Copy Enchantment

Copy Enchantment


As Copy Enchantment enters the battlefield, you may choose an enchantment in play. If you do, Copy Enchantment enters the battlefield as a copy of that enchantment.

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Have (3) CampbellStev , Mortiferus_Rosa , metalmagic
Want (1) mufasamike

Printings View all

Set Rarity
Ravnica: City of Guilds (RAV) Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Copy Enchantment occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Copy Enchantment Discussion

Bjerven on EDH Sagas, lands and graveyards

2 days ago

I thought of Hanna, Ship's Navigator and Treasury Thrull but both of them are to slow and only goes to hand. Mirrormade and Copy Enchantment are kind of win more because you have to have a good enchanment out for it to be worth it. but Mirrormade is really solid i guess, but i have to remove some sagas in that case. Power conduit is genius. i didnt think of that at all. I put Silent Sentinel and Dance of the Manse in sideboard for later update. Thanks for your great ideas.

cdyrdr on Oloro's Insufferable Pillow Fort

1 month ago

After some more testing I have found Dreadhorde Invasion to be pretty disappointing. So I have removed it in favour of Mirrormade . I thought having essentially 3 copies of Copy Enchantment would be overkill, but it's actually not bad and can make for some pretty hilarious boards.

dingusdingo on Myth Unbound + Copy Enchantment

2 months ago

Two different card slots at 3 CMC a pop just to reduce commander tax :O With zero impact on board state, besides drawing a couple cards when you cast your commander (read: you aren't even getting the self replacing cards until you spend EVEN MORE mana, with the condition your commander has to be in command zone to even be eligible to receive the cards or benefit from no tax). That's assuming that you draw both of these cards, which is sitting at a 0.43% chance for 7 draws in a 99 card deck (Not 43% chance, 0.43% chance, so less than half of 1%). While Copy Enchantment does have extra utility in copying enchantments you have or opposing enchantments, the commander tax card has absolutely no utility outside this purpose.

That's a whole lot of mana and cards with an extremely low chance of assembling for a whole lot of durdle. Its also building your deck to work better when it fails, instead of just advancing a winning game plan. Hate to be a rain cloud, but this effect at this mana cost at two card slots is trivial. If you want to run a soft combo, you really need both pieces to be playable independently. In many situations, you won't see both halves of a non-winning combo, and you almost certainly aren't going to tutor for them.

TL;DR does too little at too much resource cost

TypicalTimmy on Myth Unbound + Copy Enchantment

3 months ago

I'm not sure why I've never seen this, but for players unaware, there is a way to circumvent Commander Tax entirely with just two cards.

Just these two will reduce Commander Tax by for each time it's been cast, effectively reducing your tax to .

99LandOTK on Atraxa Life gain suggestions

3 months ago

New card, Mirrormade is basically a second Copy Enchantment

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