|Commander / EDH||Legal|
Printings View all
|Tempest Remastered (TPR)||Mythic Rare|
|2010 Core Set (M10)||Mythic Rare|
|Starter 1999 (S99)||Rare|
|Promo Set (000)||Mythic Rare|
Combos Browse all
Target player takes an extra turn after this one.
Price & Acquistion Set Price Alerts
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Time Warp Discussion
3 days ago
This is a great deck! No advice, but I thought it was cool you've got all the best 5-cost Time Warps and even the buyback one. Good job deck building on this one
1 week ago
You play small evasive creatures, then use Edric, Spymaster of Trest's ability to draw a bunch of cards. When you have enough creatures out, you start casting Time Warp effects to take extra turns. Each turn you play more creatures and so it almost guarantees that you draw into another Time Warp effect or a reccurence card like Noxious Revival.
2 weeks ago
With infinite mana you could Capsize the whole board, in addition to Archaeomancer and Time Warp you'd get infinite turns. Then you could use any old 1/1 to beat down your opponents lol. Now that I'm looking there aren't many other mono-blue win cons that I could find. This is a really cool deck!
2 weeks ago
Omg, Narset. I used to have a Narset deck once. Removed the deck since I didn't want people to scoop in turn 2. I used the all-known Enter the Infinite and Omniscience combo, together with Beacon of Tomorrows.
Getting Narset out is you main purpose. You can make your ramp and color fixing as expensive (moneywise) as you want. Using every type of fetch you can helps. Using cards like Lion's Eye Diamond, Crystal Vein, Ancient Tomb, Pyretic Ritual, Simian Spirit Guide, Mana Vault, Mana Crypt or Lotus Petal Will get you there faster aswell, but it comes at a price. Literally.
The swings are important because you want extra turns, or extra attack phases. (=EXTRA COMMANDER DAMAGE) Expropriate, Temporal Mastery, Walk the Aeons, Time Warp, Time Stretch, Relentless Assault, Waves of Aggression, Seize the Day, Fury of the Horde,...
"Yeah that is IF you get to cast Omniscience". Just plant it there with Long-Term Plans or use an Enlightened Tutor before you swing with Narset. Find a Long-Term Plans with a Merchant Scroll or Mystical Tutor. Or maybe if you already have an Omniscience in hand, you can use or find a Brainstorm.
Besides the winning part, you have to be able to protect yourself. Defense Grid, Grand Abolisher, Misdirection, Wipe Away, Path to Exile, Force of Will or even an Armageddon or Boom/Bust will help you save your game.
Possibility's are endless. People will be targeting you. People will delete you from facebook. In the end, it's all about the fun. Narset takes away the fun. She's mostly there for competitive play IMO.
Go get 'em tiger. You got this.
3 weeks ago
These are the cards above 10 dollars and what to include instead:
- Exploration can be changed for Burgeoning, but Exploration is more explosive since it lets you also cast a one mana creature on turn one and attack with it on turn two, drawing a card.
- Temporal Manipulation can be changed for Part the Waterveil
- Time Warp is very importart, I would recommend you buying it (I'm saving for Capture of Jingzhou since 5 mana take a turn are crucial for going off), but if you are short on money Temporal Trespass may do the trick
- Gaea's Cradle can be replaced with Boreal Druid. Don't use Growing Rites of Itlimoc Flip, since it is too slow. Remember to take out Crop Rotation
- Flusterstorm can be replaced with some other cheap counterspell, maybe Mana Leak, Disdainful Stroke or Swan Song (beware: the bird token blocking your flying creatures is very annoying)
- Force of Will can be replaced with Foil, specially since you will have more basics by taking out fetches. Abjure is another good option.
- Chrome Mox, Mana Crypt and Mana Crypt: fast mana is really important for this deck, maybe Elvish Spirit Guide can replace one, also try Druids' Repository and Nature's Will (specially if there is stax in your meta.
Regarding the mana base, just take of all the fetches, shocks and Cavern of Souls (its not that important) and replace them with duals lands that come into place untapped, like Reflecting Pool and Exotic Orchard (this is very important). If you don't find lands that come into play untapped, just play basics, a high basic land count its actually a good thing since Elvish Pioneer on turn one is one of your more explosive hands (it lets you cast Edric on turn two and attack with a creature).
This is a very "all in" version of the deck. Maybe a budget friendly version could try to be more resilient and run cards like Coastal Piracy, Bident of Thassa and more ways of protecting your creatures from wrath effects, Wrap in Vigor, Chasm Skulker, Hangarback Walker, Whisperwood Elemental, Foundry of the Consuls, Faerie Conclave are just some that come to mind.
This deck started as a budget one, and it did very well then :) it does improve with expensive cards, but not as much as you would think.
Best of luck! Upload yours when you build it and let me know of the results.
3 weeks ago
Yeah....Though they have done it before...usually power nine imitations look more like these... Mox Opal, Chrome Mox, Mox Diamond, Lotus Petal, Lion's Eye Diamond, Ancestral Vision, Visions of Beyond, Time Warp, Day's Undoing, etc...
3 weeks ago
Cards that I don't like:
Darkwater Catacombs | In a turn 4/5 build, it's too slow. Basically useless in some situations and opposite of mana fixing
Fetid Pools | Enters tapped needs strong abilities, maybe turn 8 cycling would be good, but in a Turn 4/5 build, it's not a turn 1 through 4 land so shouldn't be in there
Great Furnace | I think you can fetch , a single on Turn 1 though 4 is terrible
Tolaria West | Great land, but what does it tutor for you that's a combo card, Mana Crypt is ok, but none of your combos are land based, I wouldn't run this. If you needed to fetch a specific land for a combo would be ok.
I would go down 1 net land to 36 as well.
Devastation Tide | Miracle is too random, want to control your spells not have them control you. And it's a sorcery, as an instant it would be ok.
Cryptic Command has a pretty High CMC with , it's instant so it's better than some of the other sorcery/creatures, but could be a problem. It's VERY good card though, I would keep it worth the hard casting cost.
Scroll Rack mana sponges, it's too random, and too slow for turn 4/5 deck
Tolaria West go down a land!
Tunnel Vision (when used to tutor) >> Mizzix's Mastery! (Downside is it misses Omniscience so need something it can hit to put a card from graveyard into hand, best would be a card like that with flashback) OR Tunnel Vision >> Yawgmoth's Will. If it discards a Past in Flames get a couple shots. I think Kess, Dissident Mage can cast the Overload cost from the graveyard for Mizzix's Mastery too if you do get it looking for the Yawgmoth's Will which then cast the Yawgmoth's Will.
Summary: Harder to tutor items (Enchantment) should be priorities, Necropotence or Omniscience. Kess, Dissident Mage let's you recast and pull another item in most cases to finish the combo Omniscience + Enter the Infinite, lots of tutors pull Show and Tell for you.
Capture of Jingzhou and Temporal Manipulation are good too, but not necessary, you're really just trying to combo win with Show and Tell + Omniscience + Enter the Infinite would focus on getting there.
Frantic Search is better if you have a way to recur-it, like a Nivix Guildmage, but it does give you more control on the discard. The problem arises when you only have 1 card in hand, becomes the same issue I'm sure you experience with the Scroll Rack.
Dreadbore could just be another tutor that pulls Hero's Downfall they do the same thing anyway (or a Yawgmoth's Will if you need to recast Hero's Downfall and have used Kess, Dissident Mage. And it's a sorcery (YUCK)
You need the Lightning Greaves and Swiftfoot Boots for Phage the Untouchable and Laboratory Maniac. You could lose the Swiftfoot Boots since you do have Artifact tutors, but I bet they are pulling mana sources not boots.
Temporal Extortion could be wasted spell, since i doubt your doing the extra damage, but in multi-player perhaps it may resolve due to politics.
Time Warp could come out too if needed, high CMC extra turns. Useful for mid-range play though.
Need to research a way to bring a card from graveyard to hand, if it has flashback, that would be AMAZING!