|Commander / EDH||Legal|
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|2011 Core Set (M11)||Rare|
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Leyline of Anticipation
If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield.
You may cast nonland cards as though they had flash. (You could cast an instant.)
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Leyline of Anticipation Discussion
4 days ago
I find myself not only breaking static/winter orb parity more in games, but it makes tax-stacking where I can't break parity completely negligible (went more the glowrider/thalia/thorn of amythest/sphere of resistance route myself....even considering throwing Mishra's Bauble in, has quite an increased nominal value). I've had a blast running it with Leyline of Anticipation personally, being able to fairly consistently end-step Augustin, or sneak out an end step drake.
Ended up swapping out my Narset for Teferi, Hero of Dominaria once it dropped.... found myself choosing land untpaping/tuck versatility over rebounding cantrips. I just can't find space for Karn, he'd be a blast though.
1 week ago
Inkmoth_ Haha, yes I actually used to run back in the day in the very first iteration of the build, along with Vedalken Orrery and Leyline of Anticipation. The only reason why I don't run it anymore is because there is no way to abuse it with Intet besides flipping it off the top, I can't tutor for it like how I can for Expropriate with Mystical Tutor.
The premise of this deck build is pure advantage, card disruption, and top deck manipulation. The other card I would think of running would be Mirri's Guile. Thanks for checking out my pet baby! :)
1 week ago
Every deck has its weaknesses. So a board wipe that hits all enchantments hits me hard. So I should put in stuff to deal with that, but I did all ready with grave return stuff. And if someone exiles my graveyard that's fine I'll play more spells and draw more cards. Just because there's things that ruin my strategy doesn't mean I need to change the deck. It's not like it happens every time. I'd rather have a very efficient stream lined strategy then have a less efficient stream lined strategy that has 5 counterspells. As of right now the deck is very strong in my meta. It's not often you see board wipes that hit enchantments only.
I like to call this deck to my friends it's a sorcery speed control deck. But what makes it strong is that the control doesn't always remove it. It takes it. And as for the Leyline of Anticipation I do want to put it in badly but I have not pulled the trigger on buying it yet. Plus I've been pretty satisfied with Sigarda's Aid.
1 week ago
Did you see my grixis version linked in the Discussion? Rise / Fall (which has both bounce and discard) and Snapcaster Mage are probably the biggest benefits of blue. Thing in the Ice Flip might be good. The other options seem ok, not great. We should probably only play bounce spells that are already great in their own right. We only have 4 copies of Waste Not. Having Waste Not AND discard along with our bounce spell is a 3-card combo that not only doesn't win the game, it only gives slight card advantage.
I wouldn't ever play Leyline of Anticipation unless it serves as a combo piece. Does adding the text "cast as though it had flash, discard a random card in your hand (to play Leyline)" make Thoughtseize better?
1 week ago
The problem with being totally dependent on enchantment removal/protection is that you miss the instant speed option to protect yourself and it forces you to run cards like Leyline of Anticipation (Which griffstick already mentioned as possibly running - and yes, you totally should) and/or Vedalken Orrery so you can "flash" your enchantments. Also, any board exile spell against your enchantments/equipments/graveyard will severely mess your whole plan, thus the reason to run the counterspells.
1 week ago
So, Deepglow Skate is on my short list, just haven’t found a copy yet. Same with Leyline of Anticipation, and I’m reluctant to pay $20 for a card that’s a slight upgrade to Vedalken Orrery. Doubling Season I want to add, but is expensive, and also, by the time I’m playing it, I probably want to be generating enough counters per Ezuri trigger to knock someone out anyway. Thank you for the input though! Hopefully you’ll see deepglow skate on this list soon!
1 week ago
Whatever, sweet deck, sweet build !
2 weeks ago
Solemnity is a really strong card that shutdowns Atraxa, Praetors' Voice, Vorel of the Hull Clade, Mikaeus, the Unhallowed-Triskelion/Walking Ballista combo, Marchesa, the Black Rose reanimator and general infect decks. Since you're not running any of these strategies, swap in Solemnity. It comboes with Phyrexian Unlife (you can't die since you can't have poison counters), Lost Auramancers (that can be immediately killed with High Market to bring Decree of Silence so no one but you can play Magic), Glen Elendra Archmage (counter every single noncreature spell your opponents cast, since she can't have -1/-1 counters), Dark Depths (the land enters without counters, then immediately turns into Marit Lage - but she can still be easily Swords to Plowshares'd), Glacial Chasm (if it can't get counters, you can keep it forever to never be attacked), Mystic Remora (free draws for the rest of the game) and Arixmethes, Slumbering Isle (it enters as a creature). It also comboes with Elephant Grass (more pillowfort), Force Bubble, Delaying Shield and Kitchen Finks, but they're not that good on their own. However, you need to protect your combo pieces: Solemnity+Decree of Silence win combo cost a whopping 11 mana, and can be disrupted easily. So you need protection of targeted removal. Privileged Position, Sterling Grove and Greater Auramancy can do the trick, and the Grove doubles as a tutor. // Enchanted Evening comboes with Aura Thief+High Market, Cleansing Meditation, Calming Verse, Opalescence+Mirari's Wake (all opponents' lands will be 0/0s and will be put into the graveyard while yours will be 1/1s) and Serra's Sanctum. // Omniscience + an Enchantress + Approach of the Second Sun is a free win if uncountered. // If I can suggest some improvements on your manabase: Exotic Orchard, Rogue's Passage, Prairie Stream and Yavimaya Coast are cheap replacements for Thornwood Falls, Woodland Stream and 2 Islands. Weirding Wood is better than Gift of Paradise, because it can draw you a card via Clue. Card advantage is crucial in EDH, and you should run at least 6 sources of realiable draw. That's why I recommend you to run Mesa Enchantress, Verduran Enchantress, Kruphix's Insight, Mystic Remora, Rhystic Study, Sylvan Library (comboes with Abundance), Argothian Enchantress. // Eladamri's Call tutors your creatures. Ground Seal and Rest in Peace shutdown graveyard stategies. Open the Vaults is a really good budget replacement of Replenish and plays around Ground Seal (better replace Hanna, Ship's Navigator - she's too slow). Courser of Kruphix, Land Tax, Mirari's Wake, Burgeoning and Exploration are great ramp Leyline of Anticipation allows you to play on your opponents' turn. Copy Enchantment gives more utility. Search for Azcanta Flip fills the graveyard for Open the Vaults and easily flips into a good utility land. Seal of Primordium, Seal of Cleansing, Banishing Light, Stasis Snare, Cast Out, Prison Term, Act of Authority, Detention Sphere, Imprisoned in the Moon, Song of the Dryads, Grasp of Fate and Aura Shards take care of troublesome permanents. Energy Flux, Aura of Silence and Stony Silence deals with artifact decks. Austere Command, Wrath of God, Supreme Verdict and Cyclonic Rift are great boardwipes. Teferi's Protection is the best protection spell ever released. Karmic Justice and Martyr's Bond tell people to don't mess with you. Collective Restraint is another Propaganda effect (comboes with Prismatic Omen).