Oracle of Mul Daya

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar (ZEN) Rare

Combos Browse all

Oracle of Mul Daya

Creature — Elf Shaman

You may play an additional land on each of your turns.

Play with the top card of your library revealed.

You may play the top card of your library if it's a land card.

Oracle of Mul Daya Discussion

Entity97 on A Cuberino

22 hours ago

Cube Stats!
This past weekend saw my cube’s first seven player draft (eight had homework to finish). Now, some of them are filthy casuals but here are the deck lists drafted with (W-L) stats! No basic lands included, however.

Me – Mardu Angels (3-0)
Akroma, Angel of Wrath
Assemble the Legion
Baneslayer Angel
Boros Signet
Bruna, the Fading Light
Cavern of Souls
Conqueror's Galleon  Flip
Crystalline Crawler
Emeria Angel
Exhume
Faithless Looting
Gisela, the Broken Blade
Godless Shrine
Golgari Thug
Grim Monolith
Loyal Retainers
Lyra Dawnbringer
Nahiri, the Harbinger
Reanimate
Resplendent Angel
Restoration Gearsmith
Smuggler Captain (finds Reanimate )
Sphere of the Suns
Tidehollow Sculler
Windswept Heath

Pritch – Golgari Midrange (2-1)
Bayou
Chainer's Edict
Cryptbreaker
Damnation
Doom Blade
Doomed Dissenter
Go for the Throat
Golgari Grave-Troll
Golgari Signet
Grave Titan
Herald of Torment
Heir of the Wilds
Hissing Quagmire
Innocent Blood
Liliana of the Veil
Liliana, the Last Hope
Night Incarnate
Ravenous Chupacabra
Rite of Belzenlok
Scavenging Ooze
Sidisi, Undead Vizier
Thoughtseize
Thrun, the Last Troll
Tragic Slip
Urborg, Tomb of Yawgmoth
Verdant Catacombs
Westvale Abbey  Flip
Yahenni, Undying Partisan

Paul – Grixis Control (1-1)
Academy Ruins
Baleful Strix
Bitterblossom
Bituminous Blast
Brain Maggot
Creeping Tar Pit
Cruel Ultimatum
Cyclonic Rift
Eldrazi Monument
Force of Will
Havengul Lich
Inferno Titan
Kitesail Freebooter
Lich Lord of Unx
Mesmeric Fiend
Murderous Redcap
Nicol Bolas, the Ravager  Flip
Purphoros, God of the Forge
Rakdos's Return
Tezzeret, Artifice Master
Thassa, God of the Sea
Thing in the Ice  Flip
Twilight Prophet
Unscythe, Killer of Kings
Whirler Rogue

Abby – Bant Midrange (0-1)
Austere Command
Bow of Nylea
Celestial Colonnade
Counterspell
Courser of Kruphix
Crush of Tentacles
Dauntless Bodyguard
Elixir of Immortality
Felidar Sovereign
Glacial Fortress
Imposing Sovereign
Kiora, the Crashing Wave
Loxodon Hierarch
Mikaeus, the Lunarch
Noble Hierarch
Plaxcaster Frogling
Qasali Pridemage
Reclamation Sage
Sagu Mauler
Sakashima's Student
Selfless Spirit
Sigarda, Host of Herons
Simic Signet
Solemn Simulacrum
Sphinx's Revelation
Spirit of the Labyrinth
Sun Titan
Supreme Verdict
Suture Priest
Sword of War and Peace
Temple Garden
Terminus
Traveler's Amulet

Matt – Four Color Good Stuff (1-1)
Ancestral Vision
Arch of Orazca
Ayli, Eternal Pilgrim
Badlands
Birds of Paradise
Bomat Courier
Brimaz, King of Oreskos
Clifftop Retreat
Crop Rotation
Desolate Lighthouse
Domri Rade
Dualcaster Mage
Elesh Norn, Grand Cenobite
Experiment One
Ghost Quarter
Hallowed Fountain
Isolated Chapel
Lotus Cobra
Maze of Ith
Murderous Cut
Odric, Master Tactician
Path to Exile
Phyrexian Metamorph
Plateau
Price of Fame
Sacred Foundry
Savannah
Silverblade Paladin
Sunpetal Grove
Sword of Light and Shadow
Teferi, Hero of Dominaria
Tetzimoc, Primal Death
Through the Breach
Tropical Island
Ugin, the Spirit Dragon
Ultimate Price
Voice of Resurgence
Warden of the First Tree
Wasteland
Zacama, Primal Calamity

Ben – Temur Cascade– (0-1)
Akroma, Angel of Fury
Arboretum Elemental
Blasphemous Act
Bloodbraid Elf
Braid of Fire
Chief Engineer
Chrome Mox
City of Brass
Combustible Gearhulk
Deep Analysis
Dream Eater
Etched Champion
Eternal Witness
Fauna Shaman
Ghalta, Primal Hunger
Genesis Wave
Gruul Signet
Heart of Ramos
Hedron Archive
Hellkite Charger
Hinterland Harbor
Inkwell Leviathan
Izzet Signet
Kira, Great Glass-Spinner
Lumbering Falls
Maelstrom Wanderer
Master Transmuter
Metalwork Colossus
Mishra's Factory
Mox Opal
Myr Enforcer
Mystic Snake
Pact of Negation
Sai, Master Thopterist
Sarkhan Unbroken
Search for Azcanta  Flip
Shardless Agent
Sword of Fire and Ice
Taiga
Temporal Mastery
Urabrask the Hidden
Verdurous Gearhulk
Voidslime
Volatile Chimera (I forget what was on it, never came up)
Wurmcoil Engine

Courrtney – Green Black Delirium (0-1)
Avenger of Zendikar
Blood Artist
Dark Petition
Empty the Pits
Emrakul, the Promised End
Expedition Map
Explosive Vegetation
Garruk Relentless  Flip
Ghoulcaller Gisa
Great Sable Stag
Greenwarden of Murasa
Ink-Eyes, Servant of Oni
Isareth the Awakener
Ishkanah, Grafwidow
Living Death
Master of the Wild Hunt
Mox Amber
Mox Diamond
Oracle of Mul Daya
Phyrexian Delver
Primeval Titan
Putrid Leech
Rampaging Baloths
See the Unwritten
Sylvan Ranger
Thran Dynamo
Volrath's Stronghold
Merciless Eternal
Whip of Erebos
Worn Powerstone

Ripwater on Omnath, Locus of Rage | *100% COMPETITIVE PRIMER*

1 day ago

Hey Man,

Super cool that you got to the 100% competitive mark, but that being said you are making some decision that are in my opinion crucial mistakes. That fact that you leave Crucible of Worlds out is something I don't understand. Crucible is the engine in any omnath deck, especially combined with things like fetches. You can keep going and going and going, basically every fetch is a recurring ramp spell that you can play for nothing. Creating 2 tokens, that can hit or be sacrificed for damage. It is truly insane and often the card that will win you the game. Supported by Titania, Protector of Argoth you have another win con.

Also Scapeshift wins you the game. Any day, especially with a sac outlet arround and a, guess what, Crucible of Worlds or Ramunap Excavator on the board when things don't go as planned.

Even if you dont play crucible or the ramunap, scapeshift is basically a win if you played Avenger of Zendikar the turn before.

That being said you are truly in a very good direction, but to make the deck competitive (again the tapped out meter doesnt say that much) you need to focus it more. And omnath is all about dropping lands, everything else doesnt matter. You dont play interaction with anything on the board. Enchantment/Artifact is for the weak. You play player removal with omnath, someone drops something threathening? Here is 15 elementals in your face, sac them all and divide 45 damage to kill another player off. Fastest I won with my build is turn 4. (was a god hand but still). Often I drag multiplayer games in around turn 6-7.

I do agree with you on Nissa, Vital Force She can be underwhelming and with cards like Greater Good and Perilous Forays you have better card draw then her. The only thing that helps her is that her +1 is powerfull since she can protect herself for one turn and then ult. Right now I play Altar of Dementia , often I have around 15-20 elementals, wich means I can Swing/Sac/Mill almost 3 players out of the game in one go. But she might find her way back in, or Greenwarden of Murasa but that would mostly be for the recursion.

Also: Oracle of Mul Daya , Azusa, Lost but Seeking , Lotus Cobra , Mina and Denn, Wildborn are crucial in any land matters deck. Cause they keep the land drop engine going and often one of these give you a turn 4 omnath.

Also Burgeoning with Ghost Town gives you a land drop on each of your opponents turn, if you take Ghost Town back to you hand before they go into first main phase.

My build is basically the top deck on tapped out with a few cards changed regarding my meta. Omnath, Locust of Rage-deck. Hopefully it will help you a bit.

Flesh_Addict_ on Sidisi the Land reanimator

5 days ago

Hey semsandberg,

Land recursion Sidisi, Brood Tyrant is indeed a strange way to play her.

You're gonna want a lot of creatures to hit the grave for her ability and you want a lot of hate lands in the deck, have you thought of reconsidering Muldrotha, the Gravetide as your commander, as it allows for a free land per turn as well as other benefits.

Spore Frog is great against aggro, if that's what you're struggling against, the little frog is your best hope, I would take it over Songs of the Damned anyday.

Additionally Constant Mists is perfect for fighting aggro with land recursion!

Lurking Predators is a heavy cmc card for a benefit that might not work, I would consider Multani, Yavimaya's Avatar for an extra creature that can bring itself back.

Strip Mine is needed! I would actually take out Perpetual Timepiece as it's a danger to you if you don't have 2 mana up and someone exiles your grave, additionally, if you want to keep it up, you have to play with 2 mana up at all times.

Path of Discovery is a great card, but Courser of Kruphix is a better one, and so it Oracle of Mul Daya .

I would also run more basic lands, because having 5 in total, with Yavimaya Elder that gets you 2, Sakura-Tribe Elder and other land fetches makes it them very obselete.

If you wanna run that many basics, consider adding Ulvenwald Hydra that fetches you any land into play and possibly Vorinclex, Voice of Hunger for double the mana and super hard control.

Splinterfright is cool, but Sylvan Library is cooler.

Other cards to consider are the following: Exploration or Wayward Swordtooth for more land drops.

Avenger of Zendikar is great to abuse for sac outlets and get those land drop triggers!

Last but not least: Sylvan Safekeeper a must in all land recursion decks!

Hope this helps, Flesh

Dango on EDH Luxury Items

1 week ago

I use Crucible of Worlds in my Tasigur list because he can't return lands with his ability, so it's a nice residual effect to keep getting land drops. In conjunction with Exploration the card is bonkers, and Life from the Loam fulfills a very similar role. Some cards you named, as well as others commented below are simply known as "Goodstuff" for good reason. They're just really good value cards to utilize and my Taigur list I mentioned is primarily a Combo Control build with a Goodstuff subtheme because high value cards that help me play magic more readily and increase my deck's longevity work really well in my meta.

Some of these types of cards that I've seen mentioned here are only really expensive because they haven't seen reprints. An example of this is Exquisite Blood . This card has only been printed once and was, for a time, much cheaper than where it stands right now. Sanguine Bond combos with Exquisite Blood , yet it costs less than a dollar because it's a card that has been reprinted five times. Cards like Oracle of Mul Daya or Bloom Tender would not be $40 cards if they had been printed more than once, but because they've only been printed in one set, that's why they're still so high up there and slowly but surely going to keep rising. I think Gaddock Teeg is a great example of this trend. For a time, I believe I saw him going for $35-$40, but when I saw that he was reprinted in Ultimate Masters, his price dropped to right around $7. His Lorwyn print still averages at ~$25, but if you actually look at what they are going for, you're actually looking at buying that exact print for $10.

I'm not sure if this was the intended discussion, but just seeing the suggested cards this looked like the perfect place to share this topic. The economics of the secondary card market is really interesting stuff.

Rhadamanthus on Oracle of Mul Daya with ...

1 week ago

If there were a hypothetical card similar to Farhaven Elf that had you search out a land "as [this] enters the battlefield" then you still wouldn't be able to make the play you're trying to achieve. In that example you would be applying the replacement effect as part of completing the resolution of the spell, and players don't have priority to take actions while a spell is resolving.

In your example, the only real way to get a land from Farhaven Elf and another land off the top through Oracle of Mul Daya is to get lucky after shuffling your library. You can't play a land while the Elf is on the stack and you can't play a land while its triggered ability is on the stack. The ability triggers and is put onto the stack immediately after it enters the battlefield, with no space in-between to take another action.

Boza on Oracle of Mul Daya with ...

1 week ago

Just to note, if the top card continues to be a land after the Farhaven Elf 's ability resolves, as I assume it is your main phase, you can simply play that land. Note that putting the land into play does not count towards your limit of 2 lands per turn with Oracle of Mul Daya .

Edit: After re-reading the premise, I assume that something like Beast Whisperer is also on the field, allowing you to draw a card upon casting the elf. As per above, unless the stack is empty, you cannot play lands.

Rambolicious_0 on Oracle of Mul Daya with ...

2 weeks ago

Since playing lands doesn't use the stack, can I use Oracle of Mul Daya 's ability before Farhaven Elf ETB resolves?

Note: I couldn't use the Oracle's ability before casting the Elves because the top of my library wasn't a land, but I got a card draw out of the cast. That did reveal a land.

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Oracle of Mul Daya occurrence in decks from the last year

Commander / EDH:

All decks: 0.08%

Green: 0.46%

Golgari: 0.18%

RG (Gruul): 1.05%

BRG (Jund): 1.1%

BUG (Sultai): 0.58%