Natural Order

Natural Order

Sorcery

As an additional cost to play Natural Order, sacrifice a green creature.

Search your library for a green creature card and put it into play. Then shuffle your library.

Browse Alters View at Gatherer

Trade

Have (1) Azdranax
Want (2) vidarski , RACEVES

Printings View all

Set Rarity
Eternal Masters (EMA) Mythic Rare
Portal (POR) Rare
Visions (VIS) Rare
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Leviathan Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Natural Order occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Green: 0.44%

Golgari: 0.09%

Natural Order Discussion

ShreddedByCrows on Surrakar tribal challenge

1 week ago

Cool concept, even if it's pretty hard to match. A bit of an easy take on your theme, but why don't you play some Shapeshifters as a way to have more Surrakar? Tribal cards also could help.

As Surrakars' living places are mostly wild forests and underground rivers, there's a lot to do with that without having to back up only on the Zendikar's expansions.

1.) River cards:

  • River of Tears not the best land you could find, but fits in there

  • Underground River certainly an essential

  • Bad River cheap fetchland fitting the theme

  • Rushing River great removal, really underplayed, fits the theme / you can try something revolving around self land destruction if you decide to give it a try (Crop Rotation, Crucible of Worlds, Wasteland, etc.)

  • River Kelpie interesting creature, which design feels otherworldly and weird, according to the Surrakars /n needs a graveyard gameplan to be effective, and that will seem fine (obvious synergy is [card:Cauldron of Souls] and it's a playable card in there) / pretty good interactions with Yarok / card draw

  • Carpet of Flowers staple in lots of decks for mana production, depends on your playgroup though

  • Dire Undercurrents excellent synergies with Yarok, enabling your creatures without etb-abilities to be more effective / card draw, card advantage

  • Undermine weird counterspell, not really that good, not bad either / illustration matches with the theme

2.) Cave cards:

3.) Cloning your Surrakars cards:

  • Mirror of the Forebears not the most flavourful one, but gives you a cheap way to get more Surrakars so it deserves being at least mentioned

  • Fated Infatuation same comment as for the Mirror, with the advantage of the more abstract card name / waterpoint in the illustration

  • Mimic Vat classic card, not the most flavourful

  • Wall of Stolen Identity more of a Ravnica-themed card, but worth mentioning

  • Phantasmal Image if you can alter a bit the card's image, it could be some Surrakar there / otherwise, it's a good card, and the illustration is strange enough to not injure your theme-deck-style imo

  • Metamorphic Alteration also a nice one

  • Mirror Image not as good as the others, still a wildish illustration style according well with Surrakars

  • Unstable Shapeshifter funny card, a quality+ illustration

  • Bramble Sovereign Surrakars also living in the Guum Wilds/Tangled Vale, this one feels really good / has some interactions with Yarok

  • Rite of Replication Zendikar-themed, water-themed, excellent card, good interactions with Yarok

  • Supplant Form let's just assume for a while that this is Surrakar's magic lel

  • Dual Nature yeh it is slow, but it is strong / interactions with Yarok

4.) Tribal outlet:

5.) Yarok outlet

6.) Other cards

I hope you'll find something helpful amongst those suggestions, keep on brewing and thanks for sharing it!

Wiggyman on Hot Chicks with Fat Dudes

1 week ago

Oh man, I didn't expect that to be a real edit you made. I think it'll work great! Now that you did it:

Easy replacements for Nature's Claim are Knight of Autumn and Reclamation Sage, so those might be a good include. Any replacement for Beast Within will obviously be much worse, but Meteor Golem and Mold Shambler are what I can think of off the top of my head. And I honestly can't think of anything to replace Natural Order or Tooth and Nail.

Other things: You're running 16 noncreature spells. Nikya of the Old Ways might limit you a bit, but I think it has enormous potential and might be worth a look.

I've also found that Captain Sisay is busted in this kind of deck if you have $15 that you're willing to spend.

I still love the deck!

RNR_Gaming on Eldrazi will rule once again

2 weeks ago

I'm unfamiliar with the leviathan format but I'm pretty decent at figuring out how to generate a ton of green mana. So, it looks like you have a lot of pay offs but not a whole lot of ways of getting to those pay offs. Some smaller elves like Priest of Titania, Llanowar Elves, Elvish Mystic, Fyndhorn Elves and Elvish Rejuvenator could all help getting you to your pay offs more easily. Additionally, Natural Order could snag your ancient out of the deck super early and you could just start going to town from there.

MrTomDawson on Higher Power

4 weeks ago

Profet93 I'll give you my thoughts in order, if you don't mind?

  1. Harmonize - a long-time inclusion in the deck, I recently took it out in favour of Voice of Many, which is 99% of cases is the exact same card but with a relevant body attached. Rarely does a deck play out more creatures than I do in such short order, meaning it's still for three cards but also pumps Marwyn, Priest, Archdruid and all the other cards that care about number of elves/creatures in play.

  2. Copperhorn Scout - another that was in the deck from its inception, but was recently removed. I found the effect's timing was too inconsistent with what I wanted to be doing; when so many wins come through Ezuri or Craterhoof, being required to wait until post-combat to storm off leaves the deck waiting for another turn cycle to actually win.

  3. Quirion Ranger - this is a good one and should certainly be in here. I'm not sure how I missed it!

  4. Fauna Shaman - a little too slow unless it has haste, generally. Same reason the deck doesn't run Worldly Tutor.

  5. Vines of Vastwood - good shout, need to pick up a copy.

  6. Berserk - another good shout, I'll put it on a wishlist.

  7. Natural Order/Eldritch Evolution - I'm wary of tutors that require me to sacrifice creatures, as a general rule. So much of the deck relies on the sheer weight of numbers that I'd prefer not to sac any Elves if I don't have to. Plus the many mass-draw effects often mean that tutors aren't required too often.

  8. Elvish Visionary - was in, but I think it got cut for another mana-producing Elf.

  9. Lifecrafter's Bestiary - when you need it, it's a bit too mana intensive. Once you've got the spare mana, it's not as necessary. Something of a win-more card IMHO.

Profet93 on Higher Power

4 weeks ago

MrTomDawson

Thoughts on the following.....

  1. Harmonize - Simple draw
  2. Copperhorn Scout - Surprised this isn't in here
  3. Quirion Ranger - Redundancy is nice
  4. Fauna Shaman - Additional tutor or not needed due to all the draw?
  5. Vines of Vastwood - Hexproof and buff, all useful
  6. Berserk - Extra mana or pump for the win
  7. Natural Order/Eldritch Evolution - Tutor
  8. Elvish Visionary - Cantrip elf
  9. Lifecrafter's Bestiary - Scry and draw, always nice

Of course the issue is what to cut if you like these. But I would love to hear your input. From my understanding, this is a kind of storm deck (correct me if I'm wrong) so bestiary and some others might not be the best fit as you are trying to go off at once instead of accruing some incremental advantage.

RNR_Gaming on Big Fish Don't Cry - First Draft

4 weeks ago

Quicksilver Amulet and Natural Order could be some additional cheat in cards. AEtherplasm is a pretty cheeky card too but would require your opponents to attack you. Dramatic Entrance can also be fun but most of these cards don't play well with Primal Surge

Cariddis on Kamahl, Fist of Krosa EDH

1 month ago

Austin_Smith_of_Cards nyxbloom seems to me worth the try: it is a very good target for Natural Order and it will be less likely to be removed with respect to Vorinclex, Voice of Hunger . I think I will try it instead of Regal Behemoth . Furthermore, Nylea's Intervention is another card worth trying. For 4 mana it let's you get Gaea's Cradle and Deserted Temple . I still haven't decided yet whether it is better to take out Traverse the Ulvenwald or Worldly Tutor .

FYI, I am currently playing The Great Henge instead of Woodfall Primus and Collector Ouphe instead of Bramble Sovereign . The first swap is due to the fact that woodfall is very heavy on our curve and it doesn't provide much value for that cost. Speaking of the other swap, Bramble is good but it was actually the only flex slot I could think of. The choice was between it or Titania, Protector of Argoth , and the latter provides us more value. Ouphe is a nonbo with our mana rocks and with Birthing Pod , but it is far more troublesome for a lot of other decks so this is why I am currently trying it. I will let you know :)

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