Dragonskull Summit

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander (2016 Edition) Rare
Magic 2013 Rare
2012 Core Set Rare
2011 Core Set Rare
2010 Core Set Rare

Combos Browse all

Dragonskull Summit

Land

Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.

: Add or to your mana pool.

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Cardhoarder (MTGO) 44%

0.36 TIX $0.38 Foil

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Dragonskull Summit Discussion

Illusificate on Turn 3 win. Master of Cruelties.

2 days ago

nice! I love it! I might have to steal the idea! (or at least borrow it) for my necrotic ooze creatures deck (it's RB)! anyways, love the deck! name should be "Master of Turn 3 Wins" Also, what do you think about maybe taking out Lightning Bolt for Lightning Strike for budget reasons? I know it costs 1 more mana, but isn't crucial for the turn 3 win and costs much less. Also, Dragonskull Summit could be replaced by more basic lands, right? sorry, I like budget decks and usually prefer price over quality. I always think "well, it's half the cost and it's almost as good and is only worse in 5% of the situations, so I guess I can do this" Anways, love the idea of using Master of Cruelties as a wincon. I would never have thought of it! I've never thought too much about him. although, I prefer Phage the Untouchable in a black-blue deck. Since Master of Cruelties is two mana less, I can see why it is better, just it costs more (money). Also, I would reccomend some tutor cards in this deck. Always good for wincon decks, if you don't get what you want right away. Anyways, love the deck! I picked this one of all your decks to comment on because it didn't seem to have much love and it's more my style of decks, so I figured I would help you out and I could get some ideas from it. Also, I reccomend having some 3 and 4 mana cards, or at least 3 mana. Anywho, love the deck! you got my upvote!

Niblet on Rakdos Aggro

2 days ago

Try putting more 1 CMC creatures such as Rakdos Cackler, and taking out your creatures that take a lot of mana, like Excruciator, and seeing how that works

Also, it seems like you'd need more lands that enter untapped, like Dragonskull Summit or Blood Crypt

You could also replace Rakdos Carnarium with Rakdos Signet, if that's more your speed

Hope this helps!

Pocketmouse on Malice

3 days ago

I have a mono red deck that is really quick and aggressive, here are some cards I run, I definitely suggest getting all the 3 damage for 1 mana spells (and of course, Rift Bolt).

-Searing Blood

-Skullcrack

-Shard Volley

-Rift Bolt

-Monastery Swiftspear

-Hellspark Elemental

-Spark Elemental

-Collateral Damage

-Lava Spike

-Vexing Devil Great in a 1v1 match, not so great for matches with more than one opponent.

Here are some cards I feel your deck could do without:

-Lightning Strike

-Reverberate This card can be useful, I personally would take it out though because spending 3 mana for 2 1 drop spells is inefficient, 2 2 drop spells breaks even at 4 mana spent and 2 3 drop spells at 5 mana is where it becomes worth it, but you don't have many 3 drop instant or sorcery spells in this deck and spending 5 mana with a 20 count land base is risky buisness

-Searing Spear

-Sorin's Thirst

-Blightning

-Duress

-Havoc Festival Way too expensive without any form of mana acceleration, I'd just go for Skullcrack instead. It may do less damage, but by turn six (the soonest this deck could cast it) your opponents will be able to deal with it.

-Guttersnipe This card is great to have in this deck if you're playing vs. more than one opponent, in a 1v1 match he's not worth it though.

The idea with these decks is to stomp your opponents down before they can get a threatening board state, lands that enter in tapped will only hold you back, so I suggest cutting the Bloodfell Caves for either 2 swamps and 2 mountains or (if you can afford them) 4 Bloodstained Mires or the less expensive Dragonskull Summits (or if you don't mind dropping money I'd get a playset of both and then run 6 swamps and 6 mountains). Another thing I'd like to point out is that in my deck I cut my land base all the way down to 18, 20 might be better with this deck though since you have more spells that cost 2 mana. Hope my comments help.

tumorman73 on Vampire Madness

1 week ago

If you take out the Dragonskull Summit and put in Smoldering Marsh or Foreboding Ruins you can play this in standard.

Clay_Puppington on Grenzo ft. DJ Doomsday | Competitive Primer

1 week ago

I'm glad to hear you're having success with the deck!

I'm also testing Final Fortune, but have yet to draw it myself, so let me know if you manage to get it going.

Dragonskull Summit is probably the most straight across exchange for Blackcleave, but Gemstone will certainly work in a pinch if the stax meta is low in your pods!

Wizno on Tribal Vamps

1 week ago

First off, welcome to the world of EDH! I think you'll find it's definitely one of the most fun formats you'll experience. As someone who has played tribal vampires before, I think I can offer you some suggestions based on my experience. Now I'm not sure what you're budget is for cards so feel free to ignore any suggestions that are out of your budget range.

Vampires are tricky because they don't have as much tribal support as say Goblins, Elves, or even Zombies so you really want the best they have to offer. I think that 44 creatures is a bit too high, even for a tribal deck, so I would cut and refine some of your weaker vampires.

Kalitas, Bloodchief of Ghet
Drana, Kalastria Bloodchief
Vampire Nocturnus
Necropolis Regent
Anowon, the Ruin Sage
Rakish Heir
Pawn of Ulamog
Markov Blademaster
Mirri the Cursed
Malakir Bloodwitch

These are a few ideas of some very powerful vampires that could easily be swapped in for some of the less optimal brood.

As with any EDH deck, your mana base is going to always be tweaked and upgraded to make your plays faster and more reliable. Now this is something you can do over time and as budget allows but some major lands to consider are:

Blood Crypt
Graven Cairns
Shadowblood Ridge
Rakdos Carnarium
Temple of Malice
Sulfurous Springs
Tainted Peak
Dragonskull Summit
Urborg, Tomb of Yawgmoth
Cabal Coffers
Nykthos, Shrine to Nyx

Now the latter 3 lands are included for explosive ramping and because I've found most tribal vampire decks are more black than red. Another thing to keep in mind is that generally, you don't want less than 36 lands in your deck unless you have a lot of mana rocks to support less. Olivia is a very mana hungry commander so I would suggest about 38 lands.

Along similar lines, I would include the following mana rocks to further ramp/filter your mana:

Rakdos Signet
Sol Ring
Talisman of Indulgence
Darksteel Ingot/Commander's Sphere

While not traditional "ramp", Urza's Incubator can be very helpful in this deck since vampires tend to be a bit higher mana costed.

You'll want to include a few cards to help you draw more cards just to get more power from the deck. There's a lot of options out there but one card I strongly suggest is Phyrexian Arena.

The same goes for your removal. A little spot removal and a few board wipes should have you covered.

Two pieces of equipment I feel no Olivia deck should be without are Basilisk Collar and Blade of the Bloodchief.

If you want another powerful combo for the deck besides the two blood enchantments, you could look at Bloodchief Ascension+Mindcrank.

I hope these ideas help! Best of luck to you with your deck!

tlaine967 on Zurgo's Human Army

2 weeks ago

I would recommend Worldslayer for sure. It is a great combo with Zurgo unless they just have a ton of Indestructible stuff. Brainspoil and Open the Armory are okay tutors for Worldslayer. I would also run Chandra's Ignition for its awesome boardwipe ability with Zurgo and is also tutorable with Brainspoil if Worldslayer was countered or removed or whatever.

I agree with the sentiment of more land. If it is working for you then I understand why you don't want to mess with it but I am a fan of the Innistrad set Clifftop Retreat, Dragonskull Summit and Isolated Chapel. They aren't too expensive and are pretty easy to get into play untapped.

For Equipment I like Tenza, Godo's Maul, it has always worked well for me with Zurgo.

For Card Draw I would get rid of Read the Bones in favor of Seer's Sundial, Staff of Nin and/or Underworld Connections. These all allow for repetitive drawing.

For some Removal I like Mizzium Mortars and Vandalblast for their potential disruption to your opponents board. On a lesser level I like Crackling Doom especially after your opponent casts their Commander and then you just make them sac it... I get maybe a little too much joy out of that. I would probably get rid of Shatter and Demystify for Vandalblast and Wear / Tear.

Creatures are tough for me because I went much more Warrior tribal as opposed to Human. I still think Flamerush Rider and Jor Kadeen, the Prevailer could find homes here. You might want more artifacts for JK but if you added Worldslayer then it would probably be fine. Then Cavalry Pegasus FTW, kind of kidding but kind of not. That ability for a two drop in this deck is pretty sweet.

I didn't really mean to offer 17 cards up but hopefully a few of them will find homes here. These would probably have to come at the expense of cutting some of your creatures and enchantments though so idk. I hope I helped at least a little!

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