|Commander / EDH||Legal|
Printings View all
|Zendikar Expeditions||Mythic Rare|
Combos Browse all
Land — Plains Swamp
(: Add or to your mana pool.)
As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, Godless Shrine enters the battlefield tapped.
Price & Acquistion Set Price Alerts
|Have (15)||LTmiller , Mousemke , PhyrexianScience , NostalgicAce , CampbellStev , ibraJG84 , Nemesis , tragic_slip , Talistan , hobbes131 , rockleemyhero , Spinalripper , KillDatBUG , gildan_bladeborn , dexxter7|
|Want (21)||accioali , CampbellStev , Kravian , KB2187 , , the.beanpole , clayperce , DHermos , bradyofportdetroit , Ashy , Dadaman11 , Wiggins , pskinn01 , acbooster , mentor6 , robbnoble , Riders_of_Brohan , LoneCrusader399 , Sparky41 , Spinalripper , TheRealPeaches|
Godless Shrine Discussion
21 hours ago
Some thoughts -
The 2x Dismember in the sideboard should probably be Anguished Unmaking.
Replace Tidehollow Sculler with Timely Reinforcements, you should have enough removal.
Replace 1x Fatal Push with Hero of Bladehold to give a bit more consistency.
Stony Silence in preference to Kataki, War's Wage.
I'm sure you know this, but you do want Godless Shrine over Caves of Koilos. Otherwise the modern event deck was actually fairly decent, though a 4th Inquisition of Kozilek wouldn't go wrong...
4 days ago
Ya I missed the bloods. I think it can still be justified though since you aren't running Godless Shrine. That alone is kind of saving damage.
kotten on Mardu Burn
4 days ago
Thylian1 I get what you're saying but Shock and Tarfire being one drops for two damage is easy removal or quick damage to get lethal and so on so I keep them in since they're good burn cards. Hellspark Elemental is a card I fuck with because swinging for three with trample and haste is easy two or three damage depending on if they block, and it could kill off a creature the opponent has. Plus with it having the unearth ability, a lot of people with forget about and late game I could kill off a blocker and unearth it, swing for game potentially. I do like Rift Bolt I just haven't picked any up. Having 16 lands has played out just fine, as I've won games with only 3 or 4 mana, especially with have four fetch lands, if I need a basic, a Sacred Foundry or Godless Shrine I know I can get it.
1 week ago
After looking the list over and talking with the team, I think that the manabase needs some editing. I get that you want to cast Path to Exile reproducibly, but those basic Plains hurt a lot. I would consider more lands that tap for both and , especially considering we're not on the playset of Godless Shrine yet.
My concern with the lineup is that we're pushing for faster kills when the tools to do so aren't there - Wayward Servant + Diregraf Colossus + other Zombies sounds great, except that it's a 3-card combo that doesn't win the game. I think we need to get our grind on here and reach for more cards like Relentless Dead, which will help you generate card advantage (important because you're giving some of that away by playing Aether Vial).
Speaking of Vial, this deck's curve needs a couple of tweaks to be more in sync with that artifact. I'm afraid that we have too many 1-drops (which are poor synergy with Vial). I like them all, but we're going to have to cut one somehow.
1 week ago
Alright sounds good. I'll keep my advice to that then.
First things first, let's deal with the basics. The land count of this deck is a couple short of where it should be at given your curve. As you may already know, most decks sit comfortably at around 24 lands, and I think the curve on this deck is going to end up in a spot where 24 is the correct number. The lands, themselves, also could use some retuning, as you seem to be using some very suboptimal choices when there are better ones out there. For example, you are running arcane sanctum, which is effectively a "bad" Orzhov Guildgate in this deck. You could instead be running 4 copies of Concealed Courtyard, which would be a great alternative. If that is not in your budget, then even Scoured Barrens or Temple of Silence are marginally better alternatives.
Additionally, I think Sunscorched Desert doesn't have a real place in the deck. The colorless mana is going to be a severe hindrance to you and dealing one damage isn't going to matter nearly enough. Cradle of the Accursed is also a little mediocre at the cost of not tapping for any colored mana, so I also think it isn't good enough to make the cut. Budget withstanding, I think this is how I'd run the mana if it were up to me, but with still keeping the general base you had:
The main thing to note about this mana base is that it is Swamp-centric. Many of the dual lands require you to have a swamps on the field before they become real duals. Godless Shrine would be great because of this, but its also a little pricy. Let me know what you think of this before we get to anything else.
2 weeks ago
So far my sideboard plan against both mentioned decks went as followed:
Although I might cut Hero's Downfall over Collective Brutality depening on how many Duress targets they play
Collective Brutality might be even more cut worthy but in combination with Extirpate they can give some extra value. Extirpate is also strong in combination with Ghost Quarter which I play together in several decks against Tron. I board out 1 Godless Shrine in games where I don't need white mana and try to control the game out. Since G2/G3 tend to last longer than G1 I think 24 Lands are enough especially when boarding out some Brutalities.
Any better suggestions?
2 weeks ago
This is pretty close to what you already have, I would just cut a few of the basics for nonbasic pain lands and check lands in your primary colors.
1x of each basic
3 weeks ago
if you want, you can look at my deck Sliver Lords EDH
basically, you probably would want Sliver Hivelord as your commander.
in your dual lands you're missing your nice lands, such as Tropical Island, Bayou, Taiga, etc. also, the fetches and shocks, Flooded Strand, Polluted Delta, Bloodstained Mire, Wooded Foothills, and Windswept Heath, Misty Rainforest, Verdant Catacombs, Scalding Tarn, Marsh Flats, and Arid Mesa. Your shocks are Blood Crypt, Breeding Pool Godless Shrine Hallowed Fountain Overgrown Tomb Sacred Foundry Steam Vents Stomping grounds Temple Garden Watery Grave.
lol you forgot Sliver Hive