Doubling Cube

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tenth Edition (10E) Rare
Fifth Dawn (5DN) Rare

Combos Browse all

Doubling Cube

Artifact

(3), Tap: Double the amount of each type of mana in your mana pool.

Price & Acquistion Set Price Alerts

10E

5DN

Ebay

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Doubling Cube Discussion

rshistorysmuf on Funny Combos

1 week ago

My fav combo is slow and boring.

Doubling Cube stores mana a Ventifact Bottle

Next turn cast with Doubling Cube and the stored mana in the Ventifact Bottle an Iceberg.

Next turn Cast something with x mana required with Doubling Cube and the stored mana in the Iceberg.

Example12 mana is converted into 21 counters in the bottle.Next turn 12 mana and the 21 in the bottle are converted into 64 into the Iceberg.Next turn the 12 and 64 mana are converted in 152 mana.

Curlededly on Kruphix, God of Horizons

1 week ago

Thanks AwesomeOctopus! I love the Genesis Wave, Regal Force, Prime Speaker Zegana, and Tishana, Voice of Thunder suggestions. So I'll try to make room for them. I will test out Doubling Cube. I like Cultivate and Kodama's Reach, but I worry swapping Viridian Emissary and Primal Druid out for them would drop my creature count too low - 37 right now, including token spells like Rite of Replication. I love Avenger of Zendikar but I have another Land-related deck that I use him in and I'm weird about repeating cards, especially when they're distinctive like he is. Craterhoof Behemoth is also a great creature, but I'm just not feeling him for this deck.

AwesomeOctopus on Kruphix, God of Horizons

1 week ago

veridian emmissary and Primal Druid would be better just as land fetch cards like Cultivate and Kodama's Reach. you are wrong about Doubling Cube, fyi it is amazing and you SHOULD put it in. Craterhoof Behemoth and Avenger of Zendikar go in every green deck imo. Kruphix loves drawing cards so Regal Force, Prime Speaker Zegana and Tishana, Voice of Thunder are great. perhaps the best and most fun win con is missing here, Genesis Wave is amazing to dump mana into. overall really nice.

EscapeMC on Mana Ramp Confusion

1 week ago

It is true I could use Doubling Cube, but what would I sub out? Plus it is a bit pricy. I am hoping to not have to care about price but that depends on other stuff.

And as for Elvish Archdruid I don't think it fits well. I like where Birds of Paradise and my elves are.

Kyln on Mana Ramp Confusion

1 week ago

Doubling Cube is pretty good for extra mana. You could change out the birds for more elves and run Elvish Archdruid.

Konglicker on SAC FO DAYZ. Looking for ...

3 weeks ago

MagicalHacker and enpc: Here's my take on Anowon after further review:

Here's the thing. From the list of steady draw spells MagicalHacker provided (the best for commander), almost all of the budget ones come in the form of a non-Vampire creature. With the exception of Grave Pact and its brethren, which I own, the same can be said for most of the budget permanents that gain value off of death (most, not all, just a lot). Anowon would make me sac those on my upkeep after getting only a few extra draws worth of value. Plus, the ramp in black is super expensive. Stuff like Cabal Coffers, Caged Sun, Doubling Cube. I've got Crypt Ghast, Urborg, Tomb of Yawgmoth, and Magus of the Coffers. That's it.

Decks with green in them definitely do win the ramp race, that's for sure.

demonicgrizzly on Kaiju's Attack

3 weeks ago

I would recommend some more ramp. Sol Ring, Caged Sun, and Doubling Cube would be good. Not sure of your budget, though, so if you hav on let me know.

Genesis Wave would be fun, as would Tooth and Nail. You would have a lot of fun with Xenagos, God of Revels too.

Bxbx on Kruphix edh

1 month ago

Squallmonger, Walking Ballista, Capsize, Spell Burst and Hurricane as mana sinks.

Doubling Cube to double your mana fortune every turn

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