Sculpting Steel

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Tenth Edition (10E) Rare
Mirrodin (MRD) Rare

Combos Browse all

Sculpting Steel

Artifact

You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield.

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Sculpting Steel Discussion

PookandPie on BAEya Queen Of Degenerate Combo's, V2!

2 weeks ago

Why no Peregrine Drake or Palinchron to go with Deadeye? Deadeye and Drake make infinite mana (assuming you have at least 3 lands), and infinite colored mana, at that, which means you could cast Breya and sacrifice her infinitely to kill each other player (sac her and 1 of her tokens to deal 3 damage. Commander tax doesn't matter since you have infinite colored mana).

Running Sharuum without Sculpting Steel or Phyrexian Metamorph seems wrong. you just need Marionette Master or Disciple of the Vault on field and you win. Like, what does Sharuum do for this deck as it stands right now?

Suns_Champion on Full Equip

2 weeks ago

Some things I like:

I'm glad you have a lot of the key pieces already. Stoneforge Mystic, Sigarda's Aid, and Steelshaper's Gift and such.

I also like the fact that this deck seems like it can function very well without the commander.

Some suggestions to put in:

Dowsing Dagger - just a good equipment that, ya'know, turns into a black lotus later.

Sram, Senior Edificer - you desperately need card draw my friend.

Puresteel Paladin - I see him in the maybe board. Put him in.

Stonehewer Giant - never underestimate tutors.

Leonin Shikari - two words: combat tricks.

Dispatch - good removal.

Swiftfoot Boots - protection, haste.

Sword of the Animist - you'll be attacking a lot, this will ramp you a lot.

Open the Armory - yayyy more tutors.

Hammer of Nazahn - auto equip.

Sun Titan - omg dude. 60% can be recurred by this guy. SO worth it.

Foundry Inspector - discounted artifacts.

Sculpting Steel - copy all your best stuff.

O-Naginata - double strike is useless without trample.

Inspiring Statuary - all of your equipment are now mana rocks for your creatures.

Some things to take out:

Grappling Hook - too expensive.

Hammer of Ruin - to limited in what it does, to conditional.

Empyrial Plate - you'll never have enough cards in hand to make this worth it. Better options out there.

Bonesplitter - just a weak equipment.

Cranial Plating - Illegal in a Balan ddeck because of the activated ability

White Knight - lackluster.

Paladin en-Vec - focus on equipment creatures. Stick to the plan!

Hope some of this helps friend!

imoutogetyou on Nazahn, Revered Weaponsmith

3 weeks ago

For creature protection I would recommend Swiftfoot Boots, and Lightning Greaves. This is especially good if you include Leonin Shikari, which in a equipment based deck will just straight bamboozle opponents trying to do combat math when you have creatures on the board. Likewise Inventors' Fair should help find equipment or just plain artifacts. You may also want to consider Sculpting Steel as a second copy of Masterwork of Ingenuity.

I think that the lack of recursion might be holding this back, love Hammer of Nazahn and Nazahn, Revered Bladesmith, but you want to get things back it seems like you would need to destiny draw Remember the Fallen. Because Nazahn, Revered Bladesmith will be finding you a bunch of equipment Mistveil Plains can help if anything gets destroyed get it back from the graveyard. Golden Wish is alright if you really want to get things back from exile. Frantic Salvage is fantastic if you face artifact wrath, and gets the cards back in your deck. Or maybe Creeping Renaissance because it is so effective for broad uses.

DBWADE on Myr Battle-Ball

1 month ago

kilgore Thanks for the suggestion, I swapped out Metalwork Colossus, God-Pharaoh's Gift, Batterskull, and Obelisk of Urd and put in Sol Ring, Thran Dynamo, Hedron Archive, and Sculpting Steel Thanks for the suggestions. I'll update the post with results on how the deck is running after the changes.

kilgore on Myr Battle-Ball

1 month ago

This deck just needs some direction and tuning the Mana curve.

I feel like you're playing some of these creatures because they have the type line 'myr'. In a meta of ETB creatures why play a vanilla myr? I'd maybe lean into the token generation a little more and find ways to bounce myr battlesphere and recast it. Voyager Staff maybe?how about two battlespheres? Sculpting Steel?

Myr battlesphere can be a wincon with enough 1/1 myr to tap for it. Myr go wide better then they do tall. You know?

This decks average casting cost is 4, that's really slow. Find ways to pick that up a little. The fast Mana rocks would really help. Why no Sol Ring or Mana Vault. Even Thran Dynamo would help you out alot.

Hc_Clan on Look at this stuff, Isn't it Neat? (Thada Adel)

1 month ago

Hey ShreddyBass! Thank you for your feedback! Yes, sorry, I guess it was budget but I've done some upgrades since first posting the deck -- I'll make sure to change that or add budget alternatives in the description. I would recommend if you're playing against precons take out some of the removal and control in exchange for cheap draw spells. You could also do merfolk or clone (shapeshifter) tribal if that interests you! Many merfolk give evasion bonuses (which could help our commander be more effective) and clones sort of 'mimic' our opponents power level which always makes the game more fun.

Here is what I would do if I wanted to do clone tribal on a budget, for example:

Out:Back to Basics, All Is Dust, Bribery, Caged Sun, Cyclonic Rift, Memnarch, Reliquary Tower, Rhystic Study, Sapphire Medallion, Sculpting Steel, Thassa, God of the Sea, Vedalken Shackles, Wurmcoil Engine

In:Stunt Double, Clone, Vizier of Many Faces, Body Double, Saheeli's Artistry

Combined with some ETB effects: Crystal Shard - bounce your own creatures!, Diluvian Primordial, Mulldrifter, Solemn Simulacrum, Archaeomancer

And some goodstuffs:Capsize, Fact or Fiction, Streambed Aquitects, Tideshaper Mystic

goblinguiderevealpls on Nekusar's Wheels of Death

1 month ago

i would start by cutting both jace, forced fruition, spiteful visions, howling mine, dictate of kruphix all other draw step/upkeep stacking or self-damaging cards

curiosity is a good card on nekusar, but without him its a dead card, so its not really worth it imo cuz nekusar doesnt play like niv mizzet or locust god, in that he is much more discard than those two, plus, if you want to be mean, Glistening Oil does the job of both curiosity and Gratuitous Violence for 2 mana

temple bell goes infinite with Mind over matter but without MoM bell is just another howling mine feed, and with mom you can easily combo off similar to dream halls by untapping lands or mana rocks then casting a wheel and untapping more with unwanted cards

Kami, niv mizzet, and jace's archivist are too slow, since they dont have haste theyre often killed before you can tap them

nekusar is best in that he can kill a whole table with a Windfall so single target or cards like Blue Sun's Zenith or Terminate arent that great in edh when you could be casting a Memory or Evacuation

also, memory jar is amazing here because you can copy it with stuff like Mizzium Transreliquat, Mirage Mirror Copy Artifact and Sculpting Steel plus metamorph and impersonator to draw 7, discard them all to dream halls or mind over matter, then activate the second "jar" to exile the 7 cards in the original hand, which you also discard to avoid exile, this combined with stuff like Bojuka Bog rakdos charm or Leyline of the Void makes your opponent benefit far less from Memory/Time Spiral type cards while you keep getting your cards back while slowly decking them

hope that helps!

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