|Commander / EDH||Legal|
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(3), Tap or (Blue), Tap: Return target creature to its owner's hand unless its controller pays (1).
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Crystal Shard Discussion
1 day ago
Diegania there's about 8 land-mana ramp spells here, and I have a lot of mana rocks. You're right about the CMC, I've been trying to speed it up to a turn 4 win. It's at about turn 5-6 consistently rn, and the counter spells help slow games down so I can combo off. Are there any decks you could link that play cEDH well? I'm working on getting Mana Vault to speed it up, which would allow me a number of turn 3 wins, but only if I have it on the field. I'm thinking about Crystal Shard to help me lock down better, but I can't seem to find any ways to accelerate faster.
2 weeks ago
Hey, I would be interested in the cards you had listed, but I am hesitant to trade them for the Ulamog or polluted delta. Especially since the Aura Shards is HP. Is there anything else that you would be interested in that would equal the value of Aura Shards,Umbral Mantle, Inundate, and Crystal Shard. How much are you valuing the shards at? I may be interested in the Thoughtseize for deal involving Ulamog, the Infinite Gyre. Just let me know. Thanks
2 weeks ago
The Dramatic Reversal + Isochron Scepter is definately worth here even if you ignore the inallas ability completely. Azami, Lady of Scrolls, Beguiler of Wills, Galecaster Colossus, Basalt Monolith, Crystal Shard and Mana Vault are plenty of reason on top of the rare occasion Inalla can abuse it.
3 weeks ago
4 weeks ago
Hey. I love the idea of a clone deck, fun and cheap. Your average converted mana cost seems high and you don't have much ramp.
Crystal Shard > Erratic Poral
Tower of Calamities costs too much for what it does.
Kefnet's Monument might be something to consider
Vedalken Shackles can be a fun card
Worn Powerstone more ramp
1 month ago
Hour of Devestation
Mirage Mirror! Holy moly, what utility! It won't net me any ETB triggers (sadness) but I could copy Panharmonicon and get 3x the ETB triggers per creature. Or make an extra copy of Doubling Season, or duplicate any creature, including an opponent's. I took out Crystal Shard to make room for it. The shard was a neat idea but never really had the effect I hoped it would.
Also, I tossed in a Worldly Tutor, removing Prime Speaker Zegana. I liked Zegana's card draw effect, but it required me to have a decent board state already - so was a little "win more." Also, her Legendary status prevented me from truly abusing her in this deck. Be gone!
1 month ago
Eldrazi Displacer, Roon of the Hidden Realm, Mistmeadow Witch, Crystal Shard, Dissipation Field, AEther Adept, Reflector Mage, Man-o'-War, Tradewind Rider, Vedalken Mastermind, AEtherize, AEtherspouts, Evacuation, Cyclonic Rift, Devastation Tide, Deputy of Acquittals, and Brago, King Eternal are just a few suggestions.
Be wary of Eldrazi Displacer because he requires colorless mana to activate. Sounds like a cool idea with a bunch of ETB effects on your creatures so if your opponent is creature lite you will still be effective. Lavinia of the Tenth would be a cool general that would be obnoxious to go against. Especially against a deck that utilizes a bunch of mana dorks. Also good for the mirror match. Deadeye Navigator is a total must. I know someone else mentioned him, but if you do get him on the board he's so broken. Another idea would be to play Mimic Vat having recurring creatures of you or your opponents sounds legit.
1 month ago
Thanks for the suggestions, Aiding, it's much appreciated.
I actually think Contraband Kingpin is pretty important for the deck to be able to deal with aggro; as a 1/4 it can block basically all of the aggressive creature and most of them even when boosted by an Anthem effect and it doesn't just die to Lightning Bolt.
Similarly, I think you're underestimating Crystal Shard; it does a lot. It sort of blanks one of the opponent's lands, saves my creatures from removal or chump blocks, fulfils the requirement for revolt on Vengeful Rebel and gets repeated ETB triggers out of my creatures, which is important for grinding out victory in long games in a way that Vapor Snag can't replicate. That being said, I do think that 4 of them was too many, given how clunky they are in multiples.
Smother is a good suggestion, although I do think it's important to be able to kill higher CMC creatures because reanimator and Cloudpost decks are common occurrences, so I'll try out a split of Smother and Victim.
Skullclamp is banned in Legacy.