Karn Liberated

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ultimate Masters Promo (UMAP) Mythic Rare
Ultimate Masters (UMA) Mythic Rare
Modern Masters 2015 Edition (MM2) Mythic Rare
New Phyrexia (NPH) Mythic Rare

Combos Browse all

Karn Liberated

Planeswalker — Karn

+4: Target player exiles a card from his or her hand.

-3: Exile target permanent.

-14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control.

Latest as Commander

Karn Liberated Discussion

multimedia on Turbo Atraxa

4 days ago

Hey, saw your forum topic asking for help. Amazing deck, $4200+. Wow, holy shit!

Manabase upgrades to consider:

Other upgrades to consider:

Funkydiscogod on Themes for Next Block

1 week ago

Ok, you might be right.

I was thinking, "What if there was a 1-mana 1/1 with that ability?" It would be like Llanowar Elves , but it would make mana slower than sorcery speed. That seems fair. But then I thought: "What do I do on turn 2, then?" Well, the answer is obvious: Forest, Scale Up , Karn Liberated .

And I agree, that effect could be way too powerful.

203995014 on [Primer] Colored Mana is for the Weak

1 week ago

Thank you for your thoughts!

I've been tinkering with this list as I continue to test and play more EDH games. Here are further observations I've made and card options I've considered to replace those that have underperformed.

I've tried Blast Zone for several games now, and it's been difficult to use to say the least. The card tends to be slow because you have to invest mana to increase charge counters, then you have to tap the turn after to destroy whatever you need to. It's been difficult justifying tutoring for Blast Zone with Expedition Map, and I haven't found it productive to use the ability in any of my games. Maybe I'm just unlucky, but thus far I'd almost rather play a Wastes in its place.

I haven't missed Haunted Cloak at all. I probably wouldn't swap Tormod's Crypt , there are tons of games where it's dead but I consider it an important tool against too many other decks for it to be worth removing. Sometimes, it's the only reason why I won at all. It still activates Paradox Engine , helps with Inspiring Statuary , etc.

I find it difficult to justify Karn, the Great Creator considering that this deck doesn't have many ways of protecting the dude. I already assume that whenever I cast Karn Liberated or Ugin, the Ineffable (both of which are incredible btw) they're going to die immediately. Expensive removal spells essentially. Perhaps I'm narrow-minded though, if you have better experiences with him I'd love to hear them!

A few cards I've been trying lately are Unstable Obelisk , Crawlspace , and the Grafdigger's Cage mentioned earlier. I consider those to be the safer cards to test, though I've also considered more splashy effects in their place like Null Brooch , Ring of Three Wishes , and Planar Bridge .

Null Brooch is the craziest of them all I think. The ability interests me as one of the few ways to interact with spells/combos, and the theory is that the drawback of discarding your hand can be negated by the numerous draw options present (including the commander). Whether the tradeoff is worthwhile remains to be seen, I haven't tried it yet but I will. Ring and Bridge are just expensive and I'm dubious as to if they're really necessary. One benefit I can see to Planar Bridge is that it can serve as Ugin, the Spirit Dragon #2, which is a card I tend to look for in most of my games.

Finally, Stony Silence is so crippling lmao, I've lost to it so many times. It makes me wonder if there are tools that can be played to alleviate that, whether it be circumventing the ability through Inspiring Statuary , not involve activating abilities or removing it altogether (two of Ugin, the Ineffable 's abilities)

Eclipse28420 on Pure Control with Mogis, God ...

1 week ago

There will be like a 99% chance fetch/shock lands will be involved so the clock is a tad faster than that because he is a 4 drop you would want a ritual or spirit guide.

Creatureless decks naturally have dmg sponges so keep that in mind when you keep trying Damnation fx.

You’ll want multiple copies of your god because of Karn Liberated activations or some sort of “wish” fx yourself in the 75. Some enchantment removal “tucks” aka shuffle them into library’s and yes green modern variants run those.

I would try taking discard spells heavy if nothing else for information and some heavy tool-box, maybe even an alt win-con or “oops I win”.

Ashcashcash on Titania EDH

2 weeks ago

@TheSlowestBro

Thank you for your feedback and it's great to hear from another Titania player! I would love to see your list. My list has become very foiled over the years, but that's just because I love the deck! To address your suggestions:

  1. I definitely like the idea of Dark Depths and Thespian's Stage , but I've kept my lands pretty refined to what they are now. I would probably cut a nonland card and Tectonic Edge for them.

  2. I definitely agree with Pir's Whim and at this point, I'm not sure why it isn't in my deck. I must have been distracted by other cards in Battlebond to have not notice it during spoiler season back then. Ha!

  3. Kamahl, Fist of Krosa is definitely a no from me. The trample is mediocre and I can just make more 5/3 elementals if I don't have enough damage on board. The wrath protection is interesting though. I recently added Natural Affinity to my list, and it does the same thing, but at instant speed and 3 mana. Also, the deck is already good at rebuilding from boardwipes. Usually killing my board means Titania is dying, which lets me play her again for more ramp and value.

  4. Green is so bad at removal. I run very little interaction other than land destruction. Mouth of Ronom definitely would work as a way to interact with my opponents more. Thanks for the idea! I've also ran Karn Liberated at some point because he is great removal. I'm also going to being trying out Ugin, the Ineffable because of Haven of the Spirit Dragon synergy.

  5. Zuran Orb has been pretty bad lately, so I might drop it for other Lifegain cards. Buried Ruin is a good idea, but the artifacts I run aren't essential to my gameplay. Seasons Past and Eternal Witness do the same thing.

As for Food Chain , I removed the Food Chain package to lower the power level of the deck. The package is genuinely insane in the deck, but my group didn't really like to play against it. Instead, I put together a General Tazri Food Chain cEDH deck with it. I highly recommend Food Chain in Titania though. You can exile tokens for creature mana. With Command Beacon + Food Chain , you get infinite 5/3 elementals and with a land sac outlet, you can get infinite mana to cast other spells by casting Titania and bring back lands to convert the Food Chain mana into normal mana. Otherwise, if you have a Strip Mine in your graveyard, you can just cast Titania infinitely and bring back Strip Mine and kill all your opponent's lands. Food Chain is busted.

Again, thanks for the suggestions!

LukeEffe on Eldrazi vs. Tron

3 weeks ago

Hi everyone, I was thinking about the state of Eldrazi Tron right now. I'm often switch between regular Green Tron and E-Tron because I'm lacking the will and the money to buy the last two copy of Karn Liberated and the second copy of Ugin, the Spirit Dragon . When it comes to E-Tron I own the whole shell and I even add some spice of my own with equipments like Sword of Fire and Ice and Sword of Light and Shadow .

I'm not too informed about the current modern state and what is the E-tron placement. I really dislike the Serum Powder version and I'd like to know some opinions about this archetype that I prefer over traditional G-Tron.

Let's discuss.

Ripwater on Primer: Kozilek Great Distortion of the Boardstate

3 weeks ago

Funny QuietMyth, I saw your old primer first. Looking at the list I went from how nice a colorless list with just the eldrazi titans ready to stomp face, nothing more, nothing less. But then I saw the decklist was 4-5 years old and not updated.

Scrolling through some decklistst on tappedout I saw a list that looked kinda familiar and I was super happy seeing it was your old decklist, but now updated. thank you for that. I need about 28 more cards. Most of the expensive stuff I have. The only 2 I'm really missing are Karn Liberated and Scroll Rack

Karn Liberated will be replaced for now by Scour from Existence . About CMC and also used to exile something. (Same Role, ofc Karn is better)

Scroll Rack I'm not so sure about yet. Is it really that good and essential for the deck? Asking because it is also a expensive card. Next to this, it is not on the reserved list so a reprint might happen. If you explain how important it is, I might drop the money for it :)

smleger on Eldrazi Titans

4 weeks ago

It That Betrays

Bruna, the Fading Light and Gisela, the Broken Blade would be good if you added some white lands. plus, they transform into Brisela, Voice of Nightmares

I also must suggest Karn Liberated and Ugin, the Spirit Dragon . both are commonly used in tron.

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Karn Liberated occurrence in decks from the last year

Modern:

All decks: 0.09%

Green: 2.37%

Commander / EDH:

All decks: 0.02%