Creature — Human Wizard
Whenever Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to it's mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
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Snapcaster Mage Discussion
21 hours ago
1 day ago
if you are going for deck destruction I would have to suggest that you remove Chancellor of the Spires Based on the fast you have to have him in your opening hand. an that's he only way to get his ability to trigger. his second ability I find kinda lack luster. you can get a similar affect with Snapcaster Mage and Yawgmoth's Will for roughly the same cmc.
now I would slot in Ulamog, the Ceaseless Hunger exiles the top 20 on attack putting your opponent on at most a 5 turn clock to get decked, exiles 2 problem permanents upon cast, and is harder to remove being indestructible.
also Leyline of the Void might be helpful.
1 day ago
Well Torpor Orb stops ETB triggers from going on the stack.
Arcbound Ravager, one of the two big threats in Affinity just dies as it enters.
Literally the only creature in your deck that gets affected is Endless One. Considering how much I've just listed that gets blown out by it you definitely want 2 somewhere in your 75. I'd be tempted to say 1xMB and 1xSB.
1 day ago
Moar wizards! Azami should run with about 20. I'd say yes to Extraplanar Lens because Palinchron needs a manager doubler to combo out, but I suggest running Snow-Covered Islands with it because lens checks the name of the land, not the type. Enter the Infinite wins you the game if you can get it off and get Laboratory Maniac on board. Memnarch is good to dump infinite Mana into. I like to keep Omniscience in just because, with the manager doublers it's easy to get to 10 and it's sexy.
I'd cut: Engulf the Shore because it bounces your creatures too, Devastation Tide same reason, Treasure Cruise because if you add in Snapcaster Mage or Archeomancer you're not going to want to delve, and there are better draw spells, Windfall gives other people cards, Sage of Fables it's effect is underwhelming for 3 Mana for the creature and per card, if you're looking to cut any counters I'd get rid of Remand and Memory Lapse because they only delay your problem a turn. Most important thing to remember with Azami is that you don't need to counter every single spell, just things that will directly win the game for others or interfere with your strategy (ie kill your wizards) like board wipes, or things that the group demands you to counter. Let everything else happen around you and people tend to forget you exist until surprise! You win.
1 day ago
Here's a couple of words:
1. Esper Charm is absurdly strong and you should probably run it. The fact that you're Esper Control but not running a Draw 2//Discard 2 at instant speed seems wrong. The general consent in Esper Control is that, the reason to be in Esper over Azorius or Jeskai is this card.
2. Discard spells are not very good in control. The idea in control is to gain advantage over the opponent, which you can't if you you trade cards 1-for-1 but invest mana where your opponent doesn't. Discard is something that belongs to the sideboard for Esper control to combat decks like Burn and Affinity. Run cards that actually gain advantage over it, e.g. Spell Snare, Path to Exile or Mana Leak.
3. Dragonlord Silumgar is not super good in Modern. Path to Exile handles him cleanly and if your plan is to keep the board clear anyways, I wouldn't run it. Icefall Regent is particularly bad with Path to Exile and Lightning Bolt being able to answer it, the tax is not very relevant. If your threats have no actual protection built in but you have to tap out for them on your Turn 5 or 6 main phase respectively, it's most likely not good enough for Modern. I'd much rather go for Restoration Angel, Vendilion Clique or Snapcaster Mage in their slot, since either has flash and produces massive value. Blinking Dragonlord Ojutai when he's targeted with removal is massive, Clique and Snapcaster Mage are all-stars and probably don't need explanation. I know you want to keep your Dragon count high, but just replace your counters by Remand, Mana Leak and Spell Snares and upgrade your removal to Path to Exile and a possible 1-of Condemn.
2 days ago
Ground Seal is a hedge against Snapcaster Mage and reanimator stuff. I need their graveyard actually stocked, but want to prevent blowback from stocking their graveyard. It's probably a case of pre-sideboarding.I like green for the bo us I get in Treetop Village and Lumbering Falls.If I had Creeping Tar Pits I'd make the jump. Any suggestions for 1 or 2 maindeck cards to best utilize the splash in this deck?
2 days ago
The only card I really need at the moment is the Snapcaster Mage. Let me know if you would be good with this trade:
Enlightened Tutor $14.31
Academy Rector $18.63
Wrath of God $5.38
Supreme Verdict $6.73
Clever Impersonator $3.11
Path to Exile $11.17 (FNM Promo 2015)
Snapcaster Mage $60.71
2 days ago
I think you want to probably diversify your removal set. Otherwise you have some narrow removal spells in certain matchups that do nothing. I think you want to cut some abrupt decays in favor of 1 Go for the Throat and 1 Sultai Charm. These are great because neither of them can be redirected to Spellskite, but the charm is also very versatile and can even discard an Iona or an Elesh Norn, when you have one of them stuck in your hand. I also think you want to cut a Path in favor of 1 Maelstrom Pulse. This card is just great and should be in almost every B/G list that can afford to play it. Another combo that is often overlooked in this deck is the Loam Crime combo. You can cast Gifts and find Raven's Crime, Life from the Loam, Urborg, Tomb of Yawgmoth, and a Ghost Quarter. You can then begin to return a bunch of lands to your hand and with a bunch of black mana from urborg, you can retrace Raven's Crime enough times until your opponent has zero cards in hand, while you continue to beat down and make land drops. Snapcaster Mage and Eternal Witness can also be great 1 ofs to find with gifts when you're looking for one card in particular. Last suggestion is that I think you should find room in the mana base for one tectonic edge, it's really good with the loam combo.
|Commander / EDH||Legal|
Printings View all
|Promo Set||Mythic Rare|