Godless Shrine

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Ravnica Allegiance (RNA) Rare
Zendikar Expeditions (EXP) Mythic Rare
Gatecrash (GTC) Rare
Guildpact (GPT) Rare

Combos Browse all

Godless Shrine

Land — Plains Swamp

(: Gain or .)

As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, Godless Shrine enters the battlefield tapped.

Browse Alters

Godless Shrine Discussion

Swioo on Hush Little Troll

1 week ago

Thanks for commenting! Last plays I definetly felt the low number of lands. Lotus Field really doesn't do anything in this deck, figured that out now. I play Magic for 6 weeks now, so Im still learning.

I will probaly replace both Lotus Field with 2 Evolving Wilds and take out a Sorin, Vengeful Bloodlord and a Giant Killer for 2 Cryptic Caves . Since this is what I own and I don't wanna spend money on more Fabled Passage an Godless Shrine .

Do you have any other suggestion for cheap Lands?

Apollo_Paladin on Death Knights

2 weeks ago

At a glance, one thing that stands out to me is the number of higher-mana cards. I see that many of the 4 and 5-mana drops are 1-of's in your deck (1x), but some mana ramp might speed up the rate at which you can get them into play.

A favorite combo of mine when using White or White combo in a deck is to include Knight of the White Orchid and running the basic-land-type dual lands ( Black/White has only Godless Shrine that qualifies for his fetch in your case ).

He is basically one of the only ways to mana-ramp White. Black has some other more obvious options for mana-ramp like Dark Ritual , Culling the Weak , Cabal Ritual , and a couple others, but these generate exclusively Black mana.

The ability to fetch your dual lands ( as well as play out 2 lands in one turn ) from Knight of the White Orchid can be a real boon in a dual-color deck and is one that you won't find duplicated in any spell for those colors. Maybe something to consider for ya.

Either way, nice build! +1

D4RKMATT3R on Pia's Revolution Turn 3 Kill

2 weeks ago

I don't see the use in adding white as an extra color for a creature here.

What I would do is remove Leonin Squire , Arid Mesa , Godless Shrine , Plains , and Sacred Foundry . Substitute the creature with one of these: - Trading Post - Skeleton Shard - Fortuitous Find - Myr Retriever , OR - Scrap Trawler

The Arid Mesa , Godless Shrine , Plains , and Sacred Foundry can be traded out for mountains and swamps, as well as: - Cinder Barrens - Canyon Slough (this has Cycling, so would be good for drawing) - Akoum Refuge - Blackcleave Cliffs - Bloodfell Caves - Dragonskull Summit , AND/OR - Buried Ruin , which would give you additional room to return artifacts

Spirits on Kaalia, Mirror Breaker EDH

1 month ago

Hi Chesu,

Fetch lands do a couple things:

  1. Color fix. A Windswept Heath for example can pull Scrubland / Godless Shrine for , or Plateau / Sacred Foundry for . All fetch lands get you the color your in need of, and always pull dual lands. In 3-color mana fixing is key, without the correct mana source you will be stalled and lose. Unused (wrong-color) mana is perishable and can never be recovered.

  2. Concentration. in cEDH 3/4 lands is likely all a deck needs to execute a win-con. Drawing another land (unneeded) on T4 may be the difference between a W (drawing a disruption or win-con) or L (having another land in hand). In a deck of 99, removing 2 lands (the fetch, and the fetched lands) significantly increases your probability of drawing a non-land card vs. a land card (hypergeometric distribution). You want higher-density (non-land) draws at that higher probability. You want enough lands to hit your T3 land drop, after that, draw into win-cons.

LVL_666 on The Song of Phyresis

1 month ago

Poly_raptor, thank you for the awesome card suggestion - I had no idea Caves of Koilos had so much story behind it. I actually remember opening this card with the old border back in high school. That foil would run me about $20 :( Including it would be more of a question of Flavor vs. Function. It'd have to jockey for Godless Shrine 's slot. For now, i'm going to just keep it on the back burner as I have a long-term plan for the manabase - get Revised Duals for the deck. So far, i'm well on my way. Speaking of mana...

ShadowedLucifer, for Bayou 's slot, i'd use Woodland Cemetery . That was the card in that slot previously. For Scrubland however I'd slot in ether Saltcrusted Steppe (that was the card previously in that slot) or Isolated Chapel . Hope those suggestions help - by the way, are you building a deck of similar design? I'd love to see your ideas.

Blue_Flame on Roguish Vampires

2 months ago

All right, so let's talk mana. I hope I don't downplay your MtG knowledge or insult your intelligence, but it bears noting. Your mana needs a little work. With your deck being three colors, it's super important that you have as much versatility within your mana base at all times so your plays aren't restricted by the (lack of) colors you have. I'm sorry if you already know this info, but I'm going to give you some land suggestions.

It looks like you're on a budget, so I'd for sure get a playset of Nomad Outpost . They come in tapped, but tap for the all of the colors you need.

If you have a little more cash to spend, Dragonskull Summit , Isolated Chapel , and Clifftop Retreat are all decent options.

If you want to go a step further you could also pick up a playset of each of the shocklands in your colors: Blood Crypt , Sacred Foundry , and Godless Shrine .

If you have a ton of cash and want to go all out on a "competitive" mana base, you could pick up 4 each of each of the fetchlands within your colors: Bloodstained Mire , Arid Mesa , and Marsh Flats . But that's only if you have $400 sitting around.

SideBae on Howdy, May I have some Blood???

2 months ago

Hey N3M3S1S! Welcome to EDH. I hope you find it fun... I like this format the most. Hopefully you'll find these suggestions helpful:

  1. Card-draw is one of the most important elements of any EDH deck -- in a format with three opponents, you typically want any source of card advantage you can get. Not being in blue means you don't have access to Windfall and friends, but Mardu has its fair share of mass-draw effects. I highly suggest Painful Truths ... You'll frequently be casting it as a three-mana draw-three, and the life-loss is more than worth it. Other draw-spells to consider: Night's Whisper , Minions' Murmurs , Faithless Looting , Syphon Mind , Read the Bones , Commune with Lava , Sign in Blood ... I'm sure there're more, but they aren't coming to mind. Permanent-based card-advantage is even better, since it's... well... permanent. Consider some of the following: Twilight Prophet , Phyrexian Arena , Arguel's Blood Fast  Flip, Greed ... I love that you already have Necropotence .

  2. Multi-for-One removal is another way to build card-advantage -- cards like Go for the Throat , Anguished Unmaking , Mortify and Path to Exile are good in two-player formats, but in multiplayer I've often found them not to be good enough. Some cards to consider instead: Fire Covenant , Grasp of Fate , Wear / Tear ... Though it's a one-for-one, I think you should include Swords to Plowshares . It only removes one thing, but it's like... REALLY efficient. Path to Exile ramping your opponent is actively dangerous.

  3. Gamble is a good tutor to consider. Enlightened Tutor and Vampiric Tutor are also good, although those two tend to be very pricy.

  4. Consider Cover of Darkness as another way to capitalize on your tribal theme. Other tribal-powering cards to consider include: Cavern of Souls , Patriarch's Bidding , Vampire Nocturnus , Bloodlord of Vaasgoth , Malakir Bloodwitch and Champion of Dusk . I suggest removing Gifted Aetherborn Paladin of Atonement , Pitiless Pontiff and/or Vampire Cutthroat for some of these.

  5. Your artifact-ramp package has room for improvement. I like your signets... two-mana rocks are much better than three-mana rocks. Consider some or all of the following: Talisman of Conviction , Talisman of Hierarchy , Talisman of Indulgence , Mind Stone , Fellwar Stone , Arcane Signet , Prismatic Lens or even just Coldsteel Heart .

  6. I think Lightning Greaves is probably better than Swiftfoot Boots , if you want to be able to equip frequently. If you need to get around the shroud, you can move the boots to something else, do what you need, and then return the boots to the first creature.

  7. If you take my advice from (5), you can cut some lands. In general, if you have ramp and your curve is low, you can run 31 or 32 lands. With your current curve, I suggest 35 lands plus ramp. If you want to keep your basic land count high, you can run things like Blood Moon , Ruination , etc. Otherwise, here're some non-basics to consider: City of Brass , Mana Confluence , Prismatic Vista , Godless Shrine , Blood Crypt and Sacred Foundry .

  8. Finally, I see you're running Bloodghast . Consider Skullclamp . The combo of 'play a land, pay one, draw two' seems good.

Right. Good luck have fun!

Load more

Godless Shrine occurrence in decks from the last year

Commander / EDH:

All decks: 0.17%

WB (Orzhov): 1.68%

WUB (Esper): 1.61%

BGW (Abzan, Junk): 4.53%

RBW (Mardu): 1.41%

Modern:

All decks: 0.46%

WB (Orzhov): 100.0%

Standard:

All decks: 0.83%