Snapcaster Mage

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition Mythic Rare
Innistrad Rare
Promo Set Mythic Rare

Combos Browse all

Snapcaster Mage

Creature — Human Wizard

Flash

Whenever Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

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Snapcaster Mage Discussion

DaNecromancer on U/W Control

8 hours ago

Down two Condemn add two Mana Leak. Down two Spell Queller and up two Snapcaster Mage. Feels like your going to run out of cards, so maybe Telling Time or Think Twice. Azorius Charm gives options. Peek is the new Git-Probe. Idk, maybe play around and see what you think. The issue with condemn is that you dont want to give them life, as it is hard for you to deal damage, and manaleak is just a great card. 2 mana counterspells for the win. Also, snapcaster provides options, which is the key in control. It lets you play 4 extra cryptics (If your running 4 of each) or another set of remands. It is just good in every situation, and 4 is a must of.

N4kk1 on U/W Control

11 hours ago

At first, Psionic Blast? Just no. And Mana Tithe is not good enough for control decks.

Go up to 4 Mana Leaks, card is great.

If you have the coin Cryptic Command is must.

More duo lands in form of Glacial Fortress/Seachrome Coast could be good. And again Celestial Colonnade is must have if you can afford it.

I have to say that Modern is not good format for new player as you have to know what your opponent is doing to play right. But everyones gotta start somewhere.

Also control deck doesn't need this many creatures. I would creatures to 6. Like 4 Snapcaster Mages and few Spell Queller or maybe Torrential Gearhulks. Those other creatures are more like sideboard cards. Celestial Colonnade is very good finisher so not that many creatures is needed.

Good draws!

goblinguiderevealpls on Creatureless Esper Control

1 day ago

I dont think this deck will function anything like you intend

Oloro is banned in 1v1 commander, and your opponents will do the opposite of ignoring you with him in the command zone, in fact most oloro control games i've played you are almost always the archenemy, oloro is NOT a deck to ignore and if you want people to ignore you you should consider a commander that isnt banned and infamous, such as a group hug one like Zedruu the Greathearted

Between playing oloro and controlling everyones board, being ignored is the last thing on opponents mind, so you should ve playing as an archenemy rather than an invisible player, oloro is one of the farthest commanders from invisible lol :/

That said, this looks nearly identical to my oloro stax listExcept that your lack of creatures is disturbing, i understand its not a creature heavy deck but nevertheless things like Dark Confidant, Jace, Vryn's Prodigy  Flip Snapcaster Mage, Ethersworn Canonist, Thalia, Guardian of Thraben, Reflector Mage Containment Priest and Aven Mindcensor contribute to the game plan via control, card draw and recursion while providing you with chump blockers to protect against any creatures that survive board wipes

goblinguiderevealpls on Ramos the Voltron Spellslinger

1 day ago

Ive heard ramos is best used as a storm commander, cast a ton of multicolor spells, then cast double the amount with double the mana

Note that 1 cmc spells like Brainstorm literally pay for themselves with ramos out, and things like Manamorphose and Dark Ritual have double the ramp potential

For storm, you're gonna need a LOT of instants, ramp, and "storm" spells

Storm/ multicolor spells

Manamorphose

Gitaxian Probe

Shadow of Doubt

Brain Freeze

Grapeshot

Brainstorm

Ponder

Lim-Dul's Vault

Chromatic Star

Mind's Desire

Burning-Tree Emissary

Tendrils of Agony

Reiterate

Increasing Vengeance

Painful Truths

Ramp

Prismatic Geoscope

Birds of Paradise

Wild Cantor

Bloom Tender

Zhur-Taa Druid

Seething Song

Dark Ritual

Cabal Ritual

Turnabout

Also, charms are a great way to generate mana with ramos while having many modes for utility and building storm count

Crosis's Charm

Grixis Charm

Naya Charm

Dromar's Charm

Jeskai Charm

Bant Charm

Sultai Charm

Abzan Charm

Mardu Charm

Temur Charm

Esper Charm

Azorius Charm

Boros Charm

Izzet Charm

Darigaaz's Charm

Dimir Charm

Jund Charm

Rith's Charm

Treva's Charm

Simic Charm

And many more..

Storm also needs a lot of tutors and recursion spells if you can afford them

Snapcaster Mage

Yawgmoth's Will

Mizzix's Mastery

Kess, Dissident Mage

Past in Flames

Vampiric Tutor

Demonic Tutor

Mystical Tutor

Enlightened Tutor

Sylvan Tutor

Gamble

Increasing Ambition

Signal the Clans

But yea, from what I've heard and seen about ramos, you want to storm multicolor spells in order to cast more spells with the mana and using the insane ramp to win via stuff like Mind's Desire, Grapeshot, Brain Freeze and Tendrils of Agony after a huge storm count of multicolor spells

Zholto on Mono-Blue Tron

1 day ago

How is mono blue Tron with Torrential Gearhulk? Is it better than running Snapcaster Mage?

+1

liquid_water on Inalla Prototype

2 days ago

If you are interested in something a little more combo-centric though, you could try the following (which I plan on testing at some point):

Entomb a Fatestitcher, unearth and copy it. Play Mesmeric Orb and use the two Fatestitchers to continually untap each other to mill yourself out, including milling Laboratory Maniac, Dread Return, Narcomoeba, Snapcaster Mage, bloodline necromancer , and Gitaxian Probe Use the final Fatestitcher trigger to untap a land, then sac the two Fatestitchers and the Narcomoeba to Dread Return the Bloodline Necromancer and copy it. Bring back Labman and Snapcaster. Use Snapcaster to flashback the Probe for GG. It does require a few cards that are independently weak like the Narcomoeba and Emtomb, but the combo requires only 2 cards and 5 mana to perform.

KaiserChronic on Brain Maggots (competitive BUG tempo)

4 days ago

N4kk1 I have LoTV in there as well, but this deck actually ends up having more hand disruption than other midrange GBx decks because the spells can be recycled with Snapcaster Mage and Jace, Telepath Unbound  Flip.

As far as Ashiok goes, she can be really powerful against other midrange or creature based decks. Definitely a flex spot in the sideboard, but I'm just a big fan of that planeswalker :)

filthyc4sual on Cloudy with a Chance of Elfball

5 days ago

ModernStormPlayer996 I actually just added Craterhoof yesterday, but it's always worked when I've played Legacy elves so I see no reason why it shouldn't work in here. Eidolon is mainly good against Storm and Living End, but it also stops Snapcaster Mage

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