|Commander / EDH||Legal|
Printings View all
|Ravnica Allegiance (RNA)||Rare|
|Zendikar Expeditions (EXP)||Mythic Rare|
Combos Browse all
Land — Plains Swamp
(: Gain or .)
As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, Godless Shrine enters the battlefield tapped.
|Have (8)||CampbellStev , , MrShhh , Skulldrey , rockleemyhero , Thunderbeard , GeminiSpartanX , Vasbear1|
|Want (15)||killer5079 , wolfboy193 , sg_15 , Lavatails , ThereIsNoGodOnlyJace , Halbrech , irongills , Hakxon , nClark45 , Flamadiddle , SaltyBanana , Riders_of_Brohan , STG , Saemulhar , gregc387|
Godless Shrine Discussion
1 week ago
The manabase challenge is that the deck really wants B or R on Turn 1, BB by Turn 3, and W by Turn 3 (postboard). Based on Frank Karsten's classic article on manabases, this means we need should be running 19x B sources, 14x R sources, and 12x W sources. The current 18-Land configuration is actually a little shy ... it only gives us 18x B sources, 14x R sources, and 11x W sources.
Good places to save some money are with ...
- Blackcleave Cliffs : Cards like Sulfurous Springs (or Mana Confluence and Gemstone Mine , if you already have them) aren't as good (especially in longer games where the lifeloss will add up, and we'll eventually lose the Mine), but at least they won't slow the deck down any.
- Fetchlands: The deck needs 8x Black fetchlands but any of them will work. Polluted Delta , Bloodstained Mire , Marsh Flats , and Verdant Catacombs can all fetch a Blood Crypt or a Godless Shrine just fine, so feel free to mix and match whith whatever is least expensive/whatever you might already have. Of note, the Fetches serve double-duty in the deck, as they are GREAT for recurring Bloodghast.
- Godless Shrine : The deck needs at least 1x (so we can find W with a Fetchland), but now that I take a hard look at it, I think Concealed Courtyard might actually be better here.
Adding Basics will make the early turns much more inconsistent (or cause additional mulligans), and adding checklands (e.g., Dragonskull Summit )/reveal lands (e.g., Foreboding Ruins ) will slow the deck down on early turns (or cause additional mulligans). I'm not honestly sure how bad the effect is going to be, especially once the London Mulligan kicks in ...
Good luck ... budget brewing is REALLY tough, and I wish I could help more!
Having Creature-based Enchantment/Artifact removal is better in this deck than Instant-based because we can sac' the Creature for value with the Evoke trigger on the stack, it counts towards Vengevine 's triggered ability, it gets around Chalice of the Void on 1 (if we were on Nature's Claim ) or 2 (if we were on Assassin's Trophy ), and it provides a 1/3 beater with evasion. The only exception I can think of is vs. Karn, the Great Creator + Mycosynth Lattice , where we sometimes wish we could float mana and kill the Lattice at Instant-speed.
Of note, this plan also gives us "extra" sideboard slots, because we can use Flamekin Harbinger as Wispmare numbers 4-5. Flamekin is especially amazing in the Mirror, since it can grab a Mare if they have Leyline of the Void in their opener and Vengevine if they don't,
1 week ago
most things that your opponent will use to target Phantasmal Image are things that would kill it anyway, so thats not really an issue. being able to copy any stackable sliver effect is huge though. as for the rainbow lands, you shouldn't have too many of those anyway. i use Sedge Sliver and Collected Company in my build as well, and almost never have trouble getting blue for Phantasmal Image . maybe it'd be easier for me to explain if i just list my manabase.
4x Bloodstained Mire 4x Polluted Delta 1x Godless Shrine 1x Overgrown Tomb 1x Blood Crypt 1x Watery Grave 1x Stomping Ground 1x Breeding Pool 1x Steam Vents 4x Sliver Hive 1x Mountain 1x Forest 1x Island 1x Plains 1x Swamp
thats 24 lands. 12 of which can produce/fetch for green, 13 of which are or fetch for a swamp, and 12 of which produce/fetch for blue. and thats before taking into account that Manaweft Sliver can make blue, or you can just Aether Vial / Collected Company the Phantasmal Image into play.
1 week ago
This looks like a fun deck to play. Good synergy and versatility. +1
One thing I've found using Orzhov colors is that Knight of the White Orchid can be extremely handy for adding a little bit of mana ramp. Particularly using him to tutor out Godless Shrine . Maybe he'd help you along too despite him not being a Cleric (I've used him in a couple different deck builds actually). If nothing else he still counts for Hanweir Militia Captain Flip, can still tap for Skirsdag High Priest , and works as sacrificial fodder for Westvale Abbey Flip.
As far as what to trim down on, Nova Cleric can probably go, or at least get sideboarded, since board wipe enchantments only really help against an enchantment-heavy deck. With 1 to cast into play and 3 to activate, he's seems a bit cumbersome. There are cheaper ways to deal with a pesky enchantment here and there (literally just search 'destroy target enchantment' on the Gatherer database at MTG, as there are far too many to mention). Chromatic Lantern also doesn't really fit given that you're running plenty of dual lands and those Evolving Wilds .
Beyond that, you may want to check out my deck on my profile here called:
Very Fast Death Factor (Budget Speed Dredge!)
There might be some insights there for you on other ways to help with efficiency tutoring/playing high-mana cost creatures.
1 week ago
also need to pull the Orzhov Guildgate and run at least 2 Godless Shrine but as you know my luck is really bad lol haven't pulled one yet! Might just have to pony up and collect cans to turn in to buy a few!