|Commander / EDH||Legal|
Printings View all
|Masterpiece Series: Amonkhet Invocations (AKHMPS)||Mythic Rare|
|Modern Masters 2017 Edition (MM3)||Rare|
|Planar Chaos (PLC)||Rare|
|Promo Set (000)||Rare|
|Promo set for Gatherer (PSG)||Rare|
Combos Browse all
Destroy all creatures. They can't be regenerated.
Price & Acquistion Set Price Alerts
4 hours ago
1 day ago
I always start by looking at what my commander does. In your case he’s a 4/4 flier that hits everyone’s hand when he enters, and then for a 7 mana investment he flips into a planeswalker that draws cards, kills a thing, or reanimates a thing and sometimes ultimates for a nice bonus.
Bolas the creature isn’t too exciting unless you plan to flicker him, or take advantage of his 4/4 flying body and swing a lot. Doable, but time consuming. (Blade of Selves is a powerful interaction which depletes your opponents hands, and gives you a couple death triggers.)
Otherwise it becomes “how do I want to play Grixis?”
Personally, for me Grixis goes two main ways. Spell-slinger/good stuff, or creature control. Spell-slinger Tempo isn’t great in the format unless you’re playing 1v1, so creature control makes the most sense to me. Black has a number of reasonable board wipes for more casual environments, and some very powerful ones in Toxic Deluge and Damnation. Red has a few too. Terminate and Tragic Slip are both great, and Fleshbag Marauder et al work quite well too. Forced sacrifice is great, but can also be useless against token swarms. Meta analysis will let you know what’s best.
Where do you plan to play and with who?
2 days ago
Hello! Edgar Markov is the best Vampire commander. Good choice. But why did you exclude Blade of the Bloodchief? I think it works well in Vampire builds. I also think you need more token generators like Sorin, Lord of Innistrad or Sorin, Grim Nemesis. And something to boost your Vampires. For example: Metallic Mimic, Adaptive Automaton, Door of Destinies, Coat of Arms, Vanquisher's Banner, Obelisk of Urd etc. And don't forget about board wipes. I see Merciless Eviction here but I also recommend to think about Wrath of God, Day of Judgment and/or Damnation. Good luck!
3 days ago
If i were wotc, I would save 1 awesome rare for the last day card dump. Like Damnation was in mm3.
Reprint Dark Confidant at rare, WOTC. Now is the time.
3 days ago
I’m noticing a lot of single target removal, which is fine. Personally, I prefer more global effects (like Fleshbag Marauder) that scale better in a multiplayer game. Maybe cut Walk the Plank and other sourcery-speed answers for this kind of effect. The same can be said about Cabal Therapy type effects. They’re pretty good in 1v1 matches to pick out stuff you’d otherwise have trouble dealing with, but in multiplayer they don’t do enough.
Black has a ton of great sweepers that seem like they would fit into the deck. Damnation is the best, but Life's Finale, Decree of Pain, and Deadly Tempest are all great effects to have that won’t cost you as much, and will clear the board more effectively than Flaying Tendrils and Yahenni's Expertise.
The Disentomb effects seem kinda counterintuitive to the reanimation plan. With this kind of deck, your trying to cheat something big out early, not get something back to hand where it will either stay for multiple turns or cost a ton of mana to get back.
Hope this helps!
4 days ago
We were all new to the format once. I'll cover some, since it should help clear things up and help you plan.
Most relevant cards are less than 4CMC, almost the entire format never generates much mana per-card but plays a lot of cards in each game. The most key turns of the game are turns 3-4-5. Aggro will be attacking for the win in those turns, combo will probably have assembled it, control will have answers.
Most decks also pack in disruption cards, as its far, far more difficult to win when you are missing a key card- whether it has been hit by Path to Exile or Abrupt Decay or even if your Urza's Tower is a mountain thanks to Blood Moon. Everyone has both devastatinly powerful combinations of cards, devastatingly powerful answers, and a plan to win (usually quick so their opponent can't luck out).
Decks that play Aether Vial broadly fit one strategy- almost all creatures, played quickly, but they are creatrues that disrupt your opponent when you play them. The weaker body on a Meddling Mage or the devastating tempo of a well timed Thalia, Guardian of Thraben. They delay your opponents plan just enough to win before card advantage catches up with them.
When you play Aether Vial, you have one less card in your hand- which means that if your opponent can trade 1-for-1 with you in time, your opponent wins. That is the big weakness. Compared to lands to make those same plays it is favourable, but a lot of the cards mono black wants to play aren't creatures, or don't play nice with vial. It takes 3 turns to tick up to cmc 3, so unless you have a lot of 1 and, in particular, 2 drops, there is a lot of waste. If you could still Gatekeeper of Malakir properly, it would see more play.
Which brings us to the core of mono black- from reccouring threats like Gravecrawler, targeted discard like Duress, things like Collective Brutality which let you swap a spare land or dead card for a creature, kill spells like Go for the Throat and card advantage engines- even the humble Sign in Blood- all make it really, really good at trading 1-for-1. Whether you plan to be aggressive or more control oriented, that is what black is amazing at in modern- trading a card for a card-and-a-bit.
Giving up that advantage is a big choice- not bad, but it it forces a very aggressive 'race your opponent' game plan, and gives up a lot of flexibility.
The big thing mono black has is a massive toolbox of tier-2 cards that can be perfect answers to a metagame. Suddenly you don't trade 1-for 1 with that card, you trade 4 for 1 or more, then win from the advantage. Shadow of Doubt hitting a fetch gets forefits.
Inquisition is broadly equivalent to thoughtsieze with one key difference- in exchange for that two life, you cannot stop Supreme Verdict, Wrath of God Cryptic Command or Damnation. Inquisition does stop Path to Exile, Anger of the Gods and combo pieces like Kitchen Finks or hate like Relic of Progenitus, while trading even with basically everything else, so its still devastatingly good. There are competitive lists to look up if you want to see exactly what they do- usually a 3-3 or 3-2 split iirc, but 4 inquisition is still very strong.
I'd reccomend starting by copying the curve of a classing mono-black-devotion list, and working from there. Best of luck piloting, and I hope you have a lot of fun. This is probably the most versatile, diverse and consistantly strong archetypes out there.
4 days ago
Elesh Norn, Grand Cenobite and Serra Ascendant in a Vampire deck? Seems a little bit weird. Conspiracy maybe... I also recommend to find a place for Blade of the Bloodchief. Not sure about Nykthos, Shrine to Nyx - I use it in monocolored decks only (just like Vampire Nocturnus - this guy is great in mono B Vampires but he is much less effective in Mardu builds). What do you think about Maze of Ith? Or Vesuva? Seems a little bit more interesting. I also see Sorin Markov in your maybeboard. You added Eldrazi Monument so token generators are much more preferable. Sorin, Lord of Innistrad or Sorin, Solemn Visitor for example. And yes, don't forget about Anointed Procession if you want to get tons of tokens. I also recommend to think about board wipes: Wrath of God, Day of Judgment, Damnation, Languish etc. Even Obliterate. Why not? Eerie Interlude + Obliterate and a very big surprise is guaranteed :)
4 days ago
DRmagic2017 I did considered Damnation in the past but I dropped the idea because of its cost and somehow Decree of Pain or Blasphemous Act does the job nicely. As for Languish, I felt like Black Sun's Zenith is a better version of it. =)