Null Rod

Null Rod

Artifact

Activated abilities of artifacts can't be activated.

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Set Rarity
Vintage Masters (VMA) Rare
Weatherlight (WTH) Rare

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Null Rod occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Golgari: 0.08%

Null Rod Discussion

PookandPie on Mono blue Urza

2 days ago

Why Prosperity?

Blue Sun's Zenith lets just you draw cards when you need them in the mid-game (I don't imagine you'd ever want to Prosperity while you're trying to stax people and give them opportunities to draw into Null Rods, By Forces, and the like). With Sensei's Divining Top, you can loop Blue Sun's Zenith to kill each other player in the place of Prosperity. Assuming you generate infinite mana and use Urza to exile everything, you can cast BSZ for 0 and shuffle it back into your library as the only card. Then cast Top from exile, tap it to draw BSZ and put the Top on... top. Then use Urza to exile the Top and re-cast it. Cast BSZ to draw out a player, shuffle it back in as the only card, and repeat the process.

This gives you the advantage of having an X draw spell that doesn't work directly against your Back to Basics/Static Orb/Winter Orb gameplan.

Also, I find that Top will probably be a better card in the place of Telepathy, unless you're specifically running this for something in your meta game.

Anyway, I think both of those could be advantageous, and I probably went over the top (no pun intended) explaining it, but lots of times people get hung up on minutiae when it comes to Urza, lol.

Also, seeing Basalt Monolith with no Rings of Brighthearth to go infinite is... strange. But some people like solely only using Dramatic Scepter which is fine.

Anyway, I play him too, deck looks good though I assume a lot of the more expensive cards missing is due to budget, hence why I'm not recommending stuff like Power Artifact that you're likely already well aware of.

Daedalus19876 on Toxic Relationship: Hapatra EDH [PRIMER]

1 week ago

Profet93: It turns out that, due to a quirk in the rules, "Tap Cradle for zero" is still a mana ability. Contamination overwrites the zero amount with a one. Neat corner case.

Spidersilk Armor ended up being awesome so far. Very happy with the addition.

Manglehorn is generally outclassed by Collector Ouphe here. If I want more artifact hate, Null Rod and Karn, the Great Creator would be my next choices.

I am really not a fan of Song of the Dryads. I don't like how slow it is. I'm also not convinced there's too many commanders that get hit hard by it in our meta (apart from my own, obviously).

Krosan Grip is too much mana. I'm not TOO worried about my removal getting countered currently, or at least not worried enough to slide in K Grip.

I've considered Static Orb and friends before. I've just never really wanted to make this into a primarily-stax deck.

VaalVanir on Gitrog Dredge Combo [Primer]

1 week ago

day1dlc

I know it has been a while since you got a reply.. so i'll give it a shot.

You have some good ideas about Dosan the Falling Leaf, City of Solitude and Defense Grid. But those cards can work in a way that lets opponents win. On top of that this deck does not need those kind of protection. Example: Someone tries to disrupt your dredge combo, then just toss another land (or sacrifice a land through Safekeeper or Squandered Resources) and get a draw trigger on the stack. Bottom line is that this deck has no need of such protection and can play other, more useful cards, instead.

Grafdigger's Cage Does not really stop Thassa's Oracle ETB ability. Players will hard cast Oracle in response to Cage being on the board instead of getting Oracle from Hulk. Although Torpor Orb does a better job than Grafdigger's Cage in stopping ETB triggers.

Null Rod and Collector Ouphe are easily removed and played around therefore we have them both in this deck.

lock_wi on What Doesn't Kill You Makes You Soldiers

2 weeks ago

king-saproling I absolutely love Angel's Trumpet, thanks for the suggestion! I was looking for a good sac outlet enchantment to get through Null Rod effects that can also be found with my new Idyllic Tutor and this is perfect. Also provides a bit of protection for Darien and other key pieces.

This deck was made budgetless for MTGO, but my paper list that is about half the price of this one runs Open the Armory and Ajani's Welcome so you're on point there. As far as things like Ankh of Mishra, I tried to keep self-damaging effects limited to cards that have other utility like lands, since the focus of the deck is more on assembling combos and less making lots of dudes. Thanks for the suggestions!

day1dlc on Gitrog Dredge Combo [Primer]

3 weeks ago

Hello, I've been running this deck for a few months now and wanted to share a some thoughts and hear from the other players.

I pretty much have the exact deck save for Imperial Seal - I'm running Imp's Mischief just as another pseudo counter or messing with certain cantrips / resurrections. Also, I don't have a Bazaar of Baghdad for obvious reasons.

Also, I found Null Rod & Collector Ouphe a bit redundant, and because Ouphe feeds Gaea's Cradle and is easier to fetch with the creature tutoring, I left him in and swapped the Rod for Torpor Orb - anyone share these sentiments?

Finally, I've been wondering about introducing either Dosan the Falling Leaf, City of Solitude or Defense Grid as a way to disrupt counter magic - I feel like either it eats up a counter or it resolves and we win. We do have a fair bit of protection with Autumn's Veil & Veil of Summer and the combo itself is insanely resilient, but having more in there seems helpful. Dosan and City have the downside of practically handing someone else the win if you don't go off though, while Grid is sort of like a constant [Spell Pierce]. For one of them I would swap out Grafdigger's Cage - while the card is amazing, I don't have anyone running the Fish Hulk build in my playgroup.

Anyway, if you read all that, I'm excited to hear input from people that have been running this deck a lot longer than me.

SaberTech on Ancestral Animar

3 weeks ago

I intend to get a copy to try, but I'm still trying to figure out in what situations it would be better to go for the Oracle instead of just going for Ballista.

The most likely scenario I can think of is if you or an opponent has Collector Ouphe (or Null Rod / Stony Silence) out at the time you are looking to combo off. Still, casting the Oracle will cost you UU once you draw it. For 1R you would be able to cast Goblin Cratermaker and activate it to kill an Ouphe and then win with Ballista + Painter's Servant + Animar. If you were running Reclamation Sage instead of the Oracle you would only need to pay G to kill a Null Rod or Stony Silence and it would give you another piece of interaction in your list that works with Barrin to net value. And in the end, going the Ballista route leaves you with more of a deck in the end than the Oracle would if you get interrupted.

What sort of situations are you envisioning where the Oracle would be better than Ballista as your win condition?

It would, admittedly, make for a more convenient backup win condition if something happened to your Ballista that left it unavailable. I'm not sure how often something like that happens. Working your way into a combo line with Barrin wouldn't be as easy as an Oracle line would, so I can see why having the Oracle for a bit of redundancy is appealing.

I guess I can't really argue against redundancy. I still run Kiki-Jiki combo in my list as a win condition that doesn't require Animar because I don't like being dependent on my Commander to net wins. Running Barrin now is making me reconsider the inclusion of Kiki but most of my turn 3 wins have been thanks to it, so there is that.

TronBonne on Fblthp: Lost and Found

1 month ago

n8dog8freefood, it's a meta call for sure. He's a one sided Null Rod that can also recover our Proteus Staff if it gets exiled.

He also gives us blockers or sets up creature targets for Reality Shift loops.

The card puts in work, he's definitely earned his spot.

SaberTech on Ancestral Animar

1 month ago

I think most people are shaking their heads at Flash Hulk getting yet another tutorable win-con, and that it might prompt people to run more Torpor Orb effects.

The talk on the Discord is still discussing Thassa's Oracle. If your meta doesn't run a lot of ways of shutting down Ballista with cards like Null Rod or Extract then the Oracle isn't really needed. It would also require either Glimpse of Nature or Beast Whisperer + Ancestral Statue , which could still just as easily get you Ballista and are lines that are a little harder to put together.

However, the Oracle line can be achieved using just creatures, which goes back to one of Animar's strengths of having combo lines that dodge all the counterspells that say "non-creature" on them, which is a strength that has been slipping as Neoform and Weird Harvest have become more central to Animar's main combo lines. That same line could be used to potentially win with the help of Ballista and Painter's Servant though, which are already in the deck. And there is the (admittedly very minimal) risk of the line not working out if your win-cons are too close to the bottom of your deck, but with free mana from cards like the moxes and Elvish Spirit Guide to cast Sylvan and Worldly Tutors when you draw them the risk should be near non-existent.

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