Avenger of Zendikar


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal

Printings View all

Set Rarity
Duel Decks: Zendikar vs Eldrazi Mythic Rare
Commander 2013 Mythic Rare
Worldwake Mythic Rare

Combos Browse all


Avenger of Zendikar

Creature — Elemental

When Avenger of Zendikar enters the battlefield, put a 0/1 green Plant creature token onto the battlefield for each land you control.

Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.

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Cardhoarder (MTGO) 1%

8.0 TIX $4.0 Foil


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Avenger of Zendikar Discussion

Treehugger003 on Rhys G/W Token Mayhem

5 days ago

As with all things my recommendations come out of my experience in my meta but I would recommend:

ArtifactsThousand-Year Elixir and Ashnod's Altar. Untap and the ability to use it on the first turn Yes please. The altar is just a good card to have around.

Illusionist's Bracers are another token doubling artifact that you can probably skip at this point.

Mimic Vat is also a fun card to include but situational.

Creatures: Avenger of Zendikar is a nice token producer. I also ran Ant Queen for a mana sink 2 mana for a 1/1 isn't bad especially on your opponent's end step.

I also like Heliod, God of the Sun Vigilance and a token producer. The tokens are expensive mana wise but they are repeatable.

Herald of the Host and Caller of the Pack both have some unique interactions with Rhys. The tokens created as part of the myriad trigger get exiled. If you use Rhys's ability to seperately double those tokens. The second set of tokens do not get exiled at end of turn/combat.

Removal: I really do not see anything capable of dealing with graveyards or lands. I would recommend something like Tormod's Crypt or Rest in Peace for the one and something like Ghost Quarter for the second. These are both really meta dependent. My meta has tons of graveyard decks. Meren, Glissa, and gitrog are weekly decks. Land removal you generally don't need but there are some utility lands that it pays to destroy Glacial Chasm for example. There is also Imprisoned in the Moon which can wreck a commander's night. Removal recommendations are always meta dependent. So YMMV.

I would also look into adding something for card draw. Fecundity works well with token decks generally.

Sorry for the wall of text.


VexenX on [List - Multiplayer] EDH Generals by Tier

1 week ago

Didn't see the comments, I was never tagged. I just went back and read them and thought they were kind of funny to be honest. I am guessing none of them played against a good Omnath deck. This is honestly the first time my decks power had been put into question.

Just so there is no confusion for p0megranates, I own the deck exactly as posted. I have even scanned copies of my altered art card to the list. I pride myself very much in this deck, I even got my hands on a foil Gaea's Cradle before the price spiked. If you want to play against it in person, I'll be at the GP Vegas this year.

I don't play artifact ramp because the deck profits from land ramp during every stage of the game. Sure Mana Crypt would be good, but I didn't realize every deck required one to be good.. Lol. Playing mana dorks in Omnath, Locus of Rage is a joke. I don't know why that list is even viable.

I didn't realize a curve of 3.8 was greedy in commander. I am about to remove World Breaker for Nature's Lore here soon. Also, Blasphemous Act kinda messes with my curve avg a bit (it is cmc 1 pretty much all the time). Akroma's Memorial, Stalking Vengeance, and Avenger of Zendikar might be worth removing if you care about cmc avg.

Gates88 Omnath interacts a ton. Just read the card itself. Also, I win way more from cards like Warstorm Surge/Purphoros, God of the Forge and sack outlets then I do with Craterhoof Behemoth and swinging in. I am sure your take on Omnath would work just fine, but it does not mean mine is not viable. This deck is honestly the most consistent edh deck I have seen. Play Land = win... Seems good.

repkan10 on Karametra Midrange

1 week ago

I take it you are just going for a standard "Green/White Goodstuff" kind of build? Obviously with Karametra's ability, Landfall is a great mechanic, so cards like Emeria Shepherd, Rampaging Baloths, and Avenger of Zendikar are wonderful.

NewHorizons on Rhys the Redeemed v2

1 week ago

Yeah I wouldn't take Avenger of Zendikar out. And that makes sense in regards to Coat of Arms and Thunderfoot Baloth. I thought that the baloth had to attack as well but apparently not.

I would try something else in place of garruk. Netting 3 cards from a 5 mana investment isn't a great return. I would recommend something like Shamanic Revelation but it overelies on tokens being present. As for what to add in I would (if you have the funds or can proxy) Earthcraft as well as potentially Druids' Repository. Maybe the big anthem spells you have at the top of your curve can be lowered by things like Ezuri, Renegade Leader and Mirror Entity.

I also thing Cathars' Crusade is pretty slow you might look at chopping that. Also, why not just an Elvish Mystic in place of the soul's attendant?

dogninja8 on Rhys the Redeemed v2

1 week ago

NewHorizons, thanks for testing out my list, and here are some of my thoughts on what you said.

  • Garruk, Primal Hunter has generally gotten me 3/4 cards in the past, but that might just be confirmation bias.

  • Tolsimir Wolfblood isn't a pet card, or that good. I think that I left him in because of the color synergies and nothing else. In the last game that I played with this deck, I drew him and it was completely useless. Will definitely cut (probably for Concordant Crossroads.

  • Thunderfoot Baloth is generally on; it's actually surprisingly rare to not have Rhys on the battlefield at most points in the game (not sure if this speaks to playgroup bias or being not the scariest person at the table compared to my group). I have tried the Ibex before and I didn't like it that much because of the lack of haste in my deck.

  • Soul's Attendant is kinda meh, but generally pretty useful in my meta.

  • fun fact, I've maybe played Champion of Lambholt all of twice (because I don't play this deck too often) and it was pretty meh (I was stuck on three lands that time, so I haven't really gotten to test it under normal conditions). It synergizes with coat of arms if I play both in one turn (most tokens are warriors).

  • Avenger of Zendikar is a recovery card (which is something that's really hard to test when goldfishing). It takes you from no creatures on board to a bunch of creatures on board in a single spell.

  • Coat of Arms isn't a win more card as much of a win card. It takes a relatively small number of tokens (4-6) and turns them into a dead player or it takes a medium/large amount of tokens and turns them into a dead table. This fills in the same slot as Craterhoof Behemoth or Triumph of the Hordes (which is just bonkers powerful).

NewHorizons on Rhys the Redeemed v2

1 week ago

This deck is really pretty good and its formidable to play against for sure. I have noticed some cards i think i'd consider removing for some better options however.

  • Garruk, Primal Hunter yeah he makes tokens but he also costs 5cmc and doesnt have that good of a chance at drawing you that many cards for his cost.

  • Tolsimir Wolfblood this is probably a pet card because he's awesome but i almost never wanted to play this card when o was playtesting with it. Anthem effects are good here but at 6cmc its possible to do better.

  • Thunderfoot Baloth there may actually be times you dont have your commander, meaning this guy is just vanilla. Try Pathbreaker Ibex instead.

  • Soul's Attendant a decent 1 drop for sure but not very meaningful. I'd remove this over essence warden because it lacks a relevant creature type.

  • Champion of Lambholt a decent finisher, but you have better. Does alright if you're winning but not much else otherwise.

  • Avenger of Zendikar playtested this 3 or 4 times now and i've always found this guy would just sit in the hand. Can't say why exactly he's never been that useful he just hasnt. Interested in your thoughts on him.

  • Coat of Arms - i think this is a "win more" card. Like if you have enough creatures for this to be better than the anthem effects you already run you're probably already winning.

leondal on Red/Green Commander

1 week ago

Sylvan Primordial is not legal in EDH

Tooth and Nail combos really well with Avenger of Zendikar and Purphoros, God of the Forge for tons of damage across all opponents.

leondal on Red/Green Commander

1 week ago

Kodama's Reach, Cultivate, and Exploration belong in any deck with green.

I think you need at least 6-8 ramp spells, which can also include ramp artifacts. You NEED sol ring.

Avenger of Zendikar is also kind of a green staple.

I'll post some more ideas later

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