Whenever Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to it's mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
|Have (43)||jkweaver , mmdw34 , Captain_MUD , Zuckfat , cwaugh , DukeNicky , Maswoon , Putrefy , TheMadMinstrel , DrLitebur , Qivine , MagicMike69 , PrimeSpeaky , TitansFTW , Krayhaft , Pallando , EthanGlover1 , riverwolf , Syhiver , Crokadilla , Zackalot , circlegod , alpinefroggy , MuzzleMuffin , Dismay , slagathor3 , NZRS , B1ITZ3D , ryams , 9headedhydra , crimsonwolfzro , Wsebaste , Comicalflop , theHopp , Epochalyptik , Kamotz , SliDog , stevenja , Panda213 , Champloo , Replayced , Papabadger , cryptoplasm|
|Want (80)||brandontraps , maxon , Dandelo , TheAnnihilator , muppetgamer , p1nkzz , actiontech , GrandeKhan , Netru , SkinnBall , Anthonydarkside , HalcyonMTG , oneeightybyjake , GareBear , FALLEN-X-ANGEL , iVampire , scottemery , hippy911 , TwistedMoonlight , sabrepaisan , EridanWwins , Krayhaft , rache , cdodgers , Rohnur , BroncosFan18 , MrEggCream , VampireArmy , Riktasi , XTowelie , Wizard of the Damned , ryancav , kyuuri117 , Zialon , -Logician , jbikjn , savarkumar , cosmokai2000 , kanofudo , Cyrk , CrazyLittleGuy , Leaite , hygroscopicguy , ozzar , AlbinoLion , yoteslaya914 , fuckin_martians , Sauron_ , Adameus2012 , HyperJujibiter , paxvobiscum , vishnarg , deanislig , thecaleb , tmloyd , SkipBalis , nayaftw , nemesis101 , Carnin , legioncult13 , Draygo , K8ARO , Comicalflop , sraid , branston567 , keenanboianghu , saranghae314 , GeminiSpartanX , bdong , hash-brown , deatn1342 , Uzumaki1 , GoofyFoot , Hootiequack , BlueSlime , wsurugby10 , BantBitch , devastated-heart , CampbellStev , Freester|
Yeah, m4ver1k, my deck has been changing slowly. I really like where it has gone, though.
Life's Finale seems really slow to me. How has it worked out for you guys?
26 land seems like a lot for a deck with such a low curve. Also Young Pyromancer, Delver of Secrets Flip, even Mantis Rider and the classic Lightning Helix i would also move Spell Snare to sideboard. Not sure how I feel about Restoration Angel as Snapcaster Mage is your only real target.
Hey Eretoryi! Your deck has changed a lot since I last seen it.
Vaarek - I think the biggest investment you could make to your deck is in your lands. 4x Polluted Delta first, then 2x Steam Vents, 1x Watery Grave, and 1x Blood Crypt. That list is in order of preference. To mention what Eretoryi had stated, Snapcaster Mage is very important, it's where the flexibility of the deck comes from and helps make it so resilient. But I say lands first though because having the flexibility means nothing if you don't have the means to cast the spells in the first place. Plus, Polluted Delta help make trigger your Ob Nixilis. You could even take a break from acquiring lands after those first 8 I mentioned so you could acquire a playset of Snapcaster Mage, but those first 8 are extremely important.
As far as Thoughtseize and discard spells in general, I dislike just shooting to 1 for 1 cards in that fashion and taking life to do so. But running the 2x Thoughtseize allows me to try to find the card in their hand that essentially holds it together and get rid of it. When you get the hang the proper timing to play Thoughtseize and know which card to grab to shred their hand, that's when I find it's worth 2 life. When you play it correctly you really won't need more than one or 2. It has crazy psychological factors too, as people can go on tilt when you destroy their strategy. A well timed Thoughtseize can cause people to scoop. Never play it just to play it, a lot of people will just try to play it on turn one so they can basically just do something. Unless you're playing against a really fast deck, sit on it until you think you can take a combo piece or win condition from their hand.
I've been playtesting Dig Through Time vs. Treasure Cruise, and I will agree with Eretoryi. I really liked Treasure Cruise initially because most the spells in this deck were so good I didn't mind just drawing through them all. For those reasons I would just play Dig Through Time like Treasure Cruise, except at instant speed on their end step. That was a mistake. Treat it a bit like Thoughtseize and just wait. There's no point in casting it to gather win conditions if you aren't ready to win. You either cast it when you're ready to dig out your win conditions, or when you need to try and find an answer to something. Once I started playing it in that fashion it became an amazing utility card.
Sure, I can totally appreciate the appeal and value of having playsets of key cards. The reason why my list has been able to play so many two-ofs is because I ideally draw through a lot of my deck over the course of the game. Also, I love to play multi-function cards like Grixis Charm which can help no matter the situation.
Thoughtseize is an awesome card, no doubt. I would consider focusing your mainboard on either removal or discard, and your sideboard on the other. That way, supposing you play Thoughtseize and discard a creature of theirs, your next turn Terminate isn't wasted. It's not a terrible thing to blend them, though, so it's just something to consider.
As far as what cards to acquire, and I'm sure m4ver1k would agree, that Snapcaster Mage is so great in this deck. He effectively lets you play another copy of spells you've already played, another reason I can get away with not having playsets. Even if you get one or two, it's a good place to start and you will love the guy. I personally play Bloodstained Mire and Polluted Delta, but not Scalding Tarn because it hasn't been reprinted and costs much more. Seeing as Ob Nixilus, the Fallen is so important to your strategy, I would go for the fetchlands as soon as possible. We should rely more on our friend m4ver1k's advice more for this part, but I imagine 6-8 fetches would be ideal.
Hey man, I understand that you want to play Nicol Bolas, Planeswalker, but he might not be powerful enough for Modern. The problem is that on turn 8, or 6 if you're lucky with Gilded Lotus, Nicol Bolas can't really do anything to win you the game. Still, I appreciate that you want to make a deck that does play him, so maybe I can give you a couple suggestions to make resolving him and then winning more likely.
Lightning Bolt is an awesome card and I can't think of a good reason not to play four. Electrolyze can also be very effective because it allows you to draw a card, as well as target two creatures, if necessary. You could also try more or different counterspells, like Countersquall, Spell Snare, and Remand. If you are able to spend a little money or you already have Batterskull and or Snapcaster Mage, these cards are awesome for our style of deck. Please also consider fetchlands like Polluted Delta and Bloodstained Mire.
The final thing that worries me is playing both Cruel Ultimatum and Nicol Bolas, Planeswalker at two copies each in the same deck. I think having four cards at such a high mana cost makes for too many slow starting hands.
Anyways, I hope my suggestions aren't too overbearing because I really do like what you have come up with. I just know that our deck has a lot of issues in Modern because we are simply not playing the easy colors (white and green).
If you would, stop by my deck as well and leave a comment or vote as you see fit.
112.7a Once activated or triggered, an ability exists on the stack independently of its source. Destruction or removal of the source after that time won't affect the ability. Note that some abilities cause a source to do something (for example, "Prodigal Pyromancer deals 1 damage to target creature or player") rather than the ability doing anything directly. In these cases, any activated or triggered ability that references information about the source because the effect needs to be divided checks that information when the ability is put onto the stack. Otherwise, it will check that information when it resolves. In both instances, if the source is no longer in the zone it's expected to be in at that time, its last known information is used. The source can still perform the action even though it no longer exists.
I know there is another "target creature can't block" one drop. Hammerhand is a little better card but isn't an instant so doesn't work in the deck. Um, Blinding Flare? But the utility of that 2 damage isn't that bad. Cheap early removal.
I need evasion. Blistercoil Weird is too easy to kill and doesn't have any evasion. I'll have to actually do a little research, instead of just putting in placeholders, if I want to make this actually playable, I think.
Land I haven't quite figured out yet. There is going to be more in here, just need to figure out the deck so I can give it a appropriate land base. I wish those artifact lands were still legal. I've got to cut a bunch of cards also to get the percentages right.
Yeah, this deck is still a work in progress.
|11.49 TIX||17.25 TIX|
|Power / Toughness||2/1|
|Avg. draft pick||1.12|
|Avg. cube pick||3.01|
|Commander / EDH||Legal|