|Commander / EDH||Legal|
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|2011 Core Set (M11)||Rare|
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Leyline of Anticipation
If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield.
You may cast nonland cards as though they had flash. (You could cast an instant.)
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Leyline of Anticipation Discussion
4 days ago
Checked the actual card rulings on gatherer, the ability will only trigger if you have less than 5 life at hte beginning of your upkeep. You're correct there. However you can still just activate Unspeakable Symbol at the same time you would be flashing in Processor. The benefit here is that you don't need an aditional card to enable instant speed plays. That and the fact that Zur himself can tutor symbol, compared to both Vedalken Orrery and Leyline of Anticipation, both of which you still need to draw into/tutor in addition to the Phyrexian Processor. The more cards you have to find, the harder your work is cut out for you to make the combo work.
4 days ago
That’s why I have the cards that would allow you to flash it in in the end step before your upkeep.
So flash it in, trigger the second chance and then tap to essentially create infinite X/X tokens due to infinite turns and the swing for leather.
The rules text on the gatherer for Second Chance is different to the card and it reads:
“at the beginning of your upkeep if you have 5 or less life”
Would you still be able to pay the life at the beginning of the upkeep and then trigger Second Chance’s ability?
5 days ago
I really like the concept of the deck, however I think that you have a lot of cards which don't add much value to the strategy.
For cards you could easily cut:
Iona, Shield of Emeria, Cloudshift, Essence Flux, Graceful Adept, Sen Triplets, Greed, Leyline of Anticipation, Near-Death Experience, Paradox Haze, Bond of Agony, Enduring Ideal, Sanguimancy, Temporal Extortion, Conjurer's Closet, Phyrexian Processor, Spellbook, Vedalken Orrery and Carrion Howler. You also have too many lands, you could easily go down to 36 and be fine.
As for cards I would add to the deck:
Unspeakable Symbol is an amazing card, it provides the deck with instant speed life loss, but also provides you a win condition in the form of commander damage from Zur. On top of this it can be tutored by him.
Spirit Mantle lets Zur connect, allowing you those sweet tutors.
Soul Channeling is another effect that lets you pay life that is tutorable by Zur. It's not great but it's still ebtter than some of the life loss effect you're running.
Counterspells! the best way to protect your stuff (since you have to go a round once you've tutored your combo), you need much more in the way of counterspells to protect your pieces. Counterspell, Swan Song, Mana Drain (if it's in your price range), Delay, Negate, Arcane Denial, Pact of Negation, these are all good examples of counterspells you should be running. On top of this you should run removal, especially stuff like Swords to Plowshares, Anguished Unmaking, Disenchant, etc. as well as Grasp of Fate and Detention Sphere. There's also Seal of Cleansing and Aura of Silence.
Ramp! You don't have very much in the way of ramp/fixing. I would recommend finding space for Dimir Signet, Talisman of Dominance, Azorius Signet, Talisman of Progress, Orzhov Signet, and depending on your budget, Mana Crypt and Mox Diamond. Dark Ritual is another good burst of mana as well.
Savor the Moment is a card you could use to get to your next turn (to jumpstart your combo) if you wanted to.
And if you're concerned about discarding to handsize, Reliquary Tower and Library of Leng between the two should be enough. But for the most part you don't really card, just sculpt your best 7 and go from there.
Hopefully this'll help streamline the deck.
1 week ago
Cards I want to take out:
Mosswort Bridge - I don't like Taplands, and I often had the problem not having the 10 power.
Terramorphic Expanse - I'm not sure, but why not Playing an Island/Forest instead
Evolving Wilds - Same here
Managorger Hydra - Really strong card on it's own, but..yeah that's it.
Master Biomancer - Can be absolutly broken in this Deck. But early he stops me from getting Experience counters
Forgotten Ancient - Same with the Hydra
I think I need more card Draw I really want to play:
Worldly Tutor (I don't have one)
Sylvan Library (As soon as I finished this Deck, I may buy one)
I also thought of going more with ETB and put in Panharmonicon but that's like building a new deck. :( And I'm missing removal I think. I'm still not sure to go the Flash Protean Hulk combo fully. Just to tutor wincons and kill everybody is something I don't want in many Decks. I have a Breya Combo deck, but Ezuri is my Favorite so that seems okay for me.
I really need suggestions what to cut. But I need an explanation WHY I should cut something. Just "cut this and this" doesn't help me.
1 week ago
Yeah, I really need to Upgrade it. Asceticism and Leyline of Anticipation are cards Ich need :D Protean Hulk was on my last 15 cards I cut to get to 99. Didn't thought of combo potential. Edric, Spymaster of Trest gets his own Deck. Thrasios, Triton Hero I don't know. In the last games I missed more ramp. A card to dump all my mana in can be...annoying? But yeah he is absolutely good, and I have one unused in my Tradebinder. As soon I get to it, I'll Upgrade this list completly. I prefer landramp over dorks, but in this Deck they work pretty good. you are great! Thanks a Lot Demarge and capshanks01
1 week ago
Cloudius I am aware of what colors Are available to you.
Looking at only equipment, there are 12 other than LG. 6 of which have oddCMC. My favorites include: Sword of Vengeance Swiftfoot Boots Assault Suit Chariot of Victory Helm of Kaldra Helm of the Host Go here for full list: http://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&text=+[haste]+![suspend]&color=+![R]+![G]&type=+![%22Creature%22]&subtype=+[%22Equipment%22] Think nothing of it.
That equals to 11 options. And there are more. If one is clever.
1 week ago
oh yeah, you're also blue so you could run Leyline of Anticipation the slightly better orrery. (am now adding this to list of cards I'm surprised is above $10 now and should move out of my junk rare shoebox).
1 week ago
Really, it would be around tier 4 this build. I imagine a better version going with a more consistent stax plan that happens to run a few key enchantments, instead of this could even be tier 2.5, but the commander would be all but a major part of the deck.
If you want a real enchantment-based build, use Earthcraft and Squirrel Nest, drop the Enchanted Evening/Aura Thief, Starfield of Nyx, Sigil of the Empty Throne, and Solemnity/Phyrexian Unlife/Solemnity/Decree of Silence. You should run Altar of the Brood as support for both the earthcraft combo and Opalescence/Parallax Wave.
The other drops you should have are cards like Cultivate and Kodama's Reach, because they are bad cards and shouldn't be run in any non-landfall deck, Cleansing Meditation because it is bad, and Skyshroud Claim. Pendrell Mists is too much mana for this deck to handle, as is Omniscience, despite its power in some decks.
Leyline of Anticipation is weak for its mana cost, and is abd draw, only semi useful when in openning hand, but even then it isn't great.
Land Tax is a bad card, honestly unless you are monowhite or in a deck that benefits from discarding cards, it isn't worth it. The thinning is the best it does, and a card in your deck that thins only is trash. If it is used to help you hit land drops, your deck is either A: Not in need of land, or B: Awfully built or was mulliganned poorly.
Now the next part is on what to add. I talked about dropping around 27 cards, so there is some room. I would drop around 3 lands at least as well, which leaves us with a clean 30 cards to add.
Now, we'll add the cards I previously talked about, Altar of the Brood, Earthcraft, and Squirrel Nest. These help you win the game after we dropped a lot of your previous wincons. Greater Auramancy is also a card I prior suggested, and helps stop a Nature's Claim kill you. 26 cards left to go.
The next is to replace the lands we dropped. You want mana fast, so you can empty your hand, and use Tuvasa to draw more cards, aiming to hit a real enchantress or tutor for one. This means two things, more tutors, and more ramp.
Wild Growth, Utopia Sprawl, Overgrowth, and Fertile Ground help benefit Earthcraft when used to make more mana on combo turn, especially with an Opalescence out. Mana Crypt, Mana Vault, Sol Ring, Chrome Mox, Mox Diamond, and Lotus Petal allow the deck to get more mana faster as well. This leaves 16 cards.
Teferi's Protection, Swan Song, Flusterstorm, Seal Away, Ravages of War, Force of Will, Nature's Claim, Armageddon, and Cast Out are efficient pieces of interaction I would suggest. This leaves 4 cards.
Nature's Chosen is a card I have found success in, and suggest you try it too. Enchanting a Tuvasa makes it another land in essence, and can untap a Serra's Sanctum, it is under the radar, so pick it up before all of the Emmara, Soul of the Accord players find out about it. That is it!
After looking through, the following lands are must drops, as they aren't good in nearly any deck:
They don't have a place in this deck.
Similarly, you should optimize your deck to get your colors more on curve, fetchlands being a major part of that. Wooded Foothills, Flooded Strand, Polluted Delta, Misty Rainforest, Scalding Tarn, Verdant Catacombs, Arid Mesa, and Marsh Flats are the missing ones in your colors. You can use them to fetch the shock/dual lands for colors, or basics for Back to Basics/Earthcraft.
Wooded Bastion, Flooded Grove, and Yavimaya Hollow should be dropped as well to fit them, as well as Brushland for Razorverge Thicket, Adarkar Wastes for City of Brass, Hinterland Harbor for Mana Confluence, Glacial Fortress for Exotic Orchard, and one of each basic because you have too many lands.
That's it. That would actually be a tier 3 enchantress deck, and doesn't stoop to just playing Tuvasa for colors for a stax-combo deck, running no enchantments.