Marsh Flats

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Rare
Zendikar Expeditions (EXP) Rare
Zendikar (ZEN) Rare

Combos Browse all

Marsh Flats

Land

, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card and put it onto the battlefield. Then shuffle your library.

Marsh Flats Discussion

CyberLynx07 on Earth, Water, Fire

3 days ago

I'd recommend running all of the fetchlands except Marsh Flats

MercsGuardian on Omnathnathnath

6 days ago

NorsLY Outside of the kind of obvious fact that you actually can't play Canyon Slough in your list, it looks pretty decent, and interesting take on FC Omnath.

I feel like the major issue isn't really the secondary win-con, a lot of cEDH decks deal a lot of self-inflicted damage, so having Scapeshift into a bunch of mountains and Valakut can blow an opponent or two out of the water, and the set up of Coralhelm, Valakut, and Storm Cauldron with a 'land into play effect' is quite powerful. It's more of your counter magic and mana base.

What you have in terms of counters isn't terrible, but you could be running a little bit more. My suggestion would be cutting Dispel and a couple of lands for Pyroblast and then just better blue counter magic, such as Pact of Negation , either of the blue forces, and potentially something simple, like Negate.

As for the mana base, just try to work towards slowly upgrading your fetches to eventually having more than just the four fast fetches you have already. Windswept Heath should be the first pickup, and then working towards work towards the Zendikar cycle (Ignoring Marsh Flats as it isn't in your colors), and cut the cards like Evolving Wilds and maybe a basic or two as you go.

Besides that, you shouldn't be running Locus of Rage in cEDH, he's a powerful card in more casual pods, especially as a commander, but 7 mana is a lot in cEDH. Though personally I think you should cut most of the elementals besides Tideforce in favor of cheap mana dorks to accelerate your game-plan even further and an Imperial Recruiter as it grabs Tideforce as well as all your 'land into play' effects.

For the most part though, the deck seems good, not as fast as my own, but with some changes and upgrades to the mana base, you are quite close to a powerful deck.

AbyssusDraconem on Rakdos Reanimental

2 weeks ago

Mattydap Mainboard 2x Terminate , take out 1x Fatal Push and 1x Collective Brutality. Would also like to point out other options for getting rid of your opponents resources: Mind Rake and Blightning . Mind Rake's overload also gives you a way to put your elementals in the graveyard. Also, depending on whether or not you've bought the deck yet, Prismatic Vista works like Marsh Flats for your deck, and is a cheaper option. I'd add in another Surgical Extraction as well, after removing a Terminate from the sideboard. Chandra, Acolyte of Flame also seems like it would like this deck. Lastly, if you wanted to splash white, Spark Trooper is very good and if you wanted to splash green Groundbreaker would make a great addition.

(On a separate note, if you see a lot of Planeswalkers in your meta, Dreadbore is a good option instead of Terminate.)

icehit6 on Selling my long time collection

2 weeks ago

Hi all,

I have been an active member on this website for years, and as well have been a fairly active player up until about a year and a half ago.

I've amassed a collection of decks and some miscellaneous cards for the past 5 years (I started playing in March of 2015). It's sad to say, but I have to let me collection go.

The collection basically consists of six competitive decks, four modern, and two legacy, and as well a small binder of extras I have had laying around from the years of FNM's and release days I have attended.

Essentially my collection consists of:

Modern G/W Elves

Esper Death Shadows

UR Gifts Ungiven Storm

UG Infect

BG Dark Depths

And UB Instant Reanimator

Some cards that I have sitting in my binder, just to give an idea of the quality of the collection, and the legitimacy, are:

Arid Mesa (Zen) Verdant Catacombs (Zen) Scalding Tarn (Zen) Misty Rainforest (Zen) Marsh Flats (Zen) 4x Blood Moon Foil Zendikar Island, Plains, and Swamp 4x Tarmogoyf Modern Masters 4x FNM Promo Gitaxian Probe

Among other goodies.

The decks I am not willing to part out, so please do not ask. If you are interested you can DM me and I can give you the direct decklist WITH pictures.

If you are interested in what is in the binder, I can send a full list with pictures of everything in the binder. I am trying to keep this post short, however.

I was hoping to post on here first to get dedicated players, instead of going to get a large portion of the value cut out at a card shop, or going on offer up.

If anyone is interested please do not be a stranger. I am selling because I do not currently play, and probably will not for a very long time due to working two jobs and friends moving across the country.

I am also selling to attempt to fund a new car.

Thanks for understanding, and I hope to hear from some of you.

Jack-Frost on The Spawn

3 weeks ago

My recommendations:

New Commander: Ramos, Dragon Engine or Morophon, the Boundless

Either of these would fit the theme of your deck better and would assist you in casting and running the deck.

Cut:
Altar of the Brood - Doesn't fit what you're doing and doesn't assist in your goal
Ghostfire Blade - Not good enough. You're running Eldrazi. They're big enough and powerful enough to take care of themselves
Mycosynth Lattice - This doesn't help you. Most of your stuff is colorless so this only helps your opponents cast spells and places a glaring weakness that a card like Vandalblast can easily exploit.
Bonds of Mortality - You're running annihilator and massive creatures. You're rarely worried about the occasional hexproof creature, and you shouldn't have an issue with the occasional enchantment or artifact. Eldrazi overwhelm. Don't sweat the small stuff.
Prismatic Omen - This doesn't help you enough. Most of your stuff is colorless so this doesn't do a crazy amount for you. In addition, you're running Chromatic Lantern which will do this and also produces mana on top of it.
Ashiok, Nightmare Weaver - Why? This has nothing to do with your deck
Despark - There are better removal options, but as an eldrazi tribal deck you'd be better off playing cards that protect and accelerate you rather than this.
Wear / Tear - While decent, you don't usually need to hit both at once and it's multiple colors. I'd run Naturalize or Krosan Grip instead.
Fathom Feeder - ...No. Just no.
Mist Intruder - While this and Fathom Feeder are both eldrazi, just because you're running a tribal deck doesn't mean you have to run every tribal card, nor only tribal cards. Cut this and see my suggestions for cards to replace it with.
Khenra Charioteer - There are better alternatives
Vile Aggregate - You're running eldrazi. You're going tall rather than wide so you're unlikely to ever really have enough creatures out at once to really make this card worth running.
Bojuka Bog - Not worth it. It comes out tapped and unless someone is both running a graveyard deck and has enough good cards in it at the same time, you're not going to get enough value out of this, or if you want to save it for that, then you have a dead land in hand and there would be far better cards like Rest in Peace and such.
Gateway Plaza - Comes in tapped, costs an additional mana to play, and only gives one mana. Too slow and not good enough.
Ruins of Oran-Rief - You're running Eldrazi. You really don't need one more +1/+1. A colored mana would assist you more here as it would also help you pay for and colored spells you would like to cast.

Add:
Akroma's Memorial - This is a fantastic card that in your deck would be a win con. I would recommend running this over Eldrazi Monument as it does a lot more and doesn't force you to sacrifice your important eldrazi.
Privileged Position - An absolutely amazing card that I run in every deck that can run it. Full protection on ALL your permanents.
Sterling Grove - Protection for all your enchantments and allows you to fetch any that you need.
Krosan Grip - Guaranteed removal on artifacts or enchantments.
Ramos, Dragon Engine - You're running a five colored big boy deck. This enables it and since it's colorless it'll be relatively easy for you to cast.
Archetype of Endurance - Fantastic protection and a powerful creature to run. As a plus it fulfills some of the same roles as the cards you ran that removed hexproof.
Archetype of Aggression - Replaces your Khenra Charioteer as a much better, single color, alternative.
Kozilek, Butcher of Truth - Great card draw, annihilator, reshuffles your graveyard which prevents mill and keeps your deck running even after a board wipe, and a giant eldrazi god, all built into one card.
Kozilek, the Great Distortion - Card draw, counter protection, and a menacing eldrazi god. Who could ask for more?
Emrakul, the Promised End - Reduced costs, protection, flying, trample, steals a turn, and an eldrazi god. Nuff said.
Temur Ascendancy - Replaces or in addition to Fervor . Haste plus card draw and your creatures are almost all going to trigger it.
Demonic Tutor - Fantastic fetch card.
Vampiric Tutor - Fantastic fetch card.
Harsh Mercy - Tribal board wipe
Explosive Vegetation - Land fetch
Skyshroud Claim - Land fetch that comes in untapped. If you upgrade your landbase to include cards like Breeding Pool (see recommendations lower), you can use this and cards like Nature's Lore to fetch them and bring them in untapped.
Patriarch's Bidding - Full board wipe recovery, and/or a kill card if you have a haste enabler on the board.
Heroic Intervention - Top Tier instant speed protection.
Teferi's Protection - Top Tier instant speed protection
Cyclonic Rift - One of the best board wipes in the game. Cannot be protected against, reset's their entire board, and leaves you in a fantastic position.
Enlightened Tutor - Artifact/Enchantment Fetch
Worldly Tutor - Creature Fetch
Mystical Tutor - Instant/Sorcery Fetch
Urza's Incubator - Eldrazi cost reduction
Descendants' Path - Free Eldrazi casts
Rhystic Study - Fantastic card draw
Bloom Tender - In a 5-color deck this card is amazing ramp.
Birds of Paradise - Any color ramp for 1
Ugin, the Spirit Dragon - Does this require explanation in a colorless deck?
Beast Within - Destroys any permanent. This is a fantastic card to run as a mere 3/3 beast shouldn't bother you, and even if it would, it's likely far better than what they previously had.
Chaos Warp - Removes any permanent. Can be used on your own stuff to pull a new permanent out of your deck if needed. Bypasses indestructible.
See the Unwritten - Need I say more?
Tooth and Nail - Need I say more?
Exploration - Amazing ramp. Accelerates your turns
Burgeoning - See Exploration
Mana Reflection - The best mana doubler, bar none.
Zendikar Resurgent - Mana doubler plus card draw
Smothering Tithe - One of the best ramp cards
Oracle of Mul Daya - Fantastic acceleration. Combines with other accelerators such as Exploration and Burgeoning as they can now play lands off the top of your library as well.
Second Sunrise - Full boardwipe recovery
Defense of the Heart - Easy free creature drops
Mirari's Wake - Mana doubler plus anthem
Faith's Reward - Full, personal, boardwipe recovery
Seedborn Muse - One of the best cards you can run, bar none.
Commander's Sphere - 3 drop mana rock that can tap for all colors. Replaces your banners (ex. Vanquisher's Banner )
Darksteel Ingot - 3 drop indestructible mana rock that can tap for all colors. Replaces your banners (ex. Vanquisher's Banner )

Recommended Land Additions/Swaps:
Cavern of Souls
Reflecting Pool
Urborg, Tomb of Yawgmoth - Mana coverage, allows your fetch and colorless lands to tap for colored if they need
Cabal Coffers - Combines with Urborg, Tomb of Yawgmoth to generates metric butt tons of mana
Arid Mesa
Bloodstained Mire
Flooded Strand
Marsh Flats
Misty Rainforest
Scalding Tarn
Verdant Catacombs
Windswept Heath
Wooded Foothills
Blood Crypt
Breeding Pool
Hallowed Fountain
Overgrown Tomb
Polluted Delta
Steam Vents
Stomping Ground
Watery Grave

Fetch lands and shock lands are fantastic upgrades to your deck. Fetch lands let you pull the exact lands you need and let them come in untapped, and shock lands can both be fetched because they say the actual land type (ex. Breeding Pool is a Forest Island), and can come in untapped or tapped depending on what you need. Coming in untapped and generating multiple colors gives a distinct advantage over mono-colored lands and lands that must come in tapped.

Maybe Cut:
Eldrazi Monument - Hurts you too much and doesn't generate enough benefit. If you can't get a weak creature out in time, or don't have one available, you'll either have a dead card in hand that you don't want to cast, or one that hurts you badly. If you want indestructible, look at cards like Boros Charm or Heroic Intervention .
From Beyond - Too slow and doesn't do enough.

Why?:
Relic of Progenitus - Not worth it. Run Rest in Peace or other such cards instead.

A tribal deck isn't limited to only cards of its tribe, but rather is mostly one tribe and has several cards that accelerate and power up the tribe. Hence my recommendation is that you cut a few of the weaker cards that are unnecessary and instead run a few non-tribal cards that strengthen, accelerate, and assist your deck.

clayperce on Serious Hogaak

4 weeks ago

Imnottyler17,
The manabase challenge is that the deck really wants B or R on Turn 1, BB by Turn 3, and W by Turn 3 (postboard). Based on Frank Karsten's classic article on manabases, this means we need should be running 19x B sources, 14x R sources, and 12x W sources. The current 18-Land configuration is actually a little shy ... it only gives us 18x B sources, 14x R sources, and 11x W sources.

Good places to save some money are with ...

Adding Basics will make the early turns much more inconsistent (or cause additional mulligans), and adding checklands (e.g., Dragonskull Summit )/reveal lands (e.g., Foreboding Ruins ) will slow the deck down on early turns (or cause additional mulligans). I'm not honestly sure how bad the effect is going to be, especially once the London Mulligan kicks in ...

Good luck ... budget brewing is REALLY tough, and I wish I could help more!

//

UnderworldFiend,
Having Creature-based Enchantment/Artifact removal is better in this deck than Instant-based because we can sac' the Creature for value with the Evoke trigger on the stack, it counts towards Vengevine 's triggered ability, it gets around Chalice of the Void on 1 (if we were on Nature's Claim ) or 2 (if we were on Assassin's Trophy ), and it provides a 1/3 beater with evasion. The only exception I can think of is vs. Karn, the Great Creator + Mycosynth Lattice , where we sometimes wish we could float mana and kill the Lattice at Instant-speed.

Of note, this plan also gives us "extra" sideboard slots, because we can use Flamekin Harbinger as Wispmare numbers 4-5. Flamekin is especially amazing in the Mirror, since it can grab a Mare if they have Leyline of the Void in their opener and Vengevine if they don't,

Is Wispmare necessary? No. Is it better than Assassin's Trophy ? IMO, yes.

Thanks!

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Marsh Flats occurrence in decks from the last year

Modern:

All decks: 0.32%

Legacy:

All decks: 0.57%

Commander / EDH:

All decks: 0.14%

WB (Orzhov): 0.73%

Golgari: 0.22%

WUB (Esper): 1.08%

BGW (Abzan, Junk): 2.65%

UBR (Grixis): 0.47%

RBW (Mardu): 0.83%

BUG (Sultai): 0.55%