Avenger of Zendikar

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Zendikar vs Eldrazi (DDP) Mythic Rare
Commander 2013 (C13) Mythic Rare
Worldwake (WWK) Mythic Rare

Combos Browse all

Tokens

Avenger of Zendikar

Creature — Elemental

When Avenger of Zendikar enters the battlefield, put a 0/1 green Plant creature token onto the battlefield for each land you control.

Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.

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DDP

C13

WWK

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Avenger of Zendikar Discussion

Frank_Glascock on [[Primer v3.2]] - OM_RATH!!! (C17 Update!!!)

1 day ago

VexenX, I assume you are asking about my experience with Growing Rites of Itlimoc  Flip? I am not playing the card and was interested in seeing what you plan to cut for it. Your response indicates it probably is not going to make it into the deck.

You did put in Traverse the Outlands by cutting a land to go to 42. I am at 42 lands as I cut one to get Asceticism into the deck. Natural Order and Akroma's Memorial were two possible cuts for Traverse the Outlands that I mentioned.

Would you recommend leaving out Traverse the Outlands, or cutting Akroma's Memorial or Natural Order or another card? Natural Order is the only card of the three that can be played while we are behind or as an alternate win condition getting either Avenger of Zendikar or Craterhoof Behemoth (win con).

I know Akroma's Memorial has won you games. I still value Steely Resolve, Asceticism and probably Eldrazi Monument more that Akroma's Memorial. This may come down to what kind of decks you are playing. A competitive table probably doesn't even concern itself with Omnath. A more casual table where turn six wins are very unusual are going to kill or counter Omnath 9 out of 10 times.

Akroma's Memorial does partiality aid with keeping Omnath on the board but it is not as effective as the other three as protection from white is much better than protection from red. The seven mana cost another issue as this necessitates waiting a turn to cast Omnath.

Have I overvalued Eldrazi Monument? It comes down on the mana curve before Omnath in theory and provides protection from most boardwipes. We are not playing that many creatures. Has the sacrifice clause been an issue for you? If you are having to play this after Omnath hits the board it becomes less valuable and probably loses out to Akroma's Memorial in finishing games.

Lordmax606 on The Undisputed Rasputin

4 days ago

@mykul, Good catch on the tutoring Walking Ballista with Tolaria West. So far the manacanon has worked out really well in the deck and has moved to the mainboard in place of Crystal Shard.

As for Declaration in Stone, I'm not a huge fan of giving my opponents cards. I agree that it is much better for dealing with mass tokens (Avenger of Zendikar comes to mind!) but I think I'd rather rely on my wrath effects. Also, I have never personally dealt with any Shadowborn Apostle decks, but if your goal is to stunt the Apostles, this will really only give them more cards which will be more Apostles... not sure if this is the answer you should be looking for. Instead, I would sideboard in my Linvala, Keeper of Silence.

derhealman on Doran, the Siege Tower [EDH]

4 days ago

achso und als Killerkarten vielleicht noch Craterhoof Behemoth und Avenger of Zendikar

ScrOuch on Meren's Grave Shenanigans

4 days ago

Cool Deck, I love graveyard interactions! I own one myself (with a different commander and a different color combination though) and it's always an absolute blast to play with it!

I also took a look over the suggestions the other users gave you which seem to have brought the deck in good shape already! However, there were also some suggestions which didn't make it in your deck 'til now but which I would consider absolutely awesome, so I will mention them again. Just so you know.

Those cards are Blood Artist, Greater Good, Dictate of Erebos and Grave Pact. Each one of them are working absolutely great in here! Dictate and Pact control your opponents board state, Blood artist works perfectly with your commander and Good is an awesome draw AND sac engine. It really is everything you want!

Greater Good is also a good transition to my next point. For combo it's important to get the cards you need and I already see that you play a ton of good tutors which is good but I still miss some draw engines to make your deck even more consistent. Right now your draw engines are Yavimaya Elder, Smothering Abomination, Grim Haruspex, Skullclamp and Solemn Simulacrum which make a total of 5 cards but I would greatly recommend to play at least 8 cards of that category (10 would be even better to achieve your goals). Cards that do exactly that AND fit to your commander are Phyrexian Arena, Harvester of Souls, Necropotence, Bloodgift Demon, Dark Prophecy and Kothophed, Soul Hoarder. Since some of them also cost life I'd recommend Disciple of Griselbrand which grants some lifegain and is also a sac engine. Aand last but not least, Attrition is also a very nice addition to your deck!

Cards you could consider to cut are:

Avenger of Zendikar: It's super powerful but doesn't really synergize with what you wanna do and it has quite high cmc.

Dread Return: I feel you have more than enough recursion, especially since your commander herself does the same. I even think you could cut 2-3 more cards of that category.

Elves of Deep Shadow: Since you only play two colors that mana ability isn't worth the damage. Rather play any other one mana elf dork.

Eliminate the Competition: I'd cut that card for Attrition.

Grisly Salvage: I understand what you wanna do with that card but I'd greatly prefer Greater Good over this one.

Well, I hope I could help you with this! Keep up the good work. Did I mention I love graveyard interactions?

Bxbx on Please Help!!! Cutting cards for ...

6 days ago

Hi,I evaluated some cards for my own Gishath EDH deck just yesterday. Maybe it will help you. You can check it out here:

Extreme Dinosaurs EDH

The basic problem, that all Gishath-decks have in my opinion, is that they have to play a lot of big, clunky dinosaurs, which you would not include in any other EDH deck ever, because they are just weak compared to cards like Avenger of Zendikar, Godo, Bandit Warlord or Sun Titan for example. So at least your non-dinosaur-cards should be as strong and impactful as possible. You should also avoid playing too many cards that do nothing on their own, are too situational or are just "win more".

This is why I'd recommend to cut cards like:

Huatli, Dinosaur Knight, Drover of the Mighty or Savage Stomp (all not good enough for EDH);

World at War, Fires of Yavimaya or Brave the Sands (do nothing on their own);

Guttural Response, Teferi's Protection (too situational);

Titanic Ultimatum, Overwhelming Stampede (win more, also do nothing on their own);

I also do not like cards like Lurking Predators and See the Unwritten or Selvala's Stampede in here because they offer an effect that your commander already provides. I'm not sure if the redundancy is needed.

Verusor on The Hopeful Wanderer

1 week ago

@jurassicclarke: I had to look it up yesterday and sadly it only copies one of the instances, since they are separate triggers :( Works great for tons of the cards though, like Avenger of Zendikar and Greenwarden of Murasa!

miracleHat on Rhonas the Indomitable: Larger than Life

1 week ago

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