|Commander / EDH||Legal|
Printings View all
|Ultimate Masters Promo (UMAP)||Mythic Rare|
|Ultimate Masters (UMA)||Mythic Rare|
|Dark Ascension (DKA)||Mythic Rare|
Combos Browse all
Mikaeus, the Unhallowed
Legendary Creature — Zombie Cleric
Whenever a Human deals damage to you, destroy it.
Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
|Have (5)||, MikeLaserbeam , KillDatBUG , Pumpkinking913 , Daddy1ong1egs13|
|Want (6)||blork , TheDruth , Astor , Cymeru , murks , Prototype_Serbon|
Commander Recommendations Start Commander Deck
Latest as Commander
Mikaeus, the Unhallowed Discussion
2 days ago
3 days ago
Love the deck, well then again every combo player loves a deck like this. A tip of advice, since you mentioned you are a "new" combo player: try to only use combos that will win you the game on the spot with 2 cards and occasionally 3 if you can get them very easily. The first mistake I see (nothing to feel bad about, every new combo player will make these) is that you packed your deck with too many combos/combo pieces rather than ways to find them.
Combos I would recommend:
BTW, there are an endless numbers of combos able to be used in all color combinations. These are just the first few that came to mind. Personally I would recommend using a deck that has blue in it for your first combo deck simply due to all of the Deadeye Navigator and Laboratory Maniac "combos".
Anyway, back to the combo's I listed...
1) Four combos rather than which is probably the maximum amount I would recommend adding to a deck, which will make it easier for you to protect your combos.
2) These four combos only take up 8 slots of you deck, leaving more room for Tutors.
3) While two sets of combos don't win on spot, they only take up 6 slots of the deck and each only need 7 mana making your deck much more consistent.
4) While the first combo was very mana hungry, black has many ways to simply double the amounts of mana it can gain. Therefore making this a very viable option being that it wins game son the spot and is extremely hard to interrupt since it can continue the combo in response to an opponent reacting to it.
5) Since the second combo is obviously the easiest to pull off (only 6 mana) it will be the first one you go for each game, making your game plan much better since your opponents will have to react to you playing cards rather than putting you in the position where you are reacting to hate cards first due to your very direct playstyle.
One last thing, I would recommend you add Doomsday as a 5 card tutor, all you have to do is look up "Doomsday Piles" online and I'm sure you'll understand why (also going into blue offers more options for that too).
5 days ago
5 days ago
I do not have much experience with -1/-1 counters in EDH. I have tried to build a deck based around them a few times but was never satisfied with the results. I am primarily going to focus on improving the decks other components. Judging by some of the card selections I am going to assume this is somewhat budgeted and will try to keep that in mind with the suggestions.
If you want to speed things up you could try increasing your artifact ramp. I am a big fan of 2 cmc rocks, you are already running the signets but there is also Talisman of Indulgence , Talisman of Impulse , and Fellwar Stone not mentions a slew of rock that make colorless mana. There is also an unexplained absence of Sol Ring ...
If you find yourself with lots of mana and nothing to use it for Fevered Convulsions is thematic.
Phyrexian Arena is a card I staple into every black deck.
Heroic Intervention is another card I try fit into every deck possible.
Mikaeus, the Unhallowed combos very well with -1/-1 counters in general and especially with persist creatures but he is pricey.
Skithiryx, the Blight Dragon and all his infect friends deal damage the same way wither creatures do but kill opponents more quickly. Skithiryx is expensive but most other infect creatures are not if you want to consider an infect sub-theme.
Hard for me to tell without playing the deck the only cycle abilities I see are on your lands, does that allow you to get enough value out of Archfiend of Ifnir ?
You should try to get as many shocks and fetches as you can to improve consistency.
Hope this is helpful.
1 week ago
You mean Spike Weaver ? The feeder is also good but then I also should run Mikaeus, the Unhallowed , Walking Ballista and perhaps make it even more janky with Archangel of Thune . Ehh, I like my current direction with Reyhan.
But selfless squire is actually up there because I don't really care about repeated protection. We're playing a deck that does not care about some sacrifices, we just want growth! So I don't want to think defensively to much, opponents are already dealing with my totem armor and recursion enough. And really, selfless squire always fetches allot of those beautiful +1/+1 goodness. Shift that power over to ishai and go for lethal the next turn. Out of the 100, she's definitely one of my 10 favorites.
Also for those who know my deck, they fear at any time that this b*tch gets flashed onto the board, so it's politically also!
It's a good suggestion though!
1 week ago
Thanks Abzkaban, I only get a little time here and there so I've been plugging away at it. I put the more competitive land package in here - I don't own the cards, but wanted to see how they played with this and aim for them eventually. I took at the lands matters side all together and most of the regular Ghave synergy stuff. I ended up pulling a Demonic Tutor in UMA and picked up a Natural Order , so setup is getting smoother.
I've played this a handful of times now and it's been awesome! Had an incredible turn 7 or 8 combo off with Mikaeus, the Unhallowed on the battlefield ( Protean Hulk !), and took everyone from 40 life down. I will say that Glacial Chasm is a definite all start that I've been able to easily grab if things are taking longer and I need to delay 3-4 more turns. I've also been really happy with Ghave commanding this deck as he can produce so much value to setup for a big turn, creating sarolings to sac to alters for the next turn, or to be sacrificed to Skullclamp and Fecundity or Dark Prophecy to get me the cards I need. The flickers and recursions have all done their jobs with Avatar of Growth .
Gotta take a few cards out... working on that. I could also use 3 or so cheap card draw.
Super fun to play though. It always catches people off guard and is neat puzzle to sequence in working with what I've got, cause I always find I want to make it combo - get as many searches as I can with mana/spells enough left to protect me for another turn if I don't get everyone at once.
Omnes_Spiritus - thanks for the thoughts! We beat you to them though, they are in the deck :). Except, for some reason Path to Exile didn't make it into this updated version, so it wasn't all for not!
1 week ago
Gadianten, great you took the effort to comment here. I have decided to add Balthor the Defiled to the deck and now I wonder why I ever thought about leaving him out. Mikaeus, the Unhallowed would indeed also be a great add to the deck, but is unfortunately not in my budget range.. I will definately add him once I upgrade the deck :)
1 week ago
Balthor the Defiled for extra reanimation duty and Carrion Feeder for a very effective on tribe sacrifice outlet. I would add Mikaeus, the Unhallowed as he combined with sacrifice outlets like Carrion Feeder that can get out of hand, your opponents are in REAL trouble if you have Rooftop Storm and Havengul Lich with him.
Mikaeus, the Unhallowed occurrence in decks from the last year
Commander / EDH:
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