|Commander / EDH||Legal|
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|Eternal Masters (EMA)||Mythic Rare|
|Urza's Saga (USG)||Rare|
|Promo Set (000)||Rare|
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: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
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Sneak Attack Discussion
4 days ago
I gots me a few suggestions. First I'll start with budget options and move into the not-so-budget suggestions.
Budget:Flayer of the Hatebound, Ogre Battledriver, Anger, Dack's Duplicate, Dimir House Guard, Aura Thief (if you play against many Ghostly Prison effects), Falkenrath Aristocrat, Grim Haruspex (omg, get this in here!), Living Death, Metallic Mimic, Venser, Shaper Savant, Urabrask the Hidden, and Jokulhaups (kinda douchey, but very effective).
Not budget: Sneak Attack (should be #1 on your expensive acquire list, it's worth it), Spellskite (redirect the same spell as many times as needed), Mikaeus, the Unhallowed, Phyrexian Altar, Sakashima the Impostor (only clone in mtg that can copy your own commander, double dethrone is gross), Fulminator Mage, Toxic Deluge, and Grave Pact
6 days ago
A couple tweaks:
1 week ago
1 week ago
Just left you a comment Bxbx. Jodah looks very fun indeed.
Here is my Mayael deck again. It is nearing completion, but I'd still appreciate suggestions for ways to improve the deck. I'd like to find a way to maybe get Sneak Attack or Lurking Predators into the deck, but I am not sure if a) they are actually worth replacing another card with and b) what to take out for them. Thanks in advance!
Commander / EDH*
SCORE: 3 | 6 COMMENTS | 747 VIEWS | IN 4 FOLDERS
2 weeks ago
First let me start off with I'm trying to be helpful but it'll probably feel like I'm ripping the deck apart. Some of my advice isn't budget friendly but worth working up to if you like the deck. If you feel like skipping the rest and just checking out my list for ideas... Marchesa, The Roses' Thorn
I've been playing Marchesa for about 3 years now and my deck started out very similar to yours. I had a very high mana curve and a lot of splashy spells and creatures that did a LOT... but they cost a LOT too and my first 3 turns I had nothing to do and I rarely had a turn I could cast more than one spell.
Marchesa excels when you have synergy on board already and still play her on turn 3 or 4. I suggest dropping most of your 5+ cmc cards in favor of cards under 4 cmc like Baleful Strix, Fulminator Mage, Sage of Fables, Grim Haruspex, Yahenni, Undying Partisan, Spellskite (redirect the same spell as many times as needed to drop off the throne), Oona's Blackguard, Metallic Mimic, Phantasmal Image, Phyrexian Metamorph, All 3 signets (in addition to talismans and sol ring), Toxic Deluge, Goblin Bombardment, Necropotence, and Phyrexian Altar.
As far as higher cost spells I'd suggest: Herald of Secret Streams, Gray Merchant of Asphodel, Dack's Duplicate, Ogre Battledriver, Urabrask the Hidden, Grave Pact, Dictate of Erebos, Sneak Attack, and (this one's kinda douchey but amazingly effective) Jokulhaups.
3 weeks ago
Hypergeometric Formula. Suppose a population "the deck" consists of N items "99 cards", k "31 lands" of which are successes. And a random sample drawn from that population consists of n items "7 cards", x "2 cards" of which are successes. Then the hypergeometric probability is: h(x; N, n, k) = [ kCx ] [ N-kCn-x ] / [ NCn ]
Best to use the calculator! Hypergeometric Calculator
So 99, 31, 7, 2 reading the X successes >= 2 lands in opening 7 cards, is 70.7% (> because 3 lands is still 2 lands)
By turn 4, you've drawn 4 more cards, so your sample size is 11, but now we want 4 successes (lands). 99, 31, 11, 4, >=4 is 47.1% only!
Don't count mana rocks as lands. A normal commander deck has between 35-38 lands, PLUS 8-10 ramp/rocks/dorks (mana accelerators). I run 36 lands, and 7 mana rocks, Chromatic Lantern, Chrome Mox, Fellwar Stone, Mana Crypt, Orzhov Signet, Sol Ring, Talisman of Indulgence, but I also run heavy tutors to pull what i need. I like it, but for longer non-combo games I would run 8.
Sundial of the Infinite has many other uses in longer non-combo games, only on your turn of course:
Angel of Serenity | Permanently exile the creatures, no returning to their owners hand
Karmic Guide | Avoid his Echo, but costs you a turn so not a good trade off
Kothophed, Soul Hoarder | Prevent him from killing you if you need to cast a board-wipe on your turn
Sneak Attack | Keep it permanently, no sacrifice
Mimic Vat | Keep the token, no exile
Counterspell | If something happens you don't like, counter it, costs rest of turn but prevent catastrophe, can't get any better protection.
Counterspell those Grixis and Izzet players from End-of-Turn (EOT) casting draw/removal now that they don't need the mana for Counterspell anymore. Also stop Green from Flash casting in their creatures EOT.
Whip of Erebos | Creatures you control get lifelink, unburial creatures from graveyard, and Sundial of the Infinite to keep the creature, no exile. HOWEVER, when the creature does leave play, it will still be exiled due to the replacement effect also generated by the Whip of Erebos
Flameshadow Conjuring | Same idea but you play lots of Legendary so don't recommend
You've got some good stuff to pull with Sunforger.
Enlightened Tutor for Tutor
I personally don't like Chaos Warp but it is ok. Deflecting Palm / Comeuppance / Wild Ricochet too, but meh, give me offense! Wild Ricochet at least prevents then doubles the effect vs. Reverberate doesn't prevent anything, Shunt is ok, but there has to be another legal target, and it doesn't double it. 2 for 1 like Return to Dust is how Mardu beats the lack of good drawing.
Dark Tutelage is another Dark Confidant who I do play, BUT, Dark Tutelage is harder to remove if it's going to kill you. Dark Confidant easy to block with or sacrifice etc. In budget though, I'd probably play it lol.
Reveillark another recursive guy, but his CMC is high, and not an A/D/D so not efficient / synergy. Bladewing the Risen is good recursion too. 2 for 1! Reya Dawnbringer no Kaalia of the Vast trigger, but demands an answer. Unanswered he can make you golden.
Angel of Despair good budget removal. Aegis Angel good protection. Archfiend of Depravity if you face go-wide or token decks. Steel Hellkite is a great budget removal, he makes most Kaalia of the Vast competitive decks.
Hope that answers the questions presented.
3 weeks ago
Spirits, definitely! I think I'm mostly trying to learn/figure out what's a good deck structure look like in terms of lands/ramp/draw/removal/creature before I add in my own personal touch of 'fun things'. The land % calculation is super super useful. Could you give the rough breakdown of how that's calculated? How do mana rocks factor into that calculation?
I'll def start looking into a better land base next. Also taking a look at the other cards you suggested. Do you really think Sundial of the Infinite merits a spot? I do feel like it'll be a dead draw most of the time since it requires Whip of Erebos or Sneak Attack
Any other 'spice' cards you've tried with Kaalia that are pretty fun? Or anything with some more sunforger synergy maybe?
Love your analysis, thanks again!