Sculpting Steel

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Tenth Edition (10E) Rare
Mirrodin (MRD) Rare

Combos Browse all

Sculpting Steel

Artifact

You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield.

Sculpting Steel Discussion

FadingReality on Supersize WUBRGER & fries

3 days ago

Cool deck! Cromat is a very versatile commander and his bounce ability makes him difficult to kill and send back to the command zone. This makes the voltron strategy great since it will be hard for opponents to raise his commander tax. Many other voltron commanders can be shut down by sending them to the command zone repeatedly. Anyways I wanted to suggest replacing Sculpting Steel with Phyrexian Metamorph . Both cards are similar in dollar value but the metamorph can also copy creatures. It can also still cost 3 mana because of its phyrexian mana cost. The other change I would make is swapping Recollect with Regrowth . Regrowth is less than a dollar but is strictly better than recollect. All in all great deck! +1 from me.

SideBae on Assuming Direct Control

1 month ago

Hey! I got a few suggestions... feel free to ignore any/all of them.

  1. There're some good mana rocks I think you missed. Mana Vault is awesome, although it can be ~$30 these days. Basalt Monolith is Grim Monolith 's little brother, and if you end up running either of them Voltaic Key or Manifold Key become their own Sol Ring s. Sculpting Steel and Phyrexian Metamorph are very powerful when they copy something like your Sol Ring or Thran Dynamo .

  2. If you have access to it, you should run Cyclonic Rift . Blue doesn't have many options for universal boardwipes, but the Rift is certainly a good one. It's especially good if you pair it with Windfall , which I think you should also be running. If you want to take this all the way, you can run Narset, Parter of Veils , too.

  3. Liquimetal Coating is good, since you can use it instead of Memnarch 's first ability. If you choose to run Karn, the Great Creator , you can turn off/nuke lands with the coating, too. Also Mycosynth Lattice .

  4. Training Grounds is pretty good with Memnarch .

  5. Depending on how many artifacts you end up with in your final list, you may find Lodestone Golem to be helpful.

  6. Dramatic Reversal on a Isochron Scepter can let you steal all permanents permanently... so that's a thought.

  7. If you want to keep with the 'stealing creatures' theme, in addition to your Control Magic you could use Sower of Temptation and/or Vedalken Shackles . I've found both to be useful.

  8. I love that you're running Ponder , Preordain and Brainstorm . You should consider some mass-draw spells in addition to the cantrips: things like Treasure Cruise , Dig Through Time and Fact or Fiction are all good at refilling your hand. In terms of permanent-based card-advantage, Staff of Nin is a card I've always really liked.

Right. That's all I got. Good luck!

king-saproling on Friends On Fire

2 months ago

Cool deck! You might like these: Hoarding Dragon , Storage Matrix , Sculpting Steel

Myrmecodia on Norin the No Nonsense

2 months ago

king-saproling Great suggestions!

I haven't tested out Sculpting Steel or Grinning Ignus , but I'm interested in it - looks like they could make the cut but I want to see how they do! I'll test them out.

I don't think I have quite enough flicker effects to make Priest of Urabrask , Anarchist , Meteor Golem , or Knollspine Dragon worth it. The latter 3 are also pretty expensive, how have they performed for you?

In what situations do you usually use Twinflame ? With our eternal struggle for card advantage, I'm not sure if it would be worth the draw usually.

I'm not sure quite how synergistic Embermaw Hellion , Fractured Loyalty , Umbilicus , Indomitable Creativity , or Blood Clock are. Maybe I'm missing it - have any of them been stars for you?

king-saproling on Please help me take my deck even further!!!

2 months ago

You might consider trying these out: Vedalken Mastermind (infinite mana and Teferi replays if you can generate 8+ mana with 3 rocks), Isochron Scepter , Merchant Scroll , Fabricate , Sculpting Steel , Copy Artifact , Codex Shredder (recur any card in blue? yes please!), Trophy Mage (grabs Rings), Trinket Mage , Muddle the Mixture , Drift of Phantasms (decent blocker or grabs Rings), Deepglow Skate , Everflowing Chalice , Aphetto Alchemist , Sensei's Divining Top (extra good with untap effects: put draw ability on stack, respond by untapping and activating draw ability again)

SideBae on Eldrazi Horror

3 months ago

I'm surprised no one has mentioned it, but Timesifter happens to be one of the dumbest cards to run in colorless EDH. Most other decks are going to be doing their best to keep their curves reasonable, but since you have just buckets of colorless mana-producers your curve is going to run very high. If you run Sensei's Divining Top too, you can probably take around 80 percent of the extra turns.

Sculpting Steel is an excellent way to copy whatever your biggest mana-producer is.

I've never liked the tron lands in EDH. My reasoning is mainly that the reward is too difficult to obtain in a singleton, ninety-nine card deck, and that running more non-basics leaves you more open to attack from Back to Basics , Ruination and Wasteland . Many colorless decks already run a lot of non-basics, but you don't want to run more than you have to. I also think you're running a few too many lands, since you're also (ideally) going to be getting a lot of mana from your rocks. I think you should just do a straight trade of the tron lands for other accelerants.

There're also a few other colorless lands to consider. Cryptic Caves , I think, is better than Seraph Sanctuary ; typically you'd only gain one-ish life off the latter, and the ability to cycle Cryptic Caves late game can be very relevant. Ancient Tomb is a BOMB in most decks, especially colorless ones; if you have the ability to acquire it, run it. Thespian's Stage or Vesuva can copy a good land you want more of; Thespian's Stage is especially funny if you run Dark Depths , which also happens to interact favorably with your Mirage Mirror . Also Blast Zone . And Scorched Ruins .

In general, you want to run more two-mana rocks and fewer three-mana rocks. I don't like Pristine Talisman , Seer's Lantern , etc. simply because if you ran two-mana rocks instead, you could land the rock turn two, untap, play a land, and then land a four-mana spell like Thran Dynamo or Hedron Archive . There're enough two-mana rocks you can run in a colorless deck that I think you may find yourself playing a turn behind where you could be, unnecessarily. Some examples: Thought Vessel , Coldsteel Heart , Everflowing Chalice , Fellwar Stone , Grim Monolith (if you're rich) and Hedron Crawler ... I think replacing the aforementioned and other three-mana rocks with some of these is definitely worth trying. If you wanted, Metalworker is probably the best three-mana dork-rock ever made, though he is around $50 these days.

I strongly agree with multimedia: You should definitely run Voltaic Key and/or Manifold Key , and Mystic Forge seems like it'll be a powerhouse.

Tamiyo's Journal and Oracle's Vault are good ways to generate card-advantage in colorless decks. Same goes for Staff of Nin , Mind's Eye (which goes well with Victory Chimes , if you want to leave that in) and Karn, Scion of Urza .

My last suggestion's relevance will depend largely upon your moral compass. I have no issue being a grade-A douche in games, since they're just games, and a good person in important matters; you might feel otherwise. Stax, if you're like me, is the way to go with colorless decks that makes them way better, mainly because you have so much more mana than anyone else at the table can make. Consider some or all of the following: Lodestone Golem , Trinisphere , Thorn of Amethyst , Sphere of Resistance , Chalice of the Void (to be cast on X = 1), Winter Orb (especially good with your rocks and if you run something like Clock of Omens ... Relic of Progenitus is good against a lot of decks, and can cycle for a card when it isn't. Grafdigger's Cage is similar. Finally, you may have luck with Tangle Wire , although that can isn't at its best in the modern day.

Right. Good luck!

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Sculpting Steel occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Red: 0.12%