|Commander / EDH||Legal|
Printings View all
|Archenemy: Nicol Bolas (E01)||None|
|Commander 2016 (C16)||Rare|
|Magic 2013 (M13)||Rare|
|2012 Core Set (M12)||Rare|
|2011 Core Set (M11)||Rare|
|2010 Core Set (M10)||Rare|
Combos Browse all
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
: Add or to your mana pool.
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Dragonskull Summit Discussion
3 days ago
Hey man, cool build!!! I love the theme. Basically the plan is stay alive until you can get enough mana to cast them. Without changing up your creatures at all, and keeping Dragon Fodder and Crux of Fate in the mix, we have 16 cards to flex. I would remove all of the other 16 and instead run the following modern staples.
23 lands should look more like this if you want to get serious
4 days ago
Hey, consider until rotation splashing black with 4x Dragonskull Summit and 4x Canyon Slough for 4x Scrapheap Scrounger and 3x Unlicensed Disintegration? These two cards shore up the problems that pure mono red have in current Standard. Scrounger is resiliency in control/midrange matchups and a 3 power two drop is great for aggro. Disintegration helps you to beat mono green, Lyra Dawnbringer and The Scarab God. Current competitive RDW has evolved into Rakdos for the very reason to have a better mono green matchup.
5 days ago
Hey, I think you're going the right direction here for post rotation Dragons. I too think ramp will the key to making Dragons work with Sarkhan and Hoard as the ramp engines. With Abrade gone post rotation then Hoard can become a powerful main deck card. Nicol Bolas, the Ravager Flip is another key, a big reason to play Dragons post rotation. If you aren't including him because of budget I can understand, but if budget isn't a concern I suggest adding him.
Post rotation: 4x Sarkhan, 4x Hoard, 3-4x Bolas and 4x Demanding is a great start to a midrange base red Dragon deck. To play Bolas you can add red Check lands: 4x Sulfur Falls and 4x Dragonskull Summit and the new Izzet dual land in Guilds of the Ravnica. We don't know what it is yet, but Izzet is a guild in the set.
Red main deck burn/removal Lightning Strike and Shock can combine nicely with Spit Flame to defend the early game. Demanding adds a burn strategy with Dragons therefore Strike and Shock's late game burn can possibly finish off your opponent. Vance's Blasting Cannons Flip is not played currently in Standard because Chandra is a superior card in all ways, but Chandra is gone post rotation. Cannons gives red a card advantage engine that combines nicely with draw from Hoard for midrange and control matchups. Consider Cannons for the sideboard?
Good luck with your deck.
1 week ago
Evolving Wilds is honestly too slow in the modern format because most decks will have things to do on turn 1 and you are gunna want to do your one drops on turn one instead of waiting a turn. Might I suggest Dragonskull Summit as a very good option for budget. I think they are only like $3 a piece so its well worth it.
1 week ago
And for lands, you should first of all cut the islands since you're not running blue anymore. If you want to spend a bunch of money and make the deck competitive you're looking at Bloodstained Mire, Blood Crypt, and Blackcleave Cliffs. For more budget options you can look at Foreboding Ruins, Dragonskull Summit, and Evolving Wilds.
1 week ago
You want just enough removal in this deck to get on-line without dying. I would cut 3 Fatal Push and 1 Blightning and go up to 4 Bolt.
Your land count is also WAY too high. Elves are known for ramping mana so cut it down to 20 and go from there. You might even be able to run 18. Start by cutting Cinder Glade, Treetop Village and Smoldering Marsh. That puts you at 18. Throw a Karplusan Forest and Llanowar Wastes in there and swap Dragonskull Summit for Evolving Wilds
Fill the remaining space with creatures and you should be good to go.
2 weeks ago
personaly i would take out Scavenger Grounds Swamp, Dragonskull Summit and Canyon Slough and get some Mountain for them because the deck is mono-red so you don't need any black mana in it. Canyon Slough also slows you down because it enters tapped and Scavenger Grounds needs a desert but is the only desert in your deck. i would suggest that you add some green from dominaria for mana ramp, also Drover of the Mighty and Naga Vitalist would be great cards in your deck for early game and for getting mana of any color.
2 weeks ago
Mardu works just fine for Vampires however my problem with this deck is it isn't aggro enough to compete in modern.
You only have one drop 2 being your lord when you should have more and you have only 1 drop 1 and only 2 copies of it.
Personally I don't like Mav or Forerunner so I think those should be the ones you trade out for my suggestions.
Also I see that this is budget but you can still do better than Nomad Outpost.
Unclaimed Territory is also an option
Victim of Night is better than Murder