Time Warp


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tempest Remastered Mythic Rare
2010 Core Set Mythic Rare
Starter 1999 Rare
Tempest Rare
Promo Set Mythic Rare

Combos Browse all

Time Warp


Target player takes an extra turn after this one.

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Time Warp Discussion

Florg on Taigam Hightide/Turns

1 day ago


It looks like the deck is coming along well. I would highly suggest reconsidering Recurring Insight despite not stacking with Taigam because it is oneof the most efficient draw spells that blue has to offer. It's also to remember that sometimes Taigam won't be available so it's important that your deck has some backup plans.

For high tide, there is also Candelabra of Tawnos but I avoided mentioning it because it would be the most expensive card in your deck. There's also Capture of Jingzhou for another Time Warp copy if you've got extra money to spend.

Seeing the updated list my feedback would be to cut some of the cards that return things to hand from grave because you really don't need that many and will be stuck with them in your hand often. If you want a similar effect there's Archaeomancer, which can also make infinite turns with a rebounded Essence Flux (or something similar) and a Time Warp effect (that doesn't exile itself).

Instead of having so many Call to Mind effects, I think some of them could be replaced with draw spells to make everything more consistent. Anyway, good luck on the deck!

Avulth on LordJhoira (MultiKick)

2 days ago

In big multiplayer games I find tempo cards like Wash Out, Kederekt Leviathan, and Coastal Breach really helpful. You also could run extra turn spells to remove time counters faster: Beacon of Tomorrows, Expropriate, Temporal Mastery, Temporal Trespass, Time Stretch, Time Warp, Walk the Aeons.

multimedia on Azami, Lady of Scrolls

3 days ago

Hey, looks really good, +1. You should of designed the Commander 2017 Wizard deck :)

Consider adding Jace, Vryn's Prodigy  Flip and spells that let you take an extra turn? Time Warp, Walk the Aeons, Temporal Trespass and Temporal Manipulation. Jace is a Wizard he goes with the Wizard theme and spells that let you take an extra turn are busted with Jace, Telepath Unbound  Flip -3 ability.

My other suggestions are Voidmage Prodigy and Riptide Laboratory.

Oloro_Magic on H: Tarmogoyf W: Time Warp, ...

4 days ago

I have a Tarmogoyf that I am looking to trade for some Time Warp's (preferably the core set art), or a Chalice of the Void. Willing to listen to any offers, preferably with one of the above cards though I would also consider deals with cards in my wants or Steel Overseer just don't be surprised if those are rejected as I really need the cards in the title, my priority is the Time Warp's. Thanks in advance.

Oloro_Magic on Turns like Wildfire

4 days ago

So unfortunately Time Walk is banned in everything, I think you meant Time Warp.

I love seeing another player trying out turns, especially in the UR combo which has some interesting interactions. One thing I will point out though is that you need mine effects, 4 Dictate of Kruphix at the very least, and then maybe even Howling Mine, though I think with UR there is a serious opportunity to use As Foretold, a card that I have been testing in turns.

I would go down a Temporal Mastery as it is a dead card in had, and go down the World at War, add a couple As Foretold to double down on the free spell strategy, and you must make some room for a mine effect as you can't rely on top decking Ancestral Vision every time you need it, a mine effect will give you more options.

As far as the manabase goes, I think you need Mikokoro, Center of the Sea. In turns Mikokoro is a game changer as it can provide you with an extra draw and turns deck are mainly blue to start with.

Good luck with the deck!

redace10 on A Neverending Tempest

1 week ago

I'm a fan of this, +1 cause it's gonna be so good. Be prepared to be the #1 target every game cause everyone will assume you're going for the infinite turn win, which is absurdly easy with Taigam AND uncounterable.

Reconnaissance will be a ultra powerful card in this deck as it is with Kaalia of the Vast. Time Warp wins the game for you if you recur. Even more so with Time Stretch, which will probably make people concede on it's own. 4 turns for 10 mana is absurd. Did I mention all of this will be uncounterable?

More ways to protect Taigam and recur sorceries and instants will be needed. This deck will dominate and be hated, I have no doubt. Can't wait for C17 to drop, tell me how it goes once it does.

GamrMan11 on Zegana, Simic Control EDH

2 weeks ago

Fellow Zegana mage! I love the deck, but there are just a few things:

  1. I feel with so much ramp you are able to cut a land or two

  2. Disallow is strictly better Voidslime, but I'd probably play both if you have the room/want more counters

  3. Unexpected Results seems very weak, is it in the deck for personal reasons?

  4. I have had unbelievable results from Greenwarden of Murasa and because you have Deadeye and E-Wit, throwing in an extra turn spell (like Time Warp) gives you access to an Infinite Turns Combo!

+1 from me!

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