|Commander / EDH||Legal|
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|Commander 2017 (C17)||Common|
|Commander Anthology (CMT)||Common|
|Commander 2016 (C16)||Common|
|Commander 2015 (C15)||Common|
|Commander 2013 (C13)||Common|
|Commander's Arsenal (CMA)||Common|
|MTG: Commander (CMD)||Common|
|Promo Set (000)||Common|
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: Add to your mana pool one mana of any colour in your commander's colour identity.
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Command Tower Discussion
5 days ago
Since your deck has lots of -1/-1 counter synergies and also has both black and green, you may want to consider putting Hapatra, Vizier of Poisons in your deck. She seems like she would work very well in your deck.
I don't know if you want to run only basic lands in this deck or what, but if not you should definitely upgrade your mana base. One card that should be in just about every EDH deck is Command Tower, especially in a 4-color deck like this one.
I like this deck a lot. I had never thought of using Saskia the Unyielding to get access to more colors for a -1/-1 counter strategy and it seems to work pretty well. These are just some thoughts I had while looking through your deck that could potentially improve it. Scorpion God wither is my Scorpion God deck if you're interested, it could give you some new ideas for your own deck.
1 week ago
I like the deck! As far as removal, there's always Devastation Tide and Evacuation and the one-sided Cyclonic Rift - but understand that last one will make you a target REALLY fast. Also see Nevinyrral's Disk just to get rid of pretty much EVERYTHING but Planeswalkers. For more land ramp, you can add a Terramorphic Expanse as well as the usual cadre of ramp spells (you're running green - go crazy with it) like Cultivate and Kodama's Reach and Seek the Horizon among others - just to thin your deck, so you're hopefully drawing answers instead of more lands. If you remove some of the creatures, you could easily make room for the mana ramp cards. Other cheap dual mana could include Simic Growth Chamber and Simic Guildgate if you want to save some money rather than diving straight for Breeding Pool expenses. And a Command Tower never hurts in a Commander deck - probably find one for around $1 (maybe cheaper) in a local shop. Could add some relatively cheap mana artifacts like Worn Powerstone or Mind Stone or Simic Signet or Simic Keyrune that will help things along the way, as well as something like Bident of Thassa for consistent card draw (of course, add things like Trailblazer's Boots (hey, EVERYONE has a nonbasic land or SEVERAL in Commander) or Whispersilk Cloak or Prowler's Helm to get them through - which will assist fatties late-game.
1 week ago
Although that Crypt is an expensive addition, I think that should be one of your first additions, if you are still updating this deck. The reason I think this is that if you cut the vault in order to add this, many of your turn one wins become more viable, because you have potential to mulligan down one and still go for the win in some situations
1 week ago
They tap for 2 mana yes, but I wouldn't count them as two. There's a bit of adisconnect between number of sources and total produced maan, but that's a lot more complicated of a conversation. the important thing is that they techincally count for zero by themselves, as you can't play them as your only lands (they bounce themselves).
As for lands to play (within a budghet of course), Command Tower, Mana Confluence and City of Brass all tap for any mana colour you need. Exotic Orchard can also help out and Forbidden Orchard isn't bad either as your primary source of damage has flying. Hinterland Harbor and Drowned Catacomb finishes off your check land cycle (which are good), you have pain lands like Yavimaya Coast, Llanowar Wastes and Underground River. That being said, don't feel like you have to run the full cycle of a land. I would persoanlly run the full cycle of shocks and check lands, but would be reluctant to run all 3 temples.
Given that you have minimal land search ramp, I wouldn't increase the number of basics you have by too much, however you could up your total basic count by 6 (2 of each) if you included more basic land searching. You also have the Panoramas (Grixis Panorama, Jund Panorama, Esper Panorama, Bant Panorama) which gives you colourless the turn you play it, but you can later crack it for a basic.
As for ramp, Chromatic Lantern is good fixing. Nature's Lore and Farseek are both good as they can fetch shocklands. Cultivate and Kodama's Reach are both decent, as is Rampant Growth. you also have the signets (Golgari Signet, Simic Signet, Dimir Signet) as well as Talisman of Dominance and Fellwar Stone.
1 week ago
Your lands also need some tlc. First, get Command Tower and Ancient Ziggurat in here. Also consider Mana Confluence, City of Brass, Exotic Orchard, and Reflecting Pool. Vizier of the Menagerie is also great here for mana fixing.
2 weeks ago
Thanks Guys For your suggestions!
kamelyan I now see how Woodland Bellower can tutor for one of my other tutors like Fierce Empath or Mwonvuli Beast Tracker and help me get another big badass creature ready to be played next turn! also Mage Slayer with creatures like Malignus or anything equipped with Grafted Exoskeleton could be a game winner so that is at the top of my shopping list!
babushkasara I have added Sol Ring but I feel Command Tower isn't worth the value for me in a dual colour deck. World Breaker is my favourite of your other suggestions as I added it and it has saved my life and changed the game several times, especially against troublesome lands and decks with lots of graveyard recursion. Lurking Predators I wouldn't want to run purely because of the revealing aspect of the card as I like playing my big spells and shocking people when playing magic. The rest of your suggestions are definitely going to be worth ordering and testing in the deck!
Thanks again guys!
2 weeks ago
If your interested, I have quite a bit of discussion in my description around some combos and Alternative card evaluations.
Since you've invested the $5 in Rite of Replication you can put in Dualcaster Mage <$1 to get infinite Dualcaster Mage. They won't have haste, which sucks, but puts everyone on a 1 turn timer to deal with the Dualcaster Mage horde thats coming next turn! Very $100 budget conscious.
I abuse Nivix Guildmage in my deck, Turnabout $4, Reality Spasm <$1, Frantic Search $2 as a couple examples. Turnabout is just made to go Infinite, You can cut a few $'s by removing the Propaganda $7 and replacing with this guy. Turnabout and Reality Spasm can also go Infinite with Reiterate.
Cyclonic Rift is just too expensive if you're trying to get under $100. It's sad, AMAZING card.
Command Tower $3 isn't necessary with all the draw in and only being 65% 35% .
Just some ideas. Can save $30 there pretty easily and not loose too much value.
Hope something here helps anyway. +1.
2 weeks ago
Good start but I do have a few suggestions for you.
First, a few lands. Ash Barrens deserves a spot with this many basics. Cephalid Coliseum is a nice selective way to fill your grave. Crystal Vein is good reusable ramp here. Command Tower and Command Beacon both deserve spots here. I'd personally run off color fetches too.
Next, grave matters stuff. Necromancy and Dance of the Dead are both good options. Fauna Shaman and Survival of the Fittest (available in gold border for MUCH cheaper) are both excellent ways to selectively fill your grave. Dredge obviously is good here, try Golgari Grave-Troll and Stinkweed Imp.
Feel free to check out my list for ideas. Feedback, ideas, and upvotes are appreciated. Muldrotha's Madhouse - No Infinite