Godless Shrine

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar Expeditions (EXP) Mythic Rare
Gatecrash (GTC) Rare
Guildpact (GPT) Rare

Combos Browse all

Godless Shrine

Land — Plains Swamp

(: Add or to your mana pool.)

As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, Godless Shrine enters the battlefield tapped.

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Godless Shrine Discussion

Rabid_Wombat on esper zombies

19 hours ago

I kinda like what I see here but I'd try to have closer to thirty creatures as critter beatdown is how Zombie Tribal decks roll (or should that be shamble?)

My favourite Zombie is Forgotten Creation - he's crazy for drawing the cards you need and being able to fill that 'yard to the brim with hungry undead is super cool.

Protecting your board is important so Return to Dust should be included since it straight up rocks and good old Counterspell can save you from an opponent's Cyclonic Rift or other jank.

Dark Salvation is great late game when you can sink heaps of mana into it and straight up killing a threat is always a bonus.

Path to Exile, Merciless Eviction and Damnation for creature removal and boardsweeping are always solid - especially when you only have a Zed or two out and a few in hand.

Adding Living Death to my Zombie Tribal deck definitely resulted in more wins so chuck one in here for sure.

Land recommendations are: Crypt of Agadeem because it can be the bomb in any Zombie deck and City of Brass goes into every one of my decks with three or more colors.

Glacial Fortress, Underground River, Godless Shrine and Watery Grave would all serve to make the deck more fun to play but for that, as always, you have to pay ;)

solarbeam on Black White Knights

6 days ago

You're very heavy on the 4-drop slot. I would recommend cutting the Approach of the Second Sun, since you should be trying to win by bringing your opponent's life to zero. Anointed Procession is cool, and can be powerful, but it relies on you following it up with other cards. THough pricey, this should be History of Benalia as this card does not depend on being followed up by another card and produces more Knights on its own.

Instead of Murder, Fatal Push or Path to Exile are better choices. For more budget options, Declaration in Stone, Go for the Throat, Cast Down, Anguished Unmaking, and Oblivion Ring are good options.

You should be running 4 of the Dauntless Bodyguards in the maindeck, they should not be in the sideboard. You're going to be wanting to swarm the enemy in a flood of chivalry as fast as possible, and a few amazing 1 drops can help you out that way. Accorder Paladin, Knight of Glory, and Sigiled Paladin are all great 2 drop knights that help you out in attacking strong and early. Knight of the White Orchid can act as ramp, but is also a decent beater.

Always Watching is an amazing anthem effect! Plus if you run this, History of Benalia, and removal like Oblivion Ring, or Banishing Light, you could run Blood-Cursed Knight!

Mirran Crusader is extremely powerful and you should definitely be running 4 of this one.

Vona, Butcher of Magan is really cool and can give you an answer to nearly anything, and she helps pay for herself with that lifelink.

Sorin, Solemn Visitor may not make a knight, but that uptick can be a crushing blow for you enemy. Gideon, Ally of Zendikar makes knights and can drop an emblem to give your team a permanent buff.

You'll also want to use some of black's card draw capabilities, since card advantage is definitely white's biggest weakness. Don't be afraid to spend a little bit of life to draw some cards with Dark Bargain, Read the Bones, Night's Whisper, Sign in Blood, or Damnable Pact just to name a few.

You should also definitely be running lands like Isolated Chapel, Concealed Courtyard, and Godless Shrine

For your sideboard, cards like Duress are very important if you're running black, I would recommend running 3-4 of these in your sideboard, since you have no other hand disruption. Celestial Purge is pretty popular, as is Timely Reinforcements. Vraska's Contempt and Anguished Unmaking can help you deal with opposing planeswalkers, and Unmaking hits any troublesome non-land, Rest in Peace, Stony Silence, and Zealous Persecution are very strong sideboard options as well.

Let me know if this was helpful or would like to know some of the reasoning's behind the suggestions!

multimedia on Should Teferi be banned

1 week ago

Teferi is currently very much limited in the number of decks that can play him due playable lands for manabases. Jan. 2019 however he could become a huge problem. When all ten Shock lands and all ten Check lands will be in Standard at the same time it could be totally different because then there's no restriction of playable lands for manabases; that's what is currently keeping Teferi back.

Esper for instance becomes a ridiculously powerful shard for Teferi when have access to Hallowed Fountain and Godless Shrine. Teferi could become the next $90 card in Standard due to it being such a powerful card and Planeswalker. It's $50 right now and it's only consisently played in one deck. He could do roughly the same thing that Jace, Vryn's Prodigy  Flip did when Battle lands and Fetch lands were in BFZ/OGW Standard together which resulted in crazy four colored $700+ competitive decks that all played Jace, shooting Jace's price up to $93 for a time.

The biggest problem and in my opinion a reason to ban Teferi is he has a monopoly on Control which will most likely get worse in Jan. 2019 (if you're playing current competitive Control, most likely Jeskai, you're playing Teferi). In Standard that would be fine if Teferi wasn't a $50 card, but he is and that's a huge problem. You also want 3-4x of him, most likely 4x, in your deck which is another problem. Wizards is not going to ban a $50 card in Standard, that will never happen with their current greed above everything else company strategy :(

I don't think a ban is necessary now, however I think another errata is. Teferi should not be able to tuck itself into your own library. His -3 loyalty text needs to say "put another target nonland permanent". Another target nonland permanent allows you to still tuck a nonland permanent you control just not Teferi.


ToolmasterOfBrainerd on Flame On (Grixis Control)

2 weeks ago

I'm getting a misprinted Kolaghan's Command with factory ink smearing for my final k-command. So stoked. And once the Canadian mail system gets off strike and delivers my 2nd Watery Grave and a Godless Shrine, I have a trade set up to get all the remaining cards that I need. I almost have this built.

I also played modern last night for the first time in weeks. I was still playing Delver. I went 2-0 against Mardu Pyromancer and 1-2 against Jund. The 3rd game against Jund was really close. He cascaded into Assassin's Trophy on the final turn, and if he hadn't hit a removal spell I had a lethal Creeping Tar Pit for the next turn.

SynergyBuild on

2 weeks ago

I like the deck, but the landbase feels bad, Evolving Wilds will easily fix better in this deck than Gateway Plaza!

Hopefully the next set should solve that with Blood Crypt and Godless Shrine!

kiagam on Oloro healing wins

2 weeks ago

Goronagar I thought of many of the same things you put on that deck, but some cards just can't agree with my budget... Especially buying all the dual lands needed for 3 color decks.

I would like to add soon a Helm of Obedience. Also Narset Transcendent seems pretty good once I have 2-3 blue dual lands.

Right now I still have to buy Fetid Heath, Godless Shrine, Marsh Flats, Urborg, Tomb of Yawgmoth, Vampiric Tutor, Demonic Tutor, Teferi's Protection, Damnation...

For now I might change Damnation for Fumigate, used it this weekend killing 13 creatures with Blood Artist and Bloodchief Ascension on table... Went to 100 life

Disciple_of_Doran on Blood Debt: Life-Sucking Deck [Need Help]

1 month ago

If you want to keep with the strategy of gaining life to make your opponent lose life, I'd strongly suggest a more soul sisters like package (Soul Warden, Soul's Attendant, and Auriok Champion). They all have the same effect as Ajani's Welcome, but since they themselves are creatures they will trigger the ability as well, and you can attack or block with them if you need to as well. In fact, most soul sister cards seem like good choices here. If you want to look at a pretty basic list, check mine out at Modern Soul.

Alternatively, if you want to double down on your vampire theme as well, you might try some cards like Blood Artist, which gets along well with the tokens and creature removal.

Also, if you want to make the deck more competitive in general, it's always a good idea to upgrade your mana base. While they may not be the flashiest cards, Godless Shrine and Marsh Flats will make sure your mana is more consistant, at the cost of a little life, and are the gold standard for modern lands in this color combination.

TCK_Green on First Test

1 month ago

Interesting to see which direction you've taken Aminatou :) Rather than focus on her top-deck control, I've really gone deep on the ETB and flicker abilities - feel free to check it out Aminatou bouncing. Definitely looking at putting Wall of Denial and Godless Shrine in my deck though, thanks for the ideas!

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