Bane of Progress
Creature — Elemental
When Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way.
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Bane of Progress Discussion
3 days ago
Have you considered squeezing in the artifact lands? I think they'll help with the consistency, but they are vulnerable to Bane of Progress and friends.. You do run quite a bit of artifacts (I'm basing it off of some of the artifact commander list in the cEDH discussion), so I thin k it's worth trying out with Mox Opal in the deck, then with the artifact lands added in and see how consistent it is.
3 days ago
I've build another budget deck!
I have a lot of questions in my deck description but basically what i'm looking for are good EDH creatures with 6 or more toughness, ramp spells that cost 4 or less mana and get 2 lands, replacements for the artifacts/enchantments with similar cards that don't die to Bane of Progress
I also just put the deck together yesterday so if i missed something obvious please point it out.
Thanks for any help!
3 days ago
I've build another budget deck
The deck description has a lot of the input I'm looking for but basically I would like to retool the creatures to larger than 4 toughness, any ramp spell that costs 4 or less that gets two lands, and swaps for the artifacts/enchantments with similar cards that don't die to Bane of Progress.
Thanks for any suggestions!
6 days ago
NewHorizons: Honestly, the best way to fight mass artifact removal in this deck is simply to out-race it. This deck can potentially drop the hammer on someone faster than they can go for their Bane of Progress/Vandalblast/Merciless Eviction or whatever.
That said, if I can't do that, it tends to hurt a hell of a lot. I do have Null Brooch and Kozilek, the Great Distortion to maybe catch something, and Warping Wail always makes for a fun response, but those can't help me every time. It's definitely a notable weakness, but honestly I don't find that it's as much of a glaring problem as it looks.
And Mirrorworks is here for the purpose of making more Doubling Cubes, Blinkmoth Urns, or whatever happens to be in my hand that I'd like two of. It definitely helps my game plan out when I find myself stalled out at 6 mana and I manage to dig up a mana rock, but I'll admit it does tend to become more of a win-more card if I'm already doing fine. I like win-more though, so it's still here.
1 week ago
Just realized I miscounted on my suggestion for the mana elves, sorry about that. Anyways, now that I look at it Priest of Titania was a bad suggestion as I did not really take the time to see how few elves are really in the deck. I'm glad you realized that. It looks like you weeded out the one's you liked from my previous post. I'll try again with some more suggestions that I just thought of...
Glissa Sunseeker -> Caustic Caterpillar/Reclamation Sage/Aura of Silence/Bane of Progress/Nature's Claim. The goal here is not so much the ability to tutor but mana effectiveness and less restrictive. Glissa Sunseeker is a restrictive card in that it requires you to have mana equal to the artifacts CMC and it needs to be able to tap. Any of the aforementioned are going to be better.
P.S. Sylvan Library should really be in this deck lol.
1 week ago
Welcome back ay.lobo :) and thanks for the follow up, I really appreciate it.
I don't have that much elementals, do I? Quite some Wurms though, now I look at it :) . Joking aside, the problem I encountered is consistency: I constantly blow everybody's land (including my own) to smithereens. The best way for this deck to perform on a consistent level is to have massive land recursion: therefore many, many creatures deal with bringing land back from the graveyard. In this sense, Omnath is a support card, not a key card. Still, while this deck predates Omnath, Locus of Rage and I do think he could be a good alternative commander for this deck, though it would not be wise to underestimate the advantage Radha brings to the table. Still, Omnath deserves a spot even if he is not the commander.
Bane of Progress: I play him in virtually every green deck I create...he just is sooo good. But this deck already has quite a lot of artifact destruction: Reclamation Sage and the like, Decimate (and spells like it), and of course Jokulhaups and its brethren, so I decided not to play him (it is a bit of overkill I think).
Myriad Landscape is a very powerful card, but it has one disadvantage (in ragard to this deck): it puts the lands on the table. As strange as it may sound, but this deck benefits greatly from lands you have in your hand (as they kick start you after a land destruction wipe).