Boros Garrison

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Common
Commander Anthology (CMT) Common
Commander 2016 (C16) Uncommon
Commander 2015 (C15) Common
Modern Masters 2015 Edition (MM2) Uncommon
Commander 2013 (C13) Common
MTG: Commander (CMD) Common
Planechase (HOP) Common
Ravnica: City of Guilds (RAV) Common

Combos Browse all

Boros Garrison

Land

Boros Garrison enters the battlefield tapped.

When Boros Garrison enters the battlefield, return a land you control to its owner's hand.

: Add to your mana pool.

Price & Acquistion Set Price Alerts

C17

CMT

C16

Ebay

Boros Garrison Discussion

Argy on Unfinished Kaalia needs HELP

16 hours ago

You can check out the version I built after getting lots of tips from this site.

It has worked well in lots of games I have played.

1x Akoum Refuge
1x Badlands
1x Blood Crypt
1x Bloodfell Caves
1x Bojuka Bog
1x Boros Garrison
1x Command Tower
1x Evolving Wilds
1x Godless Shrine
1x Molten Slagheap
3x Mountain
1x Nomad Outpost
1x Orzhov Basilica
2x Plains
1x Plateau
1x Rakdos Carnarium
1x Rogue's Passage
1x Rupture Spire
1x Sacred Foundry
1x Scoured Barrens
1x Scrubland
3x Swamp
1x Temple of Malice
1x Temple of Triumph
1x Vivid Crag
1x Vivid Marsh
1x Vivid Meadow
1x Volrath's Stronghold
1x Wind-Scarred Crag
1x Lavaclaw Reaches
1x Needle Spires
1x Shambling Vent
1x Temple of Silence

1x Akroma's Vengeance
1x Diabolic Tutor
1x Dreadbore
1x Earthquake
1x Evincar's Justice
1x Mob Rule
1x Syphon Flesh
1x Syphon Mind

1x Boros Signet
1x Darksteel Ingot
1x Lightning Greaves
1x Loreseeker's Stone
1x Mardu Banner
1x Orzhov Signet
1x Rakdos Signet
1x Sol Ring

1x Akroma, Angel of Fury
1x Angel of Despair
1x Angelic Arbiter
1x Archfiend of Depravity
1x Aurelia, the Warleader
1x Avacyn, Angel of Hope
1x Baneslayer Angel
1x Basandra, Battle Seraph
1x Bladewing the Risen
1x Bloodgift Demon
1x Boros Guildmage
1x Dragonlord Kolaghan
1x Duergar Hedge-Mage
1x Fallen Angel
1x Flamerush Rider
1x Gisela, Blade of Goldnight
1x Iona, Shield of Emeria
1x Lightning Mauler
1x Mana-Charged Dragon
1x Master of Cruelties
1x Mother of Runes
1x Oros, the Avenger
1x Razorjaw Oni
1x Resolute Archangel
1x Rune-Scarred Demon
1x Shattered Angel
1x Tariel, Reckoner of Souls

1x Anguished Unmaking
1x Bathe in Light
1x Congregate
1x Crackling Doom
1x Master Warcraft
1x Orim's Thunder
1x Path to Exile
1x Return to Dust
1x Sulfurous Blast
1x Swords to Plowshares
1x Wrecking Ball

1x Necropotence
1x Palace Siege
1x Righteous Cause
1x Stranglehold
1x Vow of Duty
1x Vow of Lightning
1x Vow of Malice

The Vows could be removed for:

Demonic Tutor
Diabolic Tutor
Grim Tutor

Bezter on Kaalia's Kitchen Table

3 days ago

Looking nice so far!! Here are some suggestions from my experience, fellow Kaalia player :)

As far as creatures go, pretty much just play the ones you like!

Some less-budget suggestions: Master of Cruelties, pretty much instant kill if they have no blockers. Rune-Scarred Demon, Gisela, Blade of Goldnight, Aurelia, the Warleader, Lord of the Void, Akroma, Angel of Wrath, Gisela, the Broken Blade. Those are some of my favorites. A little heavier on the budget but super fun!

Mid-budget options: Ob Nixilis, Unshackled, Platinum Angel, Anya, Merciless Angel, Mana-Charged Dragon, Rakdos, Lord of Riots, Angel of Despair, Mother of Runes, Deathless Angel, Hellkite Tyrant, Tariel, Reckoner of Souls, Blinding Angel, Overseer of the Damned, Akroma, Angel of Fury.

More budget-friendly options: Angel of Serenity, Angelic Arbiter, Indulgent Tormentor, Reya Dawnbringer, Harvester of Souls, Bloodgift Demon, Exquisite Archangel, Herald of the Host (For multiplayer), Angelic Skirmisher, Bruna, the Fading Light (to pair with Gisela), Seraph of the Sword, Guardian of the Gateless.

There are obviously numerous options as far as creatures go. Those are a couple of mine. But don't go off just what other people say- if you don't like the feel of killing someone outright with Master of Cruelties, don't get him! If you want to play a little more defensive you can run Seraph of the Sword and Guardian of the Gateless or something! Just play what you want to! :)

You may want to stay away from enchantment Auras, as they can get 2-for-1ed pretty easily. Gift of Immortality is great though, as it can come back to the field. Maybe opt for equipments instead, such as Fireshrieker in place of Battle Mastery and Prowler's Helm (which I see you have) or Whispersilk Cloak, which has the added benefit of shroud. Spectra Ward is a pretty good Aura, as it gives protection from all colors, making whichever creature (supposedly Kaalia) free to attack and block, without taking any damage. But again if someone plays Day of Judgment, it'll get 2-for-1ed.

Not really sure about the curses. I personally probably wouldn't run them, but they seem fun!

Dragon Tempest is a good include. Give all your fliers haste!

That being said you might want to not have too many at all. Mainly equipment to protect Kaalia, like Lightning Greaves, Swiftfoot Boots, and Mask of Avacyn or equipment of the like.

You definitely want ramp, and I see you have some. The appropriate signets, Commander's Sphere, Darksteel Ingot, probably the cluestones (They can draw you cards, which is usually more useful than getting a small creature until end of turn, as with the keyrunes).

You have quite a bit of removal which can be good! Sometimes you can have too much though, and that is occasionally my problem. You have some good target removal and a couple good board wipes. I have Earthquake in my deck, although I haven't found it super useful yet. Merciless Eviction, Hallowed Burial, Planar Cleansing, akroma's wrath, Fumigate, and maybe even Torment of Hailfire are good. But as with creatures, there are tons of options for board wipes.
Land bases can be pretty rough to figure out, not to mention expensive. Going super budget, obviously the guildgates, lifegain lands (Scoured Barrens, etc.), bounce lands (Boros Garrison, etc.), other dual lands (Forsaken Sanctuary, etc.). All the basics. Other useful, cheap lands include Exotic Orchard, Rupture Spire, and the pain lands like Caves of Koilos and Battlefield Forge.

If you're going to spend a little more, the check lands like Clifftop Retreat and Dragonskull Summit are great. Scry lands such as Temple of Malice and be very useful. Obviously fetchlands and shocklands are good, but not friendly to the budget at all. I don't think they're worth it sometimes. But everything is up to you! :)

Hopefully these suggestions help! I've said it a lot, but play whatever you think will be the most fun for you! Good luck in the building process- I'll be following along to see how it goes! :)

enpc on *HELP* Vampires first EDH deck tribal

4 days ago

For a first attempt, the list is actually pretty solid. A few recommendations though:

Kthululu on Kalemne Voltron

3 weeks ago

Hey buddy, here are some tips I would suggest in order to make your deck more competitive. Unfortunately voltron is not the strongest right now, but that doesn't mean you can't give your sexy lady Kalemne, Disciple of Iroas everything that she deserves.

Lands:Things like Boros Garrison that come into play tapped need to go, unless they are part of a winning combo, and even then that is sketchy. Add Sacred Foundry to your mana pool for essentially another Plateau. Also, add more fetchlands to fix your mana. Fetchlands also have a benefit of thinning out your deck so you have a better chance of getting to what you want. Ancient Tomb is also a great land for you. So is Inventors' Fair!

Artifacts:You are missing the essential artifact ramp package of Chrome Mox, maybe Lotus Petal, Mana Vault, Mana Crypt, Mox Diamond, and for your deck even Mox Opal due to your amount of artifacts. You could even add the 2 artifact lands to help with metalcraft. Lotus Petal is a person call, but I could see you going without. If you need more ramp then maybe ones like Mind Stone or Prismatic Lens. Howling Mine gives a benefit to all of your opponents as well, so I would suggest cutting that. Any mana ramp that comes into play tapped should probably be cut. In addition, since your deck is slower than many other decks and require combat steps, I would recommend adding artifact stax pieces to slow people down. Ideally you want pieces that hurt your opponents more than they hurt you. Things like Winter Orb after you play your commander. That way your opponents have less resources to deal with your stuff. I would recommend checking out competitive decks to see what stax pieces they use and seeing which ones would work best for you.

Creatures:You have a lot of expensive creatures that don't completely go with your wincon with your commander. I would also straight up remove Skyknight Legionnaire. I would definitely add Stoneforge Mystic to have another tutor and a way to flash in artifacts. I would also recommend using stax creatures to hurt your opponents. Maybe something like Ethersworn Canonist since you play lots of artifacts. I believe there are other white creatures that tutor up artifacts, you should check them out. If you want to add creatures that can you can equip things to besides your commander, maybe look at things like Kemba, Kha Regent or Monastery Mentor. You can also rock the awesome Recruiter of the Guard. Also, have you met your future friend Magus of the Moon?

Enchantments:You have lots of stax pieces here which I think is good. I would recommend adding more with things like Stony Silence. I'm not sure how well Ghostly Prison works with your deck, so if you need to cut things it should also be one of the things to go. And probably most importantly, hello Blood Moon!

Instants/Sorceries:Faithless Looting should be an instant add. I would also say Pyroblast and Red Elemental Blast should be for sure additions. They can counter counterspells and destroy blue permanents. If you want wheel effects then good old Wheel of Fortune should be added. Red has access to some okay draw effects through cards like Tormenting Voice that can help you go through your deck. Sensei's Divining Top might not be a bad card for you either. You also have a tons of board wipes. Yes, having one or two can be nice, but not that many. Rolling Earthquake is really solid, and if you want Wrath of God isn't bad either, but after that more spot removal is probably best.

Overall Recommendations:I would recommend dropping your overall cmc with cheaper costed cards that help you win with your primary wincon, Kalemne, Disciple of Iroas, more efficiently. Stax pieces could help you out a lot with slowing others down too. Adding something like Isochron Scepter + Final Fortune + Sundial of the Infinite is a relatively cheap way for you to get infinite turns and to pull out a win. I would also recommend more draw spells, they can help you go through your deck to the good stuff more efficiently. Once you drop the cmc of the deck you should cut lands, I wouldn't go over 32 with the ramp you will have.

evannovak on First Modern

3 weeks ago

patv4343

naynay666 can chime in here as well, but this is my analysis. You have many different things going on here, you need to pick one (Burn, Devotion, or Counters, and maybe Nathan sees more)

Creatures:
Anafenza, Kin-Tree Spirit -- Not really doing too much for you here, she is helping towards your devotion to make your God a creature, but a 2/2 for 2 isn't something to be super stoked on. Plus she's legendary so you can only have one copy out at a time. If you're swinging with her you're risking losing her other ability. If you're not swinging it's not as aggro as you could be and you are stalling out the game for your opponent in hopes that your God creature will help out.
Honored Crop-Captain -- Seems to give you fairly good value, makes other attacking creatures stronger, but it a bit difficult to cast with your given manabase.
Iroas, God of Victory -- He's too slow to actually be able to reliably swing with, your only non-land permanent is an colorless artifact that does not count towards your devoition. Turn 1 Swiftspear (if you played a Mountain), Turn 2 hopefully your mana is set that you can play one of your RW 2 drop creatures. Turn 3 play another 2 drop (because you have zero 3 drops in your whole deck). Turn 4 you can play your God, but he can't swing that turn. Your devotion is now 7, you can swing next turn if your devotion stays at 7. But you're only giving your dudes menace otherwise.
Mikaeus, the Lunarch -- He's too slow, the value is not there, he doesnt do anything the turn he comes out cause he does not have haste.
Monastery Swiftspear -- Awesome creature.
Raptor Hatchling -- Could be fun, most effective an efficient? Probably not.
Sky Terror -- Flies and menace, but harder to cast due to the colors.

Land: A tip would be to look at my deck called 'Eli Modern', Eli's modern deck focuses on simply, high value creatures that are harder to cast due to their cost. The deck is white and green. There are a lot of 3/3 for 2 (WG) so on and so forth. Look at the manabase to be able to see why those lands are beneficial. You also do not have enough lands. At this rate your deck is less than 30% lands. Consider in commander this percentage is closer to 40%, as well as within standard. There are less lands required for modern and your deck has to be more fine tuned, but you also need to make sure you have the correct mana. Let's take a look at your lands:

2x Boros Garrison --Too slow, also, if somebody destroys one of your lands, it will likely be this one as for what it taps for. In order for your deck to 'get off' you need to have the least amount of tapped lands as possible.
3x Inspiring Vantage This is a good one, but I would probably only have 2 if you do stick with them.
5x Mountain -- Yep
4x Plains -- Yep
3x Rugged Prairie -- I thought this card is good also for Eli's deck, it makes it so you can tap it and a land for whatever color combination you need of 2 colors. Right? The things is, if your opening hand only has one land in it, and it's this one...you can't play Monastery Swiftspear. It can potentially benefit you, but at the cost of messing up your turn 1 play.

I would recommend highly getting some other lands that include: Clifftop Retreat, Sacred Foundry and most importantly Arid Mesa to get exactly what you want. If you are serious about a manabase for this deck and are open to suggestions it may eventually be:

4x Clifftop Retreat
4x Sacred Foundry
4x Arid Mesa
4x Mountain
3x Plains
2x Inspiring Vantage

Since my R/W deck is 'Allies' I run 4 Cavern of Souls. There is no reason in the current state of this deck to get Cavern's for this. We discussed the benefit of Cavern's in your tribal commander decks.

Sorcery/Instant: Those are all efficient cards for these colors, you may have to cut some back as 16 is a high number for all of that.

Artifact: This card makes sense if you are playing Burn specifically, outside of that I don't think it helps you too much....rather....there are better things to put in that 3 open spots that are not this card.

Sideboard: We'll update that as we figure out more closely what you want to do. Those are all totally sideboard cards though.

Fatespinner79 on Boros or Selesnya variant of ...

1 month ago

Hi all,

I am new here and I have created one deck for our game group. But I am not sure which variant I should play? Shall I go for Boros or for Selesnya? Feel free to comment any other improvements to the deck that you think would be good.

I own all commons and uncommons of the Ravnica, Return to Ravnica and Theros block twice plus Magic X. Please note that this is a strictly budget deck. I am willing to buy rares as long as they are not more expensive than 1 USD. Also in our group we have the rule not to include more than 4 rares in your decks. This should ensure that the power level of the decks is similar.

Normally we are four or five players and we play free-for-all, two-headed giant and prisma. So the deck needs some defenses.

Boros Variant

Selesnya Variant

My deck list is strangely formatted. How do I do a better deck list?

multimedia on Ride of the Vampiries

1 month ago

Hey, this is great, well put together with a plan, +1.

I recommend replacing Vampire Cutthroat with a more impactful one drop Vamp such as Viscera Seer or Shadow Alley Denizen.

Shambling Vent can replace Scoured Barrens and Battlefield Forge can replace Boros Garrison.

I'm not a fan of Kindred Charge it costs too much mana and is the same amount of mana as Edgar. Consider Cover of Darkness to replace Charge.

More draw is something that's needed here. Mentor of the Meek is great when creating tokens. For one mana you can draw a card each time a token is created this is great with Edgar's eminence, Keeper, Sorin and Procession. Mentor can replace Falkenrath Marauders.

More draw suggestions are Phyrexian Arena, Night's Whisper, Painful Truths and Sign in Blood. Black two mana draw two is very good.

Good luck with your deck.


Load more