Copy Enchantment

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica: City of Guilds Rare

Combos Browse all

Copy Enchantment

Enchantment

As Copy Enchantment enters the battlefield, you may choose an enchantment in play. If you do, Copy Enchantment enters the battlefield as a copy of that enchantment.

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Copy Enchantment Discussion

DrukenReaps on Best third color for 3 ...

3 days ago

I think it is going to depend on how you plan on winning. All of them are good options for a third color but if you plan on winning with commander damage your best option is naya since Uril, the Miststalker is a thing. If you are looking more to lock everyone out and poke away at them slowly black has some devastatingly hateful enchantments. It is an enchantress deck so you don't need blues draw power but blue also has some nice prison effects. I guess all three options have Starfield of Nyx so you should run that. Any thoughts on what you want the deck to really do? Enchantress theme is a good start but I really like to have some good ideas about how I want to win and what I do between winning and game start before I build, personally.

Here are some of what I think would be noteworthy cards:

Archetype of Finality, Bloodchief Ascension, Dictate of Erebos, Doomwake Giant, Painful Quandary

Enchanted Evening, Finest Hour, Supreme Verdict, Copy Enchantment, Hanna, Ship's Navigator

Xenagos, God of Revels, Iroas, God of Victory, Sulfuric Vortex, Dictate of the Twin Gods, Price of Glory

elitestgen on You Suck: Edgar Markov EDH

1 week ago

I like the commander, love the vampire theme. I just don't understand how the deck is supposed to win in a multiplayer format. Ultimately this all comes down to your playgroup and how competitive the deck is, what the meta is, all that good stuff. Most vampire decks to date have done Exquisite Blood + Sanguine Bond / Defiant Bloodlord. Or stealing opponents stuff with Olivia Voldaren in the late game. Or even Vampire Hexmage + Dark Depths. In my experience, very rarely are you going to be able to overwhelm all of your opponents with vampires that have had time to grow and get fat. Heavy creature decks that also generate tokens are huge Wrath of God magnets.

You may want to consider some more removal if you plan on keeping the win condition brute force: Merciless Eviction, Austere Command, Tempest of Light, Utter End, Oblation, Red Elemental Blast, Grave Pact, whatever. Otherwise, you fall victim to a huge variety of defensive measures: Propaganda, Ghostly Prison, Sphere of Safety, Copy Enchantment, Moat, Crawlspace, Avacyn, Angel of Hope, No Mercy, Elesh Norn, Grand Cenobite, etc.

Finally, it's hard for me to say what I would cut without knowing your meta, but I'll give it a go: Confusion in the Ranks, Harsh Mercy, Insolent Neonate, Olivia, Mobilized for War, Attrition, Urge to Feed. These cards are either too finite, or have circumstantial value. Other than that, I challenge you to look at your creature base, I know you want to get a lot of value out of Edgar Markov but the creatures themselves need to bring a lot to the table too.

Desgarl on An enchanting deck

1 week ago

I understand that this is a GU deck, but with cards like Primal Rage, don't you want something like Starfield of Nyx as a finisher?

Also, I don't understand fully the idea of the deck (casual? for modern I think it's too slow for aggro and doesn't have anything powerful going on for control).

In any case, even for a casual deck Eidolon of Blossoms is a natural fit. If I would be to pick a single card that just has to be in the deck - that would be eidolon.

To a lesser extent: Courser of Kruphix for quality and semi-ramp and Utopia Sprawl for a pure ramp, as the deck is mana hungry. Utopia sprawl specifically might simply be better than Cloud Key.

For late game dominance, I would consider Dovescape or Privileged Position to get around removal.

So, to sum up, how about:

-3 Primal Rage (I seriously have no idea why you have it in the deck)-3 Cloud Key (Utopia Sprawl is better)-2 Copy Enchantment (I am not sure we want this card all the time, it's nice to have sometimes, but AFAIK it doesn't abuse bestow, so it's really not that important for the strategy)

+4 Eidolon of Blossoms+4 Utopia Sprawl

CkajLanoa on A Truly EPIC Experiement

2 weeks ago

Maybe Copy Enchantment and Strionic Resonator to get some more of those sweet Paradox Haze extra upkeep triggers. Also Dual Casting to get an additional of any spell you like. If you want to be really mean, you can always put in Enchanted Evening with Serenity/Tranquil Grove. The deck's hilarious, good luck!

JA14732 on Advertise your COMMANDER deck!

3 weeks ago

Left a comment on your deck, WiltLeafElves. This is currently my "big bad" EDH list, my Zur deck. Once an Oloro deck, I've been working on this for about 4 years now. This is a combo-control deck, seeking to win through one of a number of ways, such as Helm of Obedience + Rest in Peace or Doomsday + Laboratory Maniac after setting up an unwinnable board state, such as Copy Enchantment on a Greater Auramancy with Necropotence + Solitary Confinement and a bunch of counterspells in hand.

All I'm looking for is suggestions and/or cuts for the deck to improve it in any way.


Zur's New Groove

Commander / EDH JA14732

SCORE: 24 | 53 COMMENTS | 6394 VIEWS | IN 9 FOLDERS


discipleofgary73 on Enchantress's Evening

1 month ago

Not sure why it took me so long to come take a look at this - but well done. This looks incredibly fun to play, and has such a unique combination of enchantments! I like the enchantress and Kydele synergy, but wonder if there are a few more things you could add to ensure that doesn't come back to bite you by increasing turnover. Maybe something like Mirri's Guile or Exploration to help streamline the cards you get - maybe even Abundance. Also, some insurance on the hand size. I think Venser's Journal could work especially well. You could also have something like Words of Wind make that combo add to the control you have set up.
The land base is pretty susceptible to things like Ruination and Blood Moon. Having some recursion might help, or just swapping for more basics.
Ishai might not be as effective with some of the control out, since you'll limit opponents' spell casting, but I think the trade off is worth it.
Eon Hub, while it would ruin some things, also has potential if you wanted to leverage more cumulative upkeep cards in the deck. I also think Stasis could fit here, with some of the untap cards you have for yourself.
If there is a goal to get Starfield of Nyx to make creatures, something like Asceticism might help give some extra insurance. Also, Dictate of Heliod or Elesh Norn, Grand Cenobite might help if you want to get Enchanted Evening out at the same time, so you don't have to worry about wiping your lands.
Finally, I saw you had multiplayer tagged. Having cards that let you move enchantments might help out. I can only think of Enchantment Alteration and Aura Graft off the top of my head, but even Copy Enchantment could help get a curse on more than one opponent.

Neotrup on can i copy curses?

1 month ago

And what both myself and enpc missed is that as soon as an aura becomes a creature it unattaches from the permanent or player (704.5q), then gets put into the graveyard for being an aura that isn't enchanting anything (704.5n), so it wouldn't exist to be copied by the Progenitor Mimic. Best I can think of is play Copy Enchantment not copying anything, then use your trick to make Progenitor Mimic a Copy Enchantment (again not copying anything), then each upkeep make a new Copy Enchantment, choosing to copy the Torment of Scarabs.

EpicDermis on Enchanting the Enchanter

1 month ago

This is Bean.

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