Sol Ring


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Sol Ring Discussion

2Kostly on A surprise

21 hours ago

Wouldn't you still run some rocks? (Sol Ring, Hedron Archive, Gruul Signet) And some double lands like Gruul Turf or Rugged Highlands for fixing?

FireToBurn on Temur Casual EDH

1 day ago

I had the same problem in my first deck which was a landfall deck. I had a lot of big creatures but most of mine were 6 drops just like my commander. Therefore im missed the mana to do more than just 1 thing in each turn.

What I'm missing in your deck are rampcards. You have ramp in the form of Signets and a few cards such as Rampant Growth and Kodama's Reach but its too little for what your have on creatures and you have green in your commander and that's the best color to fix your manabase.

I have some suggestions for your deck but keep im not great at building decks myself so some others might find better cards for your but im trying to help you. So here are some cards I would suggest, don't add all of them but just to give you an idea of what is possible:

To search for Basic lands/lands:

-Khalni Heart Expedition

-Explosive Vegetation


-Sylvan Scrying

-Traverse the Ulvenwald


For creatures I don't really see a trend in what your idea is with. Maybe if you could explain that, I can help you with it. What I am seeing is that you have a few big ones but you need to wait so they can do something. A few nice creatures which are always nice:

-Sakura-Tribe Elder

-Avenger of Zendikar Good with your beastmaster ascension

-Solemn Simulacrum (Often used in EDH)

Some extra suggestions:

-Myriad Landscape for some extra basics

-Terramorphic Expanse Same as evolving the wilds

-Sol Ring Often used in EDH

Cards I would remove or change for something better since it does too little in EDH or your deck:

-Vandalize for Vandalblast Land destruction is not really needed in EDH and this lets your destroy 1 artifact for 1 red and overload it to destroy all artifacts for the same manacost. Even your own artifacts are safe with this one since its "you don't control"

-Lava Spike Change this for a ramp card, it does too little in your deck

-Electrolyze for Blasphemous Act if you want to kill some creatures/board wipe, this can potentially be only 1 red. If you don't want to do that then change it for a ramp card

-Dragon Tempest for Fervor Gives haste to all creatures you control. It misses the damage from dragons but makes up for it if you cast a non flying big creature.

-Ongoing Investigation Bit of a random card in my opinion in your deck

-Overwhelming Intellect for Counterspell Does pretty much the same and is cheaper in manacost, though im not really sure if you need counterspells in this deck

-Stubborn Denial for Negate This is always a hard counter even without creatures on your board

I hope this helps you a little bit, Goodluck with your deck :)

Xyryu on Bloody Darkness

1 day ago

Rakdos Signet for the nut turn one of of Sol Ring... Concerning the spell package, you have a lot of direct removal maybe some boardwhipe type cards that don't hurt your board like: Vandalblast for artifacts and Mizzium Mortars for onesided wrath or even Blasphemous Act. then use your killspells on anithing left. as for removal: bolts are pretty weak in EDH type strategies unless you have a good way of recurring them like with Charmbreaker Devils or Isochron Scepter so I would suggest running Murder Dismember Doomblade Tragic Slip

I hope it helps, and if your interested in a way different B/R experience, check out my Rakdos, Lord of Riots EDH list:

Rakdos, Lord of the Blind Eternities

Commander / EDH Xyryu


Rzepkanut on Tishana Combo: The Card Advantalanche *Budget MTGO

2 days ago

You could swap Sylvan Primordial and Prophet of Kruphix out for a Sol Ring and Seedborn Muse, to transition it pretty seamlessly to paper multiplayer EDH if you wanted to.

Argy on Rivals of Ixalan Spoilers

3 days ago

MagicalHacker to add to the fun - Turn 1 Sol Ring

gilapeuro on Starter Blue/Black

3 days ago

Welcome to the Magic community and congrats on building your first deck! You can certainly build around your commander but if you would rather double down on the Lovecraft-style monster theme, consider adding some more ramp to the deck and some cards that will let you do silly things because your sea-monsters. Of course, you can't forget to add some more tentacled monsters as well. With that in mind, here are a some of my suggestions for the deck. Hope this helps and that the building goes well for you!

Cthulu's Friends: Lorthos, the Tidemaker, Fleet Swallower, Stormtide Leviathan, Sire of Stagnation, Scourge of Fleets, Stormsurge Kraken, Elder Deep-Fiend, Kederekt Leviathan, Trench Gorger, Inkwell Leviathan, Deep-Sea Kraken, Grozoth

Ramp: Sol Ring, Worn Powerstone, Hedron Archive, Thought Vessel, Thran Dynamo, Talisman of Dominance, Mind Stone, Dreamstone Hedron, Commander's Sphere, Dreamscape Artist, Walking Atlas

Cheat-y Stuff: Quest for Ula's Temple, Quicksilver Amulet, Whelming Wave, Omen Machine, Braids, Conjurer Adept, Gate to the AEther, Gate to the AEther, Timesifter, Paradox Haze

Byuante on Snakes & Spirits (budget flavor)

4 days ago

Cultivate - More Ramp, like Kodama's Reach

Sol Ring - Iconic EDH ramp, I don't know how you don't run it

Rogue's Passage - Get in some extra damage

Whispersilk Cloak - Shroud your commander, or make something big unblockable

Lightning Greaves - Give a big guy haste, or shroud something important

Harmonize/Treasure Cruise - Card Draw

I think you can cut some snakes, and you might wanna lose Endless Swarm, that epic won't do much for ya, since your deck isn't card-draw based

Last second idea, Sakura-Tribe Elder, how you don't run this card already will forever be a mystery!

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