Sol Ring

Artifact

: Add to your mana pool.

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Sol Ring Discussion

Iron_Cube on Golgari Commander

1 hour ago

You should play Lightning Greaves and Swiftfoot Boots. You're missing other staples like Sol Ring. Like Winterblast said, you're playing too much low cost cards. Commander is a format that let you play big explosive cards. Stuff like Gnat Miser don't really do anything, especially if you top deck late game. It's easily killed. In comparison Deathrite Shaman is a great utility card. You need 2-3 Board Wipes. Just like any deck, you need bombs, removal for other player's bombs, creatures with evasion, and card advantage.

Look for cards with versatility or multiple uses. Cards that are good at any point in the game.
Stuff like Verdant Confluence, Primal Command, Maelstrom Pulse are great in any situation.

I would recommend focusing on some themes. In this case, graveyard. Dredge cards Golgari Grave-Troll, Flashback Army of the Damned, Brawn... Recursion. You should buy the Meren of Clan Nel Toth preconstructed deck. You would get the staples, land base, and cards that fit this theme.

GrayAlchemyst on Michael Bay presents... Omnath: Age of Explosions

2 hours ago

This seems like a fabulous deck! I love the additional creatures. And tightening up the non-creature spells seems to have worked out really well!. The one minor thing I'd add is of course Sol Ring and Gruul Signet. I think the cheap ramp and the fixing will be good and powerful.

GuardGamer on Erebos, God of Sickness

21 hours ago

Thanks! I thought about putting in Darksteel Colossus as a big baddie. Drana, Liberator of Malakir is an awesome idea! Really liking Dread as well.

Serpent Generator is in there to just get out poisonous creatures and work to feeding Throne of Geth. It's not imperative, but it's a good addition. I was thinking of putting in Thran Dynamo, Sol Ring, and Gilded Lotus in as Mana rocks.Throne of Geth is in there because I have a lot of artifact and artifact creatures to sac for it's ability to Proliferate in the event I'm not getting Contagion Clasp or Contagion Engine

Starsky2814 on Michael Bay presents... Omnath: Age of Explosions

1 day ago

GrayAlchemyst, I'll add Sol Ring back in the deck. I was thinking about cutting Kavu Lair. What do you think? I will also look into adding more creature ramp. Thank you for the feedback! Hopefully I can get it fixed, so you can trump turn 3-4.

GrayAlchemyst on Michael Bay presents... Omnath: Age of Explosions

1 day ago

I'm wondering if there might be a good way to cut the curve a little bit. I know you have a ton of ramp but even if you ramp to like 10+ mana that's 3 or 4 three drops and 2-3 four drops if you have the cards. And while you are in the process of ramping its fewer. Reducing the curve seems important. Maybe if you take out some of the largest spells see Greenwarden of Murasa and cut em for cheaper ramp (even creature based ramp for example Selvala, Heart of the Wilds or more two drops. Gruul Signet ? Also I notice you don't have a Sol Ring which seems like an oversight. Maybe cut some of the more expensive enchantments. 19 seems like a lot. Maybe some of the worst card draw ones? Or generally anything that doesn't fit very well with the theme of the deck.

nyoumans on Uril-ly Need to Stop Hitting Yourself

2 days ago

Hi there.

Thanks for the feedback. First off, I should preface my deck tech with the fact that it was built for our commander league, which has a strict ban list (almost all fast mana rocks are banned, incl. Sol Ring). This makes for an interesting meta-game, where fast combo decks are taken down a notch, making room for other strategies.

Having said that, the deck is admittedly in a period of transition from semi-competitive to competitive. Cards such as Khalni Garden are the remnants of playing against more casual commander decks with sacrifice effects. You're right in saying that they could and probably should be cut. (I am also on the fence about the Zendikar lands in a deck with so few basics. I have begun to experiment with Orcish Lumberjack as a mana accelerant, in which case the land type Forest is of importance. My original duals come in the mail today, so I'll do some playing around with the mana base). This is also the reason that I have begun to incorporate cards that play off of having blue players at the table. In a competitive setting, there is always at least one opponent whose deck is primarily blue. Hence, the blue hate, counter protection, etc.

Given that cEDH is overrun with fast combo / control, I have opted to build my Uril deck within a sort of resource denial shell. I seek to gradually gain the upper hand over my opponents and then go in for the kill. The land destruction / artifact hate / graveyard hate play a large role in this strategy. As for Razia's Purification, this card usually spells game over if the three cards that you keep are Uril with two auras on him.

Hatebears fit particularly well into this approach. You're right in pointing out that Qasali Pridemage is among the more powerful hatebears in my colors. As for Enlightened Tutor, I have mixed feelings on the matter. If you have a land-lite hand, the card sets you back, as you basically skip your draw step to tutor the card you want.

The planeswalkers are also something that I'm trying out. They are all a source of card advantage, as they act as card-draw, removal, and win conditions if not dealt with. They are generally safer in cEDH as in casual, as there are fewer creatures to ping away at their loyalty. Also, instead of Nature's Lore, I would consider Utopia Sprawl if I start to go for more of a fetch mana-base. I'll keep you updated ;-)

PurePazaak on Current Ezuri Build

2 days ago

So I have an Ezuri, Claw of Progress build, myself. You should check it out! I'm gonna give you some ideas, as I may have a few more experience counters than you xD

The suggestions I make are from my list, but I won't mention any cards outside of your budget. Let's get started!

This is alphabetical, not in order of relevance:

  • Avenger of Zendikar is a bomb! He usually produces 7 tokens (sometimes more, rarely less). That's 7 Ezuri triggers! A great way to spend some mana.
  • Birthing Pod is good; in my opinion, it is secondary to Yisan, the Wanderer Bard (more on him later)
  • Breeding Pool is in your sideboard, but is a little out of your budget. If you're willing to buy it, there is absolutely no reason to leave it out of your deck
  • Cyclonic Rift is an auto-include, as you are playing a blue EDH deck
  • As brian.olson542 mentioned, Fathom Mage is amazing with Ezuri. It's the best card draw you'll get
  • Green Sun's Zenith is amazing if you have enough green creatures to make it relevant. Tutoring is important in Commander, especially with a toolbox build (Ezuri can easily be a very effective toolbox). If you have too many blue/artifact creatures, I would go for other tutors
  • Hinterland Harbor is from my favorite cycle of lands. In a 2-color deck, it will usually enter the battlefield _UN_tapped, without having to Shock yourself. Wonderful!
  • You would be amazed at just how useful Kiora's Follower is. Got a tapped Simic Growth Chamber, Sol Ring, or Oran-Rief, the Vastwood? No problem :) Of course, it can also untap any creatures you have, as well as tapping an opponent's artifacts/creatures. So much utility in one little creature!
  • I am familiar with Lifecrafter's Bestiary (or the Pokedex, as I call it). However, I have not tried it in my Ezuri Claw build. I'd be interested in seeing how it plays out!
  • Murkfiend Liege is definitely not as good as Seedborn Muse, but it is also 90% cheaper, so that's okay
  • Mycoloth is one of the best ways to get more counters! You needn't devour anything as it enters, though you certainly may. Just dump XP into it, and you get some tokens, which gives you more XP, which gives you more tokens, which gives...
  • Panharmonicon - yesyesYES!!! This card is bonkers! Creatures that create tokens when they enter the battlefield (i.e.: Avenger of Zendikar) will create twice that amount! But wait - There's more! Those tokens will trigger Ezuri TWICE! For those of you following along at home, that's FOUR TIMES the Ezuri triggers for those tokens. You can't afford to pass that up!
  • Rashmi, Eternities Crafter really doesn't play with Ezuri, but it is an A+ Simic card.
  • PUT IN Sage of Hours!!! He is an infinite combo, and a win condition. If you have 4 XP, play Sage, get another XP, enter combat, place 5 counters on Sage and remove them instantly, take an extra turn. Then do the same thing next turn. Then the next. Then the next. You see where i'm going here? It's infinite turns, my friend. There's no cooler way to win (well... except for Now I Know My ABC's... but that's a different deck)
  • I don't usually like taplands, but I make an excuse for Temple of Mystery. The artwork alone keeps it in, and the scrying is noice
  • Yavimaya Coast is another solid and inexpensive option for mana

This is kinda alphabetical... but not really. _()_/

Whew! Well I gave you a lot to think about, there. feel free to ask questions about anything I've suggested; I'd be happy to give you examples from games I've played, etc. Good luck, and happy deck-teching!

Chandrian on Casting Spells

2 days ago

Coming back after having looked at the deck a bit more.

I think you can cut on the hate cards. You have a lot of counterspells, I'd cut the ones that aren't as good in EDH as in other formats. For example Clash of Wills, in EDH players usually tend to have more mana, so most of the time they'll be able to play that "x" cost without trouble.

Your manabase could use some help. I'd play some duals and utility lands. For example Thornwood Falls, Botanical Sanctum, Simic Guildgate, they'll help you to easier reach your requirements for double of the same manacost. Utilitylands like Rogue's Passage help your creatures get through or in the case of Arcane Lighthouse allow you to get around some protection on your opponent's creatures.

To really take advantage of Rashmi, Eternities Crafter without having to make the deck too much instant-based, I'd play Alchemist's Refuge, this will allow you to cast non-instants at instant speed.

You should run some more manaramp, for example Cultivate and Kodama's Reach place lands into play and in your hand, advancing you easily. This is the biggest problem I have with Attune with Aether in EDH as it puts the lamd in your hand and so doesn't ramp you. Most lists aslo play Sol Ring in EDH because it makes for a nice jump in available mana.

Containment Membrane isn't good in EDH as there are enough ways to untap or blink permanents and enchantment hate is out there too.

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