|Commander / EDH||Legal|
Printings View all
|Explorers of Ixalan (EO2)||None|
|Tempest Remastered (TPR)||Mythic Rare|
|2010 Core Set (M10)||Mythic Rare|
|Starter 1999 (S99)||Rare|
|Promo Set (000)||Mythic Rare|
Combos Browse all
Target player takes an extra turn after this one.
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Time Warp Discussion
1 week ago
I find that the mass land fetch spells aren't usually instant win so much as drawing into a win condition (usually in my experience it just finds me something like Avenger of Zendikar + Craterhoof Behemoth + Time Warp (+ 30 or so lands). I only added the Lab Man to my build because I would occasionally deck myself to too many Tatyova triggers.
1 week ago
Traveler247 Tbh I dont need LED in the deck, but I have one and it synergises well so Im using it. As for cEDH lists, its used a lot in Doomsday lines and a little bit for infinite mana for Bomberman combos but Dramatic Scepter is really where its at with infinite mana these days.
I used to have the dark depths combo in a deck but found it a bit janky, although I can imagine it would fit well in this deck.
In my combo section I mention the use of Flash with Hulk, that combo however I would not say is janky. Thats one of the fastest combos available in the game, but Ive pretty much cut combos from this deck coz I have so many in other decks already.
- Dead Man's Chest looks like some great value
- Equilibrium I like this, I love playing control
- Hostage Taker testing at the moment but havent drawn it yet, should be good though
- Kederekt Leviathan awesome with reanimate enchantments, I talked about this in my combo section
- Infernal Darkness I prefer Contamination especially in a creature heavy deck
- Mind Harness I like Treachery over this as its basically free to cast with no upkeep costs
- Finally, I want to avoid infinite turns with this deck because I have so many combos in other decks. Also I think Second Chance is more on flavour for infinite turns in this deck, or just playing a normal extra turn card like Time Warp and sacing then recasting E wit each turn / bouncing it with Deadeye would be better coz Time Sieve is a dead draw by itself
2 weeks ago
First off, I'm sorry to say but your mana is a bit our of wack an not remotely with your colour pie. Basically multiply, say, 18%(your red) times the amount of land. That's the amount that should have red or whatever. the pie chart shows you the card colour percentages for your deck.
Cabal Coffers, Urborg, Tomb of Yawgmoth, and to a lesser extent Gaea's Cradle(though probably not in this deck) could help add more accesability to your lands. Fetch lands are also ber important because in 5 colour decks it's not uncommon to be out of one specific colour. Also, most 5 colour decks have no basic lands, which is easily done, It's just a thought.
The much dreaded storm mechanic would be great here imo just because 1/3 of the cards in your deck are instants/sorceries. Even if there were only 4-5 of them, it would slightly improve your chances of success.
I don't understand why Tatyova, Benthic Druid is in your deck, it doesn't seem to synergise well. I think that Jace, the Mind Sculptor would be better because you can hate on somebody or brainstorm every turn.
Narset, Enlightened Master would be interesting here, although it may mess a couple of things up. It does cheat mana costs, though. It's just a thought.
2 weeks ago
Venser, the Sojourner is great for blink/flicker decks..... Stonehorn Dignitary and Reality Acid are fun to abuse with him as well. Eternal Witness and Time Warp are great for the ininite turn combo....Wall of Omens is great draw and stall...Sage of Epityr is good topdeck manipulation...Cloudshift and Eerie Interlude are also great enablers.
3 weeks ago
Cards are good Ghostly PrisonTemporal TrespassPart the WaterveilBeacon of TomorrowsExpropriateSwarm IntelligenceTime StretchTemporal MasteryBrainstormMystical TutorWorld at WarSeize the DayEnlightened TutorLong-Term PlansSavage BeatingTime WarpFury of the HordeWalk the AeonsDarksteel PlateSwiftfoot BootsAggravated Assault
3 weeks ago
3 weeks ago
Ok, well take a look at my Kess Splinter Twin deck. I've been playing dedicated Splinter Twin combo with Sedris, the Traitor King for years. Basically myself and some other user came up with the same concept a few years back and that guy helped popularize the deck. Now Kess has drastically improved the deck.
This deck can be fast to combo out, but it's real strength lies in being able to push for the win through many different paths. You can end-step flash in Deceiver Exarch and combo out on your turn, you can reanimate your combo pieces, you can out value people with Jin-Gitaxias, Core Augur, or you can strip people's hands with a Wheel of Fortune effect with Notion Thief. In the end, this deck has to be respected.
Contrast that deck with my Mimeoplasm deck. This creation was limited by what I had on me while the other two have been in progress for years. The deck has an awful land base just because I had no really good picks left. The deck has a decent ramp package, efficient mill that doubles as draw, some amount of interaction, and some fatties as payoffs. It's not all that sophisticated but it has some nuance to it. The primary gameplan is to just cast ridiculously high-value cards until you're the last one standing. With Demonic Tutor, you could also combo with Seasons Past and Time Warp.
3 weeks ago
My Muldrotha infinite turns idea was:
Muldrotha, the Gravetide
Sac outlet (Phyrexian Altar/Ashnod's Altar would be helpful to add mana)
Time Warp/Temporal Manipulation/Capture of Jingzhou