|Commander / EDH||Legal|
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|Masters Edition IV||Rare|
|Masters Edition II||Rare|
|International Collector's Edition||Rare|
|Limited Edition Beta||Rare|
|Limited Edition Alpha||Rare|
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Land — Plains Island
(: Add or to your mana pool.)
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1 week ago
My apologies. I forgot to card-link that land-base list. Here:
1x Ancient Den
1x Fetid Heath
1x Mystic Gate
1x Port Town
1x Sunken Ruins
1x Tainted Isle
1x Watery Grave
3 weeks ago
The fetchlands that are "Pay 1 life, search, put into play" are used for deck thinning. They do not slow a deck down, and even if you're just searching for a Plains with a Marsh Flats, that's one fewer Plains in your deck. In addition, you can search for Hallowed Fountain, Prairie Stream, and Tundra with it in such decks, expanding their use to mana-fixing for typed dual lands. Evolving Wilds/Terramorphic Expanse have more flexibility since they can search for Islands or Plains, but cannot pull duals, and put said lands into play tapped which is locked mana for that turn.
2 months ago
NarejED ok I revamped my Zedruu the Greathearted deck with cards I actually acquired. I am submitting it again for the tier 3 zedruu spot. Zedr(YOU), Zed(WHAT). (this deck is everything I own in paper)
Average CMC is 3.06. Relatively low for a zedruu deck. I could make it lower, but it takes out some key lock pieces I did get the suggestions you said earlier as well as some of the ones I already planned on inserting.
Like I said earlier. This deck has been tested against tier 1 and 2 decks as there are a few in my meta.
Beyond that, I feel like it is complete. Any extra advice please let me know. Or PM me.
I put it up for voting.
2 months ago
I have some unlisted stuff for sure. Are you looking for anything specific? In all actuality, I could use the Tundra, but would put priority on Underground Sea and then Volcanic Island, if you have them.
I have some duals I could put towards them, along with some other goodies.
2 months ago
How much would you value the Tundra at? And what edition is it?
2 months ago
Mana hase should be easy enough.
A general rule of thumb is to typically run 37 lands; from there you may subtract what you need if you feel that's too much, or add more if you're running a deck that relies on lands (Like the Gitrog Monster). Arcane Sanctum is one of the more expensive Shard-lands, but as a budget way to start you off, it's great.
Dromar's Cavern is a great bounce land in that it can be used immediately when played. The Lair land's only catch is you return a non-lair land to your hand.
If you are willing I to go outside of a budget, I would highly suggest Fetch lands. All of them if you can. That should be about 10, that let you search for the Shock Lands (or Battle Lands). Things like Hallowed Fountain, Watery Grave, Prairie Stream, Sunken Hollow, Godless Shrine, are sort of pricy, but a cheaper alternative to Scrubland, Tundra and Underground Sea.
Outside of this, I always recommend basics.
As for the deck itself, I'm curious to know how you're planning on utilizing Sen Triplets in this synergy of tribal Monks/Angels/Demons. They are very much a control styled deck; such is the nature of their abilities to play from an opponent's hand. If you just like Esper as a shard, perhaps generals like Oloro, Ageless Ascetic might be your cup of tea, since you don't even have to use Oloro at all and still benefit from his Lifegain.
Ertai, the Corrupted would be another way to utilize your deck as you can at least sacrifice creatures to counter your opponents' spells.
For EDH/Commander, the format revolves around a strategy that encompasses your general's abilities. I think it would be in your best interest to think of a general that may use what you're looking to get out of this deck.