Tap: Add (1) to your mana pool.
Tap: Add (Black) or (Red) to your mana pool. Play this ability only if you control a Swamp.
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|Commander / EDH||Legal|
Tainted Peak occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Tainted Peak Discussion
1 week ago
1 month ago
Very cool deck!
If you are going to run only one indestructible creature, I would go for one that you can play easily and that you can actually use to burn enemies, like Hazoret the Fervent or revert to the Stuffy Doll, which was infinitely better than the Colossus.
Is it a choice not to have Exsanguinate?
I would lose Forsaken Sanctuary, Orzhov Basilica, Orzhov Guildgate, Scoured Barrens, Shambling Vent, Transguild Promenade and replace them with some of these: Command Tower, Clifftop Retreat, Dragonskull Summit, Smoldering Marsh, Luxury Suite, Tainted Peak, Graven Cairns, Fetid Heath and Rugged Prairie.
1 month ago
Welcome to Commander!
First, your goblin deck is illegal; you cannot play Alesha, Who Smiles at Death in Rakdos because she has white in her color identity.
Second, your mana base could use an upgrade. Command Tower , Blood Crypt , Dragonskull Summit , Tainted Peak , Auntie's Hovel , Castle Embereth , Foreboding Ruins , Graven Cairns , Luxury Suite , Myriad Landscape , Smoldering Marsh , and Valakut, the Molten Pinnacle are all worth looking into for this color combination.
Hope this helps, happy building!
1 month ago
Hey, looks good, nice job and upgrade making adds/cuts :)
The next place to look to make some upgrades is the manabase. Command Tower is included in the Madness precon and is one of the best lands in Commander for mulicolored decks. Other budget less than $3 each lands to consider are Dragonskull Summit is the Rakdos Check land, Jund Panorama can be saced to search for a Swamp or Mountain basic land, Tainted Peak and Foreboding Ruins are good with lots of Swamps in the manabase.
K'rrik, Son of Yawgmoth is included in the Madness precon and it's busted with Vilis, Broker of Blood . Krrik is also good with Razaketh, the Foulblooded and Pestilence Demon as well as other Demons. Shadowborn Apostle costs no mana to cast when you control Krrik instead can pay 2 life. Activating an Apostle also can cost no mana instead 2 life. Most Demons have in their casting costs which can instead be paid for with 4 life. Krrik could replace Malfegor .
2 months ago
Hey, nice changes to the precon.
Necrotic Ooze is very good with Chainer as General because Chainer is an enabler to get creatures into your graveyard and can give Ooze haste if it's reanimated. Ooze is best with combos and there's many combos with it, but even without combos it gives you another Apprentice Necromancer, Doomed Necromancer, Magus of the Wheel, Avatar of Woe, Bloodtracker, etc. Any creature who has an activated ability including your opponents creatures Ooze can use it if the creature is in any graveyard and Ooze is in your control.
Speaking of combos Kiki-Jiki, Mirror Breaker is busted with Ooze. Ooze can use Kiki's activated ability to make infinite copies of itself since each token copy of Ooze has haste meaning it can tap to make another copy of itself. Are you interested in learning more about Kiki combos with Ooze?
Lands and support cards to consider adding:
- Dragonskull Summit
- Smoldering Marsh
- Tainted Peak
- Foreboding Ruins
- Jund Panorama
- Grixis Panorama
- Rakdos Carnarium
- Dark Ritual
- Mausoleum Secrets
- Gray Merchant of Asphodel
- Thrill of Possibility
- Read the Bones
- Sign in Blood
- Chaos Warp : one of the only ways in Rakdos to directly remove an opponents problematic enchantment such as Rest in Peace .
Creatures to consider cutting:
- Sanitarium Skeleton
- Grave Scrabbler
- Nightshade Assassin
- Drana, Kalastria Bloodchief
- Book Devourer
- Champion of Stray Souls
- Soul of Innistrad
- Desolation Twin
I offer more advice. Good luck with your deck.
3 months ago
Some lands to consider to improve the mana base: Exotic Orchard , Sheltered Thicket for draw, Canyon Slough for draw, Jund Panorama and Tainted Wood / Tainted Peak should be reliable with the green ramp spells to fetch a basic swamp.
With your commander's triggered ability, you'll want to find ways to stack the top of your deck. Sadly, all of the best stuff to do this is very expensive. The only ones I could find that seem reasonably priced were Cream of the Crop and Haunted Crossroads .
Last One Standing is a cheap boardwipe that will usually get rid of the important stuff. Especially good if someone in your meta plays a tokens deck as it decreases the odds that the only creature standing is anything too troublesome.
Wasitora, Nekoru Queen is on theme and can be additional removal or token generation.
4 months ago
Hey, you're welcome :)
I don't want to discourage you by suggesting to add so many cards and cut so many cards. You have a really good plan for when you get Rakdos onto the battlefield, but the problem is you haven't included many ways to cast Rakdos. Because can only cast him if an opponent loss life for the turn. You have a great late game base of creatures, really good, but there's not very much, if any, early game plays to make. Commander decks want three plans at various stages of a game. One for the early game, one for the mid game and one for the late game. Right now you have planned out the mid and late game well, but have neglected the early game. My advice is sacrifice some mid and late game cards for early game cards.
Some examples of different plans for each stage of the a game.
Early game (ramp and pingers):
Mid game (Rakdos and reanimation):
Late game (Eldrazi and other big creatures)
In my opinion it's better to have a lot more early game plays then mid and late game. The early game plays should help to setup and get into the mid and late game. Low mana cast reanimation/enablers is an an example of early game plays that can be just as good as a mid/late game plays. Tutors are an excellent bridge between each stage of the game because they let you get a certain card for what ever stage you're at and in of need at the time.
As I said in my last comment I think you can cut quite a few of the big creatures and replace them with more early game cards that let you interact with Rakdos faster.
Cards to consider cutting:
- Cinder Barrens
- Bloodfell Caves
- 1x Mountain
- 1x Swamp
- Chainer, Dementia Master
- Garna, the Bloodflame
- Geth, Lord of the Vault
- Greven, Predator Captain
- Hythonia the Cruel
- K'rrik, Son of Yawgmoth
- Massacre Girl
- Overseer of the Damned
- Soul of Innistrad
- Tetzimoc, Primal Death
- The Haunt of Hightower
- The Scorpion God
- Fated Return
- Blackblade Reforged
- Whispersilk Cloak
- Loxodon Warhammer
- Sword of Truth and Justice
All these cards are by no means bad, they're just in my opinion worse than the other cards here. In my last comment I listed about 20 cards for you to consider adding most except Heartless Hidetsugu and Artisan of Kozilek were one to three CMC. Which included pingers ( Spear Spewer , etc.), mana rocks ( Rakdos Signet , etc.), reanimation/enablers ( Doomed Necromancer , Buried Alive , etc.) and instant removal ( Chaos Warp , etc.).
40 lands is a lot of lands, consider cutting some for additional mana sources (mana rocks)?
I think you're better off adding mana rocks then having lots of lands and equipment. I think it helps your deck more to have color fixing and ramp then equipment. Mana rocks are excellent early game plays. Equipment are mid to late game plays and they only do something if you have creatures on the battlefield who can attack. Rakdos or Sin Prodder could be good sources of a creature for equipment, but equipment overall is not doing much here. Because of mana cost for Rakdos then mana rocks that can make colored mana are more desirable then ones that can't. However if you have the powerful mana rocks that only make colorless mana ( Sol Ring , etc.) still play them because they're some of the best cards in Commander.
Lots of basic lands can be problematic when the main casting cost you're trying to make is for Rakdos. Some other playable Rakdos dual lands to consider adding:
5 months ago
I'd cut: Tainted Field and Tainted Peak . You need way more swamps for these to not be colorless lands a lot of the time. Basilisk Collar seems pretty marginal. It's just low impact, especially without pingers. Bloodcrazed Paladin also seems pretty bad. Diamond Knight isn't really playable in monocolor, much less three color. Cabal Paladin is also bad. Prismatic Lens isn't a good 2 cmc mana rock. Add the Talismans over it. Righteous Confluence is on theme, but also just kinda terrible. 3 knights for 5 mana at sorcery seems bad, even if you're exiling an enchantment as well. Steelclaw Lance seems too low impact as well.
I'd add: Nomad Outpost . And just generally, since so many of your knights have heavy color requirements, I think you need a very good mana base. I like all of Gus's suggestions for knights to add. Sylvia Brightspear should also probably be played if you're playing her partner. She's also solid with the swords of. Danitha Capashen, Paragon and Silverblade Paladin seem better than a bunch of your other knights. Balan, Wandering Knight also seems pretty decent. It's better than Twinblade Paladin at the very least. I think you should also be running a bunch of the good non-knight equipment creatures. Sram, Senior Edificer is great card advantage as is Stonehewer Giant . Merciless Eviction is imo a must play in w/b. Likewise, I think Sunforger is a must play in W/R