|Commander / EDH||Legal|
Printings View all
|Duel Decks: Zendikar vs Eldrazi (DDP)||Mythic Rare|
|Commander 2013 (C13)||Mythic Rare|
|Worldwake (WWK)||Mythic Rare|
Combos Browse all
Avenger of Zendikar
Creature — Elemental
When Avenger of Zendikar enters the battlefield, put a 0/1 green Plant creature token onto the battlefield for each land you control.
Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.
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Avenger of Zendikar Discussion
1 day ago
VexenX, I assume you are asking about my experience with Growing Rites of Itlimoc Flip? I am not playing the card and was interested in seeing what you plan to cut for it. Your response indicates it probably is not going to make it into the deck.
You did put in Traverse the Outlands by cutting a land to go to 42. I am at 42 lands as I cut one to get Asceticism into the deck. Natural Order and Akroma's Memorial were two possible cuts for Traverse the Outlands that I mentioned.
Would you recommend leaving out Traverse the Outlands, or cutting Akroma's Memorial or Natural Order or another card? Natural Order is the only card of the three that can be played while we are behind or as an alternate win condition getting either Avenger of Zendikar or Craterhoof Behemoth (win con).
I know Akroma's Memorial has won you games. I still value Steely Resolve, Asceticism and probably Eldrazi Monument more that Akroma's Memorial. This may come down to what kind of decks you are playing. A competitive table probably doesn't even concern itself with Omnath. A more casual table where turn six wins are very unusual are going to kill or counter Omnath 9 out of 10 times.
Akroma's Memorial does partiality aid with keeping Omnath on the board but it is not as effective as the other three as protection from white is much better than protection from red. The seven mana cost another issue as this necessitates waiting a turn to cast Omnath.
Have I overvalued Eldrazi Monument? It comes down on the mana curve before Omnath in theory and provides protection from most boardwipes. We are not playing that many creatures. Has the sacrifice clause been an issue for you? If you are having to play this after Omnath hits the board it becomes less valuable and probably loses out to Akroma's Memorial in finishing games.
4 days ago
As for Declaration in Stone, I'm not a huge fan of giving my opponents cards. I agree that it is much better for dealing with mass tokens (Avenger of Zendikar comes to mind!) but I think I'd rather rely on my wrath effects. Also, I have never personally dealt with any Shadowborn Apostle decks, but if your goal is to stunt the Apostles, this will really only give them more cards which will be more Apostles... not sure if this is the answer you should be looking for. Instead, I would sideboard in my Linvala, Keeper of Silence.
4 days ago
4 days ago
Lots of goodies to consider before Disciple likely. Sitting here looking at:
- ramp (Elvish Mystic, Bloom Tender, Gaea's Cradle, Cabal Coffers/Urborg, Tomb of Yawgmoth)
- midrange-y goodness (Grave Titan, Avenger of Zendikar, Craterhoof Behemoth, Lord of Extinction)
- a Necrotic Ooze combo (Walking Ballista, Phyrexian Devourer, Mikaeus, the Unhallowed/Triskelion)
- dredge package (Golgari Grave-Troll, Stinkweed Imp, Life from the Loam)
- table drain (Gray Merchant of Asphodel, Exquisite Blood, Massacre Wurm)
- attrition package (Merciless Executioner, Fleshbag Marauder, Desolation)
- creature based targetted removal (Reclamation Sage, Caustic Caterpillar, Woodfall Primus)
- stax package (Thorn of Amethyst, Sphere of Resistance, Contamination, Null Rod)
- tutor package (Buried Alive, Birthing Pod, Demonic Tutor, Vampiric Tutor, Sidisi, Undead Vizier)
- better sac outlets (Phyrexian Altar, Ashnod's Altar, Viscera Seer, Greater Good)
- general good stuff (Sylvan Library, Damnation, Mana Crypt)
4 days ago
Cool Deck, I love graveyard interactions! I own one myself (with a different commander and a different color combination though) and it's always an absolute blast to play with it!
I also took a look over the suggestions the other users gave you which seem to have brought the deck in good shape already! However, there were also some suggestions which didn't make it in your deck 'til now but which I would consider absolutely awesome, so I will mention them again. Just so you know.
Those cards are Blood Artist, Greater Good, Dictate of Erebos and Grave Pact. Each one of them are working absolutely great in here! Dictate and Pact control your opponents board state, Blood artist works perfectly with your commander and Good is an awesome draw AND sac engine. It really is everything you want!
Greater Good is also a good transition to my next point. For combo it's important to get the cards you need and I already see that you play a ton of good tutors which is good but I still miss some draw engines to make your deck even more consistent. Right now your draw engines are Yavimaya Elder, Smothering Abomination, Grim Haruspex, Skullclamp and Solemn Simulacrum which make a total of 5 cards but I would greatly recommend to play at least 8 cards of that category (10 would be even better to achieve your goals). Cards that do exactly that AND fit to your commander are Phyrexian Arena, Harvester of Souls, Necropotence, Bloodgift Demon, Dark Prophecy and Kothophed, Soul Hoarder. Since some of them also cost life I'd recommend Disciple of Griselbrand which grants some lifegain and is also a sac engine. Aand last but not least, Attrition is also a very nice addition to your deck!
Cards you could consider to cut are:
Avenger of Zendikar: It's super powerful but doesn't really synergize with what you wanna do and it has quite high cmc.
Dread Return: I feel you have more than enough recursion, especially since your commander herself does the same. I even think you could cut 2-3 more cards of that category.
Elves of Deep Shadow: Since you only play two colors that mana ability isn't worth the damage. Rather play any other one mana elf dork.
Well, I hope I could help you with this! Keep up the good work. Did I mention I love graveyard interactions?
6 days ago
Hi,I evaluated some cards for my own Gishath EDH deck just yesterday. Maybe it will help you. You can check it out here:
The basic problem, that all Gishath-decks have in my opinion, is that they have to play a lot of big, clunky dinosaurs, which you would not include in any other EDH deck ever, because they are just weak compared to cards like Avenger of Zendikar, Godo, Bandit Warlord or Sun Titan for example. So at least your non-dinosaur-cards should be as strong and impactful as possible. You should also avoid playing too many cards that do nothing on their own, are too situational or are just "win more".
This is why I'd recommend to cut cards like:
I also do not like cards like Lurking Predators and See the Unwritten or Selvala's Stampede in here because they offer an effect that your commander already provides. I'm not sure if the redundancy is needed.
1 week ago
@jurassicclarke: I had to look it up yesterday and sadly it only copies one of the instances, since they are separate triggers :( Works great for tons of the cards though, like Avenger of Zendikar and Greenwarden of Murasa!
1 week ago
The Goat Show
2: Ibex requires a full turn to start doing things. In a 4-player game, somebody will have an answer.
3: If you have a large creature and a lot of little creatures to make your ibex worthwhile, chances are you have just played Avenger of Zendikar and your opponent should Damnation, but because they allowed an avenger to resolve and not the ibex
3: Ibex is 6 mana for a 3/3. This is not what you want to be doing.
4: "Insert Primer Comments Here". His draw synnergies that you mentioned occur during the second main phase. Why are you playing a buff spell that allows you a second mainphase where your opponents are still alive. Life's legacy and garruk are second mainphase and due ot trample you are not sacrificing mid combat.
4.5: If you are attacking with any of your monsters, you should already be winning or playing a better pump spell. Ibex is not the keystone here, avenger/craterhoof/vorinclex/and if you add it Blightsteel Colossus are and would be.5: Triumph of the Hordes wins on the spot and requires less. Ibex does not do either of those.
Expanding upon Traverse the Outlands:
1: If you have a creature large enough to make traverse effective, then you already winning.
2: Assuming that traverse is a worthwhile play (i.e. a creature with power >6), then you are not looking to ramp. You are looking to find a card to seal the deal (Craterhoof Behemoth)
3: In comparison to other more powerful ramp spells, traverse cannot gaurantee you a large amount of mana. Mana Reflection, if played with 6 lands, will probably start you with 12 mana on your next turn (excluding Sol Ring and other variables).
4: If you play Traverse the Outlands and you have a 7/7 Bane of Progress out, chances are that you are looking to capitalize on your opponents lack of artifacts/enchantments, start killing people with your massive creatures, and would rather dig for answers (i.e. Recycle).
5: Traverse the Outlands is very easy to counter with spot removal. While turn 4 Rhonas -> Turn 5 traverse seems like a realistic and legitimately good play, it dies to the rafiq player responding with Swords to Plowshares and you feeling sad that you spent 5 mana on a Rampant Growth.
6: Lastly, traverse only searches for basic lands. This means that you cannot get nykthos, gaea's cradle, glaical chasm, and or boseiju... This is a serious problem.
The rest Show
"This deck doesn't draw lands." Whenever you are drawing a multitude of cards, you will be doing lands. Exploration makes the additional dead draws not as oppressive.
Recycle falls into many traps that I have mentioned when talking about the ibex... except for one. If you are in a losing position, it will put you into a winning position. It is one of the few cards that can help you recover from a Toxic Deluge/Merciless Eviction. Praetor's Counsel is the other card. Recycle is also one of the best draw spells in green, as in it is a 1-card combo. This makes it worthwhile.
If you are wondering about my credibility on mono green, feel free to check out My Mono Green Deck. While it functions differently from yours, it is still mono green and usually reliant on two paths to victory (combo or big creatures).