|Commander / EDH||Legal|
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|Eternal Masters (EMA)||Mythic Rare|
|Promo Set (000)||Rare|
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As an additional cost to play Natural Order, sacrifice a green creature.
Search your library for a green creature card and put it into play. Then shuffle your library.
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Natural Order Discussion
2 days ago
I mean, Strip Mine and Wasteland are staple inclusions in pretty much any deck, but if you really think the manabase is that weak then fair enough.
I suppose the deck really does run too many pillow-fort effects, but, yes, I tend to play in metas with lots of creatures, so I tend to think that having a wipe suite (unless you're playing mono-green or something) is effectively a necessity.
Also, what's wrong with Command Beacon, exactly? I suppose if you're just really looking for lands to axe, fine, but it's not a weak card in and of itself--at least when your commander is better than Daxos.
I also completely forgot that Porphyry Nodes was a card, honestly. Otherwise, it'd be in there.
Your full list of replacements would make it to where we're playing a lot fewer enchantments, but I suppose Daxos isn't that great anyway, so, whatever. I'm honestly not sure if making that deck would qualify Daxos for tier 3, frankly, as it's more the deck than the commander or any synergy he has with it that's any good, but, whatever. I'm at least proud of how the mana curve in that deck is basically perfect, which is something your suggestions mess with slightly, but I suppose that doesn't really matter.
I just built that deck as an experiment, so I don't really care about it too much. Here, on the other hand, is a deck I've actually played extensively and have been tuning ever since I first made it:
Begin The Hymns. It's a Seton, Krosan Protector deck, and when I originally made it and shared it here, he was a very rogue af commander who was tier 4 or 5, but he got moved up to tier 3 after that point. The deck hasn't changed much since then, and I don't think I'm arguing for it to be moved up to tier 2 (the only mono-green commander in tier 2 is Selvala, Heart of the Wilds , and I'm assuming that's because she's draw in addition to ramp), but I would like to point out that Seton is perhaps the fastest mono-green ramp commander in the format. His ability effectively gives every druid in the deck haste (though, many of them have better abilities of their own), making him much faster than Azusa, Lost but Seeking , Omnath, Locus of Mana , and even Selvala (though she's probably still better).
At times, it's practically a storm deck--I've played some very interesting lines with it before. One time, my last opponent almost had me hard-locked by being able to recur Pernicious Deed and Liliana of the Veil with Doubling Season on the board thanks to Muldrotha, the Gravetide , and I believe what happened was I drew and played Green Sun's Zenith , got Eternal Witness , she got back Natural Order , I cast Natural Order getting Grave Sifter to get back all of the druids he'd previously wiped, then, with my remaining mana, I cast Aluren , then went off and killed him that turn (I had Zendikar Resurgent on the battlefield, hence why I had the mana for all that in the first place). I've cast Genesis Wave for 55 on turn 6 before thanks to Gaea's Cradle , Voyaging Satyr , Argothian Elder , and Vitalize . Yes, the deck dies to boardwipes (especially instant-speed ones) and counterspells, but it's surprisingly resilient, and also quite redundant, provided my opponents don't follow up by slamming some stax effect (which they probably would).
5 days ago
Here might be some cards you can consider using:
- Eldrazi Displacer
- Deadeye Navigator
- Peregrine Drake
- Chord of Calling
- Mystic Snake
- Reflector Mage
- Natural Order
Most of these cards are super cheap to grab and would definitely boost up the amount of value you can use from Roon. Favorite Bant card of all time is Wargate , it can grab you any permanent from your deck and since you are running Eternal Witness you can grab it back from the grave to reuse again! Same with Chord of Calling as well.
Hope that can help and feel free to ask for any more advice if ya need!
5 days ago
I think the biggest thing that would improve this deck is getting some tutors for Immerwolf . Chord of Calling is the most important, since it's instant-speed, allowing you to flip your werewolves. Woodland Bellower , Green Sun's Zenith , Birthing Pod , Eldrich Evolution, Fauna Shaman , and Natural Order are all good, too. Secondly, I would put in some generic tribal stuff. Adaptive Automaton , Door of Destinies , Herald's Horn , Kindred Summons , Metallic Mimic , Obelisk of Urd , Vanquisher's Banner , Urza's Incubator , Coat of Arms , Descendants' Path , Grave Sifter , Path of Ancestry , Shared Animosity , Steely Resolve , and Tribal Unity are all cards you should consider.
1 week ago
2 weeks ago
Here might be some cards that might help (in no particular order), some of them aren't budget:
- Wheel of Fortune
- Natural Order
- Regal Force
- Heroic Intervention
- Teferi's Protection
- Faith's Reward
- Enlightened Tutor
- Beastmaster Ascension
Hope that helps! Naya is a bit weak on card draw, and you already have one of the best CA engine in Sylvan Library.
2 weeks ago
Great minds think alike ;)
Off the bat I want to thank you for the constructive suggestions. Was running 2 of them but cut them to add Nissa, Vital Force. Has been a very strong replacement. However, Eternal Witness might find a spot again just because it is pure value.
We have an identical pile of instants in our decks! Only difference is I'm running Entomb and you are running Reanimate in its place. Reanimate is an amazing black staple but I don't think it fits the strategy of our lists. Entomb puts Life from the Loam where it needs to be or any land you need if Crucible of Worlds/Ramunap Excavator are on board. Also triggers The Gitrog Monster.
We have a lot of overlap in sorcery and artifacts. Really like how you are running all the big destroy-everything sorceries. Might need to tweak my list to include a few more of them as our decks will recover much faster than our opponents. Rings of Brighthearth has been amazing in my list but I see you aren't running as many utility lands. Sword of Feast and Famine is also worth considering as it focuses on our main strategy of lands.
Only real suggestion for you is find a spot for either Borborygmos Enraged or Seismic Assault. In my list I'm running the Dryad Arbor/Green Sun's Zenith/Natural Order Legacy combo with great results. It can also grab Omnath, Locus of Rage or Titania, Protector of Argoth to end the game.
3 weeks ago
Shishato has always been a pet card of mine. Like your deck a lot.
Seshiro the Anointed not worthy of a spot?
Natural Order is a must in mono g.
1 month ago
I love good reanimator decks, so +1 from me!
Here are some suggestions that You can consider:
- Apprentice Necromancer - at first glance, this card seems slow, but given that we can sacrifice Rector and Hulk with his ability right out of the GY makes him a decent tool. I run this guy in both my reanimator decks with Hulk, Rector and Razaketh and it is always useful.
- Hope of Ghirapur - after several tests I found out that Hope is a greate anticontroll card, and it has a powerful synergy with Pattern of Rebirth. Actually, there is another creature which loves to be enchanted with Pattern - Blood Pet
- Mana Vault - a decent ramp card for playing key cards of the deck like: Ad Nauseam, Buried Alive, Pattern of Rebirth, Natural Order, Birthing Pod, Academy Rector, Karmic Guide, Reveillark and Protean Hulk ASAP.
- Culling the Weak - powerful ramp card and a great sac outlet for Hulk and Rector, in some situations can save your key creatures from exiling
- Have you considered Recruiter of the Guard? It seems like he can fetch a lot of your stuff, and maybe even create some chains.
- Also, why do you use Zulaport Cutthroat over Blood Artist, is it because Artist targets a player? Artist seems better, because it prevents your opponents from winning with their recursion loops.