|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Uncommon|
|Commander Anthology (CMT)||Uncommon|
|Commander 2016 (C16)||Uncommon|
|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
|Commander 2015 (C15)||Uncommon|
|Commander 2014 (C14)||Uncommon|
|Vintage Masters (VMA)||Uncommon|
|Commander 2013 (C13)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
|Masters Edition IV (ME4)||Rare|
|From the Vault: Relics (V10)||Mythic Rare|
|Revised Edition (3ED)||Uncommon|
|Unlimited Edition (2ED)||Uncommon|
|Collector's Edition (CED)||Uncommon|
|International Collector's Edition (CEI)||Uncommon|
|Unlimited Foreign Black Border (2EDFBB)||Uncommon|
|Limited Edition Beta (LEB)||Uncommon|
|Limited Edition Alpha (LEA)||Uncommon|
|Promo Set (000)||Mythic Rare|
|Revised Foreign Black Border (3EDFBB)||Uncommon|
Combos Browse all
: Add to your mana pool.
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Sol Ring Discussion
17 hours ago
1 day ago
Hi man, I've seen your post on reddit and, with that budget, I think you need some rocks like Sol Ring, Azorius Signet Fellwar Stone Chromatic Lantern Fieldmist Borderpost instead of 5 lands. Still for the land part Land Tax will give you an easy land drod and Compulsion instead of Gift of Estates and Careful Consideration. I dont know if you avoided it intentionally but with Strionic Resonator you can combo off with Brago, King Eternal. Still a good list and +1 for me!
2 days ago
It is a fun deck, it struggles against some decks which run Solemnity, which is why I added Aura Shards. There is also a Bruse Tarl deck in my pod that can kill you pretty quickly. Since I am a target due to infect, that deck can deal me enough commander damage to end me.
Also, Blightsteel Colossus ended up being too much of a dead card in preliminary with not enough ways to cheat it out without paying the 12 mana cost. It's much better to have smaller, cheaper evasive infectors and a bunch of ways to pump them with counters + proliferate to pump more and to increment posion counters already on the board.
Example: I get Blighted Agent out turn two after a Sol Ring turn one and and Swiftfoot Boots on turn 2 equipped to the blighted agent. Then with a third all color land turn 3 and Hatred, Give // Take or Citadel Siege in hand, I can kill a player by turn 3 or turn 5/6 which is much better than having BlightSteel in hand and having to wait a bunch of turns to even get it onto the board.
3 days ago
I don't see the combo; I like the deck however.
Sword of the Animist if you have not played it I suggest you try it (at least in some deck). It's no Sol Ring but it's a card I have learned to enjoy more and more as time goes on regardless of the deck (with few exceptions).
3 days ago
In doing so thought I'd mention a few things, see if anything is helpful, probably not,
Fabricate can pull the Isochron Scepter for your Isochron Scepter + Dramatic Reversal (or the Mana Crypt/Sol Ring that is needed to enable the combo?). I know you have Muddle the Mixture to tutor these, but you could Muddle the Mixture the Dramatic Reversal and Fabricate the Isochron Scepter as an additional tool. Worst case you Fabricate a Mana Crypt for net mana.
Personal Tutor can pull a Fabricate to top of deck, or if you have Temporal Mastery it can pull that to the top to Miracle for (Personal Tutor) + Temporal Mastery miracle to get the extra turn. You don't actually miss a draw, because you still draw on the extra turn you wouldn't have had anyway (technically). Also I find even if Temporal Mastery is in my hand, Brainstorm can make it favorable, or just wheel it away (not super effective), but you may even cast it for CMC7 in odd cases. Think Twice can Miracle it on opponents turns too, that would be fun.
You could run Show and Tell + Omniscience + Enter the Infinite, I think Niv-Mizzet, the Firemind would trigger? (but not sure), but your already tutoring enchantments which is very difficult. I know it sucks (no card advantage), but Gamble is a way to tutor a Curiosity and go for the win early. I think Gamble is a necessary evil here due to the difficulty of tutoring enchantments. You could also run Laboratory Maniac to win, even when you Niv-Mizzet, the Firemind + Curiosity maybe you need it to overcome a Trostani, Selesnya's Voice that's gained 60 life or something, just as an alternative to the draw/damage, once your out of cards in your library, no more way to output damage. Beacon of Tomorrows can also save you here too.
Faithless Looting can help with the cycling of the cards too for . Trinket Mage could tutor a Mana Crypt or Sol Ring for or you could add Great Furnace / Seat of the Synod and tutor a land, since Niv-Mizzet, the Firemind is CMC6, ramping spells never hurt.
Lightning Greaves can Haste enable him so he doesn't have to survive, although you have the Counterspell if you don't have a Pact of Negation or a Force of Will handy can protect him, especially in a 4-player pod where you can't Gitaxian Probe everyone. With so few creatures, I get why it's out.
I use Turnabout + Nivix Guildmage to Infinite mana, they can also be used with Frantic Search + Izzet Boilerworks + Nivix Guildmage to Tutor Curiosity or Ophidian Eye or Mind Over Matter. I really over-utilize Nivix Guildmage so probably not right here, but thought I'd mention as it is a tutor to your combos.
Scalding Tarn and Cascade Bluffs would be good land upgrades, you have other fetches so probably didn't need to say this, but Ash Barrens also good because if you need a color it can landcycle and filter out a land, if you dont need it, it comes in untapped and doesn't slow progression down at all.
Anyways, like I mentioned, not a Niv-Mizzet, the Firemind player, but I know how Tutoring really flattens out the consistency on a combo deck, especially one where you have no direct tutors (Gamble) to get the Enchantments to your hand, so some Janky ones might be of interest.
PS: some evaluations,
Magmatic Insight feels wrong, I like the draw, but sacrificing a land with a CMC6 commander still feels wrong? Plus if you draw it later in the game, it could be a dead draw until you draw a land.
Thought Scour is a pod-specific card? I don,t see much graveyard recursion here, so I assume your pod is top-deck tutoring that you need a response too? Or maybe just looking for as many Cantips as possible? Maybe Whispers of the Muse if you have the infinite mana going, gives you the infinite draw too.
Flusterstorm feels like a dead draw sometimes, especially against . If it's in your opening draw, it probably great, outside of that it's going to be less effective (but not always).
4 days ago
Hey Quicksilver and Arcan1s_666. Thank you for your suggestions. I will include both land cards as soon as they arrive. But colorless mana rocks like Sol Ring seem a little strange in this built. Without the WUBRG filter land they wont do verry much... Perhaps rather more ramp like Cultivate? :)