Whenever Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to it's mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
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Snapcaster Mage Discussion
7 hours ago
10 hours ago
Delver is a great creature, but will die very easy. Since you are so low on creatures you want something that will stay on the board longer. Run Geist of Saint Traft. Hexproof makes him a very powerful creature seeing as he cant get removed, save for board wipes. Also coming in for 6 damage is very good! Those 4/4 angels! Snapcaster Mage could probably find a home in this deck as well
12 hours ago
Im assuming you have a reason for not running AEther Vial, looks like your going for creature heavy and ignoring the little tricks. I think Id agree as it opens room for Scavenging Ooze and main board Thrun, the Last Troll. :3
Prob drop one of the Birds of Paradise, and honestely Sigarda, Host of Herons is too slow and rarely stops sacs by that stage of the game.. only one I can think of would hit board sooner.. All Is Dust, that and annihilator.. but we already have a good game against tron.. If it were a Liliana of the Veil thing, that would be why peeps are 4 of'ing Loxodon Smiter and Wilt-Leaf Liege went from 13$ to 30$.. so..
If you only need to stop a combo going off, flashing a Hushwing Gryff in could be the proper silver bullet. :P Specially with Thalia, Guardian of Thraben taxing yeh on that Torpor Orb. Brain fizzling on a time when you need it to stay on board, so if they want to bolt it.. let em and laugh at how they wasted removal.
As for Fracturing Gust, its usually veiwed as too slow.. Id cut at least one, and if your gonna run Gaddock Teeg Prob +1 him. Hes better when you can run Green Sun's Zenith.. as our only other option Time of Need really isn't that great... Creeping Corrosion is gonna cost the same with thalia out, but you give up taking down bogles that might have won before you cast it anyways.
So yeh, lots of disorganized thoughts and opinions.. Tune it to meet your needs. :P
13 hours ago
So since your land base is pretty basic land oriented against the larger multi-non-basic land decks I would suggest using Price of Progress and also I would throw in a Snapcaster Mage. In regards to enchantment removal have you possibly tried Kiora's Dismissal + any wheel?
13 hours ago
Neat control list! +1!
Many control decks make use of lands that can turn into creatures (manlands, as they're often called) as additional wincons. Manlands are convinient because they take up only a land slot, not a control-spell slot, can dodge boardwipes, and can finish off oponents. In addition, because of the nature of lands, they can't be countered, allowing you to get past a counter screen. In your colors, the dual-color man land is Creeping Tar Pit. Mutavault is also good; its main drawback is that it is colorless.
Thoughtseize is generally considered better than Despise. Despise is great against creature heavy decks, but is often a dead card against the control mirror. Thoughtseize is great against everything, and the 2 life loss is often neglible. The only bad thing about Thoughtseize is the price tag; if $20 is too much, then sideboard two Duress (a very, very cheap card) to deal with noncreature decks.
Drown in Sorrow is good against weanies, but has little effect on bigger creatures. In contrast, Damnation kills everything and stops regeneration to boot! This is not to say Drown in Sorrow is bad - it isn't. However, having a mix of the two boardwipes would be better than just Drown in Sorrow. Budget versions of Damnation exist, including Crux of Fate and Life's Finale.
Traditional control decks use the not-so-wallet friendly Cryptic Command and the already suggested Snapcaster Mage and Vendillion Clique. These cards are expensive but powerful and can give you an edge. If you're willing to shell out some extra cash for the deck, these would be the cards to go for.
Batterskull is an excellent wincon. Even if the opponent kills the 0/0 black germ token, you can simply bounce the batterskull back to your hand and replay it for another. You can even return it in response to a removal spell! Batterskull can also provide some lifegain, which can be very useful.
Sometimes, control decks trade card-for-card with their opponents and end up with an empty hand. To get answers to opponents' topdecked threats, control decks will run card draw spells to refil their hands. In traditional white-blue based control, such as jeskai, esper, or arzorius, the go-to card draw spell is Sphinx's Revelation. Without white, as in your deck, other great card draw spells include Mind Spring and Blue Sun's Zenith.
Finally, although it would make your mana base a little trickeir, you may want to consider splashing either red or white. White can provide Lingering Souls, the aforementioned Sphinx's Revelation, and cheap boardwipes in the form of Wrath of God and Supreme Verdict. Red gives you access to burn spells such as Lightning Bolt and Electrolyze.
Good Luck! I hope that helps!
16 hours ago
You will want Snapcaster Mage and Celestial Colonnade for a MDN control deck. Path to Exile works in the Detention Sphere slot as instant speed removal. Also, if you can afford it, run a playset of Cryptic Command and some Lightning Helixes.
21 hours ago
I don't see Snapcaster Mage nor Isochron Sceptor plus Krark-Clan Ironworks seems decent as a play for mama ramp. And I might be off to inquire but why no Mind Stone or Viashino Heretic for artifact counter hate?
|Power / Toughness||2/1|
|Avg. draft pick||1.13|
|Avg. cube pick||3.17|
|Commander / EDH||Legal|
Printings View all
- Restoration Angel + Snapcaster Mage
- Snapcaster Mage + Traumatize
- Increasing Vengeance + Snapcaster Mage
- Devastating Summons + Increasing Vengeance + Snapcaster Mage
- Increasing Vengeance + Lightning Bolt + Snapcaster Mage
- Postmortem Lunge + Snapcaster Mage
- Cruel Ultimatum + Snapcaster Mage
- Snap + Snapcaster Mage
- Lightning Bolt + Snapcaster Mage
- Deadeye Navigator + Snapcaster Mage
- Snapcaster Mage + Splinter Twin
- Hidden Strings + Snapcaster Mage
- Snapcaster Mage + Tribal Flames
- Chain of Vapor + Snapcaster Mage
- Vendilion Clique + Snapcaster Mage
- Snapcaster Mage + Burning Inquiry + Liliana's Caress
- Riptide Laboratory + Snapcaster Mage
- Silence + Snapcaster Mage
- Quickling + Young Pyromancer + Snapcaster Mage
- Battlefield Thaumaturge + Goblin Electromancer + Snapcaster Mage
- Battlefield Thaumaturge + Snapcaster Mage
- Capsize + Snapcaster Mage
- Fog + Snapcaster Mage
- Snapcaster Mage + Visions of Beyond
- Reveillark + Snapcaster Mage
- Counterflux + Snapcaster Mage
- Lightning Bolt + Lightning Bolt + Snapcaster Mage
- Familiar's Ruse + Snapcaster Mage
- Cryptic Command + Snapcaster Mage
- Immortal Servitude + Snapcaster Mage
- Glimpse the Unthinkable + Snapcaster Mage
- Psychic Spiral + Snapcaster Mage + Sun Titan
- Faithless Looting + Snapcaster Mage