Tainted Peak

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Torment (TOR) Uncommon

Combos Browse all

Tainted Peak

Land

Tap: Add (1) to your mana pool.

Tap: Add (Black) or (Red) to your mana pool. Play this ability only if you control a Swamp.

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Tainted Peak Discussion

RobotCowhand on My Edgar Markov

6 days ago

As with most EDH, the most effective way to bolster a deck is to speed up it's mana base. This begins with removing any lands that enter tapped.

  1. Dual Lands : Badlands, Plateau, Scrubland are obvious, but add major cost to the deck.
  2. Shock Lands : Blood Crypt. Godless Shrine
  3. Shadow Land : Foreboding Ruins
  4. Battle Land : Smoldering Marsh
  5. Unconventional Duals : Tainted Field, Tainted Peak
  6. Fetch Lands : Arid Mesa, Bloodstained Mire, Marsh Flats, Scalding Tarn, Flooded Strand, Verdant Catacombs, Windswept Heath, Wooded Foothills
  7. Fast Lands : Blackcleave Cliffs , Concealed Courtyard, Inspiring Vantage

I got into EDH just over a year ago and found the cost of mana base so offputting. My playgroup and LGS FNM allow people to use proxys in their deck(s) if they can show the original card in a binder/sleeve. This really helps you get over the mental hurdle of buying expensive lands, since you know that you can use them in multiple decks at the same time.

Auriel on EDH Flash sale!

3 months ago

I'm sorry to hear about that man! I will offer you 20 for the Anguished Unmaking, Atarka, World Render, Boros Charm, 2x Command Tower, Lightning Greaves, Phyrexian Arena, Swords to Plowshares, and Tainted Peak. Let me know if we can work that out!

hoardofnotions on Olivia has had enough of your games

3 months ago

Rupture Spire and Transguild Promenade could be basics. you're a 2 color deck i don't think you need to slow yourself down this much to get good mana

Grixis Panorama, Jund Panorama, Tainted Peak, Terramorphic Expanse, Evolving Wilds

Sword of Kaldra is a way to ping and exile with your commander

Fellwar Stone, Mind Stone, Star Compass are good 2 mana rocks that might be better than Bloodstone Cameo

Archetype of Finality

Is Defiant Bloodlord good enough? Maybe cut it for curve reasons

Braid of Fire is VIP with olivia. just use her ping ability in your upkeep for no downside! Yeah no mana burn!!!

Metallic Mimic seems good

Kalitas, Traitor of Ghet

Worn Powerstone could be good, power out your expensive threats

Pawn of Ulamog gives you a little extra value, might be better than some common vampire

another possible cut could be Hall of Triumph, your other anthemn effects are stronger

StopShot on Alesha Multi

3 months ago

It's not badly formatted at all.

For lands I'd advise you try running Clifftop Retreat and Isolated Chapel since they can be very helpful about mana fixing and will likely not come in tapped. Also considering you run quite a bit of swamps I'd recommend Tainted Peak and Tainted Field over Temple of Malice and Temple of Silence since they always come in untapped. Another helpful land to consider is Ash Barrens which can grab any of your colors and has that Basic Land come in untapped. Geier Reach Sanitarium would also help with putting creatures from your hand into your graveyard while drawing cards.

For Artifacts and Enchantments I'd recommend Panharmonicon and Flameshadow Conjuring which both can double all your enter the battlefield triggers. Since you also have lots of ways of recurring and sacrificing little creatures I'd recommend Grave Pact and/or Dictate of Erebos which can really put some hurting on your opponents. For equipment you can also run Hero's Blade and Obsidian Battle-Axe which will auto-equip to Alesha making her power larger so its more difficult for your opponents to block her.

For Instants and Sorceries I recommend Path to Exile, Anguished Unmaking, Wear / Tear, and Return to Dust which gives your deck more flexibility over removing your opponents permanents as well as Blasphemous Act, Buried Alive, Vandalblast, which also help give your deck an edge. Also I'd recommend running Steelshaper's Gift over Open the Armory since it costs and your deck doesn't run any auras.

For creatures I'd recommend Big Game Hunter for creature removal, Undercity Informer for self-mill, and Vulturous Aven for repeatable card draw.

This deck looks pretty good and I hope you found my review helpful.

Wizno on Tribal Vamps Big Update

6 months ago

First off, welcome to the world of EDH! I think you'll find it's definitely one of the most fun formats you'll experience. As someone who has played tribal vampires before, I think I can offer you some suggestions based on my experience. Now I'm not sure what you're budget is for cards so feel free to ignore any suggestions that are out of your budget range.

Vampires are tricky because they don't have as much tribal support as say Goblins, Elves, or even Zombies so you really want the best they have to offer. I think that 44 creatures is a bit too high, even for a tribal deck, so I would cut and refine some of your weaker vampires.

Kalitas, Bloodchief of Ghet
Drana, Kalastria Bloodchief
Vampire Nocturnus
Necropolis Regent
Anowon, the Ruin Sage
Rakish Heir
Pawn of Ulamog
Markov Blademaster
Mirri the Cursed
Malakir Bloodwitch

These are a few ideas of some very powerful vampires that could easily be swapped in for some of the less optimal brood.

As with any EDH deck, your mana base is going to always be tweaked and upgraded to make your plays faster and more reliable. Now this is something you can do over time and as budget allows but some major lands to consider are:

Blood Crypt
Graven Cairns
Shadowblood Ridge
Rakdos Carnarium
Temple of Malice
Sulfurous Springs
Tainted Peak
Dragonskull Summit
Urborg, Tomb of Yawgmoth
Cabal Coffers
Nykthos, Shrine to Nyx

Now the latter 3 lands are included for explosive ramping and because I've found most tribal vampire decks are more black than red. Another thing to keep in mind is that generally, you don't want less than 36 lands in your deck unless you have a lot of mana rocks to support less. Olivia is a very mana hungry commander so I would suggest about 38 lands.

Along similar lines, I would include the following mana rocks to further ramp/filter your mana:

Rakdos Signet
Sol Ring
Talisman of Indulgence
Darksteel Ingot/Commander's Sphere

While not traditional "ramp", Urza's Incubator can be very helpful in this deck since vampires tend to be a bit higher mana costed.

You'll want to include a few cards to help you draw more cards just to get more power from the deck. There's a lot of options out there but one card I strongly suggest is Phyrexian Arena.

The same goes for your removal. A little spot removal and a few board wipes should have you covered.

Two pieces of equipment I feel no Olivia deck should be without are Basilisk Collar and Blade of the Bloodchief.

If you want another powerful combo for the deck besides the two blood enchantments, you could look at Bloodchief Ascension+Mindcrank.

I hope these ideas help! Best of luck to you with your deck!

foxboy93 on death and taxes make me smile

8 months ago

Hello!

As per your mentioning on a fellow post, you were having mana issues? To address this first problem, the quality of land you are looking at is minimal. That might sound rude when I say that, but by it, I mean you are running cards like Tainted Field and Tainted Peak. If it is a budget issue, I'd get the pain lands. Sulfurous Springs, Caves of Koilos and Battlefield Forge should be top includes. Other lands I'd consider changing out are:

Slayers' Stronghold - Decent, but vigilance isn't a big thing. And spending two mana to give haste? Why not run Swiftfoot Boots or Lightning Greaves (Greaves clearly being the better option, but of course, budget may be a thing for you)

Mistveil Plains - With a deck like this, Alesha shouldn't really care what is going to the grave if she can bring it back. If you are worried about a card like an artifact or enchantment dying, why not look at Restoration Specialist? Otherwise, Alesha can pretty much recur most creatures.

Blighted Fen - You aren't really abusing the ability to make people sac a creature, so this should also be swapped out.

Oh course, 'optimal' builds would have fetches and shocks, but even running Rakdos Guildgate, Boros Guildgate and Orzhov Guildgate will give you more mana fixing. You could also run the less expensive fast lands from Kaladesh for mana fixing. Consider cards like Mana Confluence and City of Brass for mana fixing too. Anything that gives you the three colors you need. The fact that Chromatic Lantern isn't in the deck is a heart breaker as well. Chromatic lantern not only RAMPS you, but your lands are now Birds of Paradise.

Besides that, only thing I'd say are stuff like Rakdos Signet, Boros Signet and Orzhov Signet. Fellwar Stone is also decent mana fixing, as well as Wayfarer's Bauble and Expedition Map to go and get lands you need. If you want to be cute, you can play Herald of Leshrac to start stealing peoples lands

Cards I'd consider cutting to make room or consider upgrading later:

Angel of Invention - Personally havent played with it, but seems like its sort of meh. Other than making smaller creatures or a bigger flyer, there's not alot going on here. If she is in there for the anthem, look at Ravos, Soultender

Blinding Angel - If you are abusing ETB effects, Stonehorn Dignitary is better in every way. One mana cheaper, ETB effect abuser and a good card all around.

Feldon of the Third Path - Unless you can't reanimate with Alesha, this is a pretty dead card. I mean sure, you make a copy, go to combat, reanimate and get another 1-2 triggers, but there not a hell of a lot you really want, and you are paying 5 mana and tapping down two creatures for two more effects

Grenzo, Havoc Raiser - Unless you are SURE to deal damage or have a mass of tokens for example, I feel mana is better spent on other effects

Faith's Reward - Unless you are sacing your board and bringing it back, I feel this too is a dead card. If it is an anti-boardwipe, consider Eerie Interlude to protect your creatures.

Dictate of Erebos - Again, you aren't really abusing the sac outlets, so this doesn't seem like it warrants an area.

Sunforger - I feel like this card is a trap. Sure, you just instant speed tutored for removal you might not otherwise have, but you also just spend 4 mana to cast a Swords to Plowshares. That right there screams card disadvantage. Not only that, you have now removed it from a potential blocker and have to spend mana to re-equip.

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