Command Tower


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Pauper Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Common
Commander Anthology 2018 (CM2) Common
Commander 2017 (C17) Common
Commander Anthology (CM1) Common
Commander 2016 (C16) Common
Commander 2015 (C15) Common
Commander 2013 (C13) Common
Commander's Arsenal (CMA) Common
MTG: Commander (CMD) Common
Promo Set (000) Common

Combos Browse all

Command Tower


: Gain one mana of any colour in your commander's colour identity.

Price & Acquistion Set Price Alerts





Latest as Commander

Command Tower Discussion

crash328 on Muldry

10 hours ago

For your mana base suggestions: Llanowar Wastes , Woodland Cemetery , Underground River , Drowned Catacomb , Yavimaya Coast are all affordable dual lands that should help out and are relatively cheap. Also Command Tower isn't expensive either and is the best land in our format. Also, Commander's Sphere and Chromatic Lantern wont set you back much. Also consider Prismatic Omen that card can turn a meh mana base into a efficient one once it hits the table

cdkime on Muldry

10 hours ago

Your biggest manabase problem is the number of lands you have that enter tapped or otherwise put you behind on mana (such as Bant Panorama ).

The ideal Muldrotha, the Gravetide manabase will be full of fetch lands, that can be recurred each turn with your commander. However, that can get a tad pricey. However, you have some other options. Even on a budget, there are a number of decent two-coloured lands, such as Sunken Hollow that will regularly enter the battlefield untapped. There are some relatively inexpensive lands such as Meteor Crater and Tarnished Citadel that will generally get you the mana you need, though there are some difficulties in doing so. Command Tower will also help you significantly.

If you want a full list of lands that is sorted and links to price, check out this decklist: All the lands in a sorted list.

IAmTheWraith on The Deckwatch [Home Base]

1 day ago

Also, can we acknowledge that Command Tower only taps for in this deck?

WotC please fix.

DiverDown on The Deckwatch [Home Base]

1 day ago

Can we all acknowledge that SynergyBuild deciding to choose Command Tower to represent him single-handedly made this list go from 100% Casual to 54% Competitive?

SynergyBuild on Commanders by Power Level [EDH Tier List]

3 days ago

NoOneOfConsequence I honestly don't think that the mine, wasteland, or command beacon are good cards.

The Mine/Wasteland are for very different reasons than the beacon however, but one issue is with all of these colorless lands. Your deck wants to cast cards like Necropotence and double-devotion cards like Grasp of Fate . A colorless land does nothing but the 1 mana on the Grasp, and nothing on Necro. Since your landbase didn't even run Command Tower or much fixing at all, it would be relatively often you get a hand like Temple of Silence , Wasteland , and Swamp , with Necro or Grasp you couldn't cast either. Running the maximal amount of fixing, especially for the high-devotion deck you put together is key.

Wasteland/Mine's abilities are also really weak, to a 1v1 they are amazing, but in 4 player, you use 1 card to get rid of 1 card, and 2 opponents suddenly have advantage over you. It is card disadvantage, and that along with your deck's reliance on having good mana makes those cards nearly impossible to justify.

Command Beacon is only good in decks when it is using its commander as a key piece that can easily be removed and if it is it cannot easily come back. Think Prossh, Skyraider of Kher , where you cast and sacrifice it infinitely to get infinite mana, but if your outlet to win is countered, and you have to pass, it will never be able to be gotten back again, Beacon doesn't help a ton, as going infinite is nearly impossible at that point with Prossh, but it does make about 13 extra mana with Food Chain, to be spent trying to find another wincon.

xaarvaxus on Ramos and planeswalker friends

1 week ago

LOL, yeah, you're definitely going to want to go with something more, um, nuanced for a mana base than 7 of each basic but I understand the time constraints...but at least find space for a Command Tower!

Given that its a 5 color deck, would Muldrotha, the Gravetide make sense? She can replay expended 'walkers from the yard as well.

Progenitus just for fun? If you have Pir, running Toothy for the card draw alone is probably worth it. Thalia's Lancers can also fetch your planeswalkers [the newer ones now have 'legendary' on them] and gives you a decent body to boot.

Baxdar on Izzet CMDR beta stage

1 week ago

2 things

  1. You need more mana. 34 lands and two pieces of artifact ramp is not going to be enough. 36-37 lands and 6 pieces of artifact ramp are what I would recommend. Izzet Locket, Commander's Sphere, and Command Tower all have a home in this deck.

  2. The deck seems unfocused. Are you blue/red artifacts? Blue/red spells? Are you playing aggressively or controlly? I would pick one strategy and focus in on that. Niv-Mizzet, Parun Incentivizes a spellslinger deck, as do Talrand, Sky Summoner, Guttersnipe, and others so that's what I would focus on if I were you

multimedia on Malfegor Demon Reanimator

1 week ago

Hey, nice start lots of good cards here, +1

Cards to consider adding:

Cards to consider cutting:

  • 2x Mountain
  • 2x Swamp
  • Blightning
  • Tibalt, the Fiend-Blooded
  • Grimoire of the Dead
  • Wild Ricochet
  • Spirit of the Night: least good Demon here.
  • Songs of the Damned
  • Reverberate
  • Macabre Waltz
  • Zombify
  • Dark Suspicions
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