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Null Rod Discussion
54 minutes ago
If you're looking for an extra combo to grind games out that is of a middling (under $40) price, I would recommend adding Null Rod to use in conjunction with Mycosynth Lattice in order to shut everyone off of mana permanently.
1 hour ago
Are you sure about including Genesis Hydra? It seems like you have enough ways to assemble a win and it could be better served as something else. How essential has it been in games? Also, why not run Mana Vault ? You're weak to Null Rod anyways because your wincon involves an artifact. With Yeva at 4 mana, a 1 drop that adds 3 seems really solid.
4 days ago
Mana wise i like Ancient Tomb for explosive plays with such a low curve deck
Carpet of Flowers also tends to be amazing in competative 4 man pods due to how strong blue naturally is.
Lastly, for mana i think you are a bit light on blue sources.
Force of Will is an amazing card, but quick count i see 23(out of 99) blue cards exilable (this includes gold cards). Personally i dont think this is ideal.
I love Mana Leak . Underrated af.
Running the labman alt wincon maybe you would want to add some more blue cantrips? It also helps with the FOW issue above.
This is by heart a semi combo deck. Autumn's Veil is a card that just says NO!!
Worldly Tutor might have a home here.
Lastly, i know you run artifacts that tap for mana, but your curve is soooo low and you dont run swords. Consider Null Rod to stop some tables while you can stay low to the ground.
4 days ago
Scenarios, where it could have been way more useful than my enchantment, is plentiful as far as I can recall! also, the only way to stop them with Aura Shards would be creatures with flash which also has very low odds to pull of anyway and we already have a fair bit of hate towards artifacts so it could actually act as a backup you can keep up if you have a Null Rod out and people are looking for an end step removal to try and go for a win on their turn regardless of how Staxy your board is with Artifact combos mentioned in the previous post.
Although for the other two, I'm still not 100% convinced even though Reanimator occasionally screw you over with a turn 1 or 2 Jin-Gitaxias, Core Augur or any of the commonly used targets like Sheoldred... we do still have a re-castable untapping/tapping bird at our disposal that can still prolong the game to a point where those beasts won't easily beat you down anyway. And it will eventually require other people to respond too if it doesn't snowball to far out of hand. I feel like running Counter spells like Flusterstorm , Spell Pierce And similar cards like this for these early reanimator scenario's is something I'd prefer as they could also prevent board wipes that slip through at other points in the game! And imagine a pod where 2-3 of your opponents manage to put a reanimated beast on the table... Your singular swords won't save you and you just move on I guess :'(...
Or yea to flash in Containment Priest only for these kinds of scenarios :)! Heck, I'd even run more grave-hate before I'd consider swords if Reanimator was a problem as you have so many choices...
(It will be a pain to see Aura Shards go as I've had so much success with it removing every single Ramp artifact and later on crucial pieces they needed a turn cycle for to go off with :'(... but the day has come to accept that CEDH loves its Paradoxfluxervoirscepter or chain veil combos too much and storm is everywhere xD)
5 days ago
Inkmoth_ you are right. Cyclonic rift works in some games of cEDH; but what I neglected to mention was: some decks need this. CVT is a good example. Mass removal & win cons that work through multiple stax pieces are two things that the deck has few of.
Example 1: Laboratory Maniac . One of the most common win cons besides Aetherflux Reservoir & Flash with Protean Hulk . These win conditions generally only need to remove 0-2 stax pieces in order to win. Whether that's using Smelt on Null Rod or Chain of Vapor on Trinisphere . These win conditions are more prevalent in the format & need answers far greater than rift. Rift is a 2 mana bounce spell. Which is usually what it's used for.
Your example of Sigi's overloaded rift into a win is fair. However, my argument isn't that it's bad. Just that it's used in fewer decks BECAUSE it is too narrow & the upside doesn't get used enough that one could justifiably run it in any cEDH brew that includes blue.
Example 2: storm likes to play lots of spells. Currently in the top tiers we have 5 (I think) storm lists which are all multicoloured and which use more efficient answers ie: Nature's Claim , Winds of Rebuke . Still not saying rift is bad. Just that top tier decks don't necessarily run it.
On the contrary: stax decks like GAAIV, CVT etc are quite likely to run it! As the mass bounce is more likely to be readily available. My point was that it's not enough of a prevalent card for people to talk about banning it. Though I do agree that it is strong & works in some decks.
5 days ago
Hi , @pato_mtg . Thank you for your Question!
So the reason I do not run Crop Rotation right now is that I don't feel it is truly 100 % necessary as a must have mainboard card just for its one-time use... When used Solely for explosiveness that ultimately could still get you nowhere while it doesn't advance our lock in any way nor does it provide us with a turn 2 Derevi just seems Redundant to me... It Could also end up being a very very dead draw at some points in the game for just a "single-use-1-land-fetch" compared to Weathered Wayfarer in our longer grindy games which this deck aims for anyway or after the occasional Mass land destruction occurs ( Ravages of War ) :'( ...
But then again I've had success with it as well before by gaining quick access to Gaea's Cradle with some dudes out and a Yisan, the Wanderer Bard in play or finding me Forsaken City to fuel my Stasis -Lock... While it can also give you card draw trough Horizon Canopy or soft counter a Wasteland / Strip Mine type effect finding you a replacement... I mean there is nothing wrong with running it and sure has some uses... It's an excellent card to be sure. but my Problem with it has always been the sheer disadvantage of losing card + Land Advantage and the possibility to have it be countered instead. losing all your tempo for just explosiveness is not my playstyle as I'd rather look at plays to keep my opponents from winning at all!
I am pretty aware of most Combo creatures and threats for us that are hard to deal with. But just one effect like this doesn't feel right and Chances (%) are so slim of you having this at your disposal and it being castable as well... I do run effective removal that is also a little more grindy in the form of Ulvenwald Tracker ... I've become a huge fan of this card as you can force Derevi or other creatures heck even Dorks to smash into a Hermit Druid for example... Most of these combo creatures are very low toughness. Or the ability to keep removing Dorks and such is also very effective.
As a creature heavy deck, most combo decks won't get through to you that easily by aggro either or go for aggro at all anyway as that is mostly not their go to win condition... I mean we can eat Tymna the Weaver or Najeela, the Blade-Blossom all day unless you're facing a lot of reanimator or Toolbox threats like Yisan that you need to deal with at instant speed... Yeah, then I'd side it in too!
If you could actually share or talk about the number of times this saved you from specific things that would definitely be interesting to take in consideration for other people looking for flex slots, or talk about the cards that force you to run this?!
With a deck so packed with hate towards artifacts and enchantments, I feel this only really becomes truly necessary over something like Aura Shards if an opponent managed to slip through your Stax and resolve a crucial combo piece which surely happens from time to time... Especially after the Aetherflux Reservoir and Paradox Engine / Iso-reversal prints... It could fit in the deck instead of Aura Shards easily. The Only reason I haven't had to do so yet is because of grindy cards that allow me to take piece by piece...
Sure I've died to Aetherflux Reservoir while having Stony Silence + Null Rod in play and losing both with a bunch of other Stax in play... But I mean Nature's Claim would then still need to be just that right card at that right moment with such a low chance (%) being the card you draw or get access to every game for just its single use...
Hope that was of help and explained my thought process behind not running them in the current iteration for the time being. (Subject to Change according to meta or personal needs anyway and all of them are in my Sideboard explanation in the Primer!)
(Ya win some ya lose some :'( , But consistently wise I prefer the Grindy setup that aims to remain effective over the one time uses.)
2 weeks ago
Thanks for the quick and insightful responses. What card would replace Null Rod ?
2 weeks ago
Hissp, I understand that. Did you miss my statement that Draco is "a card you never plan on casting"? My point is that Scroll Rack and Sensei's Divining Top are shut off by Null Rod . The less ways you have to put Draco on top of your library the less sense it makes to have a card in your deck THAT YOU DO NOT INTEND TO CAST.
Null Rod occurrence in decks from the last year
All decks: 0.0%
Commander / EDH:
All decks: 0.05%
GWU (Bant): 0.06%