Copy Enchantment


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica: City of Guilds (RAV) Rare

Combos Browse all

Copy Enchantment


As Copy Enchantment enters the battlefield, you may choose an enchantment in play. If you do, Copy Enchantment enters the battlefield as a copy of that enchantment.

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Copy Enchantment Discussion

cdkime on Pinball Wizard - Karona, False God EDH

4 days ago


Thanks for your help and suggestions. Greater Auramancy ultimately does not fit in this deck, as it also gives Karona shroud. As such, I cannot play it prior to Karona (as I cannot then place a vow on her). Even after she is on the field, giving her shroud is counterproductive, as it makes adding additional auras difficult.

Regarding artifacts, a prior version of this deck was more artifact heavy, and used cards such as Chromatic Lantern. Overall, I was disappointed with how that version of the deck handled. There was not a significant improvement to the mana ramp, and these artifacts did not interact with the numerous enchantment synergies in this deck. Overall, I found the slight improvement did not justify the slight reduction in card draw.

Assault Suit is another card I played around with in the past, and cut because it was a tad slow--there were better uses of 4 mana in the ramp stage, and seven mana, even if that mana is split between two turns, can generally be put to better use after she is cast. I'll sub it in if my meta becomes more sacrifice heavy.

Copy Enchantment is a great card for this deck, and I love the flexibility it provides. I've cut Three Dreams--which was quite helpful when I could cast it, but I never seemed to have the free mana--for it.

Bezter on Pinball Wizard - Karona, False God EDH

4 days ago

Greater Auramancy is perfect for keeping your enchantments protected. Copy Enchantment could also be a nice fit, as there are many good candidates to copy.

Any reason why you have no artifacts? Chromatic Lantern can greatly help with mana fixing.

The Vows do a good job of protecting you from your own commander, but you could possibly also use an Assault Suit. Same kind of deal, but it prevents Karona from being sacrificed to your opponents things such as Brion Stoutarm, Viscera Seer, Ashnod's Altar, etc.

Hope these suggestions help!

multimedia on Suns_Champion

1 week ago

Hey, you asked for my advice on your Zur deck. You've put a lot of time and effort into it and the deck description is easy to read and understand very nice work. I've never seen Zur used with Alarm as a win condition combo. Very creative idea, well done, upvoted. For a first deck with combo you've gone combo crazy!

The idea is great the problem is the combos need to be streamlined, too many combo cards not enough synergy between all cards in the deck and not enough universal good Commander cards. You don't need to jam all the possible combos into a deck it's overkill. Consider trimming Combo #1, Combo #2 and cutting Combo #3? A lot of combo cards you're playing are only good with other combo pieces as part of a combo. These cards are not good by themselves or have synergy with the rest of the cards in the deck other than the combo they go with. Because of all the combo cards I see problems with playing a normal game of Commander.


Your deck is very creative as a first deck with combo, you have a good grasp on the archetype. But you're going combo crazy which in my opinion will hinter gameplay much more than help it. It's more practical to pick a few combos that include cards that have overall good synergy with the entire deck not to use so many cards just because they're part of a combo.

Good luck with your deck.

TheFanatic on Thrasios & Tymna EDH

1 week ago

Wrath of God and Austere Command would provide nice additional board control. Planar Collapse is slower, but it's cheap and you can recur it.

Llanowar Reborn doesn't seem like it does anything here. You might just want a basic instead. If you're running Cultivate and Kodama's Reach, you should have at least 1 Island, even if it's just a splash color.

Oblivion Ring is probably good enough as another Zur target. It's nice that it deals with everything.

If you want to get a bit lower to the ground, Nature's Lore, Exploration, and Farseek would be great ramp spells. Maybe even Nature's Claim. Herald of the Pantheon performs a similar function.

Courser of Kruphix seems like good value.

Demonic Tutor and Vampiric Tutor are good if you're into that kind of thing.

Training Grounds + Copy Enchantment could let you draw your deck with Thrasios, but I'm not sure what you'd do with it.

Luminarch Ascension gives you an actual way to win the game.

You could run Enchanted Evening + Calming Verse if you want to instant win. Aura Thief works too.

Mystic Remora is pretty broken card draw in the early game.

Auramancer and Eternal Witness aren't very good with Rest in Peace, but they're worth considering if you're running Hanna.

Rule of Law stops a lot of combos that you'd otherwise have a hard time dealing with.

Also, your land count might be a little low considering how little ramp you run. You might want to jump up to 36ish.

Kyln on Thallid

2 weeks ago

After some playtesting it the mana worked out. (love the Copy Enchantment)) I think that Fists of Ironwood would go great in this deck to trample some damage in. +1

edhdude4523 on Atraxa Superfriends Super Control

3 weeks ago

you have a lot of +1/+1 counter cards in a planeswalker deck. also in my atraxa deck i run a Copy Enchantment for Doubling Season because when planeswalkers enter with x4 counters is absolutely nuts. also Astral Cornucopia is good

Mandalorian on Budget Zur < 150$

1 month ago

Some Zur tagets you may not have considered yet!

Phyrexian Unlife+Solemnity so you can be killed. going below 0 life would require getting infect counters from Unlife, Solemnity prevent that.

Rest in Peace

Solitary Confinement

Copy Enchantment

Diplomatic Immunity

Steel of the Godhead

Mana Breach

Rhystic Study


Karmic Justice

Other good Zur stuff

Hanna, Ship's Navigator

Monk Idealist

Sphere of Safety

Strionic Resonator

Wurmlover on One hell of an acid trip!

2 months ago

you should be running 4 Copy Enchantment, since your deck revolves around reality acid. have you considered splashing white for Eldrazi Displacer?

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