Dimir Aqueduct enters the battlefield tapped.
When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.
: Gain .
|Want (3)||TheMagicFanatic , NotOnline , pksword1|
Printings View all
|Zendikar Rising: Commander (ZNC)||Uncommon|
|Commander 2020 (C20)||Uncommon|
|Commander 2019 (C19)||Uncommon|
|Guilds of Ravnica: Guild Kit (GK1)||Common|
|Commander 2018 (C18)||Uncommon|
|Commander Anthology 2018 (CM2)||Common|
|Iconic Masters (IMA)||Uncommon|
|Commander 2017 (C17)||Uncommon|
|Planechase Anthology (PCA)||Common|
|Commander 2016 (C16)||Uncommon|
|Modern Masters 2015 Edition (MM2)||Uncommon|
|Planechase 2012 Edition (PC2)||Common|
|MTG: Commander (CMD)||Common|
|Ravnica: City of Guilds (RAV)||Common|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Dimir Aqueduct Discussion
3 days ago
Hey, good budget version of Muldrotha.
Mystic Remora, Kaya's Ghostform, Siren Stormtamer, Crop Rotation are one drops to consider adding. These cards provide good value for only one mana. Muldrotha enchanted by Ghostform makes it difficult for your opponents to remove since it doesn't even go back to Command Zone when it dies or exiled.
Cards to consider cutting:
- Dismal Backwater
- Jungle Hollow
- Jwar Isle Refuge
- Thornwood Falls
- Traveler's Amulet
- Aligned Hedron Network
Good luck with your deck.
1 month ago
also I would do some small mana fixing that is cheap like:
1 month ago
Hey, nice budget upgrades to the precon: Sea-Dasher, Reconnaissance, Brokkos, and Triome.
Elusive Tormentor Flip and Troll Ascetic are two budget creatures who you want to mutate with Otrimi. Tormentor for Insidious Mist when mutated with Otrimi makes a 6/6 hexproof, indestructible, unblockable, trample Beast. Discard a creature with mutate to flip Tormentor and recur that creature with Otrimi. The combination of hexproof and regenerate of Ascetic is powerful with mutate.
Hexproof is key and it's wanted because it protects the creature you're mutating to from targeted removal before it mutates and then after it protects the mutate pile so you can safely mutate again. Swiftfoot Boots can equip to any creature you control giving it hexproof.
( > = could replace)
- Elusive Tormentor Flip > Vorapede.
- Troll Ascetic > Vastwood Hydra.
- Swiftfoot Boots > Phantom Warrior.
The manabase of the precon is not good and you haven't changed it much. The color fixing is not good enough to be able to consistently cast Otrimi. Needing three different colors and having 11x basic Forests is going to be problematic without more color fixing.
On a budget, a manabase change to consider is to add the Bounce lands: Simic Growth Chamber, Dimir Aqueduct, Golgari Rot Farm in place of other lands that ETB tapped. With Bounce lands have to return a land you control to your hand (bounce) and they interact well with a basic land to bounce. They help with color fixing since you tap them for two different colors of mana.
- Dimir Aqueduct > Dimir Guildgate.
- Golgari Rot Farm > Golgari Guildgate.
- Simic Growth Chamber > Temple of Mystery.
- Yavimaya Coast > Thornwood Falls.
- Ash Barrens > Temple of the False God.
- Evolving Wilds > Soaring Seacliff.
- Could cut 2x Forest, add 2x more Island.
More Signets can help with faster ramp and color fixing. Arcane Signet is great, but there's three other budget Signets to consider adding: Simic Signet, Golgari Signet and Dimir Signet (Ravnica version). A Signet is helpful since any basic Forest or any other land can be used to make two different colors of mana.
Shared Summons is a budget instant creature tutor that can put any two creatures into your hand. Jarad's Orders is another creature tutor that puts a creature into your hand and any other creature into your graveyard such as one with mutate to recur with Otrimi. Primal Empathy can be repeatable draw source or repeatable source to make Otrimi bigger. Season of Growth can be another repeatable draw source, any time you cast a creature for it's mutate cost targeting a creature to mutate.
- Shared Summons > Illusory Ambusher.
- Jarad's Orders > Cavern Whisperer.
- Primal Empathy > Mysterious Egg.
- Season of Growth > Mind Spring.
Good luck with your deck.
1 month ago
Hey there! No problem, and you have definitely come to the right place! Here are some types of lands that I personally think should have a spot in every deck, and some multi-colored lands that work anywhere and everywhere! I hope this helps you throughout your journey in the world of magic.
Types of Lands:
- These lands say when [cardname] enters the battlefield you either take two, or have it enter tapped, which I am sure you are familiar with.
- These are lands that say, [cardname] enters the battlefield tapped unless you control a [land type] or [land type]. These aren't always that good in my opinion, but if you need a cheaper option they are MUCH better than guildgates, etc.
- Similar to the signets, these lands can be extremely useful when you have one color, and need the other. They are also a lot cheaper as they just got reprinted in Double Masters
- Some of my personal favorites, these lands can be untapped unless you have 4+ lands, and are very helpful at the start of the game
- These are by far some of the best, as you always know you can get mana from them, without worrying they might be tapped, or untapped, or something like that.
- The better version of pain lands- but they are not printed in every color combination. However when you can, cut your pain lands for these!
- There are also the beloved fetch lands, which can even search for shock lands, proving to be very useful in many situations!
- These are EXTREMELY useful if you have multiple opponents, as they come at no extra cost. However like the Horizon lands, they are not available in every color.
- Sea of Clouds, Morphic Pool, Luxury Suite, Spire Garden, Bountiful Promenade
These dual lands are some of the best, and my favorites, though there are many more people enjoy playing, such as bounce ladnds (Dimir Aqueduct), Battle Lands (Sunken Hollow), Reveal Lands, (Port Town), Cycle Lands (Irrigated Farmland), Storage Lands (Calciform Pools) and many others, but usually you don't have this many spaces in your deck, and so the ones I named first are usually better. However, I'm not done! There are many multicolor lands that fit in any deck, that are extremely powerful! Some of them are listed below.
- City of Brass
- Mana Confluence
- Prismatic Vista
- Fabled Passage
- Ancient Tomb
- Exotic Orchard
- Command Tower
- Forbidden Orchard
- Gemstone Mine
- Gemstone Caverns
- Command Tower
- Maze of Ith
- Strip Mine
- Tarnished Citadel
Etc. There are many more like this but as before, the ones above are definitely the best, and most of them deserve a spot in every deck! Some specific deck themes have their own versions of these lands, like for Artifact decks you might play Glimmervoid and for Creature decks you might play Ancient Ziggurat. Usually, when I deckbuild i go to EDHREC, which has amazing suggestions and synergies for EVERY commander, and even for specific archetypes and colors- lands among them! For these speciifc themes you can find the lands you need there (along with many other cards too) but everything I named above I recommend playing in the meantime! I hope this helps you in your future decks, thanks for reaching out, good luck, and have a great day!
1 month ago
The reason for the Dimir Aqueduct and Izzet Boilerworks is so that if Cloud of Faeries is being used for the Ghostly Flicker combo then we can still net mana. For it to work there needs to be 2 lands each tapping for at least 2 mana and with the enchantments and the two off-color lands makes 6 options. Also, the extra bounce lands give me the option to replay other utility lands.
1 month ago
2 months ago
Alright, it's rhino time.
There are quite a few things I would recommend here.
First off, fourteen taplands!? Come on. Ghired deserves better than that! I'd either run more basics for the sake of your ramp or upgrade the nonbasics.
Part One - Things that cost too much to cast and/or don't do much:
Part Two - Just for any deck:
Can your deck generate green and red mana? Then play Decimate. Do it. It has literally never felt dead. It murders four things at the cost of one card. It is a bloody wrath. Furthermore, if you take from everybody you are less likely to be targeted. I once hit a Dimir Aqueduct, Conjurer's Closet, Phyrexian Arena, and Elesh Norn. Fifteen mana gone in an instant.
Once Upon a Time is a card I run in any green deck. It's great all the time.
Hero of Bladehold has come to murder everyone. She does her job.
Purphoros has come to murder everyone. He always does his job.
Given how few basics you run, Field of the Dead is a splendid inclusion. It's far better than it reads, and it reads of dint.
That's it! Farewell! CRUSH EVERYONE!
I have my own token deck here if you care to see it.