|Commander / EDH||Legal|
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(3), Tap or (Blue), Tap: Return target creature to its owner's hand unless its controller pays (1).
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Crystal Shard Discussion
20 hours ago
I would try cutting back on some of the single use token producers and focus more on repeatable token production. Custodi Soulbinders and Twilight Drover are some great repeatable token producers I see in your maybeboard that I think should totally make the main deck. Baku Altar is kind of mediocre, but is another way to repeatably generate spirit tokens.
There are a lot of great spirit effects that trigger off of casting spirit spells, and I think a great way to synergize with this is self-bounce effects. Nikko-Onna is repeatable enchantment removal that also triggers on cast effects. Nebelgast Herald can tap down opposing creatures, either to protect you from attacks or to tap down potential blockers. Sire of the Storm lets you draw cards off of your spirits, and Bygone Bishop does the same for all your cheap creatures. Spectral Shepherd lets you repeatably bounce your own spirits, whether to save them from removal or just reuse their etb effects. Celestial Kirin is a great piece of repeatable removal triggering off of your spirit casts. Another great way to bounce your own spirits is Crystal Shard. It can also disrupt your opponents by forcing them to leave up a mana (2 if you attempt to bounce at eot and again on your turn) to prevent their creatures from being returned to hand.
1 day ago
1 week ago
I can't respond to your FB post so I'll do it here. With all the symmetrical draw you have I'd suggest running something like Mind's Eye and Consecrated Sphinx that way you always gain some value. I'm not a fan of the Ravnica bounce lands like Izzet Boilerworks because it's too big of a target for land destruction and unless you have a way to untap it multiple times in a turn it's rarely worth the risk instead i'd run something with more utility like a Riptide Laboratory also The land count is a little low at 36 (35 because maze doesn't tap for mana). If you do run Riptide Laboratory I'd consider a small package to make a lot of use out of it like Venser, Shaper Savant and Trinket Mage. Trinket Mage might as well be the new front man for smash mouth because he's an all star and can fetch up bombs like Sensei's Divining Top and Sol Ring. Don't underestimate Riptide Laboratory because being able to save your general in a pinch is great also you're already running a lot of wizards as well. It seems like you're running quite a few tax cards (study, kazuul, propaganda) I'd take a look at Crystal Shard because it's always fun to catch someone when they're being greedy also you can make good use out of it too. That being said it looks like a fun multiplayer deck :D
1 week ago
Looks like a good start. It's not clear to me what your primary win/cons are, but drawing cards and playing good stuff is always fun (Simic is may Fave).
I would put in some more stuff to maximize your hand size. Venser's Journal, Thought Vessel, Praetor's Counsel, and maybe even Library of Leng.A couple more bounce/flicker effects might be useful. Nephalia Smuggler and Ghostly Flicker are my favorites, but I also use Crystal Shard to bounce my stuff or threats from others.
If you're planning on going in for commander damage some protection for your commander might help too.
Things I would look at cutting: Skullclamp, Foe-Razer Regent, Spitting Image, and Curse of the Swine (I love this card but it always ends up less effective than I think it is my hand).
1 week ago
dthoreson813 This deck description has sort of fallen into disrepair over the years, as I took it apart and haven't really put much work into revamping it. Regarding your suggestion, the deck wins by looping Time Warp and its ilk repeatedly with Archaeomancer or Mnemonic Wall and Crystal Shard, so it doesn't matter if it wins with 2/2s or 3/3s once it has access to infinite mana, attack steps, and bounce (with Capsize).
1 week ago
2 weeks ago
Crystal Shard is more budget friendly and accomplishes the same thing