Godless Shrine


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar Expeditions Mythic Rare
Gatecrash Rare
Guildpact Rare

Combos Browse all

Godless Shrine

Land — Plains Swamp

(: Add or to your mana pool.)

As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, Godless Shrine enters the battlefield tapped.

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Godless Shrine Discussion

Delta-117 on vampire changes

3 days ago

Hey there, I see your interested in building vampires too. I started doing up a list with all of my changes included, and this is what I have come up with so far:

There's just so many cards I wanted to cram into this thing and that is why it's currently about 5-6 cards over the limit, but this should still give you some ideas as to what to do with yours as well. Any feedback is appreciated on my own version!

Mardu Vampires

Commander / EDH* Delta-117


I'm currently leaning towards edgar markov as my commander although Licia, sanguine tribune I do admit looks like fun too.

Anyways the first thing I would start with here for your deck is improving the mana base a bit and taking out things like Orzhov Guildgate and swapping them for things like Godless Shrine, Shambling Vent, Concealed Courtyard, and what not. Same goes for the Urborg Volcano swapping for Blood Crypt and or Smoldering Marsh, and Foreboding Ruins. Some other lands to consider adding if you want to pay more on this deck include; Cabal Coffers & Urborg, Tomb of Yawgmoth, fetchlands such as Marsh Flats, Arid Mesa, and Bloodstained Mire.

Additionally i'm sticking with the life subtheme, and strengthening it actually a bit by adding Exquisite Blood once I acquire one, Debt to the Deathless and or Exsanguinate, Aetherflux Reservoir, Felidar Guardian, and Alhammarret's Archive. Also while not being a vampire Rhox Faithmender could help even more with this kind of strategy, and you can get around them not being a vampire by running cards like Mephidross Vampire and Conspiracy.

Others to get for this are Bloodline Keeper, Necropolis Regent, Kalastria Highborn, Nirkana Revenant if you can afford it which would work great alongside previously mentioned Urborg, Tomb of Yawgmoth, Cabal Coffers and furthermore Crypt Ghast, Magus of the Coffers etc.

I'm also likely using Anointed Procession in my deck, as I can't resist wanting to try that out alongside edgar markov's eminence ability, and other effects from Bloodline Keeper and Call the Bloodline. Then likewise I will be including cards that care about having a lot of creatures out preferably. So I will have Westvale Abbey  Flip, and things like Stensia Banquet, Sorin, Solemn Visitor, and possibly some other cards such as Vampiric Fury.

But I think I have written enough already and better come to an end, I do hope anyways some of this is of help to you!

Mandalorian on BW angel control

6 days ago

Looks pretty similar to the old standard B/W control deck. If you want to make some upgrades to fit the modern format I would lean your removal more towards Fatal Push and Path to Exile instead of Grasp and Ruinous Path. I think it is a pretty creature heavy deck to have sweepers like Languish but if you do want sweepers and cant afford Damnation then you could play Wrath of God which will nab some of the bigger creatures like Reality Smasher. If Duress and Transgress can be upgraded to Inquisition of Kozilek that would be great too. Concealed Courtyard is a fairly cheap way to upgrade the mana base as well. Overall I think its unique to the control decks in modern and is a fun place to start, it just needs a modern makeover to make it a little more on par with some of the decks you are going to run into.

If I were to make non-budget suggestions:

Liliana of the Veil


Urborg, Tomb of Yawgmoth

Marsh Flats

Godless Shrine

Fetid Heath

Archangel of Tithes cant be searched up so maybe Linvala, Keeper of Silence instead

Collective Brutality

Oloro_Magic on Curse after curse

1 week ago

Your ideal mana base would look something like this in my opinion:

7x Swamp

4x Marsh Flats

1x Bloodstained Mire (or any fetch with black in it)

1x Godless Shrine

3x Shambling Vent

2x Urborg, Tomb of Yawgmoth

2x Isolated Chapel

4x Ghost Quarter

To make it budget remove the fetches and shock as well as Urborg and add Caves of Koilos and add some more swamps and Evolving Wilds if you have to.

WolfEatsPenguin on Zur lockdown fun

1 week ago

Since you have some mana rocks. I think you could substitute all of your black mana with dual colored lands like Godless Shrine and Watery Grave It really depends upon your budget, but I would have about 8 basics of my most used color, and then 4-5 of the second and then substitute the rest with dual colored lands and specials like Cavern of Souls just so he doesn't get countered when casting.

FreeTheTacos on Black white allies

2 weeks ago

Some combination of Thoughtseize and Inquisition of Kozilek would be useful to help deal with combo decks.
Your fatal pushes will work a lot better with some fetch lands, if you have the money. Marsh Flats is the obvious choice, but any black fetchland can do in a pinch if you get a few Godless Shrines.

dank_eater on Modern Mardu Midrange Tokens

2 weeks ago

Im wondering why you run 3 copies of Godless Shrine and 4 copies of the other shocks with red even though black and white take up most of your deck.

TMBRLZ on Land choices

2 weeks ago

You also have to consider the advantage of filtering out your deck.

Fetchlands like Arid Mesa and Polluted Delta and so on (there's one for every two color combo) offer the advantage of being able to pull a land out of your deck (of any two different colors). This is filtering out your deck. You're pulling out lands and putting them into play, effectively reducing the chance that you have a bum draw by getting a land instead of a card that does things. Fetchlands help ensure you're still getting the land cards you need but also drawing answers instead of mana sources.

Shocklands come into play here due to those basic land types abby mentioned. I could run four Arid Mesa, but say I'm running a three or four color deck. I could use those Arid Mesa to fetch Sacred Foundry, Steam Vents, and Godless Shrine. I've effectively given myself access to four colors, and I wouldn't even need to run four-ofs for any of those shocklands because those fetches help me get the exact ones I want/need at that moment.

The life loss can be a disadvantage, but compared against the advantage it gives you in mana flexibility to play the cards you need to, it's worth the cost to most players. Also filtering is highly worth it.

This is currently the one of the stronger decks in Modern. It's land choices should prove the points made here. Mostly fetches and shocks. Helps you quickly and reliably get your land and filter out your deck.

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