Shivan Reef


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Frontier Legal

Printings View all

Set Rarity
Magic Origins Rare
Magic 2015 Rare
Tenth Edition Rare
Ninth Edition Rare
Apocalypse Rare

Combos Browse all

Shivan Reef


: Add to your mana pool.

: Add or to your mana pool. Shivan Reef deals 1 damage to you.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -70%

0.37 TIX $1.28 Foil


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Shivan Reef Discussion

hardhitta71194 on Ideas for this Blue/Red deck?

2 days ago

In most of my fast Izzet decks I use Shivan Reef because I don't have the money to spend on more expensive lands. But like you I only play casually.

You can check out my Izzmatic deck if you want some ideas for counter/burn. It isn't Modern legal but can be by replacing a few cards like Counterspell and Ponder and Preordain. You could also drop the Ral Zarek for some Bedlam Reveler or Cryptic Serpent.

Whatever you decide to build, the sideboard is very important in Modern, something most people don't bother with in casual. And it can be quite expensive with things like Blood Moon.

Either way good luck and Glory to the Firemind!

Edit: everything rothgar13 said is spot on as well!

hardhitta71194 on Izzmatic

4 days ago

DiscardDecard thanks a lot, I appreciate it! It's my absolute favorite deck I own so it gets a lot of love. Hoping one day to step the Shivan Reef up to Spirebluff Canal or Steam Vents.

I can dream anyway. =P

ej133 on Jeskai Tax Collectors

2 weeks ago

Hi there!

Well, I'm a Jeskai fan too. These colors are awesome, even though the manabase is extremely expensive.

Your deck is a rough draft, so I'll try to give you some ideas. I'll try to keep it budget, because you mentioned it in the description. The best jeskai deck nowadays is Jeskai Nahiri, but this is far busted in finantial terms.

So, my tips are:

  1. Invest a little in your lands. Running a three color deck is very painful if you only have basic lands. Battlefield Forge and Shivan Reef can be a start, since they're not so expensive. If you really wanna go for it, get some fetch lands (Flooded Strand is the cheapest one in Jeskai Colors) and shock lands (jeskai ones are Sacred Foundry // Steam Vents // Hallowed Fountain). This is a bigger investment, but you can use them in other decks some day.

  2. Define a strategy. I said that your deck is a rough draft, because you don't have a clear win condition. The main thing you gotta keep in mind when building a deck is how you're going to win. Even if you're playing control. And, even more important, after defining your win-con you need to make sure it's consistent. Planning to beatdown with a Figure of Destiny in format with Fatal Push and Path to Exile is very questionable. Lurk around and see other strategies in jeskai colors. Inspire yourself or use someone else's idea, that's not necessarily wrong. Personally, I really like going with Geist of Saint Traft or Thing in the Ice  Flip.

  3. Understand how each card connects to each other. This is one of the hardest things. For instance, if you're playing a control build with a lot of instants and cards to deal with your opponents threats and do a late game beatdown, Bedlam Reveler does a very good use of your graveyard and also draws you 3 cards to keep your hand fueled. Or else, if you wanna build board presence and push your enemies back Elspeth, Sun's Champion or Captain of the Watch can generate you extra tokens to push it. Right now you have some cards that don't really bind together, like Stormscape Familiar.

  4. Use blue. Blue is one of the most interesting colors in Magic: The Gathering. It gives you interactions and, most important, card advantage. Read some articles about tempo, it might clear up your mind. But, basically, what I mean here is: if you access to blue, you can handle threats in the early game with counterspells like Mana Leak, Spell Snare, Spell Pierce and Negate (and even Dispel maybe) or generate card advantage with instant speed draw engines like Peek, Think Twice or Telling Time. You don't really need to worry doing anything in your turn, you can just let your opponents fall into thinking you're not prepared for their threats. And, even if you can't counter everything, blue gives you awesome cards like Vapor Snag and Cryptic Command (this one is expensive, but whatever). So, trust in blue magic. Not creatures, blue creatures are bad. Blue magic.

I hope I lead into some critical thinking about your deck. It's not meant to make you unsatisfied with this, but to get you to a higher place in deckbuilding. If you want to discuss more about jeskai decks feel free to add me or to take a look at my lists. I'm always happy to help new players improve.

See ya!

blackice1399 on Quest for Thermo Guttersnipe

3 weeks ago

Yay, this deck is modern legal. Everything you have in there is good, unless you're playing legacy, which is super expensive and your friends probably aren't playing. To improve the deck, you could add better dual-lands. Lands that enter tapped aren't usually very good. Try Spirebluff Canal Steam Vents or Shivan Reef. As far as main deck goes contingency plan isn't very good, and quest for the pure flames isn't very good either, but it is still workable, I wouldn't say contingency plan is. Try Anticipate or Telling Time instead.

lagotripha on MDN - Damned Child

1 month ago

Ok, I have a multicolour blades list here (Colour matters aggro) running on different principals- I'd reccomend Naya Hushblade over hackblade as shroud will be more useful for dodging removal rather than rushing down an opponent. When running multicolor matters mana rocks, while useful, are usually better as manadorks, multicolour creatures to stall, or ramp enchantments. The tron artifact core does enable the dope Shivan Reef type pain lands, particularly if they all produce green for mana fixing and search, as they are significantly less painful when you can pay colourless often outperforming City of Brass in control, so that may be a benificial route- especially if you already have the cards.

You should consider search spells and efficient multicolour control spells to enable your big creatures without having to spend so many slots on them, some Stoic Angel, Judge's Familiar or Esper Charm could go a long way, particularly if opting for a Glittering Wish sideboard or somthing. Coldsteel Heart and Fellwar Stone could provide more efficient mana rocks here in the two mana slots. I'd consider dropping to three genju, as it doesn't benifit from multiples like child.All told, good luck and hope the multicolour control setup all works out.

TheNamelessG8T0R on Grixis 6-Soul

1 month ago

I included the BFZ lands for the purpose of being able to fetch any color from either the mire or the delta. You make a good point; since the early game curve is so important here, the taplands can slow the deck down if drawn early. I think cutting the BFZ lands for Aether Hub or Shivan Reef might be a good move. I'll definitely test both setups and see which one works better.

VraskaTheCursed on Blue Red Kiln Thing In Ice

1 month ago

Land depends on budget imo - I like running the pain lands for budget, and shocks with fetches are ideal if you can afford. But for now-

4x Shivan Reef,4x Steam Vents,4x Spirebluff Canal,1x Sulfur Falls,2x Island,2x Mountain

is prob your best bet

Tethys on murder to the face

1 month ago

I wouldn't run 2x Sulfur Falls alongside 3x Shivan Reef and 3x Spirebluff Canal. That's 8 lands that do not fulfill the check requirement and having land come into play tapped in early game in a deck like this can destroy your tempo.

Otherwise, nice build +1

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