Marsh Flats

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Rare
Zendikar Expeditions (EXP) Rare
Zendikar (ZEN) Rare

Combos Browse all

Marsh Flats

Land

, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card and put it onto the battlefield. Then shuffle your library.

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Marsh Flats Discussion

_Delta_ on Vish Kal B/W Flicker [Multiplayer Competitive]

2 weeks ago

Hello I certainly don't mind giving some suggestions, I do see that you have received some excellent feedback already, but I will try to add what I can to this.

I figure this deck you're wanting to keep on the budget side am I correct in assuming? Regardless, I can see some areas where you can make significant improvement without spending too much $. The mana base is what i'm talking about here, I think you have a fine land count but what you can do is include some non-basics. Here are some to consider: Command Tower , Secluded Steppe , Orzhov Basilica , Temple of the False God , Myriad Landscape , Vault of the Archangel , Isolated Chapel , Temple of Silence , High Market , and Bojuka Bog . Of course there's others beyond this if you want to spend more like Cabal Coffers , Urborg, Tomb of Yawgmoth , Godless Shrine , Marsh Flats , etc but these are obviously more expensive.

But yeah, your commander is a bit on the costly side, and you could do with some more ramp here. For one thing, with so many basic lands here I think you should consider adding Land Tax .

I would swap Harvester of Souls for Midnight Reaper .

Then, some other individual cards that I think would help here would be the following: Athreos, God of Passage (Was my first deck originally and is such a useful card here especially when paired with Teysa Karlov ), Emeria Shepherd , Bitterblossom , and Priest of Forgotten Gods .

I wish I could offer more but I must get back to studying. Whenever I can, I will try to suggest some cuts that you can make possibly for some of these suggestions. The lands should be an easy part however to decide. Well I hope that some of this is of use to you for now.

_Delta_ on scotchtapedsleeves

3 weeks ago

Hey thanks for the upvote on my Sliver Overlord decklist, I'm still working on the mana base slowly for that deck. Atm I'm still missing a few shocks and fetches but with Ravnica allegiance being opened I should be able to get both a Blood Crypt and Steam Vents both soon and cheap. Then I need a couple fetches still like a Marsh Flats , Arid Mesa , Bloodstained Mire and Scalding Tarn (but I may skip Tarn just because of that price...). After those the deck is quite close to what I see as complete, since I never intended for it to be like 100% competitive, as my meta is likely in the 75% range at best, lower even depending on whom is playing.

Cereal_Killer on B/W Humans Angels

3 weeks ago

First of all, what's your budget?

Then, aren't 26 lands a bit too much?

Since you play , I'd suggest two of the best removal this colours have in modern: Path to Exile and Fatal Push , that could fit the deck instead of Anguished Unmaking , Cast Down , Grasp of Darkness , Declaration in Stone , Ayli, Eternal Pilgrim and Royal Assassin (the assassin basically does nothing: it enters at 3, it's easily removable and it's effect isn't so good cause you only destroy tapped creatures)

A good angel that could fit this deck is Restoration Angel : it's a chap mana angel, it has flash and it's ability could be used to save one of your creatures from an opponent's removal or to make another golem with Blade Splicer (which it's also a human). In my opinion it should replace Angel of Condemnation , which it's too slow and can be easily removed

Kambal, Consul of Allocation is a good card, but it should go, if you really want it, in sideboard: in some games you won't need it

Thoughtseize it's a very good card, but in only 1x it doesn't make sense. Put some more of it (or Inquisition of Kozilek , personally I'd put 2/3x of both) or cut it

Are Always Watching and Spear of Heliod worth? You win due to flying big angels, does it have sense to cast a turn 3 card that doesn't affect so much the game?

If you put in at least 3x Path to Exile and 3x Fatal Push you won't need The Eldest Reborn . It's too slow, the opponent chooses what to destroy and most of the times you'll lose before doing the third effect

Some good cards could fit here are: Thalia, Guardian of Thraben and Champion of the Parish (only if you make it more human tribal)

Is it only my impression that Lone Rider  Flip stands here only because it's a human and not due to it's ability? I mean, how many times would you be able to flip it?

I understand it's something funny to make if it works, but I personally don't like Bruna, the Fading Light . It increases your mana curve, can be easily removed and if opponent has something to deal with graveyard or exile things (like Rest in Peace , Relic of Progenitus , Leyline of the Void or Path to Exile ), you won't even use it's effect.

However I like Gisela, the Broken Blade , it's cheap and it has good abilities. Could it be worth leaving only her in the deck without Bruna, the Fading Light ? Well, this is up to you

Thraben Inspector it's a good card, why don't you make it a 4x?

Plansewalkers: I'm not sure about Elspeth, Sun's Champion and Sorin, Grim Nemesis , I mean, they have good abilities, but on turn 6 do you really want to cast them? The only way to see if they fit it's playtesting them

Lands: depending on your budget, Marsh Flats , Godless Shrine , Field of Ruin or Ghost Quarter , Isolated Chapel , Shambling Vent could be some ideas

nerva90 on The Price of Blood

1 month ago

Just updated the deck since I was able to trade for a Kalitas, Traitor of Ghet and a Marsh Flats . Took out Wurmcoil Engine and the sub par Radiant Fountain . I'll be posting updates in the primer itself from now on though :)

Zej on Nahiri, The Lithomancer

1 month ago

Thank you everyone for the comments. I appreciate all the help with this. I should say that mass and continual land destruction is frowned upon. I went "lighter" on the reanimation with a high probabilitly some thing will be "exiled" rather than just destroyed. That is the direction things seem to be moving.

@hkhssweiss - thanks for the input. I do use a Cataclysm + Faith's Reward Combo. This helps remove all the plainswalkers from the Atraxa deck.

@xaarvaxus - There is some light reanimation with the Sun Titan and Sword of Light and Shadow .

I do like the idea of Mistveil Plains and will be adding that in V2.

I feel the weakest cards in the deck are Elspeth, Knight-Errant and Linvala, Keeper of Silence .

I have to say Extraplanar Lens felt underwhelming as well. But, I know once Eight-and-a-Half-Tails is out I want all the white I can get. IDK maybe Caged Sun would be better here.

I do have a Teferi's Protection and I need to find a spot for it. I also feel a spot should be Tocatli Honor Guard as well.

So the next version 2.1 will be

Out: Elspeth, Knight-Errant , Linvala, Keeper of Silence , and 3 Plains .

In: Teferi's Protection , Tocatli Honor Guard , Mistveil Plains , Arid Mesa , and Marsh Flats

Thank you all for the tips and ideas!

darksilver on Apocalyptica

1 month ago

Hi! So, I'm not sure if you want input on this deck or not, but I'm going to offer some anyways. First, lets get this out of the way: Unfortunately, this deck is not modern legal, because Atraxa, Praetors' Voice and Curse of Predation have not been printed in any modern legal sets. I'll start with the good things: these are predominately good magic cards. A lot of people tend to try to make decks that ultimately are just lacking strong effects. Your sideboard is pretty well built, although I'm not sure what the "Dread Decks" you are referencing in the description, it contains a good mix of graveyard, aggro, midrange, and control hate. Additionally, Hardened Scales is strong, and it looks like you've got a fair amount of cards that synergise with it. (Sorry for all this text, especially if you already know this.) Now onto the stuff that could use tweaking. The enchantments. A lot of them are sweet, but unfortunately really aren't very useful. Alpha Authority is strong, but usually won't really effect the game state, or at least not in a meaningful way if you look at how powerful modern decks are. Curiosity can be reasonable, but typically is only good on cheap creatures with evasion. In this deck, the best you can do with it is play a two-drop, next turn enchant it, and hope that your opponent has no blockers or removal by turn three. While not necessarily bad, it is almost always a worse Serum Visions. Having played with Aether Vial a fair amount, I think it's safe to say that it doesn't belong in your deck. Most vial decks want to use it for two things: to accelerate out cheap creatures, or to "flash" in creatures with disruption abilities at instant speed. Also, most vial decks want to run thirty-ish creatures, so that vial is always good. Currently, Chromatic Lantern probably should be in this deck, but not for the right reason. Your land base is really inconsistent. Instead of using Reflecting Pool, Mana Confluence, and filter lands, you should try a combination of "fetchlands", like Windswept Heath, Verdant Catacombs, or Marsh Flats, and "shocklands," those being Overgrown Tomb, Temple Garden, or Godless Shrine. These together with fetchlands are incredibly strong, as you can fetch up any color of mana the deck uses, and thin your deck,slightly decreasing the chance of drawing lands in the future. The real issue I see with this deck is that it doesn't really know what it wants to be. You have midrangey creatures, aggressive enchantments (kinda), slow artifacts, +1/+1 counter synergy, life gain synergy, etc. I would try to pick one of those things, and make the whole deck built around it, which means getting rid of all the random two-ofs. Arguably more important than raw power in modern is consistency, and this deck has no real card advantage spells, and too many different things.

For some inspiration, here's some versions of some of the archetypes your deck displays: 1. Midrange: BG "rock". Modern BGx midrange decks use discard effects like Inquisition of Kozilek as their form of card advantage. 2. Hardened Scales: G Hardened Scales. Modern scales decks are typically artifact based, to abuse the "modular" ability. 3. Enchantments: Bogles. Modern enchantment deck typically use cards like Slippery Bogle (hence the deck being named "Bogles"), so that their creatures come down fast, already with hexproof. Sorry if all this was pointless for any reason, but I had some spare time and I hope this helps maybe. (Also, a bunch of your maybeboard isn't modern legal... have I been Whooshed?)

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