Necromancy

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Visions (VIS) Uncommon

Combos Browse all

Necromancy

Enchantment

You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it.

Price & Acquistion Set Price Alerts

VIS

Ebay

Recent Decks

Load more

Necromancy Discussion

dlamars on Pocket Sand

3 days ago

Hey there, I'd just like to suggest Volrath's Shapeshifter. I'm a big fan of it in general(it's really powerful in dimir) but if you're running Phage anyway it's pretty hilarious. I'm suprised you're not running Animate Dead, Necromancy etc. Dimir does the reanimate thing better than most and it might be worth looking at. I'd cut some of the cutesy stuff like Memory Plunder, Desertion etc for them personally.

MegaMatt13 on Wasitora: Mother of Cat Dragons

1 week ago

OMD_Swagger: Really like your different take on the deck. Your version is definitely more dragon-tribal than mine. I like that Wasitora supports going in different directions :)

majin_shinsa: I haven't found that I really need to make Wasitora unblockable. With both flying and trample (and quite often double strike), she almost always connects and gets a trigger. Appreciate the suggestion!

Gadianten: I agree that the deck could use some more protection for Wasitora. That is why I have ordered both Hammer of Nazahn and Bear Umbra. Both protect her and get her power up to 7 (important for commander damage). The two lands you suggested are great but I don't own them and they are a bit expensive. My copy of Asceticism is sitting in another deck where it is more needed, but I could see it swapping over here.

In terms of infinite combat steps, I try to purposely avoid combos in my decks. I used to play with them and would get bored of my decks quite quickly. To each their own but for me...combos aren't really my cup of tea. I still agree that some of those cards are just worth getting on their own. As I said I'm waiting on Bear Umbra in the mail. Aggravated Assault is also on my list of cards to eventually pick up. May get Nature's Will too.

Totally agree about reanimation. I was thinking of adding Animate Dead and/or Necromancy as cheap reanimation spells. Just don't know what to cut. Any suggestions on cuts would be greatly appreciated!

Alexev on Heavenly Rakdos

1 week ago

I think that Akroma, Angel of Fury is a sideboard card useful only against mono blue decks, and IMHO you have too many creatures that does not follow a plan, I would use Sun Titan unless I have a real deal for it, like Animate Dead, Dance of the Dead or Necromancy

Take a look at my list I build a reasonable competitive deck that has no combos in the mainboard but that has a very good win ratio against a wide variety of decks

Saharez on Dargons

3 weeks ago

First I would cut Decimate, it requires a legal target for each mode, so for example if there is no enchantments on the battlefield, you can't cast it.

second, I would add as many of the signets as you can fit into the deck, replacing cards such as Darksteel Ingot and Commander's Sphere but not Chromatic Lantern

Third, I would put in some of the 4 mana ramp spells, which put 2 lands directly into play.

Fourth, Iwould add a wheel effect such as Wheel of Fortune and some tutors such as Diabolic Tutor.

Fifth, After testing the deck, I would remove the 7 dragons I was least satisfied with.

Sixth, A deck such as yours would benefit greatly from Animate Dead and Necromancy aswell as some filter cards such as Frantic Search and Faithless Looting to get some dragons in the graveyard to animate.

Dragonalex1112 on EDH Dragons

3 weeks ago

I would use the big spells at least that bring them all back like Living Death and Patriarch's Bidding as well as Rise of the Dark Realms. Some good single recursion cards are Zombify and Fearsome Awakening for flavor. Necromancy and Animate Dead are great cards as well.

VETJasper on The Mimeoplasm: Survival of the Fattest

1 month ago

Have you considered playing Kederekt Leviathan? Comboing it with Animate Dead / Necromancy multiple times can essentially win the game in my experience.

I also really like Mesmeric Orb, but I run it mostly for the self mill so I'm not sure if it's perfect for your deck.

I feel like Rhystic Study is obvious, but you've probably already dismissed it if you're not running it by now.

I haven't bought a Champion of Wits yet, but it looks like it's made for Mimeoplasm.

Sgtpopnfreash on Sen Triplets Ultimate Domination (HOD updated)

1 month ago

Ok so I have a lot of suggestions that would make this deck more competitive because its pretty far off at the moment. I'll go by each section.

First artifacts, you should take out everything you have except for Sol Ring and Sensei's Divining Top. Yes even Chromatic Lantern, especially Chromatic Lantern. Spending 3 mana on a rock that only produces 1 mana is too much of a tempo loss in a competitive game and its effect is unnecessary which I will explain when I talk about lands. Instead add some fast mana acceleration. Cards like Mox Opal, Mox Diamond, Chrome Mox, Mana Crypt, Mana Vault, Grim Monolith, Talisman of Dominance, Talisman of Progress, Dimir Signet, Azorius Signet, and Orzhov Signet. You should strive to run as much of that ramp package as you can afford.

Second lands, with a solid land base you should have no need for a card like Chromatic Lantern even in Sen Triplets. Lands like Forbidden Orchard, Exotic Orchard, Mana Confluence, City of Brass, Reflecting Pool, Gemstone Caverns, Gemstone Mine and Command Tower along with Mox Diamond and Mox Opal should be able to provide all the green or red mana you should ever need in a game. You also are running far far too mana lands. With a decent ramp package running anywhere from 29-34 lands should be more than enough.

Third instants, you are running a lot of control style interaction with counterspells and one-off removal which is sort of fine but a lot of it is simply not viable in a competitive setting. Cryptic Command is super versitile but 4 mana as a response is brutal. Needing to leave up 4 mana for an answer will cause you to not be able to play anything in the early game. There are plenty of 1 and 2 mana counterspells that you should run instead. Disallow and Render Silent have the same problem, its just too expensive on turn 2 or 3 when you are trying to play a signet or talisman to ramp you should be able to have mana for an answer as well. Pull from Tomorrow and Flash seem like super weird choices and IDK why you are running Orim's Chant and not Silence.

Fourth sorceries, the only thing here that i notice is that the triple white kind of makes it unplayable most of the time even when you do have the condition met. With all the other creature wipes I would cut it. Also no Toxic Deluge? Unburial Rites is also way expensive when you have reanimation effects like Exhume, Dance of the Dead, and Necromancy.

Fifth creatures, no this one is messy. you have WAY too many reanimation targets, you need to cut some fatties. In competitive re-animator you only need like 1-3 fatties because they should be so powerful that once they are reanimated they just win you the game essentially. You do not want to have one in your hand ever in an ideal world so you really want to limit the number of reanimation targets in the deck. The only ones i see that are worth running are Jin-Gitaxias, Core Augur and Elesh Norn, Grand Cenobite. You could add an eldrazi titan if you wanted as well. The others are simply weak in comparison.

Those are my thoughts on the cards you are currently running. Now for the second awkward part of this deck. The majority of your card advantage I notice is over time. You have a lot of engines like Phyrexian Arena and Rhystic Study and not many 1 off draw spells like Night's Whisper. That is fine in a stacks strategy when you can slow the game down enough to get the value form them but you arn't really running any stacks effects. This deck should probably run cards like Aven Mindcensor, Sphere of Resistance, Torpor Orb, Cursed Totem, Pithing Needle, Aura of Silence, Seal of Cleansing, Nihil Spellbomb, Tormod's Crypt, Phyrexian Revoker, Blind Obedience. The problem is there arn't that many hard stacks cards that don't hurt your gameplan as much as everyone else. The deck needs a lot of cleaning up and some cohesiveness in its strategy to be considered competitive.

Load more