Dragonskull Summit

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 Rare
Magic 2013 Rare
2012 Core Set Rare
2011 Core Set Rare
2010 Core Set Rare

Combos Browse all

Dragonskull Summit

Land

Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.

: Add or to your mana pool.

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Dragonskull Summit Discussion

aleister23 on Headache

3 days ago

I have a deck with a similar idea deal with waste

As i need early B and R mana i go for the Bloodstained Mire and Blood Crypt pakage. But i know they are expensive. You could try Dragonskull Summit as a budget option

As much as i like liliana, i try to go more for Wheel of Fortune-like effects to deal more damage at once an enable waste not more reliable. With Shadow of the Grave and a waste on the field the wheels like Collective Defiance combo nicely

MadLuckKing on HOU - Grixis Control

5 days ago

LOL, you topped modern with a standard deck, that's hilarious.

Usually we don't worry about rotation until it's actually here, looks like there will be a reprint of these lands (Dragonskull Summit), to replace the BFZ lands. And we can only hope for some goodies to replace the rotating cards.

Lame_Duck on

6 days ago

All of them, basically. They may seem fine and there will be a decent amount of games where they will be fine but then there will be times when the lands in your opening hand are something like Foreboding Ruins and Dragonskull Summit and it's going to be awful; they just hurt the overall consistency of the deck. If you're committed to wanting to play , which I can appreciate, then the lands you want to look at are Blackcleave Cliffs, Blood Crypt, Bloodstained Mire, Sulfurous Springs and maybe 1 Graven Cairns that can all always come into play untapped in the early turns when you really need the mana, but they're expensive cards which is why I suggested going mono-colour.

multimedia on Looking to Build Rotation-Proof Jund

1 week ago

Jund may be viable because the post rotation manabase can be good. Here's a hint: get 4x Dragonskull Summit and 4x Rootbound Crag. The ally colored Check lands are in my opinion going to have a big impact on the most viable decks post rotation and Jund can use two of them; a Mountain can activate both of them.

To begin post rotation being in red is a sure bet because Chandra has the potential to be the new Gideon, Ally of Zendikar an oppressive Planewalker. She's very good with Glorybringer which also gets a huge boost even more than now in Standard because the cards that keep it most in check Grasp of Darkness, Archangel Avacyn  Flip and Ishkanah, Grafwidow all rotate. Harnessed Lightning is also still here and it's excellent creature removal.

Black will continue to be good because of Fatal Push and Winding Constrictor, but the lose of Grasp is huge. Some of the best two drops for Jund are rotating, Grim Flayer and Sylvan Advocate. Who takes there place is a guess, but Constrictor makes the most sense because of 3 toughness and it's proven to be good already. It's versatile, can mix two strategies together energy and +1/+1 counters. Gifted Aetherborn also has real potential, as it's good right now, but it's also double black much harder on the manabase. Energy 2 drops are the real winners, Servant of the Conduit, Glint-Sleeve Siphoner and Constrictor are all powerful 2 drops for Jund.

Looking at all the current strategies that Jund can use energy is currently the most powerful with +1/+1 counters a runner up. For the time being I think you're much better off in energy with Jund than anything else.


ChubyCryBaby on Gearhulk reanimator

2 weeks ago

Radiant Flames to Lightning Bolt , Blood Crypts, Dragonskull Summits, Sacred Foundry are just some of the few I can think of

Gwfr3ak on Bloody Hell

2 weeks ago

Thank you for your suggestions Acerola! I have indeed considered most of them, but decided to go with a lower mana curve, since waiting too long to build my army was one of the things that the original deck struggled with. Also I should have mentioned Budget, you were right to assume that in the end.

  1. 1 drops... The reason why I chose Shadow Alley Denizen and Falkenrath Gorger as my 1 drops is their amazing synergy with Call the Bloodline. At least one creature will be able to swing at my opponents lifepoints every turn (unless he/she plays black or artifacts of course...) and the Gorger makes sure that I can always abuse the discard mechanic. The Neonate seems just a little weaker then the other 1 drops. I like the idea of sacrificing during combat, but he would only be a valuable sac, if I had something to abuse the discard effect with plus the mana to use it at that very moment. The Assassin seems tempting, but it would be a big mana sink and I would get mad when someone takes him down after he goes lvl 3. The Indulgent Aristocrat is a new card for me and it seems pretty awesome! It has amazing synergy with Blade of the Bloodchief. Also provides a great combat trick, in case one of my vampires dies anyway and I have recursion in the deck, so that is covered as well.

  2. 2 drops... Bloodghast is super powerful, but I would want him a couple of times for consistency and that playset could buy me a whole new deck to play around with :-/. Gifted Aetherborn is pretty much a Vampire Nighthawk without wings, and since I don't have Nocturnus, i'd rather play the latter. Gatekeeper of Malakir is great, but again, I fear losing the speed advantage due to my lack of a proper landbase. If I hat fetches and proper dual lands to ensure having 3 black mana on turn 3, without missing red, he would be an auto include. For now i will avoid him for the reason I mentioned above.

  3. 3 drops... This is a tough one. Captivating Vampire is great, but again eats $$$ while i feel like there are superior lords for vampires. His control ability is pretty amazing though. The legendaries are a bit tricky in my meta. I have played Olivia Voldaren for a long time and she has always caught instant attention. I fear that the same might happen again. The mobilized version of Olivia would be my favorite of the bunch, because haste.

  4. 4 drops... I based this whole deck around the idea of being able to use Call the Bloodline every turn and getting synergy out of it. This means that I try to use discard-madness every round, but also that I have to pay one extra colorless for everything I want to cast. Therefore using something that will effectively cost me 5 mana seems risky. Nocturnus is probably my favorite vampire lord, but I will have to avoid him. The one that sticks out is Bloodhall Priest. Madness for 3 makes her a 4 and the Shock is always nice and will pretty much always happen.

  5. Lands... Dragonskull Summit would indeed be the ideal first step in a better land base.

Again, thank you a lot for these suggestions!

Acerola on Bloody Hell

2 weeks ago

Hi! Have you considered:

1 drop creatures:

  1. Indulgent Aristocrat: Excellent 1 drop that comes with lifelink and can give counters to all your vampires
  2. Insolent Neonate: 1R drop that synergizes with the madness, has menance, and can provide card advantage
  3. Guul Draz Assassin: 1 drop that eventually becomes a Grasp of Darkness if left unchecked

2 drops:

  1. Bloodghast: Really annoying 2/1 that can always come back if you have a land drop
  2. Gatekeeper of Malakir: 2/2 that has kicker for 1B. If you kick it, they have to sacrifice a creature so it's for tempo.
  3. Gifted Aetherborn: Non-flying vampire knighthawk

3 drops:

  1. Captivating Vampire Buffs +1/+1 and can steal other creatures provided you have enough vamps
  2. Drana, Liberator of Malakir: 2/3 Flying, First strike. Can buff all your creatures with +1/+1 counters
  3. Olivia, Mobilized for War: 3/3 Flying. Let's you discard and buff another creature with a +1+1 counter and haste. Not bad
  4. Yahenni, Undying Partisan: 2/2 Haste. Can grow and become indestructible.

4 drops:

  1. Bloodhall Priest: 4/4 Has madness and can provide 2 dmg every turn provided your hand is gone
  2. Bloodline Keeper  Flip: 3/3 Flyer that can poop out 2/2 flying vamps. Can flip if you have enough vampires and buff everyone
  3. Vampire Nocturnus: 3/3 Buffs all vamps with flying and +2/+1 if your top card is black. Can quickly lead to lethal
  4. Kalitas, Traitor of Ghet: 3/4 that deals with annoying creatures by exiling em. Has lifelink, can grow. Expensive paper
  5. Olivia Voldaren: 3/3 Flyer that can ping creatures to kill and grow (+1 counters). Can also steal creatures

If budget is a thing avoid Kalitas and Bloodghast. The rest are affordable-ish. I recommended Dragonskull Summit for a cheap dual land

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