|Commander / EDH||Legal|
Printings View all
|Commander Anthology (CM1)||Rare|
|Eternal Masters (EMA)||Rare|
|Vintage Masters (VMA)||Rare|
|Commander 2013 (C13)||Rare|
|Urza's Legacy (ULG)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
Creature — Angel Spirit
Flying, protection from black
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.
|Have (22)||ironax , Fleshxandxbone , marcus638 , mziter501 , SirFowler , webdokkeren , redlegs_17 , REV666 , EliGjerdingen , switchkill65 , LoneCrusader399 , joshw335 , frederiklw , Reliva , superdude2431 , Melmo , Epidilius , The_Munchkin , Va1mar , FALLEN-X-ANGEL , mazrimtaim , Horizon97|
|Want (3)||vashaclarens , helium2 , binarysecond|
Karmic Guide Discussion
multimedia on Teysa
19 hours ago
Hey, this is a good start. For upgrades consider adding more cards that give you repeatable value when creatures die especially draw?
One of the best upgrades to consider is Skullclamp . This card is amazing with Teysa and tokens because when the equipped creature dies you draw four cards, yes four cards. There's a large amount of low mana cost creatures who create a token when they die; with Teysa they create two or more tokens. These cards give you three or more possible creatures to equip Skullclamp too.
Doomed Traveler for example can draw 12 cards, three different equips for 3-5 mana depending on if you already have Skullclamp/Traveler on the battlefield or not. You already have Elenda and she's the kind of token value you want when creatures die or when she dies. Other cards that can be repeatable draw when creatures die are Dark Prophecy , Grim Haruspex and Midnight Reaper . Prophecy triggers when tokens die.
Cards to consider adding:
- Grim Haruspex
- Dark Prophecy
- Midnight Reaper
- Doomed Traveler
- Reliquary Tower
- Hunted Witness
- Hallowed Spiritkeeper
- Tithe Taker
- Hangarback Walker
- Solemn Simulacrum
- Demonic Tutor or Diabolic Intent or both
- Enlightened Tutor or Open the Armory or both: Enlightened is more expensive price because it can search for any artifact or any enchantment where as Armory can only search for Skullclamp.
- Karmic Guide
- Viscera Seer
- Carrion Feeder
Reveillark (Lark) + Karmic Guide + no mana cost sac outlet (Ashnod, Dementia, Seer, Feeder, etc.) is an infinite combo that includes a infinite dies loop (Lark and Karmic loop each other). Lark is a great card with Teysa because if it leaves the battlefield as a result of it dying (evoking it, being saced, being killed by opponent, dies in combat) then it will trigger Teysa or other cards dies abilities. With Teysa if it does die you can reanimate four creatures with power 2 or less instead of two, but you don't actually need Teysa to combo with Lark.
This combo is powerful with Cutthroat and Artist since then it's also a win condition. It's also a win condition with Dementia as the sac outlet by milling all your opponents decks. Ashnods makes unlimited colorless mana. Solemn you draw your deck and put all your basic lands onto the battlefield. There's many other cards you can add that do different infinite effects with this combo. What's great about Lark and Karmic is they're good cards with or without the combo.
Cards to consider cutting:
- Ancient Stone Idol
- Aryel, Knight of Windgrace
- Knight of Sorrows
- Laquatus's Champion
- Pitiless Pontiff
- Priest of Forgotten Gods
- Death's-Head Buzzard
- Black Cat
- Gleaming Barrier
- Butcher of Malakir
- Whisper, Blood Liturgist
- Dowsing Dagger
- Bankrupt in Blood
- Revival / Revenge
- Exquisite Blood
- Sanguine Bond
Good luck with your deck.
5 days ago
You may want to consider Angelic Renewal in this deck. The way it works with Evoke, you pay the Evoke cost, and by sacrificing Renewal, you get to keep the creature, as well as the ETB when returns to the battlefield. I've run the interaction in Pauper decks, and it's hilarious to do things like turn-2 Renewal, turn-3 Mulldrifter to draw 4 and get a 2/2 flier. You can do similar things by exiling the creature before it's sacrificed with Parallax Wave , Deadeye Navigator , Roon of the Hidden Realm , and Endless Sands . If you like that plan, I would include AEthersnipe and Walker of the Grove , too.
I'm also a little confused as to why you're not running Scapeshift in a Gates deck, especially one full of Landfall creatures. Other good land-fetch cards include Skyshroud Claim , Hunting Wilds , Ranger's Path , Wood Elves , Krosan Verge , Nature's Lore , and Karametra, God of Harvests , all of which fetch your Shocklands.
Path of Ancestry is fantastic in tribal decks, and it is an absolute staple in 5-color tribal decks.
The final thing I would do is include some looting effects and self mill that won't put your Gates in the yard, since your commander wants expensive Elementals to reanimate. Kiora, Master of the Depths and Mulch could be good on the mill side, and Faithless Looting , Frantic Search , Greater Good (You can sac Evoked elementals in response to the trigger! Value!), Sultai Charm , and Chart a Course are all good for looting. Also, Surveil can help to fill the yard, as well. Try Notion Rain and Price of Fame (Good for killing Commanders!).
As for cuts, I would lose Brighthearth Banneret (land ramp is just better most of the time), Fertilid (7-mana Explosive Vegetation is bad, even if it has recursion), Rubblehulk (no ability, so it'll just get chumped for days. Run Multani, Yavimaya's Avatar if you want the land-count effect), and Tyrant of Discord (too expensive for a random effect).
1 week ago
We like your deck! We would probably add a bit more (cheap-to-cast) ramp though, to increase the deck's speed a little. Since you're using mostly basic lands, we think Land Tax would suit this deck well. We would also consider Chromatic Lantern because it makes your lands so versatile.
Using Reveillark in this deck is much more fun if you also include Karmic Guide , as together with a sac-outlet they form a combo. Make sure your sac outlet and Ark are on the field first. Then summon Guide, allowing you to return a creature from the graveyard. Now first sac Guide to your outlet, and then Ark. Ark allows you to put Guide and one other strength =< 2 creature from your graveyard onto the battlefield. As Guide reenters the battlefield, use its trigger to get Ark back on the battlefield. You can repeat this as often as you still have strength =< 2 creatures in your graveyard.
Could you please tell us why you're including Darkest Hour ? Is this part of some combo or synergy or something (or maybe some form of protection), because we can't see it.
Mrs. and Mr. NV_1980
1 week ago
I think you're going about the Karador package all wrong. Where is Grand Abolisher ? You have access to the fastest tutors in the game with black, green, and white. You're not running Enlightened Tutor . This deck can be one of the fastest decks around. It can compete with Prossh and Breya. It should be the longer the game goes, the stronger this deck gets because the ability to cast Karador cheap late game. To be honest, I rarely ever cast Karador. I use Karador for the colors only.
Stack the deck with as many tutors you can. Don't skimp on the reanimator package, especially the 3 Dance of the Dead , Necromancy , Animate Dead , and Life / Death . Those are you bread and butter combo peaces. White has tons of tutors for enchantments. You want cards that can dump any card or creature into your grave. The whole dredge ability is too slow.
Razaketh, the Foulblooded + Leonin Relic-Warder + Animate Dead / Dance of the Dead / Necromancy = Win by having Leonin target Animate, which you can sack Leonin to Razaketh which in turn brings back Animate Dead starting a loop. Goes infinite with any free sack outlet. Use cards like Blood Artist to to win.
Of course Raz is hell to cast, but you cheat him out to your graveyard and animate him. He's a combo piece all by himself.
Step 4: Once Razaketh is on the battlefield, use his ability to fetch Life / Death . You cast the Life spell from Life/Death for . Now all your lands become 1//1 creatures to sack to Razaketh.
Use the lands to fetch Leonin Relic-Warder and Lion's Eye Diamond . Cast Lion's Eye for , now activate Lion's Eye by discarding your hand to gain , putting Leonin into your grave. Sack another land to fetch Animate Dead . Use the from Lion's Eye to cast Animate Dead and reanimate Leonin Relic-Warder, targeting Animate Dead with Leonin's ability. Now you have infinite tutors (you still lose 2 life from Raz for each tutor).
1 week ago
Thanks for the advice! Interesting point on Hell's Caretaker - I'll think about that one.
As far as I can tell, Smothering Abomination DOES work with Teysa: the creature's death causes the triggered ability to trigger. Am I missing something?
I've been edging the deck slightly more towards a token strategy. Do you think that makes lifeline or cauldron less worth it?
And yeah, I know my curve is high. I've got 12 ramp pieces currently, but a land or two may be in order.
Thanks again for the help! I'll check out your new deck when I have a moment!
1 week ago
Recommendations Part 2:
Temur Sabertooth - It's activated ability lets you return a creature to your hand. It synergizes well with Karametra, God of Harvests , allowing you to repeatedly bounce and recast your own creature for massive ramping.
Triumph of the Hordes - This can take your opponents by surprise and win you games out of the blue.
Birthing Pod - You've creatures from 1 CMC to 9 CMC, Pod allows you to progressively bring out larger CMC creatures.
Emeria, The Sky Ruin - Recursion on a Land! Hitting that 7 Plains requirement shouldn't be a problem when Karametra is online.
Karmic Guide - ETB and returns a fallen Angel from graveyard directly into play. Thereafter, you can Birthing Pod it away to search for another beefy angel... pure value! There're plenty of combos revolving around Karmic Guide but let's not get there.
Farhaven Elf , Solemn Simulacrum , Wood Elves , Yavimaya Dryad - Personally, I'd prefer running creatures with ETB mana ramping abilities over Cultivate or Kodama's Reach , simply because the creatures can trigger Karametra's ability. They can be sacrifice to Birthing Pod too once their "ramping job" is done.
Hope you find these suggestions useful!
1 week ago
Smothering Abomination isn't bad, but keep in mind that it does not combo with Teysa.
Karmic Guide seems a bit slow to me. You're almost definitely not going to pay the Echo cost, which means it is a 5 cost reanimate. But there are a number of cheaper reanimations, some even at instant speed.
If you're still interested in this kind of deck, check out my other Teysa deck, Teysa Karlov: My Death, Your Death. I actually ended up building that one instead of the one you commented on. I realized that in my playgroup, tutors and win-out-of-nowhere combos weren't what I wanted.
1 week ago
You're already running Peregrine Drake and Mnemonic Wall . Put in Displace and Ghostly Flicker to complete the drake combo package. You're already running Isochron Scepter, as well. Throw in Dramatic Reversal , and you have infinite mana and blinks with Roon with any mana rock out. You're already running Reveillark , so run Karmic Guide for the infinite recursion.
Karmic Guide occurrence in decks from the last year
Commander / EDH:
All decks: 0.14%
W/B (Orzhov): 0.56%
GW (Selesnya): 0.23%
RW (Boros): 0.15%
W/U (Azorius): 0.15%
BGW (Abzan, Junk): 1.15%
W/U/B (Esper): 0.06%
RBW (Mardu): 0.68%
GWU (Bant): 0.22%