Boros Garrison

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology Vol. II (CM2) Common
Iconic Masters (IMA) Uncommon
Commander 2017 (C17) Common
Commander Anthology (CM1) Common
Commander 2016 (C16) Uncommon
Commander 2015 (C15) Common
Modern Masters 2015 Edition (MM2) Uncommon
Commander 2013 (C13) Common
MTG: Commander (CMD) Common
Planechase (HOP) Common
Ravnica: City of Guilds (RAV) Common

Combos Browse all

Boros Garrison

Land

Boros Garrison enters the battlefield tapped.

When Boros Garrison enters the battlefield, return a land you control to its owner's hand.

: Gain .

Price & Acquistion Set Price Alerts

CM2

IMA

C17

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Recent Decks

Boros Garrison Discussion

hejtmane on Akiri Artifact EDH

2 weeks ago

Since you are using Land Fall on one your artifacts you could add Ghost Town where you can spam landfall you can return to hand on other players turn and put it back down just a free option and a cheap card. Also maybe a Boros Garrison;Command Tower

eliakimras on Kaalia Work in Progress

3 weeks ago

Also, you need more dual lands to help paying for those extreme colored casting costs. Some cheap lands that might help: Terramorphic Expanse, Nomad Outpost, Rakdos Carnarium, Orzhov Basilica, Boros Garrison, Bloodfell Caves, Scoured Barrens, Wind-Scarred Crag, Exotic Orchard, Caves of Koilos, Battlefield Forge, Shadowblood Ridge. // Some pricier (but better) ones: Path of Ancestry, Canyon Slough, Smoldering Marsh, Dragonskull Summit, Isolated Chapel, Clifftop Retreat, Graven Cairns, Rugged Prairie. Try to not have more than 7 lands that always enter the battefield tapped, because you're trying to play a signet at turn 2.

Jhornback1 on Mayael the Anima

1 month ago

Im glad to see a new player building a 3 color deck! Many new players stick to the 1 or 2 color builds to keep it simple. I see where you are going with your deck, but I have a few suggestions. Many of these are things you will see in tons of decks as "staple cards" while playing with other people. I am sticking to budget suggestions you can add in for $10-15 and can be used in any deck if you choose to build another.

  • I do agree that you should take advantage of the green in your deck to add some ramp spells. Llanowar Elves, Cultivate and Skyshroud Claim are all recent reprints that would be budget buys for the deck.

-Your land base needs a little work since you are running three colors, but once again you can do this on a budget! Any of the bounce lands from Iconic Masters are all super cheap and help with color fixing. Boros Garrison, Gruul Turf and Selesnya Sanctuary give you 2 colors and bounce a land so you dont miss the following land drop if you're short. Also any of the tapped dual lands from M19 will work too, theyre not fast but they work. I would also look into getting Command Tower, Opal Palace, Evolving Wilds and Myriad Landscape. These are some budget staple cards you will learn along the way from play experience. Also you can lose 1-2 lands to free up space for other cards. 36-37 lands is your standard land count.

-I see why you like the idea of the cards that say on your next end step lose the game since you're running Exquisite Archangel but its alot of focus on something that can be shut down and then you lose! Since your spells are not permanents, you cant give the "game ending effects" to your opponents. I would take them out for other spells or some artifacts to help boost you ramp/speed. Put in a Sol Ring (staple in all EDH decks) or some signets: Gruul Signet, Selesnya Signet or Boros Signet.

-Put in a few more creatures to get value from Mayael the Anima's ability. A lot of new cards are 5 or more power with some enter the battlefield effects like Demanding Dragon.

Those are my budget build ideas for you to work on, I like the deck and the commander. While you're playing with people write down names of cards or take a picture of cards that you see people playing that would work in your deck. You'd be surprised at some of the budget cards that are really powerful with the right commander! Let me know if you have questions about anything, and welcome to the wonderful world of EDH!!!

ANemoAcids on Friendly Neighborhood Goat Friend

1 month ago

-1x Island, +1x Izzet Boilerworks

-1x Plains, +1x Azorius Chancery

-1x Mountain, +1x Boros Garrison

-1x Mountain, +1x Terramorphic Expanse

-1x Plains, +1x Myriad Landscape

bubbasox on Mayael

1 month ago

Cut: Krosan Grip, Selesnya Sanctuary Boros Garrison Gruul Turf Explosive Vegetation

Add: Austere Command Myriad Landscape Blighted Woodland Polly raptor combo Hunting Wilds

Maybe: Cryptolith Rite

Note's: You are running a lot of ramp that touches only forests or basics, if you are going to include big ramp like traverse the out lands too and the basic grabbing lands which is an improvement to the garrisons I would increase your basic count maybe cut some of the tap lands.

RoyaleWithCheese on Madcap Heroic

2 months ago

Thanks! Brute Force is great, but I think it would be too much red for the deck, since I'm relying only on the Boros Garrison. And I don't know what could be switched off for the Brute.

SynergyBuild on Aurelia Lockdown Voltron

2 months ago

I mean, I don't see how this is stax, I see some very good cards, like Gamble, Imperial Recruiter, and Enlightened Tutor, but in terms of prison/stax, you only run about 6 cards: Thalia, Heretic Cathar, Ghostly Prison, Linvala, Keeper of Silence, Aura of Silence, Blind Obedience, and Cataclysm.

I'd suggest you drop the cards like Bruse Tarl, Boorish Herder and Elesh Norn, Grand Cenobite for much more powerful stax cards. Also I'd think running some more tutors for Helm of the Host (the instant win) would be useful.

Recruiter of the Guard might also be good, as it is a second Imperial Recruiter.

Other cards I'd suggest you run:

Steelshaper's Gift - fetches Helm of the Host

Open the Armory - fetches Helm of the Host

Godo, Bandit Warlord - cheats out Helm of the Host and also acts as a wincon with Helm of the Host if Aurelia, the Warleader got Nevermored.

Thalia, Guardian of Thraben - hurts storm builds and greedy manabases more than your deck.

Glowrider - see Thalia, Guardian of Thraben

Vryn Wingmare - see Thalia, Guardian of Thraben

Ruination - You run enough basics that a 3-4 colored deck will crumble.

Armageddon - Aurelia, the Warleader makes this thing basically a win, as you can probably beat face enough to kill one person before they rebuild, whilst rebuilding on your own. At that point with a couple more stax cards you might be able to drop your opponents all together. Use Ravages of War as well if you can afford one.

Crucible of Worlds - With a lot of land-destruction, or fetchlands, this card gives you constant land drops, allowing you to rebuild like nothing ever happened a few turns after an Armageddon or Cataclysm. Acts as a half Sun Titan in some cases. Strip Mine/Wasteland make it really good too.

World Queller - this card is godly. It can be used as land destruction every turn, and with a Sun Titan or Crucible of Worlds, you might not notice it's effect, but can name planeswalkers while you have none to get rid of a pesky Ugin/Karn/Nicol Bolas. It can of course remove pesky artifacts or enchantments, and still beat face a bit.

Thorn of Amethyst - see Thalia, Guardian of Thraben

Sphere of Resistance - see Thalia, Guardian of Thraben

Cursed Totem - shuts off mana dorks that get around the constant Armageddon effects.

Damping Sphere - hurts Gaea's Cradle, and any deck that tries to storm off will fail.

Trinisphere - This deck has a pretty high CMC, so this card might barely affect it. It will totally hurt the elf player, the storm player, and any other low-cmc player.

Aven Mindcensor - This doesn't affect you, but hurts your opponents fetch lands, tutors, or any other searches.

Luminarch Ascension - Acts as a powerful alternate win condition if you lock out you opponents.

Kazuul, Tyrant of the Cliffs - Big Ghostly Prison, makes token decks squirm.

Magus of the Moon - If you run enough basic lands, this card won't affect you very much, because of the artifact mana you have. Other decks may crumble to it.

Blood Moon - see Magus of the Moon

Rule of Law - Shuts off storm, and this deck can abuse it by using cards like Stoneforge Mystic, equipments, Stonehewer Giant, and Weathered Wayfarer instead of casting spells.

Ethersworn Canonist - see Rule of Law

Eidolon of Rhetoric - see Rule of Law

--

Otherwise I'd only suggest you run some more rocks (Mox Diamond/Chrome Mox/Mana Crypt and all of the legal fetchlands like Windswept Heath, Marsh Flats, Flooded Strand, Bloodstained Mire, Wooded Foothills, Scalding Tarn)

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Cards to drop for this stuff:

Argentum Armor, Extraplanar Lens, Loxodon Warhammer, Mask of Memory, Sword of War and Peace, Tenza, Godo's Maul, Elspeth, Knight-Errant, Puresteel Paladin, Gisela, Blade of Goldnight, Elesh Norn, Grand Cenobite, Bruse Tarl, Boorish Herder, Balefire Liege, Avacyn, Angel of Hope, Archangel of Tithes, Angelic Arbiter, 2-3 lands.

Otherwise, it terms of lands, drop Sunhome, Fortress of the Legion, Temple of the False God, Boros Garrison, Emeria, The Sky Ruin, Opal Palace, Rogue's Passage, Clifftop Retreat, and some basic mountains, add the remaining 6 fetchlands, and that should be about it!

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