Boros Garrison


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 Common
Commander 2016 Uncommon
Commander 2015 Common
Modern Masters 2015 Edition Uncommon
Commander 2013 Common
MTG: Commander Common
Planechase Common
Ravnica: City of Guilds Common

Combos Browse all

Boros Garrison


Boros Garrison enters the battlefield tapped.

When Boros Garrison enters the battlefield, return a land you control to its owner's hand.

: Add to your mana pool.

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Boros Garrison Discussion

Jagd_Tallgeese on Saiyan's Landing

13 hours ago

Since Shu Yun benefits from a lot of noncreature spells, some counter spells and exile effects would be useful. Enchantment and artifact removal like Forsake the Wordly and Solemn Judgment would be useful. Norn's Annex, Propaganda, and Ghostly Prison can make it harder for opponent's to swing at you. Counter spells like Swan Song, Essence Scatter, Rebuff the Wicked, Mana Tithe, and Countermand provide protection and the necessary control aspect you might be looking for. Other creatures with Prowess and similar effects would benefit from what you have in mind. Monastery Swiftspear, Pristine Skywise, Cunning Breezedancer, and Pyre Hound to name a few. The Ravnica bounce lands you will want to add would be Azorius Chancery, Izzet Boilerworks, Boros Garrison, and the tricolor land Mystic Monastery. You can also add the other dual lands, Tranquil Cove, Wind-Scarred Crag, Prairie Stream, Irrigated Farmland, Inspiring Vantage, and Spirebluff Canal. Some must have artifacts are Elixir of Immortality, Venser's Journal, Chromatic Lantern, Jeskai Banner, and Argentum Armor. Hope this helps!

dbpunk on Kynaios and Tiro Conquerors of Land

2 weeks ago

I'm surprised you're not running Oracle of Mul Daya, it's a pretty standard creature for decks like this. Same with Scapeshift. Or the dual color Karoo lands, Simic Growth Chamber, Gruul Turf, Izzet Boilerworks, Boros Garrison, Azorius Chancery, or Selesnya Sanctuary.

MagicShamanic on Immortal R/W Giants

3 weeks ago

Dear pieguy396,

Thank you for helpful tips they're great to read. What cards might you change for those suggested cards?

I love the Boros Signet and the Battlefield Forge I was thinking about playing 3 Amulet of Vigor to make the Boros Garrison more effective but it costs a whoping 7 dollars. The same goes for Path to Exile. As much as I want to play the card it's just to expensive. I guess I should have mentioned that earlier. I would love to run Lightning Bolt or Lightning Helix maybe in my sideboard though in case I really need to pick something off. I'm thinking about going with Pyroclasm or something along those lines though. Because I feel like I would have more problems with little swift army decks.

Pieguy396 on Immortal R/W Giants

3 weeks ago

Hey there! This looks like a sweet list! I have a few suggestions for you:

  • In White and Red in Modern, you get access to two of the best removal spells in the format: Lightning Bolt and Path to Exile, as well as the slightly-worse-but-still-strong Lightning Helix. I'd add in 4 Bolt, 3 Path, and 3 Helix.
  • You should probably add some ramp spells to let you play your Giants faster; Boros Signet is great for that, and I'd play 4 copies.
  • Battlefield Forge may cost you some life, but it's great mana fixing that's better than Boros Garrison as it enters the battlefield untapped.

In any case, I hope this helps! Have fun with your deck!

StopShot on Graveyard/Life build

2 months ago

I'm afraid there's some land cards that aren't legal for this deck:

Gruul Turf, Jungle Shrine, Rootbound Crag, Sandsteppe Citadel, and Savage Lands can't be used because they all have Green Mana symbols which is a color not found on either of your Commanders. You should replace them with: Boros Garrison, Rakdos Carnarium, Clifftop Retreat, Isolated Chapel, and Terramorphic Expanse.

If you're interested I know a couple of infinite life-gain combos. If you cast Volcano Hellion and have something that will give it lifelink at instant speed or have a card out such as Nearheath Pilgrim or Whip of Erebos, then you can choose the Hellion to do 2 billion damage to you and a creature and since it has lifelink you won't take any of the damage dealt to you and whatever the hellion damages you gain that 2 billion life or whatever number you want it to be.

Another infinite life gain combo would be to use Boros Reckoner, then if something were to deal damage to Boros Reckoner you could cast Rush of Vitality on it giving it Indestuctible and Lifelink. Then whatever damage is dealt to the reckoner you can have it deal that much to itself causing it deal damage again which you can choose itself again and again and again. Since it has Indestructible it won't die from taking repeated loops of damage and for every loop you gain that much life since it has lifelink.

IlGuale on Bounce Lands

2 months ago

So, Golgari Rot Farm , Boros Garrison... Why do they exist? Even as a budget player, i see the only reason to play them being the possibility of bouncing back an already tapped land, becoming a situationally better Tap-Land. Are they really horrible or am i missing something?

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