Creature — Incarnation
As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.
|Want (6)||ephemeralAubade , Holygrape , Sir_Boomer , dillonmcroy , rottgutta , DownAGoatThroat|
Printings View all
|Mystery Booster (MYS1)||Uncommon|
|Ultimate Masters (UMA)||Uncommon|
|Commander Anthology (CM1)||Uncommon|
|Duel Decks: Venser vs. Koth (DDI)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Anger occurrence in decks from the last year
Latest Decks as Commander
10 hours ago
Here are a few of my thoughts: Seeing that Wyleth incentivizes you to go all in on Wyleth, there are a few things Wyleth appreciates. 1) Number 1 priority is protecting Wyleth. Wyleth has no inherent protection, and will become the target of removal when you get a ton of equipment an auras onto it. I think Mother of Runes and Giver of Runes are both excellent inclusions for this. Sejiri Shelter Flip can double as a land but also be a protection spell. Depending on your budget, Deflecting Swat and Flawless Maneuver are both excellent options for protecting Wyleth (for free!). 2) Wyleth really appreciates free equips. You're already running Ardenn and Sigarda's aid. Brass Squire is another good one to include. Hammer of Nazahn also free equips your equipment when they enter the battlefield. Magnetic Theft is okay, but only works once. Auriok Windwalker is a bit more clunky but also gets the job done. 3) Wyleth really appreciates haste. You want to slam down Wyleth, get him suited up, and be swinging in right away to get the card draw ability, so haste is very appreciated. You've already got a handful of equipment that give haste. Crashing Drawbridge is an excellent creature that blocks early and gives haste. There are enchantments that can give haste like Fervor and Hammer of Purphoros. There are other creatures that do it like Anger, Urabrask the Hidden, or even the land enchantment Footfall Crater.
So that's a lot of card suggestions, and I'm not suggesting you run all of them. Make sure you have the best options from each category and that you have enough of them.
1 week ago
Cuts from the Sideboard listed cards:
Prismatic Geoscope: Running 18 basics means you might not always get 3 mana from it, more like 2. Eitherway I feel it's bad as a rock and lackluster as a cage target.
25 cards I'll suggest for <15$ (EDHREC TCGPLAYER listed prices, may be higher or lower):
Cephalid Inkshrouder: Discard which doesn't matter to make shrouded Mairsil? Hell yeah. (Price: 0.29)
Soliton: Another U: untap is solid. (Price: 0.10)
Forbidden Alchemy: Basically a draw 4 most of the time for 3 mana and can be flashed back if you discard it or mill it another way. (Price: 0.11)
Pestilent Souleater: Can be a backup win con with a card or two that can also pump. (Price: 0.10)
Twisted Abomination: Get a land with it then give Mairsil regenerate for a black when his commander tax is too high. Can never have too much protection when the commander is the whole gameplan. (Price: 0.03)
Magus of the Bazaar: Draw 5 for tap on Mairsil. What's not to like? (Price: .46)
Etherium-Horn Sorcerer: 3 To replay Mairsil isn't bad. Also can just be a cascade card if need be. (Price: 0.15)
Cinderhaze Wretch: Untap affect + can be used to disrupt enemies. Also can be used on yourself if you really want for some weird reason? (Price 0.26)
Dreamscape Artist: Discard isn't a downside, and it ramps. Can be put on Mairsil as well if need be. (Price: 0.26)
Vector Asp: B: infect is very strong. Especially with following card. (Price: 0.20)
Spikeshot Elder: This plus infect is a gross combo. Even without R to deal 4 to any target is strong, better than lightning bolt! (Price: 0.21)
Grinning Ignus: A way to bounce Mairsil that's ALSO ramp. Pays for a commander tax! (Price: 0.16)
Frantic Search: Free loot isn't ever bad. Instant speed too. (Price 0.47)
Sinister Sabotage: You don't have much interaction. These next 3 are just interactive pieces to stop your opponents from racing you. Sinister is a good counter that also can basically draw a card with Surveil. (Price: 0.12)
Terminate: No regen for them! Instant speed kill. Nice. (Price: 0.44)
Arcane Denial: Great counterspell that's not mana intensive. (Price: 0.46)
Perplex: Either a counter, makes an opponent lose their hand, or you can transmute to tutor for a 3 drop such as Rings or Commander's Sphere. Very versatile. (Price: 1.24)
AEtherize: Bounce all attackers is a good way to protect yourself, since you already have many ways to protect Mairsil. (Price: 0.23)
Whispering Madness: Wheel that can be repeated. With GY synergies it's amazing. 10/10 (Price 0.57)
Chain Reaction: Boardwhipe most of the time. You need some mass removal. (Price: 0.67)
Pyroclasm: Clears tokens easily. (Price: 0.16)
Total Price: $12.94
Some pump activated abilities may be a good other add.
2 weeks ago
Looks like you have a lot of really good options to try out here! What Commander are you most leaning to at this point?
1 month ago
Hmmhmmm, I would most likey cut Arbor Elf - just because it only untaps Forest, which you have only basic and some duals, which I think isnt so worth it, any other mana dork would be better if you think you even need more of them :D Also, there already is several cards that untap all your lands/permanents, so something thats focused only on Forest is kinda uneffective, unless you get all those mana-doubling enchantments on board, which again, mana dork would do the same work, probably even better?
And second cut would probably be 1x Forest, since you have 37 lands in total (+1mdfc) and several mana dorks, etc. :D
Next thing could probably be replacing some black tutors with better tutors. Diabolic Tutor for Diabolic Intent whenever you wouldnt need any cheap mana dork, or just sac anything else with Malakir Rebirth
Flip casted on it after that creature being killed. Or just any tutor you would become liking more.
When I think about some cards I run in my mono-R deck, Tectonic Reformation is pretty decent later on when you dont need that many lands anymore. Burning Earth with enough mana dorks/artifacts, but probably not in this deck, since there is a lot of non-basic lands.
Anger just to sac it (maybe to Diabolic Intent) or just let it die/discard so your mana dorks and Yurlok have Haste right away.
1 month ago
Thanks again Geschlechts,
Growth Spiral and Coiling Oracle are both nice early game and I have a tougher time cutting such low CMC cards, which because of the draw basically become cantrips in my deck. I do have probably an unhealthy attachment to the sad robot and you are right about him.
Sakiko, Mother of Summer was recently moved out of the deck. I have found that most of the named Legendary Snakes, which I originally had in here are slowly finding their way out.
If I already owned a Doubling Season, it would definitely go into this deck. But at $45+ price tag, its just too pricey for me.
1 month ago
I'd recommend dropping:
Growth Spiral - Good cantrip but doesn't combo with your commander.
Solemn Simulacrum - I think better options are out there.
Niv-Mizzet, the Firemind - for the reason you listed above.
Humble Defector - A little slow but you can play politics with it.
That makes room for 6 cards.
Sakiko, Mother of Summer - Of all the cards in your maybeboard this looks like the most useful.
Doubling Season - The recent reprint has made the price not too ridiculous.
1 month ago
You are 100% correct Geschlechts
Of the 3, I am thinking Anger and Fervor. Anger because I do have the possibility of discarding it, which would mean free haste, and Fervor simply because artifacts are a little easier to remove than enchantments in my playgroup.
The issue now is trying to figure out what to remove, that's always the difficulty.
1 month ago
I'd recommend some haste on those snakes. At least for when you play a wheel on your turn.