|Commander / EDH||Legal|
Printings View all
|Commander (2016 Edition)||Uncommon|
|Modern Masters 2015 Edition||Uncommon|
|Ravnica: City of Guilds||Common|
Combos Browse all
Boros Garrison enters the battlefield tapped.
When Boros Garrison enters the battlefield, return a land you control to its owner's hand.
: Add to your mana pool.
Price & Acquistion Set Price Alerts
Boros Garrison Discussion
5 days ago
1 week ago
Thinking about utility lands lately, I started to consider Thespian's Stage and Vesuva. At the least, they both come into play and are mana producing lands, potentially any colored. Both would copy a Maze of Ith or Kor Haven for added protection. They could both copy any of my multiple mana producing lands like Lotus Vale, Scorched Ruins, Boros Garrison, Orzhov Basilica, or Rakdos Carnarium for some extra ramp. They both could copy a Sea Gate Wreckage, Rogue's Passage, or Slayers' Stronghold for value in those areas. Vesuva could be dropped early to copy any mana producing land and then bounced with a bounceland like Boros Garrison, Orzhov Basilica, or Rakdos Carnarium. Thespian's Stage would not need to be bounced to continue to produce the most value for me throughout the game. I am pretty sure I would not want to run a Dark Depths myself, but it would open the possibility if I ever wanted to, and in a pinch it could counter those pesky Dark Depths combo decks out there that I may eventually face (I know, likely a rare occurrence, but wouldn't that just be amazingly dramatic?).
Anyway, does anyone have any opinion on both Thespian's Stage and Vesuva? I am leaning more toward Thespian's Stage if I only use one, since it comes into the battlefield untapped and seems more flexible than Vesuva, but I could be convinced to run both.
3 weeks ago
Of course this is totally up to you, just giving sample decklists.But if you think a card is better, don't put one or two copies of it.Cut the card that is underperforming and replace all instances of it with another one.Also fill in some lands.What do you think about : 4xTemple of Triumph 2xNeedle Spires 2xBoros Garrison 8xPlains 8xMountain
3 weeks ago
As mentioned above you want consistency in your cards.The most common tactic is to pick the 9 most powerful cards of your deck (better if they differ in mana cost) and add 4 copies of each.You can deviate from that and instead of adding 4, you can add 2 of a card and 2 of another.This is sometimes the right move if you find a card to be powerful but not flexible enough to always get value when played.I am going to list some budget options.Let's try sorting by mana cost.Lands:I really like Temple of Triumph and even run it myself.Budget option with powerful scry effect.Boros Garrison is also nice.If you are willing to invest a bit more you could get Fetch lands and other duals.CMC 1:I find Chained to the Rocks to be amazing.You can only run it in this type of deck so why not try it? x4Sideboard option: Silence self explanatory.CMC 2:Boros Charmx4 (or x2) Lightning Helix Definitely x4The fundamental bane of Boros decks is card draw.So why not run this?Spirit of the Labyrinth Pretty solid card.I run x4 but you can choose to sideboard for draw heavy decks.Legion's Initiative is Broken.Definitely x4CMC 3:If you are playing boros you should 100% run 4xBoros Reckoner. Ridiculously powerful.Brimaz, King of Oreskos is nice.x2 or x4There's a point to be made about a ton of cards at 3 mana that are viable but I like Thalia, Heretic Cathar a lotCMC 4:I'd suggest x2Ajani Vengeant and x2Elspeth, Knight-ErrantIf that's too expensive you can choose to run Wrath of GodCMC 5+:At this point the game should be almost over.You want cards to finish off your opponent.I personally like Aurelia, the Warleader Gisela, Blade of GoldnightSun Titan (to bring back Boros Reckoners xD) and Angel of Serenity which is pretty underrated but extremely flexible and strong.Read it's effect carefully.Assemble the Legion gets pretty insane, pretty quickly but I'd sideboard it for some more controlly matchups.
3 weeks ago
hoardofnotions: Oh, I missed your earlier comment! Lemme fix that now...
First post: Boros Garrison can bite you sometimes, but overall I'm pleased with it. I don't own an Eiganjo Castle or fetchlands, unfortunately. Inspiring Vantage is awesome. Sublime Archangel used to be better when I was playing more token cards like Monastery Mentor, but it's still pulling its weight (usually gives at least +4/+4 to my Exalted creature). Inquisitor's Flail is one of my most valuable cards, wouldn't leave home without it. Relic Seeker is much worse than Stoneforge Mystic obviously, but still very good (I need to see if Sram can make the cut as well). I'm not really a fan of Tithe. Lightning Greaves is generally a better card than Swiftfoot Boots BUT shroud isn't friendly in a Voltron deck. Mistveil Plains/Sunforger is not a combo I really like here, to be honest - it's better suited for a slow, grindy deck. Armory Automaton does not work very well with Argentum Armor unfortunately. I'm glad you're enjoying your Aurelia deck!
Latest post: I'm honestly not sure why I have trouble with colors in this deck, but I do. Perhaps I shuffle wrong? But for now I'm not willing to add more utility lands TBH. (Also, I can't run Cabal Coffers obv - what card did you mean?)
And with regards to Chaos Warp - if you Warp a commander, the top card of its owner's library still gets flipped. This is because the effect that puts the commander back into the Command Zone is a replacement effect, not an effect that makes the target illegal (in the latter case, the spell would be countered and the top card would not be flipped - for example, if the commander in question was sacrificed in response). However - in the special case of a commander being Warped - the commander isn't shuffled in and therefore the order of the library is unchanged before the flip occurs.
Does that clear that up? :)
I don't run Strionic Resonator or Rings of Brighthearth because both cards are disappointing - too little effect on their own, and too conditional. In 95% of cases, they are just dead cards. I've tried them and found they just didn't work in this build. (In fact, I find that Strionic Resonator sucks in general, but that's a longer conversation.) There are just too few triggered effects I'm willing to pay mana to copy. I could give you proper statistical analysis if you want, but it's mostly personal preference.
I don't personally think that Cauldron of Souls is worth 5 mana here, especially since it conflicts with my commander's CMC. I actually used to run Rune-Tail, Kitsune Ascendant in here, haha - and I'm conflicted over him. He's amazing if I can drop him T3. He's really disappointing if I drop him T5 (because I'm frequently below 30 life at that point). I cut him due to reliability issues.
I hope this answers your questions!
3 weeks ago
I have a couple of thoughts,
Boros Garrison worth it?
Eiganjo Castle better than a plains?
no fetch lands? on purpose?
Sublime Archangel good? i'm not seeing a lot of token generation for big swings. it's basically just a "big dude"
Inquisitor's Flail how has this preformed?
Tithe instead of a plains?
I've been rocking an aurelia, the warleader deck and it's fun seeing boros getting some love!
1 month ago
Also, are you sure you wan to run the Azorius Chancery, Izzet Boilerworks, and Boros Garrison, they are such cheap duel lands because they slow you down. For example if you have an island and one of these lands in your starting hand you play the island turn one. Play one of these turn 2 and have no mana for turn 2; then, you have a total of 3 mana turn 3. Which is the same as normal, but with only two lands instead of 3. The advantage they give is you need less land cards to be successful, but they slow you down between turns.
1 month ago
I've been working on my own list, but I think I can share some of my experience already.
Alesha is red, her ability requires double non-red hybrid mana, so most times It's hard to have a very aggressive start since we either start swinging soon, or fill our board soon. I've been avoiding playing Alesha on T3 or earlier, since I favour getting other creatures on board first, or cast spells like Buried Alive, Cathartic Reunion, Tormenting Voice, to make the most of her ability. More relevant, to fix the harsh colour needs of the deck, I run Chromatic Lantern. I also run bounce lands (Boros Garrison, Rakdos Carnarium and Orzhov Basilica) since with a slow start and nothing to do on turn 1, playing one of this on turn 2 gets you a free discard, which for Alesha is a form of card advantage.
I'd also recommend Big Game Hunter to round up your removal options and an additional combo in Leonin Relic-Warder and Animate Dead. Animate Dead the Leonin, target Animate Dead with it's ability, rinse+repeat. With Blood Artist, Zulaport Cutthroat or Purphoros, God of the Forge, that's game. I've also been trying Daretti, Scrap Savant as a way to get even more card advantage (and it acts like a removal beacon as well, so people might waste resources on him even though he's not vital to the main plan).
Feel free to check my deck as well:
Commander / EDH*
SCORE: 8 | 4 COMMENTS | 621 VIEWS | IN 2 FOLDERS