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Null Rod Discussion
2 days ago
benettnash what I mean is that this specific stax build is not oppressive enough to actually prevent a whole table from doing anything. I even struggle to do so with my UW list and that is much more straightforward without any of the fancy planeswalkers and proliferate stuff. Of course, a completely casual deck would be crushed, but it can't reliably shut down a table with 3 other players who at least tried to make their decks as competitive as possible. It's not even a question of the budget, it's rather about including enough disruption and cards that ruin competitive decks. For example Suppression Field is a cheap way to destroy a deck with lots of fetchlands and other activated abilities that are necessary for it to work. Choke can take a player out of the game if it resolves, same for Stony Silence and Null Rod. I play a deck with Rhonas the Indomitable which has no artifact speed but a shitload of mana dorks and disruption. It depends on the start but it can hold against our Arcum dagsson. On wednesday I had a dmg output of over 60 with one attack around turn 6 and it didn't take overly expensive cards for that. It's just the way you build the deck, if you include 3 more mana elves/artifact hate or three unnecessary fatties.
We don't often have new players here anyway and the last who started playing commander have quickly adapted their decks and went looking for good deals to get some necessary expensive staples. One of the newer players checks a local online selling platform every day and already got stuff like foil doubling season and foil mox opal for 60 euro in total...we are all around 30 years old and can invest a bit in the game on a regular basis. I also try to give advice on deckbuilding and on how to counter certain strategies with simple methods.
Losing to stax or a fast combo deck can be an experience which makes you reconsider your card choices or buying/selling plans, especially for newer players. Usually everyone thinks his deck is good, until they face something that seems unbeatable. Seeing the flaws of one's own deck is a great motivator in my opinion...of course you don't want to experience that for several hours straight, that's why I have other deck types to play as well
2 days ago
Damn I like your list a lot! I am on my phone right now, so I will need to wait before to playtest, but I actually find yours way better than mine. The idea in mine was not to tutor Ad Nauseam only, but to use the commander as a way to up the storm count easier, and the deck can work better without the commander than yours I think... what if you face a Null Rod or Stony Silence???
I will playtest both later on today to see what is going on and tell you about it after!
2 days ago
Lifeline, Scarecrone, and Nim Deathmantle are all auto-includes for a Hope of Ghirapur deck. They allow you to brutally abuse its ability and recur it every turn, circumventing command tax. Metalworker, Copper Gnomes, and Ancient Tomb are also great cards, and I see a couple strict upgrades to fit them in. If you're considering Darksteel Forge, I'd add Mycosynth Lattice, since those two win the game with Nevinyrral's Disk out. (It destroys all permanents except your own) mycosynth also deals with pesky cards like Null Rod, and since you're using voltron, you'd likely win the ensuing mana-less battle. I'd also add Kuldotha Forgemaster as an additional tutor tool. Karn, Silver Golem also happens to combo with lattice to wreak havoc on lands, if that combo interests you. In a ramp heavy deck like this, I think Planar Portal would do a lot of good, especially since it actually cheapens Darksteel Forge and is a reusable tutoring engine. Also, Lightning Greaves is a strict upgrade over Swiftfoot Boots. Avarice Amulet is a very bad card, if you're looking for draw, Sword of Fire and Ice does the job better. Same deal with Vulshok Morningstar and Sword of Light and Shadow; it just does more.
5 days ago
As for the sideboard help you want:
First Krosan Grip over Naturalize in a format with Force of Will. Tormod's Crypt to hate on reanimator is another card you should play. Null Rod to hate on any and all artifacts; and Pithing Needle to hate on everything. Another card to consider is Reclamation Sage as it comes with a body in adition to the effect.
5 days ago
I have some really funny suggestions that your playgroup will surely like in this deck:Elesh Norn, Grand Cenobite makes a nice surprise with Living Plane and Nature's Revolt. In addition to the Magus I would also recommend Pendrell Mists for an aditional tabernacle effect. I assume you don't have The Tabernacle at Pendrell Vale but that would also be cool here. I would play MUCH more mana artifacts though, because you end up killing all lands and creatures and let people fight each other with what is left on the table. Another really funny way to meddle with the creature lands is to drop a Cursed Totem and make them just stupid 1/1 or 2/2 beaters without the ability to produce mana anymore. Humility is another great card for amusing gameplay with animated lands...just make them creatures with no abilities!
With all the land animators you already have in the deck, especially those that make all lands creatures or all under a certain player's control, I would focus totally on that aspect of the deck. People will ask themselves what you are doing with all that stuff until they find the table full of animated lands without any purpose other than being a creature.
Also in your colours are Mycosynth Lattice, March of the Machines, Titania's Song and Null Rod, which have amusing interactions with the mana base of all players. You just need any triggered ability, maybe something with landfall or an upkeep trigger, for winning. With some adjustments this could be an extremely amusing deck to play.
6 days ago
Solem Simulacrum is pretty bad if you can't recur it. Compare it to one of your dorks. It costs on additional 3 mana for one extra power and toughness and it cantrips on death. It's really not all that great.
Am I missing something with Mana Reflection? If it's just here for ramp, you should cut it. You lack big payoff spells for having absurd mana and GW doesn't often get into situations where you're able to draw tons of cards to warrant a ramp package that can power out 20+ mana worth of spells per turn cycle. If you're capable of doing that, wouldn't you be better off actually winning than seeking to double the absurd. Genesis Wave isn't enough to justify the card.
As a blue player, I strongly advise you not to run Prowling Serpopard. It's too easy to deal with and doesn't have enough of a reason to exist. You want to hate on me, run Choke, Null Rod, Spirit of the Labyrinth, and other cheap and game-altering effects.
You really ought to run the tutors talked about above. They're too good to miss.
Land base needs work too. 29 lands is low. Competitive two-color lists in green with ACMCs around 2.3 run 29 lands and those decks run the best and cheapest ramp around. For your deck, that's too few. Lands could also get updates. At least get a Strip Mine.
I get that you likely own this deck, but you should really consider building the best possible deck in the strategy you're advocating when labeling something as a primer. Maybe keep a copy of your real deck private while dropping Cradles and the like into the list.
I don't mean to sound condescending, but when I look at this list, I see tons of small imperfections all around. It's clear you've put a lot of effort into this thing, but it's no where near the power level Karametra could be. I don't think this list should be labeled as a primer until you've put in some real work to improve it or you add in a description into the primer stating that this list isn't meant to be competitive and is tuned to be both good against most common decks while not being overbearing.
I also think Karametra might be better suited to lead a creature-based stax deck, but that would radically alter this deck.
1 week ago
Some cards to look at: Mycosynth Golem, Spine of Ish Sah, Copper Gnomes, Lux Cannon, Trinket Mage, Treasure Mage, Trophy Mage, Training Grounds, Brainstorm, Scroll Rack, Long-Term Plans, Kuldotha Forgemaster, Lightning Greaves, Frogmite (it's a lol card), Rings of Brighthearth (with maybe Basalt Monolith if you want the whole combo), Illusionist's Bracers, Aphetto Alchemist, Clock of Omens, Voltaic Key, Scarecrone, Padeem, Consul of Innovation, Show and Tell, Metalworker, Lightning Greaves, Ancient Tomb, Chrome Mox, Memnarch (Memenarch), March of the Machines, Colossus of Akros, Thran Dynamo, Duplicant, Mindslaver and Academy Ruins, Batterskull, Phyrexian Metamorph, Darksteel Juggernaut, Metalwork Colossus, Null Rod (if you're feeling cheeky), Omen Machine, Platinum Emperion, Platinum Emperion, Wurmcoil Engine. If you want a couple more combos, Muzzio isn't the best at combo-omg, but lemme know an I'll list a few more. Hope this helped!
1 week ago
My deck performed pretty well tonight, but the combined power of enchantment-based destruction and counterspells was ultimately my undoing. Even with two effective card-draw engines, I really wish I had Wheel of Fortune at that point in the game, but maybe that's just desperation talking. Had I mulliganed more aggressively like you suggested, I probably would have won. I definitely avenged my loss from the previous game, just like this deck was designed to do.
I don't know that I encountered a point where Stony Silence or Null Rod would have been useful, and Torpor Orb would have been beneficial in one game and against one player in particular. Don't get me wrong: they're great cards: they just wouldn't have had much relevance.
Thalia, Heretic Cathar is great for its low cmc cost and its effect: any other creature-based prison effects you'd recommend off the top of your head?
Possibility Storm is kinda high in terms of its cmc cost, and Choke is somewhat narrow, but I'm running out of low-cost stax options that don't adversely affect my general, so I might have to risk including the latter, even if it ultimately ends up being a dead card. The rest are definitely viable options: I might have to re-think my cmc limit, but I do agree with your philosophy of being oppressive with prison cards, as opposed to just surviving with pillow fort cards.
What do you think of Mana Web, Mystic Barrier, Crackdown, Karmic Justice, Impending Disaster and Smoke? Not great cards, and I know Mystic Barrier isn't cheap, but it would probably keep me from losing. I don't know. lol Just saw 'em in my notebook, and they seemed somewhat functional.
Thinking of squeezing Contested Cliffs in there: it really would have been useful tonight.
So would you recommend the inclusion of roughly 7 removal cards and 7 stax cards? I typically consider wrath effects to be removal.