|Commander / EDH||Legal|
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|Commander's Arsenal (CMA)||Common|
|Promo Set (000)||Common|
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Whenever an opponent casts a spell, you may draw a card unless that player pays .
|Have (2)||, CampbellStev|
|Want (13)||Otakufan64 , chronos436 , millmatter , dolni , redsky87 , LordTea , zilikken , Mordamen , piytuman , dorkamyr , slim_chanc3 , Ellana , Regalight|
Rhystic Study Discussion
20 hours ago
Here are some suggestions:
You would probably benefit the most from a better ramp-package. Since you don't want to bother buying expensive lands, I'd recommend signets (which are really good for fixing colors) and talismans: Orzhov Signet , Azorius Signet , Dimir Signet , Talisman of Progress , Talisman of Dominance , Talisman of Hierarchy , & Smothering Tithe has powerful potential as well.
Ponder and Preordain are extremely powerful in helping you fix colors in the early game. They allow you to dig for the right lands. They're also good at any point in a game. Gitaxian Probe is easy to cast (at basically no cost) since you gain life.
Speaking of life-gain, you have some good ways to gain but no payoffs for it. Alhammarret's Archive seems to combo well with your general. Other ones that come to mind are Graveborn Muse , Greed , and Necropotence
I'd cut Crush Dissent and No Escape for cheaper counterspells. Lower CMC instants give you more opportunities to use them. Swan Song is BROKEN. Counterspell is good. Dispel is amazing but only if you feel your meta is threatening you with counter magic of their own. Muddle the Mixture and Narset's Reversal are unreal. Sometimes you'll misplay them though - they require some experience.
4 days ago
more mana artifacts
also you should run atleast 9 counterspells
Should try to get tutors
more draw spells
5 days ago
Your deck inspired me to make a version of my own! I saw the Secret Lair alt art coming out and just had to make a deck around it.
Here's some suggestions I have:
Kindred Discovery - Staple in tribal decks that'll draw you plenty.
Phyrexian Arena - Good draw, life is a resource.
Vanquisher's Banner - A lord for your tribe and a draw on summon.
Toxic Deluge - Best boardwipe in the game. Your commander already destroys permanents but this gets around indestructible. Neat huh?
Blasphemous Act - Another boardwipe that gets around indestructible. Since your build is more so token oriented, you shouldn't have a problem resolving this for the low.
Patriarch's Bidding - Bring back your tribe and then some! You can call any creature type, so why not bring back some of your other tribal support too? Ex: Calling slivers would bring back your changelings and the sliver lords.
1 week ago
@Conaxi4783 - Hmm.. i didn't remember Revel in Riches .. although, it's not as reliable, as i would like.. but, i'm going to include it in the maybeboard.. might do a couple of playtests with it.. with Smothering Tithe , i had it in a previous iteration of this deck, but i chose to cut it because my playgroup has a couple of house rules, that puts a bounty on certain cards that we feel are annoying to play against.. Smothering Tithe , Rhystic Study , Sol Ring , Gaea's Cradle , Sensei's Divining Top & Lion's Eye Diamond are those cards currently.. whenever one player destroys/exiles any of those, they would get a point in our league per month.. although Sol Ring is still in my deck, it's not as eye catching to remove from the battlefield, unlike those others, so I had to cut it.. Thanks for the suggestions btw.
@hamdeadly - that could be useful, although my deck has a couple of enchantments that i would not rather destroy, and would prefer single/multiple targeted removal spells like Return to Dust .. maybe as a last resort.. but i will keep that mass removal spell in mind, if ever i would update this deck.. thanks!
1 week ago
Hey! So I have a few suggestions. Feel free to ignore any/all of them:
Cantrips are your friend in combo decks. Preordain and Ponder are the gold-standard here, since they dig pretty deep for one mana. You're including Brainstorm is good, but I'm not sure it's good enough without non-mana intensive shuffle effects (i.e. some form of fetch lands) to make sure you don't accidentally lock yourself with two cards you don't want on top. While cards like Prismatic Vista and Scalding Tarn can be expensive, depending on your meta something like Terramorphic Expanse or Evolving Wilds might be good enough. Flood Plain and Bad River are also worth considering. Other cantrips ( Opt , Sleight of Hand , Serum Visions ...) are ok but should be considered secondary to Preordain and friends.
Grafdigger's Cage is currently one of the best hosers in EDH, and it does not stop Urza's ability (since Urza's ability exiles the card before casting it, you never cast spells directly from your library). I think it's better than Darksteel Relic , since it still taps for mana and can be a turn one play while having a direct effect on the board state. Tormod's Crypt is a similar card you may want to consider. I think Relic of Progenitus is better than Phyrexian Furnace , especially since you're not running Snapcaster Mage .
Everflowing Chalice seems like a good rock. I've never been a fan of Mox Tantalite , since taking several turns to hit the board is a major drawback. Everflowing Chalice is a slightly worse Mind Stone , but you can cast it for zero when Urza is on the field and have a build-your-own Mox Sapphire .
Retract and/or Hurkyl's Recall can act as pseudo- Paradoxical Outcome s for the purposes of rebuilding mana or building storm-count for Temporal Fissure . They're admittedly not as good, but since you're already running Paradoxical Outcome you may want a redundant card for that effect.
You may want to revisit your counter-suite. Consider substituting more efficient cards for Dissolve and/or Exclude , since three mana is a lot to pay for a counterspell. Things like Spell Snare , Dispel , Spell Pierce , Swan Song , Pact of Negation and/or Delay are all good ways to protect your combo without using too much mana.
I think Mystic Remora is probably better than Rhystic Study . First, it comes down faster (T1 or T2), which means it catches your opponents' rocks when they're casting them in the first few turns. Second, four mana is a lot less payable than one, so you're more likely to draw even in experienced metas. Finally, your strategy is typically going to be a combo strategy -- so you don't need a PERMANENT shield, just one that will last long enough to protect you until you go off with Urza.
Cyclonic Rift is the best board wipe in blue. It's $20 nowadays, but if you can afford one you should definitely run it.
Dig Through Time is an excellent card, as is Treasure Cruise (though I don't like cruise as much as dig in combo decks like this, since it sees fewer cards). Running one of them seems like a good idea.
Chain of Vapor is REALLY good. If you can cast it and bounce an opposing stax piece ( Cursed Totem , Collector Ouphe , Damping Sphere ), it rarely gets reflected. And even if it is, you're likely to just be able to recast whatever they bounce on your board. More importantly, you can use it to bounce a bunch of your low-cost artifacts to both net mana and build storm. So... yea.
on Life Lost v2
1 week ago
Hey, see your Topic and want make some suggestions.
I think here is no Question ;).
Rhystic Study is a must have for every Blue Deck, Brainstorm & Ponder also for Topdeck-Control. Smothering Tithe give you more Ramp/Mana if your Opponent dident pay. A Land Tax is so awesome, take 3 Basics out the Deck every Turn, and your Chance to Draw Combopieces is better. (Also if you must Discard Basic-Lands (Handsize).
Here is my old Vapire Deck, its more Casual but maybe you find more Ideas for your own Deck. [PreCon] Legion of Dusk - Orzhov Vampire Tribal
2 weeks ago
I'm under the belief that card quality is better than quantity, you shouldn't need more than 7 cards in your hand at a time. I would go with the Fellwar Stone for the colored mana. A sometimes overlooked thing with blue suns is that with infinite mana and a few draw spells you can draw your deck, put Blue Sun's Zenith back, draw it, then mill the table out one by one. You just need a way to draw it again for each opponent, like Ponder or Preordain . Its an infinite mana outlet that has more mid-game utility than Comet Storm in my opinion. Lastly, I would recommend Rhystic Study over Consecrated Sphinx , as you can land it much earlier, it'll slow the good players at your table down, and will punish the less good ones by letting you draw cards; also it draws slightly less threat.
2 weeks ago
Personally I don't think you need Expedition Map or Idol of Oblivion . In this deck map is basically a 3 drop mana rock, which you've been trying to cut back on, and as for the idol: you're in blue there are plenty of better card draw options. Options such as Blue Sun's Zenith , Rhystic Study , or even Consecrated Sphinx , and as for the token creating abilities of the idol, I feel like there are much better uses for 8 mana than a 10/10 beater with no abilities.
Rhystic Study occurrence in decks from the last year
Commander / EDH:
All decks: 0.17%
WU (Azorius): 1.76%
UR (Izzet): 0.87%
UB (Dimir): 1.22%
GU (Simic): 0.67%
WUB (Esper): 0.9%
UBR (Grixis): 0.64%
BUG (Sultai): 0.56%
GWU (Bant): 1.09%