|Commander / EDH||Legal|
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|Modern Masters 2017 Edition||Rare|
|Promo set for Gatherer||Rare|
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Destroy all creatures. They can't be regenerated.
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7 hours ago
2 days ago
Hey there! I love the idea of your deck, and have a couple of suggestions:
- Given your Surgical Extractions and Damnations in the sideboard, I'd guess you can afford Cryptic Commands, which I'd highly recommend getting. It's just such a great card, and much better than Silumgar's Command.
- Wurmcoil Engine is much better than Scuttling Doom Engine.
- Another Blightsteel Colossus is much better than Darksteel Colossus.
- Skull of Orm is just too slow. Very few people run enchantment removal anyways, so it'll be a dead card most of the time.
- I'd recommend a shock/fetch manabase with Polluted Deltas and Watery Graves.
While I understand that my suggestions are expensive, I really think they'll make your deck much better. Hope I helped!
3 days ago
Darksteel Ingot seems too slow and Fellwar Stone is going to produce colorless for you pretty often, since blue and green are pretty popular colors. Both are comparable to Mardu Banner. Also consider Chromatic Lantern, I consider it mandatory in 3+ color decks and most would agree that it's good.
Swiftfoot Boots is another way to give Kaalia haste. Blade of Selves would be pretty bonkers in a deck with Kaalia, ntm the ETB effects on a lot of creatures. Strionic Resonator is another way to copy triggered abilities like Kaalia's.
Also, I think I've seen another Kaalia deck on here with this title.
4 days ago
You know that you can cast Fatal Push starting on turn 1. Murderous Cut requires 4 cards in the graveyard plus a mana, which you most likely won't have when Tarmogoyf drops on turn 2. If you Small Pox before hand, you can then kill anything with a casting cost of 4. Night of Souls' Betrayal helps vs fairies and other weenies like tokens. I also run 2 Damnation in my sideboard. Geier Reach Sanitarium works with Waste Not. I also like Flaying Tendrils to deal with graveyard shenanigans.
4 days ago
Here are what i think are the weaker cards in your deck. I'm not saying that everything I don't mention is ideal or that the ones i'm suggesting cutting are awful but this is where i'd personally start if I was trimming my own deck as possible cards to consider cutting:
Cliffside Lookout: This card seems a bit out of place. If you want a 1-drop ally Hada Freeblade is better. If you want to focus more on life gain, Soul's Attendant, Soul Warden, or Serra Ascendant would be a better fit.
Angel of Renewal/Conclave Phalanx: While they can gain you some life, they cost a bit more mana than i'd like. I feel that for 6 mana Sorin, Grim Nemesis is a better threat as it can still gain you life while taking down a creature the turn it comes into play or draw you some cards. Either way 6 mana is still a lot so be careful you don't but too many high cmc spells in the deck. Conclave is a bit better since it has convoke but i still don't think it does enough.
Court Street Denizen: In a two color deck you will still get some value out of this but I prefer cards like Gideon's Lawkeeper/Goldmeadow Harrier as you can tap them on your opponents "Declare Attackers" step to prevent them from attacking you, and they remain tapped until their next turn meaning they can't block either.
Pulse Tracker: This is a pretty aggressive card for your deck. Also even if they play a 1/2, you can't attack safely into them anymore.
Curse of the Forsaken: Good in multiplayer games but in 1v1 it's not ideal.
4 days ago
Thanks a ton for your tips Xica! Very appreciated!
For the idea of behind this deck... Its a tall order i know... but im aiming to keep this deck under $100. It doesn't have to be SUPER COMPETITIVE but yeah i do want it to be able to pull off some wins yknow?
Yeah I definitely do want my opponent to discard and even though the price for Liliana of the Veil went down just one copy is like $20 more than the whole deck. I do have full playsets of Distress and Wrench Mind but im not exactly certain as to what slots I would replace with... like even if i invested in Thoughtseize and picked up Raven's Crime Im just not sure where I would put it/what i'd replace. Currently im thinking that the discard effects happen late game/via cleanup step for the opponent exceeding the maximum handsize and then Necrogen Mists for assistance. Currently as it stands your right i have no way to Blow up all the lands so perhaps i need to integrate more discard enablers.
As for Ensnaring Bridge. The idea seems good. its just too pricey for what im going for... 2 copies of it alone cost more that the entire deck by 20 bucks. Im HOPEING that I finally found a home for Waste Not and some vanilla 2/2 zombie tokens can help chump block with the aid of some spot removal. for a budget Damnation effect i do have a playset of Killing Wave and 2x Necroplasm but just not sure about them...
I love your explanation of Blood Moon... that seems like a very smart idea. But again just not budget friendly and im aiming for mono black... otherwise id try to exploit Liquimetal Coating and green Naturalize/Splinter effects... however; now that you point out the synergy between Ghost Quarter and Life from the Loam thats a lot more tempting now... curse this thin wallet of mine!
As far as scry/tutor is concerned... idk... i have 2x Liliana Vess she does both discard and tutor... any thoughts?
5 days ago
I have talked to my playgroup recently, but seems like they couldn't settle in an agreement about the return of Sadistic Hypnotist. :/ I will, however, add Painful Quandary and remove Beastmaster Ascension (never seems to work for me). I will also replace Liliana's Specter for Damnation.
1 week ago
You could let the Norse gods have Hexproof. That way they wouldn't die to cards like Doom Blade or Murder, but would die to board wipes like Damnation and Wrath of God which fits the whole "Ragnarok" idea.
Also, I wouldn't like to see the Norse gods have any attack or blocking restrictions. I would prefer to see them have crap Power/Toughness until you equipped them with their signature weapon.
So, for example, Thor and Mjolnir could look something like:
Thor, God of Thunder
Legendary Creature - God
Whenever Thor, God of Thunder enters the battlefield, search your library for an Equipment card named Mjolnir, reveal it, and put it in your hand.
Equip costs you pay to cost less for Equipments targeting this card.
Legendary Artifact - Equipment
When Mjolnir enters the battlefield, deal 2 damage to target creature.
Equip only to a God creature.
Equipped creature gets +3/+3, flying, and trample.
So, this gives you a 4/5 Flying, Trample, Hexproof by turn 5. While Thor would be impervious to removal spells but can die to battle. Mjolnir gives him a huge boost, but can be destroyed with card effects, and would subsequently weaken him. I think that fits Norse mythology pretty well.