|Commander / EDH||Legal|
Printings View all
|Commander Anthology (CMT)||Rare|
|Eternal Masters (EMA)||Rare|
|Vintage Masters (VMA)||Rare|
|Commander 2013 (C13)||Rare|
|Urza's Legacy (ULG)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
Creature — Angel Spirit
Flying, protection from black
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.
Price & Acquistion Set Price Alerts
|Have (28)||DruneGrey , RazortoothMtg , zn.tportlock , Vasbear1 , thetechzombie , ironax , Wiggins , Lindough , prass1 , Jpegwun , Falte , MrCrazzyc , mziter501 , jtaddeo , philktoken8998 , AlertKnave8075 , Archegos , Espi14 , davir , Duct-Tape-Guardian , pskinn01 , Va1mar , saj0219 , NCN946 , Spinalripper , MattN7498 , vashaclarens ,|
|Want (7)||Vasbear1 , Jose_Arrogantio , KevinLS , vishnarg , Bezter , gamerhat , rockleemyhero|
Karmic Guide Discussion
20 hours ago
Hey there! Cool deck you have here! I'm not fully sure whether you want a Kokusho-focused deck with a lifegain subtheme, or a lifegain-focused deck with a Kokusho subtheme, so I'll give you tips for both:
You generally want a lot of ways to find your Kokushos, as well as ways to return them from the graveyard, so I'll focus on those two.
- Diabolic Tutor
- Razaketh's Rite
- Makeshift Mannequin
- Exhume (not Modern legal)
- Animate Dead (also not Modern legal)
- Rise from the Grave
- Obzedat's Aid
- Dread Return (also not Modern legal)
- Ever After
- Fearsome Awakening
- Karmic Guide (also not Modern legal)
If you're focused on more of a lifegain theme, I'd go with some of the following:
- Nyx-Fleece Ram
- Sun Droplet
- Tithe Drinker
- Ajani's Pridemate
- Survival Cache
- Felidar Sovereign
- Lone Missionary
- Chalice of Life Flip
- Aetherflux Reservoir
Regardless of which version you're actually looking for, I would also recommend adding in some more removal, probably at least 5 copies total of the following: Doom Blade, Murder, Oust, Condemn, Dismember.
In any case, good luck with your deck!
23 hours ago
Steffen8910: Thanks for commenting! Arcbound Overseer is really just a huge body that Alesha, Who Smiles at Death can reanimate. I didn't add it for any synergy with the deck, but just solely for it's 6/6 P/T. The fact that it grows is just a bonus! I guess I could use something like Solemn Simulacrum if it's on the field, but that would just be a chance thing.
RayRamos02 I might consider that, but the problem is it is mostly useless without the combo pieces, and people will remove it once they see that Karmic Guide is in the graveyard. 4 combo pieces for a combo is too much in my opinion!
1 day ago
If you are looking for creatures that are control, I suggest Fiend Hunter, Angel of Serenity, Faceless Butcher, Leonin Relic-Warder, Mesmeric Fiend, and Tidehollow Sculler. These are all decent control on their own, but pull double duty when paired with a sac outlet (which i feel you should have). Using the stack correctly, you play fiend hunter and target their ulamog with the first part of fh ability. While the ability is on the stack sacrifice fh and the second part of fh ability goes off and since the first part hasnt triggered yet, nothing is returned. Finally your opponent loses their ulamog.
I also think you could use some more recursion, such as Sheoldred, Whispering One, Hell's Caretaker Karmic Guide, and Reveillark. The last two are part of a group of infinite combos that get called either karmic guide and friends or reveillark and friends that you could add in.
Looks like you have a pretty solid deck as is, so I totally understand if you completely ignore my suggestions.
2 days ago
I want to thank you from the bottom of my heart for the kind words, advice, and upvote! I'm glad you like what I have so far for the description. I always get those up before asking for help on decks because if there's no description it's near impossible to help. Anyway, I wanted to make a Intruder Alarm combo deck and a Zur deck, so putting them together seem perfect! I wanted a really unique deck since my last deck was heavily based on someone else's.
I see your point about streamlining the combos. I've been worrying I was going a little too far in some places(especially with #2) and I agree with your assesment.
Yeah those two creatures, Steward of Solidarity, and Necrotic Ooze(with them in the 'yard) is the main game plan. All others are secondary and may be cut. I know the Steward isn't as good and is near useless alone but I needed some consistency without having to cash out for Demonic Tutor haha
Sun Titan is great. He hits half my deck :)
Standstill seems okay. It looks kinda easy to play around and doesn't help me if my opponent's board presence is greater. Still, I'll consider it.
Yeah, the lack of haste in the colors is killer. Swiftfoot Boots, Lightning Greaves and their tutors, and Hall of the Bandit Lord are all I have atm. The pillowfort strategy how I live the extra turn to win and I'm glad you noticed and appreciated that!
Yeah, honestly... someone telling me I'm overcommiting on #2 is exactly what I needed. You're right haha
I'll probably end up shuffling this part around a bit. I like the schoolmaster and I like how he can also combo with Sunstrike Legionnaire. I'll leave them, Hermetic Study, and Psionic Gift, then probably toss the rest.
Vedalken AEthermage is good. I'll pick one up!
Gray Merchant of Asphodel will probably be cut but Hell's Caretaker has a lot of synergy with my recursion package of Karmic Guide, Reveillark, Sun Titan, Fiend Hunter, and Auramancer. He's just generally very good and near infinite with Alarm out. I'll ditch the combo but I think he can slide into another category.
While all that's going on.
I like Trinket Mage because he's a cheap tutor, but I don't have many other targets for him.
Martyr's Cause is one I have actually! I haven't tested it out yet but we'll see!
After streamlining Combo #1 and Combo #2 here's what they could look like:
Thanks for laying everything out for my like that! Extremely helpful!
I like that way of looking at it. Pillowfort first, combo second. Thanks for that advice!
Again, thanks for laying all the suggestions out like this! It's especially helpful when you've already talked about the deck a ton and now you're giving the suggestions to go off of what you've already said. I'm finding this extremely helpful and will try to do it like this when I help people!
Ethereal Armor is an easy addition. I already have one so I'll throw it in there!
Once again, loving the summarized lists. It's nice to see what the deck could look like in this way. You are good at what you do friend. You deserve that top helper rank.
I'm glad you recognize some creativity and uniqueness in the deck. I'll gladly take all of your advise into consideration.
I'm going to be updating the deck soon, perhaps this weekend. I'd love it if you'd look at it again once I do... though I know you've definitely spent a lot of time on it haha! Let me know if it'd be okay to tag you or something :)
My sincerest thanks!
3 days ago
Some Spirits you may want to consider.
If you go away from spirits you can have much more common blink targets like: Angel of Finality, Archaeomancer, Champion of Wits, Cloudgoat Ranger, Felidar Guardian, Flickerwisp, Reflector Mage, Fiend Hunter
If you need some ideas look up my deck from my profile
4 days ago
Switching to English, thanks Tappedout.
None of the following recommendations/cuts are as important as they were with Karametra, since this deck is built on a solid ground and only needs a better defined game plan.
You have three archetypes to choose from, and you should focus on one or two of them. Trying to build all three will be too inconsistent.
Aggro - win by dealing 40 damage to everyone through combat damage and Purphoros/Blood Artist effects. Alesha is used to punch things and reanimate token producers/anthems/beaters.
Control - win by taking care of threats and staying relevant until late game where you outvalue whoever's left. Alesha is used less for combat damage and more for reanimating value/removal.
Combo - win by assembling an infinite combo. Alesha is mostly just there as a backup plan in case a combo piece is stuck in the graveyard.
I would recommend going for either aggro-control or combo-control.
Utter End - being able to target anything is very strong
Duplicant - one of the best creature-based removal cards
Rakdos Charm - instant speed graveyard hate, or cheap removal, or a way to kill someone who's going wide and is about to win
Painful Truths - very good card draw in 3 colors
Toxic Deluge - the best creature board wipe in the game
Merciless Eviction - amazing against artifact decks, amazing against enchantment decks, amazing against reanimation decks, amazing against indestructible and very good against everything else
Ash Barrens - 1 mana for colorfix can help many bad hands, and lategame it's an untapped land
Clifftop Retreat - only checkland you're missing
Hanweir Battlements - colorless land is not great when you're 3 colors, but haste on Alesha is strong
Ankle Shanker - good for getting damage past blockers
Harsh Mentor - very strong hatebear, can stop some game plans entirely
Mirror Entity - strong anthem when most of your deck is power 2 or less
Mother of Runes - protection can either make one of your creatures unblockable or protect one of your creatures from spot removal
Drana, Liberator of Malakir - decent anthem for cheap
Noosegraf Mob - up to 5 2/2s per turn and can be reanimated with Alesha
Cathars' Crusade - very strong anthem when going wide
Behind the Scenes - good way to get past blockers, pump is expensive but can be done after assigning blockers which is neat for getting damage through
Elspeth, Sun's Champion - playable either for the board wipe or to get 3 tokens per turn depending on board state
Fiend Hunter - can perma-exile stuff repeatedly with sacrifice or protect one of your own creatures from a board wipe while getting an extra ETB
Ayli, Eternal Pilgrim - decent way to get stuff into the graveyard while still getting value out of them, also good chump blocker
Hope of Ghirapur - can repeatedly stop or at least slow down a lot of decks
Sin Collector - one of few ways non-blue decks can deal with board wipes and huge swingy instants/sorceries
Feldon of the Third Path - slow without haste but a very strong effect once online
Strionic Resonator - works for double attack triggers with Alesha or double ETBs with anything else
Vampiric Rites - one of few sac outlets that provide solid value from its own effect
Flameshadow Conjuring - lots of extra value for only one mana per creature
Panharmonicon - doesn't work with some of your creatures, but solid value when it does
Assemble the Legion - decent wincon when your opponents are running out of gas
Elspeth, Sun's Champion - playable either for the board wipe or to get 3 tokens per turn depending on board state
Wayfarer's Bauble - not as fast as mana rocks but not as vulnerable against board wipes, good when aiming for slower wins
Mother of Runes - for protecting your combo pieces or sometimes making Alesha unblockable
Living Death - when you have enough combo pieces in the graveyard, resolving this usually lets you win on the spot regardless of which creatures your opponents get to return
Enlightened Tutor - another tutor for finding wincons
Archetype of Finality - way too expensive
Palisade Giant - generally worse than a creature with "When ~ enters the battlefield, you gain 7 life", which you wouldn't want to run in the first place
War Priest of Thune - can't hit artifacts, would never want to reanimate it over other targets
Meekstone - pretty stupid to disable your own commander, not really beneficial to your game plan since it lets slower decks build up board state while no one can/wants to attack
Reconnaissance - your commander surviving is generally less relevant and your wincons don't care about combat tricks
Angel of Invention - anthems don't really do much outside of aggro
Big Game Hunter - you don't need that much spot removal
Dusk / Dawn - your creatures surviving doesn't really matter, you just want to wipe the board until you have a combo in place
Also, come up with a better title and description and try to keep your online list up to date with your deck IRL.
5 days ago
If you are planning on making this more, angel tribal, Seraph Sanctuary could be useful, and Urza's Incubator would be amazing if you can afford it, and Karmic Guide is one of my favorite angels in the game :)
6 days ago
On another note, their logic for unbanning Protean Hulk was absolutely stupid. It hasn't been preforming well lately (IT WAS BANNED! WHAT!?!?) and there are more answers to it... no... just no... that is untrue. Where is this new mystical card that answers it that came out recently? I need one, and 3 more differently named reprints of this card and they better all be 1 or 2 cmc.