|Commander / EDH||Legal|
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|Ravnica: City of Guilds (RAV)||Rare|
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As Copy Enchantment enters the battlefield, you may choose an enchantment in play. If you do, Copy Enchantment enters the battlefield as a copy of that enchantment.
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Copy Enchantment Discussion
1 day ago
Thanks for all the suggestions. Some really strong ideas in there that I’ll look at implementing - especially the enchant land spells and Prismatic Omen, which have been suggested to me a few times now when playtesting.
Copy Enchantment is essentially a weaker Estrid's Invocation, but that spell is a powerhouse, so the redundancy would be welcome. I’ll add that ASAP, along with Leyline of Anticipation, and Collective Restraint. Should make the deck more consistent... and less sorcery speed.
Although the kings aren’t optimal (and frustrating against decks that rely on inevitability), I’m quite attached to the card itself, and would prefer to run them over the more sensible choices - namely Tuvasa.
Will see how the deck goes after that, and consider further changes down the line. :)
3 days ago
It is a really great Enchantress build. Some suggestions: Copy Enchantment gives more utility. Leyline of Anticipation lets you play reactively. Burgeoning should be included, because it lets you put all lands you draw with Mesa Enchantress and friends on the battlefield - and you draw a lot in this deck. Duelist's Heritage is a great political card, since you can give double strike to your opponents' creatures to take someone out. Aura Thief+High Market combo nicely with Enchanted Evening. You may also try Solemnity. It comboes with Phyrexian Unlife (you can't die since you can't have poison counters), Lost Auramancers (that can be immediately killed with High Market to bring Decree of Silence so no one but you can play Magic), Glen Elendra Archmage (counter all noncreature spells your opponents cast), Glacial Chasm (never be attacked again), Mystic Remora (free draws throughout the game). Collective Restraint is another Propaganda effect that comboes with Shock Lands and Prismatic Omen. // Have you tried Tuvasa the Sunlit as the commander and Mind's Dilation instead of Sunbird's Invocation? Tuvasa is a enchantress and finisher on the command zone that can be recast at least 2 times before being expensive. Also, a 3-color mana base is way smoother than a 4-color one. You can even run less taplands to chain a turn 1 Wild Growth or Utopia Sprawl or Birds of Paradise or Burgeoning into a turn 2 Tuvasa the Sunlit. // If you want to stick to Kynaios and Tiro of Meletis, you can put Tuvasa the Sunlit in the 99. Fertile Ground can help you reach K&T on turn 3 (land enchantments are better than land ramp in this deck, since they can draw you cards with an enchantress even in late game). Nature's Lore also can guarantee K&T on turn 3. You might also consider Selesnya Sanctuary, Azorius Chancery and Simic Growth Chamber - K&T can put them on the battlefield at end of your turn, so you don't lose tempo. Blasphemous Act is a great boardwipe on Red. Assemble the Legion and Sacred Mesa create more tokens. Purphoros, God of the Forge, Kruphix, God of Horizons and Keranos, God of Storms are also solid.
4 days ago
Here’s a few cards to mull over:
- Copy Enchantment and or Estrid's Invocation to copy your privileged position. I know, sterling grove does the same thing but all your enchantments have shroud. I would use the grove to tutor out position and then copy it with one of the two so they protect each other and everything else.
- Plea for Guidance to tutor both out at once.
1 week ago
Why not use Paradox Haze? You not only get one trigger of Sen Triplets but TWO! :P
1 week ago
Hey there! Sen Triplets used to be one of my favorite decks to play, for a 2HG tournament here might be some cards that can be of use. I would definitely recommend Paradox Haze for one of them as you would then be able to take control of both players hands. Cascading Cataracts is also a good untility land that can be used to filter all your colorless mana to use your opponents spells. Mystic Remora and Rhystic Study can help you get some mass card draw so you can support your buddy. Memnarch although quite high on the cmc cost can also allow you to help protect your buddy from threatening stuff. Hostage Taker is also quite great as well as Notion Thief to prevent your opponents from doing stuff. Spell Queller also has some hidden strategy as you can flash it in to stop your opponent kill it on your turn and the card will be able to cast for free for you.
Since you are also in the protection route, running all the cheap interaction spells are optimal. Delay, Swan Song, Remand, Render Silent, Silence, Mission Briefing, Spell Pierce, Mana Leak, Snap are all great cards that can be abused with Sen.
You can also run a Academy Ruins + Mindslaver to lock out one person. As Foretold can also go pretty crazy if you use it in conjunction with Paradox Haze. You can also copy it with Copy Enchantment, Estrid's Invocation, or Clever Impersonator to tic up the counters a lot to start free casting a lot of things.
Lastly for Sen mana is important, you have plenty of the decent ones, so here might be some others you can consider. Talisman of Dominance, Talisman of Progress, Fellwar Stone, Thought Vessel, Mind Stone, Thran Dynamo, Worn Powerstone, Coldsteel Heart.
I hope that gives some insight and helps!
1 week ago
I agree, Paradox Haze is almost a must in here. If you do end up running it consider also Copy Enchantment and Estrid's Invocation so when playing against multiple opponents you can copy the haze and control everyone.
2 weeks ago
I’ld throw in Copy Enchantment and or Estrid's Invocation to copy your greater auramancy (I would take that out of your maybe board and put it the main) so they protect each other. Then I would find a way to search for the other idea I’m giving you: Enchanted Evening. With that in play nothing of yours can be targeted. Save a couple counterspells to protect against board wipes at that point. I also strongly urge you to move your energy field into your main deck as well. The r.i.p./energy field combo has won me multiple games in my Zur deck.
2 weeks ago
Solemnity is a really strong card that shutdowns Atraxa, Praetors' Voice, Vorel of the Hull Clade, Mikaeus, the Unhallowed-Triskelion/Walking Ballista combo, Marchesa, the Black Rose reanimator and general infect decks. Since you're not running any of these strategies, swap in Solemnity. It comboes with Phyrexian Unlife (you can't die since you can't have poison counters), Lost Auramancers (that can be immediately killed with High Market to bring Decree of Silence so no one but you can play Magic), Glen Elendra Archmage (counter every single noncreature spell your opponents cast, since she can't have -1/-1 counters), Dark Depths (the land enters without counters, then immediately turns into Marit Lage - but she can still be easily Swords to Plowshares'd), Glacial Chasm (if it can't get counters, you can keep it forever to never be attacked), Mystic Remora (free draws for the rest of the game) and Arixmethes, Slumbering Isle (it enters as a creature). It also comboes with Elephant Grass (more pillowfort), Force Bubble, Delaying Shield and Kitchen Finks, but they're not that good on their own. However, you need to protect your combo pieces: Solemnity+Decree of Silence win combo cost a whopping 11 mana, and can be disrupted easily. So you need protection of targeted removal. Privileged Position, Sterling Grove and Greater Auramancy can do the trick, and the Grove doubles as a tutor. // Enchanted Evening comboes with Aura Thief+High Market, Cleansing Meditation, Calming Verse, Opalescence+Mirari's Wake (all opponents' lands will be 0/0s and will be put into the graveyard while yours will be 1/1s) and Serra's Sanctum. // Omniscience + an Enchantress + Approach of the Second Sun is a free win if uncountered. // If I can suggest some improvements on your manabase: Exotic Orchard, Rogue's Passage, Prairie Stream and Yavimaya Coast are cheap replacements for Thornwood Falls, Woodland Stream and 2 Islands. Weirding Wood is better than Gift of Paradise, because it can draw you a card via Clue. Card advantage is crucial in EDH, and you should run at least 6 sources of realiable draw. That's why I recommend you to run Mesa Enchantress, Verduran Enchantress, Kruphix's Insight, Mystic Remora, Rhystic Study, Sylvan Library (comboes with Abundance), Argothian Enchantress. // Eladamri's Call tutors your creatures. Ground Seal and Rest in Peace shutdown graveyard stategies. Open the Vaults is a really good budget replacement of Replenish and plays around Ground Seal (better replace Hanna, Ship's Navigator - she's too slow). Courser of Kruphix, Land Tax, Mirari's Wake, Burgeoning and Exploration are great ramp Leyline of Anticipation allows you to play on your opponents' turn. Copy Enchantment gives more utility. Search for Azcanta Flip fills the graveyard for Open the Vaults and easily flips into a good utility land. Seal of Primordium, Seal of Cleansing, Banishing Light, Stasis Snare, Cast Out, Prison Term, Act of Authority, Detention Sphere, Imprisoned in the Moon, Song of the Dryads, Grasp of Fate and Aura Shards take care of troublesome permanents. Energy Flux, Aura of Silence and Stony Silence deals with artifact decks. Austere Command, Wrath of God, Supreme Verdict and Cyclonic Rift are great boardwipes. Teferi's Protection is the best protection spell ever released. Karmic Justice and Martyr's Bond tell people to don't mess with you. Collective Restraint is another Propaganda effect (comboes with Prismatic Omen).