|Commander / EDH||Legal|
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|Masterpiece Series: Kaladesh Inventions||Mythic Rare|
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, : Put a fate counter on target permanent.
, , Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.
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Oblivion Stone Discussion
3 days ago
Some options to consider:
I'm concerned about the deck's ability to actually play Duress effects early enough to make a difference; I would be tempted to switch black for white to gain access to Path to Exile and instead incorporate some Thought-Knot Seers
3 days ago
Urza's Incubator works well here. Steel Hellkite goes against flavor, but hard to pass up. Oblivion Stone, Perilous Vault, and Boompile for wrath. I think Sword of the Animist would help you out a lot too. I see you have Spine of Ish Sah in your maybeboard it's worth playing. I'd also recommend Lux Cannon, and Unstable Obelisk for removal. Aetherworks Marvel, and Oracle's Vault might help with cheating in big guys. Slower, but just a suggestion.
5 days ago
Karn Liberated is my first thought to add.
Oblivion Stone might be good too.
I'd replace old karn with Reality Smasher.
1 week ago
Adds I would recommend: More lands 35 is pretty risky and generally you would prefer mana flood to mana screw. I would aim for 38 myself. Utility lands Yeah, this list runs Back to Basics but you will not always draw it and a couple dead lands with it out still is not so bad. You exclude a lot of useful effects like Reliquary Tower, Myriad Landscape, Riptide Laboratory (for protecting talrand), Faerie Conclave/Dread Statuary (for emergency blocks) etc. by not running nonbasics and mono-colour decks with no duals have the most space for those. More mana acceleration Most edh decks need ramp and this deck is no exception. With more mana, you can counter more spells per turn cycle. Sol Ring and other mana rocks are staples. I would aim for ten total. More card draw Same deal as ramp. Most of your counters trade 1 for 1 with your opponent's spells so you will need hand refills or you will run out of cards trying to trade 1 for 1 with 1 with 3 or 4 opponents. Pretty basic multiplayer card advantage. This deck prefers instants so it can keep mana up for counters. Blue Sun's Zenith, Stroke of Genius, and Pull from Tomorrow have a big impact. Perilous Research costs little and you can just sacrifice the drake it makes. Board wipes Some games you will fall behind your opponents so you need more reset buttons. Evacuation, Inundate, Crush of Tentacles, and Engulf the Shore all get you out of sticky situations and simulate a blue Wrath of God. Oblivion Stone permanently destroys. Other Curse of the Swine, Pongify, and Rapid Hybridization are all instant or sorcery spot removal. Rise from the Tides gets you a LOT of tokens. Dismiss replaces itself. Propaganda protects you. Brainstorm, Telling Time, Think Twice, Opt and other cantrips do not really give you net card draw since you use up a spell to cast them, but give you card quality instead.Cuts I would recommend: Kraken's Eye is probably bad because cards that only gain you life typically are. Elixir of Immortality is the same unless you are regularly near decking yourself. Backfire, Creature Bond, Feedback, Power Taint, Psychic Venom and other cards that only damage players are typically too low impact in edh. Disperse and Flash Counter are strictly worse than Into the Roil and Dispel. Cancel is strictly worse than s many other options; here is an entire article detailing them: http://articles.edhrec.com/in-the-margins-cancel/ Disappearing Act seems worse than Cancel unless you particularly want to replay your permanents.
1 week ago
I had a big card supply recently, so let's rebuild the deck.
out Saheeli Rai
out Felidar Guardian
This was wincon "just because I can" and "why not". It even worked sometimes. Separately these cards are not much useful (though I've played the last Saheeli's ability several times and won with another combos), especially considering they are not artifacts and cannot be tutored by Arcum Dagsson or protected by Darksteel Forge and Padeem. So, in order to add many new cards I decided to pick off this combo. I wouldn't want to take it far away though.
out Sanctum Gargoyle
out Chromatic Star
out Junk Diver
out Filigree Sages
out Shimmer Myr
Some of these cards I'll maybe return later.
Finally I got 'em!
The bridge makes a combo with Unwinding Clock (and sometimes with Clock of Omens) while I have a lot of mana artifacts. I can tutor a permanent onto the battlefield every turn - my and each of my opponent's. I can search for a combo, or I can just make fun and search for different interesting artifacts. With Vedalken Orrery I could do almost all other things (except for activating Planeswalkers abilities and attacking) in the end of every opponent's turn (or in response, of course). It comes instead of Shimmer Myr, because he's much more vulnerable and doesn't let me to cast noncreature spells as instants. The ability cost is quite expensive and can hardly be activated as the Bridge comes into play, but I hope the Bridge combo or the Bridge itself will work as I imagine it to myself =)
in Wrath of God
The second thing I wanted to add to my deck. Just mass removal spells.
The problem is that I can't just clean the table in the turn I need it. And I need it - since I make random-turn-combos, not war. Nevinyrral's Disk and Scourglass are very slow - the Disk enters tapped (though it can be untapped by Clock of Omens, Tezzeret the Seeker , or even using Time Sieve), Scourglass can be used only during my upkeep. I also would like to put Oblivion Stone in the deck as I get this card, but it just too mush mana-expensive to immediately blow up the table. Finally, the Disk and the Stone destroy my own noncreature artifacts, which is unpleasant. So, I decided to add several spells of this sort. Just to destroy all creatures - now.
Let's see how this strongly-required-in-artifacts-deck card will work.
That was the only card I found that allows to draw cards for casting an artifact or for the artifact ETB trigger.
out Nomad Outpost
out Sequestered Stash (I can hardly remember I played this land's ability)
out Rupture Spire (I just hate this card! Enters tapped and eats one mana...)
in Blood Crypt
in Steam Vents
I'm thinking about lands too. I've also got Windswept Heath, but at the moment I have only one white dual land (Prairie Stream), so I should gather more shocklands before.Oh, it's quite hard to think what land I need to tutor with the fetchland, considering I have only several shocks in the deck... I always forget what lands are in the deck now.
1 week ago
Hey guys! Times are tough and I'm looking for helping paying bills by selling off a few singles.
The list below is all for sale at the prices shown but if there's something in my binder not listed here, feel free to reach out to me. All cards are NM unless stated otherwise. Those interested in pics/scans, please email me at email@example.com.
I ship following day and accept solely paypal Good and Services (I will cover fees). Shipping with tracking in a bubble-wrap envelope is provided for free on purchases exceeding $50. Otherwise add $2. Unfortunately, tracked shipping rates are also only available to the US; International buyers will have to cover their own shipping (this does include Canada and Mexico as the shipping price is roughly 2-3x untracked).
PLEASE NOTE: I am unable to consistently get to the post office during business hours. If you send friends and family, the shipping wait will be longer.
$65 Ensnaring Bridge MPS
$80 City of Traitors (MP)
$14 Arlinn Kord Flip
$6 Blinkmoth Nexus
$17 Dark Depths
$80 Karn Liberated
$50 Horizon Canopy SP
$17 Ulamog, the Ceaseless Hunger
$12 Oblivion Stone 3x Available; 1x SP
$12 Wurmcoil Engine 2x Available
$25 4x Path to ExileSold as a playset
Ugin, the Spirit Dragon
2 weeks ago
3 weeks ago
I have reviewed the rules for cards like Glittering Wish and found that i will not need in this deck because I play very casually and probably will not use a sideboard.
Thank you very much for the suggestions!