You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield.
|Have (3)||, metalmagic , gildan_bladeborn|
|Want (3)||kadabura , gotsprite , Elmo_the_Elk|
Printings View all
|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
|Tenth Edition (10E)||Rare|
Combos Browse all
- Myr Galvanizer + Palladium Myr + Sculpting Steel
- Mirrorworks + Sculpting Steel + Voltaic Key
- Sculpting Steel + Voltaic Key
- Myr Reservoir + Sculpting Steel
- Palladium Myr + Sculpting Steel
|Commander / EDH||Legal|
Sculpting Steel occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Sculpting Steel Discussion
1 day ago
To remove: Callaphe, Beloved of the Sea, Crashing Drawbridge, Empyrean Eagle, Expedition Raptor, Expedition Raptor, Peace Strider, Sephara, Sky's Blade, Serra Angel, Threnody Singer, Tome Raider, Victory's Herald
To add: Solemn Simulacrum, Silas Renn, Seeker Adept, Myr Propagator, Trinket Mage, Trophy Mage, Tribute Mage, Daxos of Meletis, Clever Impersonator, Burnished Hart, Magister Sphinx, Divinity of Pride, Hanna, Ship's Navigator
To Add: Mirage Mirror, Sculpting Steel, Spellbinder, Isochron Scepter, Wayfarer's Bauble, Sol Ring, Traveler's Amulet, Prying Blade, Explorer's Scope, Dimir Signet, Orzhov Signet, Swiftfoot Boots, Lightning Greaves
6 days ago
Wow, this is super fascinating! I’ve never seen a mono-blue deck like this before. Naban is a great choice for a commander. Hopefully some of my advice will help! These are just my initial thoughts.
1) Hot Damn, 55 creatures! That’s the most I’ve ever seen in a deck. I can see how it works with your commander though. So that’s pretty neat you’ve been able to make that work. Props to you on that. I think you have some room to take a few out though and add some good game-changers in.
2) I see a pathway to a little more efficiency if you do take some creatures out and you put in cards like Sculpting Steel, Mirrorworks or Mirage Mirror to copy your Panharmonicon. If you do that you can add in Fabricate, Inventors' Fair, Reshape, and Tezzeret the Seeker. At least this is the route I would go because it heavily backs up support for Panharmonicon—the only other card that does what your commander does. I know you don’t want to make this an artifact deck but with those handful of cards you can have a faster way to get what you want out since you already have easy access to your commander. And in the event your commander is targeted too much you have an alternative to copying your triggers.
3) I think I you should add in Cloudstone Curio from your maybe board if you already own it or can afford it. Helps bounce creatures back to your hand to play again for value. Also, if you add in those cards from my second bullet point you’ll have another useful artifact to tutor for. Altar of the Brood isn’t even a terrible idea either. I kind if like that actually.
4) Most likely unnecessary but since you are going tribal, have you ever entertained the thought of using Arcane Adaptation? It would enable you to add in some bomb non-wizards that could still count as wizards. Probably something you may not want to do but seems like it could open up some different options.
Awesome deck! +1
1 week ago
Cool concept, even if it's pretty hard to match. A bit of an easy take on your theme, but why don't you play some Shapeshifters as a way to have more Surrakar? Tribal cards also could help.
As Surrakars' living places are mostly wild forests and underground rivers, there's a lot to do with that without having to back up only on the Zendikar's expansions.
1.) River cards:
River of Tears not the best land you could find, but fits in there
Underground River certainly an essential
Bad River cheap fetchland fitting the theme
Rushing River great removal, really underplayed, fits the theme / you can try something revolving around self land destruction if you decide to give it a try (Crop Rotation, Crucible of Worlds, Wasteland, etc.)
River Kelpie interesting creature, which design feels otherworldly and weird, according to the Surrakars /n needs a graveyard gameplan to be effective, and that will seem fine (obvious synergy is [card:Cauldron of Souls] and it's a playable card in there) / pretty good interactions with Yarok / card draw
Carpet of Flowers staple in lots of decks for mana production, depends on your playgroup though
Dire Undercurrents excellent synergies with Yarok, enabling your creatures without etb-abilities to be more effective / card draw, card advantage
Undermine weird counterspell, not really that good, not bad either / illustration matches with the theme
2.) Cave cards:
Cavern of Souls choose Surrakar and it becomes Surrakars' caves! / expensive though
Rhystic Cave fun land with flavour
Gemstone Caverns not sure if it fits the theme
Cryptic Caves card draw / works just fine with [card:Crucible of Worlds] if you go for it
Waterveil Cavern nice flavour / bad card but who minds?
Cavern Harpy really good interactions with Yarok, can be used for some etb-abilities abuse/combo
Ice Cave just a funny card I wanted to give a shot there, not sure if it's something worth
3.) Cloning your Surrakars cards:
Mirror of the Forebears not the most flavourful one, but gives you a cheap way to get more Surrakars so it deserves being at least mentioned
Fated Infatuation same comment as for the Mirror, with the advantage of the more abstract card name / waterpoint in the illustration
Mimic Vat classic card, not the most flavourful
Wall of Stolen Identity more of a Ravnica-themed card, but worth mentioning
Phantasmal Image if you can alter a bit the card's image, it could be some Surrakar there / otherwise, it's a good card, and the illustration is strange enough to not injure your theme-deck-style imo
Metamorphic Alteration also a nice one
Mirror Image not as good as the others, still a wildish illustration style according well with Surrakars
Unstable Shapeshifter funny card, a quality+ illustration
Bramble Sovereign Surrakars also living in the Guum Wilds/Tangled Vale, this one feels really good / has some interactions with Yarok
Rite of Replication Zendikar-themed, water-themed, excellent card, good interactions with Yarok
Supplant Form let's just assume for a while that this is Surrakar's magic lel
Dual Nature yeh it is slow, but it is strong / interactions with Yarok
4.) Tribal outlet:
Metallic Mimic one more Surrakar buffing your Surrakars, despite lacking a Surrakar-ish illustration
Herald's Horn will also work with Shapeshifter if you add some
Vanquisher's Banner I don't particularly like it, but still worth mentioning
Brass Herald good interaction with Yarok
Kindred Discovery good interaction with Yarok
5.) Yarok outlet
Panharmonicon I know your strategy is different, but I always find it more interesting when your commander actually is useful
Yarok's Fenlurker flavourful, fine card
Bala Ged Scorpion flavourful, ok/bad card
Bojuka Bog flavourful, fine card
6.) Other cards
Memory Plunder for the illustration
I hope you'll find something helpful amongst those suggestions, keep on brewing and thanks for sharing it!
2 weeks ago
As for cordialities, welcome to the format! First decks are always a crucible, so I shall do what I can to aid.
I will abstain from mana-base suggestions, for I don't know the deck's potential budget.
I don't have an equipment deck myself, so I shall do my best. Seeing the commander, rather than a single creature being stacked with everything on it, Syr Gwyn seems to prefer many creatures, perhaps endighted by a single equipment.
There are some cards I am unsure of.
A card I run in my black decks is Painful Truths, which is fantastic for fastly paced decks.
Having a package of cards for each tutor is always a great plan. Seeing as that you run Open the Armory, granting the tutor utility outside of just equipment seems wise. Darksteel Mutation and Prison Term are favourites of mine, so now the tutor can be a kill spell.
Now, Haakon, Stromgald Scourge is a splendid engine for the deck to have, but this means a graveyard sub-theme would be relevant. Faithless Looting may aid in card draw; Cathartic Reunion fills a same role; Entomb, Dread Return and Unburial Rites are similar to find with entomb; Buried Alive finds Haakon and some fuel for it; Cavalier of Night and Cavalier of Flame may suffice; Corpse Knight is prolific in its affliction; Dauntless Bodyguard has utility for cheap; Hero of Bladehold just gets scary far too quickly, as does Hero of Oxid Ridge; Midnight Reaper is fantastic; Marton Stromgald is selcouth to most and absolutely destructive; and Khorvath Brightflame could be quite the finisher; Worthy Knight can swarm quickly; and Ashenmoor Liege bestows power across the board.
Skullclamp and Grafted Wargear could be a fun package to run. Equip Skullclamp, then Grafted Wargear to the same creature. Attach the Wargear to another creature, the other one will die and you draw two cards, all for one mana.
For an aggressive deck, as I'd assume this to be, Tymna the Weaver can draw cards abound. Alesha, Who Smiles at Death, who may not be a knight, is quite the reanimation engine. Buried Ruin to get back equipment could be a worthy inclusion.
As for your decklist, the only cards I would consider ablating are Order of Midnight, Vona, Butcher of Magan, Heirloom Blade, and Helm of the Host. Of these, Order of Midnight has the most utility. It brings something back, then can become an evasive threat to put some junk onto. Heirloom Blade just seems far too slow. Sorin, Vengeful Bloodlord is interesting. I'm not too big of a fan, but the lifelink seems relevant. Vona, Butcher of Magan doesn't actually do all of that much. She gives a deck that is attempting to swarm, equip, and maybe reanimate another hole to jump down. Now, Utter End is (in my humble opinion) an overplayed card. It's four mana to kill something Four. Sure, it's an instant, but it's four mana. I prefer Vindicate
That shall be all from me. My condolences if this sounded blunt, but I had a lot to say and I attempted to be as laconic as possible.
May fortune be with you!
3 weeks ago
3 weeks ago
Hey I don't know if you are still updating this List, but I may have some ideas that may be an upgrade
Narset, Parter of Veils not exactly sure what to take out, but not let opponents draw is great
Shimmer Myr Better than Leyline in many cases, recurable with Emry
Soul-Guide Lantern Finally able to play artifact based onesided grave hate! Great new card
Riddlesmith would play rather than Vedalken Archmage. 2 Mana less und you have Grave access
Counterbalance really hard to Play against
Retract Save from Artifact Wipes, basically a Ritual with fast mana, triggering Archmage/Riddlesmith etc again on recast
Freed from the Real not a loop, but really good untapper
Drafna's Restoration at instant this would be way too good, but still very good card
Sensei's Divining Top Interactive, nearly unkillable, smooths draws
Tezzeret the Seeker Battlefield Tutor, 5 mana Reshape costs Boardpresence and finds 3 or less cmc (which is enough for combopieces) but Tezzi for 3 let's him stay on the Battlefield. Untapping Sol Ring and Vault e.g. with his +1 makes im nearly free
Corridor Monitor Not a good substitution for Mirran Spy or Chakram, but still usable. You can + on colorless mana as long as you have blue with KCI or Ashnods, as said, not nearly as good, but good enough to get some storm count to finish of opponents
I found this list from your Youtube video. Great work! I love the Budget Substitution at the end of the video. You do a really nice job with your channel! Keep going
3 weeks ago
Nice brew! I contemplated building this when this was spoiled. I have some suggestions. Not sure if you have a budget but I'll try not to list anything expensive. BTW, I LOVE LOVE LOVE the fact you are running Rhystic Tutor! Definitely not a highly used card, but could be just as good as the expenisve tutors if you run a high-level political game.
As for tutors, I like the using some of the fringe stuff like Scheming Symmetry and Tunnel Vision. Now the latter doesn't appear to be a tutor and typically most want to use it for milling but you can totally use it on yourself to mill down to the card you are looking for. It's sometimes double the advantage if you are using graveyard shenanigans and want more cards in your graveyard anyway. This isn't necessarily a graveyard deck but it can probably still be proven as a useful tutor.
Windfall, Flash of Insight, Prosperity or even Teferi's Puzzle Box might be useful to you to wheel and deal through the deck in the event you do not have nay tutors in hand. Not something you have to include but another angle of how to get your commander in your hand. Tutoring is probably most effective and efficient.
My only other advice is maybe take out some of the creatures for anything new you put in since this deck solely cares about your commander's wincon.
Hope this helps! Good Luck! +1
1 month ago
Hey Neodarkside, those are all good cards, all are worth including, especially Emry and Manse for this deck because they're budget cards. Urza, Dockside and Tithe are not budget cards, but are busted with artifacts and if you can afford them then add them.
Been a couple of years since I really looked this deck, but stay tuned for a new updated $200 version. The first budget card I'm adding is Goblin Engineer because of it's instant speed reanimation interaction with Ashnod's Altar , Nim Deathmantle , Pili-Pala and Sculpting Steel . Four combo artifacts especially Altar and Deathmantle since they're the main combo with Breya. Steel is the combo with Sharuum the Hegemon and Engineer can enable and help setup this combo. Engineer also has interaction with Eldrazi Displacer , Goblin Welder and Emry, Lurker of the Loch .