Bane of Progress

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CM1) Rare
Commander 2015 (C15) Rare
Commander 2013 (C13) Rare

Combos Browse all

Bane of Progress

Creature — Elemental

When Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way.

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Bane of Progress Discussion

ROUGE_BLOCK on Izoni, Thousand-Eyed

1 hour ago

Tutors you desperately need tutors and you have to the best two with black, Demonic Tutor which us very affordable now with the UMA reprint and Vampiric Tutor , also Diabolic Intent is perfect for this deck. Not to mention Worldly Tutor or Natural Order to find the specific creatures you need I would also suggest removing creatures like Lotleth Giant or Hatchery Spider, they're mana cost is way too high and their etbs are mediocre. Also you're running Jarad and he combos excellently with Lord of Extinction to continually throw at all your opponents, and can be reanimated over and over.

Now reanimation comes easy, so I would suggest subbing Meren of Clan Nel Toth , and ramp this damn deck needs ramp. Llanowar Elves , Fyndhorn Elves , Birds of Paradise , also take the Elves of Deep Shadow and Golgari Signet from your Golgari guild kit and throw them in there. Abrupt Decay is also a must as it has versatility like Assassin's Trophy but is uncounterable. Not to mention the Bane of Progress is a fantastic enchantment/artifact board wipe.

Speaking of board wipes, you need some in EDH so I would recommend either Toxic Deluge a sweeper which is more affordable or Damnation . Toxic Deluge is faster than Damnation however and gets around indestructible, run both for most optimal removal.

Cut down your creatures from 39 to 35 and I would suggest some infinite win-cons. Mikaeus, the Unhallowed and Triskelion fit very well in a reanimation shell (basically Mike gives Trike undying to which he can infinitely throw damage at your opponents and sac himself to reset undying and do it all over again) or even the good old Necrotic Ooze combo, which is Necrotic Ooze+ Phyrexian Devourer + Triskelion which you can set up with buried alive. Get Necrotic ooze, gets both the activated abilities of Trike and Devourer hit your opponent with 1/1 counters based on the cmc of the cards your exiling from the top of your deck. Also get Protean Hulk, the creature is busted and can fetch wincons 6 cmc or less.

Card draw is also vital, I would suggest Sylvan Library or Fecundity as one is the best card for drawing in green the other is great for graveyard strategies but it does fuel your opponent as well, so play it wisely.

Any ideas look at my meren deck, it's runs many of the same ideas with more detailed descriptions on win cons etc. http://tappedout.net/mtg-decks/merenating-dat-sauce/

Kirihara on Meren of Clan Combo

8 hours ago

Update:

Removed:

Replaced By:

Why?
More combo options with Gitrog, to pull off wins with recurring Tainted Strike over and over, making massive amounts of tokens with by recurring World Shaper with either Titania or Turntimber Sower or Rampaging Baloths. I am very tempted to make TGM the Commander, but I lack discard outlets and so Meren remains most value for money as commander currently.

Titus78 on Kamahl, Fist of Krosa

5 days ago

Kamerot what do you think would be the better chose adding Selvala, Heart of the Wilds or Doubling Season I feel it would have a very good synergy with my deck with cards like Avenger of Zendikar , Bane of Progress , Managorger Hydra , Myojin of Life's Web , Nacatl War-Pride , Rampaging Baloths , Scavenging Ooze , Vigor , Beacon of Creation , Garruk Wildspeaker and Vivien Reid . tell me if doubling season would work in all of those cases

triproberts12 on Wolfen Horde

6 days ago

Also, sorry to post so much, and I should have collected my thoughts first, having thought about building a werewolf deck before. I would also put in some higher impact interaction than Destructive Revelry and Savage Twister . The former is great in 60-card formats for its efficiency, but you really want to be running something like Bane of Progress , especially with Ruric. Krosan Grip is also better, since the 2 life rarely matters, and Vandalblast and Blasphemous Act are both staples of the format. A lot of people also like Decimate and Hull Breach in GR. Finally, you'll want some card draw. Vanquisher's Banner , Herald's Horn , and Path of Ancestry are all good, but generic stuff like Beast Whisperer , Harmonize , Zendikar Resurgent , Rishkar's Expertise , Soul of the Harvest , Lifecrafter's Bestiary , Shamanic Revelation , Elemental Bond , Greater Good , Regal Force , Primordial Sage , Momentous Fall , Life's Legacy , and Soul's Majesty will all help.

thom-le on Home Alone

6 days ago

I meant that in my opinion this is one of the most fun to play-commander card in the set. As I'm not a competitive player I always look for interesting abilities and Thantis, the Warweaver looks great. For me this one, Saheeli, the Gifted and Xantcha, Sleeper Agent are awsome. But everyone has a different flavor, and that is good for commander as a format to play, because you never have the right answers against all different possible strategy.

It is in fact one of the hardest thing to cut down some cards, everyone who has brewed for his/her deck knows that. The best thing for me was the following to know:

1) Be clear what's your strategy is. Does {a specific card} help you to improve your deck and this strategy. For you this might be: Let everyone attack, but not me. If they do, they will lose their creatures. If they don't attack you, you will have enough time to build up a big board. Every turn creatures are attacking, so in my opinion it is not good, to have too much creatures. Because you have to attack with them and then you maybe will lose them.. Get in some good defenders, Wall of Stone

2) Collect information of a commander deck. To have the best chances to win a game (or to have the most fun), there are some simple tricks in building your decks.

2.1) Ramp: It is hard, to pass the turn without playing some stuff and having a great 8/8 fattie with awsome ability in your hand. So: Add some creatures with mana abilities. But be aware of your commander: Creatures must attack each turn. Cultivate, Kodama's Reach, or Explosive Vegetation get you early mana access.

2.2) Card draw: Fill your hand afterv playing some stuff. The more card you have in your hand the more options you have. And a better chance of drawing just the right card to the right time. I've mentioned some cards, also Phyrexian Arena, Necropotence, Skullclamp are awsome. At least 6-9 card should be something with card draw. Solemn Simulacrum is classical, it gives you an additional land and a single card draw. Also Wall of Blossoms, at least gives you early safe and a card draw.

2.3) Boardwhipes: In this deck, normally creatures are hitting other creatures and are dying anyway. but sometimes it is helpful to get everyone back to zero. Bane of Progress is a hero, also Vandalblast. Whirlwind against flying creatures. Maybe Bane of the Living, Pernicious Deed - or some red burn spells like Star of Extinction, Blasphemous Act..

2.4) Recursion: Sometimes creatures are going to the graveyard - so get them back. Eternal Witness, Golgari Findbroker or something like that. Zombify is also okay, I guess.

And last but not least: Find special cards! Natural Affinity turns everybody's lands into creatures, so they have to attack with them. Mortivore, cause there are for sure many cards in everyone's graveyard

So find the right balance of strategy, ramp and card draw and you are going to get the most fun out of every deck ;) Just my thoughts for now..

I

maxon on creature that removes all counters ...

3 weeks ago

I thought this creature existed and was green. It removes all counters from everything when it enters so it nukes walkers too. I had Bane of Progress in my head as the creatures, but that's not it. I tried searching on gatherer without luck.

Anyone know the one I'm trying to think of? I feel like it may have been in one of the commander sets. That or I'm making it up in my head.

Thanks for the help. - Adam

Vincentc1 on Thantis's web of war

4 weeks ago

'Thanks for showing some love to the dino's Cyb ! I didn't really had to face that kind of situation in my meta, but I can understand it might be a big problem... The good thing is when people are forced to attack, most of the time it will leave them open for an attack. As for the 3 cards, I think my favorite would be Kumano, Master Yamabushi. Even if he is high priced in CMC, he can serve as a Enrage enabler and a token removal or other little but big impact creatures opponent own. But right now, I'm thinking about remove some cards from the deck to had an extra layer of control or card draw to the deck... I want to smooth it out as for removal (Maybe Pir's Whim), protection (maybe another Fog ) and card draw (I've just traded a Seasons Past) but like you might know, cuting from a list is always painfull :P Ooze Flux and Retribution of the Ancients get me think that Bane of Progress and Thantis are my only +1/+1 counter source and sadly ( really don't know why) people seems to want to remove it from the game before their combat step haha. But I love the fact that one of them is only a 1CMC and to use.

hkhssweiss on Ravos, Soultender// Reyhan, The Last Abzan

4 weeks ago

Jumgei

Card Advantage (CA) is always key in any deck. The thing about Fecundity is that sometime's opponents can also get CA from it as well, and I prefer it to be as asymmetrical as possible. Izoni is also quite slow to be a decent CA engine. For budget purposes I would actually recommend something more akin Grim Haruspex, Phyrexian Arena, or even Mindblade Render as CA engines.

In regarding for cards like Greater Good and Disciple of Bolas, I love them. They are great in any reanimation decks. I would also recommend Corpse Augur if you have a pretty filled grave most of the time, and it doesn't even have to be yours as well since it's target player. Lifeblood Hydra is a bit risky, but since your going with a +1/+1 theme it's decent. I would not add in Etched Oracle, it may seem good but it's meh at best. Skullclamp is also a great engine with a sac outlet on the field as well as having Ravos return the creature back to your hand to reuse again.

If you have a bit higher budget I would definitely recommend in getting Sylvan Library, one of the best CA engine around. For sac outlets I would also recommend Viscera Seer as it is one of the most cost efficient one as well as a relevant ability upon sacrificing. Carrion Feeder also goes along with theme. I do recommend as I mentioned earlier Journey to Eternity  Flip as for a reuseable reanimation ability as well as not being hard to trigger being a Aristocrat type deck.

A few more cards to consider would also be Drana, Liberator of Malakir, she is a hidden gem in this deck to constantly proc +1/+1 counters and she is force to be reckoned with. Bane of Progress is also a good mass board wipe against plenty of artifact or enchantment based decks. Necropolis Regent is a bit high on the curve but does a lot for making counters. Bow of Nylea can also help you make more counters or protect your graveyard from hate. Hope that answers your question and feel free to ask for any help!

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