Dragonskull Summit

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Rare
Commander 2016 (C16) Rare
Magic 2013 (M13) Rare
2012 Core Set (M12) Rare
2011 Core Set (M11) Rare
2010 Core Set (M10) Rare

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Dragonskull Summit

Land

Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.

: Add or to your mana pool.

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Dragonskull Summit Discussion

theologos on Grixis Pirates Aggro

2 hours ago

Hi, thanks for reviewing and commenting!Personally I love block constructed and the idea that one plays with a deck that has a powerful theme.Moving to standard, Fatal Push can be better that Walk the Plank. However, I prefer Lightning Strike to Abrade, as it can hit (and finish off) wounded opponents. Moreover, the lands have been trimmed to a minimum, I doubt one would overflow often thus needing to cycle excess lands. Finally, Dragonskull Summit and Drowned Catacomb often come in untapped, something important in an aggro deck.

Robot_Drew on Commander Inalla

2 days ago

Lands and Mana

First off, I don't recommend going above 37. Your curve is currently under 3.0, so you could go as low as 35, but start with 37.

Second, basics are always a great alternative. using the top right pie chart, mapping 37 basics to the color distribution of your nonlands isn't terrible. If I advocate cutting something but you don't like/can't get what I recommend, I'd say basics are better.

Cut:

  • Bottomless Pit
  • Dwarven Hold
  • Sunscorched Desert
  • Sand Silos
  • Mountain Valley (can only fetch a mountain, so worse than a basic Mountain
  • Irrigated farmland (lol)

I like basics more than the above. They either slow, don't do enough, etc.

Look to add:

  • Friendly Lands: Dragonskull Summit, Drowned Catacomb, and Sulfur Falls. When running a lot of basics and duals, these always come into play untapped.
  • Tango Lands: Sunken Hollow and Smoldering Marsh. These also should come into play untapped, and have basic land types, which are useful over time.
  • Amonkhet cyclers: Canyon Slough and Fetid Pools. Cycling is great when you have enough mana and topdeck this, but all color-producing cycling lands come into play tapped. These are dual color and have basic lands types, so they're better than stuff like Polluted Mire, but it might be good to run the mono-color stuff, too.
  • Storage Lands: Dreadship Reef and Molten Slagheap. These are categorically better than what you run, and are decent when you're out of use for open mana.
  • Higher budget things, like fetches and shocklands: Steam Vents, Blood Crypt, and Watery Grave. On-color fetches are the most important, then off color and shocks are equally important. Once you get fetches, stuff like the Tango lands and cycling lands with basic lands types are a lot better.

Artifact Mana

Get all artifacts that product colored mana that cost 2 to cast. Signets, talismans, diamonds, etc., are great way to get out of the gate faster and let you run a lower land count. 37 land and Sol Ring is good, 37 lands and 6 mana stones is far better. In your colors, you'll be able to discard them off for better things in the late game.

There's always more, but I'd start here.

OperaGhost on Nekusar, The Helpless

1 week ago

try replacing some rakdos lands with Dimir ones. I suggest taking out Sulfurous Springs and Dragonskull Summit in favor of Creeping Tar Pit and Fetid Pools

YamishiTheWickedOne on Mad Vampires

1 week ago

The thing about Modern is unless you're playing a monocolored deck you can't really get away with using all basic lands and expect good results. If you have anything resembling a budget, the place I recommend starting is finding the cheapest fetch lands in your colors, possibly trading up, and getting ahold of a set of the fast lands and shock lands. In plain terms you'd at least want 4 each of Bloodstained Mire, Blackcleave Cliffs and Blood Crypt. In interest of working on a budget I'll mention Dragonskull Summit isn't the best dual land but it did just get reprinted. Yes... Modern unfortunately has a pretty steep buy-in, mostly in lands, but once you have them they'll be used in many, many future projects.

Now... Where to start with your card choices? I understand and can very much see this is a work in progress, so I'll just be honest with you and say most of these are just... kinda bad, no offense.

Okay, I'll list off some better choices with synergy: you have Falkenrath Gorger. That's a step in the right direction. Next up I'd take a look at the following cards: Stromkirk Condemned, Stromkirk Captain. These two plus Gorger lets your guys get huge fast and makes them significantly harder to kill in combat, especially since off of Gorger you can flash in Captain as you're attacking so your Gorger and Condemned are suddenly a pair of 4 power first strike fatties on turn 3. The next two are Bloodghast and Asylum Visitor. Both are good discard options with or without Gorger and Visitor is 3 power for 2 CMC, and also a pseudo Dark Confidant if you play her correctly. Almost literally everything this deck could want in a 2 drop. The next two are beaters that function as discard outlets to keep the flow of your deck running steady: Heir of Falkenrath and Smuggler's Copter. Yes, a vehicle. I recommend Heir to anyone who can't afford Liliana of the Veil. It's a cheaper and much more aggressive way to discard, besides being a 2 mana version of Delver of Secrets for vamps.

Those enchantments are terrible. Call the Bloodline is my pick for the worst vampire support card in existence that's not Feast of Blood (that card is all kinds of terrible). For your noncreatures, it's your call in regard to draw spells but I'd only keep Faithless Looting at most. For removal, you want mostly generic stuff. Try and trade for a set of Fatal Push, Lightning Bolt and Terminate, then mix/match them as your meta dictates. Kolaghan's Command if you can get one might be useful as a one-of. It's not a great card but for flavor/support you can play around with Urge to Feed as well.

After all is said and done, with any space you have left, you can try to squeeze in as many Vampire Nocturnus, Gatekeeper of Malakir, Gifted Aetherborn, Vampire Nighthawk, or Olivia, Mobilized for War as you want. I like the idea of a one-of Captivating Vampire if most of your guys are small. You could main or even side Kalitas, Traitor of Ghet and Olivia Voldaren, both of which are strong enough to side or sometimes main in non-vampire meta decks. Kalastria Highborn or Viscera Seer can be okay insurance cards if you're fearing a boardwipe.

I think the most important thing I'll tell you here is that too many discard outlets is bad. Don't fret too much about madness or not, you have gorger, and if you can save up for bloodghast/visitor you should be fine. You don't wanna be casting your killspells at sorcery speed too often. This is why if you can only take one Bolt is better than Fiery Temper.

PTsmitty on ShishkyBob

1 week ago

I looked through my binder, and I was unable to find the Dragonskull Summit. I believe I used it in a previous trade and forgot to update that card. Would you still be interested in the trade? Do you want to do the Sepulchral Primordial and something else small from my binder to make up difference. Just let me know. Thanks

Joumba on One card, Two Card, Three Card, None

1 week ago

Nice deck construction! Giving poeple draw mitigate the pain you then make them feel with the discards hehehe... +1 Also like the Bloodchief Ascension + Mindcrank combo, infinite, but gives your playmate a chance.

Well, perhaps the additon of a silly Liliana's Reaver might help you bring a bit more pressure, I personaly prefer it to Hypnotic Specter ; it dosn't fly and cost one more, but the fact that it both makes your opponent discard a card and gets you a zombie often makes them loose a creature to avoid it.

Blightning is a fantastic for this deck, as well as Terminate instead of Victim of Night if your opponents deck run important creatures.

Perhaps a Howling Mine would help you here ; you diminish your own lost while taking advantage politically of the gains of others...

Need a mana sink? Like using your commander? Illusionist's Bracers might be for you! And hmm, it's a funny card, but check out Cabal Interrogator hehe.

Totaly optional, but since you run a lot of basic lands , Drowned Catacomb and Dragonskull Summit could help you fix you many a little. They're not a costly as fecth or shock lands, so thats a option.

Finally, if you think you lack finishers or hard hitting late game cards, perhaps Rise of the Dark Realms would be nice. Also Damnation.

Have a great day/night sir.

Sgtpopnfreash on Kess, On the Rocks

2 weeks ago

Well I have some suggestions. First you have way too many mana rocks. Gilded Lotus, Coalition Relic and Chromatic Lantern should be the first to go. With the mana base you have there is no need for sub-optimal ramp such as Chromatic Lantern or Coalition Relic and your mana curve is low enough that Gilded Lotus is just too much. You should also cut at least 1 signet or 1 talisman maybe one of each. Other artifacts that should go are Lightning Greaves because Kess, Dissident Mage is not at all necessary to a full storm build and having a card just to protect her from destruction isnt worth a card slot. Now as for your win conditions, if your going 1 creature then you should really just use Aetherflux Reservoir. Using Reiterate on Lightning Bolt with Paradox Engine is kinda clever but its very mana intensive, requires you to run lots of sub-optimal mana rocks and if you streamline your deck you will consistently get to an Aetherflux Reservoir win much faster. Take out Tendrils of Agony and Lightning Bolt. Now for Paradox Engine. This card doest synergize at all with Kess, Dissident Mage's ability and since you only get one spell each turn from her your going to need to rely on your deck for your gas. You should 100% replace Paradox Engine with High Tide and build your deck around that card. Add cards like Frantic Search, Time Spiral and Snap. Replace Vault of Whispers, Urborg, Tomb of Yawgmoth, Sulfur Falls, Seat of the Synod, Great Furnace, Glimmervoid, Drowned Catacomb and Dragonskull Summit with Island's. You should also take out Winds of Change, without Notion Thief its not really a great card since you might just refill your opponents hands. There are several other questionable instants and sorceries but this is already a lot coming at you so ill just link to a couple different decks people have been trying out to give you examples. The final few cards I will suggest are Mystic Remora, Paradoxical Outcome, Future Sight, Necropotence, Helm of Awakening, Sensei's Divining Top and Hurkyl's Recall

YamishiTheWickedOne on Their formation is broken, maintain the offensive

2 weeks ago

I feel like Bloodline Keeper is a bit too slow for Modern especially given your lack on 1-mana creatures. I don't think you need Rakish Heir or Stensia Masquerade either; you have plenty of pump as it is. Instead, try adding more low-costed creatures like more Stromkirk Noble, Vampire Lacerator, Vicious Conquistador, or Bloodghast.

Feast of Blood is awful. It really is. It's slow, it's situational, it's sorcery speed. Try instead Fatal Push and trade up for some fetch lands and add some Blood Crypts. Blackcleave Cliffs is also so much better than Dragonskull Summit if you can afford them. On the subject of removal, Gatekeeper of Malakir is insane. 3 mana for a chainer's edict with a 2/2 body and tribal support.

If you dropped a few of your heavier-costed cards you could look into a single copy of Olivia Voldaren, Kalitas, Traitor of Ghet or Sanctum Seeker depending on how aggro you want to go. Other support lands to consider, largely depending on your budget are Urborg, Tomb of Yawgmoth, Cavern of Souls, and Mutavault.

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