|Commander / EDH||Legal|
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|Commander Anthology (CM1)||Rare|
|Commander 2015 (C15)||Rare|
|Commander 2013 (C13)||Rare|
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Bane of Progress
Creature — Elemental
When Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way.
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Bane of Progress Discussion
1 day ago
Pir adds to any counters, not just +1 counters.
Bow of Nylea for counters
3 weeks ago
CaptainBanana42, sorry for taking so long to respond to you. Life keeps me busy, and I don't get to post updates as often as I'd like. Thanks for the lowdown on how Jaya's Immolating Inferno works - i'll admit, now i'm a bit more salty about that game now. Not only did I get hated out with blue, but killed on a misplay? Le Sigh. But that's magic, it's all a learning experience. So, now initially I was contemplating on doing another write up but now? I'll just encompass that in this post. So yesterday I had a ahem 3 HOUR LONG GAME THAT ENDED IN A DRAW. It was insane. The game just kept going and going...and at the very end when we called it everyone there was more or less at their starting life totals...most were above! It was like a battle among titans...it was insane!...and insanely frustrating. I'm only going to give some of the highlights as I remember them.
So the game took place at Chesapeake Sports Cards (shoutout to CSC!) two players are part of my usual play group: a Focused Derevi, Empyrial Tactician deck that relied more on creatures with ETB triggers as opposed to Stax, and another deck in the Focused category - Yennett, Cryptic Sovereign which has a top deck manipulation engine that can oppress the board. These decks have creature stealing effects, counterspells, and board wipes and can get to them pretty reliably. Then that leaves the last player who isn't part of my playgroup: a Lifegain Oloro, Ageless Ascetic, who ran all of the usual suspects when it came to instant wincons - Felidar Sovereign, Aetherflux Reservoir, Exquisite Blood + Sanguine Bond combo etc. What. A. Slugfest. Yennett started off early when she got a Expropriate off and stole most of the board's prized creatures. We learned early on that you never give an Expropriate "time". Ever. My loss wasn't too great though, all Yennett got from me was Huatli, Warrior Poet. Eventually Yennett's time came to an end when Derevi cast an overloaded Cyclonic Rift - then the table proceeded to just beat on Yennett for her insolence. Funny thing though, she previously gained 24 life off of Huatli because she also stole a 12/12 Bane of Progress so ultimately our beatings just whittled her down to more or less starting health. Then, it became Oloro's turn to be scary. He cast Necropotence, Sanguine Bond, and Felidar Sovereign with 50 life. Everyone got scared until I cast Zacama, who promptly ate the Sovereign. Then as thanks Derevi exiled Zacama with an Eldrazi Displacer who also had a Sundial of the Infinite on the board. Fortunately, I made the correct play, and sent Zacama back to the command zone.
In case you didn't know Eldrazi Displacer + Sundial of the Infinite have a very unique combo in EDH - this combo can potentially exile your commander (or any creature for that matter) for the rest of the game. How it works, is that the opponent on their turn activates Displacer targeting your commander. Since your commander changes zones you do have the option to place them back into the command zone (which is the right play). If you do not then in response, the opponent can activate Sundial of the Infinite. Your commander doesn't come back. They're exiled. Scary, right? Now it was Derevi's time to shine. She attempted to get her greedy talons on Zacama using her ability to target creatures, and Willbreaker but luckily she had a Sword of Feast and Famine equipped. Unfortunately, after that someone (I don't remember who) cast a boardwipe that got through and put me more or less back to square one. My spicy play however, came when I got Regisaur Alpha in play. I equipped the 3/3 token it produced with the swords, and cast a Boros Charm on it to give it double strike, sending it straight at Derevi. Tap, untap, tap, untap, tap. - I sent a Comet Storm at the table for 35. That's where I should've been able to reign supreme...but alas...the Oloro player had a Swan Song.
My Face when Swan Song was cast Show
So at that point, I knew the game was going to be even longer than the 2 hours it already ran. The worst of it, was that Oloro wasn't done with Zacama. They cast a Return to Dust targeting both my Sword of Feast and Famine and Swiftfoot Boots purposefully enabling Derevi (who at some point recast Willbreaker) to steal Zacama. This was all done on purpose - it was a team up. I was convinced that I was going to get hated out of the game...but for some reason the deck was resilient enough to keep them at bay. I learned alot from all that, but...yeah I think we were pretty much done. I had to get going and everyone was mentally exhausted. I made some tweaks and changes to the deck...let me know what you think? Also, thanks for commenting and the +1 again!
1 month ago
Thank you for your comments x1214Tango, I will try to answer your questions to the best of my ability.
Green Sun's Zenith is extremely versatile due to the amount of green creatures are in the deck especially Lotus Cobra and pulling out a Bane of Progress on command, sometimes you even get to use it more than once in a game. Chord of Calling is super sweet especially when you pull out a lot of tokens via Avenger of Zendikar or one of the 5 other token makers in the deck. It can produce an answer at instant speed answer to something or Eternal Witness or Greenwarden of Murasa at the end of your opponents turn. TL/DR any way to cheat creatures out of your library can turn the tide of a game or increase your prowess.
as an answer to your land question I have yet to fetch out all the possible sources of a single color, and by that point it really shouldnt matter because if you have that many lands in play with a base green deck, your board state should dictate the outcome of the game. Also, Fetchlands can be tapped for black with Urborg, Tomb of Yawgmoth on the field. Personally I am against LD but I might put my Strip Mine back in the deck to get rid of problematic lands as spot removal.
1 month ago
This deck is great for the most part. Where I have a disagreement is in the sorcery section, while its great to have some removal, I think you can focus it a bit more and get your creatures out faster with cards like Natural Order, Tooth and Nail, Eldritch Evolution. I dont know what your budget is so I would recommend a Demonic Tutor, Sol Ring, and personally I dont like running green decks without Bane of Progress.
If you want to take a look at my pile and see where my brain is you can look at Black Panther has Landed and let me know what you think.
1 month ago
Cool deck idea, it has a unique take on reanimation that I like. +1
1 month ago
aznb01777 based on the tier descriptions, and what you stated, I would say that Tuvasa certainly isn't quite at that tier 1 range. I think an appropriate placement would be around tier 2.5 at the absolute highest if I had to place a number to it, otherwise tier 3 may be appropriate as well. I mentioned tier 2.5 considering that you brought up how Tuvasa can get a lock by turn five, which is a turn slower than the tier 1 description and thus allows it to fall under the tier 2 category based on that information. If you don't mind sharing the sequencing for how your Tuvasa deck gets the lock it would be much appreciated just to get a good gauge as to how it plays because you didn't add much of an explanation at all to follow along in the description.
I am personally leaning towards coupling it into tier 3, simply because in my experience against Tuvasa, a well timed Bane of Progress wipes Tuvasa's board state and it struggles to come back and recover from that unless you cast Replenish or something. The gameplan always appeared a bit fragile to me when opponents are packing an adequate amount of enchantment hate. Sure, the draw engine support for Tuvasa is rather heavy and allows you to draw a lot of cards, but this digging strategy isn't necessarily a consistent way to grab your combo or lock pieces compared with tutor effects, which Tuvasa appears to only have a minimal amount of which may lead to consistency problems compared to the higher tier decks. Those are my only major concerns, I'm not the biggest competitive player but I felt tier 3 is appropriate based on what you have said and from my own personal experience playing against it. Like I said though, please describe the sequencing to the lock you mentioned more in depth or at least add a more thorough description on the page. That would help out tremendously when it comes to deciding on the consistency and resilience of the lock. I didn't mean to sound like I was tearing apart Tuvasa at all, I really like the commander and I've been thinking about constructing a deck of my own around her for quite some time now. I hope you can understand some of my concerns though.
1 month ago
Harvest Season will usually be worse than Kodama's unless you run significantly more 1 and 2 drops. I think you could use more ramp cards in general. One with Nature will do some goddamn work in your deck and is a one-drop.
Infect could be nice. People will assume you're running it anyway. Triumph of the Hordes is a good $ option. Otherwise Tainted Strike or Grafted Exoskeleton. You're going wide, so Golari anthem effects could be good 1x Overwhelming Stampede, Pathbreaker Ibex. Beastmaster does it really well and I see you already run it. Is an awesome card to drop when you already have 7 creatures out.
Reclaim, Regrowth, and especially Creeping Renaissance are some of the best cards you could run. Your creatures will be boardwiped. Being able to grab 100% of your creatures from the graveyard to your hand stwice is amazing.
1 month ago
Buried Alive to stock your graveyard with choice targets.
Master of Cruelties and Rakdos the Defiler for a viscous got ya, note since they are put into play attacking you skip past those pesky requirements like sacrificing half your permanents but the same cannot be said for your opponents.
Sundial of the Infinite to keep your tokens, play all your stuff in the first main phase then in response to the exile trigger end your turn.
Greater Good, make those tokens work for you and stock the graveyard with the discard.
Riftsweeper might be useful if you can a way to blink it.
Bane of Progress is a good punisher for artifact and enchantment heavy players.
Xenagos, God of Revels Make your commander frighteningly large.
Dragon Mage, Synergistic wheel of fortune effect fueling the onslaught and messing with control players.