Natural Order


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Tiny Leaders Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Mythic Rare
Portal (POR) Rare
Visions (VIS) Rare
Promo Set (000) Rare

Combos Browse all

Natural Order


As an additional cost to play Natural Order, sacrifice a green creature.

Search your library for a green creature card and put it into play. Then shuffle your library.

Price & Acquistion Set Price Alerts





Recent Decks

Load more

Natural Order Discussion

Quinnagin27 on One squirrel, two squirrels, 6mil squirrels

1 day ago

I would recommend Natural Order for tutor cards

Kizrakas on asm

1 week ago

hey, love your brostorm deck, currently trying to figure out how to tune my selvala deck a little more like yours, could you please tell me what are the most 5-10 most important cards to the functioning of brostorm? or what else i could do to my deck to tune it? Im thinking the top cards i'd need are:

Staff of Domination


Chord of Calling

Natural Order

Green Sun's Zenith

Phyrexian Dreadnought

oh, here is my deck listSelvala's Shrekoning

SkittleOfWar2 on Selvala Brostorm

1 week ago

So is there a point to not running Hall of the Bandit Lord. I understand the land comes in tapped but is the not having to wait a turn to combo off more relevant.

As context I'm playing in a format where we are playing 1v1 MTGO ban list and we can choose 3 cards to unban from the ban list except for power. I chose Gaea's Cradle, Natural Order, and Survival of the Fittest

hwagner on Edric's rogue faeries

2 weeks ago

I have a few questions for you!

No Natural Order + Craterhoof Behemoth? I like having I win buttons in 4 player games especially

And is cradle worth it in this deck? Seems like there is nothing to really do with the abundance of mana.

SufferFromEDHD on Seton's Druid Storm

1 month ago

I like your build. So many game ending Natural Order targets.

thegigibeast on Selvala Brostorm

1 month ago

Me again. Maybe some will find me annoying with the dino, but I am here to report my results.

The other day, I was able to land the dino on turn 3 a lot of times but this actually was pretty nut, I was able to do it twice since (on 50 games tested). So that I can say is pretty sad for me. But about the turn 4... I have got some pretty interesting results and synergies.

For me, turn 4 was pretty consistant, more than what you describe asm. As I really like to cast Selvala early (turn two if possible), it means I have a source of ramp on board already. A lot of the times, it was a dork. Dorks can count for a pseudo 2 mana for the dino, which makes it easier to cast. Do not forget to count Dryad Arbor! A lot of the times I had GSZ + Arbor turn one, which adds up to pseudo 3 mana available for the dino. Adding Selvala on next turn makes for a pseudo 5, which will make the dino cost only on turn 3 for now. It may seem impossible to reach... But not with all the creatures and tutors already in the deck. Here are the things I was doing to cast it easier. The boardstate we will assume is one dork + Selvala + 4 lands (we are at the beginning of main phase of turn 4, we missed no land drop, a pretty ordinary boardstate, we would have 5 mana available, 4 from lands and one from dork):

  • Cast another creature with a power of at least 5 that costs 4 or less (to keep one mana to activate our commander's ability). We have 3 (I was swapping one of them for the dino) others in the deck ranging from 2 to 3 CMC which would leave us with some spare mana, it should not be that hard. It will let us generate more mana to keep on going. It will generate from 4 to 7 more mana, which might be enough for a win on that turn if it was not possible with the mana you could generate.

  • Grab it with Fierce Empath when we can cast it for two. It would be a great target for Fierce Empathif what we need to grab is a huge creature, because we can't grab our other big payout creatures with it. It would be the only one.

  • Get it with Natural Order. I mean, for sure we could get any other fatty with it, but this one does not have the drawback of Phyrexian Dreadnought or all the others that eventually sacrifices themselves. I know people would answer it, like trying to Swords it or any other form of removal, but would'nt they do the same with any fatty that would hit the table? I mean, we can still answer with an activation of Selvala and get to draw a card, and one activation from it is enough.

Those are the main points I experienced during my test runs. I mean, I also had games where opponents could not answer and I was able to cast Berserkon him. I mean, that would happen only one game on 100, but it was an awesome play that I could not do with Phyrexian Dreadnoughtalone. I mean, personnaly I found my test runs worth it. I will do some more when I have more free time on my hands. What do you think about this asm?

ThrunTheTroll628 on Selvala Brostorm

1 month ago

I just noticed this, please tell me if this was overlooked or just not good enough to include green warden.

Starting mana: 10
Board state: 1 elf and 2 any creatures in play,

1. Cast Natural Order, sacrificing one of the non-elf creatures and grab Greenwarden of Murasa
2. use the etb to grab Natural Order
3. recast Natural Order sacking Greenwarden of Murasa to grab Woodland Bellower.
4. exile Greenwarden of Murasa to grab natural order and grab Wirewood Symbiote with Woodland Bellower.
5. recast Natural Order, sacking the other non-elf creature and grab Temur Sabertooth
6. generate infinite mana, then bounce Woodland Bellower and grab Duskwatch Recruiter
Starting mana: 20
Boardstate: 1 creature in play

1. Cast Natural Order sacking the critter to grab Greenwarden of Murasa.
2. recast Natural Order off of Greenwarden of Murasa sack Greenwarden of Murasa to fetch Woodland Bellower
3. Fetch Fierce Empath with Woodland Bellower and exile Greenwarden of Murasa to grab Natural Order
4. Fetch Great Oak Guardian with Fierce Empath
5. Cast Great Oak Guardian and re-tap selvala
6. cast Natural Order sacking Fierce Empath to grab Temur Sabertooth
7. generate infinite mana with Temur Sabertooth and Great Oak Guardian
8. bounce and recast Woodland Bellower for Duskwatch Recruiter

One of them requires no less than 3 creatures in play, the other requires 20 mana, but between the 2 of them (and the fact that I bet other people can find some more) I feel like Greenwarden of Murasa should be added in, or at least tested.

Load more