Wonder

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology Vol. II (CM2) Uncommon
Commander Anthology (CM1) Uncommon
Eternal Masters (EMA) Uncommon
Commander 2013 (C13) Uncommon
MTG: Commander (CMD) Uncommon
Judgment (JUD) Uncommon
Promo Set (000) Rare

Combos Browse all

Wonder

Creature — Incarnation

Flying

As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.

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Price & Acquistion Set Price Alerts

CM2

CM1

EMA

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Recent Decks

Wonder Discussion

orzhov_is_relatively_okay819 on Edited Inhalla EDH

2 days ago

Archetype of Imagination might be nice, as well as Levitation or Wonder. Halimar Tidecaller isn't the best option because it only affects your land creatures, and you only have 1 card in the deck that makes lands into creatures.

Gadianten on Rule #2: The Double Tap v2.0

3 days ago

Don't fight the self mill and discard, embrace it and use things like Balthor the Defiled, Zombie Apocalypse and Living Death. In short consider things that mass reanimate and cards with madness such as From Under the Floorboards or Frantic Purification, flashback like Unburial Rites or Army of the Damned also delve with things like Dig Through Time, Temporal Trespass and Treasure Cruise.

Other creatures that transform your graveyard into an extended hand are things like Phyrexian Delver, Chainer, Dementia Master, Havengul Lich, Coffin Queen and Dralnu, Lich Lord, although care must be taken when utilizing him. I CANNOT state enough how useful Havengul Lich is, he IS obscene with Rooftop Storm... and Sidisi, Undead Vizier. While it does not play things from your graveyard Wonder can be nasty, so many flying zombies.

If you meta has any similarities to mine then you may have issues keeping Rooftop Storm, besides counter magic the best way I have found to get around enchantment hate and it getting milled is Crystal Chimes and Academy Ruins. On that note this commander is also a prime candidate for Crucible of Worlds.

I don't know if you knew this trick or not but Zombie Trailblazer does not ADD swamp to the land type but rather makes the land a swamp and ONLY a swamp so if you have enough tokens and your opponent is not black you can easily lock them out of their colors.

Looks like fun +1

gdm1989 on Yuriko, Oona's Successor

3 weeks ago

Which was why I kinda went for a fairy control approach in case I did have to deal with stax and pillowfort decks. I was either going to exile their stuff, slow them down or destroy it via bounce. However the Beacon of Tomorrows doesn't sound like a bad idea for this deck nor does Wonder

Metachemist on This Machine Kills Tyrants

4 weeks ago

Phyresis was in there for a quick early kill with Serra Ascendant or with Atraxa, Praetors' Voice.

Both Brawn and Wonder are excellent ideas and I'd completely forgotten about Inkmoth Nexus

greatdevourer on This Machine Kills Tyrants

4 weeks ago

Phyresis seems weak, unless we look at some other options. Consider creatures with great abilities that would work with Phyresis and be great without it.

Here's something to consider, instead of Glorious Anthem effects what about more tools to make the deck more aggressive. Yes, +1/+1 for your creatures does help with the combat phase, but consider that you only need to attack for 10 points of 'damage'.
Here's some thing to look at:
Glory
Genesis
Brawn
Valor
Wonder
Fauna Shaman

True-Name Nemesis
Triskelion
Aven Mindcensor
Parallax Tide
Parallax Nexus
Gemstone Mine
Ash Barrens
Inkmoth Nexus
Reflecting Pool
Cascading Cataracts
Contagion Engine

Another attack vector:
Crucible of Worlds
Strip Mine
Exploration

Pretty expensive but worth it:
Prismatic Omen
Noble Hierarch
Bloom Tender
Mox Diamond
Survival of the Fittest

Warpath251 on The Sunseeker's Machine

1 month ago

@bushido_man96: Some good arguments dude.

I still prefer the Herald of Anguish. By the time he comes out we should have no problems paying the for his removal ability. Activate it twice and most things on the board should be gome by then.

Recurrable value, that's what I like. Cards that are 99% useless in most decks, but shine in this deck. I mean honestly, what other deck would ever run Sylvok Replica and Moriok Replica? But once you can repeat them, that's when they become interesting. Same with the Glissa Doomblade Engine that is Executioner's Capsule. Pure Value.

Edict creatures... you are starting to persuade me. I run Temur Sabertooth in my Yasova Dragonclaw deck as both removal and protection tool. It is good there, but mana intensive.

Erratic Portal however... I like the ability to target any player with this. Either to help them or to remove a pesky Wonder out of a graveyard. Great political tool. Still, quite mana intensive and a one-time-per-turn ability... I am not sure about it.

Om another note, I am having doubts as to swap Treasure Keeper (which I consider to be a filler card) with Verdurous Gearhulk. Recurring the gearhulk whilst stacking counters on Glissa or Wurmcoil Engine seems like a heavenly dream... I wonder if it's doable however. Any thoughts on this?

Stellato on WAKE ME UP INSIDE

1 month ago

If you have Stormtide Leviathan out, then only 2 of your 12 possible big D's can attack. I know you're not always going to have it out. But if you do, both Archetype of Imagination and Wonder, if it is in your graveyard, helps everything have evasion and allowed to attack.

+1 for the name!!

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