Rhystic Study


Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Commander's Arsenal Common
Prophecy Common

Combos Browse all

Rhystic Study


Whenever an opponent casts a spell, you may draw a card unless that player pays .

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2.59 TIX $3.68 Foil


Rhystic Study Discussion

acht_deck_manager on All Your Base Are Belong To Us

6 hours ago

Thanks for the additional suggestions Addrum. I run Rhystic Study in at least one other deck so I'm avoiding it here (also for budget reasons I left it out). But I agree it should be a staple in every deck ever.

I just finished making a bunch more updates, but I will give sculptor and inspector a second look. I tried to buff up the counterspell suite and removed some more things I didn't think I needed

Addrum on All Your Base Are Belong To Us

6 hours ago

Try Etherium Sculptor and Foundry Inspector. They are amazing. Sometimes they help you to drop your hand on a single turn.

For card drawing, Rhystic Study is awesome. One on the most played blue cards for a reason.

Snydog17 on Grand Arbiter Cheap IV

1 day ago

Rhystic Study and Cyclonic Rift? I'll have a few more suggestions in a bit, list looks decent.

sonnet666 on Brago casual deck - I ...

2 days ago

I built Brago way back when he first came out and have seen him go from fun bounce house to cutthroat stax. It's super interesting when a commander has a ton of range like that.

I think if you're looking for fun you need to set it up so you still have powerful effects, just not ones that are super oppressive. Make your ETBs be in the mid to high CMC range, and have them be powerful effects that don't make the game suck for the other players. All of the following are super good without being oppressive; Angel of Serenity, Trophy Mage, Lavinia of the Tenth, Stonehorn Dignitary, Nevermaker, Spine of Ish Sah, Act of Authority, Sun Titan, Luminate Primordial, Resolute Archangel, Recruiter of the Guard, Knight-Captain of Eos, Grasp of Fate, Exclusion Ritual, Reality Acid, and Parallax Wave (personal favorite).

Be sure to include Brago tech like Panharmonicon, Ancestral Knowledge, and Strionic Resonator (if you want it); good mana rocks to make sure you can get your big ETBs and get the most out of each main phase, Gilded Lotus, Thran Dynamo, Sol Ring, Mana Vault, Basalt Monolith, Talisman of Progress, and Trinket Mage (into Sol Ring/Seat of the Synod/Ancient Den/Darksteel Citadel); along with some solid draw to make sure you don't run out of steam, Wall of Omens, Sea Gate Oracle, Ichor Wellspring, Tsabo's Web, Mystic Remora, Rhystic Study, and Jace Beleren (only use the -1).

Some other fun Brago stuff: Medomai the Ageless, True Conviction (and all other doublestrike effects), and Dreams of the Dead.

Lastly, two of the best cards in any permanent-based Brago deck are Lightform and Cloudform, since they're pure card advantage engines that cheat your big spells into play.

PartyJ on Derevi Neverending Control

2 days ago


Im not an expert on this Commander, but I do play against this deck occasionally. After looking at your list I came up with these suggestions:

If you would like to see other EDH decks, you can always check the ones I play which are present on my profile page. I like to play with this deck the most of the time. An upvote is always appreciated :)

Have fun on T/O and if you ever need EDH advise, you can always summon me. Glad to help out.



Hybrow on The Cranberries with an eyepatch

2 days ago

Thanks for the suggestions markbeloit

-- Vampiric Tutor - I actually have a Demonic Tutor in the wings, but havent seen a need for a tutor in this deck yet. (I got 4 of them from buying some guy's old collection, SUPER bad condition, but they work for my needs)

-- Living Death - I have found that with this general my creatures don't stay in my graveyard very long, and my playgroup tends to have better stuff than zombies in there, so not worth bringing back everyones

-- Rhystic Study - is a good call, I had it in originally, and may readd it, but was going for theme flavor, and it didnt match.

-- Balthor the Defiled - I dont like the idea of letting others bring back their dead. Might be worth it though, if i have already picked though their grave with Sepulchral Primordial

-- Strands of Night - This one is GREAT and it is also on theme. Will work great to bring back the people I have a problem getting back, like Sepulchral Primordial and Grave Titan. I think I will have to find a place for it.

-- Cabal Coffers - I don't own one, and its unfortunately out of my price range right now for a land.

-- Ashnod's Altar / Phyrexian Altar - My playgroup tend to not run infinite combos, we have found they make it less fun.

-- Black Market - I really like this one and even had one in the original build, but i took it out to put it in my Swashbucklers and Scallywags deck. I am finding it is not doing much good in there, so may end up moving it back.

--Disciple of Bolas - Although Disciple is better, I ended up opting for Corpse Augur. Not as great, but I figured i could recur it better.

hoardofnotions on Angel Tribal

4 days ago

These are angels you could add

Angel of Finality

Emeria Angel

Gisela, the Broken Blade

Stoic Angel

Sublime Archangel

Voice of All

Archangel of Thune

Baneslayer Angel

Blinding Angel

Karmic Guide

Radiant, Archangel

Shattered Angel

Sigarda, Heron's Grace

Sigarda, Host of Herons

Admonition Angel

Pristine Angel

Angel of Serenity

Angel of the Dire Hour

Akroma, Angel of Wrath

Empyrial Archangel

Reya Dawnbringer

I think you could take out Emancipation Angel, Illusory Angel, Guardian Seraph, Indomitable Archangel, Lightkeeper of Emeria, Malach of the Dawn, Seraph of Dawn, Avenging Angel, Herald of the Host, Patron of the Valiant, Dawnbreak Reclaimer, Archangel, Angel of Salvation

I also think you could cut some lands, 38 is a good number. Bant Panorama, Seaside Citadel are good to add back in

Harsh Mercy seems good as well

you have very little enter the battlefield effects, maybe add Torpor Orb or Hushwing Gryff

It seems like your heavy hitters are 4 mana and up, so i think your ramp should cost less than 4. This way you're not decieding betweenn casting an angel or ramping for other angels. Maybe cut Explosive Vegetation for Rampant Growth. you could cut Belbe's Portal and Quicksilver Amulet for that same reasoning. You could add Simic Signet, Selesnya Signet and Azorius Signet for more ramp as well

Maybe cut Caged Sun for Mirari's Wake.

I think you need some card draw as well. maybe Rhystic Study or Distant Melody, Zendikar Resurgent

You could run some anthems to pump your team as well, I think Door of Destinies could be really good in this type of deck

Lurking Predators is the Quicksilver Amulet type effect you want i think. maybe take out Selvala's Stampede for it?

markbeloit on The Cranberries with an eyepatch

5 days ago

Of cards not in your maybeboard I would strongly recommend the following: Vampiric Tutor, Living Death, Rhystic Study. For reanimation Balthor the Defiled and Strands of Night may also suit your deck. Cabal Coffers could be a land to add. Ashnod's Altar and Phyrexian Altar might be nice additions as well (Grave Titan + Nim Deathmantle + Diregraf Captain + Ashnod's Altar is an infinite combo that will kill all your opponents). Also maybe consider Black Market and Disciple of Bolas.

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