|Commander / EDH||Legal|
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|Eternal Masters||Mythic Rare|
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As an additional cost to play Natural Order, sacrifice a green creature.
Search your library for a green creature card and put it into play. Then shuffle your library.
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Natural Order Discussion
4 days ago
Stony Silence and Kataki, War's Wage destroy this deck and you have no answer to them. Removal and counter magic are so powerful in legacy that decks are basically required to play some amount of them. While your plan to use Fell the Mighty to wrath and begin scoring damage might work against other aggro decks, decks like Show and Tell, Reanimator, and Storm don't care about a single card in this deck except Ethersworn Canonist. Elves would be able to Natural Order for the win long before you get to cast Fell the Mighty.
I have always loved innovation in deck design, but the further back you go, the less room there is for creativity. Legacy has been brought to a science; new decks really only emerge now after ban list changes. It seems to me like you wanted to make a deck around Fell the Mighty, so maybe try a Doran, the Siege Tower commander deck.
1 week ago
dbpunk, Natural Order seems to be an ideal choice for a green magus, but Hallowed Burial, however, is a much more recent card, so does not fit the theme of these cycles by referencing older cards. Mind's Desire is an interesting choice, because it is at its best only if many other spells have been cast before it, so I wonder how WotC shall replicate the storm effect for an activated ability.
1 week ago
Magus of the Order
, sacrifice Master of the Order and another green creature: search your library for a green creature card and put it on the battlefield.
Magus of the Burial
, sacrifice Magus of the Burial: Put all creatures on the bottom of their owner's library.
2 weeks ago
Aranan That's some good questions. The first two questions kind of answer eachother. One of my most common targets to search for with Fierce Empath is Regal Force itself, which is also one of the reasons why I play it over Shamanic Revelation. But let's go about it one by one:
First is Fierce Empath. It can tutor for Bane of Progress when you need to wipe the board clean, Craterhoof Behemoth when you need to finish off your opponents, Regal Force if you have an established board and need to replenish your hand, Terastodon if you need to blow stuff up (usually lands) or finally, it can tutor Woodland Bellower if you need to get a utility creature like Eternal Witness, Ramunap Excavator or a wincon like Sylvan Safekeeper. OR you can even cast Woodland Bellower to fetch Fierce Empath who can then get a big creature like Regal Force! I think Fierce Empath more than pulls it's weight in this deck and combined with Woodland Bellower, provides a fantastic 1-2 punch where drawing either one of them allows you to tutor up any creature in your deck (notice i have zero 4-5 cmc creatures in the deck).
Now for Regal Force itself. Often times you'll find yourself with a nearly empty hand pretty early in the game and being in monogreen you don't have a thousand ways to replenish your hand. If you're in a position to draw a lot of cards from either Regal Force or Shamanic Revelation, you're usually also flush with mana. In this case I think the reliability of card draw being just a tutor away is much more important than the barely cheaper cost. There's also a few things to consider: You can cheat it into play with Natural Order, tutor for it with all your tutors, provides a body for Gaea's Cradle, Earthcraft, Greater Good, etc. AND don't forget it also counts itself when it enters the battlefield. So you might be paying 2 more than Shamanic Revelation but you're also drawing 1 extra card.
Now for The Great Aurora, that card is ridiculously good in Titania. You say it doesn't win you the game when you play it, but I honestly can't see how you can possibly lose when you play it. Consider this: Every token you have gets counted when you shuffle it into your library, meaning you'll typically have MANY TIMES more cards drawn from it than your opponents. Second, all lands enter the battlefield UNTAPPED, which means you can easily start casting a whole bunch of spells again immediately after it resolves. Not to mention that you could easily produce a massive amount of mana with something like Gaea's Cradle, cast The Great Aurora, keep some mana floating, shuffle shuffle, drop lands, tap them all, then cast every spell in your hand immediately before ending your turn. I almost always find myself in a position to win on my next turn after casting it. Finally there's also the benefit that it completely erases everyone's board and completely randomizes what they get back, so casting it when you're in a bit of trouble will usually be enough to save your bacon.
It's a pretty typical play for me to cast it with 3-4 mana left floating, draw 20 new cards, drop all my lands into play, tap them all, cast a whole bunch of stuff and end my turn with 60+ power on the board. I also often cast it when I'm stuck in a position where I can't do much. Say my opponent has a Linvala, Keeper of Silence in play, or an opponent just needs to untap to win and I can't get lethal damage through, or they have a Moat in play, etc. The Great Aurora will fix that for you. You COULD always replace it with Tooth and Nail but honestly just don't see it being that much better and also doesn't have the same utility. It's a cheap card, I say try it out and if it's not to your liking replace it with something else.
If you have any other questions or comment I would absolutely love to answer them!
2 weeks ago
Card to add: Natural Order. Perfect for grabbing Hulk.
Card to remove: From Beyond. This enchantment is kind of slow for token generation and ramping, and doesn't really help any combo outside of giving you once per turn fodder to use on Skullclamp. Being the same mana cost, you could swap it for Order and it wouldn't hurt your curve at all.
I do really like the combo of Hulk > Body Snatcher + Viscera Seer + Whatever, bring back Hulk via Snatcher, sac Hulk to get Mikaeus and Walking Ballista to win the game. Hulk is super easy to bring online and very consistent (as I've noticed in my Ghave list), so I definitely love seeing how other players use him in different colors.
Recommendation for the mana base: Phyrexian Tower. A nice accelerator on the turn you want to combo out (hey, get 3 mana out of that Bird or Arbor Elf, why don't you), but can also be utilized to sac Hulk that one time before you go get Viscera Seer as an outlet. You could probably drop a Forest or Swamp for it, honestly.
2 weeks ago
Ok gotcha sorry.
2 weeks ago
The only high CMC stuff that I would consider running are Avenger, Hoof Daddy, and World Breaker. Boundless Realms is good for land-matters decks, but we'll have to see how it does during playtesting.
2 weeks ago
Protean Hydra Paradox Engine Lifeblood Hydra Heroes' Bane Natural Order Green Sun's Zenith Fauna Shaman Sylvan Tutor and for better draw and the such Sensei's Divining Top Mirri's Guile and Sylvan Library and for things to cut i would say Drove of Elves seeing as there are better choices and Deadly Recluse while it does have reach it just isn't that good play cards like Tornado Elemental or Predator, Flagship and i would replace Viridian Emissary with Yavimaya Elder