Avenger of Zendikar

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Mythic Rare
Duel Decks: Zendikar vs. Eldrazi (DDP) Mythic Rare
Commander 2013 (C13) Mythic Rare
Worldwake (WWK) Mythic Rare

Combos Browse all

Tokens

Avenger of Zendikar

Creature — Elemental

When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control.

Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.

Avenger of Zendikar Discussion

Ehsteve on Lord Windgrace Jund Lands.dec

2 days ago

It's an interesting LD/tax take on Lord Windgrace .

I think there might be a little too much saturation of colourless in the mana base. One way to solve this would be to add Urborg, Tomb of Yawgmoth as this would fix for black mana. This also combos well with Cabal Coffers if you want large amounts of mana in the mid-to-late game after ramping out. The main reason to bring this up is that it can hurt your opening hands when you need to ramp/tutor to set up ramp.

As you are only running 18 creatures, Gaea's Cradle may not be the best fit as you've only got access to maybe three token generators in Titania, Protector of Argoth , Omnath, Locus of Rage and Field of the Dead , all of which are very slow ways to start churning out creatures and for which you have limited tutors. Avenger of Zendikar may be a better fit if you're wanting to keep this card in as it has the potential to generate a lot of tokens on ETB to buff up those numbers to get the most out of Gaea's Cradle

Hour of Promise is a great card to tutor out most of the two-land synergies like Dark Depths + Thespian's Stage , Urborg, Tomb of Yawgmoth + Cabal Coffers or Glacial Chasm + Throne of the High City . I highly recommend it as an effective land tutor.

Also considering the number of mountains you are running in the deck, it may be good to review whether Valakut, the Molten Pinnacle is a good fit as you are completely reliant on Prismatic Omen + Splendid Reclamation or Scapeshift to make this work, which can be rather painful to assemble when you're having to spend premium tutors to find it.

I would suggest dropping Forge of Heroes for another utility land or basic as Lord WINgrace isn't really going to benefit from 1 extra starting loyalty unless you're only planning on downticking for two turns. Further I can't think of a lot of use for Rishadan Port outside of a 1v1 game (as the effects you have that don't allow lands to untap have the stipulation 'tap for mana'), and even then the best way to deal with this would be something like Wasteland or Strip Mine to just straight up get rid of whatever land is causing you problems. The last land that looks odd is Dryad Arbor . I haven't really found much of a use for Dryad Arbor outside of really fringe circumstances where you're looking to block massive damage from a creature without trample or maybe throw an extra creature at a sacrifice effect to protect an important one. With Kessig Wolf Run you could end of turn fetch to deal with summoning sickness and just sink tonnes of mana into making it a big trampler during your turn but I feel that this strategy leaves you very vulnerable in the process (especially since anything with first strike or a single damage will just remove it). The inability to tap for mana on the turn it enters, along with it being rather vulnerable as a creature make it just a bit lacklustre compared to the multitude of other utility lands that are out there.

I like the Inkmoth Nexus + Karn's Bastion before setting up a Glacial Chasm and just slowly proliferating the opponent or just throw a Kessig Wolf Run on there for lethal infect, but I haven't really seen this strategy in action a whole lot.

Finally, you might also want to check your red mana ratios for Tectonic Reformation and I'm unsure whether you'll be able to cycle more than 1 or 2 cards a turn, could be wrong but a from a glance it looks a little thin. Again this leans a bit too heavy on Prismatic Omen to be reliable.

multimedia on Seeking Assistance Simic Tokens

6 days ago

Hey, you should consider looking into using Ezuri, Claw of Progress as the General for your deck. Ezuri can be an enabler for big green ramp with mana dorks that can tap to make mana equal to their power and/or number of +1/+1 counters they have.

At combat put all the experience counters on one of these dorks and then use that dork to make mana at your second main phase or after. Use all this green mana with token mana sinks:

Other reasons to use Ezuri with tokens are to take more advantage of Champion of Lambholt and Sage of Hours . Lambholt can make your token army unblockable and she gets a counter whenever a token is created. She can get huge with Ezuri and tokens. Hours can give you infinite extra turns with Ezuri. All Hours needs are 5 experience counters which can be placed on him via Ezuri each combat. This lets you attack with the tokens at the extra turn and keep doing this until all your opponents are dead.

Osbert on Counter Sac Engine / Gruul Mill

3 weeks ago

Here are some cards that just get the ball rolling a bit faster:

Cryptolith Rite turns all your tokens and GrumGully into mana dorks to power out spells faster.

If you really like the "army in a box" creatures like Seige Gang Commander then you may want Avenger of Zendikar , Deep Forest Hermit , or Deranged Hermit . If you combine these cards with Nim Deathmantle and Ashnod's altar you can make infinite bodies by eating a token and the actual card to generate the 4 mana to pay for the mantle's trigger to recur it immediately. If you REALLY likes these effects I'd also suggest Panharmonicon to double up on the ETBs. Panharmonicon also doubles up Purphuros/Impact Tremors triggers.

Decimate is the best removal spell printed in Gruul right next to Hull Breach so use them.

Heroic Intervention , Lightning Greaves , Vexing Shusher , and Aspect of Mongoose are decent protection.

multimedia on Make token

4 weeks ago

Hey, nice brew for a budget deck.

One drop mana dorks are good with Oviya because they count toward her second ability and can be ramp to pay for her abilities.

Adding mana dorks can reduce the 3.8 avg. CMC which is high. Avenger of Zendikar is your best finisher who makes tokens. Consider some tutors to get Avenger? Consider including cards that make Avenger better?

Hornet Queen is a powerful creature who can make flying tokens the turn you play her. That's really what you want when you play a high mana cost creature, not have to wait until your next turn to get any value at all. Avenger, Battlesphere, Regal, Queen is good top of the mana curve for your deck. Instead of playing other high mana cost creatures play budget tutors that can get you these better creatures into your hand?

Avenger, Battlesphere, Regal, Queen are all good with Sabertooth and making Sabertooth better is helpful in green. There's many other creatures here that are good with Sabertooth such as Wolfbriar and Sage.


Cards to consider cutting:

  • Thopter Assembly
  • Giant Adephage
  • Vigor
  • Explosive Vegetation
  • Ranger's Path
  • Kodama's Reach
  • Altar of Dementia
  • Blisterpod
  • Aid from the Cowl
  • Dictate of Karametra
  • Predatory Urge
  • From Beyond

Vegetation and Path is four drop land ramp which is not needed when you have so much three drop land ramp. Beyond is lackluster for a four drop if all it can do is make one 1/1 Eldrazi token each turn. Blisterpod is the only Eldrazi here and it's not worth sacing Beyond to tutor for.

SirPorkOfLoin on Primal Genesis - Upgraded Token Aggro *WIP*

1 month ago

Hey multimedia, thank you for all the suggestions and tips! I really like that combo with Mirror Entity and Atla Palani, Nest Tender . Definitely a busted interaction but if I can manage to pop that off it would give me a crazy advantage in my groups meta, so I'll definitely play with that idea.

Just to clarify a few things, I own all of the lands and 90% of the remaining cards in the maybe board so maintaining budget value isn't much of a concern right now. A lot of the cards, particularly the lands, have already been set aside to rotate in as we play through the league. Each week we can change 1-4 cards in our decks based on placing within the most recent league match(1st place:+2 cards, 2nd place:+3 cards, 3rd/4th:+4 cards).

You raise some valid points with several cards like Splinter Twin, Omnath and Iroas. I was thinking of subbing one of them for Protean Hulk as that could also help tutor creatures to the board like Godo, Aurelia etc. It would also work well with your Mirror Entity suggestion since the other players might not be so inclined to killing the Protean Hulk . To further enable this kind of combo, Fierce Empath , Congregation at Dawn and Eladamri's Call would be solid additions to pop the Hulk or other bigger creatures earlier I think. I'll definitely be playing around with these ideas!

I would like to keep Panharmonicon in the deck, at least for now, to help amp up etb triggers from cards like Ghired, Garruk's Packleader , Armada Wurm , Avenger of Zendikar , Angel of Sanctions etc. Having access to double rhinos from Ghired hitting the board has definitely helped me out a few times in previous matches, but it would also enable other cards that I've been wanting to add to the deck.

Eldrazi Displacer is another card I'll be playing around with in my next few play tests. I've been having trouble protecting my commander because the guys I play with don't really appreciate the rhino party... So Ghired gets sent back to the command zone pretty quickly in our matches haha. I also have Cloudshift set aside for this purpose though I hadn't placed it in the maybe board just yet.

But yes I agree, these precons really need some tuning for the mana base. I've been putting it off but my next changes will be swapping out lands to further optimize it and hopefully speed things up a little more. Once again, thank you so much for the suggestions! If you have any other ideas please don't hesitate to share. Cheers!

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Avenger of Zendikar occurrence in decks from the last year

Commander / EDH:

All decks: 0.11%

Green: 0.48%

Golgari: 0.27%

GW (Selesnya): 0.97%

RG (Gruul): 1.35%

GU (Simic): 0.7%

BRG (Jund): 2.12%