War's Toll

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Dissension Rare

Combos Browse all

War's Toll

Enchantment

Whenever an opponent taps a land for mana, tap all lands that player controls.

If a creature an opponent controls attacks, all creatures that opponent controls attack if able.

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War's Toll Discussion

ZtheGreat on Ishi-Ishi vs. The Universe

14 hours ago

We're getting into the range of less-budgety things (assuming that's what you were going for) but Price of Glory, War's Toll, Crawlspace, Tangle Wire really slow opponents down.

Caged Sun and Doubling Cube if you want to win with big mana X spells. Also, Demonfire forces the damage through

Rite of the Raging Storm can help lower life totals.

Furnace of Rath, Dictate of the Twin Gods and Gratuitous Violence. I think these really help what you're trying to do here.

Tormenting Voice, Wild Guess, Cathartic Reunion, Staff of Nin, Loreseeker's Stone and Daretti, Scrap Savant. These are all card draw, and red generally needs all the help it can get. Bonus to Staff, Daretti and Stone for being repeatable. Plus, Staff pings. Daretti also does all the artifact goofiness, which generally gets you some value, even if you don't primarily use artifacts.

Divergent Transformations and Indomitable Creativity are spot removal that people won't hate you for, because it gives them something else.

Blasphemous Act is one of red's best sweepers. It always does work for me.

Journeyer's Kite is repeatable "ramp", and also, Deck Thinning is Deck Winning. Armillary Sphere can ramp you as well.

Isochron Scepter + Last Chance/Final Fortune + Sundial of the Infinite = Infinite turns

Chandra, the Firebrand and Pyromancer's Goggles copy instants and sorceries, which ties back into your "blow people out with X spells" subtheme. Mirari does this as well.

Cascading Cataracts and Darksteel Citadel are great in decks that destroy lands.

Mystifying Maze and Maze of Ith are good stall tactics for a creatureless deck. Glacial Chasm as well.

DarkEclipse18 on Neheb's Hellfire Club

1 day ago

Leyline of Punishment is a possible card, helps against those White decks that just keep gaining life back.

War's Toll can be a brutal card, but isn't right for every play group

Errast on Help being a monster

1 week ago

If you're looking for Cheap stax decks, I'd recommend Derevi, Empyrial Tactician over Narset personally, but I'll throw up a list here just in case.

Really, any card that screws with the landbase are good with commanders like Narset, and Zur. Anyway, Sorry for the long list, and good luck with your deck.

TheRedGoat on

2 weeks ago

Okay, so I think you're having an identity crisis here?

I personally see a significant difference between enforcing the seven deadly sins, and punishing them. The latter of which is not strictly possible solely within Grixis colors without some seriously specific card effects (though I will thusly try to point them out in my suggestions).

In my mind for instance I see the punishing of each sin like this:

Lust: dealing with longing means they want for a specific card, so, simultaneously disallowing them that card and/or the ability to go get it would be how you punish this. ex=Praetor's Grasp or Mindlock Orb.

Gluttony: excessiveness being this sin's focus would mean any myriad effects that scale up in power when opponents have something in abundance. ex=Decree of Pain or Price of Progress, but this doesn't truly include cards that are just more effective when the opponent has a lot of it, like with Vandalblast

Avarice: aka greed aka want of everything. Punishing this sin is easy enough to do because you just punish people for essentially wanting at all. ex=Trespasser's Curse, Underworld Dreams, Erebos, God of the Dead (he stops the want for more life).

Sloth: simply put this is inaction or accepted laziness. Thus, simply hurting someone for not playing spells, or not attacking is the point here. Although that's not that easy to do unless you allow for effects that force the person to take action. ex=Citadel of Pain, War's Toll, Curse of the Nightly Hunt.

Wrath: While not strictly the opposite of sloth, anger/hate does often invoke aggressiveness and rash action. To punish such actions you simply need to have negative effects for doing so. ex=Blood Artist, Exquisite Blood, Kazuul, Tyrant of the Cliffs, Library of Leng (this makes forced discard pointless).

Envy: Similar as gluttony, lust, avarice, and this all seem, they have their differences. Envy for instance specifically wants what it doesn't have that someone else does, which is easily punished in the same way as the related sins. But Envy can also be said to want the same thing as everyone else, so they may want an abundance of the same thing, so you punish them for having same named cards I guess? ex for latter type=Illness in the Ranks, Evil Twin, Swiftfoot Boots (for stopping stealing spells?)

You could also say envy will want you to have nothing, so maybe just have cards that work when you have your cards countered/blown up or stop them from doing so? ex here=Price of Glory, Defense Grid, Gibbering Descent.

Pride: maybe better interpreted as arrogance you could say this is punishing people with hubris? As in taking something they have and punishing them with that thing? You could also punish them for thinking they're "above everyone else". Some overlap could be had with the other sins at this point. ex=Backlash, Repay in Kind, Soul Conduit, Mind Slaver .

Sorry that I can't say how to balance out your card choices to also be competitive, but this is a super thematic deck building idea you have here. Past this all I can say is good luck!

Hexbringer0 on Free, Under the Wind

2 weeks ago

Thanks TheRedGoat.

The Roughrider is just too expensive for what he delivers. Especially where every other turn or so i try to wipe the board. Dash saves the other orcs i have from that issue, and if i have the angels i simply don't need to wipe.

I want to add in Smoke, War's Toll, Repercussion, and Invasion Plans, just haven't been able to play pod commander enough lately to justify spending on this deck atm, which is really too bad as i adore this deck, and the cards in question really aren't all that expensive.

TheRedGoat on Free, Under the Wind

4 weeks ago

Mardu Roughrider for an orc that you missed.

Sunforger for "instant speed" board wipes.

And while I don't know where to cut for those, I feel there's better things for the orcs to do than lock people in a Ghostly Prison or hide behind a Sphere of Safety. Like Taxing foes through War's Toll.

And as a last aside, I feel that if you're not going wide then you probably should add at least 1 or 2 ways to get through blockers as opposed to just removing them. Like giving trample mainly, but also unblockable somehow?

freakingShane on C'mon... Do it... You know you wanna...

1 month ago

The deck looks well made, man. I apologize for my long comment that follows...

I have some suggestions, but I don't know what your stance is on "infinite combo" shenanigans. I totally understand if none of these fit your build.

You already have Sword of Feast and Famine so I would recommend its perfect buddy, Aggravated Assault. You don't even have to "go off" with this. You can take two or so extra combats just for a little politic'n if you'd like, or you could use it to finish the game when it's 1v1!

Kiki-Jiki, Mirror Breaker is always a good card. Whether you decide to do infinite combos with him or not, he guarantees more ETBs of your valuable goblins.

I definitely think Cavern of Souls is a must. This shuts down any chance of counter magic messing up your goblin strategy. If that isn't enough, you could always play Price of Glory. The latter pairs extremely well with War's Toll.

Lastly, I would recommend cutting Tuktuk Scrapper, as well as the other Allies, in place of their instant counterparts like Smash to Smithereens, Vandalblast, and/or possibly Shattering Spree. You do miss out on the damage that Scrapper gives you, but instant speed removal is better than the "what if" power cards. Additionally, you are fairly creature heavy (which is not a bad thing) but it wouldn't hurt to essentially "translate" those Allies into instant speed artifact removal.

Really though, this deck is solid. I would only suggest bringing a little more balance towards your instants and enchantments, and less of your creatures. If you have any questions or anything, don't hesitate to ask! And again, feel free to turn down any or all of my suggestions. This is your deck and should be played the way you enjoy! :)

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