As an additional cost to play Natural Order, sacrifice a green creature.
Search your library for a green creature card and put it into play. Then shuffle your library.
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Natural Order Discussion
4 hours ago
I forgot to unsubscribe from the thread so I kept getting notifications, lol, but I did realize something else I can suggest:
Is there a reason you're using Glissa Sunseeker over Reclamation Sage? Sage destroys something ASAP, which is important to not have to wait for summoning sickness if you're against something like, say, Arcum Dagsson, because you will most likely need to blow something up if you hope to get to your fourth turn (my Arcum deck consistently goes off and ends games on my turn 3 or 4, so you should at least be able to pop something before then). The more ways to stop uninteractive combos that can win early, the better, right? I get that Glissa is reusable, but if your deck wins relatively consistently between turns 6-8 (when I goldfished your deck in the playtester, that seemed to be a fair estimate) then I don't see the need for something to be reusable and only hit artifacts, not enchantments (when there are some enchantments that royally screw your strategy that need to be destroyed ASAP, too).
Heck, Nullmage Shepherd is one I consistently like better than Glissa. Capable of destroying artifacts and enchantments, and does so relatively well even through wraths in Commander (as 3 other creatures isn't really a difficult metric to meet).
So I'd suggest one of those above Glissa, for sure. Rec Sage is the fastest option of the bunch, though.
Also, I just thought I'd bring something up real quick: I playtested your deck twice and both times Sylvan Messenger whiffed pretty hard (it bottoming Craterhoof hurts). It can only put some out of 33 cards of your deck into your hand, which means there is a decent chance of only grabbing one card off of it at most. Natural Order is the same cost and just lets you go grab whatever big thing you want (my wife usually gets Regal Force, Vigor, or Craterhoof with it, but there can be times when grabbing another card is the better play).
Actually, Natural Order might be better to replace Nissa Revane, as you're not even running Nissa's Chosen anymore (I swear it was in here when I checked last) and life gain for 5 turns into a sixth turn ultimate (which takes until turn 10(!!) at minimum) is pretty bad. Or, at least Garruk, Caller of Beasts or something that actually helps your board state the turns you cast it, unlike Nissa which has to make it through six turns just to ultimate. Garruk/Natural Order would help you find more easily abused sources of lifegain (like Wellwisher + untaps) if you want to kill via Resevoir, while Nissa just seems overall mediocre right now.
1 day ago
First of all, your deck is hard to read due to cards appearing in multiple categories. If you want to do this create a separate category named "Deck" where you simply put your entire deck. When you write the description make sure to include your gameplan and the problematic decks you are trying to beat.
For value Nissa, Vital Force, Courser of Kruphix, Bane of Progress, Beast Within, Decimate, Green Sun's Zenith, Panharmonicon, Evolutionary Leap, Asceticism, Xenagos, the Reveler, Xenagos, God of Revels, Birthing Pod, Acidic Slime, Swiftfoot Boots, Skullclamp, Strip Mine, Wasteland, Mosswort Bridge
Cuts, my suggestions would be Amulet of Vigor, Rakka MarBUt my best suggestion would be to just play, see what works and what doesn't and adjust accordingly.
Scouty on Naya Aggro
1 day ago
1 week ago
I like it, and hope to put together a Sliver EDH deck in the near future. The bulk of your cost here is caught up in your mana base, which you could fudge a little to get the cost down. But hey, its fun to dream (and while we're dreaming, why no Gaea's Cradle?).
I see you have library manipulation cards Sylvan Library, Mirri's Guile, and Sensei's Divining Top (but no Soothsaying...). I like them here, and I think they do ok, but you might want more straight draw as opposed to looking and putting back. I think you want to be a bit more aggressive with slivers. Rhystic Study is great, and other good options would be Dictate of Kruphix, Howling Mine, and Phyrexian Arena, and maybe even Greed.
Along with these, I think more tutoring would help, too. Demonic Tutor, Diabolic Tutor, and Diabolic Intent to go along with Vampiric Tutor. The tutors are nice, too, and plentiful as we discussed in other threads, but Worldly Tutor would be good for getting to Gemhide Sliver and Manaweft Sliver early on. Natural Order as well, but to a lesser extent, as the sacrifice requires a green creature. Survival of the Fittest would be a judgment call, but worth a playtest. Defense of the Heart might be the best one for this deck, as you can then tutor for the Legendary slivers right away.
Anyways, those aren't changes that I think have to be made, just some other options to consider in a different build.
I like what you've got here!
1 week ago
VesuvanDoppelbanger i do like running the Dryad Arbor, but im gonna try Natural Order over Chord of Calling so i can have another sac outlet. i did get to gain control of an opponent Protean Hulk while i had High Market out yesterday :)
1 week ago
I don't know if you can get one or not, but as for lands, a Gaea's Cradle should definitely have a home in this deck, especially since you've got opportunities to abuse Palinchron and Great Whale with Sakashima the Impostor.
You've got some nice cards that take advantage of creatures being the top card of your library, so some library manipulation would be good. I think you might benefit from Sylvan Library, Mirri's Guile, and Soothsaying.
Anger might work better for you than Concordant Crossroads, but either way, to make room for it, I think I'd cut Hardened Scales. Yeah, you've got some creatures that do some nice things with counters, but I'm not sure its going to do that much more for you.
I really like cards like Lurking Predators, and other options like it are Call of the Wild, Zoologist, and to a lesser extent, Game Preserve. If you really wanted to stomp some heads, you'd use the Gaea's Cradle to activate Soothsaying's second ability, get some fatties on the top of your library, and then start bouncing your Palinchron to untap the Cradle to pay for Call of the Wild's ability, and pretty soon, you'll be drawing out the fatties in your library and really messing stuff up.
Cuts: Woodland Bellower - it seems and expensive critter to tutor for a mana-dork or Man-o'-War or something like that. Draining Whelk - not sure it fits well here. I can see how it could be useful, but if there are other options more useful for what you want the deck to do, it could be cut. Maybe that's the spot for Deadeye Navigator. Decimator of the Provinces - I like him, but I'm not sure he's necessary.
These are just my thoughts, so take them for what they are worth there. Remember, I'm recently back into Magic, so I'm relearning a lot, and there's a lot I still don't know about that I missed out on.
One more thing I'll add; with here, you've got access to the best creature tutors available: Worldly Tutor, Natural Order, Defense of the Heart, Survival of the Fittest, Pattern of Rebirth, etc. If you can find some slots to fit tutors into, it can really help to speed you up if you find the deck needing it.
I really like the build here. If I had access to all those sweet Eldrazi, I'd consider it. +1, and let me know how this plays out for you.
I hope all this helped!
2 weeks ago
On the whole, I really like this banlist. Sure there are cards that are on it that I wish weren't on it (Back to Basics to punish multicolored decks, Humility to punish goodstuff decks), but there are lots of cards that are on it that I am glad are on it (literally all of the fast mana, Necropotence, Doomsday, Sensei's Divining Top, etc.) that will help the format. In addition, I wish the list also had Panoptic Mirror which goes infinite with any of the many Time Warp effects, Upheaval which easily turns a game one-sided, Captain Sisay to match all the other commanders that tutor, among others, but I'm glad they removed some of the tamer cards from the list, like Coalition Victory and Worldfire.
If you are curious on what the changes are from the paper commander banlist, I've examined the lists and here are the differences the MTGO banlist made to the official paper banlist:
- Arcum Dagsson
- Back to Basics
- Bazaar of Baghdad
- Derevi, Empyrial Tactician
- Edric, Spymaster of Trest
- Food Chain
- Gaea's Cradle
- Hermit Druid
- Mana Crypt
- Mana Drain
- Mana Vault
- Mind Twist
- Mishra's Workshop
- Oath of Druids
- Natural Order
- Protean Hulk
- Survival of the Fittest
- The Tabernacle at Pendrell Vale
- Yisan, the Wanderer Bard
- Zur the Enchanter
3 weeks ago
I think I would not be interested in adding Natural Order. If I were interested in adding another poop card that I can't cast with teeg out, I'd be looking at Chord of Calling before Natural Order due to its ability to really just get whatever. Living Plane and Birthing Pod is already feeling clunky enough, let alone the occasional awkward Pattern of Rebirth draw here and there.
I really don't have time to be aiming for Mentor of the Meek. On turn 1, I need a dork or Sylvan Safekeeper / Mother of Runes, sometimes Land Tax. I just cast Gaddock Teeg indisputably on turn 2 to cut of Chord of Calling, Green Sun's Zenith, fast mana into a four-drop+ noncreature spell etc. To give you some idea. I once played against a Daretti, Scrap Savant deck. You're probably thinking, "Wow. He can't even cast his commander... LOL." I underestimated his hand when he went turn 1 mountain pass. I declined to throw teeg out there immediately, and I payed the price because he sandbagged the Mana Vault and slammed a turn 2 Daretti. Rip. I lost that game really hard. Anyway, from now on, I just cast teeg on turn 2 because it's necessary in my meta. On turn 3, I need to cast a hatebear. Beit Thalia, Mindcensor, or Linvala, doesn't matter. I just need to keep cutting my opponents' lines of play off as much as possible or else I can be sure that they'll squeeze their way out from under me. To toss a Mentor of the Meek out there on turn 3 is asking for trouble. If I'm not going to cast it on turn 3, then when? It's not getting any better. In the first 5 turns of the game, every single mana is precious. I'm not going to drag this out. I'm prepared to invest every last mana I have in this early-mid game on hate. I simply just can't play Mentor.
Now Earthcraft is a pretty good idea. I happen to have given one away to a good friend of mine as a birthday gift... gotta find another one. I wish Earthcraft was all fuzzy rainbows and christmas fun, but alas, I only have 12 basics and that number isn't rising. There's a solid chance, from my experience, that I play through the first few turns and not even see basic lands. That would be pretty shitty. This is one I'll have to think about for a little while.
Let's say I was using Grafted Wargear and I draw into it as well as Academy Rector. Sweet, so let's combo off. I equip it to my rector, then equip it to another creature. When it becomes unattached, I sacrifice rector and put pattern on the newly equipped creature. I transfer the wargear to another creature, and the patterned creature dies. Now the sac-fodder count = 1. I get boonweaver, which gets back the pattern. I move the wargear to him, which sacs whatever was equipped. Sac-fodder count = 2. Move the wargear off the boonweaver to another creature to sac the boonweaver. Pattern gets me a karmic guide, which gets back boonweaver. I move the wargear to boonweaver. Sac-fodder count = 3. Move the wargear to karmic guide. Pattern gets Reveillark. Move Wargear to reveillark saccing karmic guide. Move the wargear off of Reveillark to sac it. Gets back Karmic Guide and Boonweaver. Equip to boonweaver and now we're up to a sac fodder count of 4. Move the wargear to karmic guide. Pattern gets saffi. Move to saffi, hold priority on the sac trigger and sac saffi to karmic guide. Karmic GUide comes back in and reanimates Reveillark. Move to Reveillark saccing karmic guide, then move the wargear off Reveillark to a FIFTH sac fodder creature to get back karmic guide and saffi... this is getting crazy. To get to this point I need five random creatures to sacrifice. Seems not good enough. Not to mention this is all sorcery speed sacing. :/ Demonmail Hauberk isn't much better, and it's a 4-drop noncreature spell, so definitely no.
I've tried playing stoneforge mystic before. I was using jitte, sofi, soff, and skullclamp. The whole package as a whole just wasn't an effective gameplan. I found the strategy to be slow and didn't put a harness on the game-state like most other strategies did.