Sol Ring

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Gladiator Legal
Highlander Legal
Historic Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Sol Ring

Artifact

: Add .

GangstaFranksta on Arcades, the Strategist's Army

1 day ago

You should think about adding The Pride of Hull Clade because he is good but also cool. But I think you would benefit a lot from improving your mana base. I suggest it should look more like this:

Lands

Basic

8x Plains, 8 Island, 4 Forest

Pain

Adarkar Wastes, Brushland, Yavimaya Coast

Scry Lands

Temple of Mystery, Temple of Enlightenment, Temple of Plenty

Tri Color

Brokers Hideout, Seaside Citadel, Bant Panorama

Any Color

Command Tower, Exotic Orchard

If you wanted you could also add the gain 1 life lands: Tranquil Cove, Blossoming Sands, and Thornwood Falls. You may also consider adding Krosan Verge or Myriad Landscape just to help ramp.

It would also be really beneficial to have at least a Sol Ring and an Arcane Signet.

Other

Remove Verity Circle. Seems like there are a lot of possibilities where it is just sitting on the field not providing any value. And it isn't even a creature so it can't block. You could replace this with one of the mana artifacts I mentioned earlier or like a Swords to Plowshares, Pongify, Rapid Hybridization, Path to Exile (I kind of think you need some more removal lol, but you could replace Verity Circle with whatever you wanted.)

Remove Alive / Well. Just straight up not worth. Replace with one of the cards I have mentioned.

Other than that I think this is a really good deck. I think you could use most of my suggestions and keep it close to $100.

Thevenom on Angel tribal EDH

2 weeks ago

i have Caged Sun, Sol Ring, Gilded Lotus, Urza's Incubator i could put in here, also Belbe's Portal. Using this in a handful of games, it worked pretty well considering the mana issues i was looking at. Thanks for the info NV_1980 and taking time to stop by!

NV_1980 on Angel tribal EDH

2 weeks ago

Fun Angel-tribal deck! I like how you've gone all in with this strategy :) I have some suggestions but I'm not sure how much you want to spend on this, so just let me know if I'm going over the top.

Let's start with your mana. Right now, you've got 31 lands and one ramp-artifact. This is really on the low side, consdering the average amount of mana you need to spend for most of your creatures. I'd really recommend some mana-rocks like Arcane Signet, Caged Sun, Gilded Lotus, Pearl Medallion and definitely Sol Ring. Some more ramp like Archaeomancer's Map, Land Tax and Weathered Wayfarer. Lastly, I know it's expensive, but if you can get a cheap Urza's Incubator somewhere, go for it; would be awesome in here. Any of these suggestions (and there are cheaper alternatives to most) would increase the speed of your deck.

Next, let's talk opportunities this deck offers to draw additional cards. You've got five options, of which three are repeatable (because they're permanents :)). Some additional ideas on this: Archivist of Oghma, Endless Atlas, Mind's Eye and Smuggler's Share. Like with the stuff mentioned for mana, all of these would increase your deck's pacing.

To strengthen your angelic forces, you could consider Adarkar Valkyrie (which is awesome at resurrecting any Angels you lost during combat or even better, an opponent's creature lost in battle!), Angelic Arbiter (cast or attack, your opponents must choose), Battle Angels of Tyr (expensive card but insanely powerful balance-bringers in case you're behind with card-draw, mana or life) and Platinum Angel (as long as it's got indestructible and hexproof, opponents will have a very hard time snatching victory from you).

In case you're looking for more ideas, here's my Angel tribal deck, enjoy!

indieinside on The First Sliver

2 weeks ago

Got to have that Sol Ring

GaussiArson on Is Saruman Of Many Colors …

3 weeks ago

If you cast a first spell, like Sol Ring and then cast Saruman of Many Colors, will opponents mill from Saruman's second ability?

Neotrup on Animation: Layers and Timestamps

1 month ago

Since both Titania's Song and March of the Machines specify noncreature artifact they are both dependent on eachother, forming a dependency loop that means they must be applied in timestamp order rather than dependency order. This means that whichever entered the battlefield first is the one that applies. In the first example March of the Machines does nothing since Sol Ring is already a 1/1 artifact creature with no abilities, but if it had entered first it would be a 1/1 artifact creature with ": Add ."

Starfield of Nyx does not turn itself into a creature since it says "other nonaura enchantements." However, assuming they control two Starfield of Nyx it would be a 0/2 creature with no abilities. This is because its ability starts to apply in layer 4 when it turns enchantments into creatures and doesn't lose its ability until layer 6 when Sudden Spoiling starts to apply. Once the ability starts in an earlier layer, it will continue to be applied in a higher layer, so in layer 7b Starfield of Nyx will give all enchantment creatures a base power and toughness, then that will be overwritten by Sudden Spoiling also in layer 7b due to having a later timestamp.

Load more