Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Vintage Masters Rare
Masters Edition IV Rare
Masters Edition II Rare
Revised Edition Rare
Unlimited Edition Rare
Collector's Edition Rare
International Collector's Edition Rare
Limited Edition Beta Rare
Limited Edition Alpha Rare

Combos Browse all


Land — Plains Island

(: Add or to your mana pool.)

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) 4%

9.41 TIX $7.25 Foil

Isle of Cards

$193.05 Paper


Tundra Discussion

FluffyDingo on Slow and Steady Wins the race

3 weeks ago

The fetchlands that are "Pay 1 life, search, put into play" are used for deck thinning. They do not slow a deck down, and even if you're just searching for a Plains with a Marsh Flats, that's one fewer Plains in your deck. In addition, you can search for Hallowed Fountain, Prairie Stream, and Tundra with it in such decks, expanding their use to mana-fixing for typed dual lands. Evolving Wilds/Terramorphic Expanse have more flexibility since they can search for Islands or Plains, but cannot pull duals, and put said lands into play tapped which is locked mana for that turn.

ZomBee_Hunt on [List - Multiplayer] EDH Generals by Tier

2 months ago

NarejED ok I revamped my Zedruu the Greathearted deck with cards I actually acquired. I am submitting it again for the tier 3 zedruu spot. Zedr(YOU), Zed(WHAT). (this deck is everything I own in paper)

Average CMC is 3.06. Relatively low for a zedruu deck. I could make it lower, but it takes out some key lock pieces I did get the suggestions you said earlier as well as some of the ones I already planned on inserting.

Like I said earlier. This deck has been tested against tier 1 and 2 decks as there are a few in my meta.

I know I am missing key lands (Arid Mesa, Scalding Tarn, Tundra, Volcanic Island.

Beyond that, I feel like it is complete. Any extra advice please let me know. Or PM me.

I put it up for voting.

TheAnnihilator on KIngWiggins

2 months ago

Assuming your Tundra is Revised.

aeonstoremyliver on KIngWiggins

2 months ago

I have some unlisted stuff for sure. Are you looking for anything specific? In all actuality, I could use the Tundra, but would put priority on Underground Sea and then Volcanic Island, if you have them.

I have some duals I could put towards them, along with some other goodies.

Grantley91 on KIngWiggins

2 months ago

How much would you value the Tundra at? And what edition is it?

n0bunga on

2 months ago

Mana hase should be easy enough.

A general rule of thumb is to typically run 37 lands; from there you may subtract what you need if you feel that's too much, or add more if you're running a deck that relies on lands (Like the Gitrog Monster). Arcane Sanctum is one of the more expensive Shard-lands, but as a budget way to start you off, it's great.

Dromar's Cavern is a great bounce land in that it can be used immediately when played. The Lair land's only catch is you return a non-lair land to your hand.

If you are willing I to go outside of a budget, I would highly suggest Fetch lands. All of them if you can. That should be about 10, that let you search for the Shock Lands (or Battle Lands). Things like Hallowed Fountain, Watery Grave, Prairie Stream, Sunken Hollow, Godless Shrine, are sort of pricy, but a cheaper alternative to Scrubland, Tundra and Underground Sea.

Tainted lands are great, especially if you're running Urborg, Tomb of Yawgmoth. The two in your colour identity are Tainted Isle and Tainted Field.

Outside of this, I always recommend basics.

As for the deck itself, I'm curious to know how you're planning on utilizing Sen Triplets in this synergy of tribal Monks/Angels/Demons. They are very much a control styled deck; such is the nature of their abilities to play from an opponent's hand. If you just like Esper as a shard, perhaps generals like Oloro, Ageless Ascetic might be your cup of tea, since you don't even have to use Oloro at all and still benefit from his Lifegain.

Ertai, the Corrupted would be another way to utilize your deck as you can at least sacrifice creatures to counter your opponents' spells.

For EDH/Commander, the format revolves around a strategy that encompasses your general's abilities. I think it would be in your best interest to think of a general that may use what you're looking to get out of this deck.

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