Bane of Progress


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CMT) Rare
Commander 2015 (C15) Rare
Commander 2013 (C13) Rare

Combos Browse all

Bane of Progress

Creature — Elemental

When Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way.

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Bane of Progress Discussion

Matrixxx999 on Rhonas the Indomitable: Larger than Life

18 hours ago

joachimjuncher, Hi! I apologize for such a late reply. The reason is that I've been very busy lately. I'm very grateful to you for taking the time to analyze the deck, and card choice! And thanks for your kind words about the deck! I really appreciate constructive criticism and any suggestions, especially from another mono-green player.

Cards that you suggested to replace:

  • Viridian Longbow - As you rightly pointed out, it depends on the playgroup. And my playgroup run some realy pesky commanders like Zur the Enchanter, and to be able to destroy them on instant speed is a decent ability, and I try to make the deck as versatile as possible and considering that green is very week in removing creatures, VL seems like a good spell for all those purposes. I agree that its a bit slower then one shot spells, I'll think about it and try to find a good replacement for more tests. What would you put instead of this card?

  • Lifecrafter's Bestiary - well, I added this card not so long ago, and so far it has performed its functions perfectly - draw additional cards, and scry every upkeep. It is good if you draw it in the beginning - you will at least scry every turn, and it is good to have it in the hand in late game, cuz You usualy have a lot of mana and need more gas (cards) for it. And it has a very good synergy with Cloudstone Curio, Wirewood Symbiote.

  • Norwood Priestess - well, frankly, there were times when it was a dead draw, or I did not have anything in my hand to cheat in with her ability. But in the same time, more often there were moments of triumph and glory when I was able to drop things like Bane of Progress, Avenger of Zendikar, Terastodon or Craterhoof Behemoth, and all those bobs come in to the battlefield uncounterable with her ability. Needless to say that the deck run some creature untappers, so You can drop bombs even twice in a turn! But I agree with You that this card is a bit slow. If I would cut this card, then what would you suggest to replace it. I'm thinking of replacing her with something like Pattern of Rebirth, Eldritch Evolution or maybe Wayward Swordtooth

Cards that you suggested to add:

  • Utopia Sprawl, Berserk, Temur Sabertooth, Surrak, the Hunt Caller - all these cards were in the deck and were tested a lot. All of them work fine with Rhonas, but on one of them I would focus my attention - Utopia Sprawl, this card is super great without a doubt, with a pain in my heart, I cut and I returned it several times to the deck, man, its so hard to decide what to cut!

  • Overgrowth - I'm looking at this magnificent enchantment for a long time, and I would like to find a place for it in the deck, but if I find a slot for it, then I should put Utopia Sprawl first. So that if Overgrowth enters the deck, then only together with Utopia Sprawl.

  • Rings of Brighthearth is an interesting suggestion! Despite the fact that the card itself does not do anything when it hits the battlefield, It can create very strong synergies and even infinite combinations. I will definitely think about this. And if I add it to the deck, it makes sense to add Basalt Monolith ;).

  • Homeward Path - I used this card in this deck, and in my other decks. To be honest, the card has never been useful.

  • Yavimaya Hollow - I also like this land, I would like to find a slot for it, it seems to me a great idea to add more protection for creatures. Especially vulnerable are mana dorks, and opponents try to remove them as quickly as possible in my games.

  • Elvish Archdruid - I absolutely agree that this is an excellent creature. But as for all previous options, its hard to decide what to cut for it.

Thanks again for all Your suggestions and feedback! I will be happy to look at your decks to, and try to help with my advice!

znenneman on Play It Again, Yisan!

1 day ago

Thanks for the comments on my Selvala Deck, this is one of yours that I liked.

I also play in a group with things like Zur and Bruna, as well as a fair share of indestructible enchantment Gods. Have you played around much with Bane of Progress? I've enjoyed seeing him in mono green builds, wipes out an early board of opponent's mana rocks :D

I see the Devour creatures in here, have you tested Birthing Pod?

Demonite on Titania Lands, Multiplayer Edition

1 day ago

I really like this list!

My only suggestions are removal\interaction. Maybe make space for 3-5 Artifact and Enchantment hate against things like Crawlspace, Propaganda, Ghostly Prison, Moat, Dissipation Field, No Mercy, Ensnaring Bridge, & Silent Arbiter:

Purephantom on Animar Soul of Hate

5 days ago

I play a similar deck, but with a subtheme of bouncing and I can confirm that you will generate hate. Some notable cards: Bane of Progress , Maelstrom Wanderer , Somberwald Sage , Cyclonic Rift , Beastcaller Savant , Sylvan Caryatid , Balefire Dragon , Shaman of the Great Hunt

I also think Endless One could be replaced for a stronger card because you cant use Animar's buff for contributing to the X cost.

Looks like fun though!

SaberTech on Ancestral Animar

1 week ago

I don't see the untappers as dead cards on their own, I like the options and responses they offer, but if you are running them without Kiki then you are choosing them over having more redundancy, which is probably not the right call for the sake of optimization. I have no intention of arguing that mine is the most optimized build, because it isn't. My list is a worksheet of what I have in paper, so there are a number of cards that I would like in there that I don't have (like Sylvan Tutor). I just like the versatility and some of the surprise factor that my list offers because I tend to get bored of decks that are too linear in their game plan. My list still goldfishes consistent turn 4-5 wins, and the Kiki combo sometimes offers me my fastest wins. For example:

Turn 1) Land + mana elf. Turn 2) Cast Lotus Cobra, then drop and crack a fetchland to net 2 mana off the Cobra + 1 off the land to cast Pestermite. Turn 3) Drop and crack another fetchland for 3 red mana and cast Kiki to combo.

It's a pretty specific selection of cards, but I've pulled it off a couple of times. There was at least one other turn 3 combination that I pulled off, but I think Lotus Cobra was crucial to that one as well.

As for the Pod, I often find myself using it in the process of storming off (I usually have a ton of mana and just need a way to get a key creature out of my deck) or as an enabler if Animar is out of commission (damn you Gilded Drake). I don't think "clunky" is the word I would use to describe it, because it has generally worked itself smoothly into the lines of plays I've made, but if you were to say "potentially slow to get it into play" I'd agree. Once it's in play though, I generally have few complaints. I've had less issues with it that I have with Chord of Calling at any rate. I really want to replace that one with Sylvan Tutor.

Hoverguard Sweepers is another card I'm having issues with, and I can see why you eventually took it out. It offers a strong line of play, but it can take an amount of setup that I often find to be awkward to manage. The only reason it is still in my list is because without it I feel that Fierce Empath loses a good portion of its payoff. If I take out the Hoverguard, I want it to be replaced by a 6-7CMC creature that offers strong utility towards ending the game (I wish Animar had an effective way of utilizing Protean Hulk). I've considered the Brutalizer Exarch that you run, but I'm not convinced that it is the card that I am looking for. Bane of Progress is a possible meta-dependent option for the slot, but I don't think that's what I want for a generalized list.

There's a lot that I want the new Dominaria set to give us for Animar, so I sure hope that Wizards is listening! Cheap utility creatures and one or two on-color 6-7 mana competitive bombs please!

NyeShnefDerp on Not-So-Jolly Green Giant

2 weeks ago

My favorite decks are mono green as well, so I could probably offer up a few suggestions, such as perhaps a Bane of Progress to deal with all those pesky Breya players while simultaneously spitting out a massive creature

GoodLuckGuy on Anti Badger Tech

3 weeks ago

Needs more Infect my man, Grafted Exoskeleton should do the trick. Corrupted Conscience is also good, especially when your opponent has a 10/10+, although you can just put it on a Bane of Progress to blow someone out immediately. And let's not forget Blight Mamba which is literally just an infect snake.

This deck could also benefit from some added draw condition, Coastal Piracy is essentially a second Bident of Thassa. Kindred Discovery is the big one though, it just draws you so much.

I may have mentioned this before, but Stoneforge Masterwork is crazy in this deck. Hadana's Climb  Flip Does similar things here.

Lastly, I think there is room for 2 to 3 more counterspells. Negate, Arcane Denial, Disallow, Forbid, and Swan Song are all good here.

ersatz_olorin on Cats with Hammers

3 weeks ago

Maybe Darksteel Forge in case somebody drops something like Bane of Progress

If you do, add Nevinyrral's Disk to get one sided board wipes with it and a Darksteel Plate/Shield of Kaldra.

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