|Commander / EDH||Legal|
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Whenever an opponent taps a land for mana, tap all lands that player controls.
If a creature an opponent controls attacks, all creatures that opponent controls attack if able.
War's Toll Discussion
1 day ago
Though our colors and budgets are a bit different, I might recommend you look at my Home alone deck, which features a similar strategy using Thantis, the Warweaver instead of War's Toll . My deck is a bit different; it's based less on not being attacked, but on forcing people to attack you and then punishing them for it; but the general ideas are the same.
Of immediate note to me is Vicious Shadows . People tend to see this card and read "when a creature an opponent control dies, that creatures controller takes damage equal to the number of cards in their hand." But it's not that. It's any creature, and it's target player. With a card out like war's toll, you should have some options.
Stuffy Doll is a really fun card to look at, and like vicious shadows, it gives you some political power. Watch people attack you with a single creature, knowing you'll block it and hurt a mutual foe. It also pairs really well with red murder spells Blasphemous Act and Star of Extinction . I'm noticing you don't really have board wipe spells here; those two and also the white Wrath of God are good choices.
Archetype of Finality gives every creature you have death-touch, making every blocker you have extremely capable.
Blood Reckoning is a good for making people not want to attack you.
Grave Betrayal is very, very good.
Xantcha, Sleeper Agent is a creature that is incredibly good.
4 days ago
Very Solid. There are some sub-optimal choices imo, but overall, nicely focused.
Shock is just not worth the slot in EDH. Leyline of Lightning is ok, but can be pretty mana intensive to keep using, especially in a land destruction deck, I don't see it being worth it. Guttersnipe is always nice, but with you creature wipes, you might kill it without a big payout. Keep an eye on how many X spells you have too, you might be shooting yourself in the foot, unless you add more artifact ramp, like a Fire Diamond and Ruby Medallion . Treasure Nabber can put everyone between a rock and a hard place if they are using artifact ramp. You'll also need some more card draw so that your single target removal keeps up with the board. Pyromancer's Goggles can help keep you up with 3 other players. If you fall behind, Acidic Soil and Price of Progress might be nice backups. Mana Web , War's Toll , Tectonic Instability might slow everyone down too.
Red has a huge weakness: Enchantments. You might want to add some enchantment hate, just in case. Even though they are costly Meteor Golem and Spine of Ish Sah are ok. Enchanter's Bane could fit in here real well.
I know you love your goblins, but I think Stuffy Doll is just better than Mogg Maniac . If you really want to anger people, mass land destruction is best: Ruination , Obliterate , Jokulhaups , Decree of Annihilation , and Impending Disaster are the most well known. Even an early game Tremble could be infuriating. If you your deck can get some tokens, or just fodder creatures Shivan Harvest might be fun. Mine Layer would cause a lot of frustration. So would Price of Glory , but it can hurt you too. I personally love Volcanic Offering because it can make someone mad at someone else. Bend or Break can divert some attention from you too.
You don't need to take any of these suggestions, but they might be nice ideas for a sub theme, or a different way to think about how the deck could be run. I am not looking forward to this monstrosity lol
4 weeks ago
I know what you mean about too many decks. I have 5 with a 6th in progress and even that feels like too many.
Here is where I'm at with Kiki-Jiki.
Kiki-Jiki, Mirror Breaker
I think you're right about Dark-Dweller though. I already run Outpost Siege and it's really the same effect with less investment and vulnerability. I'll probably stick with that.
I'll give Flameshadow and Feldon some more thought and a test run. What I really want out of these cards is more etb triggers and Panharmonicon just owns them all when it comes to that. I'm not sure if the it's worth the extra mana you need to invest in Flameshadow and Feldon. Flameshadow also incentivizes you to over extend since you can't get those triggers without casting your creature and I'm not sure that's a good thing. I've found if you have a good value creature on board along with Kiki-Jiki, you just want to sit on your hand and in that situation, Flameshadow does nothing.
Nim Deathmantle seems like it competes with Feldon. Feldon produces a lot of repeatable value, but it can't combo like Deathmantle. I'll have to get some games in with it. My only problem with Deathmantle is that, like Flameshadow, there are times when you cast it and it sits there and does nothing because you don't have mana to take advantage of it, or you don't have a way to trigger it.
I understand the power of Helm of the Host, but I always found it so expensive and clunky. Maybe it provides enough free wins to be worth it, but I'm not on board yet. If I decide to run Helm and Deathmantle, then Godo seems like and auto-include. He's already borderline with only Thornbite Staff and Skullclamp.
Another card I think would be cool in this deck is Helm of Possession . Tokens are perfect sac fodder for the Helm, and with a sac outlet it's a great way to rid your opponents of their best threats.
The remainder of the cards I'm looking at are just generic hate cards like War's Toll , Stranglehold , Price of Glory , and Ruination . Red has so many hosers that I want to try out. They don't necessarily synergize with the deck, they're just their to grief my opponents.
1 month ago
I love a good chaos deck and I really like some of your card choices, but it does seem like you're going in a few different directions at the same time. You seem to have a mix of wheel effects (Wheel of Fate, group hug (Mana Cache), group slug (War's Toll) and general chaos (Teferi's Realm) going on. I think I would try to focus more on one or two of those themes.
I think with any chaos deck one of your key decisions you have to make is if you even want a win condition. I have a chaos deck (Chaotic Neutral Goats) where the where the best win condition is getting lucky with Scrambleverse, but I don't play that deck to win, I play to create crazy game states and I consider it a 'win' if the game state gets so crazy that everyone agrees to call a draw. I also only play that deck when everyone at the table wants that kind of game.
I think good adds for your deck might be:
Perplexing Chimera - It makes everyone have to think twice about every spell they cast.
Grip of Chaos - Targeted removal? Hah!
Scrambleverse - This can actually be a win-con if you're lucky enough!
Thieves' Auction - A fun way to balance out everyone's board states.
If you're looking for a different commander and you'd like to stay Izzet I'd recommend Jhoira of the Ghitu to power out some of those expensive spells earlier.
Also, thanks for sharing your deck! I really like Custody Battle but I'd never seen it before!
1 month ago
I think because of cards like War's Toll. Also I think because it was kind of a pointless additional rule that made it harder for people to begin playing.
1 month ago
1 month ago
This looks like a really fun deck! My monored deck has Etali, Primal Storm as the commander and Grenzo, Havoc Raiser in the 99 and it's really fun to play, though I get a lot of attention/disruption from the rest of the table so I run a lot of defensive cards like Defense Grid and Price of Glory on top of War's Toll. I run the Strionic Resonator and Paradox Engine combo in mine and bet it could work with Grenzo too, despite being riskier. Since you're running quite a bit of equipment and Hammer of Nazahn, have you considered the Godo + Helm combo? Lots of other useful applications for those two cards too!
1 month ago
I love Kamigawa, Breath of Darigaaz, and your deck! Nicely done!
War's Toll occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%