|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Uncommon|
|Commander Anthology (CMT)||Uncommon|
|Commander 2016 (C16)||Uncommon|
|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
|Commander 2015 (C15)||Uncommon|
|Commander 2014 (C14)||Uncommon|
|Vintage Masters (VMA)||Uncommon|
|Commander 2013 (C13)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
|Masters Edition IV (ME4)||Rare|
|From the Vault: Relics (V10)||Mythic Rare|
|Revised Edition (3ED)||Uncommon|
|Unlimited Edition (2ED)||Uncommon|
|Collector's Edition (CED)||Uncommon|
|International Collector's Edition (CEI)||Uncommon|
|Limited Edition Beta (LEB)||Uncommon|
|Limited Edition Alpha (LEA)||Uncommon|
|Promo Set (000)||Mythic Rare|
Combos Browse all
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Price & Acquistion Set Price Alerts
Sol Ring Discussion
8 hours ago
9 hours ago
I absolutely love this list and I've made my own list inspired by it (Queen Marchesa, Politics & Pillow Forts .. I've given you credit in the deck description as well). (Ok, I'll be honest here, It's the same list with about 10 card changes that suit my interests / needs a bit better). Just as a clarity thing up front, I do not yet have this deck, these changes are simply of my own mind / thoughts / desires.
Strip Mine + Scavenger Grounds >> Mountain & Plains -No need for these cards in my casual level meta... the worst lands around are like, command tower and path of ancestry in a tribal deck. Also, no one really plays with a recursion package.
Wild Ricochet >> Wear / Tear -I'm just not in love with wild ricochet I guess. Wear and Tear can always find good use at the tables I play at. (I run a copy in my current "main" deck, which is a boros depala vehicles deck and it really pulls it's weight everytime it comes into hand)
Michiko Konda, Truth Seeker >> Kambal, Consul of Allocation -Ok, so this one i'm not sure about, in my mind I'm just not impressed by Michiko. I understand she's a rattlesnake effect, except I really find her rattlesnake effect underwhelming when my opponent can just sac a token or low powered artifact or basic land and just keep hammering me in the face. I'm a bit more preferable to the taxing effect that Kambal has on the game while buffering my health pool to allow my more preferable rattlesnake effects to have more chances to activate.
Gossamer Chains >> Crown of Doom -Ok, this one is purely for flavor. I love crown of doom's "hot potato" effect. I know it's not a high powered card by any means but it fits the whole idealogy of the deck and it's a crown in a deck commanded by a queen? Yummy flavor! Even if it weren't for crown of doom, I'd change it for Vow of Malice most likely to play politics with (and it's defensive and unlike the other vows, it barely inhibits our ability to attack the player with this enchantment if we so please. White vow gives vigilance, red vow gives first strike... both are bad if we attack the player that has them.)
Austere Command >> End Hostilities or Fumigate -I use austere command in my previously mentioned boros vehicles deck and I love it there. I only have 3 (of 26) creatures at or above 4 CMC and only a single enchantment that doesn't stick around... giving me 2 great modes to activate. On this deck I have a harder time seeing when you would want to blow up all artifacts or all enchantments or ALL creatures (<3 and 4> CMC creeatures). I've slotted in a removal that I feel fits decently and again is a nod to my personal meta. (1 person only has 1 deck that is green/white cats and equip, and another player plays the same deck). We only have 1 equippable artifact and we have a way to unequip it at will. (Sunforger activation > Boros charm or Teferi's into End hostilities... 7 mana, wipe not my creatures and not my permanents attached to said creatures). Another one I'd consider if I didn't have problems with equipment would be Fumigate for the life buffer.
Again, I just want to echo the fact that I absolutely love every concept of this deck, most of these changes are just to better fit my budget, playgroup or flavor. (I actually am going to be starting with an even more budget version that better fits my current price range). I'm definitely open to being persuaded against my choices here if you feel super strongly for a card that I'm thinking about replacing.
I'd give this a +10 vote if I could!
9 hours ago
It's usually recommended that you bite the bullet and acquire the Mirran Swords. Their combined protections and damage triggers make them highly unique Equipment, with little to no options available as budget replacements.
- Sword of Fire and Ice's card draw can be substituted with Avarice Amulet or Rogue's Gloves.
- Sword of Feast and Famine, unfortunately, has no replacement.
- Sword of Light and Shadow is in the deck primarily as a creature recursion engine. It can be completely dropped if it's not something you find valuable.
Batterskull and Umezawa's Jitte are in a similar situation as the Swords: they're unique Equipment without equal. Any Equipment that offer large P/T boosts can be used in their stead, but you should eventually acquire them as well.
Dust Bowl can be replaced with any other Strip Land.
Mikokoro, Center of the Sea can be replaced with:
22 hours ago
2 days ago
I've got a few questions regarding the current list:
2) Can you elaborate on why you have included Twilight Prophet? Doesn't it go against the nature of the deck, where dropping such a big threat makes you a target? Also, since its effect is applied only while it's present on the battlefield, wouldn't it be very easy for the opponents to simply remove it immediately, making it gain almost no value?
It also shows cards to everybody before drawing them, revealing your strategy, which is crucial to winning with this deck.
3) What do you think of including Cruel Entertainment?
2 days ago
2 days ago
I love the flavor of this deck! Running things like Barter in Blood and Death Cloud or just about any mass-sacrifice effect could pump your dudes and help you get in there. Also, you NEED ramp in this format. Since I am assuming that there is a budget, I recommend Cultivate, Sol Ring, Kodama's Reach, Golgari Signet, Skyshroud Claim, and Mana Vault to start. Ramp is essential in this format. Coat of Arms and Triumph of the Hordes can steal you games out of nowhere as well. Green Sun's Zenith, Chord of Calling, Diabolic Tutor , Worldly Tutor , Mastermind's Acquisition, and Demonic Tutor help you find your winning cards. Tutors are also super important in this format. You also might need some board wipes. I really am fond of Decree of Pain.
3 days ago
Returning to the discussion we've had regarding Sol Ring, since you've replaced some of the cards that could be substituted, what is the best candidate for it right now?
Great changes, by the way! It's amazing to see this deck becoming even more perfect as the time passes.