|Commander / EDH||Legal|
Printings View all
|Masterpiece Series: Amonkhet Invocations||Mythic Rare|
|Modern Masters 2017 Edition||Rare|
|Promo set for Gatherer||Rare|
Combos Browse all
Destroy all creatures. They can't be regenerated.
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2 days ago
You are correct
Link. My mistake. Thank you for the clarification. I can however make them tap a land that makes a boatload of mana (Ex: Cabal Coffers and two swamps) to add 8 mana (if they have 8 swamps) and only use 4 of it for Damnation, leaving 4 extra mana used which does not transfer during phases of the turn.
2 days ago
Thank you for your detailed response. Those make sense
Thank you for your correction. That is VERY good to know :) I am looking forward to making my friend's lives miserable.
Also after doing research, I can use this card at their upkeep and make them cast a spell (Ex: Damnation) and tap all their lands to pay for it if I'm not mistaken. Then since mana does not float from one stage to another, then they would have no mana for their main phase :)
3 days ago
Ive been tuning a competitive nekusar deck since he was first printed, maybe itll give you some ideas.. i used to run most of these cards but they are long obselete to me, especially the Howling Mine effects, they are generally bad. Yes they add 1 damage a turn with nekusar, but they also provide your opponents with multiple Phyrexian Arena draws per turn, and in my years of experience that almost ALWAYS draws them into answers for nekusar and pain, removing the damage and getting free card draw.
Nekusar wins easiest by chaining Wheel of Fortune effects in a storm-like fashion, most "upkeep draw" effects are too slow and usually get you killed before you can kill your opponents, especially with the hate he draws.
Nekusar's abilities support a spellslinger deck, this makes him VERY weak to creatures, so a lack of things like Damnation, Evacuation, Toxic Deluge and Blasphemous Act should be auto-include, as well as stuff like Rakdos Charm and/or Deadly Tempest, you are severely lacking in countermagic and protection as well :/ and your creature base is remarkably high for a wizard deck,
Hopefully my pet deck list gives you some ideas, ive been working on it for 5 years
3 days ago
More cuts, you say?
I'm not wildly keen on the amount of point-removal you're currently running. It's a little meta-dependent, but you're already running 7 vampires that can deal with opposing creatures, making the 10 instants and sorceries feel a bit extra. I would keep the vampires, and then run only the strongest/most flavorful of the other 10. Keep New Blood, Anguished Unmaking, Utter End, and Urge to Feed; cut Terminate, Swords to Plowshares, Mortify, Feast of Blood, Crackling Doom, and Victim of Night. I'd also advocate adding in Vindicate. Really none of the current instants you run are bad per se (I mean, Swords to Plowshares is the best removal spell printed in Magic), but in the interest of making meaningful space, this is where I'd start. Hell, if you really think you need more spot-shot, you could add Vish Kal, Blood Arbiter, though I don't care for his services. Vein Drinker is a solid option, however.
You could still trim a Sorin, though he is pretty nifty. Solemn Visitor is my least favorite.
Blind Obedience and Stensia Masquerade are somewhat unneeded. The Masquerade does improve some if you add in Rix Maadi, Dungeon Palace (actually, I recommend running Rix Maadi regardless). The Dungeon Palace also enables you to trim Call the Bloodline if you wish.
You aren't running Cabal Coffers, Nykthos, Shrine to Nyx, or Black Market, so you only have Nirkana Revenant and Crypt of Agadeem to power up Exsanguinate. I think I'd cut it for a more impactful card.
On the topic of Nirkana Revenant, run more swamps! Yes, they're expensive, but you're going to have to track down two original duals (Scrubland and Badlands) and black fetches to make 3-color-Revenant functional. On the plus side, this would also enable Cabal Coffers, and the fetches synergize with Nocturnus. Bloodhusk Ritualist and Gatekeeper of Malakir will thank you likewise. Canyon Slough and Smoldering Marsh should at least replace some basic mountains.
Look at your color costs: You have only 10 red symbols, and 13 white. You don't need to run R/W dual lands (Sacred Foundry et al). You can get by with just black/x lands.
Blood Artist/Falkenrath Noble are better in Olivia Voldaren than Edgar. With Olivia, you want more sac-outlets to ditch borrowed creatures in the event of Olivia's downfall, so the drain effects are a little more consistently powerful. With Edgar at the helm, I think you'd want to add in Grave Pact and Dictate of Erebos to augment Butcher of Malakir and sacrifice effects such as Viscera Seer and Indulgent Aristocrat. Without all that, they just aren't reliable enough.
I strongly dislike Mathas, Fiend Seeker. Political play and Group Hug be damned- I want my opponents to suffer alongside me, not get free goodies.... bunch of filthy, free-loading, commie-hippies....
Herald’s Horn doesn't excite me unless you're at 50%+ creatures of the chosen tribe, which is a tall order for most tribes.
Teferi's Protection is sick, but Edgar puts out a lot of tokens, which feel bad with phasing. Not that it's a bad inclusion, but Angel's Grace might be more what you want if you really think you need a Ace of Saves (unlikely). Or if you're after the board protection, Boros Charm could be considered, though it won't help with Merciless Eviction and tuck sweeps.
3 days ago
Maybe considers adding
Looks like a fine start.... we all know we never really finish building. Best of luck!!
4 days ago
Have: My Binder
4 days ago
5 days ago
Well i know that it is not really the best for the deck but Damnation is too expensive and that card was the reason that i implemented ramp into the deck, in case of a cheated Emrakul or a really oppresive board state from the opponent that my other board clears cant touch.