Avenger of Zendikar

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Mythic Rare
Duel Decks: Zendikar vs. Eldrazi (DDP) Mythic Rare
Commander 2013 (C13) Mythic Rare
Worldwake (WWK) Mythic Rare

Combos Browse all

Tokens

Avenger of Zendikar

Creature — Elemental

When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control.

Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.

Avenger of Zendikar Discussion

vladbaluta on redliner25

1 day ago

another elemental next, to Omnath, Locus of Rage

then there's Avenger of Zendikar Soul of the Harvest Rubblehulk Living Twister

and quite a few others that go with this land strategy, it's interesting.

Beebles on Mina and Denn's Landing Lands

2 days ago

Nice question. Before I answer, please know I have built my list to play out differently each time (so no one consistent win con) and that I wanted the deck to be unpredictable. So I don’t mind if I don’t often use Purphoros to win (the tutor part). I enjoy that some games I am presented with that card, leading to a different game plan than most other games.

I like to play Purphoros, God of the Forge the same way I play Amulet of Vigor . I never play the amulet T1. I always keep it in hand until I can get good value on the turn I play it. For example if I can combine it with something like Scapeshift , Splendid Reclamation or Mosswort Bridge . You can do the same with Purphoros (it’s not as easy to get value the same turn as it is with amulet, but you can still save it until you have a good line of play). Mina and Denn, Wildborn is almost always a better 4 drop play, so I just keep Pur in hand until I can pull of a crazy play out of nowhere. I might be able to combine it at 8 mana with Natural Order into Avenger of Zendikar or with Scapeshift with a landfall token maker out. To tolerate a dead card like that I try to run more than enough draw spells, so I can save cards like amulet and pur for the right moment: when the blow comes unexpected and opponents have little time to react accordingly.

About possible cuts for making room for meta-specific cards. For lands, I am not yet convinced about Blast Zone , so that would be one to watch for me. I recently cut Hanweir Battlements to test another land, but I’m not quite happy with that for long term. I do run less basics, so that is something you could also consider.

For spells, I would consider cutting Tunneling Geopede . I cut it some time ago as I did not think it was good enough for what I was trying to do. I consider that card weaker than Purphoros: it has a similar “this draws attention” issue, but it lacks the same power to end games. Another one to consider would be Fierce Empath . It’s useful and nice, but not necessary imo. That spot might be better served to deal with you control matchup if that is heavily played in your meta.

Hope this answers your questions :).

Ryanh12 on Mina and Denn's Landing Lands

2 days ago

Beebles While i was looking at your primer it seemed you thought very highly of Purphoros, God of the Forge . I see the potential for him with Avenger of Zendikar and my other token-makers, but he seems a little predictable and draws a lot of attention to myself. Plus, he isn't as easily tutorable since he's red... how do you make the most of him playing your deck?

Also, thank you very much for the suggestions. Are there any cards you feel like i could remove for them? I've been leaning towards removing Nissa, Vital Force and Life from the Loam . However, I know life is very good for my cycling lands (i only run two, but it still gets pretty good value combined with a fetch or two), and Nissa's emblem can really help my deck go off. I'd like to add in Forgotten Cave and Boseiju, Who Shelters All , but as you know it is extremely hard to find lands to cut, especially having to keep our mountain count in mind for Valakut, the Molten Pinnacle .

Thanks in advance for the second opinion!

enigmadox on Help with Meren plz

4 days ago

It looks like your trying to go budget with this list as well as low cmc, and +1/+1 counters. Meren of Clan Nel Toth wants creatures to get those experience counters. As well as sac outlets. id recommend increasing creatures and cutting from mostly instants and some enchantments possibly sorcerys too. Also not entirely sure why your running Black Knight . On that note.

Yahenni, Undying Partisan

Carrion Feeder

Nantuko Husk

all low drop creature sac outlet to make those xp counters while meren is out yahenni can get particularly mean as he gets big from board wipes that he can survive.

Skullclamp card draw.

Ashnod's Altar sac outlet and mana.

Sakura-Tribe Elder is great ramp as if meren see it die she gets a xp counter and if she has 2 she just puts it on the battlefield at end step to ramp even more.

Wood Elves is also a good card to res to ramp ahead. It can even tutor Overgrown Tomb if you have one (they are going for about 7 bucks as of this comment don't know your budget.)

Corpsejack Menace explosive with +1/+1.

Fleshbag Marauder make em sac get a counter.

Plaguecrafter make em sac premium.

Merciless Executioner make em sac more.

Mazirek, Kraul Death Priest benefit from them sacing.

Savra, Queen of the Golgari benifit from sacing only if you can sac reliably though. i still feel she is worth mentioning.

Jarad, Golgari Lich Lord a sac outlet that gets big and can win you the game.

Pir, Imaginative Rascal get more counters.

Managorger Hydra get alot of counters.

Gyre Sage get ramp with +1/+1.

Poison-Tip Archer make em pay with life for all the death.

Skullwinder good for politics.

Pollenbright Druid uber cheap proliferate or +1/+1.

Ravenous Slime make other graveyard deck hate you as your creature get huge.

Reyhan, Last of the Abzan a less potent but cheaper Death's Presence .

Scute Mob adorable and terrifing if left on the field to long.

Tendershoot Dryad if you like tokens.

Vigor he makes everything bigger.

Vulturous Zombie bird that gets big.

Winding Constrictor more counters

Golgari Grave-Troll dredge +1/+1 counter a golgari staple cheaper since the reprint

Skullbriar, the Walking Grave +1/+1 staple

you also might want creatures to bomb into with meren.

Avenger of Zendikar high cmc yes but if hes in the grave with enough xp free plants that get bigger or die for xp.

Hornet Queen same as avenger but deathtouch and flying they dont get bigger but dont really need to.

Underrealm Lich is a great way to filter through your top deck and load your graveyard. combos with the oh so pricey but oh so worth it Sylvan Library the way the replacement effect works with these two out has you drawing three cards keeping one putting two into the yard 3 times for 3 more cards in hand an 6 more in your graveyard for meren to see at endstep. (sorry if unnecessary i love that combo.)

i may have gone a little overboard (and could go on) but i think looking through the creatures i mentioned might be able to give the deck a shot in the arm probably aim for 30-35 creatures as thats what meren wants to abuse. thats just the creatures though and you still might want to look into increasing your ramp and card draw.

i hope this helps.

Chhris on Mayael, Caller of beasts

5 days ago

Great deck! Defense of the Heart would make a great addition. If you're playing Craterhoof Behemoth , he combos off with Avenger of Zendikar . I've also been using Chance for Glory as a big finishing move. Balefire Dragon hits big and can wipe the enemy board, and Avacyn, Angel of Hope is great at defending your creatures. I love Combustible Gearhulk for the card draw, especially when your opponent denies you, and then gets hit big due to the CMC of your 5 power creatures. I have my own deck: The Safari Zone {Primer} feel free to check it out and let me know what you think!!

Frank_Glascock on [[Primer v3.3]] - OM_RATH!!! (2018 Update!!!)

6 days ago

VexenX, I have also used Sylvan Scrying to get Yavimaya Hollow , Cavern of Souls and Command Beacon . Am I the only one who has waited a turn to cast Omnath because I wanted the extra green mana to activate Yavimaya Hollow?

I would be interested to see how many activations Wrenn and Six gets in decks using our creature base if cast before Omnath. Remember we start with a maximum of 12 creatures. Purphoros, God of the Forge is not going to have enough devotion most games to be a creature on the battlefield. Craterhoof Behemoth is a finisher and won't be there to block. Avenger of Zendikar is probably another late game cast.

What besides Sakura-Tribe Elder and Eternal Witness would you consistently be ok with blocking and losing to protect Wrenn and Six? Maybe with no lands in hand you are ok with losing the extra land drop creatures with the exception of Oracle of Mul Daya .

You stated that you expect to utilize Wrenn and Six "for a couple of turns (at least)". I think this is very optimistic especially considering you are talking about turns 2-5. Maybe I am wrong. I will chart the times I have Sylvan Scrying in hand and wish it was Wrenn and Six. But remember, we have to consider board state and factor in the number of probable activations.

Sylvanrush on Rhys, Lord of Squirrels

1 week ago

Yeah, I think I'm going to add Eldrazi Displacer to blink the Hermits.. it also blinks Reveillark , Avenger of Zendikar and Geist-Honored Monk - it also flickers Stuffy Doll to name a new victi... player.

I need to add some colorless mana sources for Eldrazi Displacer , like Brushland and High Market - any other good ones anyone can think of?

Beebles on [[Primer v3.3]] - OM_RATH!!! (2018 Update!!!)

1 week ago

Interesting discussion going on here about new lands matter cards. Hope you don’t mind I join in :). Here is the perspective of a Mina and Denn player:

  • Finale of Devastation : I really like this card, but not for some of the reasons stated here. It seems most here assume that Finale and Avenger of Zendikar is a nice combination, but I’m afraid it isn’t. If you find avenger with the finale, it enters the battlefield while Finale is resolving. The ETB trigger of avenger goes onto the stack and does not resolve until after the whole of Finale has been resolved. In other words, the tokens produced by Avenger do not get the buff. It doesn’t work. Despite this, I do really like Finale of Devastation because of its flexibility. Aside from being a tutor and a potential game-ender, it is also another rampant growth in the early game for 2 with Dryad Arbor (something Chord of Calling is not able to do reliably). For that reason alone I think it warrants a spot. I don’t see it as a tutor with another mode. It is a rampant growth that also tutors or recurs a creature and ends games.

  • Crop Rotation : this should not be up for discussion imo. That card is an any-land tutor for G an puts your land into play untapped, so it is basically free. In other words, it is a second Cradle. That alone should be enough. But being an instant, it allows for a bunch of combat tricks, especially if you would run more utility lands. With your current selection you can at least turn it into a counterspell by finding yavimaya hollow in response to a kill spell or you spawn a bunch surprise blockers with omnath out by tutoring a fetch. I think Sylvan Scrying is the worse card.

  • I agree Boundless Realms can be cut. I have had similar experiences with it as you VexenX.
  • I agree with Sylvanrush about Wrenn and Six . Not sold on it yet. A deck only needs so much recursion before you get diminishing returns, and I believe LFTM, crucible and rampunap excavator are better. I would probably add another tutor instead (probably Green Sun's Zenith assuming you also add Dryad Arbor ). That can get ramunap if you really need the recursion, but is ramp or a better card in the other situations.
  • I agree Force of Vigor is great! That’s a new green staple for sure. Did not consider it yet for my landfall deck, so will do that now :).

Cheers

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Avenger of Zendikar occurrence in decks from the last year

Commander / EDH:

All decks: 0.11%

Green: 0.48%

Golgari: 0.27%

GW (Selesnya): 0.97%

RG (Gruul): 1.35%

GU (Simic): 0.7%

BRG (Jund): 2.12%