Anger

Anger

Creature — Incarnation

Haste

As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.

Latest Decks as Commander

Anger Discussion

saluma on Only Creatures smell good

1 week ago

Jcpamer great suggetstions! Im considering Vexing Shusher and Rhythm of the Wild but I cant really decide on what to cut. Do you have any suggestion? Im personally not a fan of Anger, dont really know why cuz its a strong card. I will consider it tho.

Jcpamer on Only Creatures smell good

1 week ago

Vexing Shusher or Rhythm of the Wild (also a haste enabler) could be useful as redundancy for Prowling Serpopard (or if you somehow have access to an Allosaurus Shepherd), especially against an opponent that is really hating on RT. Normally I would play all three but RT tends to pseudo act as one of these due to the kickback. I would also consider Anger.

Strangelove on Ghired Precon W/ Edits

2 weeks ago

This guy had some fun tech and then I found some more stuff... :3

Herald of the Host

Flamerush Rider

Phyrexian Rebirth

Quartzwood Crasher

Breath of Fury... this goes infinite with Ghired.

Fervor or Anger... if RR on the hammer is too much.

StopShot on Help me foolproof this infinite …

1 month ago

Today's infinite combo is in mono-red, but card suggestions outside of red are welcome. The combo:

Cards: Seasoned Pyromancer + Ashnod's Altar + Nim Deathmantle

TL;DR

The point of this thread: is to come up with card suggestions to add to the 99 of this theoretical deck that will help guarantee this combo will win the game. The problems this combo faces are outlined in the sections Hole A, Hole B and Hole C. Suggestions for combating any one of these three holes is greatly appreciated.


Potential pay-offs of this combo.

How this combo works: To start you just need to have all three cards listed on the battlefield. So long as the Seasoned Pyromancer creates at least one token you'll be able to sacrifice both the token and the pyromancer to Ashnod's Altar to generate mana which you can recur with Nim Deathmantle. This means theoretically you have created infinite draw/filtering, infinite 1/1 tokens for every time you discard two nonland cards and infinite colorless mana off those infinite tokens. Of course however, there are certain holes in this strategy that hinder it.


Hole A

Hole A of this combo: Whenever a deck comes up with infinite draw, it should be noted that it is never truly infinite card draw unless you can refill your library an endless number of times. Otherwise drawing too many cards when you don't have a library can result in losing the game. Since our token generation and mana generation are both directly tied to the number of times we can draw/filter cards that means our token and mana production is just as limited unless we can solve the infinite draw issue. This is what I'd refer to as Hole A.

Solutions and Problems to Hole A: One possible solution to regenerate one's library is to run either Kozilek, Butcher of Truth or Ulamog, the Infinite Gyre. Given the last ability of either one, if either titan ends up in the graveyard they will simply reshuffle our graveyard back into our library, and given our combo is always discarding cards this task should be easy. BUT it's not a perfect solution. Suppose in the following scenario we reshuffle our library and the following two statements happen to be true: (1) The Eldrazi titan is positioned as one of the bottom three cards in our library and (2) our library has an odd number of cards in it. If you were to continuously filter cards under this situation there would be no possible way to discard the Eldrazi titan without completely drawing out from your deck and losing the game as a consequence. This is also true if our library has an even number of cards in it and the Eldrazi titan makes up one of the two bottom cards of our library. You would need some extra card to fix this problem or else the combo would be limited to either noted event occurring.

Possibly a better solution than running the Elderazi titans would be to run Elixir of Immortality instead. Given we don't need to discard the Elixir to use its effects and our combo can generate excess colorless mana after each loop it should be feasible to cast and activate the Elixir so long as our library has more nonland cards in it than land cards. This solution isn't perfect either but it's better than using the Eldrazi titans. In the event our library has an even number of cards in it we'll always be able to draw into the Elixir of Immortality regardless of where its located in our deck. However the same can't be said if our library has an odd number of cards. In the event our library has an odd number of cards, if the Elixir happens to be at the very bottom of our deck, the last card, there would be no way to draw the elixir using our combo without over-drawing from our library. That means there is still a hole in this strategy, albeit a smaller one, but the question still remains; is there a better card for the job?


Hole B

Hole B of this combo: Just like Hole A, Hole B is another chance phenomenon that can derail our ability to continue the combo. Let's say under the given scenario our library currently has more nonland cards in it than land cards and we have 2 nonland cards and 2 land cards in hand when we start the combo. (Theoretically producing the tokens needed to continuously draw cards should be possible, but let's continue on with this scenario.) As we cycle through 2 cards at a time let's pretend that each consecutive two cards we draw is a land and a nonland together. This by itself would be enough just to keep the combo going, but then the unthinkable happens. We suddenly hit a massive land block in our deck, let's say the next 10 consecutive cards are all lands (despite how rare that chance may be). At this point we'd be at a deficit of negative mana per cycle just to dredge through each of these lands in order so that we can get to all the nonland cards beyond it. More than not, this scenario would be where our combo falls short due to this rare chance ordering of lands. This is Hole B of our combo.

Solutions and Problems to Hole B: When tackling the Hole B scenario, let's pretend we already have the perfect solution to Hole A that allows us to constantly shuffle cards in our graveyard back to our hand without fail. This is primarily to focus on the Hole B dilemma. One fact to keep in mind is given most decks tend to have more nonland cards than land cards it should be a given that with each deck shuffle we should end up with more tokens than before and thus more disposable mana to bypass any land blocks that may occur later on in the combo. So a given fact here is the later in the combo we go the less problematic Hole B starts to become. It's only before the first or second reshuffle that Hole B has the greatest potential to derail this combo.

One solution to Hole B is to use Shenanigans. Because of how dredge works we can always choose to have one of our cards be the dredged card. In this scenario we have guaranteed that one of the cards drawn or in this case dredged will always be a nonland card meaning our only outcomes from here on out will always be land + Shenanigans OR nonland + Shenanigans meaning there's no chance to lose value and always a chance to gain value. While this may seem like a perfect solution this problem it runs in direct contrast with our dilemma in Hole A. If we're using Elixir of Immortality as our card cycler of choice there's always the possibility we could accidentally dredge the Elixir into or graveyard by mistake and thus losing our ability to cycle our graveyard back into the library. While we wouldn't need to worry about dredging the Eldrazi titans away by mistake, that would mean we'd have to use a less effective Hole A solution in order to combat the problem that is Hole B. It should also be noted that since Shenanigans has Dredge 1 it won't be able to change our library from having and even number of cards to an odd number of cards and vice versa. In order to change the even or oddness of a library you'd need to use an off-color dredge card with an even dredge number to change the state of your library's even/odd card count. So is dredge the right solution to Hole B or is there another alternative that could work in its place?


Hole C

Hole C of this combo: Lastly yet most importantly, we need an actual way to win with this combo. While infinite card draw, infinite tokens and infinite colorless mana are really powerful, together they are not enough to win you the game right away. For that we'd need to have yet another card in our library dedicated to abusing any one of these qualities to win us the game on the spot. While this may be the easiest hole to fill in the question ultimately sits at; what is the best solution to Hole C?

I've come up with three win conditions that work, but if you know of one better I'd like to hear what wincon you'd prefer best. The three cards that come to my mind are Anger, Walking Ballista and Blasting Station. Anger would be an easy card to dump into the graveyard which would be what we could give our massive token army haste to win the game. This strategy can bypass annoying cards like Leyline of Sanctity and Propaganda as we can easily pay the price with our infinite colorless mana, but cards such as Crawlspace or Spore Frog could easily stop this win condition. If we use Walking Ballista or Blasting Station we'd have the mana to cast either and all the tokens needed to be sac'd for either to deal lethal damage, but both these win condition cards would easily be beaten if our opponents have a Leyline of Sanctity or a Dissipate. So, what is the best win condition for an infinite combo like this one?

SwagCrab on Xyris, a card for you, a snake for me!

1 month ago

Really fun brewing commander! I am trying to build a Xyris deck and I'm having a blast!

I don't like effects that make player draw at the beginning of their turn like Kami of the Crescent Moon because opponents might find sorcery speed answers to your gigantic board state. I would probably replace it for Anger, wheel it and swing away!

I would also replace Grand Warlord Radha with Xenagos, the Reveler, mainly because you don't need to throw things under a bus to get mana and you can activate it in the first main phase to wheel get tokens and find any board pump before the attack step.

Any thoughts on Skullclamp? With all the wheels, it feels like a winmore card.

In any case, cool list, man! :)

Pikobyte on Xyris' Wind-Mill Wheel

1 month ago

You don’t have to be sorry, was just kidding.

Does look pretty good for that budget. A better landbase wouldn’t hurt you. Also cards like Xenagos, the Reveler or Cryptolith Rite are awesome here. Rite is especially good with some haste like Anger or Lightning Greaves

Pikobyte on Xyris

1 month ago

That’s a solid starting list. Few suggestions if you don’t mind: Whirlpool Warrior is another nice wheel, even double wheel for you. Also you got enough wheels to change your gameplan. Cut a few of your grouphug cards like howling mine. I played them too and realized quickly that they don’t do much. Add in an Anger for haste when you discard it and play cards that give you insane amounts of mana like Battle Hymn or Xenagos, the Reveler. Those allow you to play like 5-7 wheels in one turn and create insane amounts of hasty tokens to stomp your opponents. Also Underworld Breach combos with battle hymn, cryptolite rite with haste and any discard wheel to let everyone draw their deck, make truckloads of tokens and finish your opponents. Feel free to take a look at my list for a proper description of my suggestions here. +1 for a solid starter list

Pikobyte on Hallelujah it’s raining Snakes (Xyris Ikoria)

2 months ago

Solid list so far. If you wanna take it to the next level you just need a few more wheels and some haste enablers like Anger, maybe Xenagos, the Reveler and Earthcraft. Also minds aglow is way better than prosperity. You only lose 1 mana if countered and did not ruin your whole turn

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