|Commander / EDH||Legal|
Printings View all
|Commander (2016 Edition)||Uncommon|
|Modern Masters 2015 Edition||Uncommon|
|Ravnica: City of Guilds||Common|
Combos Browse all
Boros Garrison enters the battlefield tapped.
When Boros Garrison enters the battlefield, return a land you control to its owner's hand.
: Add to your mana pool.
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Boros Garrison Discussion
3 days ago
Let me start by saying that I think you have a great theme and you've done a great job of sticking to your theme elements.After going over your list, here's the recommendations that I think might help you.
Cards to take out (to get down to 100):
Golem Foundry is just a weak card. It is kinda nice getting a golem token for casting 3 artifacts, but I've never been happy playing that card. It always ends up feeling like a waste of board space.
Metalwork Colossus is really nice, but with all of the vehicles and other creatures, it seems kinda mana intensive and you're not really working on a sacrificing artifact theme.
Blinkmoth Urn is symetrical, meaning it helps you opponents as much as it helps you. Yes, you may have more artifacts than them, but do you really want to give your opponents free mana? And they get that free mana before you do.
Darksteel Juggernaut is a great card in a draft, or in another deck where you're primarily focused on attacking each turn. But the requirement of attacking each turn makes this card feel like it doesn't fit.
Sram's Expertise is cute, and I understand why it is in the deck but a few 1/1 tokens seems kinda weak for this deck.
Chief of the Foundry helps out the vehicles, but not the dwarves.
Those initial cuts gets you down to the 100 cards for Commander. Now to make the deck a bit stonger.
These changes might help make your deck more resilient againt various opponents. Obviously, you'll need to temper these recommendations with your collection, budget, and local metagame.
I'll start with lands. Nine (9) out, Nine (9) in.
Spinerock Knoll, Better in a combo deck.
Shinka, the Bloodsoaked Keep, Not enough legends
Wind-Scarred Crag, Boros Guildgate, and Stone Quarry come into play tapped. You have too many lands that come into play tapped and it slows you down.
Drifting Meadow, Forgotten Cave, Secluded Steppe, Smoldering Crater, the cycle lands are nice in a deck with lots of graveyard recursion or when you're focused on cycling cards. But you're deck isn't set up for those things and these are just more lands that enter the battlefield tapped and slow you down.
Kabira Crossroads for it. The 2 life usually isn't enough in Commander games to make a big different.
Sejiri Steppe is something to consider. And the Boros Garrison makes it better.
Move the Rugged Prairie and Sacred Foundry to the mainboard from your maybe board.
Don't ignore the plain old basic lands. Even if you just use a couple of each. You never know when an opponet will play a "Every seach for a basic land" card and you're left out of the party.
I would also consider Holdout Settlement and Springleaf Drum to help take advantage of Depala, Pilot Exemplar's ability to load your hand with creatures and vehicles. Remember that you can tap a creature with summoning sickness to activate the Settlement or the Drum since you aren't activating the creature's ability.
Lightning Greaves is a tough card to consider. Yes, it is a great card. But does it really help that much? You aren't themed around equipment. I would drop in in favor of something that helps more often.
One-shot effects like Built to Last and Built to Smash are not really good in a multiplayer game.
I hope these suggestions help give you some ideas. Let me know what you think. Feel free to look over my decks and let me know what you think of the suggestions.
1 week ago
Oh and as MoGoose831 mentioned, it may be an idea to change up your lands a bit. I'd suggest some Temple Scry Lands like Temple of Triumph, Temple of Abandon and Temple of Plenty and some double mana bounce lands like Boros Garrison, Gruul Turf and Selesnya Sanctuary. Especially if you bounce the temples with the bounce lands, you get multiple scry from one land.
This will also help reduce the significant cost of your deck a little bit.
2 weeks ago
A Boros Garrison would do well in the deck, as would an Inspiring Vantage if you can get your hands on one. Belbe's Portal could be a good way to "cheat" your more top heavy angels on to the battlefield if you don't have Urza's Incubator on the field. Conduit of Ruin could tutor for the Platinum Angel, and then can just stick around to make your more impactful creatures even cheaper to cast. Whispersilk Cloak can protect Gisela almost indefinitely, and Assemble the Legion can just get done right nasty for the late game. Hope these suggestions help!
1 month ago
1 month ago
Thinking about utility lands lately, I started to consider Thespian's Stage and Vesuva. At the least, they both come into play and are mana producing lands, potentially any colored. Both would copy a Maze of Ith or Kor Haven for added protection. They could both copy any of my multiple mana producing lands like Lotus Vale, Scorched Ruins, Boros Garrison, Orzhov Basilica, or Rakdos Carnarium for some extra ramp. They both could copy a Sea Gate Wreckage, Rogue's Passage, or Slayers' Stronghold for value in those areas. Vesuva could be dropped early to copy any mana producing land and then bounced with a bounceland like Boros Garrison, Orzhov Basilica, or Rakdos Carnarium. Thespian's Stage would not need to be bounced to continue to produce the most value for me throughout the game. I am pretty sure I would not want to run a Dark Depths myself, but it would open the possibility if I ever wanted to, and in a pinch it could counter those pesky Dark Depths combo decks out there that I may eventually face (I know, likely a rare occurrence, but wouldn't that just be amazingly dramatic?).
Anyway, does anyone have any opinion on both Thespian's Stage and Vesuva? I am leaning more toward Thespian's Stage if I only use one, since it comes into the battlefield untapped and seems more flexible than Vesuva, but I could be convinced to run both.
1 month ago
Of course this is totally up to you, just giving sample decklists.But if you think a card is better, don't put one or two copies of it.Cut the card that is underperforming and replace all instances of it with another one.Also fill in some lands.What do you think about : 4xTemple of Triumph 2xNeedle Spires 2xBoros Garrison 8xPlains 8xMountain
1 month ago
As mentioned above you want consistency in your cards.The most common tactic is to pick the 9 most powerful cards of your deck (better if they differ in mana cost) and add 4 copies of each.You can deviate from that and instead of adding 4, you can add 2 of a card and 2 of another.This is sometimes the right move if you find a card to be powerful but not flexible enough to always get value when played.I am going to list some budget options.Let's try sorting by mana cost.Lands:I really like Temple of Triumph and even run it myself.Budget option with powerful scry effect.Boros Garrison is also nice.If you are willing to invest a bit more you could get Fetch lands and other duals.CMC 1:I find Chained to the Rocks to be amazing.You can only run it in this type of deck so why not try it? x4Sideboard option: Silence self explanatory.CMC 2:Boros Charmx4 (or x2) Lightning Helix Definitely x4The fundamental bane of Boros decks is card draw.So why not run this?Spirit of the Labyrinth Pretty solid card.I run x4 but you can choose to sideboard for draw heavy decks.Legion's Initiative is Broken.Definitely x4CMC 3:If you are playing boros you should 100% run 4xBoros Reckoner. Ridiculously powerful.Brimaz, King of Oreskos is nice.x2 or x4There's a point to be made about a ton of cards at 3 mana that are viable but I like Thalia, Heretic Cathar a lotCMC 4:I'd suggest x2Ajani Vengeant and x2Elspeth, Knight-ErrantIf that's too expensive you can choose to run Wrath of GodCMC 5+:At this point the game should be almost over.You want cards to finish off your opponent.I personally like Aurelia, the Warleader Gisela, Blade of GoldnightSun Titan (to bring back Boros Reckoners xD) and Angel of Serenity which is pretty underrated but extremely flexible and strong.Read it's effect carefully.Assemble the Legion gets pretty insane, pretty quickly but I'd sideboard it for some more controlly matchups.
1 month ago
hoardofnotions: Oh, I missed your earlier comment! Lemme fix that now...
First post: Boros Garrison can bite you sometimes, but overall I'm pleased with it. I don't own an Eiganjo Castle or fetchlands, unfortunately. Inspiring Vantage is awesome. Sublime Archangel used to be better when I was playing more token cards like Monastery Mentor, but it's still pulling its weight (usually gives at least +4/+4 to my Exalted creature). Inquisitor's Flail is one of my most valuable cards, wouldn't leave home without it. Relic Seeker is much worse than Stoneforge Mystic obviously, but still very good (I need to see if Sram can make the cut as well). I'm not really a fan of Tithe. Lightning Greaves is generally a better card than Swiftfoot Boots BUT shroud isn't friendly in a Voltron deck. Mistveil Plains/Sunforger is not a combo I really like here, to be honest - it's better suited for a slow, grindy deck. Armory Automaton does not work very well with Argentum Armor unfortunately. I'm glad you're enjoying your Aurelia deck!
Latest post: I'm honestly not sure why I have trouble with colors in this deck, but I do. Perhaps I shuffle wrong? But for now I'm not willing to add more utility lands TBH. (Also, I can't run Cabal Coffers obv - what card did you mean?)
And with regards to Chaos Warp - if you Warp a commander, the top card of its owner's library still gets flipped. This is because the effect that puts the commander back into the Command Zone is a replacement effect, not an effect that makes the target illegal (in the latter case, the spell would be countered and the top card would not be flipped - for example, if the commander in question was sacrificed in response). However - in the special case of a commander being Warped - the commander isn't shuffled in and therefore the order of the library is unchanged before the flip occurs.
Does that clear that up? :)
I don't run Strionic Resonator or Rings of Brighthearth because both cards are disappointing - too little effect on their own, and too conditional. In 95% of cases, they are just dead cards. I've tried them and found they just didn't work in this build. (In fact, I find that Strionic Resonator sucks in general, but that's a longer conversation.) There are just too few triggered effects I'm willing to pay mana to copy. I could give you proper statistical analysis if you want, but it's mostly personal preference.
I don't personally think that Cauldron of Souls is worth 5 mana here, especially since it conflicts with my commander's CMC. I actually used to run Rune-Tail, Kitsune Ascendant in here, haha - and I'm conflicted over him. He's amazing if I can drop him T3. He's really disappointing if I drop him T5 (because I'm frequently below 30 life at that point). I cut him due to reliability issues.
I hope this answers your questions!