|Commander / EDH||Legal|
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|Dark Ascension||Mythic Rare|
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Mikaeus, the Unhallowed
Legendary Creature — Zombie Cleric
Whenever a Human deals damage to you, destroy it.
Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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|Have (12)||kpral , Big-Foot , perrin515 , tragic_slip , gosora , ericalt91 , Nemesis , Swamy , Spinalripper , Rez09 , fireborne1986 , TheRealPeaches|
|Want (13)||Turtlelover73 , , MouseyWolf , BlueMageBrandon , vishnarg , moonmonster , VoidCaster113 , awalloftext , jhTheMan99 , orzhov_is_relatively_okay819 , Va1mar , vashaclarens , Vasbear1|
Mikaeus, the Unhallowed Discussion
2 days ago
Had a thought about revisiting SBT, regarding Protein Bulk, how would this sequence be:
- Flash Hulk
- Grab Viscera Seer and Phyrexian Delver, returning hulk.
- Sac the hulk to Seer to grab Mikaeus, the Unhallowed and Walking Ballista
Granted, it's a lot slower than the Mogis/HD Package.
4 days ago
the part of the 2-card "combo" that people forget is Mikaeus, the Unhallowed doesnt just give undying to non-humans ... but also +1/+1
meaning a ballista cast for x=0 is a 1/1 (or a 2/2 coming back from undying)
my personal remedy to fix the combo is Heartless Summoning which allows you to cast/combo off on turn 4 without acceleration.
2 weeks ago
Ok, first off, your deck has 2 too many cards, you'll need to cut those. Secondly, I think you'll find you have too few lands to be consistent. Next, I believe there are better zombies. Here's a few. I don't know what your budget is, so some of these may be a bit pricey.
Other card suggestions.
Skullclamp If you have Gravecrawler, it's a 2 mana draw 2.
Dictate of Erebos A good way to keep opponents locked down.
Thornbite Staff Combined with Gisa, you can keep pumping out zombies at a MUCH faster rate
Coat of Arms The ultimate buff to a tribal deck.
Hope that helps!
2 weeks ago
(Note: My playgroup is casual but with the heat turned up)
In playing AINT NO PARTY like an UNDEAD party.., I have taken a liking to getting out my general and Rooftop Storm, and then casting Sidisi, Undead Vizier, exploiting Sidisi to herself, and getting a bunch of free bodies out. I search out Possessed Skaab, Phyrexian Delver, and Gravespawn Sovereign, return sidisi to my hand, cast sidisi again. I re-use sidisi as much as I can, Including once from the general. The last thing I plop down is Gray Merchant of Asphodel for a big effect.
I'm planning on adding Gravedigger, and Sibsig Muckdraggers as additional creatures to chain together. I'm also going to add Mikaeus, the Unhallowed, Phyrexian Reclamation, Havengul Lich and Panharmonicon to help enable the overall plan. Don't really want to run Ghoulraiser since it's random and my grave is likely to be somewhat full.
I was wondering if there are any creatures (they have to be zombies for it to work, since it relies on Rooftop Storm allowing me to cast for free) that I missed that have an effect like Gravedigger.
If anything else pops into your brain related to the shenanigans I'd love to hear that as well.
2 weeks ago
This is a cool deck! Lots of different ways for it to go off. When last played against a Meren deck, I lost to Innocent Blood and still haven't recovered. That and Smallpox might be worth considering. If I understand correctly, you'd like to produce a situation where you have a ton of creatures in your graveyard and a ton of experience counters, at which point you don't need more land than it takes to get your commander out. I'm not sure where you would go for MLD in these colors, but this a deck at least the recovers well from other players MLD-ing. In terms of targeted land destruction, I'm not sure the 1-fors that black offers are worth it because you're not looking to destroy their land on curve. Because this is a value deck, I think the best thing to do to make it competitive would be to add more acceleration. I don't know how much you're looking to drop or if this is for paper at all, but Mana Crypt, Mana Vault, and other rocks like that would be strong here. Ancient Tomb is obviously worth it if you want to buy it. Alternatively, Wood Elves and Farhaven Elf could be ramp options along-side some dorks like Somberwald Sage and Birds of Paradise. In might be to your advantage also to accerate your mana base a little more. You're only 2 colors and most of your restrictive costs are higher CMCs, so it probably isn't worth running Vivid Grove or Vivid Marsh in my opinion. The same might even be true for Evolving Wilds. Other misc ideas: Spawning Pool to pair with your Spawning Bed, Damnation, Toxic Deluge, Nevinyrral's Disk might be a bit of a stretch, and Read the Bones and its ilk to help recover from wipes. Finally, Mikaeus, the Unhallowed could be a really fun addition. It's good with your sac creatures like Caustic Caterpillar, and you could even throw in Triskelion for an infinite combo that you can put in your graveyard with Buried Alive
3 weeks ago
Yeah I don't mean to steal your thunder! and the reason I don't run VexenX's list is strictly because I don't have the cards lol. In my opinion, sac outlets are so incredibly powerful in edh in general but in Omnath, their ability is amplified. If you're not running something to give haste, you need to have a sac outlet out just in case your creatures don't survive the turn you need before you can attack with them too. Honestly, I'm play testing it currently and I don't know if it's a permanent card or not. If all else fails, my Mikaeus, the Unhallowed deck needs a Phyrexian Altar haha.
3 weeks ago
Example: You start by saccing your target ETB creature (let's call them TEC)
- Creature dies, hits the graveyard and Mikaeus, the Unhallowed brings back creature via undying. TEC now has a +1/1 counter.
- Remove a counter from Grim Poppet, Place on TEC. A state-based action triggers once the counter resolves and negates the +1/1 and -1/1 leaving no counters on our TEC.
- Sac TEC. It comes back via Undying and +1/1 counter.
- Repeat steps 2-3 until Grim Poppet has no more -1/1 counters on it.
- Sac Grim Poppet. It comes back via Undying with (3) -1/1 counters and a +1/1 counter. State-based action sets this to (2) -1/1 counters.
- Repeat 1-5 until you have accomplished your goal.
Is this a correct understanding of the rules? Am I missing something here, because this seems perfectly valid, just a lot of work to get going.
3 weeks ago
Exquisite Blood + Sanguine Bond: you gain 1 point of life, or someone bleeds even a drop of blood, you win the game by the two enchantments triggering each other until there's no one to drain any more life from.
Smokestack + Sundial of the Infinite: put a soot counter on smokestack, and use Sundial of the Infinite to end your turn so you avoid having to sacrifice anything. Eventually, your opponents are waiting to draw themselves out with no permanents on the field. Not truly an infinite combo, but an endless nuisance.
I know more, but I can't remember them off the top of my head. Mikaeus, the Unhallowed is above $10, but can perform infinite combos with so many other cards that he might be worth it.