Godless Shrine

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar Expeditions (EXP) Mythic Rare
Gatecrash (GTC) Rare
Guildpact (GPT) Rare

Combos Browse all

Godless Shrine

Land — Plains Swamp

(: Add or to your mana pool.)

As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, Godless Shrine enters the battlefield tapped.

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Godless Shrine Discussion

Blue_Flame on Phoenix's Zombie Tribal Deck

2 days ago

I dig it. You definitely have the right idea here. Some upgrades to some of the cards you currently have in here:

Plains/Swamps > Isolated Chapel, Caves of Koilos, Godless Shrine, and if you have the budget, Fetid Heath, and Marsh Flats.

Doom Blade > Fatal Push/Murderous Cut

I think going up to 4 Gravecrawler would help, too. Some decks have a reeeaaaally hard time dealing with it.

Cereal_Killer on Order of Stolen Will

2 days ago

Personally I find your deck better now than it was before, I really apreciate the shift to Esper, but I'll make some little changes:

I'd cut Rootborn Defenses, to get the synergy you need 7 mana, and what about if an opponent has a Remand? Obviously this isn't such big problem, but consider that Rootborn Defenses gives your creatures indestructible and puts only a 1/1 on the battlefield. If you really want to have that synergy in your deck I suggest you Make a Stand (because a +1 +0 to all creatures is better than a token), or Selfless Spirit.

Just one technical term: combo is something that goes infinite or that instantly makes you win the match (for example infinite mana with Basalt Monolith + Rings of Brighthearth or Duskmantle Guildmage + Mindcrank , synergy is when two cards have effects that do really well when used both.

As for the lands think about Godless Shrine, Hallowed Fountain, Flooded Strand, Glacial Fortress, Fetid Heath, Urborg, Tomb of Yawgmoth, Irrigated Farmland, they are very helpful if you need specifical colours. In my opinion you should reduce them, I find 24 too much.

As for planeswalker here are some good for your deck: Sorin, Lord of Innistrad, Sorin, Solemn Visitor, Elspeth Tirel, Elspeth, Knight-Errant.

Think about Zealous Persecution. It could be useful to boost your creatures and make less stronger the opponent ones.

I don't know if you want to add some things that will make you see your opponent's hand and discard some cards (personally I'd put some), but here are some names: Thoughtseize, Inquisition of Kozilek, Tidehollow Sculler, Duress, Despise, Kitesail Freebooter.

And here are some other removals: Day of Judgment, Damnation, Supreme Verdict, Anguished Unmaking, Path to Exile, Fatal Push, Utter End.

Melanthios on Vamp

4 days ago

A couple of suggestions with the goals you have in mind. Granted, they all aren't immediately obtainable.

Immediate vampires, however there are many other cards which create tokens to feed your self sacrificing strats,

eg. Zulaport Cutthroat

Dredgar on Selling fetches/shocks

5 days ago

All are NM

Polluted Deltax2 12$ each SOLD

Polluted Delta Expedition 120$

Scalding Tarn MM 30$ SOLD

Thanks!

rockleemyhero on saj0219

6 days ago

Oo ok, i happen to have a Godless Shrine if that works for you! If it does, what else would you like to even it out? I unfrountately do not have anything else on your wants list

saj0219 on rockleemyhero

6 days ago

And those are, of course, two of the three I'm pretty set on. I think my top shock priorities are probably Watery Grave, Overgrown Tomb, Sacred Foundry, Godless Shrine, or Temple Garden if you have any of those. I think my preference is a Watery Grave, but I'd be pretty happy with any of those (as evidenced by the fact that I just had a hard time identifying which would be my top choice haha).

RobotCowhand on My Edgar Markov

6 days ago

As with most EDH, the most effective way to bolster a deck is to speed up it's mana base. This begins with removing any lands that enter tapped.

  1. Dual Lands : Badlands, Plateau, Scrubland are obvious, but add major cost to the deck.
  2. Shock Lands : Blood Crypt. Godless Shrine
  3. Shadow Land : Foreboding Ruins
  4. Battle Land : Smoldering Marsh
  5. Unconventional Duals : Tainted Field, Tainted Peak
  6. Fetch Lands : Arid Mesa, Bloodstained Mire, Marsh Flats, Scalding Tarn, Flooded Strand, Verdant Catacombs, Windswept Heath, Wooded Foothills
  7. Fast Lands : Blackcleave Cliffs , Concealed Courtyard, Inspiring Vantage

I got into EDH just over a year ago and found the cost of mana base so offputting. My playgroup and LGS FNM allow people to use proxys in their deck(s) if they can show the original card in a binder/sleeve. This really helps you get over the mental hurdle of buying expensive lands, since you know that you can use them in multiple decks at the same time.

Freezingfist on Bad With Names

1 week ago

Hey Demonobliv!

New to Magic? If so, Welcome to the Fold.

Your deck isn't as terrible as you think. You have a decent mana base. Your mana-curve isn't the worst, and you have some decent synergy going.

Doomed Traveler/Lingering Souls+Intangible Virtue is excellent. Only issue I see if you have no access to to flashback Souls.

You also have some decent plays with the Exert mechanic and Untappers Village Bell-Ringer Tenacity.

So how do we make this more efficient...

I'd try to shave down to 60 cards. if I had to pick something to drop, I'd say Trial of Zeal. Three mana for a Lightning Bolt you can sometimes cartouche back seems a bit expensive...

If you removed all three, you'd have room for a 2nd Glory-Bound Initiate. It's personally one of my favorite Exert creatures. In fact, if there are cards you know you want to see every game, I'd make room for 4 of them. If you did that, you wouldn't need the lifelink from Tenacity and could trade to something like To Arms!. Cheaper, and you get to draw.

I'd also consider shaving the Nef-Crop Entangler. It doesn't trade well if you need it for defense. 1 toughness when it's not exerted seems low.

I'm not sure what your budget is like, but this is where the suggestions can get pricey, depending how serious you want to get with this build.

Lands. As mentioned, you're missing to flashback. You could break banks and pick up Godless Shrines and fetchlands Marsh Flats... but if you're keeping it budget, I'd just add 4 Evolving Wilds, a Swamp or 2, and drop the Stone Quarrys. They're coming in tapped anyway, and you can pull the basic of your choice.

You also have a lot of human synergy. Champion of the Parish could get out of hand. Honor of the Pure would be a good team buff.

Removal. Path of Exile is good for removing a threat you can't punch through. Lightning Bolt clear a path for your creatures, or go face if you need to blast a few last points of life.

Anyway, sorry for the novel. I hope this makes sense, and is helpful.

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