|Commander / EDH||Legal|
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You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it.
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1 week ago
Animate Dead, Exhume, Footsteps of the Goryo, Necromancy, Reanimate, Unearth, Death, and Victimize are all the type of cards necessary for a reanimator build so you can bring back your best card from the graveyard. You would also need plenty of ways to put cards into your yard. Like shadow63 said, Grislebrand is the number one card to reanimate.... but there are other awesome options like Massacre Wurm and It That Betrays, but those are still a bit pricey. As are the best reanimator spells. That is why I would suggest going more midrange for you
1 week ago
First thing I want to ask you is what do you mean by competitive? Just running combos doesn't make a deck competitive; efficiency and consistency does. What kind of meta are you in? What are some common decks you play against?
Depending on how deep you want to go into combo, jund has a lot to offer. If you are going for a more grindy, aristocrats style deck, I'd suggest you take a look at my competitive(ish) Sek'kuar deck:
If you are full on combo then I suggest you take the reanimator rute to utilise the infamous Worldgorger Dragon + Necromancy(et als.) for infinite mana. There's a few omissions in the combos already present in the deck as well. Namely Triskelion and Deathbringer Thoctar combo with Black Mike, and Nim Deathmantle combos with Ashnod's Altar and any persist creature (albeit the only two I find really matter is Murderous Redcap and Woodfall Primus - the rest don't cut it as they don't win you the game which is what combo wants to do).
From looking at the deck, I like the tutor package. It's very heavy, which leaves you with little interaction towards the board. Streamlining your creature base is going to be very important, because as it stands, the deck will too slow, too clunky, and too easily stopped in a 75% meta (that is to say, very finely tuned decks but not degenerate turn 2-3 wins). So get interaction on bodies that you can later sac for value :)
Well anyway, this is turning into incoherent rant :p
Hope it's still a little bit helpfull!
1 week ago
2 weeks ago
My biggest recommendation would be Phenax, God of Deception. It is a god in sidisi decks. It is especially good with Lightning Greaves and sidisi, it can become near infinite zombies right before your end step. Another great card is Krosan Restorer, it's great alone but also can create infinite mana with Havengul Lich and Ashnod's Altar.
I also wanted to mention Mirror-Mad Phantasm, Mindshrieker, Life from the Loam, Skullwinder, Archfiend of Depravity, Kessig Cagebreakers, Necromancy/Beacon of Unrest, and Clever Impersonator/Phyrexian Metamorph
2 weeks ago
+1! Love the list, consider Necromancy for the deck!
2 weeks ago
So when I first started EDH I gravitated toward Sedris, the Traitor King and decided to build a deck.
Five years later and I still consider the deck my "pet deck". Recently, my meta has taken a shift toward more explosive combos, and my deck has fallen a bit short.
I am an adaptable person and have adjusted my deck accordingly, but after 5 or so years of casual play I find myself a bit lost on how I can update my deck to be more explosive (winning in a single turn), and still stay true to what my deck is trying to do.
I have added a few combos in the form of Kiki-Jiki, Mirror Breaker and Zealous Conscripts, Worldgorger Dragon, Animate Dead, Dance of the Dead, and Necromancy, as well as Mirror-Mad Phantasm, Living Death, and Laboratory Maniac in order to be able to seal the game as my own if the odds are against me.
Unfortunately, a few issues I am having are:
1. Staying true to my theme while having outs in the form of combo
2. Not going to combos as a first line of offense
3. Making my combos more accessible and consistent
My playgroup as it stands is a strange hybrid of casual and competitive. My friends prefer to play the long-medium game and setting up board position, yet still having one explosive play that can seal the deal. I find myself in a weird Magic-limbo where I can't find the sweetspot and I need the community's help! Please help me find combos or synergies that can fit into this new style of play. Any help is appreciated! My deck's goal is to abuse ETB triggers with Sedris.
Commander / EDH*
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3 weeks ago
@Nolfavrell1119 Honestly, this deck has been facing mostly aggressive strategies as of late, with very little specific exile or even graveyard hate. The other players are beginning to run things like Tormod's Crypt and Relic of Progenitus but it is still rather rare. Thus far I have been able to use things like Karmic Guide and Necromancy to save the most important pieces at instant speed.
However, the fact that I have not included Riftsweeper in the maindeck is purely a meta decision. To answer your question: if I had the need to move things back from exile consistently then Riftsweeper is absolutely my first choice. After that most likely Pull from Eternity.
(Also thank you for reminding me to add Riftsweeper to the sideboard)
3 weeks ago
Thanks for the suggestions andrea98, I appreciate it. I'm already running Necromancy & Animate Dead so I'm not sure if Dance of the Dead is worth it in here. It's a cute card (legit love the art) but the continual cost to untap is annoying. Sylvan Library, Vampiric Tutor & Worldly Tutor...yeah they'd all be awesome in here. I'll look to make room for those if I can manage to get my hands on any of them (I have a few of each but they're all in other decks).