Oracle of Mul Daya

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Commander / EDH Legal

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Set Rarity
Zendikar Rare

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Oracle of Mul Daya

Creature — Elf Shaman

You may play an additional land on each of your turns.

Play with the top card of your library revealed.

You may play the top card of your library if it's a land card.

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Oracle of Mul Daya Discussion

Kneyo on Om_nom_nath

19 hours ago

Frank_Glascock: Here's the updated version of what I'm running right now. I really want to proxy a Sensei's Divining Top and a Phyrexian Altar and just see how well it works. The Constant Mists and Heroic Intervention are new and I haven't tested them yet. A guy in my group plays a Child of Alara edh deck and I find myself wishing I could protect Omnath for just one more turn until he can go off. Otherwise, the Arcane Lighthouse and Homeward Path are strictly for my meta. To answer your previous question about Shaman of Forgotten Ways, I've won using him more than I thought I would. Turns out it's really nice to drop him late game, Biorhythm, and just sack a couple elementals for the win. He fills the 4 quadrants nicely. But otherwise, I'm just slowly trying to buy the other pieces for this deck like Azusa, Lost but Seeking, Oracle of Mul Daya, Lotus Cobra, etc. Also, thanks for the +1!

Aiding on Stomp the Yard

2 days ago

Depending on your meta, my thoughts may be way off, but I can give you a couple thoughts.

Personally, I think you are trying to do cool things, but you are trying to do it in a non-disruptive way. The majority of your cards just exile from the yard without doing something proactive about it and a couple cards seem to go against this theme.

For example, Humility Makes Anafena a 1/1. For three mana. And this all. She doesn't exile anymore, she doesn't add counters, and the majority of your creatures are constellation based, so they then do nothing. Maybe you have some insane EtB deck with all sorts of mana abilities, but if that is the case, you could run Linvala, Keeper of Silence to turn off there fun while maintaining your own stuff.

I also think Archangel of Thune and Skybind are weak because you don't have a lot of little lifegain effects (think soul sister effects) and Skybind just blinks things. This could kill tokens or x/x dudes, but 5 mana for an almost do nothing on EtB enchantment feels.. lacking.

In terms of ramp/targeted removal, you are in green, so ramp is nuts and artifact removal is good. You also B/W so removalof creatures and enchantments is pretty great.

Ramp:Mana Dorks: - Lots of them. Jam them. 1 mana 1/1's that tap for mana that can be bigger in the early stages from an early anafenza swing (she says TAPPED creature. Not ATTACKING creature)

Llanowar Elves, Elves of Deep Shadow, Avacyn's Pilgrim, Elvish Mystic, Birds of Paradise (not technically a 1/1 but whatever), etc. They are all good and all produce colored mana, which is important in a mana hungry deck.

:Mana Rocks: 2-3 mana ones are best. The appropriate signets and the G/W Talisman is nice. Chromatic Lantern (if it isn't already in there) is an all-star. It is one of the normal picks with Enlightened tutor that I take, with Sol Ring and Courser being very close as well. You also could have a Sylvan Caryatid.

There is also 2-4 sorceries that get lands like Farseek, Explosive Growth Skyshroud Claim, etc. Oracle of Mul Daya also kinda fits here.

:Removal: ( my favorite)2-4 mana seems to be the normal cost.

Snuff Out, Anguished Unmaking, Vindicate, Utter End, Malicious Affliction, (maybe, probably not because of exile) Council's Judgment, Silence the Believers, Nature's Claim for artifacts and whatnot if you feel it is needed.

Lastly, I think there is some kind of "lack" of wincon in here if your opponents have some form of lifegain or can keep Anafenza contained. There are some combos you can do like Linvala, Keeper of Silence + Nature's Revolt (the opponents lands can no longer tap for mana because they are creatures with a tap ability). Could also throw Elesh Norn, Grand Cenobite into that mix to murder the lands as well. But some omissions/changes, you totally could have something else in there I am just not seeing and is a crazy wincon. I just don't see it :)

Sorry for a mega post.. But I just made an Anafenza deck that focused on the word "exile" and just wanted to play big scary things and win. So I recently found a LOT of cards to go into these kind of decks.

ace247 on Green mana ramp

3 days ago

Here is a list of ramp cards from my Omnath, Locus of Mana Commander Deck:

And here are some also very effective, but more expensive options:

I would recommend removing:

  • Archers' Parapet, since you don't run black and a 0/5 wall isn't great.
  • Gift of Paradise, since paying 3 mana for only one extra mana per turn is not ideal and there are better ramp options.

Here is my full Omnath Deck if you would like to see more options:

Omnath, Glutton of Mana (Budget)

Hope this helps.

alfindeol on Borborygmos Enraged: The Breaking of the World

3 days ago

RingoDingo92 Mirage Mirror has some obvious synergies with cards already in the deck. Here's a short list of cards I'm looking forward to mirror-ing...

Dark Depths, Valakut, the Molten Pinnacle, Horn of Greed, Azusa, Lost but Seeking, Courser of Kruphix, Lotus Cobra, Oracle of Mul Daya, Tireless Tracker, Exploration

Not to mention just copy-ing the best thing my opponents are playing (especially if it draws me cards).

And if there was any doubt. I cast Hour of Promise in both games I played with the deck last night. I won them both fairly easily. I also kept a hand with 6 lands and an Exploration in the first game. I proceeded to draw Azusa and Life from the Loam... It was... not fun for anyone expect me.

DiabolicEsper on Borborygmos, Destroyer of Value town

4 days ago

skyninja135 your average cmc is too high (3.81) and your Abundance combo is solid but there's a lot of win more cards in there (whats Worldspine Wurm and Realm Seekers doing?). A number of your artifacts don't seem competitive at all, Storm Cauldron, Horn of Greed, Ghirapur Orrery all benefit the opponents as well which is something you want to avoid (except cards like Selvala, Heart of the Wilds), giving them extra lands basically speeds up their game plans as well. Most of the creature ramp (Wood Elves, Yavimaya Elder etc.) you got can be cut for normal dorks ( Elvish Mystic, Llanowar Elves etc.). I get the fact that you want to ramp heavily with lands, but most of the spells that enable you to do so are rather slow; compare Cultivate to Mox Diamond, of course, mox may be out of your budget but this kind of ramp allows early explosive turns ( after all you're aim is to pull off the combo asap) rather than a slow accumulative ramp (someone's bound to go off before you do). You can take out the landfall theme it's just not fast/strong enough. I'm unsure what the optimal land count for a deck like this would be, but removing the tapped lands is a definite (Temple of Abandon, Evolving Wilds) and adding in off-color fetches (unless your budget prevents you but it should be one of your top priorities). Also, why no artifact hate? Just some other cards that I think should be cut:
- Seek the Horizon (for 4?)
- Tempt with Discovery (letting the opponent search for a land is not a good idea)
- Rites of Flourishing (should really be adding cards that benefit yourself like I mentioned above)
- Constant Mists (unless there's someone who plays the kiki combo)
- Knollspine Dragon, Kodama's Reach (let's be honest: it's too slow)- Krosan Tusker (better options out there)
- Mina and Denn, Wildborn, Oracle of Mul Daya ( 4cmc is a bit too much for this effect and they don't really do anything else, you also want enough lands in the library for Borborygmos to discard)
- Temple of the False God (when you can just replace it with an Ancient Tomb)
- Centaur Vinecrasher (yyyy?)
- Kessig Wolf Run, Thespian's Stage (kessig if you must, but I don't see the value in stage)
As for the cards, you'll want to add:
- The green tutor package (Worldly Tutor, Sylvan Tutor etc)
- Taiga (when you can ocf)
- Red Rituals (Desperate Ritual, Rite of Flame etc.)
- Mana Rocks (Mana Crypt, Mana Vault etc if budget allows)
- Autumn's Veil, Guttural Response, Pyroblast, Red Elemental Blast to ensure Borborygmos sticks
I believe there's a loop to reshuffle the lands discarded through Kozilek, Butcher of Truth I may be hallucinating tho, but if someone finds a way then the double damage + Illusionist's Bracers package can go.
Either way, I'm looking forward to the development of this list :)

bgijy1 on Omnath REW (Red Elemental Wins)

1 week ago

If landfall-ramp is what you're looking for, and money is no object, then you definitely need an Oracle of Mul Daya, and an Azusa, Lost but Seeking. A Courser of Kruphix would also be pretty helpful, and is much cheaper than the other two. Rampaging Baloths will also probably be useful in a landfall heavy deck.

A finisher like Overwhelming Stampede might also be useful. And something like Stonehoof Chieftain is helpful in getting damage through while retaining your board-state.

insecticon3000 on Mono Green Aggro Ramp

1 week ago

I'm a huge fan of Primordial Hydra If you draw it early on you can pay 3-5 mana for it but if you keep it on the field for a few turns that grows out of proportion. I would recommend using something else for the two card spots that Vernal Bloom takes whether that be another planeswalker to increase probability of drawing it during the game, Master of the Wild Hunt for tokens Thrun, the Last Troll can be a solid addition, or maybe an instant like Beast Within to help deal with opponent's creatures. Honorable mentions for the 4 drop spot Vengevine Oracle of Mul Daya

Username_Elemental on In Response, Lands

1 week ago

Thanks for the comments, Patron of the Moon is pretty fun to play, but he does suffer from running out of lands to play, especially in a deck like yours that runs both Oracle of Mul Daya and Azusa, Lost but Seeking.

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