|Commander / EDH||Legal|
Printings View all
|Commander Anthology (CM1)||Rare|
|Eternal Masters (EMA)||Rare|
|Vintage Masters (VMA)||Rare|
|Commander 2013 (C13)||Rare|
|Urza's Legacy (ULG)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
Creature — Angel Spirit
Flying, protection from black
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.
Karmic Guide Discussion
3 weeks ago
Taxes is always an enjoyable archetype. For one person at the table, at least.
You have the Reveillark + Karmic Guide loop implemented into the deck, along with Murderous Redcap as a finisher, but Gonti, Lord of Luxury can fulfill the same role of ending the game whilst having more utility on the early turns.
For a deck with thirty-five lands, Temple of the False God seems slightly hopeful and inconsistent. You mentioned difficulty with coloured mana in the deck description, so Grand Coliseum could be fine.
False Prophet has always been one of the single strongest cards in my Alesha deck, so I would include it.
At last, Sire Of Insanity can lock down the entire game in your favor. It leaves your opponents out of solid answers for your board and leaves the way to triumph.
That is all, my liege.
For my own decklists on the archetype, here you are if you wish to peruse: Alesha, Grave Engine Within the Confines of Law
Fare thee well and rejoice in crushing them all.
koizintec9 on Teshar
3 weeks ago
Karmic Guide and Reveillark can recur each other and create infinite etb triggers if you have a free sac outlet in play (e.g. Altar of Dementia ). In the specific case of having Altar in play, you mill out your opponents just by assembling these 3 cards. Since Reveillark also brings back another creature upon leaving the battlefield, you could loop, say, a Perilous Myr and have infinite damage on your opponents.
Also, I would recommend Emeria, The Sky Ruin , it may be a little above your budget, but it's a very strong land that helps with what your deck is already trying to do. It only doesn't see more play because of how restrictive it is with Plains.
1 month ago
Nim Deathmantle also combos real nice with Ashnod's Altar. Karmic Guide plus Reveillark also make for a fantastic Infinite loop for you Blood Artist effects plus the ability for standalone utility as recursion pieces.
Altar of the Brood makes for a low cmc finisher for infinite loops as well.
In general I strongly recommend lowering your average cmc to present more early game relevance.
Also a couple specific Planeswalkers help with a backup plan when primary combo fails and you gotta go token beatdown.
Gideon, Ally of Zendikar immediate ult, buffing all dudes and impossible to remove.
Sorin, Lord of Innistrad again immediate emblem buff.
Ajani, Strength of the Pride that 0 ability ult is easily obtainable and puts us in a prime position to win.
Elspeth, Sun's Champion board wipe, massive token producer, and back-breaking ult with token swarm.
Thumbs up and an upvote for the Primer.
1 month ago
cgomes, no they're not great on their own. Other than Salvagers getting back things like a destoyed mana vault of crypt, whatever. Not very useful, which is why I originally cut it.
I tried the Kiki loops with Hulk. First pile was Karmic Guide and Phyrexian Dreadnought . Second pile was Kiki and Skirk Prospector , but again Skirk and Dreadnought are dead draws so I cut them too. You can just go blood pod style and run Village Bell Ringer, Felidar Guardian , etc but my idea was to make Marath more combo focused and less staxy.
I have tried Food Chain. And while it's a great card for Marath, you can't actually win unless you have an Altar out to start converting into other mana to machine gun the table. All Food Chain really does alone is make Marath Infinite/Infinite if you're using a CFE creature like Squee, the Immortal . I liked it, just wasn't reliable in my own testing.
But as I've said, this deck is really just my own prototype for a competitive Marath. It definitely needs tuning, adjusting, finding what works.
Also, there's 3 sac outlets, and there's Starved Rusalka I think it? The green one. I've also been toying with Greater Good . There's Pattern, Sneak Attack, Hunting Grounds , though you'd have to have threshold and a reliable opponent. There's ways in Naya. Just not as good as UBG
1 month ago
Cheap cards u should get some amount of:
General value goodstuff:
Skullclamp (probably the most powerful equipment in the game. And drawing cards is fucking awesome)
Reanimation (very good when you're actively putting cards from your deck into your graveyard):
Mausoleum Secrets (very cool in your deck)
You should probably choose whether you want the deck to be more or less focused on tokens. If you don't want tokens to be a main theme, you should probably just run Ophiomancer and a couple other generators and put in more reanimation effects like Phyrexian Delver .
You should still run Karmic Guide and Reveillark no matter what you do because they're too good not to. With a sac outlet, you can sacrifice them and bring them back an infinite number of times and kill your opponents with Komrade.
I would run quite a few sac outlets to make sure you can keep sacrificing your stuff for value. The best ones are Viscera Seer , Carrion Feeder and Cartel Aristocrat . Skullclamp works especially well with sac outlets
1 month ago
I received the first order of paper cards, still pending my second order. I'm hoping they all arrive before Fri casual and Sat tournament.
I've done quite a bit of online testing and found: 1) Hasn't improved my avg win turn significantly (bad) and 2) Its increased how, meaning winning by combo only significantly (good).
To my surprise so far the lands have tested fine. I've been watching my T3 land drop %, and so far so good. I'm going to do a comprehensive test on it (30 runs) to do a full audit, but in the games so far, good good!
Thoughtseize was added, because of the need to get Kiki-Jiki, Mirror Breaker , Karmic Guide , Restoration Angel out of my hand, now also in the current build Worldgorger Dragon . Faithless Looting can do this, but needed an alternative, and Thoughtseize can also be used to remove a win-con from a player, if a play tutors twice, I can Thoughtseize in and remove a component. Vicious Rumors doesn't work because doesn't have the modular ability to put the aforementioned creatures in the graveyard from my hand.
Still no Mox Diamond , hopefully my F2020-Q1 bonus will provide me enough cash to buy the damn thing! Need 3 now, have 0!
Dark Ritual has been better than expected, enables a bunch of T1/T2 wins that I didn't have before. Any Swamp producing land + Dark Ritual + Mana Crypt + Buried Alive + Reanimate or Animate Dead as an example.
Demonic Consultation was in, then out, then in again. I thought the only downside would be the 6 random cards killing me. Turns out, unless it's tutoring the final piece (eg. a Reanimate ) the other components have to played or it exiles them. Buried Alive then Demonic Consultation then Reanimate . It's a dead draw in opening hand unless you have the other tutors already, and it exiles you alt-win cons if your primary doesn't end up working.
Worldgorger Dragon I thought if I drew Dragon Tempest that I had a quicker tutor path to Entomb + Animate Dead , much like when I draw Goblin Bombardment I have a path to Leonin Relic-Warder + Animate Dead . The problem is that Dragon Tempest only gives Kaalia of the Vast haste, whereas Goblin Bombardment can be used in other combos (like drawing into a Karmic Guide and then using Entomb to put Kiki-Jiki, Mirror Breaker in the graveyard. Expensive CMC5 to cast Karmic Guide but builds Goblin Bombardment builds towards alt-win, whereas Dragon Tempest still useful but no combo. I don't think I need the Worldgorger Dragon , I've found Leonin Relic-Warder is enough anyway and usually faster.
The additional Talisman's (2) and Arcane Signet just improve the crappy mana ramp rocks that Mardu had access to before, so it's a definite upgrade.
Necromancy I'm still not enjoying the CMC, but Dance of the Dead doesn't work with Kiki-Jiki, Mirror Breaker because he needs to to use his ability. Uncertain if I need it as a duplicate to Animate Dead , not much left in the realm of tutor packages, so been aiming at drawing the combo cards. With Kiki-Jiki, Mirror Breaker , Leonin Relic-Warder and worldgorger all now relying on Animate Dead the Necromancy seems to make sense even at ridiculous CMC3.
Mana Vault has held it's weight so far as well, no complaints.
The ADD is light now, so have run into situation where CAN resolve a haste Kaalia of the Vast but have nothing to drop, but as realsoupersand was explaining, it doesn't matter if you have an ADD to drop if it doesn't change the board state where you win (don't resolve low/no-impact ADD). Trying to keep that in mind, haven't quite paired it back enough or identified any more impact ADD to add back in.
1 month ago
I agree The Great Henge is usually a higher CMC in this deck unless you have Ghave out. I just love the value it can provide. Still need to test it out for myself.
Another thing to consider with Cavalier of Night is it goes infinite with Saffi Eriksdotter and a sac outlet. You do run Karmic Guide and Reveillark already, so it may be a bit redundant at the 5 spot. Plus the 3 you have all work with each other where Cavalier only works with Saffi to loop.
Karmic Guide occurrence in decks from the last year
Commander / EDH:
All decks: 0.06%
WB (Orzhov): 0.53%
BGW (Abzan, Junk): 2.94%
RBW (Mardu): 0.5%