Boros Garrison

Boros Garrison

Land

Boros Garrison enters the battlefield tapped.

When Boros Garrison enters the battlefield, return a land you control to its owner's hand.

: Gain .

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Printings View all

Set Rarity
Commander 2019 (C19) Common
Guilds of Ravnica: Guild Kit (GK1) Common
Commander Anthology 2018 (CM2) Common
Iconic Masters (IMA) Uncommon
Commander 2017 (C17) Common
Commander Anthology (CM1) Common
Commander 2016 (C16) Uncommon
Commander 2015 (C15) Common
Modern Masters 2015 Edition (MM2) Uncommon
Commander 2013 (C13) Common
MTG: Commander (CMD) Common
Planechase (HOP) Common
Ravnica: City of Guilds (RAV) Common

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Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Boros Garrison occurrence in decks from the last year

Modern:

All decks: 0.06%

Commander / EDH:

All decks: 0.06%

RW (Boros): 5.37%

RBW (Mardu): 0.92%

RGW (Naya): 2.01%

Boros Garrison Discussion

Caerwyn on The Boros Legion has arrested my wallet

1 day ago

First, I'd run a bit more aggressive removal package.

Personally, I'd lean into a group slug theme--burn everyone equally, with the hope of buffing Anya. She's already running Manabarbs, which is a great option. Burning Earth is another great option. Spellshock can be quite powerful as well in some metas, providing everyone else is casting more spells per turn than she is (she has some large angels, so that's not infeasible).

Furnace of Wrath is devastating with the above, and has the bonus fun of comboing with Heartless Hidetsugu to kill a player in one shot.

Or, if she does not want to go a hyper-aggressive group-burn route, Red and White have some great ways to slow down the game. Stranglehold and Aven Mindcensor take away a lot of other deck's primary advantages. Blood Moon can be a nightmare to play around considering how common nonbasics are in EDH. Rest in Peace is an all-around good card and can even take out players if you combo it with Helm of Obedience.

Smothering Tithe is a great option for Ramp, something Boros is lacking and this deck in particular really wants.

I would recommend cutting Boros Garrison, Evolving Wilds, and Terramorphic Expanse - they slow you down so much that they're arguably worse than a basic. Clifftop Retreat would be a good addition.

Talisman of Conviction is another ramp card to consider. I'd say it's vastly superior to Boros Cluestone.

Yotian_Soldier on 75% Tajic - Boros Soldier Tribal

2 months ago

03 Nov Updates with ELD:

Arcane Signet > Entrapment Maneuver : Additional 2 CMC ramp

Heraldic Banner > Thought Vessel : Provides both colored mana and an anthem for the majority of our white creatures

Tome of Legends > Boros Battleshaper : Additional card draw and since we are in the aggro plan our commander is attacking most of the time putting a counter in the tome

Bounty Agent > Odric, Master Tactician : With our reasonable amount of recursion in the deck, the agent can be a good removal against our opponent's commander or other legendary artifact, creature or enchantment

Boros Garrison > Needle Spires

Emeria, The Sky Ruin > Ancient Amphitheater : another source of recursion in the late game

dingusdingo on Looking To Build 5 Color ...

2 months ago

You're going to have to run a lot of symmetrical effects (hit all players) and then run cards to get around them yourself. In a 4 player pod, if you 1 for 1 trade cards from hand for opponents lands, you're going to be really far behind. You start with 7 cards, while your opponents collectively have 21 cards. 1 for 1 trades are not the way to go about building this deck.

First, some cards that hate on lands. Winter Orb Static Orb Hokori, Dust Drinker

Now, some ways to negate the drawback

  • Boros Garrison and other bouncelands -> lets you get more from untapping just 1 land, and the bounce resets a land to enter untapped again
  • Lands that tap for 2+ mana -> Ancient Tomb City of Traitors Gaea's Cradle most of these are expensive-ish. Also check out depletion lands Remote Farm its a full cycle and they cheap.
  • Permanent untap effects -> Seedborn Muse and similar
  • Lots of artifact or creature based mana. Signets and Talismans are great in five color budget.

Next, some cards that destroy lands or hate on lands. Armageddon Boil Choke Flashfires Acid Rain Ravages of War Destructive Force Contamination Blood Moon Magus of the Moon Tsabo's Web Omen of Fire Strip Mine Wasteland Impending Disaster Tectonic Break Ruination Wildfire

Then we run some cards that let us recur lands, or like when lands break Ramunap Excavator Crucible of Worlds Life from the Loam Terravore The Gitrog Monster Titania, Protector of Argoth Splendid Reclamation

Add some lands matter cards, some ramp, and some good beaters, and you have a deck.

bohlandc on Ghired

3 months ago

In Round (3) - Gideon Blackblade , Green Sun's Zenith , Serra Ascendant , Birds of Paradise , Sacred Foundry .

Out Round (3) - Vitu-Ghazi Guildmage , Ohran Frostfang , Roc Egg , Boros Garrison , Momentous Fall

Gideon for protection, lifegain, aggro creature, and removal if he gets that high; Zenith for fetch/ ramp with birds and other green creatures, serra ascendant is an EDH staple due to lifegain, aggro nature and synergies with other target list cards; birds for ramp, sacred foundry for boros because I hate bounce lands and this speeds up the deck.

Guildmage mana abilities are not as good as Trostani and are costly, Ascendant takes this spot. Momentous fall is too slow and don't see when I would play this over other cards; Frostfang is fantastic until tons of tokens are out and I am unintentionally milling myself; birds is a better roc egg, I am not running midrange but token focused so that is why it is out.

Fallerup on Uril, the Monster of the Mists ( $50-ish Budget )

3 months ago

the manabase is very slow, all your duals come in tapped. I'm not a fan of that fact, but hey, it is budget, so good job making it competitive for 50 bucks. I guess what I'm trying to say is, for people willing to spend a bit more money on this, upgrading the mana base is what I would do first. get rid of all the guild gates and the life lands or what ever their called and get shock lands. upgrade the warped land scape and evolving wilds into fetch lands instead. the only lands I would keep that come in tapped are the bounce lands. Selesnya Sanctuary , Gruul Turf , Boros Garrison , Jungle Shrine , Rogue's Passage , Skarrg, the Rage Pits , Contested Cliffs and the basics are what I would keep, dump the rest for better things. This is of course only aimed at people that can afford it. Sacred Foundry for example is dirt cheap for a shock land. the others aren't expensive either. So for People that can afford them, I recommend: Sacred Foundry , Stomping Ground , Wooded Foothills , Windswept Heath , Bloodstained Mire , Prismatic Vista , Naya Panorama & Bant Panorama . These last 2 are dirt cheap, tap for a colorless and can fetch you all and 2 of your dominating colors in your deck. But if you really wanna splash the cast, replace those 2 with Arid Mesa & either: Marsh Flats for a white fetch, Scalding Tarn for a red fetch or Misty Rainforest / Misty Rainforest for a green fetch. looking at the card cost in the deck I would go for white and green for the last 2 slots, but these last lands I mentioned cost a fortune, we are talking upwards of a 100 $ a piece. Arid mesa is the cheapest @ 50 bucks I think. So my personal suggestion is to go with my original idea and go for the tri colored fetch lands (the panorama lands).

CrimsonChaos on More cards being flagged

5 months ago

In my decks I'm showing Darkwater Catacombs , Boros Garrison , Cavern of Souls , Caves of Koilos , Dragonskull Summit , Evolving Wilds , Rakdos Carnarium , Sunbaked Canyon , Vault of the Archangel , Chromatic Lantern , Anointed Procession , Butcher of Malakir , and Cordial Vampire all as illegal in EDH. Also, the new cards from C19 have not yet been updated for legality, but since the official release is today that isn't terribly surprising.

eliakimras on Edgar Markov

5 months ago

Since you are playing Vampires with Daddy Markov at helm, you will find out that your deck will have a low curve (mostly 1-3 mana to get the most out Edgar Markov 's token creation) and will lean heavily on black (like 75%+ black). So it's better that your nonbasic lands enter the battlefield untapped and can generate black mana.

Some suggestions of cheap, untapped lands for Markov are Unclaimed Territory , Battlefield Forge , Caves of Koilos , Tainted Field , Tainted Peak , Foreboding Ruins , Smoldering Marsh , Graven Cairns , Concealed Courtyard .

The first lands I would take out would be Boros Garrison , Wind-Scarred Crag and Temple of Triumph , because they always enter the battlefield tapped and don't generate black mana.

zaytsevi on Aurelia RW Angel Reanimator

5 months ago

Why did you remove Akroma, Angel of Fury ? Id rather remove a land like Boros Garrison Also are you considering adding in Brought Back ?

What do you think of Sunbaked Canyon for this deck instead of a mountain.

I basically build your exact deck and its been super fun to play.

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