Karmic Guide

Creature — Angel Spirit

Flying, protection from black

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.

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Karmic Guide Discussion

LoneCrusader399 on By Any Means Necessary

8 hours ago

Skullclamp, Cathars' Crusade, and Reconnaissance feel like must haves in this deck. They all synergize with your main strategy and/or help to enable it.

Recruiter of the Guard, Karmic Guide, Viashino Heretic, Anarchist, Selfless Spirit and Iroas, God of Victory are creatures that would fit in quite well with your general strategy.

Instead of Mizzium Mortars and Cerebral Eruption as boardwipes; Wrath of God, Terminus, Toxic Deluge or Blasphemous Act would be better.

I would actually play Sorin, Solemn Visitor over Sorin, Lord of Innistrad as Solemn Visitor's + ability is something you want more than either of Lord of Innistrads abilities.

Enablers like Buried Alive, Victimize, Oversold Cemetery and Viscera Seer will help you to ensure you have things in your graveyard to abuse.

Your also lacking good finishers and Alesha tends to lean towards combos. For example, any sac outlet with Murderous Redcap and Anafenza, Kin-Tree Spirit will infinitely ping everyone.

Triton on Brago, King of Eternal Value

3 days ago

python2048 thanks for all the great suggestions! I'll add in any of the <$2 cards that you suggested, I was at first hesitant about Karmic Guide since she's quite combo-oriented. However, I believe I do not have any of the other combo pieces that would make her go infinite.

Trinket Mage seems pretty good, I don't know how I would feel about it since Pilgrim's Eye does have more combos. I'll put it into consideration. The main reason I added it in was because I ad a foil one lying around, but it's no problem taking it out haha. Thalia's Lancers would be better if I had more legendaries, as you stated.

I think cutting all the auras would be a good idea, I'll add in Whispersilk Cloak. I completely blanked on that card and was thinking about it today haha.

I agree completely with the mana rocks, I can easily find a place for them in the deck.

As for protection for Brago, I'll consider adding more non-permanent bounce cards, but it does mean that I'll have to readjust some cards, as I enjoy lots of permanents for Mastery of the Unseen and blinking value, but it's no biggie. :)

python2048 on Brago, King of Eternal Value

3 days ago

I play Ephara, God of the Polis as my commander and even though they are kind of different decks, there is a lot of overlap.

A few cards that are under or around $2 that I run and you might get benefit from:

Knight-Captain of Eos

Conjurer's Closet

Wall of Omens

Sunblast Angel

Karmic Guide

Crystal Shard

Trinket Mage (you can add Seat of the Synod, Ancient Den, and maybe even Darksteel Citadel to make it worth more than just getting Sol Ring. I have Everflowing Chalice. In this deck, you may also get use from Pithing Needle. With this package, it's probably just better than Pilgrim's Eye.)

Thalia's Lancers (Important to note, it gets any legendary, not just creatures. I run Inventors' Fair and Nykthos, Shrine to Nyx.)

If you have Archaeomancer, you probably want Mnemonic Wall and Scrivener as well. These cards make Ghostly Flicker much better. So much so that I run also Displace and Illusionist's Stratagem as well in Ephara.

Ixidron could be interesting in this deck, especially if you add more blink effects outside of Brago.

I don't know how much I like creature auras for Brago. He's already a removal magnet (which is one of the reasons I don't play him as my commander) and I feel like you'd end up just getting two for one'd. Whispersilk Cloak might be a good alternative. You could also add stuff like Cloudshift, Momentary Blink, or maybe even Whitemane Lion to help protect Brago from removal or get additional value. Again, I haven't played this deck and don't know your meta, so this may be irrelevant.

You may want to look at making your mana rocks a turn faster so you can curve into Brago on turn three. You could run Talisman of Progress, Fellwar Stone, or Thought Vessel if you're looking to have your rocks all untap with Brago. They aren't as reliable at fixing as say Darksteel Ingot, but the speed could be worth it.

Here's a link to my Ephara deck if you're interested:

Ephara's Blink'n Value

whp732 on Giggling at Death (Current list)

3 days ago

StopShot Hey thanks for the comment, I haven't considered Vulturous Aven and it could be a good utility card however it is costed fairly high at 4 mana. I am instead considering putting in Grim Haruspex which in this deck works in much the same way but I can draw an amount of cards I need to in certain situations, it also costs one generic less.

I have also thought about Blasting Station it is a good card but higher on the costing than other sacrifice outlets I have, also if using with the Karmic Guide Reveillark combo it gets very messy explaining things on the stack in a competitive game if I mess up it could loose me the game.

Angry_Potatoes on Dark Phoenix, Who Frowns At Fun

3 days ago

That's surprising, I only count four etb effects on your creatures...but I guess Karmic Guide and Felidar Guardian are parts of big combos so I guess that makes sense.

thedoctor42stormcrow on Brago Blink

4 days ago

you might want to add Reveillark and Karmic Guide and a sac outlet, becuase this is just another wincon, and both of the cards are also amazing on there own.

DawnsRayofLight on Blink and Sink

5 days ago

So, my thoughts. If I am playing UW I would be either playing control or if you want to stick to tempo I might do something like VOLTRON. So either you are just playing for the long game (which is easy to do in EDH) or you can play the tempo and rely on throwing enchantments on creatures and some equipment. Look at voltron lists on here and see what they are doing.--okay, I forgot what Brago did, the aforementioned stuff is relevant, but stick to blink and utility creatures-- I will give you suggestions for cards in what you are doing. the next message is what to remove

Some Planeswalkers I might Suggest:

Elspeth, Sun's Champion

Enchantment:

Angelic Destiny

Rhystic Study

Sorceries:

Entreat the Angels

Fumigate

Creatures:

Cataclysmic Gearhulk

Spell Queller

Reflector Mage

Fiend Hunter

Karmic Guide

Consecrated Sphinx

Palinchron

Venser, Shaper Savant

Cloudblazer

Angel of Finality

Reveillark

Mulldrifter

Man-o'-War

Dragonlord Ojutai

Land

Celestial Colonnade

Reliquary Tower

Temple of Enlightenment

Azorius Chancery

Nimbus Maze

Rogue's Passage

Calciform Pools

Prairie Stream

Halimar Depths

Mystic Gate

Artifact:

Sensei's Divining Top

Sol Ring

Chromatic Lantern

Gilded Lotus

Talisman of Progress

This is all I can think of for now.

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