Dragonskull Summit

Legality

Not legal in any format

Combos Browse all

Dragonskull Summit

Land

Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.

: Add or to your mana pool.

Price & Acquistion

Ebay

Recent Decks

Dragonskull Summit Discussion

DarkJester187 on Gimme Gimme ADD

5 days ago

For lands, I'd suggest adding Arch of Orazca, Myriad Landscape, Shambling Vent, Ghost Quarter, Dragonskull Summit, Clifftop Retreat, Isolated Chapel, Smoldering Marsh, Battlefield Forge, Caves of Koilos, Luxury Suite, Concealed Courtyard and Inspiring Vantage just to name a few (cutting basics in place). Obviously you can move up from there if you really like the build and wanna drop some coin on fetches/shocks/duals.

multimedia on

1 month ago

I don't think Compass is worth playing for those two reasons. If you want more mana fixing add more dual lands replacing basic lands. Consider Check lands: Sulfur Falls and Dragonskull Summit or budget duals: Highland Lake, Submerged Boneyard, Cinder Barrens or Evolving Wilds.

I don't think you should worry about getting the 3 damage bonus from Disintegration because you'll need 12-15 artifacts in the deck to get it consistently. Disintegration is a fine creature removal spell even without the 3 damage bonus.

Unfortunately, Yawgmoth's Vile Offering doesn't work with Thran Temporal Gateway because Offering isn't a permanent. Gateway's activated ability says a historic permanent. Offering isn't a permanent it's a sorcery spell, the card itself doesn't actually go onto the battlefield.

You cast Offering, it goes on the stack, if it resolves you reanimate something and kill something after this it's then exiled. It never actually enters the battlefield(ETB). For a card to be called a permanent it has to ETB. Permanents that are historic are artifacts, Sagas, Planeswalkers and legendary: lands, creatures and enchantments.

Khunjund on Lich's Approach to the Glorious Trials

1 month ago

Okay, if you wanted to be really rigorous regarding your colours, you could play something like this:

2 Canyon Slough

2 Clifftop Retreat

4 Concealed Courtyard

1 Dragonskull Summit

4 Evolving Wilds

4 Forsaken Sanctuary

4 Isolated Chapel

1 Mountain

1 Plains

1 Swamp

But then all your mana would come into play tapped. My previous suggested mana base wasn't great (I had missed the Gideon of the Trials, so I didn't take it into account), but at least it made it so you wouldn't have to pray to get Gifted Aetherborn out on turn two.

Keane on Protean Raider copying Creatures with ...

1 month ago

Does Protean Raider copy the targeted creatures flash ability in a way that allows it to be played as an instant during the Combat Phase?

Scenario:

2 Sulfur Falls, 1 Dragonskull Summit and 1 Dire Fleet Poisoner are in play; Protean Raider in hand

Combat Phase begins and Dire Fleet Poisoner declared as an attacker.

Can I tap the necessary mana to cast Protean Raider during the Declare Attackers Phase and choose to copy Dire Fleet Poisoner in order to use the triggered +1/+1 from the Protean Raider copy of Dire Fleet Poisoner on the attacking Dire Fleet Poisoner BEFORE the Declare Blockers Phase begins?

Thank you!

Khunjund on Lich's Approach to the Glorious Trials

1 month ago

Considering the heavy colour requirements of the cards in this deck, I think you should strive for a manabase that looks something like this:

1 Clifftop Retreat

4 Concealed Courtyard

4 Dragonskull Summit

4 Evolving Wilds

1 Forsaken Sanctuary

4 Isolated Chapel

1 Mountain

2 Plains

3 Swamp

This would slow down your mana rather significantly, however, which would be a problem with your current mana curve, but which brings me to my second concern: it seems to me like this deck doesn't have a clear game plan. Your creature lineup suggests a low-to-the-ground aggro deck, but then you have cards like Renewed Faith and Approach of the Second Sun, which seem more fitting for a control deck. I get that you want creatures so you can do something with the extra turns you get out of Glorious End, which is why personally, I would go for more of a mid-range creature curve and put Lyra Dawnbringer in the main. (Also, since Approach of the Second Sun is just a secondary win-condition, I'd probably keep only one copy.)

lightslayer247 on Breya, First Project

1 month ago

Consider getting a Gilded Lotus. It just got reprinted so, it's $3 or so now, a Thran Dynamo, a Mind Stone, and a Hedron Archive, for rocks. For lands, Isolated Chapel, Dragonskull Summit, and Clifftop Retreat, to finish up your check lands, add some filter lands too(Graven Cairns and the like), for options besides the obvious fetch/shock/ABU duals. Definitely put in the Supreme Verdict. The deck has no boardwipes, in fact, the deck also lacks in good removal too. Anguished Unmaking and Utter End are auto-includes in any deck in Black and White, and so is Merciless Eviction. Other options include Go for the Throat, Cast Down, Settle the Wreckage , Decree of Pain, and Wrath of God/Damnation. As for other includes, the fact that Grand Architect in in the deck means that Pili-Pala should be as well. Darksteel Forge should be included as well as Arcum Dagsson, Thopter Spy Network for free thopters every turn(and free tutors with Arcum), Teshar, Ancestor’s Apostle to open up new combo lines, extra card draw like Thoughtcast, also definitely include Jhoira. That's where I would start with improving the deck. I see the beginnings of a solid deck here though. Good job.

multimedia on Tribal Construction

1 month ago

Hey, consider Rakdos instead of Selesnya this gives you red for 4x Bomat Courier's ability and black to reanimate 4x Scrounger. 4x Unlicensed Disintegration is a still a big reason to be playing artifacts. With red 4x Inventor's Apprentice can replace Toolcraft. and 2x Flagship can replace Verdurous.

Dragonskull Summit, Canyon Slough or Cinder Barrens and Spire for dual lands, more Mountains than Swamps because of Apprentice. Don't need to play as much Hub this way seeing how there's no other way to make energy, 2x Hub is safer.

Good luck with your deck.


multimedia on Shadow and Flame

1 month ago

Hey, it's already been said, draw and looting helps reanimation strategies in the early game.

Consider adding:

Consider cutting:

  • Rage Reflection
  • Deathrender
  • Hammer of Nazahn
  • Conjurer's Closet
  • Panharmonicon

Other suggestions for more early game plays consider: Rakdos Signet, Talisman of Indulgence, Jet Medallion and Ruby Medallion? For lands consider: Blood Crypt, Graven Cairns, Sulfurous Springs and Dragonskull Summit?

Exhume is also a powerful reanimation spell for two mana.


Load more