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Gaea's Cradle Discussion
1 day ago
3 days ago
Time for history lesson! :D
The reserved list was drawn up after the first true reprint set "Chronicles" was released. Players were soo outraged that their cards had dropped in value, that many people were leaving the game en masse.
In response, the Reserved List was announced. They promised to NEVER reprint any of the cards from ALL of the sets had been printed prior to Chronicles. This list of sets included: Alpha, Beta, Unlimited, Revised, Arabian Nights, Antiquities, Legends, The Dark, Fallen Empires, Ice Age, Homelands, Alliances, Mirage, Visions, Weatherlight, Tempest, Stronghold, Exodus, AND FINALLY the entirety of the Urza's block.
Of course, they didn't include any of the cards that had been reprinted prior to this lists creation.
The exact terms of the list, as quoted from their website, is as follows:
"Reserved cards will never be printed again in a functionally identical form. A card is considered functionally identical to another card if it has the same card type, subtypes, abilities, mana cost, power, and toughness. No cards will be added to the reserved list in the future. No cards from the Mercadian Masques set and later sets will be reserved. In consideration of past commitments, however, no cards will be removed from this list. The exclusion of any particular card from the reserved list doesn't Indicate that there are any plans to reprint that card."
Up until the release of From the Vault Relics, Wizards reserved the right to be able to reprint anything on the list in a premium format, as at the time of the lists creation, foils didn't exist. This led to a few interesting reprints:
Sadly, they removed this loophole with the announcement of From the Vault Relics.
Another interesting thing they did with the list, was remove ALL commons and uncommons from it due to the huge public support for the change.
In summary, the Reserved List is now just a list of all the rares from the sets leading up to, but not including, Mercadian Masques. Not all of them are powerful though some are due to the power level of the game at the time.
In fact, the cards on the list were not even that expensive at the time. I've been told that, once upon a time, Black Lotus was at $15. Heck, what's even more hilarious, is that there is an article explaining why they make bad cards, where Mark Rosewater showcases an angry letter he had received which complains about "sucky cards" one such example they used being Lion's Eye Diamond.
3 days ago
First of all, I love the synergy in this deck and how affordable it is overall, but if any of you could make some costly upgrades to improve its overall efficiency, even though that kinda goes against the entire point, what would you choose? I figured I could save up for a few cards and throw them in at a later time.
Some obvious choices I've considered are: Mana Drain as a replacement for one of the 2-cmc counterspells and Force of Will as a replacement for pretty much any counterspell of your choice, considering the fact that it's practically a free spell. I considered Pact of Negation, but it goes against the low-cmc synergy of this deck.
Also, it might be overkill, but Gaea's Cradle would really take advantage of all creatures in play, allowing you to play most spells to your heart's content.
As far as single-target removal is concerned, what are your thoughts on Lignify and Reality Shift? They have a slightly higher cmc cost but arguably a more devastating effect. What control cards would you guys consider?
1 week ago
1 week ago
No ban because with other lands that do the same like Cabal Coffers and Gaea's Cradle, I don't see Serra's Sanctum getting banned. And since white is the worst ramp color (arguably red is worse) this land is important to its color. So go ahead invest, because this card will never get the hammer.
1 week ago
I'm not sure whether powerful lands like Gaea's Cradle or even Gavony Township are in the spirit of a deck based around 1 CMC cards, so nonbasic lands in general are almost on the chopping block. That aside, these are excellent suggestions. Thank you for your contribution.
1 week ago
Didn't see the comments, I was never tagged. I just went back and read them and thought they were kind of funny to be honest. I am guessing none of them played against a good Omnath deck. This is honestly the first time my decks power had been put into question.
Just so there is no confusion for p0megranates, I own the deck exactly as posted. I have even scanned copies of my altered art card to the list. I pride myself very much in this deck, I even got my hands on a foil Gaea's Cradle before the price spiked. If you want to play against it in person, I'll be at the GP Vegas this year.
I don't play artifact ramp because the deck profits from land ramp during every stage of the game. Sure Mana Crypt would be good, but I didn't realize every deck required one to be good.. Lol. Playing mana dorks in Omnath, Locus of Rage is a joke. I don't know why that list is even viable.
I didn't realize a curve of 3.8 was greedy in commander. I am about to remove World Breaker for Nature's Lore here soon. Also, Blasphemous Act kinda messes with my curve avg a bit (it is cmc 1 pretty much all the time). Akroma's Memorial, Stalking Vengeance, and Avenger of Zendikar might be worth removing if you care about cmc avg.
Gates88 Omnath interacts a ton. Just read the card itself. Also, I win way more from cards like Warstorm Surge/Purphoros, God of the Forge and sack outlets then I do with Craterhoof Behemoth and swinging in. I am sure your take on Omnath would work just fine, but it does not mean mine is not viable. This deck is honestly the most consistent edh deck I have seen. Play Land = win... Seems good.