Shivan Reef

Shivan Reef

Land

: Gain .

: Gain or . Shivan Reef deals 1 damage to you.

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Printings View all

Set Rarity
Commander 2020 (C20) Rare
Duel Decks: Elves vs. Inventors (DDU) None
Magic Origins (ORI) Rare
Magic 2015 (M15) Rare
Tenth Edition (10E) Rare
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Apocalypse (APC) Rare

Combos Browse all

Legality

Format Legality
Pioneer Legal
Modern Legal
Frontier Legal
Noble Legal
Duel Commander Legal
Canadian Highlander Legal
Oathbreaker Legal
Block Constructed Legal
Tiny Leaders Legal
Commander / EDH Legal
Magic Duels Legal
Unformat Legal
2019-10-04 Legal
1v1 Commander Legal
Leviathan Legal
Legacy Legal
Casual Legal
Vintage Legal
Highlander Legal

Shivan Reef occurrence in decks from the last year

Commander / EDH:

All decks: 0.15%

UR (Izzet): 7.22%

Shivan Reef Discussion

multimedia on Kalamax, the Bomb Droppin Dinosaur From Hell

1 day ago

Hey, good version of Kalamax.

32 lands is low especially when you're trying to get to nine mana for Chord to combo with Kiki. My advice is add more lands or more two drop mana rocks or both. Arcane Signet and Fellwar Stone are mana rock options, they could replace Docent of Perfection  Flip and Mizzix of the Izmagnus. This can help to reduce the avg. CMC and improve ramp. Docent is not as good, much slower, than Talrand/Murmuring and your not going to gaining very many experience counters from Mizzix since you have mostly low CMC instant/sorceries. Invigorating Surge, Refuse / Cooperate, Rapid Hybridization and Sublime Epiphany are options to cut to add more lands.

With a budget of $600+ could make some upgrades to the manabase. Lands such as Rupture Spire, Gain lands (Rugged Highlands), Scry lands (Temple of Mystery) are for low budget decks and Fast lands (Spirebluff Canal) will more times than not ETB tapped. I'm not a fan of Fast lands in Commander because as one ofs the consistency of having one in your opening hand or drawing one before turn three is too low.

Kalamax being a four drop also makes Fast lands not good if it's your turn four land drop then it makes it more difficult to cast Kalamax. Fast lands, Gain Lands, Scry lands and other lands that ETB tapped don't go well with Bounce lands (Simic Growth Chamber) together in the same manabase since having to bounce a Fast land sets you back even more for mana. Bounce lands also ETB tapped, but they're better at making mana/color fixing and with Seedborn/Reclamation.

Some lands to consider adding:


There's several cards in the sideboard that are better than cards in the main deck. Reverberate and Twincast are more two drop Forks that combo with Kalamax and Ral as the win condition. They're better cards than Invigorating Surge and Refuse / Cooperate. Chandra's Ignition is better than Immolating Gyre especially if you add more Forks to the main deck. Ways to give Kalamax infinite power which makes Ignition a win condition. Dig Through Time is better than Thassa's Intervention since you only have to pay for delve once.

I offer more advice, would you like more advice?

Good luck with your deck.

DemMeowsephs on Sultai_Sir

1 week ago

Hey there! No problem, and you have definitely come to the right place! Here are some types of lands that I personally think should have a spot in every deck, and some multi-colored lands that work anywhere and everywhere! I hope this helps you throughout your journey in the world of magic.

These dual lands are some of the best, and my favorites, though there are many more people enjoy playing, such as bounce ladnds (Dimir Aqueduct), Battle Lands (Sunken Hollow), Reveal Lands, (Port Town), Cycle Lands (Irrigated Farmland), Storage Lands (Calciform Pools) and many others, but usually you don't have this many spaces in your deck, and so the ones I named first are usually better. However, I'm not done! There are many multicolor lands that fit in any deck, that are extremely powerful! Some of them are listed below.

TriusMalarky on Returning players - where to ...

4 weeks ago

Since you're just playing with friends, you get the leeway of not needing to spend tons of money acquiring decent cards. That means that, overall, you can get a lot more bang for your buck.

I'll be giving you my personal preferences for a casual player who may or may not ever get into slightly more competitive play, AKA FNM.

  • 1) There are bulk boxes available for $15-20 of a thousand or two assorted cards. Keep in mind a lot of the cards might not be legal in Modern, but they do tend to be acquired from mostly newer sets(from the two I bought, ~70% of the contents were standard legal at the time of purchase). I recommend one of those to just about everyone who's getting into the game. They might not end up giving you tons of great value, but it's solid card fodder to help you learn and explore more archetypes and strategies.

I also recommend picking up cheap staples by the playset. The following are a bunch of cards you can probably get for $2 or less apiece, in many cases for the whole 4 copies.

That's mostly just a pile of suggestions, though. The lands will be absolutely necessary for any multicolor deck you build, although wait a month or three to get the Thriving lands because those currently have an immensely low supply and will be reprinted shortly.

multimedia on Kalamax Storm

1 month ago

Hey, nice budget version of Kalamax.

If you want to win with burn then I suggest Chandra's Ignition or the less expensive price Gravitic Punch. Either one of these cards can combo with Kalamax + a Fork to infinite burn all your opponents. Muddle the Mixture is a helpful budget card because can transmute for a 2 CMC Fork or it can be a pseudo Negate. Ignition or Punch could replace Genesis Ultimatum since there's many more nonpermanent cards here than permanents. Muddle could replace Ionize.

Narset's Reversal is excellent with Kalamax since you can use the copy that Kalamax makes of Reversal to target and bounce original Reversal back to your hand. This makes Reversal with Kalamax repeatable two mana to copy any instant or sorcery that's cast. Reversal could replace Fury Storm. Insidious Will is another budget Fork that can also be a counterspell or a Swat. Will could replace Sleight of Hand.

Kessig Wolf Run and Crop Rotation to tutor for it is a repeatable way to give Kalamax trample making him much more of a threat to do Commander damage. Run could replace x1 Mountain and Crop could replace Gut Shot. Shivan Reef is budget land to consider adding replacing 1x Mountain.

Good luck with your deck.

MarkovBrewer69 on Brass’s Booty

1 month ago

As far as mechanized production goes it will work that way, so you can copy treasures or even other artifacts in your deck. I understand if you want to focus more on the flavor though.

So at a glance I would say that Diabolic Tutor, Brainstorm, and Preordain are the most out of place. The tutor is very expensive and there isn't anything I am seeing that is really worth paying 4 extra mana to have in your hand. For the most part the cantrips just replace themselves and while they may moderately fix your draw, they don't give card advantage like some of the other cards in your deck. I tend to only put them in decks that synergize in some way with them. For the last one I would say pick your least favorite card, none stick out as particularly bad in the deck.

For the lands, I think you could afford to cut some basics and that may help fix mana. Some non-basics you could run that won't cost too much on their own are Temple of Deceit, Temple of Malice, Temple of Epiphany, Shivan Reef, Underground River, Grixis Panorama, Path of Ancestry, Thriving Bluff, Thriving Isle, Thriving Moor. I don't know if those thriving lands are available quite yet though. Of course the less basics you run the more consistent your colors will be, in your case I would shoot for around 10-12 total.

TriusMalarky on Lands choice

1 month ago

Glad I could help!

Of course, that's just a 5-minute rundown. There are theoretically infinite situations in which you'd rather have fetchshock, and same for not having fetchshock.

For instance, if you're actively milling yourself and/or removing cards from your deck, then fetches aren't as good because there's a chance that they'll fizzle because the best shock isn't there. But if you have Life from the Loam you like fetches to make sure you hit your land drops. Which means the Dredge archetype, while it wants some fetches, should also be using a manabase that functions fairly well without fetch-shocking, so they have to create a weird manabase that accommodates both aspects.

I'd also say that sometimes, painlands are actually better than unfetchable versions of the og duals(Shivan Reef v Volcanic Island). There are situations where they are just better -- and situations in which they're terrible.

Also note that filter lands(Mystic Gate and friends) immediately lose to Damping Sphere.

One more note: budget really influences your manabase. Most of the time, it is correct to go fetch-shock. I'd say fetchshockcheck is the best for your average 2 color deck(example for UW: 4x Flooded Strand, 2x Hallowed Fountain, 4x Glacial Fortress). This is because most decks in modern really benefit from fetches. In fact, a lot of the cards on the modern banlist would be fine if fetches didn't exist. Additionally, a lot of the best cards in Modern are only all that good because Fetches exist. Think Fatal Push. Even Tireless Tracker is far less powerful without fetches.

shmamby.tandenbaum on Just dump it in the SINK

1 month ago

I'd recommend adding at least one board wipe, obvi Cyclonic Rift is the best in these colors, but there are plenty of good options if you're not trying to spend all that money. Flood of Tears, Evacuation, Aether Gale, or AEtherize if you're in a meta with someone who likes to attack.

Beyond that I would just recommend adding dual lands to smooth things out. I playtested a bit, and I found myself struggling with having the right colors of mana with just basics. I'd start with adding Sulfur Falls, Hinterland Harbor and Rootbound Crag given the number of basics you're running. I'd also recommend the Pain lands Shivan Reef, Yavimaya Coast, and Karplusan Forest. Fabled Passage would also be good as the price has dropped as of this comment (though is still a little pricey), and maybe test adding Evolving Wilds and Terramorphic Expanse.

The_Fallen_Duke on Eternal Dominion/Villainous Wealth/Torment of Hail

1 month ago

Fetch-lands are surely overpriced, but basic lands are almost for free, so I would not refrain to run a couple, especially islands and forests: they are not commonly played cards, but a Back to Basics or a Blood Moon would completely shut down your deck with no chance for recovery. A couple of pain-lands (e.g. Shivan Reef, Yavimaya Coast, etc.) could be considered, as they are quite cheap and do not enter the battlefield tapped.

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