Defense of the Heart

Defense of the Heart

Enchantment

At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart. If you do, search your library for up to two creature cards and put those creatures into play. Then shuffle your library.

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Set Rarity
Urza's Legacy (ULG) Rare
Promo Set (000) Rare

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Defense of the Heart occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Green: 0.14%

Defense of the Heart Discussion

CodyMTG on [[Primer]] Tending the Nest - Atla Palani EDH

3 weeks ago

Very cool deck, someone in my playgroup beat me to building it sadly. My favorite thing is that she doesn't require you to shuffle your library, which is a real pain in EDH. The core strategy also seems very beginner friendly and easy to pick up.

If your meta is creature-heavy, or maybe even if it's not, Defense of the Heart seems like a solid card to try out.

CodyMTG on [[Primer]] Tending the Nest - Atla Palani EDH

3 weeks ago

Very cool deck, someone in my playgroup beat me to building it sadly. My favorite thing is that she doesn't require you to shuffle your library, which is a real pain in EDH. The core strategy also seems very beginner friendly and easy to pick up.

If your meta is creature-heavy, or maybe even if it's not, Defense of the Heart seems like a solid card to try out.

Sanguinolency on Bloodstone Circle

4 weeks ago

I saw you look to cheat in Pattern of Rebirth with Boonweaver Giant . What do you think about Defense of the Heart for help with getting combo out as well? It could also help slow down other decks from keeping opponents off of creatures.

Vimozahr on Dinosaur Stampede

1 month ago

Hey The_Overlord_666, i think Defense of the Heart is a good suggestion for your Deck against Cearture-Decks. You can easy cheat out your Maincombo and start inbreeding ;) or take 2 other Fatties.

Greez Vimozahr

king-saproling on Grand THICCLORD Radha

1 month ago

Yeah your list is great as-is. But if it were up to me I would cut these:

  • Domri, Chaos Bringer
  • - this domri doesn't seem that impactful. He's either an expensive mana dork or a bad draw spell.
  • Craterhoof Behemoth
  • - craterhoof costs 8. sure you could get him out with mana from radha, but he's not too exciting post-combat haha.
  • Electrodominance
  • - this isn't bad here at all, but I think it could be replaced with something more impactful.
  • Ruric Thar, the Unbowed
  • - you have more noncreature spells than creature spells.
  • Mirri's Guile
  • - great card, but doesn't provide gas. I think mass draw like Keeper of Fables would be better.
  • Sylvan Library
  • - similar to Mirri's Guile, I think there are better and less risky options.
  • Nature's Claim
  • - not bad at all, but since you can generate a lot of mana I think you can afford to play bigger removal spells like Storm the Citadel .
  • Comet Storm
  • - makes sense here, however if you're generating enough mana for this to completely wipe out your opps' creatures or eliminate someone, then you're likely already winning anyway. Instead you can just force blocks by boosting all your dudes (e.g. Thunderfoot Baloth ) and have the same effect as Comet Storm, except it's every turn rather than just once.
  • Veil of Summer
  • - I'm not so sure this card translates that well to EDH. It depends on your meta I suppose, but Veil doesn't stop things like Rift or Damnation which I believe are more common than targetted removal in / decks. If your meta slings a lot of counterspells I could see this being worth it, if not I think it is too situational. You also have plenty of counter-hate besides Veil.
  • Collector Ouphe
  • - while you don't run a lot of artifacts, this guy does turn off your boots and rocks which could slow you down. it might be better to just blow up trouble artifacts (e.g. Artifact Mutation )
  • Blood Moon
  • - This is strong but I don't think you need to resort to resource denial to win. You could instead play something that advances your game plan like Champion of Lambholt .
  • Insurrection
  • - This card wins games but if you ask me it's a pretty uninteresting way to win haha. Any red deck could run this and snag wins out of nowhere with it. Not saying you're wrong for running it, just that I personally would pick something more distinctive.
  • Tooth and Nail
  • - similar to Insurrection. You can grab Hellkite Charger and Savage Ventmaw which is kinda neat, but some might complain that this as a one-card-combo. Depends on your meta I suppose.
  • Defense of the Heart
  • - same as above.

Vimozahr on Resurgence Of The Dragon

2 months ago

Hi Headers13, what you think about Defense of the Heart ? Its listed in your Key Cards but not in the Deck.

Greez Vimozahr

pokemonmasterjal on Mayeal the Anima, Bush Dwelling Snu-Snu Dealer

2 months ago

Defense of the Heart - run Shared Summons instead Godsire you could cut for Giant Adephage which gets super busted Mirari's Wake could be cut for Dictate of Karametra Platinum Emperion is just cringe Emrakul, the Promised End doesn't get a cast trigger if put on the field with your commander Balefire Dragon could be replaced by Steel Hellkite Nylea, God of the Hunt can be replaced by ramos

most of these are for budget balance

I want to see Overwhelming Stampede , End-Raze Forerunners and Soul's Majesty in here somewhere. They'd help out pretty well. You also need some more lands but only like 2 or 3. I suggest cutting some of the less impactful big bois.

bushido_man96 on ✶Twilight Sparkle's Hug✶【Group Hug Primer】

2 months ago

First off, I'd just like to say that I am repulsed by these My Little Ponies being made into Magic cards. Makes me sick. I get why Hasbro has done it, but I'm over it.

So, onwards. I think a solid route to victory would be to run cards like Jarad's Orders , Final Parting , and Buried Alive to tutor the Ponies into the graveyard, and then win by casting something like Twilight's Call , Living Death , or Primevals' Glorious Rebirth to get them all onto the battlefield at the same time, then activate and win. I like this route, because it puts a sick twist on the happiness that the Ponies exude, and turns these happy Ponies into zombie Ponies, really.

Anyways, in all seriousness, I think this would be a solid way to set up your wincon. If you can afford one, Defense of the Heart could also help you with pulling out the last few creatures to pull off the win.

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