Null Rod

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Vintage Masters Rare
Weatherlight Rare

Combos Browse all

Null Rod

Artifact

Activated abilities of artifacts can't be activated.

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Null Rod Discussion

Winterblast on Mono-Blue or Mono-Green Generals

1 day ago

I play Silvos, Rogue Elemental and it's quite successful. Even the players who know the deck always underestimate the commander because he is just a big trampler. The deck is packed with global and targeted artifact hate though, from Null Rod to Titania's Song and thus it hurts most of the top decks (including my own more expensive ones) a lot.

MxdDrnk75 on Meren - Protean Stax

3 days ago

Also, why run Null Rod that you have to get rid of before you can win with Walking Ballista or to use your Ashnod's Altar? Do you only destroy it when you are about to win, and if so, is Eternal Witness your only way to recur it if you need it back because someone stopped you from combo killing everyone and you still need to stop artifact activations?

beeplus on Uril in control

5 days ago

@ nyoumans It can sometimes hurt, and it may end up being a dead card depending on the matchups. I don't run all the fetches possible for this deck so it's usually not too bad, and there are very few other non-mana activated abilities. It can prevent a lot of combos and greatly hinder some of the commanders I play against regularly in Azami and Sisay. And of course, it hurts their fetches too. If you don't run Null Rod or Stony Silence consider those over Suppression Field.

Wedjat on We Revere the Skyraider (Clone Decklist)

5 days ago

theovermind

I guess that the slot that is full of anti-blue cards is usable as a "hate pocket" after all. Trying to grab a Null Rod for a reasonable price.

merrowMania on [List - Multiplayer] EDH Generals by Tier

1 week ago

Because the deck is centered around Omnath, getting him out as fast as possible is important. Mana Crypt and Mana Vault help with that. Mana dorks also help with that. Being able to drop ramp for 1 instead of 2 mana brings you closer to Omnath a turn sooner than land-based ramp. Take a look at the deck I designed based off of your deck. It can consistently get Omnath out turn 3-4, without issues.

Most competitive EDH decks have an average CMC of 3 or less. This is because the format can be/is significantly faster than what most people expect. While average CMC is not the end-all-be-all, it is usually a good indicator of how tuned a deck is. For the high CMC cards you mentioned, if you can justify their inclusion in the deck, no one would have a problem with them. Usually, having a plethora of high drops that cannot be cheated into play results in dead draws, something competitive EDH decks try to avoid at all costs.

The criticism about interaction was more about the lack of interaction with NON-creatures. Short of Wheel of Fortune, World Breaker, and Strip Mine, your deck cannot interact with hands, spell, nor non-creature permanents. There were suggestions about Blood Moon and Null Rod as potential ways to interact with opponents. As Omnath usually has a damage-based win, be it combat or direct, you still need to deal 120 damage (in a 4-man pod), which will take a while for almost any deck not planning to go arbitrarily large.

Culex on Dungeon Keeper (Semi-Competitive Meren EDH)

1 week ago

Nice list! Have you considered running Null Rod, Winter Orb, and some more mana dorks? Along with Contamination you can really get some nice, asymmetrical resource hate going on. My list runs the same Protean Hulk/Body snatcher line, but heavier on the stax.

Wedjat on We Revere the Skyraider (Clone Decklist)

1 week ago

theovermind

Testing is going well, aside from the occasional wrath that kills my dorks. But I have been noticing an increasing number of Stax players, especially Daretti Stax. I think Null Rod is appropriate now.

TheDevicer on Anti Azami lady of scrolls

1 week ago

Dralnu's actually pretty bad. The only way to make that guy work is to go with a doomsday list or use some other similar stuff which isn't really seen outside of the most competitive decks. If your friend runs extra turns and mind control effects, he probably isn't even running azami at the height of her power.

Also, it's worth noting that true control is one of the weaker deck archetypes in all of EDH. Almost all "control" decks end up being combo decks.

One of the best ways to shut down azami and other blue control lists is to run effects that hinder their game plan. Null Rod to stop ramp and combos, Cursed Totem and Pithing Needle to stop draws. Spirit of the Labyrinth to stop draw, Arcane Laboratory to stop combos or massive turns, City of Solitude to stop counters.

There are tons of things you can do against blue decks in EDH. I'm one of those guys with an azami deck. Try something like Captain Sissay and put "hate bears" like Thalia, Guardian of Thraben in your deck.

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