Command Tower

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Pauper Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Common
Commander Anthology 2018 (CM2) Common
Commander 2017 (C17) Common
Commander Anthology (CM1) Common
Commander 2016 (C16) Common
Commander 2015 (C15) Common
Commander 2013 (C13) Common
Commander's Arsenal (CMA) Common
MTG: Commander (CMD) Common
Promo Set (000) Common

Combos Browse all

Command Tower

Land

: Gain one mana of any colour in your commander's colour identity.

Command Tower Discussion

multimedia on Competitive Golgari Commander help

4 days ago

For a casual/competitive Golgari upgrade go with Meren of Clan Nel Toth or less expensive price The Gitrog Monster or Sultai with budget Muldrotha, the Gravetide .

With Muldrotha it's primarily a Golgari deck with a few blue cards. Can go Golgari colors with Muldrotha and only splash blue which is not difficult when playing green. You don't need blue for very many cards, only for Muldrotha if you wanted to.

Some good blue options that can give you repeatable value are: Mystic Remora , Mulldrifter , Coiling Oracle , Risen Reef . Brainstorm and Windfall are some staple blue cards. Blue adds to Golgari great low mana cost draw options that can be played from your graveyard. Wonder is powerful with self-mill.

A nice thing about splashing blue in Golgari is there's quite a few budget playable lands to choose from: Command Tower , Exotic Orchard , Opulent Palace , Evolving Wilds , Yavimaya Coast , Underground River , Ash Barrens , Sunken Hollow , Botanical Sanctum , Fetid Pools , Choked Estuary , etc. Of course there's lots of other more expensive lands, but it's nice to have the option to not break the bank to make a three color manabase.

Yesterday on Beyond (Censored as it discerns "something")

1 week ago

What are composite prinnies?

My folders aren't very organised. [Not My Commander] is my only folder where I include other people's decks, and literally only just started doing that a few days ago. Yours is the second one I've added, so I don't really have any context for it yet. Rest assured I like the idea of your deck a lot.

Yeah, no love lost for the Worldgorger Dragon here either. It needs more than decent support in the form of reanimation and countermagic, and if your deck isn't all about that then it's not necessarily a great fit. I just mentioned it because it's an interesting card that cares about exiled stuff. I won't be offended in the least if you don't adopt a suggestion of mine, in case you're concerned about that. It's your deck, dude. I'm just here to help.

Lion's Eye Diamond is crazy expensive, money-wise. For that reason, I personally don't think it's ever worth running unless you're building at least a somewhat competitive deck, unless you just happen to have one handy. On the other hand, if you do only play casually with friends then they probably won't mind if you run a tournament-illegal version of Yawgmoth's Will – there are gold-bordered signed collector's versions available for significantly less than the regular cost (with Yawgmoth's Will on magiccardmarket ATM, it's €7.00 as opposed to the official card that's €23.95). They don't have a standard MtG back on them though, so you'll need to be using sleeves to use them.

So, Doomsday . If you don't like it, then don't run it. But as I understand it, a lot of those packages run 3-4 draw spells, Laboratory Maniac , and maybe some countermagic support. Considering this is what's in your deck ATM, I'll run with that. It's another all-in strategy and once again; if your Lab Maniac gets countered or killed before you draw the card, it pretty much means that you lose. I know a lot of people run Gitaxian Probe and other super-cheap draw spells in this package, the idea being to cast them all in the one turn and then win. If you want to stick with the Flashback theme, there's Faithless Looting and Scour All Possibilities and Echo of Eons which you already run, and then there's Deep Analysis and Think Twice . None of these is particularly expensive money-wise. Also, I know this is exactly the opposite of what you're looking for, but if Doomsday is to be a legit wincon for this deck then you might want to reconsider cutting Mirror of Fate . It's rarely an amazing card, but in this deck if things are going well, basically stands to serve as a second Doomsday, which is exactly what every Doomsday deck wants.

As for the landbase, how exactly did you want to revise it? There are a lot of interesting things to be done with lands, but I've usually just forgone those when it comes to 4+ colour mana bases (particularly if budget means running slow fetch lands like Bad River as opposed to Polluted Delta ). Urborg, Tomb of Yawgmoth is good in any deck that uses black. I know you're not running any other Slivers, but Path of Ancestry is still a decent land in 5-colour decks that aren't high-end competitive - just read it as a Command Tower that enters tapped, which is still pretty great in non-competitive EDH. If you are okay with a couple of a taplands, Grand Coliseum is also great. On the other end, Tarnished Citadel is good for mana right now if you need it.


Now, for some suggestions on Flashback and other cards to cut.

I think you have just a couple too many recursion effects for instant and sorcery spells. Cards like Pull from the Deep are pretty decent because they get you two-for-one, as in you spend one card to gain access to two.

Conversely, something like Recoup probably isn't so good - it only gives you access to one card when you cast it, and you need to have the mana available to cast it that same turn. It's not an awful card, it has Flashback which both gives it more utility than for which I'm giving it credit and also fits this deck's theme. But you have an above-average amount of recursion spells and if you are actively looking for something to cut, this'd be something I'd recommend.

I think Sins of the Past is a decent card, but not great unless you have a number of really great bombs in your deck. If you don't have a fair number of high-cost, high-impact spells to target with it, it becomes an expensive 1-for-1. Similarly, Mystic Retrieval can be good when things are going your way and it sort of fits the theme, but in the early- to mid-game it can really suck to be left with only this card in your hand. When making cuts, you'll generally want to cut the cards that, at some points of the game, do straight-up nothing. Unfortunately, Mystic Retrieval kinda fits the bill here.

All Suns' Dawn is a great recursion spell, but less good when you lean away from a few colours. Considering you already have a number of other great spells in your deck, I don't know about this one in this scenario. I think basically, you'll want a few low-end and a few high-end recursion spells.

Some cards I would cut when push comes to shove —

  1. All Suns' Dawn
  2. Creeping Renaissance
  3. Flood of Recollection
  4. Increasing Confusion
  5. Roar of the Wurm
  6. Sins of the Past
  7. The Great Aurora
  8. Tombfire
  9. Force of Rage
  10. Oracle of Dust
  11. Feldon's Cane
  12. Force of Virtue

TypicalTimmy on I think I encountered a ...

2 weeks ago

I'm not entirely sure where bugs go to be reported now, but I am hoping this is the place.

So, I decided I wanted to see just how "competitive" I could get my favorite broken deck; Kiora's Eternity.

Originally it sits at 100% competitive and has 10x Forests, 11x Islands & 1x Gaea's Cradle for 22x lands. 23x with Itlimoc, but that's semantics.

So basically I wanted to see what would happen if I entered in a bunch of powerful EDH lands. You know, see what the budget looks like and see what happens if I continue to push the competitive meter. I added things such as Command Tower , Botanical Sanctum , Breeding Pool , City of Brass , Mana Confluence , etc.

I actually ended up having a slot left over, so I threw in Jace, the Mind Sculptor because hey, why the heck not right lol

It doubled the price of the deck from $630 to $1,300 as I figured it would. Funny enough, it actually dropped DOWN to 93% competitive lmao! I updated the page's information, making a jab at that funny drop and posted it as a continuation of the previous accordion block, refreshed the page and...

Well, the deck reset itself. Back to 10x basic Forests, 11x basic Islands, no Jace, 100% competitive and no additional panel under my accordion block?

Reload after reload, nothing happened. Those cards did not come back? So I decided to check the edit page and see if perhaps I am just tired and maybe I never actually saved it and my mind was playing tricks on me?

Nope. It's all saved. Here's the list of lands, albeit edited with the indentations to keep the list nice and ordered:

  • Lands

  • 1x Blighted Cataract
  • 1x Blighted Woodland
  • 1x Botanical Sanctum
  • 1x Breeding Pool
  • 1x City of Brass
  • 1x Command Tower
  • 1x Flooded Grove
  • 4x Forest (GK1)
  • 1x Gaea's Cradle
  • 1x Hinterland Harbor
  • 4x Island (GK1)
  • 1x Mana Confluence
  • 1x Misty Rainforest
  • 1x Tropical Island
  • 1x Yavimaya Coast

When I am in the edit page, I can choose to save the deck as it currently sits: All 21 EDH friendly lands, Jace and my panel update. I go to the deck's homepage and everything is there; The $1,300 price tag, the lands, Jace, the panel and the funny drop to 93% competitive.

And yet, when I refresh, it all resets back to the 10x Forests, 11x Islands, 100% competitive, no Jace and no additional panel?

Does anybody know what would cause a deck to literally revert to a former save - despite the information being contained within the deck's description box and within the deck's list of cards?

I don't know, I thought this was too odd to not ask about.

I'll try logging out and see if perhaps it's a bug with my account and not with the deck itself. I'll jump back in and update in a comment in a few moments.

multimedia on

2 weeks ago

Hey, saw your forum topic asking for help.

Not sure what kind of advice you're looking for because the deck is bad, but you know that already. Consider more hatebears? Increasing the pillowfort/opponent disruption strategies and decreasing everything else? Teeg is a good Commander for hatebears. You already have a few good ones Ouphe and Honor Guard, but consider more? Instead of playing a lot of lackluster creatures play hatebears that can both attack and disrupt your opponent. You can build a hatebear/pillowfort strategy on a budget especially since you already have Ghostly Prison

Cards ($5 or less each) to consider adding:

Lands:

Win Condition:

  • Luminarch Ascension : win condition when you have established a pillowfort and have your opponents disrupted. Repeatable source of 4/4 Angels that gets around many hatebears and disruptive enchantments/artifacts.
  • Sun Titan : can reanimate lots of different hatebears including Teeg, disruptive enchantments/artifacts or Wasteland/Strip Mine.

Hatebears:

Other:

If interested in these suggestions I offer more advice including potential cuts. Good luck with your deck.

danielmauricio on Control Zur

3 weeks ago

mmcgeach you keep saying that City of Brass is the problem, so why don't you try a Reflecting Pool instead. it's a rainbow land based on your mana pool, combined with Command Tower you've all the colors you need.

xaarvaxus on Morophon's Dragons

3 weeks ago

Pretty much any mana rock will be better than Manalith . You may have enough other ramp to just drop it entirely though you could replace with something with cheaper CMC like Pillar of Origins or Coldsteel Heart .

Lands definitely need an upgrade: Command Tower is a must as well as Exotic Orchard . Duals and fetches are off your list but I'd invest in a Stomping Ground at the very least.

I'd dump the double of Thought Collapse and go with a less color intensive counter like Swan Song , Stubborn Denial or Arcane Denial .

You could really use some additional removal. Some suggestions: Swords to Plowshares and Path to Exile will permanently get rid of a creature; Vandalblast , Wear / Tear , Crush Contraband , Force of Vigor , Krosan Grip are all good ways to deal with problematic artifacts and/or enchantments; Beast Within and Chaos Warp are great catch-alls. You obviously don't need all of these but you should think about adding 2-3 so you have a chance to break up some decks' gameplans.

multimedia on Muldrotha Value

3 weeks ago

Hey, several good cards here especially in the manabase. Consider expanding on the value you can get from Muldrotha?

Budget cards to consider adding:

  • Command Tower : one of the best lands for multicolored Commander decks.
  • Mystic Remora : one of the best repeatable no mana cost sources of draw in multiplayer Commander. Don't pay the upkeep cost on your turn and play it from your graveyard with Muldrotha to potentially draw cards during each of your opponents turns. Play it early game and it can give you a big advantage.
  • Animate Dead : powerful reanimation enchantment that can target any creature in any graveyard including your opponents.
  • Pernicious Deed : versatile repeatable nonland permanent board wipe because you have some control over what's destroyed. Pay five mana to destroy nonland 5 CMC or less cards which doesn't destroy Muldrotha.
  • Commander's Sphere : ramp, sac it to draw a card.
  • Mind Stone : ramp, sac it to draw a card.
  • Coiling Oracle : two drop, mana efficient creature to get value with Muldrotha.
  • Buried Alive : tutor for three different creatures and put them into your graveyard to then play them from your graveyard with Muldrotha.
  • Vessel of Nascency : repeatable way to search top of library for certain cards, the cards you don't choose go to the graveyard which fuels Muldrotha.
  • Wood Elves or Farhaven Elf : ramp, Wood can search for a dual land: Overgrown or Breeding. Farhaven can search for a basic land and both of these puts the land you searched for onto the battlefield.
  • Seal of Primordium

Cards to consider cutting:

  • Ipnu Rivulet
  • Leechridden Swamp
  • Quest for the Gravelord
  • Carapace
  • Font of Fertility
  • Seal of Removal
  • Unhallowed Pact
  • Burnished Hart
  • Golgari Cluestone
  • Slum Reaper
  • Splinterfright
Load more

Command Tower occurrence in decks from the last year

Commander / EDH:

All decks: 0.88%

Golgari: 1.3%

GU (Simic): 2.28%

UB (Dimir): 3.48%

WU (Azorius): 3.39%

GW (Selesnya): 2.73%

WB (Orzhov): 1.87%

RG (Gruul): 2.37%

UR (Izzet): 2.43%

RW (Boros): 4.94%

Rakdos: 1.62%

WUB (Esper): 2.31%

RUG (Temur): 5.2%

RBW (Mardu): 2.23%

BRG (Jund): 3.8%

RGW (Naya): 4.44%

BGW (Abzan, Junk): 7.18%

UBR (Grixis): 2.46%

GWU (Bant): 2.71%

RUW (Jeskai, America): 17.14%

BUG (Sultai): 2.76%

GWUB: 27.59%