Crystal Shard

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Crystal Shard

Artifact

, or , : Return target creature to its owner's hand unless its controller pays .

Azoth2099 on Chun - li countless tokens

3 months ago

DreadKhan

Ohh yeah man, Crystal Shard is great here for sure. As many economically feasible ways to reset Chun-Li as possible is a must here, certainly. Unsummon, Vapor Snag, Fading Hope, Rescue, Curfew, Chain of Vapor, Alchemist's Retrieval, Unsubstantiate, Familiar's Ruse, Geistwave, Call to Heel, Snapback & of course Capsize (so much utility here) are all worth a thought here imo, seeing as how they are also instants that can easily be recurred via the Commander's ability.

Other less synergistic synergies like Vedalken Mastermind, Waterfront Bouncer, Trusted advisors, Shrieking Drake, Faerie Impostor, Seal of Removal, Turbulent Dreams, Aether Spellbomb, Otawara, Soaring City & Sanctum of Eternity could potentially help the deck push through to victory as well!

And then there's Intuition, which is obviously just insane lol.

DreadKhan on Chun - li countless tokens

3 months ago

Azoth2099 no problems, I have made some pretty hilarious suggestions over the years, but I think I also find that my most egregious ones occur when I haven't been sleeping well/enough!

I've always liked the idea of something like Crystal Shard in a deck like this, where you probably want to recast your Commander again, but don't want to pay the tax to do it. What do you think, is an Artifact safe enough, and is the upside of being able to punish people for using all of their mana good enough?

I think these ideas would work much better for Kyon, so much so that I'll probably use some when I get around to building Chun-Li in paper myself!

DreadKhan on Lemuria

3 months ago

If I was playing against you I'd let you run Hyalopterous Lemure in here, too bad it's not 6 MV!

Have you thought about some non-Legendary copy effects? Sakashima of a Thousand Faces, Spark Double, and Sakashima the Impostor can all duplicate your Commander.

Also, since you always have mana up you might have some fun with Crystal Shard, it can let you recast Imoti (to keep digging out ramp), or something bigger to find something more useful, and you always have the option bouncing a creature of anyone who dares use all of their mana.

It's pretty pricey, but Guardian Project is kinda cool in a deck like this.

I see you have Thunderfoot Baloth, I could never decide if it or Siege Behemoth was a better at what it does, Behemoth sneaks in all damage regardless of blocks, Thunderfoot gives trample. I think Pathbreaker Ibex is probably better than either if you have decent odds of having a creature with at least 3 power out (your Commander is 3 power).

Final card, the one Enchantment that I think you should definitely look at if you look at nothing else is Lurking Predators, you won't get cascades but I think the risk of free Eldrazi should scare most people away from spamming spells.

DreadKhan on Goose Mother Voltron

3 months ago

Mark of Sakiko or Bear Umbra might do some work, mostly to enable you to play a lot more stuff? Belt of Giant Strength seems synergistic, it stacks with your +1 counters. Crystal Shard is a pretty good way to get your Commander back in hand, but it can also be used to punish any player who dares use all their mana up (some players are really bad at tracking stuff like this, depending on the playgroup). Rogue's Passage is an interesting way to guarantee the survival of your Goose. If you want more mass removal I have had some luck with Mass Manipulation, it's hard to cast but the effect is pretty strong if you steal more than 1 thing.

I'm not sure if your Goose gets big enough or not, but Tempting Licid is a decent Lure effect, and you can technically attach it to an opponent's creature that attacks (and remove it after blockers are declared) to either wipe out blockers (letting you/others get in) or get a creature killed, you can also use it to put a Lure on something you don't care about so The Goose can get in unblocked (you can save the Licid).

When it comes to ramp and fixing, I find 2 colour decks are extremely forgiving, and having one of those colours be Green makes it even easier to build. One of the annoyances of Enemy Pair decks (like Simic) is that their aren't as many dual lands to choose from, but their are still a few budget range dual lands that come with basic land types, these really pop with stuff like Nature's Lore, which can find a non-Basic Forest, enabling you to get your colours quickly and consistently, but IMHO it's really hard to not hit your colours in a Simic deck. It's really annoying that the only 'budget' typed dual I can think of is Breeding Pool, but that's a long way from budget, and you're only in 2 colours.

If you like +1 counters and drawing cards you might enjoy Generous Patron, if you're desperate you can give your own stuff the counters, but if you want cards you can do so (and still have a body). Another card that might be generally useful is Skullwinder, you can use this to generate political leverage, possibly getting to choose what the opponent will actually get back. Cultural Exchange is an obscure card that can very much take over a game if you time it right, ideally you use it after people have already wiped and hopefully don't have another at the ready. Mass Diminish might be better than Frogify, note that it lasts until your next turn and affects all of a player's creature, yet still comes with Flashback to boot. This is very good with something like Tempting Licid. Transmogrifying Wand might not look very good, but being able to remove the 3 most annoying creatures for a grand total of only 6 mana is pretty sweet, it's also a great deterrent piece once it's out and still has counters, people can't play key creatures until it's dealt with or out of counters. Return of the Wildspeaker is a good way to refill your hand, it's among the best of it's kind, but Momentous Fall is better if you're being wiped or something.

onua1 on Adventure Time

5 months ago

Next step for this list, BATTLES!!!

lets see if I can replace some of the generic goodstuff with either battles or cards from sets that have adventures: ELD, WOE, CLB.

ie: Eternal Witness -> Invasion of Shandalar  Flip ie: Crystal Shard -> Extraordinary Journey

ClockworkSwordfish on Mind Over Matter

7 months ago

Sen Triplets is a lot of fun, and it's always good to see the gals still kicking in a world where some might argue better alternatives might exist to fit the same niche.

The control shell definitely fits the Triplets well, but I feel like a good chunk of your deck is gummed up with giant creatures who maybe don't play too well with your strategy! Sure, a number of them can bring home the bacon, but... what's Nemesis of Reason doing? You'll never mill your opponent out, and a number of decks would actually benefit from having ten cards placed in the bin more often than not. Thistledown Liege and Glen Elendra Liege are best in an aggressive deck with lots of cheap multicoloured creatures, not a slower control deck that aims to take its time. Archon of the Triumvirate and Drogskol Reaver have fine abilities, but how often will they be stuck in your hand while you're struggling to hit seven mana? I think cheaper cards that support your main strategy might be wiser in their place.

One thing that's easy to miss about the Triplets is that they stop your opponent from activating any abilities - even mana abilities, so that means your chosen patsy is prevented from tapping lands on your turn! An easy way to capitalize on that is with cheap taxing effects on your own turn, such as Crystal Shard or Erratic Portal - your foe won't be able to resist your cheap bounce effects, and hey presto, the Triplets mean you can play whatever creature you returned to his hand. Nice! Fade Away can be another real killer, ensuring your opponent is ditching a ton of permanents if he has a sizable number of creatures.

Some more classic pairings I think you left out are Exotic Orchard/Fellwar Stone - it's easy to forget that you need to actually be able to pay for the cards you steal from your opponent, including off-colour mana. Taking his lands is definitely a possibility, but the Orchard/Stone guarantees you'll have your opponent's colours on hand (and will more often than not give you a colour you can use anyway since you're running three colours!)

The last wicked piece of tech I had success with was Jester's Mask/Head Games. You can hand-pick a custom shopping list of whatever you like from your opponent's deck to play - or at the very least, pick out some stuff that won't come back to haunt you when their turn rolls around.

Good luck and hope this helps!

legendofa on Help me torture

11 months ago

Hand = hurting: Black Vise, Ebony Owl Netsuke, Iron Maiden, Misers' Cage, Sword of War and Peace

Bounce: Blood Clock, Crystal Shard, Surgical Skullbomb, Umbilicus

Standard stax/tax effects: Smokestack, Tangle Wire, Winter Orb, Thorn of Amethyst, God-Pharaoh's Statue, Damping Sphere, Trinisphere, Sphere of Resistance, Cursed Totem, Static Orb, Meekstone, Norn's Annex, Mindlock Orb

Artifact creatures with these effects: Viseling, Neurok Replica, Esper Sentinel

Pulled mostly from EDHrec, and I only hit the highlights. https://edhrec.com/themes/stax

meecht on Stardew_Vale's Guide to Ezuri Claw of Progress EDH

1 year ago

Looter il-Kor and Crystal Shard were pretty good in my Ezuri deck years ago. Crystal Shard isn't seen very often which means you can sometimes bounce an opponent's big play, but it also lets you reuse ETBs on your own creatures.

I also recommend running something like Viridian Zealot or Caustic Caterpillar to get around the occasional Torpor Orb-like effect.

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