Not legal in any format
Combos Browse all
Avenger of Zendikar
Creature — Elemental
When Avenger of Zendikar enters the battlefield, put a 0/1 green Plant creature token onto the battlefield for each land you control.
Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.
Price & Acquistion
Avenger of Zendikar Discussion
2 days ago
Ok so I don't have a Riku deck but because of the world of commander I have a pretty good idea of how he works and how to build around him. Yes cards like Avenger of Zendikar would work. Also get cards like Blade of Selves and anything close to Clone. Maybe having a copy of Biovisionary just to have a fun win condition! Is there anything else specific that you want to cover on this topic?
2 days ago
Hey all! I have a question for you.
I have a whole bunch of RUG cards that I’m not using, and I’m considering turning them into an EDH deck with Riku of Two Reflections at the helm.
So, experienced Riku pilots: What do you like or dislike about Riku? What are your win conditions, besides the obvious candidates like Avenger of Zendikar? How do you maintain flavor and synergy, rather than let it morph into just goodstuff?
Thanks! I know we EDH players like nothing more than debating commander choice, so I look forward to our conversation (:
3 days ago
6 days ago
Vial decks tend to play a lot of the same creatures, since they use creatures of relatively similar cost, and mostly with strong etb-effects (the real text on Leonin Arbiter is "when leonin arbiter enters the battlefield, counter target fetchland"). There are a lot of different creatures that qualify for use, but no more than you end up seeing a lot of "usual suspects" repeatedly, and overall Aether Vial does force your deck into a certain shape: 25+ creatures, and creatures with casting cost 4 or less (usually centering on 2 or 3). If what you want to do is to play bigger creatures than that, ramping is more efficient than vialing (efficient = faster) - also since creatures you ramp in are more powerful on their own, and with vial-sized creatures you have to rely on synergies between them. In this deck, there is a Thalia, Guardian of Thraben - but not the synergy pieces. Thalia creates pressure on mana, but not very reliable, since there's only 4 thalias and nothing else that helps on this strategy. A common approach is to follow up with Aven Mindcensor and Leonin Arbiter, since they put even more pressure on opponents mana, at least for opponents who search out their lands, with fetches, or with Expedition Maps or with Primeval Titans. And if you expect lots of combo, you could have Judge's Familiar in the sideboard. All this to say, that there's good reason to bring the full package for vial'ing, even if it does make your deck a little bit similar to something that was once played by someone else.
Also: Sorry to say, but Elvish Piper is rubbish. 2 problems: Even if you ramp like a boss, you can't play it until turn 3, and activate it until turn 4. This means you opponent gets 3 or 4 turns to act in - some decks will close the game in that time, but even those that don't will be able to find an answer to your piper (it's a 1/1 creature with no protection). It's not just some decks that can remove it, it is more or less each and every deck in modern. Second problem: No redundancy. There's only Elvish Piper that functions like elvish piper, unless you count Quicksilver Amulet as a kind of piper too. And then what do you do in those games where you don't draw piper, or it is killed right away?
Both vial and ramp are relatively simply plans, at their core, even if they are not simple to play. They also both take up the space in a whole deck, and they don't really have any cards in common. But if you want something that feels a bit like both, you could go for something like Sun Titan-Emeria, The Sky Ruin, and a bunch of things you can pull out of graveyard with titan. And some early-game ramp with Sakura-Tribe Elder and Renegade Rallier. If you want to play ramp, I'd suggest you go for a more land-based kind, since creatures have a tendency to die at inconvenient moments, and there's simply less land-removal played on average. With land-based ramp, you can play sweepers without shooting yourself in the feet, and that makes some match-ups a lot easier.
And last: I simply don't get angel-tribal. The creatures are too costly in mana to be much good in the early game, and doesn't really synergize as well as other tribes do. Each of them is pretty strong, though, there's just no real reason to play them as a tribe, apart from a taste for illustrations of winged women with long legs. But in this deck, even those angels that could be synergy/combo components, aren't. There's no Spike Feeder for the Archangel of Thune and no Avenger of Zendikar for the Sublime Archangel. Again - are they really the best thing you can ramp into? Or even the funniest?
1 week ago
xyr0s suggested Ancient Stirrings,and it helps search for my colorless creatures or land Id need. Regal Caracal is a maybe. It is cheaper than Avenger of Zendikar. I do enjoy the thought of Angel of Invention. Thanks for the input magicsheep and possibly check some of my others out. Thanks also for the upvote.
1 week ago
Avenger of Zendikar not the most budget card, but a great creature
Biovisionary is fun and you've got enough creature copies to win with it, I think, maybe you could add a few more if you decided on this
personally I ran more copies and tried to rely on the other players to win the game, as is my preferred play style with most decks
1 week ago
1 week ago
Today's testing silliness:
not in deck, but worth mentioning that someone had Mycosynth Lattice out and I got to cast Avenger of Zendikar with Aura Shards out and then retrigger the etb with Saffi Eriksdotter and a Greater Good sac. got to devastate the two remaining players' landbases :)