Dimir Aqueduct

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planechase Anthology Common
Commander 2016 Uncommon
Modern Masters 2015 Edition Uncommon
Planechase 2012 Edition Common
MTG: Commander Common
Ravnica: City of Guilds Common

Combos Browse all

Dimir Aqueduct

Land

Dimir Aqueduct enters the battlefield tapped.

When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.

: Add to your mana pool.

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Dimir Aqueduct Discussion

Jenica on Low Cost Mill

21 hours ago

Hello! First, to answer your land question, I will highly recommend 4 Dismal Backwater and maybe 2 or 3 Dimir Aqueduct. Backwater gives you life when you play it, which is really good since you are playing a slower style deck. Aqueduct allows you to not only replay your Backwaters, but gives you a 2 Mana Land on top of it. I'd have to test this deck to give you major suggestions, but I'll say that you may want to invest in to multiple copies of Mulldrifter and perhaps a Mnemonic Wall or two as well. Mulldrifter gives you a nice chump blocker and early draw, which is good for this deck since a lot of your spells are one-use. Mnemonic Wall is another great blocker, providing 4 Toughness, and allows you to reuse a Mill Spell or anything you want, really. Hopefully this helps you a bit more and, of course, enjoy the format!

Odysseus_97 on [[Primer]]-God of the Rising FULL Moon! Butts Up!!

1 day ago

TDK: OMG, i know its stupid but had to comment on how great of a suggestion cutting Chromatic Lantern for Phyrexian Altar is, just wow. Opens up combos and still serves the mana purpose, just thumbs up man.

VexenX : First of all, congratulations on the best zombie EDH deck on tappedout, you deserve it for putting this much work into it :) And i am also going to build one zombie deck with scarab god, it might be an exact copy of this deck, why mess with the formula ;). Love the amount of zombies, not to many but not to few, great token abilities, not only clean 2/2 zombies but zombie token with abilities :D And can win without its commander which is so nice to be able to do either through draining life, milling or just smash them in the face with zombies.

Now on your recent update.

First of all Phyrexian Altar, im glad to see you adding it soon, it goes so well with Gravecrawler and unlocks so many combos, most have already been posted but my list is over 20 combos with the two of them, crazy. And with The Scarab God Scry ability, you will find those two so freaking fast.

Chromatic Lantern out for Damnation: Agree, Not that useful in 2 colours, you will rarely start with mono coloured mana in your hand. Damnation is a great boardwipe, and there should always be included board wipes in EDH decks, and as you mention it fills the grave. There is still the Zombie friendly board wipe with Noxious Ghoul you could consider if you think about replacing a zombie.

Overseer of the Damned out for Fleshbag Marauder: Sad to see Overseer of the Damned go, it such a good card, but because of the CMC it just doesn't work. It is very expensive and not a zombie which also takes it a bit down. Fleshbag Marauder on the other hand is a zombie, removes more than Overseer of the Damned on the enter the battlefield effect, even though you dont get to choose, but playing it early will not often give other players a choice :)

Risen Executioner out for Undead Alchemist: Great swap. Risen Executioner as you say is the most expensive and worst lord. Completely agree on the arguments about Undead Alchemist, if only the exile had just let them stay in the graveyeard it would have been nuts. But it is still powering up your commanders triggered ability which seem more mana friendly than the activated ability, and a bit more healthy for you being one step ahead in both life total and knowing what you will be getting from your topdeck the next several turns. And if somebody removes it for the life drain effect, oh no what will i do with my 20 zombie tokens...swing.

Nim Deathmantle out for Gempalm Polluter: Yeah, the mana needed for Nim Deathmantle always seemed to high for me, awesome effect but for 6 mana there are better things to use the mana on. Gempalm Polluter seems really good, if only for its cycling its still amazing it can be a instant target player dies :)

Psychic Strike out for Rewind: I would say strictly better counterspell, great swap. Nice having four mana open, and it will also be able to generate an extra mana with Dimir Aqueduct or if you included Temple of the False God could in a rare instance generate 2 more mana :)

Dictate of Erebos out for Curtains' Call: Seems like a fine swap, more removal is always good, and Dictate of Erebos always seems like a little to expensive and you already have the same effect with Grave Pact.

Rings of Brighthearth out for Illusionist's Bracers: Seems like a good budget cut too. Buy yeah, keeping mana open, which is nice, and actually cheaper than the rings if you want 4 triggers :)

Rings:

4 mana for the ability = 1 trigger (4 mana total)

+2 additional trigger = 2 triggers (6 mana total)

+2 additional trigger = 3 triggers (8 mana total)

+2 additional trigger = 4 triggers (10 mana total)

+2 additional trigger = 5 triggers (12 mana total)

+2 additional trigger = 6 triggers (14 mana total)

Bracers:

4 mana for ability + extra trigger = 2 triggers (4 mana total)

4 mana for ability + extra trigger = 4 triggers (8 mana total)

4 mana for ability + extra trigger = 6 triggers (12 mana total

But yeah, great swaps :)

My last considerations is Noxious Ghoul for the zombie friendly board wipe.

Phyrexian Altar which you are going to include, which is good :D

Yeah, thats all i got, great deck, thanks for the appreciation of the suggestions, really nice to see one appreciating them :)

MassiveZelly on Retreat to Oboro

5 days ago

Oboro costs one mana to bounce right? wouldn't that nullify the infinite combo? Playtesting it a few times though brought me to a possibly more consistent option, all the combo pieces are here, and oboro can stay, but you can do this same loop actually infinitely with two bounce lands. Dimir Aqueduct, Simic Growth Chamber, and Golgari Rot Farm for these colors. I also think Commune with the Gods should be replaced with Seek the Wilds as it grabs lands and creatures, I find that hitting an Oboro with Commune is an extreme non-bo, and that seek or Vessel of Nascency as mentioned above will do the job more efficiently. I think this is a very creative landfall deck that does a combo I never would've seen until now! I kind of want to make my own build of this and see how it works out! Take care, keep up the nifty things

enpc on *Sigh* D.C.

1 week ago

You have too many lands - 37 is enough. Cut Simic Growth Chamber, Golgari Rot Farm and Dimir Aqueduct for Cultivate, Kodama's Reach and Sakura-Tribe Elder.

You should also be running at a minimum Command Tower and Sol Ring (these have been printed into the ground thanks to all the commander product out there), however you also have cards like Drowned Catacomb, Hinterland Harbor and Woodland Cemetery which aren't expensive. Terramorphic Expanse, Evolving Wilds, Jund Panorama, Esper Panorama and Bant Panorama all act as budget fetches and work well with Splendid Reclamation. That will help your mana base.

Chopwood on Army of Flies [Budget Zombies]

2 weeks ago

Okay, first of all, I would cut Geralf's Masterpiece, Geralf's Mindcrusher and Forgotten Creation, they're simply not worth the mana cost. Always try to keep your curve low! Instead you should add Geralf's Messenger, it's a tad more expensive($), but it's a really good card, probably the best zombie card out there. Other zombies you should consider to add:

Plague Belcher - target your Gravecrawler turn 4 after combat and you've got a 5/4 with menace in combination with your opponent loosing 1 lige, plus you can cast Gravecrawler again. Potential trigger for both Diregraf Colossus and Prized Amalgam. Having Plague Belcher + Diregraf Captain in play at the same time strongly disencourages the opponent sweeping the board, since he/she will loose a lot of life.

Diregraf Ghoul - 2/2 for 1 mana, it's an okay card.

Cryptbreaker - Bit more expensive, but it can discard a Prized Amalgam, giveng you a nice 2/2 blocker, and gives you card advantage.

Relentless Dead - Also a bit more expensive, but this card is pure win, attack with it and if it dies you can return it to your hand and return a 1 cmc zombie to the battlefield, triggering Prized Amalgam.

Somewhat interesting zombies:

Dregscape Zombie

Gnawing Zombie

Lifebane Zombie - Sideboard

Zombie Outlander - Sideboard

Other spells:

Go for the Throat/Victim of the night - Nice removal, which that is the best depends on the local meta.

Dark Salvation - You can pay X=0, giving you a 1 mana kill spell if you have enough zombies. If you have a lot of mana that you can't use otherwise you get a couple of tokens. A solid card.

Night's Whisper/Sign in Blood/Read the Bones - Card draw is always good, pick one of them and have 2-3x.

For lands Choked Estuary is nice, 4x of it and 4x of Drowned Catacombs + 14 swamps should be a good enough mana base.

Personally I'd consider cutting Unbreathing Horde, Butcher Ghoul, Cemetery Reaper (you want to keep your GY), Dimir Aqueduct, Bone Splinters, Ghoulcaller's Chant, Necromancer's Stockpile and maybe Rotting Rats in favor of the above.

Some more expensive card you can consider in the future:Watery Grave + Polluted Delta - Shock and Fetch lands are almost always good.

Fatal Push - Great removal.

Liliana, Death's Majesty/ The Scarab God - 1x of one of those, it's a bit win-more, but it can be nice to have on in the deck.

Creeping Tar Pit

Death Baron/Lord of the Undead/Undead Warchief- Great lords.

elecman108 on Liliana's Mind-Mastery

2 weeks ago

My aim was to possibly change the deck into a Zombie-summoning deck, and thus as soon as Hour of Devastation is out I'm gonna try to replace Silumgar, the Drifting Death for The Scarab God, but I really like Lazav, Dimir Mastermind for copying large creatures after they get destroyed by Murder, Counterspell, or by Jace, Memory Adept. Thanks for the recommendation!

As for the land issue, for the moment the deck works more or less with a few mana-fixers - Liliana of the Dark Realms being the main one, if I get her final ability ready. However possibly swapping out some high-cast spells or creatures - or Tezzeret, Master of Metal as he really is somewhat useless outside of an artifact army - for lands like Dimir Aqueduct, Dismal Backwater, Secluded Glen, Watery Grave, or even Westvale Abbey would be useful.

As for making a theme for my deck, I'm not entirely sure if I should aim for counterspells and discards or Zombie Army. Either way I'm seeing this deck as possibly splitting off into two Jace/Liliana centered decks... Thanks again for the recommendations.

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