Oracle of Mul Daya

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar (ZEN) Rare

Combos Browse all

Oracle of Mul Daya

Creature — Elf Shaman

You may play an additional land on each of your turns.

Play with the top card of your library revealed.

You may play the top card of your library if it's a land card.

Price & Acquistion Set Price Alerts

ZEN

Ebay

Have (30) Lucretian , metlguy , CastleSiege , Vasbear1 , vishnarg , PhotogenicParasympathetic , MagnaAura , Shiromakuro , KamenAkuma , Metaphisyk , releasethedogs , mziter501 , itheoryz , Xunfor6iv3nX , mandoso , cooknathan , Hellsing , greanbeaner , warcry02 , tragic_slip , ZombieFood , NOGzFTW , Roadhog , asceveris , switchkill65 , Sergal , thetechzombie , DEER , Justinaut , silvereh
Want (154) kovellen , Amagon , DillsDells , darbodeluxe , Jnskittles44 , Xanderin , Geerie , whatswithgravity , BringerOfStorms , ufopiggy , Gypsyhatten , Puzzlemayor , PhotogenicParasympathetic , timothysavage1 , sneferie , Killer_Tofu , sleepy104 , Juggernate , psoliver , eleventhend , Lotus230 , Sonlin , flyinglemu , Sky_Ward_Syndicate , Gatherix , Dk1997 , shrimpandwalrus , QBrick , Fullmetalmage , zingzang , filipaco , rajahten , franzferdan , snoopywashere , esono , midbrain , Tarrandus , Liquicitizen , Xats , JGMFC , struck21 , UniTheDino , Evilchaos95 , notsaying , Melmo , Bushtastic3 , o2x7 , Fairseas , Psycheretic , pelzee , afeuling , IcehawkFFC10 , SirFowler , tmurdock , Dismortis , Nosam , Maringam , Turtlelover73 , dougalops , epic-jargon , CosmicFungus , Orbrunner , XxCataclysmiCxX , nessmen , thekamikazeking , bezet , itheoryz , sireCiotti , olivebagel , kvfd1719 , Clawsun73 , bigblue32123 , EcSamuel , Killingfool , AzusaLostButSeaking , AgentCrazyDiamond , turtlezbehatin , Krawgnor , chucklebot , MetalMoose13 , Ruble , Eschamali , Orphanbeater , Sternguard , Maelstromface , tomshwag , Mortiferus_Rosa , linejumpr , TheDwarvenAxe , david_gaudreault , SlickWizard , Unlife , TeamRocketTyler , LanceKing2200 , ztanos , dickinsm , Uncommon_Courtesy , aessen , LMN8ter , ltkodiak , crossboss , chikimom , mango_channel , Legendofriver , macros , paranoid , Viper_3000 , Morbidrequiem , Deiaros , doonmeister , WhiteLance , AveragePokerPlayer , brutusq13 , RoninH3RO , tripledecker , duff87 , cannon_Spectacle , sonnet666 , adb_slayer , jonno.scott , Omen124 , jamin , CastleSiege , MagnaAura , Nerubian , Doc_TLC , mathimus55 , shesocold , buildingadeck , toastertree , beccanator , Animale , TheLegend0713 , anglophile_ws , Slatibartfast , therajon , twospires , accioali , ItaPuma , Blue_Otaku_No.1 , leakypen , mowingboy , Blind_Guardian , rolfMTG , MoganKuraku , thorrs , Exiled_soul , Auriel , FwiFwi , LuminAutopsy , theilluminaire , Chumbawompski , rakdos24 , aeonstoremyliver

Oracle of Mul Daya Discussion

hkhssweiss on lord windgrace

22 hours ago

Some cards I would consider adding in: Amulet of Vigor, Lotus Cobra, Eternal Witness, Squandered Resources, Praetor's Counsel, Exploration, Constant Mists. Crop Rotation, Scapeshift, Prismatic Omen, Shadow of the Grave, Azusa, Lost but Seeking, Oracle of Mul Daya.

There are some silly combinations and synergy you can do once you have enough lands. Here is some food for thought.

Seismic Assault and Squandered Resources on field, let's say you have 10 lands all tapped on the battlefield, and 6 more in grave. Sac all lands float 10 mana, cast Splendid Reclamation. 16 lands ETB, sac them again now you have 20 mana. Cast Praetor's Counsel and pitch 16 lands to Seismic Assault, cast Shadow of the Grave and return all discarded cards to hand, do it again. Cast Regrowth on Shadow of the Grave. Do it again. Cast Eternal Witness, target Shadow of the Grave, Do it again. That's already 64 damage. Now imagine if you had more lands in the grave.

Hope that helps!

DangoDaikazoku on Second Sun Bant

1 day ago

Courser doesn't do a lot in here I'm afraid. A better alternative would be Oracle of Mul Daya to play additional lands, but you may not like the mana cost or price tag. I would personally opt for 4 Noble Hierarch since you are in Bant colors and 4 Birds. Hierarch is also pretty expensive, but it's optimal. Aside from that there is Arbor Elf, but you won't maximize on that card unless you added in shock lands with 'Forest' subtypes, or even Utopia Sprawl enchantments feel good. Beyond that you have Sylvan Caryatid who isn't susceptible to spot removal, but it costs 2 CMC which also doesn't feel the greatest.

If you want to maximize on Doubling Season, a more Superfriends strategy sounds like what you want. I think you might want to consider walkers other than Jace though. Your board state is going to be rather thin unless you add walkers in color like Elspeth, Sun's Champion to generate tokens and double as a win cons, Garruk Wildspeaker for utility, tokens, and overrun, and maybe keep Jace in for the draw? Or really another Jace print wouldn't be bad. Ajani Steadfast looks fun with other walkers, and so does Ajani, Mentor of Heroes' second ability, even Ajani Unyielding's ult looks like some good support.

You have lots and lots of options. I don't know if my suggestions are the best, but hopefully they help tou brainstorm what you want to do.

Shana42 on Tatyova, Benthic Druid

3 days ago

if you want redundancy on affects around land drops their is Oracle of Mul Daya which allows for additional lands and can pull lands from the top of your deck.

there is also Azusa, Lost but Seeking who gives you Exploration on a 1/2 body for 2 colorless additional mana.

Crash of Rhino Beetles could be a nice beater/trampler as long as you can consistently get to 10 lands quickly otherwise its just a 5/5 trample for 5

Roil Elemental can be fun with landfall stealing your opponents creatures but it is frail at only 3/2 and costs 6 mana

Wayward Swordtooth is another Exploration on a body this time 5/5 for 3 but does require you to have the city's blessing.

Kaleb_H99 on Meren Death Means Nothing to Me

4 days ago

ZendikariWol and bushido_man96 to explain the mana curve, 1/3 of my deck is lands, the second 1/3 has CMC of 1-3 which I have found that I have no trouble finding creatures and other cards that I can cast. The last 1/3 of my deck has CMC 4-9 and I decided to keep the mana curve static. The reason being is this entire deck involves interacting with my graveyard and being able to play cards for free so it doesn't bother me having multiple CMC expensive cards. I've been playing this deck a lot lately and haven't found myself struggling for mana in any way. bushido_man96 I have actually found if anything, I have too many sacrifice outlets because I can recure them quickly and the reason for having the sacrifice outlets is to build my experience counters or put creatures into my graveyard for an ETG ability or recure for an ETB ability. ZendikariWol I'll start explaining your list of cards. Carnage Tyrant yes that is exactly the purpose is to be a finisher. It's a large creature that I can continue to play and recure, however if you do have a better card let me know! Elvish Piper I will admit I don't play at much as I thought I would in this deck, but the times I find myself playing it are the times that I need it the most. I previous discussed that there are multiple higher end CMC cards. Elvish Piper let's me play a large creature from hand for free, then I can cast a large creature regularly, then recure a large creature with Meren. Kessig Cagebreakers like you said it is a really good card that gets me a ton of tokens that I can use for sacrifice outlets, chump blockers, to combo with Craterhoof Behemoth, or just overrun opponents with. Grave Titan I will have to disagree about it only being a decent card. I can play him, attack with him, sac him, then recur him for 6 2/2 zombies in one turn. Do I get those results every time I play him, no, but a large creature with deathtouch that provides tokens has been extremely useful in this deck. Gray Merchant of Asphodel yes in the early game I won't be keeping as much permanents on the board, but this card isn't meant to be used as much until later in the game, however even if I played this card where I only had Meren and the Merchant that is 3 black devotion, and with commander games you usually have 3 opponents which means dealing 3 damage a piece while gaining 9 life. Nemesis of Mortals yes another game finisher, but I find I can also play it early for 2 green mana and getting a 5/5 creature which isn't a bad thing. Pelakka Wurm can be a finisher, but another card which I can play, gain 7 life, sacrifice to draw a card, then recure for another 7 life. Oracle of Mul Daya is a mana ramp card that's a creature which means recuring it if I need it. For this entire deck to synergize I need to run more creatures so I don't have many mana rocks. Oracle helps finding the extra lands I need and helps get lands onto the battlefield quicker so I have less lands in hand and more cards I can play. Sidisi, Undead Visier and Rune-Scarred Demon were both cards I was considering and I chose Rune-Scarred Demon because it was a flier. However I really do like Sidisi, Undead Visier because it includes a sacrifice outlet and has Deathtouch. Stonehoof Chieftain is another game finisher, the start of the game is more focused on building up my engine, mid game is locking out opponents and taking control, end game is to completely take out opponents. Vorinclex, Voice of Hunger is a way to lock out opponents, yes it does receive a lot of hate from opponents, but with this deck I don't care if it is killed because I can recure him. The bonus is getting double mana and being another large creature. Rise of the Dark Realms is the ultimate game finisher. Within my Sacrifice creatures it includes my opponents sacrificing creatures so I always get value out of playing Rise of the Dark Realms. It creates a full board that I can fully swing out with and finish the game. I like Jarad's Orders and is actually not a card I've considered before. I'll have to think about including it because it only applies to creatures and there are times the card I want to put in hand isn't a creature. Conjurer's Closet I've only been able to play a couple times in game, so I don't have a good idea of how well it works in the deck yet, but it helps repeating an ETB effect. Exquisite Blood I will admit to being a strange inclusion and I debated putting in the Exquisite Blood + Sanguine Bond combo. I also debated just having Sanguine Bond over Exquisite Blood but decided to keep it because it can happen any time an opponent loses life, not just when I deal damage to them. Deadbridge Chant is actually extremely good in this deck, it puts cards into my graveyard, and I've only not gotten a creature card a couple of times. Palace Siege hasn't been as useful because it puts the card back into hand but it better in mid and end game because I will have enough mana for it. This explains some of the issues pointed out, and I really appreciate your inputs! However, based of the times I've played it so far I've not had any problems really. There are always going to be better cards out there too, but I've pointed this more toward the playstyle of my playgroup. If there are changes that I need to find, I'll always look at the suggestions you guys have posted though. Thanks again!

Kaleb_H99 on Meren Death Means Nothing to Me

4 days ago

ZendikariWol and bushido_man96 to explain the mana curve, 1/3 of my deck is lands, the second 1/3 has CMC of 1-3 which I have found that I have no trouble finding creatures and other cards that I can cast. The last 1/3 of my deck has CMC 4-9 and I decided to keep the mana curve static. The reason being is this entire deck involves interacting with my graveyard and being able to play cards for free so it doesn't bother me having multiple CMC expensive cards. I've been playing this deck a lot lately and haven't found myself struggling for mana in any way. bushido_man96 I have actually found if anything, I have too many sacrifice outlets because I can recure them quickly and the reason for having the sacrifice outlets is to build my experience counters or put creatures into my graveyard for an ETG ability or recure for an ETB ability. ZendikariWol I'll start explaining your list of cards. Carnage Tyrant yes that is exactly the purpose is to be a finisher. It's a large creature that I can continue to play and recure, however if you do have a better card let me know! Elvish Piper I will admit I don't play at much as I thought I would in this deck, but the times I find myself playing it are the times that I need it the most. I previous discussed that there are multiple higher end CMC cards. Elvish Piper let's me play a large creature from hand for free, then I can cast a large creature regularly, then recure a large creature with Meren. Kessig Cagebreakers like you said it is a really good card that gets me a ton of tokens that I can use for sacrifice outlets, chump blockers, to combo with Craterhoof Behemoth, or just overrun opponents with. Grave Titan I will have to disagree about it only being a decent card. I can play him, attack with him, sac him, then recur him for 6 2/2 zombies in one turn. Do I get those results every time I play him, no, but a large creature with deathtouch that provides tokens has been extremely useful in this deck. Gray Merchant of Asphodel yes in the early game I won't be keeping as much permanents on the board, but this card isn't meant to be used as much until later in the game, however even if I played this card where I only had Meren and the Merchant that is 3 black devotion, and with commander games you usually have 3 opponents which means dealing 3 damage a piece while gaining 9 life. Nemesis of Mortals yes another game finisher, but I find I can also play it early for 2 green mana and getting a 5/5 creature which isn't a bad thing. Pelakka Wurm can be a finisher, but another card which I can play, gain 7 life, sacrifice to draw a card, then recure for another 7 life. Oracle of Mul Daya is a mana ramp card that's a creature which means recuring it if I need it. For this entire deck to synergize I need to run more creatures so I don't have many mana rocks. Oracle helps finding the extra lands I need and helps get lands onto the battlefield quicker so I have less lands in hand and more cards I can play. Sidisi, Undead Visier and Rune-Scarred Demon were both cards I was considering and I chose Rune-Scarred Demon because it was a flier. However I really do like Sidisi, Undead Visier because it includes a sacrifice outlet and has Deathtouch. Stonehoof Chieftain is another game finisher, the start of the game is more focused on building up my engine, mid game is locking out opponents and taking control, end game is to completely take out opponents. Vorinclex, Voice of Hunger is a way to lock out opponents, yes it does receive a lot of hate from opponents, but with this deck I don't care if it is killed because I can recure him. The bonus is getting double mana and being another large creature. Rise of the Dark Realms is the ultimate game finisher. Within my Sacrifice creatures it includes my opponents sacrificing creatures so I always get value out of playing Rise of the Dark Realms. It creates a full board that I can fully swing out with and finish the game. I like Jarad's Orders and is actually not a card I've considered before. I'll have to think about including it because it only applies to creatures and there are times the card I want to put in hand isn't a creature. Conjurer's Closet I've only been able to play a couple times in game, so I don't have a good idea of how well it works in the deck yet, but it helps repeating an ETB effect. Exquisite Blood I will admit to being a strange inclusion and I debated putting in the Exquisite Blood + Sanguine Bond combo. I also debated just having Sanguine Bond over Exquisite Blood but decided to keep it because it can happen any time an opponent loses life, not just when I deal damage to them. Deadbridge Chant is actually extremely good in this deck, it puts cards into my graveyard, and I've only not gotten a creature card a couple of times. Palace Siege hasn't been as useful because it puts the card back into hand but it better in mid and end game because I will have enough mana for it. This explains some of the issues pointed out, and I really appreciate your inputs! However, based of the times I've played it so far I've not had any problems really. There are always going to be better cards out there too, but I've pointed this more toward the playstyle of my playgroup. If there are changes that I need to find, I'll always look at the suggestions you guys have posted though. Thanks again!

ZendikariWol on Meren Death Means Nothing to Me

4 days ago

You've got a killer deck here! However, you did leave me a little to pick apart. I'm gonna just suggest a few cuts and link my deck below. Pick what you need from it!

Carnage Tyrant, while a pretty good card, doesn't really contribute to your theme, except as a finisher; a role which could be played by several arguably better cards.

Elvish Piper is a very good card but there are a lot of decks that could utilize it better and a lot of cards this deck could better utilize.

Kessig Cagebreakers is really heckin good but it's also 5 mana and your curve is super high so...

Grave Titan is pretty good but honestly nothing crazy.

Gray Merchant of Asphodel may not be all that awesome here, considering the amount of permanents you'll have on the battlefield consistently.

Nemesis of Mortals is... bad. Like Carnage Tyrant, all it is is a huge creature- and it's basically just Gigantosaurus with a build-around. There are better creatures for this deck.

Pelakka Wurm is good but not 7 mana worth of good.

Oracle of Mul Daya is great but serves little purpose here.

Sidisi, Undead Vizier is way better than Rune-Scarred Demon in this deck.

Stonehoof Chieftain seems an odd inclusion, given this is really not a beatdown deck.

Vorinclex, Voice of Hunger is powerful, but I've found it draws too much hate to be... playable.

Rise of the Dark Realms is prohibitively mana-costly.

Jarad's Orders will usually be better than Final Parting here.

Conjurer's Closet is not super good here.

Exquisite Blood is downright confusing. You have no synergy with it.

Palace Siege is a worse Deadbridge Chant here and that's saying something because Chant is not very good here. Not bad, but not very good.

Your mana curve is really really bad, dude. Like it's not the worst I've seen but still I can't imagine you're putting an engine together until turn 5 or 6, and that's just not fast enough. By then your opponents will probably be in a spot where they're picking on you and it's tough for you to stabilize, and by then even if you manage to their boards will be way more developed. Imma link my deck here, see if you can steal any of my cheap stuff!


Okay, the Whole Death Thing? Minor Setback.

Commander / EDH ZendikariWol

SCORE: 13 | 15 COMMENTS | 940 VIEWS | IN 8 FOLDERS


Kamerot on Animar's Wildlife Sanctuary

5 days ago

I haven't gotten around to buying Oracle of Mul Daya, for the time being Mina and Denn, Wildborn is a filler. I really like Tidespout Tyrant and I will definitely consider finding a spot for it.

Primal Surge is a great card and if I do decide to use a noncreature spell, that will be it. I like the way the deck has been performing so far, so at least for now im gonna leave it out. Thanks for the suggestions!

SufferFromEDHD on Animar's Wildlife Sanctuary

5 days ago

Your 1 noncreature spell should be Primal Surge!!!

Oracle of Mul Daya is the land variant of Vizier of the Menagerie.

Tidespout Tyrant is a beast alongside free spells.

Load more