Dragonskull Summit

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander (2016 Edition) Rare
Magic 2013 Rare
2012 Core Set Rare
2011 Core Set Rare
2010 Core Set Rare

Combos Browse all

Dragonskull Summit

Land

Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.

: Add or to your mana pool.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) 19%

0.19 TIX $0.24 Foil

Ebay

Dragonskull Summit Discussion

BeaudaciousGiebs on kill ur dudes till they die

1 week ago

Auntie's Hovel, Blood Crypt, Dragonskull Summit, Foreboding Ruins, Smoldering Marsh. Those are some of the most budget ones, depending on your opinion. I feel what you mean by needing to play cheap, unfortunately I tend to build bigger than I play. Sorry if I can't be too much help for good Rakdos Synergy, it's probably my least played guild next to Simic. However, for a different view on token slaughter for damage, check out this deck of mine: http://tappedout.net/mtg-decks/mardu-alchemy/

GeminiSpartanX on Mind Seize Inspired Deck

1 week ago

Now this looks more like a Jeleva deck! Big, game-winning spells with the ability to copy them all and spread the love! However, I disagree with some of what landofMordor suggested (although some of his other points are spot on). My Jeleva deck has often had difficulty closing out the game. The low creature count and fear from opponent's at what bombs you can cast often makes you an easy target in the early game. I would never cut the large spells that deal damage or take turns because (at least in my meta) you are a deck that really does need those effects to survive. I'm not sure how competitive the decks you're facing are, but my meta isn't very forgiving of slow starts. I also disagree about the need for card draw in a Jeleva deck. The way that most games play out, you really just want to draw lands and ramp in the beginning of the game and leave the huge spells in the deck for Jeleva's ability. Drawing lots of cards means that you can get a glut of huge spells in your hand if you don't find your Brainstorm or Scroll Rack to put them back on the top of your deck. I've never needed to worry about people choosing not to kill my Jeleva, since she is a huge target if she has a big juicy spell exiled. Plus you can always just block with her. I choose instead to run a Crystal Shard and Riptide Laboratory to bounce her and Dualcaster Mage back to my hand in order to use them again if needed, so a bunch of sac effects aren't super necessary imo.

I do agree with the suggestions to swap in powerful spell verisons of effects currently on creatures, like the Spelltwine in for Mnemonic Wall that was mentioned. Deranged Assistant could be upgraded to a Darksteel Ingot or some other artifact mana producer that is immune to your own boardwipes. I agree that Mind Over Matter isn't a good option for this deck. Parallel Thoughts is an interesting choice that I might try out. If you can land it early enough, you can search up the cards that you want to draw early (like lands and Swiftfoot Boots) while increasing the odds of good Jeleva hits. The only other thing would be to upgrade your manabase a little to avoid having so many ETB tapped lands. I'd start by swapping out the guildgates with the buddy lands (Drowned Catacomb, Dragonskull Summit, Sulfur Falls), and go from there. Also Geistblast is a super sweet spell copy effect that isn't totally useless if it's hit with Jeleva's ability, I highly recommend it along with Mirrorpool since they add utility to the deck outside of just copying bomb-tastic spells.

hope some of my reasoning helps!

hardhitta71194 on Dredgar

1 week ago

I know right. My Dragonskull Summits were about $1.50, they aren't standard but damn.

And the odds of getting a dual lands in a booster in the color you need is infinitely small. I guess I just answered myself why they are so high. Lol

Torgo71 on Bolts'n'Burns

1 week ago

xDELCO Thanks, I'll look into it. Now that I'm running 18 land, 4x Gorge looks a bit more doable, and so does running Graven Cairns instead of Dragonskull Summit to justify. Which is probably what I'll do.

I might playtest Young Pyromancer and/or Thermo-Alchemist, but I am decidedly not removing Lava Spike.

Thanks for suggesting.

Grind on When Angels F*** & Devils Kiss

2 weeks ago

Hi comfortingpain, saw your deck on the commander thread so here are some quick suggestions! hopefully they are budget-friendly. surely you won't want all of them but hopefully a few will be appealing.
Lands: cheap ETB untapped dual lands will make your deck more competitive:
pain lands: Caves of Koilos, Battlefield Forge, Sulfurous Springs.
check lands to consider: Isolated Chapel, Dragonskull Summit, Clifftop Retreat.
ramp: Worn Powerstone, any of the three signets like Orzhov Signet
card draw engines: Phyrexian Arena, Outpost Siege, Greed, Promise of Power, Skeletal Scrying, Decree of Pain, Tormenting Voice, Skullclamp, Indulgent Tormentor.
board-wipe style efficient removal: Crux of Fate, Fumigate, Rout, Fell the Mighty, Nevinyrral's Disk, Akroma's Vengeance.
reanimation: Phyrexian Reclamation, Animate Dead, Whip of Erebos, Rise from the Grave, Dread Return, Exhume.
haste enablers: Fervor, Hammer of Purphoros, Hanweir Battlements, Flamekin Village.
tricks: Silence, Boros Charm.
flavor: Oros, the Avenger.

Berrit on down, down to goblin town

2 weeks ago

Hey, it's your friendly neighborhood apartment complex buddy. Some cards to consider: Voracious Dragon, Wort, Boggart Auntie, Goblin Assault, Goblin Grenade, Auntie's Hovel, Blackcleave Cliffs, Dragonskull Summit, Lavaclaw Reaches.

Load more