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Land — Plains Island
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5 days ago
In a lot of ways, you're better off figuring out the kind of deck you want to play first and then decide if the deck is mono or dual coloured rather than just picking a commadner for their colour(s). While your landbase will be more expensive with a dual coloured deck, there are things you can do to mitigate this, even on a budget.
Shock Lands (eg. Hallowed Fountain), Check lands (eg. Glacial Fortress), Fast Lands (eg. Seachrome Coast), Pain Lands (eg. Adarkar Wastes), as well as a slew of fixing like Command Tower, Exotic Orchard, City of Brass, Mana Confluence, Forbidden Orchard, etc. can all help keep costs down without having to splurge on ABURs (eg. Tundra) or even Fetches (eg. Flooded Strand), however some of the fetches in your colour might be within you price range. Thought I understand getting all 7 can be expensive.
6 days ago
Sabor2th- Wargate seems interesting, since it can pull a combo piece. It might be an effective tutor in that regard, I'll think about trying it out. Lost Auramancers is interesting, but I'm not too keen on it. It doesn't always go off, and even if it does, 3 turns is a lot of time to telegraph we're about to pull something big. Academy Rector seems fast enough.
As far as lands, I'm gonna update the mana base today. Of course, I would LOVE to play Savannah, Tropical Island, and Tundra, but there cost is a bit too prohibitive for me. I have thought about a few budget options for some of the cards, and I might write a section for budget alternatives. However I assure you, if you're running your ABUR duals, you have only helped the power level of this deck!
1 week ago
There's a lot of viable Mono-Blue Control (and control/combo) decks in Legacy.
Some you might like:
Mono-Blue Fish (this one isn't a control deck, but it's worth looking at because it's cheap to build, can be configured for Modern, and has a lot of overlap with other decks in the format)
I'm partial towards Omnishow, which is a combo deck that plays very "draw, go" before it dumpsters all over your opponent's face.
...and add something like:
1 week ago
3 weeks ago
Sure thing. Sorry that took a while:
- Woolly Razorback: too expensive, not good
- Hindering Light: not good
- Remove Soul: not good
- Render Silent: too expensive, hard to cast
- Rewind: you don't wanna leave 4 mana open
- Chromatic Lantern: fixes all your mana, so it will be destroyed right away
- Cultivate: not good
- Skyshroud Claim: too late
- Condemn: not good
- Disenchant: claim is better
- Shield Wall: calculate mana cost/toughness boost. a 2 toughness per mana boost is good, anything wose should just stick or do something(like Call to Glory or Glorious Anthem, and even these are kind of bad.)
- Steadfastness: see shield wall
- Disallow: trickbind is better imho
- Pongify: leaves a 3/3
- Mana Leak: can be useless
- Dispel : very narrow for a deck like yours. I'd prefer Autumn's Veil or Heroic Intervention. adding the latter.
- Reality Shift: exile is awesome
- Noble Hierarch: mana dorks
- Elvish Mystic
- Llanowar Elves
- Fyndhorn Elves
- Arbor Elf
- Birds of Paradise
- Wild Growth
- Selesnya Signet: mana rocks
- Azorius Signet
- Simic Signet
- Mystical Tutor: finds everything
- Nature's Claim
- Echoing Truth
- Muddle the Mixture: finds a lot of really crucial cards and doubles down as an emergency counter
- Sylvan Library: too good not to run, even without paying life, fetches make this great. maybe also consider Mirri's Guile
Mana base(33 is enough at this average cmc):
- Tropical Island
- Arid Mesa
- Flooded Strand
- Marsh Flats
- Misty Rainforest
- Polluted Delta
- Scalding Tarn
- Verdant Catacombs
- Windswept Heath
- Wooded Foothills
- Horizon Canopy
- Reflecting Pool
- Adarkar Wastes
- Yavimaya Coast
- Ancient Tomb
- Nimbus Maze
- Strip Mine: Maze of Ith so you always wanna have one of these four sooner or later during a game.
- Ghost Quarter
- Tectonic Edge
- 3 Forest
- 3 Plains
- 4 Island
That's what I'd do and then playtest it and go tweaking. Hope that helps and also that it wasn't too brutal. For real tweaking please add a list of decks you play against or how a normal game looks like(amount of combo decks, creature decks, control decks per game). You do run lot's of creature spot removal, but I let that in, since you might need it.
1 month ago
True. I won't be playing Daze anymore so the life should be fine. And I already own 2 Graves. And I can probably trade my Tropical Island into another Tundra, which would probably make the mana good enough.
I also already have support cards like Snapcaster Mage. I'd need to get Jace, the Mind Sculptors, but I can get over that. If I get Jace I might even change my modern deck to grixis control and play him there as well.
Back to Basics seems like a good way to leverage a manabase with minimal duals. But it's also expensive. I'm not good enough at legacy to brew, but I'm sure plenty of Esper stoneblade lists will pop up in the next few weeks.
1 month ago
mortilus, no, and heres why;
although ph does synergize with a large majority of the deck, it becomes a dead card very fast and although redundancy is powerful in edh, its almost never necessary in the game plan,its also 4 mana and that is a high cost for a deck with avg cmc 2.5
i have one and it was previously in the list,if you look at the revisions i took it or 2 or so ago,and it is in my sideboard already if you refer there.
the reason its not good, though,is once i have Strionic Resonator in play, all artifact and creature etbs go infinite, and its already stupidly simple to get and protect resonator, for example:
there are a lot of ways to tutor for any of the above 3 tutors, such as Mystical Tutor, Spellseeker, and i can easily recast all of these tutors with Archeomancer, and most of these tutors also fetch Swan Song and Mana Drain to protect the resonator cast. both archeomancer and spellseeker become redundant after only a few triggers since i only run a total of like 12 instants and sorcery and most of them tutor for resonator
with all these crazy tutor loops,the Karmic Guide/Reveillark combo, and the fact i run an absolute fuckload of etb "draw a card" abilities, i can usually draw my whole deck on a surprisingly consistent basis, which again has shown that between the tutors and card draw that Panharmonicon becomes a dead card around the same time i have a spare 4 mana to cast it
also,this is a competitive style of deck, so its as optimized as i can afford it to be (sorry Tundra and Timetwister.. one day.) that being said in a non-infinite or more casual "flicker goodstuff" deck, it would be an acceptable slot choice
1 month ago
I recently bought some cards in a morally ambiguous fashion, and decided to sell them and donate the money to charity. I'm asking for 75% of TCG low, but reasonable offers will be accepted.
All the cards will be shipped with tracking info and hard sleeves.