Command Tower

Command Tower

Land

: Gain one mana of any colour in your commander's colour identity.

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Printings View all

Set Rarity
Commander Collection: Green (CC1) Rare
Commander Legends (CMR) Common
Zendikar Rising: Commander (ZNC) Rare
Commander 2020 (C20) Common
Throne of Eldraine (ELD) Common
Commander 2019 (C19) Common
Commander 2018 (C18) Common
Commander Anthology 2018 (CM2) Common
Commander 2017 (C17) Common
Commander Anthology (CM1) Common
Commander 2016 (C16) Common
Commander 2015 (C15) Common
Commander 2013 (C13) Common
Commander's Arsenal (CMA) Common
MTG: Commander (CMD) Common
Promo Set (000) Common

Combos Browse all

Legality

Format Legality
Canadian Highlander Legal
Brawl Legal
Historic Legal
Vintage Legal
Legacy Legal
Duel Commander Legal
Pauper EDH Legal
Limited Legal
Arena Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Block Constructed Legal
Oathbreaker Legal
Casual Legal
Pioneer Legal
Leviathan Legal
Unformat Legal
Modern Legal
Pauper Legal
Standard Legal
Pre-release Legal
1v1 Commander Legal

Command Tower Discussion

multimedia on Kruphix says "ni" in your general direction

4 days ago

Hey, Sol Ring and Command Tower are some staples in Commander. Carpet of Flowers, Seedborn Muse, Wilderness Reclamation and Mana Reflection can make lots of mana with Kruphix. You can use colorless mana to pay for the upkeep cost of Mystic Remora keeping it on the battlefield to draw a lot of cards. Overload Cyclonic Rift is a powerful effect to use colorless mana. Mass Manipulation can gain control of a lot of creatures/Planeswalkers.

Because of the mana dorks more dual lands that can ETB turn one to make green mana: Command Tower, Yavimaya Coast, Waterlogged Grove, City of Brass. Other good Simic dual lands: Flooded Grove and Hinterland Harbor. Alchemist's Refuge lets you cast your win condition in response to something your opponent does or with Pinnacle at the end of your last opponent's turn before your next upkeep.

multimedia on Budget Emmara Selesnya Tokens

1 week ago

Hey, nice budget version, less than $50 is impressive.

Command Tower is now less than $1 and is one of the best lands in Commander. Selesnya Sanctuary is another upgrade for a dual land. Quest for Renewal good with Emmara letting you create Soldiers or tap your tokens for other effects during each opponent's turn. Good repeatable draw with Mentor of the Meek. Glare of Subdual goes well with Renewal as opponent creature lockdown using tokens. Nullmage Shepherd can wreck opponents artifact or enchantment strategies.

Felidar Retreat is a new enchantment in Zendikar Rising for tokens. It's repeatable no mana cost Township effect or create a Cat token just by playing a land. Worth adding Evolving Wilds, Terramorphic Expanse and Myriad Landscape it adding Retreat. Champion of Lambholt can make your token army unblockable since she grows each time a token is created.

Jiang Yanggu, Wildcrafter combines well with Good-Fortune Unicorn to make each token created a mana dork. Jiang can put a counter on Emmara making it easier to tap her while also making mana. If going the Vehicle route for crew then Aethersphere Harvester and Untethered Express are some budget upgrades.

Rootborn Defenses and Sundering Growth are good instant spells with populate included. Camaraderie is an upgraded for Collective Unconscious and it's less than $0.50.


Cards to consider cutting:

Good luck with your deck.

multimedia on Omnath, Locus of Creation (landfall theme)

2 weeks ago

Hey, good budget version of Omnath. Nice Sylvan Library :)

For around $25 you could make several budget improvements. Some budget staples in Commander for four colors to consider adding:

Vista and Glade are lands that Wooded Foothills or Farseek can search for rather than a basic land. Farseek can search for Prairie.


Some budget cards for landfall to consider adding:

Land ramp that puts two lands onto the battlefield at the same time to trigger Omnath twice is helpful. Chamber, Turf, Sanctuary and Boilerworks are called Bounce lands and they can give you more chances to have lands in your hand to play to trigger landfall. They can also bounce themselves back to your hand which gives you at least one land drop each turn for landfall.


Omnath can benefit from some mana sinks to be able to consistently use the four mana he makes:

  • Kessig Wolf Run: it's less than $1, repeatable trample and pump Omnath's power.
  • Gavony Township: it's less than $1, repeatable counters for all creatures you control.
  • Rogue's Passage: make Omnath unblockable to do Commander damage.
  • Simic Ascendancy: repeatable counters and can be a win condition with counters only needing 20. Has very good interaction with Felidar Retreat and Gavony Township since these put a counter on each creature you control meaning each creature counts as putting one counter on Ascendancy.
  • Wargate: Mystery Booster version is less than $2. Tutor for any permanent card and put it onto the battlefield.

If you're interested in these suggestions I offer more advice about cards to cut. Good luck with your deck.

Feiryn on Here there be DRAGONS!

3 weeks ago

I'd say all of the lands you listed except for Maze of Ith. Fetchlands and shocklands are the best thing you can do your for landbase outside of the original duals (which are hundreds each). In a 5-colour deck you're already limited on how many types of lands you can have, and Maze of Ith doesn't do much notable for a deck like this IMO. If you're going this deep into expensive lands and tutors, I highly recommend picking up a Mana Confluence, City of Brass, and Forbidden Orchard. Urborg, Tomb of Yawgmoth is an auto-include in any 2+ colour deck that features Black and can be tapped for Black itself. Ancient Tomb is amazing in decks with lots of colourless requirements like this. Prismatic Vista is very good too though less on the priority list for its price.

If you're going to be investing a lot into lands, make sure you make a faux list before buying anything since you don't want to get excess that you won't use. My personal general priority for 5-colour (ignoring OG duals) goes:

Rainbow (Command Tower/City of Brass/Mana Confluence/Forbidden Orchard), fetchlands (Arid Mesa/Prismatic Vista), shocklands (Hallowed Fountain), bondlands (Spire Garden), basics.

Assuming you take just what I listed there that puts you at 30 lands (minus basics). That gives you room for cards like Cavern of Souls, Reflecting Pool, Exotic Orchard, etc. Of course it totally comes down to how much you want to sink into your landbase, but it's a good place to start before tweaking things to your preference. You should keep at least one of each basic, or at least your main colours' basics for backup fetching. Battlelands like Sunken Hollow lose value the more you optimized your landbase due to lack of backs but are still good to take over say, bondlands. Since you already have them they'll do fine while also having the bonus of being tutored out by fetchlands.

Now that the wall of land-related text is over, time for the other cards you listed. Demonic Tutor is top tier, definitely get it if you have the money. Also look at Vampiric Tutor and Worldly Tutor. I personally like Dromoka, the Eternal, Kaalia of the Vast you already know how I recommend it, and Nesting Dragon is decent as a card but I don't think it'd work well here since you don't have a way to easily pop the eggs yourself. Future Sight is okay but I personally wouldn't run it in Ur-Dragon. Herald's Horn and Urza's Incubator I personally just take more mana rocks over but in your slower meta they could be decent picks. Mirari's Wake is amazing, and Nature's Lore you already know.

Since you're going this much into the deep end, once you get everything else set up first there's always the $$$$$ rocks like Mana Crypt, Mana Vault, Chrome Mox, and god forbid Mox Diamond waiting for you. Just, you know, they're worth entire decks alone so only go for them once you're fully satisfied on the rest of the deck lmfao

As for Force of Vigor I'd personally just cut Kilnmouth Dragon for it. Kilnmouth costs way too much mana for its effect when it'll generally have no counters, or at most 1-2 batches on it.

Starsky2814 on Omnath, A Song of Creation and Chaos

3 weeks ago

This comment might take some heat from the collectors and sellers out there, but I am one of those who are in favor of eliminating the reserve list and reprinting those dual lands. I feel like everyone should have access to them at an affordable price. But that’s my stance in general, staples should be at a more affordable price. Unaffordable cards are why there are so many fakes in circulation and there are people who wonder why that is. I guess my opinions on it are more biased because I have fallen victim to purchasing fakes out there in the market and it’s irritating.

Anyway, now that I am done ranting. Battle lands are good options for substitutes. Now there will be room for Command Tower too or things like Mana Confluence, City of Brass, Exotic Orchard, horizon lands, other pain lands. Also, makes room for Prismatic Vista and one of each of the four basic snow lands.

unwucht on Omnath, A Song of Creation and Chaos

3 weeks ago

I see. Cradle is for sure more powerful than a Command Tower.

One additional note: Ancient Greenwarden is a bit tricky with bounce lands, though, as it makes you bounce two lands instead. Might get you locked sometimes.

Starsky2814 on Omnath, A Song of Creation and Chaos

3 weeks ago

Normally I would add Command Tower, but I didn’t feel it was necessary when the goal is to abuse fetch lands and needing plenty of lands that can be fetched with them. What little room left was for Gaea's Cradle and bounce lands to abuse landfall triggers.

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