Anger

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CMT) Uncommon
Duel Decks: Venser vs. Koth (DDI) Uncommon
MTG: Commander (CMD) Uncommon
Judgment (JUD) Uncommon

Combos Browse all

Anger

Creature — Incarnation

Haste

As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.

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Anger Discussion

benw on Marchesa's Zombie Horde

1 week ago

All three of my Tricolour zombie decks have been in need of serious updates since Commander 2014. I have made a lot of changes to update this since the revisit to Innistrad as cards like Cryptbreaker, Geralf's Masterpiece and others have been excellent additions.

The biggest change has been from self-mill with cards like Armored Skaab to self-discard with cards like Necromancer's Stockpile or Cryptbreaker.

The change relates to experience with my SBT BUG deck - I found that if you mill yourself a lot, all the other cards have to have recursion or other cards to reanimate them. So, unless we are talking about Faithless Looting or Army of the Damned sorceries in my Marchesa deck would need cards like Possessed Skaab, which lead to a lot of cards extra cards.

Now the deck revolves around strong Zombies with counters, cards like thraximunder, Diregraf Colossus, Noosegraf Mob and Unbreathing Horde. These zombies with counters, work alongside self-discard cards which help generate tokens, draw cards and fill the graveyard with tonnes of beneficial targets. Now that we are selectively discarding rather than milling, we can draw into lands and spells which we need in hand; cards like [[Living End] or [Twilight's Call]], which we couldn't do before. We can also discard targets like Scourge of Nel Toth or Anger or Vengeful Pharaoh.

greatdevourer on Who Doesn't Love Dragons???

3 weeks ago

One of the best things I learned a long time ago is simply this: There are no wrong threats, only wrong answers. With that in mind, here are some additional thoughts on your deck.

Weaker Dragons to consider taking out. Keep in mind that this is based on my play style.
Hellkite Charger is a maybe. I like the extra combat phase, but it is dependant on being in play, attacking, and having 7 mana available. Not sure yet. Intet, the Dreamer has always been weak. You get to exile the top card of your library and hope that you can play it before the next Wrath of God or Path to Exile, after paying 3 mana to exile your own card. Spellbound Dragon might work in a deck built around draw-discard. But this deck isn't. You want the draw, but not the discard. Just doesn't seem to fit that well. Silumgar, the Drifting Death seems a bit on the weak side. But I could see him as a way to get rid of token armies. Not sure on this one either.

Now to take a look at the non-creature cards.
Ponder is a great card. In a 60 card deck with a full playset. In a Commander/EDH deck, not so much. Single use is a big drawback. I prefer repeatable effects in commander decks. Or consider Brainstorm instead. Dreamstone Hedron is nice. But as a 6 cast artifact that either adds 3 colorless or draws 3 cards I can't shake the feeling that it is a bit late to the party. Consider Hedron Archive. Same basic idea. It only adds 2 colorless or draws 2 cards. But it hit the field 2 turns earlier. That is 2 whole turns of having 2 more mana to help power out those Dragons. Relic of Progenitus is a great card in a lot of tournament decks. However, it also trashes your graveyard too. Depending on your Meta, maybe a simple Tormod's Crypt instead? Curse of Verbosity is a great way to pile on to the biggest threat player at the table. But you have no way to bounce it to change the target and once that play is out of the game, this becomes a dead card on the field. Also, you don't really want to give other players an option to draw cards. Darksteel Mutation is cute spot removal. But there are so many better options. Is spot removal really that important in your meta? If so, consider Swords to Plowshares, Anguished Unmaking, Unmake or even Curse of the Swine. All of which deal really well with any threat except a commander. You could use Declaration of Naught naming their Commander if you really want to get someone angry. Frontier Siege either adds 2 mana or causes your creatures to fight. I can think of so many better uses for that sleeve. More creatures. More mana ramp. More shenanigans. Monastery Siege first ability suffers the same problems that Mirror of the Forebears copies an existing creaturee in play. Not bad. I would put this in the maybe pile. Tough call on this one. I would keep it or cut it depending on what other choices get made. Lightning Greaves & Swiftfoot Boots are cards that I know you like and I do see their value. But to me there are so many better uses of those sleeves. These are probably the cards least likely to be swapped out of your deck, but I don't think that your deck really needs them. They don't protect from board wipe. You have other cards that give Dragons haste or you could even run Anger for the haste.

New dragons to consider:
Balefire Dragon and Deathbringer Regent are both Dragons and board wipes rolled into one sleeve. Destructor Dragon dies and takes another non-creature with it. Read that as destroy target planeswalker, artifact, enchantment or land. Dragonlord Atarka acts as a spot removal spell and a Dragon. Dragonlord Dromoka does a really good job of dealing with counterspells. Dragonlord Kolaghan gives your other creatures haste. Hoever, his second ability is kind of a waste in Commander. Karrthus, Tyrant of Jund needs no explanation. Keiga, the Tide Star gains control of an opponent creature until end of the game or you sacrifice it to the Altar. Kilnmouth Dragon we've already talked about. Nicol Bolas is a maybe. I know he is iconic and has a good ability, however, tying up 3 colored mana each turn isn't that great. Niv-Mizzet, the Firemind is a good card draw and ping engine. Jsut don't use the stupid Curiosity combo. That's so lame. Ruthless Deathfang works well with the Altar of Dementia and Scourge of Nel Toth. I sacrifice a creature, oh, and so should you. Scourge of Nel Toth not only comes back form the grave for cheap, but it also provides a sacrifice method for Jugan or Keiga. Scourge of the Throne is a great way to knock an opponent in the lead back down. Thunderbreak Regent punishes opponents for using spot removal. I would rather run this instead of the boots. This is a threat, the boots and greaves aren't. The equipment does protect against spot removal. Also watching an opponent getting a Lightning Bolt in the face for the effort of removing a Dragon is pretty funny.

Other cards to look at:
Eerie Interlude or Ghostway can do double duty of protecting your creatures and retrigger all of the enter-the-battlefield effects. If Scourge of Valkas or Warstorm Surge is on the field, then Eerie Interlude becomes a kill card. Shard Convergence helps make more mana available. Basilisk Collar gives lifelink and deathtouch. And putting deathtouch on Scourge of Kher Ridges provides another board wipe. Deathtouch on Niv-Mizzet, the Firemind adds another point of spot removal. Patriarch's Bidding has long been a staple of tribal decks. Thanks for that Wrath of God. I needed that. Now watch as I return all of my threats.

As always, temper these suggestions with your play style, collections, and budget. Let me know what you think.

Steelspike on How mean is "too mean" ...

3 weeks ago

I have one deck that I call "Fuck Morgan" (Skeleton Christ on my page) because I only bring it out when a particular individual sits down to play. My other decks are mostly for fun, although, my Zombie deck hasn't lost since I put The Scarab God as the commander... In fact, my last game with it was streamed on Twitch if you're interested. 6 player game, and I took almost all of them out myself.

Anyway, back on topic. I only have 2 decks that have less than 3 colors, so I'm probably not the best to ask about mono-colors... Although, if pushed, I would build a Norin the Wary for red, and load up with all the ETB pain I could Warstorm Surge, Gratuitous Violence, Purphoros, God of the Forge etc. with a sub-theme of ultra aggro Urabrask the Hidden, Anger type of play.

fierce3302 on Kaaliliana and Friends

4 weeks ago

As your deck list is pretty big so I thought I would give you some ideas for cards to cut.

Akroma, Angel of Fury: good, but does not have a big enough effect for commander

Anger: you're only running 2 mountains

Dragon Whelp, Serra Angel, Orzhov Guildmage, Ichor Wellspring: not large enough effect

Dread Cacodemon, Reiver Demon I'm not sure about this but I don't think Kaalia's ability qualifies as casting it

Duergar Hedge-Mage good card but again, you are only running 4 mountains and 6 plains

Fallen Angel: you don't really have a use for a sac engine.

Jayemdae Tome: Just not great

Wrecking Ball no need for land destruction and there is better creature removal

Soul Snare: better options, ie Swords to Plowshares

Ghostly Prison:fine cared but has no real reason to be in this deck

Vow of Duty: just run a removal spell

Earthquake, Evincar's Justice, Pyrohemia, Sulfurous Blast: The mardu colors are the king of board wipes, run something better. ie. Damnation, Toxic Deluge, Wrath of God, Chain Reaction, Phyrexian Rebirth, and Decree of Pain to name a few

Congregate: don't need the life gain. Unless of course you play lots of token decks

Liliana of the Dark Realms: you have 3 swamps

you have a good amount of good creature but because your commander relies on your hand here are some more card draw ideas:Ambition's Cost, Ancient Craving, Bloodgift Demon, Damnable Pact, Dragon Mage, Erebos, God of the Dead, Harvester of Souls, Necrologia, Night's Whisper, Ob Nixilis Reignited, Painful Truths, Sign in Blood, Skeletal Scrying, Underworld Connections, Wretched Confluence, and Read the Bones.

More additional combat phase spell would also greatly benefit you. World at War, Aurelia, the Warleader, Fury of the Horde, Hellkite Charger, Relentless Assault, Savage Beating, Scourge of the Throne, Seize the Day, Waves of Aggression

in case you haven't already you may want to check out https://edhrec.com/commanders/kaalia-of-the-vast for more card ideas.

Looks like a great start, hope my comments were helpful

Reverie42 on Yidris - All Aboard the Value Train!

1 month ago

Came from Reddit.

I think the "cheap reanimation" theme is sort of a nonbo with Yidris. While I think having ways to pull stuff back from the graveyard is great in Yidris, I think there are better options. I also think mana dorks are way too vulnerable for a long-game deck and you're better off adding 2CMC rocks instead.

If this were my deck, I think I'd make the following changes:

  • Remove Animate Dead, Dance of the Dead, Necromancy and Reanimate for Seasons Past and Palace Siege (104 cards)
  • Remove Yisan, the Wanderer Bard and Jin-Gitaxias, Core Augur for Anger (103 cards)
  • Remove Birds of Paradise, Deathrite Shaman and Cultivate/Explosive Vegetation for 1-2 talismans and/or Chromatic Lantern (102 cards). Cultivate is a straight cut because I think you're too light on basics for the amount of basic land fetch you have, but think you can go down one and still support your current CMC.
  • Remove Training Grounds, Scroll Rack and one single-target removal for a board wipe of your choice (Damnation, Crux of Fate, etc) (100 cards)

From there, I'd consider a few other enablers for Yidris like Temur Ascendancy, Thassa, God of the Sea or Whispersilk Cloak. To make room, I'd consider removing at least one wheel (probably Dark Deal) and Life from the Loam (having run a Yidris wheels build, if you don't have reliable ways to shuffle in your library, the risk of decking yourself is real)

You might also consider replacing a second wheel or spot removal for a third board wipe. In general, wipes are worse for your opponents than you since even cutting all the cheap recursion, you have 5 ways to get things back. Or since you're going for mana asymmetry, you could run something like Evacuation which you could cast post-combat damage in response to the untap trigger for sword/nature's will and just blow out the table cascading into all the stuff you slam back down.

Good luck!

cgomes on Blinking Mairsil

1 month ago

Yes. In that case, Mairsil, the Pretender changed zones and therefore, it's a new object after blinking.

Notice, however, that Mairsil will have summoning sickness when it enters the battlefield, so your combo won't work as described (you'd need something like Anger in the gy to make it work, in addition to mana to activate abilities).

DM_Cross on Rhythm of the War Drums

1 month ago

Some suggestions:

I would replace the red Archetype with Anger. It's already not an Orc, but the Archetype can be removed and you lose the effect. Anger gets removed and you keep the effect until someone brings graveyard hate.

Chromatic Lantern for Mardu Banner? Gives you any color but fixes your lands, too? I always run Lantern when I have more than 2 colors and in some 2 color decks, too.

You have a lower Mana curve, so you may be able to replace two lands with more cards.

I think Hatred and Ride Down are somewhat weak cards. Maybe War Cadence and In the Web of War? WC gives you a repeatable "can't be blocked" effect and ITWOW is a non-creature version of Ogre Battledriver.

With so many dash effects, maybe take out one of the weaker Orcs for Purphoros, God of the Forge? I could see Orcs worshipping the Red God and that 2 damage per creature entering the battlefield will really add up.

Some overall "good stuff" cards for combat strikes in these colors:

Neheb, the Eternal with Aggravated Assault can potentially go infinite with combat steps.Conqueror's Flail gives Zurgo a huge boost AND helps you against enemy spells during your turn.

tshroom on Casual Kaalia

1 month ago

Deleted Stranglehold

Added Anger

I needed more ways for Kaalia to gain haste.

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