|Commander / EDH||Legal|
Printings View all
|Ultimate Masters Promo (UMAP)||Mythic Rare|
|Ultimate Masters (UMA)||Mythic Rare|
|Modern Masters 2015 Edition (MM2)||Mythic Rare|
|New Phyrexia (NPH)||Mythic Rare|
Combos Browse all
Planeswalker — Karn
+4: Target player exiles a card from his or her hand.
-3: Exile target permanent.
-14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control.
|Have (4)||ZeBear , gosora , , Waflecopter|
|Want (7)||kingcowofcows , Ignis_Rana , nate1647 , maccostello , DemonGrandma666 , hexavi42 , Forkbeard|
Karn Liberated Discussion
4 days ago
OneManBoi Tron is basically the Urza Lands. Urza Mine, Power Plant, and Tower. Each of them taps for 1 colorless mana each. But if you have all 3 out then Mine and Power Plant raps for 2 and Tower taps for 3. So basically on turn 3 you can play Wurmcoil Engine or Karn Liberated
6 days ago
What exactly is your budget, if you don't mind my asking? Ad Nauseam is already one of the more budget friendly decks one can play in modern; my list doesn't accurately represent this of course on account of the foils (and this is a deck where foiling is exponentially higher) but the actual stock list I have in the description without any foils is roughly $450-$500 last I checked.
If this is still too much the easiest replacement, although it must be stressed you will want to upgrade as soon as possible as these replacements are more placeholders than anything as combo decks like Ad Nauseam really need to be streamlined effectively, would be to cut the Gemstone Mine and replace them with most likely 1x Plains and 1x Dreadship Reef . This is by no means ideal but it is manageable if you really can't afford Gemstone Mine right now. Other than that there is not much unfortunately, instead of Darkness and Keranos, God of Storms you can just run the stock 3x Bontu's Last Reckoning but the card that is probably the biggest stretch for someone trying to pick up the deck, Leyline of Sanctity , is unfortunately really mandatory for the deck. There are just too many matchups in modern where you need Leyline to even hope to win. If that is the one card keeping you from playing Ad Nauseam then you can try for a time without it and pick some cards based on your meta from my comprehensive sideboard options list in the primer, but you will find some matchups will feel worse than they are and you will want to get your leylines as quick as possible. Essentially, playing Ad Nauseam without Leyline of Sanctity is like playing Infect without Noble Hierarch or Tron without Karn Liberated or Burn without Goblin Guide . In all cases its possible and has been done, but it is far from optimal.
Let me know if there are any specific cards you are looking for replacements for as they pose too much of a financial hardship, I am more than happy to make suggestions for what can be played instead; it can be hard to think of options without a specific card in mind to swap. I hope you build the deck!
1 week ago
The first Mythic I ever pulled, and still the most valuable card in my collection... even if I never can bring myself to put it in a deck.
The art, man.
This is the card that made me decide to make Teysa my commander, even if it doesn't have a place in the deck anymore. Just the duality of it, how each side was totally opposite yet could synergize perfectly in the right deck.
1 week ago
This is a brainstorm thread as I don't have a deck list, rather I wanted to float the idea around and gauge the reactions and suggestions to this potential deck concept. That concept being lockdown control with Mogis, God of Slaughter as the win condition.
Why Mogis, God of Slaughter? We won't be giving Mogis any devotion so he'll be an indestructible enchantment which is near impossible to remove in the Modern environment. Because he can stick on the field and has the capability to consistently deal non-targeted damage we're likely going to be focused on using all other cards in our deck to drag out the game as long as possible if not indefinitely. This way Mogis will eventually deal 20 damage to our opponent and there's nothing they can do about it.
1-2-3 ~ Dies to Me: As you can presume the rest of the deck will consist entirely of removal. As it stands Mogis can only deal damage if our opponent doesn't have any creatures to sacrifice and our opponent will try to win by using creatures to attack us. Therefore the more creatures we can remove the longer we live and the easier our opponent loses. Lightning Bolt won't be good enough as our removal package must be able to remove any kind of creature, so exile effects, sacrifice effects, and boardwipe effects are crucial for always keeping the battlefield clear. Other cards to consider: Declaration in Stone , Crackling Doom , Dreadbore , To the Slaughter .
Lands? Other than color-fixing this deck will want to run a full play set of Cavern of Souls as it will make Mogis, God of Slaughter unable to be countered which is helpful against blue control decks.
Bad Match-Ups and Deck Weaknesses? All deck archetypes have bad match-ups, and this deck concept is far from perfect either. While most decks will lack the resources needed to answer this deck other ones can still bypass this strategy easily. Burn is a hyper aggressive deck and even if we remove all their creature threats swiftly, their array of burn spells will eventually out-damage our Mogis. Tron is another problem for different reasons as cards like Karn Liberated , Ugin, the Spirit Dragon and All Is Dust can all remove Mogis, God of Slaughter easily which can result in a long stalemate between the two decks due to our abundant removal. Lastly non-creature combo decks like Scapeshift and/or Ad Nauseam are mostly unfazed by our onslaught of creature/planeswalker removal spells and just like the burn deck they will be able to out-race us with little to no problem as well.
Sideboard and Answers: While sideboards are to be tailored to any given player's meta the above cards listed might help when dealing with the earlier described bad match-ups. For Collective Brutality all modes are relevant when dealing with burn and it can help remove cards like All Is Dust or Scapeshift . Leyline of Sanctity is probably the best card you can use against burn decks while also protecting Mogis, God of Slaughter from being removed by Thoughtseize or Dromoka's Command . Lost Legacy can also remove key cards from problem decks like Ugin, the Spirit Dragon or Scapeshift which can give a very considerable edge when playing up against them.
So what do you think? As mentioned before this post is to brainstorm ideas and create a discussion on the viability of this strategy. If you were to homebrew this deck what cards would you include in it? Would you use blue or green instead of white or leave it as just black and red? Would a deck like this thrive in your local meta or would it fail horribly? Have you ever made a deck that has played similar to this one? I'd like to hear from you about it.
1 week ago
1) If you are already playing snow covered basics why not add Scrying Sheets ?
4) Why no Blightsteel Colossus ? (It does work with Chainer, since you can respond the trigger on Blightsteel.)
2 weeks ago
I hate Iona with a passion, she's the main reason I threw Karn Liberated in my kamahl deck. Extremely hard to handle.
3 weeks ago
I feel like those need to be auto includes in any reanimator deck that runs black.
3 weeks ago
> weird mashup of ramp into semi-big threats with suboptimal control elements.
That's actually a great definition of what Ponza is all about! I usually describe the deck more like "aggressive ramp into bulk rares that you would never expect could be good in Modern, with an overlay of annoying mana-denial Control", but yours will certainly do. The thing is, it works surprisingly well in many metas.
> besides fetchlands, what activated or triggered abilities are you hoping to stop with Repudiate / Replicate
I actually laid that out in the deck description, but in case you missed it here it is again:
- Opponent transforms a Thing in the Ice? Repudiate the triggered ability and our team stays on the field.
- Opponent wants to make us sac' a creature with Lili, put a Terminus on top with Jace, or ultimate whatever random Planeswalker they have? Repudiate the activated ability and we've totally turned the game around.
- Opponent tries to Modular a ton of +1/+1 counters onto their attacking Inkmoth Nexus, wipe our board with an Oblivion Stone, Equip a Batterskull, Crew a Smuggler's Copter, etc, etc, etc? Repudiate gives us answers (or at least options) we never had in 'normal' Ponza.
Here are more details though, looking at the top meta decks in turn ...
- UR Phoenix: Often game-changing vs. trigger of Awoken Horror . Often good vs. triggers of Snapcaster Mage and Arclight Phoenix .
- Dredge: Often game-changing vs. trigger of Bloodghast and Narcomoeba (if opp has multiple Prized Amalgam in the graveyard) or Prized Amalgam (if there's only one). Often good vs. triggers of Creeping Chill and Stinkweed Imp , and activated ability of Shriekhorn .
- Tron: Often game-changing vs. -X of Ugin, the Spirit Dragon or activated ability of Oblivion Stone . Often good vs. triggers of Wurmcoil Engine , Ulamog, the Ceaseless Hunger , activated ability of Walking Ballista , Expedition Map , and Relic of Progenitus , and -3 of Karn Liberated .
- Humans: Often game-changing vs. trigger of Kitesail Freebooter , Meddling Mage , Phantasmal Image , and Reflector Mage , and activated ability of Aether Vial . Often good vs. triggers of Champion of the Parish , Noble Hierarch , and Thalia's Lieutenant (plus Anafenza, the Foremost , Deputy of Detention , Kambal, Consul of Allocation , and Sin Collector , if they have them).
- UW Control: Often game-changing vs. actived ability of Celestial Colonnade . Often good vs. +1 (since they're tapped out the next turn) and -3 of Teferi, Hero of Dominaria , and 0 of Jace, the Mind Sculptor (if we think they have a Terminus ).
- Burn: Often good vs. trigger of Monastery Swiftspear and Eidolon of the Great Revel , and activated ability of Grim Lavamancer .
- Hardened Affinity: Often game-changing vs. Modular of Arcbound Ravager and trigger of Hangarback Walker , and activated ability of Inkmoth Nexus . Often good vs. triggered ability of Arcbound Worker , and activated ability of Walking Ballista , Steel Overseer , Welding Jar , Animation Module , Throne of Geth , and Blinkmoth Nexus .
- Grixis Shadow: Meh. Perhaps good vs. trigger of Snapcaster Mage or activated ability of Mishra's Bauble .
- Amulet Titan: Often game-changing vs. trigger of Primeval Titan . Often good vs. trigger of Amulet of Vigor , Trinket Mage and Bojuka Bog , and activated ability of Walking Ballista , Engineered Explosives , Gemstone Mine , Ghost Quarter , Slayers' Stronghold , and Sunhome, Fortress of the Legion .
- RG Rock: Often game-changing vs. +1 and -2 of Liliana of the Veil , +1 and -2 of Liliana, the Last Hope . Often good vs. triggered and activated abilities of Kalitas, Traitor of Ghet , triggered abilites of Tireless Tracker , and activated ability of Scavenging Ooze , Hissing Quagmire , and Treetop Village .
- Whir Prison: Meh. Perhaps good vs. trigger of Bottled Cloister and activated ability of Engineered Explosives , Mishra's Bauble , Tormod's Crypt , Welding Jar , and Inventors' Fair .
- Old-school Affinity: Often game-changing vs. Modular of Arcbound Ravager , Equip of Cranial Plating , and activated ability of Inkmoth Nexus . Often good vs. trigger of Signal Pest and activated ability of Welding Jar and Blinkmoth Nexus .
- Ad Nauseum: Meh. Perhaps good vs. activated ability of Simian Spirit Guide .
- Spirits: Often game-changing vs. trigger of Phantasmal Image , Reflector Mage , and Spell Queller , and activated ability of Mausoleum Wanderer and Aether Vial . Often good vs. trigger of Mausoleum Wanderer , Noble Hierarch , Rattlechains , Geist of Saint Traft , and Deputy of Detention , and activated ability of Selfless Spirit .
All that said, it's clear that in many cases a 2-mana counterspell (e.g., Negate or Mana Leak ) is better than a 2-mana stifle effect ... certainly UW Control has found that to be the case! What's not clear to me yet is if that's the case in UG Control as well ...
Karn Liberated occurrence in decks from the last year
All decks: 0.09%
Commander / EDH:
All decks: 0.02%