Avenger of Zendikar

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Zendikar vs Eldrazi (DDP) Mythic Rare
Commander 2013 (C13) Mythic Rare
Worldwake (WWK) Mythic Rare

Combos Browse all

Tokens

Avenger of Zendikar

Creature — Elemental

When Avenger of Zendikar enters the battlefield, put a 0/1 green Plant creature token onto the battlefield for each land you control.

Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.

Price & Acquistion Set Price Alerts

C13

WWK

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Recent Decks

Avenger of Zendikar Discussion

Firebones675 on Mono Green Land Matters

21 hours ago

If you're looking for a budget replacement for Oracle of Mul Daya, you could try Courser of Kruphix. They both work really nicely with shuffle effects like Rampant Growth. Top card a land? Play it! Not a land, shuffle your deck and reveal a new top card for a second chance.

Here are a few other cards with landfall or care about the number of lands you have: Kalonian Twingrove, Avenger of Zendikar, Oran-Rief Hydra, Rampaging Baloths, Undergrowth Champion, Tireless Tracker.

Also another thing you can potentially consider are fetchlands and their variants like Windswept Heath, Terramorphic Expanse, Evolving Wilds etc. While they are usually used in multicolor decks, it means you get 2 landfall triggers (one for the fetchland and one for the forest)

NyxDragon on Pass of Prossh

2 days ago

Its been doing well. I want to find a spot for Avenger of Zendikar, Im thinking of taking Skittles out for it. Soon, I want to work on the lands.

JuQ on gitrog the git gud frog

3 days ago

Hi these are in my opinion some bad card choices for your deck.

  • Library of Leng it's just simply a worse option than Reliquary Tower or Thought Vessel.
  • Ghirapur Orrery you shouldn't use this having green. You can just use Exploration for the additional land drops, its way cheaper to cast and only benefits yourself. You wont use the second ability of the orrery because you will draw a lot of cards from Gitrog (that's why you made it your commander) so you're just helping your oponents. There are also many creatures that allow you to play additional lands.
  • Dark Heart of the Wood You can only sacrifice Forests and the 3 lifes doesn't seem to be worth it.
  • Rites of Flourishing Once againg helping others more that yourself. You'll already be drawing more cards that your oponents and there are better ways to put lands on the battlefield.
  • Overwhelming Stampede awesome card but feels it's on the wrong deck, you dont have many creatures, you won't be drawing it together with Avenger of Zendikar
  • Decree of Pain and In Garruk's Wake two super high cost board wipes, you may not be able to cast them when you need a board wipe. There are many low cost budget options Bontu's Last Reckoning, Deadly Tempest, Life's Finale or Deathbringer Regent to name a few. Or you can have one tailored to Gitrog with Kindred Dominance there wont be many Horrors and Frogs on the Battlefield so you can be pretty sure it will destroy everything but Gitrog.
  • Artisan's Sorrow A bit expensive for a Naturalize with Scry 2. I kinda like better for the same CMC those that give you a card Mystic Melting, Slice in Twain and Rending Vines (lower CMC, but a bit conditional). The most popular version of naturalize for EDH players is Krosan Grip but there are many options for you to explore.
  • Grisly Spectacle a weak card in my opinion, milling your opponent a few cards is futile unless your game is milling them to death but if you are running it I gues it's because you dont have anything better. You have many options in black for removal, my favorite is Silence the Believers
  • Ayumi, the Last Visitor If you are running this it's because your meta has a lot of legendary lands, even so it may be better for you to get some flyers, this card won't kill your oponent fast enough.
  • Liege of the Tangle high cost slow and pray your oponents don't have a boar wipe in their hands once you turn your lands into creatures after you attack.
  • Penumbra Spider I suppose flyers give you a hard time and that is why you run this. It gives you two blocks (as it will most likely die on each block) without really solving your problem. Deadly Recluse will keep more scary flyers away than you can countb (nobody wants to waste a perfectly good dragon on a CMC 2 common spider), Silklash Spider has a decent toughness and can hurricane those pesky flyers, Ishkanah, Grafwidow will put three extra bodies with Reach on the Battlefield or maybe what you need is a Whirlwind.
  • Phage the Untouchable lovely card with lots of charisma but you can't give her Haste and Hexproof/Shroud with Swiftfoot Boots or Lightning Greaves she may be useless. You only have the Key to the City and Rogue's Passage to get her through the enemy lines. I hope she never gets flicked because you would lose the game.
You don't seem to have any game plan, there is not a theme. It feels you are just stuffing the deck with cool super high cost cards and that will take you forever to cast.

You can check my own The Gitrog Monster deck Deadly Gitrog that capitalizes on Deathtouch (Gitrog's and many other deathtouchers in the deck) and has a lot of recursion to get some ideas. It works amazingly in my group. Many cards in your deck are also in mine.

Phurex on Big, Fat and Roaring

4 days ago

Growing Rites of Itlimoc  Flip and Avenger of Zendikar are already in the deck. :)
The Magus is also good with the mana doublers Caged Sun and Vorinclex, Voice of Hunger, though Selvala would be awesome nontheless.

You are absolutely right regarding the treefolk sub-theme, but Verdeloth the Ancient can be good on its own, putting a lot of power on the board, being a good finisher for the combo, or even just baiting a mass removal. Dauntless Dourbark, on the other hand, can be a 4 mana huge creature depending on how many forests you have in play, but I admit it's mostly here because the deck used to run more treefolks (like Kalonian Twingrove and Seedguide Ash), so I'll probably end up cutting it, maybe for a Pathbreaker Ibex, a Craterhoof Behemoth or something of the like.

Heroic Intervention is indeed very reactive, but my meta is full of mass removal and the card has proven its worth many times, so I don't think I'm ready to bid it farewell yet :P

Walking Ballista and Aetherflux Reservoir are mostly in the deck as finishers for the main combo, and while the first can eventually do something on its own, in case of not comboing off, I agree that the Reservoir would be completely pointless. This part of the deck is still under testing, but I may very well decide to cut it in case other finishers prove themselves consistent enough.

Thanks for the suggestions! (I feel like I should make the deck's description more visible, lul)

CaptSillva on Big, Fat and Roaring

4 days ago

Magus of the Candelabra could be a good cut since it really only synergizes with Nykthos. Perhaps this card would be worth it if you also ran Growing Rites of Itlimoc . Though, Selvala, Heart of the Wilds seems like a better fit in general.

Verdeloth the Ancient and Dauntless Dourbark are kind of meh since you don't have enough Treefolk to good along with them. Avenger of Zendikar could be a better option than Verdeloth at least.

Timbermare is kind of a double edged sword since it also taps your creatures and 5 free damage isn't enough to warrant its cost, if this was a Yeva deck I could see it, but it is not great here.

Heroic Intervention seems a bit too reactive rather than proactive, this could be something like Swiftfoot Boots. The Hexproof will protect from targeted removal just as well and even if they do kill your threat, the 1 mana haste will just let you swing back in the following turn.

I also don't see any synergy with Walking Ballista so it could also get cut if need be. Same for Aetherflux Reservoir, you really need to commit to a life-gain strategy to make that card worth it. Sure it gains you life on its own, but how many spells do you normally play in a turn? If I wagered a guess, I would say 2-4, but even at the high end that isn't much in this format.

Lastly a few other cards you could make use of are Traverse the Outlands and Pathbreaker Ibex.

thatGuyneedsAusername on Marath's Enchanted Wilds

4 days ago

I gave Assemble the Legion some real thought but it just feels so slow. Avenger of Zendikar is in the same boat but is still good value, Ill see if he has a spot. Genesis Wave is a quality card that should have been in the initial list, thanks for the reminder. The rest however are creature focused which is a tricky prospect in an Enchantress build. Tooth and Nail does dump my win conditions onto the board so Ill give it some thought.

Thanks for your input!

chadsansing on Marath's Enchanted Wilds

6 days ago

You might want even more token producers or a more tribal list of creatures to benefit from Mana Echoes and your tremors effects. Maybe Assemble the Legion and Avenger of Zendikar?

Genesis Wave, Tooth and Nail, Defense of the Heart, Pattern of Rebirth, Garruk, Caller of Beasts, and Wild Pair might all be fun ways to cheat more creatures into play, as well.

Have fun!

clayperce on Superfriend Ponza

1 week ago

Bovine073,
Yeah, Oath of Nissa is worth a hard look for sure. I dismissed it early, because we don't really need the fixing and the one-drop slot is already crowded with dorks. But the fixing isn't bad (e.g., I got cut off of RR the other day by a bunch of Spreading Seas, with a Chandra in hand). And it'd a great way to dig for gas in the late game. Thanks much!

I kept the 1x Mwonvuli Acid-Moss for a bit of ramp and because of the synergy with Tireless Tracker. I may swap to a Stone Rain if we add Oaths though, since we could still play both on curve ...

I go back-and-forth on Heart of Kiran in the main. I LOVE ot having to mul' if we don't get a dork (T1 Land, T2 Heart, T3 Nissa/Tracker/Ranger (unless we Explore 2x Lands) then attack with a 4/4 in the air = a perfectly keepable hand). And not having to mul' as much against an unknown deck is REALLY nice. But anyone who sees it Game 1 is bringing in Artifact hate for sure, which nerfs Trinisphere as well. And yeah, it dies to Fatal Push but I don't worry about that much ... so does literally every Creature (and the Tokens, of course) in the deck :-)

I've been pleased with the performance against Burn, actually. I don't have nearly enough reps to know for sure, but the 'Walkers seem to present them with a big dilemma ... and every Burn spell they aim at a 'Walker is one less at our face! I hate not being able to use Kitchen Finks though (since it's a complete non-bo with Doubling Season) ...

Thanks again, and I'd LOVE to hear how it goes if you end up doing any testing!

//

austinbromine97,
I'll definitely be watching to see how your deck evolves, because a non-Doubling Season build may frankly be the right approach. But making a deck that can win either with or without Doubling Season is kind of the point of this build. :-)

I explain my thoughts on Xenagos, the Reveler and Garruk Wildspeaker in the 'RG Walkers that don't seem to fit' section. I like them both (especially Xenagos) in your build, but they're pretty meh in a Doubling Season deck.

Yeah, I've been really impressed with Jadelight Ranger. I like Courser better in a 'normal' build (due to the lifegain and the full-time synergy with Chandra), but it's been super here.

Avenger of Zendikar would be sweet, but unfortunately a seven-drop is just too much for this deck.

Thanks for the thoughts on Heart of Kiran ... and all the other comments too! I'm also looking forward to seeing where this takes us!

//

oldmanm0nk3y,
Thanks for dropping by! Evolving Wilds would be great in a budget build, but Windswept Heath and Wooded Foothills (do a better job here. Similarly, the Aether Hub is not really necessary.

I know the manabase looks kind of weird, but the Stomping Grounds generally give us plenty of Red. And we have to go heavy on the Forests because if we get a Blood Moon out it turns the Fetchlands and Stomping Grounds into Mountains.

Thanks again!

//

WizardOfTheNorthernCoast
Yeah, I'd love to find room for another Sarkhan Vol ... he's pretty solid even without Doubling Season out!

And Hornet Queen would be AMAZING, but a seven-drop is just too much for this deck.

Thanks much!

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