Anger

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CMT) Uncommon
Duel Decks: Venser vs. Koth (DDI) Uncommon
MTG: Commander (CMD) Uncommon
Judgment (JUD) Uncommon

Combos Browse all

Anger

Creature — Incarnation

Haste

As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.

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Anger Discussion

Last_Laugh on Sweet Mother, Sweet Mother...

6 days ago

This is a really good start. Got quite a few suggestions though as I have a very similar take on Marchesa that I've been playing for several years now.

First, creatures. Drana, Liberator of Malakir is great here as an alternate way to get counters on your team. Falkenrath Aristocrat is a hasty sac outlet and really good here. Oona's Blackguard and Metallic Mimic to get some more +1+1 counter love in here. Vindictive Lich and Sadistic Hypnotist for more hand hate. Haste is also huge and gives +1+1 counters sooner, consider Ogre Battledriver, Anger, and/or Urabrask the Hidden (and Hall of the Bandit Lord).

Artifacts - Talisman of Indulgence, Phyrexian Altar,

Enchantments and Instants- Look good

Sorceries - Jokulhaups and maybe some tutors like Diabolic Intent.

Anyways, feel free to check out my list for ideas. Feedback, upvotes, and ideas on any of my decks is appreciated. He who controls the Spice controls the Spice Girls

Polybius on Mairsill

1 week ago

Id advise against Mass Hysteria. The reason I think Fervor is cuttable is because you already have plenty of other haste enablers.

Several creatures like Anger, artifacts like Lightning Greaves, etc. should be plenty but ultimately thats just my opinion.

Interaction depends entirely on your meta. Swan Song and Chain of Vapor are auto-includes, definitely snag those.

These are other spells I like:

Typically, I like to carry 6-10 targeted removal options(these include counter spells) and at least 2 mass removal spells.

Last_Laugh on Marcheesa

2 weeks ago

Some of my suggestions aren't budget friendly but are worth it.

Fulminator Mage, Gray Merchant of Asphodel (great alt wincon), Toxic Deluge, Phantasmal Image, Vindictive Lich (shines in multiplayer, but it'd need testing in 1v1), kinda a douchey but effective move... Jokulhaups, and a personal favorite of mine here, Legion Loyalist.

Also, haste is huge here as it allows for an immediate counter similar to Sage of Fables etc. Look into running Hall of the Bandit Lord, Ogre Battledriver, Urabrask the Hidden, and Maybe Anger (anger is much more viable with fetches).

Feel free to check out my list for ideas. Our lists are very similar and you have a good list put together here, but my list isn't exactly budget friendly. He who controls the Spice controls the Spice Girls

WhichKing on Shadow and Flame

2 weeks ago

You need to streamline your game plan. Put in ten manarocks with cmc 2 or less.

You have a lot of equipment and random artifacts that don't really work with your gameplan. I honestly feel that you can cut everything to make space for the mana rocks.

Add some haste outlets like Fervor, Ogre Battledriver, Anger.

You may want to make your creature suite more lean. Keep the 5 cost dragons, maybe add Glorybringer, Scourge of Valkas, Mirrorwing Dragon. I would cut all other 6cmc or higher dragons except the ones that give useful abilities. Keep Utvara hellkite, Balefire dragon, Scourge of the Throne, Hellkite tyrant, Dragonlord Kolaghan, Flameblast. You should have no other creatures above cmc 6. These dragons will be your prime targets for reanimation via your commander.

Add in aggressive creatures such as Harsh Mentor, Rampaging Ferocidon, Urabrask the Hidden, Grenzo, Havoc Raiser, Felhide Spiritbinder, Tree of Perdition, Fanatic of Mogis etc. These will fill out your early aggression. Make these the bulk of your force.

To really make the game go fast, use stuff like Havoc Festival, Manabarbs, Bedlam and Mogis, God of Slaughter.

IAmTheWraith on Prossh Blistering Combo

2 weeks ago

Sun's Champion: Forgot about SQUEE!!!...

enpc: Well, that is interesting, because Necrotic Ooze wouldnt have haste without Anger, so actually that line is a bit longer than my ooze line. Thanks though!!

w1ck3d123 on Kaalia in the works(Final Draft Maybe?)

2 weeks ago

OK... lets start with the creatures. u only want big hitters or stuff that do things while entering/attacking (Avacyn, Angel of Hope, Balefire Dragon, Gisela, Blade of Goldnight, Lord of the Void, Demonlord Belzenlok). If you want some cheap creatures play stuff like Stoneforge Mystic to get ur hexproof equipments or Mother of Runes/Grand Abolisher for protection. The small creatures you have, like Monastery Swiftspear, Knight of Infamy basically dont do anything. Anger: there are way better ways to give ur stuff haste.Serra Angel: doesnt do enough.- The Manabase is fine. u can allways upgrade it with some shock or fetch lands, maybe Nomad Outpost, Path of Ancestry .- Boros Signet, Orzhov Signet, Rakdos Signet are pretty much must have.- As for removal spells, try to go for unconditional stuff like Vindicate, Anguished Unmaking. Also try to get in at least one mass revival like Primevals' Glorious Rebirth, Faith's Reward can be game ending after an board wipe.- You also want some haste givers like Dragon Tempest or Fervor.- The most important thing for this kind of deck is to keep ur commander around. Whispersilk Cloak is fine, but the boots are cheaper and also give haste Swiftfoot Boots Lightning Greaves.- Another important thing is card draw. u already have Rune-Scarred Demon, but its by far not enough. Bloodgift Demon, Phyrexian Arena, Necropotence is pretty much my first tutor target in almost every game, Vampiric Tutor, Demonic Tutor. there are also cheaper alternatives like Diabolic Tutor.- Just look around other kaalia decks and see what theyre doing and of course playtest alot.

scotchtapedsleeves on The Undying Thieves

2 weeks ago

doc_brietz I'm gonna include Captivating Crew in my next update! Thanks for commenting!

Zehk About Mob Rule, I have other board affecting stealy spells, so I don't think I'll be including that. I might include Custodi Lich though, the card draw would be pretty snazzy and flavourful!

Last_Laugh I don't think Sage of Fables is very usable, I have some wizards but I don't think I have enough to make a big effect, I only have seven. Metallic Mimic could be good though, I think I'll wait for Kaladesh to rotate before I buy though, they're too big in metas right now.

Haste could be good but I don't think I really want to use it THAT much. I might include Anger because I have it in my Alesha, Who Smiles at Death, so I could move it into this deck, not sure about Urabrask the Hidden. Too much hate will happen.

He_Who_Hungers I actually have a Puppeteer Clique, so I might put them in in place of one of the cards that I haven't bought yet, thanks for the help!

Last_Laugh on Hunt the Throne

2 weeks ago

What he said.

Haste, +1+1 counters, and abusing etb/death triggers are what make Marchesa tick. Shes a synergistic nightmare for your opponents when built right. Ogre Battledriver, Anger, and Urabrask the Hidden are all good haste enablers, both of us listed some good +1+1 counters cards, and the list goes on and on for etb/death triggers to abuse here.

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