|Commander / EDH||Legal|
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|Commander 2017 (C17)||Common|
|Commander Anthology (CMT)||Common|
|Commander 2016 (C16)||Common|
|Commander 2015 (C15)||Common|
|Commander 2013 (C13)||Common|
|Commander's Arsenal (CMA)||Common|
|MTG: Commander (CMD)||Common|
|Promo Set (000)||Common|
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: Add to your mana pool one mana of any colour in your commander's colour identity.
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Command Tower Discussion
7 hours ago
Hi! Got some suggestions!
mana base suggestions:
- Arcane Lighthouse
- Battlefield Forge
- Boros Garrison
- Clifftop Retreat
- Command Beacon
- Command Tower
- Evolving Wilds
- Needle Spires
- Reflecting Pool
- Scavenger Grounds
- Temple of the False God
- Temple of Triumph
- Wind-Scarred Crag
Treasonous Ogre is good, use all that lifegain to fuel X-Spells!
Definitely try Sunforger!
Maybe start by cutting:
- Braid of Fire
- Extraplanar Lens
- Abbot of Keral Keep
- Bonfire of the Damned
- Subterranean Tremors
Hope some of this helps!
4 days ago
Rainbow lands can be quite nifty in 3+ colours.
Reflecting Pool is a solid option. Exotic Orchard is a bit more risky, depending on how many players you are up against, and what decks they are running. I use it in five colour, but am guessing it is servicable in three.
Tarnished Citadel provides emergency colour fixing at a fairly annoying life cost, but you can still tap it for colourless in non-emergency situations.
Forbidden Orchard is okay, but providing your enemy a chump blocker is less than ideal.
Command Tower, of course.
4 days ago
A lot of it comes down to making sure the lands themselves are chosen smartly.
Tricolor mana bases can stretch a budget, but they don't necessarily have to. You do want to make sure you include good cycles of reliable dual lands, most of which are, thankfully, affordable.
That is usually enough to get you started.
If you're building G/X/Y, I strongly recommend including shock lands because you can tutor them with great ramp spells like Nature's Lore, Farseek, Skyshroud Claim, and others. They also set you up nicely to support check lands because they cover multiple basic land types. If you can afford them, fetches (start with the three on-color fetched and add more if you can) help improve consistency.
6 days ago
1 week ago
I'm a big fan of being able to Lightning Bolt planeswalkers directly. Redirecting damage through some obscure rule was particularly clunky, and not really accessible to new players.
The other, non-substantive changes to how they phrase rules text also seem quite nifty, removing unnecessary language. Gatherer searches will be fun in the coming months--I just know I'll inevitably forget some of these changes and make many fruitless searches using the older language.
I have not had time to go through the list in depth, and am really looking forward to doing so this evening.
I did see the new Mox, that's going to be a pretty great card for commander, particularly with low-costed commanders you can quickly drop on the board. Sure, it can't easily ramp into your commander, but an additional Command Tower? Yes please, even if it is not useful until after I've cast my commander.
Super excited. From what I've seen so far, it looks like there will be lots of great options for all formats.
1 week ago
I feel that any deck with less than 3 colors doesn't need a Command Tower.
Also... Spellbook? How much card draw is there in your deck? I'm not seeing a lot, at least, not enough to justify (to me) a slot for spellbook.
Rise of the Hobgoblins is SUPER fun!
Reconnaissance is very silly in an aggro deck.
1 week ago
WalkingIllusion The infect stuff was based on the idea that I can use recurrsion to keep using them to drop infect counters on people and the creatures could just walk in. But I did pull all but Inkmoth nexus (because I can use it with hatred to instakill a player if needed) and a Phyrexian Juggernaut (which would work sweet with Blade of Selves and the Mirage Mirror to take out multiple people at once). Blightsteel Colossus is listed but I'm actually running the Darksteel Colossus instead because Blightsteel colossus is kinda boring to play. I may go back to an infect version but I'm liking the direction this is going now. As for your counterspells suggestion, I need to decide if I'm going with cheap CMC counters or some of the bigger ones.
jpsuchecki So Skeleton Shard is a good idea - need to fig out what to replace. Buried Ruin will go in and replace another land - I also have Academy Ruins which is sweet, but more ways to pull from my graveyard gives me more of an excuse to run Codex Shredder ;) Command Tower - not sure how I didn't add that. And probably Command Beacon too since Vela isn't cheap to cast. Rhystic Study... I.. want to add it... but i always want to add it... but "didja pay yer 1?? didja pay yer 1??" really starts to annoy my local group ;)
1 week ago
DankwingDuck I'm glad you're liking it! Cards like Illusions of Grandeur and Puca's Mischief are good cards for Zedruu. Replacing Ring of Evos Isle with Swiftfoot Boots or Lightning Greaves, or Pyramid of the Pantheon with Gilded Lotus are good replacements as well. Your standard and ubiquitous Sol Ring or Command Tower are good too. Bazaar Trader and other 'give away' cards are helpful as well. I'd also suggest hunting for cards that don't require you to own them to benefit (things like Howling Mine or Silent Arbiter ).
As to my Dromoka, the Eternally Broke(<15$) deck, it's bolster(which throws counters on creatures) and swing out with dragons, and take advantage of +1/+1 counters on creatures for effects(remember, changeling creatures trigger bolster when Dromoka's out because they're dragons).