|Commander / EDH||Legal|
Printings View all
|Modern Masters 2015 Edition (MM2)||Mythic Rare|
|New Phyrexia (NPH)||Mythic Rare|
Combos Browse all
Planeswalker — Karn
+4: Target player exiles a card from his or her hand.
-3: Exile target permanent.
-14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control.
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Karn Liberated Discussion
49 minutes ago
Another Kozi player! Neat build! I have a Kozi deck that has the same goal. Fast mana and get him out asap then repeat. Only i built it a bit differently. Check it out. https://tappedout.net/mtg-decks/kozilek-the-great-nope/
7 hours ago
I mean this in the nicest posible way; this deck is going to be unplayable in the Modern format.
Let me give you some card examples that are staples of Modern; Path to Exile
Notice anything? Low mana costs but still powerful spells. Modern is often referred to as a "Turn 4 Format", in that a lot of games are decided (or even finished] by the 4th turn of the game.
Top aggro decks at the moment like the red-black featuring Hollow One and Gurmag Angler can have multiple 4/4 and bigger creatures out as early as Turn 2. RW burn can often easily have your life on less than 10 by Turn 3. If you're wondering how, that's the proof that you need to do research, as half of Modern is knowing the opposing deck strategy and how to deal with it.
Control decks like UW and Jeskai have one-mana removal and board-wipes that make trying to play 6+ mana creatures nigh-on impossible outside of severe ramp-enabled decks tuned to do so.
Combo decks like Tron can play a Karn Liberated or Wurmcoil Engine as early as Turn 3, Ugin, the Spirit Dragon Turn 4. Artifact-based Lantern Control can basically stop you playing Magic by constantly manipulating the top card of your library and milling you out of cards.
Modern is a highly powerful and diverse format, with at least 10-12 decks that are competitive and range in budget from $100 to well over $1000. It's really not something you can just dip into using jank rares from Standard.
Do you have experienced players at your LGS who can take you through Modern in a more detailled way?
3 days ago
There are a few ways to get around protection-from-white when you're running mono-white.
Protection doesn't help against mass removal, like Wrath of God.
Godsend doesn't target, so you can use its ability to exile the creature with protection.
Lastly, I'd suggest Overwhelming Splendor. It is a beautiful hate-card, and it shuts down morph.
1 week ago
I recommend adding Vesuva and Thespian's Stage to copy coffers. This shouldnt affect cabal stronghold too much. I know you don't want to remove too many swamps, its very much worth adding these 2, I cannot speak highly enough of them. A flexible mana base, ESPECIALLY in mono black where urborg helps with colorfixing is HIGHLY worth it. Speaking of strongholds, Volrath's Stronghold is useful as well. Mirage Mirror is versatile tility and can copy coffers too!
I dont see any way for you to deal with artifacts/enchantments other than nev disk. I would recommend adding some of the following All Is Dust, Ugin, the Spirit Dragon, Karn Liberated, Oblivion Stone or the budget counterparts like Lux Cannon, Ratchet Bomb, Spine of Ish Sah, etc...
Corpse Dance could be fun, recur top creature, sac is to commander. Repeatable for 5 mana seems good.
My black deck also is weak to counterspells, as my main (though I do have other options) wincon is a large X spell. You might want to consider Conqueror's Flail or maybe even Boseiju, Who Shelters All. Other people mentioned mana web and the defense grid. I recommend either one or the other, not both. Mana web works well with urborg but doesnt take into account mana dorks/rocks. Defense grid's benefits were explained by a previous user who summed it up quite well. The choice is yours. Additionally, hand disruption is useful in general and will force a blue player to use a counterspell. A great example of this is Mind Twist.
Lastly, Griffstick has a huge.....deck :)
1 week ago
If Karn Liberated is at 0 loyalty it'll be put into its owner's graveyard, then, if its ability resolves, you'll restart the game, setting aside only the cards you were instructed to set aside.
If Karn Liberated is not at 0 loyalty it'll remain on the battlefield, then, if its ability resolves, you'll restart the game, setting aside only the cards you were instructed to set aside.
Either way, assuming its ability actually resolves, you weren't instructed to set it aside, so it'll shuffle into its owner's deck. If the ability is countered, it'll remain on the battlefield or graveyard, depending on its loyalty.
1 week ago
When Karn Liberated's last ability is used, does he stay on the battlefield or does he get shuffled back into your library?
2 weeks ago
I mean, Oblivion Stone helps to deal with planeswalkers too when Beast Within or Karn Liberated are not in hand. I really reccomend you to try that change, it's more mana intensive but helps you to save your game if you are in an awkward position. Artifacts, Enchantmenst and Creatures are all destroyed by Oblivion Stone too and you can use your commander ability in the same way as you do with your current disk