Null Rod

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Rare
Weatherlight (WTH) Rare

Combos Browse all

Null Rod

Artifact

Activated abilities of artifacts can't be activated.

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Null Rod Discussion

SynergyBuild on Commanders by Power Level [EDH Tier List]

1 day ago

Yeah... however Sisay isn't a fast combo deck, it is a hybrid combo-stax list, and Arcum can't switch between those, making it suck going late-game, while Sisay have a very consistent game for, you know, the whole game. In fact, I would rarely ever use Arcum over Sisay for anything, it wastes more space in the deck to combo out, needing a ton of artifact creatures, etc. It has work protection, despite countermagic being nice, Dosan the Falling Leaf negates countermagic, and tutorable answers for any problem is what Sisay gives, white having incredible options like Grand Abolisher, Silence, etc. and green not falling far behind with Autumn's Veil.

Arcum Dagsson isn't even a bad deck, it just isn't comparable when looking at how much better Sisay is in the current meta. Trust me, Arcum could eventually be better given they print a bunch of good artifacts to tutor up that protect the line, and if their ends up being a better line, that could implement a well-timed Defense Grid before Paradox Engine, yet still keep going off with speed and resiliency to effects like Null Rod, and not wasting too much space in the deck, like maybe only 5-7 cards like Sisay.

cgomes on Competitive Marath (GRW, Naya combo)

1 week ago

Hi, Kaleo42. Thanks for posting your comments. I've already answered the question about why I don't (and won't) run stax pieces here (see previous comments). My list is a dedicated combo list, not a hatebear list, which means that it plays very differently than yours. This is pretty much a storm list, so any comments should be made with that in mind. Otherwise, it would be much like asking why the owner of a tuned grixis storm list is not running Null Rod, Blood Moon, etc. That wouldn't make sense, would it? I can understand how you find it hard to believe that PiF and Slate are playable cards because in a hatebear list like yours, I would never run them. They are playable hre because the deck can very easily produce a degenerate amount of mana. There are videos showing how the deck works and they should give you a rough idea how it differs from your hatebears list.

valentin74 on Oh Captain, My Captain (Sisay)

1 week ago

Hello, I have rebuilt your deck and I am very excited. I love your deck.

In the game rounds I have the cards Rest in Peace and Craterhoof Behemoth almost not needed. Does the deck really need the cards?

In addition, I made a few small changes:

+Root Maze (turn 1 very strong), -Rest in Peace

+Arbor Elf (can also untap Savannah or Temple Garden), -Selesnya Signet (Much artifact-hate in the deck: Null Rod, Kataki, War's Wage, Stony Silence...So i think, the creature is better, than the artifact)

+Qasali Pridemage (better for Yisan, the Wanderer Bard), -Reclamation Sage

+Manglehorn (Better to tutorn + Sustainable Effect), -Nature's Claim

+Gemstone Caverns (faster start possible), -Sunpetal Grove

(+Grasp of Fate (better for multiplayer), -Beast Within or Craterhoof Behemoth)

What do you think?

SynergyBuild on Commanders by Power Level [EDH Tier List]

2 weeks ago

Actually, yeah, the definition fits that perfectly. Tuvasa is tier 3.

Tier 3

This is the middle tier. They can't usually compete against tier 1 decks, but might do fine with tier 2 decks. They usually have "the Aggro Problem," or they are wildly inconsistent. Most of the "pubstomp" decks that dominate casual meta go in here. They may have a bad reputation, but that doesn't make them tier 1.

Tuvasa can handle aggro swarm with propaganda/ghostly prison, aura of silence for artifact ramp, and stony silence for aggro voltron builds

It is wildly inconsistent, and slow. I play enchantress, and the most powerful combo and stax builds I have achieved over a year of trying has been tier 3 at best. Enchantress and enchantment-based stax is simply to inconsistent, relying on a draw engine, that is subpar in the command zone or not easily able to be put online with bad tutors like Summoner's Pact being needed when you just can't afford the tempo loss. Really, Tuvasa is bad against most tier 2 decks, and is way to slow and durdly for tier 1 to ever be affected by it.

Aura of Silence comes down after the artifact mana. Artifact mana, Sol Ring, Lotus Petal, Mana Vault, Mana Crypt, Chrome Mox, Mox Diamond, Grim Monolith, Mox Opal, and the other similar effects come down on turns 1 and 2. Without some very incosistent ramp strategy, Aura of Silence doesn't come down until turn 2 or 3, which is averagely missing most of the artifact mana.

The aggro strategy that sees the most play is Edric Turns, a deck that can attack any other player to get the draws, and easily blow up all of your pillow fort over 40 turns before one shotting you.

Stony Silence is a great card, worse than Null Rod, but good in a stax build. It does help the deck be a good stax deck, however with only a handful of real stax cards, it falls short of making Tuvasa viable. Rest in Peace and Blind Obedience are other cards I have found help out with Tuvasa, and Rule of Law, Arcane Laboratory, Eidolon of Rhetoric, and ocasionally Spirit of the Labyrinth does as well. Blue has Mystic Remora, a card that sees extensive play in cEDH stax builds as well as many blue-based decks in the format, and Rhystic Study exists to help lock out some storm decks by drawing you until you can hit some 0 mana counterspells or a Flusterstorm if they are a Tendrils deck and are not going Aetherflux Reservoir.

Back to Basics and Mana Vortex are semi-efficient enchantment replacements for Winter Orb/Smokestack, but aren't too good unless in a dedicated deck, as is Stasis.

Outside of those 11 cards, of which 5 are generally only decent or bad unless in a dedicated deck, enchantment-based decks need red or black for cards like Nether Void, Blood Moon and Stranglehold, however five color enchantments isn't viable due to landbases being too stretched to run Blood Moon or Back to Basics, which leads the whole point to be undermined.

I'll check out your link and see if it has any potential, but I highly doubt it.

Gosse on Jhoira Artifact Storm o' Doom (competitive edh)

2 weeks ago

play tested Inspiring Statuary i like it alot.. lets me tap through things like Stony Silence / Null Rod for my interaction. Also theres just somthing satisfying about counter spelling or removing somthing before your turn tapping your winter orb to improvise out the spell :)

Incubi on Lands Are Permanents Too! Lord Windgrace Combo

4 weeks ago

I apologize for the long delay in my response. I really appreciate your feedback! I am currently working on updating the list with interaction/removal; however, it may change the game plan of the deck slightly. As I have been playing the deck I am finding more often that a combo kill is easier to assemble (thanks to redundancy and consistency) than killing via traditional combat damage. Therefore, I am going to cut down the amount of creatures and lack luster spells that are in the deck (keeping key creatures like Gitrog, Azusa, and Eternal Witness creatures) and put cards in such as No Mercy, Tainted AEther, board wipes, and spot removal. I think that a control approach versus a beat down plan will prove to be more efficient. I think that Null Rod is a fantastic addition! I'm going to look into more hate cards that will hinder my opponents but won't make the game not enjoyable. I have also thought about Riftsweeper, but as of right now he isn't high on my priority list. This is because there is a lot of redundancy within the deck. I have multiple different avenues for performing the combo and if I go to a more control style deck then I will be able to protect the combo better.

As for mana rocks and artifact mana ramp, I understand the arguments made for them and why they should be ran in a deck. I personally only play mana rocks in decks that are not green. I think that having synergy within the deck is more beneficial in the long run versus explosive ramp turns 1-3. With lands being the nature of this deck I rarely miss land drops and having extra lands in hand is great for pitching to Lord Windgrace. Yes, the only real ramp spell in the deck is Tempt with Discovery, but I would rather play more lands and cards that accelerate land drops than play a few mana rocks that late game don't have as much value. I'm not saying they aren't good, because they are definitely good, I just personally don't like to play them if I can help it.

When I created this list I was exploring how viable the combo kills would be and how fast/easily I could assemble them. I am now finding that I can assemble the combo fairly quickly (by turn 7 usually), and a lot of the high mana costing creatures would be better as removal instead, which I knew at some point I would need to put in. While turn 7 combo kills are too slow for competitive play, I think that they are reasonable when playing against a more casual playgroup. If I wanted to make this deck a turn <5 kill deck I would definitely add mana rocks and tighten up the curve. I thought about focusing more combos around Gitrog but I didn't want to make the deck into one of those decks that needs to have the lieutenant on the battlefield or it doesn't work right kind of decks.

I will modify the deck to have more interaction and will get back to you on my findings. Thank you for the feedback and suggestions I really appreciate it!

Frank_Glascock on Derevi Prison

1 month ago

Thanks, that response was great. I have been following your deck building work for a while.

Gilded Drake and Elesh Norn, Grand Cenobite are in the list I am trying to modify.

I am considering cutting Null Rod, Stony Silence, Sanctum Prelate, Runic Armasaur, and Ulvenwald Tracker. Consecrated Sphinx, Glen Elendra Archmage, Tendershoot Dryad, Sun Titan and maybe Idyllic Tutor would be the replacements.

There are no artifact based decks. I see the fast mana artifacts some. Grim Monolith, Mox Diamond and Mana Crypt are rare. Sol Ring, Thran Dynamo and Mana Vault are played. I never see Paradox Engine.

What are your thoughts on Static Orb, Crop Rotation and Nature's Claim?

The other list has eight means to tutor creatures and none to tutor instants. Caustic Caterpillar and Manglehorn are in the list. I don't see Blood Moon, Back to Basics or many of the oppressive enchantments. I do see a lot of Propaganda effects. Do you think changing Manglehorn to Reclamation Sage would allow me to cut Nature's Claim?

Weathered Wayfarer and Captain Sisay are both easily tutored options that can get Gaea's Cradle. Crop Rotation is not bad but I know you are not playing it.

Would creatures being so prevalent in my meta justify Hushwing Gryff taking Vryn Wingmare's spot?

Thanks for taking time to answer these questions. I know you have played Derevi for several years. Your insight into the deck is very informed.

Ender666666 on CTRL-G

1 month ago

Thanks Kamerot for the compliments and feed. I haven't really considered Helix Pinnacle before, just because it seems like a bit of a cheesy win-con that would place a target on my head if I didn't have a way to protect myself.. That said, it certainly is interesting and I might give it a try sometime.. Also, I had no idea that it had become so expensive as a card!

I love Creeping Renaissance but am not running it, mostly for space reasons.

My meta runs a lot of Null Rods, so my current dilemma is whether it's worth playing Tireless Tracker, or whether I should run another enchantment, like Growing Rites of Itlimoc  Flip or Hum of the Radix for more artifact hate? Thoughts? n0bunga what do you think?

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