|Commander / EDH||Legal|
Printings View all
|Masters Edition III (ME3)||Rare|
|Portal Three Kingdoms (PTK)||Rare|
|Promo Set (000)||None|
Combos Browse all
Capture of Jingzhou
Take an extra turn after this one.
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Capture of Jingzhou Discussion
1 week ago
Tunman, like SynergyBuild stated. I also, didn’t find Vanishing too beneficial in this case. It is an option for protection, if extra is needed for certain metas. Right now, for me, the flex Auras that can be swapped out for alternate spells are, Predator's Gambit, Indestructibility and Spirit Loop. So if this were to be used as a blueprint. Those spells are good as gone for other flavor spells.
jesusaintnodj, thanks for the +1! I’m glad you enjoy the build! SynergyBuild, did mention before that I should add an infinite combo. So by popular demand, I’ll do just that. I’ll add Exquisite Blood + Sanguine Bond . Also, I have been playing around with a couple prototype builds based on this. One that is the “Control Edition” and the other I have dubbed the “Time Walk Edition.” Time Walk Edition, includes Nexus of Fate, Time Warp, Temporal Mastery, Temporal Trespass, Karn's Temporal Sundering, Temporal Manipulation, Capture of Jingzhou and Walk the Aeons. Cards that I cut for those are, Predator's Gambit, Indestructibility, Spirit Loop, Gilded Lotus, Consecrated Sphinx, Hero of Iroas, Kor Spiritdancer and Sram, Senior Edificer.
4 weeks ago
a few things to note before I begin,
i just finished making this deck 100% competitive so im still new to cedh matchups as i dont have a lot of cEDH games except with a tymna/thrasios and blood pod, so there is still room for improvement of course. however, in regards to the point of arcane denial giving card advantage, it is true, but nekusar and wheels are forcefeed by nature, so although im trying to make nekusar as viable as possible he will never be tier 1 because of how many wheels are used
i think Luxury Suite would be a good replacement to tarpit, what would you recommend? cuz its a nice combo and all but tarpit doesnt have a lot of use outside whispering madness and 7 mana is quite steep
i find crucible to be super useful, as if i have multiple lands in my hand i can play one and wheel the rest to use in later turns, albiet not as good without Exploration effects, it has still been extremely useful for me. Temporal Mastery, Capture of Jingzhou and Time Warp, the latter which i recently cut out but remains a maybe, are pseudo-explorations as i get another untap, drae phase and land for turn. but if you really think its just a cute interaction, what would you replace it with for cedh?
i just feel vandalblast is too good, it can be a sorcery Smelt at its worst, and a 1 sided pseudoShatterstorm when overloaded. also, you actually overload it with flashback with snap/yawgwill or jace. its a board wipe that By Force would usually require a shitload of mana to match the amount of targets, and abrade is far from a board wipe, i would sooner add Evacuation as another creature wipe and/or Shattering Spree because although it needs red, each replicate has to be counterspelled individually, where by force would just get force of will'd, but i will keep your suggestions under consideration, thank you for your concern
2 months ago
My Muldrotha infinite turns idea was:
Muldrotha, the Gravetide
Sac outlet (Phyrexian Altar/Ashnod's Altar would be helpful to add mana)
Time Warp/Temporal Manipulation/Capture of Jingzhou
2 months ago
(This works best in a Muldrotha, the Gravetide EDH deck)
- Muldrotha, the Gravetide
- Time Warp or Temporal Manipulation or Capture of Jingzhou
- 2 Island
- At least 3 other basic lands
- Cast one of the extra turn cards by tapping your lands.
- After everything else is done, end the phase.
- Untap lands, since this is your turn again.
- Play the extra turn card from your graveyard with the help of Muldrotha
- Repeat steps 2-5 forever.
- Use Time Stretch. However you do need, in most cases, 5 more basic lands.
6 months ago
Thinking of taking out both Consecrated Sphinx and Arcanis the Omnipotent in favor of Ethereal Usher and/or Drift of Phantasms. Need to find spots for Temporal Manipulation, Capture of Jingzhou and Palinchron (though I need to put in High Tide if I add him). Thoughts ?
6 months ago
It depends on what you want to build. Edric is a low curve tempo deck that draws into multiple extra turn cards when optimized, so if you're wanting to reach the ceiling of how to play it, it'll be pretty expensive (Capture of Jingzhou and Temporal Manipulation are up there), as you attempt to cast and re-cast extra turn cards to kill three opponents with reasonable life totals in a quick and efficient manner.
He's the best of the three in the post, but he's expensive. I've played against Stax and combo Selvala lists, but Selvala, Explorer Returned just doesn't do stax or combo as well as Captain Sisay (she finds many stax pieces and can fire off combo under protection. That's remarkably decent), so if you're dipping into WG you may as well use her instead.
As far as Niv-Mizzet goes, he's just going to want to go for Mind Over Matter, Curiosity, Ophidian Eye, and Tandem Lookout. He's the slowest of the three and also the most vulnerable in more cases than either of the above (such is the nature of auras on a 6 mana creature with a tap ability- you need to spend time assembling haste, the combo card, and then getting your Commander in safely, which is oftentimes less flexible than Edric).
Azami is one that goes infinite with Mind Over Matter, as well, and she isn't restricted by summoning sickness. She also gets to use Dramatic Reversal and Isochron Scepter if you have at least 2 mana in rocks on board.
Of the ones mentioned, I think Edric is the best of them as he leads to flexible builds that enables higher consistency.
shivatrance on Edric
6 months ago
But the Thief lets me kill the opponent's combos by exiling stuff from their deck. Really works well with this build.
6 months ago
Always nice to see another Talrand user. Some cards to note...
Take out.. Show
Learn from the Past - Costs too much for what it does
Gauntlet of Power - Double mana is nice, but caged sun and extraplanar lens feel like it's good enough. You don't want to help your opponents.
Mana Crypt - Really helpful early game, weak mid-late game. Unless you have a combo/polymorph package you are trying to rush into, it doesn't seem to do much.
Scroll Rack - Great card, but should be replace with a counter spells or actual draw.
Jace's Phantasm - See no purpose of this
Solemn Simulacrum - Cool robot, you can keep him if you like, but it's best to tapping out for creatures unless their good. yes robot ramps you and one time card draw, but a Dismiss could easily replace this.
Wurmcoil Engine - Same argument for above.
Put in Show
Extra turn cards like Capture of Jingzhou, Part the Waterveil, Plea for Power, Temporal Manipulation, Time Stretch and more are very useful. Talrand Turn 4, exta turn card turn 5, get drake and end turn. Next turn, you have a drake "with haste" and "ramp", something blue struggles with.
Arcane Denial - Hard counterspell for 2
Memory Lapse - Same as above, works well with the next card...
Isochron Scepter - Imprint any 2 CMC counterspells
Muddle the Mixture - Good on it's own, not bad as a tutor.
Rewind - Hold up...
Remand - 2cmc counterspell
Ancestral Vision - Favorite turn 1 play (although still good mid-late game)
Torrential Gearhulk - Snapcaster's older brother (note it only works on instants)
Kindred Discovery - Talrand out, cast a spell, get a drake, drake etb draws me a card, to cast another spell....
As Foretold - NOTE: EACH TURN!!!
Overburden - Slow down ramping decks. Also allows you to reuse an island if you missed a land drop