|Commander / EDH||Legal|
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Oracle of Mul Daya
Creature — Elf Shaman
You may play an additional land on each of your turns.
Play with the top card of your library revealed.
You may play the top card of your library if it's a land card.
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Oracle of Mul Daya Discussion
3 days ago
3 days ago
Thanks for the comments, guys.
Removal is a thing. How much or how little removal should I include? I play Omnath in both multiplayer and dual games. In multiplayer I don't need as much removal as I do in dual commander games. Krosan Grip is a good card and may go in if I add any more removal to the deck, but for now I like Acidic Slime for that purpose. I can tutor for it, bring it back from the dead with Eternal Witness or Greenwarden of Murasa, and with deathtouch, it's a damn good chump blocker. That along with my other removal cards will have to do for the time being, it could change.
I'm sorry that my not including Stonehoof Chieftain is unfathomable to you, and if I had a 200 card deck, I'm sure it would be included, but I don't, and I can't, so I don't think it makes the cut. Giving Omnath indestructible for half of my own turn is clearly not anywhere close to the Spearbreaker Behemoth triggered ability, and it's a lot to pay just to give Omnath trample. Remember this is a voltron deck, not a green fatty deck. With a couple of exceptions, all the creatures in the deck are here to further the voltron goal.
TenaciousKey, I think I see your point about Solidarity of Heroes. I think I have four creatures that deal with +1/+1 counters, but the two hydras are only in the deck as mana dumps for Omnath in case of removal, and aren't part of the overall strategy of the deck, Vigor is just protection for Omnath, while Spike Weaver is just here to allow me an extra turn or two if I'm close to winning but don't want to die first.
I kind of like the Mimic Vat idea. Aside from the two cards you mentioned, Fierce Empath and Greenwarden of Murasa would be a couple of good ones to bring back. Probably a bit too situational, but something to think about.
4 days ago
I've been using this deck to playtest against, and I've gotten maybe 20 games in against my decks now (they're all private, don't bother looking). I have a few suggestions.
Overall, you struggle when you can't find Quest for Ula's Temple. This is just an unfortunate fact of building around a specific card, but fortunately there are numerous ways of cheating creatures into play. Here are some ideas: See the Unwritten, Quicksilver Amulet, Proteus Staff, Polymorph, Mindwrack Liege, Lurking Predators, Elvish Piper, Call to the Kindred, Braids, Conjurer Adept, and Belbe's Portal.
Your topdeck manipulation is both mediocre and only used to dig for Quest for Ula's Temple. The idea of using creatures to dig is dandy, since they trigger quest as well, but they are a bit slow, and I'm not convinced the trade off is worth it. Here are some deck manipulation options: Brainstorm, Crystal Ball, Cream of the Crop, Mirri's Guile, Scroll Rack, Sylvan Library, Soothsaying, Sensei's Divining Top, Aqueous Form and Worldly Tutor.
Here are some ways to take further advantage of topdeck manipulation: Oracle of Mul Daya, Courser of Kruphix, Druidic Satchel, Bloodline Shaman, and I'm sure there are more, but I'm falling asleep in my chair.
4 days ago
Land Fetches Show
6 days ago
Alrighty lets go over ramp options!
Now Lets Go Over Draw Options!
Mystic Remora , Sylvan Library , Mirri's Guile , Dark Confidant , Phyrexian Arena , Necropotence , Ponder , Preordain , Brainstorm , Timetwister , Time Spiral , Wheel of Fortune , Ancient Excavation , Windfall (dont forget Notion Thief ;3 ) Impulse , Night's Whisper , Recurring Insight , Damia, Sage of Stone
Protection for Progenitus!
I think you have too many, maybe cut a few? With lots of ramp, and draw you could cut down like to maybe sample list:
1x Ancient Tomb1x Arid Mesa1x Badlands1x Bayou1x Bloodstained Mire1x Command Tower1x Drowned Catacomb1x Flooded Strand1x Forest1x Glacial Fortress1x Island1x Mana Confluence1x Marsh Flats1x Misty Rainforest1x Mountain1x Plateau1x Polluted Delta1x Reflecting Pool1x Rootbound Crag1x Savannah1x Scalding Tarn1x Scrubland1x Snow-Covered Plains1x Sunpetal Grove1x Swamp1x Taiga1x Tropical Island1x Tundra1x Underground Sea1x Verdant Catacombs1x Volcanic Island1x Windswept Heath1x Wooded Foothills1x Woodland Cemetery1x forbidden orchard
1 week ago
Yeah I gets pretty crazy, the game play varies alot depending on your opener but then it usually comes to the same ending. One thing I can say that people tend to overlook is Nissa, Vital Force is so great in this deck she can u tap lands like nykthos but her ultimate 1 turn later is devastating card advantage so all your ramp is can trips now and in conjunction extra land cards like Exploration and Oracle of Mul Daya just get so many cards in play and in hand. Sometimes there's a problem with getting enough cards to start churning but it never lasts long as every card of the top especially with rashmi is a redraw. BTW you've never felt as good as having a nissa emblem with Burgeoning in a multi man game it's gross.
3 weeks ago
I've never seen Soothsaying before. That could def be a powerful addition to this deck. I thought about adding azusa , but decided against it in favor of things like Sword of the Animist, that drop lands straight to the field. Lotus Cobra could be a nice addition, i'll have to see what it looks like in playtest. Future Sight actually could be great. Kinda replaces Prophet of Kruphix when comboed with Oracle of Mul Daya.
What sort of combos are we looking at? Other than infinite mana/card draw? I feel like it could be turned into UG mill pretty easily, but I don't particularly like mill, feels boring to me.
3 weeks ago
Given the competitive environment, I suggest the following changes:
1.) Mana Tithe - When people try to start a combo, they typically want to do so fast, so an unexpected counter from GW shocks and messes up many fragile loops.
2.) Eidolon of Rhetoric & Rule of Law - These limit people from getting their combos going too fast, and since Rhys the Redeemed comes down before these pieces, mana should be left over after your one spell to spawn and double tokens over your now ample turns.
3.) Aven Mindcensor - This hates tutors.
6.) Wrath of God - When things get out hand, hit the reset button.
3.) Craterhoof Behemoth - Ends games on the spot.
4.) Oracle of Mul Daya - Lands are useful.
5.) Green Sun's Zenith - Tutors directly onto the field and is repeatable.
6.) Vorinclex, Voice of Hunger - Attracts a removal spell or wins the game.
Gaddock Teeg - This commander is much better at stax and handles competitive environments well.
4.) You search for all creatures in your deck with infinite sacrifices. Run a Blood Artist and win.