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You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it.
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23 hours ago
1 day ago
Hello! texaslady's art indeed is very beautiful, not bad alters on your end either!
You're correct that Necropotence does exile cards when I discard them, but one thing to note is that the discarded cards each create a trigger that says "remove this card in your graveyard from the game", instead of exiling it outright via replacement effect. See the following ruling for the Necropotence:
6/8/2016: If the discarded card isnt put into your graveyard (due to an effect such as madness) or leaves your graveyard (perhaps because another effect returned it to your hand), it wont be exiled.
What this means in practice is that despite the popular belief, Necropotence doesn't disturb the combo we are running at all (unless you're trying to go off on your discard phase using it as your discard outlet, that requires changing phases). This is because when you discard Dakmor Salvage to an outlet with a Necropotence in play, you can stack the Gitrog draw trigger on top of the Necro's exiling trigger, dredging the land back to the safety of our hand before the exiling trigger from Necropotence resolves. Same applies for when we discard a Kozilek, Butcher of Truth: putting the shuffle trigger on top of the exiling trigger just shuffles the graveyard back to the library before any exiling occurs.
Finally, if you for some reason did exile any wincon cards, you can just continuously reanimate and sacrifice a Riftsweeper as long as you still have Necromancy and Culling the Weak in the deck aside from the Dakmor loop. This reshuffles any exiled cards back to our library, allowing us to restore even a large amount of pieces back from exile.
Regards on Faith of the Devoted, here's my write-up on how the card works as an optional backup wincon for the deck:
1 day ago
If I have Homeward Path on the board and my opponent plays Necromancy or Animate Dead can I use Homeward Path to regain control of my creatures or does Homeward Path only work against card like Dragonlord Silumgar
3 days ago
I can only highly suggest Lightning Greaves and Thousand-Year Elixir. The boots allow your cretures to mill the same turn they come into play, which is really important. They are also absolutely stupid with Undead Alchemist. Thousand-Year Elixir is similar to the Greaves in a sense that they let you tap creatures the turn they come into play but it also gives you the possibility to mill twice with a creature for just 1 mana.
Further, take out Wall of Frost and replace it with Morphling. This guy can mill a ton. Yes, he mills only 3 card as base but you can invest two mana to make him a 1/5 and then every further mana spent will result in 5 cards milled. Vanilla walls aren't worth running.
I further suggest taking out Stitcher Geralf and put in Endbringer. This guy untaps every turn (your opponent's turn as well), meaning he mills 20 cards a turn. Stitcher Geralf doesn't provide enough in a pure mill deck to be honest.
Instead of Rise from the Grave, I would go with Rise of the Dark Realms. Drag Under is straight up bad in EDH, as it's a single use spell that doesn't have the impact needed to make it worth running and Mind Funeral goes into the same category. It does mill a couple of cards but we'd much rather have a permanent benefit. I would replace those two cards with Necromancy and Animate Dead. You are playing mill, there's always a HUGE selection of strong creatures to choose from.
I can give you further advice if you want but I think these are some of the best cards to add and some of the least impactful to cut.
3 days ago
Ummm, not sure as it would completely depend on the draw, the deck and the colours. I'd say T1 on a perfect draw (Lotus Petal/Mox Diamond + Land + Entomb + Reanimate + Fatty) or T2-3 otherwise. Again, depends greatly on your hand and your deck.
2 weeks ago
I figured that's what it was after I thought about it a while, was trying to figure out how to get both Reveillark and blood artist out since Hulk says 6 cmc or less.
I guess in that scenario, the Hulk combo is a bit better, then you could take out the Pattern of rebirth for maybe another recursion spell like Necromancy?
2 weeks ago
The links that are posted in the description should help you out with any questions you might have, but the main reason why Necromancy is so powerful in the deck is that it allows us to win at instant speed. This usually happens when we're on our discard phase and repeatedly dredging and discarding Dakmor Salvage down to hand size due to repeated discard phases (see Ending Phase: Rule 514.3a for additional information).
Let's say that we're in a situation that we have The Gitrog Monster on the table, Dakmor Salvage in hand as well as 7 other cards, but no discard outlet to play. We proceed to end phase and then to cleanup, but because we're discarding Dakmor down to hand size we get a draw trigger from Gitrog. This draw trigger gives a new priority cycle and allows us to dredge Dakmor back to our hand, drawing an extra card if we hit a land with the dredge. Because players received priority, another cleanup step begins after that and we discard Dakmor again and repeat this action until we have a hand that we like. So essentially, we're using our cleanup step as a discard outlet for Dakmor, discarding any extra cards we don't need while looking for the cards that we do.
When we've started looping the cleanup step, we're looking to draw the following:
- Skirge Familiar
- Possibly any rituals, Elvish Spirit Guide and/or Crop Rotation to accumulate enough mana to cast Necromancy. A hand that you need to get if you have no other mana sources is Skirge Familiar, Necromancy, Elvish Spirit Guide, Dark Ritual and Crop Rotation so you can cast Rotation and get a land that produces black, then ritual into Necromancy and discard Familiar to reanimate it with the spell.
After getting Skirge Familiar into play, start looping Dakmor like normally and draw your deck, producing tons of black mana in the process (although not infinite, that comes next).
After drawing your deck, you can produce infinite black mana by doing the following:
- Discard a land, putting Gitrog's "draw a card" trigger on the stack.
- Before the trigger resolves (and kills you), discard Kozilek to shuffle it and the land back to your library.
- Before letting the draw trigger resolve, discard and dredge Dakmor Salvage to Skirge, milling the land and Kozilek. This creates a draw trigger and a Kozilek shuffle trigger. Put the draw trigger on the stack first and then put the shuffle trigger on top so the shuffle resolves first, putting the land and Kozilek back to the library.
- Resolve your two draw triggers, drawing your 2-card deck and netting you 3 black mana.
Also, to loop any other nonland card than Kozilek, we can play/discard our card + Kozilek and let them shuffle, then discard land cards to draw our nonlands + Kozilek again and use the loop above to draw our lands we discarded + Kozilek to get back to square one. This loop effectively makes our library, hand and graveyard essentially the same zone, allowing us to play any of our instant-speed spells infinite times assuming we have the mana for it. Some Gitrog decks end the game at this point by just repeatedly casting something like Ebony Charm or Geth's Verdict to drain the table out, but we're using Rath's Edge/Sunscorched Desert to win instead and this requires infinite green mana.
To get infinite green mana, you can do it in two ways. One way is to repeatedly reanimate (Necromancy) and sacrifice (Culling the Weak) our Riftsweeper to get Elvish Spirit Guide back to our deck, then draw and exile it repeatedly for green mana. The other way is to repeatedly cast Crop Rotation, finding any land that taps for two green mana or more (pretty much only Twilight Mire or Gaea's Cradle with two or more creatures on the field) and then tap it for more green to cast another Crop Rotation, sacrificing the same land to get it back untapped (to rotate into the same land, just shuffle it back with Kozilek before Rotation resolves).
Now that we have infinite green mana, we can start Crop Rotating for Sunscorched Desert or Rath's Edge to start pinging our opponents for 1 each time. With Sunscorched Desert the loop is the same as the loop above, but to win with Rath's Edge you need to have an extra land to sacrifice each time you use its ability. You can do this by casting Necromancy on a Dryad Arbor (as it is a creature!) to bring it back to play, then sacrifice the Arbor to the ability of Rath's Edge to ping one opponent for 1. Repeat for infinite damage.
As you can see, Necromancy has a ton of applications in the deck, and is definitely a must if we're looking to win at instant speed. For more concise and easy-to-the-eyes information, check the primer links in the description if you want to learn more or have further questions.
2 weeks ago
With the dredge plan, reanimation effects become way stronger especially with your creature base. Animate Dead, Dance of the Dead, Necromancy etc. will prove to be very powerful effects when you can reanimate a Sidisi, Undead Vizier or an Avenger of Zendikar.
If you want to ramp faster into frog, additional 1-mana elves like Elvish Mystic, Elves of Deep Shadow and Fyndhorn Elves are all good turn 1 rampers. Also, cheap mana rocks like Mind Stone, Fellwar Stone and even cards like Fractured Powerstone will make it way easier to land Gitrog early. Try not to play rocks that cost more than 2 mana though, as they are usually played after getting Gitrog in the field when usually lands are what you wanna play to ramp up.
And of course, if you ever want to build around your Dakmor Salvage combo, any Eldrazi that shuffles itself and the graveyard into your library (like Kozilek, Butcher of Truth) work to give you infinite mana with something like Skirge Familiar. For symmetrical life drain, you can use either Exsanguinate or Faith of the Devoted from the new set. For some less cutthroat win conditions, Ob Nixilis, the Fallen does work as a player killer when you cast Splendid Reclamation with your huge graveyard.
Also, I guarantee you that Gitrog can keep up with his land sacrificing easily, even if you cut 20 lands from your deck straight out. This is due to him drawing you tons of cards, and of course due to the land recursion you already have in the deck. So if you ever feel like needing more slots for spells, you can very safely cut lands for more card slots with your current land count.
Just a couple of small tips, hopefully they are of some use. Cheers!