Prismatic Omen


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadowmoor (SHM) Rare

Combos Browse all

Prismatic Omen


Lands you control are every basic land type in addition to their other types.

Price & Acquistion Set Price Alerts



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Prismatic Omen Discussion

zaerox12345 on Hail Hydra!

1 week ago

That's what I was thinking, but I think with Prismatic Omen and a few other cards that do the same thing... I think I won't need those.

I have played a bit and never seem to have trouble with green mana.

sylvannos on 5-Color Tribal Zoo

1 week ago

@Mr_Pony: Welcome to Magic!

Unfortunately, Door to Nothingness costs too much mana. By the time I can get , I should have already killed my opponent or they should be at a low enough life total where I can Lightning Bolt them. Either that or I've lost the game.

I play Kessig Wolf Run as my main mana sink, since I can use it to pump a creature to push damage through.

Door to Nothingness is more of a card you build your entire deck around (what is also known as a "combo deck"). There's this version that uses Primeval Titan to ramp into a bunch of lands, then Chromatic Lantern/Prismatic Omen to activate Door to Nothingness.

I've always been a fan of Tooth and Nail for two Composite Golems, then winning that way.

demonicgrizzly on EDH 2017 Reaper King v5.1

2 weeks ago

It's also really good at token removal. I have a guy in my playgroup that just gets wrecked by it.

I also like Prismatic Omen for mana fixing when you have a very complex mana base like this, but the card has recently skyrocketed in price, also, Mindslicer is dope.

demonicgrizzly on Envoy of the Praetors'

2 weeks ago

woah i didn't realize Prismatic Omen had gotten so expensive! i picked mine up just a few weeks ago at nowhere near that much. holy crap.

as far as maze goes, it's a really great card for saving yourself/your commander/other creatures from death. def worth considering. it's just a good utility land.

on an unrelated side note - i love sliver overlord, but i like Sliver Hivelord better. that's just me though.

Delta-117 on Envoy of the Praetors'

2 weeks ago

Thanks for the suggestions demonicgrizzly, just have been a little busy with other things.

Prismatic Omen, is a sweet card but I think im going to have to pass on it, because $40 Canadian ($32 US) is rather a lot considering I got a bunch of other decks that im working on right now too, I might consider it later. I also happen to have a 5 color Sliver Overlord edh deck and so I will definitely have a use for one of these though at some point. In terms of color fixing for my decks, right now really I have been prioritizing acquiring all of the fetches/shocks for multiple decks above pretty much everything.

Anyways I probably will see about finding a spot for Maze of Ith, I just wish I could find out already the direction I want this deck to go. Whether it be strictly super friends, strictly +1/+1 synergies, or stay in its current form that is a bit of both.

Void Stalker is a neat card, but I think im more inclined to go with Spike Weaver if I was to include something like this in here first. Although I will keep this one in mind too if I happen to change my mind and want more such effects.

Again, thanks for taking a look at this deck and offering some suggestions!

Mandalorian on UR Valakut Control

2 weeks ago

Have you thought at all about going Temur for Prismatic Omen, Scapeshift, and Primeval Titan? You also get ramp like Sakura-Tribe Elder, Farseek, and Search for Tomorrow for faster valakut triggers.

demonicgrizzly on Envoy of the Praetors'

2 weeks ago

Prismatic Omen is a really good card for you, just saying.

drohack on Voltron, False God

3 weeks ago

Here is my attempt to figure out my "7 by 9" classification of my deck (Referenced article about "7 by 9"). The deck doesn't really fit into the model well since many of the cards overlap by just being enchantments that there's a lot of categories/single cards that only care if other enchantments get played.

The deck itself cost a lot to get rolling and I like where the ramp sits right now even if it's a bit high on cards, but being a 5 color deck has its requriements. I'd like to increase the number of cost reduction cards. And slightly increase the number of draw, and combo cards. If I had to I would probably remove some of the buff/removal/graveyard cards. The issue I have though is that I want to keep the same number of creatures as early agression is this decks downfall. If I could I would also update the mana base and then be able to cut some of the ramp cards.

Number of enchantments: 36 (a * represents that this card cares about enchantments) (15 are auras)

Mana (14)


Mana fixing(2):

Cost reduction(2):

Tutor(9) *

Enchantment tutor(6):








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