Sarkhan Vol


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters (MMA) Mythic Rare
Shards of Alara (ALA) Mythic Rare

Combos Browse all


Sarkhan Vol

Planeswalker — Sarkhan

+1: Creatures you control get +1/+1 and gain haste until end of turn.

-2: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

-6: Put five 4/4 red Dragon creature tokens with flying into play.

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Recent Decks

Sarkhan Vol Discussion

TypicalTimmy on Card creation challenge

1 month ago

A... Minotaur Angel ( ._.)


Imperial Ragemane

Creature - Minotaur Angel

Flying, Trample

Whenever Imperial Ragemane attacks, you may pay . If you do, untap it. It can't be blocked this turn.

Though the Angels are synthetic in nature, some aspired to gift other races with their lineage. Some proved far more useful than others.


I wanted to make a card that is as aggressive as Minotaur, but is as graceful and demanding as Angels. I hope you like it :)

Make a new Domri Rade. He's another one of my favorite Planeswalkers because that emblem is so sick, especially now when paired with Vivien Reid's emblem.

And if you put them in a Gruulfriends deck featuring Garruk, Primal Hunter / Sarkhan Vol / Sarkhan, Fireblood oof <3

My Timmy senses are tingling :3

MaelstromHobo on Mayael EDH Primer

1 month ago

@fearfactor19 There are some decent options, but it's important to view them as utility cards that support your game plan - NOT replacements for creatures. Gotta keep that quotient high for Mayael to be reliable!

Anyway, my top picks are Sarkhan Vol and Arlinn Kord  Flip. Haste, probably more than any other keyword, wins games. Garruk Wildspeaker is also really good for the ramp and early blockers.

Then there's the trio of Domri Rade, Nahiri, the Harbinger, and Vivien Reid: plus ability for card quality/card advantage, minus ability for removal, ultimate that pushes your creatures into the red zone. These are all playable, but you'll find better options as you continue to upgrade.

Oh, and I've also done some playtesting with Elspeth, Sun's Champion. Given that this is a primer I wanted to focus on synergistic card selections, but Elspeth is powerful enough in a vacuum that you'll never be sad to have her hit the table.

cdkime on Gwendolyn Goldweiss, Angelic Ascendant

2 months ago

I second enpc's suggestion, though I disagree in the reasoning. On its face, -6 for 24 flying damage is very powerful, but not that much different than Sarkhan Vol's -6 for 20 flying damage or Sarkhan, Fireblood's -7 for 20 flying damage.

My issue is the flexibility. Because it's a -X ability, rather than a fixed -6 ability, you can activate it earlier, and only use what you need in the given moment.

For cost, -2 seems like a fair price for a 4/4 flyer. I looked at a couple planeswalkers for guidance - Sarkhan Unbroken gives a 4/4 flyer at -2; Ob Nixilis of the Black Oath gives a 5/5 flyer for -2 with some additional pain. Sorin, Solemn Visitor's 2/2 flyer, but Sorin only costs 4 to cast.

Agree completely on CMC being 5 - that seems in line with other Planeswalkers.

AlternateWinner127 on Why Do So Few Decks ...

2 months ago

Currently I have an incredible modern deck that focuses around Godsire and usesZacama, Primal Calamity and Behemoth's Herald to get you there. Of course it also has very strong support from Sarkhan Vol and Vivien Reid. Why do so little go for this strategy? Here is my deckGodsire Will Win

Master_Tame on Planeswalker ability effects new tokens?

2 months ago

My friend used Sarkhan Vol and plus one'd him to give "creatures you control get +1/+1 and gain haste until end of turn."

Then he attacked with Najeela, the Blade-Blossom which created a 1/1 warrior token that was tapped and attacking. He argued that his 1/1 token would be a 2/2 because he had plus one'd his planeswalker. Is he right?

I think he was right. But my argument at the time was that when he plus one'd Sarkhan, he didn't have control of the token. The token didn't even exist when he plus one'd him. But I suppose that is overridden by the words "until end of turn."

Thanks for your input.

Makyran on Vaevictis Lands Matter/Upgrading

3 months ago

That is an intresting angle I didn't consider! One could add cards like Molten Primordial, Zealous Conscripts and Sarkhan Vol as well. I will look into adding these once playtesting has been done. However, if changes are made, I am more likely to put them in my second version of Vaevictis Asmadi, the Dire. This version is going so heavily into the land gimmick already, and considering they seem to be printing a new land themed commander for Jund, I don't know if I will pursue this list any further.

TypicalTimmy on Help building my first syperfriends ...

3 months ago

Are you building for FNM or casual? If casual, you could probably get away with any Planeswalker as your Commander.

But if you didn't know, on Aug 10th, 2018 WOTC will be releasing a new Commander set focused on Planeswalkers again.

  • AUGUST 10, 2018 Choose your commander and carve your path to victory in this unique multiplayer Magic format. Call on powerful planeswalkers and deploy their signature strategies to make sure you're the last player standing.

It looks like there's only four this time, so chances are very good that we are looking at two-color Planeswalkers minimum. But considering they specifically mention "signature strategies", I'm calling it right now that we will probably be getting at least one three-color 'walker.

Basing this on the fact that the more colors you add, the more strategy you need to win. It's not so blunt and straight-forward anymore.

So, keep this in mind while designing as it's about seven weeks away and it'd really suck for you to design and even buy a deck that might fundamentally change.

But I'm going to tell you this: I absolutely love Superfriends. I play Modern and I currently have quite a few. Not all are on this site so I can't link them, and about half are private. But I have:

I am also currently designing Rakdosfriends, and after that I want to challenge myself with Mardufriends because that's going to be super hard.

The reason I say all of this is because, to be absolutely fair, there's really only ONE combination you need to win. You can win on T6 without ramp, T5 with decent ramp, T4 with extremely well fine-tuned ramp, and it's even technically possible to win on T3 or sooner with insane ramp. In fact, with the perfect hand, it's a T2 win if you know how to get Doubling Season out T1 and produce on T2.

Amyas on Prossh, the Magnificent King under the mountain

3 months ago

goodair thanks for commenting. I have a Kessig Wolf Run and a Sarkhan Vol on the way in the mail. I have been looking at Vicious Shadows for awhile and debaiting that. Captivating Crew looks amazing!

I have a Pitiless Plunderer.

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