Godless Shrine

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar Expeditions (EXP) Mythic Rare
Gatecrash (GTC) Rare
Guildpact (GPT) Rare

Combos Browse all

Godless Shrine

Land — Plains Swamp

(: Add or to your mana pool.)

As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, Godless Shrine enters the battlefield tapped.

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Recent Decks

Godless Shrine Discussion

Raphstow on Vampiric Bond

3 days ago

Well it's more of a thinning deck thing and help me get my dual lands on board fast, to be to sure to draw some fetches. Polluted Delta and Verdant Catacombs could get some me some basic swamp if needed, the other two help me by getting Sacred Foundry fast on board and can even get me Godless Shrine or Blood Crypt in the early game.

But your ideas are pretty neat! It made me think about those lands you mentionned. Thanks mate :)

Legendary_penguin_of_death on [Standard] [GRN] Esper Control

5 days ago

Oh and one other thing, I think field of ruin is a bit too greedy I would play a single Meandering River. I think Field of Ruin will be perfectly fine after we get Hallowed Fountain and Godless Shrine but till then I would just keep to hitting your colors in the mana base especially since you are running settles and vraska’s contempt’s in the same deck. Also casting sinister sabotage off of mission briefing can strain the mana base so between those three things I think there is good reason to not run colorless lands. It’s interesting that you decided to run Evolving Wilds over the slow duals. I get that it allows checks to enter untapped but what’s I’m curious to know what your reasoning behind this is.

molok on WB Knights post Rotation

6 days ago

Sadly with no Godless Shrine until the following set, W/B will be in a hard place for awhile. Perhaps Unclaimed Territory?

I think the way that this style of deck will be pushed is either W/G or W/R - the Skyknight Legionnaire reprint adds a bit of nice evasion. I could even imagine a Naya build working thanks to Territory.

multimedia on Esper Angels

6 days ago

Hey, how much have you playtested? I ask because white is the most important color if you want to play Angels and it has the least amount of sources (12) in the manabase. Needing for Resplendent and Lyra who are together the Angel engine you'll want more than 12 sources of white.

It's difficult to support cards with a playable Esper manabase for Guilds of Ravnica Standard you really need Hallowed Fountain or Godless Shrine, but won't get these lands until Jan 2019. Consider Anticipate? It lets you look at three cards and choose one of them. This gives you more selection to help to find lands. The combination of 4x Opt and 3-4x Anticipate can give you enough library selection to help to find white lands as well as set-up/find the Angel you need. Consider cutting Knight of Grace for Anticipate?

Grace and Malice is a great team, but Grace is mediocre without Malice because the only card that can pump him here is Malice. Malice on the other hand is good because he can be pumped by the Angels. I suggest putting Grace in the sideboard.


Consider Jeskai? Jeskai lets you play the new Aurelia (Aurelia, Exemplar of Justice) another Angel as well as Teferi and Search. A Jeskai manabase can more easily support because you can play 4x Sacred Foundry, 4x Clifftop Retreat and 4x Glacial Fortress and 4x Plains giving you 16 sources of white. It also gives you 8x Shock lands which can turn on all the Check lands making a three color manabase smooth in game play. Shards (Grixis and Naya) and wedges (Jeskai, Sultai, Abzan) can use two different Shock lands in the manabases making these color combinations much better with Check lands. Shards and wedges that can only use one Shock land (Esper, Jund, Bant, Mardu, Temur) are less favorable for upcoming Standard.

An 26 land Jeskai example (16 white, 13 blue, 16 red):

With Jeskai and red you could play Boros Locket as ramp (turn four Lyra/sac it later on in the game to draw cards), Lava Coil as removal that exiles and Deafening Clarion as a three drop board wipe against aggro that can also be a nonLyra way to give Angels lifelink.

Good luck with your deck.


DlCK on Semi-Competitive Jodah, Archmage Eternal

1 week ago

This deck is nearly perfect, but there's just a few areas of weakness that demand immediate attention.

First off, I would remove the following cards: Abrupt Decay, Angel's Grace, Anguished Unmaking, Animate Dead, Arcane Denial, Avacyn, Angel of Hope, Badlands, Bayou, Birds of Paradise, Blood Crypt, Bloodstained Mire, Brainstorm, Breeding Pool, Chromatic Lantern, Chrome Mox, City of Brass, Command Tower, Cultivate, Cyclonic Rift, Dance of the Dead, Deathrite Shaman, Decree of Pain, Delay, Demonic Tutor, Enter the Infinite, Exploration, Farseek, Fellwar Stone, Fist of Suns, Flooded Strand, Godless Shrine, Hallowed Fountain, In Garruk's Wake, Intuition, Jin-Gitaxias, Core Augur, Jodah, Archmage Eternal, Kozilek, Butcher of Truth, Laboratory Maniac, Lotus Cobra, Maelstrom Wanderer, Mana Confluence, Mana Crypt, Marsh Flats, Merciless Eviction, Misty Rainforest, Mox Diamond, Myojin of Night's Reach, Myojin of Seeing Winds, Mystic Remora, Mystical Tutor, Nature's Claim, Nature's Lore, Negate, Omniscience, Oracle of Mul Daya, Overgrown Tomb, Painful Truths, Polluted Delta, Praetor's Counsel, Progenitus, Rhystic Study, Rise of the Dark Realms, Savannah, Scalding Tarn, Scrubland, Sensei's Divining Top, Show and Tell, Skyshroud Claim, Sol Ring, Steam Vents, Stomping Ground, Storm Herd, Survival of the Fittest, Swan Song, Swords to Plowshares, Sylvan Library, Taiga, Tainted Pact, Temple Garden, Terastodon, Three Visits, Time Stretch, Toxic Deluge, Tropical Island, Tundra, Ulamog, the Ceaseless Hunger, Underground Sea, Vampiric Tutor, Verdant Catacombs, Volcanic Island, Vorinclex, Voice of Hunger, Watery Grave, Windswept Heath, Wooded Foothills, and Zacama, Primal Calamity.

There's really nothing you could replace these cards with that would make this deck competitive, so I'd recommend just stopping here. Good work.

DragonKing90 on Four Color Control

1 week ago

i dont think 4 colors should be attempted without fetchlands, especially when we won't even have all of the shocklands until after Guilds of Ravnicas 2nd set. for any given 4c combination, there are 6 possible shocklands to use. with your specific color combo, you'll have access to only 3 of the potential 6 after the first Guilds of Ravnica set. you'll have Sacred Foundry, Watery Grave, and Steam Vents, but will have to wait until the 2nd set for Godless Shrine, Blood Crypt, and Hallowed Fountain. you'll lose a lot of life shocking stuff into play. also, 3 creatures is too few and 27 lands is too many.

stensiagamekeeper on What current decks will stand ...

1 week ago

Atm I'm guessing stompy and control will be the new top decks. Knight-tribal might be a thing next set when Godless Shrine lets it run Benalish Marshal and chainwhirler gets the lands it needs to be in a two or three color deck.

Super pumped for wizard tribal although I don't expect it to be top tier.

Squirrelbacon on Esper Shadow

1 week ago

I'm super excited you turned this into Esper Shadow!! I played Esper Shadow at SCG Indianapolis in February, I didn't do too well but that was more to misplay on my end than anything else. A few things I learned about the deck from then to now.

Lingering Souls--> I play 2 in the main, one in the side. Great card, but used more for stalling than aggression with a Death's Shadow in play. Keep in, but maybe trim.

Serum Visions+Opt--> Probably want some number of both.

Stubborn Denial--> Better than Mana Leak and Cryptic Command for this deck.

Street Wraith--> Must have for Shadow Decks. Instant speed draw and lose life? Exactly what the deck wants.

Additional thoughts, 22 lands is still too many, and you probably don't want Field of Ruin in either a Shadow or a Delver deck. Too slow a card for most games. Vendilion Clique is a very serviceable threat. For shocks, your best bet is 2x Watery Grave, 1x Hallowed Fountain and 1x Godless Shrine.

I'm going to recommend against this, but, one of my pet cards is Monastery Mentor.... If you have a lot of games starting to go long, he may be worth looking at placing in the SB. You also have one extra board slot right now as you have an extra Thoughtseize sitting over there.

Best of luck, if you want a link to my list from SCG Indy, let me know I'll send it over! It hasn't been updated in a while though, so adjust if you look at it.

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