War's Toll


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

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Set Rarity
Dissension Rare

Combos Browse all

War's Toll


Whenever an opponent taps a land for mana, tap all lands that player controls.

If a creature an opponent controls attacks, all creatures that opponent controls attack if able.

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War's Toll Discussion

Gleeock on Calm Down, This Isn't Modern

3 days ago

Haha, nice. I made a Saskia deck mostly inspired by lunacy... Part of the founding theory was MAKING people play crap instead of holding on to it then waiting to combo out after a boardstate reset.

It is pretty fun runs a bunch of things like; Omen Machine, things like; War's Toll really fun stuff. ALSO, lots of haste & myriad to really put a 1 turn end to someone deserving of it.

MRDOOM3 on Atarka, World Render

1 week ago

Scourge of Valkas is nice in Dragon tribal. Herdchaser Dragon and maybe Dragonstorm also work, but probably not as well.

Some more bones you can add to this Tribal deck are Door of Destinies, Coat of Arms, Shared Animosity, Urza's Incubator, Dragonlord's Servant, etc.

Not as sure about these, but maybe Dragon Whisperer, Dragonmaster Outcast, Dragon Roost, and Dragon Broodmother?

For some ramp, you can also consider Caged Sun, Mana Reflection, Heartbeat of Spring, Gauntlet of Power, Mana Flare, Extraplanar Lens, etc. The last few, however, tend to have some grouphug side effects.

Moving away from the subject of Tribal, some cards you can run to get your draggies through enemy lines are Bedlam, Goblin War Drums, and War's Toll.

Hope these suggestions (or this wall of text, whatever you'd like to call it) helped in some way, shape, or form, and good luck with the deck.

Stellato on Numot's Recurring Prison of Taxes and Regulations

3 weeks ago

Price of Glory combos beautifully with War's Toll. I noticed you are missing it.

SageOfStone on Looking for help with idea

3 weeks ago

Manabarbs and Burning Earth are what immediately come to mind for the damage, but you could also play stuff like War's Toll to make the opponent want to tap their lands sounds like a good idea. Overabundance also damages upon tapping, but doubles mana production. Scald damages players for tapping Islands, so it might be a good sideboard tech.

Mr_Radical on War's Toll Propaganda against mana ...

4 weeks ago

Sorry, it didn't occur to me that War's Toll's ability was static. Thanks for clarifying.

KylerStar on kynaios and tiro of meletis, fun for all

4 weeks ago

War's Toll/Bident of Thassa+Crawlspace/Blazing Archon. can make people attack each other and not you.

Neotrup on War's Toll Propaganda against mana ...

4 weeks ago

War's Toll's second ability doesn't use the stack, nor does Propaganda. Propaganda adds a restriction to the attack (requiring a mana payment), and War's Toll adds a requirement to the attack (attacking with all creatures, When you attack, you must follow all requirements you are able to without violating any restrictions. If you only attack with one creature, you are violating the War's Toll requirement, but if you were to attack with all three creatures (without paying the mana, because Propaganda cannot make you tap land if you don't want to), you would be violating a restriction, so the attack would be illegal. Because of this, the attack with a single creature is more legal than the attack with all creatures, and thus is an acceptable attack. The reason this destinction is important because if you simply had 3 creatures and none were able to produce mana, you could still attack with just one creature, even if you had six lands. (Although, you would end up tapping all your lands anyways due to War's Toll's first ability, which is a triggered ability.)

Mr_Radical on War's Toll Propaganda against mana ...

4 weeks ago

You would be able to pay the 2 mana. It would play out like this:

Declare attackers step begins

You activate your two creatures' mana abilities and spend the mana to allow the third creature to be declared as an attacker

When you declare your attacker, War's Toll's effect is put on the stack

You receive priority which is passed in succession, causing War's Toll's effect to resolve...your two mana creatures are obliged to attack, but they can't, so nothing happens

Declare attackers step ends and mana pools empty

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