Doubling Cube


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tenth Edition (10E) Rare
Fifth Dawn (5DN) Rare

Combos Browse all

Doubling Cube


, : Double the amount of each type of mana in your mana pool.

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Recent Decks

Doubling Cube Discussion

Kogarashi on Would card:Mana Reflection double card:Doubling ...

1 week ago

Doubling Cube's ability is a mana ability, so it is producing mana. Therefore whatever it tries to produce, Mana Reflection will double.

So if you have in your mana pool and spend to activate Doubling Cube, the Cube will try to produce . Mana Reflection will cause it to produce instead. So lucky you, it does work.

Tyrant-Thanatos on Would card:Mana Reflection double card:Doubling ...

1 week ago

It does. Doubling Cube simply adds mana to your mana pool equal to what's already there. Mana Reflection would double this amount, effectively turning your Doubling Cube into a "Tripling Cube", so to speak.

DragonKing90 on Would card:Mana Reflection double card:Doubling ...

1 week ago

this works. Mana Reflection requires a permanent be tapped for mana. Doubling Cube has the tap symbol as part of its cost, and it produces mana. the requirements of Mana Reflection are thus being met. rulings can usually be checked pretty easily on the gatherer.

biofreak on Oona, Queen of the Mill

1 month ago

pretty nice deck, i'm building an Oona mill myself. Have you considered Doubling Cube or Unwinding Clock ?

McToters on selesnya shit

1 month ago

Yeah those green draws I mentioned are def more expensive so it would depend what else you have going on. I think you should keep both your planeswalkers you currently have. They fit in.

After thinking about your list some more I'd take out: Gaea's Herald since you already have that other creature that does the same thing. Gaea's Revenge is just a big baddie that has no synergy with the greater theme of your deck. Autumn's Veil i really really like this but this is certainly a sideboard card unless if your meta has heavy counters.
And I'll second your motion to remove Doubling Cube. My buddy that plays Rhys ran the cube for a while but it never really made that much of a difference for him.

I think any other cards you take out may have to be the next "weakest" creatures that you have left since your creature count is still in the mid-high 20s.

Anyway, playtesting will def help too!

VGAMaddHatter on Kruphix - Something wicked this way comes

1 month ago

Also just noticed that Filigree Sages + Doubling Cube is infinite mana pretty quick too.

VGAMaddHatter on Kruphix - Something wicked this way comes

1 month ago

Arcanis the Omnipotent never sticks at our table. Love Arixmethes, Slumbering Isle, not sure if you noticed or not but the remove a counter ability is a MAY ability, you can leave it as a land if you want. Forgotten Ancient, Chasm Skulker, Hydra Omnivore, and Overbeing of Myth feel a little out of place to me but I'm not sure. This is a cool deck bud.

I will say that Arcanis the Omnipotent(or anything that can bounce itself) + Paradox Engine + Doubling Cube + a bunch of mana is infinite mana. Then you can also can hit up something like Helix Pinnacle if you want haha.

NZPIEFACE on selesnya shit

1 month ago

Okay, so I think I need to playtest this a bit more. I've yet to actually draw Huatli yet, so I don't actually know how that would play out.

Currently, I can get the combo finished by turn 7 or 8, very consistently. Only cards I don't use are cards which I'm supposed to use in reaction to my opponents playing, such as Hour of Reckoning and Wrath of God.

McToters and 420chandra are probably right about Huatli, as when I was playtesting, I'd have Elspeth, Sun's Champion out for 2 or 3 turns before I won. Replacing her with Huatli might accelerate my deck more. I might replace Elspeth with Huatli at this rate, though it does make me feel good to have 20 or so Soldier tokens.

For lands, I realized that as long as I start my hand with 3 or 4, I don't really need any more. Even if I do, I'm bound to run into Crop Rotation, Kodama's Reach, or Cultivation at some point. The times I didn't draw lands were just because I started off with a bad hand when playtesting.
To draw cards... I feel those cards are a bit expensive. 6, 5, 7 cmc respectively, I feel I could do a lot more things with it, though when it comes down to it, I'll probably have a lot of mana in hand anyways. Skullclamp is something I'm definitely adding to my deck. I thought I already did, which was why I was confused when I saw you say it.
I will probably also add Congregation at Dawn. It seems like a very useful tutor card, and if I already have Skullclamp on the field, I instantly have the cards I want most. Currently, when I get a tutor card (either Primal Command or Enlightened Tutor), I've been going after Birthing Pod to upgrade my tokens to Elvish Mystics, to Priest of Titania/Scryb Ranger, to Selvala/Omnath; I've been using the creature tutor's to look for Protean Hulk, so I can sacrifice him and gain both Omnath and Selvala at once. I only use Selvala to double Omnath's power, which in turn means that my floating mana pool gets doubled. This shit is stupidly crazy. And Congregation at Dawn might just make it come to me faster.

Definitely removing Gaea's Blessing. 2 cmc draw a card isn't that good, especially when most my cards aren't going to be going into the graveyard if I'm lucky.

Not going to run Bane of Progress. That stuff would destroy my own artifacts and enchantments, which I need to win. I'll just hope that Aura Shards can be drawn fast. Also pretty funny has it isn't an aura, so Three Dreams wouldn't work on it at all.

Something I've noticed is that I haven't played Eldrazi Monument, Helm of the Host, nor Doubling Cube very much. They're always sub-par choices compared to Birthing Pod which ensures I win in 4 turns, Whispersilk Cloak which allows Omnath to actually hit hard, or even just Panharmonicon, which has wonderful synergy with Marwyn (almost got her to +30/+30 in playtesting by turn 8, which obviously assumes ideal circumstances).

Add list:
Huatli, Radiant Champion
Congregation at Dawn

Remove list:
Gaea's Blessing
Helm of the Host
Eldrazi Monument (maybe)
Doubling Cube (maybe)

I'll probably need to playtest this against actual people. My mate told me about and I might playtest this deck there once I get it shaved down to 100 cards.

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