|Commander / EDH||Legal|
Printings View all
|Eternal Masters (EMA)||Mythic Rare|
|Promo Set (000)||Rare|
Combos Browse all
As an additional cost to play Natural Order, sacrifice a green creature.
Search your library for a green creature card and put it into play. Then shuffle your library.
Natural Order Discussion
4 days ago
hkhssweiss: I actually ran Command Beacon since the creation of the deck and it only helped once during the first week that I used it. After that it never did a thing and that was almost a year ago already. The most I've paid for Yeva since then was 8, which was fair given the context.
Idk, it feels like a cop out to put in a forest for that spot, cause it's been performing so well, I honestly wouldn't notice it.
6 days ago
You can add in Triumph of the Hordes as another way to win when you have your horde of tokens on the field. End-Raze Forerunners is an alternative and budget Craterhoof Behemoth to end games as well. Natural Order or Green Sun's Zenith can fetch for them as well!~
6 days ago
1 week ago
Thanks Abzkaban, I only get a little time here and there so I've been plugging away at it. I put the more competitive land package in here - I don't own the cards, but wanted to see how they played with this and aim for them eventually. I took at the lands matters side all together and most of the regular Ghave synergy stuff. I ended up pulling a Demonic Tutor in UMA and picked up a Natural Order , so setup is getting smoother.
I've played this a handful of times now and it's been awesome! Had an incredible turn 7 or 8 combo off with Mikaeus, the Unhallowed on the battlefield ( Protean Hulk !), and took everyone from 40 life down. I will say that Glacial Chasm is a definite all start that I've been able to easily grab if things are taking longer and I need to delay 3-4 more turns. I've also been really happy with Ghave commanding this deck as he can produce so much value to setup for a big turn, creating sarolings to sac to alters for the next turn, or to be sacrificed to Skullclamp and Fecundity or Dark Prophecy to get me the cards I need. The flickers and recursions have all done their jobs with Avatar of Growth .
Gotta take a few cards out... working on that. I could also use 3 or so cheap card draw.
Super fun to play though. It always catches people off guard and is neat puzzle to sequence in working with what I've got, cause I always find I want to make it combo - get as many searches as I can with mana/spells enough left to protect me for another turn if I don't get everyone at once.
Omnes_Spiritus - thanks for the thoughts! We beat you to them though, they are in the deck :). Except, for some reason Path to Exile didn't make it into this updated version, so it wasn't all for not!
1 week ago
2 weeks ago
2 weeks ago
I would really like to hear about your test games, outside of myself I haven't actually had anybody say they've tried the deck. Something I am really eager to see, but I digress.
I tried Strip Mine / Wasteland , but at 31 lands, I barely make it to 4 lands before I start popping off by other means, so saccing a land really hurts my curve, since every land I get almost always needs to be used for mana.
Sea Gate Wreckage : I've always loved this card, but achieving hellbent on this deck usually means I have won, or the game is about to end. I've always loved cards that do something while nothing is happening, but my meta has removed these breather moments, so I never get value out of fun cards like this and Scrying Sheets . In all honesty though, I would run them if it wasn't for the cutthroat nature of my current meta.
Brown Ouphe : Not a fan of the need for haste, so it feels like a weaker Caustic Caterpillar . However, Ouphe Vandals is a card I didn't even know existed. This one I will definitely test, since that's pretty sick. Thanks a lot for this one, I will be testing it. Also, please note it doesn't hit triggered, just activated, which is not bad though cause of scepter. (Time to wrack my brain looking for a slot)
As for the fetches, yes, it's for the shuffling and for Dryad Arbor , which is great in situations where I need to Skullclamp something, Natural Order / Eldritch Evolution , get more out of Regal Force / Gaea's Cradle / Great Oak Guardian . I am also aware that deck thinning is more or less a myth, but in a deck that runs 31 lands, knowing one will eliminate the possibility of drawing another is a blessing in a combo deck (my 2 cents).
I wanted to thank you for taking the time to look at my deck, words cannot describe how much I appreciate it and thanks for the awesome card suggestions!
2 weeks ago
If you want to get Craterhoof Behemoth down the I think tutor cards like Chord of Calling , Green Sun's Zenith and Natural Order to cast then get Craterhoof Behemoth directly onto the battlefield. Also an Elf deck to get lots and lots of mana and creatures would be a good place to start, also Seton, Krosan Protecter druid tribal gets lots of mana and plays huge spells for cheap.
Natural Order occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%