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|Vintage Masters (VMA)||Rare|
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Null Rod Discussion
5 days ago
Boza: Pretty easy--Null Rod is unbelievably powerful, despite what its flavour text says. It completely shuts down Affinity decks, mana abilities of artifacts, equipment, artifact-based infinite combos, and many other decks. While it may not be a legacy main-deck staple, it is one of the most potent sideboard cards in the entire game.
5 days ago
I wouldn't say Null Rod does nothing. It turns off literally any equipment, cards that can untap themselves like Grim Monolith and/or Basalt Monolith, and a lot of artifact commanders like Memnarch and/or Karn, Silver Golem.
5 days ago
1 week ago
Interesting deck. I never played monogreen, so I unfortunately lack experience in this color sheme, but it's the first time I'm seeing a pseudo-tax in monogreen that tries to mass fireball everyone!!! This looks terribly fun :P
A few questions that could raise updates:
Your list seems focused on dropping as much lands as possible, thus is 35 lands enough? Do you have moment where you draw just a few lands but have many "extra-drop lands" cards?
Preferred Selection seems overcosted (4 manas to cast) just for a semi-Sylvan Library, isn't it?
Nature's Wrath seems also overcosted (6 manas) for something that affects only U an B players. But maybe your meta is plenty of them?
Tangle is a fog I really like. It lets your opponent unprotected against other players that could take their chance with an open path. It helps distract attention away from you.
You should play Sol Ring at all cost, except for some weird theme reason, and even if you add Null Rod to your list (which is a really strong car against common manarocks and pesty artifact players -like me :p- )
Doubling Cube of course with this deck's strategy.
1 week ago
@meowndabout Nice questions! Glad to help with this. I changed the write up slightly, to include a sample blue print for playing the deck. That answers some of your questions, other ones are below.
Fauna Shaman - usually you discard extra mana elves (which aren't that great in the mid-game) to get actual stax pieces or utility creatures. But, also, you can just discard anything. It turns each creature into a Worldly Tutor + free card draw.
Loyal Retainers - this is actually best with Iona, Shield of Emeria, which is decent to run if your meta has some mono-colored decks. However, it's worth leaving in the deck even without Iona, just to get back anything that happens to get killed. It's pretty good reanimation, just by itself.
The Tabernacle at Pendrell Vale - Actually, Magus of the Tabernacle is a pretty good replacement. Tabernacle is here mostly to combat other decks that rely on creatures and mana elves (like us), but have a harder time tutoring for Gaea's Cradle. To perform this function, another answer is Defense of the Heart. Magus might be better since it's a creature and slides under your Thorn of Amethyst effects.
Nullstone Gargoyle - this is a new card I'm testing. It's easily hard-castable with Gaea's Cradle and Nykthos, Shrine to Nyx. And it's a pretty strong lock with Eidolon of Rhetoric. Yes, if I could get this lock together, I'd just cast creature after that.
Recruiter of the Guard - you just get whatever you need for the situation you're in. Get whatever stops your opponents the hardest. You have to know how your opponent's strategies work.
Sanctum Prelate - pretty much always names 2 or 3. These stop boardwipes that sneak under Gaddock Teeg; on three you stop: Toxic Deluge and Fire Covenant; on two you stop Cyclonic Rift and Pyroclasm. I usually pick either 2 or 3 based on which board wipe I'm more afraid of at the moment; but in either case you end up shutting off large parts of your opponents' decks.
Yisan, the Wanderer Bard - this is becoming less important in this list; however I think it's still probably good enough to run. Yeah, you just get whatever is most helpful. You can either get Quirion Ranger on 1 to activate Yisan or Sisay twice per turn, or you get Sylvan Safekeeper to guard Sisay against spot removal. After that, you know, get whatever you need.
Crop Rotation - there's a lot of strong lands in the list. Strip Mine and Horizon Canopy are very good with Ramunap Excavator. You can also get Tabernacle. You can get one of the ramp-lands like Gaea's Cradle, nykthos, or Ancient Tomb. If possible, you should always sacrifice a Flagstones of Trokair.
Creature tutors - You get whatever you really need top stop what your opponents are doing. These tutors let you get non-legendary creatures tho, so sometimes you can get Sanctum Prelate or Eidolon of Rhetoric or Spirit of the Labyrinth if one of those seems really appropriate, or you're in a winning position already, you can go for the kill with Shaman of the Forgotten Way or a lock with Nullstone Gargoyle.
Enlightened Tutor - yes, frequently the most powerful thing to get with this is Living Plane, although there's a lot of great artifact/enchantment stax pieces you may want, particularly Rest in Peace, Null Rod or Sphere of Resistance. It can get ramp in Mana Crypt or Carpet of Flowers. It can also get Lightning Greaves which can be great for Sisay. This card is awesome in this list.
Gemstone Caverns, Chrome Mox - these are ramp, which is totally critical. You just exile whatever you don't need. Try to prioritize playing a turn 1 or 2 stax piece with these ramp cards. Also think about when you will play Sisay. If you have these ramp cards, try to set up a sequence where you play a stax card turn 1, a mana creature turn 2, and SIsay turn 3.
Null Rod, Stony Silence - these only shut off our artifact ramp, not our creature ramp. Only play them if they're going to hurt your opponents more than they hurt you. But the deck is pretty much designed so that it's usually pretty asymmetric, although certain hands and board states can make it more nuanced.
You can totally run snow lands if you want to.
Solemnity - this doesn't do anything...
Ashes of the Abhorrent - This can work if your meta has a lot of reanimation or storm...
1 week ago
mmcgeach Back with more questions :)
Fauna Shaman - what are you discarding to this?
Nullstone Gargoyle - are you hardcasting this? at this point are you not casting noncreature spells?
Recruiter of the Guard - what would you tend to look for?
Sanctum Prelate - what number would you tend to choose?
Yisan, the Wanderer Bard - it doesn't matter what you get each time you search?
Crop Rotation - what land would you sac and in turn, search for?
Gemstone Caverns - this seems really risky - what would you toss to play this with a luck counter?
Chrome Mox - what would you imprint under this?
Carpet of Flowers - if my meta didn't have a lot of blue (yes, i know), what would you put in this spot?
OTHER CARDS TO USE?
1 week ago
2 weeks ago
Heya meowndabout, that's a totally reasonable question.
Mostly, you win by casting Elesh Norn, Grand Cenobite and then just hitting people with your little dudes that are now much bigger. You can also cast Kamahl, Fist of Krosa and then use Gaea's Cradle and Nykthos, Shrine to Nyx to active his ability 2 or 3 times in a turn. You can kill people with that. These are the most common ways to win. You usually set up a bunch of stax cards and bears, making it hard for your opponents to do anything, then you beat them to death.
Then probably Shaman of Forgotten Ways.