|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Uncommon|
|Commander Anthology 2018 (CM2)||Uncommon|
|Commander 2017 (C17)||Uncommon|
|Eternal Masters (EMA)||Uncommon|
|Commander 2015 (C15)||Uncommon|
|Commander 2014 (C14)||Uncommon|
|Duel Decks: Phyrexia vs. The Coalition (DDE)||Uncommon|
|Urza's Saga (USG)||Uncommon|
Combos Browse all
Worn Powerstone enters the battlefield tapped.
: Gain .
|Have (2)||, pskinn01|
|Want (12)||jizzard , ShieldOfHolyShadows , Frankside , analthunder , lullerz , Zeritanos , Koalatoucher , FlavorPolice , kindsith , poley5 , jebth , nickmuldong|
Worn Powerstone Discussion
5 days ago
Reasons for the two questions above:
If you are winning 1/4 games, you are on par with the rest of the decks in your meta :). Either way though, tuning our decks is part of the fun and will make our playgroup improve as well.
As for the other question, for me the cards that "aren't bad", but aren't great most of time, are the signals for weak links. Either I take those out in favour of cards that synergize, increase card advantage or make a pathway to, and support, my win condition... Or, if they are cards I want to focus on, I keep them in and remove others in place of cards that'll make the "aren't bad" cards great.. Of course it all depends :).
I admit, I do not have much experience with STAXish or Control, and I'm still low on the learning curve. I do have some thoughts to share that I think can help :). I like to find a balance between flavour and function, cards that synergize and have the same "feel" while helping achieve more focus. The focus is a big step for a deck to take to get more wins. Coming up with some clear pathways to your wincons is important.
If you don't have the $ to pickup the Demonic Tutor , Idyllic Tutor and Enlightened Tutor s, there are options like Insidious Dreams . I always look at scryfall.com for transmute cards that could work as well. I just saw Brainspoil , it would be cheaper to activate than Diabolic Tutor . You would pay 3, discard it and go for any card that's 5 cmc, with special thought to either piece of your wincon. It'd also offer another removal in a pinch, or if your wincon is in hand.
If the Blood-Bond combo is your win-con right now, I'd recommend adding in recursion to get them back if they're destroyed. Argivian Find for example. Monk Idealist is a good option if you want to be more creature based. Tragic Poet is slightly slower but lower cmc. Dawn to Dusk costs a little more but pulls double duty as enchantment removal. Open the Vaults could get them both on the battlefield if each are in the yard, and for cheaper than casting both from your hand - you could make getting them from your library to your yard and casting this one pathway to your wincon. I've heard of someone using Insidious Dreams to put combo cards on top of their library, then using something to mill themselves (blue is good at this) and casting an Open the Vaults type spell. Either way you want to go, it'd be worth having at least two recursion spells to support your win-con.
If you add that enchantment recursion, a Sunbond might work to good effect, synergizing with both your lifegain and counters, but also allowing you to beef up a creature for a big strike. Spirit Loop is fantastic on big strikers, if you find your getting one in 75-80% of games. It doubles up with lifelink. Underworld Coinsmith could be a nice flavour/function addition if you start leaning into the enchantment side a little more. Basilisk Collar is a great value card giving some big creature deathtouch as one more disincentive for attacking you, while giving you another tool for lifegain when it's time to go on the attack. Imagine these on Defiant Bloodlord ?!
Worn Powerstone could be a good addition to your mana-base, something the deck might need to be able to keep responding. Smothering Tithe is one that’s off flavour but could be what you need to help ramp.
As Kaigz recommended, Dawn of Hope would go well and give you good card draw.
Krav, the Unredeemed and Regna, the Redeemer could be a nice little combo in this deck - but they both do great as solo includes. I have Krav in a deck that has the colours for Regna, but I already make plenty of tokens. In this deck, you don't have as many creatures to sacrifice to Krav, and if Regna was removed he'd be less useful for you. However, I'd say Regna might be useful? If you had a few more token generators, they'd be a great addition. Casting a creature and getting another to your hand is pretty big value in itself, but with tokens Krav is fantastic value while also making a big creature. I have him in my life leaching Ghave deck
Purity seems sweet. Do you have much red in your meta, enough to make this worth the slot and cmc? if so... Auriok Champion could swapped in for Soul's Attendant , 1 more, it has protection from red making it not just immune to red spells, but an invincible blocker against any creatures (meta dependent).
Imp's Mischief is a powerful little "counterspell" that isn't a counterspell and it goes into the bucket of cards the teach people not to target you... This style of deck is a good place to take that strategy that punishes people for coming at you. Deathtouch and instant speed removals help with that as well.
Batwing Brume is a cheap$ fog for your colours that also fits the flavour.
Here's some thoughts on cards to take out - of course this is from online review and opinion, I don't have the gameplay experience you have.
Do you regularly have plenty of cards in hand to make the of Venser's Journal worth it?
Pontiff of Blight I don't think there's good value between his cost and what he offers you. There's cards that'd do far more for you.
I THINK cards like Night Terrors are better for much faster and competitive metas where you will know who is going to most likely be able to stop you from comboing off. Or in 1v1 games. I haven't found a place for those cards in semi-competitive group metas yet, and definitely wouldn't guess to see it fulfilling the cardslot's deserved value. It's a 1for1 trade off leaving you and the person you targeted one step behind your other opponents in card advantage. I DO see the times it could be fantastic, but it's one of those corner-case cards in the multiplayer slower style of EDH.
I feel like with the slow lifegain you have, I'd take Aetherflux Reservoir out until you consistently, after many, many games, find yourself getting to 90-100 life. I understand it to be mainly good in Storm or in a deck with more explosive life gain, like Firesong and Sunspeaker , or one that uses lifelink or Spirit Loop on a giant voltron commander. I might, if this were my deck, take it out for cards that make your deck tick a little more, just for now. Then, if you are gaining plenty of life (multiples of 50) over many games or created strong pathways to get Exquisite Blood onto the battlefield, you will by then see what is worth taking out for this. Exquisite Blood and the Reservoir are pretty their own Blood-Bond combo, but you need to make sure you have that 55 or more life consistently.
Felidar Sovereign ... Personal opinion alert .... When I first got back into magic I was so excited to pull this in a booster pack... I personally dont enjoy these alternate wincons and feel there's cards that could fill this slot that'd synergize with other cards for more diverse interactions and make the deck far more interesting. But that's just me :)
5 days ago
I love the synergy of your deck! I didn't think about the interaction with buffs/equipment on him!
Really my only feedback is the standard stuff for edh - removal, draw, and ramp.
Your draw/tutoring is solid, but I'd add a bit more of the other two. Ayli, Eternal Pilgrim would be great, as she's also a sac source which works well with both your big commander and tokens. Other cheap ($) removal options are Unmake , Oblivion Ring , and Utter End . Maybe Worn Powerstone / Mind Stone for ramp?
6 days ago
@FeeshSquad, Well, that's sort of rough. Basically the stuff that makes this deck competitive is the expensive rocks (otherwise you have bad ramp) and the expensive tutors (otherwise the deck isn't consistent), but you don't really need Chains, that's just a decent interactive piece. If you really want to you can run worse rocks ( Mind Stone , Charcoal Diamond , Worn Powerstone , Thran Dynamo , Gilded Lotus , etc), and actually worse tutors too (like Diabolic Tutor , Final Parting , Increasing Ambition ). It'll probably be ok as a bigger mana deck, if you use a lot of rocks that tap for 2+ mana. ALthough, if you are going to spend money on cards that are really strong in EDH, Mana Crypt is probably the strongest card you can buy.
I suggest substituting Stranglehold for chains of meph. It's very strong and only slightly worse since it costs 4 instead of 2.
1 week ago
Ok first add some manarocks and get above 30 lands. Both your commanders are 6 drops meaning you will need a lot of mana to get them both out and utilize their abilities. Get some dual color lands, even the cheap ones since then it fixes your colors. I recommend Izzet Guildgate and Highland Lake then put some mana rocks in there like Sol Ring , Mind Stone , Worn Powerstone or some of the ones that generate colored mana like Gilded Lotus or Fire Diamond / Sky Diamond
2 weeks ago
Smoke 100% needs to be in here.
I'd also switch out Gilded Lotus and Thran Dynamo for cheaper mana acceleration and add a lot more of it. A good rule of thumb is your ramp should cost 2 or less to power out an early Narset (3 drop is ok if it adds more than 1 mana). Boros Signet , Azorius Signet , Izzet Signet , Fellwar Stone , Talisman of Progress , Basalt Monolith , Coalition Relic , Worn Powerstone , Crystal Vein , and Generator Servant . I'd literally try to make room for all of those (at least the 2 drops).
3 weeks ago
I will suggest only one expensive card: Doubling Cube .
Untap effects go great with Kruphix. These include cards like Seedborn Muse , Victory Chimes , Quest for Renewal , and Murkfiend Liege . Prophet of Kruphix is banned in EDH (for good reason) so you can't have him.
You said it's a ramp deck. You can never underestimate the power of mana dorks. Here's a few: Llanowar Elves , Elvish Mystic , Fyndhorn Elves , Arbor Elf , Birds of Paradise , Gyre Engineer , and Weaver of Currents . I also like Karametra's Acolyte and Nykthos, Shrine to Nyx . Having lots of creatures tap for mana synergizes well with cards like Quest for Renewal .
There's also your artifact ramp. Thran Dynamo , Worn Powerstone , Sol Ring , Everflowing Chalice (please use this), Gilded Lotus , Dreamstone Hedron , Simic Signet , and Hedron Archive all tap for or more. And randomly you have Frontier Siege which works well in the deck. So does Growing Rites of Itlimoc Flip. Speaking of lands, I like Mosswort Bridge .
Mana sinks. I would consider Planar Bridge , Genesis Wave , Omniscience , Archetype of Endurance , Endbringer , Avenger of Zendikar , Rite of Replication , and Arcanis the Omnipotent to name a few. Draw X cards are great effects, with Stroke of Genius and Pull from Tomorrow involving the fewest symbols.
I love ramp decks. I hope yours goes well.
3 weeks ago
These are a few suggestions that you might like. Also the converted mana cost is a little high and the land count is a little low. With this deck, you probably want around 37-40 lands. Also you will have a lot of opening hands with only high drop dragons in it. I would suggest cutting some dragons and adding mana rocks and/or more ramp spells like Explosive Vegetation , or Tempt with Discovery .
It is a very good start though.
3 weeks ago
I agree with Unlife, you need more rocks. I'm not a huge fan of Gilded Lotus ; its a 5 CMC rock that produces 3 mana. I'd rather run Sol Ring , Worn Powerstone , and several signets. Ramos, Dragon Engine , Dowsing Dagger Flip, and Pyramid of the Pantheon all require some work for you to benefit from the ramp. For the Pyramid, you have to pay 2 to filter for one color three times before you can tap it for 3 mana. So, its really not good. You'd be better off running Basalt Monolith or Grim Monolith , because at least you'll get 3 mana out of them right away.
I would also not run Crypt Ghast and Urborg, Tomb of Yawgmoth . The Ghast just becomes a dead draw if you don't have Urborg, and if you just run those two cards because they work together, but you don't have a consistent way of tutoring for them, then I don't see how they really help you out. City of Brass would be a better land card for you in this deck, at least from what I am seeing.
I don't think Amulet of Vigor fits really, either. It speeds up your tapped lands, but I think I'd rather run another mana rock in its place.
Hope that helps out some. I love reanimator and graveyard focused decks, so I really like what you've got started here. Keep at it!
Worn Powerstone occurrence in decks from the last year
Commander / EDH:
All decks: 0.12%
U/R (Izzet): 0.61%