|Commander / EDH||Legal|
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|Commander's Arsenal (CMA)||Common|
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Whenever an opponent casts a spell, you may draw a card unless that player pays .
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Rhystic Study Discussion
2 hours ago
The first thing that I would suggest is cutting out the bounce lands. Not only do they put you a land behind, but they also put you a turn behind. That's something narset can't afford. It would be better to replace those lands with basics until you can grab the shocks.
Next, I would take out all equips and replace them with buffing enchantments like Indestructibility and Tricks of the Trade. Steel of the Godhead is also a wonderful include along with Volcanic Strength.
Replace manalith with Darksteel Ingot. Ideally, you don't want 3drop mana rocks, but darksteel is better than manalith until you can grab moxes.
I would replace the creatures with either stax pieces or spells that make tokens, just so you don't fizzle on a narset attack. Rhystic Study, Mystic Remora, Ghostly Prison, Smoke, Raise the Alarm, Talrand's Invocation. The last two aren't great, but they all provide a small amount of protection against attackers. Replace Minds Aglow with Mind Spring for a better effect.
Most of these suggestions are budget friendly, mildly competitive and will get you set in the right direction for less than $100 (with shocks added to the price)
3 hours ago
Because the Formatting doesn't want to work in the edits section:
8 hours ago
The cards changed were:
2 days ago
In order to remain tribal and improve your competitive performance, you'll want to look to add more combo pieces and reduce your average CMC pretty significantly. Your Maybe Board already has a few of the best options identified, in Urborg, Tomb of Yawgmoth, Cabal Coffers and Phyrexian Delver. In addition to these, some creatures to improve the deck and add combo options would be Carrion Feeder, Vengeful Dead and Mikaeus, the Unhallowed. Add Phyrexian Altar, and you can create an infinite loop with Gravecrawler + Vengeful Dead or Diregraf Captain. Early game draw is also critical for consistency, so with the inclusion of blue, you'd be better off replacing high CMC (six mana or greater, even Delve spells) options of all types with spells like Preordain, Ponder, Serum Visions, Brainstorm, Mystic Remora and Rhystic Study, as these will be far more valuable and easily played whenever drawn. The Scarab God would also be an excellent fit for the deck, and additional tutors like Beseech the Queen and Demonic Tutor would also be great. Additional cheap self-mill options could also help - Glimpse the Unthinkable in early turns can often give you a massive advantage, and there are other similar options available that are more budget friendly. Obviously a lot of the noted options are not exactly budget friendly, so if that is a concern, focus on the less expensive options (both from an expense and CMC standpoint) first, and then collect the others as you can. Even without Mikaeus in the deck, something like Cauldron of Souls can get you double-ETBs with a sac outlet. With him, the combo potential is amazing. Hopefully this gives you some additional ideas to improve and speed up your deck. Best of luck with your build.
5 days ago
For whatever reason, this decklist keeps showing only about half of the cards unless I choose to edit and save it. If I do this, it shows the full list momentarily and then goes back to the incomplete one. If anyone else viewing this is having this issue, and for myself if the site doesn't stop being broken, here is the full list in comment form:
1x Ancient Tomb
1x Aqueous Form
1x Chrome Mox
1x Crow Storm
1x Mana Crypt
1x Mana Drain
1x Mana Vault
1x Mox Diamond
1x Mox Opal
1x Spell Pierce
1x Storm Crow CMDR
1x Strip Mine
1x Swan Song
1x Time Spiral
1x Trinket Mage
1x Voltaic Key
5 days ago
This is a tad hard since I agree with a lot of your choices, here's what I think:
I'd also recommend Dispel as a potential counterspell in your suite because most of the things your opponents are gonna do is use instants to try and stop you from combing off.
Hope this helps! :)
6 days ago
1 week ago
I'd add Thousand-Year Elixir to allow you to essentially activate her ability right as she comes out. Burnished Hart for ramp since that's hard to do in decks that aren't Green, Expedition Map also helps with that and lets you tutor for ANY land, not just basics. Myriad Landscape & Thespian's Stage are good non-basic lands to add and Thespian's is cool because it lets you turn it into a copy of peoples' really overpowered/expensive lands. Last land suggestions I'd say are Arcane Lighthouse to get around hexproof/shroud, Temple of the False God and Minamo, School at Water's Edge (this one is above your $10 max but really vibes with what you're tryin to do). Cyclonic Rift is a blue staple... in addition to Rhystic Study. Which leads me to my next piece of feedback... you need way more consistent card draw. Mono blue NEEDS card advantage because if you get stuck with 0 cards in your hand, you're hosed. Mystic Remora could also be a start.
All just my two cents.