Karmic Guide

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CMT) Rare
Eternal Masters (EMA) Rare
Vintage Masters (VMA) Rare
Commander 2013 (C13) Rare
Urza's Legacy (ULG) Rare
Promo Set (000) Rare

Combos Browse all

Karmic Guide

Creature — Angel Spirit

Flying, protection from black

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.

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CMT

EMA

C13

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Recent Decks

Karmic Guide Discussion

Spirits on Kaalia, Mirror Breaker EDH

12 hours ago

Hi Hodor1,

I love mana rocks, but I want mana accelerators, it doesn't really do this because once I have a legendary it's too late! I won't test this. Trying to T4-T6 win it's too slow. It would be another tutorable rock with Razaketh, the Foulblooded but with Chrome Mox and Mana Crypt I usually have enough, only once I can think of in play that this would have won me the game, often a Mana Crypt into a Sol Ring is enough. Dead draw early so a no.

Last_Laugh,

Both times I managed to draw my Reconnaissance early on, I tutored my Razaketh, the Foulblooded sac'd Kaalia of the Vast and Mother of Runes/Dark Confidant into Reanimate + Buried Alive and won grabbing the Mana Crypt and Chrome Mox and Goblin Bombardment so it wasn't a factor. I drew it later in the game and didn't find it as big a factor, but still handy. I think it's not the card for me, but its awesome, but I usually just tutor Razaketh, the Foulblooded and win, instead of tutoring nasty angels like Avacyn, Angel of Hope or Gisela, Blade of Goldnight. In a muti-pod theres usually someone I can attack and resolve with flying, and assuming I've tutored Razaketh, the Foulblooded already, i'll just sac before blocking damage is assigned anyway. Spectacular card, you should run it, see how you like it. In my Alesha, Who Smiles at Death I couldn't live without it.

I've had mixed feelings about Faithless Looting lately, I know a problem I had was drawing Kiki-Jiki, Mirror Breaker and then it's hard to combo, but I drew Karmic Guide and other than being CMC5 I haven't needed it, it can cycle cards to draw some A/D/D to my hand too, but wondering if something like Tormenting Voice but it let's me draw and discard 2, as well as flashback if i'm stalled. Just thought I would share.

Kitsune_18 on Iroas , God Of Victory

2 days ago

Boros has a lot of shortcomings when it comes to EDH. The color combination is particularly bad at ramp and card draw among other things. Some cheap additions that could make your list more consistent/competitive and address some of the inherent problems with Boros are Mentor of the Meek, Knight of the White Orchid, Recruiter of the Guard, and Thalia's Lancers. White has some of the best creature recursion in the game and I see you already have Sun Titan in your list. Reveillark and Karmic Guide are some other great options when it comes to recurring creatures form the graveyard. One more suggestion might be to get some more win conditions Aurelia, the Warleader and Gisela, Blade of Goldnight are two cards that can closeout games if left unchecked.

Fireswept on Kaalia Commander Multiplayer (WIP challenge)

5 days ago

First edit:

Out:

Zoetic Cavern - replaced with better land option

Trepanation Blade - doesn't really belong b/c it's not a mil deck

Syphon Flesh - replaced with better wipe option/ not a token deck

Stranglehold - good card, really just inspires a lot of hate in my playgroup (searching for lands

Stoneforge Masterwork - moving away from Counters/ doesn't help kaalia

Scale Blessing - moving away from counters

Righteous Cause - good card, but not a lifegain deck(will probably find its way to my Oloro deck

Prismatic Lens - deck is overflowing with mana ramp and this one doesn't help as much as the others

Master Warcraft - fun card, can't seem to use it efficiently, might add it back in

Lightkeeper of Emeria - Good early blocker, swapped for a fatty, might add it back in

Gleam of Authority - Moving away from counters

Contagion Clasp - moving away from counters

Cathars' Crusade - moving away from counters

Bomb Squad - moving away from counters/swap for fatty

In:

Reya Dawnbringer - recursion

Hall of the Bandit Lord - Haste option

Karmic Guide - recursion

Swiftfoot Boots - haste option/protect Kaalia

Gisela, Blade of Goldnight - more effective aggro

Tainted Field - land upgrade

Merciless Eviction - wipe upgrade

Steel Hellkite - fatty/wipe

Harvester of Souls - card draw

Hallowed Burial - wipe upgrade

Bogardan Hellkite - a lot of options with this fatty(spot removal, aggro, clear small tokens)

Kokusho, the Evening Star - aggro upgrade

Austere Command - wipe upgrade

Rune-Scarred Demon - tutor option

Sgtpopnfreash on Tana and Tymna Blood Pod - Primer

5 days ago

Derp sorry I mean Karmic Guide is an angel so if you lose Bell Ringer Then the reanimator win can be done with Felidar Guardian and Karmic Guide instead.

joshua611 on Ghost Chieftain

1 week ago

If you think you might like playing this deck, I'm happy to offer some pointers.

So, Sun Titan + like Wasteland or Eternal Witness is bananas with Karador, Ghost Chieftain in play. Yes, I will cast titan, with his trigger target e-wit and bring back my Swords to Plowshares to negate your blocker for next turn when I swing with titan. I hope you have an answer!

Solemn Simulacrum with a sac trigger is fun. Summon solemn, go get a land. Cast Cartel Aristocrat or even better Yahenni, Undying Partisan for his haste and sac solemn...draw a card + yahenni's indestructible.

So far, everything in this deck has played magically. The ramp spells seem to be just enough without overloading with extra lands and not being able to draw relevant spells. The removal and board wipes are adequate and efficient. The 187 effects (Ravenous Chupacabra, Noxious Gearhulk, Shriekmaw) are amazing. Fleshbag Marauder also adds an element to search out with a Birthing Pod on the field.

An example for pod against a creature-based opponent would be to like pod an Elvish Visionary into Fleshbag Marauder, and cast visionary again off karador. Note to the wise, marauder can hit your own problem dudes too, with a lockdown effect or something that makes you lose life (Stab Wound is the only thing that comes to mind). Then you pod a 3 cmc into chupacabra, pod the chupacabra into Thragtusk, Shriekmaw, or even more fun into Karmic Guide (target your chupacabra back to 187 something else) and have your cake while eating your opponents board.

Ashen Rider with High Market is fun as well. Your opponents watch you get the rider into play...blow up a land or something of value. Then, if you have the market in play, NEVER EVER EVER use it unless your opponent is tapped out or if you have no other choice, because of the stack. If you choose to use the High Market to sac your dudes, they can exile in response and you lose your dude... no recast triggers for karador.

Stuff to look out for include Bojuka Bog or any graveyard exile effects. Though I haven't seen them played, Torpor Orb and Grafdigger's Cage both hose us. We still have ways around these types of cards, but you must be cognizant of the possibilities to always NOT overextend too far. Like your opponent has two lands in play and is needing to get to like 4 or 5 to be relevant. So, you go over the top summoning everything, your opponent hits a third land and hits you with Bontu's Last Reckoning and follows it up with a Bojuka Bog. Save a creature or two instead of putting your entire hand on the battlefield. Your opponent is on two lands. You don't have to summon everything and get it over in two turns.

Ok, ok, ok. So everyone HAS to have like an infinite combo or way of "going off", right? Well Karmic Guide with a Reveillark and a sac outlet means infinite ETB's and possibly infinite other things....like Acidic Slime. You cast Reveillark with guide in the graveyard and when Reveillark ETB's, you choose your targets and then sac Reveillark. With guide as one of your targets, you target the newly sac'ed Reveillark, rinse and repeat. With Acidic Slime, you blow up all of your opponents' artifacts, enchantments, and lands. With chupacabra, you board wipe. With Satyr Wayfinder you mill yourself out.

Reveillark is a real beauty I've missed for so long since pod was banned. He targets Ghave, Guru of Spores very nicely. The list goes on.

EldraziMimic on Lyra Dawnbringer - Tribal Angel

1 week ago

LOVE the idea. Some other cool angel cards:

Adarkar Valkyrie, Angel of Condemnation, Angel of Jubilation, Angel of the Dire Hour, Angelic Favor, Blinding Angel, Chancellor of the Annex, Devout Invocation, Iona, Shield of Emeria (<-- a MUST for this deck! :D), Karmic Guide, Luminarch Ascension, Moonsilver Spear, Platinum Angel (<-- another must, imo), Seraph, Silver Seraph, Twilight Shepherd...

Just a few cool angel themed cards.

I would suggest adding some more board wipes, especially Austere Command, and also maybe adding in a Path to Exile.Personally Id also think about Dawn Charm and Lapse of Certainty

I think this deck would work great if taken in an equipment-ish direction, since white has some great equipment tutors!

Avacidal_maniac on Judgment Day

2 weeks ago

Shalai, Voice of Plenty is not legal in an EDH deck with avacyn as the commander, since Shalai has an ability that requires , it has a colour identity of. Angel of Invention doesn't really seem to fit in anywhere here, i mean the anthem effect is nice, but its mana cost is a bit high for a 2/1 flier. Remember the Fallen, while decent is a one off use card, a good reanimator for mono white is something such as Dawnbreak Reclaimer. Basically on your end step an opponent chooses something in your GY and you choose something in theirs. you MAY then reanimate those creatures, helps make Avacyn a bit more bearable as an opponent. also gives some good political leverage. Karmic Guide, while good tends to get even more value when put in combo with Reveillark. if a sac outlet is presented they go infinite with each other. otherwise i would probably replace karmic guide with Sublime Archangel and Shalai with Dawnbreak Reclaimer.

In conclusion- strong start, does need a little bit more board wipes to be consistent with Avacyn. NEEDS Lightning Greaves or Swiftfoot Boots because once Avacyn hits the board, you WILL be targeted by everyone at the table, this is coming from someone who uses an Avacyn deck as well.

if you want some ideas here is my Avacyn decklist: Avacyn's Genocidal Crusade

aurondian on Sickening Storm

3 weeks ago

If I may offer some suggestions, I don't think storm is the best route for these colors b/c you don't have cantrips or high tide or any of the good shit that makes storm work well in, let's say, grixis. My I would suggest adjusting the deck to incorporate more of the following:

Phyrexian Altar (and to a lesser extent Ashnod's Altar)+Reveillark/Karmic Guide loop generates infinite colorless mana and ETBs. We can get there faster with Buried Alive/Reanimate +our loop and Wall of Omens (probably the only way to competitively do this.) Using Wall of Omens we can draw through our library. Using Blood Artist/Zulaport Cutthroat and our loop we kill our opponents. With infinite mana from the Phyrexian Altar we can cast Torment of Hailfire and kill everyone. You can Sickening Dreams. You can cast Consume Spirit to drain one player to death then Bond of Agony to kill table or Debt to the Deathless (or any other b/w kill spells).

So at a minimum to set this combo off you need 4 which provides you infinite colorless and our entire library with which we can cast Phyrexian Altar, Gemstone Array, or Mycosynth Lattice to turn our infinite colorless into infinite colored mana. Now we win. Having 3 targets for our infinite mana means our opponents better have stopped the combo back when we were reanimating, cause holding up enough counters to stop 3 spells ain't easy. Since black has so many ways to reanimate, this isn't a problem either, throw in Necromancy, Exhume, and Victimize and we have plenty of options open to us.

What do we do if our altars get countered? We have a few options: Buried Ruin, Argivian Find, Mine Excavation, Ritual of Restoration, and maybe some others allow us to get it back and try again.

(Another option that just occurred to me is to have Disciple of the Vault out, buried alive our loop + an artifact creature (preferably one that provides value), won't need the altars, so this costs 1-2 mana less, but requires more and doesn't give you the option of your library+infinite mana).

Things I would highly suggest adding: Street Wraith, Viscera Seer, Phyrexian Arena, Dark Deal, Path to Exile and the other cards I've mentioned

I would take out the Serra Ascendent, Candelabra, Land Tax, Aetherflux, Paradox Engine, Human Frailty and anything else that doesn't help us get there

I would be very interested in what you think of these changes, I will probably put up a build of my own when I get a chance

(I was brought here after being asked to for a competitive build for Orzhov, found your comment on the Lab Maniacs CEDH list. I think this is a good start, but I think it can be improved.)

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