Sol Ring


: Add to your mana pool.

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Sol Ring Discussion

Redace878 on First Commander Deck

9 hours ago

Looks like you're missing three very important things in EDH: Ramp, Removal, and Draw.

Sol Ring is a card found in pretty much every EDH deck.

Temple of the False God could be helpful.

Moss Diamond isn't the best, but it makes colored mana.

Emerald Medallion is useful in a mono-colored deck.

Prism Ring isn't ramp, but it's good in a mono colored deck also.

Green isn't the best with creature removal, but it is good at destroying artifacts & enchantments.

Acidic Slime is in a lot of green decks.

Nessian Demolok can help with annoying artifacts while Nessian Wilds Ravager can get rid of most creatures (unless their tribute is payed).

Green is good at getting very large creatures, so hopefully you won't have to worry about creature removal.

Card advantage is easy to get in green, but I think it's usually attached to some other card ability, like Bonds of Mortality.

For spells just for card draw, Collective Unconscious, Shamanic Revelation, and Regal Force can be fun if you're making lots of tokens.

Firebones675 on Sidisi, Brood Tyrant Dredge Deck

22 hours ago

Looks pretty good! Here are a couple suggestions.

ramp/color fixing:

Sol Ring in particular is insanely powerful as being able to cast 4mana spells turn 2 puts you pretty far ahead. Ramp in general also halps cast your top end. Chromatic Lantern makes sure you have al three colors.

Board wipes: Sometimes the game gets out of hand and you just need a reset button to take care of the scary things your opponents are doing. If damnation is out of your budget, Crux of Fate is a fine substitute but i'd add in atleast a few of those effects. Living Death is also good in graveyard decks.

Removal: I can guarantee that most opponents are going to be playing creatures you don't want to stick around. I'd put in a few more spells to pick off a specific creature. On the same note, i'd run a few more cards that can deal with non creature spells. Beast Within is good as it hits almost anything you need it to.

Reanimate effects: Right now reanimate is your only reanimate spell that happens immediately. Here are a few others: Victimize, Phyrexian Delver, Animate Dead, Necromancy, Dread Return

Infinite loops:

Not sure how you feel about infinite combos but personally i like to have a couple. The Gitrog Monster already in the deck goes infinite with Dakmor Salvage (discard salvage to having above 7 cards in hand, gitrog trigggers, you choose to dredge instead of drawing, now you have 8 cards in hand so you discard due to hand size again..... works even better if you have Laboratory Maniac but it still allows you to put as much of your library into your graveyard as you want.

Deadeye Navigator is a good card by itself (really gross if you pair it with Acidic Slime). If you pair it with Peregrine Drake you get infinite mana. Infinite mana+Tasigur, the Golden Fang means you get every single nonland card in your library in your hand by activating an infinite amount of times. if one of those cards is Blue Sun's Zenith....

Oh i'd also try to get a copy of Genesis

Sorry, this ended up being longer than i expected but I hope it helps!

McKz on Army of Kaalia

1 day ago

right, so ima make a few suggestions. None of my suggestions will really be budget, also my comments may be a bit harsh.

one drop the amount of creatures you are running its simply to many. Also the creatures here it seems are pretty bad most could be a lot better, although these creatures are fire:

  • Avacyn, Angel of Hope
  • Dragon Mage
  • Hellkite Tyrant
  • Karmic Guide
  • Kiki-Jiki, Mirror Breaker
  • Master of Cruelties
  • Rakdos, Lord of Riots
  • Restoration Angel
  • Sire Of Insanity

some creatures that id recommend on adding

right now on to your instants.these are subpar and can go:

  • Volcanic Offering
  • War Report
  • Wretched Confluence
  • Pay No Heed

Id try putting in some of these:

right now im looking at your artifacts more specifically your ramp, where is it? like youre playing kaalia you want ALL the ramp some good ideas for your ramp are;

right now for your spells these can probably go although yawgmoths can possibly stay.

  • Mob Rule
  • Nightmare Incursion
  • Obzedat's Aid
  • Temporal Extortion
  • Tyrannize
  • Urborg Uprising
  • Yawgmoth's Will

id recommend running some stuff like:

you dont wont many enchantments like 5ish at most, these are some decent choices:

dragon tempest is fire.

and now finally lands if you want your land base at a stupidly good level just copy and paste my land base.

i hope this helps feel free to check out my kaalia

xyrithis on Sir Mizzix-A-Lot

2 days ago

It looks great! One thing I would consider changing is dropping the land count to around 35 or so. 40 lands is way to many in Mizzix, as you will likely be casting your spells for 1-3 mana most of the time. The other thing you're missing is mana rocks. Sol Ring, Fellwar Stone, and Izzet Signet are all fantastic and very inexpensive. I would consider trying them out to see how you like them.

APPLE01DOJ on Rakdos Ramp??

2 days ago

Sol Ring is illegal.

Peanut3181 on The Price is Wrong - Gwafa Pillow Fort EDH

2 days ago

I like the list. I run a Azorius deck myself but i use Brago, King Eternal instead of Gwafa, but i definitely considered him. My main win con's for the deck is bouncing everybody's permanents or infinitely milling them out with Brago, King Eternal+Strionic Resonator+Sol Ring+Altar of the Brood. Or getting infinite mana with Deadeye Navigator+Peregrine Drake or Great Whale and going from there.

I do like what I see in this deck. I like how you lock your opponents out and slowly get value over time to hit a win con. Have you considered running like a Nevinyrral's Disk+Mycosynth Lattice+Darksteel Forge combo? You can remove all your opponents permanents every turn. It's gross but you are playing azorius after all.

I would highly recommend getting a Cyclonic Rift ASAP. Best card in blue. Period. peacemaker is flavorful. and Magus of the Moat is always good. Darksteel Mutation and Imprisoned in the Moon is great removal for commanders. Loxodon Gatekeeper is annoying. Tamiyo is just pure value for what you're trying to do. Dovescape is just stupid. I would maybe try to include another win con? Like Entreat the Angels, Sphinx's Tutelage, or Elesh Norn, Grand Cenobite. Great deck though!!

weaslcake on Karn is not a color

2 days ago

i like the idea of this deck... but its not as good as it would be on paper, you see i like a lot of colorless decks because of how absurdly wonderful they are.but this.... its meh.

the problem i have personally with this deck is that there are a couple cards that really dont make sense, like Springjack Pasture, your usually not gonna be sacrificing any goats to make tons of mana because you got Voltaic Key/Clock of Omens with Sol Ring to make tons of mana for cards like Hangarback Walker and Myr Matrix. another problem i have with this deck is the win condition. whats the goal besides token stradegy, because since this is a edh deck, you dont know if your opponet could board wipe everything, could exile everything, destroy certian parts, ect. and ect.

in closing, i do hope this gets improved on, i like it a lot!

MLG_Dorito on Casual Tresserhorn Infect

3 days ago

I really have no idea why you don't have Torpor Orb in here yet, but it would definitely make the lord significantly stronger. Muddle the Mixture would also work very well, as it can tutor for the orb, or just function as a counter. If you're trying to win with combat damage, you'll also want Whispersilk Cloak, Phyresis, Aggravated Assault, Savage Beating, and Relentless Assault. And also, definitely try to get a Sol Ring

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