Command Tower

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Commander 2016 Common
Commander 2015 Common
Commander 2013 Common
Commander's Arsenal Common
MTG: Commander Common
Promo Set Common

Combos Browse all

Command Tower

Land

: Add to your mana pool one mana of any colour in your commander's colour identity.

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Command Tower Discussion

smiffdemon on Ishkanah Stuff

1 day ago

Hi Guint!! Here are some suggestions I think you could utilize for Ishkanah. So far it looks good!

The things we want to make sure you have in this deck are ways to activate delirium, as well as ways to activate Ish's tribal effects. Let's start with the spiders themselves~

Now onto the Delirium Mechanic. Making sure your own cards into the graveyard can seem counterproductive but a lot of things benefit from it. So first, how do we self mill?

Now for some super fun cards that benefit from a graveyard presence.

Now lets talk about Black and Green as colors in EDH. Black/Green has a few things that it needs to run undoubtedly. One of its major problems is card draw, so you're definitely going to want to auto-include Harmonize and Phyrexian Arena. I would also consider Lifecrafter's Bestiary.

Removal: Putrefy, Murder, Hero's Downfall, Abrupt Decay, Krosan Grip, Golgari Charm, Toxic Deluge, In Garruk's Wake, Acidic Slime, Beast Within. Dictate of Erebos to be used in conjunction with a sacrifice outlet like Ashnod's Altar (sac your extra tokens for mana!)

Protection: Asceticism, Swiftfoot Boots, Lightning Greaves, Heroic Intervention

Tutors: Green Sun's Zenith, Diabolic Tutor, Demonic Tutor

Ramp: Cultivate, Kodama's Reach, Solemn Simulacrum, Sol Ring, Explosive Vegetation, Thran Dynamo, Commander's Sphere, Golgari Signet, Cryptolith Rite, Harrow, Crop Rotation, Sakura-Tribe Elder, Yavimaya Elder.


The only other thing I want to say about your deck is that you should probably up your land count to at least 36. 30 is usually too little for most EDH decks in my experience. Unless you're going super aggro, you'll find yourself short on a lot of land drops.

If you wanted to upgrade your lands, here are some relatively inexpensive things you could add:

Golgari Rot Farm, Command Tower, Jungle Hollow, Temple of Malady, Woodland Cemetery, Overgrown Tomb, Llanowar Wastes, Tainted Wood, Grim Backwoods, Bojuka Bog, Hissing Quagmire, Temple of the False God, Drownyard Temple, Ghost Quarter, and any lands that Cycle in your colors :)

Snap157 on Rakdos; Burn It Down

1 day ago

Alrighty then let's get you all set!

You've got some big things and that's not bad with your commander, but you'll need some cheaper burn spells if Rakdos can really work. With that being said, Lightning Bolt, Lava Spike, Bump in the Night, and Rift Bolt are your best friends. As for land base, try to shy away from basics, but add in as many rakdos duals that don't come in tapped as possible. I'll get you started down below.

While using rakdos, keep in mind that he takes away only colorless mana, so huge eldrazi such as Void Winnower, Ulamog, the Infinite Gyre, Pathrazer of Ulamog, Kozilek, Butcher of Truth, Desolation Twin and It That Betrays can all go out for free if you play it right.

It's also important to keep in mind that the ability only impacts creatures, so super expensive things like Din of the Fireherd, Subterranean Tremors don't belong.

Furthermore, there are some cards that don't work too well in an aggro build like this and could use an upgrade. Take out:

replace with:

With these changes as well as the ones mentioned above, you'll be well on your way to a hated deck! Good luck!

miampizza on Karametra, God of Harvests

4 days ago

The Landfall ability indeed triggers along Kalametra's.

Some cards I would switch out include:

Abzan Kin-Guard 4 mana 3/3 lifelink is quite weak.

Aetherwind Basker Has no synergy with the deck.

Ajani's Comrade In my opinion Scavenging Ooze would be much stronger in terms of utility and reliability

Argothian Elder Land untap is useful if you're using many utility lands, which you are not. Could be replaced by any mana dorks like Elvish Mystic or Avacyn's Pilgrim

Aven Mindcensor This guy should stay if your playgroup is playing combo-heavy decks, otherwise he's useless

Blinding Souleater Little synergy with the deck

Salt Road Patrol Lacks utility

An-Havva Inn and Ancestral Tribute Very defensive cards, but Trostani, Selesnya's Voice or evenPelakka Wurm would benefit the deck more.

Angelic Blessing It looks rather weak compared to Collective Blessing orCathars' Crusade

Aether Vial A pricy card mostly used in tempo decks like Merfolks. Not very useful here since we should have plenty of ramp anyway.

Accorder's Shield Less synergy than say, Sword of the Animist

Chimeric Staff Looks like a weaker Chameleon Colossus to me.

Arboria Kinda goes against Karametra as a whole since you WANT to play creatures to pump out lands.

Absolute Grace+Absolute Law I mean, if you're only facing red and black, this should stay. Otherwise, it's an even deader draw than Great Wall.

Abzan Runemark Weaker than Rancor or many other boosting enchantments.

There might still be a few cards I find odd or out of place, but for now I'm slightly running out of time, so I'll proceed with some general must-have cards:

Sol Ring, Selesnya Signet, Command Tower, Oblivion Ring, Chord of Calling, Solemn Simulacrum, Tireless Tracker, Sun Titan, Eternal Witness.

Also wow Living Plane if you own one it's great, though if not it's quite the pricey card.

I can give you an extensive list of potentially great cards if you want me to, though tonight this is all the time I had, my apologies.

Aiding on I decide who lives and die

4 days ago

Well, it sort of depends on what your playgroup likes when it comes to suggestions. If they are super competitive (and I use that term a little broadly) and allow infinite combos, something like a Karmic Guide + Reveillark + sac outlet like Altar of Dementia = infinite milling. Something with those two cards + Ashnod's Altar + a drain effect like Blood Artist = infinite (or at least until your opponents die) colorless mana and life drain.

(the combo works by having the reveillark and karmic guide on the battlefield, (or reveillark in the graveyard and casting Karmic guide returning it.) You sac the KG, THEN the reveillark. The lark triggers, returning the KG+some other thing. The KG then returns lark. (repeat until infinite salt/mill/death happens)

Just a general "goodstuff" suggestion, Mimic Vat is a mini version of your commander. Board wipe effects are also good because they get things into the graveyard to steal.

Also, mana fixing is great in a three color deck, so I would at least advise of Urborg, Tomb of Yawgmoth and Command Tower as well as possibly a Chromatic Lantern if it is affordable. Ramp in general like all the signets/talismans are very good as well because they help get your commander out faster (he is a LOT of mana to make).

I personally think that a self-reanimator theme is kind of hard in your deck because you are trying to take the opponents juicy things instead of making your own, so some things like Buried Alive may be unneeded. (I personally have not made this commander before, but I had a Meren deck, so I sort of have an idea.) To some degree, self reanimation is really nice because it gets more value out of your stuff. So I personally like things like Sheoldred, Whispering One.

You may also like some form of raw card draw as well. Phyrexian Arena, Painful Truths, Read the Bones, etc. are really good for the mana investment.

Some creature suggestions: Geth, Lord of the Vault mills the opponents and you get to pick what you want, granted you have the mana, very nice. Sidisi, Undead Vizier can just be a 5 mana tutor, personally love having a mimic vat on the field and being able have a 3 mana tutor every turn (if she exploits herself).

lastly, some tutors are good (depending on budget). Some Diabolic Tutor effects are budget friendly, but spending 4 mana for a card is kind of medium (and usually is wasting the turn).

JaceTheSwagSculptor on Uril's Revenge

5 days ago

I'm a big fan of the update, the deck has come a long way. However there still are a few things that I think would make the deck better still:

  • Unravel the Aether -> Qasali Pridemage

  • Rounding out the curve so that it has the look of a descending staircase. To do this we need to replace a 3-drop with either a 1-, 2-, or 4-drop. Snake Umbra is definitely the weakest 3-drop.

  • Holy Mantle could still probably be replaced. I still find this card to be really unimpressive at 4 mana.

  • Lastly, Grasp of Fate is still missing. This card is really hard to pass up.

I don't want this to get lost in translation over multiple posts so I'll try to fix the curve and you can either agree or disagree with my adjustments...

You mentioned getting rid of the color fixing enchants like Abundant Growth and Unbridled Growth, but those are there for multiple reasons. They add to enchantment count (for both Ancestral Mask & Ethereal Armor), can filter and/or draw cards, and provide early game fixing. There is not really a need to remove them as they actually do more than you think.

Do you find yourself getting board wiped that much that you need the second Replenish effect in Retether? If not, I'd just replace it with Regrowth. If so, just leave it.

The lands that I suggested were...Grove of the Burnwillows, Horizon Canopy, City of Brass, Mana Confluence, more fetches, and Okina, Temple to the Grandfathers. They will be better than the speed lands and with the replacement of more basic lands, better than the check lands as well. I definitely would not get rid of all your basics though.

My suggestion for your ideal land base would be...

1x Ancient Tomb

1x Misty Rainforest

1x Cavern of Souls

1x Arid Mesa

1x Command Beacon

1x Command Tower

1x Contested Cliffs

1x City of Brass

1x Okina, Temple to the Grandfathers

3x Forest

1x Verdant Catacombs

1x Horizon Canopy

1x Grove of the Burnwillows

2x Mountain

1x Scalding Tarn

4x Plains

1x Marsh Flats

1x Plateau

1x Mana Confluence

1x Flooded Strand

1x Sacred Foundry

1x Savannah

1x Stomping Ground

1x Bloodstained Mire

1x Taiga

1x Temple Garden

1x Windswept Heath

1x Wooded Foothills

I also love that you have this deck tagged as "casual," this deck is a far cry from casual. Lol

Mathyzi on "That Elf took my hand, officer!"

6 days ago

miampizza You're absolutely right on the land, esp Command Tower. that should have been there for sure. Crypt Ghast probably should go too, when it came in the deck had waay more swamps in it than it does now. I just have a fondness for it :/

Corpse Traders is in the deck purely because I wanted more Sadistic Hypnotist effects. In an actual game the usage is of that card is less revolved around the discard and more the "look at opponents hand" part.

Craterhoof Behemoth is going straight into the aquireboard. That's rad. Thanks for your help!

miampizza on "That Elf took my hand, officer!"

6 days ago

I could see this deck run utility lands such as Geier Reach Sanitarium and Wirewood Lodge.

Command Tower is always good in multicolored decks.

Reclamation Sage, Craterhoof Behemoth and Beast Within helps with sealing a game or deal with threats that slipped through your discard.

Corpse Traders is not very effective in a multiplayer format and Crypt Ghast is only useful if you drop Urborg.

Those were my thoughts for now, take them with a grain of salt. I believe every EDH deck should be a reflection of what it's creator considers fun.

NV_1980 on Sharuum the Ghetto: Xtreme Budget!!!

1 week ago

Interesting idea. I think I'd add some more cheap mana rocks because Sharuum the Hegemon is such a great commander to have active on the field early, in this deck. I'd consider Orzhov Signet, Azorius Signet, Dimir Signet and Commander's Sphere. I'd also definitely add Command Tower. Also, maybe you could add some more interesting ways to sacrifice artifacts. Currently there are only three in your deck.

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