Isochron Scepter


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Rare
Duel Decks: Izzet vs. Golgari (DDJ) Uncommon
From the Vault: Relics (V10) Uncommon
Mirrodin (MRD) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Isochron Scepter


Imprint —— When Isochron Scepter enters the battlefield, you may exile an instant card with converted mana cost 2 or less from your hand.

, : You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.

Isochron Scepter Discussion

Moosh528491 on Mistakes Into Miracles: God-Eternal Kefnet

8 hours ago

Would you consider Dramatic Reversal just to make the infinite mana with Isochron Scepter ? You seem to be running a fine amount of mana rocks to make it work but I don't know if you necessarily have the need for infinite mana. Just a thought. Cool deck.

Disasterpiece on Scepter of Doom

18 hours ago

Do you think I could use Hidden Strings as an imprinted spell to pave the way towards infinite? The bottleneck is mana and mono blue has little to no land enchantments to make a land produce more than the standard 1. Hidden Strings + Voltaic Key seems like a decent way of making sure that I can activate an Isochron Scepter multiple times and Hidden Strings leaves the door open to tapping another target permanent, which to me points to tapping an enchanted land to provide the mana for even more scepter madness, but again, mana. Thoughts?

M_Malcom on Constructing a Competitive Control Shell

1 day ago

Isochron Scepter would allow you to hard lock your opponent forever with Silence which I’d go up to 4 of

Also you could use board wipes; ether in the board or in the main. Supreme Verdict is the Classic one so someone like me that plays elves won’t just have your lunch.

SofaPotato on Kess Spell Slinger

1 day ago

Need help cutting cards and tuning the deck... basic strategy is to live until late game and win with big spells... or with Win cons: Isochron Scepter + Dramatic Reversal & Swan Song OR Guttersnipe , Insurrection , Aetherflux Reservoir , Revel in Riches and also storm off with Thousand-Year Storm and any spell that wins...

Long_Con on Not All Who Wander are Lost...

1 day ago

I've been looking at some other decks, and people have been group-brainstorming ideas for this. Like, down to a science for a total multiplayer combo win in the first few turns. Check out Dango's Proteus Fblthp for a little primer.

Isochron Scepter imprinted with Dramatic Reversal is tight - just one mana-rock and you have infinite mana as the Sceptre untaps itself. This combo, along with accelerators like Gush and Mana Vault , are the best way to Blue Sun's Zenith everyone for everything.

Fraying Sanity and Traumatize to deck someone in one turn. Or bypass that pesky chore of dealing with opponents, and just deck yourself to the win with Tunnel Vision and the all-new Jace. Wielder of Mysteries !

AdNauseam12 on cEDH Fblthp

3 days ago

Long_Con So considering I am already assuming that you know the Fblthp, the Lost Proteus Staff line, I will not explain that but for win conditions I was thinking more along the lines of Isochron Scepter dramatic reversal as a way to win, both because it requires less mana, and because it has more synergy with the rest of the deck. The combo works like this... 1. On turn one play an Island and any card. 2. On turn two play an Island and cast Fblthp, the Lost from your command zone to draw a card. 3. On turn three play an Island and then cast Proteus Staff . 4. On turn four play an island and pass the turn either holding up counter manna or activating staff on endstep. 5. Either on end step or on turn 5 (I am going to pretend that you did this on turn 5 for simplicity sake) activate Proteus Staff targeting Fblthp, the Lost do this before you draw your card for turn. 6. Hit Fblthp, the Lost and proceed to stack your deck and draw two cards. 7. The order that you stack your deck from top to bottom is Gush , Mana Vault , Mox Amber , Isochron Scepter , Dramatic Reversal , and the rest is irrelevant. 8. After the Fblthp, the Lost trigger resolves, you will have one land untapped, one land drop for turn, and Gush and Mana Vault in hand. 9. Draw Mox Amber as your card for turn. 10. Cast gush picking up two of your tapped islands to draw Isochron Scepter and Dramatic Reversal . 11. Play one of your gush islands leaving you with two untapped islands. 12. Cast Mox Amber , Mana Vault , and Dramatic scepter. 13. Activate Isochron Scepter an infinite number of times to generate infinite mana. 14. Activate Proteus Staff targeting Fblthp, the Lost until you can draw and cast Blue Sun's Zenith to kill all of your opponents.

AKBZ on War of the Spark EDH ...

4 days ago

The card Narset's Reversal should also be higher, but not much higher, maybe 8 out of 10. Anyone who plays this card is always looking for the mirror match. You play Ad Nauseam ? Me too. You are combing off right now? Hold on, I will respond by casting Narset's Reversal cast my copy of ad nauseum first, while nullifying your Ad Nauseam . You are playing Flash and Protean Hulk ? Me too. You casting flash? Hold on, let me stop you from winning. It also happens to combo with the new God-Eternal Kefnet as it too combos with Isochron Scepter , extra turn, commander. Lastly, storm loves this card, as it allows them to get two storm triggers, and make Bonus Round ridiculous. I agree with the initial assessment, but I believe it has far more applications and will be a serious contender for being a staple in the commander format.

AKBZ on War of the Spark EDH ...

4 days ago

The God-Eternal Kefnet needs to be way higher. Like 9 out of 10 if not 10 out of 10. It combos so easily with extra turns. People have already built a serious competitive list in the commander format. An example combo Isochron Scepter , imprint Brainstorm , Time Warp . You draw Time Warp , cast it for three using God-Eternal Kefnet , cast the imprinted Brainstorm put Time Warp back on top, and net cards. You are now gaining card advantage, while taking extra turns. Win con for deck? The commander. It flies, making it almost impossible to block, and it is a 4/5, meaning it blocks most things in the format and ends people in short order. Same combo can be achieved with Scroll Rack and an extra turn spell. This guy is a tier one threat, mono colored (which means no expensive lands) and runs an easy to assemble combo with no dead cards like Laboratory Maniac . People in CEDH can’t wait for him to come out.

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Isochron Scepter occurrence in decks from the last year


All decks: 0.04%

Commander / EDH:

All decks: 0.07%

Blue: 0.53%

U/R (Izzet): 0.57%