War's Toll


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dissension (DIS) Rare

Combos Browse all

War's Toll


Whenever an opponent taps a land for mana, tap all lands that player controls.

If a creature an opponent controls attacks, all creatures that opponent controls attack if able.

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War's Toll Discussion

Coward_Token on Gahiji: Forever War

1 month ago

Marvell: Oh and just to be exhaustive: Cards like Authority of the Consuls(bonus: token gifting synergy! 1 life per turn with Forbidden Orchard wooo) and Imposing Sovereign could also tip the scales in favor of Alliance of Arms'd opponents closer to the left of you, at the expense of all hostile hasty beatdown creatures. Obviously, those don't solve the basic problem of pacifist opponents either and the deck has exhausted pretty much all of the good forced attack options already (although I guess Rage Nimbus with Maybeboarded War's Toll and Grenzo could also be a thing).

awalloftext: Heh, sorry for my longer-than-usual rambling. An akido-ish approach seems like an OK compromise

precociousapprentice on Queen Marchesa: Politics, Aikido, and Control

2 months ago

I had considered both. War's Toll is a card that can give incremental advantage, but it is really a forcing move. It is not really dissimilar to Winter Orb in how it feels when played, and it actually discourages attacking. When someone wants to maintain some defense, they have to abstain from any attacks to accomplish that. When someone wants to preserve a utility creature, they have to abstain from any attacks to protect it from blockers. It was counter to the decks optimal play. Reverse Damage is definitely a little limited. I have played Reverse Damage, Awe Strike, and Riot Control for a short time for each of them. Riot Control turned out to be the best of the bunch in the meta that I used it in, but even then, aside from an extra Fog that kept me from losing, it also never won me a game. I used that slot for better cards for this deck. I do appreciate the suggestion, though.

BX223Hunter on Queen Marchesa: Politics, Aikido, and Control

2 months ago

Have you previously considered War's Toll? Or Reverse Damage as part of the Sunforger package? Is reverse damage too limited with it only "countering" one source?

bushido_man96 on One card, Two Card, Three Card, None

3 months ago

Have you thought about running Nekusar, the Mindrazer as the commander instead? Underworld Dreams seems like it would fit well in here, maybe in place of something like Sulfuric Vortex, which would hurt you as well as the others, and doesn't seem to really fit with the discard theme. It also doesn't seem like Oversold Cemetery fits, running alongside cards like Bottomless Pit and Planar Void. War's Toll looks good to me, Tectonic Instability does not, as it messes with you, too.

If you really want to reap benefits from cards like Phyrexian Tyranny, run Teferi's Puzzle Box. If you want to really get some more value out of Liliana's Caress and Megrim, give Memory Jar and some other wheel effects a try.

Other creature options to consider are Dread and Archfiend of Depravity.

Hope that helps. It looks like it would be fun to play.

Liquidbeaver on [PRIMER] Ib Halfheart, Goblin Sac-tician

4 months ago

budlaorf: Thanks a lot!

I actually had War's Toll in the deck for a while, and while I liked the first effect, the second effect actually caused me to get focused a lot even when people had no creatures. Most players took it as "I'm hesitant to play my big creatures or my small utility creatures if I don't get to attack with them how I want/protect them, so I'm going to focus Liquidbeaver to until that effect is gone.". The other thing I realized is that, even though War's Toll gives me an opportunity to kill opponent's creatures, I actually killed a lot fewer that way than if I had gotten the opportunity to be the one on the attack and doing block shenanigans, which the deck is a lot better at doing.

After playing with it for a while and not getting the effect out of it that I wanted, I found and tried Mana Web, which I still sideboard in from time to time, and I am probably going to end up mainboarding very soon. I get predominantly the same effect, for cheaper (not needing R is really nice), and just as much hate, but a different kind. With Mana Web players still focus me, but since they don't have to attack with everything, they are also still leery about using creatures to do so, which means I'm still mostly in control, or at least in their heads. Forcing them to play at sorcery speed like I already do isn't something they are as suited for deck-wise or playstyle-wise, especially the blue players.

budlaorf on [PRIMER] Ib Halfheart, Goblin Sac-tician

4 months ago

I really like the deck man. Have you considered adding in War's Toll?

Charging_Rhino15 on

4 months ago

I recommend War's Toll and Possibility Storm. Both are super chaotic.

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