|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Common|
|Commander Anthology 2018 (CM2)||Common|
|Commander 2017 (C17)||Common|
|Commander Anthology (CM1)||Common|
|Commander 2016 (C16)||Common|
|Commander 2015 (C15)||Common|
|Commander 2013 (C13)||Common|
|Commander's Arsenal (CMA)||Common|
|MTG: Commander (CMD)||Common|
|Promo Set (000)||Common|
Combos Browse all
: Gain one mana of any colour in your commander's colour identity.
|Have (6)||sonnet666 , Gabeph , gosora , scotchtapedsleeve , robbnoble , Daddy1ong1egs13|
|Want (42)||Cptcrispo , JamesonWinter , telepaper , Cutlass12 , Greendawg81 , Fiacho , XaeroSpectre , Zyrook , KALLDRAKE , greenegeek , Abar8520 , UBR , MetricCandy , thommoboy , rzwarycz , HellFire213 , DaSquish , ninehigh , oppaimaster6969 , ausername , emobob , Wulff , BBTRekhyt , MisterZylinder , Zanthos_the_Planeswalker , russellroberts1 , dragon9hide , Jagdpanther001 , Bobomaster , SirDrewski , phoenixfreeze , goodair , Pnyapa , drbtech , xthexlostxsoulx , violist55 , bchen8341 , Luarviq , tempestman , Chrizz , , Sorgol|
Latest as Commander
Command Tower Discussion
2 days ago
I also have a budget Sliver decklist (haven't actually made it) and I invite you to check it out for ideas. I highly recommend using my landbase (except for the Ancient Ziggurat perhaps--easily replaceable and it was only $2 when I made the decklist years ago). Using all 10 tri-lands, Command Tower , Exotic Orchard , Grand Coliseum , and Sliver Hive is highly recommended on a budget. The emphasis on colorless ramp makes the huge amount of basics in the BudgetMTGDecks version workable but it's pretty bad. I greatly prefer a slight green slant and using land ramp--much harder to disrupt.
Sliver Overlord is technically a better commander than Sliver Hivelord but all three of the "big three" Sliver lords make good commanders Sliver Queen being the third). There is definitely something convenient about mass indestructibility. Sliver Legion isn't a good commander but great in the 99.
3 days ago
DerektheRed, my Atraxa deck has six dual lands, one for each two-color combination that Atraxa supports, as well as Command Tower , Reflecting Pool , and Chromatic Lantern , so I am confident that I have a strong manabase in that deck.
4 days ago
Cleaned up the manabase. I ran too many colorless utility lands because the deck is primarily black. However this made it too hard to cast Necropotence or cast multiple cards.
In: 2 basic swamps
I never use vault and am never happy to draw it. Casting cards is always better. Vault has slight value as a threat but is usually no better than Wastes .
Cavern is Command Tower about 2/3 of the time, but it can really cause problems when it counts, which is why I never ran Unclaimed Territory . The uncounterable creatures ability is not very helpful as our vampires are mostly trash and we would still get a token anyway. Some vampires are worth countering but aside from Champion of Dusk I would actually prefer they counter a vampire since that increases the odds of resolving something important later on.
4 days ago
Hey, nice first Commander deck, lots of good cards here :)
My advice is to improve the manabase. 10x Island is a lot when the majority of the early game Zombies you want to play are black especially one drops. Instead of 10 Islands add more Dimir dual lands to have more black sources while also having blue sources. Urborg, Tomb of Yawgmoth would also help.
I see Command Tower in the maybeboard; it's the number one card to add to your deck. Thankfully it's not expensive :) Because of budget concerns if you have to cut some cards to clear enough price for dual lands than I would do that. Cards such as Phenax, God of Deception , Rite of Replication , Coat of Arms . These expensive cards are good, but they aren't vital to the Zombie strategy. Other lands to consider adding:
- Underground River
- Watery Grave
- Tainted Isle
- Morphic Pool
- Darkwater Catacombs
- Unclaimed Territory : can help to cast Kefnet.
- Ash Barrens
- Esper Panorama
- Fetid Pools
Other ways to help to get blue mana are by adding some mana rocks:
Buried Alive is good with Scarab tutoring for three creatures and putting them into your graveyard to then exile with Scarab or reanimate. Wonder is good with Buried giving Scarab and all your other creatures flying. Gravecrawler and Prized Amalgam are also good with Buried because they can be reanimated.
Cards with mana costs are going to be problematic to cast because there's so many Swamps in the manabase. The exception is God-Eternal Kefnet because it's a powerful Zombie. My advice is to cut the other double blue cards such as Cancel and replace them with alternative single blue mana cost cards or all black cards. For example, Arcane Denial or Negate can replace Cancel. Good luck with your deck.
6 days ago
1 week ago
I have never had to click the exclude colors thing, when it says there are other colors in the deck besides those that are, I just refresh the pagee and its gone. But yes, having Command Tower in the deck makes every color of the color pie appear, until you refresh or click exclude.
1 week ago
multimedia Wow, thanks a lot for this detailed answer! I'm still very stunned whenever this happens although I don't offer detailed descriptions on my decks because I'm simply too lazy to do it.
I really can't believe I totally forget the Command Tower facepalm usually I include it. Also I thought I included Reliquary Tower ...however I already bought this one so it definitely will be inside the deck.
I don't have many dual lands for budget reasons and I'm not quite sure if I like to add the slow gates I already owb but I like some of your suggestions. Do the lands that require you to show a basic land from your hand pay off? My playgroup rarely plays them so I'm missing experience there. If they do I might include them.
I definitely want to add 2-3 more mana rocks and Shield Sphere just had no time during the last few days to do so. What would you suggest to cut for them?
Not quite sure about your other suggestions and I have absolutely no idea what I could cut to add for example another counter spell. Concerning ramp I think I have enough...sure there's never enough ramp but I need other cards as well so I'd rather pick one that saves me from an opponent's spell xD
1 week ago
Hey, for a prototype looks good, nice start.
My first suggestions are to improve the manabase. There's several budget lands to consider adding:
- Command Tower : best land for multicolored Commander decks.
- Exotic Orchard
- Opal Palace
- Bant Panorama
- Ash Barrens
- Reliquary Tower
- Yavimaya Coast
- Fortified Village
- Port Town
- Sungrass Prairie
- Scattered Groves
- Irrigated Farmland
Chromatic Lantern , Sylvan Caryatid and Cryptolith Rite can also help the three color manabase. Currently you need an equal ratio of all three colors in the manabase to consistently play all the cards in the deck. This is not realistic without having more dual lands and more color fixing. cards are the most problematic here. Currently 14x Plains and 28x total basic lands is a lot for a three color manabase.
White is the primary color here as far as deck stats go, but that's deceiving because the cards you want to play the most in the early game are green (Farseek, Battlement, Guardian and other defenders who ramp). In my opinion for these reasons white and green should be a equal ratio for the manabase. Blue is the least important color as far as defender creatures, only really needing it for Arcades; wanting it for Wall of Denial , Tetsuko and Rift. Sure, there's some other good blue defender creatures, but none are any better than what green and white can offer.
My advice for the manabase is equal amount of white and green and only splash blue with more dual lands. Cut down on blue, add more dual lands that can make blue mana allowing you to decrease the amount of Islands. If decreasing blue in the manabase then cut mana cost cards and trim the overall amount of blue cards in the deck. By adding the above suggested lands, keeping lands that you're already playing and having only 2x Islands you can get 16+ blue sources in the manabase which is enough to support Arcades.
Two drop defender creatures to consider adding:
- Sylvan Caryatid
- Wall of Omens
- Wall of Roots : ramp.
- Wall of Junk : repeatable draw with Arcades, has defender, is a Wall, was errata.
- Wall of Shards : flying, 8 toughness.
- Orator of Ojutai : flying.
- Angelic Wall : flying.
- Wall of Mulch : repeatable draw with Walls.
Other cards to consider:
- Dovin's Veto
- Eladamri's Call : creature tutor.
- Nature's Lore : more dual land ramp.
- Beast Within : instant permanent removal.
- Congregation at Dawn : creature tutor.
- Fellwar Stone
If you like some of these suggestions I offer help to make cuts. Good luck with your deck.
Command Tower occurrence in decks from the last year
Commander / EDH:
All decks: 0.88%
G/U (Simic): 2.28%
U/B (Dimir): 3.48%
W/U (Azorius): 3.39%
GW (Selesnya): 2.73%
W/B (Orzhov): 1.87%
RG (Gruul): 2.37%
U/R (Izzet): 2.43%
RW (Boros): 4.94%
W/U/B (Esper): 2.31%
RUG (Temur): 5.2%
RBW (Mardu): 2.23%
BRG (Jund): 3.8%
RGW (Naya): 4.44%
BGW (Abzan, Junk): 7.18%
U/B/R (Grixis): 2.46%
GWU (Bant): 2.71%
RUW (Jeskai, America): 17.14%
BUG (Sultai): 2.76%