Marsh Flats

Marsh Flats

Land

, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card and put it onto the battlefield. Then shuffle your library.

Browse Alters View at Gatherer

Trade

Have (1) Azdranax
Want (9) metalmagic , CertifiedBronzie , CampbellStev , Forkbeard , EventualRawR , ChargingBadgerBeats , Sabisent , del374 , AndrewsLuz

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Rare
Zendikar Expeditions (EXP) Mythic Rare
Zendikar (ZEN) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Pioneer Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Marsh Flats occurrence in decks from the last year

Modern:

All decks: 0.32%

Legacy:

All decks: 0.57%

Commander / EDH:

All decks: 0.14%

WB (Orzhov): 0.73%

Golgari: 0.22%

WUB (Esper): 1.08%

BGW (Abzan, Junk): 2.65%

UBR (Grixis): 0.47%

RBW (Mardu): 0.83%

BUG (Sultai): 0.55%

Marsh Flats Discussion

Silverdrake on Esper Control 2.0

6 days ago

Looks fun! If you're looking for suggestions I think there's definitely some things you can change to make the deck stronger.

If you're looking to be able to activate & attack with tarpit or play a planeswalker AND hold up countermagic /removal, you're going to need to run more than 21 lands. For example - if you want to be able to slam an Elspeth and hold up Logic Knot for your opponent's turn, you'll need 8 mana - so you want to hit your land drops all the way up to turn 8 at minimum, which is going to be exceedingly hard to do with only 21 lands. I'd recommend 23 at MINIMUM, but you'd probably be better off with 24 or 25.
Enter the God-Eternals is a fun card for standard or even pioneer, but in modern it's probably going to disappoint. I'd recommend cutting them for some more hard removal- consider the 4th path, some copies of Fatal Push, or a Detention Sphere or two. Maybe even a Blessed Alliance if you're feeling spicy (personal bias, I love that card)
If it's in your budget, Wrath of God is a straight upgrade over Day of Judgement.
Render Silent is a fun card to cast, but modern gives you plenty of better options for counterspells. Mana Leak is a catch-all that counters pretty much everything until turn 4+, at which point it can still be used to disrupt your opponent's plans. Dovin's Veto or Countersquall help you in the combo or control matchup. Disallow can snipe things you couldn't otherwise deal with, like eldrazi cast triggers, planeswalker ability activations, and land destruction like Field of Ruin and Ghost Quarter. Spell Snare and Remand are also powerful options you could try, but they tend to be better in faster, tempo-y decks rather than the hard control you're running. Archmage's Charm is also a possibility, but since you're running 3 colors it's going to be immensely difficult to cast.
Since you're running black in a control shell, you should almost certainly be running 4-7 copies of hand disruption spells. The go-to options are Thoughtseize and Inquisition of Kozilek, but Collective Brutality is another good option.

And finally your lands - I assume you're on a budget here and that's why your mana is the way it is, but just in case you aren't on a budget I'll make some suggestions. Fetchlands like Polluted Delta, Flooded Strand and Marsh Flats help you fix your colors when you need to, and can trigger Revolt if you decide to run Fatal Push. They can grab non-basic lands too, so they pair extremely well with Shocklands like Watery Grave, Hallowed Fountain, and Godless Shrine. In a three color deck, any fetchland can fetch for any color you need by grabbing the appropriate shockland. With so many cards that cost double (or triple) blue or white, you might even consider a single Mystic Gate. Filtering white mana into blue or vice versa will make it infinitely easier to cast cards like Supreme Verdict and Cryptic Command.

Those are just some surface level suggestions - feel free to heed them or disregard them as you want. It's your deck after all! Whatever you decide to do, good luck and have fun!

Kazierts on Orzhov Control Angels

1 month ago

I don't if you'd like suggestions on a budget, so I'll try to stay in the middle ground about it.

Unless you already have those laying around in your collection, don't buy Marsh Flats . They're extremely expensive, and since you're playing in a casual group there's no need to have such card. You can, instead, use Temple of Silence which is waaaay cheaper and allows you to manipulate your next draw.

There's no point in having Arcane Sanctum as it's a very slow card. You can use Isolated Chapel which will easily come into play tapped.

Rather than Sorin Markov , who doesn't benefit your strategy at all, you can run either Elspeth, Sun's Champion , who allows you to stall by making tokens or blowing up the stronger creatures on the board, or Elspeth Tirel , who lets you gain life and can also make tokens.

Sign in Blood is a pretty good card. However, Night's Whisper can relieve the pressure of your manabase by needing one less black mana.

Caerwyn on megamon575

1 month ago

To answer your question regarding lands:

To start, here's a great resource for lands: All the lands in a sorted list. It lists all the lands, has the prices on them, and has them sorted by what colours they produce/what colors they can fetch.

Your standard Fetch lands are going to be: Flooded Strand , Polluted Delta , Bloodstained Mire , Wooded Foothills , Windswept Heath , Marsh Flats , Scalding Tarn , Verdant Catacombs , Arid Mesa , and Misty Rainforest .

There are other, inferior fetch lands that enter tapped or only fetch basics, which you could use if you are on a very tight budget.

Since you mentioned you are in five-color, be sure to consider some of the five-color producing lands like Mana Confluence , City of Brass , Gemstone Mine , and Tarnished Citadel .

Whirlwind_2100 on mono black discard 1

2 months ago

Very interesting build. For a solid discard creature, consider a couple of Fell Specter, as they are a solid beater in the air and can quickly burn your opponents out. I might cut the Marsh Flats and shrine bc this is a Mono colored deck, and I can't see the cards being splashed worth it but that's just me. A good card to splash for is Angrath, the Flame-Chained. He's straight value in a discard deck and i can see you running 4 Bloodstained Mire . The haunt of Hightower is a really nice one as well. For some reason, Tappedout didnt let me link the card image so sorry about that

cutables: All white cards from sideboard (sorry) 2 Abyssal Nocturnus 1 Master of the Feast 2 Recurring Nightmare

Kalavas on Ed the Bloodsucking Bully

2 months ago

Here are some creature cards I'd like to add soon:

Dusk Legion Zealot , Cordial Vampire , Cruel Celebrant Knight of the Ebon Legion , Vampire of the Dire Moon , Changeling Outcast , Vampire Cutthroat , Duskborne Skymarcher . Lastly Purphoros, God of the Forge for amazing damage potential when i get the spare cash.

Some other cards I would like to get are the following:

Shared Animosity , Coat of Arms , Diabolic Intent , Phyrexian Altar , Cover of Darkness , Impact Tremors

Some Cards I'm considering:

Debt to the Deathless , Sorin, Imperious Bloodlord

Finally some Wishlist cards I hope to get sooner or later, but are more pricey:

Cavern of Souls , Marsh Flats , Vampiric Tutor

Lemky24 on Life Gain Commander

3 months ago

Frozen AEther has very little synergy with the rest of the deck

Greater Auramancy the card is good and great enchantment protection but it is not needed here

Sphere of Safety not enough synergy for the deck, I would say good in a 20+ enchantment deck, otherwise just use Ghostly Prison or Norn's Annex

Hedron Archive the card draw is nice but you have card draw built into your commander, I would use the 3 cost mana rock that taps for 2. Worn Powerstone

Burnished Hart maybe, good ramp for your colors, but is just a maybe

Solemn Simulacrum very good, but I think you can have a better card in the spot, no real way to abuse/recure him

Vampiric Tutor great card but more of a legacy card. I would use Demonic Tutor which also has no card disadvantage

Mystical Tutor same as above, Merchant Scroll

Enlightened Tutor same as above Idyllic Tutor

Cut 3 lands (dont need fetches, they are nice but not a necessity Polluted Delta , Marsh Flats , Flooded Strand , Prismatic Vista , Silent Clearing )

Some notable cards I would include are Sphinx's Revelation , Suture Priest , Auriok Champion

Fallerup on Uril, the Monster of the Mists ( $50-ish Budget )

3 months ago

the manabase is very slow, all your duals come in tapped. I'm not a fan of that fact, but hey, it is budget, so good job making it competitive for 50 bucks. I guess what I'm trying to say is, for people willing to spend a bit more money on this, upgrading the mana base is what I would do first. get rid of all the guild gates and the life lands or what ever their called and get shock lands. upgrade the warped land scape and evolving wilds into fetch lands instead. the only lands I would keep that come in tapped are the bounce lands. Selesnya Sanctuary , Gruul Turf , Boros Garrison , Jungle Shrine , Rogue's Passage , Skarrg, the Rage Pits , Contested Cliffs and the basics are what I would keep, dump the rest for better things. This is of course only aimed at people that can afford it. Sacred Foundry for example is dirt cheap for a shock land. the others aren't expensive either. So for People that can afford them, I recommend: Sacred Foundry , Stomping Ground , Wooded Foothills , Windswept Heath , Bloodstained Mire , Prismatic Vista , Naya Panorama & Bant Panorama . These last 2 are dirt cheap, tap for a colorless and can fetch you all and 2 of your dominating colors in your deck. But if you really wanna splash the cast, replace those 2 with Arid Mesa & either: Marsh Flats for a white fetch, Scalding Tarn for a red fetch or Misty Rainforest / Misty Rainforest for a green fetch. looking at the card cost in the deck I would go for white and green for the last 2 slots, but these last lands I mentioned cost a fortune, we are talking upwards of a 100 $ a piece. Arid mesa is the cheapest @ 50 bucks I think. So my personal suggestion is to go with my original idea and go for the tri colored fetch lands (the panorama lands).

Load more