Defense of the Heart

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Urza's Legacy Rare
Promo Set Rare

Combos Browse all

Defense of the Heart

Enchantment

At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart. If you do, search your library for up to two creature cards and put those creatures into play. Then shuffle your library.

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Defense of the Heart Discussion

freakingShane on I Have A Sunburn

21 hours ago

Why didn't you just update your Spring Into Death deck list? There's only like 2 cards different, haha.

Okay, so first off, get rid of Sol Ring, scrub. Secondly, some potentially good fast mana sources would be Songs of the Damned, Cabal Ritual, Dark Ritual, and/or Culling the Weak.

Now on to the real meat:

Perpetual Timepiece, Elixir of Immortality, Primal Command, Piper's Melody (and friends)

These are good for grabbing your GY so you don't mill yourself out or to protect yourself from enemy Bojuka Bogs and such.

Combo 1:

Mikaeus, the Unhallowed Combo

  • Turn 1: Play a one drop ramp creature.
  • Turn 2: Play Buried Alive and fetch Mike and Triskelion.
  • Turn 3: Play Victimize, bring Mike and Trike out and ping infinitely to win.

Or tutor for Defense of the Heart and win the turn after you cast it.

Combo 2:

Necrotic Ooze Combo

Once it's out, the only thing that can interrupt this is Split Second since you can respond by adding and removing counters.

Combo 3:

Jarad, Golgari Lich Lord Combo

This requires some knowledge of how the stack works.

  • Exile cards from your library until Phyrexian Devourer's ability is put on the stack.
  • In response to the ability, continue exiling cards to beef him up more.
  • Still before allowing the sacrifice to resolve, sack him to Jarad to smack your opponents for a ton of damage, similarly to the aforementioned Ooze-combo.

This gets around player Hexproof and graveyard hate, so you don't have to worry about things like Leyline of Sanctity and Leyline of the Void with this combo, unlike the other two.

Combo 4:

Colorless Mana Combo

  • Have/get Ashnod's Altar in play.
  • Play Nim Deathmantle.
  • Play Grave Titan, pop up two 2/2 tokens.
  • Sack the two tokens to Altar, then sack Titan to get a total of six .
  • Use 4 of that to make Deathmantle grab Titan back and get you two more tokens

Repeat this as many times as desired, netting 2 colorless mana every loop.

struck21 on Thrasios & Kydele, Infinite Partners

5 days ago

So I went through and copied your deck and made a few changes, awesome deck by the way. I did most my changes in land. Alchemist's Refuge is a work horse. Dropping Defense of the Heart on the end step before my turn is lovely. Yavimaya Hollow is another great add, has saved my Seedborn Muse several times. Pulled Cavern of Souls today and put that in. Picked up a Riptide Laboratory as well. With so many Wizards in the deck, it is nice to save some if I can.

Most recent change I made was removing Rampant Growth for Explore. The deck is so godly mana efficient that that I end up scrying past mana ramp more often then not.

The local card shop that I play at has an EDH league with a point system. I lose points for killing a table all at once, so I have to find ways to do it one turn at a time. Kruphix, God of Horizons is a godsend for that.

bushido_man96 on Old Fogey would be proud!

6 days ago

It sounds like you might need some tutors. Defense of the Heart is great if it doesn't get targeted, and Worldly Tutor is a staple. Pattern of Rebirth is another decent tutor for critters that isn't color specific. Natural Order is nice, too, but limits you to a green creature at the cost of a creature. An enchantment like Primal Rage might help you with getting some more damage across, too.

I like the thought behind the deck, and being creative with different mechanics. This is what makes MTG so great, that there are so many different ways to do things, and someone always seems to come up with some idea one of us has probably never seen before. +1 for the concept!

joshuaizac on Mayael of the Angels

1 week ago

I dig the Angel flavored Mayael idea...there's been some good advise above, if you do stick with Mayael be prepared for it to be shot off the board repeatedly some games, Tooth and Nail, Sevala's Stampede and quite a bit of ramp as you've stated are a good alternatives when this happens.

I don't really think you need much in the way of Anthems in a big stompy deck like this....using a couple of these would be as close as I'd get to that: Titanic Ultimatum, Overwhelming Stampede, Akroma's Memorial. Side note, Chandra's Ignition can be pretty devastating too...

Depending on how competitive you want your deck to be I'd consider a few more "cheap it in" cards Lurking Predators is pretty good especially when paired with Cream of the Crop, Hunting Grounds is pretty stupid midgame, Defense of the Heart and Quicksilver Amulet are pretty damn strong, I also run Descendants' Path in my Mayaelist (Beast Tribal) but it's usually crap without Cream of the Crop. I'd recommend looking at this decklist even though it's tribal Beast, and not that competitive.... It does outline a really good balance of Mayael targets vs non-targets, a few advantage cards, ramp ect....

anyways, GL & HF...

theDecklist on Meren's Reign

2 weeks ago

The fetches are strictly to get the manabase in place as soon as possible. Bayou and Overgrown Tomb can be fetched by all of them and allow for very quick plays. After that, just go for the applicable basic. The deck works great on even just a max of like 6 lands. By then you should have already tutored, buried and reanimated a win condition. If you haven't then you are playing a control line with the lock pieces to get there.

I really do like your suggestions for Phyrexian Dreadnought, Defense of the Heart and Shambling Shell for a midrange brew. I am in the process of making a shell for that too for more casual play so that others don't feel so defeated without the chance to really interact and will definitely remember those for such a decklist.

Ultiwhop on Meren's Reign

2 weeks ago

Nice! +1 but i'm curious, what advantage do Bloodstained Mire, Marsh Flats, Marsh Flats, Polluted Delta and Windswept Heath give you? I didn't notice any way to play lands for your graveyard and only Eternal Witness to get it back to your hand (although I may have missed some), but surely eternal witness would be digging up other things. Couldnt they just be Swamps and Forests and save the life?

this looks like a great place for a Phyrexian Dreadnought, Defense of the Heart and/or Shambling Shell.

bushido_man96 on Phelddacombo

2 weeks ago

Some other cards I have to work with are tutors like Worldly Tutor, Mystical Tutor, Natural Order, Enlightened Tutor, and Defense of the Heart. I also have Sylvan Library and Mirri's Guile for draw/library set-up. I think I have another copy of Survival of the Fittest I could run, too.

RicketyEng on Temur Partners (Valuetown)

2 weeks ago

Wrt the efficiency suggestions you asked for in the advertise your deck thread.

Eternal Witness works nicely as recursion attached to a creature. Some more extra value when paired with the Navigator.

I see that you're considering removing Defense of the Heart but if you choose to keep it then Craterhoof Behemoth + Avenger of Zendikar might be worth your consideration. They're too cliche for some people, but if you like them then all the power to you.

Kazuul, Tyrant of the Cliffs feels out of place here. If you feel that he is filling a necessary defensive role by deterring attacks against you then that's fine. However, if you don't really need him for that then he could probably be switched out.

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