Avenger of Zendikar

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Zendikar vs Eldrazi (DDP) Mythic Rare
Commander 2013 (C13) Mythic Rare
Worldwake (WWK) Mythic Rare

Combos Browse all

Tokens

Avenger of Zendikar

Creature — Elemental

When Avenger of Zendikar enters the battlefield, put a 0/1 green Plant creature token onto the battlefield for each land you control.

Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.

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C13

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Avenger of Zendikar Discussion

Baryshnikov on Help me improve this Mono-G ...

1 day ago

So, my friend is looking to get into MtG, and she asked me to help her build a deck. Problem being, I don't know how to deck build. Nonetheless, I accepted, and she gave me these requirements/guidelines:

-$50-90

-Wants to play Garruk, Primal Hunter

-Modern-legal, but geared towards casual play

-Wants to stay Mono-Green

So, with this in mind, I drafted up this list you see before you. It is far from optimal, though, namely because there's a lot of ramp and not a lot o payoff, and some cards seem not to serve a lot of purpose (i.e. Lotus Cobra or Avenger of Zendikar). So, this is where I ask you, the fine folks at TappedOut, for help. Any and all suggestions are appreciated!

Creatures (23)

1 Avenger of Zendikar

4 Dungrove Elder

4 Lotus Cobra

4 Primeval Titan

4 Sakura-Tribe Elder

4 Scythe Leopard

2 Verdant Sun's Avatar

Planeswalkers (2)

2 Garruk, Primal Hunter

Spells (9)

4 Beast Within

1 Beastmaster Ascension

4 Explore

Lands (26)

4 Evolving Wilds

20 Forest

TaegukTheWise on Roon Blink Shenanigans

1 day ago

With the amount of basics you have I would say to either take out Farhaven Elf or Solemn Simulacrum (I say either because of the differing mana costs) I like the pick with the Ulvenwald Hydra with all the non basics. I like the doomsday thing you're trying to pull off with Laboratory Maniac, I would chuck it in my deck as well, but getting the combo reliably isn't consistent and if you draw a lab maniac during a regular game I guarantee you that he will sit in your hand forever and its the first thing you discard since it doesn't actively do something, I get that every piece serves a purpose but lab maniac doesn't serve much of a purpose except take up a valuable card slot to get to a game plan that won't happen often (good try though). My recommendation to you is that you get a Minion Reflector instead since it doubles ETB triggers with a hasty body for mana and it combos just as well as the infinite draw combo you wanted to fire off.

Add Jace's Mindseeker it synergizes well with your diluvian primordial. Instead of Goldnight Redeemer use Cloudblazer, its the card draw that sells this one and at that rate add Mulldrifter over blue sun's.

By themselves Myr Battlesphere, Avenger of Zendikar, can sure make tokens and operate as efficient threats by themselves but they need a bit more to be more relevant, Hornet Queen is in a worse position but in the same boat.Cathars' Crusade, Call for Unity and Meadowboon can shore up the fact that your value creatures and tokens are typically small while staying with your main game plan (while staying cheaper than Craterhoof Behemoth), even if that's fetching for a basic. Swap the angel of invention for the crusade. Instead of icefall reagent use Frost Titan if you want more value locking things down. You have in your deck, you want Leyline of Anticipation since if its in your opening hand its free over the orrery if you didn't have then run the orrery.

I'm under the assumption that you want to be a control variant, which is fine but you need to have more control aspects like counterspells, add Counterspell Disallow, Voidslime and Glen Elendra Archmage she also combos well the cathar's crusade. I want you to look at Ghostly Flicker and tell me how good it is after a board wipe, cards like that are not good cards, you have the right idea with adding other blinkers like restoration angel, and Eldrazi displacer, they are so much better in comparison since they are creatures and can do something versus sitting in your hand and doing nothing after a wipe. Vorinclex seems cool, but I find that stalling out my opponents does better when its my main game plan (he also doesn't have an ETB effect either), I don't see much use out of him otherwise.

A bunch of your cards are good cards but the deck needs more focus. Edric rewards aggressive decks, this deck has aspects but can't always cash in on that. This deck wants to control the board but has a big volume of unnecessary blink (cough* ghostly flicker cards exclusively) and creatures that don't control the board, unlike stonehorn dignitary and mystic snake. You can get a lot more reliable and repeatable card draw out of creatures versus instants and sorceries because you run a blink deck, so abuse that. I don't understand what you seek to copy with cards like progenitor mimic, if you want cool creatures go with a control classic like Gilded Drake.

Choose a style and go with it, if you take a look at my Roon deck you will see a lot of cards that don't seem to synergize, but they have a common and fun theme that's extremely powerful and oppressive since they have an underlying theme. I control the board then I go aggro for the win. Treat your Roon deck like an exclusively ETB/LTB midrange deck at first. There are a lot of cuts I would make if I were in your shoes, but i'm not so its really in your ball court to start capitalizing on Roon's potential. There are also a lot more things to say, but I'll let this comment sink in for now. Just ask if you need more help/suggestions, or check out my list for reference.

TaegukTheWise on Roon, Mayor of Value Town

1 week ago

How the deck plays is that it locks out scarier opponents with its value control creatures and makes allies with Roon's blink ability with the subtheme of hyper-ramp. Eventually the deck seeks to close out the game with said value creatures using Cathars' Crusade, Call for Unity, and Meadowboon due to the deck's huge capacity for low power value creatures. The other threats like Trostani's Summoner, and Avenger of Zendikar are more for go wide strategies and being fantastic closers on their own, that and they combo well with Cathars' Crusade. You can also steal your opponent's finishers with Gilded Drake, along with something similar to the kiki-jiki combo with Minion Reflector as detailed in one of my updates.

The deck is primarily value, bant doesn't have very many offensive ETB options outside of the ones mentioned in my list and Armada Wurm, let alone LTB.. So you have to compensate somehow and be a little more creative. Besides, the low power on my creatures means that Reveillark becomes more and more relevant outside of being a combo piece for said minion reflector.

Roon can be a build around commander, but typically you're building a concept around him, not a playstyle. Value is a concept, its not like Aggro, or Control, but is a lot more like Tempo-Midrange since whatever you draw is good, but it stalls your opponents. The only niche pick in my deck is the Stonehorn Dignitary since it only stalls combat. Now that I look at the deck, I find that my deck isn't built around Roon, but that Roon makes the plan move forward. He isn't like Krenko, Mob Boss where if you just stop him with Song of the Dryads you effectively removed the deck, he's more like the guy that pulls the lever on the machine and can walk away.

I don't know if you have a decklist for your Roon deck on here Hellfiend, but I think that you might be lacking other enablers or not abusing that ally making potential that Roon has if he keeps getting removed like that (at least that's my impression). Look at it this way, Roon is an enabler not the game plan, if they waste removal on Roon, then its one less removal spell to be used on your finishers as long as you have other enablers, otherwise that removal is even more useful when they stop Roon. Unless you are playing actual competitive EDH, then I don't know what to say about that.

I guess this deck is competitive in the casual sense versus try hard. I also never asked for the higher competitive percentage, but I'm not saying I don't want it, I very much like the fact that people consider this to be a competitive list. My deck wants to be fun and somewhat interactive (or at least that's how I intended to build this one anyway). I can also most certainly look at Ixidron, the more I think about it seems like a better and better option. I even have one on hand, however I'm probably not doing the elesh norn thing, enemy graveyard shenanigans and all that...

I find Thought Vessel to be not too very effective in my deck since it likes to interact with the graveyard, even Reliquary Tower is looking to be on the chopping block. I also have enough colorless sources as is for Eldrazi Displacer and Thought-Knot Seer. I have Ashnod's Altar to dodge exile removal or to help with mana in a pinch, and enable my infinite combo with minion reflector.

I hope this clears some things up Hellfiend.

goblinguiderevealpls on card draw enchantment

1 week ago

Consecrated Sphinx is op af

also Words of Wind is funneh in draw heavy

simic usually is best at passive or creature-based draws, passive being Rhystic Study and Sylvan Library, and creature based theres a shitload, from Yavimaya Elder to Momir Vig, Simic Visionary all the way to Edric, Spymaster of Trest and Prime Speaker Zegana, simic is after all a creature focused guild/color combo so its most practical use is stuff like Elvish Visionary, Survival of the Fittest or Birthing Pod,

if you're running heavy tribal such as merfolk or elves, Slate of Ancestry will win you games with a single activation most of the time since simic is very good at shitting out creatures like Avenger of Zendikar very early in games

chadsansing on Marath edHelp me

1 week ago

It might be fun to go more creature-heavy and focus on an overwhelming board presence with a little bit of spot removal for different card types. Path to Exile, maybe? A Banishing Light and an Oblivion Ring for any permanents? Your board wipes seem too hard on your deck.

Avenger of Zendikar might complement Mycoloth and help with your enchantment triggers. Birthing Pod might be good to test over Evolutionary Leap. Pathbreaker Ibex would be a strong inclusion, as well. Perhaps Caustic Caterpillar.

I'm working on semi-green creature lists for Mazirek Counters and Prossh Mill; they might include some helpful cards.

Since you'll have a lot of tokens available for chump blocking, you might like Fecundity or Greater Good (i.e. block --> die --> draw or block --> sac --> draw --> draw). Doubling Season or Parallel Lives can help here, too.

Domri Rade, Garruk, Caller of Beasts, and Nissa, Voice of Zendikar might be good walkers for this deck.

Have fun playing!

Starsky2814 on Omnath, Locus of Armageddon v1.8

1 week ago

Podkomorka, I have won in the following fashion in multiplayer:

Turn 1 - Forest, Exploration, land, Amulet of Vigor.

Turn 2 - Lotus Cobra, fetch land then fetch, Crucible of Worlds, fetch from graveyard, Azusa, Lost but Seeking, fetch from graveyard two more times, Phyrexian Altar.

Turn 3 - fetch land from graveyard but don't fetch, Omnath, Locus of Rage, crack fetch land, elemental, fetch from graveyard three more times, six more elementals, sac two elementals for mana, Tooth and Nail entwine for Purphoros, God of the Forge and Avenger of Zendikar, ten plant tokens.

Turn 4 - fetch from graveyard four times, eight more elementals, Scapeshift for 14 lands, or sac the current elementals for finishing damage to not overkill I guess. Ummm gg everyone!

Starsky2814 on Omnath, Locus of Armageddon v1.8

1 week ago

Podkomorka, I have won in the following fashion in multiplayer:

Turn 1 - Forest, Exploration, land, Amulet of Vigor.

Turn 2 - Lotus Cobra, fetch land then fetch, Crucible of Worlds, fetch from graveyard, Azusa, Lost but Seeking, fetch from graveyard two more times, Phyrexian Altar.

Turn 3 - fetch land from graveyard but don't fetch, Omnath, Locus of Rage, crack fetch land, elemental, fetch from graveyard three more times, 6 more elementals, sac two elementals for mana, Chord of Calling entwine for Purphoros, God of the Forge and Avenger of Zendikar, ten plant tokens.

Turn 4 - fetch from graveyard four times, eight more elementals, Scapeshift for 14 lands, or sac the current elementals for finishing damage to not overkill. Ummm gg everyone!

solarPULSAR on Mono Green Landfall

1 week ago

yeah Avenger of Zendikar is a must run in a landfall themed deck. You probably want to use Arbor Elf + Utopia Sprawl to ramp. I would remove the two eldrazi lords...dont think they really work in a landfall deck.

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