|Commander / EDH||Legal|
Printings View all
|Eternal Masters (EMA)||Rare|
|Duel Decks: Izzet vs. Golgari (DDJ)||Uncommon|
|From the Vault: Relics (V10)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
Imprint — When Isochron Scepter enters the battlefield, you may exile an instant card with converted mana cost 2 or less from your hand.
, : You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
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Isochron Scepter Discussion
23 hours ago
The rest of the cards I have in my burn deck that differ from your list revolved around me emptying my hand to allow ensnaring bridge to protect me. They may or may not meet your criteria (and most probably don't as they just double the initial lightning bolt but some are direct damage) but thought I'd list them anyway:
Cursed Scroll, Isochron Scepter, Firestorm, Fire Servant, Hazoret the Fervent, Masticore, Dual Casting, Harness the Storm, Pyromancer Ascension, Valakut, the Molten Pinnacle, Increasing Vengeance, Searing Blood, Skullcrack, Thunderous Wrath, Harsh Mentor
1 day ago
The whole deck is built around assembling Isochron Scepters to repeatedly control the board.
Orim's Chant is the crown jewel here. Since you can pay Kicker on cards cast with Isochron Scepter, this is Silence + Fog all in one! Any decks planning on winning with creature beats should be almost shutdown if I can get one of these down asap.
I figure I wont be the only one trying to "win the game" (I know at least 3 people making Battle of Wits decks...), so I decided to include the Gideon of the Trials emblem / Angel's Grace + Isochron Scepter to combat this.
2 days ago
I would drop the Isochron Scepter, you have 2 targets for it and both of them are meh. I would also drop the Paradox Engine, it doesn't do much other than with the aforementioned Isochron Scepter. Staff of the Mind Magus does basically nothing in this deck as well, I would cut it for more ramp.
You should be running more card advantage with Bruna so that you can see more buff effects (plus card advantage is just good in general). Sphinx's Revelation, Blue Sun's Zenith, Rhystic Study, Jace's Ingenuity, Mystic Confluence are all really good cards to help you dig.
5 days ago
In doing so thought I'd mention a few things, see if anything is helpful, probably not,
Fabricate can pull the Isochron Scepter for your Isochron Scepter + Dramatic Reversal (or the Mana Crypt/Sol Ring that is needed to enable the combo?). I know you have Muddle the Mixture to tutor these, but you could Muddle the Mixture the Dramatic Reversal and Fabricate the Isochron Scepter as an additional tool. Worst case you Fabricate a Mana Crypt for net mana.
Personal Tutor can pull a Fabricate to top of deck, or if you have Temporal Mastery it can pull that to the top to Miracle for (Personal Tutor) + Temporal Mastery miracle to get the extra turn. You don't actually miss a draw, because you still draw on the extra turn you wouldn't have had anyway (technically). Also I find even if Temporal Mastery is in my hand, Brainstorm can make it favorable, or just wheel it away (not super effective), but you may even cast it for CMC7 in odd cases. Think Twice can Miracle it on opponents turns too, that would be fun.
You could run Show and Tell + Omniscience + Enter the Infinite, I think Niv-Mizzet, the Firemind would trigger? (but not sure), but your already tutoring enchantments which is very difficult. I know it sucks (no card advantage), but Gamble is a way to tutor a Curiosity and go for the win early. I think Gamble is a necessary evil here due to the difficulty of tutoring enchantments. You could also run Laboratory Maniac to win, even when you Niv-Mizzet, the Firemind + Curiosity maybe you need it to overcome a Trostani, Selesnya's Voice that's gained 60 life or something, just as an alternative to the draw/damage, once your out of cards in your library, no more way to output damage. Beacon of Tomorrows can also save you here too.
Faithless Looting can help with the cycling of the cards too for . Trinket Mage could tutor a Mana Crypt or Sol Ring for or you could add Great Furnace / Seat of the Synod and tutor a land, since Niv-Mizzet, the Firemind is CMC6, ramping spells never hurt.
Lightning Greaves can Haste enable him so he doesn't have to survive, although you have the Counterspell if you don't have a Pact of Negation or a Force of Will handy can protect him, especially in a 4-player pod where you can't Gitaxian Probe everyone. With so few creatures, I get why it's out.
I use Turnabout + Nivix Guildmage to Infinite mana, they can also be used with Frantic Search + Izzet Boilerworks + Nivix Guildmage to Tutor Curiosity or Ophidian Eye or Mind Over Matter. I really over-utilize Nivix Guildmage so probably not right here, but thought I'd mention as it is a tutor to your combos.
Scalding Tarn and Cascade Bluffs would be good land upgrades, you have other fetches so probably didn't need to say this, but Ash Barrens also good because if you need a color it can landcycle and filter out a land, if you dont need it, it comes in untapped and doesn't slow progression down at all.
Anyways, like I mentioned, not a Niv-Mizzet, the Firemind player, but I know how Tutoring really flattens out the consistency on a combo deck, especially one where you have no direct tutors (Gamble) to get the Enchantments to your hand, so some Janky ones might be of interest.
PS: some evaluations,
Magmatic Insight feels wrong, I like the draw, but sacrificing a land with a CMC6 commander still feels wrong? Plus if you draw it later in the game, it could be a dead draw until you draw a land.
Thought Scour is a pod-specific card? I don,t see much graveyard recursion here, so I assume your pod is top-deck tutoring that you need a response too? Or maybe just looking for as many Cantips as possible? Maybe Whispers of the Muse if you have the infinite mana going, gives you the infinite draw too.
Flusterstorm feels like a dead draw sometimes, especially against . If it's in your opening draw, it probably great, outside of that it's going to be less effective (but not always).
6 days ago
defwalter_white, the Lightning Greaves and Swiftfoot Boots are in the deck to protect Jhoira of the Ghitu, since she's a target as soon as she hits the field. I guess it'd help if I threw a Laboratory Maniac in the fray to assist with the Enter the Infinite card. I figured that if I have my entire library in my hand, that I'd be able to come up with something to close the game out before I drew my final card. Hasn't come up in a game yet.
I try to avoid tutoring in many of my decks. Tutoring removes a lot of the variety, and with it, some of the challenge of piloting a deck. I mean, I could throw the ol' Isochron Scepter and Mystical Tutor combo in there and tutor up every spell I could want, but that kills a lot of the variability of the deck.
As for the Eldrazi, not sure if you just missed them or what, but they are definitely in the deck. I've got all of the good legendary ones in there, and a fair amount of non-legendary ones too. I think the only legendary one I'm missing is Emrakul, the Promised End, and that's because she sucks.
Mystic Remora and Rhystic Study are indeed great for card draw, but don't really fit in the theme of the deck. I've got Arcanis the Omnipotent, Jori En, Ruin Diver, Jin-Gitaxias, Core Augur, Niv-Mizzet, the Firemind, and Niv-Mizzet, Dracogenius included in the deck for card draw purposes.
Thanks a bunch for all of the suggestions! You've certainly given me plenty to consider and think about!
1 week ago
for me, i would drop the creatures that do not directly forward the spell casting madness, such as Serra Ascendant. Some mana doubling would be good, def need more draw, basically all the wheels. Some Past in Flames action, shit to put on Isochron Scepter. probably more storm type cards than the huge X spells. Seems a continual stream of BS like Lightning Helix would be good. But then there's Star of Extinction and Brightflame ... Basically i am very confused is what i am saying :)
1 week ago
Spells with an x-cost are going to be underwhelming in a deck with relatively little land - playing Blue Sun's Zenith for 3 cards will cost 6 mana, and not be something you can expect to do much earlier than turn 11. I'll leave that hanging: 6 mana for 3 cards, in turn 11. Is it worth a slot? Aren't some of the monoblue planeswalkers better, since they give long term card advantage?
I think either Magus of the Future or Future Sight could be useful in this deck. Sure, sometimes you end up announcing to your opponent what you are going to draw. But you might also lock the game down when opponent can see a counterspell of some sort on top of your library. You could also consider Isochron Scepter for more semi-lockdown pieces (getting out of a scepter with Remand on it is just no fun at all).
Judge's Familiar is a pretty ok card, but it's 4 or 0, since it's only good in the early game. Also, it is much better in decks where you mess with your opponents mana. I don't think you'd miss it much if you removed it from this deck.
1 week ago
Hi, like the deck and especially the title. I'm by no means EDH expert but first if I think you don't really need so much awaken effects since your commander does that on his own pretty much for free. As far as specific card suggestions I recently put the Isochron Scepter + Dramatic Reversal combo in my deck and I think it'd work just fine here too, given that you add some more mana rocks and maybe 1-2 tutors for more consistency. With that combo and your commander (who procs on cast triggers), you basically have infinite counters on any number of lands you want, for a very unique OTK.