Mikaeus, the Unhallowed


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ultimate Masters Promo (UMAP) Mythic Rare
Ultimate Masters (UMA) Mythic Rare
Dark Ascension (DKA) Mythic Rare

Combos Browse all

Mikaeus, the Unhallowed

Legendary Creature — Zombie Cleric


Whenever a Human deals damage to you, destroy it.

Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Price & Acquistion Set Price Alerts




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Latest as Commander

Mikaeus, the Unhallowed Discussion

coltron518 on Meren - Protean Stax

17 hours ago

gabrielkrallzy: technically, the Walking Ballista would still come back as a 2/2, since Mikaeus, the Unhallowed gives all non-humans +1/+1. but you're right about the rest. also, i'm pretty sure he realizes that he would just remove the counters (since he says that in the very next line, where he indicates its an infinite loop), and the use of the word "sacrifice" was just poor choice of words.

TheMadRocketeer on Ghave That Bitch an Infinite Combo [Primer]

2 days ago

I think I see an issue in the description of Persist in combo. It's in the following passage.

" Mikaeus, the Unhallowed has amazing synergy in Ghave Combo. Not only does he give non-humans undying so we can bring them back when we normally couldn't, but he right out combos with persist creatures because he gives them undying in addition to persist. We get to pick which order undying and persist triggers, but they still come back with both kinds of counters. This causes them to fizzle, and we can sacrifice our creature again."

As I understand the way Undying and Persist work together, the effects do not both go off each cycle. As stated, the player gets to stack them either way, but the first effect to resolve gives the second effect nothing to do, so the second effect doesn't resolve. The way to handle it is that the creature with both abilities is managed in order to have the effects go off alternately. If Persist was used the last time the creature died, use Undying this time, and vice-versa. It still works out to the same overall advantage.

Marvelous tutorial, by the way. It may well be the best I've seen anywhere to date. I plan to link to it from my I Ghave Until It Hurts deck as an illustration of how far the possibilities can be taken and how the various interactions work.

To paraphrase Patrick Henry, I regret that I have but one +1 to contribute to this excellent work. :-)

hkhssweiss on Ghave That Bitch an Infinite Combo [Primer]

3 days ago

No problem Abzkaban!

Here are my thoughts, yes as same with me the reason I don't run the infamous Mikaeus, the Unhallowed and Triskelion combo anymore is really because the CMC cost. Without it they are value pieces outside of the two card combo, Trike by itself although needs to be in a recursion combo in order for it to go infinite. Whereas Walking Ballista can go infinite with infinite mana. So it really just depends on how often you go for certain combos. If you lean more toward infinite mana, Ballista would be easier on the curve as well as it can stand in as a decent removal for other people's creatures. If more on the reanimation based route, than Trike would be better.

Oh and a small correction on Ballista as well, Mike and Ballista just needs any sac outlet for it to win the game, as you can remove the counter and than sacrifice Ballista to re-enter the battlefield with a +1/+1 counter due to Mike's Undying ability. So Blood Artist is unnecessary for it to kill the table. Any sac outlet will do as long as you can kill off the Ballista!

Moving to your next point Tooth and Nail , yeah can be considered taking out, more so is because of the inclusion of Protean Hulk . You can think about using Natural Order as well to grab it as well and use a sac engine to kill it off. Another substitute can also be Summoner's Pact although it's limited by only green creatures, but can be helpful on the turn you have infinite mana to combo off with.

Hope that gives you more insight!

Abzkaban on Ghave That Bitch an Infinite Combo [Primer]

3 days ago


That’s actually a really good idea... I don’t know why I’d never considered using Walking Ballista before. I’m only slightly hesitant to remove Triskelion , and I can see benefits to having either one of them in the deck. Forgive me while I take this space to “think out loud” so to speak. I have a few thoughts on this.



  1. Makes a two-card combo with Mikaeus, the Unhallowed .
  2. Combos with my recursion combo although needs a sac outlet if Saffi Eriksdotter is involved.
  1. Combo with Mikaeus is a 12 mana combo if straight casting and 9 mana if entwining Tooth and Nail .
  2. Doesn’t combo with any other cards in the deck outside of the recursion combo.

Walking Ballista


  1. Interacts with many more combos than Triskelion by serving as an outlet for infinite mana.
  2. Less cmc to combo with Mikaeus even if a third card is needed.
  1. Needs a third card like a Blood Artist effect or a sac outlet in order to make a game winning combo with Mikaeus.
  2. Doesn’t combo with the recursion combo due to not entering the battlefield with +1/+1 counters.

Mike and Trike is the only two-card combo in the deck and allows Tooth and Nail to straight up win. That’s the main reason I’m hesitant to remove it in the first place. However Walking Ballista can interact with many more cards and still works with Mikaeus as a 3-card combo. The fact it doesn’t mix as well with the recursion combo isn’t as big of a deal since there are many other cards that do. It might be worth making the switch.

If I do replace Trike with Ballista, it raises the question of Tooth and Nail ’s value. It’s mostly included in the deck to grab Mike and Trike. If that combo is no longer present, would it be worth the 7-9 mana to grab other combo pieces next to the other tutors I have available? Removing it means I could add a maybeboard card like Reclamation Sage . What are your thoughts on this?

You’ve given me a lot to think about, and it’s possible I’ll be tweaking the list again soon.

ROUGE_BLOCK on Izoni, Thousand-Eyed

3 days ago

Tutors you desperately need tutors and you have to the best two with black, Demonic Tutor which us very affordable now with the UMA reprint and Vampiric Tutor , also Diabolic Intent is perfect for this deck. Not to mention Worldly Tutor or Natural Order to find the specific creatures you need I would also suggest removing creatures like Lotleth Giant or Hatchery Spider, they're mana cost is way too high and their etbs are mediocre. Also you're running Jarad and he combos excellently with Lord of Extinction to continually throw at all your opponents, and can be reanimated over and over.

Now reanimation comes easy, so I would suggest subbing Meren of Clan Nel Toth , and ramp this damn deck needs ramp. Llanowar Elves , Fyndhorn Elves , Birds of Paradise , also take the Elves of Deep Shadow and Golgari Signet from your Golgari guild kit and throw them in there. Abrupt Decay is also a must as it has versatility like Assassin's Trophy but is uncounterable. Not to mention the Bane of Progress is a fantastic enchantment/artifact board wipe.

Speaking of board wipes, you need some in EDH so I would recommend either Toxic Deluge a sweeper which is more affordable or Damnation . Toxic Deluge is faster than Damnation however and gets around indestructible, run both for most optimal removal.

Cut down your creatures from 39 to 35 and I would suggest some infinite win-cons. Mikaeus, the Unhallowed and Triskelion fit very well in a reanimation shell (basically Mike gives Trike undying to which he can infinitely throw damage at your opponents and sac himself to reset undying and do it all over again) or even the good old Necrotic Ooze combo, which is Necrotic Ooze+ Phyrexian Devourer + Triskelion which you can set up with buried alive. Get Necrotic ooze, gets both the activated abilities of Trike and Devourer hit your opponent with 1/1 counters based on the cmc of the cards your exiling from the top of your deck. Also get Protean Hulk, the creature is busted and can fetch wincons 6 cmc or less.

Card draw is also vital, I would suggest Sylvan Library or Fecundity as one is the best card for drawing in green the other is great for graveyard strategies but it does fuel your opponent as well, so play it wisely.

Any ideas look at my meren deck, it's runs many of the same ideas with more detailed descriptions on win cons etc. http://tappedout.net/mtg-decks/merenating-dat-sauce/

Azdranax on Commanders by Power Level [EDH Tier List]

4 days ago

Id like to hear everyone’s opinion on Mikaeus, the Unhallowed and see if there is support for bumping him into high power, as his unique ability to break the undying mechanic seems to stand out from most of the mid-power commanders he’s lumped in with currently. Here’s my current deck list for consideration:

Unhallowed Be Thy Name

Commander / EDH Azdranax


CBBA on Milldrotha (Muldrotha-Commander)

4 days ago

Yes you are right Jace, Memory Adept is better. What do you think about replace Noxious Gearhulk for Mikaeus, the Unhallowed and Sudden Spoiling for Walking Ballista . This two cards are a OTK Combo and Walking Ballista works also with Deadeye Navigator + Peregrine Drake combo.

triproberts12 on Casual Golgari Commander

6 days ago

If you're running Protean Hulk , here is the infinite combo:

  1. Phyrexian Delver (Protean Hulk) + Viscera Seer
  2. Viscera Seer (Protean Hulk)
  3. Mikaeus, the Unhallowed + Walking Ballista Alternatively, but useful in case of removal:
  4. Triskelion or Sylvan Safekeeper, Carrion Feeder

You should also check out the page for Jarad at EDHREC here. You can toggle the budget tab on the top right if you want to stay closer to that $100-$200 range and see more options. After, maybe check out the GB page under commanders and do the same. You can also select individual cards that you like from the Guild Kit that you bought, and it will tell you what cards have good synergy!

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