Worn Powerstone


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Uncommon
Commander Anthology Vol. II (CM2) Uncommon
Commander 2017 (C17) Uncommon
Eternal Masters (EMA) Uncommon
Commander 2015 (C15) Uncommon
Commander 2014 (C14) Uncommon
Duel Decks: Phyrexia vs. The Coalition (DDE) Uncommon
Urza's Saga (USG) Uncommon

Combos Browse all

Worn Powerstone


Worn Powerstone enters the battlefield tapped.

: Gain .

Price & Acquistion Set Price Alerts





Worn Powerstone Discussion

enpc on Aurelia, the Warleader

1 week ago

Honestly if it were me I would look at cutting some of the big, expensive angels like Iona, Shield of Emeria as well as some of the more vanilla creatures.

I know cutting the big, fancy angels isn't fun, but the issue is that without ramp they are unplayable to begin with.

Urza's Incubator also feels like it should be non-conditional ramp. Chances are you're only play one angel a turn so it being a Worn Powerstone will do more work.

You should also replace Boros Garrison with a basic or just something in general that doesn't bounce.

K1ngMars on Watch the world burn

1 week ago

Secondo me devi impostare il mazzo più verso il fare attaccare gli avversari tra loro e fargli perdere tempo per poi tirare fuori una finisher. Inoltre non hai nessun vantaggio dallo scartare, perché non hai cose come Liliana's Caress, wheels o carte con Madness, di conseguenza taglierei anche da quella parte. Quindi toglierei alcune delle carte tax che hai messo. Proporrei cose del genere:

  • Harsh Mentor -> Again, una tax abbastanza gratuita che però ti rende il tizio fastidioso #1. Non è ciò che vuoi, ti servono cose più subdole. Tipo Hunted Dragon.
  • Sire Of Insanity -> Spezza le tattiche a tutti, ma anche a te. Non lo ritengo utile, soprattutto perché non carte con madness, né carte sufficenti con flashback, emerge, ecc. Meglio un Combustible Gearhulk che ti fa pescare. In rosso. 6/6 first strike.
  • Dark Ritual -> Non è forte come Mana Geyser. Se non sei un mazzo combo, non te ne fai nulla di una carta così.
  • Hero's Downfall -> Ruinous Path e risparmi.
  • Rakdos Charm -> Nessuno dei sui effetti è così utile, se non forse esiliare il cimitero, but then again... Bojuka Bog?
  • Dreadbore -> Murder e risparmi.
  • Vandalblast -> Costa davvero tanto. Fai tu, ma non vedo tutta questa necessità di spaccare tutto. hai già molto removal per gli artefatti, potresti investire quei denari altrove.
  • War's Toll -> Heartless Hidetsugu è meglio non metterti un bersagio sulla testa grosso come war's toll. L'hidetsugu è più democratico.
  • Worn Powerstone -> Citadel of Pain perché la Powerstone fa schifo. Meglio una carta che gioca contro chi vuole fare il cheesy. Oppure Talisman of Indulgence.
  • Hissing Miasma -> Skyline Despot meglio avere più carte che ti rendono monarca che un side effect come questo enchantment. Se vogliono attaccarti, lo faranno comunque. L'unica ragione per cui invece Marchesa's Decree va bene è perché ti rende monarca.

Io tenterei di mettere tante carte che ti fanno rubare cose agli avversari, perché è un modo swag di rompere le balle. Ci sono così tante carte con questo effetto, che rischi di poter anche non mettere Insurrection, più che altro perché è difficile da trovare e costosa. Dico cose come:

Oltre a ciò, ti consiglio carte swag che sicuramente sono divertenti come:

Scusa se non ti ho commentato tutte le carte, ma sono un pelo di corsa. Ne possiamo piuttosto parlare quando ci vediamo.

Driemer84 on Brudiclad's Repurposing Plant

1 week ago

Curse of Opulence is out for Skullclamp

Worn Powerstone is out for Mind Stone

I've been wanting to add a bit more draw to the deck. Curse of Opulence has been mediocre. The treasure was sometimes nice, but Curse wasn't a powerful card. Skullclamp comes in to turn thopters and servos into cards.

Mind Stone comes in to bring the curve down and turn into a card in the late game when ramp is less relevant.

DespairFaction on Bruna, fading light

1 week ago

Hi There,

The core of the deck looks pretty good, but I have a few changes that I would make. For a deck like this you'll want way more ramp. Try to hit 8-10 pieces of ramp, and since your mono color I also recommend the doublers in Caged Sun and Gauntlet of Power. But you should include some combination of things like Burnished Hart, Solemn Simulacrum, Worn Powerstone, Thran Dynamo, Mind Stone Commander's Sphere for the sun titan interaction.

I would cut Codex Shredder, and Sands of Delirium and I'm a maybe on Perpetual Timepiece. You already have altar of dementia which will vastly out perform those cards. If you are interested in self mill Mesmeric Orb is ridiculous but expensive. Memory Jar is also solid in a deck like this, but again probably out of budget. I would also cut Mind's Eye its really only good in decks that don't tap out to play creatures in their main phase.

Mask of Memory is a nice way to get some card draw especially with the fliers. Endless Atlas is a nice way to get some card draw. Since you are running all of the find land cards (which are great) things like Azor's Gateway  Flip and Scroll Rack are really good with those. But again those are pricey. Ive been experimenting with Treasure Map  Flip for additional card draw...no verdict yet. Oh Thaumatic Compass  Flip is sweet, it helps you make land drops and turns into ramp/protection when it flips over.

Id also like to see some additional removal in mono white I like to be at least 5 board wipes. You can pick the ones that best suit your needs. You'll also want Return to Dust and/or Crush Contraband.

I would cut always watching and add Odric, Lunarch Marshal in its place. 1 more mana for a lot more abilities.

hope this helps!

BelugaWhale217 on Najeela, Warrior Token Madness

2 weeks ago

I would add more ramp: Sol Ring, Commander's Sphere, Thran Dynamo, etc. (I don't know if Sol Ring is banned in your playgroup, but a worse version is Worn Powerstone). If you need card draw, consider a Sensei's Divining Top.

ninjaclevs13 on Dawn of the Dead

3 weeks ago

The cards that I would personally recommend cutting are:

Helldozer: it would attract a lot of hate, and is really pretty slow to do much.

Phylactery Lich: a card that is almost exclusively stats, and just a 5/5 (even with indestructible) isn't usually that relevant.

Fated Return: 7 mana to resurrect a creature and maybe scry 2 just isn't that great in my opinion. If you're looking for something similar, I would recommend Rise of the Dark Realms. 2 more mana for all creatures instead of just one.

Curse of Shallow Graves: if I'm reading this correctly, this is only one 2/2 even if you attack with multiple creatures. And only attacking one player. And your opponents get it too.

Marchesa's Decree: conditional card draw with maybe some life loss? Ehhhh....

Trespasser's Curse: great against token decks, but largely irrelevant otherwise.

Mind Shatter: I think this could be good if you have a discard subtheme, which is definitely possible...maybe add a Sangromancer?

Cellar Door: way too inefficient...3 mana for maybe a 2/2?

Lich's Tomb: I think this is too risky and could easily blow you out

Another thing I'm noticing is the severe lack of ramp and card draw. There's plenty of Zombie synergy, but you're never going to get there if you have very little mana and an empty hand. I would recommended adding some Gilded Lotuses, Thran Dynamos, Worn Powerstones, Jet Medallion, as well as Phyrexian Arena or even Sign in Blood.

Kapitein_Koekblik on We Love Freebies! *Primer*

3 weeks ago

Cloudius I've been play-testing it a fair bit the last couple of days, I'm thinking of actually cutting Jace, the Mind Sculptor from the deck. He has done nothing for me so far or he get's countered right away "because it's JtMS".

Experimenting with Beacon of Unrest, Hatred and Brilliant Ultimatum as well. Most decks at my local store are really creature heavy or people depend on their graveyards to much. Hence Beacon of Unrest being a good try out, so far it's 50/50 as it's really situational (it's probably not making the cut).

Hatred being a good wincon, has shown that it's not handy to use when you still have 2 opponents left if you knock one out with it, let stand the amount of life you have left at that point.

Brilliant Ultimatum Has shown potential, as I always pick out the opponent at my table with the least knowledge of MTG to make the decision (I know it's awful, but they learn from their mistakes right away). This card is my current spotholder for replacing JtMS

Scroll Rack is the MVP so far for me, great value for 1 mana. The Mana curve with the rocks is just right if you cut Worn Powerstone, earliest I got Yennett, Cryptic Sovereign out was on turn 4 with Swiftfoot Boots.

So far I'm really loving the deck, although at certain times I feel like I could really use some life gain now and again. Going to look into that a little bit the coming days. So far I've won 4 out of 6 matches with it so can't complain. If you have any better suggestions let me know.

Cloudius on We Love Freebies! *Primer*

3 weeks ago

Kapitein_Koekblik Thanks for the support.

I'm honored someone appreciated my wicked concoction! Yennett is seen as an underdog so this deck can come out of nowhere to win the game, taking your opponents by surprise!

Lucky you for owning all the cards I'd love to add to the deck.

Personally, I'd replace the following 4 cards:

Worn Powerstone

Maze of Ith

Crystal Ball


JTMS is a tricky one though cause we only got 1 creature in the deck to defend him against combat damage. Planeswalkers are often targets for removal once they hit the field, especially powerful ones like JTMS. So we may not be able to draw recurring value from him over several turns.

I'm excited to know how the deck will turn out in your local tournament. Keep me posted. Good luck!

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