|Commander / EDH||Legal|
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Whenever an opponent taps a land for mana, tap all lands that player controls.
If a creature an opponent controls attacks, all creatures that opponent controls attack if able.
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War's Toll Discussion
2 days ago
Good morning, Bxbx. You are right, I need to update the Budget list by starting with your recommendations.
The other thing I need to add is Stranglehold is not exactly a budget card (above $5), however, I will add it as a side-board. You are correct, as other colors have tutors and searches galore, we need to protect ourselves better. I'll switch it in with War's Toll if I find myself against many or Captain Sisay-like tutor players.
6 days ago
@Neotrup: If you meant to say "attacking with only 1 or 2 creatures violates a requirement", that's not how it works. You're supposed to maximize the number of requirements being fulfilled without violating any restrictions. That maximum could be anywhere between 0 and the total number of requirements. You just have to find it. If the opponent wants to attack with any creatures at all in this example then the legal number is 2, since it doesn't violate the Caverns of Despair restriction and maximizes the requirements from War's Toll.
6 days ago
Your opponent gets to pick which two of their creatures attack, but they must attack with exactly two, or none at all.
6 days ago
If I have the enchantments War's Toll and Caverns of Despair out at the same time, and an opponent decides to attack while having more than two creatures capable of attacking, does that player get to choose which two creatures will attack, or is there a set pattern or rule that determines what two creatures are attacking in this situation?
1 week ago
Commander / EDH
SCORE: 160 | 164 COMMENTS | 27583 VIEWS | IN 121 FOLDERS
Purphoros, God of the Forge benefits easily with cheap tokens and ETB effects. With mono-red shenanigans you can have fun with cards like Blood Moon to control cards like War's Toll.
I've even had new EDH players with my deck when I hit the shop, and it's easy for them to play! Not much trickery doo-dah or politics, just play tokens and burn players quickly.
3 weeks ago
For a while I've been playing a chaos themed Maelstrom Wanderer deck and it kind of sucked the fun out of the game, I enjoy games where everyone is having as much fun as me, but chaos just seemed to crush dreams and hopes (and I didn't even win the game in the end, I would just wait for people to concede).
After a while, I decided that my mistake was that I made everything chaotic, so I'm starting to build a Basandra, Battle Seraph deck, focused entirely on the combat step (such as "all creatures attack if able" followed by cards that penalize attackers/blockers).
I have seen some cards that peak my interest, like War's Toll and Avatar of Slaughter , and I was hoping that someone would give me good suggestions on often forgotten enchantments that have no other place than on a deck that's not focused on winning.
Thanks in advance!