Null Rod

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Rare
Weatherlight (WTH) Rare

Combos Browse all

Null Rod

Artifact

Activated abilities of artifacts can't be activated.

Price & Acquistion Set Price Alerts

WTH

Ebay

Null Rod Discussion

BMHKain on Soldier of Fortune, Boros' Final Stand

2 days ago

Also, several Questions:

  1. How can my Rocks bypass Stony Silence/Null Rod? I have a lot of these rocks you know...

  2. Why Rest in Peace? Boros Doesn't have their own Riftsweeper; or am I not correct?

  3. Should I cut Barren Glory + Oblivion Ring + Apocalypse for being too slow? Can Grand Abolisher help this though?

  4. Sunforger Package needs to stay. How do I use it when Artifact Hate won't even allow me to equip?

  5. Can you think of a combo w/ Rule of Law/Eidolon of Rhetoric that works wonders, & isn't Possibility Storm + Knowledge Pool?

  6. W/ Containment Priest locking out all ETB/CIP effects (Thus Removing Eldrazi Displacer.), what to use for a Value Town Engine?

  7. W/ all the Artifact hate, Should I find another way of Extra Turns? Artifacts are out; "Lose the Game" effects are too risky, & I'm not in ...

  8. I don't have Dramatic Reversal in my colors, so how good is Paradox Engine?

I think these are too many Questions but still...

BMHKain on Soldier of Fortune, Boros' Final Stand

2 days ago

@hkhssweiss: Based on a previous comment, my plans is to make a Value/Stax Deck (Prison is just a small part of the latter.). Based on those things mentioned, all three are right. Problem now is the Value part is suppressed massively; even ETB/CIP stuff are useless. That's one thing I want: Stuff that can activate while bypassing such things. Also, stuff like Null Rod, & Stony Silence both can bypass Mana Abilities, restricting & negate them all. I appreciate the suggestions though, hkhssweiss. Thanks. The Stax part is great; but I hope we can find a way to bring value w/o Eldrazi Displacer; now that Containment Priest is a given... Hope this solves at least something! :D

hkhssweiss on Soldier of Fortune, Boros' Final Stand

2 days ago

BMHKain

Sorry I should have clarified. I meant how I helped TheErebos not asking him for advice. To go with your questions.

How well do you know cEDH? You do know that unless your running a combo deck multiple pieces of cards as a win con is too slow. You said you want to make a Boros color as competitive as possible. The cards you listed are not optimal and subpar.

You mentioned that you want to build a value town/stax(prison) hybrid. You are delving into combo pieces and not part of the lines you set your self up for. The main reason I listed the partners as commanders is because in a competitive meta life is a valuable resource if your going against Ad Naus type of decks the pressure Akiri gives is great. Having all the mana rocks in addition to stax/hate pieces will boost up her power and rack up damage as well as staxing the board. You break parity by gaining additional creatures for the value and go hatebears to swing and chip away at their life slowly while Bruse helps micro manage and enables higher outputs of damage.

Hatebear/Value Creatures:

Artifact Stax/Tax:

Enchantment Stax

Prison is a type of Stax, if you want to add in combo. The most efficient one in Boros is Kiki-Jiki and any creature that can untap him ex. Restoration Angel/Village Bell-Ringer.

Decrepit_Angel on [Primer] Colored Mana is for the Weak

6 days ago

Vukodlak: I am glad that you enjoyed it.

I ran Memory Jar for quite a while but and it is a decent option but never seemed to line up quite right. Most of the time I cast it, I had to wait a turn to use it or else I would just be ditching cards that I did not want to discard (this deck has a lot of high CMC cards) and if I had to wait the extra turn, people would keep up mana to stop what I was doing when I used it or would just destroy it before I got to do anything with it. It was almost always a better option to just cast more ramp and play Kozilek. Or if Kozilek was already in play, sacrifice and recast him. I may try it again one day, but for now I am not that big of a fan.

Dreamstone Hedron is one of the best mana rock in the deck as it gives a ton of mana on Paradox Engine turns and can be sacrificed for 3 cards if you have mana and nothing to do with it. Getting to 10 mana is very important for the deck and that gap right before you get to 10 is one of the only times that the deck is actually vulnerable so I doubt that I will ever cut this card.

The same issue that originally kept me from using Scroll Rack still persists: I don't have a lot of ways to shuffle my library. If I could ditch 6 cards, crack a fetch land and not have to redraw them, I would absolutely run it but it was not relevant enough often enough for me to want it so I cut it.

I actually just explained a few comments ago why I think that Haunted Cloak still deserves it's inclusion but that can be an easy meta call if you don't end up wanting to run it.

Inspiring Statuary is a card that I would still run even in a meta with no Stony Silence/Null Rod effects. Not only is it the best card in the deck if someone is running the aforementioned cards, but it is very useful to be able to turn a lot of the random artifacts that just sit around into mana rocks. And if the deck plays anything for you like it has for me, you can expect to see a lot more artifact hate in your meta in the near future. Cast an Eldrazi titan on turn 3 a couple of times and people will start to notice and adapt.

As for Junk Diver/Scrap Trawler, it is a bit of a meta call. This list is supposed to be the highest possible power level that the deck can reasonably achieve, hence the ridiculous price tag. The extra recursion is fine but not often relevant in cEDH unless you were planning on using them for combo purposes and this deck runs a lot of graveyard hate so I try to avoid combo pieces that don't do much if you aren't using them to combo as it is fully possible that they will get exiled by Relic of Progenitus or Scavenger Grounds rendering them useless. Kozilek's shuffle effect can make a lot of random cards in the deck into a win condition when looped so it is very rarely necessary for the extra recursion anyway.

I hope this was helpful. Sorry for the late response, I have been busy with finals.

caantpayrent on To Infinity and Beyond + (Small Write Up)

6 days ago

hkhssweiss, I'm never a huge fan of extending heavily into mana dorks...Board wipes are pretty common still so I think the mana dorks will get removed much more often.. Utopia Sprawl is probably an ok option seeing as how we have a ton of forest finding and will avoid the normal board wipes.

I haven't used Null Rod before this deck so I'm not sure how it will play out, I'm less worried about the talisman ramp and more the stopping of the combo that puts Composite Golem into play.

I haven't managed to cast it in the 3 games since I added it to the deck but I'm thinking that it won't stay around for too long especially if it's a pain in someones side. I think the first time It stops my combo i'll rage cut it ;)

hkhssweiss on To Infinity and Beyond + (Small Write Up)

6 days ago

Hmmm instead of running the talismans, why not run more 1 cmc dorks to lower the curve? Like Noble Hierarch, Honored Hierarch, and Deathrite Shaman. Just to reduce the chances of having both Null Rod and your rocks on the field.

SynergyBuild on Land Destruction: A social conversation

1 week ago

Icbrgr players intend to win, while also being nice is good, when deckbuilding, pet cards, improvements, and staples come before 'fun cards' for most players.

This means that players who are in a meta that doesn't pay for Rhystic Study will start running it more often, or if they are in a meta that shuns removal, they will run Big Boy Vorinclex or Consecrated Sphinx. These are greedy cards, and unless a meta will shift to pay for the Study or run removal, the greed won't stop.

Eventually, a meta I had played in (anecdotal, might not be everyone's experience) went for turn 1-2 wins. If your opponents don't run the Swords to Plowshares, you get to always Hermit Druid turn 1 and win turn 2. When your playgroup doesn't like Counterspell, run the Flash/Protean Hulk and don't bother protecting it.

Similarly, allowing decks to ramp out with big mana towards a win, and shunning the answer, land destruction, is just asking for greed. Players that shun this are like the artifact players against Stony Silence, Null Rod, and Kataki, War's Wage, the blue players against Grand Abolisher, the swarm players who hate board wipes.

Land Destruction is resource denial, as is any other answer in the game from removal, to countermagic, to stax, to a sweeper, to discard, even wincons like mill and life loss. Life and cards are resources. To think of it as anything else is just as biased and selfish as any player who has found a loophole in their meta is. To preemptively ban the solution to the problem you bring to the table is disgusting IMO.

demon_pig on Maelstrom Madness

1 week ago

So I've been running this deck myself for a while and have been having blast, but I have a few questions.

  • Why no Scroll Rack? Seems like it would be pretty useful to stack the top of the deck. Similar utility that Jace offers, just slightly narrower.

  • I recognize the slow nature of Crystal Shard, but it seems just as slow as Temur Sabertooth. I recognize Sabertooth also offers indestructibility, so in effect it dodges your own board wipes in most cases, but the utility seems amazing.

What's the purpose of LED? The one shot mana burst seems heavily offset by the discard cost. I've found LED tends to sit around on the battlefield instead of seeing any use due to the fact that I don't want to lose my hand.

Also, why no 2 mana ramp spells; Farseek, Nature's Lore, and Three Visits. I've found that the lack of a comprehensive fetch package has left me with some issues casting things out of my hand. You lack Misty Rainforest, Bloodstained Mire, and Verdant Catacombs and the use of some two mana spells means you're less susceptible to cards that hate out artifacts, specifically Null Rod, Kataki, War's Wage, Stony Silence, and the like. Perhaps in lieu of something like Spelljack, which is a total whiff off a cascade trigger.

Would love to hear where you're coming from.

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