|Commander / EDH||Legal|
Printings View all
|Guilds of Ravnica: Guild Kit (GK1)||Common|
|Commander Anthology Vol. II (CM2)||Common|
|Iconic Masters (IMA)||Uncommon|
|Commander 2017 (C17)||Common|
|Commander Anthology (CM1)||Common|
|Commander 2016 (C16)||Uncommon|
|Commander 2015 (C15)||Common|
|Modern Masters 2015 Edition (MM2)||Uncommon|
|Commander 2013 (C13)||Common|
|MTG: Commander (CMD)||Common|
|Ravnica: City of Guilds (RAV)||Common|
Combos Browse all
Boros Garrison enters the battlefield tapped.
When Boros Garrison enters the battlefield, return a land you control to its owner's hand.
: Gain .
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Boros Garrison Discussion
1 week ago
I actually forgot Force of Will was originally uncommon, honestly. I'd probably not include that in my cube though. It's either ridiculous or horrible depending on the hand. The newly legal Foil seems more balanced.
I can provide some examples are cards excluded due to legality. Off the top of my head, the talismans, Crypt Rats, Accorder Paladin, Miscalculation, Joraga Treespeaker, Enclave Cryptologist, and a smattering of stuff from original Ravnica and Shards block are excluded. Certainly, not all these cards are so powerful they would be excluded on that reason alone, but they are staples.
Ultimately, the rule IS convoluted, but it's also key to the identity of my cube as not having access to a handful of staples means having to adapt a bit. Additionally, while masters sets have legalized many cards, having the rule in place makes masters set release season very fun for me which I enjoy. Same goes for other supplementary produ ts. That's something I want to hold on to.
As for the mana base discussion, I assure you 1 person complaining is not what resulted in the issue. The issue was that cards like Boros Garrison and Wind-Scarred Crag were dead picks in draft. And I wasn't going to only provide dual lands for 7 or 8 guilds. As mentioned before, I could see an argument to banning rare lands that do more than fix mana, I.e. Celestial Colonnade and Strip Mine, as these act much more like spells than lands. But the argument of replacing Blood Crypt with Bloodfell Caves to keep the identity of my cube rings a bit hollow to me. Better mana allows for easier deck building, which also allows for a bit easier drafting. I WANT players to be able to draft red 1 drops and double white 2 drops. I think being able to do so helps balance the aggro decks against the green/white midrange decks that can easily support a deck with more color pips. Now I can understand if you'd disagree with that sentiment, but I'd have to agree to disagree there.
1 week ago
This is a great exercise and reference. My only critique is the lack of bounce lands (i.e. Boros Garrison) or the scry lands (i.e. Temple of Mystery), but my guess is you already had considered those in your Discord discussion. Thanks for putting in the work!
3 weeks ago
Are you seriously not playing Lyra Dawnbringer in a deck filled with angels? Don't play sword of fire and ice, you're better off playing Sword of Feast and Famine for the better protection and effects, or maybe Sword of Light and Shadow for recursion. Don't run ancient amphitheatre with only one giant you fuckwit. You don't need By Force it's not great either. Boros Garrison is something you should probably run. I'm not entirely sure why you're running Personal Sanctuary like yeah it ignores manabarbs and sulfuric vortex, but it's not really worth it. Run something like Ghostly Prison instead. Also manabarbs is kinda iffy, great with Gisela, not really worth it otherwise. Also Helm of the Host goes infinite with Aurelia and is just a good card anyways.
1 month ago
Honestly if it were me I would look at cutting some of the big, expensive angels like Iona, Shield of Emeria as well as some of the more vanilla creatures.
I know cutting the big, fancy angels isn't fun, but the issue is that without ramp they are unplayable to begin with.
You should also replace Boros Garrison with a basic or just something in general that doesn't bounce.
1 month ago
Yeah, I mean, that was just the most budget land I could come up with, that’s would allow you to work on curve. There’s also Stone Quarry, Needle Spires, Boros Garrison, and Wind-Scarred Crag as far as budget lands go, and you could consider Clifftop Retreat if budget becomes less of an issue.
2 months ago
Gishath is pretty mana-hungry, so it's better to run land ramp over artifact ramp (Kodama's Reach, Circuitous Route, Hour of Promise and Boundless Realms). You can also run cards that allows more land drops (like Rites of Flourishing and Wayward Swordtooth) and cards that double your mana available: Zendikar Resurgent, Regal Behemoth (was errata'ed to be a dinosaur), Mirari's Wake, Mana Reflection). // Temple of the False God is a trap: it is a dead card if you don't reach 5 lands, and has minimal upside when you have 5+ lands (because you should be ramping anyway). Also it doesn't tap for colored mana, which can be bad for those triple-colored casting costs. // You may consider Gruul Turf, Selesnya Sanctuary and Boros Garrison for further mana potential. Sheltered Thicket, Scattered Groves, Cinder Glade and Canopy Vista synergize with Nature's Lore, Hunting Wilds and Skyshroud Claim. You way also consider Battlefield Forge, Sungrass Prairie.
3 months ago
Since you are using Land Fall on one your artifacts you could add Ghost Town where you can spam landfall you can return to hand on other players turn and put it back down just a free option and a cheap card. Also maybe a Boros Garrison;Command Tower
3 months ago
Also, you need more dual lands to help paying for those extreme colored casting costs. Some cheap lands that might help: Terramorphic Expanse, Nomad Outpost, Rakdos Carnarium, Orzhov Basilica, Boros Garrison, Bloodfell Caves, Scoured Barrens, Wind-Scarred Crag, Exotic Orchard, Caves of Koilos, Battlefield Forge, Shadowblood Ridge. // Some pricier (but better) ones: Path of Ancestry, Canyon Slough, Smoldering Marsh, Dragonskull Summit, Isolated Chapel, Clifftop Retreat, Graven Cairns, Rugged Prairie. Try to not have more than 7 lands that always enter the battefield tapped, because you're trying to play a signet at turn 2.