Dimir Aqueduct

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Uncommon
Commander 2017 (C17) Uncommon
Planechase Anthology (PCA) Common
Commander 2016 (C16) Uncommon
Modern Masters 2015 Edition (MM2) Uncommon
Planechase 2012 Edition (PC2) Common
MTG: Commander (CMD) Common
Ravnica: City of Guilds (RAV) Common

Combos Browse all

Dimir Aqueduct

Land

Dimir Aqueduct enters the battlefield tapped.

When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.

: Add to your mana pool.

Price & Acquistion Set Price Alerts

IMA

C17

PCA

Ebay

Recent Decks

Dimir Aqueduct Discussion

kingyfyvf on Grixis Wizard Commander Help

5 days ago

This is my first commander deck I got a few months back and have built it up slowly but am in dire need of help finishing it. I know it is slow and probably bad but I like it and it suits me just fine. I like how it can focus on the graveyard but the only strategies I have for it is the Duskmantle Guildmage and Mindcrank set and the Sphinx's Tutelage. Any help is appreciated.

Commander: Inalla, Archmage Ritualist

Creatures:

Arcanis the Omnipotent

Archaeomancer

Bloodline Necromancer

Body Double

Duskmantle Guildmage

Etherium-Horn Sorcerer

Firefist Adept

Fleet Swallower

Galecaster Colossus

Garna, the Bloodflame

Harbinger of the Tides

Kess, Dissident Mage

Magus of the Abyss

Magus of the Mind

Mairsil, the Pretender

Marchesa, the Black Rose

Naru Meha, Master Wizard

Nin, the Pain Artist

Nivix Guildmage

Niv-Mizzet, the Firemind

Portal Mage

Puppeteer Clique

Sea Gate Oracle

Taigam, Sidisi's Hand

Vela the Night-Clad

Vindictive Lich

Artifacts:

Caged Sun

Mindcrank

Mirror Gallery

Sol Ring

Thought Vessel

Worn Powerstone

Enchantments:

Curse of Opulence

Frenzied Rage

Propaganda

Shifting Shadow

Sphinx's Tutelage

Instants:

Cauldron Dance

Chaos Warp

Comet Storm

Crosis's Charm

Mana Leak

Memory Plunder

Polymorphist's Jest

Rakdos Charm

Reality Shift

Silumgar's Command

Unwind

Wizard's Lightning

Sorcery:

Clone Legion

Day's Undoing

Decree of Pain

Final Parting

Karn's Temporal Sundering

Kindred Dominance

Necromantic Selection

Soul Salvage

Spelltwine

Warlord's Fury

Weight of Memory

Planeswalker:

Jace, Memory Adept

Land:

Mountain x4

Island x10

Swamp x6

Dimir Aqueduct

Rakdos Carnarium

Izzet Boilerworks

Command Tower

Crumbling Necropolis

Exotic Orchard

Path of Ancestry

Swiftwater Cliffs

Dismal Backwater

Jwar Isle Refuge

Vivid Marsh

Vivid Creek

Vivid Crag

Evolving Wilds

Terramorphic Expanse

Temple of the False God

Grixis Panorama

Mystifying Maze

K1ngMars on Oloro, Ageless Life

1 month ago

Being in three color is not too difficult to fix the mana base.

I'd remove Rupture Spire since it's very slow and Bant Panorama since you don't play bant. I'd remove karoos like Dimir Aqueduct since they slow you down, and if they get destroyed, you lose 2 mana. I'd remove Opal Palace because it's just a filter: you need 2 lands for 1 mana, and even considering the +1/+1 counter isn't worth it imo.

I'd suggest adding 3-4 taplands per combination of colors (maybe the ones that give you 1 life when they hit the field), for a total of 9-12 taplands. Consider getting the other 2 temples from the Theros block, they're pretty good if you can afford them. The remainder can be filled with basic lands according to your needs and the eventually with some utility lands and then you should be fine.

Btw, your mana base, as of now, isn't much unbalanced.

Feel free to take a look at my decks, I'm in EDH too :D

LostDragon01 on Dragonsoul Sliver Knight (PDH)

1 month ago

Nice, never saw 5 color slivers.

Is this multiplayer or duel? If Multiplayer, why you not using great cards like Rhystic Study?

Also, your deck have too few removals and other interaction spells. How about Nature's Claim?

Last, i was lunch some play tests, and was surprised, that you dont using karoo's lands like Dimir Aqueduct. Why?

Comred on The Scarab God, Grave Defiler

2 months ago

MegaMatt13 what's you're thoughts on running Lich Lord of Unx he's a really solid value card and the mill and other effects can really get going if you equip Illusionist's Bracers. Also Ancient Tomb, Temple of the False God, and Dimir Aqueduct since those will essentially let you double your mana when you cast Rewind

Deltalastor on Surgical Milling

2 months ago

Hey WilltheGamer. I've been playing mill for 2 years now, and I think this a pretty solid build. The Oboro, Palace in the Clouds and Hedron Crab is a very interesting combo. Fraying Sanity and Traumatize is a funny combo. Dimir Aqueduct gets you another land for the trigger of Hedron Crab. I'll be interested in playing you.

check out my build- Library Destruction- (U/B) Waffle Mill

Atrabilogie on {U/W} Control

2 months ago

Also, I doubt that this could be an option but I know an interesting card that can synergise well with this deck.

Momentary Blink

It can be used to trigger Torrential Gearhulk and Reflector Mage abilities.

This Momentary Blink can actually be a counterspell through Torrential Gearhulk, if you choose Unwind or Rewind, it actually untaps more lands than you've used. That's very helpful to cast a full powered Sphinx's Revelation at your opponent's endphase.

I'm new here so let me just relink you correctly my decklist :

3 Teferi, Mage of Zhalfir

1 Skeletal Vampire

1 Dralnu, Lich Lord

2 Dreadship Reef

1 Underground River

3 Dimir Aqueduct

9 Island

2 Swamp

3 Desert

3 Drowned Catacomb

4 Rune Snag

3 Spell Snare

4 Rewind

4 Think Twice

4 Mystical Teachings

1 Seize the Soul

3 Mana Leak

1 Cancel

4 Repeal

1 Cremate

1 Last Gasp

1 Sudden Death

SB:

3 Persecute

4 Deathmark

1 Slay

1 Seize the Soul

1 Trickbind

2 Moonlight Bargain

1 Spell Snare

1 Dreadship Reef

1 Darkblast

Things I added :

Damnation

Hero's Downfall

Wrexial, the Risen Deep (not very strong but cool card)

Venser, Shaper Savant

Crav96 on Muldrotha, Never Say Die

2 months ago

Alright this seems pretty solid so +1 from the get go!.

Now, you have a very health average cmc (3.14), which means that with efficient ramp you can reduce your land count to 34, even 33. I like the bounce lands personally (Dimir Aqueduct etc.), as the combo with the scry lands (Temple of Malady)-which allow you to filter by scrying 1, and allow you to play with a lower land count. Some find them really awkward but I have found great use of them. Be careful of land hate tho..

You might have not considered planeswalkers yet, but Kiora, Master of the Depths is a BEAST in this deck! She draws and mills for -2, which means you can recast her faster with Muldrotha, or she untaps lands/creatures. Super solid inclusion. For other planeswakers you might want to add is up to your budget and personal preference.

Last, in terms of card draw, please, PLEASE, include Sultai Ascendancy. It is basically Sylvan Library, but better since it lets you dump stuff to the grave (or not if you dont want to)! Trust me, you will not regret this cmc3 spot.

For any further ideas you might need, or for further discussion and criticism, you can visit my decklist. Happy brewing!

Load more