|Commander / EDH||Legal|
Printings View all
|Tenth Edition (10E)||Rare|
|Fifth Dawn (5DN)||Rare|
Combos Browse all
(3), Tap: Double the amount of each type of mana in your mana pool.
Price & Acquistion Set Price Alerts
|Have (11)||rikertchu , Dannyel , Supremespeed , jamesesdad , gosora , mziter501 , Azdranax , Mousemke , KillDatBUG , Justinaut , snackeater|
|Want (3)||Fergernuggets , dododestroyer , Va1mar|
Doubling Cube Discussion
1 week ago
What is the opinion on Doubling Cube in this deck? Would it work with this type of deck, or is it too narrow?
3 weeks ago
Interesting build to say the last. Here's some lands you should be running Tower of the Magistrate, Temple of the False God, Thawing Glaciers, Nephalia Academy, Maze of Ith, Myriad Landscape and Glacial Chasm. Also, where is Doubling Cube?
3 weeks ago
Hi, I made a Rosheen deck as my first non-constructed commander. I recommend using some mana doublers such as Zhur-Taa Ancient, Regal Behemoth, Mana Flare, and Magus of the Candelabra. There are also non-budget options such as Doubling Cube, Mana Reflection, and Caged Sun. I've started to add in over time. Mine has a ton of ramp in it and eventually I don't really need Rosheen to put out really fat hydras, X X/X tokens, or one hit an opponent or two with a copied burn spell. Today my friends were able to play a lot of removal against me, so I was just thinking some more protection for Rosheen early should be added. Gelatinous Genesis which you've got and Hydra Broodmaster are some of my favorite late game draws to create 10 10/10 fatties. I'm still considering Wort, the Raidmother as the commander instead, but so far Rosheen gives me needed advantage early in the game whereas Wort would definitely finish the game sooner after ramp...
4 weeks ago
lornek First off, thanks for taking a look and commenting! I'm hoping to tweak this deck a little and need to play it a bit more to try and figure out what to take out. I was hoping to cut the deck down a bit to add in two more lands. Thran Dynamo Ghirapur Orrery Mechanized Production Wildest Dreams Hedron Archive Voltaic Key Fabricate and Treasure Mage are all cards I want to add in. I had Paradox Engine in there at first but pulled it since it felt stupidly strong. I thought Doubling Cube was still stupid expensive but I think it might be within my price range; also it fits the deck's theme perfectly! If you have any advice on cuts, I'd appreciate the input; I'd like to keep my energy generators and users mostly intact. Honestly Nissa, Vital Force needs to go, I just really like Nissa (and its the Kaladesh Nissa, so I felt the need to add it for flavor).
4 weeks ago
Love that fact you trying something different with Riku. I haven't played with much of the new stuff. Going to just rattle off some stuff I think would be great for the deck: Aether Vial, Skullclamp, Duplicant, Reshape when you pay x and and then copy it with an affect, the copy spell will be what you paid for x as well. Fabricate, Treasure Mage, Birthing Pod, Tezzeret the Seeker also I'd say you are a little light on mana. To use Riku effectivly you need lots of mana especially since he will most likely be removed often from the board. I would say you would want minimum 40 lands as well as around 15 mana excel cards. Kodama's Reach and Cultivate to me are go to cards in edh. as far as artifact mana though not synergistic with Riku I would look at: Basalt Monolith Worn PowerstoneHedron Archive Thran Dynamo Gilded Lotus Prismatic Geoscope. Also when playing with an artifact deck I like to untap them for some fun: Voltaic Key, Aphetto Alchemist, Clock of Omens oh wow just found this card! Paradox Engine Also if you want to go ham with mana especially with that paradox engine in play my favorite mana artifact is Doubling Cube
1 month ago
some suggestions, then some questions.
Skirge Familiar+Dakmor Salvage lets this deck produce all the black mana with your general in play (draw=>delve->discard= mana repeat) also lands like Lake of the Dead, Lotus Vale, Petrified Field are powerful here.
so what exactly is the main goal here? you seem to have 2-3 focuses that dont seem to synergize well with eachother and make the deck super land/mana light for the general's up/downsides, especially the addition of non-shuffle eldrazi.
how exactly does Doubling Cube+Basalt Monolith go infinite? basalt nets mana (unless you use Rings of Brighthearth to copy the untap and net ) or something like Paradox Engine to untap the cube and basalt.
1 month ago
Thanks for the tips, Barito!
I'll look into the others as well (I tend to avoid running tutors and medallion-esque things - not spicy enough for me - but might reconsider!)