Wonder

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CMT) Uncommon
Eternal Masters (EMA) Uncommon
Commander 2013 (C13) Uncommon
MTG: Commander (CMD) Uncommon
Judgment (JUD) Uncommon
Promo Set (000) Rare

Combos Browse all

Wonder

Creature — Incarnation

Flying

As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.

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Wonder Discussion

NivStormfront on He's Only Mostly Dead

1 week ago

Looks pretty good! I'd recommend taking out the two Eldrazi, however. On paper, they seem great. They keep you from milling out and allow you to draw/mill your creatures again to get more zombies. However, in practice they do more harm than good. You have cards like Filth and Wonder that want to be in the graveyard, and Ulamog, the Infinite Gyre and Kozilek, Butcher of Truth mess with that strategy. You've also included Laboratory Maniac, and these two cards make him obsolete. I recommend replacing them with Acidic Slime and Undead Warchief, or if you want to cut down a creature you could replace Acidic Slime with Triumph of the Hordes.

chadsansing on Lorthos Our Savior

1 week ago

Super flavorful list!

Mill can be tough in multiplayer EDH - you gotta get through 100s of cards, but there are decks that can do it. Zombie Mill is one of the cooler archetypes and you can also fiddle with Altar of the Brood plus some kind of infinite token generation.

Rhystic Study is a good card for most U decks, and Lightning Greaves and Neurok Stealthsuit might help protect your commander some. An overloaded Cyclonic Rift at the end-step right before your turn is a real beating if you have any kind of board state.

Imprisoned in the Moon is excellent targeted removal and might fit a tidal theme. A beat-up, HP Maze of Ith would give you another answer to attacking threats.

Wonder might be good if you can get it into your graveyard with a loot-effect.

Finally, a Dramatic Reversal exiled under an Isochron Scepter would make your board super threatening since you could untap almost at will.

I'm sure others will have better suggestions, but play your dreams. Maybe developing both a casual deck and a more competitive one will work for your playgroup, or maybe everyone can agree to build "75%" decks that are powerful, but not turn 1 or 2 combo decks.

Happy brewing!

otters on The Mimeoplasm: Survival of the Fattest

1 month ago

How about Wonder or Torrent Elemental? The second one is great for a game ending sweep with mimeo, and you can reuse it as much as you want. Wonder potentially makes all of your dudes unblockable.

SlavicGhaespar on Sidisi me rollin', they hatin'

1 month ago

I've been playing Sidisi for quite some time, and from my experience, you are running pretty low amount of lands to benefit from landfall. But, there is some room to turn this around. My advice is to play some mana ramp, the basic atleast, Farseek, Rampant Growth, Kodama's Reach and Cultivate. Since you are running mill engine, then avoiding self mill should be something you need to consider. One of the older eldrazi is great for that Ulamog, the Infinite Gyre comes pretty handy for that. Undead Alchemist is a great way to benefit from your opponents milling themselves. Filth and Wonder are great ways to get your team through btw.

KumaLKS on Thraximundar - Zombie Tribal

1 month ago

Also Archetype of Imagination might be worth the extra two mana instead of Wonder. I run a blue-black zombie deck and Gisa and Geralf works quite well in there.

Austin_Smith_of_Cards on A Bird Wizard is always having fun

1 month ago

Depending on which angle of control you want to take, I can offer different suggestions.

Some staples for Derevi you'll want to consider no matter what build you end up going for: Swords to Plowshares, Edric, Spymaster of Trest, Birds of Paradise, Tamiyo, Field Researcher, and Counterspell.

From your description, you could consider running a pillow-fort strategy. It's kind of like an extremely watered-down version of Stax that really just prevents opponents from attacking you, while they still have the resources to attack each other. It's definitely a politics-heavy strategy, making deals with opponents to convince them that other people are better targets until you start laying down wincons.

Essential cards: Propaganda, Ghostly Prison, Sphere of Safety, Collective Restraint (since you're in tri-colors), Norn's Annex, Orzhov Advokist, Windborn Muse, Martial Law, and Aurification.

Your wincons are going to be big fatties that also lock down the board or take advantage of your protection: Stormtide Leviathan (can't recommend this one enough), Azor's Elocutors, Isperia, Supreme Judge, and Blazing Archon.

If you want more traditional control that utilizes tapping/untapping, the general good all-arounds are: Aven Mindcensor, Thalia, Heretic Cathar, Hokori, Dust Drinker, Trygon Predator, Bant Charm, Supreme Verdict, and Winter Orb.

For blink abuse, I suggest Deadeye Navigator.

As a general structure for your EDH deck, try to follow the pattern of 10 mana accelerators, 10 card draw effects, 5 spot removal, 5 boardwipes, and 4 tutor effects.

There's a few filler cards that don't fall in any of those categories, and don't necessary synergise. I recommend removing: Djinn of Infinite Deceits, Hada Spy Patrol, Kazandu Tuskcaller, Phantom Nantuko, Winged Coatl, Wonder, Curse of Predation, Pyramid of the Pantheon, Thunderstaff, AEthermage's Touch, Biomass Mutation, and Sprouting Vines.

Happy brewing!

SkullOfPoison on Forlorn Tresserhorn [2DH]

1 month ago

Also insted of the Anger card I mentioned before you could just use this to cancel out the effect all together Torpor Orb, and some other cards i found that could be useful Undead Warchief, Terminate, Grave Pact, Zombie Master, Wonder, and Filth.

MrBronson on Dead Island, Who Do You Voodoo?

1 month ago

RijtBart, I do thank you for the suggestion, however Brawn, Wonder and Genesis are the 3 that made the cut. I tried all 4 and Filth was too dependent on Urborg, Tomb of Yawgmoth. Having 100 cards in a deck and keeping my spells to be creature based, I have pulled Filth for Golgari Thug. The ability to hit all my triggers and throw creatures in the grave, other than possibly to make creatures unblockable. I found the Sidisi, Brood Tyrant triggers 3 cards to graveyard. With that trigger alone means the deck needed to be minimum 1/3rd of creatures. So, if the creature isn't a spell with legs or ways to increase my graveyard size, they had to help me lock out my opponents. Due to the amount of lands needed for a great EDH (circumstance), 1/3rd is mana. Now, the final 3rd of the deck are ways to use my graveyard as an extension on my hand and create combos for the deck (i.e.Basalt Monolith+Mesmeric Orb or Morality Shift+Living Death). So, in short Filth had been tried and found an error.

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