Necromancy

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Visions (VIS) Uncommon

Combos Browse all

Necromancy

Enchantment

You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it.

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Necromancy Discussion

Pikobyte on Greed: Trip to Podalicious Value Town Baby!

1 week ago

And if you add more cards that trigger on dying like the cards suggested above or a Protean Hulk you should consider running Necromancy instead of Animate Dead. 1 mana more but you can chose to play it at instant speed when sacrificing the creature end of turn. This way you can trigger those creatures without the need of a sac outlet

Mapk on Hellz Belz - Mono Black Demonic Devotion

2 weeks ago

Doom Whisperer is such a sweet looking card. Love that ability. Would you consider a small reanimator package? Something like 1-3 cards like Necromancy, Animate Dead or Reanimate? Even Dance of the Dead is great as the untap condition is cheap and many of your dudes don't care if they're untapped or not (in terms of their abilities) like rune-scar, blood gift, and the aforementioned doom whisperer (which, coincedentally, works well with such spells). You could even pack Entomb and/or Buried Alive if you dig the idea. Final Parting also sets things up quite nicely.

redkhan on Looking for a Skeleton List ...

1 month ago

The basic package you want for reaanimator is typically:

Reanimate Animate Dead Necromancy Entomb

Sometimes you want:

Dance of the Dead Buried Alive

I would warn against trying to mix in the tribal stuff unless you are doing the Wanderwine Prophets. The main strategy for reanimator is cheating in creatures that benefit you. So I'd offer up running Jin-Gitaxis and/or Sire Of Insanity and depending on your spice level Sire of Stagnation.

WotanubisReturned on Aminatou, the Combo Enabler! Part 1/4

1 month ago

Felidar Guardian but no wincon from it? Murder-Go-Round is my baby and I highly suggest Altar of the Brood, Extractor Demon and Vela the Night-Clad as wincon pieces. Leonin Relic-Warder etb combos with Animate Dead and it's brethren, Dance of the Dead and Necromancy; Final Parting is a huge enabler for this. There are several Oblivion Ring-type creatures and enchantments that can loop.

WotanubisReturned on Small Wonder - Aminatou, EDH

1 month ago

Murder-Go-Round is my baby and if you are running Altar of the Brood combo I highly suggest Extractor Demon and Vela the Night-Clad as alernate wincon pieces. Leonin Relic-Warder etb combos with Animate Dead and it's brethren, Dance of the Dead and Necromancy; Final Parting is a huge enabler for this.

TheGeneralAdvisor on Inchawntment!!

1 month ago

It always depends on what you’re trying to do. I was just saying there’s better enchantments than “gain 1 life” ones. Necromancy, Phyrexian Arena, and Necropotence come to mind. Athreos is another God you can add.

Also I just happened to see erayo in your list and sorry to say but it’s banned in commander.

Razulghul on The Aminatou Cat-astrophe cEDH

1 month ago

Hey there, I'm working on a Aminatou stax deck myself. How do you feel about Leonin Relic-Warder and Animate Dead/Necromancy as a back up wincon? RiP stops it but it's nice to have a back up if Aminatou gets shut out.

Also, Spellseeker?

surielxv on Scion of the Ur-Dragon

1 month ago

Hey there. I like Scion decks so +1 from me.

I was looking over it and I was wondering how well you get by with mana ramp/fixing. I see you run more artifact ramp than i do and you seem to only run 2 ramp sorcery Farseek and Skyshroud Claim. I realize you run a lot of fetch lands which i totally agree with as i run all of them in my deck as well but i have a heavier focus on land based ramp over artifact ramp because i feel it is safer in the long run with the low amounts of land based hate in the format.

I like the comment in your description about using reanimation spells to make the most of constantly chucking dragons into the graveyard, however, i feel that you have a vastly underwhelming amount of recursion in the deck. I count only 4 sources: Unburial Rites, Animate Dead, Teneb, the Harvester and Bladewing the Risen. I would strongly suggest using more reanimation spells as i believe that you are missing out on some really good ones. Necromancy is like animate dead but for 1 more mana, though, it gives you the flexibility the cast it as an instant in a pinch. Patriarch's Bidding is fantastic for getting all of your dragons out the yard in one go, though, be mindful of using this when playing against other tribal decks. The list goes on but im not sure of what your budget for the deck is so i will post a link to my deck at the end and you can take a look at what i have in there. I think i am running about 13 reanimation sources because i do not do a lot of hard casting my dragons.

I have strong reservations against using Karrthus, Tyrant of Jund in a dragon tribal deck. I used to use him and even had a deck built around him until i ran into many instances of people stealing of cloning him and taking my board. It gets really expensive to undo that and recover so I opted to remove him.

Have you thought about using Dragon Mage? I placed him in my deck instead of Nicol Bolas. sure everyone gets to draw cards but really i use him either after a Cyclonic Rift or just when i need new cards in hand. Since i run so much reanimation spells i dont feel bad about just tossing a hand full of dragons into the yard.

Dragonlord Dromoka is amazing for protecting your dragon spells if you are hard casting them plus the lifelink is nice when running a bunch of fetches and shocks. Also consider Taigam, Ojutai Master for his anti counter ability and the rebound on removal and reanimation is very useful as well.

Just some of my thoughts and suggestions. let me know what you think and here is the link to my deck if you want to check it out and maybe leave me some of your thoughts on mine.

Flying Zombie Lizards - Scion Reanimator

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