|Commander / EDH||Legal|
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|Commander Anthology (CMT)||Rare|
|Commander 2015 (C15)||Rare|
|Commander 2013 (C13)||Rare|
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Bane of Progress
Creature — Elemental
When Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way.
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Bane of Progress Discussion
3 days ago
Cards we were talking about considering
Bane of Progress, Bind, Moss Diamond, Heartwood Storyteller, Ground Seal, Triumph of the Hordes, Tribute to the Wild, Natural State, Carpet of Flowers, Hall of Gemstone, Dosan the Falling Leaf, Tel-Jilad Justice,Seeds of Innocence, Unravel the Aether
4 days ago
Hey there! This looks like a pretty sweet Ezuri build! While I can't be certain, I would guess that you generally find yourself with just a few cards in hand, and that you usually play all of your creatures and then have a hard time recovering from a board wipe, right?
While that guess could be way off, it looks like a lot of your deck is very strong when you're ahead, but rather weak when you're behind. First of all, you appear to be a little low on ways to interact with your opponents. With Ezuri, you want a lot of creature-based interaction. Reclamation Sage, Acidic Slime, and the like can be very strong. AEther Adept, Mist Raven, Man-o'-War, Venser, Shaper Savant, and Voidmage Husher are all options to deal with your opponents' creatures, albeit temporarily.
However, not everything can be creature-based. I see that you already run Krosan Grip, which is absolutely a strong card, but I would also add in some of my favorite removal spells: Nature's Claim, Natural State, Pongify, and Reality Shift are all great ways to deal with annoying things on the cheap. Beast Within is also great.
You also want some number of board wipes. With Ezuri, bounce-based board wipes are great, as they allow you to re-trigger Ezuri's ability. Evacuation, Devastation Tide, and Curse of the Swine are all great for this.
In addition, you have ways to draw cards, but they either draw you a ton of cards (such as Fathom Mage), or don't draw you any cards. I would recommend adding in a couple of cards that just draw you cards, no matter what else you have on you board. Fact or Fiction is a great card for this, as is Opportunity.
Now, Ezuri presents a little bit of a problem with this, because Ezuri specifically cares about creatures, and your deck doesn't have a lot of ways to function if you can't play a lot of creatures. I would recommend staying away from cutting creatures as much as possible (other than the duplicate Bane of Progress), and instead start by cutting cards like Simic Charm, Journey of Discovery, Verdant Confluence, probably a land or two (I find 37 is a comfortable number for a Blue/Green deck), etc.
Finally, some general suggestions. Some of these are already on your maybeboard, but these are ones that I would highly recommend adding:
- Sakura-Tribe Elder is an amazing ramp card that also triggers Ezuri
- Coiling Oracle replaces itself or ramps you, and likewise triggers Ezuri
- Same with Solemn Simulacrum
- Mulldrifter is just amazing
- Hornet Queen triggers Ezuri five times, and also makes you annoying to attack
- Master Biomancer gives counters to everybody
- I don't think I need to explain Hardened Scales
- Finally, Sage of Hours gets you infinite turns with Ezuri out (and five experience counters), so if you want a combo finish, it doesn't get any easier than this.
In any case, I really hope this helps. If you want my help again in the future (or have any questions about what I said above), feel free to leave another comment on my profile. Enjoy!
1 week ago
Thanks for the advice. Bane of Progress has to be played early and often in my meta so I'm leery of adding additional enchantments. I do want more card draw. Harvester of Souls looks perfect. Do you have any suggestions on what to remove?
2 weeks ago
Thanks for the comment. This is a go wide deck that is sorta token-ish, which is why I originally had it in here. Alongside the two creatures you mentioned the enchantment plays well with Rampaging Baloths, Garruk Wildspeaker, Oviya Pashiri, Sage Lifecrafter, Arachnogenesis and Wolfbriar Elemental, not to mention the fact that Nacatl War-Pride + Parallel Lives basically says "eliminate target player". That being said, it is a bit of an awkward card in this deck and probably will be taken out eventually.
I have been considering Bane of Progress, but I already pack 8 other ways (3 of them are mass removal) to interact with problematic artifacts and enchantments so I was hesitent to add another.
Primeval Bounty is one of those trap commander cards IMO. It seems really good on paper, but never performs well in real life.
I have been considering some haste enablers like Concordant Crossroads, or additional land animators like Natural Affinity, or including Nissa, Worldwaker in the list as they all promote my deck theme. I just need to figure out how hard I want to go into beating down with lands (which this is Jolrael...so pretty hard I guess haha)
2 weeks ago
Cool deck. Not a green player by nature (pun intended) but playing fatties is always fun, right?
I don't really see why Parallel Lives is in there. It works well with Avenger of Zendikar and Hornet Queen but that's about it... I'd switch it for Bane of Progress or Primeval Bounty if I were you ;)
2 weeks ago
I have a fun multiplayer animar deck with the following interactive pieces:
Brutalizer Exarch, Duplicant, Man-o'-War, Oblivion Sower, Phyrexian Ingester, Reclamation Sage, Teferi, Mage of Zhalfir, Tidespout Tyrant, Ulamog, the Ceaseless Hunger, Ulamog, the Infinite Gyre, Venser, Shaper Savant, Vorinclex, Voice of Hunger, Walking Ballista and also Cyclonic Rift and a few Counterspell's
Others you could include are Draining Whelk, Mystic Snake, Ainok Survivalist, Indrik Stomphowler, Woodfall Primus, Bane of Progress, Inferno Titan, Flametongue Kavu, Apocalypse Hydra, Equilibrium, Dwarven Blastminer, Goblin Settler, Goblin Ruinblaster, etc etc
4 weeks ago
I use to run Jin-Gitaxias, Core Augur, but like you said, it attracts a lot of hate. If you play intet early enough / Turn 4, you can worldly tutor him and potentially ruin a whole table fairly quickly. However, if he doesn't live you're about to get a horrid beating haha. Really good with Tooth and Nail + Seedborn Muse since you can untap and have responses with the jin.
Mana Vault > I run this in pretty much any EDH deck i make. It's good at almost any stage of the game. Turn 1-2 vault gives you a turn 4 6 drop aka Intet, with a ramp spell, a potential 8 drop by turn 4. Also another target for Trinket Mage.
-Garruk's Horde +Avenger of Zendikar > For 7 mana 7/7, he actuially doesn't do a whole lot since you have to survive a whole turn with him out in order to be effective and avenger works great with Craterhoof Behemoth later on since you have Temur Ascendancy for a quick kill. Avengers just a well rounded 7 drop. You already play Lurking Predators as well.
Bane of Progress You don't run an excessive amount of artifacts or enchantments and he's really good against decks that rely on mainly artifact ramp or have annoying stuff out, which if you're playing at a big table, he does the job really well.
4 weeks ago
Thanks much! Good point regarding Steely Resolve and Lightning Greaves, not sure how I forgot about my own need to target Selvala.. Bane of Progress is a SUPER fun card, same with Realm Seekers.. I'll try them both out! I did add Ulamog, the Ceaseless Hunger for some fun times last night - turn 4 was Weird Harvest, get Temur Sabertooth, Wirewood Symbiote and Ulamog, the Ceaseless Hunger - proceed to exile everything on the board.