Land — Plains Swamp
(: Gain or .)
As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, Godless Shrine enters the battlefield tapped.
|Have (4)||, rockleemyhero , gildan_bladeborn , Forkbeard|
|Want (19)||DarkKnifer , insecticon3000 , metalmagic , jedidad68 , Drogon5 , magnumforce2006 , AndrewsLuz , Adamgnm , Ralion , Shankmaster4k , Dan750 , EventualRawR , xxd3f13dxx , redrazor911 , tempDevelopper , naeovrc , Danny1298 , io4nnis , TheDauntlessFew|
Printings View all
|Ravnica Allegiance (RNA)||Rare|
|Zendikar Expeditions (EXP)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Godless Shrine occurrence in decks from the last year
All decks: 0.83%
All decks: 0.46%
WB (Orzhov): 100.0%
Commander / EDH:
All decks: 0.17%
WB (Orzhov): 1.68%
WUB (Esper): 1.61%
BGW (Abzan, Junk): 4.53%
RBW (Mardu): 1.41%
Godless Shrine Discussion
1 day ago
Glad you found the deck helpful!
The reason I run Arid Mesa and Bloodstained Mire is because Arid Mesa can fetch for either the Plains, Godless Shrine, Hallowed Fountain, Savannah, Scrubland, Temple Garden, or Tundra while Bloodstained Mire can fetch for either the Swamp, Bayou, Godless Shrine, Overgrown Tomb, Scrubland, Underground Sea, or Watery Grave. So I guess it's fair to say that even though the deck doesn't run any mountains, Arid Mesa and Bloodstained Mire are pretty useful ;)
1 week ago
If its themed Lifegain why not add some Heliod, Sun-Crowned? his habilities can be used even if he is not a creature.
You can also consider Sorin, Vengeful Bloodlord it gives lifelink to your creatures during your turn, and you can bring back some dead, remember that you can even bring Heliod from the dead, cause when hes not in the battlefield he always count as a creature.
Despark is a great cart to consider aswell, it removes from the game anything costing 4 or more at instant speed (great response to a Embercleave/The Great Henge, Questing Beast or any of the expensive Gods).
1 week ago
I don’t have a ton but notable things I do have are Brazen Borrower, 2 Dig Through Time, Godless Shrine, 2 Drowned Catacomb, 2 Isolated Chapel, 2 Sphinx's Revelation, 2 Absorb, Kaya, Orzhov Usurper, Nyxbloom Ancient, and Temple of Abandon.
I have more stuff, but that’s just off the top of my head. Any idea what I can do about the binder?
1 week ago
Looks fun! If you're looking for suggestions I think there's definitely some things you can change to make the deck stronger.
If you're looking to be able to activate & attack with tarpit or play a planeswalker AND hold up countermagic /removal, you're going to need to run more than 21 lands. For example - if you want to be able to slam an Elspeth and hold up Logic Knot for your opponent's turn, you'll need 8 mana - so you want to hit your land drops all the way up to turn 8 at minimum, which is going to be exceedingly hard to do with only 21 lands. I'd recommend 23 at MINIMUM, but you'd probably be better off with 24 or 25.
Enter the God-Eternals is a fun card for standard or even pioneer, but in modern it's probably going to disappoint. I'd recommend cutting them for some more hard removal- consider the 4th path, some copies of Fatal Push, or a Detention Sphere or two. Maybe even a Blessed Alliance if you're feeling spicy (personal bias, I love that card)
If it's in your budget, Wrath of God is a straight upgrade over Day of Judgement.
Render Silent is a fun card to cast, but modern gives you plenty of better options for counterspells. Mana Leak is a catch-all that counters pretty much everything until turn 4+, at which point it can still be used to disrupt your opponent's plans. Dovin's Veto or Countersquall help you in the combo or control matchup. Disallow can snipe things you couldn't otherwise deal with, like eldrazi cast triggers, planeswalker ability activations, and land destruction like Field of Ruin and Ghost Quarter. Spell Snare and Remand are also powerful options you could try, but they tend to be better in faster, tempo-y decks rather than the hard control you're running. Archmage's Charm is also a possibility, but since you're running 3 colors it's going to be immensely difficult to cast.
Since you're running black in a control shell, you should almost certainly be running 4-7 copies of hand disruption spells. The go-to options are Thoughtseize and Inquisition of Kozilek, but Collective Brutality is another good option.
And finally your lands - I assume you're on a budget here and that's why your mana is the way it is, but just in case you aren't on a budget I'll make some suggestions. Fetchlands like Polluted Delta, Flooded Strand and Marsh Flats help you fix your colors when you need to, and can trigger Revolt if you decide to run Fatal Push. They can grab non-basic lands too, so they pair extremely well with Shocklands like Watery Grave, Hallowed Fountain, and Godless Shrine. In a three color deck, any fetchland can fetch for any color you need by grabbing the appropriate shockland. With so many cards that cost double (or triple) blue or white, you might even consider a single Mystic Gate. Filtering white mana into blue or vice versa will make it infinitely easier to cast cards like Supreme Verdict and Cryptic Command.
Those are just some surface level suggestions - feel free to heed them or disregard them as you want. It's your deck after all! Whatever you decide to do, good luck and have fun!
2 weeks ago
Your mana base seem a little wonky to me. Personally I'd cut all three Temples, Tainted Field, and Lavaclaw. In their place I'd run Sacred Foundry Godless Shrine and 3 more basic Plains as your deck break down shows you're pretty low on white mana generation compared to what you deck wants based on casting costs.
3 weeks ago
Lands to consider: Prismatic Vista, Blood Crypt, Bloodstained Mire, Bountiful Promenade, Breeding Pool, Clifftop Retreat, Command Tower, Dragonskull Summit, Drowned Catacomb, Exotic Orchard, Fabled Passage, Flooded Strand, Glacial Fortress, Godless Shrine, Hallowed Fountain, Hinterland Harbor, Isolated Chapel, Mana Confluence, Marsh Flats, Misty Rainforest, Morphic Pool, Overgrown Tomb, Polluted Delta, Reflecting Pool, Sacred Foundry, Sea of Clouds, Steam Vents, Stomping Ground, Sulfur Falls, Sunpetal Grove, Temple Garden, Verdant Catacombs, Watery Grave, Windswept Heath, Woodland Cemetery
4 weeks ago
Hey, I playtested the deck against mine and it does very well. I know someone that runs life gain and will show them an updated list of this when I make one. I would change just a few things.
The lands are one thing, you could run 21-22. I use this link here then I subtract 1 or 2 due to how many mana sinks I have; you don;t have many so 21 or 22 would work. You could also run a playset of Castle Ardenvale, it has the same ability at Dawn of Hope but the creature doesn't have lifelink, but good for blocks or using up mana.
I considered making one white black has you have the Temple of Silence and Godless Shrine and Sorin, Vengeful Bloodlord can be really good in this, not to mention the black and black white removal. Always an option.
Speaking of Dawn of Hope you could cut one or two as having multiple out hurt rather than help. Pious Wayfarer is kind of weak but he is a 1 drop with enchantment buffs. Maybe run Healer's Hawk instead for more life gain triggers? Transcendent Envoy is an enchantment but only currently helps with your 1 aura. Noted that arua is very good but I'm not sure if this guy could be cut for another 2 drop that does something better. Idyllic Tutor is also way better than Heliod's Pilgrim as you can only search for 1 card whereas Idyllic Tutor can search for pretty much the entire deck for 3 mana which isnt a bad rate for what it can do in the deck.
For sideboard you could run more things like Banishing Light and the like and boardwipes because white is plentiful in that. Otherwise good build one day I might copy it and make some adjustments.
1 month ago
Newest update. I feel like I still need more ramp, so have an Hour of Promise on the way in the mail. As for lands, I need to get the last 5 shocks for this ( Watery Grave , Temple Garden , Godless Shrine , Breeding Pool , and Overgrown Tomb ) which I keep neglecting to do. I definitely plan to take out the temples, dragonskull summit, and skarrg for those when they arrive. I probably need more draw and ramp besides. Definitely thinking of picking up another Windfall for sure, thought I don't know what to cut for it.