Rhystic Study


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander's Arsenal (CMA) Common
Prophecy (PCY) Common

Combos Browse all

Rhystic Study


Whenever an opponent casts a spell, you may draw a card unless that player pays .

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Recent Decks

Rhystic Study Discussion

Jerolekk on Zur's Rebellion ($20 Budget)

1 day ago

Exxie97 So my first thoughts are adding Rhystic Study, which isn't necessarily budget, but it almost seems silly not to run. Same for Mystic Remora, though it is only 2$, and you can hold it for 2-3 turns before giving up on the cumulative upkeep. I was discussing with my friend earlier, and he suggested Laboratory Maniac, and Tunnel Vision, if you hit a timestream nav, you can tunnel vision to it, draw it and another nonexistant card, winning the game.

Other adds that don't need much explanation:

Path to Exile

Reliquary Tower

Thought Vessel


killroy726 on Need some help with ideas ...

1 day ago

Maybe pillow for cards like Propaganda, and War's Toll? Also Rhystic Study seems like a solid choice

maxon on MagicalHacker

1 day ago

Hey list maker! I was gonna search your decks for this but you've got 69 pages. Haha. So I was thinking of making an EDH deck full of permanents that trigger when other players do things. Like Ishai, Ojutai Dragonspeaker, Heartwood Storyteller, Forgotten Ancient, Rhystic Study and whatnot. Do you have a list of cards like that, or know of someone who does?

Faceless_Being on Fun-Time Arcades

3 days ago

I was thinking about brewing this incarnation of Arcades because Wall Tribal! Anyways I do have some suggestions mate, hope they help!

Card Draw

  • Distant Melody: This card is a very good draw engine if you find yourself able to keep a few Walls on the field when you use it. Only downside is it's a dead draw when the battlefield is being well controlled via removal.

  • Rhystic Study: A draw staple, Study is great for being a fast early play and possibly net you a decent amount of cards. However it becomes a target and eats removal fast but if you can score even 2+ cards via it's ability its worth it I'm

  • Dictate of Kruphix: A personal favorite of mine due to it's ability to be flashed in, Dictate is a card that also can help your rapport with the table seeing as how it helps everyone.

  • Slate of Ancestry: Okay now this one is a hit or miss but I personally love it in decks where the average CMC is low and the deck contains enough creatures to care about the Slates ability. I'd say at least try it out and tell me what you think.

P/T Buffs

  • Solidarity: This card is nearly unplayable under normal circumstances but in this list the buff for isn't necessarily bad yet not the greatest. Good for testing but who knows.

  • Assault Formation: I highly recommend wiggling this in your list somehow because this little enchantment will help keep your attackers online if Arcades keeps getting removed. The fact it also allows you access to a board wide buff effect is just added creme.

I'd add more but I have to wrap this up for now. Will comment again soon with more suggestions bro

LilGuy on

5 days ago

I would suggest adding more card draw Rhystic Study and Phyrexian Arena are both super good

BMHKain on Change of Direction for Jodah ...

5 days ago

Jodah, The Walker that Never Was Returning Alive

Commander / EDH* BMHKain


This deck is made with walkers in mind, though it does need support in addition. Please give me some feedback for ideas please, if you wish...

Ral Zarek (Taps & Untaps permanents at one time, burns, & can net a lot of turns via Oath of Teferi & Rings of Brighthearth.)

Samut, the Tested (Gives a token Double Strike, Deals Damage (Good with Humility.), & can search for 2 walkers. Works good with Doubling Season & Deepglow Skate.)

Ajani, Wise Counselor (Gains life, Buffs, & Uber Buffs a creature of your choice.)

Daretti, Ingenious Iconoclast (Creates Tokens & replicates Artifacts, even from the grave.)

Jace, Architect of Thought (Can halt an opponent alongside Humility.)

Jace, Memory Adept (Can draw, Mill, & draw a lot.)

Nissa, Voice of Zendikar (Creates Tokens, Buffs them, & allows mass Life Gain & Card Draw equal to the number of lands you control.)

Ob Nixilis Reignited (Can do a Phyrexian Arena, Murder, and forces an Opponent to lose life when anyone draws.)

Sarkhan Unbroken (Draws while giving you mana, & can give you a Dragon Token.)

Phyrexian Arena (Superfriends staple. No other reason to put it in needed.)

Rhystic Study (See Phyrexian Arena.)

Counterflux (Can't be Countered, & can be Overloaded for an additional generous colorless mana.)

Cryptic Command (Multi Mode Counterspell that Multi Taps, does Card Draw & can even bounce an opponent to its owners hand.

There are several others, but they have yet to get past TappedOut's security or whatnot.


  1. Add basic lands to counter land destruction.

  2. Update Walkerbase

  3. Wait For Core 2019's Pre Orders

  4. Find a better 5 color Legendary tailor made for walkers.

I hope these ideas are of some help for what I want to see for my deck, as I'm revising it. Any suggestions I missed out? What to replace for even some of these? Let me know, as I am taking this deck to a new direction; using walkers as the base strategy. Hope this helps! ^-^

Maybe you guys have ideas? Thanks so much for this. 0-^

SynergyBuild on Competitive 5C Constellation

1 week ago

Tainted AEther is pretty good against Animar, Soul of Elements, but otherwise feels like a silver bullet.

Moat doesn't affect cEdh decks, almost ever. I mean Sword of Feast and Famine gets hurt a bit, etc. Same thing goes for Ghostly Prison, Propaganda, Sphere of Safety. These cards are neither prison nor stax, just pillow fort.

"Damage Mitigation" isn't stax/prison either, just more pillow fort.

City of Solitude and War's Toll aren't "Stax" in a conventional sense (War's Toll is very close), but they are much closer to combo protection. Rule of Law or Ethersworn Canonist are real options for "Casting Stax". Nevermore and Gideon's Intervention are considered removal though.

Karmic Justice is just considered protection. It is in the same vein as Greater Auramancy, Privileged Position, Sterling Grove, and Asceticism.

That leaves you with the following real stax/prison effects.

Mystic Remora

Rhystic Study

War's Toll

Tainted AEther

Now, let's say all of these were efficient stax elements, like Stasis, Winter Orb, Armageddon, and Nether Void (Similar Average CMC)

Okay, would your deck be stax? No, it would have a few stax cards. Would it be prison? No though it can pull off one.

Now, lets go back to reality. You run 4 cards, of which Mystic Remora/Rhystic Study are may costs, and so can't pull off a prison, and War's Toll doesn't affect many decks. It can stop a bit of disruption, which is powerful as an effect, but it does set up a prison without other cards. Think how good it would be with The Tabernacle at Pendrell Vale, if they pay any upkeep costs, they tap all their lands, and their mana disappears by their main phase. But you don't run it for that.

Finally, the best Prison/Stax piece you run, Tainted AEther, which can affect a few very specific decks, and slow them down a turn or two. If you ran 6-10 of these silver bullets, and tutored them up dependent on the situation at hand.

To sum everything up, you run 4 stax peices, of which two can't set up prisons, one doesn't in this deck, and one that could, but is a silver bullet. You are not Stax nor are Prison.

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