|Commander / EDH||Legal|
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|Modern Masters 2015 Edition (MM2)||Mythic Rare|
|New Phyrexia (NPH)||Mythic Rare|
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Planeswalker — Karn
+4: Target player exiles a card from his or her hand.
-3: Exile target permanent.
-14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control.
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Karn Liberated Discussion
3 days ago
Looks pretty decent, only suggestions I have are Serum Powder and Mutavault. There's also Karn Liberated and Ugin, the Spirit Dragon route if you wanted to get more late game control, also Oblivion Stone is a good colourless boardwipe that curves easily in modern. Hope this can help you!
3 days ago
Hey! +1 from me. I run a mono black deck that runs similar to getting "big black mana" . Feel free to check it out for some ideas. Moving onto the suggestions...
Mirage Mirror Utility. Copy coffers, useful artifact or big dude.
Candelabra of Tawnos - Budget allowing, it untaps coffers and it's various copies. My favorite card.
From what i can tell, you don't have any way to mitigate black's biggest weakness (aside from scour and steel helkite), against artifacts and enchantments. As such, you should add some/all of the following...
Oblivion Stone - For those turns u tutor for a boarwipe and need to use it on the same turn (nev disk doesnt let u since it ETBs tapped)
Ugin, the Spirit Dragon - Similar to the above to, but exile can be crucial (ex: purphurous when it isnt a creature so u can't use ashes to ashes).
Karn Liberated - Targeted exile removal (upgrade to scour)
There are others but those are my favorite. Should they be unavailable to you due to budget or can't find it, let me know and I'll offer budget replacements that are similar.
Black's strengths are tutors, I feel you should use at least 1 - 2 more to improve consistency
Mastermind's Acquisition > Diabolic Tutor
Since you like to win with big X spell (your commander), it would suck if it gets countered. As such, you should DEFINITELY add Imp's Mischief. Using imp's mischief, you can change the target of counterspell to imp's mischief, leaving the original spell (ur commander or whatever) intact. No one suspects it, plus its amazing to use on cards like "TARGET player gets two extra turns" ... I wonder who you will target, haha!
Yawgmoth's Will - Budget permitting
Im curious on your thoughts on Strionic Resonator to copy your ETB effects (namely your commander). Also want your opinion on Rings of Brighthearth to combo with Deserted temple, coffers and a lot of swamps to make infinite mana and win your with commander. Should you go this route, you might want to consider adding a Basalt Monolith as well for infinite colorless mana.
Get back to me with your thoughtsenter link description here
4 days ago
Doubling Season is a must. Also, more things with proliferate. Angrath, the Flame-Chained is better than the planeswalker deck one. Also, I know he's expensive but Karn Liberated is just a powerhouse. Love the deck and hope you win some games!
4 days ago
Anti-Hexproof: Arcane Lighthouse
Alt-Win: Revel in Riches
1 week ago
i can't think of any "custom cards" that hose certain strategies now, (though i might come back to this later) but Damping Sphere is a real card that i think fits the theme here. takes a big poop on tron decks trying to cast Karn Liberated turn 3, as well as certain combo decks like storm, Scrap Trawler infinite combos, and to an extent, grishoalbrand.
i dont think your "patent keeper" really stops storm though. the storm player would still combo off, they'd just take 2 before combo'ing. maybe if it caused 2 damage per copy made. i do however like that it damages the controller of the spell being copied, rather than the person doing the copying. it lets a player potentially make a deck where they can control a "patent keeper", and copy their opponents spells for free burn damage.
as for an "anti Laboratory Maniac card, i feel like that'd just be any creature removal spell. strangely, i think your "pyromaniac" kinda enables "self mill" strategies in a similar (albeit nerfed) way that Laboratory Maniac does provided that the player has some kind of life gain
1 week ago
Its like a T2 blood moon, for decks that can't normally have t2 blood moon.
However that is far from enough if you want to beat tron. If you can't win if they curve Thragtusk, into Wurmcoil Engine, into Karn Liberated, and can't win before turn 5, then Damping Sphere won't help you that much.
(Its great against storm though, i mean it allows the diversification of hate cards, thus a single Echoing Truth won't be enough)
3 weeks ago
I'd say hold onto it. I was watching a video on the new Karn and he's expected to be a very powerful Planeswalker.
The reason being that his +1 gives you card advantage and his -1 gives you more card advantage + time. Either way, you get what you want in your hand.
He was something around $30 pre-order, but is pushing upwards of $44 now. TCGPlayer still has some at $34, so you can gauge his value from within that range but I think he'll go up. If nothing else, you can trade him off for other cards once the meta shifts.
I don't think he'll push prices like his big brother Karn Liberated, but he'll probably float upward to around $60 if he sees a lot of play. Dominaria feels like it's going to be a fast set, so extra cards each turn is going to be something people strive for. At , he'll fit in every deck, including every style (aggro / tempo / control).
4 weeks ago
Here are some suggestions from my experience with getting beat in the face with this style of deck in my play group. Hopefully something here will help:
- Karn Liberated - Because Karn.
- Ugin, the Spirit Dragon - Easy wipe for multi colors.
- Chandra, Torch of Defiance - Super Utility.
- Hellkite Tyrant - Goes well with Mycosynth Lattice.
- Unwinding Clock + Mana Rocks = lots of mana all the time.
- Caged Sun - Always a nice addition to mono colored decks.
- Blinkmoth Nexus - Mana for days. Though this can help others as well.
- Darksteel Citadel and Great Furnace for some artifact lands.
- Platinum Emperion + Darksteel Forge + a spell like Earthquake, Rolling Earthquake, or Fault Line, everything dies except you.