Tundra

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Rare
Masters Edition IV (ME4) Rare
Masters Edition II (ME2) Rare
Revised Edition (3ED) Rare
Revised Foreign Black Border (3EDFBB) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare
Limited Edition Alpha (LEA) Rare

Combos Browse all

Tundra

Land — Plains Island

(: Add or to your mana pool.)

Price & Acquistion Set Price Alerts

3ED

2ED

CED

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Tundra Discussion

BioProfDude on Mono-green deathtouch for pauper

2 months ago

Grandmaster5327, all of those are uncommon or higher rarity, so none of them are legal in Pauper format. Thus, none of those would work for this deck in this format. At the level of common, which is all that may be used for Pauper format, there are no dual lands that enter the battlefield untapped.

Rootwater Depths = uncommon Underground Sea = rare Volcanic Island = rare Tropical Island = rare Scrubland = rare Plateau = rare Savannah = rare Tundra = rare Taiga = rare Bayou = rare Badlands = rare

Looking at the cards from Alpha, Beta, Unlimited, and Revised, they didn't have the color designations for any symbols (indeed, they lacked symbols completely), but looking them up on Gatherer shows that ALL of them are uncommon, rare, and there are even some dual lands at mythic rare. None of the dual lands at the level of Common enter the battlefield untapped.

DlCK on Semi-Competitive Jodah, Archmage Eternal

3 months ago

This deck is nearly perfect, but there's just a few areas of weakness that demand immediate attention.

First off, I would remove the following cards: Abrupt Decay, Angel's Grace, Anguished Unmaking, Animate Dead, Arcane Denial, Avacyn, Angel of Hope, Badlands, Bayou, Birds of Paradise, Blood Crypt, Bloodstained Mire, Brainstorm, Breeding Pool, Chromatic Lantern, Chrome Mox, City of Brass, Command Tower, Cultivate, Cyclonic Rift, Dance of the Dead, Deathrite Shaman, Decree of Pain, Delay, Demonic Tutor, Enter the Infinite, Exploration, Farseek, Fellwar Stone, Fist of Suns, Flooded Strand, Godless Shrine, Hallowed Fountain, In Garruk's Wake, Intuition, Jin-Gitaxias, Core Augur, Jodah, Archmage Eternal, Kozilek, Butcher of Truth, Laboratory Maniac, Lotus Cobra, Maelstrom Wanderer, Mana Confluence, Mana Crypt, Marsh Flats, Merciless Eviction, Misty Rainforest, Mox Diamond, Myojin of Night's Reach, Myojin of Seeing Winds, Mystic Remora, Mystical Tutor, Nature's Claim, Nature's Lore, Negate, Omniscience, Oracle of Mul Daya, Overgrown Tomb, Painful Truths, Polluted Delta, Praetor's Counsel, Progenitus, Rhystic Study, Rise of the Dark Realms, Savannah, Scalding Tarn, Scrubland, Sensei's Divining Top, Show and Tell, Skyshroud Claim, Sol Ring, Steam Vents, Stomping Ground, Storm Herd, Survival of the Fittest, Swan Song, Swords to Plowshares, Sylvan Library, Taiga, Tainted Pact, Temple Garden, Terastodon, Three Visits, Time Stretch, Toxic Deluge, Tropical Island, Tundra, Ulamog, the Ceaseless Hunger, Underground Sea, Vampiric Tutor, Verdant Catacombs, Volcanic Island, Vorinclex, Voice of Hunger, Watery Grave, Windswept Heath, Wooded Foothills, and Zacama, Primal Calamity.

There's really nothing you could replace these cards with that would make this deck competitive, so I'd recommend just stopping here. Good work.

Penthoplayer on 100% cEDH Aminatou shenanigans

3 months ago

So, I see a lot of changes for general power level upgrades. I can't give anything specific to this deck, as I can't tell what the deck is attempting to accomplish at a quick look through the list, but these should be in every cEDH list that can run them.

First of all, remember cEDH is a turn 3 format, so you need all your lands to enter untapped unconditionally. I see several that have more difficult to reach requirements, only 5 fetches when you should run 9 (missing Windswept Heath, Misty Rainforest, and Scalding Tarn), no true duals (Tundra, Underground Sea, and Scrubland), which I understand due to price, and no City of Brass or Exotic Orchard. I also don't see an Enlightened Tutor, Timetwister (Once again, I recognize it's expensive, though), Imperial Seal, Chrome Mox, Flusterstorm, Dispel, or any way to get those expensive creatures into the graveyard to Reanimate, or any reanimation spells. That curve is incredibly high. Average CMC without a lot of reanimation should be About 1.8, and your's is at 3.27.

Swamy on Looking for noble + lands

3 months ago

Just made a bant edh deck and I need Noble Hierarch, Breeding Pool, Hallowed Fountain, Tundra, Savannah, Tropical Island. Binder is mostly up to date, 1 or two things might be off. Hit me up with any offers.

enpc on MonoColored or DualColored:: Keeping up ...

4 months ago

In a lot of ways, you're better off figuring out the kind of deck you want to play first and then decide if the deck is mono or dual coloured rather than just picking a commadner for their colour(s). While your landbase will be more expensive with a dual coloured deck, there are things you can do to mitigate this, even on a budget.

Shock Lands (eg. Hallowed Fountain), Check lands (eg. Glacial Fortress), Fast Lands (eg. Seachrome Coast), Pain Lands (eg. Adarkar Wastes), as well as a slew of fixing like Command Tower, Exotic Orchard, City of Brass, Mana Confluence, Forbidden Orchard, etc. can all help keep costs down without having to splurge on ABURs (eg. Tundra) or even Fetches (eg. Flooded Strand), however some of the fetches in your colour might be within you price range. Thought I understand getting all 7 can be expensive.

Tappyy on It Takes Tuvasa to Tango

4 months ago

Sabor2th- Wargate seems interesting, since it can pull a combo piece. It might be an effective tutor in that regard, I'll think about trying it out. Lost Auramancers is interesting, but I'm not too keen on it. It doesn't always go off, and even if it does, 3 turns is a lot of time to telegraph we're about to pull something big. Academy Rector seems fast enough.

As far as lands, I'm gonna update the mana base today. Of course, I would LOVE to play Savannah, Tropical Island, and Tundra, but there cost is a bit too prohibitive for me. I have thought about a few budget options for some of the cards, and I might write a section for budget alternatives. However I assure you, if you're running your ABUR duals, you have only helped the power level of this deck!

sylvannos on Old mono blue control refresh

4 months ago

There's a lot of viable Mono-Blue Control (and control/combo) decks in Legacy.

Some you might like:

Mono-Blue Painter
Omnishow
Counter Bridge
Mono-Blue Fish (this one isn't a control deck, but it's worth looking at because it's cheap to build, can be configured for Modern, and has a lot of overlap with other decks in the format)

I'm partial towards Omnishow, which is a combo deck that plays very "draw, go" before it dumpsters all over your opponent's face.

You might also like U/W Standstill. The deck can be made mono-blue, but it loses some of its power. Decklist can be found here. To make it mono-blue, you'd cut:

-4x Myth Realized
-4x Terminus
-4x Swords to Plowshares
-1x Council's Judgment
-3x Tundra
-1x Karakas

...and add something like:

+1x Faerie Conclave
+1x Mishra's Factory
+2x Island
+2x Daze
+1x Flusterstorm
+4x Delver of Secrets  Flip
+2x Counterspell
+4x Preordain

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