|Commander / EDH||Legal|
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|2011 Core Set||Rare|
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Leyline of Anticipation
If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield.
You may cast nonland cards as though they had flash. (You could cast an instant.)
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Leyline of Anticipation Discussion
6 days ago
6 days ago
As Leyline of Anticipation is probably out of budget, Vedalken Orrery can be a nice budget version while still allowing for the flash on everything. The nice thing is that it works with your commander so you can play her at end step then untap and mill/attack.
1 week ago
i have a few questions as I have experience playing blue control/combo, just not with mizzix or u/r....
how many people have suggested Leyline of Anticipation and what is your reasoning as to not running it?
with a combo deck, i never want it to solely rely on my commander being in play to win. therefore I usually run alternatives to him in the deck that still make sense in normal use... in this deck, having mana doublers for you make sense. one i would run would be High Tide since it synergizes in your deck on a normal turn
the other thing i always try to force into my deck is Winding Canyons when I do feel that my deck heavily relies on my general. what are your thoughts on this and have you considered it? how does your mana look when attempting this land? does your landbase feel restricted and spread thin already? im curious.
let me know your thoughts on these as I am considering building this deck and currently I would run these cards in a heart beat, but I thought I should ask a veteran with this general first :)
1 week ago
Peregrine Drake is in there for the same reason as Palinchron would be, but I'm thinking of taking both out. My current idea is to take out Karmic Guide, Deadeye Navigator, Peregrine Drake, Helm of Obedience, and Rest in Peace in favor of Restoration Angel, Mystic Remora, Lavinia of the Tenth, Leyline of Anticipation, and Swords to Plowshares. The reason being is that I'm going for a more control build as opposed to just flicker nonsense and I don't want to rely on the Helm combo to win.
Lavinia is good at locking out low cost commanders and things like Priest of Titania. Mystic Remora seems like it should have already been in there, but I didn't know it existed. Resto Angel can save Brago from things like Path or Doom Blade, or can be used to get extra ETB triggers. Leyline lets me save on tapping out until the end of my opponents turn, and lets me leave open counter magic while not being punished for holding the mana open assuming I can play something on their EoT. Swords is just good removal.
Karmic Guide just doesn't do enough work for me to justify it. In the same vein, Reveillark just isn't really what I'm looking for I think. If a Rest In Peace is in play, it's essentially a crappy blocker. The other four cards coming out are combo pieces I'm just moving away from. They've won me a few games, and Rest In Peace can be nice against graveyard decks, I consistently find myself wanting to have something else in my hand instead of them. The Drake is an okay choice, but the Sword of Feast and Famine does all the land untapping I need. Deadeye is just a worse version of Eldrazi Displacer to me because it can't be used defensively to tap down threats and it's more expensive.
1 week ago
Red_X, thank you for the suggestions. I'm a little hesitant to put Defense Grid in this build, I was actually going to include Leyline of Anticipation soon. I will definitely take these cards into consideration though. Also, thank you for the link.
1 week ago
2 weeks ago
Sure, the chance of Ugin's Nexus hindering yourself isn't high, whatever the exact propability is. Nevertheless, there are lots of inherent reasons why a Magic deck can malfunction to some degree: Drawing too few lands, too many lands, multiple Jaces, both Vedalken Orrery and Leyline of Anticipation, etc. None of these individual events is very likely to happen, and it's not always a big problem, but all of them happen occasionally, and sometimes it hurts you. Minimizing the potential for scenarios where your own cards interact unfavorably is an important aspect of deckbuilding, because every percentage point matters in the long run.
If you absolutely need tools to fight opposing extra turns, why not choose effects that have broader utility? I think your deck could use some more cheap countermagic anyway to ensure its plan works out, and counters are great at stopping Time Stretch etc. My suggestions are Swan Song, Negate, Arcane Denial, Disdainful Stroke, Muddle the Mixture and Commandeer. All of them can help protect Braids or your expensive stuff while also interacting with many threats your opponents present, including extra turns.
I also noticed that you currently have very few ways to get rid of Braids once you no longer need him. Having him around for too long after he has done his job could backfire if your opponents benefit more than you. Adding High Market and/or Riptide Laboratory seems like it would help with that, and those lands can also protect you against cards like Gilded Drake, Treachery or Song of the Dryads.
2 weeks ago
I'm more inclined toward the Leyline of Anticipation because it's hit by the Tunnel Vision/Replenish combo, but I don't think too many of my cards are slow to begin with, unless you mean the fact that there are only 16 instants in the deck. The mana curve is decently concentrated at 2 and 3.