Sarkhan Vol

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters (MMA) Mythic Rare
Shards of Alara (ALA) Mythic Rare

Combos Browse all

Tokens

Sarkhan Vol

Planeswalker — Sarkhan

+1: Creatures you control get +1/+1 and gain haste until end of turn.

-2: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

-6: Put five 4/4 red Dragon creature tokens with flying into play.

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Recent Decks

Sarkhan Vol Discussion

AlternateWinner127 on Why Do So Few Decks ...

2 weeks ago

Currently I have an incredible modern deck that focuses around Godsire and usesZacama, Primal Calamity and Behemoth's Herald to get you there. Of course it also has very strong support from Sarkhan Vol and Vivien Reid. Why do so little go for this strategy? Here is my deckGodsire Will Win

Master_Tame on Planeswalker ability effects new tokens?

3 weeks ago

My friend used Sarkhan Vol and plus one'd him to give "creatures you control get +1/+1 and gain haste until end of turn."

Then he attacked with Najeela, the Blade-Blossom which created a 1/1 warrior token that was tapped and attacking. He argued that his 1/1 token would be a 2/2 because he had plus one'd his planeswalker. Is he right?

I think he was right. But my argument at the time was that when he plus one'd Sarkhan, he didn't have control of the token. The token didn't even exist when he plus one'd him. But I suppose that is overridden by the words "until end of turn."

Thanks for your input.

Makyran on Vaevictis Lands Matter/Upgrading

1 month ago

That is an intresting angle I didn't consider! One could add cards like Molten Primordial, Zealous Conscripts and Sarkhan Vol as well. I will look into adding these once playtesting has been done. However, if changes are made, I am more likely to put them in my second version of Vaevictis Asmadi, the Dire. This version is going so heavily into the land gimmick already, and considering they seem to be printing a new land themed commander for Jund, I don't know if I will pursue this list any further.

TypicalTimmy on Help building my first syperfriends ...

1 month ago

Are you building for FNM or casual? If casual, you could probably get away with any Planeswalker as your Commander.

But if you didn't know, on Aug 10th, 2018 WOTC will be releasing a new Commander set focused on Planeswalkers again.

  • AUGUST 10, 2018 Choose your commander and carve your path to victory in this unique multiplayer Magic format. Call on powerful planeswalkers and deploy their signature strategies to make sure you're the last player standing.

It looks like there's only four this time, so chances are very good that we are looking at two-color Planeswalkers minimum. But considering they specifically mention "signature strategies", I'm calling it right now that we will probably be getting at least one three-color 'walker.

Basing this on the fact that the more colors you add, the more strategy you need to win. It's not so blunt and straight-forward anymore.

So, keep this in mind while designing as it's about seven weeks away and it'd really suck for you to design and even buy a deck that might fundamentally change.

But I'm going to tell you this: I absolutely love Superfriends. I play Modern and I currently have quite a few. Not all are on this site so I can't link them, and about half are private. But I have:

I am also currently designing Rakdosfriends, and after that I want to challenge myself with Mardufriends because that's going to be super hard.

The reason I say all of this is because, to be absolutely fair, there's really only ONE combination you need to win. You can win on T6 without ramp, T5 with decent ramp, T4 with extremely well fine-tuned ramp, and it's even technically possible to win on T3 or sooner with insane ramp. In fact, with the perfect hand, it's a T2 win if you know how to get Doubling Season out T1 and produce on T2.

Amyas on Prossh, the Magnificent King under the mountain

1 month ago

goodair thanks for commenting. I have a Kessig Wolf Run and a Sarkhan Vol on the way in the mail. I have been looking at Vicious Shadows for awhile and debaiting that. Captivating Crew looks amazing!

I have a Pitiless Plunderer.

TypicalTimmy on Interaction between two Kiora, MOTD's ...

1 month ago

So, I like to build Superfriend decks. I just finished a Nayafriends deck centered around Samut, the Tested to cheat additional Planeswalkers out so I can ult off of Doubling Season and create a chain reaction of events.

I'm exploring other color options and have my eyes set on Temur using Kiora, Master of the Depths and possibly Sarkhan Vol.

My question is this: If I have two emblems from Kiora, where creatures fight something when they enter the battlefield, any creature whom enters from that point forward will fight two distinct creatures, correct? And it will deal equal damage to both, but also receive damage from both?

For example: I have a 4/4 Dragon enter from Sarkhan (We're making the example simple by saying only one entered and not all five), that 4/4 will deal 4 damage to two creatures, but receive damage from two as well?

So if my opponent has a 3/3 and a 4/4, I could kill both but my Dragon token takes 7?

What about this: Suppose my opponent has an 8/8 out. Idk, maybe an Ulamog's Crusher. If I have two of Kiora's emblems, I could have one of my 4/4 Dragon tokens fight it twice, right? So my 4/4 would deal 4 damage to it, twice (Marking 8 in total), but that Crusher would also deal 8 damage twice, dealing 16 in total?

I just want to make sure I have this information correct before I design a deck that probably doesn't work the way I think it does.

Thanks! :3

Amyas on Best Damn Prossh deck

1 month ago

I love Prossh! mine used to be Mr. combo king this is my current list. I have a Kessig Wolf Run and a Sarkhan Vol on the way.

Prossh, the Magnificent King under the mountain

TypicalTimmy on Exciting Cards in M19

1 month ago

My #1 favorite set in the entire history of Magic was the Tarkir block, specifically Dragons of Tarkir. I know most people went for Khans of Tarkir because of the fetch lands, but I'm not a very competitive player. I like flavorful decks, big flashy cards, stupid combos, and awesome finishers.

  • Your typical Timmy / Johnny Modern player

So when I saw the plethora of Dragons in M19 my inner fanboy freaked!

I currently have like four or five Dragon decks. Gruul, Jund, Rakdos, Azorius (That one sucks but is fun to play), and I had an older Jund deck that I quit using because it was making problems with my group.

I gotta say, Sarkhan, Fireblood pairs especially nicely with Sarkhan Vol. Their +1 abilities line up rather nicely. Draw a card and give your bois +1/+1 and Haste or pop out a Dragon and give it +1/+1 and Haste. Very nice.

Sure, Fireblood is two turns slower to ult but you also now have 8 cards in your deck that do the same thing (If you so choose). Dragon decks centered around Scourge of Valkas and Dragon Tempest will have far too much fun with these.

Which leads me into Sarkhan, Dragonsoul. I currently have a Mono-red Dragon deck that actually ramps via Dragonlord's Servant and Infernal Plunge. I'm definitely able to make room for at least two of these guys, which is going to be awesome.

I'm also considering tinkering around with Lathliss, Dragon Queen. Arcane Adaptation makes her a powerhouse of pain.

Another interesting pairing I can work with is Demanding Dragon and Glorybringer, alongside Thunderbreak Regent. That's an awful lot of control-like aspects in MRDs.

Stepping aside from Dragons now, I'm also super excited for Apex of Power as I routinely run decks that can very easily achieve those levels of mana, though I may just run a single copy in a deck as Genesis Wave is strictly better. For 10 mana, you get X=8 and they hit the battlefield. Though what's interesting is if you cast an Apex of Power, you can filter the top seven and Genesis Wave the next 8. I'm not 100% certain if this is a good idea or not, but it could be worth looking at.

I'd also like to say that I'm super excited for the new Gruulfriends deck I can build around Vivien Reid and Domri Rade. If you get both emblems, which should be rather easy to do in Gruul, everybody now gets the following:

  • +2/+2, Indestructible, Double Strike, Haste, Hexproof, Trample, and Vigilance. That's a TON of anthem!

Also, can I just say that Resplendent Angel alongside Nyx-Fleece Ram + Inventors' Fair + Venser's Journal + Fountain of Renewal + Radiant Fountain is dangerously potent when you consider Angelic Accord and Archangel of Thune are a thing.

Also worth noting: Amulet of Safekeeping + Mechanized Production is a serious power play.

Also a new Reverberate in the ways of Doublecast is pretty neat. Might have to make a copypasta deck running those and Howl of the Horde...

It's also nice to finally have a new Hydra addition that doesn't completely suck.

I also run a Mono-Black Demon Tribal centered around the following:

So, naturally Liliana's Contract is a nice addition. Worth noting: Grixis Arcane Contract will be fun.

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