Whenever Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to it's mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Price & Acquistion Set Price Alerts
|Cardhoarder (MTGO) Price||Normal||Foil|
|11.49 TIX||17.25 TIX|
Snapcaster Mage Discussion
6 hours ago
well in magic I think it's more case specific to the cards than general theory.
7 hours ago
if you are willing, you should add blue in order to play cards such as Snapcaster Mage, Serum Visions, and Gitaxian Probe. The ladder two can help thin out your deck and set up draws, while Snapcaster can do wonders for you in a burn build.
9 hours ago
I'm surprised to see no Electrolyze in here, as it's a very strong spell. I'd only play 2-3 seeing as its not the best against Delver.
Here's how I would build your manabase:
Cutting down on shocklands is important for saving on life, and you need more Creeping Tar Pit as your win condition.
10 hours ago
@awesomeguy37 I like Venser but at 5 mana it's a little high of a cmc. Plus I'd only really want to bounce Finks, Vendillion Clique, and maybe a land? Snapcaster is an instant speed surprise kinda guy. The unblockable ability is cool but I don't build a big enough board state to make use of it.
I've thought about Delve cards for this deck, but with Snapcaster Mage AND Tarmogoyf I might just be kicking myself a little much :P At one point I had Serum Visions in here. It may be worth testing again, plus it would grow goyf even bigger! I think you might be right about this deck needing some draw power.
As for the lands, I've kept the shocks to a minimum to avoid losing to Blood Moon and Burn. Thanks for the suggestions! Hopefully Modern Masters 2 gives you a chance to try Bant, it's really quite fun :)
15 hours ago
I've made some recent changes to
I feel like there are still some breakthroughs to be made in combo-control.
Cards in the sideboard are currently in the deck, but are on the chopping block.
Cards in the maybeboard are not yet in the deck, but are being seriously considered for inclusion.
Additionally, I'm wondering whether I should foil the decklist out. I'm over halfway there, but I'm missing the following:
Snow-Covered Forest x2
Azusa, Lost but Seeking
Snow-Covered Island x2
Crucible of Worlds
Some of those cards are alters or foreign, but not foil.
16 hours ago
Unfortunately sergiodelrio, I can't use Death's Shadow as this deck is creatureless. I don't want to be spending my counterspells on protecting my creature. I want to drag out the game, preventing any threats that come out, till I win by a Near-Death Experience. As for Pain's Reward, I can't pay more life than I already have as that doesn't fit the criteria for Near-Death Experience. It is also more expensive than Plunge into Darkness AND can be thwarted by my opponent bidding more life. Since I have no creatures to deal damage, they'll be guaranteed to have more life than me. It also has a lesser dig power, so if I absolutely need to have an answer to something, I can Plunge into Darkness for 10 say, and be almost guaranteed to get an answer. Oh, and Pain's Reward is also a sorcery, meaning I can't EOT it and win the game on my upkeep like I can with Plunge into Darkness.
Bojuka Bog is a potential card to use in the mainboard, I'll probably put it in there. It won't, however, replace Tormod's Crypt because of one simple thing: I can't play a Bojuka Bog in response to a Snapcaster Mage. Also applies to other similar cards, specifically in Jund. Tormod's Crypt not only makes the opponent hesitate (if they aren't experienced with Standstill that is), but can be used on their turn in response to anything that they may do. Can't be in response to delve, but then again neither can the bog. Another thing to mention is that Bojuka Bog's ETBT is very relevant, particularly if it is on one of the first 6 land plays. I'll put just one in though, because it is good against many cards.
17 hours ago
awesomeguy37 on Bant
18 hours ago
I would remove 2 of the Psionic Blasts for 2x Dig Through Time for some card draw and something to do with dead creatures and the fetches. Speaking of the land base, I would throw in one more Temple Garden/Breeding Pool as well.
I like the deck though, wish I had the money to play it :P
|Power / Toughness||2/1|
|Avg. draft pick||1.12|
|Avg. cube pick||3.01|
|Commander / EDH||Legal|
Printings View all
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- Devastating Summons + Increasing Vengeance + Snapcaster Mage
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- Hidden Strings + Snapcaster Mage
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- Chain of Vapor + Snapcaster Mage
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- Silence + Snapcaster Mage
- Quickling + Young Pyromancer + Snapcaster Mage
- Battlefield Thaumaturge + Goblin Electromancer + Snapcaster Mage
- Battlefield Thaumaturge + Snapcaster Mage
- Capsize + Snapcaster Mage
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- Reveillark + Snapcaster Mage
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- Lightning Bolt + Lightning Bolt + Snapcaster Mage
- Familiar's Ruse + Snapcaster Mage