Dragonskull Summit

Dragonskull Summit

Land

Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.

: Gain or .

Browse Alters View at Gatherer

Trade

Have (6) orzhov_is_relatively_okay819 , cassa , IcyLightning , Azdranax , shinbatsu , metalmagic
Want (3) bychang93 , Daeji_BBQ , matty266

Printings View all

Set Rarity
Ixalan (XLN) Rare
Archenemy: Nicol Bolas (E01) Rare
Commander 2016 (C16) Rare
Magic 2013 (M13) Rare
2012 Core Set (M12) Rare
2011 Core Set (M11) Rare
2010 Core Set (M10) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Pioneer Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Dragonskull Summit occurrence in decks from the last year

Standard:

All decks: 0.89%

Rakdos: 8.36%

Modern:

All decks: 0.16%

Rakdos: 5.74%

Commander / EDH:

All decks: 0.11%

Rakdos: 1.4%

BRG (Jund): 1.45%

UBR (Grixis): 1.18%

RBW (Mardu): 1.43%

Dragonskull Summit Discussion

xaarvaxus on Merciless rage needs upgrading

2 days ago

Getting some better lands like Dragonskull Summit and Sulfurous Springs to replace Cinder Barrens and the like is a good place to start.

A couple better mana rocks such as Talisman of Indulgence and Worn Powerstone would also be good additions.

I like the addition of Glint-Horn Buccaneer from you maybeboard as it acts as a discard outlet as well as giving added value to your madness and other discards.

Any flashback Increasing Ambition, retrace Throes of Chaos or dredge cards Shenanigans all work well with the host of discard outlets in the deck. Madness obviously works best but those others are good as well.

triproberts12 on Why have one, when you can have 20?

3 weeks ago

Oh, and sorry this is coming in bursts. I'm just noticing one thing at a time. The other thing that will vastly improve this deck is getting some of the tap lands out. Unfortunately, any dual land touching blue is absurdly expensive, so I won't lecture you on how a fetch/shock/ABU dual manabase is always correct. There are some budget options, though:

Shocks were reprinted relatively recently, so investing in Blood Crypt, Steam Vents, and Watery Grave now will improve your deck's speed, and if you run the slow fetches Bad River, Mountain Valley, and Rocky Tar Pit, the mana should be very consistent, as well. Drowned Catacomb, Dragonskull Summit, Choked Estuary, and Foreboding Ruins also like more basic land types. Grixis Panorama and Ash Barrens are nice, because they can come down untapped or fix!

Temple of the False God is garbage. Being stuck on 3 lands and Temple until turn 6 will slow you down. Yep.

As for tapped lands, Temple of Deceit, Temple of Malice, and Temple of Epiphany are in-print now, so they'll be good replacements for whatever vanilla dual lands are left.

Heliogabale on "Burn everyone!" B/W/R - Pillow Fort Bleed

3 weeks ago

Very cool deck!

If you are going to run only one indestructible creature, I would go for one that you can play easily and that you can actually use to burn enemies, like Hazoret the Fervent or revert to the Stuffy Doll, which was infinitely better than the Colossus.

Is it a choice not to have Exsanguinate?

Braid of Fire could be great here, enough to run Pyrohemia.

Urborg, Tomb of Yawgmoth would add value to you Pestilence and Cabal Stronghold, which should be a Cabal Coffers if you can get one.

I would lose Forsaken Sanctuary, Orzhov Basilica, Orzhov Guildgate, Scoured Barrens, Shambling Vent, Transguild Promenade and replace them with some of these: Command Tower, Clifftop Retreat, Dragonskull Summit, Smoldering Marsh, Luxury Suite, Tainted Peak, Graven Cairns, Fetid Heath and Rugged Prairie.

Heliogabale on Grenzo goblin deck

4 weeks ago

Welcome to Commander!

First, your goblin deck is illegal; you cannot play Alesha, Who Smiles at Death in Rakdos because she has white in her color identity.

Second, your mana base could use an upgrade. Command Tower , Blood Crypt , Dragonskull Summit , Tainted Peak , Auntie's Hovel , Castle Embereth , Foreboding Ruins , Graven Cairns , Luxury Suite , Myriad Landscape , Smoldering Marsh , and Valakut, the Molten Pinnacle are all worth looking into for this color combination.

Then, you are missing several Goblin staples, like Goblin Recruiter , Goblin King , Kiki-Jiki, Mirror Breaker .

Finally, Coat of Arms can quickly turn against you. Better use Door of Destinies , Vanquisher's Banner , Icon of Ancestry and Herald's Horn . And Kindred Charge .

Hope this helps, happy building!

Spirits on Kaalia, Mirror Breaker EDH

1 month ago

Hey uninvited,

Things have been good, deck is performing very well in tournament play considering Kaalia of the Vast being ranked in Tier 4 (high power). Won all three rounds again this weekend.

I've been making changes, some have worked out, some not so much. Still having the same challenge getting the Avg Win Turn down to 4 or below, however, I have seen the combo win-% go up dramatically, almost never kill with combat damage anymore ( Rakdos the Defiler and Kaalia of the Vast + Master of Cruelties are the exceptions).

Giving Dockside Extortionist a fair test, so far no feeling either way, hasn't been stellar, hasn't been a disappointment. I put Corpse Dance in to give him an Infinite Combo so he has the best opportunity to impress me, we'll see. He is not my style of card, anything that relies on my opponents doing something, I generally avoid, but still evaluating what he is, recently added.

I've actually removed every (except Hall of the Bandit Lord ) non-T1 land, so Meteor Crater won't meet my criteria. Also trying to cut down on the # of non- Worldgorger Dragon effective lands where I can too (like Sacred Foundry ), that way if I T1 Worldgorger Dragon can make infinite with "most" lands.

I still need to go down 1 land, probably Sunbaked Canyon for Mox Diamond whenever I can get my hands on one (saving up store credit at card kingdom selling stuff I don't need still.

Reflecting Pool , Dragonskull Summit (all check lands), and others have been eliminated, hate not having a on T1. I do like having Swamp and Plains , also note I've added Snow-Covered Swamp as well, to mitigate Blood Moon type effects, and utilize the Path to Exile and Assassin's Trophy (and some other ramp spells) benefits.

Forbidden Orchard is good, but doesn't work great with Master of Cruelties which I still play, mana sourcing is still quite good and consistent anyway, so no need to go the Forbidden Orchard or Tarnished Citadel routes anyway unless makes strategic sense.

Mox Opal just never going there, I ran another Mox Opal probability table this past weekend for a Kess, Dissident Mage friend, I just don't like it, I won't share the whole table, but here is some reasons why. Also, keep in mind, this probability is only the probability of drawing 3 artifacts (assuming you draw a Mox Opal whats the chance you have 2 others), if I were to do P(Drawing 3 artifacts) union P(drawing Mox Opal ) would be VERY low.

T1 with 18 artifacts is only 11%. By turn 5 (ignoring additional draw for now) is only 32%. At 24 artifacts T1 is 22% and T4 (want to win on or before this turn) 52%. 28 artifacts gets close to a good playability at T1 31% and T4 58%, but I feel if Kaalia of the Vast has 28 artifacts, just to engage a Mox Opal you should probably be playing a different commander, because their just aren't that many utility artifacts for Kaalia of the Vast .

Final Parting would allow for a Animate Dead tutor and a Worldgorger Dragon GY, but also need something to do with the infinite mana or have a damage outlet ( Dragon Tempest or Bogardan Hellkite ). So at CMC7 ( Animate Dead is CMC2), I'm better off running a Doomsday pile, which I've also decided is too high CMC.

Diabolic Revelation too much mana. Insidious Dreams is viable, others use it, but for me it's too high CMC again.

Scheming Symmetry is tempting ( Sensei's Divining Top also works), but still don't have enough draw to make it viable. With I think could be viable, but I've also seen it removed by players with draw attached to their commanders, it's just too risky, basically gives your opponent the ability to stop you and then win themselves, likely. If Scheming Symmetry was Instant it could work with Mishra's Bauble and would be a playable/fantastic tutor, but drawing your card on their turn isn't good because our Infinite combos are sorcery speed (you can build an instant speed, but it starts degrading synergy).

Thoughtseize has been fantastic and very useful, plus it's modular ability to get Worldgorger Dragon out of my hand, it's helped me avoid walking into chaos by seeing the control players hand and either knowing or removing a catastrophic play.

Right now pretty sure I need Simian Spirit Guide , the is blah, but he gives me the for Animate Dead on T1, and gives me an Animate Dead target to stop the Worldgorger Dragon loop and play out my hand, hopefully tutors or a Razaketh, the Foulblooded in a perfect scenario. So like Swamp + Entomb + Chrome Mox / Lotus Petal + Simian Spirit Guide + Animate Dead + something to do with mana (tutor probably, don't have Cut in my build) is another T1 win outlet. Tutor Razaketh, the Foulblooded , then sac Simian Spirit Guide to get Leonin Relic-Warder into Dance of the Dead and tutor up a Goblin Bombardment and a Necromancy with infinite tutor (bound by life but it's T1 and only need 2 tutors = 4 life), and then infinite damage. Hoping it will just give me another T1 path to win, which should inevitably lower my Avg win turn at some point.

Talisman of Conviction is on the potential cutting block, it's great net rock, but no .

I'm thinking of abandoning the combat damage line, so Gisela, Blade of Goldnight would go, but not quite there yet. Most don't like Avacyn, Angel of Hope , as removal is usually exile, hand or changes it's board state, rarely destroy, but gives an option from destroy effects, so I don't know yet. I took Balefire Dragon out, think I still need him, he probably could be a Fire Covenant but I like my control on my ADD, my interaction package is a little light I know that, only because I prefer to just try and win, opposed to trying to stop others from winning, just a philosophy, don't think it costs me wins.

Running out of ideas, doing research on Discord, going to look through a bunch more decks, already did comparisons to the Primers there, I'm never going Stax Ob Nixilis, Unshackled or maybe Aven Mindcensor / Chains of Mephistopheles maybe ill win the lotto one day / Stranglehold as far as I'll go if I do go that route.

Cheers.

TangoWithTojo on Kresh, the Bloodbraided EDH

1 month ago

I have a lot of recommendations for you. These may be pricey so I apologize if they're out of your price range but here you go:

Cards To Add Show

Cards To Swap Show

Cards to Cut Show

Lands Show

Spirits on Kaalia, Mirror Breaker EDH

1 month ago

Made quite a few wholesale changes to test,

  1. Replaced all (except Hall of the Bandit Lord lands that were not Turn 1 | Dragonskull Summit , Isolated Chapel , Reflecting Pool

  2. Adding Dockside Extortionist for testing, including infinite combo with Corpse Dance

  3. Replacing Off-Color () lands that do not work with Worldgorger Dragon | Sacred Foundry still thinking on Sunbaked Canyon

  4. Testing lower CMC draw spells | Night's Whisper , Ransack the Lab

Load more