Sol Ring

Artifact

: Add to your mana pool.

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Sol Ring Discussion

HobbyGamer007 on Ulamog's Fae Queen Exiles

15 hours ago

I'd cut a land for Amulet of Vigor since you play a lot of tapped lands and Worn Powerstone. It can really speed your early turns up a lot, if you draw lots of tapped lands. Trinket Mage could then either find Sol Ring or the Amulet :)

AmazingGrace15 on Iroas, God of Tokens

23 hours ago

Looks good so far. Something I would suggest right off the bat is adding enchantment removal, because you have some artifact removal but I didn't see any enchantment removal. I recommend Return to Dust or something similar.

Also, you have a lot of creatures but not a lot of them make tokens. You may want to look into cards such as Martial Coup, Nomads' Assembly, Decree of Justice, Launch the Fleet, etc.

Some cards that don't seem to fit with the theme are Mikaeus, the Lunarch, Hellrider, Figure of Destiny, and Luminarch Ascension. The cards are good, but they don't seem to fit with your deck. For example, Luminarch Ascension is good but if you're playing an aggro deck with no protection (that is, you aren't running Ghostly Prison, Crawlspace, or Norn's Annex) then chances are people are going to get grumpy at you and swing unapologetically, resulting in you losing life. Also, Stoneforge Mystic is a great card, but you're only running 4 equipment, so is it really worth it to have her in there?

Overall, my biggest suggestions would be to add at least one enchantment removal, at least one board wipe (Wrath of God or something), more token generators, and more card draw. Card draw and ramp are the hardest things to find in boros. You've done a good job putting in some ramp like Sol Ring, Boros Signet, and Thought Vessel. I would even suggest Land Tax, if you have the money for it. Some other things for card draw would be Mind's Eye or Mask of Memory (which would also help with Stoneforge). I recommend putting in Enlightened Tutor or Idyllic Tutor--they will help you immensely when trying to control your board!

The last thing I'll say is I notice you only have 67 cards in your main board, which I'm assuming means you're leaving 33 spots open for land. In boros, that is way too low. you'll definitely need at least 36.

Keep up the good work. Let me know if you have any questions.

SynergyBuild on Master Artificer

23 hours ago

None of these cards are standard, but if you want to make this modern, switch the Sol Rings for Dimir Signets, and the Seat of the Synods / Vault of Whispers for Watery Graves and Polluted Deltas.

To boost the deck, take out all of the Vedalken Archmages and Disciple of the Vaults for Ornithopters/Memnites and some lands. Other good lands could be:

GeminiSpartanX on Swing for the fence

3 days ago

I'm currently in the process of building an Omnath, Locus of Rage deck myself, but I have noticed some dis-synergies in your deck that could be improved on if that's ok. First, Omnath likes making land drops. Now, if your focus is just on beating down with your other creatures, you can disregard some of these suggestions. For me, I want to focus on getting my commander out asap and make sure he floods the board with tokens that punish people for wiping the board afterwards. For that, I need lands and ramp. One thing I noticed with your deck is that you have a lot of artifact ramp, which doesn't work as well with Omnath (or with your own Perilous Vault or Bane of Progress for that matter). Other than Sol Ring, I'd remove all of them for Kodama's Reach, Cultivate, Explosive Vegetation, Nature's Lore, Skyshroud Claim, Rampant Growth, Hour of Promise, Harrow, or Nissa's Pilgrimage. The great thing about them is that they're all relatively cheap to get (both cost-wise and mana wise), and lands in general are harder to remove than artifacts. You may need to add more basic forests to your deck if you decide to include all of them, but it would be worth it. I'm planning on running 43 lands for that reason. Since you have good cards like Burgeoning in the deck already, having more ways to get lands into your hand is all upside!

A few other good cards for omnath: Shamanic Revelation-> gains life AND draws cards (and is a bulk rare), seems better than Feed the Clan. Ramunap Excavator-> more Crucible of Worlds is better when you have Strip Mine in your deck! Ulvenwald Hydra-> giant fatty that also searches up your dark depths combo lands, Perilous Forays-> sac an elemental, deal damage, get a land, make an elemental, repeat :)

Hope some of that helps. I tried to suggest things that help whether you're focusing more on omnath or not. Have fun!

Dryxyx on Esper dragons help

3 days ago

I think Ojutai, Soul of Winter Would be amazing in this type of deck. If you need ways to speed it up, try Sol Ring and possibly Thran Dynamo, Ojutai Monument, and Silumgar Monument.

DanteBeleren on THIS IS HOW YOU GET ENTS

5 days ago

Alright, understandable. The way I look at any deck is I give myself a set number of cards for each type or what each card offers. So since you want Treefolk/fatty bootied plants, I'd go with... 25 "theme" cards. 35 lands is my go to which would put you at 60 cards with the rest being support/fill. Of those remaining 40 I'd go, 5 wipes 5 spot removal, 10 draw, 10 ramp, and 10 general support. Of course you can tweak those numbers however, but it's good to have a basis. Once you start doing that you might realize you're going total overkill on one category and swapping cards around isn't as hard as it was (sometimes it is harder though lol).

All that said, a rough list I'd go with is something like this (again this is your deck and by all means take this with a grain of salt and/or ignore it if you see fit):

Regardless of what you do with any/all of that, good luck and hope you enjoy playing your deck!

Ashmed on Talrand and His Minions of Flying Doom

6 days ago

Hi Ze-Sook, whilst I agree Paradox Engine is an amazing card I would have to make several changes to my deck to make it work properly. It really needs plenty of mana rocks since it only untaps nonland permanents and I would rather not make a change that extreme when the deck works perfectly as it is.

It would admittedly be useful for untapping Isochron Scepter and Sol Ring, creating an infinite combo, however I am not a fan of running infinite combos in my decks. The only combo I have is the Isochron Scepter, Sol Ring and Dramatic Reversal combo and even that I'm not a huge fan of having.

Shep_the_Gaymer on Advertise your COMMANDER deck!

6 days ago

My Green Black Deck Meren's Revenge

Entari0

What your deck does is really interesting and I love the idea of it. Somethings I would consider adding might be Groundskeeper, Tilling Treefolk, Herald of Leshrac might be something fun, Restore could be fun. What to switch them with is the tough part, if anything. I would need to playtest.

Also, maybe instead of Toxic Deluge have Black Sun's Zenith that way you won't have to pay life and the -1/-1 stay on the creatures.

Also I would totally keep Sol Ring in this deck. Any sort of Mana you can gain from Nonland Permanents seems to be a necessity for this deck to keep running. But you probably already know this.

I'd have to play test this deck to have more helpful information.

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