Avenger of Zendikar

Avenger of Zendikar

Creature — Elemental

When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control.

Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.

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Printings View all

Set Rarity
Commander 2018 (C18) Mythic Rare
Duel Decks: Zendikar vs. Eldrazi (DDP) Mythic Rare
Commander 2013 (C13) Mythic Rare
Worldwake (WWK) Mythic Rare

Combos Browse all

Tokens

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Avenger of Zendikar occurrence in decks from the last year

Commander / EDH:

All decks: 0.11%

Green: 0.48%

Golgari: 0.27%

GW (Selesnya): 0.97%

RG (Gruul): 1.35%

GU (Simic): 0.7%

BRG (Jund): 2.12%

Avenger of Zendikar Discussion

Naj187 on Rhys The Redeemed

1 week ago

Cmi1103 Thanks!! Yeah, i like both of those creatures. In my meta it's a TON of control/combo decks so I really don't have trouble with creatures getting in the way so Mirri, Weatherlight Duelist is usually enough. Or giving them trample with Craterhoof Behemoth. I definitely like Hwatli and plan on putting her in the deck here soon. Probably going to replace Renata. Mostly for the card draw. I took a look at your deck and if i was to recommend one thing, it would be Thunderfoot Baloth. I've won so many games off this just giving 5 guys +2+2 and trample. A lot of the decks I go against can't handle a couple attacks. Far less board wipes or single target removal in my meta. Finale of Devastation for X = 10 go get Avenger of Zendikar gets me about 100-150 damage that turn. That's how I win about half my games. :)

MTGBurgeoning on Gruul Stompy Featuring Xenagos, God of Revels

1 week ago

Upon reading your comments:

1) I did swap out Migration Path for Skyshroud Claim. Fetching-out Stomping Ground and Cinder Glade with Skyshroud Claim feels really, really good.

2) I agree with you about Altar of Dementia. I initially failed to realize that it was included as part of the token package. Once the token package was removed, Altar of Dementia was ineffective and a waste of a card slot. Without a bunch of token creatures and Craterhoof Behemoth, Altar of Dementia is easily expendable in this deck.

3) I do like Etali, Primal Storm and am considering its inclusion in the deck. Etali, Primal Storm's attack trigger can be really powerful and add another element to our plan, as you mentioned above.

4) I don't want to be "that guy" with this deck. I do have a copy of Blightsteel Colossus for the purposes of eliminating any unfair or unfun players from the table. I once had the Savage Ventmaw and Aggravated Assault combo in this deck, but took it out. I didn't want to go infinite with this deck.

Upon perusing my collection, I did not find a copy of Bonders' Enclave. When I get one, it will replace Mossfire Valley.

I also did not have a copy of Nylea, Keen-Eyed. I was bummed-out about that, but once I acquire a copy she'll fly right into Xenagos's waiting arms!

I play-tested the following ten changes:

1) Quartzwood Crasher in and Avenger of Zendikar out.

Quartzwood Crasher made some big trampling creature tokens. Its presence was noticeable in the deck and did more in combat than Avenger of Zendikar ever did.

2) Godo, Bandit Warlord in and Chancellor of the Forge out.

This was the biggest difference for me during the initial play-testing of these changes. Godo, Bandit Warlord fetched Embercleave every time. Once, I entwined Tooth and Nail to put onto the battlefield Godo, Bandit Warlord and Worldspine Wurm. The Embercleave came into play and then was equipped to Worldspine Wurm. At combat, Xenagos, God of Revels gave Worldspine Wurm +16 +16 to enable a 32/32 trampling and double-striking beat-down. In another game, Xenagos, God of Revels was cast on turn four followed by Godo, Bandit Warlord on turn five. After he fetched Embercleave and it was equipped to him, combat ensued and Godo, Bandit Warlord got +4 +4 and haste, enabling an 8/8 trampling, double-striking and hasty attacker. Then, after the additional combat phase, Godo, Bandit Warlord attacked as a 16/16 trampling double-striker. This 48 damage knocked the opponent right out of the game. Godo, Bandit Warlord is awesome in this deck!

3) Ghalta, Primal Hunger in and Craterhoof Behemoth out.

As hoped, I was always able to cast Ghalta, Primal Hunger for a handful of mana, and often for just . With a couple of bigguns in front of him, getting Ghalta, Primal Hunger into play with Xenagos, God of Revels on the battlefield was game-ending.

4) Giant Adephage in and Living Hive out.

I did not draw Giant Adephage once. I did not tutor for it either.

5) Here's where it gets a little complicated. I failed to record a change I made to this deck list when I swapped out Malignus for Rampaging Brontodon prior to posting on tappedout. So, technically, Malignus was not in the deck and Rampaging Brontodon was. It just wasn't reflected in the deck list. As play-testing began, I decided to leave Gaea's Cradle in the deck and not make a change. However, after multiple times of putting into a play a useless Gaea's Cradle (that hurts to say!) or one that only taps for , I decided this card deserved a deck more fitting for its level of power. So, I eventually replaced Gaea's Cradle with Malignus and was happy I did. During one of the games I Malignused one of my opponents out of the game on turn five. Malignus is back!

6) Momentous Fall in and Altar of Dementia out.

I did not draw Momentous Fall once during play-testing.

7) Return of the Wildspeaker in and Comet Storm out.

I did not draw Return of the Wildspeaker once during play-testing.

8) Reap the Past in and Moldgraf Monstrosity out.

I did not draw Reap the Past once during play-testing.

9) The Great Henge in and Temporal Aperture out.

As predicted, The Great Henge is bonkers in this deck. In one game, I was able to cast The Great Henge for and then cast Ghalta, Primal Hunger for on the same turn! Having Ghalta, Primal Hunger enter the battlefield with a +1 +1 counter and drawing a card was awesome. Aside from Godo, Bandit Warlord, The Great Henge was the most noticeable game-changing addition made to the deck during this initial phase of play-testing.

10) Skyshroud Claim in and Thaumatic Compass  Flip out.

As mentioned earlier, fetching-out Stomping Ground and Cinder Glade with Skyshroud Claim felt good. It felt really, really good. These lands are unfetchable with Thaumatic Compass  Flip or Migration Path. Good suggestion!

Additionally, the overall speed of the deck was noticeable as well. I was threatening opponents by turn four or five every game.

I plan to continue play-testing until I have been able to play with all of the potential new inclusions. I appreciate your suggestions and your kind words regarding my responses. The Magic Community is important to me and it becomes stronger with positive communication. Thank you for being a part of that.

_Arra_ on [[Primer v3.4]] - OM_RATH!!! (M20 Update!!!)

1 week ago

Hey Guerte, I don't see winning by Memorial and Craterhoof as comparable, sure they both need a board state and both usually finish but Craterhoof is a different beast as it has built in pump and evasion with the trample so I don't think it can be classed the same; Craterhoof Behemoth + Avenger of Zendikar is usually enough but Akroma's Memorial + Avenger of Zendikar alone would be lacking damage. I still win by combat but it is almost always with the Craterhoof.

It is an interesting point though and I definitely see there being changes made and there needing to be a slightly amended approach to some of the slots with the addition of Fiery Emancipation. Considerations such as Sylvan Awakening maybe more viable now as these lands could be sac'd for 9 damage each etc.

TypicalTimmy on What is your favorite gameplay ...

1 week ago

What I mean is that you don't need 30x soldier tokens. If you know they are all 1/1s or whatever, just use 1 token and put a d10 on it with it rolled up to 30. When you go to attack, denote how many are attacking and how many are not by using smaller increments of die.

Some tokens will require different amounts. For example, if you cast an Avenger of Zendikar and got 5x 0/1 plant tokens and played a land, they are now 1/2s.

If Avenger then dies and you reanimate it and play another land, you'd probably now have your original 5x which are now 2/3s (second land drop) and now 6x 1/2s (6x from the first prior land drop, +1/+1 from the second land drop on this turn)

In cases like this, yes you'd need two plant tokens to denote which are the 2/3s and which are the 1/2s, but having two tokens with some dice is far better than 11 individual tokens, each with their own counters for P/T changes.

MTGBurgeoning on Gruul Stompy Featuring Xenagos, God of Revels

1 week ago

Yes, definitely. I don't want to be misunderstood. I know eliminating one higher CMC creature (Moldgraf Monstrosity) and replacing it with a lesser CMC creature (Quartzwood Crasher) will not lower the overall CMC of a deck in any noticeable way. That potential swap was in conjunction with the other suggestions made for the purposes of lowering the overall CMC of this deck.

I like the suggestion of Bonders' Enclave. Every creature in the deck has power four of greater, so activating this land to draw a card should be easy.

Lifeblood Hydra is an awesome card. I've wanted it for a while but it's forever out of stock.

Nylea, Keen-Eyed seems like a great addition. Reducing the CMC of creatures and digging through the top of a library are aces!

The Great Henge is an automatic inclusion.

I hadn't thought of Godo, Bandit Warlord. It makes sense to include him in order to fetch Embercleave, equip it to him, activate Xenagos's ability, attack, activate Xenagos's ability again and then attack again. Godo, Bandit Warlord curves from Xenagos, God of Revels perfectly. At , under the scenario mentioned above, Godo, Bandit Warlord can attack for a total of 48 damage in one turn. With early ramp that's an early turn knock-out of an opponent. Great suggestion!

I plan to task myself with attempting to include the following cards:

Momentous Fall or Return of the Wildspeaker (card draw)

The Great Henge (card draw and ramp)

Migration Path (card draw or ramp)

Bonders' Enclave (card draw)

Nylea, Keen-Eyed (card draw and ramp)

Reap the Past (graveyard recursion)

Godo, Bandit Warlord (Embercleave-fetcher, opponent-eliminator)

Quartzwood Crasher (big trampler, makes other tramplers)

Giant Adephage (big trampler, makes other tramplers)

Ghalta, Primal Hunger (really big trampler)

My initial thoughts are to eliminate the following ten cards in order to include the aforementioned ones:

Avenger of Zendikar

Chancellor of the Forge

Living Hive

Craterhoof Behemoth

Comet Storm

Gaea's Cradle

If some of the creatures utilized for the token package are going to be eliminated, might as well eliminate the entire package.

Moldgraf Monstrosity

Temporal Aperture

Thaumatic Compass  Flip

Mossfire Valley

Again, these are my initial thoughts. I'd like to play-test in order to realize the benefits of these changes. If we proceed with these lists, the potential swaps would look something like this:

Quartzwood Crasher in. Avenger of Zendikar out.

Adding another trampling creature that can create other trampling creatures seems like an improvement. Additionally, the mana investment is reduced by two.

Godo, Bandit Warlord in. Chancellor of the Forge out.

Without an army of tokens and/or other creatures, Chancellor of the Forge is weak. Godo, Bandit Warlord is a great fit for Xenagos, God of Revels and Embercleave. Plus, we save a little on the CMC. This is a lethal addition!

Ghalta, Primal Hunger in. Craterhoof Behemoth out.

Without an army of tokens and/or other creatures, Craterhoof Behemoth is not as effective. Choosing Ghalta, Primal Hunger as a replacement seems acceptable. A 12/12 trampler that will most likely never cost is a great addition to the deck. With almost any of our creatures under our control, Ghalta, Primal Hunger will cost less than Craterhoof Behemoth. Another reduction in CMC.

Giant Adephage in. Living Hive out.

Living Hive was another piece of the token package that seems out of place without the rest of the pieces. This change provides another slight reduction in CMC. Giant Adephage also can create big copies of itself with trample.

Bonders' Enclave in. Gaea's Cradle out.

If the token package of this deck is eliminated, Gaea's Cradle is more beneficial in decks that provide armies of creatures. Adding Bonders' Enclave provides card draw.

Return of the Wildspeaker or Momentous Fall in. Comet Storm out.

Without the presence of a token army and Gaea's Cradle, keeping Comet Storm as a finisher is not optimal. Supplanting it with a form of card draw seems like a reasonable replacement.

Reap the Past in. Moldgraf Monstrosity out.

This is maintaining some form of graveyard recursion while reducing the overall CMC of the deck.

The Great Henge in. Temporal Aperture out.

The Great Henge simply does more than Temporal Aperture.

Migration Path in. Thaumatic Compass  Flip out.

Migration Path provides quicker ramp and the potential for card draw if it's cycled.

Nylea, Keen-Eyed in. Mossfire Valley out.

Nylea, Keen-Eyed provides ramp and card draw on the body of an indestructible creature/enchantment. Replacing Mossfire Valley, which admittedly is one of the weaker lands in the deck, is a massive upgrade.

I will mull over these potential changes. Originally, the token package was included in order to provide an additional win condition (Comet Storm). Eliminating this option will put the onus of victory through combat in nearly every game, aside from Altar of Dementia. Perhaps these changes will be effective and additional win conditions are unnecessary. I want to learn more through play-testing before making any official changes to the deck list. We shall see.

Thank you again for your suggestions! I appreciate your time and effort!

dichia on How to ramp fast

1 week ago

Funkydiscogod: I tried Dramatic Entrance, but I still prefer Early Harvest because they both grants me a turn 3 Avenger of Zendikar with 5 lands, but the second one can also help to cast a bigger Genesis Hydra, which needs a lot of mana if I want to find the avenger. Dramatic Entrance wouldn't help with the hydra at all.

The black addition you suggested is really interesting, Vigor Mortis is great! It fits perfectly in the deck. Also, I found some good black or green-black plants creatures that could work.

Also, I was thinking of using abilities like Scavenge, Populate and Proliferate. Sundering Growth will probably go in the sideboard.

dichia on How to ramp fast

1 week ago

lagotripha. For now I'm using Early Harvest and I've been able to cast a turn 3 Avenger of Zendikar a couple of times, but I do like Dramatic Entrance. I will probably use it.

I noticed that playing a turn 3 avenger with only 5 lands, is still better than a turn 4 or 5 with 6/7 lands, since it's faster, and starting from turn 4 I can begin buffing the 5 plant tokens. One or two tokens less didn't make a big difference by far.

Also Quicksilver Amulet seems good. I will give it a try.

Life from the Loam and Splendid Reclamation on the other hand don't convince me because I don't get lands in the graveyard in anyway. I don't even use fetchlands since I'm mono-green. Am I missing something?

dichia on Tribal Plants

2 weeks ago

I considered Wall of Roots in the building. Eventually I chose Gatecreeper Vine because it gives me a land to drop with Explore, which would be useless if I don't have additional lands to play.

I see that Wall of Roots would mean having five more mana turn 3 though, which could help me getting a higher rate of turn 3 Avenger of Zendikar. I will try it out.

For Genesis Hydra, I was thinking of reducing its copies to 2 because to get some value out of it, it has to be very expensive and it still has a chance of not finding what I look for.

Thanks for the help

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