Creature — Angel Spirit
Flying, protection from black
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.
|Have (4)||, PostContact , rockleemyhero , metalmagic|
|Want (2)||Staiphos23 , epros1285|
Printings View all
|Commander Anthology (CM1)||Rare|
|Eternal Masters (EMA)||Rare|
|Vintage Masters (VMA)||Rare|
|Commander 2013 (C13)||Rare|
|Urza's Legacy (ULG)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
- Alesha, Who Smiles at Death + Karmic Guide
- Karmic Guide + Saffi Eriksdotter + Viscera Seer
- Carrion Feeder + Karmic Guide + Saffi Eriksdotter
- Carrion Feeder + Karmic Guide + Reveillark
- Altar of Dementia + Karmic Guide + Saffi Eriksdotter
- Karmic Guide + Phyrexian Altar + Saffi Eriksdotter
- Ashnod's Altar + Karmic Guide + Saffi Eriksdotter
|Commander / EDH||Legal|
Karmic Guide occurrence in decks from the last year
Commander / EDH:
All decks: 0.06%
WB (Orzhov): 0.53%
BGW (Abzan, Junk): 2.94%
RBW (Mardu): 0.5%
Karmic Guide Discussion
2 hours ago
Hey, well done for less than $100.
You actually have infinite combos here. Any time you have Karmic Guide + Reveillark + sac outlet or Guide + Fiend Hunter + sac outlet you have an infinite dies loop of Guide/Lark or Fiend. Guide + Lark + Viscera Seer/Carrion Feeder + Zulaport Cutthroat/Cruel Celebrant is infinite sacs/reanimation of Guide/Lark which is infinite triggers of Cutthroat/Celebrant as the win condition. Another Cutthroat/Celebrant infinite combo is Guide + Fiend + Seer/Feeder + Cutthroat/Celebrant.
Guide + Lark + Altar of Dementia is infinite sacs of Guide/Lark which can be infinite self-mill or infinite opponent mill as the win condition. With self-mill can reanimate all other creatures in your library who Lark can reanimate until you reanimate Cutthroat/Celebrant. This combo is also infinite ETB triggers of creatures who have an ETB ability. If you want to cut the infinite combos from your deck then cut Guide.
These are not easy combos for a beginner to understand. My advice to is simplify by expanding on self-mill to utilize Karador's ability to cast a creature card from your graveyard. This is the causal aspect of Karador that's easy to understand. Creature reanimation is a good/easy to understand strategy with self-mill.
Some other budget cards to consider adding:
- Eternal Witness: could replace $4 Guide as it's not part of combos and is really good with self-mill and Karador.
- Phyrexian Delver: could be a less expensive replacement for Guide that doesn't combo.
- Golgari Thug
- Death's Oasis
- Elves of Deep Shadow
- Priest of Forgotten Gods
- Swords to Plowshares
- Beast Within
Even on a budget the manabase could be improved.
- Exotic Orchard
- Murmuring Bosk
- Llanowar Wastes
- Caves of Koilos
- Tainted Wood
- Tainted Field
- Ash Barrens
- Temple of Plenty
- Temple of Malady
- Temple of Silence
Good luck with your deck.
2 hours ago
2 hours ago
Hi! Sultai_Sir here. From what I can tell, you're only running 3 free sac outlets, which doesn't seem like enough to me. I would cut some of the situational stuff (Teneb, the Harvester), and put in some more sac outlets. Since you're on a budget, I would recommend stuff like Nantuko Husk and Vampiric Rites. One side note: You are running an infinite combo in your deck: Karmic Guide + Reveillark + sac outlet equals infinite etb and ltb triggers: You sacrifice Karmic Guide, then Reveillark, Reveillark gets back Karmic Guide, Karmic Guide gets back Reveillark, etc. You can keep it in, because they're all good cards for the deck, but I'm just letting you know. Hope my suggestions were helpful!
2 days ago
I would try and improve the pod chain from 2-6. I don't see too many creatures that you would like to pod into and pod away. I would also suggest some more land ramp. To reach both of these goals I would personally add some of these cards: Wood Elves Yavimaya Dryad Eternal Witness Karmic Guide Reclamation Sage Knight of Autumn Restoration Angel Felidar Guardian Eerie Interlude (To protect from Board Wipes, while also getting ETB triggers again) Ghostway (Same as Eerie Interlude) Kodama's Reach Cavalier of Thorns Vexing Shusher Selvala, Heart of the Wilds Natural Order Nature's Lore Green Sun's Zenith
5 days ago
Having big creatures is a pretty viable win condition, especially since G/W has a variety of tools to protect a big army. Those colors have a lot of incidental life gain, and Karametra makes a lot of mana, so Aetherflux Reservoir can take out one or two players easily.
As for combos in those colors, Reveillark and Karmic Guide with a sacrifice outlet can infinitely sacrifice and recur a 2 power creature, and you can also get infinite sacrifice triggers with Sun Titan and either Saffi Eriksdotter or Angelic Renewal. Common sacrifice outlets are Altar of Dementia or Blasting Station to win on the spot, or either of the mana altars to make infinite mana.
With all the lands out of your deck, a big X spell or a land animation effect like Jolrael, Empress of Beasts can also close out the game.
1 week ago
Upvote! It's really cool to see the different ways people are building Nikara & Yannik. I, myself, went with a sort of Blink subtheme trying to take full advantage of Nikara as a card advantage engine. If you feel so inclined, you could check out my list here. I highly recommend Karmic Guide if you're leaning so heavily on Yannik. With the Ashnod's Altar, that's infinite mana and infinite +1/+1 counter placement!
3 weeks ago
Basically you have 2 ways to go about it with your style of deck I think. Try to protect your board state and ride your early advantage to victory. Or set yourself up to bounce back after a board wipe. I'd say a combination of the two is best. For bouncing back, you not only need cards, you have nice draw engines already, but also the mana to get back on the board quickly and in force. I'd try to get more lands onto the battlefield, not with boring Cultivate or the like, but I'd recommend Azusa, Lost but Seeking, Oracle of Mul Daya, which profit from good carddraw and provide strong landramp. For protection Heroic Intervention is cheap enough that it doesn't interfere with your momentum. Teferi's Protection while providing a powerful effect, is just too expensive in your style of deck imo. I would recommend creatures for this task as well. In my Selvala deck, I have quite the different gameplan overall I think, I use Reveillark, saffi, eriksdottir, Sun Titan, Karmic Guide and Dauntless Escort as creatures that are able to disvalue board wipes because I get a lot back immediately, saving me time and mana, when for example a Saffi rescues a Sun Titan, which then gets back something useful (like a saffi:-)) It depends on how much you wanna water down your theme and the combat quality of creatures, if you want to go a similar route. Cutting will be hard, I am not a huge fan of the white finale or genesis wave, as they just put more stuff on the battlefield to get swept away. That is preference though and I can see them being awesome in many situations.
3 weeks ago
You might want to mess around with Banewhip Punisher as you can destroy a creature every turn with it. It’s better than Ravenous Chupacabra as you don’t need a sac-outlet to keep re-using it from the grave and you can get some pretty good value abusing it with Sun Titan. Another positive to reanimating spot removal through Alesha is counter spells can’t interact against it. If you have problems against tokens/mana-dorks I greatly recommend Necroplasm instead. Most Alesha decks don’t run the Necroplasm because a lot of them often produce a lot of creature tokens themselves, but your deck is pretty light on that theme.
It seems you are running only one infinite combo. If either Kiki-Jiki or Village Bell-Ringer gets exiled you’ll have to win through sheer combat strength. If you want to increase the consistency and durability of this combo I recommend using Felidar Guardian as your Village Bell-Ringer back-up because it too can go infinite with Kiki-Jiki. Felidar Guardian also goes infinite with Molten Echoes naming “cat” as you can always have the haste cat token blink the original Felidar Guardian which then will re-trigger the Molten Echoes. Molten Echoes in this case being your Kiki-Jiki, Mirror Breaker back-up. If you find Molten Echoes too narrow you can run Flameshadow Conjuring instead as the process is practically the same except every time the original Felidar Guardian enters the battlefield you must use its ETB to blink a red mana producing land to effectively untap it so you can keep paying Flameshadow Conjuring’s cost. This second combo can also bypasses your Cursed Totem which turns off your Kiki-Jiki, Mirror Breaker’s ability.
There is a catch however. If Felidar Guardian ends up in your graveyard and you want to win using it and either four-cost red enchantment, reanimating the Felidar Guardian through Alesha will instead waste up your combat step which means you can still create infinite haste tokens, but they won’t stick around for the next time you get another combat step to attack on. If you find yourself needing to salvage this combo you’ll need to cast a reanimation spell like Karmic Guide before your combat step. In this case I recommend adding Animate Dead and/or Necromancy to your deck as these will work as well and are much cheaper to hard-cast. Even without the Felidar-version of the combo either of the black reanimation spells are still beneficial as you can get back your larger stuff like Sun Titan or Elesh Norn, Grand Cenobite and you can always use your Hall of Heliod's Generosity to recur the black enchantments for further re-use which can make them valuable if your Karmic Guide ever gets exiled. You can also use them to pull stuff out of your opponent’s graveyards unlike Karmic Guide as well. They even make recurring your Kiki-Jiki, Mirror Breaker combo better as recurring him with your commander means having him sit on the battlefield for a whole turn cycle before you can go off while hoping none of your opponents draw any removal or worse, winning the game before you do. Having more flexible ways to reanimate creatures before the combat step can mean a huge difference when your goal is to win on your combat step.