Avenger of Zendikar


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Duel Decks: Zendikar vs Eldrazi Mythic Rare
Commander 2013 Mythic Rare
Worldwake Mythic Rare

Combos Browse all


Avenger of Zendikar

Creature — Elemental

When Avenger of Zendikar enters the battlefield, put a 0/1 green Plant creature token onto the battlefield for each land you control.

Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.

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8.06 TIX $4.0 Foil


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Avenger of Zendikar Discussion

Endulaz on The Reaper Plays Jund

4 days ago

Yup and Praetor's Grasp his opponents decks. If those fail he goes for a Conjurer's Closet and Avenger of Zendikar all the while holding counters and waiting to drop a Biomass Mutation or Boundless Realms for critical swings. Usually he'll drop a Pernicious Deed fairly early on to wipe out enchantments and artifacts too.

NyxDragon on Just a boy playing some fair magic

4 days ago

That is evil. +1 on the deck! Im running a very similar Naya deck using the red for Xenagos, the Reveler for mana and Purphoros, God of the Forge to deal a great amount of damage. If not interested in Red, Mycoloth+Eldrazi Displacer+Avenger of Zendikar would combine for some epicness in here.

UnleashedHavok on Graveyard Shenanigans

5 days ago

Thanks landofMordor! I like the Ogre Slumlord, and for another token producer I slid a Hornet Queen in. I'm also considering Avenger of Zendikar I just changed several more cards, but I don't have a solid wincon yet. I'm debating whether or not I want to do a typical Lord of Extinction or Craterhoof Behemoth for the win. Or if I want to use Pathbreaker Ibex with a bunch of deathtouchy tokens. The Ibex just feels to me like it would take too long unless I get lucky. I'm still needing to pick up a Stinkweed Imp and a Xathrid Demon to try out as well.

Anyway, I'm thinking I'll provably need to shave my artifact hate for a slot or two, I'm feeling like there is too much right now. Overall what do you think now? And what are your thoughts about game closers

Hata98 on Ghave's Big Boyz

5 days ago

In all honesty I had trouble coming up with some suggestions for you, because your deck is already well built. The only things that came to mind originally was Avenger of Zendikar, especially since you're running 40 lands. After reading through your planned changes, and noticed that you were putting Ashnod's Altar into the deck, I immediately thought of Blood Artist and Zulaport Cutthroat. Another card I noticed that this deck could use was Doubling Season, since it doubles tokens and counters, however the card is pretty expensive and I'm not sure what your budget is.

Chaostrash on The Reaper Plays Jund

5 days ago

Thank you for the tips, now that I'm looking at it, I probably will replace Dragon Appeasement, just not for Fecundity, a lot of the time I'll have my opponents creatures die with Grave Pact or Dictate of Erebos, so I'd rather not give my opponents cards. I also really like the idea of Cryptolith Rite, so thanks for that. Typically I'll use Conjurer's Closet for Avenger of Zendikar or Chancellor of the Forge, I dont on if I'll get rid of it yet, I'll think on it.

Enral on Freyalise High Tide

5 days ago

Your list looks incredible but I do have to question the inclusion of Hornet Queen and Avenger of Zendikar, I get the token + mana generating potential or getting infinite tokens with sabertooth but I feel like you have more than enough redundancies to powerthrough a win without those. I might not be seeing your line of logic, please correct me if I'm wrong. Cool deck nevertheless +1

TheRedGoat on Nigg, Nagg and Nogg

1 week ago

Okay, I have a flurry of cards I'm thinking I should mention, but I'm hesitant to make cut suggestions. You have this set up to be a stax build that wants to force and then dominate a long game, but are you wanting to actually attack people at that point or just get damage in while they have no defenses?

I ask because for the latter part some cards like Avenger of Zendikar and Utvara Hellkite do not work for that style as much when you could just as soon be reanimating cards to further hurt the opponent or else set up your combos instead.

One card I feel is fine to suggest here is instead of Rampant Growth I would recommend Sylvan Scrying, as while it may not put the land in play it will get you the much needed utility lands like Kher Keep or the non-basics that tap for any color. Expedition Map would accomplish the same thing.

A similarly minor adjustment could be made in dropping the guildgate lands for the "healing" lands that gain you life as they enter (tapped as well but at least with an upside).

But anyway, before I try to make any big suggestions I also wanted to know if you were specifically staying away from reanimation effects, maybe even recursion for non-creatures, or just hadn't put any in.

Glyphia on Elementribal Horde of Notions

1 week ago

NV_1980 Hey, good suggestions I've considered these when building. Quick rundown of the cards:

Mana Confluence is good, as is City of Brass but I'm a bit careful with having too many of these effects, we don't have lifegain and our defensive tools are just average.

Prismatic Omen I have tried and it might sound crazy but I would always have preferred it to be ramp like Rampant Growth or similar. Color issues are not as frequent as you'd think with so many multicolored lands.

Reflecting Pool is very nice, that's why it's in the deck !

Entomb / Buried Alive, these look nice but there are a few problems here:

  1. As long as you don't have the Horde on the battlefield AND ready to activate, playing one of these does nothing to improve your situation. And if the Horde is dealt with you won't be playing with your entombed creature for a while.

  2. The deck can be somewhat slow but it will explode in value and threats if underestimated. Putting your fatties in the GY paints a huge target on your back very early.

  3. I don't consider the GY a zone safe enough to store elementals there on purpose, which is why I only have Jarad's Order as GY tutor. A single GY exile effect will leave you down in cards and mana.

  4. Because the ability of the Horde is expensive you are incentivized to pick high cmc cards to "cheat" out, when you might want one of the many low cmc utility creatures. A small side effect: removing Avenger of Zendikar and such from your library makes a blind Maelstrom Wanderer worse with every fatty gone.

That's why I chose hand tutors like Eladamri's Call over these, but I agree that GY tutors can be effective to refuel late game depending on the speed and GY hate of your meta.

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