|Commander / EDH||Legal|
Printings View all
|Commander Anthology Vol. II (CM2)||Uncommon|
|Commander Anthology (CM1)||Uncommon|
|Eternal Masters (EMA)||Uncommon|
|Commander 2013 (C13)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
|Promo Set (000)||Rare|
Combos Browse all
Creature — Incarnation
As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.
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2 weeks ago
Hey, I love the deck! I think Wonder and Brawn are great additions but finding room is always hard I know XD Maybe try cutting Essence Warden? I've always found life gain, though fun, isn't as worth it in my tuned EDH decks. As for a second cut.....perhaps Ghalta, Primal Hunger for Brawn?
2 weeks ago
LightBear Comment added to your thread. Good deck.
Here's my personal favorite deck that I own that I've been tweeking for at least two or three years, now. Any suggestions would be welcome.
Commander / EDH*
SCORE: 15 | 31 COMMENTS | 1197 VIEWS | IN 1 FOLDER
3 weeks ago
Love this deck - Going to build it!
Some changes I'll be making to fit the meta for my kitchen table games/flavor:
3 weeks ago
I've been playing The Scarab God Zombie EDH deck for a long while now. He's a great combo commander because his passive ability is aggressive and helps you hit combos while his active ability perfectly plays along with the zombie theme.
That being said, you've made some weird card choices, especially among your creatures.
Here's some Zombie's that I'd suggest to replace the many non-Zombie creatures you're running:
Balthor the Defiled, Cryptbreaker, Ghoulcaller Gisa, Grave Titan, Graveborn Muse, Gravecrawler (this is the most important combo piece in the deck), Gray Merchant of Asphodel, Havengul Lich, Lazav, the Multifarious (as a shapeshifter, he is a Zombie), Lich Lord of Unx, Lord of the Accursed, Lord of the Undead, Mikaeus, the Unhallowed, Noxious Ghoul, Razaketh, the Foulblooded (can pull all combo pieces in 1 turn, and play all 4 for 6 mana), Relentless Dead, Risen Executioner, Sidisi, Undead Vizier, Taigam, Sidisi's Hand (not a zombie, but fills your graveyard with them and has built in removal). These guys would go a long way to improving the consistency and power level of your deck.
Here's a few non-zombie cards that synergize with them very well:
Attrition (repeatable removal and sac engine), Dictate of Erebos+Grave Pact (combos well with Gravecrawler+sac outlet), Secrets of the Dead (works with all the ways we can play zombies from our graveyard and combos with Gravecrawler), Herald's Horn (draw + ramp), Urza's Incubator (ramp), Vanquisher's Banner (pump + draw), Whip of Erebos (lifelink zombies + graveyard play), Buried Alive (use this to put Gravecrawler, Wonder, and Risen Executioner into your graveyard for a great little combo that instantly gives you access to 3 cards), Search like Diabolic Tutor, Demonic Tutor, and Diabolic Intent helps to get out combo pieces.
The main combo I keep talking about is Rooftop Storm + Gravecrawler + a sac outlet, usually Grimgrin, Corpse-Born, and something to abuse like Grave Pact/Dictate of Erebos, Diregraf Captain/Plague Belcher/Noxious Ghoul/Bontu's Monument. These are all pieces that are individually good, but when put together will instantly win you the game in one way or another. Razaketh, the Foulblooded can be used to grab all 4 combo pieces, then you only need to play Rooftop Storms and you can play the rest of the combo for free! It's a really great card in black combo decks like this.
Anyways, feel free to take a look at my deck if you want any ideas. Zombies are my favorite tribal and are always a blast to play. I love that they can be so combo heavy, yet still be an unstoppable horde if you can't combo out thanks to all the +1/+1 anthems that Zombies get. Good luck with your deck!
1 month ago
Harashiohorn Thanks for the feedback!
Entomb, Phyrexian Dreadnought, and Intuition are all out because of $$. I recognize their power level, but it's not worth the money to me with them being so popular in other formats.
I'm not sure how much self mill I need to run yet, Glimpse the Unthinkable is a really good suggestion though and if I find I need more I'll put it in. I'm trying to stick to looting effects that will let me keep my lands and mana rocks in my hand since mana is going to be my main way of protecting and pumping Lazav. I don't care much about recursion because most of the creatures are either weak or have huge ETB or upkeep drawbacks, so I don't want them on the field.
As a rule I don't play infect, it feels bad when I die that way, so I don't want to do it to others.
I don't know how much value I would get from Filth and Wonder. I already have a lot of evasion and they don't provide any other value other than maybe saving me 2 mana, but then I have to remove something else, I'll see how things play and keep them in mind if mana is an issue.
Yeah, Protecting my graveyard is what I'm really worried about and I think you are right about counter spells, but Bojuka Bog is a thing.
Thanks again for taking the time to look over this!!!
1 month ago
Entomb is just too good to not run. Phyrexian Dreadnought combo's well with Lazav, since when he copies the ETB doesn't trigger, and playing it but failing the ETB makes it go right to the yard to enable the combo. Invisible Stalker lets you give hexproof easily.
Going in another direction, Glimpse the Unthinkable and other mill cards provide a way to quickly stack your graveyard, while Phyrexian Reclamation and Recall let you recur the things you want back. If you're stacking your graveyard you might as well add in Living Death, type effects (Bonus points for All Hallow's Eve).
Tainted Strike gives Infect as another means of grabbing that 1 hit kill. Warped Physique can be either a pump spell or removal once you've gotten your graveyard full. Mortal Combat provides a fun alternative wincon, if you want.
For protecting your graveyard, your best bet is probably just counterspells. Things like Silent Gravestone only work with non-targeted reanimation.
1 month ago
1 month ago
Archetype of Imagination might be nice, as well as Levitation or Wonder. Halimar Tidecaller isn't the best option because it only affects your land creatures, and you only have 1 card in the deck that makes lands into creatures.