|Commander / EDH||Legal|
Printings View all
|Planechase Anthology (PCA)||Mythic Rare|
|Eternal Masters (EMA)||Mythic Rare|
|Commander's Arsenal (CMA)||Mythic Rare|
|Planechase 2012 Edition (PC2)||Mythic Rare|
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Legendary Creature — Elemental
Creatures you control have haste.
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)
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Maelstrom Wanderer Discussion
17 hours ago
+1 from me! If you were going for a gimmick deck then dinosaurs is a pretty awesome option! I wanted to build pirates; but honestly dinosaurs got so much more support wowww
Honestly, if your ultimate gameplan is to "cast commander, beat face" then many of the other dinosaurs are just going to slow you down. Gishath, Sun's Avatar is arguably better for a dedicated dino deck imo
I feel like the dream play is Zacama, Primal Calamity immediately into Akroma's Memorial/Xenagos, God of Revels and swing... or just wiping everyone of problematic enchantments/artifacts/creatures lmao
It might be smart to run 30+ creatures because how often are you really casting a 9CMC commander?! Depends on where you take the deck. Do you want beaters or rampers? Wood Elves, Solemn Simulacrum, Kor Cartographer, Oracle of Mul Daya, etc etc. I assume you don't want it to feel exactly like Darigaaz Reincarnated/Maelstrom Wanderer which is why I suggested Otepec Huntmaster&friends. Just Brainstorming
You have a bunch of mana doublers which is awesome, including the updated Regal Behemoth that's a mf dinosaur! Plus sorcery ramp. There's a decent spot removal package and some of the auto include boardwipes. A couple dinos have removal tacked on as well. Spellbreaker Behemoth is sweet. I love Samut and the haste enablers. Fervor is meh. You have a lot of really cool stuff here tho. You even snuck in Craterhoof & Avenger. There's a light token theme here which doesn't fit. Idk.
If you're trying to thin some of the fat it would be the rando 5-8 cmc spells. Crested Herdcaller, Thundering Spineback, Raging Swordtooth, Godsire, ... It's so hard. Probably lose two enchantments and two instants/sorceries and you'll only have to cut seven creatures XD
The crossroads for me is the Gishath dino aggro or Zacama goodstuff combo. It'll be cool to ultimately see what your mind imagines!
1 week ago
Hi Demarge Thank you! The Dragon Mage is nice although card draw is seldom the issue. My playgroup is pretty casual but with Edgar Markov, Maelstrom Wanderer and Meren of Clan Nel Toth running around the table, there is actually no time for goofing around with curses and cards like Possibility Storm... The Doom Whisperer sure is nice and once the hype has died down and his price isn't off the charts anymore, maybe I can test him in place of Baneslayer Angel.
1 week ago
I like playing my Maelstrom Wanderer deck. It has a bit of a chaos element and you don't care too much if it dies because you could just cast it again for more shenanigans. You could also add stuff like Remand, Delay, or even Plasm Capture. This way, if you run into one of those, you could just cast your commander again for more chaotic fun.
2 weeks ago
Iquasi, thanks so much for the detailed reply.
I understand your reasoning for running Sakura-Tribe Elder, Burnished Hart, and Solemn Simulacrum. My list replaces those with Mox Diamond, Chrome Mox, and Wild Growth (just added). I am playing all the good one mana dorks.
I am playing all the counterspells that you are. Heroic Intervention seems great in theory as board wipes are very common in my meta. It would seem that Heroic Intervention could be a backbreaker as everyone's board is cleared while you are sitting pretty. It was just added so it may prove to be good only in theory.
Balefire Dragon seems to be very similar to Pathbreaker Ibex, which I cut. They are very impactful cards IF they get to swing. There is rampant spot removal in my meta. I am doubtful that they survive to my following turn.
Maelstrom Wanderer is a pet card of mine as it was the first commander deck I built. My deck has to have some more aggro elements as I am not playing Ancestral Statue. Wanderer gives me cascades and haste to the whole team.
PB80 on Surrak test
2 weeks ago
Cultivate gone for a card with lower CMC
Doubling Season Change in strategy
Garruk, Caller of Beasts Change in strategy
Jace, the Mind Sculptor Change in strategy
Jace, Unraveler of Secrets Change in strategy
Kodama's Reach gone for a card with lower CMC
Maelstrom Wanderer It just hits too many cards to be productive
Mirror Image Found it a really nice card but needed the slot
Riku of Two Reflections to mana intensive for current build
Samut, the Tested Change in strategy
Stingscourger Nice card but missing something
Timestream Navigator too slow in this build
Vexing Shusher Change in strategy opens up this slot
Vivien Reid Change in strategy
Amulet of Safekeeping Like the way this tests
Chrome Mox to improve mana
Banefire extra Win con
Etali, Primal Storm heavy hitter and target to force a move
Flash opens up options
Farseek mana improvement
Grinning Ignus combo piece and mana boost
Phyrexian Revoker toolbox
Peregrine Drake combo piece
Protean Hulk combo piece and toolbox
Rampant Growth mana improvement
Trinket Mage tutor
Walking Ballista combo piece
3 weeks ago
Frank, thank you for taking your time to write! If you could provide me with a link to your decklist I could maybe offer more assistance, but I'll try to reply to your points now. But first I must say a few words on the design of this deck. This list is far from being the most powerful Animar list out there and that is entirely intentional: my regular playgroup with long-time friends is not the most competitive and since this list was designed for that environment I have on purpose omitted a number of traditional Animar key cards such as Survival of the Fittest and the fast mana such as Mox Diamond, Chrome Mox, Mox Amber, Utopia Sprawl and one mana ramp dorks. If I were to power up the deck, I'd start with adding more fast mana and tutors.
Ancestral Statue I would recommend running as an 'emergency win button' for those games that last for hours. If you feel like adding more power, add Purphoros, God of the Forge and/or Walking Ballista, but even Statue itself helps put games away with arbitrarily large Animar attacking.
Part of the reason for me running Sakura-Tribe Elder, Burnished Hart and Solemn Simulacrum is that my meta runs quite a lot of removal, and these cards listed above all leave something behind in the case of Animar leaving the table. Since Animar draws quite a lot of hate I've tried to include cards that provide value even without Animar on the table.
Gilded Drake is a card I play in my 100% tuned combo-Animar list, but here I have omitted it for power level reasons. Caustic Caterpillar is nice, but I prefer running Ainok Survivalist over it since it synergizes better with Cloudstone Curio. I had Maelstrom Wanderer in the deck for a while but I eventually cut it for Balefire Dragon because in this list Wanderer can hit something fantastic, but more often than not it hits random 1- and 2-drops that don't really affect the game at all, so I cut it. The dragon does a lot of work in my meta: all players play creatures and having access to one-sided sweeping effect is just too good to pass. The Dragon is also handy in the 7-drop slot because of Birthing Pod. Tutoring up Bane of Progress with Imperial Recruiter, playing it blowing up everything and saccing it to Birthing Pod the next turn is one of my favorite lines in this deck :) With haste effects Balefire Dragon is just too good to pass. If you don't have it I'd recommend adding it if your meta runs slower creature decks like mine does. Bane of Progress is one of the Imperial Recruiter toolbox creatures that I have found very useful. This deck runs only a tiny number of artifacts or enchantments so it is basically a one-sided board-wipe. Heroic Intervention I have just found inferior to counterspells. Intervention doesn't stop Toxic Deluge or Living Death but Mana Drain does. Then again against Supreme Verdict counterspells look pretty awful, but I think your deck would be better off with counterspells if your mana base allows it. Spellseeker is a card I have considered, but it might be too strong for this meta. I do run it in my 100% powered list and I just love it.
Hardened Scales is a card I am considering at the moment and you might see it quite soon in my list :) It is a good card but I'll have to see if it is too strong.
3 weeks ago
Iquasi, thanks for posting this list. Yours is one of a very few non combo (or minimal combo) Animar lists that is being actively updated.
I am not playing Ancestral Statue but am interested in making the deck efficient outside of combo.
Survival of the Fittest is the only tutor I am playing that you are not.
What changes would you recommend to increase the efficiency of my deck without adding infinite combos?
1 month ago
That is exactly what my deck did. It rarely killed with creatures. Always comboing out and going infinite. Just looked it up, played 54 creatures. Every creature is ramp in Animar. Cards like Hardened Scales get you the counters faster. Soul of the Harvest and Primordial Sage draw you a ton of cards. Haste enablers like Maelstrom Wanderer allowing you to tap your manadorks while bouncing and replaying them and Purphoros, God of the Forge kills the table. Or throw in a Deepchannel Mentor to make Animar unblockable and swing for 21 commander damage in a single hit.