|Commander / EDH||Legal|
Printings View all
|Modern Masters 2017 Edition (MM3)||Rare|
|Zendikar Expeditions (EXP)||Rare|
Combos Browse all
, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card and put it onto the battlefield. Then shuffle your library.
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Marsh Flats Discussion
3 hours ago
I think, since it's a tribal, you should definitely add Cavern of Souls
Some other good lands could be: Marsh Flats, Bloodstained Mire, Arid Mesa, Sacred Foundry, Luxury Suite (or, if you have money, Plateau, Badlands, Scrubland), Winding Canyons, Maze of Ith, Ghost Quarter, Strip Mine, Wasteland, Bojuka Bog, Nephalia Academy, Slayers' Stronghold, Command Beacon, Arcane Lighthouse
1 day ago
If you want to keep with the strategy of gaining life to make your opponent lose life, I'd strongly suggest a more soul sisters like package (Soul Warden, Soul's Attendant, and Auriok Champion). They all have the same effect as Ajani's Welcome, but since they themselves are creatures they will trigger the ability as well, and you can attack or block with them if you need to as well. In fact, most soul sister cards seem like good choices here. If you want to look at a pretty basic list, check mine out at Modern Soul.
Alternatively, if you want to double down on your vampire theme as well, you might try some cards like Blood Artist, which gets along well with the tokens and creature removal.
Also, if you want to make the deck more competitive in general, it's always a good idea to upgrade your mana base. While they may not be the flashiest cards, Godless Shrine and Marsh Flats will make sure your mana is more consistant, at the cost of a little life, and are the gold standard for modern lands in this color combination.
3 days ago
The deck looks really fun how is Green Sun's Zenith, and Chord of Calling working out, ive thought of putting chord in but could never really pull the trigger, i do have a question for you about lands, do you ever have to worry about your fetches becoming dead cards, ie you have pulled all the swamps with your Marsh Flats, or all the mountains with Arid Mesa, i just wonder i found that i started to struggle with having enough lands that were fetchable. i really like the addition of Hour of Promise so you can fetch any two lands it will probably make its way to my deck as a good way to fetch my Land Destruction cards but all in all i really like the deck and once you get Craterhoof Behemoth it should just roll over people in a hurry
1 week ago
Really, it would be around tier 4 this build. I imagine a better version going with a more consistent stax plan that happens to run a few key enchantments, instead of this could even be tier 2.5, but the commander would be all but a major part of the deck.
If you want a real enchantment-based build, use Earthcraft and Squirrel Nest, drop the Enchanted Evening/Aura Thief, Starfield of Nyx, Sigil of the Empty Throne, and Solemnity/Phyrexian Unlife/Solemnity/Decree of Silence. You should run Altar of the Brood as support for both the earthcraft combo and Opalescence/Parallax Wave.
The other drops you should have are cards like Cultivate and Kodama's Reach, because they are bad cards and shouldn't be run in any non-landfall deck, Cleansing Meditation because it is bad, and Skyshroud Claim. Pendrell Mists is too much mana for this deck to handle, as is Omniscience, despite its power in some decks.
Leyline of Anticipation is weak for its mana cost, and is abd draw, only semi useful when in openning hand, but even then it isn't great.
Land Tax is a bad card, honestly unless you are monowhite or in a deck that benefits from discarding cards, it isn't worth it. The thinning is the best it does, and a card in your deck that thins only is trash. If it is used to help you hit land drops, your deck is either A: Not in need of land, or B: Awfully built or was mulliganned poorly.
Now the next part is on what to add. I talked about dropping around 27 cards, so there is some room. I would drop around 3 lands at least as well, which leaves us with a clean 30 cards to add.
Now, we'll add the cards I previously talked about, Altar of the Brood, Earthcraft, and Squirrel Nest. These help you win the game after we dropped a lot of your previous wincons. Greater Auramancy is also a card I prior suggested, and helps stop a Nature's Claim kill you. 26 cards left to go.
The next is to replace the lands we dropped. You want mana fast, so you can empty your hand, and use Tuvasa to draw more cards, aiming to hit a real enchantress or tutor for one. This means two things, more tutors, and more ramp.
Wild Growth, Utopia Sprawl, Overgrowth, and Fertile Ground help benefit Earthcraft when used to make more mana on combo turn, especially with an Opalescence out. Mana Crypt, Mana Vault, Sol Ring, Chrome Mox, Mox Diamond, and Lotus Petal allow the deck to get more mana faster as well. This leaves 16 cards.
Teferi's Protection, Swan Song, Flusterstorm, Seal Away, Ravages of War, Force of Will, Nature's Claim, Armageddon, and Cast Out are efficient pieces of interaction I would suggest. This leaves 4 cards.
Nature's Chosen is a card I have found success in, and suggest you try it too. Enchanting a Tuvasa makes it another land in essence, and can untap a Serra's Sanctum, it is under the radar, so pick it up before all of the Emmara, Soul of the Accord players find out about it. That is it!
After looking through, the following lands are must drops, as they aren't good in nearly any deck:
They don't have a place in this deck.
Similarly, you should optimize your deck to get your colors more on curve, fetchlands being a major part of that. Wooded Foothills, Flooded Strand, Polluted Delta, Misty Rainforest, Scalding Tarn, Verdant Catacombs, Arid Mesa, and Marsh Flats are the missing ones in your colors. You can use them to fetch the shock/dual lands for colors, or basics for Back to Basics/Earthcraft.
Wooded Bastion, Flooded Grove, and Yavimaya Hollow should be dropped as well to fit them, as well as Brushland for Razorverge Thicket, Adarkar Wastes for City of Brass, Hinterland Harbor for Mana Confluence, Glacial Fortress for Exotic Orchard, and one of each basic because you have too many lands.
That's it. That would actually be a tier 3 enchantress deck, and doesn't stoop to just playing Tuvasa for colors for a stax-combo deck, running no enchantments.
2 weeks ago
I picked up some cards for my Sliver deck at the 2 prereleases plus the box I split with 2 friends. At the moment all I need to complete my manabase is a Breeding Pool, Blood Crypt, Steam Vents, Bloodstained Mire, Marsh Flats and Arid Mesa (skipping Scalding Tarn I believe to save on cost though tbh).
I got an Assassin's Trophy, Sacred Foundry, Temple Garden, Overgrown Tomb (via trade), another trade pending for a Watery Grave, 1x Doom Whisperer, 2x Mission Briefing, 1x Underrealm Lich, 2x Nullhide Ferox, 1x Mnemonic Betrayal, 1x Divine Visitation, 1x Impervious Greatwurm, among a few other things.
2 weeks ago
First of all: what's your budget? Cause this is a tribal deck and if you have money you could add the best land for tribal decks: Cavern of Souls
Aren't 23 lands too much? Maybe could this be why you can't find as many creatures out as you need?
2 weeks ago
I would use Hero's Downfall over contempt
Cut 2 grasp for 2 more Fatal Push
Only 4 green sources which are also non-fetchable seems sketchy; even a set of Marsh Flats or Windswept Heath (to keep it cheap) could help, with Overgrown Tomb. Alternatively, Blooming Marsh and Llanowar Wastes are other options.
3 weeks ago
Hey, thanks for the post on my binder. While it would be nice to finally have my tron pieces together, I am more focused on improving my sideboard and mana for my mardu pyromancer deck. So I am really looking for Leyline of the Voids, Blackcleave Cliffss, Marsh Flats, Ensnaring Bridges, and Surgical Extractions. The Catacomb would be something I would really only want to give up if I was getting a cliff or flat in the deal. Let me know if there is a deal that we can figure out.