Avenger of Zendikar
Creature — Elemental
When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control.
Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.
|Have (3)||orzhov_is_relatively_okay819 , metalmagic , Forkbeard|
|Want (5)||jhardin87 , winterwind10 , bobombsquad , Armcannon , Jdreesman|
Printings View all
|Commander 2018 (C18)||Mythic Rare|
|Duel Decks: Zendikar vs. Eldrazi (DDP)||Mythic Rare|
|Commander 2013 (C13)||Mythic Rare|
|Worldwake (WWK)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Avenger of Zendikar occurrence in decks from the last year
Commander / EDH:
All decks: 0.11%
GW (Selesnya): 0.97%
RG (Gruul): 1.35%
GU (Simic): 0.7%
BRG (Jund): 2.12%
Avenger of Zendikar Discussion
1 week ago
Cmi1103 Thanks!! Yeah, i like both of those creatures. In my meta it's a TON of control/combo decks so I really don't have trouble with creatures getting in the way so Mirri, Weatherlight Duelist is usually enough. Or giving them trample with Craterhoof Behemoth. I definitely like Hwatli and plan on putting her in the deck here soon. Probably going to replace Renata. Mostly for the card draw. I took a look at your deck and if i was to recommend one thing, it would be Thunderfoot Baloth. I've won so many games off this just giving 5 guys +2+2 and trample. A lot of the decks I go against can't handle a couple attacks. Far less board wipes or single target removal in my meta. Finale of Devastation for X = 10 go get Avenger of Zendikar gets me about 100-150 damage that turn. That's how I win about half my games. :)
1 week ago
Upon reading your comments:
2) I agree with you about Altar of Dementia. I initially failed to realize that it was included as part of the token package. Once the token package was removed, Altar of Dementia was ineffective and a waste of a card slot. Without a bunch of token creatures and Craterhoof Behemoth, Altar of Dementia is easily expendable in this deck.
4) I don't want to be "that guy" with this deck. I do have a copy of Blightsteel Colossus for the purposes of eliminating any unfair or unfun players from the table. I once had the Savage Ventmaw and Aggravated Assault combo in this deck, but took it out. I didn't want to go infinite with this deck.
I also did not have a copy of Nylea, Keen-Eyed. I was bummed-out about that, but once I acquire a copy she'll fly right into Xenagos's waiting arms!
I play-tested the following ten changes:
This was the biggest difference for me during the initial play-testing of these changes. Godo, Bandit Warlord fetched Embercleave every time. Once, I entwined Tooth and Nail to put onto the battlefield Godo, Bandit Warlord and Worldspine Wurm. The Embercleave came into play and then was equipped to Worldspine Wurm. At combat, Xenagos, God of Revels gave Worldspine Wurm +16 +16 to enable a 32/32 trampling and double-striking beat-down. In another game, Xenagos, God of Revels was cast on turn four followed by Godo, Bandit Warlord on turn five. After he fetched Embercleave and it was equipped to him, combat ensued and Godo, Bandit Warlord got +4 +4 and haste, enabling an 8/8 trampling, double-striking and hasty attacker. Then, after the additional combat phase, Godo, Bandit Warlord attacked as a 16/16 trampling double-striker. This 48 damage knocked the opponent right out of the game. Godo, Bandit Warlord is awesome in this deck!
As hoped, I was always able to cast Ghalta, Primal Hunger for a handful of mana, and often for just . With a couple of bigguns in front of him, getting Ghalta, Primal Hunger into play with Xenagos, God of Revels on the battlefield was game-ending.
I did not draw Giant Adephage once. I did not tutor for it either.
5) Here's where it gets a little complicated. I failed to record a change I made to this deck list when I swapped out Malignus for Rampaging Brontodon prior to posting on tappedout. So, technically, Malignus was not in the deck and Rampaging Brontodon was. It just wasn't reflected in the deck list. As play-testing began, I decided to leave Gaea's Cradle in the deck and not make a change. However, after multiple times of putting into a play a useless Gaea's Cradle (that hurts to say!) or one that only taps for , I decided this card deserved a deck more fitting for its level of power. So, I eventually replaced Gaea's Cradle with Malignus and was happy I did. During one of the games I Malignused one of my opponents out of the game on turn five. Malignus is back!
I did not draw Momentous Fall once during play-testing.
I did not draw Return of the Wildspeaker once during play-testing.
I did not draw Reap the Past once during play-testing.
As predicted, The Great Henge is bonkers in this deck. In one game, I was able to cast The Great Henge for and then cast Ghalta, Primal Hunger for on the same turn! Having Ghalta, Primal Hunger enter the battlefield with a +1 +1 counter and drawing a card was awesome. Aside from Godo, Bandit Warlord, The Great Henge was the most noticeable game-changing addition made to the deck during this initial phase of play-testing.
As mentioned earlier, fetching-out Stomping Ground and Cinder Glade with Skyshroud Claim felt good. It felt really, really good. These lands are unfetchable with Thaumatic Compass Flip or Migration Path. Good suggestion!
Additionally, the overall speed of the deck was noticeable as well. I was threatening opponents by turn four or five every game.
I plan to continue play-testing until I have been able to play with all of the potential new inclusions. I appreciate your suggestions and your kind words regarding my responses. The Magic Community is important to me and it becomes stronger with positive communication. Thank you for being a part of that.
1 week ago
Hey Guerte, I don't see winning by Memorial and Craterhoof as comparable, sure they both need a board state and both usually finish but Craterhoof is a different beast as it has built in pump and evasion with the trample so I don't think it can be classed the same; Craterhoof Behemoth + Avenger of Zendikar is usually enough but Akroma's Memorial + Avenger of Zendikar alone would be lacking damage. I still win by combat but it is almost always with the Craterhoof.
It is an interesting point though and I definitely see there being changes made and there needing to be a slightly amended approach to some of the slots with the addition of Fiery Emancipation. Considerations such as Sylvan Awakening maybe more viable now as these lands could be sac'd for 9 damage each etc.
1 week ago
What I mean is that you don't need 30x soldier tokens. If you know they are all 1/1s or whatever, just use 1 token and put a d10 on it with it rolled up to 30. When you go to attack, denote how many are attacking and how many are not by using smaller increments of die.
Some tokens will require different amounts. For example, if you cast an Avenger of Zendikar and got 5x 0/1 plant tokens and played a land, they are now 1/2s.
If Avenger then dies and you reanimate it and play another land, you'd probably now have your original 5x which are now 2/3s (second land drop) and now 6x 1/2s (6x from the first prior land drop, +1/+1 from the second land drop on this turn)
In cases like this, yes you'd need two plant tokens to denote which are the 2/3s and which are the 1/2s, but having two tokens with some dice is far better than 11 individual tokens, each with their own counters for P/T changes.
1 week ago
Yes, definitely. I don't want to be misunderstood. I know eliminating one higher CMC creature (Moldgraf Monstrosity) and replacing it with a lesser CMC creature (Quartzwood Crasher) will not lower the overall CMC of a deck in any noticeable way. That potential swap was in conjunction with the other suggestions made for the purposes of lowering the overall CMC of this deck.
I like the suggestion of Bonders' Enclave. Every creature in the deck has power four of greater, so activating this land to draw a card should be easy.
Lifeblood Hydra is an awesome card. I've wanted it for a while but it's forever out of stock.
Nylea, Keen-Eyed seems like a great addition. Reducing the CMC of creatures and digging through the top of a library are aces!
The Great Henge is an automatic inclusion.
I hadn't thought of Godo, Bandit Warlord. It makes sense to include him in order to fetch Embercleave, equip it to him, activate Xenagos's ability, attack, activate Xenagos's ability again and then attack again. Godo, Bandit Warlord curves from Xenagos, God of Revels perfectly. At , under the scenario mentioned above, Godo, Bandit Warlord can attack for a total of 48 damage in one turn. With early ramp that's an early turn knock-out of an opponent. Great suggestion!
I plan to task myself with attempting to include the following cards:
The Great Henge (card draw and ramp)
Migration Path (card draw or ramp)
Bonders' Enclave (card draw)
Nylea, Keen-Eyed (card draw and ramp)
Reap the Past (graveyard recursion)
Quartzwood Crasher (big trampler, makes other tramplers)
Giant Adephage (big trampler, makes other tramplers)
Ghalta, Primal Hunger (really big trampler)
My initial thoughts are to eliminate the following ten cards in order to include the aforementioned ones:
If some of the creatures utilized for the token package are going to be eliminated, might as well eliminate the entire package.
Again, these are my initial thoughts. I'd like to play-test in order to realize the benefits of these changes. If we proceed with these lists, the potential swaps would look something like this:
Adding another trampling creature that can create other trampling creatures seems like an improvement. Additionally, the mana investment is reduced by two.
Without an army of tokens and/or other creatures, Chancellor of the Forge is weak. Godo, Bandit Warlord is a great fit for Xenagos, God of Revels and Embercleave. Plus, we save a little on the CMC. This is a lethal addition!
Without an army of tokens and/or other creatures, Craterhoof Behemoth is not as effective. Choosing Ghalta, Primal Hunger as a replacement seems acceptable. A 12/12 trampler that will most likely never cost is a great addition to the deck. With almost any of our creatures under our control, Ghalta, Primal Hunger will cost less than Craterhoof Behemoth. Another reduction in CMC.
Living Hive was another piece of the token package that seems out of place without the rest of the pieces. This change provides another slight reduction in CMC. Giant Adephage also can create big copies of itself with trample.
This is maintaining some form of graveyard recursion while reducing the overall CMC of the deck.
Migration Path provides quicker ramp and the potential for card draw if it's cycled.
Nylea, Keen-Eyed provides ramp and card draw on the body of an indestructible creature/enchantment. Replacing Mossfire Valley, which admittedly is one of the weaker lands in the deck, is a massive upgrade.
I will mull over these potential changes. Originally, the token package was included in order to provide an additional win condition (Comet Storm). Eliminating this option will put the onus of victory through combat in nearly every game, aside from Altar of Dementia. Perhaps these changes will be effective and additional win conditions are unnecessary. I want to learn more through play-testing before making any official changes to the deck list. We shall see.
Thank you again for your suggestions! I appreciate your time and effort!
1 week ago
Funkydiscogod: I tried Dramatic Entrance, but I still prefer Early Harvest because they both grants me a turn 3 Avenger of Zendikar with 5 lands, but the second one can also help to cast a bigger Genesis Hydra, which needs a lot of mana if I want to find the avenger. Dramatic Entrance wouldn't help with the hydra at all.
The black addition you suggested is really interesting, Vigor Mortis is great! It fits perfectly in the deck. Also, I found some good black or green-black plants creatures that could work.
Also, I was thinking of using abilities like Scavenge, Populate and Proliferate. Sundering Growth will probably go in the sideboard.
1 week ago
I noticed that playing a turn 3 avenger with only 5 lands, is still better than a turn 4 or 5 with 6/7 lands, since it's faster, and starting from turn 4 I can begin buffing the 5 plant tokens. One or two tokens less didn't make a big difference by far.
Also Quicksilver Amulet seems good. I will give it a try.
Life from the Loam and Splendid Reclamation on the other hand don't convince me because I don't get lands in the graveyard in anyway. I don't even use fetchlands since I'm mono-green. Am I missing something?
2 weeks ago
For Genesis Hydra, I was thinking of reducing its copies to 2 because to get some value out of it, it has to be very expensive and it still has a chance of not finding what I look for.
Thanks for the help