|Commander / EDH||Legal|
Printings View all
|Commander Anthology 2018 (CM2)||Rare|
|Iconic Masters (IMA)||Rare|
|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
|MTG: Commander (CMD)||Rare|
Combos Browse all
, : Put a fate counter on target permanent.
, , Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.
Oblivion Stone Discussion
1 week ago
+1 my guy. @Your post
Darkblast is probably playable.
Phyrexian Reclamation is a great way to access your graveyard.
I would remove most of your milling artifacts to make room for some of the above, more draw, more removal, and 4-5 board wipes ( Boompile and Oblivion Stone effects are a must in monoblack). You have strong combos with Syr Konrad and I would focus on drawing/ tutoring into those while you control the board a bit more. With more interaction it'll be less of a glass cannon and more fun to play with and against.
1 week ago
Thoughts on deck construction and how the deck played:
I would have included Ashiok, Dream Render , however most of my playgroups have Graveyard strategies included, and i don't want to be that guy.
I originally built with intent to run Desecrated Tomb . When it was played I found it to be too slow and didn't provide a lot of value. It was really gimmiky and really only ever netted me 2 bats over 15+ games.
You could also include cards like rise of the dark realms, or command the dread horde for added graveyard recursion, and a way to propel yourself to the front of the game after a major board wipe like In Garruk's Wake .
2 weeks ago
Cabal Coffers for ramp
Imp's Mischief is "counters" counterspells, redirects removal and some extra turn cards. More importantly, no one expects it from black.
I got some ideas for cuts if you're interested, lmk.
2 weeks ago
@Rene_the_great I added Oblivion Stone because of the added synergy it has with a few other cards like Sun Titan . It's subbing in for Cleansing Nova right now, and if I like how it plays it may stay.
I haven't been removing ramp so much as I have been replacing it. Sakura-Tribe Elder took the place of Rampant Growth because I can take advantage of the body late game with new additions like Birthing Pod and Eldritch Evolution . Pir's Whim has come out in favor of Natural Order , which early game can grab ramping creatures like Cavalier of Thorns , Titania, Protector of Argoth , and Oracle of Mul Daya . Overall, it's been a shift toward a ramp package that can have more utility in the late game. I almost never have trouble getting the right amount and color of mana, but right now I have no means to fetch specific utility lands like Yavimaya Hollow . I'm not 100% sure if that's the correct call, but space in this deck is so tight that I'm struggling to find a way to make room for it. Having to run 25-30 big, expensive creatures is a massive deck building constraint. I enjoy the challenge, but it means we have to eschew some of the traditional green/Naya strategies.
2 weeks ago
Cut Swamp to go to 38 lands, 39 is too much
Cut swamp for Urborg, Tomb of Yawgmoth - Upgrade and goes with coffers and non-swamps
Cut swamp for Thespian's Stage - Copy coffers or any utility land like cradle, strip mine, etc...
How are you dealing with artifacts and enchantments? One Rest in Peace and you lose unless you make them proactively discard it which isn't always possible. Some suggestions of budget and nonbudget include....
Ill-Gotten Gains seems like it can backfire a large portion of the time. What is the purpose of it, to put creatures in yards or general recursion? If you're looking for recursion of black cards, Xiahou Dun, the One-Eyed can do the trick. General recursion can be down with Yawgmoth's Will . Artifact/Creature recursion can be done with Beacon of Unrest (not suggesting beacon, but just an idea to note).
2 weeks ago
IMO, the real reason I like Kukusho is for the lifegain. Getting 15 life allows you to get that much more card advantage. With ALL the ramp black has and all the card draw your commander provides, you should be able to win very easily. If your group knows you're going to cast repay in kind due to all your lifeloss, I wouldn't be surprised if it got countered or if they killed you prior to you being able to do so. Idk about your meta and the lvl of interaction but that's worth noting.
Again, Sol Ring , why isn't it in the deck?
You're also EXTREMELY vulnerable to artifacts and enchantments as you haven't slotted any removal for them. Some budget and non-budget options include....
2 weeks ago
Potential Cuts Show
Quest for Pure Flame One double damage trigger is nice but I feel would take too long. Plus, it deals double damage from one source you control, it doesn't look nice you have one source that does a particularly large amount of damage that would be benefited by this. I'm slow and also half awake myself so please correct me if I am incorrect.
Enchanter's Bane - Lots of enchantments in my meta are lifegain based. Even if they weren't, most of the time the opponent would rather take the 2-3 damage rather than lose the enchantment. I feel this isn't impactful enough. I would rather you add an Oblivion Stone , Lux Cannon or even Blast Zone .
If you tend to avoid infinite combos, why not take out the Godo/Helm combo and use those slots for more interaction or ramp?
Cards to consider.... Show
Voltaic Key untaps...
Tome of Legends
Idol of Oblivion
ring of 3/planar
Hedron Archive might be slow, but it gets you ramp and card draw. Not 100% sold on it for your deck but it's worth a mention.
Confusion in the Ranks is very powerful! I know you are trying to avoid chaos cards, so am I. But this reads, steal target enchantment and creature. Then steal more creatures. Really funny with dockside extortionist as well or your token generators (remember, mrys can be swapped for artifacts or creatures)
Volcanic Offering Gives you so much value and politics in 1 card. Instant speed is nice. I know holding up 5 mana might be rough, but I've never been unhappy to see it except after a boardwipe. Even then, it's nice to have.
Read above you weren't into warstorm surge sadly, but how about Sunbird's Invocation ? SO much value. I understand casting a 6 drop with no immediate value might not be what your deck wants, but I thought I should mention it.
Stranglehold is a powerhouse. Stops fetches, tutoring, nonartifact ramp. Puts everyone else on the same playing field as red.
1 month ago
Dischord, oddly enough Oblivion Stone rarely if ever gets activated in many of my matches. I have also watched several other players cast it but never actually activate it. I am aware of its ability to effectively act as a board wipe, but often times it's a dead drop. Instead I may remove 2 of the Memnarch 's in favor of All Is Dust . This is NOT a traditional Tron deck as it seeks to Win by locking the opponent and then stealing their permanents for FUN. The first ability of Memnarch will never need to be activated,as only the second matters because of Karn, the Great Creator , Liquimetal Coating , (in a pinch for Mana) or Mycosynth Lattice . Having redundant Win conditions is always neat when playing for fun.
Oblivion Stone occurrence in decks from the last year
All decks: 0.09%
Commander / EDH:
All decks: 0.03%