|Commander / EDH||Legal|
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|Zendikar Expeditions||Mythic Rare|
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Land — Plains Swamp
(: Add or to your mana pool.)
As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, Godless Shrine enters the battlefield tapped.
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Godless Shrine Discussion
3 days ago
Sorry for delay! That all sounds pretty good to me, though if you have a second Wooded Foothills available, I would prefer it over the Polluted Delta. I would also prefer a Godless Shrine over the Watery Grave. If you don't have these, that's cool. Just thought I'd ask in case.
4 days ago
Don't you find Tariel, Reckoner of Souls too random? I struggled with that guy, and he's burned me so many times!
Strong consistent beating. I would add a mid-range win-con to this deck. In a pod of 4 players, getting through 3 opponents just beating people down can be tough. Most Kaalia of the Vast I've seen use Crucible of Worlds or Worldgorger Dragon or the one that I use Kiki-Jiki, Mirror Breaker. Definitely others, but I would have a plan to finish off the last 1 or 2 players once you've drawn all the threat.
4 days ago
Dark Ritual isn't modern legal; you'll either need to replace it with something else, or change your deck label.
Kalitas, Bloodchief of Ghet is too expensive for modern unless you're using ramp, and Dark Ritual is about to get the axe.
Overpowered Vampires to consider:
Gatekeeper of Malakir is a removal package on a Vampire body, and costs too little for his ability. Playset needed.
Since you can't rely on Dark Ritual to explode your creatures into play anymore, you're going to need to think about your curve more. Vampire Cutthroat, Viscera Seer, and Pulse Tracker are all very powerful 1-drop Vampires. I would run 4 Trackers, 4-2 Cutthroats, and 2 Seers.
Captivating Vampire needs to be included as a 4-of. I hate that card so much.
Since you're not running any fetchlands, or cards that care about having a Plains or Swamp, you'll either want to swap Godless Shrines for Isolated Chapels if you want to play more aggressively, or Concealed Courtyards if you're playing midrange.
You can probably survive on twenty lands to maximize topdeck value.
1 week ago
If you can add a black splash with some Marsh Flats, Windswept Heaths, and Godless Shrine/Overgrown Tomb, etc, then Lingering Souls is great, and I would take out Midnight Haunting. If you can't, then it's a bad Midnight Haunting that you should cut.
1 week ago
You've got far more lands than you need. Use artifacts for fast mana (i.e. ramp in early turns) and cut down to 33-36 lands.
Stax is very meta dependent. I don't know what decks you play against most often so some card suggestions may be a poor fit. That said, general resource denial is staple of stax strategies and you're light on it currently.
Cards to cut to make room for recommendations below: Loxodon Warhammer, Balance (this is banned in EDH), Burning Wish (you have no sideboard!), Whispersilk Cloak, generally fewer MLD spells unless you build more heavily to make it one-sided. Stax wants to find ways to break parity in the mess it creates of the game state. Royal Assassin, Solemn Simulacrum, Windborn Muse, Devastating Dreams, possibly all 3 walkers as there are easier ways to "recur" small creatures to sac.
Creatures to consider (heavily dependent on your meta): Aven Mindcensor, Containment Priest, Ethersworn Canonist, Recruiter of the Guard, Spirit of the Labyrinth, Lodestone Golem, Thalia, Guardian of Thraben, Vryn Wingmare, Glowrider, Reassembling Skeleton, Eidolon of Rhetoric.
Land recommendations: As many of the fetchlands in your colors as you can afford (Bloodstained Mire, Polluted Delta, Windswept Heath, Flooded Strand, Wooded Foothills, Marsh Flats, Scalding Tarn, Verdant Catacombs, Arid Mesa). Budget alternatives are the Mirage cycle of fetches, such as Bad River.
2 weeks ago
2 weeks ago
So I want to play Soul Sisters in modern, but I want to add a twist - splashing black for Lingering Souls and maybe some card draw or sideboard options. But what do I do about lands? All the best options (Marsh Flats, Godless Shrine setc.) make you lose life, which is the opposite of what my deck wants. However with Isolated Chapel, it's hard to draw them. What to do?The deck is here:
3 weeks ago
Mana hase should be easy enough.
A general rule of thumb is to typically run 37 lands; from there you may subtract what you need if you feel that's too much, or add more if you're running a deck that relies on lands (Like the Gitrog Monster). Arcane Sanctum is one of the more expensive Shard-lands, but as a budget way to start you off, it's great.
Dromar's Cavern is a great bounce land in that it can be used immediately when played. The Lair land's only catch is you return a non-lair land to your hand.
If you are willing I to go outside of a budget, I would highly suggest Fetch lands. All of them if you can. That should be about 10, that let you search for the Shock Lands (or Battle Lands). Things like Hallowed Fountain, Watery Grave, Prairie Stream, Sunken Hollow, Godless Shrine, are sort of pricy, but a cheaper alternative to Scrubland, Tundra and Underground Sea.
Outside of this, I always recommend basics.
As for the deck itself, I'm curious to know how you're planning on utilizing Sen Triplets in this synergy of tribal Monks/Angels/Demons. They are very much a control styled deck; such is the nature of their abilities to play from an opponent's hand. If you just like Esper as a shard, perhaps generals like Oloro, Ageless Ascetic might be your cup of tea, since you don't even have to use Oloro at all and still benefit from his Lifegain.
Ertai, the Corrupted would be another way to utilize your deck as you can at least sacrifice creatures to counter your opponents' spells.
For EDH/Commander, the format revolves around a strategy that encompasses your general's abilities. I think it would be in your best interest to think of a general that may use what you're looking to get out of this deck.