Leyline of Anticipation


If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield.

You may cast nonland cards as though they had flash. (You could cast an instant.)

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Leyline of Anticipation Discussion

mauriciocastanho on Breya Utopic

44 minutes ago

cara, eu trocaria o Shimmer Myr pelo Vedalken Orrery ou pela Leyline of Anticipation, porque so bem menos vulnerveis e tb tiraria o Loxodon Warhammer e colocaria algo que contribua mais com a temtica do deck, tipo Time Sieve, que deve entrar de qualquer jeito, mas o restante t jia! Parabns.


4 days ago

My playgroup consists of 4-5 different Kynaios and Tiro of Meletis builds that basically give everyone infinite mana via Collective Voyage, then control the board with Counterspell + Omniscience , and the threat of Planar Cleansing with Leyline of Anticipation out as the way to stop combos. Once with my daretti deck I lost during my own combat step..

Theres also a bunch of combo decks, Jeleva big spells, and a few token decks. Not much removal, and what removal they do have they save for Teferi, Mage of Zhalfir, so I think Mikaeus and Sheoldred are OK, because they'll know im not playing triskelion and such, just getting value out of it, but ya In playtesting I am liking bitterblossom a lot more.

beakedbard on Baral, King of Counterspells

5 days ago

I seriously advise getting Leyline of Anticipation in there somewhere flash everything helps a lot with this kind of deck. Inundate could help if you can find room for it. Capsize is pretty decent with any cost reductions. Cyclonic Rift should be an auto include in any EDH deck that can run it especially a mono-blue one.

fatkidfalling on Illusion of Granduer

5 days ago

This deck uses the flash mechanic on the Leyline of Anticipation to get flash out Illusion's of Granduer, and uses Elvish Piper to get Felidar Sovereign and win on your upkeep.

murdocfaye on Rashmi's Aether Storm

1 week ago

@ Austin_Smith_of_Cards Almost every card you listed was in this deck at one point or another. All the flash enablers like Vedalken Orrery Leyline of Anticipation and Teferi, Mage of Zhalfir were all fun but when 25 to 30% of my deck was instant speed already they never had as much impact as I wanted.

The same can be said of all the Future Sight effects. The fact that Rashmi, Eternities Crafter cantrips almost every time made me realize how few times I actually needed to know what the next card is.

Mind's Dilation is just plain fun and i'm still trying to work that one back in.

Burgeoning is going in. Mystical Tutor easily takes the place of a cantrip spell and somehow I forgot about it.

And Kodama's Reach got taken out for Wood Elves for no reason other than I had a foil wood elves.

Lightning Greaves Also needs a spot.

@ headrunner Long-Term Plans is going in I forgot that was an instant.

Familiar's Ruse is super tricky for me without more creatures.

Thank you for the suggestions they've definitely helped.

Austin_Smith_of_Cards on Rashmi's Aether Storm

1 week ago

Future Sight is really good for filtering lands off your topdeck to maximize Rashmi's ability, and it means your hand will never technically be empty.

Leyline of Anticipation and Vedalken Orrery allow you to get an extra Rashmi trigger during your opponents' turns for extra value. Plus, they're really powerful cards in general, like if you want to combo off during an opponent's end step.

Mind's Dilation is on-theme and provides extra advantages.

Courser of Kruphix, like Future Sight, filters lands off your topdeck and allows you to see what Rashmi's ability will be affecting.

Mystical Tutor can grab Hunting Pack or another much-needed spell to cast with Rashmi's ability.

Get Scroll Rack. Nuff said.

Burgeoning gives you something to do early on when Rashmi will be revealing lands. Repeatable, broken land ramp is never a bad idea.

Teferi, Mage of Zhalfir gets you to abuse Rashmi's ability during opponents' turns.

EleventyFive on Narset

1 week ago

Things I would change...


Call of the Gatewatch - It's just to fair of a card.

Fabricate - You really don't have any Artifacts that you NEED to find.

Howl of the Horde - Relies to much on having other cards, doesn't work at all by itself.

Ponder - Not a great card to hit with Narset.

Preordain - Not a great card to hit with Narset.

Tragic Arrogance - If it didn't say Planeswalker then I would totally use it.

Darksteel Ingot - You don't really need this many 3 drop ramp cards that don't produce a color of mana.

Commander's Sphere - Same as above.

Jeskai Banner - You have so many other ways to ramp this one is not good at all.

Lightning Greaves/Swiftfoot Boots - Why do you need these at all?

Sphinx-Bone Wand - Is not a good card. You are either going to be playing it turn 7 and not doing a lot of damage with it or you will just get a few points each turn at best. You can find other finishers.

Vedalken Orrery - I think you need to just run more cards that limit players to only using spells during their turn and not worry about casting everything at Instant speed.

Assemble the Legion - You really don't need to be casting this with Narset's trigger, and then having to wait a turn for it to take any minor effect. This card is only great with 2 other cards Cathars' Crusade or Skullclamp, and you don't need to run either of those. I would just get rid of it and keep in the prison effects.

Banishing Light - If anything this should be an Oblivion Ring instead.

Indestructibility - Can be replaced by many other cards that do the same for cheaper.

Leyline of Anticipation - If you're going to run any cards that allow you to cast things at Instant speed I think this should be it. If at all.

Myth Realized - Another card that does absolutely nothing if you hit it off a Narset trigger, it's a wasted trigger.

Oath of Gideon - Does nothing for you in terms of using certain abilities faster on your current Planeswalker lineup.

Spirit Mantle - Should be Unquestioned Authority if anything.

Counterflux/Counterspell - And pretty much any counter spell at all is bad in this deck, because it's a wasted card for Narset triggers. I think Cryptic Command is a good one and maybe a few of the other ones. I'm not saying that you shouldn't run any counter magic, and if you do Counterspell is one of the best, but I don't like them.

Fact or Fiction - Is kind of working against your game plan. You want to stack cards on top of your deck to cast for free with Narset, not let them put some in your hand and the rest in your graveyard.

Path to Exile/Swords to Plowshares - Just run more board wipes.

Reverberate - Can be a game winner when you use it on some of your extra turn spells, but I think if you want to run any copy effects then this should be the only one.

Dovin Baan - Just a little weak, but I know you want to try him out.

Jace Beleren - Weak, and helps in to many ways.

Things I'd add...

Chandra, Torch of Defiance - Great card can't really beat her Ult!

Insidious Will - Can be a good counter spell. It either counters, or if you hit it with Narset it lets you copy another card hit with her trigger at Instant speed.

Chaos Warp- This works pretty much like a counterspell, but can be useful when you get it off a trigger.

Cataclysm - Is a much better Tragic Arrogance.

Mirari - Can function as a better copy spell enabler, I would replace Reverberate with it.

Aggravated Assault - Have this and Feast and Famine and you win.

Nahiri, the Harbinger - Is just a great way to exile stuff, or you can find a Artifact that you need to win.

Saheeli Rai - This can help you win games, but it doesn't do a lot off the bat.

Dack Fayden - Is just awesome by himself.

Ajani Steadfast - Great pillow fort Ult.

Seize the Day - Great extra combat with flashback.

Time Spiral - Is awesome, but expensive.

Hall of the Bandit Lord/Fervor/Need for Speed/Generator Servant - Can all give Narset haste which helps.

Coalition Relic - Great accelerator.

Boom/Bust - Is another great LD card.

Catastrophe - Probably one of the better board wipes you could play.

Rising Waters - Is the perfect stax card for this deck.

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