Natural Order


Format Legality
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Leviathan Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Mythic Rare
Portal (POR) Rare
Visions (VIS) Rare
Promo Set (000) Rare

Combos Browse all

Natural Order


As an additional cost to play Natural Order, sacrifice a green creature.

Search your library for a green creature card and put it into play. Then shuffle your library.

Price & Acquistion Set Price Alerts





Recent Decks

Natural Order Discussion

Serokin on [[Primer v3.2]] - OM_RATH!!! (C17 Update!!!)

1 week ago

First time poster on Tappedout. I recently built and have been playing this masterpiece of a deck. So I must tell you it is quite enjoyable to pilot. I picked up a copy of Helm of the Host and it didn't disappoint when I drew it. I noticed it hasn't been talked about much here so I just wanted to reiterate that if it goes unanswered it's a game ending card with the Commander and combos really well with a few other creatures for some nasty affects. On another note I actually run Borborygmos Enraged in my version, so I just fought my best friends Scion of the Ur-Dragon deck and I would have terribly lost without him. After turn 5 I wasn't getting my land drops so I used Natural Order on Oracle of Mul Daya to grab Borborygmos Enraged and his land discard ability saved my bacon for a couple of turns. My friend ended up killing himself with a Moltensteel Dragon because I used Maze of Ith. Anyways, it was a great game and just felt the need to share. +1 vote from me.

Khirgan on

3 weeks ago

Here are a few suggestions I have for you to go infinite while trying to keep my suggestions relatively cheap:

Protean Hulk - Sacing the hulk should pretty much be an instant win by allowing you to tutor up the Utopia Mycon + Champion of Lambholt + Zulaport Cutthroat infinite combo you've already got in the deck. There are a lot of 6 total cmc creature combos you can tutor up that will just end games for you, especially in these colors. This card honestly should fetch anything you need in order to finish a game right then and there depending on what tools you already have in play.

Natural Order - A little pricey, but it lets you cast the hulk for much cheaper by sacing a token.

Illusionist's Bracers - On Ghave, the bracers are a Doubling Season for about 1/20th the $, which is absolutely bonkers.

Crystalline Crawler - This is actually a surprising amount of ramp / potentially being a free spell in addition to helping go infinite when combined with Mazirek, Kraul Death Priest or Cathars' Crusade

Lastly, Smothering Abomination can almost match up to Skullclamp as a draw engine in this type of deck.

You might also want to look at Bitter Ordeal as a hilarious alternate win con

I've got a deck that I've been working on for a while that's pretty similarly focused. Feel free to take a gander Ghave Combo. Hopefully this helps.

HashMasta on Slimefoot, the Stowaway

1 month ago

I noticed a lot of this deck revolves around a lot of counters. maybe add some proliferate engines like Contagion Engine, Core Prowler, and Contagion Clasp

Druidic Satchel is a good card for this as well

You could use basic mana rocks like Sol Ring Golgari Signet or your more expensive ones like Mana Vault, Thran Dynamo, Mana Crypt and bla bla bla :p

I also think you could find room for Skullclamp instead of Altar's Reap

of course you will need Doubling Season and Parallel Lives when you get the money.

Night Soil would be a good graveyard hate card for this deck

Westvale Abbey  Flip would be a great include, along with Gaea's Cradle for when you really have money lol

Craterhoof Behemoth is gonna be a win con if you can get it off. would get some Chord of Calling, Worldly Tutor, and Green Sun's Zenith to make sure it happens. Natural Order and Survival of the Fittest would work to

would also get Demonic Tutor Diabolic Tutor and stuff like that.

I know i was rambling with ideas but just thoughts not necessaries (except a few).

Poprox on [[Primer v3.2]] - OM_RATH!!! (C17 Update!!!)

1 month ago

Hello! Amazing deck you have here, I've made a very similar one. My first suggestion would be to put in Dryad Arbor and Green Sun's Zenith. A one drop ramp spell/creature is so much value. I would take out Natural Order and forest for this change. Natural Order is difficult to use effectively early-game in my experience, and Green Sun's Zenith is more flexible and reusable. Path of Discovery in my opinion is a little too slow and inconsistent for it to have an effective slot in this deck. I wouldn't put it in. I wouldn't put inn Field of Ruin either because while it can ramp you and make more elementals hit, it also ramps your opponent and doesn't hurt their mana base as much as Strip Mine. I believe Strip Mine is considerably better. I also would not run World Shaper as opposed to Splendid Reclamation because it's more difficult to control when the ability happens. It's much easier to run Splendid Reclamation. I love Growing Rites of Itlimoc  Flip and Rishkar's Expertise. These cards a very good. I would take out Traverse the Outlands because as you said, it's difficult for it too work well before you cast your commander. I would also take out Nissa, Vastwood Seer  Flip because while it's generally good, it's not quite THAT good. I usually only use it for card advantage and Rishkar's Expertise is simply better for that.

PookandPie on Mushroom Hunting: Slimefoot, the Stowaway

1 month ago

Running Hulk without Natural Order or Pattern of Rebirth to capitalize on him seems wrong, since that's a very consistent win condition in the deck. Actually, I don't see a lot capitalizing on Hulk's inclusion here unless you're doing a Hulk line with which I am not familiar.

Since you also seem to enjoy making infinite mana, there's little reason to not include Walking Ballista, who honestly seems like a better use of a card slot than Ophiomancer.

Mikaeus, the Unhallowed and Phyrexian Delver are also solid inclusions. For example, a game of t1 Birds of Paradise, t2 anything (any sac outlet), t3 Natural Order > Protean Hulk, sac Hulk using any of your sac outlets to go grab Mikaeus and Walking Ballista (or if your sac outlet isn't a repeatable one, go get Delver + Viscera Seer, Delver brings back in Hulk, sac Hulk with Seer and go grab Mikaeus + Ballista), and then win by repeatedly pinging 1 and then sacrificing Ballista, who comes back in with Undying every time.

Cards I am not a fan of because they don't do a whole lot in a game versus competitive EDH decks: Ophiomancer, Apprentice Necromancer, Creakwood Liege, Cryptbreaker, and I find the Mana Reflection combo extremely janky since Reflection costs so much mana. Some of those may be moved to try utilizing the above cards, possibly.

It's just- Hulk is easily one of the strongest win conditions in Commander, bar none. So I'd recommend either removing him for a more reasonable tutor card (like Pattern, which I'm sure you'd love to use to get out Razaketh), or turn him into the win condition he's born to be by letting him kill everyone with ease, lol. He'll accompany your other combos just fine, too, since you can plop him out early with 4 Pattern or Order.

Killsheople7 on Derevi, Budget cEDH

1 month ago

diego.femiliano 'Preciate the suggestions. After awhile I may decide to up the budget and grab Academy Rector, Natural Order and Enlightened Tutor. I had High Market in and during the games I played it I regretted using it, as it did allow me to start getting pieces out with pattern of rebirth, but didn't give me a repeatable sac outlet, which lead to opponents destroying the piece I did put into play on their turn.

What cards would you suggest replacing the other 3, though?

diego.femiliano on Derevi, Budget cEDH

1 month ago

Nice deck...

Some recommendations...

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