Necromancy

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Visions (VIS) Uncommon

Combos Browse all

Necromancy

Enchantment

You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it.

Necromancy Discussion

Sir_Flash on Kaalia Reanimator

2 days ago

Hey i'm glad there is another kaalia player, but you are definitely missing other integral parts of reanimation friend. Not many but few Brought Back Necromancy Dance of the Dead Exhume Wake the Dead .

TCG-Player on What Ends There Shall Once More Begin

6 days ago

First of all, great list! I have been thinking about building around this commander myself for quite some time now as I found this list on Reddit. You were asking for critique/suggestions so here we go:


The new land Field of the Dead seems like a great utility land for this deck, essentially turning all your infinite mana combos also into infinite creatures. It also seems like a solid target to blink for value.

Animate Dead but neither Dance of the Dead nor Necromancy ? If you don't want that many recurion spells I personally would opt to run Necromancy . It costs 1 mana more than Animate Dead , but it can be played at instant speed, if needed.

I know, it's a bit boring, but how about Rhystic Study ? Also maybe Smothering Tithe ?

Propaganda but no Ghostly Prison ?

Ashiok, Nightmare Weaver seems way less optimal than the new Ashiok . He also can infinitely mill your opponents, while providing graveyard hate instead of a mediocre creature steal ability.

Dark Confidant is a great card overall, but I wonder why he is in this deck specifically. He is the only creature in the deck that has no synergy with flickering.

Rona, Disciple of Gix seems very inefficient to me.

I get that you only play the Singets and Talismans that make blue mana, but the deck has only very few ramp pieces (I count 7), so I think Orzhov Signet and Talisman of Hierarchy would be great inclusions. Also have you considered cards like Mana Vault ?

No Path to Exile ?

Disenchant seems out of place. I would replace it with something like Leonin Relic-Warder .

Eerie Interlude but no Ghostway ?

You should definitely play Glen Elendra Archmage instead of Negate .

I know it's pricy, but have you considered Vampiric Tutor (or even more extreme: Imperial Seal )?

This deck is quite boardwipe light for a more control oriented strategy that can, on top of it, save some of it's creatures by temorarily exiling them. Terminus seems especially great, other than that just the classics: Wrath of God , Day of Judgment , Damnation .

These are all my thoughts on the deck, I hope there was something in there that is useful to you ;)

vraGG on The Aminatou Cat-astrophe cEDH

1 week ago

Hey! I really like this deck.

I think there are two cards that should be considered strict upgrades to what you have now.

I would replace:

SideBae on Control Drain

1 week ago

Love seeing decks running Pox . Smallpox is similar, and I’ve had good results with it.

Words of Waste is more powerful when paired with Geth's Grimoire . This also makes Liliana of the Veil all the more powerful, if not less pricey.

Phyrexian Obliterator is a good card when it comes to blocking, especially in a mono-black deck.

I’m surprised you’re not running Animate Dead , Necromancy or Reanimate . These cards, especially if paired with Entomb / Buried Alive and Dark Ritual can put down a fatty of your choice real fast. Massacre Wurm is a good reanimation target in addition to your Grave Titan .

Ramp is a premium in EDH. Mox Diamond and Mana Crypt set the gold standard after Sol Ring , with Mana Vault and Chrome Mox following them. Unfortunately, these cards will cost you about the same as a black-market kidney. Charcoal Diamond , Coldsteel Heart , Mind Stone , Prismatic Lens and Lotus Petal are affordable options to consider. Also, with a lot of 2-drop-rocks, Ancient Tomb becomes a powerful t1 play —- it’s about $20 now, after the reprint in UMA.

Toxic Deluge is a good board-wipe to consider.

StopShot on Breya Fast Combo

1 week ago

If by chance you're looking for a win-condition that doesn't use the graveyard or artifacts I'd recommend: Felidar Guardian + Flameshadow Conjuring . Cast Flameshadow first, then Felidar, always order ETB triggers so that Felidar's resolves first then Flameshadow. Felidar blinks any red source be it a Mountain , Badlands , or Commander's Sphere which effectively untaps it to pay for Flameshadow's ETB. This creates a hasty token for free that won't trigger Flameshadow again, so you'll always have the token Felidar blink the original Felidar which continues the cycle until you have infinite hasty cats to attack with. I consider this combo more durable than the Splinter Twin variant and easier on the mana base than the Kiki-Jiki, Mirror Breaker variant. If someone removes the cat before you can go infinite you can always reset the combo with Animate Dead , Dance of the Dead , or Necromancy reanimating the cat. This is a pretty easy combo to win with when your opponents are hiding behind their Planar Void 's and Stony Silence 's thinking they're safe.

Yesterday on Beyond (Censored as it discerns "something")

1 week ago

With Animate Dead (or Dance of the Dead or Necromancy ), if you cast it targeting your Worldgorger Dragon card in your graveyard, it brings the Dragon back. The Dragon's ability goes on the stack - float all your mana before it resolves. All your other permanents are exiled, including the enchantment aura that brought it back. The aura has a clause that makes you sacrifice the creature it brought back if the aura leaves, so you have to sacrifice the Dragon. When you do, all your permanents are brought back including your now untapped lands, and the aura. When the aura enters the battlefield, you attach it to the Worldgorger Dragon in your graveyard, then repeat the process as many times as you like to create as infinite mana in all of your colours. You'll also repeat all of your other ETBs as many times as you like. You'll need to have at least one other creature card in your graveyard (or some other instant speed interaction), otherwise you'll be forced to target the Worldgorger Dragon in your graveyard each time and the game will end in a draw if noone can stop the infinite loop.

If an opponent has instant-speed removal, you stand to suffer a huge blowout and lose the game on the spot. If the Dragon gets removed after it enters but before its ETB ability resolves, then its second ability will go on the stack when it dies, so it will resolve before its ETB does. The Dragon will die, then it will return all the zero cards it had exiled to the battlefield under your control, then it will exile all of your permanents with no way to get them back. It's a very all-in strategy.

Does that explain it?

I'm quite tired ATM but I intend to come back and help a bit more when I can. I like this deck a lot.

Osbert on Yarok Lobster

1 week ago

So I'm curious why Panharmonicon and Conjurer's Closet didn't make the list. They both seem like easy shoe-ins as they help you accomplish what you are already doing.

I would also suggest some more ways to artificially blink creatures like Mimic Vat , Corpse Dance , or Necromancy to keep abusing powerful ETBs of creatures.

Lastly there are 2 cards you are going to HATE so you have to make sure you have ways to deal with them and they are Torpor Orb and Hushwing Gryff . They can be a real pain when your deck relies on ETBs for removal so having some more spells or activated abilities might be a good idea. I Suggest including a Beast Within and maybe Viridian Longbow , Heart-Piercer Bow , or Thornbite Staff as these paired with Yarok's death touch allow you to remove any creature.

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Necromancy occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Black: 0.18%

Golgari: 0.11%

BUG (Sultai): 0.58%