Maelstrom Wanderer

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planechase Anthology (PCA) Mythic Rare
Eternal Masters (EMA) Mythic Rare
Commander's Arsenal (CMA) Mythic Rare
Planechase 2012 Edition (PC2) Mythic Rare

Combos Browse all

Maelstrom Wanderer

Legendary Creature — Elemental

Creatures you control have haste.

Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)

Price & Acquistion Set Price Alerts

PCA

EMA

CMA

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Recent Decks

Maelstrom Wanderer Discussion

Epicpotato on Highway *from* Hell

2 weeks ago

@BlackyMTG I've opted to use Dance of the Dead for the time being since Reanimate is rather expensive, not to mention the sheer number of aggro decks in my meta kinda makes Reanimate a really bad topdeck later in the game. More than likely I'll have it back in there once the Maelstrom Wanderer decks subside, but I will add it to the sideboard.

Thanks!

1empyrean on Jodah's Maelstrom EDH

4 weeks ago

No problem. I'm a combo player at heart.

With just the cards you are using, you can still do the Insidious Dreams into Maelstrom Wanderer and cascade into two bombs or set up four spells for Narset, Enlightened Master, so you don't really need to do what I'm doing.

1empyrean on Jodah's Maelstrom EDH

4 weeks ago

I usually try to combo out as soon as possible when I cast it, taking extra turns, gaining mana to cast more spells, and drawing more cards. The goal is to avoid giving my opponents the chance to use it against me.

My current deck doesn't currently run Teferi, Mage of Zhalfir or Grand Abolisher to lock my opponents, but I do runNarset Transcendent and Teferi's Protection.

Also, it is the reason I am running Talent of the Telepath. Potentially, it could mill out an opponent on its own by finding enough spells to recast it again and again. An alternative, and known combo I am not using, is Knowledge Exploitation, stealing all the instant and sorcery cards in all opponents libraries.

One of my favorite things to do with it is actually to have Metallurgic Summonings, Monastery Mentor, or Ramos, Dragon Engine and just swing for massive damage.

Lastly, one of my wincons is Insidious Dreams -> Maelstrom Wanderer, Eye of the Storm, and whatever spell or spells depending on number of cards discarded will most help you win, usually Karn's Temporal Sundering works well enough.

Hope that is enough of an explanation of things.

Saucealicious on Harness the Maelstrom~ Yidris EDH

1 month ago

HeavyCaliber No, I haven't actually considered See the Unwritten, even though I own a playset. It could very well be worth adding.

Yes, you are correct! That would indeed be 4 Cascade triggers. Maelstrom Wanderer is one of the deck's biggest surprise win-cons, actually. I've had several games where I could haste Yidris, Maelstrom Wielder out then cast Maelstrom Wanderer, Cascade a bunch of times then take another combat phase and hit with everything since Maelstrom Wanderer grants Haste to your other creatures!

HeavyCaliber on Harness the Maelstrom~ Yidris EDH

1 month ago

Also just wondering because I'm kind of new to magic but if you hit a player unblocked with double strike and had a nasty Maelstrom Wanderer in hand, would it pop off and cascade four times?

JBRedPhoenix on Jodah, Archmage Eternal

1 month ago

Fistly I'd switch Phenax for a path or swords (probably swords first) Cut Jhoira's Familar for another mana rock. YOU NEED THESE!!

Removal and mana fixing is gonna be the MOST critical thing here, making sure you're on color to cast most of your spells without your commander is gonna be very beneficial. you cant just rely on your commander to be the ultimate haymaker. Either protect it or find ways to play around it.

Protection: Lightning Greaves Swiftfoot Boots

Assuming that you add these two, I'd actually keep most of the creatures on that list.

my cuts: Gahiji, Honored One: Not that impactful, and the +2/0 is kinda meh compared some thing like Heroes Podium... Would swap this creature for Heroes' Podium

Omniscience even with Jodah out this is just 5cmc counterspell bait. yes its valuable once you get it but if you draw this on your opening hand... its god awful till turn 5 if you're lucky. other than that is just 10 mana "win the game even more". awful when behind. Would switch this for something like Maelstrom Wanderer

Opal Palace another "Win more" card, makes your commander bigger, which is pretty irrelivant. Would use something like Kor Haven or Shizo, Death's Storehouse or even Yavimaya Hollow

at the time of post I'm sick so most of my includes right now are only the tip of the iceburg.

Growing Rites of Itlimoc  Flip Digs through your deck, then ramps you later. SUPER strong and very hard to get rid of. Amazing if you cant jodah in creatures.

Legacy Weapon Gets rid of problematic permanents, even at 12 mana (Cast and use) i'd recommend this... also the ability is INSTANT SPEED!!! :D

Sunbird's Invocation hello 3rd way to basically cascade through your deck. VALUE ENGINE.

Yomiji, Who Bars the Way Grave recursion if you protect this guy. Better than Athreos in the grave recusion part, but worst if you're forcing players to either pay 3 or return to hand. its nice to have both.

Urza's Ruinous Blast Better than WoG, Damnation. bad against Captain Sisay decks.

Zacama, Primal Calamity Just like legacy weapon, deals with problematic permanents.

Raff Capashen, Ship's Mage We talked about this guy being really good. surprised hes not here.

Decree of Pain board wipe + card draw??? YES PLEASE.

Time of Need Would run in Captain Sisay, so if its worth it there, its worth it here.

Kamahl's Druidic Vow another Genesis Wave. Best when you have TOO much mana. not bad if you're flooding either. Great card.

Austere Command Just does everything. but makes food or coffee... Im sad.

Merciless Eviction Amazing board wipe when behind, amazing ANTI PLANESWALKERS card.

The Immortal Sun Value for 6 mana... This thing is STUPID.

Paradox Engine ONLY WITH A LOT OF MANA ROCKS, DO NOT INCLUDE UNLESS YOU HAVE A LOT OF MANA ROCKS

Kennocide on Building deck and have question.

1 month ago

If Helm of Awakening is on the field it will not change what you can cascade into. You will only be able to get something of converted mana cost of 7 or less because cascade says that the card has to cost less than what triggered the effect (Maelstrom Wanderer) but cascade checks the cost printed on the card not what you paid for it.

enpc on Building deck and have question.

1 month ago

There is a difference between the converted mana cost of a spell and how much a spell costs to cast. Treasure Cruise is an 8CMC spell. This will not change. However I can cast it for less by delving.

Helm of Awakening will help reduce the casting cost of a spell by . This means that if I was to cast something like Impulse, I would just pay for it. This however does NOT reduce the converted mana cost of the spell.

So no, Helm of Awakening will not mean that you can cascade into a spell with a converted mana cost of 8 off of Maelstrom Wanderer. The best you can go is 7, as converted mana cost does not change for non-X spells.

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