|Commander / EDH||Legal|
Printings View all
|Masterpiece Series: Amonkhet Invocations (AKHMPS)||Mythic Rare|
|Modern Masters 2017 Edition (MM3)||Rare|
|Planar Chaos (PLC)||Rare|
|Promo Set (000)||Rare|
|Promo set for Gatherer (PSG)||Rare|
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Destroy all creatures. They can't be regenerated.
Price & Acquistion Set Price Alerts
1 day ago
Hey there, I've been playing Esper control on and off for the past couple years (playing Azorius when I get tired of Esper) and I've got a couple suggestions.
For counterspells, Remand is a great card and at first it feels like an awesome control card, but in practice it plays as much more of a tempo piece than an actual control spell. You may be better off running something that actually deals with the threat (putting it in the graveyard) rather than just delaying the inevitable, like Spell Snare. Supreme Will is another option you might want to try 1-2 of. Not playing any double blue does shut you out of some of the most powerful countermagic like Disallow, Cryptic Command, and Logic Knot, so I'd recommend you reconsider that bit of your gameplan, but know that you do have better options than Remand even if you decide to stick with only single blue cards. In terms of number, I'd say 5-10 is the range you should shoot for, but the actual sweet spot is up to you to determine.
For card advantage, I'd agree that a second Search for Azcanta Flip is the right choice. Note that even if you draw both, the flip ability is a 'may' effect, so you can flip one, then play the second and not flip it so you can keep the effects of both. I'd also suggest trading the Serum Visions for Opts. Serum Visions is similar to Remand in that it's a very powerful card, but it fits best in a different kind of deck - you don't need to fix your draws for a combo piece nearly so much as you need to hold up mana for counters and removal, so the instant speed part of Opt becomes relevant. Lastly, as I already mentioned, Supreme Will is an often overlooked modal spell that does excellent work digging for an answer or win condition when you need one.
Now for my personal thoughts - 9 Planeswalkers + 4 Lingering Souls + 2 Monastery Mentor = 15 non-control cards. Admittedly they do have some control elements to them, but even so dedicating a quarter of your deck to what is essentially just win conditions is something you're likely going to struggle with in a control deck. You're going to find too often you have a handful of cards that can help win the game once your in control, but no cards to stop your opponent from completely taking over. I'd recommend you cut to at most 7 Planeswalkers + 4 Lingering Souls. Monastery Mentor fits in the same category as Remand and Serum Visions in that it's powerful, but a control deck isn't necessarily the right home for it. It fits much cleaner in a straight tempo deck.
Now, keep in mind this is all just my opinions and you're free to build your deck however you like. They are, however, well informed and experienced opinions.If I had to make a loose recommendation I'd say you should cut 3x Remand, 4x Serum Visions, 1x Liliana of the Veil, 1x Jace, Vryn's Prodigy Flip, and 2x Monastery Mentor to replace them with 2x Spell Snare, 2x Supreme Will, 4x Opt, 2x Damnation, and 1x Thoughtseize.
Sideboard is, as you said, very meta dependant. If you let me know what your meta is like I can help with that too
2 days ago
Mindblade Render made me smile when I saw it, I am going to have to steal that idea. Mind if I ask why you don't run Manglehorn, it has always felt like a show-in piece of stax in green, along with Root Maze and the like, also, why do you have 2 Demonic Tutors and 2 Damnations? I apologize If I just don't understand something.
2 days ago
Some examples of removal that are commonly played that get around Wrap in Vigor but not Heroic Intervention include Wrath of God, Damnation, Detention Sphere and Path to Exile to name a few. Plus, since your creatures don't regenerate, they can still attack after casting Heroic Intervention. Remember that a creature that regenerates gets taken out of combat.
3 days ago
I've been happy with my Demonlord Belzenlok, I don't tutor him so don't see him that often, but as a 6/6 Flample draw, he is a permanent in my build now.
Demanding Dragon if he was a choose one, I would like him, the problem arises, they will only pay the 5 life when your really need to get a creature, and just not pay if they have unimportant creatures/tokens, or no creatures. So never will get their life when it makes a difference, and will never get a creature that makes a difference.
Lately I've been missing Gamble as well, especially in the opening hand. I was thinking of Gamble tutor the Reanimate that way if it makes me discard an A/D/D I'm in nice shape, if it makes me discard the Reanimate means I'll have to pull Yawgmoth's Will or Animate Dead later. It could also replace Damnation, I haven't cast it in a while, but I like knowing when I need it I can tutor it, although maybe it should be a Merciless Eviction to give me some Modular options other than destroy/no regenerate. Faithless Looting is also out again, and I know I will get burned with a Kiki-Jiki, Mirror Breaker in hand again and need to put it back in.
I don't want to go down an A/D/D either because I worked my way back up to this amount, because I found myself, on occasion, having a Kaalia of the Vast swing without a free A/D/D and that is bad, need to limit that as much as possible. Some games I have too many A/D/D some games short. Difficult to balance.
5 days ago
Why is there no Anguished Unmaking in the deck?
I think it should simply replace Unmake as it is simply way more versatile.
Also, whenever I see someone playing things like Darksteel Ingot I wonder why they do not play Commander's Sphere alongside/instead of it.
Another thing I am missing in your deck is a reasonable amount of boardwipes. If you want to keep it budget, I would recommend cards like Day of Judgment, Hour of Revelation or the new Cleansing Nova. Another cheap boardwipe that synergizes well with your deck is Fumigate.
Less budget but also more potentially more powerful boardwipes are:
Austere Command, Wrath of God, Damnation and Toxic Deluge.
The last thing I want to say is that it hurts me to see people playing Guildgates and Gainlands. Even though the Scoured Barrens might have enough synergy with the other Lifegain cards in your deck to support running it, it is just inexcusable to me to run Guildgates and other Duals that just come into play tapped.
It could really power up your deck to replace them and maybe a few Basic Lands with cards like:
Caves of Koilos, Concealed Courtyard, Shambling Vent, or maybe even cards like Godless Shrine and Fetid Heath.
5 days ago
Counterspells and creature removal in general are your greatest threat, Muldrotha, the Gravetide needs to be on the field for your deck to thrive. I recommend running a Disallow since it can counter any activated ability.
The Mending of Dominaria shuffles your graveyard into your library when it fully resolves. This hurts your reanimation strategy imo. I would personally remove it.
Since you easily rebuild from board wipes (assumiung that you can protect your commander somehow), you might want to run Oblivion Stone, Bane of Progress, Creeping Corrosion, Fracturing Gust. Do or Die is a good cheap pseudo-boardwipe that is also cheap financially. Decree of Pain is extremely expensive mana-wise but if it goes off it can win you the game single-handedly. Crux of Fate is basically a worse version of Damnation if there are no dragons on the board. If you don't want to use Crux, you can use Extinguish All Hope.
You might want to use some more green mana ramp spells. Respect for using Tempt with Discovery. Here are some of the spells you might want to look into. (Don't add all of these, this is just for your reference if you want to add some) Explosive Vegetation, Kodama's Reach, Harrow, Yavimaya Elder, Farseek, Hunting Wilds, Skyshroud Claim, Mana Reflection,
6 days ago
Hi, came here from FB.
Hmmm. I don't see the forest for the trees, so to speak: what is the Purpose of this deck? Is it to assemble Basalt Monolith/Rings of Brighthearth combo, and sink the mana into Thrasios? A well-worn path, but not a bad one ;)
In terms of single-card changes: I'd run Mana Confluence over one of your lands (probably Cinder Glade). You're missing Vampiric Tutor, and I'd absolutely run Beast Within before I ran Chaos Warp (unless there's a LOT of indestructible stuff running around in your meta). I'd run Coalition Relic over Commander's Sphere (6-drops on T4 are AWESOME), Toxic Deluge over Damnation, Regrowth over Volcanic Vision, and a Mana Crypt over... most about anything TBH. If you have the money, Mana Drain is a strictly better Counterspell - though I'd probably cut Arcane Denial instead. I'm not confident in hitting the mana cost for Cruel Ultimatum, and I feel that slot could be better used by something else. Finally, I'd look into getting more draw and tutors in the deck, because I feel you'll run out of cards quickly.
Hope this helps!
1 week ago
Seems fun! Bladewing is a personal favorite creature of mine. I used him as my commander for a while myself.
I have a few suggestions, if you want: (Keep in mind, I'm a pretty noncompetitive and somewhat broke player)
Dragons: I've always liked Scourge of Kher Ridges. He clears out smaller creatures nicely, his mana cost is a bit high, of course you can always cheat him out from your graveyard though.
Hellkite Tyrant can often come in handy, if you want to get greedy and start snatching artifacts. (Who wouldn't, haha)
I'd also recommend Utvara Hellkite, he's an absolute MONSTER if not eliminated immediately. Once again, high mana cost, but once again, graveyard shenanigans, haha.
Geez that was longer than I expected, sorry.