|Commander / EDH||Legal|
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Creature — Angel Spirit
Flying, protection from black
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.
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|Have (17)||DruneGrey , awalloftext , thetechzombie , TheAlmostHero , ironax , Brandbrower21 , Falte , pskinn01 , Lindough , , saj0219 , Wiggins , philktoken8998 , cj96.calimlim , vashaclarens , Vergil_Redgrail , Va1mar|
|Want (3)||Vasbear1 , Xikitten123 , vishnarg|
Karmic Guide Discussion
7 hours ago
Whip of Erebos doesn't care how the creature leaves the battlefield, just as long as it does it gets permanently exiled. Also might I suggest Sun Titan or Karmic Guide both of these can get back non artifact creatures and permanent where sun titan is concerned. Same goes for Animate Dead. I would highly suggest trying out both of the two previous guys I mentioned before because they just add so much mana and value so quick it's insane. You go from like turn 4 to turn 8 just by playing breya.
9 hours ago
Hey I am a long time Aurelia player. I like your deck, I have a build that is fairly similar. Anyway I have a couple quick suggestions for you.
Check out Quicksilver Amulet and Belbe's Portal they will let you cheat your big creatures down much faster, and at instant speed. Odric, Lunarch Marshal will spread your abilities around really nicely. Mask of Memory is amazing for card draw, and it doesnt draw nearly as much hate as sword of fire and ice. Maybe something like Karmic Guide or Marshal's Anthemto get some creatures back. Let me know what you think.
1 day ago
In more competitive EDH decks, reanimator strategies generally use cards like Entomb, Buried Alive, and Hermit Druid to dump combo pieces into the graveyard quickly to be reanimated, as opposed to focusing on just trying to get big creatures onto the board early in the game like in other formats. Getting a huge creature out on turn 1 or 2 just doesn't have the same impact in EDH due to the large life totals and often having multiple opponents (although getting out an early Jin-Gitaxias, Core Augur and having it survive through to your next turn will often win the game for you).
Some of the graveyard-based combos you may see at a tournament are: Hermit Druid combo; Boonweaver Giant combo; some variations of Necrotic Ooze combo; Worldgorger Dragon combo; variations of Protean Hulk combo; Angel of Glory's Rise bomberman combo; and various infinite loops that use cards like Reveillark, Karmic Guide, and Saffi Eriksdotter.
Even if combo isn't the route you want to take with your deck, it's worth googling the chains for the combos listed above so that you have an idea regarding what other reanimator decks you come across might be up to.
1 week ago
Well, it sort of depends on what your playgroup likes when it comes to suggestions. If they are super competitive (and I use that term a little broadly) and allow infinite combos, something like a Karmic Guide + Reveillark + sac outlet like Altar of Dementia = infinite milling. Something with those two cards + Ashnod's Altar + a drain effect like Blood Artist = infinite (or at least until your opponents die) colorless mana and life drain.
(the combo works by having the reveillark and karmic guide on the battlefield, (or reveillark in the graveyard and casting Karmic guide returning it.) You sac the KG, THEN the reveillark. The lark triggers, returning the KG+some other thing. The KG then returns lark. (repeat until infinite salt/mill/death happens)
Just a general "goodstuff" suggestion, Mimic Vat is a mini version of your commander. Board wipe effects are also good because they get things into the graveyard to steal.
Also, mana fixing is great in a three color deck, so I would at least advise of Urborg, Tomb of Yawgmoth and Command Tower as well as possibly a Chromatic Lantern if it is affordable. Ramp in general like all the signets/talismans are very good as well because they help get your commander out faster (he is a LOT of mana to make).
I personally think that a self-reanimator theme is kind of hard in your deck because you are trying to take the opponents juicy things instead of making your own, so some things like Buried Alive may be unneeded. (I personally have not made this commander before, but I had a Meren deck, so I sort of have an idea.) To some degree, self reanimation is really nice because it gets more value out of your stuff. So I personally like things like Sheoldred, Whispering One.
Some creature suggestions: Geth, Lord of the Vault mills the opponents and you get to pick what you want, granted you have the mana, very nice. Sidisi, Undead Vizier can just be a 5 mana tutor, personally love having a mimic vat on the field and being able have a 3 mana tutor every turn (if she exploits herself).
lastly, some tutors are good (depending on budget). Some Diabolic Tutor effects are budget friendly, but spending 4 mana for a card is kind of medium (and usually is wasting the turn).
1 week ago
All colours offer something different. I have a friend who enjoys her Karametra, God of Harvests stompy deck very much. She incorporates cards like Heroic Intervention, Selfless Spirit, Dauntless Escort, and Avacyn, Angel of Hope to protect her board from boardwipes. She also included some universal hexproof in Privileged Position and Archetype of Endurance to create a soft-lock against removal to get the time she needs to Overrun us. Add some Sun Titan, Karmic Guide and Emeria Shepherd and you have a very decent package to keep/rebuild your board. Mass exile still gets through and causes lots of problems, but the density of those kind of effects is VERY low.
If your friend is afraid of boardwipes (assuming you meant that by "but he gets nuked a lot") but doesn't want to include more colours, how about shifting to Kamahl, Fist of Krosa. Threaten to turn everyone's lands into creatures if a boardwipe happens and no-one will ever play one!
As already mentioned, black is excellent for recursion as well (e.g. Meren of Clan Nel Toth), and adds the possibility of a reanimator subtheme. Because it's fun to get a Terastodon on turn 2 sometimes...
1 week ago
Soooooooooooo you are going to want a Cavern of Souls otherwise your commander is just going to get countered every time. She is that much of a threat that someone will hold a counterspell just for her.
Be prepared to run your deck WITHOUT her in a large group setting unless you can get the proper tools out to protect her. You're running black so you should be running ALL the tutors you can Demonic Tutor, Vampiric Tutor, Beseech the Queen, Diabolic Intent, Rune-Scarred Demon to name a few. This will allow you to get some of your combo pieces (and give you something to do early game).
It's easy to think JUST angels, demons, dragons, but think of it as "kaalia's helpers" too. Things like Stoneforge Mystic and Grand Abolisher can help you get her out safely. Dolmen Gate is bonkers cuz it allows you to attack with kaalia with less fear.
This is a great first time EDH deck as there are a LOT of ways to play it. Once you iron out some of the standard "how can I effectively play this commander deck" you can get crazy with the themes. I think I ended up using her as my commander for a couple years when I first started playing the format because I could just remake the deck in one of three themes or a combination. I settled on a super heavy ETB theme in the end but I wonder what I would do now that I've played more...
With new cards out now what you have looks fresh and exciting. +1 for sure, enjoy all the hate that is about to come your way.
1 week ago
Great list! I like the direction you took. A bit less combo than most. I would just look into adding a bit more recursion, sac outlets, and direct damage dealers. People already mentioned these but:
Are all great choices.
pauldiamond64 - Anguished Unmaking is much better than Vindicate. Not only will it get rid of something with indestructible but it exiles it preventing graveyard shenanigans. It is also an instant while Vindicate is only a Sorcery. The small life loss and inability to target lands is insignificant compared to the advantage of casting the spell during an opponents turn to interrupt a combo or get rid of something that can't be 'destroyed'