Tundra

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Rare
Masters Edition IV (ME4) Rare
Masters Edition II (ME2) Rare
Revised Edition (3ED) Rare
Revised Foreign Black Border (3EDFBB) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare
Limited Edition Alpha (LEA) Rare

Combos Browse all

Tundra

Land — Plains Island

(: Add or to your mana pool.)

Tundra Discussion

Annexus on Maze's End **Golos, Tireless Pilgrim Primer**

1 day ago

Hi there! I love the deck and I've been playing around with brewing something for Golos as well! I was wondering if there is a particular reason why fetchlands are missing. Is it because you really want the different utility lands? The same goes for (for example) the shock-duals or OG duals. I myself included everyone I owned next to the gates, inclusding a Volcanic Island and Tundra , with thespian, maze's end and the Dark Depths and still had room for 5 more (36 land).

Hope you can help here :-) Definitely giving this a +1

austintayshus on Roon Flicker EDH

2 weeks ago

Hey, just a heads up, Primeval Titan is banned in commander, but if your playgroup is fine with it, keep it. There's a reason it's banned lol.

Also, Wood Elves could be a great way to ramp and a good blink target.

If you beef up your mana base with shocklands like Breeding Pool and Temple Garden you can use Wood Elves to ramp AND fix your colors.

Overall, I think this is a very strong list. The main improvement I would recommend is to the mana base, as you stated. If you've got the money for Tundra and Savannah and Tropical Island , go for it, but even adding a few more cheap non-basic lands like Evolving Wilds and Blossoming Sands . I think your deck would be fine with about 15 basic lands (maybe 8 forests, 4 islands and 3 plains depending on the colors from the nonbasics).

And personally, I think it's fine for a Roon deck to not have too much to do in the late game. Roon's all about out-valuing your opponents in the late game.

Hope this helps!

cdkime on Dual Land Advice

4 months ago

Generally, I would rank the mana lands lands into a couple different tiers (within these tiers there might be some striation--this is just a general overview).

At the top are your original Duals, like Tundra for obvious reasons. They enter untapped, they can be fetched, and they have no downside other than being nonbasic lands.

The second tier are your shock lands, like Hallowed Fountain . These can be fetched and have the option of entering untapped, though there is a slight downside. The downside, however, is mitigated some by the fact it only has to be paid once.

The next tier are the lands that enter untapped but have a downside or other restriction to use. These include your filter lands ( Skycloud Expanse , Mystic Gate ), check lands ( Glacial Fortress ); pain lands ( Adarkar Wastes ); etc.

There are a couple lands that enter untapped that I would not include in this tier, such as mana batteries ( Calciform Pools ) or lands that have restrictions on their being untapped ( Thalakos Lowlands ; Land Cap ; etc.).

Finally we get to lands that enter tapped. If you are on a restrictive budget, you can use these, but you are going to have significant problems with hitting your curve. Ideally, everyone in your meta will have a similar mana base, as otherwise you will be perpetually a turn behind in terms of mana generation.

The tri-lands would fall into this lowest tier. While having three colours is nice, they are still too slow for all but the most casual of tables. There are plenty of decent rainbow options, such as Mana Confluence , that would be a preferable choice.

cdkime on B&R announcement tomorrow

5 months ago

Out of curiosity, I did a quick search of MTG top 8 to see what reserve list cards were being played. In the top 50 cards, the following reserve list cards appear: Volcanic Island , Underground Sea , City of Traitors , Bayou , Tundra , Mox Diamond , and Badlands . If you limit this search to non-land cards, Mox Diamond and Lion's Eye Diamond are the only two reserve list cards to make the top 50.

Those are all great cards, but their representation does not seem high enough to say "the reserve list is killing legacy." It may play a small role by increasing the cost of some cards, but it is far from the format's biggest problem.

I think competition from Modern (both in terms of players and in terms of demand for cards being used in both formats driving up price), Wizards not providing support for Legacy, and the rarity with which new cards that shake up Legacy are printed, are all bigger threats to the format than the Reserve List.

Dango on Aminatou Staxshifter (Esper Stax Primer)

6 months ago

DanTheBear hush my sweet child. The pricetag is a figure of the most idealistic flashy deck on paper possible. A result of SynergyBuild's work he put into intentionally expensifying the deck as much as he possibly could. We'll be working on a budget version soon, and if you'd like we can provide a price estimate for a non-foil version of the list with lower value printings. Also keep in mind the price from there can be lowered by cutting cards like Chains of Mephistopheles, Scrubland, Tundra, and Underground Sea. Hell, $8K of this deck is coming from the alpha edition Underground Sea alone haha.

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Tundra occurrence in decks from the last year

Legacy:

All decks: 0.9%

Commander / EDH:

All decks: 0.04%

WUB (Esper): 0.6%