Snapcaster Mage

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ultimate Masters Promo (UMAP) Mythic Rare
Ultimate Masters (UMA) Mythic Rare
Modern Masters 2017 Edition (MM3) Mythic Rare
Innistrad (ISD) Rare
Promo Set (000) Mythic Rare

Combos Browse all

Snapcaster Mage

Creature — Human Wizard

Flash

When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Snapcaster Mage Discussion

TheMagicMafia on Hour of Grixis

2 days ago

Mana Issues

The mana's going to suck. You're running a completely 3-color deck hoping to play Cryptic Command s turn 4 and Nicol Bolas, Dragon-God turn 5.

I really like Nicol Bolas, Dragon-God and want to see him stay, so I suggest taking out some of the cards that really want a color that is not black, such as Cryptic Command , Vendilion Clique , and Sweltering Suns .

Style Issues

The counter spells and instant speed interaction like Vendilion Clique and Countersquall adds something to the deck, but shouldn't be the focus of it. Instead I think Nicol Bolas, Dragon-God would do best in a sort of Grixis-that-feels-like-Jund list that wants to make sure the coast is clear with removal and discard before slamming an unstoppable threat and winning.

Suggestions:

Note: I only want like one or two of these in alongside Bolas
  • Kalitas, Traitor of Ghet - great all around threat which works well with removal and gets better as the game goes on.
  • Liliana of the Veil - runs down your opponents' resources.
  • Gurmag Angler - "cheap" threat
  • Death's Shadow - most shadow decks are very aggressive, but as control decks run low on life generally, it may be a fine way to close out the game while freeing up the rest of your mana for removal or card draw. Would require some relatively major changes to the deck though.

hellhole3927 on On Tilts

2 days ago

LiquidGaming Muzzio, Visionary Architect was actually an EDH general I was interested in playing for awhile (love the art on that card), but somehow forgot about. From your experience how similar does he play out to Arcum Dagsson ? I will definitely check out OathBreakerMTG.org pretty often to see what's new with OathBreaker and to see what's happening in the format.

Some other cards I thought might be worth considering for Jace's Paradigm Shift (some of these are quite expensive and probably aren't 100% needed, but these are all my thoughts):

1) Bazaar of Baghdad , "technically" it's card disadvantage, but just like Tolarian Winds the amount of card selection for little to no mana makes up for that.

2) Mission Briefing , personally I prefer this over Snapcaster Mage , it's recursion and has the ability to get you past 2 dead draws or give you the satisfaction of knowing you will get a good draw next (not sure what to cut though).

3) Treasure Cruise , did somebody say Ancestral Recall (count me in), not only is it great card advantage, but it's also a way to exile cards from you graveyard before you cast Paradigm Shift .

4) Dig Through Time , the card advantage is REAL!!!, not only is it great card advantage, but it's also a way to exile cards from you graveyard before you cast Paradigm Shift .

5) City of Traitors and Crystal Vein , they probably won't ever make it onto the list, but how have Lotus Petal and Grim Monolith been playing out for you? I would forget everything these cards say and read them as: "0... Only cast this spell if you haven't played a land this turn. You can't play a land this turn, add 2 to your mana pool." They seem like they might be worth considering once you read them from that point of view.

6) Magosi, the Waterveil , first I'm gonna say I have been in love with this card ever since I got into MTG so I might be giving it a little too much credit (but then again I was the player who loved The Tabernacle at Pendrell Vale when I first started playing MTG, lol), I feel the majority of the time skipping a turn if you are playing control doesn't affect you too much, but being able to take an extra turn later on can be "pretty helpful."

7) Jeweled Amulet , it plays very similar to Lotus Petal , sometimes worse, but usually better IMO.

8) Rapid Hybridization and Pongify , sometimes things will slip through our counterspells and need to be dealt with (worth considering).

9) Reality Shift and Curse of the Swine , sometimes things will slip through our counterspells and need to be dealt with (worth considering).

10) Lonely Sandbar , early game we can deal with an ETB tapped land, late game an Island is a dead draw this isn't.

11) Evolving Wilds , Terramorphic Expanse , Flood Plain , and Bad River , still on the fence about these, ocassional ETB tapped lands vs deck thinning (E Wilds and T Expanse are better by a slight bit, just to say), not sure on this one. What do you think?

12) Mana Severance , we all come to those points in a game where lands are dead, but not anymore.

13) Mystical Tutor and Merchant Scroll , why not?

14) Foresight and Manipulate Fate , being able to kill three dead draws and for 2 mana on a card that replaces itself seems great in a "53 card format" (us blue players always changing the stats to whatever we want whenever we want).

These were the main cards I thought could make it onto your list, but I'm still evaluating a couple others so I'll leave more comments with those if I feel they are actually worth considering.

HSSkogan on Suicidal Tendencies

3 days ago

Kross33 they are predominantly there for that purpose, however Predict is a Cantrip, which fills out the hypergeometric distribution for draw spells necessary to always have something to Lab Man out with, and Mission Briefing plays a similar role to Snapcaster Mage in a list like this, however it also being able to dig faster has more relevance than a body since any X CMC creatures we can get to the yard quickly become a sac outlet for Lazav so we can sink infinite Mana into him and equivocally storm out or mill out with his Surveil mechanic.

heckproof on NOT A BREW

4 days ago

Daveslab2022 Great question! I currently am testing with Condemn (I have the promo version in my maybeboard atm), but I think I like Oust more for two main reasons:

  • First off, Oust is really nice in the Burn matchup because you can loop it with Snapcaster Mage . Oust on Snappy into drawing Snappy and flashing back Oust is big game, and can even win you the game. Six life is two burn spells.

  • Second, Condemn 's requirement for the creature to be attacking does nothing against creature-based combo. While admittedly it is a game-ender against Death's Shadow , it feels super bad to hold up Condemn when there's a Devoted Druid sitting across the table.

TL; DR Condemn is great against Grixis Death's Shadow but I'm currently preferring Oust 's utility.

Appreciate the comment!

goblinguiderevealpls on Razin' minds, takin' names (competitive nekusar)

6 days ago

ShikiTen,

i can understand your confusion, i may have miswrote;

your ruling logic is correct, and you can use that strategy to lock out opponents and win with Laboratory Maniac

what i mean to say is that combining nekusar or Anvil of Bogardan with chains creates a soft lock where people draw for turn, anvil or nekusar triggers forcing a 2nd draw, the 2nd draw is replaced by chains and the card you draw for turn is then discarded at instant speed, and then a second card is drawn, which in the case of anvil is then discarded due to anvils secondary effect. this means that nobody can even use what they draw for turn unless its instant speed because of the instant speed discard during the draw phase. which synergizes with draw/discard pain spells to grind your opponents to death while they are helpless

yes, when combining this with Wheel of Fortune or Notion Thief it would also cause you to mill 7 rather than draw, or 7 x number of playets for notion thief.

this is not a bad thing, in dimir self mill is a common and effective strategy to create an effective "hand" of cards via graveyard and recursion. yes it is highly risky and difficult to pilot properly, but i actually want to fill my graveyard so that i can cast things like Yawgmoth's Will , Snapcaster Mage , or Mizzix's Mastery to win the game on the spot with half of rhe deck in graveyard. not to mention i run multiple Timetwister effects so even if i mill cards i need i can just shuffle them away

lastly, Kozilek, Butcher of Truth when milled shuffles my graveyard back into my deck, allowing for multiple casts of things like Lion's Eye Diamond or countermagic, meaning that i never mill out unless he gets exiled and opponents are more likely to lose from either mill or draw damage

its definitely clunky at first but the draw lock is strong enough its worth nuking the "draw 7 take 7" strategy that casual nekusar players use, which is actually not very good since you are giving your table 7 cards

Wonderman14 on NEED HELP , MONO U ...

6 days ago

Is a nice deck, but doesnt play Snapcaster Mage or Jace, the Mind Sculptor , and i have those expensive cards. Feels bad not playing them

Wonderman14 on NEED HELP , with a ...

1 week ago

Hi guys, ¿any ideas about a Mono U control deck viable for MODERN?. I have some nice cards but im a noob about modern meta, if there is something like that in modern actually.

Here a list of some card i already have

Snapcaster Mage x 3 Jace, the Mind Sculptor x 2 Mana Leak x 4 Serum Visions x 2 Cryptic Command x4 Thing in the Ice  Flip x 4 Remand x 2 Baral, Chief of Compliance x 4 Spreading Seas x 4 Vedalken Shackles x 2

Please, im lost, i see a lot of mono u control/tempo decks, but they are from 2016,17,18, so maybe im trying force something useless.

Wonderman14 on NEED HELP , MONO U ...

1 week ago

Hi guys, ¿any ideas about a Mono U control deck viable for MODERN?. I have some nice cards but im a noob about modern meta, if there is something like that in modern actually.

Here a list of some card i already have

Snapcaster Mage x 3 Jace, the Mind Sculptor x 2 Mana Leak x 4 Serum Visions x 2 Cryptic Command x4 Thing in the Ice  Flip x 4 Remand x 2 Baral, Chief of Compliance x 4 Spreading Seas x 4 Vedalken Shackles x 2

Please, im lost, i see a lot of mono u control/tempo decks, but they are from 2016,17,18, so maybe im trying force something useless.

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Snapcaster Mage occurrence in decks from the last year

Modern:

All decks: 0.6%

Legacy:

All decks: 0.92%

Commander / EDH:

All decks: 0.05%

Blue: 0.32%