|Commander / EDH||Legal|
Printings View all
|Modern Masters 2015 Edition (MM2)||Mythic Rare|
|New Phyrexia (NPH)||Mythic Rare|
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Planeswalker — Karn
+4: Target player exiles a card from his or her hand.
-3: Exile target permanent.
-14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control.
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Karn Liberated Discussion
2 days ago
As you said, the deck loses to Leyline of the Void but any similar effect, with Rest in Peace being the worst, will shut down the deck as well. As such I'd recommend Scour from Existence, Karn Liberated, and Ulamog, the Ceaseless Hunger to permanently deal with the problem or the less permanent but equally viable answers of Ulamog, the Infinite Gyre, Universal Solvent, and Unstable Obelisk. There's also the more specific and/or slower options of Argentum Armor, Gate to Phyrexia, Lux Cannon, and Phyrexian Tribute, with that last one seeming like a surprisingly decent possibility for the deck.
On another note, I'd put more board wipes in and Fleshbag Marauder, Merciless Executioner, and the oft forgotten Slum Reaper to profit off Yahenni more or I'd swap them out for Endrek Sahr, Master Breeder. Given the reason you made this deck, I know you don't wanna do that, but he'd also be a decent addition to the maindeck as another token generator.
1 week ago
Ok, so I have a few goodies that would be nice and free w/ your generals ability. Most of them can be very powerful but I will leave it to you to decide if any are good enough to make the cut.
1 week ago
Hi there, wolf tribal seems like a fun idea. Unfortunately the implementation in modern is just not efficient. I see that your only meaningful interaction by turn three is path to exile, which could be supplemented by lightning bolt, as someone else mentioned. This is likely not enough, however; in modern, popular decks include Tron, which frequently casts Karn Liberated by turn three, or storm, which can easily Grapeshot you for lethal on turn 3, jund or mardu pyromancer, which will have picked apart your hand by turns two or three, or burn, which will just kill you by around turn four. I like this deck idea for casual play, but unfortunately, modern is the type of competitive gameplay where you will have to get lucky to do well even at an FNM where you are not significantly affecting the board by turn 3-4. Honestly I'm concerned that the deck doesn't even have Huntmaster of the Fells Flip, one of the best cards that come to mind when I think wolf tribal. In addition to huntmaster, if you want to improve this deck's gameplay, I recommend you substitute some of your 1-drop or two-drop wolves for cards that help you not die early, especially if you want to continue to include collected company. These kinds of cards include path to exile, lightning bolt, and....honestly....I can't think of other interaction in these colors that is efficient in modern. Maybe Lightning Helix if you really want to be an awkward burn deck. Otherwise you probably want to cut collected company and stick with your 1-cmc wolves, because casting collected company and getting less than 4 cmc worth of cards is really disappointing. You usually see the card in decks that run a lot of 3 drops, so that you're usually paying 4 mana for 6 cmc worth of cards. Also now that I've read through the comments Aether Vial would line up well with what you're trying to do, to help speed up your game plan. Because honestly, the decks in modern that are slower than the degenerate decks that kill you on turns 2-4 will consistently have you dead by turns 4-6.
Sorry for a very negative post, but modern, as opposed to casual and even standard magic, is a very fast-paced and mana efficient format, in a way that doesn't even approach legacy or vintage. Hope some of my comments help, and I'd be happy to answer any questions you have!
2 weeks ago
Both are good, yes. In fact, I was trying to fit both in. Problem? I have an empty slot to replace Silent Arbiter, though I guess I could find another unless life gain seems necessary, although, Vindicate is strictly worse, & that 7 drop is already filled for Karn Liberated...
I'll have to find a decent Walker for GRN for now before my decision... Nothing good so far though...
3 weeks ago
Personally I would cut:
- Pia and Kiran Nalaar --> I think Siege-Gang Commander is a better choice, because he makes an additional token and his sac ability is cheaper
- Tyrant of Discord --> His ability is probably too random
- Dross Scorpion --> This will mostly untap manarocks, which is too weak for 4 mana
- Karn Liberated --> i think Spine of Ish Sah would be better with all the artifact synergies
- Anarchist --> I'm not sure about it but i think that 9 sorceries are to few
- Myr Retriever --> It does the same thing as Daretti, Scrap Savant and Goblin Welder, only worse
I would add:
- Flametongue Kavu: A really strong effect for only 4 mana
- Dismissive Pyromancer: A looter and Feldon target in 1 card and it only costs 2 mana
- Spitebellows: Evoke works nicely with Feldon and 6 damage kills most creatures
- Bedlam Reveler: I'm not sure if he's good here, but I think it's worth a try
- Avalanche Riders: Recurable Land destruction and it gets into the grave without looting/sacrificing
- Filigree Familiar:A mini Solemn Simulacrum
- Clone Shell: I don't know if that's maybe to random, but it looks fun
3 weeks ago
- Universal Solvent (basically uncounterable, unlike Scour from Existence)
- Field of Ruin (Land destruction that doesn't put you down a land and can be used politically)
- Temple of the False God (why not?)
- Soul of New Phyrexia (uncounterable board wipe protection)
- Endbringer (basically a planeswalker. It protects you, gets your commander through, kills planeswalkers and small creatures, and draws cards!)
3 weeks ago
Gotta spread the mono-black love, so +1 from me. Here are my suggestions for this budget build.
In the sideboard, if you are going to play a 4-mana card that steals something from the game, just play Memoricide or Cranial Extraction that way you don't have to worry about artifacts with Dispossess.
Your sideboard seems a bit off, might I ask why we are playing Needlebite Trap? If your worried about lifegain matchups (if thats prominent in your meta), you could play Tainted Remedy. I also think a sweeper or two might be good if decks like affinity are in your meta.
To the Slaughter should be Hero's Downfall in my mind, or at least an upgrade option, if you wanna kill things like Karn Liberated that come up in the top-deck game, make it so that it's good against cards like Bloodbraid Elf as well.
Like the build though, and nice touch with Liliana's Caress, let me know how this deck does!
3 weeks ago
First lets work on the mana base, that's black's strongest power...
Urborg, Tomb of Yawgmoth, Cabal Coffers, Vesuva, Thespian's Stage and Deserted Temple are your best friends. Urborg makes everything a swamp and cabal coffers, unlike cabal stronghold gives u for every swamp you control, not basic swamp. Vesuva and thespians stage copy urborg or any land you want. Deserted temple untaps cabal coffers and stronghold.
other potential, but not necessary additions can include the following...
Expedition Map to find your lands.
You DESPERATELY need artifact/enchantment removal. This can be done through All Is Dust, Ugin, the Spirit Dragon, Karn Liberated, Nevinyrral's Disk, Oblivion Stone, Scour from Existence Ratchet Bomb and Spine of Ish Sah.
Bonus point: Spine + Trading Post = Repeatable removal. Trading post can help you discard horrible cards you got with erebos to gain life to draw more cards, discard a creature to reanimate later. Creature a chump blocker. Artifact recursion and sac outlet for both creatures and artifacts so they dont get exiled.
Mind Twist - Best discard spell imo
Imp's Mischief - SUPER UTILITY. Redirect's counterspells to imp's mischief to save your torment of hailfire you spent 20 mana into. Redirect some extra turn spells that target, redirect path....and best of all no one expects it from the black player.
Blue players/instant speed interaction giving you issues? Add Mana Web with urborg to make them tap out always (unless they have rocks or dorks).
A funny idea could be to add Soul Conduit or Mirror Universe to switch life totals since black operates out of life loss. If you add Necropotence (or rather when you do), you can bring yourself to one life and switch with your opponent. Necropotence also has high synergy with vensers journal. Pay life, draw cards, gain life draw cards... necro can be used for redundancy with ur commander in case someone uses nevermore or declaration of naught.
Hero's Downfall for PW removal.
Alhammarret's Archive - For extra card draw.
Thats enough for now. Proxy whatever you cant buy or want to try out. I have several ideas for cuts if you're interested. Cheers!