Time Warp


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Explorers of Ixalan (EO2) None
Tempest Remastered (TPR) Mythic Rare
2010 Core Set (M10) Mythic Rare
Starter 1999 (S99) Rare
Tempest (TMP) Rare
Promo Set (000) Mythic Rare

Combos Browse all

Time Warp


Target player takes an extra turn after this one.

Time Warp Discussion

SynergyBuild on Choosing a new Commander

1 week ago

Kefnet is most often a combo deck, aiming to use Time Warp effects, copy them with kefnet, and try to find Scroll Rack . From there, you can tap it, put an extra turn spell on top, next turn draw it, kefnet cast, tap the rack again, rinse repeat for infinite turns of 4/5 flying beatdown. It is a very cool list IMO.

TypicalTimmy on The Trickster

1 week ago

I feel like it's actually under powered for four specific colors of mana. True it is only two colors, but the casting requires specifically two of each. I think you can lower it to just and it will be fine.

I could see it printed as a Legendary Creature among the 99, rather than the +1 in a Commander set, similarly to how Brudiclad, Telchor Engineer was.

I would be a little concerned though with the increasing commander tax. Obviously, first and foremost his most applicable use is to copy spells. Copying something like a Time Walk , Savor the Moment , Time Warp , or Capture of Jingzhou will be his most powerful asset. Next, I would assume it would most likely be red-based explosive spells. Rolling Thunder , Crater's Claws , Blaze , Banefire - that kind of thing.

Alongside an Izzet deck that can produce Treasure tokens would make it just insane, especially running Saheeli, the Gifted .

I don't think he's broken, per se, but I have concerns with just how much utility you can get out of him after his 3rd casting :/

sadcowboy on Teyo is super cute, okay? (WAR Standard)

2 weeks ago

VampiricJace Ooh, Time Warp would be super strong here too! Depending on what decks you go up against, it might be smart to add a Cry of the Carnarium in the sideboard against aggro just because of how cheap it is too though.

Pikobyte on Muldrotha, the „Fun“ in „Funeral“ *Primer*

3 weeks ago

Hey x2Relentless,

First of all, Nice to hear you like the deck. That toolbox kind of deck you talk about is exactly what this deck is. Prime speaker is a nice card but the original pod can be used right away to pull some crazy turns out of nowhere. Vannifar on the other hand is a Card everyone sees coming and often is removed before you get value out of her. With this in mind it’s not worth it for me to cut a card with utility just for some not that great working redundancy. The lions eye combo is something i rarely use to be honest. It’s often just not needed and more of a plan b thing if the game goes horribly wrong for you. I play the cards mainly because they are all good on its own, but if the game goes long and people team up against you it’s a way to come back out of nowhere and regain control of the game. Therefore I pointed this combo out in the description. This is not a deck that aims for a combo win, you could play stuff like mike and trike if that’s your style. But you really don’t have to worry about wincons. This deck wins like 75-80% of the time with commander damage or combat damage. It’s easy to bash opponents to death if their board is empty. The combos with kokusho and the LED combo are just options, not needed.

For your entombing plans, i wouldn’t do that. Trust me when I say I tested the crap out of this deck and tested tons of cards. Tested entomb too and at first it looks like a perfect card, but it really isn’t. With all the selfmill to fill your grave up you mill far more cards than you draw. Chances are pretty big you mill your entomb. So you would have to bring it too your hand with witness or greenwarden to be able to cast it. If you do so and search a creature you have already wasted your creature cast to cast witness and can cast the tutored card not the same turn. I think a card like rune scarred demon would work better because it works for itself and tutors to your hand. With that in mind as a general rule of thumb: try to keep the non-permanent count as low as possible. Instants or sorceries should recur themself like a Life from the Loam or should be powerful enough to end the game for you like rise of the dark realms or cyclonic rift. Cards like this are worth „wasting“ your creature cast on a witness to bring them to your hand.

If you’re not sure if there are enough wincons I suggest to print some proxies and just playtest it. This way you will see what I mean with winning with damage vs empty boards. If you still think you need additional wincons, cut 2 cards and throw in a Time Warp and a Triskelion for 2 additional wincons. Time warp with witness and sac outlet generates infinite turns and triskelion goes infinite with Mikaeus. There are more ways to add combos with just 1-2 card changes, but those 2 were the first I was thinking of.

I hope this could help you out, if you got more questions feel free to ask.

Hexaflexagon on The Flying Turn Generator

3 weeks ago

Hey man!

Before we get into this, I just want to say that if I sound like a know-it-all and a dick, it's toatally unintentional and I apologize for it. Also, I have never played Jeskai in EDH, so please take my suggestions with a grain of salt.

It's kind of hard to find a good Jeskai Commander that is based around creatures, so I think you have two options:

Of course, you could have both in your deck, and switch them around as the meta/playgroup changes, but it's best to choose one now. I'll provide options for both.

The ramp and land package wil be roughly the same, so I'll start with that. I use TCC's manabase template, but feel free to change it.



TCC's template for a manabase is this, but feel free to change it to fit your budget etc.

  • 3 OG Duals (Can be replaced by Check, Scry or Man lands)

  • 3 Shock

  • 3 Zend-Onslought Fetch (Can be replaced by Panoramas)

  • 15 total basics and utility (9/6 split)

  • 3 Filter Lands

  • 3 Pain Lands

  • 4 Any Colour Lands

  • 1 Tri Land

  • 3 Other Lands(more utility, duals, Lairs, etc)

Here's a deck that I drafted if you want Shu Yun, Silent Tempest as your commander. I left three slots for the cards already in your deck

Here's the draft deck if you want Ishai, Ojutai Dragonspeaker and Bruse Tarl, Boorish Herder as your commanders

That ends my very long post. Feel free the change anything you want about the decks I made, as they are only a first draft.

Good Luck,


DemonDragonJ on War of the Spark: Spoilers ...

4 weeks ago

Hi_diddly_ho_neighbor, I see; so, the reason is the same for which Vengeful Rebirth has the self-exiling clause (i.e., two of them could generate an infinite combo if they did not have it)?

For that reason, I do hope that WotC eventually reprints Time Warp again, to keep it available and inexpensive.

BrandonJamesCAC on Turning Tricks (Heeeee's Heeeerrrree)

4 weeks ago

Yes, of course. The deck isn't technically miracles or turns so I had to really tweak the benefits of both.

Losing Opt and Part the Waterveil etc.

I need the consistent draw to hit my fog Spells and Time Warp and Mastery are most efficient.

It's not competitive either but good question thanks!

Hi_diddly_ho_neighbor on War of the Spark: Spoilers ...

1 month ago

Clearly you haven't had the pleasure of sitting there watching your opponent play solitaire as they continuously recycle Time Warp , Nexus of Fate , or Walk the Aeons DemonDragonJ....

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Time Warp occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Blue: 0.17%