Sol Ring

Artifact

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Recent Decks

Sol Ring Discussion

Avacidal_maniac on Angles, Angles & more angles! ;)

6 hours ago

I would say it probably needs a touch more removal so your game plan is not disrupted. I have my own angel deck which goes wide in typical Timmy fashion, however; it crumbles in a 3v1 scenario. I would maybe add one or two board wipes, staples removal spells like Return to Dust, Swords to Plowshares and Path to Exile. a good board wipe needs to be versatile like Austere Command or can act as a really good deterrent such as Nevinyrral's Disk

Some good angels to get for this deck are the Admonition Angel, Linvala, Keeper of Silence and Iona, Shield of Emeria pus it would be a funny combo with your Helm of the Host. Another angel I would recommend is Dawnbreak Reclaimer since it is reanimation plus you can make deals with opponents to get your good stuff back. Grand Abolisher is a must have in any angel tribal since it is kind of annoying if all your high value angels are countered for 2 mana. While I like Crovax, Ascendant Hero, If you wanted to; Elesh Norn, Grand Cenobite is simply better and for more value plus it buffs all your creatures regardless and kills all your opponents 2/2's (which 90% of the time would be hatebears like Thalia, Guardian of Thraben or Ethersworn Canonist or any other annoying af enemy) plus it kills Arcum Dagsson so theres bonus points (seriously, screw that Dagsson guy).

in terms of mana rocks, Sol Ring is a staple, to get some of the higher end Angels I would recommend mana rocks such as Thran Dynamo or Worn Powerstone since adding one coloured mana in a mono colour deck such as angels simply doesn't do enough. adding tons of colourless mana to pay the generic cost of angels is worth it though.

Overall I would say this deck gets an upvote for how fun it looks and for potential and versatility.

Bchong on Muldrotha, Recycling Queen

17 hours ago

I am just going to start off by saying that Muldrotha excels are enabling weird combos or recurring value plays. It also seems like you are playing a fairly cheaper deck so I won't bother with all the lands you could put in and other super expensive stuff.

One of the things you are missing are

all the 0 mana artifacts: Tormod's Crypt Lotus Petal

1cmc: Caustic Caterpillar Elephant Grass any one cmc mana dorks Nature's Claim Carrion Feeder Skullclamp Unbridled Growth Nihil Spellbomb Pithing Needle All of the one cmc tutors such as Entomb Crop Rotation

2 cmc: all the possible signets and talismans, Zulaport Cutthroat Ratchet Bomb Animate Dead

3cmc: Windfall Frantic Search and you don't have to listen to this one...for of just the fun card Oppression

4cmc: Null Brooch

Some of the super fun combos are... Dream Halls Food Chain

now what to take out and why... In general I play in a faster meta where many of your creatures aren't able to even be played before the game ends

Cut: everything that is 5 cmc and above and every planeswalker except Shriekmaw Mulldrifter Deadeye Navigator this is because these card are simply not impactful enough and there are better alternatives around...

remove every single "when creature dies everyone loses a life" except Blood Artist and my suggestion of Zulaport Cutthroat you have too many redundant affects.

and here is just some fairly "bad" cards in your deck 4 cmc or less: World Shaper Vizier of the Menagerie Solemn Simulacrum Sidisi, Brood Tyrant Hostage Taker Dreamborn Muse Baleful Strix Nevinyrral's Disk Control Magic Reliquary Tower

you might even want to consider taking out Sol Ring but i guess it helps you play muldrotha

anyways good luck to you

TypicalTimmy on Card creation challenge

1 day ago

I made Oathbreaker target tapped lands because I know everyone will naturally always choose those.

I wanted the decision to have a bit more weight behind it.

In EDH, you'll always run into those but you may want to take out a Sol Ring or Descendants' Path instead, depending on how the game is going.

enpc on Some Cards That, With Your Input, Could Be A Deck

1 day ago

Both Mana Crypt and Sol Ring are banned in Modern and even in Vintage where you can run them, they are restricted to one copy each.

Doombeard1984 on The Song of Phyresis

2 days ago

Just realised, wasn't clear lol. Use the 3 from Dark Ritual to activate the Mimic Vat with the rats on it. Then use the Sol Ring to cast the Dark Ritual again. The casting would trigger the paradox engine to untap the sol ring, scepter and mimic vat to have it all available again to repeat. Hope that's clear, and in fact, correct lol

Doombeard1984 on The Song of Phyresis

2 days ago

Thanks LVL_666 for the feedback. The only other Isochron Scepter + Dark Ritual imprinted, Mimic Vat with an Ichor Rats imprinted on it, Sol Ring and Paradox Engine. You could pay 3 and copy the rats, use sol ring for 2 and copy and cast the dark ritual, this with the paradox engine would untap all you non land permanent, use the 3 to copy the rats, sol ring for scepter, untap all non land permants, rinse and repeat? You would need a Melira, Sylvok Outcast out though to prevent you from dying to your own infect lol

Kaleo42 on Drawing Your Last Breath

3 days ago

Apologies, I missed that Sol Ring was on your ban list

Kaleo42 on Drawing Your Last Breath

3 days ago

So I notice your group's ban list is focused on the "feel bad" cards like game warping fatties and land destruction. This means your land is relatively safe and a deck focused on drawing cards can easily function on 34 or 35. I would build it with 33 but I see you want to get to a few select top end cards. I would cut these lands in order: Shinka, the Bloodsoaked Keep, Rakdos Carnarium, Izzet Boilerworks, Crosis's Catacombs, and Dimir Aqueduct.

High cost cards can be fun but it's important to balance their impact with the fact that drawing too many of them can stunt your game play. Cruel Ultimatum immediately jumps out at me as a fun card but ultimately lacking in the impact. Targeting a single player and being super heavy both in cmc and color requirements makes the risk to reward ratio not in your favor.

Jaya and Nicol Bolas both fall in a similar camp of cost outweighing their impact. Of the two a greater argument can be made for Jaya pumping out spells and drawing cards but that triple red is rough. Keep in mind the big goal here is to force draw absurd amounts of cards, each high cost and color intense spell you hit is a speed bump in that card drawing engine.

Dominus of Fealty and Thraximundar are a pretty high cost to invest into things that are off strategy. Nezahal, Primal Tide is in a similar boat but if your play group creates a need for a 7/7 uncounterable then it’s a fine inclusion. Mirko Vosk, Mind Drinker is strategy adjacent but the slot can probably be put to better use. I also don’t like Guiltfeeder but I recognize that is likely do to my meta shaping my opinion of it.

Cards I would look at adding

Toxic Deluge over Flaying Tendrils for similar slot but higher power level.

Time Spiral over Time Reversal since it's lower cmc and much stronger.

Vampiric Tutor and maybe Imperial Seal would help smooth out the deck's performance.

Swiftfoot Boots are better than General's Kabuto.

Anvil of Bogardan I am surprised isn't already in here.

I would run Izzet Guildmage over Nivix Guildmage if you want the dual casting. I don't think you need the looting at that mana cost.

Waste Not does beautiful things with all the wheels on this bus. In the same vein Liliana's Caress and Megrim would be fun.

Memory Jar is another great wheel.

Psychosis Crawler is too on strategy not to include.

Sunder is great in decks like this but your group would probably ban it in a heartbeat based on your current ban list.

Reverberate, Twincast, and Dualcaster Mage can act as counterspells and double your wheels among other things.

You’re already fairly deep in artifacts so a mana rock ramp package would massively increase speed and consistency. Sol Ring, Mana Crypt, (maybe) Mana Vault, Rakdos Signet, Dimir Signet, Izzet Signet, Thought Vessel, Chrome Mox, and Mox Diamond.

Jace, the Mindsculptor, Jace, Vryn's Prodigy  Flip, and if I am reading your meta correctly Ob Nixilis Reignited would be good walkers to include.

Vandalblast if your playgroup uses a healthy amount of artifact ramp.

Spell Pierce, Flusterstorm, Mana Drain, and Swan Song are the only counters I would recommend because I can see that’s not the direction you want to go too deep into.

Dark Ritual and Cabal Ritual are great at getting your pacing off on the right foot and Past in Flames could really tie it all together.

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