Creature — Incarnation
As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.
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5 days ago
Your commander can give flying to creatures. Many of your creatures already have flying by themselves. (Or in case of Stormtide Leviathan, don't really need it.) So why would you need cards like Levitation, Flight or Wonder for even more flying? You don't even have many creatures in the first place; with only 14 of them, you'll have no more than 2 or 3 on the board most of the time.
How about Dismiss into Dream? That card synergyzes with your commander nicely. Also, you could use a little card draw to make sure you don't run out of gas. Treasure Cruise or Tidings are my suggestions for that job.
1 week ago
Hey man, here i am to give feedback on your deck.
First of all, i think very few of your creatures have evasion. I counted 12 of them. And the fact that they are at the 3 and 4 curve might make them easy targets for your opponents, and very hard to recover after some of them are destroyed.
If you run all these rogues just for Prowl, well, worry not, i see you use some evasion like Whispersilk Cloak, Quietus Spike, and Rogue's Passage, but always remember that edric is a rogue too. You don't need so much of them in your deck, because you have one at your disposal at all times! So i might suggest cutting some of the heavier creatures, and putting some small flyers or unblockables
You should also consider using some other wincons, Garruk Wildspeaker seems weak at first, but he is absurd. Craterhoof Behemoth is a killing machine, and Beastmaster Ascension can take your opponents by surprise.
And, in my opinion, your counterspells are too much mana heavy, try switching some of them for 2 mana counters, they are narrower, but they work better.
Well, i think that is all i can say about the deck without seeing it working. Your build is so different than mine, and i would love to see it in a game!
3 weeks ago
First of all nice choice in commander! The one thing is technically your commander is mono blue so you can't legally have green cards but honestly i doubt most people would give you too much trouble. Anyways here are some cards that i'd recommend you consider: Flood, Floodgate, Wonder, Warden of Evos Isle, Stormtide Leviathan, Windreader Sphinx, Favorable Winds, Frontier Siege, Gravitational Shift, and Deluge.
1 month ago
Veilborn Ghoul (great with Necromancer's Stockpile among other things), Undead Gladiator, and Lord of the Undead with Gempalm Polluter can eat a LOT of players alive if you can't get the swarm through for whatever reason. Vengeful Dead can make boardwipes a suicidal proposition....Corpse Harvester is another often overlooked/underestimated card for Zombie Tribal Decks...granted he's a 5 drop, but fetching the right zombie for the job at hand, not missing midgame land drops, deck thinning all in one shot for the cost of 2 mana and a zombie token ? Grave Betrayal is pretty funny with Call to the Grave, Necromantic Selection and In Garruk's Wake kind of stuff.
Other thoughts....not a huge fan of Sanguine Bond + Exquisite Blood combo shenanigans or any infinite combo for that matter... but aside from each other theirs no way to go off on this....and sanguine is a completely dead card on it's own....this really should just stay in Orzhov decks...preferably ones that are nowhere near me :)
Raise Dead - underwhelming lots of zombies already do this...
Plea for Power - 4 mana for 3 cards...not bad but not great either, and only crazy ppl will give you a timewalk.
Split Decision - equally as janky as it is unreliable utility/control spell.
these 3 could all be better control spells or draw then discard spells like Frantic Search, Breakthrough, Read the Runes, Careful Study or something. If you wanted to get really dirty; a few more of these type cards along with Urborg, Tomb of Yawgmoth and Filth is pretty sick.
Possessed Skaab - almost always gonna self-exile...low value for 5 drop.
Necromaster Dragon - cool foil goodstuff card, has flying which most of your deck doesn't....has a little extra value...but still underwhelming...Wonder would be a much better choice for this slot imo.
...my thoughts atm....hope some of this helps....hf & gl
1 month ago
Cut Invisible Stalker for Looter il-Kor
Also practically unblock-able and Loots.
Flying > Trample
Cut Solemn Simulacrum for Bident of Thassa
Green decks don't need Solemn. Bident draws way more cards.
Cut Sakura-Tribe Elder for Devoted Druid
Elder fits better in a reanimate game. Devoted druid is crazy with ezuri.
Cut Thought Vessel for Cryptolith Rite
you really don't need the vessel and rites turns all your tokens into mana. (i would suggest earthcraft but thats not very budget friendly)
cut Nylea, God of the Hunt for Trinket Mage
Nylea doesn't trigger Ezuri. Mage gets skullclamp.
Cut Selvala's Stampede for Sol Ring
Why aren't you running sol ring!?!?!?!?!
You have enough wincons. Not enough ways to protect your creatures. Elemental is insane to safe your board and generate card advantage + ezuri triggers
Cut Patagia Viper for Caller of the Claw
Board wipe protection and generates more guys.
Cut Acidic Slime for Wickerbough Elder
this is repeatable in your deck
Cut Rapid Hybridization for Counterspell
you care less about creatures than you do about spells
Cut Mulldrifter for Mindless Automaton
turns counters into cards instead drawing once.
Nissa is just oke. Rift is a necessity.
Cut Elvish Visionary for Evolutionary Leap
visionary is just an underperformer. Leap is great card draw/advantage and can used to get some value out of your guys when the board gets wiped.
Cut Coiling Oracle for Glen Elendra Archmage
the only expensive(ish) card you really need.
Cut Imperious Perfect for Life's Legacy
Perfect is hard to cut but every creature based card draw is just great in this deck
Cut Halimar Depths and Treetop Village for any land that produces and
Cut Wirewood Elf for Hardened Scales
an underperformer for a powerhouse
1 month ago
Entomb and Riftsweeper are great in a pinch by the way. Riftsweeper can obviously get back some of your important pieces, albeit in a fairly inefficient manner, but Entomb is just an all around great utility card: it can tutor up a reanimate or dredge target, toss Wonder in the yard to set up a game winning swing, or throw Kozilek into your yard in response to a Bojuka Bog or other exile effect.
1 month ago
If you're on the fence about Graveborn Muse, I might suggest you instead try out Cryptbreaker. I have a Sidisi deck of my own and it is by far one of the most powerful creatures in the deck. Muse certainly draws more cards than Cryptbreaker does, but Cryptbreaker lets you control how much life you want to invest into drawing cards. Additionally, you already have Mesmeric Orb in the deck and Cryptbreaker plays very well with it, as the Orb gives you zombies and Cryptbreaker gives you more untap triggers. Also can discard something you might want in the graveyard if you've drawn it like Wonder or Dread