|Commander / EDH||Legal|
Printings View all
|Eternal Masters (EMA)||Rare|
|Duel Decks: Izzet vs. Golgari (DDJ)||Uncommon|
|From the Vault: Relics (V10)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
Imprint — When Isochron Scepter enters the battlefield, you may exile an instant card with converted mana cost 2 or less from your hand.
, : You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
|Have (5)||, Thunderbeard , , sonnet666 , Bluboltar|
|Want (7)||Saraphina79 , yesacs , Eitahl , Lunchmonkey , imntbob , jbbvader , Abzkaban|
Isochron Scepter Discussion
14 hours ago
1 day ago
TypicalTimmy There are plenty of counterspells, and ways to protect your pieces. Generally, the deck moves so quickly that most opponents either don't have enough mana to interact or they are countered and then I combo off.
I plan on adding more wincons as I acquire them such as Walking Ballista and Codex Shredder , Brain Freeze , and maybe a Deadeye Navigator . I dont build lists with cards I don't own though. The idea is to win with infinite mana as fast as possible. It can even be turn one, or two.
I lost the dice roll so I went second. Opponent 1 played a swamp and, Indulgent Aristocrat and passed turn. Start my first turn. I drew into Mystic Remora Played my Island. Played Chrome Mox with Frozen AEther imprinted on it. Tapped my Island to play Mystic Remora Tapped my Chrome Mox to cast my Sol Ring . Passed turn. Oppenent 2 played an Island and, then Sol Ring , didn't pay the 4, I drew a card. Card Drawn was Mana Crypt . Oppenent 2 passed turn. Opponent 3 played a Plains and Sigarda's Aid , didnt pay the 4, I drew a card. Card Drawn was Dramatic Reversal Opponent 3 passed turn. Opponent 1 Draws, and plays a Temple Garden , taps Swamp, and Temple Garden to play Legion Lieutenant . Swings with 2 creatures at Opponent 3. Opponent 1 ends turn. Start my turn 2 Didn't pay the mana for the Mystic Remora , so it was gone now. Drew my card for turn. Memnite Played my land Ancient Tomb Played Mana Crypt Tapped Ancient Tomb , and two Islands to cast Urza, Lord High Artificer Put ** Construct into play. Tap Mana Crypt to play Isochron Scepter with Dramatic Reversal imprinted. Tap Sol Ring to tap Isochron Scepter and untap all nonland permanents. Tap all my artifacts for blue mana, generating 4 Blue Mana. Use 2 Blue Mana to tap Isochron Scepter . Repeat into infinity. Exile my whole library. Play Laboratory Maniac without paying its mana cost. Play Brainstorm without paying it's mana cost. Game won. Turn two. Opponent 2 had an Arcane Denial in hand but couldn't cast it. Only had colorless mana available. Opponent 3 was had no mana, and no response.
3 days ago
Plunge can be used like Impulse but better, or more aggressively if you need a final piece to go for a win, or to dig for protection if you have everything else you need, or in times of desperation for an answer.
Dramatic Reversal is a sweet ritual, and Isochron Scepter was cut with the release of Jace, Wielder of Mysteries because it has always been a backup plan and somewhat underwhelming as a 3 card combo. You could easily find a slot for it if you like it.
Jeweled Amulet seems pretty average but I haven't tried it. Our artifact density is a little on the low side for reliable metalcraft for Mox Opal so if it helps with that and provides some more explosive T2s then maybe it's ok.
4 days ago
So you get infintie mana, then what? you're not really running any clean lines to actually just win the game. Walking Ballista + Conjurer's Bauble / Reconstruction is a good mana outlet that actually finishes the game. You also have loops you can form with Narset's Reversal and Timetwister to let you make infinite bird tokens with Swan Song .
You have quite a few expensive to cost cards which don't really add much to the deck - Blinkmoth Urn , Mycosynth Lattice , Ugin, the Ineffable and even Myr Battlesphere don't add enough value to the deck to warrant a spot IMO. Cards like Isochron Scepter + Dramatic Reversal on the other hand provide the deck with a very fast an efficient infinite mana outlet with Urza.
MadF on TeamPlayFTW
4 days ago
Mana Vapors and Piracy keeps opponents out of the game. Donate an Isochron Scepter with Piracy to allow a team mate to use your mana on their turn. Artifact lands combine nicely with Unwinding Clock in this regard.
4 days ago
I love this deck so much! One thing I would suggest adding though, is Isochron Scepter . If you pair it with Dark Ritual , Cabal Ritual , or Songs of the Damned with 3 creatures in the yard while Paradox Engine is out,you have infinite mana on the spot. Or if you already have tons of mana, works great with Demonic Tutor to get win cons immediately.
5 days ago
I would advise (I hate myself) to put in Duskmantle Guildmage , as it goes infinite with Mindcrank , Call to the Kindred to get more advisors out, Fraying Sanity because of course, perhaps if you put in Isochron Scepter and Dramatic Reversal , you could go infinite if you have mana rocks out. Also, Vanquisher's Banner can really help with card draw and even makes your stuff bigger just in case you need it. All in all, LOVE the deck, I was thinking about building mill in EDH soon, and I think I will base it off of this deck, so thanks. Oh and also, since more than half of your deck is blue, if also advise putting in a Drowned Secrets .
5 days ago
Hey, man! I looked into your deck and I would probably go with a decklist that is a little more consistent. My primary deck is Azorius artifact-control, so this is up my alley.
Essentially, it looks like you are trying to hit infinite mana ASAP. I bumped up your Isochron Scepter 's to max, and dropped all your Sol Ring s in favor of Basalt Monolith s. While at face value the monoliths look lesser, they go infinite on their own with Isochron and Basalt Monolith + Rings of Brighthearth are a complicated, but instant two-card-combo.
Azorius is awesome at control, but can run a little slow compared to some other color combos. A little stax/pillow fort components like Propaganda and Ghostly Prison should keep people from swinging at you as often and you have mana for days.
I trimmed down your creature base so that you had a higher probability of going infinite and added two Palladium Myr s to help that process along. Render Silent and Supreme Verdict can save you from other control decks, and you shouldn't have consistency issues at all, so I pulled a few copies of Tinker .
Your win cons are Infinite Mana + Sands of Delirium , swinging with a Metalwork Colossus , or just hitting that 0 button on Tezzeret, Cruel Machinist and swinging for lethal. I know you are put against mill semi-frequently, so I tossed in a Leyline of Sanctity (which is being re-printed in M20!) and I pumped up your land-base to just below the standard for a 60 card deck (24 lands).
I did not go through and hyperlink everything, just new cards I have added.
- 4x Isochron Scepter
- 1x Prototype Portal
- 1x Rings of Brighthearth
- 4x Sands of Delirium
- 1x Sensei's Divining Top
- 4x Basalt Monolith
- 2x Azorius Signet
- 1x Mystic Speculation
- 1x Tinker
- 1x Supreme Verdict
- 1x Academy Ruins
- 7x Ancient Den
- 1x Inventors' Fair
- 8x Seat of the Synod
- 1x Tolarian Academy
- 1x Temple of Enlightenment
- 1x Azorius Chancery
- 1x Reliquary Tower
- 1x Buried Ruin
- 1x Maze of Ith
- 2x Metalwork Colossus
- 1x Urza, Lord High Artificer
- 2x Palladium Myr
Isochron Scepter occurrence in decks from the last year
All decks: 0.04%
Commander / EDH:
All decks: 0.07%
UR (Izzet): 0.57%