|Commander / EDH||Legal|
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|Eternal Masters (EMA)||Mythic Rare|
|Promo Set (000)||Rare|
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As an additional cost to play Natural Order, sacrifice a green creature.
Search your library for a green creature card and put it into play. Then shuffle your library.
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Natural Order Discussion
23 hours ago
I find the biggest downside to Natural Order is the sacrificing a green creature, it may still deserve a spot, but unlike a Thrasios, Triton Hero deck, the green commander here costs 4. paying effectively 8 mana isn't the thing we want to do when getting out Protean Hulk, even when this list runs 18 green creatures other than the commander, it'd have to be tested and isn't a shoe-in pick.
I'll admit I do really like the power that that tower might bring to this deck!
23 hours ago
Natural Order should probably be in. You have a fair number of mana dorks that you could use as fodder for it, so you can just go and grab Hulk. It gives you a second Pattern of Rebirth, essentially, which is very valuable (so if you're looking for more ways to cheat out Hulk, Pattern and Order are defacto the two best routes in Abzan).
Also, Phyrexian Tower would work well, too, as an additional High Market that can sometimes ramp you. Run out of lands for your Deathrite Shaman? Sac it for BB to power out another spell. Cast Natural Order but didn't manage to stick Carrion Feeder earlier? Cast the Order, sac Hulk to the Tower, float BB, and grab Karmic Guide and Viscera Seer to begin your combo.
5 days ago
Thanks for the feedback! Yeah, this was my first commander deck, I think I've had it for 4 or 5 years, so as time went by and I made more commander decks, this one got more and more tuned until I eventually decided to go full spike and make it as competitive as I could. I won't bust this out during a casual game, but I have a friend group that's really competitive with EDH, so it's right at home there. Mindslicer has got to be one of the most brutal plays you can make in the early game, especially with a fast mana start; it's definitely not a friend-maker unless your playgroup is down with that sort of thing.
I actually feel like Remorseful Cleric is a really solid hate card and avoids most of your opponents' copy effects. The only way they can really get at it is if they reanimate it or fetch it with something like Bribery, which would be bad for the Karador deck, but I think it's more important to be packing more graveyard hate than just my Bojuka Bog.
I'm curious to see your Karador deck if you have a link!
5 days ago
I love your primer I thought it was pretty informative even as someone who has played Karador since it was first printed.
A couple things stood out to me, and I thought I would comment them.
Mindslicer tappedout has a strange affinity for this creature, and while I do think its good it can sometimes be one of those defrienders. I personally dont play it in my 99, for the same reason I dont play boonweaver combo, or no basics hermit druid, or trike.
Remorseful Cleric o man this little hate bear packs a punch against any graveyard based deck, especially ones that run towers of combo or are overdressed reanimation packages. Wait a tic, thats your deck! I LOVE the card and effect however I think its sinful to bring a card like this to give your opponents a chance to get you with it.
Perpetual Timepiece This might as well be called Karador’s timepiece. Have extensive gameplay experience with it and lets say the card is the truth.
1 week ago
Nice to see an update on this deck :) I was wondering what you thought about some of these cards:
Grow from the Ashes: Seems like a decent Ramp spell
Wayward Swordtooth: How important are the cards that lets you play multiple lands, because they printed another one.
Rampaging Baloths: Seems like it could synergies pretty well with both landfall and token generation.
Tilonalli's Summoner: Seems like an interesting card to me with the elemental tokens.
Animist's Awakening: With 40% lands in the deck and all that mana generated, would this be a useful ramp spell?
Pir's Whim: A weak ramp spell for you, but removal against your opponents, or a little politics if necessary.
The Mending of Dominaria: Seems synergistic, even though it a bit of a one time use.
Ghost Quarter/Tectonic Edge/Field of Ruin/Temple of the False God: Any of these land seem interesting, with more land destruction synergy with Crucible of Worlds and very fast will have 5 or more lands with Temple?
Triumph of the Hordes: How about this one? Seem like a big game finisher with enough elementals on the field?
Blasphemous Act: How good has this been, as I would think with enough sac outlets it would be fine, and if you have enough elementals wouldn't it be more effective attacking with them?
I have not yet finished or playtested my version yet, so i hope it is alright to ask, and i havent missed any obvious points as why one would not include a given card :)
But AWESOME DECK, +1 :D Keep up the amazing work, love your Scarab God deck as well :D
1 week ago
I'll suggest Path to Exile and Return to Dust as other removals you might consider. Craterhoof Behemoth, Tooth and Nail, and Natural Order will end games quick. Avenger of Zendikar is insane. Skullclamp for free card draw with your tokens.
3 weeks ago
Excellent stuff. Omnath, Locus of Mana was also my first EDH Commander - he's so much fun. I wanted to share a few notable cards in my deck that I don't see here:
More great cards that enable pumping Omnath, cheating creatures, and wincon Seedborn Muse Vorinclex, Voice of Hunger Elvish Piper (Have you ever cheated in Ulamog, the Infinite Gyre T3? It's a good feeling. Kamahl, Fist of Krosa
All together that's a great deck list you have! May Omnath always be nom'ing.
3 weeks ago
Sylvan Safekeeper might be a good addition to protect one of your Hulk lines. Grand Abolisher also is sweet for this but it’s still not in your list? Natural Order is an auto include for Hulk too. High Market and Phyrexian Tower for lands.