Karmic Guide

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CMT) Rare
Eternal Masters (EMA) Rare
Vintage Masters (VMA) Rare
Commander 2013 (C13) Rare
Urza's Legacy (ULG) Rare
Promo Set (000) Rare

Combos Browse all

Karmic Guide

Creature — Angel Spirit

Flying, protection from black

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.

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Karmic Guide Discussion

Gadianten on You're Kirin Me, Smalls

4 days ago

I have someone in my play group that runs this commander and its pretty amusing once the spirits start hitting the board. I recommend Darksteel Plate, Selfless Spirit, Shield of Kaldra, Kindred Boon, Karmic Guide, and Emeria, The Sky Ruin as these help mitigate the fallout of your commander's abilities.

Some other interesting creatures you might consider are Wall of Reverence, Windborn Muse, Yosei, the Morning Star, Spirit of the Labyrinth, Kataki, War's Wage and Eidolon of Rhetoric.

usaDiabetic on Ayli

1 week ago

Maybe add Divinity of Pride, Cliffhaven Vampire, Serra Ascendant, Kambal, Consul of Allocation, and Athreos, God of Passage for creatures.

Anguished Unmaking and Merciless Eviction for catch all removal. Same with Austere Command Utter End Vindicate (whichever you prefer).

You could throw in Karmic Guide and Reveillark combo. (probably would want to put in Ashnod's Altar and maybe one or to more sac outlets if you go that route).

I don't want to go too far from your vision with suggestions, because I would pull you away from a token strategy and go more towards a life gain as a weapon/ sac combo strategy. Either way you go, I would cut cards that are just straight life gain, maybe some of the really conditional token generators, and maybe just one of those mana rocks.

Either way, sweet build so far.

hecklefeckle on Weenies Who Smile At Death

1 week ago

Reveillark goes infinite with Karmic Guide and a sac outlet. May I suggest Zulaport Cutthroat, Blood Artist, and Gonti, Lord of Luxury?

Bababad on Kruphix and the Value Town Toolbox (Panharmony)

1 week ago

Throwing in Faerie Artisans for the extreme utility of copying all etb effects from my opponents.

Abuse with Cloudstone Curio to bounce FA in response to the token entering, causing the token to be permanent even if I replay FA.

Panharmonicon still doubles token generation, which gives me double etb to my opponents' one instance

Heck I can even flash this sucker in with Winding Canyons and Alchemist's Refuge to surprise copy an infleuential big drop.

Simply put this is an amazing value piece that makes opponents think twice before playing big etb booties....just keep that Sun Titan and Karmic Guide in hand if you know what's good for ya :P

I'm super excited about this card because frankly I've never seen it before and its refreshing as hell

PookandPie on Nazahn Deck

2 weeks ago

I'm not going to inundate you with a list of all tutors, I'm just going to pick what I feel are the best ones in green and white:

Creature tutors in no particular order:

Green Sun's Zenith is perfect because it's any green creature in your deck for only one extra mana. This can be Mirri, Qasali Pridemage, or even just a Dryad Arbor to ramp if you need it.

Eladamri's Call. Instant speed, unconditional (not restricted to finding a green creature, I mean), and puts it straight into hand. Very solid.

Worldly Tutor. Card disadvantage, but it finds any color of creature for only one mana at instant speed.

Chord of Calling is one of the best tutors green has to offer. Instant speed surprise factor is never to be discounted considering it's any creature in your library at any time as if they all had flash (assuming you have the mana/creatures to cast it). Instant speed Alms Collector when someone casts a Prime Speaker Zegana or something is huge.

Birthing Pod is a great, consistent way to find your way up through the ranks to specific cards. Cards like Solemn Simulacrum are great to sacrifice, while cards like Reveillark, Karmic Guide, etc., can turn the sacrifice into a positive card advantage (rather than neutral) every time.

Survival of the Fittest is expensive for a reason. Easily one of the most broken tutor enablers in the format, especially in white/black when you can discard a high cost creature you can't cast yet, go get Karmic Guide/Reveillark or really any recursive tool. Fauna Shaman is the poor man's version and still works really well.

Pattern of Rebirth and Defense of the Heart. Both of these are incredible if triggered.

Natural Order is probably not the best for your build (tossing a Llanowar Elves for a Craterhoof Behemoth is incredible for 4 mana), but it's an option you should be aware of with other deck builds.

Recruiter of the Guard finds 10 out of 26 creatures in your list. Whether that's worth it or not is up to you.

Equipment tutors:

Steelshaper's Gift, Stoneforge Mystic, Enlightened Tutor, Open the Armory. I find these to be the best of them, though Relic Seeker is probably the cheapest one you're not currently running. Stonehewer Giant is repeatable, which may be something you'll like (I dropped Taj-Nar Swordsmith but kept Stonehewer in my Kemba deck because one is a heavily-mana intensive ability but is also a one-shot effect).

Bezter on Hyperalgialysis

2 weeks ago

Hi, You commented on my binder recently, but didn't follow up. You said you had a Dragonskull Summit, Karmic Guide, and maybe an Angelic Field Marshal. Is there anything in my binder you my want for those? Especially the first two cards named.

GoneWithLaw on Cats in da house

3 weeks ago

Some thoughts on some of your card choices, in no particular order.

Sylvan Reclamation for all intents and purposes in a deck like this is strictly better than Relic Crush. Trading out one generic mana for one White mana (which 99 times out of 100 you WILL have) gets you basic landcycling AND exile instead of destroy. The switch is a no-brainer, imo.

Thought Vessel isn't doing a ton for this deck. How often will you be at or above your hand limit for more than a turn or two? Card draw in GW isn't that impressive, even with Rishkar's Expertise and company. I think you'd be better off with Talisman of Unity over Thought Vessel, and I'd dump the Spellbook for a Sol Ring so you can get some more ramp going.

For a deck that wants to get ahead early, I believe you're running far too many ETB tapped lands. Blossoming Sands, Grasslands, Krosan Verge, Mosswort Bridge, Myriad Landscape, and Stirring Wildwood will all set you back a turn on mana production. I'd say Temple of Plenty too, but at least you're getting the scry on that. I'm Opting not to run that, but that's your call! Get some more rocks in there like Selesnya Signet, and be on the lookout for the new Unclaimed Territory in Ixalan, which is pretty much budget Cavern of Souls. Some more relevant utility lands like Rogue's Passage over Reliquary Tower would be worthwhile, too.

If you can, I'd sooner run Brimaz, King of Oreskos over Jedit Ojanen of Efrava. The forestwalk is nice, but 6 mana is steep. Brimaz is only 3 CMC and provides an excellent source defense with Vigilance.

Running Lost Leonin signals to me that you want to use Infect combined with the Arahbo's eminence for a quick kill. Double Strike enablers like Duelist's Heritage, Silverblade Paladin, and Ajani, Caller of the Pride (did somebody ask for flavor?) are huge boons for this, and in general allow you to get the most of Arahbo's pumps. Not to mention them having 3 CMC and similar casting costs as Lost Leonin lead to a superb curve out of your plays. Grafted Exoskeleton also turns any of your cats into a bigger Lost Leonin, for what it's worth!

The last comment that I'll make, and this stems from "mistakes" I was making when first build this deck, is too much focus on cheap cats as soon as quickly being too big a focus. Smashing your opponent for 6 with a 2-drop sounds appealing, but that's only going to go so far in multiplayer. If you're doing 1v1 commander, that's largely fine, but you'll want to diversify your line-up if you want to hold your own in multiplayer. Admittedly, I'm still trying to squeeze these in my own deck, but it wouldn't be remiss of you to include cards like Reveillark and Karmic Guide in here for some recursion. (Also, those two go infinite with Leonin Relic-Warder, Greater Good, and a mana rock!)

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