|Commander / EDH||Legal|
Printings View all
|Duel Decks: Elves vs. Inventors (DDU)||None|
|Magic Origins (ORI)||Rare|
|Magic 2015 (M15)||Rare|
|Tenth Edition (10E)||Rare|
|Ninth Edition (9ED)||Rare|
|Ninth Edition Foreign Black Border (9EDFBB)||Rare|
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: Add to your mana pool.
: Add or to your mana pool. Shivan Reef deals 1 damage to you.
|Have (7)||metalmagic , Zyrook , Bluboltar , Schmawl , saj0219 , rockleemyhero , Pumpkinking913|
|Want (10)||Coconut42 , nsfranklin , Wulff , russellroberts1 , ausername , Captain_Howel , violist55 , Jearbear3211 , ivoryflame , Zyrook|
Shivan Reef Discussion
4 days ago
Here is a list of generally good Jeskai midrange/tempo/aggro cards in Modern. Feel free to run any or all or none of these, depending on what you can afford:
Path to Exile
Geist of Saint Traft
Snapcaster Mage (if not on a budget)
Delver of Secrets
Chandra, Torch of Defiance
Gideon, Ally of Zendikar
Gideon of the Trials
These cards tend to be more expensive. Feel free to get them as you can afford them. I would recommend Lightning Bolt over Lightning Strike, Remand / Mana Leak over Cancel, and Lightning Helix over Shock as a starting point. This will lower your mana curve and allow you to cast more spells per turn. Likewise, Mantis Rider and Lightning Angel are good threats that are more efficient than your current setup, but are still affordable on a budget.
Your mana base would do well to get lands that enter untapped, such as painlands (ie Shivan Reef ), fastlands (ie Spirebluff Canal ) or, if you can afford them, fetch and shock lands (ie Flooded Strand and Steam Vents .) This will allow you to more easily cast your spells "on curve."
I think you only need 2 Planeswalkers, not 3. Choose your two favorites (or one off the list I provided) and run those. For me personally, I run Chandra, Torch of Defiance and Elspeth, Knight-Errant , but the choice is ultimately yours.
Feel free to take a look at my deckThe Spirit of '76: Jeskai Lightning Geist for inspiration.
Most of these suggestions come from me as a competitive Modern player. Your deck is tagged as "Modern" so as such I am approaching suggestions in that way, with more competitive (tournament) gameplay in mind.
I look forward to seeing what you come up with!! You have an excellent game-plan, but if you can, remember that "efficiency is key" for decks like this.
All the best, Gofy
1 week ago
The creature suite needs to be ironed out. Right now the idea is to cheat Griseldaddy and Ilharg, use Grisels to draw into Emmy, use Ilharg to slam Emmy. But it’s awkward when Emrakul cleans out your graveyard. That could end up bringing down the cost. And of course you can use less ideal fetches. Tarn is stupid expensive.
Of course, a sideboard still needs to be drawn up.
I’ll keep tweaking the creature suite until I find something I like. So start with downgrading Tarns to something like Shivan Reef .
1 month ago
Hey, looks good, but one of the best interactions with Animar are cards that can bounce themselves or other creatures you control. This lets you get more counters on Animar faster.
Statue can bounce itself unlimited number of times since its colorless, each time you bounce it you put a counter a on Animar and it reduces the casting cost of Statue.
Low mana cost creatures who give you value when they ETB are good when you can bounce creatures.
- Elvish Visionary : draw.
- Cloud of Faeries : untap lands.
- Pollenbright Druid : new from WAR, +1/+1 counter or proliferate.
- Fierce Empath : tutor for big creatures.
- Eternal Witness : recur any card from graveyard.
- Reclamation Sage : destroy any one artifact or enchantment.
- Farhaven Elf or Solemn Simulacrum : basic land ramp.
When playing a lot of creatures as well as bounce then Beast Whisperer is good repeatable draw. Forgotten Ancient and Managorger Hydra are two good cards for the +1/+1 counters strategy because each gets counters when any player plays a spell. This includes your opponents and in multiplayer Commander these creatures can get very big. They're also good with the strategy of bounce because you're casting creatures after you bounce them back to your hand. Ancient can be a counters engine since at your upkeep you can move counters from him onto any other creatures you control any way you like including onto Animar. If you like some of these suggestions I offer help to make cuts.
For the manabase really consider more lands. 30 total lands is low for your deck to function without being consistently land screwed. Getting land screwed is not fun; it's better to have more lands than not enough. There's some budget ($1-$5 or less each) lands to consider adding:
- Exotic Orchard
- Frontier Bivouac
- Opal Palace
- Yavimaya Coast
- Game Trail
- Shivan Reef
- Karplusan Forest
- Novijen, Heart of Progress
- Rootbound Crag
Good luck with your deck.
1 month ago
Hey, Ancestral Statue is too important of a creature with Animar, you realize this, but you don't have any cards that tutor for it?
In a $100 deck I can understand why you wouldn't have a tutor, but not in a $400 deck. Consider Fabricate ? It doesn't break the bank and if not tutoring for Statue it can tutor for Curio. Consider Fauna Shaman ? She also doesn't break the bank and can be a repeatable creature tutor. That's good when you can't afford to add other expensive price creature tutors. Hell, if price is a concern then cut Dark Depths and add tutors that can help in a game to search for the cards that break Animar. These cards are more important than Depths for your overall deck to function.
Curio and Statue is a good, but consider some low CMC creatures who can bounce themselves or another creature back to your hand to cast again:
These creatures mimic what Statue does, more ways to get fast counters on Animar and they help if you don't draw or Statue is killed. These creatures also help like Curio does to abuse creatures with strong ETB abilities:
Empath is a very good tutor here for Eldrazi because he's a creature who you can bounce back to your hand. Faeries helps to play more creatures a turn by untapping your lands. Visionary is repeatable draw who's a creature. Witness is very good if you can bounce her.
Not sure why you've neglected the manabase so much instead you've focused on all the other fat in the deck. This is something that new players do... Why 24 basic lands in the manabase that's three colors and no Chromatic Lantern ? If budget is a concern you can still add some budget dual lands:
Can even cut Keranos, God of Storms , Thought-Knot Seer and Propaganda for price to add Lantern and more dual lands to the manabase. Dual lands and Lantern will help your deck much more than these cards do. Mana fixing is pretty damn important to have in a three color deck especially with a restrictive, no colorless mana, three colored mana cost Animar who you want to consistently cast turn three.
I'm sorry if I was harsh, but you're forgetting basic principles of Commander deck building while presenting yourself as a good player who other players should listen too. Good luck with your deck.
1 month ago
Hey, looks good, nice upgrade so far of the precon :)
$50 upgrade to consider (the main theme of these upgrades are cards that give you repeatable value)
- Tezzeret the Seeker : repeatable artifact untap, tutor/put artifact you search for onto the battlefield and can be a win condition with artifacts. Tezz is the most expensive price card I'm suggesting, but he really does it all for artifact strategies.
- Daretti, Scrap Savant : repeatable draw/graveyard enabler/artifact reanimation, sac a Thopter/Servo to reanimate an artifact.
- Inventors' Fair : artifact tutor and life gain.
- Spire of Industry : rainbow land with an artifact or can make colorless mana.
- Great Furnace : red artifact land.
- Shivan Reef : Izzet Pain land, ETB untapped.
- Ash Barrens : basic landcycling or can ETB untapped to make colorless mana.
- Kuldotha Forgemaster : repeatable artifact tutor, sac Thopters/Servos to tutor for and put onto the battlefield an artifact.
- Sai, Master Thopterist : great repeatable value when casting artifacts, more draw with Thopters/Servos.
- Shimmer Myr : cast artifacts at instant speed, great with Unwinding Clock.
- Padeem, Consul of Innovation : protect artifacts from targeted removal and can be repeatable draw.
- Goblin Welder : instant speed repeatable artifact reanimation, sac a Thopter/Servo to reanimate an artifact.
- Treasure Mage : lots of good six or more CMC artifacts to tutor for.
- Memnarch : mana sink, turn your opponents permanents into artifacts and steal them.
- Bosh, Iron Golem : mana sink, sac artifacts you control to do damage to your opponents.
- Metalwork Colossus : good with Bosh since it can be recurred.
- Spine of Ish Sah : permanent removal, good with Bosh since when it dies it goes back to your hand.
- Nevinyrral's Disk : repeatable mass removal that's good with Planeswalkers since it doesn't kill them, can be reanimated or recurred since it's an artifact.
- Sharding Sphinx : army in a can with Thopters/Servos.
- Silver Myr
- Iron Myr
- Basalt Monolith : good with Tezzeret and Unwinding Clock.
- Hedron Archive : same as Monolith, but also sac to draw.
- Mystic Remora : one of the best sources of no mana cost repeatable draw in multiplayer Commander.
- Brainstorm : instant draw three for one mana.
Good luck with your deck.
1 month ago
regarding the manabase, you just gotta make whatever you can with what you've got. if i could afford to just drop $100 on Scalding Tarn it would obviously be a great addition, same for Volcanic Island or any number of other lands. so far i haven't had any issues with it the way it is, but i'm not making a 100% competitive list or anything here so it is what it is.
as for Shivan Reef specifically, i did have it at one point, but since i'm in a 50%+ black deck i cut it in favor of shifting to more UB and RB lands since that's the color i need most.
I agree, i'm not a fan of the steal everything type of lists people often make with marchesa, but Thief of Sanity has been pretty good so far and Cytoplast Manipulator does a lot of work because you can either steal someone else's creature or graft counters to your own guys. not to mention +1/+1 counters are pretty common in EDH so you might not even have to use graft for other people's creatures. food for thought i guess.
re: Opal Palace etc.. with a deck that is as highly commander focused as this it's pretty important to ensure that she stays on the board. often it's better to play something on T4 that can attack / be sacrificed as soon as she comes out on T5 (with safety) rather than her on t4, and hoping to have had something good on T3. I think Hall of the Bandit Lord fills the same role, but i haven't played with one ever so i couldn't say how well it works.
I've been watching WAR spoilers, so far nothing has definitively struck me as being a sure thing here, but we'll see how it goes.
1 month ago
I can't help but notice your mana base decisions too.
Not that many fetch lands, 2 I think I counted?
But I do like the addition of the filter land.
1 month ago
Hey, saw your forum topic asking for help. Good start, but I think you can expand on the stealing your opponents creatures strategy and get more value from creatures you steal. There's also several budget staple Commander cards to consider adding. All my cards suggestions are budget ($5 or less each).
Command Tower , Exotic Orchard , Reliquary Tower , Yavimaya Coast , Shivan Reef , Cinder Glade , Game Trail , Ash Barrens , Naya Panorama , Bant Panorama are all good budget lands that can ETB untapped. Captivating Crew , Willbreaker , Dominus of Fealty , Zealous Conscripts and Roil Elemental are repeatable sources of stealing. Evolutionary Leap , Ashnod's Altar , Greater Good are repeatable sources of value by sacing your opponent's creatures after you steal them. Use these sac outlets with Skullclamp for even more value. Sol Ring , Chromatic Lantern , Simic Signet , Gruul Signet , Izzet Signet , Talisman of Impulse , Fellwar Stone are staple mana rocks for Commander.
Rattleclaw Mystic , Elvish Mystic , Llanowar Elves , Arbor Elf are budget one drop mana dorks. Sakura-Tribe Elder , Nature's Lore , Farseek , Fertile Ground , Farhaven Elf is more good ramp. Fauna Shaman , Signal the Clans and Gamble are budget tutors. Mystic Remora , Eternal Witness , Chaos Warp , Beast Within , Reclamation Sage , Reality Shift , Stubborn Denial , Arcane Denial are staple Commander cards. Temur Ascendancy , Coiling Oracle , Trygon Predator , Dack's Duplicate and Shaman of the Great Hunt are good Temur cards.
If you like some of these suggestions I offer help to make cuts. Good luck with your deck.
Shivan Reef occurrence in decks from the last year
All decks: 0.14%
Commander / EDH:
All decks: 0.08%
U/R (Izzet): 1.77%
RUG (Temur): 2.46%
U/B/R (Grixis): 0.87%