Oblivion Stone

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Rare
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
MTG: Commander (CMD) Rare
Mirrodin (MRD) Rare

Combos Browse all

Oblivion Stone

Artifact

, : Put a fate counter on target permanent.

, , Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.

Price & Acquistion Set Price Alerts

IMA

CMD

MRD

Ebay

Recent Decks

EDH 189 / 305
MDN 0 / 0
MDN 5 / 4
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Oblivion Stone Discussion

xyr0s on Imp's Mischief as a multipurpose ...

6 hours ago

Squelch is an awesome card, Funkydiscogod. It makes a lot of trouble go away and never happen - fetchlands, Oblivion Stones, planeswalker abilities, Ghost Quarter... and it replaces itself. And that's maybe also a bit of what I have against Imp's Mischief - it's only good, because it's black. In blue, paying life for that kind of semi-counterspell wouldn't be a thing.

clayperce on Eldritch Ponza

1 day ago

Bovine073,
I think Eldritch Evolution's got serious potential for sure. A card that lets us turn a Bird into Magus of the Moon, right after an an opponent Inquisitions away our Blood Moon? Yeah, I'll take some of that!

I've tested Joshua's build pretty extensively (goldfishing and maybe 8 matches now) and yours just a little bit (2 matches so far), so here are some initial thoughts:

  • I like 3x Evolutions better than 2x. Being able to tutor up exactly what we want is superb, and 3x increases our chances of doing that. It also increases our chances of being able to do it twice in a game, which is a blast. E.g., My favorite play so far with the card has been vs. a Burn player who had me at 2 life. I evolved an Elf into Kitchen Finks (up to 4 life) to barely hold on, took a Bolt to the face (back to 1), but then top-decked another Evolution, which got me a Finks-with-Persist and a Thragtusk (up to 8 life), and eventually the win.
  • I'm not sure what the right number of Creatures is though ... it absolutely rots to have an Evolution in hand and no targets on the board.
  • I'm 100% with you on Merfolk Branchwalker, lol. That said though, but I really like the idea of something like Scavenging Ooze in the main. More than once, I've wanted to evolve a random Token into a 2-drop, or wished I had a 2-drop I could evolve into a 4-drop ... sure, we can go 3-drop into 4-, but it seems like a waste :-)
  • I'm not a big fan of Acidic Slime in a "normal" build, but I love it with Evolution. It's just perfect for taking out stuff like Ensnaring Bridge, Oblivion Stone, and Leyline of Sanctity in the late game. Though Reclamation Sage or even Manglehorn might be better.
  • Another toolbox card I'd like to try: Oversoul of Dusk. Also something big, fast, and tramply, like Thornling or maybe Ball Lightning/Groundbreaker.
  • I had one game where I got to live the dream of Furystoke Giant as a finisher, with a couple random creatures and a ton of Plant tokens from Nissa, Voice of Zendikar. Furystoke is very situational though, so while it obviously worked for Joshua, I would need to test it (a lot) more before recommending it.

More to follow, as I get a few more reps in ...

In the meantime, draw well!

DiabeticFire on The Queen's Egg

6 days ago

So I have spent a while doing some research, and I have found a few things that I want to pick your brains about.

  • First, new from Ixalan is Unclaimed Territory. It enters untapped and makes any color of mana, as long as that mana is spent on a sliver. It seems to me to be a upgrade to Gemstone Mine.

  • Second is Steely Resolve. I haven't yet piloted the deck so I don't know how difficult it is to obtain and protect Crystalline Sliver, but this seems like a good second version of the card.

  • Third is Cover of Darkness. It makes the entire brood extremely difficult to block, which could come in handy if Sliver Queen or some other combo piece gets exiled and you need to win through commander damage or combat damage.

  • Shared Animosity follows a similar vein of logic as Cover of Darkness, helps you get more damage through when you need to.

  • Urza's Incubator Gives a cost reduction of for only to cast. Seems great to me.

Also, I built my own version of this deck. I do not have the original duals, so I replaced them with the Shadowmoor/Eventide filter lands. In addition, I made the following substitutes for budget reasons. (I tried to get each substitution to fill a similar role but I just dont have the library manipulation cards, so I went with ramp and card draw)

Any thoughts would be greatly appreciated thanks!

xyr0s on

6 days ago

Lands... you have too many lands, I think. And Boza is right in saying you should pick the strategy you would like to play, and make the whole deck around it, rather than this unfortunate hybrid, that can't really control, and can't really tempo-aggro, and which maybe also should storm, but doesn't really anyway.

No matter which, Guttersnipe is a really bad card. It's a 2/2 creature for 3 mana, and it doesn't target everything - only opponent (and not opponents creatures). It also doesn't do anything on the turn where you play it. For a deck, that tries to win early (it looks like that's what your wincons want to do), not really doing anything on turn 3 is bad.

Magma Spray. No need, as long as you don't have 4 Lightning Bolt.

Remand is a decent card, but not as strong as you'd think. And for a control deck, certainly not. You could exchange 2 of them for something else (personally, I'm a big fan of Squelch - it hits so many things, like fetchlands, Oblivion Stone, planeswalker activations).

If you want to go control, you could keep the 2 Thing in the Ice  Flips, scrap the rest of your creatures, get some Anger of the Gods, and write Snapcaster Mage and Torrential Gearhulk in your letter for santa. You will need them. There's also a UR man-land, pretty good stuff when you try and kill everything on the table all the time. Oh, and then your land count is just fine.

Tempo. hmmm... still need 2 Lightning Bolt. and one more Delver of Secrets. and some faster creatures - Monastery Swiftspear, for example. Maybe a handfull of Vapor Snags. And something like 5 lands less. Exchange Disallow for Spell Pierce. Drop Goblin Electromancer, since an important point is to play very low-cost cards anyway.

LVL_666 on The Queen's Egg

1 week ago

Hello all,

Thanks for the replies and attention to my deck page. The hive appreciates it.

  • Mythwind, high hopes indeed for a new array of slivers. The return to Dominaria is currently set for April 27, 2018. I will be paying very close attention to what Wizards will have in store for that set. While Dominaria is not their home plane, they do have a pretty significant presence there.

  • enpc, I can agree that by itself Unnatural Selection is kind of a worthless card. Without the commander, it would be a waste of a slot. But despite that, I want to keep it. Here's my assessment of the card, and my reason for keeping it:

    With Overlord on the board, for a paltry I can steal any creature on the board without the need to untap anything. So with an infinite mana combo in place, yes I can play every sliver in the deck, but I can also steal every creature on the board as well. Amoeboid Changeling does have it's advantage of being tutorable via commander, BUT it can only be used potentially once per turn if Paradox Engine is not in play.
    I can agree that Unnatural Selection can easily fall flat on it's face without the commander in play. Worse yet, Crystalline Sliver basically shuts it down. It's tutorable, but at a high cost - I'd have to use up my Enlightened or Vampiric tutor.

I can agree that the slot can be substituted with something else, but its overwhelming synergy with my commander makes it so worthwhile. I made a Mizzix of the Izmagnus player scoop after I took his commander using Unnatural Selection and my commander in a game of Emperor. With that kind of impact in a game I am very hesitant to swap it out. Your suggestions however, are very nice. I don't have a Eladamri's Call on me, but I do have a Worldly Tutor. I used to have a Necropotence and a Phyrexian Arena. Chord of Calling is interesting, but I also have a Wargate. I might try experimenting with that.

Last, but certainly not least DiabeticFire. Welcome to the hive. Thank you for the +1 and the nice compliments. Curious about why I have Oblivion Stone? I agree, it is very slow, but it is very far from being not good. It's primary power is that it gives me significant influence on the board. For a mere I make other players hesitate to play their best options on the board. With Sliver Hivelord in play, I can keep my creatures while I wipe the board. Also, the best part is that I can keep permanents I deem necessary with fate counters. tl:dr - O-stone lets me intimidate others, and do selective board wipes.

This land provides me some excellent mana fixing early game. Since slivers are 5 color, having access to the right mana early on is invaluable. Sure, it stinks when the land goes away...but it's worth it to establish a board presence early on.

  • Why Engineered Explosives? Simple. It's highly versatile mass removal. It targets all non-land permanents that cost so I can tailor the mass removal to be anything I please. For example I could just remove all tokens and 0 cost permanents from the battlefield. Normally this would be a suitable anti-aggro mass removal option, but I have had great success with this card dealing with token decks.

DiabeticFire on The Queen's Egg

1 week ago

Hello. This deck is one of the neatest decks I have ever seen. I was toying with the idea of ally tribal with General Tazri, and started looking at sliver decks because they are also 5-color tribal decks that get better with more creatures. After reviewing your decklist and reading your description I have fallen in love. Thank you for sharing this to the world.

Also, Oblivion Stone seems really slow and generally not good, yet it is in your highly tuned list. Would you mind explaining why?

Crusader40 on Drana - Aggro and Discard

1 week ago

Thanks for the comments.

chadsansing - Tainted Strike could be awesome. I'll try to get my hands on one, and do the same with the Lilies. I have a Phyrexian Reclamation so I'll test that out as I often run out of gas in the late game and it would help a lot.

multimedia - Filth, Profane Command and Oblivion Stone all seem like great cards to add eventually. For some reason Lashwrithe doesn't appeal to me, but I don't know why. And I have Stronghold Rats, so they'll definitely be going in.

Thanks again for the suggestions.

multimedia on Drana - Aggro and Discard

1 week ago

Hey, very interesting deck. Mono-Black is sure fun.

I have a few suggestions:

Filth is great in combination with Urborg to give all your creatures swampwalk, making them unblockable. Lash is a powerful artifact for mono-black. Rats is like a Specter except it has shadow instead of flying all players discard when it does combat damage to a player.

Stone is another way mono-black can deal with artifacts and enchantments. It's kind of important and was just reprinted in Iconic Masters it's price is down to $6.

39x land is a lot of land especially when 29x of it are swamps. Consider only 36x land?

Good luck with your deck.


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