Natural Order

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Leviathan Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Mythic Rare
Portal (POR) Rare
Visions (VIS) Rare
Promo Set (000) Rare

Combos Browse all

Natural Order

Sorcery

As an additional cost to play Natural Order, sacrifice a green creature.

Search your library for a green creature card and put it into play. Then shuffle your library.

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Natural Order Discussion

ThinkJank on Size Matters (A Jugan Combo Deck)

1 hour ago

SufferFromEDHD glad you like the deck! I'm a big fan of most of your suggestions, and really the biggest thing stopping me from applying most of them is price. While I would certainly love to put Natural Order or Dryad Arbor in the deck, it's hard to justify as a currently unemployed college student. Definitely worth consideration, and I'll look into your suggestions the next time I get a chance to upgrade!

SufferFromEDHD on Size Matters (A Jugan Combo Deck)

13 hours ago

Great concept, interesting list and use of an underused commander. Few suggestions that are on theme and would up the power: Natural Order, Green Sun's Zenith, Dryad Arbor, Hall of Gemstone, Kalonian Hydra, Renegade Krasis

rockleemyhero on Bant Creature Tutors

2 weeks ago

If you wanna go deep, go Sylvan Tutor. After that, you got some niche options such as Fauna Shaman(worse than she looks), Yisan, the Wanderer Bard(better than she looks), Protean Hulk, Natural Order, Tooth and Nail, Hibernation's End, Summoner's Pact, Woodland Bellower, Momir Vig, Simic Visionary, Bring to Light and Fierce Empath off the top of my head. I’ve played a lot of bant edh in my day haha. Best of luck

KillTheIslandUser on Emmara, Soul of Sacrifice

2 weeks ago

So here are some things I think will help the deck improve vastly for combo efficiency as well as speed of deck, and consistency.

Faster Mana suggestions:

Mox Diamond, Exploration, Ancient Tomb, Selesnya Signet, Arbor Elf.

Utility Lands Suggestions:

Deserted Temple, Horizon Canopy, Flagstones of Trokair, Wirewood Lodge. Even with these additions, you still have more than basic lands for Earthcraft. Hell I've played earthcraft in a deck with 10 basic lands total and still had no problem hitting it.

Tutors to help consistency of deck:

Sylvan Tutor, Survival of the Fittest, Natural Order (this one might not be as good for you.. but you can always sack your commander if need be depending on your line of play... like the selvala, wormcoil, variation of the combo. So if they already blew up your thornbite staff... you can still mill them out with selvala and dosan/grand abolisher line. While we want to streamline the combo... sometimes plan B and C are necessary... as we can get hated on. The deck should be able to get through hate as well. Heliod's Pilgrim again is not the best atm... but idk what other aura's you are gonna put in... lawl maybe Burden of Guilt jokes! The squirrels nest combo can be easily achieved on this tutor if you already got out earthcraft.

Other Utility/Win conditions that use the cards the you already have in the deck:

Selvala, Explorer Returned, Viridian Joiner. As I stated in the FB post.. you already run one of the cards... so these are just other outs to win if all else fails. Selvala might be harder for you to run, but she is a good utility creature in your deck. Especially when you need to draw in green... and white.... which we both know is hard as shit, and she adds a bit of mana to us. The joiner though is just infinite green mana, so it is a nice edition to the deck period, and can be an another win condition set up.

Also you have 2 open the armory in your list.

Forkbeard on Rhys the Redeemed: Power in Numbers

3 weeks ago

Hi AjaniShaman! That's a very subjective question, but I guess there are a few cards in here that I would consider core to any Rhys deck. The 4 token doubling enchantments are musts IMO (Anointed Procession, Doubling Season, Parallel Lives & Primal Vigor), cards that provide benefit from having an excess of token creatures (I would say that that Aura Shards, Glare of Subdual, Cryptolith Rite, Beastmaster Ascension, Cathars' Crusade, Eldrazi Monument, Chord of Calling & Natural Order fall under this category) & some general mass creature swarm win conditions (Craterhoof Behemoth, Overwhelming Stampede, Triumph of the Hordes et al).

The rest of the deck is just there to assist with that general game plan - draw, protection, ramp, removal, token friendly creatures, tutors...the usual Rhys stuff. Hopefully that helps kick start your own brew, enjoy!

SufferFromEDHD on Tatyova, Divine Lands

4 weeks ago

Dude... This is a great Simic lands list. Heavy on landfall with strong support cards. Nothing major I would change about this. I'm going to make a few suggestions just to streamline your land theme.

Deprive over Arcane Denial.

Overburden is a great piece of stax tax that is irrelevant to you.

Tolaria West self explanatory.

Natural Order! Too many great targets. If you add this, Dryad Arbor and Green Sun's Zenith turn into an efficient package. Early Vorinclex is a game ender.

Tireless Tracker, Life from the Loam, Splendid Reclamation, Sylvan Awakening and Trade Routes from your maybe board are worthy of the mainboard.

Strangelove on Muldrotha Lands Matter

1 month ago

From Titania:

Havenwood Battleground/ Hickory Woodlot ...ramp/sac lands! There are more of these (I only had the mono green).

Crystal Vein/ Petrified Field/ Ghost Quarter/ Scorched Ruins ...must play?

Mirrorpool ...clone land?

Natural Order ...(green creature) tutor.

Zuran Orb/ Sustenance/ Spitting Spider ...sac outlets.

Constant Mists ...fog/sac?

Realms Uncharted ...tutor!

Blackerlotus13 on Lord Windgrace's Real Estate

1 month ago

This deck is great for the most part. Where I have a disagreement is in the sorcery section, while its great to have some removal, I think you can focus it a bit more and get your creatures out faster with cards like Natural Order, Tooth and Nail, Eldritch Evolution. I dont know what your budget is so I would recommend a Demonic Tutor, Sol Ring, and personally I dont like running green decks without Bane of Progress.

If you want to take a look at my pile and see where my brain is you can look at Black Panther has Landed and let me know what you think.

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