Legendary Creature — Elemental
Creatures you control have haste.
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)
Printings View all
|Planechase Anthology (PCA)||Mythic Rare|
|Eternal Masters (EMA)||Mythic Rare|
|Commander's Arsenal (CMA)||Mythic Rare|
|Planechase 2012 Edition (PC2)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Maelstrom Wanderer occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
RUG (Temur): 2.36%
Recommendations View more recommendations
Latest Decks as Commander
Maelstrom Wanderer Discussion
3 weeks ago
DrukenReaps Agreed; Argent Sphinx for myself was also hard to work. The Metalcraft is hard to keep active, and with cards like Disk in the Cage, makes it near impossible to keep artifacts around. Sanctum I felt was really good when it came out for most commanders that want to be cast multiple times like Maelstrom Wanderer for example. Retrofitter is good, letting you untap Mairsil, but also trade token. So with untap effects, you can make a token and then sac it to go up in power. Agreed that Bridge is "meh", but it is a decent card for "casual" groups. Prognostic Sphinx I feel is REALLY good, allowing you to cage it for Hexproof, but also play it to get a deep scry effect. Its a creature to play but also keep caged.
Haste is indeed a big thing, and getting something with indestructible is hard. Even a 5 mana Fervor with indestructible seems good, and then you an use Purphoros to cheat out creatures. Now something you COULD do, is bounce Mairsil to your hand with something like Crystal Shard, then use mana to Sneak Attack Mairsil out with Haste, use the abilities again, then before the sac effect happens, you can bounce it again. With cards like Gilded Lotus and a free untap, you can even tap to make the mana for Purphoros effect
4 weeks ago
put in Dragonlord Dromoka its essentially a grand abolisher dragon. Dryad of the Ilysian Grove helps with mana fixing and ramp. Thunderbreak Regent is a good deterrent for opponents targeting your stuff along with a 4/4 for 3 mana without the servent or shaman. Maelstrom Wanderer would be really powerful in this deck since most of your dragons are 6 cost along with giving your creatures haste. Dragonlord Kolaghan may seem a weird pick but the ability to give your dragons haste is really important in this kind of deck so redundancy is crucial.
1 month ago
I think I know how the interaction between Fires of Invention and Maelstrom Wanderer works (Maelstrom Wanderer will be the first spell, whatever gets cascaded into is the second spell, and the second Cascade stays in exile) but I'm more curious as to how this affects commander tax. Does casting your commander without paying it's Mana cost bypass commander tax?
1 month ago
"That card is awful" dude points to my Mana Vault it taps for 3 and you need to pay 4 to untap it, that's awful. He was being 100% serious no sarcasm. I turn 3 Maelstrom Wanderer and killed table on t4 with Kiki-Jiki, Mirror Breaker and sometimes else The following week he threw a tantrum about me playing the deck again.
2 months ago
Honestly, I don't think Animar does as much as commadner as something like Maelstrom Wanderer does. Wanderer gives you a global haste source in the command zone and chances are he's going to dump a bunch of dudes onto the battlefield.
I would also say to ditch the colour changing effects, they don't do much and if you drop Animar as commander, the do even less.
2 months ago
I thought I had to use those 3 you mentioned in this post. But if not I have got some good ones.
2 months ago
Having played Animar, it sucks having to tap 3 lands to play a 4 mana spell. Avoid pips and low Pip:Generic Ratios if possible . Every pip is mana you have to pay and we don't want to pay much. But cards like Surrak Dragonclaw and Maelstrom Wanderer are both good even though they have a full RUG in their cost
Also, you have a lot of value engines that work off creatures ETBing. However, Animar is your value engine. Why play Rhystic Study for 2U with a chance to draw cards when you can play Mulldrifter for U to get a 2/2 Flyer and 2 cards? Noncreature spells have to paid for in full, so they should probably interact with your creatures more. Mana doublers like Zendikar Resurgent are way too big to be worth much. Why double your mana when everything is basically free on turn 7 anyway.
Maybe more artifact creatures? X spells? Hangarback Walker ? Wurmcoil Engine ? More valuable Single Pip cards like Mulldrifter or Peregrine Drake . I know your degenerate self loves 2-3 card combos well Deadeye Navigator + Peregrine Drake = Infinite Mana and Infinite ETB if something cares about other creatures. Also, probably should play Deadeye Navigator if you're playing Panharmonicon and maybe add some value ETB like Eternal Witness or Mulldrifter and Navigator can flicker Prime Speaker Zegana or Tishana, Voice of Thunder and get some insane card draw
3 months ago
Static abilities like lifelink, reach, flying, menace, etc. have never been format warping. There’s never been a dominant Menace deck, or a tier 1 list that just wants to gain a bunch of life. There are 2 instance of a “u/w spirits” which showcases flying creatures, but NOT because they fly- it’s because they have amazing synergy.
My point is that static keywords like this are usually used for limited environments. Green gets reach because if it didn’t, blue and white (the colors with the most flyers) would just be objectively better in every way, because they have things that green could never touch.
I hope this makes sense.