|Commander / EDH||Legal|
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Whenever an opponent taps a land for mana, tap all lands that player controls.
If a creature an opponent controls attacks, all creatures that opponent controls attack if able.
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War's Toll Discussion
2 days ago
alright, so I did some more digging - I've been kicking around a similar deck idea for a while. here's some of the stuff you might be interested in:
Pain for everyone:
Citadel of Pain, Copper Tablet, Power Surge (read the errata for this one, it makes more sense, Shadows of the Past, Pyrohemia, Pestilence, Dark Suspicions (or Bulwark, depending. kinda mutually exclusive), Rivalry, Skullcage, Wheel of Torture, Iron Maiden and Circle of Affliction
No creatures for You!
Death Pits of Rath (which couples well with Pyrohemia and Pestilence from earlier), along with Circle of Flame, Heat Stroke, Magmatic Core, Mudslide, Wave of Terror, War's Toll, Storage Matrix, and Noetic Scales.
Punishment and protection
probably some stuff in here you considered already, just figured I'd sift through this stuff and see if anything was to your liking
1 week ago
War's Toll , Grenzo, Havoc Raiser , Several of the new cards, CHIEFLY: disrupt decorum.... Several curses, especially the new ones heavily incentivize it (I know I swing so much green that the 2 cmc curse of bounty is awfully tempting... Throw in a little bit of pillow fort then you really should last till late game
2 weeks ago
I want to try an experiment to free up funds for future decks. Can I cut expensive cards by finding functional replacements or by spreading the functionality over multiple cards? Need the keen eyes of some people that can think of good functional replacements or equivalents.
Commander / EDH*
SCORE: 113 | 101 COMMENTS | 10739 VIEWS | IN 46 FOLDERS
Ideas so far:
arena of ancients for War's Toll. A different slowing effect.
geier's reach sanitarium for Mikokoro, Center of the Sea.
Anybody got any other ideas?
3 weeks ago
I definitely wasn't suggesting to take out mana web. That card is legit and prevents people from playing on their turn and interrupting you on yours. You should absolutely be playing War's Toll which combos beautifully with Magus of the Tabernacle in these sort of decks. It makes them save all their creatures or cast spells since the mana would leave their mana pool at the end of the upkeep. War's Toll also stops people from attacking frequently because they don't want their utility creatures to die that they normally would never attack with.
3 weeks ago
I like the deck, but there is an issue. Such as was mentioned above, mana web doesn't actually lock out all the lands that would tap for mana, it just makes them float all of it, because it works very similarly to War's Toll, and you can respond to the tap trigger by tapping more lands. (This was featured on an MTGGoldfish Commander Clash) If you really want to lock players out of the game, Contamination and Blood Moon are far more successful at actually making your opponent's lands ineffective.
3 weeks ago
Bou maybe YOU'RE confused about how War's Toll works? It also doesn't affect any other player other than the one tapping lands. It is still better than mana web, but does a similar effect for the land tapping half.
Bou on Kingslayer
3 weeks ago
Maybe I'm misreading your intentions with Mana Web, but it doesn't lock all your opponents - it's still only the player that taps for mana. War's Toll is similar, but does not need Chromatic Lantern or Urborg, Tomb of Yawgmoth.