Necromancy

Necromancy

Enchantment

You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it.

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Printings View all

Set Rarity
Visions (VIS) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
2019-10-04 Legal
Legacy Legal
Duel Commander Legal
Highlander Legal
Canadian Highlander Legal
1v1 Commander Legal
Casual Legal
Noble Legal
Vintage Legal
Commander / EDH Legal
Unformat Legal
Magic Duels Legal
Oathbreaker Legal
Leviathan Legal

Necromancy occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Black: 0.18%

Golgari: 0.11%

BUG (Sultai): 0.58%

Necromancy Discussion

ribbonRMX on I Target My Own Guts To Kill The Other Mans

1 week ago

@casual_competitive Necropotence hasn't been included for a handful of reasons. Beyond it being outside the accepted power level which I built this deck to play at (high-mid power), it sucks in this build for a lot of other reasons as well.

  • It disables my ability to discard to the grave. This kills Land Tax, Oreskos Explorer, Attunement, Magus of the Bazaar & guts a synergies with cards I generate value with.
  • Life is used to great effect already with Spatial Binding & Doom Whisperer, another outlet is unnecessary
  • BBB is near impossible to cast from the hand, and Necropotence will -always- be dead there, forcing me to turbo it out early to get any value of it -- which, of course, shuts off a main way the deck generates value and... you get the idea
  • It paints an extremely large target on my already very targeted head, causes the whole table to groan, and usually leaves me and everyone else with a bad taste in the mouth
  • My deck isn't built to even require a hand (I run 1 counterspell), so the upside is hardly worth it

Great card in more competitive, non-reanimator Zur lists for sure, just.. not here.

That said, I'll always be happy to include necro, granted that necro is Necromancy ^^

Massacar on Anje Madness Combo

2 weeks ago

Glint-Horn Buccaneer/Archfiend of Ifnir for those discards.

Blood Pet to act like your simian.

Since you're running the Worldgorger combo you should add Necromancy for redundancy with your Animate Dead effects. In that same vein I would recommend Comet Storm to act as an instant speed wincon for the combo, since the combo can make an infinite loop if you don't have something else in your graveyard to reanimate to break the cycle. Also, little change that can win the game, add Sunscorched Desert. The worldgorger combo can turn that ping land into a win condition.

This is my own budget cEDH decklist for Anje We're All Mad Here (budget cEDH). It's built to have the worldgorger combo, but not be 100% reliant on it. Feel free to give it a look.

1empyrean on Tayam's Constellation EDH

4 weeks ago

griffstick I made it my goal to run all permanents. Rise of the Dark Realms is ridiculously good, but with my field set up, I can steal other players graveyards with Animate Dead, Dance of the Dead, and/or Necromancy, along with Kaya's Ghostform to make it permanent.

If I were to run one non-permanent, it would have to be either Eerie Ultimatum or Open the Vaults so I can get my enchantments back, as well.

Glad you like the deck.

Dango on What is your favorite card ...

1 month ago

Historically, Sun Titan has a very special place in my heart. I always toss around the idea of running him whenever I run white as a supplemental color in EDH. The initial interaction I fell in love with was Sun Titan's ETB/attack trigger getting back an Eternal Witness from my yard to get anything back to my hand. I later discovered how nuts he is with reanimator shells, cheating out bonkers creatures by returning an Animate Dead, Dance of the Dead, or Necromancy into play. There's also the swingy option of returning Underworld Breach to play every turn with an attack trigger and basically getting a free pseudo-Yawgwin into play on each of my turns.

Overall, I think there's just always huge merit to running him. If I'm really strapped on a top end when I'm in white, the thought "but what about Sun Titan" is bound to drift into my mind at some point.

arcane_trouper on MagicalHacker - List of All Anti-Infinite Cards

1 month ago

Wow, great work MagicalHacker. Reformatted with card links and averages (rounded up) of the range of decks the combos are in. I figure a single number for each 2 card combo makes it easker to tally up and figure percentages later. So 120,411 two-card combos total.

7293 Deadeye Navigator + Peregrine Drake

6255 Exquisite Blood + Sanguine Bond

4652 Kiki-Jiki, Mirror Breaker + Zealous Conscripts

4545 The Gitrog Monster + Dakmor Salvage

3688 Basalt Monolith + Rings of Brighthearth

3073 Demonic Consultation + Thassa's Oracle

2990 Demonic Consultation + Jace, Wielder of Mysteries

2957 Niv-Mizzet, Parun + Curiosity

2658 Mikaeus, the Unhallowed+ Triskelion

2445 Niv-Mizzet, the Firemind + Curiosity

2410 Grand Architect + Pili-Pala

2370 Demonic Consultation + Laboratory Maniac

2333 Mindcrank + Bloodchief Ascension

2315 Worldgorger Dragon + Animate Dead

2242 Umbral Mantle + Priest of Titania

2132 Niv-Mizzet, Parun + Ophidian Eye

2129 Mindcrank + Duskmantle Guildmage

2010 Godo, Bandit Warlord + Helm of the Host

1957 Aurelia, the Warleader + Helm of the Host

1852 Dualcaster Mage + Twinflame

1809 Deadeye Navigator + Palinchron

1673 Worldgorger Dragon + Dance of the Dead

1714 Traumatize + Fraying Sanity

1689 Necrotic Ooze + Buried Alive

1679 Exquisite Blood + Vizkopa Guildmage

1662 Umbral Mantle + Elvish Archdruid

1598 High Alert + Axebane Guardian

1558 Combat Celebrant + Helm of the Host

1532 Ad Nauseam + Angel's Grace

1523 Niv-Mizzet, the Firemind + Ophidian Eye

1514 Traumatize + Keening Stone

1483 Mindcrank + Syr Konrad, the Grim

1466 Eldrazi Displacer + Peregrine Drake

1429 Staff of Domination + Priest of Titania

1388 Kiki-Jiki, Mirror Breaker + Felidar Guardian

1390 Fleet Swallower + Fraying Sanity

1358 Worldgorger Dragon + Necromancy

1311 Aggravated Assault + Sword of Feast and Famine

1302 Grim Monolith + Power Artifact

1304 Reiterate + Mana Geyser

1279 Umbral Mantle + Karametra's Acolyte

1263 Heliod, Sun-Crowned + Walking Ballista

1245 Sage of Hours + Ezuri, Claw of Progress

1251 Exquisite Blood + Cliffhaven Vampire

1239 Time Sieve + Thopter Assembly

1227 Fleet Swallower + Keening Stone

1231 Necrotic Ooze + Entomb

1223 Food Chain + Eternal Scourge

1218 Aggravated Assault + Savage Ventmaw

1225 Kiki-Jiki, Mirror Breaker + Combat Celebrant

1170 Najeela, the Blade-Blossom + Nature's Will

1167 Basalt Monolith + Power Artifact

1188 Aggravated Assault + Neheb, the Eternal

1155 Helm of Obedience + Rest in Peace

1153 Exquisite Blood + Defiant Bloodlord

1112 Niv-Mizzet, Parun + Tandem Lookout

1107 Kiki-Jiki, Mirror Breaker + Deceiver Exarch

1103 Devoted Druid + Vizier of Remedies

1087 Freed from the Real + Incubation Druid

1076 Umbral Mantle + Marwyn, the Nurturer

960 Najeela, the Blade-Blossom + Cryptolith Rite

1025 Splinter Twin + Zealous Conscripts

1011 Niv-Mizzet, the Firemind + Tandem Lookout

1008 Kiki-Jiki, Mirror Breaker + Pestermite

Zhugo12 on Karadorable [cEDH Primer]

1 month ago

tcooke2 Protean Hulk is already in the list, and listed in the combo tutors. Felidar Guardian Combos with Karmic Guide, Reveillark, Animate Dead, Necromancy, and Dance of the Dead but those cards already have redundant combos in this list, and most cost less than 4. I'd consider it, but I'm not sure it's worth the slot.

LittleBlueHero on DARPA Deck***

2 months ago

I feel much better about your creature base. However you should lose Gustcloak Cavalier just not that good for 5 mana. Also you are a little high on 7 mana cards. Sure you get to cast many for free but too many might still get stuck in your hand with so few ways to put them back on top from your hand.

Maybe swap out Nezahal, Primal Tide and Grave Betrayal. You could put in Venser's Journal and Reanimate for similar cheaper effects. The journal still gives you no max hand size but adds a little life gain buffer each turn and reanimate only brings back one creature but it can hit anyones graveyard not just your own... also only costs one so is flippable.

Also to bring costs down a little further I would swap out Avacyn, Guardian Angel for Mother of Runes. Effectively does the same thing but only able to protect one creature a turn which should be fine. Also has the added benefit of making a creature unblockable if the opponent only controls one color creature.

Lastly take out Nullstone Gargoyle. This card is brutal and obnoxious and won't make you any friends. Which is normally fine in this game but this card also affects YOU, and your deck isn't built to play around it. If you haven't cast a non-creature and yennett flips one this guy counters it... kind of a nonbo. Maybe replace it with something like Diluvian Primordial (though 7 is much better CMC) or Necromancy for another reanimation spell that can target opponents creatures as well.

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