Defense of the Heart


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Urza's Legacy (ULG) Rare
Promo Set (000) Rare

Combos Browse all

Defense of the Heart


At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart. If you do, search your library for up to two creature cards and put those creatures into play. Then shuffle your library.

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Recent Decks

Defense of the Heart Discussion

Snooktf2 on Eat all the creatures (FINAL VERSION)

2 days ago

Suggestion, Defense of the Heart

Defense of the Heart triggers, Craterhoof Behemoth + Avenger of Zendikar ETB at the same time. Play your land for the turn. Win.

cdkime on Selvala EDH Damin

3 days ago

Currently all your cards are in the Maybeboard, rather than the main deck--it would be helpful if you could move the cards to the decklist and mark Selvala, Heart of the Wilds as your commander. While you are not done with the deck yet, I've found this to be pretty helpful in the deckbuilding process, as it lets you use this site's tools to keep track of your mana curve.

Some cards you might want to consider:

  • Tooth and Nail is fantastic, and can be cast very quickly with Phyrexian Dreadnought

  • Worldly Tutor is a solid card, helping you find the creatures you need.

  • Sylvan Library is strong top deck manipulation, with the ability to draw extra cards.

  • Rishkar's Expertise draws you a bunch of cards, and gives you a free cast.

  • Defense of the Heart can cheat out some of your larger creatures pretty quickly.

  • Song of the Dryads is a powerful removal spell in commander--because it does not cause a zone change, you can hit an enemy commander with it, removing it from action until the aura is dealt with.

TallinIsADog on [EDH Multi] Surrak Dragonclaw

6 days ago

Hey thanks for the input, I might consider it. Defense of the Heart is a great card, but the way I see it is that you have to set it up first before getting advantage from it, and my group plays a bunch of Wrath of God.

Pikobyte on Muldrotha, the „Fun“ in „Funeral“

1 week ago

Thomasin4413 thanks for your suggestion. I am not a big fan of extra turns and that combo would take 3 card slots. All 3 of them with cards that are not really good outside the combo. Next thing is that my playgroup banned infinite combos that win the game with 3 cards or less. Without that restriction a Triskelion would be a better combo piece with Mikaeus, the Unhallowed. That would just take 1 extra slot and win the game on the spot and making Defense of the Heart an auto-win if it triggers.

bernardofox on [EDH Multi] Surrak Dragonclaw

1 week ago

Hi there did you try Defense of the Heart is one of the easiest ways to assemble your combo.

elgosu1337 on Floating Death

1 week ago

Your list looks decent for a start actually. A couple of things I would recommend cutting are Fist of Suns, because it only saves you mana for Dragons that cost 7 mana or more (because Ur-Dragon already gives -1), and Tainted Strike because it won't kill a player in a single attack because you need 10 infect damage to kill and none of your creatures can deal 9 damage, except Atarka with double strike, and maybe Ramos. Maybe also Warstorm Surge since the cost is quite high, compared to Sarkhan's Unsealing.

A bit more ramp would help. Skyshroud Claim gives you untapped Forests, which is great if you have lands that are Forests and another type, e.g. Cinder Glade and Canopy Vista. Other ramp that adds good mana for its cost are Overgrowth, Thran Dynamo, Gilded Lotus, and Coalition Relic.

You could add some cheaper Dragons to attack earlier, like Thunderbreak Regent, Territorial Hellkite, Verix Bladewing, and Phantasmal Dragon. Hellkite Tyrant has a useful effect. Among the bigger ones in your maybeboard, Broodmother, Intet, Scourge of the Throne, and Yosei could be helpful.

A bit more card draw would also help, like Temur Ascendancy which also gives haste, Elemental Bond, Garruk's Packleader, and Vanquisher's Banner. Defense of the Heart is always good if you own a copy.

cdkime on Clarion Ultimatum?

2 weeks ago

I'm going to offer some counter arguments to your position that it might be "amazing mid-game/late-game ramp."

First, ramping in the mid to late game is not ideal--after all, the point of ramp is to get ahead of your opponents quickly. Seven mana is generally sufficient to cast most bombs--ramping up to 12 on turn N doesn't give you that much more, except maybe double casting on turn N+1. At that point, I'd generally just play my bomb on turn N, then a second bomb on turn N+1.

There are some exceptions. Boundless Realms, has great utility in certain decks. Genesis Wave is absurd, sometimes fetching you enough lands to cast a second spell that turn. Vorinclex, Voice of Hunger is pretty solid at eight mana, as it ramps you, provides a strong body, harms your opponents, and can be cheated into play early with cards like Defense of the Heart.

Second issue, you can't use colourless ramp--Sol Ring, Mana Crypt, etc.--to cast this card, greatly slowing down how quickly you can cast it.

Third, and perhaps most damning of all, you have to have five basic lands in play to make the most of this card. Even with Green's ability to fetch basic lands, this is going to be very, very difficult to muster by the time you have 7 lands in hand. After all, you're going to be in at least three colours, so a large chunk of the lands you naturally draw will be non-basics, just to ensure you hit your drops.

shadowkass on Xenagos' Stompy Elves

2 weeks ago


Lets have a look at some possible additions: Savage Ventmaw would be good as you can haste it then get 3 and 3 the same turn, allowing you to cast more.

Malignus is a must, he can kill a person in a single swing in your deck, especially with Rogue's Passage (which should also be an addition.

Hydra Omnivore For those bigger games, and his a big boy.

Etali, Primal Storm For those same cast turn swings that should get you some nice stuff.

Ruric Thar, the Unbowed would be amazing, more so if you're looking at going creature focused.

Hellkite Tyrant for steeling all the artifacts and a long drawn wincon (Vs artifact decks).

Mina and Denn, Wildborn should replace on of your elves.

Blightsteel Colossus is also a big wincon for you.

That's it for creatures for now.

Chaos Warp its an important card in red, its removal of used for keeping your own things safe. This is a fantastic instant for you.

Blasphemous Act is an amazing removal card you should add.

Defense of the Heart is amazing at getting creatures for you. Lurking Predators can cheat some brilliant things in, Greater Good gives you some amazing card draw as does Sylvan Library .

Now lets look at some mana ramp: Cultivate Rampant Growth Farseek Skyshroud Claim and Ranger's Path These should sort out any mana you need to find.

Land wise: Rootbound Crag Cinder Glade Spire Garden Temple of Abandon Stomping Ground Game Trail Kazandu Refuge and Fire-Lit Thicket sort out your duel mana.

Skarrg, the Rage Pits Kessig Wolf Run Rogue's Passage Reliquary Tower Yavimaya Hollow Ghost Quarter and Maze of Ith are brilliant for being utility.

Spinerock Knoll and Mosswort Bridge are amazing single colour for extra things.

And Nykthos, Shrine to Nyx is highly recommended.

Domri Rade and Garruk, Caller of Beasts are amazing plainswalkers for you.

OH! don't forget Ghalta, Primal Hunger

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