|Commander / EDH||Legal|
Printings View all
|Eternal Masters (EMA)||Rare|
|Duel Decks: Izzet vs. Golgari (DDJ)||Uncommon|
|From the Vault: Relics (V10)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
Imprint — When Isochron Scepter enters the battlefield, you may exile an instant card with converted mana cost 2 or less from your hand.
, : You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
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Isochron Scepter Discussion
5 hours ago
Experimenting with Ral Zerek. I'd like one more non-instant thing to tie into the rest of the deck, and all the abilities are relevant. Seems stronger than mainboarding some of the Saheeli's.
-2: Having another bolt is great, especially being able to do it twice in a row without having to use a turn to tick up first.
-7: Getting more turns is awesome. Even if I have no creatures on the field, being able to spend a few turns just tapping a Liquimetal Coating with March of the Machines in play is brutal. A few free turns to proc Young Pyromancer or flip Thing in the Ice Flip? Yes please.
Let me know your thoughts!
1 day ago
floopthepig So with this deck there is really only 1 way of comboing through specifically infinite mana but the slots can be swapped out depending on what you have.there would be a lot of redundancy in the deck but it mostly has to do with Isochron Scepter + Dramatic Reversal and a few of our many mana rocks that at least add up to 3 mana with at least one of those mana rocks needing to tap for a colored mana source. You could swap out Dramatic Reversal for Paradox Engine for untaps and so on. It's pretty modular.
2 days ago
Whoops, correction to my answer: Endless Whispers is NOT a control-changing effect. The game has no "memory" of who controlled Phage before Endless Whispers put her onto the battlefield (new permanent, after all). Instead this falls under the last part of "what happens when a player leaves the game." It's simply exiled.
What happens when a player leaves the game is this:
All objects owned by that player leave the game. This means every card in their deck.
All control-changing effects end. This means the other players get their permanents or spells back if that permanent or spell had its control change without it changing zones.
Anything else controlled by that player on the stack (such as spell copies from Isochron Scepter) ceases to exist.
3 days ago
3 days ago
I have a lot of thoughts on this new ordering of generals, but for the moment I'll just leave this here:
Commander / EDH
SCORE: 564 | 369 COMMENTS | 70873 VIEWS | IN 194 FOLDERS
This is my The Locust God list. I'm not saying it's fully optimized (it doesn't have a Volcanic Island, Timetwister, Candelabra of Tawnos, Mishra's Workshop etc due to budget), but even non-optimized it's strong enough that it wins consistently against optimized versions of the decks listed as Tier 1 here. I've tested it pretty heavily in a meta composed of 90% Tier 0 and Tier 1 lists.
Primary strategy is infinite mana using The Locust God as the sink (through Paradox Engine, Isochron Scepter/Dramatic Reversal, etc), with a backup strategy of token aggro against staxier/slower decks, and enough control to deal with fast combo decks (or protect the combos as needed). Average combo turn is T4-5 with counterspell backup, based on a couple hundred games.
3 days ago
I was curious, so I ran a quick Gatherer search and found a couple options, of varying degrees of effectiveness:
Cast Through Time--this will only work once, and only works for spells you cast from your hand. You can have Cast Through Time's ability take precedence over the spell's exile ability, so the spell will be rebounded once.
Eye of the Storm will not let you cast the card immediately, but you'll be able to cast it with any subsequent instant or sorcery spells. However, this is a mirrored ability, so it work for your opponents as well.
Runic Repetition is a one-shot if you exiled a card with flashback.
5 days ago
Lowdown: Removed the "Protection from" combo & Odric, Lunarch Marshal. Added Reito Lantern as a "Super-Recursion" card In here. Removed Ghitu Chronicler as Sunforger puts instants in for free & counts as being cast. Keeping Paradox Engine for versatility, & Geode Golem is removed...
Replaced all 5 Artifact Tutors w/ one that can search for anything in the deck: Planar Portal. Unsure about cutting Emrakul's Hatcher as Eldrazi Spawn make for not just Mana Sources, but also Chump Blockers, & it can be flickered... Must keep Radiate for the fact that nonpermanent cards are a big player here. Same for Paradox Engine + Boros Signet + Sunforger combo for endless Sunforging...
Only 7 CMC is the Commander. Impossible to remove.
For the comment in question...
I know the 2018 Precons were trash, but just thinking of individual cards would be for the best, as this years' secondary commanders were better anyway for the most part...
Regarding my Comment #11: I am focused on cEDH by this point. Besides, my WIP Kozilek deck is literally worse than 90% CASUAL. Worst case about >4 cards? Both 6 Drops are staples here, Same for Endbringer for . 5 drops aren't any better: has Emrakul's Hatcher, which is a 2-4-1. Radiate Manipulates mu Instants & Sorceries even when casted by Sunforger. Neheb, the Eternal makes Mana, even after the entire Combat Phase, & even after addition Combat Phases & Main Phases. "Stallion." I claim. Dunno about Kiki-Jiki, Mirror Breaker yet... MAYBE I'll remove Apocalypse + Teferi's Protection, if it doesn't mesh so well w/ cEDH... However, I won't remove Paradox Engine; stuff like Isochron Scepter copies of Fork for Nonpermanent copying, & Sunforger Activations. Especially the latter.
I reduced those to just Planar Portal, & I have Counterspells at least: For Artifact Blast for enemy impurities, Molten Influence beats most spot removal (Unless it has Split Second.), Pyroblast/Red Elemental Blast beats Blue Permanents & Counterspells, Even Dualcaster Mage can copy an enemy Counterspell if you want, countering the real thing. is a little bit different: Dawn Charm has a mode that stops a spell that targets you, Lapse of Certainty puts target spell on top of the enemy Library, & I plan to find a card that can compliment w/ this. Ideas? Mana Tithe is a Planarshifted Force Spike, which can be decent sometimes... Rebuff the Wicked is the same as Dawn Charm, but at a permanent instead. Is Illumination Good?
I hope this can help w/ the decisions on Monday; I'm thinking of Keeping Razia's Purification, & keep Rings of Brighthearth + Basalt Monolith + Sol Ring w/ Reito Lantern in hand. I hope this works as a combo that's good...
I'll be waiting until then, landofMordor. I dunno what high drop cards to cut...