|Commander / EDH||Legal|
Printings View all
Combos Browse all
, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card and put it onto the battlefield. Then shuffle your library.
Price & Acquistion Set Price Alerts
|Have (2)||, RubyStrings|
|Want (15)||metalmagic , Spinalripper , Vasbear1 , CampbellStev , the.beanpole , sonnet666 , pskinn01 , jhTheMan99 , mazrimtaim , KB2187 , Big-Foot , BlueMageBrandon , AlertKnave8075 , H@nktheTank , jaggerwolfgang|
Marsh Flats Discussion
4 days ago
Your post is actually kind of funny. "I just bought these fetchlands but why are they so expensive"....well that is part of the reason. Part of the reason things like Tarmogoyf Liliana of the Veil and fetchlands fetch such a high price is because people are willing to pay the price for them. But the reason they are so high in the first place is because yes they have not been reprinted and the ones that are really high like Scalding Tarn and Verdant Catacombs are by far the most commonly played among all formats. Sure, the KTK ones are played but verdant, tarn, and Misty Rainforest are definitely the most common. And if you dont believe that look at Marsh Flats its from the same set as the others but fetches (pun intended) a price that is 20-30 dollars less than all the others and thats solely because it is just not that commonly played.
5 days ago
1 week ago
even if the art is the expeditions, the displayed price is the regular version. the database automatically pulls the latest art (unless you specify which version of the card you want). if you read the above comment, notice how both Marsh Flats and both Wooded Foothills are the same price.
1 week ago
Seems to work fine in comments:
"Wooded Foothills vs Wooded Foothills (KTK)"
"Marsh Flats vs Marsh Flats (ZEN)"
2 weeks ago
Great suggestions from everyone so far!
Mutavault has preformed pretty amazing for me so far whether it is a chump blocker to keep us in the game or a manland to avoid Smallpox / Death Cloud and continue the beat down afterward. However I think I could probably cut it down to 2 Mutavault
Death Cloud I wouldnt want to cut. I dont think id ever run more than 1 but it has pulled me out of some pretty terrible board states. Most recently i was 5 lands to burns 2 and I had 6 hp. No creatures on board and he had a single card in hand. I took out his lands and he couldnt cast anything and I ended up stabilizing with Shambling Vent and winning the game
That being said its pretty dead card if drawn too early or in your opening hand which is why I like it as a 1 of.
Sword of Feast and Famine I have been play testing with. I was also considering Sword of Light and Shadow for the lifegain but SoFaF I chose for the protection. Most creatures used in Modern are either Black or Green I find with Jund/Junk topping the meta game . It also helps act as a late game finisher / pseudo vigilence for a Mutavault once at 5 lands which can be really useful to hit for 4 and then get to cast something as well while dodging most removal
I m still not 100% sold on the swords though
I find the deck can have a real problem dealing with planeswalkers if anyone has any suggestions
2 weeks ago
I was on the fence about Fatal Push, but let's give it a go! Thanks for the nudge on using it.Added 2x Verdant Catacombs and 2x Marsh Flats to make Revolt easier. (Cut the Swamp count to 20 to stay at 60 cards.
Can't wait to see how it plays.
2 weeks ago
Always loved the thought, and your deck has an interesting take. There a couple things I am curious about the deck, and I'll make some suggestions and see if you like them.
So you play Mutavault and Ghost Quarter which equals a total of 6 colorless lands. Your deck is black intensive so I'd recommend some more swamps, or possibly Isolated Chapel. In all honesty how has Mutavault played for you? I think I get the reasoning, but have you worried about not having your colors? Also, why do you play 24 lands? Since you play Flagstones of Trokair you don't need to worry about losing too many lands. I play 21 with 6 fetches in mine and I have yet to truly worry about not having enough lands. I will admit there has been a time or two I've held back a Smallpox because I didn't have lands, but that is a rare occasion. I see you are avoiding fetches because you play Leonin Arbiter, but why not try just a playset of Marsh Flats? It helps you get your colors faster, and unless you go for Leonin Arbiter as your turn two play every time you have a little time. They also help thin the deck, and turn on Fatal Push, granted with the deck you play you're probably not having problems with turning it on.
I'm not a big fan of Death Cloud. Granted it can absolutely reset the board, but has that been worth it? How has it played for you? I see it as a potential backfire, or you'll hold it in your hand (possible "wasted" card) because you don't want to cast it. The 3 Inquisition of Kozileks and 2 Thoughtseize seem weird to me. Usually someone will play 4 of one and then add the other. Since you play Kitchen Finks mainboard I'd recommend going 4 Thoughtseize and then add however many Inquisition of Kozileks that you have room for.
Unless it is a budget decision, I'd GREATLY recommend Liliana of the Veil. If you keep Death Cloud you can destroy the board and keep ticking her up to control the board in the slow recovery afterwards. Also, turn three she can destroy a troublesome creature, or just keep discarding while you discard Bloodghast.
Have you considered Waste Not? Possibly a card that gives you strong benefits for doing what you already want to do. Also, if you play Smallpox or Death Cloud you don't need to worry about the zombies it would create if your opponent discards a creature spell, because those cards will FULLY resolve, then the token will go on the battlefield.
I actually don't really care for Sword of Feast and Famine. I understand it is a discard out, plus the untapping of your lands, but the turn to cast it, plus the equip, means you are holding back control cards to play it. With the amount of disruption you play I don't see you needing something to boost your creatures.
Here are some suggestions I'll make. Remember that I'm making these without knowing your opinion on some of these, and I'll make any adjustments after you reply back.
24 lands seems like a lot. I would recommend going down to 22 and making these changes,
This leaves two more card slots to be used
That sixth card could be another Inquisition of Kozilek, Liliana of the Veil, you could try a Surgical Extraction or Extirpate mainboard to hit any particularly annoying cards you opponent may have, or maybe you just don't take out one Lingering Souls. Also, you could playtest the Waste Not here.
I don't particularly like Orzhov Persecution. I see you using it more as a boardwipe more than the +1/+1 for your creatures as you'll be consistently destroying yours (in general). I would replace them with Extirpates or Surgical Extraction. That way you can hit problematic cards and take all of them out of the deck. You pllay land destruction, but hitting a tron player's land and then removing all of them is an amazing feeling.
Last thing of note
In my deck solely relying on Dark Confidant was not good enough card draw. Granted, you have A LOT more ways to slow your opponent down/be preventative than I do, but if card draw is limited I would recommend trying Asylum Visitor as you can use the madness cost with Smallpox or Liliana of the Veil if you decide to put it in. Possibly also Altar's Reap. I am trying this as my deck has more creatures that can be brought back, but you also play Lingering Souls so one token for two cards could be beneficial.
Definitely let me know if there are cards that have seriously worked for you that I recommended taking out. Let me know how your playtests have gone so far, so maybe I can make other possible suggestions if there is a deck that you just can't get around. Very curious about your opinions on some of these suggestions, plus your experience with Mutavault, Ghost Quarter with Leonin Arbiter, Sword of Feast and Famine, and Death Cloud.
Overall, like the deck man.
3 weeks ago
Admonition Angel has won me games before on her own, the interaction with Crucible of Worlds is very nice, surprised you don't play a mid-range land destruction, Armageddon + Cataclysm + Ravages of War strategy to eliminate and play lands while Exiling your opponents permanents. Recurring Strip Mine or Wasteland isn't very nice >:)
Marsh Flats feels missing in this build.
Evolving Wilds and Terramorphic Expanse work well with Admonition Angel, they trigger him twice as well, but enter tapped so understandable to not be played. Might be better than Temple of Silence though.
Very fun build. Love the weaponry.