Godless Shrine

Godless Shrine

Land — Plains Swamp

(: Gain or .)

As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, Godless Shrine enters the battlefield tapped.

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Trade

Have (6) TheAnnihilator , Azdranax , CampbellStev , rockleemyhero , gildan_bladeborn , Forkbeard
Want (9) isharpu , metalmagic , SilentNightIndustries , tarnash , DamnGoodFood , LoudZoo , adam1floyd3 , 4lien4tion , Quickflash

Printings View all

Set Rarity
Ravnica Allegiance (RNA) Rare
Zendikar Expeditions (EXP) Mythic Rare
Gatecrash (GTC) Rare
Guildpact (GPT) Rare

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Historic Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Highlander Legal
Legacy Legal
Casual Legal
Oathbreaker Legal

Godless Shrine occurrence in decks from the last year

Standard:

All decks: 0.83%

Modern:

All decks: 0.46%

WB (Orzhov): 100.0%

Commander / EDH:

All decks: 0.17%

WB (Orzhov): 1.68%

WUB (Esper): 1.61%

BGW (Abzan, Junk): 4.53%

RBW (Mardu): 1.41%

Godless Shrine Discussion

Scallywallwest on Rathreos, God of the Colony

5 days ago

An important part of any deck is a mana base, so you can never be too wary of the cards you put there. I see you have Godless Shrine in your Maybeboard. Add that! Shocklands are great! I'd say to take out the Scoured Barrens for better taplands. Some good mana fixers/utility lands are Orzhov Basilica, Shambling Vent, Fetid Heath, Silent Clearing, or Bojuka Bog (For other reanimator decks). Fetchlands are definitely useful, so you could toss in a Marsh Flats or Terramorphic Expanse.

If your really going for that reanimator thing, Sorin, Vengeful Bloodlord could be useful. Coat of Arms would also be very powerful here. It's an interesting thing you've got going on here, and I'm all for it. I can't wait to see it at its full power.

Phostration on Orzhov vampire tribal

1 week ago

The only thing that bothers me about this deck is Bloodbond Vampire it is 4 mana as a 3/3 and just the +1/+1 ability. You could replace it with Gifted Aetherborn, but of course if you need to have more creatures that can get boosted I understand. I like the idea of the deck. It's like playing against a ticking time bomb haha. I want to say to add a Soran Plainswalker, but honestly I think this is good. Wouldn't hurt to have some Isolated Chapel or Godless Shrine (besides the spark damage or cost). A Castle Locthwain is always a good addition to a black deck too!

Flooremoji on Thunder Tokens

1 week ago

Lingering Souls isn't really that great unless you have the ability to flash it back. A couple Godless Shrines would go a long way.

multimedia on Vampires

3 weeks ago

Hey, nice budget version of Edgar. I like that you included the combo.

An area to look to improve is the manabase. 15x combined Plains and Mountain basic lands is a lot when your deck is primary black. You want black mana more than any other in the early game which Swamps help with, but Plains and Mountains don't. Consider more dual lands that can make white and red mana as well as black? You want most of the dual lands to be able to make black mana because you need black mana the most.

The manabase is budget, Tower and Check lands are good, but even on a budget there's lands to consider adding:

More expensive options: City of Brass, Godless Shrine, Blood Crypt, Sulfurous Springs, Sacred Foundry, Graven Cairns, Fetid Heath, Rugged Prairie.


Some upgrades to consider:

  • Captivating Vampire > Kalitas, Bloodchief of Ghet
    Three drop > seven drop. Captivating Vampire is a very good reason to want to play tribal Vamps in multiplayer Commander especially with tokens.

  • Knight of the Ebon Legion > Bloodsworn Steward
    One drop > four drop. Less mana cost cards that are should be considered to be cut because is difficult to make with this manabase for a four drop. Edgar already has haste.

  • Shadow Alley Denizen > Stromkirk Noble
    Noble is not worth it because consistently you will not have red mana turn one, but you will have black. Denizen is same price and can give other Vamps or itself evasion when Vamps ETB or Vamp tokens are created.

  • Drana, Liberator of Malakir > Patron of the Vein
    Three drop > Six drop. Drana can get out of control with attacking Vamps and tokens as a repeatable way to put counters on Vamps.

  • Dolmen Gate > Ferocity of the Wilds
    Gate is excellent with Drana and other attacking Vamps since your attacking Vamps don't receive combat damage thus they can't die from combat damage, but if blocked they do combat damage to blocking creatures.

  • Ruinous Ultimatum > Kindred Charge
    Ruinous is a better overall effect for one more mana and a more difficult mana cost. It's a busted effect in multiplayer Commander.

  • Living Death > Bloodline Necromancer
    Bloodline can reanimate one Vamp; Living could reanimate a lot more. Living is mass sac of creatures for all players and then mass reanimation of the creatures that were in graveyards before the ones that were saced. It can help to recover and for five mana it can recover a lot.

Good luck with your deck.

SiggeAwesome on Sliver Queen infinite combo

3 weeks ago

TCK_Green you are a true saint! If only you knew how happy i get when i see i've gotten another comment from you! Thank you so much for taking time out of your day to comment!

Anyhow. As per your advice i will try and remove the Amulet of Vigor, Intruder Alarm and Reliquary Tower. The main reseason these three were in the deck to begin with was because i got them from mystery booster packs and thought: Hey look! Free value!

AS of right now i have changed a couple of the lands and i think for now this is as much as i'll change. I have ordered the deck two weeks ago and i'm still waiting for it. I did add Guardian Project Once it arrives i'll figure out if it needs more card draw, but right now. In terms of card draw im keeping it where it's at. as for the lands i have changed i put in: Submerged Boneyard, Vivid Grove, Stone Quarry, Highland Lake, Temple Garden, Godless Shrine, Overgrown Tomb and Hallowed Fountain

in the process of making this comment i saw you made another comment! I have now also added Skullclamp, how i did not think of that in a deck like this is beyond me! Thanks alot

if i do end up needing more card draw i will be sure to keep posting updates to the deck to notify you.

Once again thank you so much for your time! Stay safe, friend!

DemMeowsephs on The Apex of Life

3 weeks ago

Hmmm, I would recommend a huge upgrade in your lands section. The pi chart says....

So basically, the three colors that make up your deck in mana costs are pretty much even. So I would spread out your lands evenly. To do this, I would cut a LOT of the basics and include some of the following.

shivanlord on [Uno Mas] Interracial Weenies

1 month ago

Unfortunately, Lurrus only has two commanders that can be used as they are also part of the companion restriction. Ayli, Eternal Pilgrim and Karlov of the Ghost Council. However, seems like a solid list. Not sure what I’d change but a Godless Shrine couldn’t hurt. Might not need that many creatures. Perhaps a couple mass token generator spells for additional fodder.

Magnanimous on Modern Dead Skred

1 month ago

First, please don't put just a cry for help, give us something to work with (I need help deciding between threats...).

I love this deck. One thing that confused me was the creatures. I think that generally you should be controlling and you should side into an aggressive deck with Goblin Rabblemaster against slower decks OR you should have late game bombs (like Kroxa, Titan of Death's Hunger), but Pia and Kiran Nalaar and Stormbreath Dragon are midrange creatures that don't fit into either category. I like control, so I'd try to put more control cards in their place, like Dreadbore (I'm scared of playing without good PW removal) or Thoughtseize. Alternatively, you could look for more proactive options that are resilient (I like Bloodghast). Otherwise, looks good.

A few combos in red that I like but aren't particularly competitive: Greater Gargadon + Ichor Wellspring/Bloodghast. Boom / Bust + Darksteel Citadel/Flagstones of Trokair (which can fetch your colors with a single Sacred Foundry or Godless Shrine in the deck).

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