Defense of the Heart

Defense of the Heart


At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart. If you do, search your library for up to two creature cards and put those creatures into play. Then shuffle your library.

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Printings View all

Set Rarity
Mystery Booster (MYS1) Rare
Urza's Legacy (ULG) Rare
Promo Set (000) Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Highlander Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Defense of the Heart occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Green: 0.14%

Defense of the Heart Discussion

ServerWizard on

1 week ago

Mortlocke on The Song of Phyresis

3 weeks ago

AscendedLandfalls, I appreciate you asking me some hard questions. Yes, lands are definitely the top option as most EDH decks don't run land destruction, but the only viable option (In my opinion) you've suggested thusfar is Farseek. It's a good card, but i'm having a hard time finding a place for it. What would you cut? and why.

I do have some comment for some of your statements: "since you are running Defense of the Heart and some high cmc spells, which are cards for mid-range decks, not fast decks, I wouldn't worry too much about a few lands coming in tapped since it also allows you to color fix early on, but this is also predicated on running a few more basic lands."

  • Spells like Rampant Growth just aren't a good fit for the deck as it is. To get the most use out of Growth i'd have to cut either filter lands or utility lands to make room for basics - that doesn't make sense, and would only serve to weaken the deck's manabase overall. Additionally, with lands coming in tapped early on, I lose out on opportunities to play my 2 or 3 drop mana rocks. I disagree with your logic as lands entering play tapped can potentially waste a play early or late game.

  • I was not aware that Defense of the Heart was an enchantment geared more toward mid-range archetypes - could you provide a source? This deck isn't intentionally designed to be a "fast archetype" (what do you mean by fast? like aggro?). I guess to that point I unintentionally built a midrange deck as I can "combo" with a soft lock on the board (utilizing Tangle Wire and a proliferation source - while proliferating poison counters, ideally). The alternative strategy is trying to swing in with an infect creature and pump it up with enough +1/+1 counters to go for lethal before an opponent can go for a combo.

  • Honestly, I don't run Vampiric Tutor because of two reasons - 1. I have no idea what I would cut for it, and 2. I'm still paying off my Revised Tropical Island (in played condition) + Savannah (in lightly played condition). I have a sweet deal with a friend (he's a legacy player) who wants to offload some revised dual lands (he's upgrading to unlimited) and is giving me a steal of a deal. So, i'm currently working on paying off those two cards and the deck will be fully assembled in paper. What would you cut to make room for Vampiric Tutor? Inexorable Tide? Maybe Lux Cannon. It's a pet card that I I feel at odds about removing it. Plus it is a gaudy distraction on the board, especially when I have multiple proliferation sources active.

  • My landbase is pretty competitive as I want to give this 4 color deck as much of an advantage as I can. This deck isn't meant to be casual, but not entirely competitive either. It's in a strange place where it's a strong deck that can win knock out an opponent as early as turn 4 or 5, but defeat all opponents around 7. Personally i'm not a fan of Stax, as I enjoy actually playing against others. I could push the deck a little further in that direction, but what I really want is a strong and viable means of sealing a win via Infect/Poison counters. My personal hope is that the upcoming Commander Legends set will have something of use to that end. I know Infect is a parasitic mechanic, but it is one that I champion and will forever advocate for.

Thanks for the talk and criticism so far, I look forward to more from you.

wyzeman on Walk in the Vastwood

1 month ago

Have switch Genesis Hydra for Avenger of Zendikar, Finale of Devastation for Tooth and Nail and Into the Wilds for Defense of the Heart as second way0 to get Avenger and Craterhoof Behemoth enter the battlefield the same turn.

Mortlocke on The Song of Phyresis

1 month ago

beets, thanks for the compliment. I've thought about including Forbidden Orchard in the past but outside of the instance of where i'll have Defense of the Heart on board Orchard could only serve me as a political tool, but not a very strong one. I'd prefer to include cards that could interact well with the entire deck - not just one card. Besides, the point of Heart is to make opponents second guess their strategies, and reduce the number of creatures they have on the board - for a time at least. This plays into the "Soft Lock" theme of the deck where I limit the resources of my opponents - in this case, they don't get to play more than 2 creatures or something super awful will happen.

beets on The Song of Phyresis

1 month ago

yooo this deck is sick! a classic combo with Defense of the Heart is Forbidden Orchard! should slip in easy enough yeah? :)

m_to_the_three on You Just Activated My Trap Card!

1 month ago


It is your call, just any card that seems to be under performing or just doesnt synergize well. Im usually not a fan of Defense of the Heart just because it a very slow tutor, cause even if you meet the requirements when you play it you still got to wait a whole turn and that can easily get destroyed by single target removal or boardwipe. Gift of Doom also seems a bit meh to me but that's just because I don't see indestructible being that strong. It is your call at the end cause you been playing and testing this deck out so if both these cards turned out to be really powerful and synergize well then keep em.

If ya want more trap cards, Summoning Trap and Cobra Trap seem to synergize with your deck.

BTW if ya need more tutors Natural Order and Tooth and Nail are pretty amazing green creature tutors. Also if ya dont mind sacing your stuff Diabolic Intent is pretty much demonic tutor but you got to sac something first.

ulysses2009 on Sultai Ground Seal graveyard

1 month ago

I thought about Ultimatum a little and i think i found something that works for me, even if it requires a bit of setup. I will have to use land enchantments to generate some more mana with Peregrine Drake and i have to have any sac outlet in play.

If i get there Sidisi, Undead Vizier, Peregrine Drake and Protean Hulk can be a win if i then find Havengul Lich to generate infine mana playing the drake enough times. If i have an extra creature in play Pattern of Rebirth works as well as a replacement for Hulk. And i can find Lich and Drake with Defense of the Heart.

Perhaps i can make it a little more consistent if i add Phyrexian Tower. But i haven't found a pile yet if i am missing the sac outlet.

Mortlocke on Emergent Ultimatum Vs. Defense of ...

1 month ago

TacticM, so...I guess you're not going to tag your cards and just make me manually look up each and every one of your additional suggestions. Just a little bit of consideration towards others goes a long way. Especially since I took the time to give you a nice example on how to tag your cards on TappedOut and everything >:(

So, like I said before - the two previously mentioned cards are being considered within the context of a Vorthos Atraxa Infect deck with various Soft Locks (or stax-like) effects on the battlefield and +1/+1 counters.

None of the additional cards you mentioned are going to be considered as i'm looking to incorporate Emergent Ultimatum and/or Defense of the Heart into my deck, The Song of Phyresis. Between the two, I want to find what would be the best fit for the deck as it is.

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