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Oracle of Mul Daya
Creature — Elf Shaman
You may play an additional land on each of your turns.
Play with the top card of your library revealed.
You may play the top card of your library if it's a land card.
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Oracle of Mul Daya Discussion
1 day ago
I agree that Azusa, Lost but Seeking wouldn't really shine in this deck without bigger changes. She only gives as much as she's given and doesn't generate any advantage on her own. If this deck had some Cultivate, Kodama's Reach, Nissa, Vastwood Seer Flip, Krosan Tusker, Life from the Loam, Yavimaya Elder, type of ramp it would be ideal, but without it she'll just only work well enough with Oracle of Mul Daya and Lotus Cobra.
This deck is better suited to something like Vorinclex, Voice of Hunger
1 day ago
demonicgrizzly, you're absolutely correct that Azusa, Lost but Seeking is a great card. My son runs it in his The Gitrog Monster deck to amazing effect, but you pretty much have to have a number of cards included in the deck to take advantage of her, and I really don't. I'm not currently running Courser of Kruphix, in fact I traded away my copy after I got Oracle of Mul Daya . Crucible of Worlds wouldn't be optimized in this deck, since I don't have any mill or sac engines, and although I do run Oracle of Mul Daya, it has it's own built-in extra land drop feature, which is awesome.
So, even though I may nix the idea of a card for this deck only, it doesn't mean that I think the card's no good, just that it's not optimal for this build as it's currently set up .
Emzed, thanks for your feedback, it's always welcome.
Hermit Druid should work out well. It's low cost both to play and to activate, guarantees a land drop every turn, and is card advantage of a sort, even though that card advantage has to be a basic land.
I was a bit reluctant to include Lotus Cobra, but since the_earl_0f_grey was so adamant that this deck would greatly benefit from it, I'm going to give it a run, it may surprise me by how good it is, who knows.
1 day ago
Azusa seems rather mediocre here, if you don't draw at least 5 lands in your top 10-12 cards, she does basically nothing. That's not unlikely to happen, and cards like Oracle of Mul Daya and Sylvan Library can help find extra lands early on, but the card still doesn't look good enough to me on average. Decks that draw lots and lots of extra lands via cards like Wheel of Fortune, Necropotence or Crucible of Worlds are much better homes for Azusa.
Lotus Cobra also doesn't reach its full potential here, there are no fetchlands and not that many effects that trigger it repeatedly. It's still a fine card, but maybe a simple Arbor Elf would be just as good for only one mana. (In contrast to the cobra, it also synergizes with Mana Reflection and Extraplanar Lens.)
I don't quite know what to think of your idea to use Hermit Druid to ensure land drops, i've never seen that approach before. Usually that guy has the job of milling the whole deck for some combo or at least fill up the grave for reanimation. Anyway, maybe it will work the way you want it to, let me know how it plays out. Yavimaya Elder could fill a similar role.
1 day ago
Try it or not, it's up to you. But I know from experience that it is a good card. Exploration is also a good card, but Burgeoning also requires you to actually have lands in your hand, which was your argument against Azusa. Unless you build with that in mind, it does less work than Azusa. With Azusa, those lands don't have to come from your hand at all.
1 day ago
I can definitely confirm that Azusa, Lost but Seeking is legit good, especially with a Courser of Kruphix or Oracle of Mul Daya on the field. Add in Horn of Greed and draw a ton of cards while you are at it.
Though I don't think you want to be giving everyone the ability to draw cards when they play land, it may be worth considering.
2 days ago
I think Sensei's Divining Top works best with cards that use the top cards of your deck as a resource like Oracle of Mul Daya. The next best thing to be running with it, in my opinion, are fetches that allow you to shuffle away 3 irrelevant things on the top.
I can't think of a deck it wouldn't help in but it fits better in combo decks that have room for "good-stuff support" slots rather than synergy or theme decks where it may compete with cards that better fit the theme or have stronger synergy at a much reduced price tag.
That being said, I can think of 3 EDH decks that I currently run that would love a top.
6 days ago
1 week ago
- I think its important to keep in mind that you want your creatures to pull double duty. Angel of Invention, for example, makes tokens and buffs your team.
- Iroas, God of Victory: You turn your creatures sideways more than I do. Menace would be pretty good for your commander.
- Brutal Hordechief: Just really dumb in your deck.
- Eternal Witness: Replace Den Protector with this.
- Avenger of Zendikar: Token deck stable.
- Angel of Invention: Makes tokens and an anthem on a stick.
- Dragon Broodmother: Cause this is a dumb card.
- Oracle of Mul Daya: Cause ramping is for cool kids that play .
- Wood Elves: Its wood elves.
- Grave Titan: Its the king of zombies
- Armada Wurm: ETB 5/5 wurms seem good.
- Catacomb Sifter: This is ok as a low-end token generator and scry provider.
- Chancellor of the Forge: triple might be tough to handle. This could be good if you have a good reanimator package. Up to you.
- Cultivator of Blades: Once again, a creature that encourages turn your creatures sideways. I really like this card for your deck cause its ETB token creator or an anthem creature.
- You have Whip already, so why not just continue to abuse your graveyard?
- Sidisi, Undead Vizier: Sac a token to tutor seems dumb. Its even better if you keep reanimating it.
- Viscera Seer: Saccing stuff is cool
- Sadistic Hypnotist: Sac outlet and hand disruption.
- Rakshasa Gravecaller: Makes tokens and can send a creature to the graveyard. This one is ok, I guess.
- Ghoulcaller Gisa: Most ETB token creatures lose their value after they hit the field. Why not sacem to make more tokens.
- Slate of Ancestry: A wheel that depends on the amount of creatures you have seems pretty good. Also, if youre animating, you have no problem send cards to your graveyard.
- Key to the City: Unblockable for Tana, the Bloodsower and discard outlet.
Instants and Sorceries
- Vampiric Tutor or Sidsi if you want to abuse tutors.
- Chord of Calling: Youll have plenty of creatures for convoke.
- Buried Alive: Depends on how deep you go into the reanimator plan.
- Parallel Lives: Bruh..you need this. Use this instead of Primeval Bounty. I was unimpressed with the results of bounty.
- Cathars' Crusade: Cause why not?
- Intangible Virtue: Cause tapping tokens is for losers
- Xenagos, the Reveler: Its like having Gaeas Cradle.
- Dragonmaster Outcast: In EDH, he seems very fair and isnt very good until later. Even then, this deck is capable of much sillier plays.
- Norin the Wary: Nahonly good if hes the commander.
- Korozda Guildmage: Too slow, in my opinion.but what do I know
- Thelonite Hermit: and two turns, you make 4 saproliing tokens with a conditional anthem. Also, not good with Whip or Panharmonicon.
- Obzedat, Ghost Council: Go away, ghost dad. Youre drunk and dont belong here.
- Wolfcaller's Howl: Better ways to make tokens.
- Congregate: You have Whip for lifegain.
- Exsanguinate, Lavalanche, Sram's Expertise, Worm Harvest, and Increasing Devotion: You want to abuse ETB and none of this help that plan.
- Conjurer's Closet: Ive fallen out of love with this card. Its slow and doesnt feel strong at .