|Commander / EDH||Legal|
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Oracle of Mul Daya
Creature — Elf Shaman
You may play an additional land on each of your turns.
Play with the top card of your library revealed.
You may play the top card of your library if it's a land card.
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|Have (11)||, abby315 , greanbeaner , warcry02 , tragic_slip , ZombieFood , NOGzFTW , Roadhog , asceveris , switchkill65 , thetechzombie|
|Want (5)||Big-Foot , accioali , Turtlelover73 , Sparky41 , golgarigirl|
Oracle of Mul Daya Discussion
10 hours ago
Jamminmagician to bad those cards are out of my price range.
I would love to eventually buy or trade them.
Doubling Cube , Seedborn Muse, Oracle of Mul Daya, Consecrated Sphinx, etc are all on the list. :)
3 days ago
Wild Research has a color identity, and is not legal for your deck.
The only way I can think of to attach lots of auras to Uril at the same time is to play Retether, Open the Vaults, or Replenish while you have Uril out and a lot of auras in the graveyard already. Either that or play Primal Surge and hope you don't hit a non-permanent. Up to you whether you think either of those are a good idea.
The ONLY ways for you to deal infect damage with Uril in Naya colors are Grafted Exoskeleton and Triumph of the Hordes. There are no other cards that grant infect to a creature outside of blue and black.
Symmetrical card draw is very bad in EDH, since it just gives people more gas to answer you or win the game ahead of you. Font of Mythos, Horn of Greed, Howling Mine, Omen Machine, Temple Bell, and Rites of Flourishing should all be cut. Wheel of Fortune and Reforge the Soul are usually better because you can wait to cast them until you have no hand and your opponents have lots of cards, but you actually have better options in green, so I'd recommend cutting at least Reforge.
Replace with the following: Sram, Senior Edificer, Kor Spiritdancer, Rishkar's Expertise, Sage's Reverie, Soul's Majesty, Abzan Beastmaster, Mesa Enchantress, Verduran Enchantress, and Eidolon of Blossoms (maybe).
You also NEED better ramp. Tithe, Cultivate, Journey of Discovery, Elfhame Sanctuary, and Kodama's Reach are all sub-par and should be cut. 41 lands is also WAY too high. You'll be able to ramp much more consistantly if you cut that down. You can go down to 35 lands without a problem, and then after that you can cut one land for every 0 CMC mana rock you add to the deck. (Don't worry about Exploration, Burgeoning, and Oracle of Mul Daya being less effective. The extra draw factor will offset that. I would probably cut Azuza though, since she doesn't give you much if you aren't flooded with land.) Out of your lands, Jungle Shrine, Maze of Ith, Mikokoro, Center of the Sea, and Temple of the False God are all kind of bad and could be cut. Some better utility lands would be Kessig Wolf Run and Hall of the Bandit Lord.
All of the following are better ramp than you have: Mana Crypt, Mox Diamond, Chrome Mox, Lotus Petal, Lotus Bloom, Ancient Tomb, Nature's Lore, Three Visits, Coalition Relic, Boros Signet, Selesnya Signet, Gruul Signet, Llanowar Elves, Fyndhorn Elves, Elvish Mystic, Avacyn's Pilgrim, Dryad Arbor (tutored off of Green Sun's Zenith, Harrow, Crop Rotation (into Ancient Tomb), Gemstone Caverns, Chromatic Lantern (maybe), Joraga Treespeaker (maybe), Skyshroud Claim (maybe), Trace of Abundance (maybe), Fertile Ground (maybe), Utopia Sprawl (maybe), and Wild Growth (maybe). You may also want to consider Herald of the Pantheon or Hero of Iroas to reduce the cost of your spells.
Now, on to the auras. You have a ton of auras that don't really do... anything? I get that you want to buff Uril as much as possible, but EDH is format of card advantage, and you really shouldn't be playing cards that just read, "your commander gets +2/+2."
I would cut all of the following Abzan Runemark, Angelic Destiny (this really doesn't give you much for 4 mana), Asha's Favor, Burrowing, Call To Serve, Cave Sense, Crown of Awe, Dust Corona, Eternal Warrior, Griffin Guide, Gryff's Boon, Inviolability (He already going to be the biggest thing around, why do you need this?), Murder Investigation (You have no support for these tokens.), Nimbus Wings, Serra's Embrace, Triclopean Sight, Vigilance, and Vow of Duty.
And here's what I recommend in their place:
Extra protection for your commander: Shielded by Faith, Spider Umbra, Hyena Umbra, Felidar Umbra, Bear Umbra, and Flickerform. (Speaking of protection, Tajuru Preserver, Grand Abolisher, Vexing Shusher, Gaea's Herald, and Sigarda, Host of Herons are all good ways to make sure Uril can't be messed with.)
Also put in Spirit Loop. It's cheap and comes back if Uril leaves play somehow.
Other miscellaneous stuff:
Heliod's Pilgrim, Open the Armory, and Plea for Guidance are other tutors you could include. Open the Armory also grabs Grafted Exoskeleton and Helm of the Gods if you put them in, so I'd recommend it.
Nomad Mythmaker might make a useful recovery tool.
Mayael's Aria buffs Uril, gains you life, and can straight up win the game for you, nuff said.
If you can find the space, you could really use better board control to deal with problem permanents. Here are some good removal spells in your colors: Swords to Plowshares, Beast Within, Chaos Warp, Oblation, Krosan Grip, Oblivion Ring, Qasali Pridemage, Return to Dust, Hull Breach, Winds of Rath, Chandra's Ignition, Austere Command, and Wrath of God.
And that's all I can think of at the moment. Good luck.
4 days ago
1 week ago
I'd personally recommend a Priest of Titania and Wirewood Channeler just to get tons of mana faster. Vizier of the Menagerie also just allows for more options by playing from the top of the deck, and you could also put in Oracle of Mul Daya to get lands faster off the top of your deck as well. And finally, I'd recommend Primordial Sage for even more card draw.
2 weeks ago
Rhys the Exiled, Beastcaller Savant, Bloom Tender, Imperious Perfect, Dwynen, Gilt-Leaf Daen, Elvish Champion, Elvish Piper, Ezuri, Renegade Leader, Gaea's Herald, Immaculate Magistrate, Joiner Adept, Mul Daya Channelers, Nath of the Gilt-Leaf, Oracle of Mul Daya, and Fauna Shaman are all missing though! Seriously, you can't have an Elf deck without a few of these thrown in there. This is why I play Elf based EDH decks, I like them all too much to go without one. Haha. +1
I love Elf decks.
2 weeks ago
I strongly agree with Zaueski. Unless it looks like a commander deck you'd have fun playing with (and I mean really have fun playing with because a $50 deck aint got shit for value and $1-3 cards don't count for value when you're trading a card worth more than $20), then I wouldn't trade it.
Let me tell you what a card worth $2 does in a trade binder. It collects dust until you make an actually relevant trade and you're about $2 off and they need to find something worth $2 in your binder, so they pity take your random $2 card. When you want to trade for a card that you need, and your buddy has it but is only looking to trade for value, then they're pretty much looking to get a card in relatively high-enough demand worth $10+.
I remember the days when I had cards worth about $3-6, and I figured that if I could find someone who had an Oracle of Mul Daya for trade, then I'd just be like, "Hey. I've got these cards worth $3-6 each, and I'll give you a bunch of them adding up to a little over $20. Let's make this trade happen." But that's not how it works. Oracle of Mul Daya doesn't trade often for cards worth less than Oracle of Mul Daya. Food for thought.
3 weeks ago
There are 8 elves in this deck, and unless you go full elf ball I am not a fan of small mana dorks in EDH as they tend to be too low impact. And this deck specifically can use lands for a draw, and buffing engine. They will generally be tapping for 1-2 mana, and there are better options then.
Iona is just unfun and is not a card I think anyone should be running in EDH, due to how it effects the game.
Retreat to Emeria gives you a way to get tokens from your lands which is needed to make a lot of the cards, such as the overrun effects or team buffs useful.
The only card I think is worth including you suggested is Pathbreaker Ibex but that only works if you keep the token stuff you suggested dropping.
Triton Also Avenger of Zendikar seems a pretty sweet include, simply as a way to go wide. Hallowed Ground might be an include if you feel like giving more support to a land engine, but then you probably want Oracle of Mul Daya and Vizier of the Menagerie type effects too.
Storm Cauldron is also kind of a pet card in Karametra, because it acts as group hug, group slug and generally an engine if you want to abuse landfall type effects.
Another alternative for O-Ring is Quarantine Field if you are ramping hard.
3 weeks ago
Thanks for the tips. A couple cards you recommended is exactly what I am going for. I was seriously tempted to get Oracle of Mul Daya and I still may. The price is what was putting me off of it. As the deck evolves, I may sneak it in down the road. Garruk's Horde may be the cheap alternative I can go with for now.