Wonder

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Eternal Masters Uncommon
Commander 2013 Uncommon
MTG: Commander Uncommon
Judgment Uncommon
Promo Set Rare

Combos Browse all

Wonder

Creature — Incarnation

Flying

As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.

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Wonder Discussion

Blah Blah on Sids Zombie Hoard Win-d-Mill

10 hours ago

I took the advice and threw Undead Warchief back in along with Wonder because why not big flying zombies!

Snydog17 on Unbeatable $20 Self Mill

3 days ago

I see that you have 3 copies of Mirror-Mad Phantasm, but it works better as a one of as just a note.

Also, since you are going to play this in casual, Brawn could work in the same function as Wonder.

To help out your mana base, tap lands from Khans/Fates that gain you a life could help (Thornwood Falls and such).

If you want an additional wincon, Laboratory Maniac is 3 dollars, not totally budget, but it could be handy if you occasionally deck yourself.

Hope that helps, happy building.

plusmental on Sids Zombie Hoard Win-d-Mill

3 days ago

One thing I'm a bit concerned about is that you don't have as many creatures as I would expect to find in this deck, consider finding a spot for Wonder because flying zombies are fun and you're missing the best zombie lord (in my opinion) - Undead Warchief

I might recommend Ashnod's Altar also, it pairs very very well with Havengul Lich and Rooftop Storm which you already have in here

periclesac on Infinite Ezuri

4 days ago

thumbs up for using Wonder

Inexorable Tide is not so good

GS10 on Storming Ogre

1 week ago

I've seen stuff like Unsubstantiate played against me and be very powerful with storm spells. That and Remand might give you some added versatility and essentially double your storm count when going off. Brain Freeze is also a good storm card to finish games off.

If you are willing to spend a bit more money improving, the whole Aluren package is brilliant to storm off, with cards like Sea Gate Oracle, Dream Stalker, Parasitic Strix, Cavern Harpy, Cloud of Faeries and such, you just draw and play your whole deck, repeatedly if you want, until you are able to find and cast your storm spell.

Anger and Wonder don't seem at their best, since you have few creatures and the deck is more spell based as is, and Yawgmoth's Bargain is banned in EDH. Otherwise, the deck looks pretty fun, and even though I don't play it I've been loving playing against Yidris ever since C16 was released. Really fun for everyone at the table in my experience.

blackhawk22 on Zombie Tribal (2nd Gen) Input Welcome

2 weeks ago

Meren of Clan Nel Toth and Ezuri, Claw of Progress might make good additions to your deck. Brawn and Wonder both make great cards to discard or let Sidisi, Brood Tyrant mill and get their abilities.Morbid Curiosity with some of your Grave Pact type of cards could mean a great value. Novijen, Heart of Progress seems like good deck tech. High Market is a good way for you to get a little life back. Blighted Woodland is actually better than it looks. Perpetual Timepiece helps with your self mill. Elixir of Immortality in case you go too hard on the self mill. The Gitrog Monster because he's annoying af. Nyx Weaver more graveyard manipulation. Massacre Wurm is good. Jarad, Golgari Lich Lord possible win con. Gisa and Geralf need to be able to use your graveyard as a resource. Zombie Apocalypse. Deadbridge Chant let's you use your graveyard as resource.Mikaeus, the Unhallowed so good. Risen Executioner another buff on a stick. Splinterfright more self mill. Evanescent Intellect let's sidisi mill without swinging. Extractor Demon could give you self mill your help you mill out an opponent.Mirror-Mad Phantasm and Hermit Druid both synergize well with sidisi. Laboratory Maniac as a safety net if you go too hard. Empty the Pits 4 mana plus your whole graveyard at an opponents end step could be stupid crazy. Eternal Witness grabbing what you need from your graveyard. Blood Artist makes all of those toekns even scarier as they are 2 point swings no matter what. Mesmeric Orb just have everyone mill. See the Unwritten this could do some work for you. Pharika's Mender another way to grab something from your graveyard. Deadwood Treefolk same as last card. Phyrexian Reclamation. Dig Through Time. Recollect. Praetor's Counsel all make your graveyard resource. Cellar Door. Eldrazi Monument. Distant Melody.Gaea's Blessing. Jarad's Orders.Unbreathing Horde. Lich Lord of Unx.

hfvalenz on G&G's B&B

2 weeks ago

Hey man, I'm playing G&G at my LGS lately and they've been running very good, they're the only truly zombie tribal commander in my opinion. There are some cards you should definitely get in your deck:

  • Sunken Hollow and Drowned Catacomb instead of Dimir Guildgate and Submerged Boneyard. These lands will enter the battlefield untapped most of the time.

  • Piranha Marsh should be cut, even a basic Swamp it's better. 1 life means nothing in Commander, an untapped land beats that EVERY time.

  • Unknown Shores fixes your colors, true, but you'll be tapping 2 lands for 1 mana.Sunken Ruins does the job needed best than everything else, but it's expensive. Darkwater Catacombs is a very good alternative, and it's easier to find and much cheaper, since it just got reprinted in C16.

  • Skyline Cascade has an interesting effect, didn't know that one it may worth trying it. I still play Halimar Depths to take a little look on what will be going to the graveyard before casting G&G.

  • I'm pretty sure you're aware of Urborg, Tomb of Yawgmoth, but that shouldn't stop me from mentioning it. Does marvels with Zombie Master.

  • Related on the previous Urborg point, it's close friend Cabal Coffers worths every dollar you spend getting it. And while we're talking about lots-of-mana-producing lands, I shall include in this point Crypt of Agadeem and Nykthos, Shrine to Nyx, since you're more inclined to black than blue. Fatestitcher will untap them and there you go, more mana than can be spent.

  • Wonder, because flying zombies are truly wonderful. Corpse Connoisseur can go and get it right where it belongs.

  • Fleshbag Marauder, just keep casting him and sacrificing himself, get rid of pesky indestructibles or hexproof or whatnot. Works well with your Dictate of Erebos.

  • Convolute and Cancel should go. 3 mana can pay for lots of better counterspells, just to name a few: Dissipate, Dissolve, Hinder, Spell Crumple, Forbid (my favorite). If the double blue is an issue, then you got options as well: Negate, Arcane Denial, Swan Song...

  • Zombie Infestation requires lots of fuel to spawn zombies. Phyrexian Arena, Rhystic Study will give you lots of cards. Secrets of the Dead will give you an extra one when using G&G's ability.

  • You need reanimation spells. Living Death is a classic one that can act as mass removal as well, but there's also Patriarch's Bidding and Zombie Apocalypse, the most flavorful of the three.

  • Lastly, since I was talking about flavor, G&G on their independent cards aren't that bad, especially Ghoulcaller Gisa. And if you got them both working together, you can spawn a big zombie with Stitcher Geralf and sac it to Gisa for lots of tokens.

Hope any of these helps, though most of them aren't that new of ideas.

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