Creature — Incarnation
As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.
|Want (4)||marsteralex , Pyrezz , Miehen , dmtopgun|
Printings View all
|Mystery Booster: Store Edition (MYSTOR)||Uncommon|
|Mystery Booster: Convention Edition (MYSCON)||Uncommon|
|Ultimate Masters (UMA)||Uncommon|
|Commander Anthology (CM1)||Uncommon|
|Duel Decks: Venser vs. Koth (DDI)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Anger occurrence in decks from the last year
Commander / EDH:
All decks: 0.05%
2 days ago
Sol could replace Anger because without having a consistent way to discard Anger it's lackluster for a four drop. Battledriver/Crasher are better four drops for giving haste. Because of so many Forests consider Orcish Lumberjack replacing Tornado Elemental? By sacing one Forest after tapping it for mana with Lumberjack that Forest makes four mana. It's a fast way to ramp into Omnath. Tornado is the least good of the high CMC creatures and there's a lot of high CMC creatures here.
Consider Fierce Empath replacing Rubblehulk? Budget tutor for Avenger, Multani, Ulvenwald or any other 6 CMC or higher creature. Consider Primal Command replacing Crash of Rhino Beetles? Ten lands is a lot of lands to make Beetles worth five mana. Solemn Simulacrum is the lowest price it's been in a long time; it was reprinted in the Mystery Booster Cards set.
Good luck with your deck.
1 week ago
I'm not sure Anger is good in your deck, with how little ways you have of getting it into your graveyard.
2 weeks ago
What's your budget? That would help people make appropriate suggestions.
Krosan Drover could get you to turn 4 Vaevictis (or many other things in your deck).
Harvester of Souls can be pretty good at getting you extra cards, especially with your Commander. Is it out of budget, though? It's a 2$ card.
Bloodgift Demon is a dirt-cheap Phyrexian Arena with a 5/4 flying body attached.
Haunted Crossroads lets you Reanimate fatties every turn with Vaevictis.
Omen of the Hunt lets you ramp and leaves behind either a Vaevictis target or can help find something better on top for your dragon to get back.
Lantern of Insight is 1.50$, but will let you make more informed decisions when deciding whether or not to attack with your Commander.
2 weeks ago
smilodex sure! It uses Mesmeric Orb and Basalt Monolith to create a self mill loop. Desecrated Tomb creates a 1/1 whenever 1 or more creatures leave your graveyard. So everytime you mill Ulamog, the Infinite Gyre you make a bat. Anger grants them haste if you have a mountain. I didn't fully write it out as this is more to keep track of the deck than the combo. Also will likely become a bomberman combo if I get a LED, as thats more compact.
2 weeks ago
Witch's Oven- Good, but we could go faster!
Bloodsoaked Altar- Way too many hoops to be good? I want to win by casting 6-mana spells.
Devils' Playground- This is too expensive to not do anything on it's own. 6-mana makes win.
Blood for Bones- There are better methods of creature type recursion to run this deck on. Try on some of my lovely favorites below.
Whisper, Blood Liturgist- 4-mana, doesn't do anything. If it survives a round, you get revive a dude. I'd rather just revive a dude right now.
Syr Konrad, the Grim- Better for mill-type decks. Would be a keeper if you had an infinite loop though.
Predator Dragon- Can't argue that this isn't one of the better win cards in your deck, but I think this is the type of card that spells doom if you draw it on E.
Poison-Tip Archer- A little redundancy isn't bad, reach and deathtouch are great, too expensive CMC for the deck. You want your stuff like this to be cheap.
Living Hive- You should win if you have 8 mana. This is the type of card you cheat into play by playing a different deck.
Hissing Iguanar-Put that thing back where it came from or so help me. I think we can do better than this.
From Toilet Paper Horde:
Dockside Extortionist- Haven't dropped mine on the table yet, but I've noted several occasions this card would net me 6-12 mana. (especially when Kurt plays).
Phyrexian Reclamation- I think this just belongs here.
Phyrexian Altar- ($18 at this point, we'll check back in a few weeks/months/years).
What to Loot WTSHTF:
Viscera Seer - Think of it as a sac engine and not a 1-drop.
Sakura-Tribe Elder- Is perfect ramp for deck?
Anger- Haste means punch them now, what's not to love?
Rhythm of the Wild- Think of this as enabling a big punch. Tempo!
Krenko, Tin Street Kingpin- Just a good stand alone. Sometimes it just eats removal for your win cons which is hilarious to watch.
Siege-Gang Commander- Like, one of my favorite red cards, fits right on in.
Veil of Summer- Basically prevents you from the classic ?Does it Resolve? dilemma.
Heroic Intervention- Wrath of Who?
Dark Ritual- I would like to cast all of these spells early. All of them.
Krenko's Command- Just fast and easy. Good for fodder, refill, combo, etc.
Dread Return- Three other creatures for the one you need right now (and can cast it from graveyard wtf).
Maelstrom Pulse- Target Sol rings to pass the salt back around.
Vraska, Relic Seeker- Surprisingly effective casting pattern with your commander.
(((((Various Expensive Lands))))) PURCHASE LAND YOU PEASANT! :wink:
4 weeks ago
I like the direction this deck is going but I feel that it is slow due to mana issues. It doesnt ramp fast enough causing you to fall behind in mana, by the time you are producing high amounts of mana people will have done a lot more things beforehand. Your land base is perfect, but I feel that you need more land ramp. I would run cards that allow you to play more lands, and spells that let you search for them would be highly beneficial. I also feel some of your dragons are a bit weak in this deck such as Territorial Hellkite , Boneyard Scourge , Ojutai, Soul of Winter , Dragon Broodmother (good card but not really useful in your deck) Moltensteel Dragon, and Backdraft Hellkite (not running enough instants and sorceries to make it useful). Haste givers such as Anger or Dragonlord Kolaghan would really pump up the power level of this deck. here is a link to my ur-dragon deck if you want some ideas. Just ur dragon things
1 month ago
foxboy93 so many words! lol, kidding. When I first made the deck it was very artifact focused but over time I've lost a lot of that. Argent Sphinx sadly became very difficult to activate... Sanctum of Eternity actually is a decent inclusion since it is just a utility land. I still have a decent amount of room for those. Retrofitter is something I've wanted to include more of. That is abilities that make tokens. Given that Mairsil locks up most of my creatures Oona has been very helpful even when I'm not winning off of her. Prognostic Sphinx is interesting... I'll think on that one. Planar Bridge came out not too long ago. Very silly when I get a lot or even infinite mana going on but otherwise just really hard to make useful. I forget what replaced it.
I've also very much enjoyed doing things on everyone's turn. Haste has been such a great effect to have to help enable that. Anger and until recently Fervor were key pieces of my deck alongside AEtherling and other blink effects. I haven't gotten to test the change but I replaced Fervor with Purphoros, Bronze-Blooded. I'm really interested in seeing if I can take much advantage of his activated ability but he is really just here as an indestructible source of haste.
1 month ago
Hey, Worldgorger would make your deck unfair. Without it you could still play reanimation, but fair reanimation. There's nothing wrong with fair reanimation it can still be powerful and fast, it will just take longer to win a game. The upgrade would be to reanimate better budget creatures and add support creatures/other cards that can help reanimation. Reanimation would be one of the most simple of upgrades you could make by replacing subpar creatures with better ones to reanimate and subpar cards that only belong in a precon with better ones.
Glint-Horn Buccaneer can be an unfair creature with combos or just a fair creature who can repeatedly hurt your opponents, but not kill the table. Buccaneer is good with wheels because wheels make you discard all the cards in your hand which can be a lot. Repeatable wheels can really do a lot of damage to your opponents with Buccaneer. Wheels are good with reanimation. Could replace Scaretiller with Buccaneer.
Dragon Mage is an upgrade of a big creature to reanimate who can be a repeatable wheel. Chainer, Nightmare Adept is good with repeatable reanimation with Doomed and Apprentice Necromancers. Chainer is also amazing with Magus of the Wheel who can be a repeatable wheel effect. Could replace Boneyard Parley with Mage. If not playing Worldgorger then Bloodhall Priest is lackluster esspecially with wheels. Could replace Priest with Neheb, Dreadhorde Champion, who can be another repeatable wheel effect.
These are just a few examples of upgrades to expand on reanimation.