Crystal Shard

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirrodin (MRD) Uncommon

Combos Browse all

Crystal Shard

Artifact

(3), Tap or (Blue), Tap: Return target creature to its owner's hand unless its controller pays (1).

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Recent Decks

Crystal Shard Discussion

Agent_Fire on Dusk's Maelstrom Wanderer

1 day ago

You should run Crystal Shard as it allows you to protect your commander and get more value out of it without it going to the command zone.

Hi_diddly_ho_neighbor on Guilds of Ravnica: Spoilers and ...

4 days ago

cough cough Crystal Shard, Erratic Portal, Strionic Resonator cough cough, but seriously though I think I'll just stop building my Yuriko deck right now. THIS is my kind of commander.

The best part is you can just drop her back into the command zone. Plus the politics associated with an opponent having 2 hit counters on them is amazing. Do they play a creature or not?

Optimator on Return of the Loving Dead

1 month ago

Timestream Navigator would go infinite with something like Crystal Shard or Riptide Laboratory.

Annexus on Jori En, Ruin Diver: Spellslinger

1 month ago

@JakeHarlow

First of all, thank you for the thoughtful explanation of your choices that were made for your deck. I'm going to be honest, I didn't expect such a detailed explanation, which really positively surprised me! It was a real delight to read through the lines of thought, which makes me real happy that players like that exist: enjoying the process of deckbuilding.

I think the spellslinger/storm theme seems real fine for a more fair (and more budget) version of the storm deck. I think it's real cool that you mention Jeleva as the go-to commander, as my local meta favors Kess (from c17) over the other storm commanders. Then again, that's a different beast alltogether and that deck relies more on Crystal Shard and Palinchron. Shortly said: real competitive storm.I am an advocate of the "75%" deckbuilding, as it allows for a bit more playroom for people who aren't into the whole cEDH thing.

I wonder about the whole rituals argument: was it something that you chose to do yourself, or were there complains about the rituals? I agree that there's more room for interaction while doing this, but I've also been thinking on what to replace this with. You could of course go deeper into the cantrips, or maybe other goons that rely on spells to get buff, but I'm not sure if that was your choice. I'm asking, since I've been running the rituals in my casual list of storming, but they've been (in some cases) really good, so I too have been thinking about removing them.

Lastly, I wanted to discuss something like Mind's Desire. Not a fan, or do you think that card is just underpowered in comparison to the rest of the strategy?

Anyhow, thanks for answering and discussing the 75% take on storm, it's been a delight to read it.

gdm1989 on Village Hidden in the Magic

1 month ago

if you want to abuse etb ablities you're going to need Conjurer's Closet, Erratic Portal, and Crystal Shard

Chadowboy on [PreCon] Yuriko's Mercenaries - Rogues & Ninjas

1 month ago

RobsJourney I feel like the budget part of this deck would take a hit with Gate to Phyrexia. However, I like the idea of saccing Yuriko. It would provide the same smokebomb effect as Crystal Shard and Erratic Portal, but will usually give another effect.

Also, you need to be able to sacc as an instant in combat phase to benefit from having a lot of attackers so that you get at least an unblocked one and ninjutsu Yuriko in.

Overall, I'd say cards like Vampiric Rites or Bubbling Cauldron would be a good fit here and the addition of Haunted Crossroads would become useful to apply sacc to other creatures than Yuriko as well as controlling your top deck for her trigger. Now that could be a lot of trouble if the sacc can only be applied to Yuriko, but she'll be ninjutsued constantly, so that might not be that bad.

TheLitchKing on Ninja Gaiden

1 month ago

Crystal Shard and Erratic Portal are great ways to return your ninjas to your hand at instant speed. I love Dire Undercurrents with ninjutsu since you can easily get both triggers repeatedly. I know tribal cards like Adaptive Automaton and Metallic Mimic seem good to pump your ninjas, but with Yuriko and your ninjas you want to be returning them to your hand to ninjutsu them out again. They won't be around for very long, which means they won't get much of a benefit from those tribal cards, which don't have evasion to help your ninjas get through. Also keep in mind that a small number of ninjas will get the job done just fine; you don't want to many cards that change the creature type of your creatures. They do nothing on their own and card draw or interaction will be better most of the time. Feel free to look at the Yuriko deck on my profile for ideas. Good luck!

Temporal_Inept on [PreCon] Yuriko's Mercenaries - Rogues & Ninjas

1 month ago

Really like your idea with Crystal Shard and Erratic Portal, never thought of using them that way.

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