|Commander / EDH||Legal|
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|Masterpiece Series: Amonkhet Invocations (AKHMPS)||Mythic Rare|
|Modern Masters 2017 Edition (MM3)||Rare|
|Planar Chaos (PLC)||Rare|
|Promo Set (000)||Rare|
|Promo set for Gatherer (PSG)||Rare|
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Destroy all creatures. They can't be regenerated.
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3 hours ago
Tutors you desperately need tutors and you have to the best two with black, Demonic Tutor which us very affordable now with the UMA reprint and Vampiric Tutor , also Diabolic Intent is perfect for this deck. Not to mention Worldly Tutor or Natural Order to find the specific creatures you need I would also suggest removing creatures like Lotleth Giant or Hatchery Spider, they're mana cost is way too high and their etbs are mediocre. Also you're running Jarad and he combos excellently with Lord of Extinction to continually throw at all your opponents, and can be reanimated over and over.
Now reanimation comes easy, so I would suggest subbing Meren of Clan Nel Toth , and ramp this damn deck needs ramp. Llanowar Elves , Fyndhorn Elves , Birds of Paradise , also take the Elves of Deep Shadow and Golgari Signet from your Golgari guild kit and throw them in there. Abrupt Decay is also a must as it has versatility like Assassin's Trophy but is uncounterable. Not to mention the Bane of Progress is a fantastic enchantment/artifact board wipe.
Speaking of board wipes, you need some in EDH so I would recommend either Toxic Deluge a sweeper which is more affordable or Damnation . Toxic Deluge is faster than Damnation however and gets around indestructible, run both for most optimal removal.
Cut down your creatures from 39 to 35 and I would suggest some infinite win-cons. Mikaeus, the Unhallowed and Triskelion fit very well in a reanimation shell (basically Mike gives Trike undying to which he can infinitely throw damage at your opponents and sac himself to reset undying and do it all over again) or even the good old Necrotic Ooze combo, which is Necrotic Ooze+ Phyrexian Devourer + Triskelion which you can set up with buried alive. Get Necrotic ooze, gets both the activated abilities of Trike and Devourer hit your opponent with 1/1 counters based on the cmc of the cards your exiling from the top of your deck. Also get Protean Hulk, the creature is busted and can fetch wincons 6 cmc or less.
Card draw is also vital, I would suggest Sylvan Library or Fecundity as one is the best card for drawing in green the other is great for graveyard strategies but it does fuel your opponent as well, so play it wisely.
Any ideas look at my meren deck, it's runs many of the same ideas with more detailed descriptions on win cons etc. http://tappedout.net/mtg-decks/merenating-dat-sauce/
7 hours ago
Not to beat a dead horse, but I thought I'd bring up Shirei again (and my deck specifically, The Recursion Nightmare), just because I've actually changed it around a fair bit since last time. Workhorse , Harvester of Souls , Heap Doll , Myr Sire , Diabolic Revelation , Homeward Path , Mindslaver , Arcbound Reclaimer , Sorin Markov , Dictate of Erebos , and Coffin Queen are all out in favor of Midnight Reaper , Mausoleum Secrets , Skyscanner , Dusk Legion Zealot , Sensei's Divining Top , Cabal Stronghold , Petrified Field , Burglar Rat , Liliana of the Veil , Sanguine Bond , and Exquisite Blood .
The wincons are stronger, the mana curve is lower (and more balanced), the cabal-tron package is now super-redundant (with Cabal Coffers , Nykthos, Shrine to Nyx Urborg, Tomb of Yawgmoth , Vesuva , Deserted Temple , Petrified Field , Cabal Stronghold , and Expedition Map ), the stax effects are stronger, and the utility spells are cheaper. I'd say the deck has gotten at least 12% better, which, admittedly, goes against what I said ealier about the deck being almost perfect (though, in my defense, I hadn't yet taken a good look at some of the cards they've been printing recently--that's the great thing about Shirei, he only gets better the more worthless black commons they release).
I might take out the sanguine bond + exquisite blood wincon for Desecrated Tomb and Torment of Hailfire . Desecrated Tomb is more value, but obviously not really a wincon unless things are going way too well for me, and Torment of Hailfire isn't nearly as straightforward as Exsanguinate , but they might be better, anyhow.
Also, I still stand by Damnation --especially now that I'm playing Midnight Reaper and Dusk Legion Zealot , my life total is kind of a precious resource--sure, toxic deluge might be worth it anyhow, but it also kills my commander (read: I get my board state back after a damnation), so it's not strictly worse--though, I might consider playing deluge over Oblivion Stone , even though that card is my one way of dealing with problem enchantments, for instance.
Oh, and, I considered adding Pitiless Plunderer , but, again, the list is really tight, and I'd rather have Black Market over him, as I don't need more than one color of mana, the mana from Black Market accumulates, and it triggers whenever anything dies (relevant with Grave Pact ).
There are probably still better Shirei decks out there that still wouldn't qualify him for tier 3, but, frankly, even given a casual glance, tier 3 could easily be split up into multiple tiers (or just not have so many commanders crammed in it, and maybe we add a new bottom tier). I mean, Ghost Council of Orzhova and Ambassador Laquatus probably shouldn't be in the same category as Aminatou, the Fateshifter and Oloro, Ageless Ascetic , for instance. All the same, just in case these somehow weren't already obvious, let me detail a few of the more interesting interactions Shirei has with some of the dorks in this deck:
Mesmeric Fiend has an O-ring trick going on where, if we sacrifice him before his first ability resolves, the second ability triggers and does nothing, then we exile a card from our opponent's hand permanently. Doing that every turn with a sac outlet can be pretty good, and if you do it for long enough, you'll have everyone topdecking. I used to play Brain Maggot in this vein, but later learned that that works differently--it's all wrapped up into one ability, so if he dies before it resolves, during resolution, we take a card, the game sees that it's dead, then we immediately return it to their hand. Not very good, obviously.
Coffin Queen has a slightly different but effectively equivalent O-ring trick--if she's sacrificed before her ability resolves, the ability resolves, but since she's dead, the game doesn't remember her as an object and the delayed trigger of the ability can never happen, so we keep the creature permanently. When Coffin Queen comes back, she is, of course, a new object with a different timestamp.
Oh, and, in case this one wasn't obvious, cards like Mindless Automaton work with Shirei because their power is 1 or less when they enter the graveyard, thus triggering Shirei's ability, and their power doesn't become more than 1 until they've already entered the battlefield, as per layering rules.
1 day ago
Based on my own experience in multi-player format I can say that you definitely need more board wipes: Damnation , Languish , Ritual of Soot , Cyclonic Rift (one of my favorite), Evacuation , Toxic Deluge or Black Sun's Zenith (to deal with indestructible creatures) etc. The choice depends on your meta. You also need tutors: Vampiric Tutor , Demonic Tutor , Diabolic Tutor etc. Dimir Signet , Dimir Keyrune - for mana stabilizing. I recommend to take out Unmoored Ego - it seems useless in EDH. Some ideas for card draw: Phyrexian Arena (classic!), Necropotence (a great card believe me), Twilight Prophet (I'm crazy about this card in Standard and I think it has a great potential in EDH), Doom Whisperer (another great card from Guilds of Ravnica). Good luck in brewing!
2 days ago
carlmoores I'm always happy to see another Mairsil player join the ranks :) He does play wildly different then most other things. Takes a little while to wrap your head around. Hopefully I have some good answers for you.
Some amount of board wipes are always needed. Your own meta will determine how many you should have but I run 4, Jaya Ballard, Task Mage , Nevinyrral's Disk , Oblivion Stone , Perilous Vault . I do not run and have not messed around with pillow forts in Mairsil. The amount of removal I run enables me to remove most threats. I have another deck, Divine Decree, that is a pillowfort/group slug deck and it still runs 3-4 board wipes along side 20-ish pillows. If your asking specifically about on board vs not on board, well I have never found a reason to run Damnation in this deck. I do run a lot more removal in this deck than I do in any other deck because of how small my board state usually is. The pillows you run should allow you to run less removal than me but remember pillows can be removed and are usually removed when it is least convenient...
I usually find myself flickering Mairsil rather than untapping him. I have some untap because it isn't useless but unless you have a lot in the cage or have one of the 'abuse' cards like Quicksilver Elemental in play each ability can only be used once per turn. I just find flicker effects more useful than untap effects. Which is why I also put such an emphasis on haste.
I wouldn't run a lot of hard hitting self mill like Traumatize but running 1-3 things like it or Mirror-Mad Phantasm can take you from doing poorly/ok to winning the game. I had that happen the other day actually. I was doing ok and then got mirror-mad to dump more than half my deck, followed up with Deadeye Navigator and went infinite. Definitely worth a few spots but can backfire.
Usually when I use Buried Alive I grab a flicker or haste effect and Spikeshot Elder + Tree of Perdition and win or come close to winning that turn. So I don't think Archaeomancer is needed to recur buried alive if you use it that way. If you are looking for more long term value and are using Entomb and Final Parting it is definitely worth testing. That would also give you another wizard for Galecaster Colossus which I have found to be really useful in and out of the cage.
Think I covered all your questions pretty well? Let me know if I can be of more help.
3 days ago
NoOneOfConsequence I actually did playtest your deck once (I know, it isn't a great sample size by any means), yet many cards are an issue. I apologize, I really want to like a deck you post, just to not make this a dramafest, but I can't say a bad deck is good. Damnation and Wrath don't need to be put into the deck at all.
Here is a full list of cards that are particularly overpriced, and where each card I think is bad or could be better fits, if you truely believe that I can't evaluate it fairly:
Doomwake Giant - Interesting repeatable board wipe, a meta-dependent inclusion though, not good for the average cEDH meta, but does have a place in some lists. I'd drop, but could imagine many arguments for it's inclusion.
Ghostly Prison - anti-attacks, which just rarely comes into play outside of kiki-lines and the sort, a strange meta-dependent inclusion, but I coudl much less justify this one.
Karmic Justice - Cool card, but often enchantment removal comes in the form of bounce or exile, and so this effect feels very off.
Vindicate - 3 mana remove 1 thing is a lot of wasted mana, easy drop.
No Mercy - Really a lot of attack-hate, strange for a stax list with a commander that generates blockers. Easy drop at a 4 mana do nothing enchantment.
Knowledge Pool - I get the Eidolon of Rhetoric / Rule of Law combo with it, but many decks have better value engines than Daxos, or can respond by killing one of the pieces, or can kill Daxos. These make this combo rarely an easy way to finish the game, requiring a ton of setup/backup that survives the lock. I think better options exist.
Sigil of the Empty Throne - A slow, 5 mana do nothing enchantment, it takes forever to get this going, easy drop.
Sphere of Safety - This much creature-attack hate? How much do you need? 1 card is often too much with Daxos in the CZ, but you run... including sweepers... like 11? Wow. Your meta must be all Edric and Blood Pod, maybe 1 Kess Twin, nah, just all Edric decks.
Black Market - maybe in a meta with 50 Edric decks. Outside of that, easy drop.
Land Tax - should run the Geddon/Ravages package or leave this out.
Mesa Enchantress - Slow card draw on a weak creature is just removal bait, this deck has better cards for the slot. Harder drop.
Phyrexian Arena - A lot of math goes into why this card is generally pretty bad. Inefficient and weak in most circumstances, and needs almost 5 unimpeded turns to get enough value to be okay. Better cards for the slot.
Cabal Coffers - big mana, not worth it outside of ANS.
Vesuva - copying a land to enter tapped leaves you in a lack of mana. Weak card.
Command Beacon - easy drop, weak card.
Deserted Temple - Easy drop, weak card.
Strip Mine - Good card, not here.
Temple of Silence - scry is weak when you lose due to not having mana, easy drop
Kor Haven - Easy Drop, never gonna use that ability
Plains x4 - Not great at Fixing
New inclusions (Total drops are at 42)
Base inclusions: Fellwar Stone , Prismatic Lens , Thought Vessel , Everflowing Chalice , Caves of Koilos , Command Tower , City of Brass , Mana Confluence , Exotic Orchard , Cavern of Souls , Gemstone Caverns , Gemstone Mine , and Tarnished Citadel
Total real cards left to put in: 29
Thorn of Amethyst , Thalia, Guardian of Thraben , Trinisphere , Tangle Wire , Sphere of Safety , Damping Sphere , Fragmentize , Aura of Silence , Dismember , Lotus Petal , Dark Ritual , Kataki, War's Wage , Crucible of Worlds , Bottomless Pit , Oppression , Liliana of the Veil , Static Orb , Linvala, Keeper of Silence , Ethersworn Canonist , Aven Mindcensor , Torpor Orb , Planar Void , Grafdigger's Cage , Ensnaring Bridge (just for your meta), Dark Confidant , Containment Priest , Chalice of the Void , Sanctum Prelate , Alms Collector
That would be the deck.
3 days ago
Yeah, whatever. There are probably better wincons than Sigil to put in the deck at this point, but I don't really care enough about it to tune it.
Also, Black Market isn't jank. It might be in this deck, but please stop acting like you're part of some special uppercrust of 'elite' cEDH players.
Also, if by 'little good interaction' you means that it lacks counterspells and more removal, that's a pretty blinkered view of things. The Tabernacle at Pendrell Vale doesn't go on the stack, after all, but I digress.
I'm beginning to think you're just really bad at evaluating decks and don't actually play that much EDH. You see one bad card and think a deck is just worthless.
3 days ago
Nope. This deck is pretty dead to combo, running really little good interaction and a bunch of dead cards or overpriced cards like Call to the Grave , Damnation , and Wrath of God . Also, wincons like Sigil of the Empty Throne are weak and overpriced. I am not a fan of Sanguine Blood combo, however it isn't the worst, but your commander doesn't happen to synergize well with the deck, so it feels really clunky.
BTW when your ramp isn't immediate, doesn't fix colors, and is 5 mana and requires you to sacrifice creatures or hope to god an opponent runs them, your deck isn't tuned ( Black Market for my cEDH friends who don't know of this card, don't worry, it is jank tech to the extreme!)
5 days ago
SynergyBuild Ah, naturally, you pick now to tell me you've played Shirei before. Right. You can be one vindictive little guttersnipe, dude.
Yeah, sure, your $24 Shirei deck is better than mine. I stand by what I said--my list is about as tuned as a Shirei deck can possibly be. I've been playing it forever. It's tier 3, and, as you just said, a proper Shirei deck is tier 3, which is literally my entire argument.
Apparently, because I run Damnation over Toxic Deluge , my deck is worse than tier 5. My card choices are just different than yours, and you really want to act like your cheaper deck is better than mine to make me look stupid and you look smart. I can justify the inclusion of literally ever card in that list, as I've been tweaking it for a very long time. Again, about the only thing I might consider cutting something for is top.
Sure, you could build a more competitive deck for that price tag, but it's not like my money was wasted--I could easily just cannibalize all the chase cards in the deck and use them in a different one. I only care about moving Shirei up to tier 3, for fuck's sake.