Crystal Shard

Crystal Shard

Artifact

(3), Tap or (Blue), Tap: Return target creature to its owner's hand unless its controller pays (1).

Browse Alters

Trade

Have (1) metalmagic
Want (2) talldarkncheeky , JohnTubaina

Printings View all

Set Rarity
Mystery Booster (MYS1) Uncommon
Mirrodin (MRD) Uncommon

Combos Browse all

Legality

Format Legality
Block Constructed Legal
Vintage Legal
Canadian Highlander Legal
1v1 Commander Legal
Penny Dreadful Legal
Noble Legal
Casual Legal
Leviathan Legal
Modern Legal
Tiny Leaders Legal
Oathbreaker Legal
Highlander Legal
Magic Duels Legal
2019-10-04 Legal
Legacy Legal
Duel Commander Legal
Commander / EDH Legal
Unformat Legal

Crystal Shard occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Blue: 0.14%

Crystal Shard Discussion

shwanerz88 on Advertise your COMMANDER deck!

1 month ago

Just updated this deck a good bit. Took out some of the less ideal walls I had in there and added in some simple bounce enablers like Crystal Shard & Erratic Portal to get me some additional Arcades triggers. Let me know what you guys think.


Arcades, the Aggressive

Commander / EDH* shwanerz88

SCORE: 7 | 9 COMMENTS | 501 VIEWS | IN 3 FOLDERS


MagicMarc on Do these two cards permanently ...

1 month ago

You can even stack bounce on a creature to get the same result. A long time ago, briefly in Standard, Mangara of Corondor was tournament legal along with a card you could activate to return him to your hand. So you activate his ability,exiling himself and a target creature, then respond and return him to your hand with something like Crystal Shard and when they resolve, Mangara gets returned to hand, then exiles himself and target creature. Since he's not on the battlefield when the exile resolves, nothing happens to him. But the target creature exiles for good.

multimedia on Otrimi's Toolbox

1 month ago

Hey, nice upgrades for the precon.

There's several cards that are in the sideboard that are better than cards in the main deck specifically the hexproof creatures. Mutate is very problematic in multiplayer Commander because there's at least three other players who can have removal for the mutate creature. If you're not mutating a hexproof creature then removal options from three or more different players is too much of a problem. Mutating turn four like what you want to do is too risky if you're not mutating a hexproof creature.

The combination of hexproof and regenerate is very good with mutate. Protection from first being able to mutate, then after from targeted removal, then also from most board wipes and combat. Constable, Needle and Selkie are powerful if they connect with an opponent when mutated, but using them as the creature to mutate too for turn four is risky without also having protection.

Some changes to consider:

Good luck with your deck.

multimedia on Otrimi Sultai Mutato Potato

1 month ago

Hey, nice budget upgrade of the precon.

You should avoid the mentality of thinking the manabase will come later. Sure, more expensive land upgrades could come later, but you still want to configure the manabase to reflect the rest of your deck. That's not something you can leave for later. The manabase is one of the worst parts of the precon and you haven't changed it to reflect the upgrades you've made.

The upgrades you've made are good, but they don't help much if you don't also change the precon manabase. Predator Ooze while a good card with Otrimi is not worth playing so many Forests. That's the reason for the high number of Forests compared to all other basic lands in the precon to satisfy one card which is not good deck building by Wizards. Ooze is the only card in the precon and in your upgrades therefore it's not worth hurting your ability to cast Otrimi who needs to cast turn four or sooner.

Priority should be to able to cast Otrimi since he's the Commander who can do Commander damage with and that's your best chance of winning. There's many other creatures than Ooze that have much easier mana costs to mutate too. I would cut Ooze until you can consistently cast it while also being able to consistently cast Otrimi. 11x Forest does not give you consistency of casting Otrimi which is more important than casting Ooze. Nightveil Predator is also not worth it while it may be a good creature to mutate too the casting cost is not realistic with the manabase.

You want a close to equal ratio of each color which comes from basic lands and from dual lands. Until you can upgrade the manabase with more expensive dual lands then use a closer to equal amount of basic lands. More Forests then the rest is fine since a Forest helps to cast early game mana dorks and land ramp spells which can then help to color fix for blue and black, but 11x Forest is way too much. Adding a Farseek and Zagoth Triome, Farseek can search for a Triome, would help with ramp and color fixing in one.


Some budget lands to consider adding:

Jarad's Orders lets you tutor for two creatures; put one into your hand and the other into your graveyard. It can tutor for a creature to mutate to and put a mutate creature into your graveyard to recur with Otrimi. Final Parting also does this except the two cards you get can be any cards. Neoform is sac a creature you control to tutor for a creature with one more CMC and put that creature onto the battlefield. It's powerful for a two drop and less than $1. Of course you don't want to sac a mutate creature because then all the creatures are put into your graveyard, but sacing a creature to upgrade the creature before you mutate could be a strong play.

Vivien, Champion of the Wilds lets you mutate at instant speed with flash. With vigilance she also makes the mutated creature able to attack and then also block on opponents turns. Her last ability can be repeatable way to potentially find a creature to cast. She interacts well with Vivien, Monsters' Advocate who've you've added since then you can cast the creature cards you see on top of your library at instant speed.

Crystal Shard is another repeatable bounce effect for the mutated creature. Having more of this effect is helpful to save the entire mutate pile from removal especially removal that exiles or lets you change the first creature that's mutated.

Good luck with your deck.

Bobo1975 on Budget Simic Control EDH

2 months ago

That's sort of my game-plan. People don't see me as a large threat and try to take each other out. I think I can handle 2 players at a time as well. Crystal Shard seem good with all of the ETB creatures in my deck. I might give it a try. Thanks for your feedback!

ijakobe on Budget Simic Control EDH

2 months ago

I am a fan of Crystal Shard in Simic, as it provides incredible staying power. This deck looks really nice. I can imagine the engine generating lots of value. Closing a game out seems difficult though, since your deck can't really stop all 3 opponents from eventually getting on the board and you don't have a proactive gameplan. Do you plan to just stay alive and mop up the last 1 1/2 players after the dust is settled?

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