|Commander / EDH||Legal|
Printings View all
|Explorers of Ixalan (EO2)||None|
|Tempest Remastered (TPR)||Mythic Rare|
|2010 Core Set (M10)||Mythic Rare|
|Starter 1999 (S99)||Rare|
|Promo Set (000)||Mythic Rare|
Combos Browse all
Target player takes an extra turn after this one.
Time Warp Discussion
4 days ago
I actually made this one as a somewhat casual control deck that simply accrues increasing value over time if left unchecked. I was deliberately avoiding combos, though I have accidentally discovered an infinite turns combo- Swarm Intelligence + Mnemonic Wall + Aminatou, the Fateshifter + Time Warp . Tick up Aminatou, putting the turn spell on top to cast it with Yennet, doubled due to Swarm, first extra turn you tick down Aminatou to flicker the wall, getting back the turn spell, second extra turn you freecast it with Yennet again.
I'd rather not try to make the deck more competitive (by adding more fast mana) because I have other decks that fill that role, and because realistically Narset is the more competitive version of Yennet.
2 weeks ago
I've been drawing up my own version of MRB and I do love your list, especially since it's one of the more up to date lists in existence on this website.
I've been thinking of adding some extra turns effects, namely Temporal Manipulation , Capture of Jingzhou and I think Time Warp . How do you feel about that idea? The reason I'm taking these cards, is because of the extra shenennigans you can do with the taken creatures, it's a way to take big guys, remove summoning sickness and hit or to generate even more value from previously created value. The spells don't exile, which is also a plus.
2 weeks ago
ah, a fellow horde player... how much mana you ramping up to, cuz you can add a Time Warp to your Diabolic Tutor - Seasons Past fun to take infinite turns. It is quite mana intensive though. I enjoy weird random fun, so a Maelstrom Wanderer is especially funny when you can cast it from the graveyard with Horde of Notions ' ability at instant speed. ><
2 weeks ago
So I’ve played around a bit with the Mono-Blue Taking turns deck, splashing white for sideboard cards and two Path to Exile . If you wanna complete the Narset family, I’ve been running one Narset Transcendent in my list and it’s just straight gas. The trick is to use her minus to double up each Time Warp effect and then use her plus to dig for more during your extra extra turns.
3 weeks ago
You are going to need to decide on an official format if you want to play at an LGS. Even if you are not partaking in Modern Mondays or Friday Night Magic, most of the other people playing casually at a LGS are going to have format-legal decks and will want to play against other decks in their format.
Before you spend a bunch of money building a deck, I would recommend talking to your LGS store's staff and some of the other players. Ask them (a) what formats people play; (b) whether it is a competitive or casual meta; (c) what types of deck are common; and (d) if many people netdeck (i.e. go to MTGTop8.com and recreate the format's top decks).
Angels tend to be pretty expensive to cast, meaning you spend the first couple turns behind. You could probably build an angel deck that's competitive in a casual game, but I do not think that particular tribe will be powerful enough to work in a competitive format. Once played, you probably do not need too many additional gimmicks to end the game--angels might be hard to field, but they're still pretty powerful and evasive.
With regards to extra turns as a deck, I would recommend against it. Let's say you're trying to play an extra turn spell. You're going to spend a couple turns playing ramp, meaning you're not actually developing a game board. On the turn where you cast your extra turn spell, you will be almost completely tapped out, and thus you're spending the entire turn's mana on the extra turn spell.
Instead of taking extra turns, a better option is to rob turns from other players through a traditional control deck. In Modern, you can make a halfway decent control deck with Remand , Mana Leak , Delver of Secrets Flip, and The Thing in the Ice as your core, then splash White (for cards like Path to Exile ), Black (for Thoughtseize and removal), and Red (for Lightning Bolt ).
Hope some of that helps.
3 weeks ago
Those cards cost Mana which is why I was thinking of the ramp feature.
Each turn allows me a chance to get to a Planeswalker abilities sooner, cast more spells, use more combat phases, and set up a win condition faster. Thought Vessel and a draw mechanic might help smooth out the process.
I'm mostly thinking out loud right now as I try to decide if it's plausible and then how to execute on it.
3 weeks ago
I used to play alot back in 2006 and 2007. I'm getting back into this and things have changed alot with the introduction of Planeswalkers, the Commander format, etc.
I tend to play multiplayer and need a bit of help.
- Angel Burn deck aka Holy Fire
- Eldrazi Extra Turn deck
I love the Eldrazi and I've never played with blue before. I thought about using Planeswalkers Ral Zarek & Teferi, Timebender with Time Warp , Time Stretch and green Mana ramp to monopolize turns and grow the Mana base incredibly fast in order to then hit hard with Eldrazi. Thoughts on this?
3 weeks ago
How about some stuff to keep Narset around like Gift of Immortality and despite being a bit expensive Sword of Feast and Famine and the other swords would be good for giving her protection, but Spectra Ward will make her nearly untouchable unless someone has a All Is Dust or Oblivion Stone . Then also go for some of the extra turn spells like Beacon of Tomorrows , Time Warp , and Time Stretch because if you hit them with her ability then you can go another round and attack again. Also a cheaper turn adding spell would be Stitch in Time despite only working on a coin flip.
Time Warp occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%