Worn Powerstone

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Uncommon
Commander Anthology 2018 (CM2) Uncommon
Commander 2017 (C17) Uncommon
Eternal Masters (EMA) Uncommon
Commander 2015 (C15) Uncommon
Commander 2014 (C14) Uncommon
Duel Decks: Phyrexia vs. The Coalition (DDE) Uncommon
Urza's Saga (USG) Uncommon

Combos Browse all

Worn Powerstone

Artifact

Worn Powerstone enters the battlefield tapped.

: Gain .

Worn Powerstone Discussion

ItsJerry on Dragon Lord Ojuti

20 minutes ago

Things to add:

Island

Spell Swindle

Talisman of Progress

Mind Stone

Fellwar Stone

Hedron Archive

Ojutai Monument

Commander's Sphere

Worn Powerstone

Darksteel Ingot

Azorius Signet

Azorius Locket

Things to remove:

Sphinx of Uthuun

Also remove any counterspell that is over cmc 4 and asks a opponent to pay a set amount mana like: Convolute and Scattering Stroke

Counterspells like: Condescend that ask a player to X are okay to stay, they are the kind you want along with the unconditional ones.

Hope it helps fam.

Last_Laugh on Narset and stuff

1 week ago

A few suggestions, and I'll try to break it down by category.

Ramp - A good rule of thumb here is cost or less (3 drop is ok if it adds more than 1 mana like Basalt Monolith, Worn Powerstone , and Coalition Relic ). Fellwar Stone , Pentad Prism , and Talisman of Progress are your best rocks you're missing. Crystal Vein and Generator Servant are also great here. Fire/Marble/Sky Diamonds, Darksteel Ingot, Commander's Sphere, and Gilded Lotus need to go. 6 out for 6 in not counting the land.

Topdeck Manipulation/Tutors - Brainstorm and Mystical Tutor .

Defense - Sphere of Safety and Smoke .

Evasion - Spirit Mantle and Aqueous Form .

Boardwipes - Razia's Purification , Divine Reckoning , and Cataclysm .

I'd also work on adding all 8 extra combat spells to the deck asap.

Cuts I'd suggest - Both Jaces, Rings of Brighthearth (does not work with Narset), Knowledge Exploitation, Mind Scult, Star of Extinction, Startled Awake, Stolen Goods, Weight of Memory, Fated Retribution, Mycosinth Latice, and the mana rocks I already suggested dropping.

Lanzo493 on Sheoldred time

1 week ago

Your deck has awesome cards, but it doesn't have the ramp to pull it off. Especially considering that your commander has a CC of 7. Wayfarer's Bauble is always a solid ramp card when you're outside of green. I also like Worn Powerstone . For creatures, you have Magus of the Coffers and Crypt Ghast . Solemn Simulacrum works well with your commander. Dark Ritual can also help you get your commander out early.

Lord_Grimm on White Zombie

1 week ago

Time to Reflect > Path to Exile : Same cost but less restrictive and more flexible (could use it on a token and ramp if need be)

Trostani's Judgement > Settle the Wreckage : sure can't populate, but hits many more threats and for a lesser cost

Radiant Purge > Lapse of Certainty : Keep them guessing with a surprise counter that basically Time Walks them

Worn Powerstone > Mind Stone : Less ramp, but card draw (something needed in this build)

Strionic Resonator > Anointed Procession : You'll usually be using it for double tokens anyways...

Adaptive Automaton > Odric, Lunarch Marshal : The deck is not true tribal, but is keyword heavy

Metallic Mimic > Duplicant : Same as above regarding tribal, but this guy can remove and get you a dude

Soul of Theros > Emeria Shepherd : honestly, kinda like them both, so preference?

Impassioned Orator > Soul Warden or Auriok Champion : More efficient

That's about all I see on this wave.

Ashen0ne on Aurelia's War

2 weeks ago

Alright so this is where things get difficult lol. Right now the deck has some semblance of agro and control but its currently being bogged down by things that don’t contribute anything or enough to warrant their spot. I’m going to suggest a lot of cuts and for each one I’ll offer a decent replacement that will not only make all of our lives miserable but also contribute to making the deck far more resilient and difficult to stop. Creatures to cut

Creatures to Add

Noncreature Spells to Cut

Noncreature Spells to Add

Now what these additions will do is smooth out your mana curve and make you come out swinging far more quickly in more consistently. The additions include another outlet to go infinite through Sword of Feast and Famine and Aggravated Assault . They also contain multiple ways to tutor up Helm of the Host and win. Combat Celebrant and Godo, Bandit Warlord each go infinite with helm and Godo will tutor for it himself and place it straight onto the battlefield.

We also tighten up your control package with cheap removal and creatures that limit what you’re opponents can do. I can provide more explanations in person if you like.

Remember these are only suggestions lol But if you try them I think you’ll like how much faster the deck pops off.

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Worn Powerstone occurrence in decks from the last year

Commander / EDH:

All decks: 0.12%

Red: 0.43%

White: 0.44%

Black: 0.38%

Blue: 0.54%

Rakdos: 0.37%

U/R (Izzet): 0.61%