Natural Order

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Leviathan Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Mythic Rare
Portal (POR) Rare
Visions (VIS) Rare
Promo Set (000) Rare

Combos Browse all

Natural Order

Sorcery

As an additional cost to play Natural Order, sacrifice a green creature.

Search your library for a green creature card and put it into play. Then shuffle your library.

Natural Order Discussion

SideBae on Gruul Werewolves May.12 2019

3 days ago

So I've never built a werewolf tribal deck, but I have seen a hell of a lot of red-and-green decks. So I'll put out what I suggest.

First, you do NOT need rocks -- you need dorks. Being a green deck means you have access to Llanowar Elves , Fyndhorn Elves , Elvish Mystic , Orcish Lumberjack , Birds of Paradise , Priest of Titania , Bloom Tender and Boreal Druid , all in your colors. Green Sun's Zenith for zero can fetch Dryad Arbor as a turn 1 ramp spell as well, and later GSZ can fetch whichever creature is best for you (like Reclamation Sage , if you choose to run it). Having all the mana helps cast fat, important spells.

Running a lot of creatures means you should run Growing Rites of Itlimoc  Flip, which is a WAY more affordable Gaea's Cradle .

Another bonus of the dorks is that they make things like Slate of Ancestry (which you should run) and Shamanic Revelation (which you do run) much better. Also, if you run something like Overrun or Craterhoof Behemoth , they become efficient beat sticks. If you choose to run Craterhoof, I also suggest Natural Order to get it out for cheap. Overwhelming Stampede is another good choice for a finisher.

Depending on your meta, you may want to alter your land-base to be able to run Ruination or Blood Moon . Flashfires and Choke are also on the table, depending on the colors your friends like to play. Carpet of Flowers is a good way to take advantage of a blue player. Depending on the meta, Stranglehold from your Maybeboard is also a good idea.

With regard to removal of artifacts or enchantments, Nature's Claim is a good choice, as is Krosan Grip . Ancient Grudge , By Force , and Shattering Spree are good artifact hate; Back to Nature and Tranquil Grove are good enchantment hate.

In EDH, many-for-one spells are awesome. Decimate should come in off the Maybeboard, as it's good for blowouts. I also agree with NV_1980 in that Hull Breach is a good card. Eternal Witness is wonderful recursion.

You may want to run Nature's Lore and Farseek . These are very good for finding lands, and the Lore doesn't make the land enter tapped. Further, neither specifies the 'basic' supertype, so they can get your Stomping Ground . If you put Cinder Glade in, you can fetch that too. The Lore and Farseek are better than Kodama's Reach and Cultivate , at least in my experience.

With 31 creatures, you may want to consider Lurking Predators . Also, if you choose to run Sensei's Divining Top , this card becomes even better, and running Into the Wilds becomes better.

Lands can be expensive, but the best two for you are Cavern of Souls and Ancient Tomb . Typically, you don't want your lands to ETB tapped, as that puts you behind a turn. Grove of the Burnwillows and Taiga are also pretty good. Note that, if you choose to run Grove and your meta runs a lot of x/2s or x/1s, you might want to run Punishing Fire as well.

Rhythm of the Wild is a good way to make all your creatures into more immediate threats. Shared Animosity puts pressure on hard.

Running Mana Vault and slamming it turn 1 means you can cast your general turn 2. So... it's a good idea, I think.

If you're running Gruul Turf , I again agree with NV_1980: you should run Exploration . It's a good way to get your lands down fast and efficiently.

SideBae on Karametra "Goodstuff"/Land-Matters

5 days ago

First thing I suggest is Growing Rites of Itlimoc  Flip. You have a LOT of creatures, and I like that you're running the whole host of mana-dorks. Rites lets you get even more mana, and serves as an affordable Gaea's Cradle .

I don't think Sapseep Forest is better than a simple basic. Coming in tapped is a big drawback, and 1 life is rarely very relevant in EDH. To a lesser extent, you may find Mistveil Plains to be worse than a basic as well. Mistveil is typically limited to Captain Sisay or other tutor-on-a-stick decks as a means of recursion, but in this deck it seems it won't give you enough bang for your buck. Perhaps you might consider running Drownyard Temple instead? It works well with your Dust Bowl and gives you a good outlet for excess mana.

I see Knight of Autumn is in your 'Maybeboard.' I recommend playing this card. You should generally have access to white mana, so it serves as a better Reclamation Sage .

I recommend running Green Sun's Zenith in conjunction with Dryad Arbor . The arbor on its own isn't very good -- it is effected by summoning sickness and feels bad to play as a land for turn. But Green Sun's for 0 on turn one is excellent. Additionally, later in the game Green Sun's can act as a tutor for your Reclamation Sage or Knight of Autumn to deal with a pesky artifact or enchantment.

Green-White has access to a lot of nice hatebears. I suggest Thalia, Guardian of Thraben , though that one may be a little pricey. Vryn Wingmare and Glowrider are far more affordable and only a little worse. You have a LOT of mana, so taxing non-creature spells isn't too bad for you. Also, your general is a creature on the stack, so it's not an issue with casting her. Aven Mindcensor also comes to mind, but it depends on how search-heavy your meta is.

For planeswalkers, Nissa, Vital Force is a good choice in landfall decks. Being able to cantrip lands is... good. Similarly, Nissa, Vastwood Seer  Flip is powerful in decks with a high concentration of lands, though I recommend Vital Force much more.

For finishers, you might consider Overrun or Craterhoof Behemoth . They make your dorks into fatties, and let you swing in hard. Craterhoof is expensive these days, but pairing him with Natural Order is a Legacy Elves play that works great in EDH too. Triumph of the Hordes is another candidate for the finisher slot.

Swords to Plowshares is one of the only 1-1s I recommend in EDH. Because it is so efficient, I think it can be played even in a format typically played with 3 opponents. I do NOT recommend Path to Exile , as ramping an opponent is especially dangerous in EDH.

Card draw is always important in EDH. Because you're running so many creatures, Grim Flowering or Nature's Resurgence seem powerful inclusions, similar to the Shamanic Revelation you already run. After a board wipe, they may well draw you 7+ cards. Also, Slate of Ancestry is a boss.

Good luck with deck building!

SufferFromEDHD on Varolz Reanimator Hulk

3 weeks ago

Fine.

Entomb and Natural Order seem like combo enablers that are missing.

Assassin's Trophy and Maelstrom Pulse seem crucial and are clear upgrades to putrefy and grave strength.

Regrowth would be better as Eternal Witness since this deck is focused on creatures/reanimation.

Really liking your artifact package and how you have split second in the list for stack/combo protection. Depending on your meta Seedtime and Imp's Mischief can be off color blue effects.

Ryanh12 on Vorinclex, Voice of Hydras, Hulks, and Hordes

3 weeks ago

This is a pretty cheap deck, but simply getting a powerful card like Gaea's Cradle or some early ramp like Green Sun's Zenith + Dryad Arbor and other tutors like Natural Order would make it a whole lot better. (And in some cases not cost too much) Another very good card to consider is Glacial Chasm because it can keep you protected while you ramp and can sacrifice it and secure the win.

DaddyBorborygmos on GRUUL SMASH

3 weeks ago

rewwer, The mana curve is definitely higher than usual but I think its a bit skewed since I have Ghalta, Primal Hunger which won't be cast for 12 mana and Worldspine Wurm who is only played through a Natural Order , See the Unwritten , Garruk, Caller of Beasts or a Hideaway land. With all this considered, my mana curve is still higher than average but my deck is really tight right now and I have no idea what I should cut. If you have any suggestions, I would love to hear them.

GoodLuckGuy on Edric Aggro

1 month ago

First of all, Sol Ring

Craterhoof Behemoth is a strong finisher in a go-wide strat like flying men. You can also add a Natural Order for a second copy at half the cost.

If you feel like you could use another board wipe, Evacuation is efficient and has strong tempo potential.

Nostalgic Dreams could certainly replace one of your regrowths; I think Call to Mind is sub-optimal.

Delay , Abjure , and Arcane Denial are all really efficient counterspells that are worth considering.

I think this deck needs more Flying Men , they're not hard to find so I won't bother listing a bunch, but I will mention Blinkmoth Nexus as it's often overlooked in Edric.

I noticed you're not running any non-creature removal, I'd recommend Natural State and Nature's Claim at least.

Inkmoth on Yeva Draw-Grow

1 month ago

You'd be surprised. Natural Order , Eldritch Evolution , taps with Earthcraft to keep a storm going, if there's a Utopia Sprawl / Wild Growth while Earthcraft is out the fetch becomes a one for two, Great Oak Guardian / Benefactor's Draught when going wide-mana storm, and Cradle/ Regal Force creature count.

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Natural Order occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Green: 0.44%

Golgari: 0.09%