|Commander / EDH||Legal|
Printings View all
|Ultimate Masters (UMA)||Uncommon|
|Commander Anthology (CM1)||Uncommon|
|Duel Decks: Venser vs. Koth (DDI)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
Combos Browse all
Creature — Incarnation
As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.
|Have (5)||gosora , Gabeph , Forkbeard , KillDatBUG , orzhov_is_relatively_okay819|
|Want (5)||telepaper , TheTimCan , VolcanicAshe , Surymo , tempestman|
1 day ago
I'm playing a similar list, since 2 weeks, i'm not convinced in having that much ETB creatures. Many times, only having 1 or 2 with stornger effect is enought to close out the game in few turns. My battlesphere for example, was on my first list, but it's felt like it's too weak compare to some of the dragons. On attack trigers are also not that good, because they don't proc on Ilargh, so Etali is basically a : pay 6, pass turn, attack with an etali. Instead, i prefer add a lot of "haster" which provides illargh haste the turn he came on the battlefield, and it's pretty efficient. (on my meta at least) Anger it's pretty good at this, Urabrask the Hidden , which cost 5 , as ilargh does, but provides a pretty good stall effect, Hall of the Bandit Lord , which give haste to any creature for 3 life on a land is relevant too. Mirror March is more a fun card on this deck, and i totally understand why you play it, but if you're looking for upgrades, i think it's an easy cut too.
that's all for me, keep praising the BOAR.
1 month ago
Hey man, sorry I couldn't comment until now. Love the list so far. I'm also honoured to receive the mention in the title :) Mayael the Anima is a commander I have written essays about on this site -- she is a creature-based commander that rarely will cast one from your hand, and allows you to approach the game from a draw-go style of play.
Novablast Wurm synergises with indestructible effects, probably the most famous being Avacyn, Angel of Hope , and Spearbreaker Behemoth , which is see is already in. It looks like heaps of the creatures are solid, I think what will be good is deciding what type of instant / sorcery / enchantment package you want to run. For me, I found running a lot of removal was fairly redundant, as my big creatures usually won the trade off anyway. Over time I have shifted my non creature package into a variety of cards that seek to further the win strategy of the deck. Card draw doesn't bother me too much, as I usually have a full hand, and merely Mayael into what I need. I chose over time to focus more on recursion with Creeping Renaissance and Greenwarden of Murasa . But if you double down on removal, it means your creatures will punch through more often.
A terrific budget inclusion is to run an Illusionist's Bracers . Bracers when equipped to Mayael gives you TWO activations.
1 month ago
Hey, saw your forum topic asking for help. I haven't seen very many decks with this Commander.
Consider Fauna Shaman and Anger ? Fauna can be a repeatable creature tutor and is good to be able to discard Brawn or Anger and tutor for Mycoloth or Tendershoot, etc. I think creature ramp is better here than artifact ramp because of devour. Mana dorks are good targets to devour because before they can first be ramp. Creatures who first land ramp, getting you a land and then can be devoured is better ramp with devour.
Creature ramp to consider:
- Birds of Paradise
- Llanowar Elves
- Elvish Mystic
- Arbor Elf
- Fyndhorn Elves
- Solemn Simulacrum
- Farhaven Elf
One drop mana dorks are huge reason to want to play green since other colors don't have as much of this luxury of ramp. Consider more sources of no mana cost repeatable token creation?
Eldrazi tokens can be used as ramp or devour fodder. You could also include a budget Eldrazi such as Artisan of Kozilek to be able to tutor for with Beyond. Kozilek can reanimate a creature you devoured. Garruk and Xenagos can be repeatable source of tokens. Xenagos's +1 with tokens can make a lot of ramp and Garruk can be repeatable draw, his -3 can draw a lot of cards with Thromok.
If you like some of these suggestions I offer more advice including cuts. Good luck with your deck.
1 month ago
1 month ago
OK so I'd not been active on TO for a little while and after clearing up a bunch of notifications I popped over to my list of decks to find.... this nonsense:
- Anguished Unmaking
- Charcoal Diamond
- Cruel Edict
- Curious Obsession
- Curse of Chaos
- Dark Bargain
- Drag Under
- Drowner of Hope
- False Dawn
- Karona, False God CMDR
- Lost Legacy
- Mind Rot
- Mox Diamond
- One with Nothing
- Painful Lesson
- Threads of Disloyalty
- Totally Lost
- Utter End
I'd titled the list: "Lost".
Now. I'm pretty sure I've only stuck a 5c commander into the list because I had to put something, however, I now have no memory or idea what I was thinking of or where this was going - any thoughts on what my connection was!!??
1 month ago
Thank you all for the comments! Obviously the commander and deck are very new so expect many changes soon!
Daedalus19876 yes I'm considering adding more, but i don't think I really need too much. Neheb only needs to deal 1 damage for the ability to trigger, and 5 power with trample is enough to get a hit in at my metas' tables anyway. I have 4 buff things at the moment, which now that I say that, feels too low. Though I'd like to point out that double strike is far more important because of the double trigger, meaning twice the cards seen and twice the mana. Any good buff suggestions? Thinking Bloodforged Battle-Axe for starters.
wow! I looked at Library of Leng but didn't realize it would make me more mana in that way. I'll have to find room now. I'd appreciate an upvote if you like the deck!
As for the can trip haste enablers.. I'm not sure. They sorta make him cost 1 more mana. I'm debating whether they or stuff like Bloodsworn Steward , Fervor , Anger or Bloodlust Inciter are best... perhaps I will replace anger as I do not like that cards and it's only good if I can dump it before neheb comes out. What do you all think? Can trip that comes after Neheb or static effect that comes before?
1 month ago
Hey, consider adding a reanimation strategy as an alternative way to get Demons onto the battlefield?
Buried Alive , Faithless Looting and Gamble are upgrades for enablers to get Demons into your graveyard. Buried gives you complete control over what Demons you search for and put into your graveyard. Looting can be used two times because of flashback. Animate Dead , Dance of the Dead and Victimize are low mana cost cards to reanimate a Demon. This package of six cards can do a lot for your deck.
Consider Hammer of Purphoros , Urabrask the Hidden and Anger ? Most Demons don't have haste which means that they can't attack or really do much the turn you play them. Anger is good with Buried or Looting to put it into your graveyard. Consider Rakdos Signet and Talisman of Indulgence ? More two drop mana rocks. Consider Chaos Warp ? It's a staple instant removal spell in Commander.
For the manabase here's some budget lands ($3 or less each) to consider: Command Tower , Foreboding Ruins , Smoldering Marsh , Ash Barrens , Grixis Panorama , Jund Panorama , Shadowblood Ridge , Tainted Peak and Graven Cairns . All these lands can ETB (enter the battlefield) untapped.
Cards to consider cutting:
- 5x Swamp
- Rakdos Guildgate
- Bloodfell Caves
- Rupture Spire
- Gateway Plaza
- Demonspine Whip
- Rakdos Keyrune
- Rakdos Locket
- Dreamstone Hedron
- Curse of Bloodletting
- Grave Betrayal
- Disrupt Decorum
- Ancient Craving
- Goblin Lore
- Tormenting Voice
Good luck with your deck.
1 month ago
I see you already include Slayers' Stronghold . However, if you have the budget for it Hall of the Bandit Lord is a great haste enabler. Fervor , Anger , Hammer of Purphoros , and/or Urabrask the Hidden may be useful to include too.
Anger occurrence in decks from the last year
Commander / EDH:
All decks: 0.05%