Isochron Scepter


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Rare
Duel Decks: Izzet vs. Golgari (DDJ) Uncommon
From the Vault: Relics (V10) Uncommon
Mirrodin (MRD) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Isochron Scepter


Imprint —— When Isochron Scepter enters the battlefield, you may exile an instant card with converted mana cost 2 or less from your hand.

, : You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.

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Isochron Scepter Discussion

Liquidbeaver on Liquimetal Control

5 hours ago

Experimenting with Ral Zerek. I'd like one more non-instant thing to tie into the rest of the deck, and all the abilities are relevant. Seems stronger than mainboarding some of the Saheeli's.

+1: Taps down chump blockers for Thing in the Ice  Flip, untaps Isochron Scepter/Liquimetal Coating/Izzet Staticaster or land, as well as untaps attackers if done during second main.

-2: Having another bolt is great, especially being able to do it twice in a row without having to use a turn to tick up first.

-7: Getting more turns is awesome. Even if I have no creatures on the field, being able to spend a few turns just tapping a Liquimetal Coating with March of the Machines in play is brutal. A few free turns to proc Young Pyromancer or flip Thing in the Ice  Flip? Yes please.

Let me know your thoughts!

ACUS on The Good (Finished) *Primer*

1 day ago

floopthepig So with this deck there is really only 1 way of comboing through specifically infinite mana but the slots can be swapped out depending on what you have.there would be a lot of redundancy in the deck but it mostly has to do with Isochron Scepter + Dramatic Reversal and a few of our many mana rocks that at least add up to 3 mana with at least one of those mana rocks needing to tap for a colored mana source. You could swap out Dramatic Reversal for Paradox Engine for untaps and so on. It's pretty modular.

KayneMarco on Yasova - Jack yo stuff!

2 days ago

No Isochron Scepter to imprint fling onto?

Kogarashi on Still more Phage Interactions, Including ...

2 days ago

Whoops, correction to my answer: Endless Whispers is NOT a control-changing effect. The game has no "memory" of who controlled Phage before Endless Whispers put her onto the battlefield (new permanent, after all). Instead this falls under the last part of "what happens when a player leaves the game." It's simply exiled.

What happens when a player leaves the game is this:

  1. All objects owned by that player leave the game. This means every card in their deck.

  2. All control-changing effects end. This means the other players get their permanents or spells back if that permanent or spell had its control change without it changing zones.

  3. Anything else controlled by that player on the stack (such as spell copies from Isochron Scepter) ceases to exist.

  4. Finally, anything that player somehow still controls, including creatures put onto the battlefield directly under their control from Bribery, Reanimate, or Endless Whispers, is exiled.

seshiro_of_the_orochi on About Exiling cards after being ...

3 days ago

You could use Cast Through Time with an Isochron Scepter with an imprinted Remand or Unsubstantiate to gain access to these spells as often as you want.

Daedalus19876 on Commanders by Power Level [EDH Tier List]

3 days ago

I have a lot of thoughts on this new ordering of generals, but for the moment I'll just leave this here:

The Ten Plagues: Locust God EDH | *PRIMER*

Commander / EDH Daedalus19876

SCORE: 564 | 369 COMMENTS | 70873 VIEWS | IN 194 FOLDERS

This is my The Locust God list. I'm not saying it's fully optimized (it doesn't have a Volcanic Island, Timetwister, Candelabra of Tawnos, Mishra's Workshop etc due to budget), but even non-optimized it's strong enough that it wins consistently against optimized versions of the decks listed as Tier 1 here. I've tested it pretty heavily in a meta composed of 90% Tier 0 and Tier 1 lists.

Primary strategy is infinite mana using The Locust God as the sink (through Paradox Engine, Isochron Scepter/Dramatic Reversal, etc), with a backup strategy of token aggro against staxier/slower decks, and enough control to deal with fast combo decks (or protect the combos as needed). Average combo turn is T4-5 with counterspell backup, based on a couple hundred games.

I would like to argue that The Locust God should be moved up to the new Tier 1. If Jodah, Archmage Eternal and Tishana, Voice of Thunder merited that placement, so does The Locust God.

cdkime on About Exiling cards after being ...

3 days ago

I was curious, so I ran a quick Gatherer search and found a couple options, of varying degrees of effectiveness:

Cast Through Time--this will only work once, and only works for spells you cast from your hand. You can have Cast Through Time's ability take precedence over the spell's exile ability, so the spell will be rebounded once.

Eye of the Storm will not let you cast the card immediately, but you'll be able to cast it with any subsequent instant or sorcery spells. However, this is a mirrored ability, so it work for your opponents as well.

Any permanent that allows you to cast copies--Panoptic Mirror, Isochron Scepter, etc.

Runic Repetition is a one-shot if you exiled a card with flashback.

BMHKain on Soldier of Fortune, Boros' Final Stand

5 days ago

Lowdown: Removed the "Protection from" combo & Odric, Lunarch Marshal. Added Reito Lantern as a "Super-Recursion" card In here. Removed Ghitu Chronicler as Sunforger puts instants in for free & counts as being cast. Keeping Paradox Engine for versatility, & Geode Golem is removed...

Added Guttersnipe for an Infinite Burn combo w/ Sunforger & Reito Lantern.

Replaced all 5 Artifact Tutors w/ one that can search for anything in the deck: Planar Portal. Unsure about cutting Emrakul's Hatcher as Eldrazi Spawn make for not just Mana Sources, but also Chump Blockers, & it can be flickered... Must keep Radiate for the fact that nonpermanent cards are a big player here. Same for Paradox Engine + Boros Signet + Sunforger combo for endless Sunforging...

Only 7 CMC is the Commander. Impossible to remove.

For the comment in question...

  1. I am, nevertheless, working on several decks that are casual (With an edge that still challenges.): Gorm the Great & Virtus the Veiled, & Kozilek, the Great Distortion (Still WIP...)

  2. I know the 2018 Precons were trash, but just thinking of individual cards would be for the best, as this years' secondary commanders were better anyway for the most part...

Regarding my Comment #11: I am focused on cEDH by this point. Besides, my WIP Kozilek deck is literally worse than 90% CASUAL. Worst case about >4 cards? Both 6 Drops are staples here, Same for Endbringer for . 5 drops aren't any better: has Emrakul's Hatcher, which is a 2-4-1. Radiate Manipulates mu Instants & Sorceries even when casted by Sunforger. Neheb, the Eternal makes Mana, even after the entire Combat Phase, & even after addition Combat Phases & Main Phases. "Stallion." I claim. Dunno about Kiki-Jiki, Mirror Breaker yet... MAYBE I'll remove Apocalypse + Teferi's Protection, if it doesn't mesh so well w/ cEDH... However, I won't remove Paradox Engine; stuff like Isochron Scepter copies of Fork for Nonpermanent copying, & Sunforger Activations. Especially the latter.

I reduced those to just Planar Portal, & I have Counterspells at least: For Artifact Blast for enemy impurities, Molten Influence beats most spot removal (Unless it has Split Second.), Pyroblast/Red Elemental Blast beats Blue Permanents & Counterspells, Even Dualcaster Mage can copy an enemy Counterspell if you want, countering the real thing. is a little bit different: Dawn Charm has a mode that stops a spell that targets you, Lapse of Certainty puts target spell on top of the enemy Library, & I plan to find a card that can compliment w/ this. Ideas? Mana Tithe is a Planarshifted Force Spike, which can be decent sometimes... Rebuff the Wicked is the same as Dawn Charm, but at a permanent instead. Is Illumination Good?

I hope this can help w/ the decisions on Monday; I'm thinking of Keeping Razia's Purification, & keep Rings of Brighthearth + Basalt Monolith + Sol Ring w/ Reito Lantern in hand. I hope this works as a combo that's good...

I'll be waiting until then, landofMordor. I dunno what high drop cards to cut...

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