|Commander / EDH||Legal|
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|Tenth Edition (10E)||Rare|
|Fifth Dawn (5DN)||Rare|
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, : Double the amount of each type of mana in your mana pool.
Doubling Cube Discussion
2 weeks ago
Inventors' Fair is anothe good land you could use. Also grab an Ancient Den and Darksteel Citadel as well to maximize artifact synergies. Refurbish , Emeria, The Sky Ruin , and Open the Vaults can also let you get things out of your graveyard.
Reya is probably too expensive.
Cut Heavenly Blademaster, you don't have enough creatures to take advantage of her.
Kemba, Kha Regent would be a more appropriate one because she generates tokens as blockers and swarmers if neede.
I'm not huge on Nahiri, the Lithomancer . 5 mana to not really get a lot done but make a 1/1 and equip it once. Similarly, Ajani Goldmane doesn't seem to do a lot in your deck. I think walkers like Ugin, the Ineffable and Elspeth, Sun's Champion might just straight up be better fits. You want to capitalize on that artifact synergy.
If you absolutely need something expensive and threatening, Zetalpa, Primal Dawn or Heliod, God of the Sun are good options with baked-in indestructible.
Land Tax and Smothering Tithe may also be very big includes. The second generates artifacts for anything that needs them as well as makes lots of mana or slows your opponents down considerably. Both are good for you.
Finally, you have some fun infinite mana generation in there but... what does it do? You've got no real payoff for abusing Basalt Monolith. There's no way to chain or bounce things, no aetherflux resrvoir, etc. Maybe instead of Doubling Cube , you run more linear ramp like Sword of the Animist , Explorer's Scope , or Land Tax
2 weeks ago
Burgeoning and Doubling Cube are two things that I suggest considering the deck and the fact that green mana doesn't empty you basically get to double your mana every turn and since you want land ramp Burgeoning gets land when opponents get land
1 month ago
Trying to accommodate so many mechanics in a deck can be a hindrance. In my opinion, mill is pretty weak in multiplayer EDH because there are a ton of cards that can recover cards from the yard or just shuffle back in. On top of that, most mill cards only target one player. If I were you I would tune the deck to be mostly mill or take out most of the mill cards aside from maybe Undead Alchemist . If you want to go into mill, it is a go big or don't go at all kind of thing. If you want to go mill you should add cards like Mindcrank , Mind Funeral , Sire of Stagnation , Jace, Memory Adept , Nephalia Drownyard , Duskmantle, House of Shadow , and Jin-Gitaxias, Core Augur as well as cards that can copy spells on the stack as to target multiple players similar to Naru Meha, Master Wizard , Echo Mage , and Meletis Charlatan .
I'm also not a big fan of Doubling Cube in this deck as I don't see it being very useful most of the time. I think it could be replaced by a better mana rock or mana multiplier like Chromatic Lantern , Thran Dynamo , Caged Sun , Gauntlet of Power or just a different card all together if mana isn't usually an issue. The same goes for Fabricate . It is definitely a good card, but you do not have enough targets to justify running it to me. I would run Diabolic Tutor over it as it only costs 1 more mana and can tutor for anything. I don't see a lot of recursion to be running Entomb . If you are just trying to thin your deck then run Buried Alive , though, again, none of your creatures benefit from sitting in your graveyard and you only a couple of ways to get them back out.
The land base looks pretty solid. I would suggest you try to pick up a Watery Grave .
Not sure how you or your play group feel about infinite combos, but adding Triskelion to the deck along side the Mikaeus, the Unhallowed you have is infinite damage to everyone provided no one has a way to interrupt it.
If running all these mechanics are fun for you then keep it as is; I'm not trying to tell you how to have fun. My suggestion to you is that you try to focus your deck to do only a few things because when you run all these mechanics you spread yourself pretty thin and maybe you are trying to get a bunch of zombies and you draw something you don't need as it is for a different mechanic. Running multiple cards that do the same thing is very advantageous in EDH for consistency. An example is if you want to run Animate Dead , you should also run Dance of the Dead and Necromancy . They do the same thing and increase your chance of getting a card that has that effect.
If you want, you can check out my UB Zombie deck, Zombies for days. It creates and recycles zombies. It might give you some ideas. There are also a lot of other decks you can find on this site or can google and take inspiration from.
1 month ago
And should I have to mention Winter Orb , or are you just not trying to be hated off the table?
1 month ago
I have to disagree with this, sorry. Using spells like See the Unwritten / Tooth and Nail to cheat out creatures isn't what I would call big mana at all. If anything it's closer in concept to a reanimator deck than anything else.
From my perspective (an most of the people I have spoken to in the past), big mana would refer to a deck which focuses on generating a lot of mana to sink into powerful spells using a lot of mass ramp cards and mana dooubling effects. So building a deck that runs Zendikar Resurgent , Mana Reflection , Doubling Cube , Mirari's Wake all in conjunction with cards like Turnabout , Early Harvest , High Tide , etc. to sink the mana into big, generally X costed spells that have a huge impact on the board (some of these are spells like Comet Storm , Exsanguinate , Villainous Wealth ).
3 months ago
you and I have similar decks, looked over yours and I think your ramping is a bit higher than mine. I look to try and cheat as much mana as I can through cards like Doubling Cube , Mana Reflection , Nissa, Who Shakes the World and Savage Ventmaw to bump up all my direct damage cards or my fatties that work with "x"
Feel free to take a peak at my deck and see if maybe there are any cards/ideas that tickle your fancy Hydra Smash Face Melt
3 months ago
I would suggest trying out an elf package and Quest for Renewal . Also, Nissa, Who Shakes the World . Mana Reflection , Heartbeat of Spring , Dictate of Karametra and Doubling Cube are also somethings to take a look into. Gauntlet of Power , Caged Sun and Extraplanar Lens may also do you some good. It's all dependent on your meta but you're always gunna want good effececient mana doubles with this commander.
Doubling Cube occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%