|Commander / EDH||Legal|
Printings View all
|Planechase Anthology||Mythic Rare|
|Eternal Masters||Mythic Rare|
|Commander's Arsenal||Mythic Rare|
|Planechase 2012 Edition||Mythic Rare|
Combos Browse all
Legendary Creature — Elemental
Creatures you control have haste.
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)
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Maelstrom Wanderer Discussion
2 weeks ago
If you are looking for interesting decks, I've always found Maelstrom Wanderer to be a fun deck if built right, you could go super competitive, or have a casual really sweet deck
2 weeks ago
Hey there! Fellow Wanderer player here, hoping i can give some helpful recommendations! Temur Sabertooth is my card of choice for returning the wanderer to my hand and cast him again for more cascade and playing every spell in my deck with infinite mana. Very interesting to see Zealous Conscripts without Kiki-Jiki, Mirror Breaker/Splinter Twin in a combo deck. Phantasmal Image is another card that goes infinite with Palinchron. Although I'm not a big fan of mana dorks in a Maelstrom Wanderer deck, i think Selvala, Heart of the Wilds is one that's hard to pass up. Last recomendation is Kessig Wolf Run because it threatens that already-three-swing-commander even harder. Again hope i was helpful!
2 weeks ago
Hello! Recently, I was thinking about the card Upheaval , and its place in Commander. I have two decks that it might fit in, Maelstrom Wanderer and Sygg, River Cutthroat , and I would like some advice on which deck, if either, Upheaval belongs in.
In Maelstrom Wanderer , Upheaval makes for an excellent card to cascade into, leaving me with a 7/5 general with haste as the only permanent (even lands) on the board, which should allow me to clean up the game pretty quickly.
In Sygg, though, I run both Thought Vessel and Reliquary Tower, both of which give me no maximum hand size, and thus negate Upheaval 's drawback that most of the other players will likely feel - having to discard down to hand size at the end of the turn.
Any advice would be much appreciated. Thanks!
3 weeks ago
Hey have been mean to respond to the decks your add and all I can say is thx u. 1) The meren deck you made a the perfect skeleton deck for my meren deck. 1) the bird tribe for dervi never saw it coming and I love it. 3) dralnu is up next for me to build.
1 month ago
NV_1980 Hey, good suggestions I've considered these when building. Quick rundown of the cards:
Prismatic Omen I have tried and it might sound crazy but I would always have preferred it to be ramp like Rampant Growth or similar. Color issues are not as frequent as you'd think with so many multicolored lands.
Reflecting Pool is very nice, that's why it's in the deck !
As long as you don't have the Horde on the battlefield AND ready to activate, playing one of these does nothing to improve your situation. And if the Horde is dealt with you won't be playing with your entombed creature for a while.
The deck can be somewhat slow but it will explode in value and threats if underestimated. Putting your fatties in the GY paints a huge target on your back very early.
I don't consider the GY a zone safe enough to store elementals there on purpose, which is why I only have Jarad's Order as GY tutor. A single GY exile effect will leave you down in cards and mana.
Because the ability of the Horde is expensive you are incentivized to pick high cmc cards to "cheat" out, when you might want one of the many low cmc utility creatures. A small side effect: removing Avenger of Zendikar and such from your library makes a blind Maelstrom Wanderer worse with every fatty gone.
That's why I chose hand tutors like Eladamri's Call over these, but I agree that GY tutors can be effective to refuel late game depending on the speed and GY hate of your meta.
1 month ago
1 month ago
So if your group is full of highly competitive decks that deploy their game plan early, why are you choosing a general that costs 7?
I understand you can accellerate Omnath, Locus of Rage early, but by then you've either run low on cards or run out of time. I believe Omnath may be a good choice against Stax-type decks, as the elementals dying give you additional value. But at most you'll have 2 or 3 tokens until your board position is dealt with.
A lot of the generals you mention seem like they win in one of a few different ways. Can you please explain which of the following you usually face or have difficulty with:
C) Win with overwhelming incremental advantage (such as constant card draw, creature removal, etc...) over time Sliver Overlord, Hapatra, Vizier of Poisons, Ayli, Eternal Pilgrim, Atraxa, Praetors' Voice
1 month ago
Narset, Enlightened Master is a HUGE superfriends enabler that can throw them out like crazy, While staying fairly safe. Though running creatures can get problematic, cause if you find your saving grace with her, too bad, she just exiled it. Which is why a lot of people run her as the commander and not a member of the 99.
Vorel of the Hull Clade with stuff like Mycosynth Lattice and Liquimetal Coating, there are a few things that can turn your superfriends into artifacts. to which Vorel can then double it. throw in doubling season on top of that BAM you got some scary shenanigans going on. Though no red.
Yidris, Maelstrom Wielder can be superfriends friendly, but you lose some of the safer Planeswalkers like Ajani and Gideon (the same can be said for vorel) Which is honestly pretty minor. Unlike Maelstrom Wanderer Yidris can use the golgari planewalkers, cascading from Garruk, Apex Predator into Vraska the Unseen. Both of which are killer EDH walkers. Though the contingent with Yidris is that you to do damage, which can be catch 22 and really isn't as easy as it seemed. Not to mention you can tend to win through commander damage, which is just kinda boring when you could be chaining fun superfriends shenanigans.
That was my 2 cents good luck, and happy deck building.