Oblivion Stone

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Rare
Iconic Masters (IMA) Rare
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
MTG: Commander (CMD) Rare
Mirrodin (MRD) Rare

Combos Browse all

Oblivion Stone

Artifact

, : Put a fate counter on target permanent.

, , Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.

Oblivion Stone Discussion

Strangelove on Syr Konrad EDH

1 week ago

+1 my guy. @Your post

I wanted to second Necropotence , great combo, as well as the classic Painter's Servant / Grindstone .

Darkblast is probably playable.

Gravecrawler + Phyrexian Altar + Zombie... goes infinite.

Putrid Goblin / Lesser Masticore + Metallic Mimic + Sacrifice... also goes infinite... maybe this and Gravecrawler could push you into a soft Zombie Tribal subtheme?

Have you considered Living Death or Twilight's Call ?

Lifeline or Champion of Stray Souls are similar to a Shirei, Shizo's Caretaker build.

Phyrexian Reclamation is a great way to access your graveyard.

You could go crazy and try the Lich cards or maybe Forbidden Crypt .

Geth, Lord of the Vault

You really need more draw and to that end try Thought Gorger / Geier Reach Sanitarium / Null Profusion / Harvester of Souls

I would remove most of your milling artifacts to make room for some of the above, more draw, more removal, and 4-5 board wipes ( Boompile and Oblivion Stone effects are a must in monoblack). You have strong combos with Syr Konrad and I would focus on drawing/ tutoring into those while you control the board a bit more. With more interaction it'll be less of a glass cannon and more fun to play with and against.

Good luck!

maddjackyl on The Altered Beast

1 week ago

Thoughts on deck construction and how the deck played:

Fade Away is great budget but could use be upgraded to Cyclonic Rift / Blasphemous Act / Star of Extinction

Some more early game plays: Gilded Drake , Nev's disk, Oblivion Stone .

I would have included Ashiok, Dream Render , however most of my playgroups have Graveyard strategies included, and i don't want to be that guy.

I originally built with intent to run Desecrated Tomb . When it was played I found it to be too slow and didn't provide a lot of value. It was really gimmiky and really only ever netted me 2 bats over 15+ games.

Even though there is plenty of draw, wheel effects could help get things in the GY more quickly. i.e. Windfall , Wheel of Fate , Magus of the Wheel , Jace's Archivist , Reforge the Soul , etc.

You could also include cards like rise of the dark realms, or command the dread horde for added graveyard recursion, and a way to propel yourself to the front of the game after a major board wipe like In Garruk's Wake .

Profet93 on Cracking Rats - Gone Septic

2 weeks ago

Cabal Coffers for ramp

How do you deal with artifacts and enchantments? Oblivion Stone , Nevinyrral's Disk , Ratchet Bomb , Lux Cannon , Blast Zone , Ugin, the Spirit Dragon and Karn Liberated all come to mind.

Imp's Mischief is "counters" counterspells, redirects removal and some extra turn cards. More importantly, no one expects it from black.

I got some ideas for cuts if you're interested, lmk.

KindredDiscovery on Mayael EDH Primer

2 weeks ago

@Rene_the_great I added Oblivion Stone because of the added synergy it has with a few other cards like Sun Titan . It's subbing in for Cleansing Nova right now, and if I like how it plays it may stay.

I haven't been removing ramp so much as I have been replacing it. Sakura-Tribe Elder took the place of Rampant Growth because I can take advantage of the body late game with new additions like Birthing Pod and Eldritch Evolution . Pir's Whim has come out in favor of Natural Order , which early game can grab ramping creatures like Cavalier of Thorns , Titania, Protector of Argoth , and Oracle of Mul Daya . Overall, it's been a shift toward a ramp package that can have more utility in the late game. I almost never have trouble getting the right amount and color of mana, but right now I have no means to fetch specific utility lands like Yavimaya Hollow . I'm not 100% sure if that's the correct call, but space in this deck is so tight that I'm struggling to find a way to make room for it. Having to run 25-30 big, expensive creatures is a massive deck building constraint. I enjoy the challenge, but it means we have to eschew some of the traditional green/Naya strategies.

Profet93 on Let the Nightmare Go On..

2 weeks ago

Cut Swamp to go to 38 lands, 39 is too much

Cut swamp for Urborg, Tomb of Yawgmoth - Upgrade and goes with coffers and non-swamps

Cut swamp for Thespian's Stage - Copy coffers or any utility land like cradle, strip mine, etc...

Murderous Rider > Hero's Downfall

Hellfire is such an expensive card that hurts you, cut for something cheaper like Dead of Winter , Mutilate or Toxic Deluge .

How are you dealing with artifacts and enchantments? One Rest in Peace and you lose unless you make them proactively discard it which isn't always possible. Some suggestions of budget and nonbudget include....

Karn Liberated , Ugin, the Spirit Dragon , Ratchet Bomb , Lux Cannon , Nevinyrral's Disk , Oblivion Stone , Boompile , Ratchet Bomb , Perilous Vault , Blast Zone etc...

Ill-Gotten Gains seems like it can backfire a large portion of the time. What is the purpose of it, to put creatures in yards or general recursion? If you're looking for recursion of black cards, Xiahou Dun, the One-Eyed can do the trick. General recursion can be down with Yawgmoth's Will . Artifact/Creature recursion can be done with Beacon of Unrest (not suggesting beacon, but just an idea to note).

Profet93 on The Toxic Deluge: Erebos, God of the Dead

2 weeks ago

IMO, the real reason I like Kukusho is for the lifegain. Getting 15 life allows you to get that much more card advantage. With ALL the ramp black has and all the card draw your commander provides, you should be able to win very easily. If your group knows you're going to cast repay in kind due to all your lifeloss, I wouldn't be surprised if it got countered or if they killed you prior to you being able to do so. Idk about your meta and the lvl of interaction but that's worth noting.

Thought Vessel > Charcoal Diamond - You already have enough black sources and the no max hand size is extremely useful for digging.

Reliquary Tower > Barren Moor - Utility > Looting. ESPECIALLY with necropotence, idk why it isn't in the deck already.

Again, Sol Ring , why isn't it in the deck?

You're also EXTREMELY vulnerable to artifacts and enchantments as you haven't slotted any removal for them. Some budget and non-budget options include....

Karn Liberated , Ugin, the Spirit Dragon , Ratchet Bomb , Lux Cannon , Nevinyrral's Disk , Oblivion Stone , Boompile , Ratchet Bomb , Perilous Vault , etc...

Profet93 on The War Room: A Proper Norin Primer

2 weeks ago

Potential Cuts Show

Cards to consider.... Show

PurePwnage on Green Tron

1 month ago

Dischord, oddly enough Oblivion Stone rarely if ever gets activated in many of my matches. I have also watched several other players cast it but never actually activate it. I am aware of its ability to effectively act as a board wipe, but often times it's a dead drop. Instead I may remove 2 of the Memnarch 's in favor of All Is Dust . This is NOT a traditional Tron deck as it seeks to Win by locking the opponent and then stealing their permanents for FUN. The first ability of Memnarch will never need to be activated,as only the second matters because of Karn, the Great Creator , Liquimetal Coating , (in a pinch for Mana) or Mycosynth Lattice . Having redundant Win conditions is always neat when playing for fun.

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Oblivion Stone occurrence in decks from the last year

Modern:

All decks: 0.09%

Green: 2.21%

Commander / EDH:

All decks: 0.03%

Black: 0.17%