|Commander / EDH||Legal|
Printings View all
|Tempest Remastered||Mythic Rare|
|2010 Core Set||Mythic Rare|
|Promo Set||Mythic Rare|
Combos Browse all
Target player takes an extra turn after this one.
Price & Acquistion Set Price Alerts
|Have (6)||Zhorus_The_Bauqret , Wazerwifle , NOGzFTW , tangrams , TehDelta , jtaddeo|
|Want (5)||matt.angelle , xpsychovampx , , Oloro_Magic , jhTheMan99|
Time Warp Discussion
1 day ago
It looks like the deck is coming along well. I would highly suggest reconsidering Recurring Insight despite not stacking with Taigam because it is oneof the most efficient draw spells that blue has to offer. It's also to remember that sometimes Taigam won't be available so it's important that your deck has some backup plans.
For high tide, there is also Candelabra of Tawnos but I avoided mentioning it because it would be the most expensive card in your deck. There's also Capture of Jingzhou for another Time Warp copy if you've got extra money to spend.
Seeing the updated list my feedback would be to cut some of the cards that return things to hand from grave because you really don't need that many and will be stuck with them in your hand often. If you want a similar effect there's Archaeomancer, which can also make infinite turns with a rebounded Essence Flux (or something similar) and a Time Warp effect (that doesn't exile itself).
Instead of having so many Call to Mind effects, I think some of them could be replaced with draw spells to make everything more consistent. Anyway, good luck on the deck!
2 days ago
In big multiplayer games I find tempo cards like Wash Out, Kederekt Leviathan, and Coastal Breach really helpful. You also could run extra turn spells to remove time counters faster: Beacon of Tomorrows, Expropriate, Temporal Mastery, Temporal Trespass, Time Stretch, Time Warp, Walk the Aeons.
3 days ago
Hey, looks really good, +1. You should of designed the Commander 2017 Wizard deck :)
Consider adding Jace, Vryn's Prodigy Flip and spells that let you take an extra turn? Time Warp, Walk the Aeons, Temporal Trespass and Temporal Manipulation. Jace is a Wizard he goes with the Wizard theme and spells that let you take an extra turn are busted with Jace, Telepath Unbound Flip -3 ability.
4 days ago
I have a Tarmogoyf that I am looking to trade for some Time Warp's (preferably the core set art), or a Chalice of the Void. Willing to listen to any offers, preferably with one of the above cards though I would also consider deals with cards in my wants or Steel Overseer just don't be surprised if those are rejected as I really need the cards in the title, my priority is the Time Warp's. Thanks in advance.
4 days ago
I love seeing another player trying out turns, especially in the UR combo which has some interesting interactions. One thing I will point out though is that you need mine effects, 4 Dictate of Kruphix at the very least, and then maybe even Howling Mine, though I think with UR there is a serious opportunity to use As Foretold, a card that I have been testing in turns.
I would go down a Temporal Mastery as it is a dead card in had, and go down the World at War, add a couple As Foretold to double down on the free spell strategy, and you must make some room for a mine effect as you can't rely on top decking Ancestral Vision every time you need it, a mine effect will give you more options.
As far as the manabase goes, I think you need Mikokoro, Center of the Sea. In turns Mikokoro is a game changer as it can provide you with an extra draw and turns deck are mainly blue to start with.
Good luck with the deck!
1 week ago
I'm a fan of this, +1 cause it's gonna be so good. Be prepared to be the #1 target every game cause everyone will assume you're going for the infinite turn win, which is absurdly easy with Taigam AND uncounterable.
Reconnaissance will be a ultra powerful card in this deck as it is with Kaalia of the Vast. Time Warp wins the game for you if you recur. Even more so with Time Stretch, which will probably make people concede on it's own. 4 turns for 10 mana is absurd. Did I mention all of this will be uncounterable?
More ways to protect Taigam and recur sorceries and instants will be needed. This deck will dominate and be hated, I have no doubt. Can't wait for C17 to drop, tell me how it goes once it does.
1 week ago
Original deck prior to any updates:1x Battlefield Scrounger, 4x Burgeoning, 2x Dizzy Spell, 1x Elixir of Immortality, 1x Fastbond, 9x Forest, 4x Forgotten Ancient, 4x Horn of Greed, 4x Howling Mine, 7x Island, 1x Mox Emerald, 1x Oboro, Palace in the Clouds, 1x Pendelhaven, 3x Plaxcaster Frogling, 4x Primordial Hydra, 2x Rites of Flourishing, 2x Shielding Plax, 2x Simic Growth Chamber, 2x Simic Guildmage, 1x Time Warp, 3x Tropical Island, 1x Zuran Orb
2 weeks ago
Fellow Zegana mage! I love the deck, but there are just a few things:
I feel with so much ramp you are able to cut a land or two
Unexpected Results seems very weak, is it in the deck for personal reasons?
+1 from me!