Doubling Cube


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tenth Edition (10E) Rare
Fifth Dawn (5DN) Rare

Combos Browse all

Doubling Cube


(3), Tap: Double the amount of each type of mana in your mana pool.

Price & Acquistion Set Price Alerts




Recent Decks

Doubling Cube Discussion

willis1234 on Omnath, Locus of (a lot of) Mana

1 week ago

Doubling Cube would work I think.

Mervius on Chain Veil Teferi

1 week ago

What is the opinion on Doubling Cube in this deck? Would it work with this type of deck, or is it too narrow?

studajew on Flying Technocopter

3 weeks ago

Interesting build to say the last. Here's some lands you should be running Tower of the Magistrate, Temple of the False God, Thawing Glaciers, Nephalia Academy, Maze of Ith, Myriad Landscape and Glacial Chasm. Also, where is Doubling Cube?

Garmads on I'm a Ramblin' Ma'am

3 weeks ago

Hi, I made a Rosheen deck as my first non-constructed commander. I recommend using some mana doublers such as Zhur-Taa Ancient, Regal Behemoth, Mana Flare, and Magus of the Candelabra. There are also non-budget options such as Doubling Cube, Mana Reflection, and Caged Sun. I've started to add in over time. Mine has a ton of ramp in it and eventually I don't really need Rosheen to put out really fat hydras, X X/X tokens, or one hit an opponent or two with a copied burn spell. Today my friends were able to play a lot of removal against me, so I was just thinking some more protection for Rosheen early should be added. Gelatinous Genesis which you've got and Hydra Broodmaster are some of my favorite late game draws to create 10 10/10 fatties. I'm still considering Wort, the Raidmother as the commander instead, but so far Rosheen gives me needed advantage early in the game whereas Wort would definitely finish the game sooner after ramp...

PsychicRidley on Marvelous Aether: Kaladesh Inspired Riku

4 weeks ago

lornek First off, thanks for taking a look and commenting! I'm hoping to tweak this deck a little and need to play it a bit more to try and figure out what to take out. I was hoping to cut the deck down a bit to add in two more lands. Thran Dynamo Ghirapur Orrery Mechanized Production Wildest Dreams Hedron Archive Voltaic Key Fabricate and Treasure Mage are all cards I want to add in. I had Paradox Engine in there at first but pulled it since it felt stupidly strong. I thought Doubling Cube was still stupid expensive but I think it might be within my price range; also it fits the deck's theme perfectly! If you have any advice on cuts, I'd appreciate the input; I'd like to keep my energy generators and users mostly intact. Honestly Nissa, Vital Force needs to go, I just really like Nissa (and its the Kaladesh Nissa, so I felt the need to add it for flavor).

lornek on Marvelous Aether: Kaladesh Inspired Riku

4 weeks ago

Love that fact you trying something different with Riku. I haven't played with much of the new stuff. Going to just rattle off some stuff I think would be great for the deck: Aether Vial, Skullclamp, Duplicant, Reshape when you pay x and and then copy it with an affect, the copy spell will be what you paid for x as well. Fabricate, Treasure Mage, Birthing Pod, Tezzeret the Seeker also I'd say you are a little light on mana. To use Riku effectivly you need lots of mana especially since he will most likely be removed often from the board. I would say you would want minimum 40 lands as well as around 15 mana excel cards. Kodama's Reach and Cultivate to me are go to cards in edh. as far as artifact mana though not synergistic with Riku I would look at: Basalt Monolith Worn PowerstoneHedron Archive Thran Dynamo Gilded Lotus Prismatic Geoscope. Also when playing with an artifact deck I like to untap them for some fun: Voltaic Key, Aphetto Alchemist, Clock of Omens oh wow just found this card! Paradox Engine Also if you want to go ham with mana especially with that paradox engine in play my favorite mana artifact is Doubling Cube

Izu_Korasu on Mutated jumping

1 month ago

some suggestions, then some questions.

Skirge Familiar+Dakmor Salvage lets this deck produce all the black mana with your general in play (draw=>delve->discard= mana repeat) also lands like Lake of the Dead, Lotus Vale, Petrified Field are powerful here.

so what exactly is the main goal here? you seem to have 2-3 focuses that dont seem to synergize well with eachother and make the deck super land/mana light for the general's up/downsides, especially the addition of non-shuffle eldrazi.

how exactly does Doubling Cube+Basalt Monolith go infinite? basalt nets mana (unless you use Rings of Brighthearth to copy the untap and net ) or something like Paradox Engine to untap the cube and basalt.

ProfessorUG on Mo Money (Omnath)

1 month ago

Thanks for the tips, Barito!

Skyshroud Claim and Doubling Cube have been on my radar for a while, as is Seedborn Muse - one of these days!

I'll look into the others as well (I tend to avoid running tutors and medallion-esque things - not spicy enough for me - but might reconsider!)

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