As Copy Enchantment enters the battlefield, you may choose an enchantment in play. If you do, Copy Enchantment enters the battlefield as a copy of that enchantment.
|Have (3)||CampbellStev , Mortiferus_Rosa , metalmagic|
Printings View all
|Ravnica: City of Guilds (RAV)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Copy Enchantment occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Copy Enchantment Discussion
2 days ago
I thought of Hanna, Ship's Navigator and Treasury Thrull but both of them are to slow and only goes to hand. Mirrormade and Copy Enchantment are kind of win more because you have to have a good enchanment out for it to be worth it. but Mirrormade is really solid i guess, but i have to remove some sagas in that case. Power conduit is genius. i didnt think of that at all. I put Silent Sentinel and Dance of the Manse in sideboard for later update. Thanks for your great ideas.
2 days ago
1 week ago
Cool deck! You might like these: Psychic Possession , Tomorrow, Azami's Familiar , Uba Mask , Zur's Weirding , Forced Fruition , Teferi's Puzzle Box , Spark Double , Mirrormade , Copy Enchantment , Estrid's Invocation , Toothy, Imaginary Friend , Chasm Skulker , Psychosis Crawler , Temporal Cascade (not entwined, can be used as "pay 7, everyone draws 7"), Swan Song .
I have a deck that profits off of opponents drawing cards and playing stuff if you want to check it out: Harvey Birdman, Attorney at Law
1 month ago
After some more testing I have found Dreadhorde Invasion to be pretty disappointing. So I have removed it in favour of Mirrormade . I thought having essentially 3 copies of Copy Enchantment would be overkill, but it's actually not bad and can make for some pretty hilarious boards.
2 months ago
Two different card slots at 3 CMC a pop just to reduce commander tax :O With zero impact on board state, besides drawing a couple cards when you cast your commander (read: you aren't even getting the self replacing cards until you spend EVEN MORE mana, with the condition your commander has to be in command zone to even be eligible to receive the cards or benefit from no tax). That's assuming that you draw both of these cards, which is sitting at a 0.43% chance for 7 draws in a 99 card deck (Not 43% chance, 0.43% chance, so less than half of 1%). While Copy Enchantment does have extra utility in copying enchantments you have or opposing enchantments, the commander tax card has absolutely no utility outside this purpose.
That's a whole lot of mana and cards with an extremely low chance of assembling for a whole lot of durdle. Its also building your deck to work better when it fails, instead of just advancing a winning game plan. Hate to be a rain cloud, but this effect at this mana cost at two card slots is trivial. If you want to run a soft combo, you really need both pieces to be playable independently. In many situations, you won't see both halves of a non-winning combo, and you almost certainly aren't going to tutor for them.
TL;DR does too little at too much resource cost
3 months ago
I'm not sure why I've never seen this, but for players unaware, there is a way to circumvent Commander Tax entirely with just two cards.
- Myth Unbound
- Copy Enchantment or any other spell / permanent / ability that can enter as a copy of, or become a copy of, or create a copy of Myth Unbound
Just these two will reduce Commander Tax by for each time it's been cast, effectively reducing your tax to .
3 months ago
3 months ago
You might like these: Vanishing , Flickerform , Heliod's Pilgrim , Unquestioned Authority , Shielding Plax , Eidolon of Blossoms , Sram, Senior Edificer , Mark of Eviction , Seal of Cleansing , Flickering Ward , Broken Fall , Molting Skin , Crystal Chimes , Copy Enchantment , Spark Double