Time Warp

Time Warp


Target player takes an extra turn after this one.

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Printings View all

Set Rarity
Explorers of Ixalan (EO2) None
Tempest Remastered (TPR) Mythic Rare
2010 Core Set (M10) Mythic Rare
Starter 1999 (S99) Rare
Tempest (TMP) Rare
Promo Set (000) Mythic Rare

Combos Browse all


Format Legality
1v1 Commander Legal
Pioneer Legal
Vintage Legal
Casual Legal
2019-10-04 Legal
Legacy Legal
Noble Legal
Canadian Highlander Legal
Unformat Legal
Leviathan Legal
Highlander Legal
Block Constructed Legal
Magic Duels Legal
Frontier Legal
Oathbreaker Legal
Commander / EDH Legal
Tiny Leaders Legal
Duel Commander Legal
Modern Legal

Time Warp occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Blue: 0.17%

Time Warp Discussion

Akubaa on $750 cEDH Urza

1 day ago

Would it make sense to change Trinisphere for Time Warp due to budget?

TriusMalarky on Esper Superfriends

3 weeks ago

I would think a 1x Oath of Teferi is worth it. The oaths are legendary, so you wouldn't run many of each. It's like a Time Warp that lasts forever. Of course, you want a lot of 3 cmc Walkers so that you can actually do stuff. The other Oaths are all 3 mana and should probably be 1-ofs, just because they get really really good with all the walkers in play.

gd311 on Kalamax - Archmage's Nightmare

1 month ago

Thanks for the reply! Sorry it doesn't quite work out. I use Narset's Reversal alongside a way to copy it, and a Time Warp as a way to take infinite turns. There are some super interesting interactions that you can make with Kalamax, although they can be somewhat complicated haha. Thanks for the link! I'll be sure to check it out.

ConstantVigilance on Card creation challenge

1 month ago

Dreams and Nightmares Granted


World Collapse (You may discard any number of cards to help pay for this spell's mana cost. Each card you discard pays for .)

Search your library for six cards and put them into your hand. You may cast two of them without paying their mana costs. Each opponent may choose one and cast it without paying its mana cost. Put the remaining cards in exile. (The ones that weren't cast.)

Make another crazy card like Doomsday , Warp World, Time Warp etc.

Enral on ⟳ Deckcycle | Gavi Primer

2 months ago

LordKunai: I should have clarified better about Oracle, what I meant was if Oracle was interacted with by your opponent and is not available to you anymore as a win condition. Regarding Time Warp vs Temporal Manipulation, there really isn't any major difference in my choice. The only reason I've chosen manipulation is simply because it cannot be Redirected.

LordKunai on ⟳ Deckcycle | Gavi Primer

2 months ago

Also, one more quick question. I only have Time Warp and just wanted to make sure I wasn't missing something. I can sub Temporal Manipulation for Time Warp right? effectively it works the same for the combo?

thanks again :)

j.riviere on Sen-Dog Millionaires

2 months ago

+1 cause I hate you. Why Time Sieve instead of Time Warp or an equivalent though? I feel like you don't have too many artifacts listed here that you'd want to sac and there is only one deck in our meta that is artifact heavy.

lagotripha on Jeskai monks

2 months ago

Budget lists have a tool more optimised lists do not- your opponent will not know your decklist. Lean into this by starting with a sideboard planned, or multiple sideboards planned for different metas.

So lets start with what 'monks' does great at- seeker and SGM give lifelink, Swiftspear is the premier aggro card, and yun shu gives one-shot potential with a big prowessy-double striker when you have the mana. Burn spells and mantis rider are there to help finish the game.

There are a few ways to twist this to surprise your opponents- the 'go off all in one turn' by banking mana with things like Pentad Prism while setting up with cards like opt, before playing like a Kiln Fiend combo deck with a 10/10 double striker (or just a 6/6 with 8 points of burn). In this build protective spells will be essential, while minimising Yun Shu forecast (or playing it as a deadly threat one week, while using him as a removal magnet for a different combo the next)

There is the 'surprise, I'm now value/grind' Soulfire Grand Master/Lightning Helix control list, where you sit with a Negate until the end of their turn then bolt them, while in most configurations you are just trying to hit them with prowess and negate their spells.

There is the 'classic burn' run the damage numbers and just trade your attackers with their blockers before hitting face with bolts.

There is the U/R tempo Remand archetype, where you try to delay your opponent while efficient creatures eat their face. Mission Briefing isn't Snapcaster Mage for this style, but can still work.

There is the 'true' midrange tax list where you play narset & tferi in place of some of the remand elements in the above list. Narset makes a good source of card advantage without breaking the bank.

Finally there is the 'unfair combo' that does things like like cast Reforge the Soul or Knowledge Pool to lock your opponent out of the game in concert with a plainswalker, or jank out a win with Mystic Sanctuary/Time Warp/ soulfire grandmaster.

You probably have space in your seventy-five for three of these, but the less focussed any 60 cards is on one plan, the worse it will perform. Fortunately there is a lot of overlap between lists- any aggressive list will like bolt and swiftspear, any more interactive list opt, etc.

By carefully picking your cards your opponent will have no idea which plan you are on maindeck, and no idea if the sideboard will transform you into another archetype. With a few swapped cards, the next FNM is completely different. This is the advantage of rogue decks- your opponent should not know the correct line of play.

In specifics; Deflecting palm is fantastic, but most of the time I want it in the sideboard to fight other aggressive decks. Pariah while cool rarely performs well outside combo lists, and even there is competing with more powerful options. Pacifism is usually outperformed by true removal- a few of the variants have deck-specific purposes, but unless you desperately want creatures on the field for Stuffy Doll/Blasphemous Act, its worth cutting for Roast/Negate/Mana Leak/Remand/Path to Exile/Condemn etc. Play to your gameplan.

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