Damnation

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Arena [BETA] Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Amonkhet Invocations (AKHMPS) Mythic Rare
Modern Masters 2017 Edition (MM3) Rare
Planar Chaos (PLC) Rare
Promo Set (000) Rare
Promo set for Gatherer (PSG) Rare

Combos Browse all

Damnation

Sorcery

Destroy all creatures. They can't be regenerated.

Price & Acquistion Set Price Alerts

MM3

PLC

Ebay

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Damnation Discussion

JoshFox on Golgari Elves

12 hours ago

Sideboard Note: if you are going to play Stain the Mind you have to know what sweepers each deck is playing otherwise you are throwing away game 2.

5c0r910n on Meren Completed

1 day ago

don't think killing wave fits in this deck with your average mana base. something like Damnation or Necromantic Selection fits alot more easily. I know boardwipes seem anti-productive but alot of the times you do get put on the backend. Also Lightning Greaves is really good, you have plenty of creatures to swap the boots to if you need to target meren

matkomtg on Zur's Double D

1 day ago

@JohnnyCRO

Yes, there was a chance and I grabbed it! Even without LED it adds to DD piles it's insane :)

So speaking of cEDHlike build - no, it's not by design it's just using optimal cards for my plans. Through testing and playing my Kess, Dissident Mage deck it showed itself being very fast, but it lacked redundancy even with additions to usual Kess builds; that being said I decided to take a deck with more control elements and protection for the cost of being somewhat slower. This is, let's say a prototype that is using cards which shouldn't even be here because of me lacking better cards, which I will mention later.

Pact of Negation - a great card which can't get my hands on and I would definitely give it a shot for some more pile variances. On the other hand, I'm not a huge fan of Foil, I know it's being a somewhat a budget supstitute for Force of Will, but I find it to conditional for it's effect so I'll rather play PoN when I get it.

Anguished Unmaking - I'm also concidering cards like this one. I'd rather like to deal with all kinds of pernaments than just specific ones such as artifacts, enchantments etc. Vindicate is also great, but which to include is a question for now because I don't know how relevant that life loss is for that instant speed (I'll most likely run AU in place of Forsake the Worldly.) And speaking of mass removal spells, I'm a huge fan of wraths such as Wrath of God/Damnation where it's straight forward and since Damnation is pricey and WoG does practitly the same in other colors. I think I would run WoG or even Supreme Verdict since I'm already in white and it would be a shame not to get use of it, but I still agree that Toxic Deluge is a huge deal and it's going in this slot as soon as I get it (going in slot of Day of Judgment). Zur is here when I want to play a slower game and sometimes really irelevant, depending on the pod and my opener.

Solitary Confinement is my personal card of choice when it comes to protection from all those creatures; once Necropotence comes in, those lines of text where I skip my draw step or discard a card become quite irelevant.

Speaking of cards that might get replaced, it's all just a matter of time and money untill I get those. Besides already mentioned ones earlier, cards that might get replaced are Imprisoned in the Moon with Grasp of Fate which is more efficient removal, colorless mana artifacts for fast mana rocks, better counterspells and general land changes for better fixing. Rest of the cards might flex for some others in their slots depending on my meta changes.

Duke.Fleed on Infernal Downfall

2 days ago

Nice deck! I love madness. If you don't mind, here are a few suggestions for improvements:

For a madness deck to be good, you shouldn't include cards just because they say madness. Even if the rate of the madness cost is good, remember that that cost is always plus a minimum of a mana (since you had to cast another card beforehand). The only situation in which you will get full value for your madness is off of Liliana, but at that point you could just be casting a better card. Take Fiery Temper for example. I think this is probably the most popular madness card, but also the most over rated. When it is good, it feels reeeallly good. But when it is bad, it is beyond bad. This deck looks to be focused on inevitability, in that your win conditions are big, hard to deal with, threats that WILL win the game if the op does nothing. So would you play Lightning Bolt in this deck? Do you need to burn their face? No. You have hazoret for that. So what is the point of bolt other than creature removal? I understand that it speeds up the game, but my point is, why make it harder to cast bolt by playing fiery temper if it isn't an integral card to the deck anyways? I feel the same way about Biting Rain vs Damnation or Anger of the Gods or Sweltering Suns.

Ok, I'm done saying negative things. Here is what I like about the deck and what I think you can increase. Discarding cards for value is a great feeling. So you should include cards that like to be discarded, other than just madness cards. Like: Bloodghast and Cut / Ribbons. The good thing about cards like these is they can stay in your graveyard and do not have demand immediate mana like the madness cards do. I am not saying you need to cut the madness from the deck, just be very specific with which madness cards you are keeping. Don't just think of them in their best case scenario, but also not in their worst case scenario, you've got to think about things in averages. "on average, how good is this card?" Cards like Faithless Looting, Collective Brutality, and Kolaghan's Command are all great examples of cards that are pretty good most of the time, and are therefore great includes!

Hopefully my ramblings help. Let me know if you have any questions, and if you like my suggestions: check out my podcast all about brewing decks at mtgcoldbrew.buzzsprout.com (we're also on itunes and spotify)

Asder on Lantern-Less Lantern

4 days ago

stensiagamekeeper that is some really useful feedback. I hadn't event considered non-tutor ways to find orris! the protection thing is an issue that I was having trouble with. previously I was running Spellskite in the sideboard and Eiganjo Castle to deal with this issue but this is just so much better. if only Karakas was modern legal. that meddling mage issue is something else that I have thought about. I don't want to run Damnation to play around this however because the 27 dollar price tag just isn't worth it. I will start running Day of Judgment though. corpse churn isn't quite as good as discovery dispersal as orris is always better in hand and if you mill two then you will wish you surveiled instead. also, they both effectavly look at three cards wich makes discovery strictly better. I don't think I want to run memorial as it enters tapped and I would rather have an untaped colourless source than a tapped black source. thanks for the feedback i feel it has really improved the deck.

stensiagamekeeper on Lantern-Less Lantern

4 days ago

Is it just me or is Oriss, Samite Guardian really channeling tatooine bikini Leia. This might be a long one because there's a few things I wanna say and I have a habit of going into way too much detail.

  1. You have very few ways of digging to a second Oriss. Most of your deck doesn't do anything if you don't have at least 2 of her and the chances of that happening naturally in any given game is around 12% on turn three and only reaches 50/50 by turn 12. The planeswalkers, removal and hand disruption help of course however being able to dig for a second copy would be incredibly valuable. I'm thinking Corpse Churn, Discovery / Dispersal or even Shriekhorn seeing as you have so many ways of getting stuff back.

  2. Activating Oriss won't stop them killing her in response. The vast majority of removal spells in the modern format, especially the most played ones, are all instant speed. Modern decks usually fall into 2 categories : Proactive kill you on turn 4 combo decks and "fair" or "linear" control decks that are usually packed with Fatal Pushs(+fetch lands), multiple Lightning Bolts, Terminates, Path to Exiles and Cryptic Commands so if your planning on letting your opponents draw their entire deck they are going to get out of the lock eventually. My suggestion is Lightning Greaves, Swiftfoot Boots or even Gods Willing.

  3. Graveyard hate is a sideboard staple so maybe have some Disenchants ready in the sideboard for any pesky Rest in Peace.

  4. The bit where I suggest random cards. Palace Siege seems insane and tbh you probably want more Liliana, the Necromancer. Codex Shredder is like Shriekhorn except it can be a Time Warp when the lock is partially assembled. Memorial to Folly is a potential alternative to Haunted Fengraf. Dusk / Dawn has potential as both sides can be relevant and you usually want a split on wrath to play around Meddling Mage a.k.a. 1 Damnation, 1 Day of Judgment and 1 Wrath of God instead of 3 Wrath of God.

Anyways sweet deck concept. I think some version of this could be modern viable.

BlueStar220 on Kaalia EDH

1 week ago

I know you're not wanting to make this deck extremely competitive. I also don't know if your intent is to buy this deck in real life. But here are my suggestions:

With any Kaalia deck, you're not only making yourself a target, but you're also putting all your eggs into one basket. If Kaalia dies too often, you will be forced to hard cast all of your spells. And with only 33 lands and 8 ramp spells, that will be very difficult to do. Rose runs 38 lands and 7 ramp spells in his Kaalia deck, and he will still have mana issues. I would highly recommend a few more lands, (closer to 38). And in addition, I would also recommend a few more protection spells including:

Indestructibility
Swiftfoot Boots
Lightning Greaves
Avacyn, Angel of Hope
Cavern of Souls
Maze of Ith Note: I don't count this as a land.

Since you're running Mardu, you're not going to have that much card draw. So In replacement of that I would recommend search cards. That way, once you have Kaalia out, you can use the search card to find whatever creature you want, and put it into your hand before she attacks.

Demonic Tutor
Cruel Tutor
Diabolic Tutor
Rune-Scarred Demon
Vampiric Tutor
Imperial Seal
Mastermind's Acquisition

Also, since you will be top decking a lot with little to no card draw, I find that Sire Of Insanity works really well with Kaalia, since you're preventing everyone else from drawing/having a hand.

I noticed you don't have any board wipes, I typically like to run at least 3-5 for emergency purposes. Some good ones are:

Decree of Pain
Merciless Eviction
Wrath of God
Damnation
Catastrophe is especially good for Kaalia.

There are some other cards that can also help abuse Kaalia's effect such as:

Aggravated Assault
Strionic Resonator
Scourge of the Throne
Helm of the Host

If you do ever make this deck extremely competitive, land destruction is the best way to abuse Kaalia:

Armageddon
Catastrophe
Desolation Angel
Ravages of War
Winter Orb
Yosei, the Morning Star

Here are some cards that are just generically good to have:

Archfiend of Despair
Iona, Shield of Emeria
Master of Cruelties
Emeria Shepherd
Anguished Unmaking
Homeward Path
Vindicate
Archfiend of Depravity
Lord of the Void
Utvara Hellkite
Windbrisk Heights and Quicksilver Amulet can also help cheat in creatures.

ToolmasterOfBrainerd on Flame On (Grixis Control)

1 week ago

Not hitting basics is definitely irrelevant. How often do you turn Fulminator sideways more than once? 2 damage from molten rain matters. In the interest of my wallet, I'm going to try out molten rain. If it's good but I feel Fulminator would be better, I'll eat the cost and switch.

Similarly I'm going to start testing extirpate. It's way worse, but it's also cheap and might get the job done.

Thoughts on staticaster vs the 3rd anger in your sideboard? Anger of the gods has been my biggest over-performer. The only time I think I'd rather have staticaster is against Mardu pyromancer.

Damnation is indeed awful against graveyard decks. It's amazing vs humans, but it's probably not necessary. At least, not in this meta.

True on azcanta. My current thinking is that Jund just got a really clean answer to it with trophy, so I don't think now is the best time to play it. UW control should be heavily favored without and it's nearly a blank card vs aggro. Even if it just wins the game vs slow decks, I'm going to stick without it.

I should probably have a 2nd fatal push instead of dreadbore. Dreadbore is there because I don't actually own a second push.

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