Command Tower


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Pauper Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Common
Commander Anthology (CMT) Common
Commander 2016 (C16) Common
Commander 2015 (C15) Common
Commander 2013 (C13) Common
Commander's Arsenal (CMA) Common
MTG: Commander (CMD) Common
Promo Set (000) Common

Combos Browse all

Command Tower


: Add to your mana pool one mana of any colour in your commander's colour identity.

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Recent Decks

Command Tower Discussion

Suns_Champion on Firesongs

7 hours ago

Hi! Got some suggestions!

mana base suggestions:

Treasonous Ogre is good, use all that lifegain to fuel X-Spells!

Definitely try Sunforger!

Swiftfoot Boots and Lightning Greaves


Maybe start by cutting:

  • Braid of Fire
  • Extraplanar Lens
  • Galvanoth
  • Abbot of Keral Keep
  • Bonfire of the Damned
  • Subterranean Tremors

Hope some of this helps!

cdkime on 3 Color Mana Base

4 days ago

Rainbow lands can be quite nifty in 3+ colours.

  • City of Brass and Mana Confluence hurt a bit, but they provide everything you need.

  • Reflecting Pool is a solid option. Exotic Orchard is a bit more risky, depending on how many players you are up against, and what decks they are running. I use it in five colour, but am guessing it is servicable in three.

  • Tarnished Citadel provides emergency colour fixing at a fairly annoying life cost, but you can still tap it for colourless in non-emergency situations.

  • Forbidden Orchard is okay, but providing your enemy a chump blocker is less than ideal.

  • Command Tower, of course.

Green gives you a number of sorceries that allow fetching lands. You also get access to ramp enchantments like Dawn's Reflection, Utopia Sprawl, Overgrowth, and Fertile Ground.

Epochalyptik on 3 Color Mana Base

4 days ago

A lot of it comes down to making sure the lands themselves are chosen smartly.

Tricolor mana bases can stretch a budget, but they don't necessarily have to. You do want to make sure you include good cycles of reliable dual lands, most of which are, thankfully, affordable.

- Check lands (Glacial Fortress)
- Pain lands (Adarkar Wastes)
- Trilands (Seaside Citadel)
- Shock lands (Hallowed Fountain)

That is usually enough to get you started.

Then, augment your land base with omnilands like Command Tower, Reflecting Pool, City of Brass, Exotic Orchard, etc. as your budget and situation allows.

If you're building G/X/Y, I strongly recommend including shock lands because you can tutor them with great ramp spells like Nature's Lore, Farseek, Skyshroud Claim, and others. They also set you up nicely to support check lands because they cover multiple basic land types. If you can afford them, fetches (start with the three on-color fetched and add more if you can) help improve consistency.

You can complement shocks with the slower fetchable lands from BFZ and Amonkhet (Prairie Stream, Irrigated Farmland).

Mana dorks, such as Birds of Paradise, Lotus Cobra, and Bloom Tender are very powerful options, and you'll want to include those that suit your deck, but I recommend focusing first on the lands.

flluid on Commander Anthology Volume II. Whats ...

6 days ago

I am hoping for new foil art for Command Tower maybe even Myriad Landscape!

cdkime on Dominaria release notes posted

1 week ago

I'm a big fan of being able to Lightning Bolt planeswalkers directly. Redirecting damage through some obscure rule was particularly clunky, and not really accessible to new players.

The other, non-substantive changes to how they phrase rules text also seem quite nifty, removing unnecessary language. Gatherer searches will be fun in the coming months--I just know I'll inevitably forget some of these changes and make many fruitless searches using the older language.

I have not had time to go through the list in depth, and am really looking forward to doing so this evening.

I did see the new Mox, that's going to be a pretty great card for commander, particularly with low-costed commanders you can quickly drop on the board. Sure, it can't easily ramp into your commander, but an additional Command Tower? Yes please, even if it is not useful until after I've cast my commander.

Super excited. From what I've seen so far, it looks like there will be lots of great options for all formats.

Steelspike on Basandra, Battle Seraph

1 week ago

Well, maybe a couple of rocks would help. Boros Signet and Boros Cluestone for starters.

I feel that any deck with less than 3 colors doesn't need a Command Tower.

Also... Spellbook? How much card draw is there in your deck? I'm not seeing a lot, at least, not enough to justify (to me) a slot for spellbook.

Honestly, I wouldn't worry about lifegain in this deck, like, at all. Those slots could be better allocated to more aggro things like Hammer of Purphoros or Archetype of Aggression.

Never, NEVER underestimate the power of vigilance. Brave the Sands and Always Watching are ridiculously good, particularly in a multiplayer game.

I would seriously reconsider replacing Rain of Embers with something like Blasphemous Act or Star of Extinction.

Rise of the Hobgoblins is SUPER fun!

Reconnaissance is very silly in an aggro deck.

Last one for now, tutoring. Planar Portal and Planar Bridge are great for any deck.

Happy planeswalking!

Wolfrage76 on Vela's toys bring her pleasure and you pain

1 week ago

WalkingIllusion The infect stuff was based on the idea that I can use recurrsion to keep using them to drop infect counters on people and the creatures could just walk in. But I did pull all but Inkmoth nexus (because I can use it with hatred to instakill a player if needed) and a Phyrexian Juggernaut (which would work sweet with Blade of Selves and the Mirage Mirror to take out multiple people at once). Blightsteel Colossus is listed but I'm actually running the Darksteel Colossus instead because Blightsteel colossus is kinda boring to play. I may go back to an infect version but I'm liking the direction this is going now. As for your counterspells suggestion, I need to decide if I'm going with cheap CMC counters or some of the bigger ones.

jpsuchecki So Skeleton Shard is a good idea - need to fig out what to replace. Buried Ruin will go in and replace another land - I also have Academy Ruins which is sweet, but more ways to pull from my graveyard gives me more of an excuse to run Codex Shredder ;) Command Tower - not sure how I didn't add that. And probably Command Beacon too since Vela isn't cheap to cast. Rhystic Study... I.. want to add it... but i always want to add it... but "didja pay yer 1?? didja pay yer 1??" really starts to annoy my local group ;)

Ledian Hmm. I think i may have Steel Overseer. I do agree there are better options than Seer's Lantern, and I think I will add Voltaic Key.

Thanks, y'all!

Snacrifice on Zedruu, the EmptyPocketed(<15$)

1 week ago

DankwingDuck I'm glad you're liking it! Cards like Illusions of Grandeur and Puca's Mischief are good cards for Zedruu. Replacing Ring of Evos Isle with Swiftfoot Boots or Lightning Greaves, or Pyramid of the Pantheon with Gilded Lotus are good replacements as well. Your standard and ubiquitous Sol Ring or Command Tower are good too. Bazaar Trader and other 'give away' cards are helpful as well. I'd also suggest hunting for cards that don't require you to own them to benefit (things like Howling Mine or Silent Arbiter ).

As to my Dromoka, the Eternally Broke(<15$) deck, it's bolster(which throws counters on creatures) and swing out with dragons, and take advantage of +1/+1 counters on creatures for effects(remember, changeling creatures trigger bolster when Dromoka's out because they're dragons).

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