|Commander / EDH||Legal|
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|Ravnica: City of Guilds (RAV)||Rare|
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As Copy Enchantment enters the battlefield, you may choose an enchantment in play. If you do, Copy Enchantment enters the battlefield as a copy of that enchantment.
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Copy Enchantment Discussion
20 hours ago
You should cut cards that do not contribute to the stax strategy or towards winning for cEDH:
Increase your land count to 28 at least
Try experimenting with Oath of Teferi/The Chain Veil + Felidar Guardian + Altar of the Brood and/or Tainted Pact + Laboratory Maniac as a way to win the game. I also like Isochron Scepter + Dramatic Reversal combo in a stax build.
1 day ago
Hi, this is a pretty cool list to work with. I believe that you want to splash blue to use the new enchantress. The cuts I would suggest is:
3 days ago
Yeah I know about the karametra GW enchantress build, I just won FNM pods with a semi-competitive Selvala, Explorer Returned varient at my LGS.
1 week ago
@Nicolascolau I'm not super impressed with Estrid's Invocation. There's only a few of the enchants we have that you'd want 2 of: probably grasp of fate, rhystic study, and aura of silence. But, VelvetVendetta really liked Copy Enchantment, but mostly because it copied other people's stuff, like Sylvan Library and Carpet of Flowers and if someone else lands a Rhystic Study before you do. It might also have been that he played in a reanimator-dominated metagame, so there was the possibility of copying an Animate Dead and snagging a huge bomb. Maybe VelvetVendetta can elaborate on this.
For C18, I think the most likely card is Ever-Watching Threshold. I think it's probably not good enough, but if it comes down before Zur, then it should discourage attacks or draw you cards - both great in a tymna-dominated metagame. I can't imagine it ever being strong enough to tutor into play with Zur. But worth testing.
3 weeks ago
In commander, there are a lot of great politics cards that you can use to help/hinder your opponents and play mind games. Game Plan is a great card for this. Also Standstill. Also never underestimate the political power of Telepathy in a multiplayer game.
Cards like Diplomatic Immunity will help keep your commander/wincons alive.
Cards like Freed from the Real offer scary combo potential.
Hope this helps! :)
3 weeks ago
Copy Enchantment also seems like a possible addition.
1 month ago
Ok, I made a few changes and am happy with them so far. Please take a look and share your thoughts and comments :)
Bonds of Mortality now in, replacing Cyclonic Rift, now out. Wait! - Please hear me out! I do realize that Cyclonic Rift is one of the best board wipe cards in the game currently. Cyclonic Rift is a one sided board wipe that hits takes all permanents that I don't control, leaving me poised for the win! I have two other board wipes with Nevinyrral's Disk and Pernicious Deed. I can only cast Cyclonic Rift once, however in this deck all the other cards listed below can be cast multiple times each thanks to my girl Muldrotha, the Gravetide! So, the obvious upside is that Bonds of Mortality allows me to deal with hexproof and indestructible creatures on a much more regular basis. I already have heavy creature hate, non-artifact and non-black creature spot removal with Shriekmaw. I make my opponents sacrifice a creature at the beginning of their upkeep with Sheoldred, Whispering One. My opponents sacrifice a creature whenever any of my creatures die thanks to Dictate of Erebos and Grave Pact. Everyone sacrifices a creature whenever I cast Fleshbag Marauder. I also obnoxiously make all of my opponents sacrifice all except for two of their creatures in each of their own end steps thanks to Archfiend of Depravity. I have have artifact and enchantment spot removal with Seal of Primordium.
Death's Presence now in, replacing Exsanguinate, now out. First off I still have Gray Merchant of Asphodel in the deck so redundancy for the win. A high CMC card traded for a high CMC card and I think that the ongoing benefits I will get from Death's Presence is greater than the one shot use of Exsanguinate. I have compensated for the loss of life gain by adding in Zuran Orb as below. The obvious advantage that adding this card provides is granting my creatures the potential to become insanely powerful. As my creatures start to die either because of what my opponents are doing or because that is a part of my game plan, the result is the same: Death's Presence begins giving out +1/+1 counters! To top it all off i should be able to basically move them around from creature to creature as the game progresses.
Rite of Passage now in, replacing Copy Enchantment, now out. I am very fond of Rite of Passage as I think that my opponents will need to carefully consider their attacks against me as if any of my creatures survive the fight, they will get bigger and bigger each time.
1 month ago
Hey Hey. So much stuff.
Yeah, I don't know what else to say about Cartouche of Ambition. It's very good in a competitive metagame. I don't know too much about playing this deck against non-competitive lists, but I'm pretty sure you'd have to change a bunch of things, since some stuff just gets way worse (like Counterbalance).
Re: Battlebond. @chowkaze, I think if Inner Demon had been 3CMC we'd have had something. But otherwise, I haven't seen anything that's really good. There's some kind of warrior that's a bad Dark Confidant, right? I don't think it's good enough.
@crstisalie: Well, amulet of safekeeping is like the bad part of Solitary Confinement. I'm sometimes happy to have the "untargetable" clause of solitary confinement, but it doesn't do that much. It sometimes stops a discard spell or an edict effect (which aren't even good); the most likely thing is to stop someone from targetting you with Carpet of Flowers. But that's not worth a card on its own.
@Nicolascolau: Yeah, metamorphic alteration is a strong card, but it's probably not as good as Imprisoned in the Moon. There's probably some trickery that can go on tho, so like Copy Enchantment or Copy Artifact it might be sort of a fringe card that you could flex in.