Karmic Guide

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CM1) Rare
Eternal Masters (EMA) Rare
Vintage Masters (VMA) Rare
Commander 2013 (C13) Rare
Urza's Legacy (ULG) Rare
Promo Set (000) Rare

Combos Browse all

Karmic Guide

Creature — Angel Spirit

Flying, protection from black

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.

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CM1

EMA

C13

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Karmic Guide Discussion

Beebles on Vish-Kal's Controlling grasp.

1 day ago

I like it! I haven’t seen many Vish decks in a while. Your list makes me want to go back to mine and make some tweaks. Many cards here I never considered. +1 from me.

You could consider adding Su-Chi as that goes infinite with nim deathmantle and Vish. I also run Reveillark and Karmic Guide for a similar combo. Phyrexian Dreadnought is also nice, providing 12 counters for only 1 mana. And I really like Hatred with lifelink commanders.

Hope some of these tips are useful to you. Feel free to have a look at my list and to let me know your thoughts.

Greetings,

Beebles

luther on Partner Pod

1 week ago

Saffi Eriksdotter goes inf with Sun Titan, Karmic Guide, or Reveillark and a sac outlet. It also works well with your general strategy by allowing you to save your best creatures and reuse the etb on creatures that your opponents try to kill. Or just reuse a creature after sacing it to pod.

Speaking of guide and sun titan, Fiend Hunter not only is a nice bit of removal on a creature (and with a little luck and know how it is permanently exiling) , but it goes inf with guide/titan and a sac outlet.

There is some tech that karador decks commonly use to guide/rev combo more consistently in Boonweaver Giant and Pattern of Rebirth (it can snag entire combo in 1 turn). Now that Protean Hulk is legal, it does the same thing.

I think a couple more sac outlets would be good. My favorite non black ones for you are Blasting Station and Greater Good.

Lastly, I think you would be better off in 5 color for 1 drop free sac outlets like Viscera Seer and Carrion Feeder so you can guide/rev combo more reliably. I think Child of Alara would be best if you follow this last bit.

I realize the guide/rev combo is not your deck's focus, but it just fits so well with your kiki pod stuff that I thought more of it's pieces ought be suggested.

thraximunder3 on M19 Chromium Reanimator

1 week ago

combo for you since you already have Karmic Guide and a Viscera Seer add a Reveillark and Venser, Shaper Savant this combo allows you to bounce every spell and permenent your opponents play at instant speed, won't instantly win you the game but may for instant concedes.

SynergyBuild on Why Every Commander is Competitive

1 week ago

Yes, the true terms for the control I specified are "Permission" and "Stax", the reason I separate them is because the point of this isn't to delve into the technical theory behind gameplay, instead I want to be able to build a base for any player trying to make a cEDH deck. I can build up a deck with extreme ease if I know three things:

  • The Colors of the deck (The Commander)

  • The Base to use (The Archetype)

  • The Win Condition (The Combo)

I can build up any commander deck using those 3 things in mind, and I built up plenty of examples for them. I went over cEDH staples because I wanted to show the type of cards you should be interested in, though there are tons more than I said.

You mention countermagic in combo decks, but I suggested that if you look at "So, How do I Build Combo?", so I don't think I ever disagreed there. I also wen't over beatdown in stax, it was in the "Pick a Win Condition!" strategy where I mention blood pod being a beatdown strategy. This isn't to say they don't run Karmic Guide/Kiki-Jiki, Mirror Breaker/Felidar Guardian/Birthing Pod combo as a finisher separate to beatdown.

You say you run Eidolon of Blossoms in your Saffi Eriksdotter, which I assume means you can sac Saffi, then the Eidolon to draw a card, but then wouldn't you rather Elvish Visionary? Harmonize is actually a card I greatly suggest against for most people. Green decks are mostly creature-based strategies, and would rather a tutor like Summoner's Pact, Chord of Calling, Green Sun's Zenith, Worldly Tutor, Birthing Pod, or Sylvan Tutor or they would rather a better draw spell like Lead the Stampede. Harmonize rarely is useful in cEDH, it is simply too clunky.

Again, in this list I have made no claims of any card not being cEDH worthy or anything, there is a use for most cards in mtg, not all, Eager Cadet will have to sit this one out, but Eidolon of Blossoms could be in an enchantress deck, and I guess a dredge deck could use the Harmonize to great ability, I never claim a card can't work.

Okay, this next one is the hardest... Edric, Spymaster of Trest and aggro. Yes, it is a deck that wins by dealing combat damage, yes it is a creature based deck that wins... "fast." No, it isn't aggro. Here is my argument, the deck is an extra turns deck, that has a draw engine based on dealing combat damage. This means that it isn't an aggro deck for two reasons, The goal of the normal Edric, Spymaster of Trest deck isn't to win as fast as possible by setting your opponents' life totals to 0, it is a deck based around being able to draw enough cards in a turn to chain effectively infinite turns together, which wins through use of combat damage as a finisher.

I would claim it is a combo deck, no, it doesn't set up a combo like Time Vault + Voltaic Key + Storm Crow to win a game, but it does effectively the same thing, in the same way a storm deck isn't technically a combo deck, nothing it does goes infinite or does something that was an unintended side effect of two or more cards in conjunction, a storm deck simply uses a lot of cards that synergize well, yet they are considered combo because they play the game with a mindset based on winning as fast as possible (while being protected from interaction) without the use of normal creature swings or general burn.

If you were wondering, I will come back to this primer and revamp it, give me a week though, because I have been working on making a primer for all of EDH... and that will take time.

Pal00ka on Touched by an Angel

1 week ago

I am unsure what you are trying to do because your card choices are kind of all over the place (like why have Abzan Falconer, co. with almost no +1/+1 counter support?). Here are a few ideas to hopefully make the deck function better in general:

I would get up to 36 lands and ~10 mana rocks (Fellwar Stone, Mind Stone, Coalition Relic, etc.) because with so many high CMC spells you won't be doing much without em.

You also have near to no card advantage; Mind's Eye, Cathartic Reunion, Reforge the Soul, etc. let you find what you need and get rid of what is not helpful at that time. And reanimation spells like Defy Death, Karmic Guide, and Breath of Life can get back discarded creatures later.

With so many big angels I am unsure why you have fogs. They generally would only be good early game but then the damage is negligible. I would add ways to give your aerial forces vigilance so you can attack without leaving yourself vulnerable. Heliod, God of the Sun, Serra's Blessing, Brave the Sands, and Angelic Field Marshal are all solid additions.

yeoman67 on Trailer Trash Ayli

1 week ago

other good creatures

Whisper, Blood Liturgist, a vindicate on legs and can remove two crappy creatures for a bigger one.

Bishop of Rebirth Sun Titan, nice recursion

Tree of Perdition, goes great with Alyis activated abilities

Soul's Attendant same shit as soul warden

Crypt Ghast more mana

Karmic Guide reanimation on a stick that dies itself!

Adarkar Valkyrie nope karmic guide didn't die thank you, oh its back thank you again

Grim Haruspex repeatable card draw

Teysa, Orzhov Scion more sac outlet and creature generation

Obzedat's Aid reanimate anything

Dictate of Erebos and Grave Pact while over budget are super helpful to this deck type forcing your opponent to sacrifice creatures while you are doing so for fun and profit.

questioned on Oloro Aggro

2 weeks ago

There are a lot of cards here I don't agree with, but stepping back and seeing what you've done as a whole, I like it a lot. Its inspiring to say the least. I hate the control pillow fort route with oloro, and he's been my only commander, i've been playing him for 5 years. I think i've gone about every route possible, and yet i've seen some combos in here I have not seen done before in an oloro deck.. Karmic Guide hitting Restoration Angel blinking Karmic Guide to hit something like Clone copying the Restoration Angel and just keep the ETB triggers coming with things like Angelic Chorus, get that life gain in!

JoosetheMuice on Karador, Soul's of the Undying copy

2 weeks ago

As for cuts: I would cut Gutter Grime, Thragtusk, Karmic Guide, Endrek Sahr, Master Breeder, Puppeteer Clique, Liliana Vess, Yavimaya Granger (i think you have plenty of lose low mana land creatures and theyre the worst) and maybe a land.

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