Bane of Progress

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CM1) Rare
Commander 2015 (C15) Rare
Commander 2013 (C13) Rare

Combos Browse all

Bane of Progress

Creature — Elemental

When Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way.

Browse Alters

Bane of Progress Discussion

LumpySpaceJams on Simic Ascendancy

3 days ago

I would suggest some Hydras in here ( Hungering Hydra , Managorger Hydra , etc..) and if you have or can budget it, Bane of Progress would be good

TheBloopKing on Morophon Dragon Tribal EDH

4 days ago

Fist of Suns doesn't cheat out creatures for 0. Fist of Suns replaces what you can pay, not the CMC. Morophos effects the CMC.

28 land is way too little. Bane of Progress , Planar Cleansing and cards that remove artifacts destroy your game. Reliquary Tower , Ash Barrens , Unclaimed Territory , Haven of the Spirit Dragon , Path of Ancestry are all land that should be in the deck.

Goreclaw, Terror of Qal Sisma fits the theme, and gives all the dragons that don't have it trample

Sarkhan Unbroken , Sarkhan, Dragonsoul , Sarkhan, Fireblood , and Sarkhan the Masterless to protect them are some planeswalkers who help dragons.

Hypersonic Dragon ... if you had any sorceries like Wrath of God , and Crux of Fate instants and adds a haste creature

You need removal. Vindicate removes the Propaganda that destroys your swinging. Crackling Doom removes the opponents biggest creature. Assassin's Trophy and/or Putrefy removes a endless-combo piece. Swords to Plowshares removes indestructible. Removal is crucial to advancing your own game.

Crosis, the Purger , and Ramos, Dragon Engine are 2 dragons I play

Temur Ascendancy is a card that helps you draw more, and the haste on dragons is amazing

Taigam, Ojutai Master is my last consideration. Makes sure your dragons hit the battlefield.

Last_Laugh on how to deal with people ...

1 week ago

Most sac decks rely heavily on their artifacts and enchantments... run more removal to get rid of these problematic cards. Beast Within , Bane of Progress , Krosan Grip , etc.

McToters on Seton Druid Ball

1 week ago

Your list is pretty amazing. I run Seton as a commander as well, and I’ve gone at it a bit differently. There are some cards you have that I definitely want to try out like Helix Pinnacle and Quest for Renewal . I am currently running some relatively janky stuff with some exceptions. You can check it out here.

I’ll take suggestion if you have any. The only thing I can respectively suggest to you (as I think your build is better than mine) is maybe run Nemesis Mask or Bloodscent to provide a way for your combat to work around opponent’s creatures.

I actually didn’t happen to notice any boardwipes. How do you work with that in mono-green? Im currently running All Is Dust and Cyclone Setessan Tactics as some janky-sort-of-wipe. Other than the obvious Bane of Progress and Back to Nature for artifacts and enchantments.

+1

GhostChieftain on Creating a Stax Ban List

1 week ago

Are all other players just playing aggro with creatures that do nothing? Although stax is a form of control, having some cards with controlling aspects is the way to stop it. Some example cards that stop a lot of staxy things:

Harmonic Sliver and Reclamation Sage kill so many individual stax permanents and still give you a permanent. Any spell that destroys artifact and/or enchantments is awesome to have.

Board wipes like Crux of Fate or Blasphemous Act are also great for getting a stax player down. There are plenty of creature wipes as well as wipes that get other permanent types. Austere Command , Bane of Progress , and Cyclonic Rift come to mind.

Counter magic is the best way to stop literally anything. A well timed Counterspell can potentially ruin a player's next 3 turns.

Banning stax is one way to make it stop, but if someone is playing an opressive deck any other players can and should gang up on them so they have a better chance

McToters on Seton Druid Tribal - with land destruction

1 week ago

Hellooooooo! I play Seton as a commander too! I like your deck list.

I’ll see if I can help you out. Feel free to give me feedback on mine as well (I feel like it still needs to be refined a bit). My version.

As far as boardwipes go I’m running All Is Dust , Setessan Tactics by itself or with Natural Affinity to destroy some lands as you aspire to do. Green Kamahl or Jolrael, Empress of Beasts help in this regard as well—and I see you are already running Kamahl. There’s also Oblivion Stone or a really janky option with Boompile . I’m also running Cyclone since mana is usually not a problem and this deals damage to each player as well which I like. And then there’s Back to Nature , Bane of Progress , Seeds of Innocence and Rampage of the Clans for artifact and enchantment wipes.

I just put a Paradox Engine in and I cant wait to see how it works.

There’s also Nemesis Mask and Bloodscent which give a different kind of unblockable.

Like I said check mine out for a slightly different take than what you have. I am also running some real weird enchantments like Hall of Gemstone and Primal Order for other ways to control and win.

Obviously no need to accept all of my suggestions but definitely stuff for you to think about. I personally need a Gilt-Leaf Archdruid for my deck still.

+1

l0cal_gh0st on Oops, All Removal - Skullbriar Voltron Control

3 weeks ago

Thanks for the comments everyone! Blossoming Defense is definitely going in the deck, I haven't been able to find one for some reason, guess I'll have to order it online. As for whether or not the deck can be competitive, I would agree that in a full competitive meta that this deck might have some issues, but so far in local tournaments, Skullbriar has gone undefeated (6-0) so it can at least hold its own against other fairly competitive decks. Now to the card recommendations:

-I definitely prefer Toxic Deluge to the Languish I have in the deck (I'm also working on getting a Damnation ) -I'm not a big fan of putting in Fatal Push (not running sac outlets to trigger Revolt), Beast Within (creates a blocker), or Bane of Progress (mana cost is high) -I wouldn't mind dropping Reclamation Sage for Natural State -I already have a Dismember in the deck (love that card) - Cursed Totem is going in for sure as well as Vendetta - Tangle Wire has actually been one of my favorite cards to play in the deck, I can stack the triggers at the beginning of my upkeep so that I always tap 1 less than my opponents and it can also target itself so i can tap another 1 less. This is really good at stalling the game once I have Skullbriar out so that they can't create blockers while I keep swinging every turn -Finally, while I agree that some of the hand hate and removal spells aren't the greatest, where this deck excels is the quantity of these in the deck to the point where i can consistently have my opponent top-decking and creatureless ( Icy Manipulator , Blackmail , and Despise will all probably come out as I get better cards though)

Thanks again, you guys made some really good points and I'll be buying some of those cards later today!

the__odysseus on Oops, All Removal - Skullbriar Voltron Control

3 weeks ago

I'm not sure this deck can be cEDH, but here I go. Toxic Deluge , Natural State , Fatal Push , Dismember , Berserk , Beast Within , Bane of Progress . I'd pull Tangle Wire because it doesn't seem to be doing anything in this deck, as you want to cast your commander T2. Icy Manipulator is bad, and so is Mind Rot . I'd also pull Naturalize , Price of Fame , Blackmail , Despise , and Duress . Doom Blade is really awkward sometimes (I prefer Vendetta anyways), and I'd drop the Murder . For slowing down your opponents, I'd add Torpor Orb , Root Maze , Nether Void , No Mercy , Chalice of the Void , Grafdigger's Cage , Leyline of the Void . Maybe even Hum of the Radix . Just a point- Murderous Cut is better the more fetches you run Sorry about the long post, just really want this deck to work!

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Bane of Progress occurrence in decks from the last year

Commander / EDH:

All decks: 0.06%

Green: 0.37%

Golgari: 0.15%

RG (Gruul): 1.2%