Avenger of Zendikar

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Mythic Rare
Duel Decks: Zendikar vs. Eldrazi (DDP) Mythic Rare
Commander 2013 (C13) Mythic Rare
Worldwake (WWK) Mythic Rare

Combos Browse all

Tokens

Avenger of Zendikar

Creature — Elemental

When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control.

Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.

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Recent Decks

Avenger of Zendikar Discussion

MaelstromHobo on Mayael EDH Primer

11 hours ago

@thewyzman It's good to have plan for when big creatures end up in your hand. Some people like to go the Elvish Piper route, but I've found the more elegant solution to be ramping. Piper can be explosive (turn 3 Ulamog anyone?) but is an absolute lightning rod for removal. Without haste, you're often not going to see much of a payoff. For the same mana you could cast Skyshroud Claim, which puts us at a minimum of 6 mana - more than enough to hard cast a majority of our creatures. You can think of it as a trade-off between speed and reliability; I've opted for reliability. This isn't the kind of deck you're pulling out at a cEDH tournament, so my advice is to maximize your fun for slower, grindier games.

My favorite T&N win-con is probably Purphoros, God of the Forge + Avenger of Zendikar. Xenagos, God of Revels + Gisela, Blade of Goldnight is pretty cool too. Avacyn, Angel of Hope + Archetype of Endurance has been known to tilt people out. I know none of these are instant-win combos, but they should put you in a position to close out the game.

thewyzman on Mayael EDH Primer

16 hours ago

Hobo, I feel like I remember you talking about the quintessential Mayael strat of cheating dudes out with cards like the ever-typical Elvish Piper and Quicksilver Amulet? Maybe i'm confused (I've read a LOT of Mayael primers in my days). Personally, I run both because of how they simply fit in the deck's synergies. i don't run Lurking Predators, or even Defense of the Heart, at this point because they're easily removed, but i am going to be trying Hunting Grounds in the coming weeks simply because it's 2-cmc.

This subject does bring me to a question though: Is there a reliable win-con available if one were to run Defense of the Heart or Tooth and Nail entwined? What I mean is, if this were a Xenagos, God of Revels deck, I might go tutor the Kiki/Conscripts win-con, but since this is Naya and a considerably different build, is there a win-con featuring fatties? The best thing i can come up with -in my limited knowledge- is something like Ogre Battledriver+Avenger of Zendikar with T&N precombat, which isn't even a reliable win-con. I've tried tinkering around with Mayael's Aria, but for it to be a win-con you have to have something set up by your upkeep, which is a slow and vulnerable strategy.

ShiningSpear on It's All Tatyova Now

1 day ago

Craterhoof Behemoth, Rude Awakening/Sylvan Awakening, Avenger of Zendikar + Triumph of the Hordes all make for solid finishers. Also, The Mending of Dominaria seems pretty nuts with Tatyova's ability.

TypicalTimmy on Card creation challenge

1 day ago

SteelZephyr, may I ask what Masterpieces you got?

I don't have the ability to turn this into a card because it'd be way too insane, but I've got a story for you.

I was once in a 3v3 Modern matchup. I was using Selesnay Aggro Tokens, my opponent was using Midrange Dragons, and my other opponent was using White Weenies.

It was a long game. We all kept stalling because we were afraid to attack one another. The Dragon player was not hitting his cards in the correct order, so he wasn't getting anything out. As for me and my other opponent, we kept amassing tokens about the same rate.

Well, I had out cards such as Suture Priest, and plentiful amounts of draw. I also ran cards such as Jeskai Barricade and Avenger of Zendikar. What this meant was, I could blink Avenger because I could pay the cost of both Barricade and Avenger each turn. This gave me an ever-increasing population of tokens, which I would Second Harvest into just an insane amount of even more. Likewise, if Avenger was not on the field and I had the mana via Cryptolith Rite, I could literally just blink two Jeskai Barricade against each other. I also ran Oblivion Sower, which was really beginning to piss everyone off.

I was eventually at 180+ life. My opponent running Dragons was splashing other colors for sideboard trickery, and he hit my entire board with Sleep. Everything tapped out and he swung for a fair amount of damage. My other opponent then proceeded to beat me down as well. All told, I took 140+ damage before it got back to me.

So, I just started blinking my guys again using more tricks and playing a second copy of Avenger and ended up getting 100+ life right back.

I did eventually lose, not because I wasn't large enough to win - oh no I definitely was. I was just having so much darn fun that I wanted to see how long I could make the game last. Eventually I ran out of spells to keep me afloat.

But one of the spells that kept me going was a playset of Dawnglow Infusion, which REALLY fueled their rage toward me.

So there, that's my story :3 Idk how to make that into a card...

OR DO I!?

Savior of Zendikar

Legendary Creature - Plant Angel

Flying, Hexproof

When Savior of Zendikar enters the battlefield, you may put a land you control onto the battlefield.

Whenever another creature enters the battlefield under your control, you gain life equal to it's toughness.

, : Return Savior of Zendikar to your hand.

4/5


Same challenge

DrukenReaps on Windgrace's World

2 days ago

Having played the deck some more I think I will be adding a reanimation sub-theme for the creatures. This will even out the colors somewhat and allow me to more easily abuse or retrieve the big threats like Avenger of Zendikar.

m_to_the_three on Ezuri, Claw of Progress (Blue/Green)

3 days ago

@carpecanum

Thank you for your suggestions! Marwyn, the Nurturer , Thada Adel, Acquisitor, and Ulvenwald Tracker will probably be good additions to the deck. Kalonian Hydra might also be good but there is always the risk of him getting kill spelled before I get a chance to swing.

The reason for Woodland Bellower is because he can tutor any small creature for me which is like 90% of my deck, he can especially tutor Fierce Empath which can tutor any of my big creatures like Craterhoof Behemoth. For Priest of Titania it ramps a lot of mana because all my mana dorks and ezuri are elfs. Phantasmal Image it just adds flexibility to the deck. Caller of the Claw is a nice way to have creatures on board just in case of a board wipe. Avenger of Zendikar is good by himself but combos really well with Craterhoof Behemoth thanks to Tooth and Nail.

I might take out Primal Vigor for one of your suggestions because that card is strong but it sadly helps my opponents too much. Also I have Doubling Season which is a great card.

Thanks once again. If you have any other tips please let me know.

Blackerlotus13 on Black Panther has Landed

5 days ago

Thank you for your comments x1214Tango, I will try to answer your questions to the best of my ability.

Green Sun's Zenith is extremely versatile due to the amount of green creatures are in the deck especially Lotus Cobra and pulling out a Bane of Progress on command, sometimes you even get to use it more than once in a game. Chord of Calling is super sweet especially when you pull out a lot of tokens via Avenger of Zendikar or one of the 5 other token makers in the deck. It can produce an answer at instant speed answer to something or Eternal Witness or Greenwarden of Murasa at the end of your opponents turn. TL/DR any way to cheat creatures out of your library can turn the tide of a game or increase your prowess.

as an answer to your land question I have yet to fetch out all the possible sources of a single color, and by that point it really shouldnt matter because if you have that many lands in play with a base green deck, your board state should dictate the outcome of the game. Also, Fetchlands can be tapped for black with Urborg, Tomb of Yawgmoth on the field. Personally I am against LD but I might put my Strip Mine back in the deck to get rid of problematic lands as spot removal.

Farycane on Ezuri, claw of progress

1 week ago

Thanks for all the suggestions capshanks01

Edric, Spymaster of Trest has it's own deck and I don't have enough unblockable / evasion Maybe  Bident of Thassa because it  won't help my opponents.

Cutting cards like Avenger of Zendikar Myr Battlesphere Hornet Queen seems like a bad idea because they give me many experience counters and/or blockers. But worst for me seems to get less experience counters.

Cobra Trap is 1 mana most of the games

Deadeye Navigator can abuse most of my ETB's like the high cmc token makers.  Getting four Myr Tokens for just 1{U} seems pretty solid.  Or two cards with Mulldrifter

Fertilid was cut in my last deck change. Too slow,  too much mana. Getting two lands for 7 or 1 for 5 mana is just not good. Even if it's a creature. And if I have nothing to do with ezuri than putting counters on fertilid something went wrong.

Fauna Shaman discarding doesn't seem that good without recursion. And getting a creature is good  Protean Hulk or  Sage of Hours but revealing is a huge downside in my opinion.

Fungal Sprouting looks good, but I don't think 4mana for most times 1-3 Saproling is that great.  Also it is sorcery speed, that can be very slow.  And not sure when to cast.  First mainphase I will get less counters because ezuri hasn't put counters on something yet. Second mainphase I will get more saprolings because Ezuri could put something before this card.  But the amount he puts on a creature is lower. (I have this Problem with many cards in this deck to be honest)

Wirewood Symbiote I don't run that many elves...maybe okay to run.

Spike Feeder doesn't seem useful. Getting life instead of smacking faces/killing People


There is nearly no targeted removal, you are right.  I just need a day of and rebuilt this deck completly :( But takes time:D

Acidic Slime

Trygon Predator

Scavenging Ooze

That's all. I see the Problem, but bounce isn't the answer.

Broodhatch Nantuko I wanted a second morph,  so my playgroup always knows what's under the morph. And even getting only 2+ tokens out seems okay.

Glimmer of Genius is Instant speed, seeing up to 4 cards isn't bad. And if you don't scry away, the cards you get are good. And I may play an  Aether Hub so it may be more useful.  What draw spells would you play rather?

Fact or Fiction Instant speed, worst case getting only one card I really need, with the option to get  up to 5 cards. (Since politcs is a thing in my group there is a high chance of getting 4 or even 5 cards). Same for here,  what would you play rather? Needs to be instant!

Lightning Greaves yep had this Problem, thought of Neurok Stealthsuit because for {U}{U} it's Instant and I can remove it, by putting it on anything Else

Panharmonicon won't be in here.  It's an really great card,  but not in this deck.


Now to the more positive part :D

Sakura-Tribe Scout seems good, especially if I build more draw into this deck.

Snake Basket never heard of this card before.  Seems pretty solid  in my opinion!

Spellskite oh hell yes I need this card.

Glen Elendra Archmage if I get one, I totally play this wonderful piece of cardboard.

Inkmoth Nexus would be solid, but Infect isn't really my strategy. Blighted Agent has the unblockable thing, that's why he is in. If I ever trade an Inkmoth, he will have a place in this deck.

Shrieking Drake at first I thought this card is weak.  Than I realized that he can bounce himself  (I assume that's what you wanted to say) :D getting experience for just {U} seems broken. I need this immediatly! And if bounce one of my high cmc token dudes to replay them? Even better.

All in all I need to build this deck from zero, and I need to be sure what tactic I'm playing. I need to get cards that I don't have right now. That takes time/money. And then I need time to brew. You can always suggest more, I try to answer fast. But it while take a while to get everything, but I'll Update as soon as I can!

Thanks a Lot for all this help

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