Sarkhan Vol

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters (MMA) Mythic Rare
Shards of Alara (ALA) Mythic Rare

Combos Browse all

Tokens

Sarkhan Vol

Planeswalker — Sarkhan

+1: Creatures you control get +1/+1 and gain haste until end of turn.

-2: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

-6: Put five 4/4 red Dragon creature tokens with flying into play.

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Latest as Commander

Sarkhan Vol Discussion

TypicalTimmy on Is there a card that ...

1 week ago

If you are looking to maximize your potential with a Fight-centric deck, I'd suggest you also run a few copies of Frontier Siege for it's Dragon's mode and jam-pack the deck full of heavy hitters: AKA high power.

If you use Frontier Siege, you can maximize impact with Dragons. Now you have heavy hitters and flyers. Couple this with Atarka, World Render and Dragonlord Atarka as they are both great for this sort of thing. Not to mention the double-strike anthem alongside the burn ETB is sweet.

You can also run Foe-Razer Regent for more intense fun.

Coupling on the anthem idea, there's also Crucible of Fire, which will allow your Dragons to be even larger when they fight.

You'll need to either ramp or cheat your way to the top. I'd suggest the following:

This will give you plenty of ramp support. You can fix the amount as you see fit based on your deck's overall needs.

You will also want to cheat out Dragons. Descendants' Path is wonderful for this.

If you are going to choose to run Planeswalkers (Which, with so many flyers you should if you got the room for them), I'd suggest either Sarkhan Vol, or Sarkhan, Fireblood. Fireblood is the clear winner here as he generates more precious mana, but Vol is a nice choice if you'd like to not only fight a creature but attack with your Dragon as well on the same turn.

I'd also recommend at least 1x Utvara Hellkite as when you do a full swing, you're going to create a ton of tokens - all of which kick in Frontier Siege. Since those are also all 6/6, they will likely survive and thus become 8/8s with a single Foe-Razer Regent.


Jesus, I might make this deck. I've got like so many Dragon decks I have literally lost count. Even two EDH Dragon Tribal decks.

Dragon Tribal is my #1 favorite Tribal :3 They are just so insanely fun to play with.

TypicalTimmy on Card creation challenge

3 weeks ago

Ugin, Beyond Fate

Legendary Planeswalker - Ugin

+2 Return any amount of permanents you control to your hand. You may cast a spell with converted mana cost equal to or less than the total converted mana cost of all cards returned to your hand this turn without paying it's mana cost.

-X Exile up to X permanents. Add mana in any combination of colors.

-10 Exile your hand, then reveal seven cards from your library and / or graveyard and put them into your hand. Shuffle your library. You may cast those spells without paying their mana costs this turn.

5


Just as Sarkhan Vol gained access to blue mana when he went backwards in time, I'd suggest Ugin could gain blue mana as well, should his spirit be returned to his skeletal remains and his fate reforged lol.

However, since he could also become white as he would be resurrected, my challenge is to make a mono-white Ugin and stay within the theme of his magic - specifically, his ability to transmute energies into other types of energies. In other words, he could take a pile of rocks and transmute them into a metal artifact, or take a corpse and transmute it into a living being. He just sort of bends mana to his will, which is super cool.

Vlasiax on The Ur-Dragon Initiative

3 weeks ago

You're probably right, it might be too situational so I'm thinking about getting my deck better and only option was to lower the curve, that's why I was wondering about running this card.
Also don't you feel the need to use more cards that give your Dragons Haste? Like Sarkhan Vol or Fires of Yavimaya?
Anyways, thanks for your response and Merry Christmas :)

Lord_of_Squirrels on Jund EDH - Karrthus, Tyrant of Jund

1 month ago

This deck could use a Planeswalker or two. I really need a copy of Sarkhan Vol for this deck! Someday I'll get around to acquiring one...

TypicalTimmy on Card creation challenge

4 months ago

A... Minotaur Angel ( ._.)

k.


Imperial Ragemane

Creature - Minotaur Angel

Flying, Trample

Whenever Imperial Ragemane attacks, you may pay . If you do, untap it. It can't be blocked this turn.

Though the Angels are synthetic in nature, some aspired to gift other races with their lineage. Some proved far more useful than others.

4/3


I wanted to make a card that is as aggressive as Minotaur, but is as graceful and demanding as Angels. I hope you like it :)

Make a new Domri Rade. He's another one of my favorite Planeswalkers because that emblem is so sick, especially now when paired with Vivien Reid's emblem.

And if you put them in a Gruulfriends deck featuring Garruk, Primal Hunter / Sarkhan Vol / Sarkhan, Fireblood oof <3

My Timmy senses are tingling :3

KindredDiscovery on Mayael EDH Primer

4 months ago

@fearfactor19 There are some decent options, but it's important to view them as utility cards that support your game plan - NOT replacements for creatures. Gotta keep that quotient high for Mayael to be reliable!

Anyway, my top picks are Sarkhan Vol and Arlinn Kord  Flip. Haste, probably more than any other keyword, wins games. Garruk Wildspeaker is also really good for the ramp and early blockers.

Then there's the trio of Domri Rade, Nahiri, the Harbinger, and Vivien Reid: plus ability for card quality/card advantage, minus ability for removal, ultimate that pushes your creatures into the red zone. These are all playable, but you'll find better options as you continue to upgrade.

Oh, and I've also done some playtesting with Elspeth, Sun's Champion. Given that this is a primer I wanted to focus on synergistic card selections, but Elspeth is powerful enough in a vacuum that you'll never be sad to have her hit the table.

cdkime on Gwendolyn Goldweiss, Angelic Ascendant

5 months ago

I second enpc's suggestion, though I disagree in the reasoning. On its face, -6 for 24 flying damage is very powerful, but not that much different than Sarkhan Vol's -6 for 20 flying damage or Sarkhan, Fireblood's -7 for 20 flying damage.

My issue is the flexibility. Because it's a -X ability, rather than a fixed -6 ability, you can activate it earlier, and only use what you need in the given moment.

For cost, -2 seems like a fair price for a 4/4 flyer. I looked at a couple planeswalkers for guidance - Sarkhan Unbroken gives a 4/4 flyer at -2; Ob Nixilis of the Black Oath gives a 5/5 flyer for -2 with some additional pain. Sorin, Solemn Visitor's 2/2 flyer, but Sorin only costs 4 to cast.

Agree completely on CMC being 5 - that seems in line with other Planeswalkers.

AlternateWinner127 on Why Do So Few Decks ...

5 months ago

Currently I have an incredible modern deck that focuses around Godsire and usesZacama, Primal Calamity and Behemoth's Herald to get you there. Of course it also has very strong support from Sarkhan Vol and Vivien Reid. Why do so little go for this strategy? Here is my deckGodsire Will Win

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