|Commander / EDH||Legal|
Printings View all
|Modern Masters 2017 Edition||Rare|
|Promo set for Gatherer||Rare|
Combos Browse all
Destroy all creatures. They can't be regenerated.
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DRmagic2017 on Vamp
2 hours ago
Well, I think Falkenrath Aristocrat may be a nice addition. Just like Kalitas, Bloodchief of Ghet (he is definitely cheaper than his Zendikar incarnation - Kalitas, Traitor of Ghet). I also like old good vampires of Innistrad - Markov Blademaster and Falkenrath Marauders. And don't forget about board wipe: Plague Wind or In Garruk's Wake (of course Damnation is much better but its price...)
21 hours ago
Whip in the side, SpIcY
More Ladies never hurt, be inclusive!
On a serious note though, you don't really care about cheating in a 3-drop if you board in Yahenni's. If you are siding sweepers, Flaying Tendrils and Damnation are better because they are faster/stronger than Yahenni's.
1 day ago
2 days ago
lamogio: I am glad you like my list! I am really excited to play test it once the last few card I need get here on Tuesday!
I don't deal with land destruction very often in my meta. However, I still think I should add a land or a mana rock.. I am not sure. 34 lands and 2 mana rocks is way lower then I am use to, but we shale see. Nykthos, Shrine to Nyx might be a good idea!
3 days ago
5 days ago
I'd say keep out the entire reanimation package if you are not running Gifts Ungiven, Collective Brutality or similar cards to dump your creatures and Unburial Rites into the graveyard (Animate Dead is also not Modern legal). It's also a bit counterintuitive with Heartless Summoning, as that only works if you cast the creatures themselves. Odric, Lunarch Marshal is a win-more card. If you have 2-3 creatures on the battlefield to really take advantage of him, you should pretty much have won the game by that point anyways, since all of them are really powerful. Lone Rider Flip is a bit unreliable also, it doesn't really align with the rest of your gameplan too much. Angelic Purge has better alternatives and you want to keep your permanents, since all of them are very valuable. Oblivion Ring for example, is already way better. The Sorin planeswalkers are a bit outclassed by Liliana and Gideon walkers outside of token decks, but it should be allright.
Now as to what you should add instead: You need a way to keep the enemy under control until you have enough mana to cast your big creatures. Therefore, you need boardwipes like Wrath of God or Damnation, probably 3 or 4 even. Fatal Push and Path to Exile are also important in keeping you alive early, or you will get run over by aggressive creatures like Death's Shadow. Blessed Alliance is good because it kills something and can gain you an additional turn through Lifegain. What you also want is some copies of Inquisition of Kozilek in the mainboard so you can do something about your opponent's strategy and removal spells. Phyrexian Metamorph is generally a strong card in Heartless Summoning decks, it effectively costs you 1 mana to copy any of your big creatures, which is a great deal. Myr Superion is also often seen in such decks, but can a bit unreliable. If it all comes together you get a really powerful creature on Turn 2 though.
1 week ago
Thanks a lot benjameenbear7! I usually try to make decks based on flavor, but that can also be somewhat competitive in casual play, so thanks for the encouragement!
@The_Squirrel Thanks a lot for your suggestions, you've given me a lot to think about. First off, does Grapeshot (most commonly used storm card) deal combat damage? I thought it was only creatures that could deal combat damage during combat, or when a card says two creatures fight each other. If not then unfortunately the two fog spells won't help with dealing with storm or Walking Ballista's third ability. Since this deck runs black I have already considered Fatal Push and I didn't think it was right for this deck, at least not as a 4 of, but I will consider it. I think your point about Creeping Tar Pit is spot on, and it will go in the board for now. About the chump blocking, I chose these three creatures because they all have a way to deal with that problem: Thing in the Ice Flip is a board bounce that clears a path for attacking at least for 1 turn, if Chasm Skulker gets really big, an Abrupt Decay, Maelstrom Pulse, Damnation, or opponent's removal spell (if they are that stupid) will allow me to go wide and overwhelm the opponent with numbers, and Consuming Aberration has the mill ability, so I don't even need to attack with him if they are just chump blocking. Temple Bell seems like a good replacement for Rites of Flourishing, but I think Font of Mythos might often be just too difficult to cast at 4 mana. Let me know what you think of all this, I really appreciate all your suggestions!