Anger

Anger

Creature — Incarnation

Haste

As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.

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Printings View all

Set Rarity
Ultimate Masters (UMA) Uncommon
Commander Anthology (CM1) Uncommon
Duel Decks: Venser vs. Koth (DDI) Uncommon
MTG: Commander (CMD) Uncommon
Judgment (JUD) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Anger occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

Red: 0.26%

Rakdos: 0.56%

Anger Discussion

multimedia on The Boros Legion has arrested my wallet

2 days ago

Hey, it's great you're doing this for your daughter, but this is deck is not aggro, not close. It's midrange and honestly it's better that its midrange since aggro is less good in multiplayer Commander and aggro is not what you want with Angels.

Angels are about doing combat damage with flying to your opponents which Gisela, Blade of Goldnight is much better at than Anya, Merciless Angel and you have Gisela. As General Gisela doubles the flying combat damage that Angels do including herself. All Angels you control benefit from Gisela. Gisela can also help with the crack back since damage dealt to you is reduced. Anya is better as part of the 99 than as General.

For starters to upgrade your deck I would get away from aggro and focus more on how you can strengthen the midrange strategy with Angels. Examples of upgrades to improve midrange are cutting Embereth Shieldbreaker for Knight of the White Orchid, cutting Fumiko the Lowblood for Solemn Simulacrum, cutting Kalemne, Disciple of Iroas for Anger.

Cards you could cut:

  • Dwarven Mine
  • Idyllic Grange
  • Phyrexian Soulgorger
  • Embereth Shieldbreaker
  • Fumiko the Lowblood
  • Meteor Blast
  • Kalemne, Disciple of Iroas
  • Jareth, Leonine Titan
  • Chandra, Fire of Kaladesh
  • Fiendslayer Paladin
  • Tajic, Legion's Edge
  • Desolation Giant
  • Truefire Captain
  • Hunted Dragon
  • Pacifism
  • Razia's Purification
  • Crystal Slipper

Some other cards you could add:

Good luck with your deck.

Profet93 on Beat Down//Grind Out

5 days ago

Dolphin_Jesus - Love the name

I play Xenagos but not with an MLD package. You have a low land count and a relatively high AVG cmc. If you're going to be wiping landbases and opponents wiping your creatures, you will not be left in an advantageous position. Why not add more artifact ramp such as Mana Crypt, Sol Ring, Talisman of Impulse, and The Great Henge? These will ramp you and will help you break parity.

Alternatively, you can run Collector Ouphe instead to shut down opposing artifacts as blue mages (as well as white, red and black players) will almost always be using artifacts to ramp and the small anti-synergy is worth it IMO should you choose to go that route. City of Solitude might be worth considering over or in addition to Price of Glory.

If you're still worried about blue, Veil of Summer acts as a cheap cantrip and anti-blue/black card. You're already running Pyroblast so specific color hate doesn't seem to be an issue for you.

You are trying to make deals but in my meta, if you play MLD, people will target you. There's nothing wrong with MLD, but most people don't like losing their lands so I'm curious how/if you have actually been able to politic your way out of a situation, unless the combo player is gonna win. '

Survival of the Fittest/Fauna Shaman might be worth considering with all your creatures. Not to mention the synergy with Anger and Eternal Witness. A Genesis might be worth considering should you go that route.

My honest opinion is that this deck lacks enough card draw, lands and meaningful ramp to be able to compete in a semi-competitive meta (no idea what your meta is like, but this wouldn't hold up in mine). You only run 6 pieces of ramp that allow you to get Xenagos out earlier.

Return of the Wildspeaker > Soul's Majesty - You don't want them to use removal in response to majesty, but rather, use wildspeaker in response to removal.

Rishkar's Expertise - Similar to above but with added benefit of not losing tempo

Greater Good - The most powerful card in a Xenagos deck. If you listen to anything I say, this is it.

Lifeblood Hydra - Even if it dies, you gain value. Pair it with another card you should add, Berserk (which goes exceedingly well with Malignus)

Life's Legacy/Momentous Fall - Yes, additional cost to cast sucks, but its very helpful to draw and it helps get around spot removal.

Beast Within - Good old instant speed permanent removal

Decimate - 4 for 1, amazing value

Voracious Hydra - Beater and removal in one

Dosan the Falling Leaf - Anti blue, anti spot removal if blue is a thorn in your side

Bolt Bend - Redirect removal, counter counterspells, redirect some draw as well as some extra turns. Very useful for 1

If you would like ideas for cuts or want to discuss strategy

Kazierts on Sarkhan's Swarm

1 week ago

The problem with Sarkhan the Mad is that he is very complicated to use. You see, he costs five mana and his abilities doesn't help him. Let me break each one of them:

  1. 0 - It's a repeatable card draw "engine". However, it's pretty easy to just get him killed, specially in the deck filled with heavy costed creatures. Another thing to mention is that paying 5 mana for a card draw "engine" that won't necessarily survive until hte next turn probably isn't a good ideia.

  2. -2 - Technically it's an ability that can work as a removal or a token generator... but in either case it's bad, at least in this case. You could sacrifice the egg or the Thralls to get a dragon and it would be very good valuewise, though Sarkhan the Masterless does the same. The latter not only can protect himself with his static ability but can also make a dragon and continue living after while also growing himself.

  3. -4 - This one can end up winning the game on the spot but it's also situationa since you need at least a few dragons for it to be useful. Also, activating his first ability could end up making him unable to activate his last one.

Regarding the cuts, even though some cards are good you must realize that having multiples of some cards won't helpful, and that's the case for Bone Dragon . One of them in the deck is already good enough as you probably won't have enough cards in your grave to keep reanimating two at the same time.

Drakuseth, Maw of Flames is obsolete at this point. He doesn't add any pressure to the board since you have to wait for him to attack to activate his ability. Besides, 7 mana is kinda costly and triple red can hinder you in a Rakdos deck.

Only one Dragon Egg isn't enough for any kind of fancy strategies. That's another one down.

Maybe cutting both Dragon Tempest for one more Anger should be good as the latter doesn't required mana and you have plenty of discard outlets.

I'll think about some other things that could be changed. In the meantime, I have some lists that you could watch to understand dragon decks. Just keep in mind these take into account that these are from competitive formats and that's why they don't use some of the cards I suggested.

https://www.youtube.com/watch?v=riFF3VP_eOM

https://www.youtube.com/watch?v=imeSFZcbrh4)

cheezhuntingbirds on Sarkhan's Swarm

1 week ago

Are there any other good discard cards apart from Anger ? I would like to add a couple more cards that benefit from discarding. I also see what you mean with Bladewing's Thrall , if it were to be added, what cards should be switched out?

Kazierts on Sarkhan's Swarm

1 week ago

Probably four copies of Faithless Looting and two copies of Cathartic Reunion .

Even though cycling is important to ditch bricks in your hand, it's also good to have targets that incentivise you to discard, like Bladewing's Thrall .

I know it may look like without being able to cast it that's an uselees card. However, since you're adding discard spells to the deck, it becomes possible to effectively use it. Also, you'd never want to cast it anyway. Four mana por a "vanilla" 3/3 is never a good deal.

Another good discard target would be Anger . By having it in your graveyard all of your creatures automatically have haste, regardless of their types, while also not requiring any mana investiment. Just to provide an example:

Still on the discard topic, there is a card that can also help you cycle through your deck while cheapening the cost of your dragons, and that is Hazoret's Monument . It's more resilient than Dragonspeaker Shaman and reduces the cost of all of red creatures instead of just dragons.

I also suggest replacing Bolt Bend by Draconic Roar since the latter is way more useful and less situational.

A great card for any dragon deck is Thunderbreak Regent as it's cheap and gives amazing protection to your dragons.

Tata on Alesha good stuff

1 month ago

I like a token-heavy Alesha strategy like you have here.

Angel of Invention does two things that are important for a tokens strategy. 1) it makes tokens and 2) it's an anthem, which is super important to finish a game in non-green swarm decks imo.

Anger is a must-play in my opinion.

Purphoros, God of the Forge is probably the best payoff for playing tokens after Skullclamp .

Stoneforge Mystic , Steelshaper's Gift , Open the Armory are all important too for finding clamp.

mariowen on [cEDH] Krenko Combo [[Primer]]

1 month ago

crowned thanks for your comments man, appreciate your feedback! I did run Anger in an earlier build but couldn’t consistently get it in the bin so had to part with it in the end.

The list contains 3 ‘flex’ slots, these are Goblin Welder , Pashalik Mons and a Mountain . For my meta, I run Homeward Path , Abrade and Mogg Salvage . My playgroup all run Gilded Drake to shut off my reliance on the commander to combo and a lot of artifact stax.

The list as presented is what I see as the playgroup agnostic build and people can find their flex slots to what is more appropriate to their meta.

Thanks again dude!

crowned on [cEDH] Krenko Combo [[Primer]]

1 month ago

Cool Thread! I came back to my own Krenko brew and was immediately hit by the comment of TheGeneralAdvisor - great advice, man!

If you play Combo and your Commander is part of the combo, it is mandatory to ramp your commander out a turn or two earlier. The before mentioned rituals and lands are a great place to start. Depending on a player's budget, a turn 2 or 3 Krenko should be number one goal. This reduces the amount of interaction your opponents will have since they either tapped out to ramp or don't have all their land colors yet.

Brightstone Ritual and Battle Hymn are very synergistic cards in this deck, but especially the latter won't be useful in early game, unless you had a very specific course of turns. You simply don't have the early game tokens/creatures to cast your commander a turn earlier and therefore a classic Ritual/Petal might do the job a bit more reliably. A higher Artifact count will also help towards Welder and Engineer!

Card Draw: Paired with your extra turn spells, you can do some prepairment in the form of Commune with Lava or Slate of Ancestry . They synergize well with Mana Echoes and might give you the confidence to built up your game-finishing combo a turn earlier. Thrill of Possibility to discard Anger in your opponents end step. So these are my suggestions.

Your removal package is also quite lacking. Depens on your meta, but Abrade , By Force can really help you out against stax and give you some interaction against non-blue spells - in case you need it.

X cost spells also have the neat synergy of working well with your leftover ritual/echoes mana.

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