Activated abilities of artifacts can't be activated.
|Want (2)||Brainlord , Quickflash|
Printings View all
|Vintage Masters (VMA)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Null Rod occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Null Rod Discussion
2 weeks ago
If you're for some reason looking at this deck and thinking, "What on earth does this bad boy do?" well: here's the goal, kinda. You dig. and dig and dig and dig and search and search and search and search and ramp and ramp and ramp and ramp and by like turn 4 you've got infinite blue mana congradulations! The main win cons are: Painter's Servant / Grindstone infinite mana + Walking Ballista Mycosynth Lattice + Memnarch Urza's ability to cycle through your whole deck The main infinite mana routes are: Grand Architect + Pili-Pala Basalt Monolith + Power Artifact / Rings of Brighthearth Isochron Scepter + Dramatic Reversal + a way to get 3 nonland mana rocks cough Urza cough
Something to note is that the deck doesn't win immediately. It isn't aggro, it's control. You play cards such as Winters Orb, Trinisphere, and Static Orb to control your opponent's board(s) and then tap them down to allow yourself to not be controlled. The main weaknesses of this deck is artifact hate (duh) and Urza getting removed or negated. If you get Urza on board and he doesn't get removed, it is very typical to win in the next 2-4 turns solely due to your whole board being a mana rock. If cards such as Null Rod is played against you, it is important to remember that Urza taps your artifacts for mana, which is nice. On the flip side, if Urza is enchanted by a card such as Lignify, the reverse happens and most of your mana is unusable. In blue in general, once something hits the board it is very difficult to remove, so I included cards such as Pongify to deal with problems, but typically in my games I just outspeed the problem. I know I included a lot here, but I am still playing and tinkering with this deck. If you have any suggestions or comments or questions, let me know! I want to see more Urza players out there, and I think that he is a terribly fun commander. Also you WILL get targetted as hard if not harder than an Atraxa player, so good luck!
3 weeks ago
3 weeks ago
Mzuzi the Unlucky
Legendary Planeswalker - Mzuzi
Spells your opponents cast that target you or permanents or spells you control cost less to cast.
+2: Each opponent creates a 3/3 green Beast creature token. During each opponent's next turn, creatures that player controls attack Mzuzi the Unlucky if able.
+2: Target opponent gains control of Mzuzi the Unlucky.
-9: You get an emblem with "If you have cards in your graveyard, you can't lose the game." and "As long as you have 0 or less life, whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard."
The static is based on Accursed Witch Flip, the first +2 is based on Gideon Jura/goad as a mechanic, and other +2 is based on Harmless Offering as well as Gilded Drake-type effects. The ultimate is a mix of Worship, Phyrexian Unlife, and Lich's Mastery.
I couldn't really think of a green aspect, so I just gave everyone some beasts to attack Mzuzi with.
Also not like a Magus of Stasis-type deal or Magus of the Moon, but like Collector Ouphe (I'm aware is't Null Rod), Yixlid Jailer, Melira, Sylvok Outcast, Vexing Shusher (kinda?), Stigma Lasher, Eidolon of the Great Revel, Ash Zealot, Tunnel Ignus, Harsh Mentor, and Immolation Shaman.
1 month ago
This looks like a fun deck!
1 month ago
Overall pretty tight list.
I would suggest slimming it down further by cutting some of higher CMC cards that are a bit too cute/situational in my opinion, such as:
- Goblin Ringleader - your goblin package is not big enough to warrant including this effect at 4CMC. In many cases it might only provide 1 or even no cards.
- One of the 3CMC removal options. You're running Beast Within, Reclamation Sage and Krosan Grip. I think that's too much removal at too high CMC.
- Wood Elves. This ramps you from 3 to 5. I think that's too slow. The non-basic forests you can fetch with this are not terribly impactful either.
- Mycoloth / Tendershoot Dryad- 5CMC cards that often do not do much the turn they are played. I would cut at least one of them, maybe both. They're just not impactful enough.
- Champion of Lambholt - I pesonally think this card is overrated. Even if you manage to get 5-6 tokens into play, it's just a big beater without evasion.
If you get the average CMC closer to ~2 you could probably drop one or two lands. I especially dislike Mossfire Valley, which cannot generate mana on its own and Sheltering Thicket, which comes into play tapped.
Cards I think you should definitely be running:
- Glimpse of Nature - very cheap - realistically, the floor is a cantrip, the ceiling is a blow-out
- Oakhame Adversary - most pods will have opponents playing green, making this reliable card draw at 2CMC
- Nature's Claim - aggressively costed, flexible
Cards you should consider:
- Other fetchlands, especially the ones that can find forests. You could then include Sensei's Divining Top so you can shuffle away the chaff.
- Blood Moon / Magus of the Moon. Gruul needs all the help it can get and these effects will generally hurt your opponents more than they do you.
- Birthing Pod - even if you don't include support for it, this is a great card that can
- Null Rod / Collector Ouphe. You have a few artifacts, but are not too reliant on them for ramp since you have dorks and ramp enchantments, so I think these will be a net positive. If you decide to run Birthing Pod, I wouldn't include these.
- Caustic Caterpillar - I feel this is just better than Rec sage in a deck without elf tribal support
- Splinter Twin - a much simpler alternate win with Goblin Sharpshooter
- Carpet of Flowers - any blue players in your meta? Then this should come in.
1 month ago
How do you feel about Meteor Golem as an answer to things like Null Rod? I know this list doesn't run a whole ton of reanimate effects to circumvent that 7 cmc, but still seems like an alright choice.
1 month ago
lunde174 Force of Negation doesn't protect our extra turn spells, where other similarly cheap spells like Dispel and Spell Pierce both help to police opponents, while also offering protection for warps. This deck is primarily a proactive deck so disruption is secondary to the main gameplan.
I'll be testing Fierce Guardianship and I think it's going to make the cut.
Rocks (like Mox Amber and Lotus Petal) should be kept to a minimum since we run Null Rod and Collector Ouphe. Also, mana dorks are prioritized since they draw off Edric if needed. Elvish Spirit Guide is excluded for this reason (though, could make a good budget replacement for Mana Crypt or Mox Diamond)