Oblivion Stone

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology Vol. II (CM2) Rare
Iconic Masters (IMA) Rare
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
MTG: Commander (CMD) Rare
Mirrodin (MRD) Rare

Combos Browse all

Oblivion Stone

Artifact

, : Put a fate counter on target permanent.

, , Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.

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CM2

IMA

CMD

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Recent Decks

Oblivion Stone Discussion

Clumsy_Oaf on MagicalHacker - List of All Board Wipe Cards

3 days ago

I like were this is going and it helped me open to new ideas.

Considering this is for EDH there are always a multitude of ways to do the same thing, it is a given that some cards are better then others. Incidentally there are times you may want the so called "down side" wipes if they play into your strategy such as Mageta the Lion, for decks like Karador. Most decks may have no use for them but others may find them perfect. Either way it is dependent on meta.

Even more problematic then creatures, at times, can be other permanents like artifacts and enchantments. Some colors are proficient at wiping these like Bane of Progress. I just feel they need more representation although there are great universal ones in this list like Oblivion Stone and Nevinyrral's Disk.

Jmuoz on Mul

4 days ago

Counterspells and creature removal in general are your greatest threat, Muldrotha, the Gravetide needs to be on the field for your deck to thrive. I recommend running a Disallow since it can counter any activated ability.

The Mending of Dominaria shuffles your graveyard into your library when it fully resolves. This hurts your reanimation strategy imo. I would personally remove it.

Since you easily rebuild from board wipes (assumiung that you can protect your commander somehow), you might want to run Oblivion Stone, Bane of Progress, Creeping Corrosion, Fracturing Gust. Do or Die is a good cheap pseudo-boardwipe that is also cheap financially. Decree of Pain is extremely expensive mana-wise but if it goes off it can win you the game single-handedly. Crux of Fate is basically a worse version of Damnation if there are no dragons on the board. If you don't want to use Crux, you can use Extinguish All Hope.

You might want to use some more green mana ramp spells. Respect for using Tempt with Discovery. Here are some of the spells you might want to look into. (Don't add all of these, this is just for your reference if you want to add some) Explosive Vegetation, Kodama's Reach, Harrow, Yavimaya Elder, Farseek, Hunting Wilds, Skyshroud Claim, Mana Reflection,

Good luck!

Profet93 on Contract for your death

1 week ago

griffstick

I recommend adding Vesuva and Thespian's Stage to copy coffers. This shouldnt affect cabal stronghold too much. I know you don't want to remove too many swamps, its very much worth adding these 2, I cannot speak highly enough of them. A flexible mana base, ESPECIALLY in mono black where urborg helps with colorfixing is HIGHLY worth it. Speaking of strongholds, Volrath's Stronghold is useful as well. Mirage Mirror is versatile tility and can copy coffers too!

I dont see any way for you to deal with artifacts/enchantments other than nev disk. I would recommend adding some of the following All Is Dust, Ugin, the Spirit Dragon, Karn Liberated, Oblivion Stone or the budget counterparts like Lux Cannon, Ratchet Bomb, Spine of Ish Sah, etc...

Corpse Dance could be fun, recur top creature, sac is to commander. Repeatable for 5 mana seems good.

My black deck also is weak to counterspells, as my main (though I do have other options) wincon is a large X spell. You might want to consider Conqueror's Flail or maybe even Boseiju, Who Shelters All. Other people mentioned mana web and the defense grid. I recommend either one or the other, not both. Mana web works well with urborg but doesnt take into account mana dorks/rocks. Defense grid's benefits were explained by a previous user who summed it up quite well. The choice is yours. Additionally, hand disruption is useful in general and will force a blue player to use a counterspell. A great example of this is Mind Twist.

Lastly, Griffstick has a huge.....deck :)

Liquidbeaver on [PRIMER] Ib Halfheart, Goblin Sac-tician

1 week ago

keatonsmask: Thanks for commenting! I agree, enchantments is the biggest thing this deck has a problem with, but that is one of mono-red's biggest weaknesses in general.

I like the Hellkite, and run it in other decks, but in this deck it just affects the table too late (or not at all if it is removed before attacking). It comes out on T6 at the latest, then you wait till T7 to attack, and then that attack has to get through without being blocked or fogged. It is probably something I would suggest running in the budget version of this deck, but once something gets above 4 CMC it becomes really hard to justify in my main one. It's the same reason I don't run Hoarding Dragon, even though there are a lot of important cards I could tutor with it.

Oblivion Stone is basically like running Nevinyrral's Disk in this deck, which is just too hard to recover from, even if it means the same for everyone else.

I used to run Scour from Existence and Spine of Ish Sah, which I think are the best removal options red has that can hit enchantments, but even the fact that I could sometimes cast Spine multiple times a game, it was still too high of a cost and ended up being a dead card.

Instead, I've chosen to go the route of Fork and Reverberate (or alternatively Pyroblast and Red Elemental Blast if your meta is heavy blue) to protect my big sorceries and key creatures from counterspells, or to just copy effects that I like. It isn't the same as being able to remove a devastating Oblivion Ring on my commander, but as a mainboard card I get to utilize them more often than I would the more fringe case of being shut down by an enchantment. There would also be rare occasions where I could copy removal that can hit enchantments and use it to remove the one bothering me too! I've worked to put as much redundancy in the deck as I can to give me the best chance of not being dead in the water after a particularly bad piece of removal or control, but sometimes it still happens.

thomas2377 on Hell-Drazi

1 week ago

Yeah, Damping Sphere always causes me problems. I've been able to deal with it before with the Oblivion Stone, but I've also sideboarded in Scour from Existence to deal with it as well. So I've got ways around it, but it's definitely a pain in the ass...lol Effectively the same issue with Blood Moon as well.

Attack_of_Mogis on Hell-Drazi

1 week ago

I feel like you should have some dedicated artifact removal in case you come up against Damping Sphere. Sure, you can Inquisition or Duress it, but if it somehow makes it on to the field, all you really have to deal with it is Oblivion Stone.

PTsmitty on Azdranax

1 week ago

Hey, my priority right now is acquiring the K-commands and Blood moons so please start there. I would be interested in the other cards that you have matches for if I was comfortable with what you were wanting for them. My next list of priority cards would be Unburial Rites, Expedition Map, Oblivion Stone, Restoration Angel, Sylvan Scrying, Squadron Hawk, and Bloodbraid Elf. I already have the x2 Blooming Marshes I needed for a deck, but I may be interested in x2 more to have a play set. The marshes would be the lowest priority of the second lists of cards. My binder is updated on the correct quantities of cards that I would be interested in. As for the rest of the cards, the only card that I did NOT need was the Merciless Eviction. All the others we could use a filler cards to make the numbers match.

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