|Commander / EDH||Legal|
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|Commander's Arsenal (CMA)||Common|
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Whenever an opponent casts a spell, you may draw a card unless that player pays .
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Rhystic Study Discussion
1 day ago
Exxie97 So my first thoughts are adding Rhystic Study, which isn't necessarily budget, but it almost seems silly not to run. Same for Mystic Remora, though it is only 2$, and you can hold it for 2-3 turns before giving up on the cumulative upkeep. I was discussing with my friend earlier, and he suggested Laboratory Maniac, and Tunnel Vision, if you hit a timestream nav, you can tunnel vision to it, draw it and another nonexistant card, winning the game.
Other adds that don't need much explanation:
1 day ago
1 day ago
Hey list maker! I was gonna search your decks for this but you've got 69 pages. Haha. So I was thinking of making an EDH deck full of permanents that trigger when other players do things. Like Ishai, Ojutai Dragonspeaker, Heartwood Storyteller, Forgotten Ancient, Rhystic Study and whatnot. Do you have a list of cards like that, or know of someone who does?
3 days ago
I was thinking about brewing this incarnation of Arcades because Wall Tribal! Anyways I do have some suggestions mate, hope they help!
Distant Melody: This card is a very good draw engine if you find yourself able to keep a few Walls on the field when you use it. Only downside is it's a dead draw when the battlefield is being well controlled via removal.
Rhystic Study: A draw staple, Study is great for being a fast early play and possibly net you a decent amount of cards. However it becomes a target and eats removal fast but if you can score even 2+ cards via it's ability its worth it I'm
Dictate of Kruphix: A personal favorite of mine due to it's ability to be flashed in, Dictate is a card that also can help your rapport with the table seeing as how it helps everyone.
Slate of Ancestry: Okay now this one is a hit or miss but I personally love it in decks where the average CMC is low and the deck contains enough creatures to care about the Slates ability. I'd say at least try it out and tell me what you think.
Solidarity: This card is nearly unplayable under normal circumstances but in this list the buff for isn't necessarily bad yet not the greatest. Good for testing but who knows.
Assault Formation: I highly recommend wiggling this in your list somehow because this little enchantment will help keep your attackers online if Arcades keeps getting removed. The fact it also allows you access to a board wide buff effect is just added creme.
I'd add more but I have to wrap this up for now. Will comment again soon with more suggestions bro
5 days ago
5 days ago
Commander / EDH*
SCORE: 1 | 48 COMMENTS | 675 VIEWS | IN 1 FOLDER
This deck is made with walkers in mind, though it does need support in addition. Please give me some feedback for ideas please, if you wish...
Ajani, Wise Counselor (Gains life, Buffs, & Uber Buffs a creature of your choice.)
Daretti, Ingenious Iconoclast (Creates Tokens & replicates Artifacts, even from the grave.)
Jace, Memory Adept (Can draw, Mill, & draw a lot.)
Nissa, Voice of Zendikar (Creates Tokens, Buffs them, & allows mass Life Gain & Card Draw equal to the number of lands you control.)
Sarkhan Unbroken (Draws while giving you mana, & can give you a Dragon Token.)
Phyrexian Arena (Superfriends staple. No other reason to put it in needed.)
Counterflux (Can't be Countered, & can be Overloaded for an additional generous colorless mana.)
Cryptic Command (Multi Mode Counterspell that Multi Taps, does Card Draw & can even bounce an opponent to its owners hand.
There are several others, but they have yet to get past TappedOut's security or whatnot.
Add basic lands to counter land destruction.
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I hope these ideas are of some help for what I want to see for my deck, as I'm revising it. Any suggestions I missed out? What to replace for even some of these? Let me know, as I am taking this deck to a new direction; using walkers as the base strategy. Hope this helps! ^-^
Maybe you guys have ideas? Thanks so much for this. 0-^
1 week ago
Moat doesn't affect cEdh decks, almost ever. I mean Sword of Feast and Famine gets hurt a bit, etc. Same thing goes for Ghostly Prison, Propaganda, Sphere of Safety. These cards are neither prison nor stax, just pillow fort.
"Damage Mitigation" isn't stax/prison either, just more pillow fort.
City of Solitude and War's Toll aren't "Stax" in a conventional sense (War's Toll is very close), but they are much closer to combo protection. Rule of Law or Ethersworn Canonist are real options for "Casting Stax". Nevermore and Gideon's Intervention are considered removal though.
That leaves you with the following real stax/prison effects.
Okay, would your deck be stax? No, it would have a few stax cards. Would it be prison? No though it can pull off one.
Now, lets go back to reality. You run 4 cards, of which Mystic Remora/Rhystic Study are may costs, and so can't pull off a prison, and War's Toll doesn't affect many decks. It can stop a bit of disruption, which is powerful as an effect, but it does set up a prison without other cards. Think how good it would be with The Tabernacle at Pendrell Vale, if they pay any upkeep costs, they tap all their lands, and their mana disappears by their main phase. But you don't run it for that.
Finally, the best Prison/Stax piece you run, Tainted AEther, which can affect a few very specific decks, and slow them down a turn or two. If you ran 6-10 of these silver bullets, and tutored them up dependent on the situation at hand.
To sum everything up, you run 4 stax peices, of which two can't set up prisons, one doesn't in this deck, and one that could, but is a silver bullet. You are not Stax nor are Prison.
1 week ago
SynergyBuild I rate these card prison/stax: