You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it.
|Have (2)||, metalmagic|
|Want (3)||amdeaton , SKYBREAKER44 , Rabu|
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|Commander / EDH||Legal|
Necromancy occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
BUG (Sultai): 0.58%
1 week ago
Didn't get any games in this weekend, plus trying to make a plan for Thassa's Oracle , not going to be able to keep Red Elemental Blast or Pyroblast out anymore with Flash and Protean Hulk T1/T2 now. Not sure I'm ready for the stax of Hushbringer . Abeyance or Silence don't seem to do anything. Praetor's Grasp to high CMC for me, been happy with Thoughtseize . Angel's Grace and Ad Nauseam back in? Burnout probably has to go in, need 3 spots. I'm not even sure if an efficient instant draw spell to target the opponent would be useful, if one existed.
Necromancy works with Worldgorger Dragon and Leonin Relic-Warder , but I have Dance of the Dead in temporarily testing it. I also have Corpse Dance in testing with Dockside Extortionist . Deciding if Dockside Extortionist is good enough on own without the Infinite interaction with Corpse Dance , if the combo is viable (i don't think so, still needs sac outlet), or whether Dockside Extortionist is just a little too slow and frees up 2 slots. No room for Shallow Grave ATM, need to find the above interaction slots as well.
Need to find a way to win on T2 consistently as well, might have to keep increasing my T1 win draw probability, and T2 and sacrifice T3-T5 to try and get there faster. Changes are costing me efficiency on Diabolic Intent , will not be good if I lose that. Mox Opal cheap now, but the probabilities numbers still don't make sense to contribute to enough T1 wins vs. T1 dead draws. Wishclaw Talisman could help with good artifact count.
Angel of Despair may come out for the instant since she stops Show and Tell + Omniscience but not Thassa's Oracle . Might be her time. Balefire Dragon , Avacyn, Angel of Hope , move away from a damage line Gisela, Blade of Goldnight . Have about 12 cards on my potential cut list anyways, just have to decide how to stop the fish. Other than the efficiency of The Gitrog Monster , all the top commanders are , they need to stop printing OP cards, but let's ban CMC9 Iona, Shield of Emeria because it's no fun, but let's make win on T1 more consistently, just such strange thinking IMHO.
Will keep you posted on how things go.
1 week ago
Have you thought of possibly replacing Necromancy with Shallow Grave ? It's not as versatile as Necromancy but it is CMC cheaper. Just a thought, never hurts reducing mana costs. Did you get any games in playing with the revisions you made?
1 week ago
Thank you very much for your detailed feedback!
Regarding Urborg: I put it actually in to help Sheoldred, as she has Swampwalk. But on some occasions it really helped in the beginning, too, when I only had some Forests and many black cards in my hand. It offers the opportunity for various cool mana plays at the start of a match.
The Ramunap Excavator is superb! I will definitely put it in, although I have no idea which card to switch out for it.
The thing regarding It That Betrays is exactly what you pointed out. It is definitely a great card but it cripples a bit of the mana curve. Thanks for the compliment, btw. ;-)
Looking at Animate Dead and Necromancy : I really like those! But the problem is that I feel like the deck shouldn't miss out on the enchantments I already put in. And I would have to switch something out for them, which makes the whole decision process a whole lot more difficult for me.
1 week ago
I like the deck. I play tested it a couple times and I'm not sure exactly what to tutor for but I assume the best win condition is to get a dictate effect and a sacrifice outlet to be able to keep reccurring wurm coil engine and plaguecrafter or something like this. I don't see the point of urborg too much, it's a cool card but I didn't see any swamps matter cards and I think that this can just end up helping opponents more than it helps this deck. You are already in green and the deck has plenty of fixing and ramp to make sure you get the colors you need. Either way I think it's a pretty solid deck.
I think Ramunap Excavator might be good here so you can keep playing the land destruction cards from your graveyard. I love to play It That Betrays in my graveyard deck. I get it into my graveyard and then cheat it into play with Sheoldred, Animate Dead or Necromancy , which I noticed you don't have. I understand you probably don't run the enchants for a good reason. You have a good amount of tutors and you know how to get your combos going without the animator enchantments. Also, It That Betrays would absolutely wreck your perfect mana curve.
1 week ago
Since this is a DCM deck, here are a couple staples to consider:
Demonic Tutor is a no brainer.
Liliana of the Veil is another staple.
You need some more worthy reanimation target, one of my favorite being Sire Of Insanity .
2 weeks ago
I've been making changes, some have worked out, some not so much. Still having the same challenge getting the Avg Win Turn down to 4 or below, however, I have seen the combo win-% go up dramatically, almost never kill with combat damage anymore ( Rakdos the Defiler and Kaalia of the Vast + Master of Cruelties are the exceptions).
Giving Dockside Extortionist a fair test, so far no feeling either way, hasn't been stellar, hasn't been a disappointment. I put Corpse Dance in to give him an Infinite Combo so he has the best opportunity to impress me, we'll see. He is not my style of card, anything that relies on my opponents doing something, I generally avoid, but still evaluating what he is, recently added.
I've actually removed every (except Hall of the Bandit Lord ) non-T1 land, so Meteor Crater won't meet my criteria. Also trying to cut down on the # of non- Worldgorger Dragon effective lands where I can too (like Sacred Foundry ), that way if I T1 Worldgorger Dragon can make infinite with "most" lands.
Reflecting Pool , Dragonskull Summit (all check lands), and others have been eliminated, hate not having a on T1. I do like having Swamp and Plains , also note I've added Snow-Covered Swamp as well, to mitigate Blood Moon type effects, and utilize the Path to Exile and Assassin's Trophy (and some other ramp spells) benefits.
Forbidden Orchard is good, but doesn't work great with Master of Cruelties which I still play, mana sourcing is still quite good and consistent anyway, so no need to go the Forbidden Orchard or Tarnished Citadel routes anyway unless makes strategic sense.
Mox Opal just never going there, I ran another Mox Opal probability table this past weekend for a Kess, Dissident Mage friend, I just don't like it, I won't share the whole table, but here is some reasons why. Also, keep in mind, this probability is only the probability of drawing 3 artifacts (assuming you draw a Mox Opal whats the chance you have 2 others), if I were to do P(Drawing 3 artifacts) union P(drawing Mox Opal ) would be VERY low.
T1 with 18 artifacts is only 11%. By turn 5 (ignoring additional draw for now) is only 32%. At 24 artifacts T1 is 22% and T4 (want to win on or before this turn) 52%. 28 artifacts gets close to a good playability at T1 31% and T4 58%, but I feel if Kaalia of the Vast has 28 artifacts, just to engage a Mox Opal you should probably be playing a different commander, because their just aren't that many utility artifacts for Kaalia of the Vast .
Final Parting would allow for a Animate Dead tutor and a Worldgorger Dragon GY, but also need something to do with the infinite mana or have a damage outlet ( Dragon Tempest or Bogardan Hellkite ). So at CMC7 ( Animate Dead is CMC2), I'm better off running a Doomsday pile, which I've also decided is too high CMC.
Scheming Symmetry is tempting ( Sensei's Divining Top also works), but still don't have enough draw to make it viable. With I think could be viable, but I've also seen it removed by players with draw attached to their commanders, it's just too risky, basically gives your opponent the ability to stop you and then win themselves, likely. If Scheming Symmetry was Instant it could work with Mishra's Bauble and would be a playable/fantastic tutor, but drawing your card on their turn isn't good because our Infinite combos are sorcery speed (you can build an instant speed, but it starts degrading synergy).
Thoughtseize has been fantastic and very useful, plus it's modular ability to get Worldgorger Dragon out of my hand, it's helped me avoid walking into chaos by seeing the control players hand and either knowing or removing a catastrophic play.
Right now pretty sure I need Simian Spirit Guide , the is blah, but he gives me the for Animate Dead on T1, and gives me an Animate Dead target to stop the Worldgorger Dragon loop and play out my hand, hopefully tutors or a Razaketh, the Foulblooded in a perfect scenario. So like Swamp + Entomb + Chrome Mox / Lotus Petal + Simian Spirit Guide + Animate Dead + something to do with mana (tutor probably, don't have Cut in my build) is another T1 win outlet. Tutor Razaketh, the Foulblooded , then sac Simian Spirit Guide to get Leonin Relic-Warder into Dance of the Dead and tutor up a Goblin Bombardment and a Necromancy with infinite tutor (bound by life but it's T1 and only need 2 tutors = 4 life), and then infinite damage. Hoping it will just give me another T1 path to win, which should inevitably lower my Avg win turn at some point.
Talisman of Conviction is on the potential cutting block, it's great net rock, but no .
I'm thinking of abandoning the combat damage line, so Gisela, Blade of Goldnight would go, but not quite there yet. Most don't like Avacyn, Angel of Hope , as removal is usually exile, hand or changes it's board state, rarely destroy, but gives an option from destroy effects, so I don't know yet. I took Balefire Dragon out, think I still need him, he probably could be a Fire Covenant but I like my control on my ADD, my interaction package is a little light I know that, only because I prefer to just try and win, opposed to trying to stop others from winning, just a philosophy, don't think it costs me wins.
Running out of ideas, doing research on Discord, going to look through a bunch more decks, already did comparisons to the Primers there, I'm never going Stax Ob Nixilis, Unshackled or maybe Aven Mindcensor / Chains of Mephistopheles maybe ill win the lotto one day / Stranglehold as far as I'll go if I do go that route.
3 weeks ago
Hey, nice version of Alesha. I too switched to Alesha from Teysa :)
I play Alesha with infinite combos, here's some observations I have made while playing. You might be aware, but it's not mentioned in the deck description that Karmic Guide + Kiki-Jiki, Mirror Breaker + sac outlet is another infinite combo. It's infinite hasty Guides as well as infinite die triggers of Kiki.
For the Anafenza, Kin-Tree Spirit + Murderous Redcap + sac outlet combo you can replace the sac outlet with an aristocrat. Redcap can do damage to itself which kills itself triggering persist. When Redcap ETB you can stack the triggers so Anafenza gives it a +1/+1 counter before it targets itself with damage resulting in infinite die triggers of Redcap.
I'm not a fan of Judith, the Scourge Diva when playing Kiki combos. Kiki makes a token of the creature it copies and Judith doesn't trigger when a token creature dies. The other aristocrats do trigger when a token creature dies. Kiki is a huge reason to want to play combos with Alesha as General therefore any cards that have dysergy with Kiki I would avoid.
With Corpse Knight you can infinite combo with Kiki and win without having to attack. This is helpful since if you want to combo with Kiki and attack with the infinite copies of the creature then you can't use Alesha's reanimation that turn to enable the combo because Alesha has to attack to reanimate. Knight also works with all the other creature infinite combos since those combos too are having at least one creature repeatedly ETB. Knight opens up other avenues to winning with Kiki combos without attacking at instant speed with Necromancy or Apprentice Necromancer reanimation. I don't play Necromancy because of budget, but that's not a problem with your deck.
Altar of Dementia just like Goblin Bombardment as a sac outlet is a win condition with combos without needing an aristocrat. This is helpful because it speeds up the assembly of a combo since now you don't need a sac outlet and an aristocrat instead you just need Dementia to win.
- Kiki + Guide + Dementia
- Kiki + Guardian + Dementia
- Lark + Guide + Dementia
- Warder + Animate + Dementia
Blasting Station is another sac outlet that can be used to win without needing an aristocrat. I don't play it because of budget, but that's not a problem with your deck. Razaketh, the Foulblooded is a busted card in Commander as a sac outlet combo enabler and in my opinion it's very good with Alesha as General because she can repeatedly reanimate fodder to sac to tutor. Guide is great with Alesha and with Razaketh because it can reanimate and be repeatable fodder to sac.
Good luck with your deck.
1 month ago
Add Worldgorger Dragon for Infinite mana
Add Leonin Relic-Warder for infinite ETB triggers
Mikaeus, the Unhallowed or Nim Deathmantle with Ashnod's Altar as a sac outlet and Murderous Redcap for infinite colorless mana and damage, or Puppeteer Clique for infinite colorless mana and steal all the creatures in the grave. Shouldn’t be hard to fill the grave since you’re running Dictate of Erebos .
Viscera Seer gives you scry to stanch your deck. Aristocrats give life drain.