Rhystic Study


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander's Arsenal (CMA) Common
Prophecy (PCY) Common

Combos Browse all

Rhystic Study


Whenever an opponent casts a spell, you may draw a card unless that player pays .

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Rhystic Study Discussion

MacktotheFuture on Niv-Mizzet, Parun

16 hours ago

Thanks McToters!

Thanks for the suggestions. I think I'm pretty happy with the card draw at the moment (though I might add Rhystic Study later). High Tide is a great suggestion :D

rgwenceslao on Paradox Scepter Storm: cEDH Primer

3 days ago

By the way, what do you think of these adjustments on my version?


  1. Merchant Scroll - This is tough because it is still a tutor. But with a bunch of cantrips and card draw, I either get what I need or get better tutors in hand.

  2. Training Grounds - Becomes a hot target when Thrasios is in play.

  3. Natural State - replaced by Assassin’s Trophy


  1. Rhystic Study - I usually have a creature heavy playgroup, so Mystic Remora sometimes doesn’t give much.

  2. Windfall - I just think this is still a powerful card. Synergizes strongly with Notion Thief, Yawgmoth’s Will and it can give you more cards.

  3. Assassin's Trophy - oh man, how I love this card.

Daggerfella on Miracles of the Fateshifter

1 week ago


I really like this, a bit tad expensive but i like how we have a few similar ideas in our variants on this deck.

I was wondering if you could give me your opinion on my build? its not as expensive as yours but it seems to be working for me.

I might take some tips from your creatures and your mana base.

Subjective Reality (Flicker Focus)

I plan on removing Propaganda and Resolute Archangel to put in Entomber Exarch and Felidar Guardian and then balance the mana rocks and land base for the changes for my build.

i figure 1 less blue and increasing the black while decreasing the mana curve slightly may make the deck better and more consistent in its win state.

Let me know of your thoughts on my deck if you have the time. I am new to commander and I appreciate any and all feedback.

P.S. Im surprised to not see Rhystic Study in this deck

ZendikariWol on Estrid Aim's High

1 week ago

^^^ more lands.

Also you don't have a lot of good aura targets. Ajani's Chosen is great as a token producer and gives you the option of going wide. Card: Cephalid Constable is totally insane. Cold-Eyed Selkie is also pretty insane. Eidolon of Countless Battles get gigantic very quickly. Invisible Stalker is hexproof and unblockable, and need I say more? Kor Spiritdancer is a great draw engine and also gets very large, very quickly. Rafiq of the Many is a legendary voltron target, literally and metaphorically.

You're also missing some great enchantments and synergies. Argothian Enchantress, Herald of the Pantheon, Kestia, the Cultivator, Sigil of the Empty Throne, Propaganda, Aether Tunnel, Aqueous Form, Banishing Light, Bear Umbra, Ethereal Armor, Grasp of Fate, Mirari's Wake, Rhystic Study, Song of the Dryads, Spirit Mantle,

SynergyBuild on Commanders by Power Level [EDH Tier List]

1 week ago

Actually, yeah, the definition fits that perfectly. Tuvasa is tier 3.

Tier 3

This is the middle tier. They can't usually compete against tier 1 decks, but might do fine with tier 2 decks. They usually have "the Aggro Problem," or they are wildly inconsistent. Most of the "pubstomp" decks that dominate casual meta go in here. They may have a bad reputation, but that doesn't make them tier 1.

Tuvasa can handle aggro swarm with propaganda/ghostly prison, aura of silence for artifact ramp, and stony silence for aggro voltron builds

It is wildly inconsistent, and slow. I play enchantress, and the most powerful combo and stax builds I have achieved over a year of trying has been tier 3 at best. Enchantress and enchantment-based stax is simply to inconsistent, relying on a draw engine, that is subpar in the command zone or not easily able to be put online with bad tutors like Summoner's Pact being needed when you just can't afford the tempo loss. Really, Tuvasa is bad against most tier 2 decks, and is way to slow and durdly for tier 1 to ever be affected by it.

Aura of Silence comes down after the artifact mana. Artifact mana, Sol Ring, Lotus Petal, Mana Vault, Mana Crypt, Chrome Mox, Mox Diamond, Grim Monolith, Mox Opal, and the other similar effects come down on turns 1 and 2. Without some very incosistent ramp strategy, Aura of Silence doesn't come down until turn 2 or 3, which is averagely missing most of the artifact mana.

The aggro strategy that sees the most play is Edric Turns, a deck that can attack any other player to get the draws, and easily blow up all of your pillow fort over 40 turns before one shotting you.

Stony Silence is a great card, worse than Null Rod, but good in a stax build. It does help the deck be a good stax deck, however with only a handful of real stax cards, it falls short of making Tuvasa viable. Rest in Peace and Blind Obedience are other cards I have found help out with Tuvasa, and Rule of Law, Arcane Laboratory, Eidolon of Rhetoric, and ocasionally Spirit of the Labyrinth does as well. Blue has Mystic Remora, a card that sees extensive play in cEDH stax builds as well as many blue-based decks in the format, and Rhystic Study exists to help lock out some storm decks by drawing you until you can hit some 0 mana counterspells or a Flusterstorm if they are a Tendrils deck and are not going Aetherflux Reservoir.

Back to Basics and Mana Vortex are semi-efficient enchantment replacements for Winter Orb/Smokestack, but aren't too good unless in a dedicated deck, as is Stasis.

Outside of those 11 cards, of which 5 are generally only decent or bad unless in a dedicated deck, enchantment-based decks need red or black for cards like Nether Void, Blood Moon and Stranglehold, however five color enchantments isn't viable due to landbases being too stretched to run Blood Moon or Back to Basics, which leads the whole point to be undermined.

I'll check out your link and see if it has any potential, but I highly doubt it.

Crav96 on Muldrotha Good Stuff

2 weeks ago

ducttapedeckbox No worries take your own time to see what fits.

Secrets of the Dead I have never tried to be honest. However, I run on a very low curve and land count, and I try to play without Muldrotha as much as I can, cause it did draw a lot of hate when I started playing for the first few times. So I don't think it will be very consistent in my deck, or at least not as consistent as a Mystic Remora and Rhystic Study.

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