|Commander / EDH||Legal|
Printings View all
|Duel Decks: Zendikar vs Eldrazi||Mythic Rare|
|Commander 2013||Mythic Rare|
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Avenger of Zendikar
Creature — Elemental
When Avenger of Zendikar enters the battlefield, put a 0/1 green Plant creature token onto the battlefield for each land you control.
Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.
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Avenger of Zendikar Discussion
12 hours ago
yea i could help you with that:Avenger of Zendikar-Gets tons of plants and powers them upBountiful Harvest-You get tons of lifeCollective Restraint-Depending on the colors your opponents play, they have to play 3-5 mana, so maybe a sideboard card.Draco-same deal as Collective Restraint, maybe a sideboard card.Exotic Curse-woo! a Drag Down enchantment!!!Dune-Brood Nephilim-You could make a deck based around this and kill with sand. Or you could sideboard 1 or 2 depending if your opponents play certain mana colors.Evasive Action-Best counterspell for this deck.Gaea's Might-Pretty ok.Herald of Leshrac-Good for getting tons of lands at once (It's 1 land per age counter on it.Joyous Respite-Better bountiful harvestManaforce Mace-to get even more Pow. and Tou.Might of Alara-Similar to Gaea's MightPlanar Despair-BoardwipeSpore Burst-MehTromp the Domains-Pretty good for the deck you want to make.Voices from the Void-I like itUlvenwald Hydra-This is a very good card for the deck you want to make
3 days ago
If you are intending to build a landfall deck, have you considered playing Omnath, Locus of Rage as the commander and Mina/Denn in the 99? It seems to me like it's easier to ramp than dig through your deck for good landfall effects.
Regardless, one of the best Landfall effects in the game is Avenger of Zendikar. Might find a home here :)
Horn of Greed gives you a lot of land ramp: usually twice as much as any of your opponents.
You might also find some good options if you look up Azusa, Lost but Seeking decks: they're well-adapted to close out games with a lot of mana.
5 days ago
Ok, so I have a few suggestions for you. First would be Deranged Hermit. Probably the best card I put in my deck, he's on curve to come out the turn after your commander, and he gives him 5 experience counters. That's a 6/6 squirrel the turn you play him:)
The second is Chord of Calling. It's a fantastic, instant speed, creature-to-field tutor that can even use your creatures instead of mana. But where it gets really good is when used in conjunction with Deranged Hermit. Now, you already run Sage of Hours, so you know about the combo there. Deranged Hermit gives 5 experience counters, exactly the amount the Sage needs. He also provides you with 5 creatures (himself included). This means, the turn you cast Deranged Hermit, you can then tap him and his squirrels to play Chord of Calling for free, putting Sage of Hours into play and winning the game only one turn after first casting your commander. That's a 2-card, turn 5 win. With Sol Ring, that becomes turn 3. And even if you don't have them together, both cards are amazing individually.
I would also suggest Avenger of Zendikar
6 days ago
On the whole (and especially as a budget build) the deck looks really good. As for individual card choices:
Selesnya sanctuary is not great, as it slows down your turn two play. Turn two is a vet important turn as a decent chunk of your ramp (as well as your commander) are turn two plays. Tectonic Edge is a good card as it give you a bit of land and isn't too expensive to buy. I would recommend switching them.
Rampant growth is good, however if you can a Nature's Lore, do that.
Kami of false hope is a bit overkill given you have Spore Frog who is the better option as well as a bunch of ways to tutor for him.
Reclaim is ok, but Noxious Revival is so much better. It's a bit expensive for an uncommon but it's basically free and doubles as temporary graveyard hate.
I'm not a fan of persist combos in the deck. They don't work with Saffi or any other recursion combo and without access to Murderous Redcap they don't generate a win condition without Blasting Station or Altar of Dementia anyway. Plus you're hinging everything on Cathars' Crusade with redundancy on it. But adding redundancy means having potentially "dead" card in your deck.
While having additional combo in your deck is nice, the fact that they have no iteraction with your primary combo is not good and in my opinion at least, a waste of card slots. This also means that cards like Fanatical Devotion are completely useless (whooo, you can infintiely regenrate creatures, yay...).
What I did with my deck was to cut a lot of the non-core combo pieces (both creature and otherwise) and just focus on the core combo package as there is an awesome amount of interaction between the recursion pieces. Then I used all the additional card slots I had freed up to add creature tutor and raw card advantage. This in turn helps the deck find its combo pieces better.
That's why I run cards like Eidolon of Blossoms (which is a lot better than a lot of people think), Nissa, Sage Animist Flip, Stoneforge Mystic etc, as well as lands like Mikokoro, Center of the Sea, Horizon Canopy, Inventors' Fair (which you should seriously get a copy of) etc. But I appreciate that a lot of those cards are quite expensive to buy.
On that same note, I don't like Mirror Entity. It's quite complicated to get a combo with it working and while it's cute as a beatstick, you're not running Avenger of Zendikar alongside it so it loses a lot of its potency.
Anyway, I hope this has given you some iedas and insights, but feel fre to hit me up if you have more questions.
6 days ago
Love the deck! it's wonderfully eeeeeeevil work of madness. That said, I have three suggestions;
-Bow of Nylea for counters, combat tricks, and probably the most important role: refilling your library for those long drawn out games with weary opponents.
-Soul Foundry combos with most of your creatures and is flexible enough in this list to allow for all kinds of plays from control to aggro to big stompy at a drop of the hat. notable targets are; Glen Elendra Archmage, Reclamation Sage, Kalonian Hydra, Avenger of Zendikar, freakin Eternal Witness!
NOTE: you can generate the token at instant speed for extra versatility!
Master Biomancer because who doesn't want more counters, right? besides, you have all the other great counters suppost cards here, why not one more? #winmore
that said; if, say, I wanted to remove the infect mechanic from the deck what would you replace those cards with to maintain synergy and speed?
1 week ago
Exploration, Burgeoning, Birds of Paradise, and Noble Hierarch are all great cards that I run to get the deck off to a faster start. I'd also consider the good 3 mana walkers for Atraxa, especially Nissa, Voice of Zendikar and Liliana of the Veil if you can get one, dropping one of these on turn 2 and Atraxa on turn 3 is the dream.- Skullclamp can be great in Atraxa as well as a draw engine or combo card if you want to be degenerate. - Chasm Skulker has been great for me in being a sticky creature that is fairly resilient.- Mikaeus, the Lunarch is probably one of the best creatures for beefing up the board.- Parallax Wave is pretty solid removal.- Notorious Throng can be worth running if your deck is more aggressive creature wise.- Winding Constrictor can synergize pretty well with a lot of cards and is really cheap.- Hatred can be ran as an alternate win-con with Atraxa, her flying lets her get past blockers fairly often, and if you have a Conqueror's Flail already equipped then this lets you beat people to death pretty fast.- Sram's Expertise can be a good way of putting out creatures to build up with counters, without losing tempo.- Pursuit of Knowledge is value town draw spell if you can proliferate on it.- Avenger of Zendikar is a great finisher as well.- Hooded Hydra is another counter synergistic card.- Mirror Entity lets your creatures swing in for wins if you have a decent amount of mana and 5+ creatures.- Inexorable Tide is one of the best sources of proliferation.
Hope this is helpful!
1 week ago
I don't have much time to write a description and it's practically a miracle the fact I could do some changes, due to work!The whole idea is pure control over the field with some card advantage, some pillowfort and some delay on the opponents. The main win con is LD and Glare of Subdual is here for delaying the opponents due to the mass token production from Omnath, Locus of Rage, Avenger of Zendikar etc :)
1 week ago
All hail the Gitrog! Love the deck, I personally Run the Frog God aswell. and I must say the cards I run to the most and I actually don't see in yours Avenger of Zendikar Tooth and Nail and the big finisher himself Craterhoof Behemoth. I love to Search with Tooth and Nail with those two baddies. With some set up from Titania, Protector of Argoth and countless others its usually the game ending turn. :)