|Commander / EDH||Legal|
Printings View all
|Duel Decks: Izzet vs. Golgari||Uncommon|
|From the Vault: Relics||Uncommon|
Combos Browse all
Imprint — When Isochron Scepter enters the battlefield, you may exile an instant card with converted mana cost 2 or less from your hand.
, : You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
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Isochron Scepter Discussion
1 day ago
Thanks for you help. I really liked the Isochron Scepter soft lock. It might be a little too spikey for my playgroup, I will probably try it out sans the expensive mana rocks. I did take a look at the decklist, and I think that my WiFi cut out just before the deck updated, so some or all of you were seeing an older version of the deck. I do plan to get ahold of some more expensive staples, but I hope to trade for most of them to save some money.
1 day ago
hoardofnotions the counterspell scepter is absolutely devastating and it makes good use of colourless mana sources. I'd play much more artifacts and also Ancient Tomb for the sake of speed though. Just think of it: turn 1 land, Mox Diamond (or another 0 mana artifact), Merchant Scroll for Mana Drain. turn 2 Ancient Tomb and Isochron Scepter with Mana Drain imprinted...and 2 spare mana to activate it.
And with more tutors and more mana artifacts you have a good chance of actually playing it that fast if you happen to get scepter on the starting hand. Transmute Artifact does a great job too, as you can get a scepter for any mana rock if you have a counterspell left in your hand.
The big question is alway how you want to win in the end. Including a combo takes up a few slots and searching for combo pieces can also take some more slots you might need for something else. Planeswalkers als alternative win options are also fine, for example if you are able to protect a Jace, the Mind Sculptor long enough it's also game over and h is powerful on his own. Simply beating your opponent with whatever tokens you produce looks good but it might not be enough...you should think about how you really want to win and then you know how to build around the counter stuff your commander encourages.
1 day ago
Looks like an interesting deck! Some of the cards that I don't think are pulling their weight includeSpellbook, Condescend, Ertai's Meddling, Serum Visions, Horribly Awry, Hedron Alignment, Damping Engine and Ransack
Your list doesn't have Peregrine Drake or Deadeye Navigator in it right now. Though if you wanted that combo you could do the pauper version with Peregrine Drake/Great Whale, Archaeomancer/Mnemonic Wall and Ghostly Flicker/Displace/Illusionist's Stratagem.
Lullmage Mentor seems tailor made for this deck!
Hope i could suggest some off the wall cards for you to think about, have fun being the control player!!
1 day ago
Looks great already but I think this commander has more potential if you replaced some cards with better (not necessarily more expensive) ones or if you had more synergies in the deck. I would say if you plan on playing blue for a longer time you can't go without some staples though and you should probably invest some more money, also because these cards won't get any cheaper anymore and you can surely sell them for the same or more after a few years.
I would play more free counters, if you can afford them: Force of Will, Pact of Negation, Daze, Foil, Thwart and maybe Misdirection and Commandeer. I personally like Twincast very much, because you can mess around with your opponents's spells for only UU. Disallow from aether revolt is also great, because you can choose between spells and abilities and it's only 1UU. Of course Stifle should be considered as well, but it depends on how often you will probably need it against your opponents.
Isochron Scepter is awesome with any hardcounter for 2 mana, the worst of them being Mana Drain (but a normal Counterspell imprinted in the szepter is also hard to play around in commander, especially in the late game).
More tutors would be cool: Mystical Tutor, Personal Tutor, Merchant Scroll, Intuitionand you could replace some of the worse draw spells with better ones, for example Dig Through Time, Gush, Windfall...
2 days ago
Scheidecker1 yeah I enjoy this deck alot, keep getting cursed out of rooms for dropping Paradox Engine, Mind Over Matter, or Isochron Scepter+Dramatic reversal turn 4 and just combo out, finding lab man as I go.
Messed up once had 30 cards in my hand, no tower, went into an extra turn with Megrim in play. Took me a whole of 3 seconds to realize what I had done.
I just dont understand what people have against infinite combo decks. They should be used to seeing them in competitive EDH, and then its my fault for having one. Magic players are soo disappointing.
Anyways, really enjoy this deck, started saving the 2k to dump into it.
4 days ago
5 days ago
Thanks for the tips. I totally forgot that my pro creature auras stop Bruse! Good catch.
5 days ago
Fuse cards represent 2 sets of characteristics, one set for each side of the card. if one set of the characteristics is legal for something (ie Goblin Dark-Dwellers or Isochron Scepter), then the other half is also available to be chosen upon being cast for free. Only thing you can't do is cast both sides together.