|Commander / EDH||Legal|
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|Modern Masters 2015 Edition (MM2)||Mythic Rare|
|New Phyrexia (NPH)||Mythic Rare|
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Planeswalker — Karn
+4: Target player exiles a card from his or her hand.
-3: Exile target permanent.
-14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control.
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Karn Liberated Discussion
2 days ago
Of course, you can Squelch a planeswalker ability.
There are a few examples in modern where Reroute can work against a planesealker. Karn Liberated's plus or minus ability can be used to exile himself or cards from his owner's hand, and Liliana of the Veil's minus and ultimate can target her owner.
1 week ago
I'm not a nice person but I want more people to be dicks to eachother by playing Superfriends. It really depends on your price range. I always find that blue and blue-multicolored really works for 'walkers, like Venser, the Sojourner, Tezzeret the Seeker ,Jace, Architect of Thought, Jace, Unraveler of Secrets, Tamiyo, the Moon Sage, Jace, the Mind Sculptor, and Narset Transcendent. Good blue support cards: Deepglow Skate, Cyclonic Rift, Thrummingbird,Tezzeret's Gambit, Inexorable Tide, and Atraxa, Praetors' Voice.
As for green and greenish planeswalkers: Nissa, Voice of Zendikar and Nissa, Vital Force and Nissa, Steward of Elements, Tamiyo, Field Researcher, Garruk Wildspeaker, maybe either Kiora, Ajani, Mentor of Heroes and Unyielding and Vengeant (the ones you already have), Xenagos, the Reveler, Vraska the Unseen, Sarkhan Vol, Garruk Relentless Flip, Samut, the Tested, Oath of Nissa, and Primal Vigor.
As for White: Gideon of the Trials and Gideon Jura, Ajani Steadfast, any Elspeth, Oath of Gideon, Djeru, With Eyes Open and the other non-planeswalker white spells (which you seem to have covered), and Nahiri, the Harbinger.
As for Red: none of them. Fuck red. All the Chandras but the new one don't appeal to me and you should only splash red.
And last (but certainly not least); BLACK: Sorin Markov and Sorin, Lord of Innistrad, Kaya (if you wanna be bitchy), Sarkhan the Mad, Liliana of the Veil and Liliana Vess and Liliana, Death's Majesty, Ob Nixilis Reignited, Tezzeret, Agent of Bolas, Ashiok, Nightmare Weaver, Oath of Liliana, and that one black removel spell that proliferates.
Sorry for how unorganized this is, don't give none. Good luck on pissing all your friends off until they get sick of you then you sell all the 'walkers and buy Eldrazi Tribal and they don't invite you to parties 'n all... And about your deck, my advice would be too follow the above suggestions and try to lower the mana-curve.
1 week ago
Ive seen a very fun deck built by a few people where they have a card called Through the Breach as there main win con for Emrakul, the Aeons Torn. Unfortunately it isnt the best budget wise, but Ive found it to be one of the best ways to get Emrakul out fast. You could play Sneak Attack as a slightly cheaper option.
If you want to stick with an Eldrazi themed deck, I would recommend the Urza lands Urza's Mine, Urza's Power Plant and Urza's Tower. an Eldrazi Tron deck with Wurmcoil Engine, and Karn Liberated is what comes to mind for me. You can find this deck on MTGGoldfish under modern on the metagame tracker. Hope this helps!
2 weeks ago
Mirror Sheen, Reverberate and the like don't work against storm.
Storm as an ability does the following:
1# It places a single copy of the original spell on the stack
2# THEN it places a triggered ability (as its casted, not on resolution) on the stack - this triggered ability creates all those many copies of the storm spell.
3# Then the triggered ability resolves, then the lot of freshly created copies resolve, and then the original resolves.
As such any effect that can interact with abilities is able to catch storm, be it "exile the stack" effects, like Summary Dismissal, Glorious End, Time Stop, and stuff that can counter abilties like Summary Dismissal, Voidslime, Nimble Obstructionist, Trickbind.
However these spell are only buying you time, they are not the same as casting Rakdos Charm against Splinter Twin, or Commandeer against Karn Liberated.
However if there would be a way to gain control of or create a copy (you own) of the storm trigger(ed ability), then your copies would enter the stack later, and resolve first, hopefully killing the storm player, if the storm count is high enough.
2 weeks ago
i really recommend staying away from modern for a while until you've had a chance to research the top decks and really understand "why" they're good. not trying to be mean, but if you've only played 9 total games in your life, you're not ready for modern. its a format where games are usually over or locked down by turn 4. infect can win turn 3. storm can play an Empty the Warrens for 10 goblin tokens turn 2. tron can drop turn 3 Karn Liberated. Through the Breach into Emrakul, the Aeons Torn can be played turn 3.
you also can't turn a commander deck into a modern deck. many commander cards are not legal in modern, and the viable strategies vary too greatly.
2 weeks ago
Are there modern legal spells that allow you to copy triggered abilities?
(Since "storm" works by placing a triggered ability on the stack, that makes copies of the spell for each spell cast before it this turn. - If one is able to gain control, or create a new copy of the triggered ability, he/she will get those abilities resolved before the storm player, potentially killing the storm player, before his copies of Grapeshot could resolve.)
I only found stuff like Reverberate & Reroute, which don't do much to the triggered ability, so is there any spell that can be used to steal it?
I really want to get the same reaction, that happens when a T3 Karn Liberated gets Commandeer-ed!
3 weeks ago
We don't tend to use cards with Annihilator in our playgroup, as we don't like playing games that lock one Opponent out.
Seems as though I will be able to build a decent deck. I must admit that I do love mana rocks like Meteorite.
3 weeks ago
I recently put together a colourless Kozilek, Butcher of Truth deck for less than $200 and it is great fun. With some mana rocks and a bit of luck you can get Kozilek out around turn 4-5 pretty consistently and start swinging. The annihilator mechanic will disrupt your opponents' board state and a Strionic Resonator will make it twice as painful.
If you have no budget then cards such as Mana Crypt, Metalworker and Mishra's Workshop enable turn 2 Kozileks, which is filthy and will probably result in mass scooping in your playgroup. Average CMC was around 5.something but can be brought down to mid 4s if you try. As for removal, the Ulamogs will blow up cards when you cast them, Ugin, the Spirit Dragon is a usually a boardwipe for opponents with its -X, Karn Liberated will exile stuff before they enter the battlefield and Scour from Existence can remove nasty enchantments. Also goes without saying that All Is Dust is a disgustingly good board wipe that leaves all our stuff intact, plus it causes creatures to be sacrificed, getting around any annoying indestructible things
The deck will be very artifact heavy and probably won't have too many creatures, but it's up to you how you want to adjust it for your playgroup. I've ended up cutting some creatures and replacing them with ones that have the annihilator mechanic on it because I like watching opponents decide whether they sacrifice their lands or mana rocks