|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||None|
|Duel Decks: Zendikar vs. Eldrazi (DDP)||Mythic Rare|
|Commander 2013 (C13)||Mythic Rare|
|Worldwake (WWK)||Mythic Rare|
Combos Browse all
Avenger of Zendikar
Creature — Elemental
When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control.
Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.
Price & Acquistion Set Price Alerts
Avenger of Zendikar Discussion
1 day ago
Jdrawer Not a lot. Other than Lord Windgrace, he only keeps 27 cards from the precon. 3 creatures (Avenger of Zendikar, Nesting Dragon, and Rampaging Baloths), 1 artifact (Sol Ring obviously), 2 instants (Harrow and Windgrace's Judgment), 2 sorceries (Decimate and Worm Harvest), and 19 lands (10 of which are basic).
2 days ago
33 lands is a bit light, try going up to 35-37. What are the wincons for this deck? Craterhoof Behemoth is probably the best token/creature finisher out there and Avenger of Zendikar seems like a must include in any token strat. Also, I would strongly recommend taking out Serum Visions, Preordain, Opt, and Chart a Course, that type of card draw isn't gonna cut it in edh, drawing any less than 3 cards usually isn't worth it. I would also take out the Jace and Kiora planeswalkers, their payoff doesn't seem to follow with your counter theme, and neither does the Nissa, Steward of Elements but she is a solid card advantage engine. A solid include and a auto include in any of my edh decks is Vedalken Orrery, being able to play on your opponents' turns is very powerful and allows for so much flexibility and optimization, and since you're in blue you can use Leyline of Anticipation which is arguably better. This is my simic build Kydele & Thrasios EDH there are some cards in it that could be used for your deck and imho it has a pretty solid mana base. Hope this helps!
2 days ago
Always great to see another Azusa player. It looks like your deck is based around going wide with elves for fast early mana to be finished with an explosive cradle. Since you're playing mono green, you should upgrade your mana base. You could also go with better LD like Strip Mine and Wasteland or even Ghost Quarter or just add more LD to go with crucible and Ramunap Excavator (add this card now!)
Other non LD options to mana base include the following...
Cavern of Souls - It seems you have a lot of hate for blue. Lets help.
Eldrazi Temple - Fuel eldrazi
Eye of Ugin - Tutor for eldrazi
Hall of the Bandit Lord - Highly underrated but subjective to meta
Nykthos, Shrine to Nyx - Baby cradle
Reliquary Tower - Always useful
Yavimaya Hollow - Regen is great
I know you have a lot of 1 drop elves, but some flexibility in your land base is key.
Now to find the utility lands...
Realms Uncharted - Just added this to my azusa deck and it works very well. Get the utility lands you need (politics) or recur them later with crucible and the excavtor (ADD HIM!)
Tempt with Discovery - Worst = Gaea's cradle untapped. Best = 5 untapped lands of your choice. RUN THIS!
You're going to want a lot of card draw with azusa since you'll be dumping your hand. Large bursts of card draw are preferred over slower incremental card draw
Garruk, Primal Hunter > Soul's Magesity. Or just have both. Same effect with more options for the same mana
Rishkar's Expertise > soul's magesity. Much strong effect for 1 more mana.
Shamanic Revelation - Baby regal force
Aside from your eldrazi, you dont have much creature removal. Green's weak point. As such, you should consider the following...
Song of the Dryads - enchant it on their commander and watch them cry
Lignify - Same with above but cheaper/budget. Easier to remove
Beast Within - Instant speed permanent removal
Vernal Bloom > heartbeat of spring. It costs 1 more, but since most of your lands are forests (even after adding in utility), it will help you more than them most of the time rather than all of the time.
It looks like you really hate the blue player. You could consider adding Dosan the Falling Leaf to replace or be redundant to hall of the gemstone.
Kamahl, Fist of Krosa - Works well with cradle, provides wincon and anti-boardwipe. HIGHLY recommended for your type of deck.
I would take out all 3 of your artifacts with an activated ability (everything except crucible and horn) and put in Null Rod. Since you're green, you will be ramping with lands and not artifacts like all 4 other colors do. If you remove your global mana doublers (aside from vernal bloom) and put in null rod, then you will be effectively winning the ramp race AND making it difficult for them to catch up. Don't forget blue decks use artifacts ;)
Blackblade Reforged - Azusa voltron! Fuels greater food effects.
Now for the ramp....
Boundless Realms - RAMP!!!
Courser of Kruphix - Ramp!
Lotus Cobra - Ramp
I know I offered a lot of suggestions so here are just a few ideas of what to cut, if you want more, lmk.
Norwood Priestess - You dont need to cheat things into play
Goreclaw, Terror of Qal Sisma - It's ok, but you should ramp and provide evasion though less killable cards.
Elvish pipe - See norwood
Wirewood Channeler - How do you feel about him? I took him out of my elf deck because he felt slow. Maybe he works for you? I still feel his slot of ramp could be replace with non-creature based ramp since you already run so many elves at lower CMC that does similar effects like Priest of Titania of Evlish Archdruid. I feel it is TOO redundant to have him.
Garruk's Packleader - Cool but elemental bond or any other card draw is better
Grazing Gladehart - Just bad, if you need lifegain, see Miren, the Moaning Well which acts as a sac outlet to prevent your stuff from getting exiled/stolen, life and AND tutorable and doesnt take up a slot in your deck
While our decks differ, you can get some ideas by checking out my list Azusa, Lost but Woke
5 days ago
No worries, it's actually quite interesting to watch your deck evolve since I only played netdecks when I first started so I didn't go through the same type of deckbuilding. And the creatures, equipment, and tokens strategies you're aiming for are ones that I love as well.
1 week ago
1 week ago
I'll suggest Path to Exile and Return to Dust as other removals you might consider. Craterhoof Behemoth, Tooth and Nail, and Natural Order will end games quick. Avenger of Zendikar is insane. Skullclamp for free card draw with your tokens.
1 week ago
Great suggestions! Especially Oboro and Roil Elemental. I should look into moonfolk, I think. Thawing Glaciers ends up being a bit slow since it comes back to hand at the end step... I'll also fail to find basics mid-to-late game a little too often. The deck seems to ramp rather quickly in general and needs something to do on the back end now. Most wins are centered on Zendikar's Roil, Rampaging Baloths, or a Well-placed Avenger of Zendikar.
Thanks for checking my deck out!
2 weeks ago
Take out terramorphic and evolving unless you add more basics, Spinerock Knoll, probably Rocky Tar Pit, and Mountain Valley, Chromatic Lantern, maybe no Countryside Crusher or Cosmic Larva, Behold the Beyond, Beseech the Queen, Diabolic Tutor, Ever After (Unless you add more better creatures), Natural Balance, you dont really have a use for Doubling Season,
Consider Avenger of Zendikar, Mina and Denn, Wildborn, Omnath, Locus of Rage, Oracle of Mul Daya, Rampaging Baloths, Sylvan Safekeeper, Tireless Tracker, Titania, Protector of Argoth, Ulvenwald Hydra, Crop Rotation, Hissing Quagmire, Raging Ravine, Lavaclaw Reaches, Treetop Village, any more cycling lands, Nissa, Vital Force, Embodiment of Insight, Scute Mob, Dragonmaster Outcast, Squandered Resources, Crash of Rhino Beetles, Undergrowth Champion, Squirrel Nest, Spawning Grounds
I think you need upwards of 40 or so lands in here if thats where you want the focus, some should make creatures, some should BE creatures