|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Uncommon|
|Commander Anthology Vol. II (CM2)||Uncommon|
|Commander 2017 (C17)||Uncommon|
|Eternal Masters (EMA)||Uncommon|
|Commander 2015 (C15)||Uncommon|
|Commander 2014 (C14)||Uncommon|
|Duel Decks: Phyrexia vs. The Coalition (DDE)||Uncommon|
|Urza's Saga (USG)||Uncommon|
Combos Browse all
Worn Powerstone enters the battlefield tapped.
: Gain .
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Worn Powerstone Discussion
6 hours ago
I would say it probably needs a touch more removal so your game plan is not disrupted. I have my own angel deck which goes wide in typical Timmy fashion, however; it crumbles in a 3v1 scenario. I would maybe add one or two board wipes, staples removal spells like Return to Dust, Swords to Plowshares and Path to Exile. a good board wipe needs to be versatile like Austere Command or can act as a really good deterrent such as Nevinyrral's Disk
Some good angels to get for this deck are the Admonition Angel, Linvala, Keeper of Silence and Iona, Shield of Emeria pus it would be a funny combo with your Helm of the Host. Another angel I would recommend is Dawnbreak Reclaimer since it is reanimation plus you can make deals with opponents to get your good stuff back. Grand Abolisher is a must have in any angel tribal since it is kind of annoying if all your high value angels are countered for 2 mana. While I like Crovax, Ascendant Hero, If you wanted to; Elesh Norn, Grand Cenobite is simply better and for more value plus it buffs all your creatures regardless and kills all your opponents 2/2's (which 90% of the time would be hatebears like Thalia, Guardian of Thraben or Ethersworn Canonist or any other annoying af enemy) plus it kills Arcum Dagsson so theres bonus points (seriously, screw that Dagsson guy).
in terms of mana rocks, Sol Ring is a staple, to get some of the higher end Angels I would recommend mana rocks such as Thran Dynamo or Worn Powerstone since adding one coloured mana in a mono colour deck such as angels simply doesn't do enough. adding tons of colourless mana to pay the generic cost of angels is worth it though.
Overall I would say this deck gets an upvote for how fun it looks and for potential and versatility.
6 days ago
Maybe you are fine as how your deck currently runs in your meta but I do have some suggestions. This deck is ridiculously mana-hungry (high cmcs, Monstrosity costs, and equipment costs) but I only see a few mana rocks or few ways of cheating them into play. Including those type of cards will let you cast your giants earlier and you'll have stuff to do in the early game. I can also imagine that after a boardwipe you will be left with nothing to do but cast a giant every other turn until you draw it. The deck would greatly benefit from any form of card draw. So, in short, I'd recommend fixing your curve, adding more ramp, and adding more card draw. These are some cards I suggest you should consider adding in: Thran Dynamo, Worn Powerstone, Urza's Incubator, Sol Ring, Burnished Hart, Land Tax, Sandstone Oracle, The Immortal Sun, Endless Atlas, Skullclamp, Solemn Simulacrum, Sun Titan, Emeria Shepherd, Sunbird's Invocation, and Sneak Attack.
1 week ago
1 week ago
As someone who has recently built an Aurelia, the Warleader voltron-esque deck, there are a lot of lessened which I have learnt which are are applicable here.
As mentioned by others, you need more ramp. Since you're mono-red, fixing isn't as important, so cards like Worn Powerstone, Thought Vessel, Mind Stone are all good. I would also recommend Wayfarer's Bauble and Burnished Hart which help your Extraplanar Lens. I know Hart is a bitt slow, but it's consistent. Myriad Landscape is also good.
I think if you increase your low end ramp count. You can also bring your number of lands to like 37 as well.
2 weeks ago
2 weeks ago
I’d imagine you don’t need quite as many bombs, right? After you figure out which ones work the best, you can make some cuts. Yennett, Cryptic Sovereign wants you to have a lot of odd cmc spells, so having at least 30ish of those makes sense. However you’ve got nearly 30 spells that cost five or more to cast. Which means there will be a lot of games where you just have cards in hand too expensive to cast.
Cutting down some huge CMC spells, for more ramp or something, would probably help. You could play some of the lesser used artifact ramp that costs 3 mana, because in this deck, with Yennett on the field. They would basically be like the 0 cost mana rocks. Worn Powerstone, Chromatic Lantern, Basalt Monolith, etc. Ramp is always a good thing, even if you’re planning to cheat the cost.
2 weeks ago
Oops, I have Worn Powerstone, I meant Basalt Monolith. I am tired, lol. Sisay's Ring or Ur-Golem's Eye could work also. I wish there was a way to edit comments, or there is, and I haven't figured it out yet, I'm new to the site.
2 weeks ago
Very true. I've been meaning to add in Liquimetal Coating, thanks :)
Thanks for pointing out those combos! I don't usually look for them, so it's interesting/fun when others point them out.
I might try another rock, or replace Dreamstone Hedron with a rock with a smaller CMC, such as Worn Powerstone. Usually, I'm OK with mana, but there have been some times where mana does become an issue.