Snapcaster Mage

Snapcaster Mage



Whenever Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to it's mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Price & Acquistion Set Price Alerts Price Low Avg High Foil
  $35.0 $40.0 $64.48 $124.97
Cardhoarder (MTGO) Price Normal Foil
  8.46 TIX 10.15 TIX

Snapcaster Mage Discussion

Malachorn on Nin Again

4 hours ago

I'm not sure the Crucible of Worlds is very good in your deck at all, to be honest - obviously a great card... but it's not like we have any lands we HAVE to try and get back and aren't even playing a Wasteland. Really, all it can do is re-buy one of our four fetchlands. And for 3 mana, we could maybe even play something like a Serendib Efreet there which gives us another big beater... and one which actually works pretty great with our commander anyways inasmuch as it allows us to potentially hit our own guy with Nin sometimes and potentially use THAT as a method to draw cards while not losing any board presence/resetting our Nin. Actually, I'm not sure the Sensei's Divining Top is actually good either if we allow ourselves to use our mana for other things and Nin kinda doesn't care about manipulating the top of our deck if it's just raw-drawing all the cards that were there anyways. In that vein, I kinda think Spellskite works pretty well with Nin simply by having a big butt while also doing some double-duty in potentially protecting some of our stuff/acting as a flagbearer should our opponent be on something like Geist of Saint Traft auras or whatever. Both Spellskite and Serendib Efreet would also have the crucial 4-toughness in a deck that plays Slagstorm, by the way. Also, if you're going to be on counters then maybe consider Fire/Ice over Arc Trail simply because we value instants so much more when we're playing with cards like Cancel (assuming we did add a couple more creatures, of course)?

And yeah, obviously Spell Crumple and Hinder would at least be upgrades to Cancel. I actually prefer Spell Crumple for potential re-draws if we're shuffling our deck... though Hinder does happen to like our Snapcaster Mage - I think Spell Crumple has enough value over the Hinder that I'd still play one of those before I'd slot in the Hinder.

Finally, I'd at least consider using Miscalculation in the deck.

Overall, I really like the start of your deck... those are just a few of my quick thoughts.

RaSkipper on Drake Miller (Competive Mill: Advice Welcome!)

6 hours ago

Super flattered sir, thank you!

Only suggestion I can think of is replacing Snapcaster Mage with Archaeomancer. The flashback exiles the spell after a single use from the graveyard, but the archaeomancer bounces it back to your hand, so you can cast the spell as many times as you want if you can trigger the ETB effects multiple times.

Though something I recently did was replace Flow of Ideas with Arcanis the Omnipotent. Fits the tribal flavor, draws more cards over the course of the game (especially with all the untap effects) and has the same converted mana cost.

BiggestJohn on A Cruel Return

7 hours ago

Snapcaster Mage's should be 4 of and in mainboard, card is sick. and at least you will have something to return to hand with Cruel Ultimatum

iLikeDirt on Enemy Fetch speculation. Flavor text?

15 hours ago

I can see it. MaRo has told us that it WILL happen soon, which could just mean we see the reprints in Origins or MM2, POSSIBLY even next block in the fall. I can't see the wait going past this summer though. Modern is WoTCs money child, its their Legacy that they can cradle and reprint cards as needed to keep players buying in while creating a nice flow of revenue for packs that have reprints... They've already shown us that they want to TRY to keep modern accessible to newer players (see Thoughtseize, Onslaught fetches, RTR block shocks, and other recent staple reprints). That being said, I think people are focusing too heavily on the fact that Dragons is possibly allied colored (as far as I know theres no confirmation on that point). Even if dragons is an allied pair focused set, its meant to draft and play nice with KTK and FRF. In my mind, that means it probably has at least SOME love for enemy pairs.

I've heard some arguments as well as to it creating too much power in standard, much like what CaptainWoosh is saying, to which all I have to say is that WoTC has given us FAR more broken standard seasons with FAR more powerful things than 10 fetches plus Courser of Kruphix. I point to exhibit a. - Delver of Secrets  Flip in standard with Ponder, Lightning Bolt and things like Mana Leak and Snapcaster Mage at the SAME TIME? I think thats scarier than a Verdant Catacombs paired up along side a courser and a Dig Through Time.

yochoc on Experimental Mill Budget

1 day ago

CanadianShinobi I found a better way to mill, and I just made the deck today. the mana curve is all off for this deck, but for Barebones Land Mill, its a bit better. I'm looking at a budget of 80-90 dollars, I still want to get sleeves and things. If I ever break that budget, it's going to be Snapcaster Mage and Glimpse the Unthinkable for sure.

Femme_Fatale on Just MORE Chatting

1 day ago

Abzan blink is bad PreZchoICE1. You are missing out on Sower of Temptation, Mystic Snake, Vendilion Clique and Snapcaster Mage as powerful targets. The stuff in Abzan blink are better off as just plain spells. Like Shriekmaw for example: Why not just run Abrupt Decay/Maelstrom Pulse/Path to Exile? They all work far better than Shriekmaw/Nekrataal. Siege Rhino doesn't need to be blinked. You just drop it down and swing. Like, when I tried making Abzan blink I just thought to myself: "why am I doing this? Just make it Abzan midrange and it becomes so much better."

Admittedly, Jeskai blink seems to be working really well. I don't have to blink my Akroma, Angel of Fury. I can flip her. Eternal Witness can be replaced with Snapcaster Mage and Mystic Snake can be replaced with Cryptic Command. I still have access to Worship and Vendilion Clique and Sower of Temptation and Mangara of Corondor (which has been a beast for me so far). However I'm not too fond of the sideboard nor the aggro plan.

qabado3 on Splashback Burn

2 days ago

24 Mana seems a bit much with no fetches and since your mana curve looks pretty low. Maybe go down to 20-22 land. If you want to get good use out of Chasm Skullker and your prowess creatures you could try getting more cantrips (one mana draw spells) as these give you the triggers for little mana. Young Pyromancer seems like a good addition. Definitly board in the Snapcaster Mages in your maybe board if possible. That card is is practically every blue deck in modern and gives so much utility. Otherwise it seems pretty solid for a cheaper deck _

epikurus on UW Control Monastery

2 days ago

Thanks Duffman24! I'm trying to veer away from having too many creatures, but I do have a playset of Snapcaster Mage I was considering for this deck. The reason I chose not to use them is because I consistently have answers in my hand due to all the card draw. I like them as blockers, but I'd much rather respond to an attacker with Azorius Charm since it cycles and triggers Monastery Mentor and prowess.

I like Spell Snare a lot too, maybe for sideboard against agro decks? This deck wants to draw out the game, so I went with hard counters for the mainboard.

Power / Toughness 2/1
Color(s) Blue
Cost 1U
Converted cost 2
Avg. draft pick 1.12
Avg. cube pick 3.11


Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal

Printings View all

Set Rarity
Innistrad Rare


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