|Commander / EDH||Legal|
Printings View all
|Modern Masters 2015 Edition||Uncommon|
|Ravnica: City of Guilds||Common|
Combos Browse all
Boros Garrison enters the battlefield tapped.
When Boros Garrison enters the battlefield, return a land you control to its owner's hand.
: Add to your mana pool.
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Boros Garrison Discussion
2 days ago
There are plenty of budget dual lands you can go with to improve your mana base: Boros Guildgate, Stone Quarry, Wind-Scarred Crag, and Boros Garrison are all common or uncommon, and cheap enough to add to the deck without breaking a budget. City of Brass is a popular staple for multicolor decks, and isn't too costly. Inspiring Vantage, Needle Spires, Ancient Amphitheater, Battlefield Forge, and Temple of Triumph all come in at well under $5 a piece, and most under $2. All would help you improve and balance out your mana base.
5 days ago
1 week ago
Not sure if Hellrider is so useful if I haven't got that many low cost creatures, but I will try to change that.
Wurmlover, PickleNutz not sure if you both are aware, but I am trying to use Blasphemous Act to deal damage to Boros Reckoner to deal that damage to the opponent, most of the time for the final blow. Would you still change the card for another removal?
Thanks to everyone!
on Boros burn
1 week ago
Hi there! I have a few suggestions:
- I'd get rid of the Boros Garrisons and replace them with Battlefield Forges. Coming into play untapped is a substantial benefit in a fast deck like Burn.
- Assemble the Legion is also probably too slow; Lightning Helixes if you can afford them or Burst Lightning if you can't would probably be a better pick.
- I'd also recommend swapping 2 Deflecting Palms with 2 Boros Charms, and 2 Shivan Meteor and 2 Blasphemous Act with 4 Legion Loyalist.
- Maybe also take out Chandra, Torch of Defiance, Brion Stoutarms, and Bloodmark Mentor for 4 Hellrider.
1 month ago
Let me start by saying that I think you have a great theme and you've done a great job of sticking to your theme elements.After going over your list, here's the recommendations that I think might help you.
Cards to take out (to get down to 100):
Golem Foundry is just a weak card. It is kinda nice getting a golem token for casting 3 artifacts, but I've never been happy playing that card. It always ends up feeling like a waste of board space.
Metalwork Colossus is really nice, but with all of the vehicles and other creatures, it seems kinda mana intensive and you're not really working on a sacrificing artifact theme.
Blinkmoth Urn is symetrical, meaning it helps you opponents as much as it helps you. Yes, you may have more artifacts than them, but do you really want to give your opponents free mana? And they get that free mana before you do.
Darksteel Juggernaut is a great card in a draft, or in another deck where you're primarily focused on attacking each turn. But the requirement of attacking each turn makes this card feel like it doesn't fit.
Sram's Expertise is cute, and I understand why it is in the deck but a few 1/1 tokens seems kinda weak for this deck.
Chief of the Foundry helps out the vehicles, but not the dwarves.
Those initial cuts gets you down to the 100 cards for Commander. Now to make the deck a bit stonger.
These changes might help make your deck more resilient againt various opponents. Obviously, you'll need to temper these recommendations with your collection, budget, and local metagame.
I'll start with lands. Nine (9) out, Nine (9) in.
Spinerock Knoll, Better in a combo deck.
Shinka, the Bloodsoaked Keep, Not enough legends
Wind-Scarred Crag, Boros Guildgate, and Stone Quarry come into play tapped. You have too many lands that come into play tapped and it slows you down.
Drifting Meadow, Forgotten Cave, Secluded Steppe, Smoldering Crater, the cycle lands are nice in a deck with lots of graveyard recursion or when you're focused on cycling cards. But you're deck isn't set up for those things and these are just more lands that enter the battlefield tapped and slow you down.
Kabira Crossroads for it. The 2 life usually isn't enough in Commander games to make a big different.
Sejiri Steppe is something to consider. And the Boros Garrison makes it better.
Move the Rugged Prairie and Sacred Foundry to the mainboard from your maybe board.
Don't ignore the plain old basic lands. Even if you just use a couple of each. You never know when an opponet will play a "Every seach for a basic land" card and you're left out of the party.
I would also consider Holdout Settlement and Springleaf Drum to help take advantage of Depala, Pilot Exemplar's ability to load your hand with creatures and vehicles. Remember that you can tap a creature with summoning sickness to activate the Settlement or the Drum since you aren't activating the creature's ability.
Lightning Greaves is a tough card to consider. Yes, it is a great card. But does it really help that much? You aren't themed around equipment. I would drop in in favor of something that helps more often.
One-shot effects like Built to Last and Built to Smash are not really good in a multiplayer game.
I hope these suggestions help give you some ideas. Let me know what you think. Feel free to look over my decks and let me know what you think of the suggestions.
1 month ago
Oh and as MoGoose831 mentioned, it may be an idea to change up your lands a bit. I'd suggest some Temple Scry Lands like Temple of Triumph, Temple of Abandon and Temple of Plenty and some double mana bounce lands like Boros Garrison, Gruul Turf and Selesnya Sanctuary. Especially if you bounce the temples with the bounce lands, you get multiple scry from one land.
This will also help reduce the significant cost of your deck a little bit.
1 month ago
A Boros Garrison would do well in the deck, as would an Inspiring Vantage if you can get your hands on one. Belbe's Portal could be a good way to "cheat" your more top heavy angels on to the battlefield if you don't have Urza's Incubator on the field. Conduit of Ruin could tutor for the Platinum Angel, and then can just stick around to make your more impactful creatures even cheaper to cast. Whispersilk Cloak can protect Gisela almost indefinitely, and Assemble the Legion can just get done right nasty for the late game. Hope these suggestions help!