, : Put a fate counter on target permanent.
, , Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.
|Want (2)||AndrewsLuz , matty266|
Printings View all
|Commander Anthology 2018 (CM2)||Rare|
|Iconic Masters (IMA)||Rare|
|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
|MTG: Commander (CMD)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Oblivion Stone occurrence in decks from the last year
All decks: 0.09%
Commander / EDH:
All decks: 0.03%
Oblivion Stone Discussion
2 days ago
Nice unique take on Muldrotha! For starters, I would try to cut as many nonpermanents as possible because the less of those, the more cards you can cast with Muldrotha. I would take out Counterspell, Devious Cover-Up, and Price of Fame and replace them with cards like Lunar Force and Decree of Silence or even Siren Stormtamer and Kheru Spellsnatcher. You could also replace them with plain removal like Pernicious Deed, Oblivion Stone, Hostage Taker, etc. However, I very much like Spelljack because it is so on theme with the deck, keep it in! In terms of ramp, Cultivate and Explosive Vegetation are great choices, but you can get by with using Sakura-Tribe Elder, Wayfarer's Bauble, Khalni Heart Expedition, The Mending of Dominaria for your ramp package. These are useful because, once again, they are repeatable. I would also cut the Llanowar Elves if you add enough other ramp cards. Archaeomancer can be upgraded for Eternal Witness. Bond of Insight, Merfolk Secretkeeper, and Mire Triton feel a little out of place because they only mill a few cards. If you want big mill spells I would put in Mind Funeral and Traumatize and for permanents that mill, Sidisi, Brood Tyrant, Stitcher's Supplier, and Dreamborn Muse from your sideboard are all great cards and to top it all off Mesmeric Orb is a terrific card. If you want more instant and sorcery recurral The Mirari Conjecture is great for that. I'm not sure what Deadeye Navigator and Peregrine Drake are doing for you when they are on their own. Evil Twin, and any cards that copy other creatures are flavorful additions. Lastly, why not just steal their permanents when you can also steal their turns with Mindslaver. I hope my ideas have helped, and I hope you keep improving this deck!
3 weeks ago
Relic of Progenitus vs. Grafdigger's Cage: Grafdigger's cage blocks more things but is vulnerable to being removed itself. If you are running Karn, the Great Creator Relic also has an upside in that you can activate a Relic and then search it out of exile and replay it.
Oblivion Stone vs. All Is Dust: In my Mono Green Tron deck I usually I play a 3-1 split in favor of O. Stone. If the opponent has Blood Moon or Damping Sphere but isn't applying enough pressure than playing Oblivion Stone on Turn 4 and activating it on Turn 5 can get you back in the game. And in some games a board wipe on Turn 3 will save you where a wipe on Turn 4 will not.
Karn, the Great Creator: Right now I'm off of Karn G.C. in the maindeck of Mono Green Tron. If I were to run Karn G.C. again I would be running 3 in the main unless there was a compelling combo to shoot for. The sideboard cards are powerful but without a silver bullet like Relic or Sorcerous Spyglass playing Karn on 3 rarely impacts the board and if you've assembled Turn Three Tron your hand is probably not empty enough to make Ensnaring Bridge effective.
I have no experience with RG Tron so I can't really offer advice about what to cut Pyroclasm for.
3 weeks ago
3 weeks ago
I'm curious what commanders would be worth exploring for an Orzhov Blink theme. I was originally drawn to Triad of Fates but that's such a slow card and fate counters exist on, what, one other card? (Oblivion Stone, I'm lookin at you).
So I would appreciate any suggestions on a good commander in these colors! Thanks :)
1 month ago
This feels like it would take quite a while to set up. Aside from that however, 4 mana karn loses a loyalty every time you run an extra turn cycle. Are you aware of that? My guess is that you can build a reasonable mana advantage in that time even if it runs through a karns loyalty. Maybe you could have a 2nd copy available by then with the extra draw steps.
Another concern i have would be the 8 green spells and only b 12 ways to get green mana. I am thinking a green/x talisman to not only have additional sources but to help ramp as well. . Finally I'm not sure how well this deck will handle the aggro matchups. A couple.more removal spells somewhere between the main or side might be very useful. All Is Dust would line up with the t3 tron plan perfectly.
1 month ago
Hey multimedia thanks for the tips again! Those are all way better replacements for impact tremors and would definitely make Kiki a more consistent win-con! Anything specific that you would consider cutting now that I have made a number of changes to the deck to make room for some of these parts?
Also thoughts on my average CMC? I'm worried that it is way too high (I usually aim for 2.5-3.5) but I haven't run into many issues in my first couple games as I have a number of big mana cards or ways to cheat them into play so I'm just not sure.
As For Chaos Warp I know I should add it... I just dislike that card so much since I've had it backfire on me so many times. I'm considering running Nevinyrral's Disk and/or Oblivion Stone instead. A bit more in terms of mana cost and they get everything not just whatever enchantment I need gone but they also get rid of things more permanently and have less of a chance to backfire on me. Thoughts on that?
1 month ago
This list is a decent start but let's look at mono red's weaknesses, card draw and enchantment removal. You have LOTS of cuts to be made, lmk if you want ideas on what to cut or more things to add.
Arch of Orazca - Card draw that only takes a land slot
Commune with Lava - Can be used on end of opponents turns, usually good for 3-5 depending on how much mana you have and your curve.
Endless Atlas - Reuseable, cheap to play, cheap to actives
Hedron Archive - Card draw and ramp
Humble Defector - Draw with politics
Ignite the Future - Very good "draw" as it can be flashbacked
Light Up the Stage - Similar to above
Mind's Eye - Re-useable, fun with wheels
Skullclamp - Cheap easy card draw, fun with myrs
Solemn Simulacrum - Card draw and ramp
Tome of Legends - Your most powerful draw engine in the entire deck
Lastly, with all your enchantments you might want to consider Crystal Chimes
1 month ago
Murderous Rider > Hero downfall
Imp's Mischief - Counters counterspells, redirects removal, redirect some extra turn spells and some draw. Very powerful! > Exlir of immortality
Demonic Tutor or any cheaper variant you desire