Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Amonkhet Invocations (AKHMPS) Mythic Rare
Modern Masters 2017 Edition (MM3) Rare
Planar Chaos (PLC) Rare
Promo set for Gatherer (PSG) Rare
Promo Set (000) Rare

Combos Browse all



Destroy all creatures. They can't be regenerated.

Price & Acquistion Set Price Alerts




Recent Decks

Damnation Discussion

Volmax on Look Mama, No Hands!

18 hours ago

Sadly for me Kolaghan's Command and Damnation aren't budget :'(...

AbyssusDraconem on Abzan aggro modern

20 hours ago

Loxodon Smiter (sideboard) and Liliana of the Veil would be good inclusions. Since you are gaining a lot of life between Siege Rhino and Thragtusk maybe consider running Thoughtseize over Duress? Also Abzan Charm can be useful sometimes. If youre worried about board wipe since youre currently lacking any, run Wrath of God or Damnation. Consider running another Tasigur, the Golden Fang to feed your Scavenging Ooze.

jpermar on The Downward Spiral

1 day ago

A couple tweaks:

Living Death isn't great w/o it being more one-sided (e.g., removing opponents' graveyards). So Damnation is just same thing one mana cheaper.

Sneak Attack doesn't do much, as I almost always have discount from Rakdos, Lord of Riots. So let's bring in Oblivion Stone, another way to punish all those decks playing non-creature permanents!

HotShot14 on Inala, Wizard Silliness

1 day ago

Hey dude, was browsing and thought I could offer some advice,

If you want to go with rage inducing and control I would encourage you to take out the tribal themed anthem affects. since tool box and control are not usually associated with manualy building a huge army and then beating face. Instead, I would take out the cards like Door of Destinies, Vanquisher's Banner, and Metallic Mimic and win through combo.

I would also recommend taking out some of those huge board wipe cards because they are so expensive. Instead, use cards like Damnation or Toxic Deluge. Or, if you like the reanimate type card, use Reanimate (which btw I think is one of the most rage inducing inalla builds because you can cheat out huge creatures super early on in the game like Jin-Gitaxias, Core Augur.

Also, if you are going control you need a ton more counter spells like Swan Song, Dispel, Negate, Spell Pierce, Mana Leak, and Counterspell. Nothing is worse than using all your mana to cast a 5 cost or more spell to have it countered lol.

If you want to check out my deck here it is http://tappedout.net/mtg-decks/the-wizarding-world-of-inalla/?cb=1521173849 feel free to comment or ask questions.

allthatisman42 on My Creepy Crawler Deck

2 days ago

I would also recommend some Enchantments as well. With the amount of mana you'll be getting from Selvala, Helix Pinnacle might be a decent option as a backup win condition. Going with the Prowling Serpopard theme, Leyline of Lifeforce would help prevent the counterpells from removing the things you want to stick.

Asceticism helps out with spot removal and some board wipes. It won't stop a Wrath of God or a Damnation, but it'll help against Supreme Verdict.

Finally, some quality creatures: Craterhoof Behemoth to help close out the game, Omnath, Locus of Mana because he gets huge, stores mana for future big plays, and doubles your mana with Selvala, and Ghalta, Primal Hunger because a 12/12 for two mana sounds awesome.

I don't know what kind of budget you're going for with this deck, but I'll leave my suggestions here if you want them.

If counterspells are giving you issues, I might even consider going Gruul (Red/Green) for cards like Vexing Shusher, Pyroblast, and Red Elemental Blast.

Bou on EDH Ishkanah, Queen of Spiddies!

2 days ago

I haven't been replying to most of the recent comments as I've been working on a new version of this deck, so this is going to be an all in one.

@Grind: Yeah! Llanowar Wastes is definitely a better land, the -1 life is negligible when it comes to using colored mana in the same turn.

@CaptSillva: I tried the obelisk, it seems very nice on paper but in actual games it turned out way too slow to be useful. I didn't include shapeshifters or automatons because I wanted to keep it strictly spiders. While they are technically all types and thus spiders.. they're not really genuine spiders. As for Cover of Darkness, I have this weird thing where I don't like the older looking cards and tend to keep things neat and uniform, if they would give this a reprint, this would go right in!

@Razia_of_Boros: I think the banner and the coat of arms are useful in two different settings. They both give +1/+1 but the big difference is that the banners give draw on cast (so not on ETB meaning Ish's tokens don't give cards), while the Coat of Arms gives more +1/+1s depending on how many creatures are in the field. Do you want 1x (+1/+1) or 20x on all your creatures?

@Drex25000: Board wipes and removal have become more necessary in my glaygroup and I have considered putting more in. The problem is now finding good ones.. I have Damnation and Decree of Pain for the draw, but I feel like I could use one more. As for Mind Rot, I did consider these effects, but as commander is a multiplayer game we need something that hits either repeatedly, or multiple players. Using it on yourself helps delirium but sets you back on card advantage, you'd need more draw too then.

@StumpyIB: I did run Spidersilk Armor in the very first build, but it wasn't really necessary. The +1 doesn't add enough power and the reach doesn't help because spiders already have reach on their own. It's good for flavor though!

Thanks for the comments and keep crawling :)

Peisistratos on Competitive Modern Mill

5 days ago

jaredpaolo25 Sure! Here we go!

Leyline of the Void combats on a slight different axis than Nihil Spellbomb: if that is what you need, go ahead. I have nothing helpful to say about that; just be sure about the efficacy of your plan against the decks you are targeting.

About Damnation, a competent aggro player won't play into it, all the while still being able to represent lethal damage at a relevant turn; they would however be encouraged to commit more to the board if they knew of Crypt Incursion, but if you have Crypt Incursion in your deck either it shouldn't be there (it is bad against most opponents if you don't play another defence spell before it, and it is a bad choice if when it is good you would also win with any other card) or you are sporting so much defence that they could simply slow their clock down and commit less. And if Silent Arbiter is good, chances are Ensnaring Bridge is better. Nonetheless, Damnation seems a good play in some scenarios out of the Human matchup (the ones with certain combinations of hatebears), but rarely critical and overall very narrow and probably just too small an upgrade over some other sideboard card.

Have fun!

jaredpaolo25 on Competitive Modern Mill

5 days ago

I used your list before your recent update (putting Fatal Push on sb). But instead of Fatal Push on the board, I placed 4 Manic Scribe instead. Got the 2nd place on my LGS 12 man tourney. Losing to a tarmo/liliana/death shadow variant deck, which is silly cause I only drew lands on 2 games for 3 turns.

This is a very decent list. And I do agree that the sb can be changed depending on the meta where you play. I still have 3 Crypt Incursion on sb which helped me win against slivers and humans gaining an absurd amount of life. I also added 2 Damnation and 2 Silent Arbiter in replacement of the Collective Brutality and placing 4 Leyline of the Void for the spellbombs.

I removed Fatal Push because it's pretty redundant with the use of Darkness.

May I have your thoughts on my current sb?

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