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Snapcaster Mage

Snapcaster Mage

Creature

Flash

Whenever Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to it's mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

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Snapcaster Mage Discussion

iVampire on GP Worcester deck help please

6 minutes ago

Hello! I will be playing Kiki control in this upcoming modern Grand Prix. I would love a little help taking the deck to the next level. I have not changed much from Sean McLaren's updated list but what I have changed has made a very big impact on my games. So far, I have taken out 1x Wall of Omens and 1x Remand for another Snapcaster Mage and a mainboard Counterflux . The sideboard I have is completely different. Here are the questions I have:

Spellskite be a sideboard exclusive card or should i put one in main deck? If i do put him in the main deck, what do i take out?

2) Is the side board strong enought to deal with Melira Pod, Angel Pod, Tron, and Jund?

3) Should I drop one Kiki-Jiki, Mirror Breaker for one Cryptic Command ? I know Cryptic is a ridiculously strong card, but is it to much to ask for out of my mana base?

Any other helpful critiquing is welcome! Thanks for everything!

Unforgivn_II on TheHorse

6 hours ago

No worries, I saw the comment about it on the card's page. Darn. How about something like this?

My:
Windswept Heath - $41.58
Inkmoth Nexus - $9.52

Your:
Sword of Feast and Famine - $20.94
Snapcaster Mage - $30.38

The prices are TCG mid, and 22 cents apart. If condition is a question, both of mine are NM (surprisingly, actually. You don't usually find old cards in that great of condition). I can send scans if you need

campbellstev on CurrentlyUnavailable

7 hours ago

Hey I am very interested in your 1x foil Godless Shrine ($42.61), and 1x foil Sacred Foundry ($34.97). This in total is $77.58

Other cards that strike my interest but not as much as those two cards are 1x foil Temple Garden ($30.39), and 2x Steam Vents ($9.99 each $19.98 together).

Everything you have in total is $127.95

Some cards that I have (I also have more in my binder) that you are interested in are: 1x mox opal ($58.09), 1x Arcbound Ravager ($19.72), 1x Godless Shrine ($10.33), 1x Thoughtseize ($16.53), 1x Snapcaster Mage ($30.38).

All of my cards total out to be $135.05 together putting $7.1 in your favour. The site I use for my prices is TCG Player Median. Thanks!

kmcree on Delve into izzet

9 hours ago

You need better counters. Syncopate is terrible, especially in Modern. Remand , Counterflux , Spell Snare and Spell Pierce are all cards to consider. You also need card draw, which Remand can provide. Electrolyze could also be a good option. Serum Visions is probably better than Think Twice .

Those changes can all be made on a pretty reasonable budget. There are also the typical non-budget options like Snapcaster Mage , Vendilion Clique and Scalding Tarn . But I think if you're going for a hyper aggressive deck, you can probably do without those.

Amberjack on RUG Izzet Guildmage Combo

13 hours ago

Interesting idea! I think it would be more fun to run one copy of Emrakul, then cast it off the excess mana you have floating from all those Manamorphose copies! I also think Snapcaster Mage has a place in this deck, giving you some redundancy on Manamorphose, etc.

thispersonisagenius on Izzet Control-Burn

20 hours ago

Some suggestions:

Young Pyromancer and Snapcaster Mage need to be four-ofs. Without them, your threat base is very weak in terms of power level. They let you reuse spells and generate more value from all the instants and sorceries in your deck. Cutting Guttersnipe and Deceiver Exarch (why is this even here? It's only good when you can combo with it) for those is a good start. Spellstutter Sprite , Grim Lavamancer and Vendilion Clique are also pretty good in this sort of build.

You don't want your opponent ot have choices. Browbeat is pretty bad. I recommend making your deck more streamlined with more four-ofs of things like Serum Visions , Gitaxian Probe , Remand and the like.

The counterspells could be better. Essence Scatter isn't good enough in Modern, and Negate is a sideboard card at best. Remand should be in here, and Spell Pierce is good as well. Electrolyze should be 2-4x in the maindeck, as it is really powerful. I suggest you look up some UR Delver decks and look at some of the options they go for in deckbuilding.

You can afford to cut lands down to 19 or 20 if you play more cantrips, since they let you find lands when you need them.

thispersonisagenius on Modern Control land base help

1 day ago

Read what TexasDice said. Don't copy it into your deck word for word. You don't learn that way. Try things out and see what works for you.

If you're on a budget, the landbase is going to be shaky at best because you don't have all the tools normally available in terms of fetchlands, etc. Crumbling Necropolis and River of Tears are both pretty good options. If you're playing fetchlands, here's what I think could work:

4 Scalding Tarn , x Marsh Flats , x Misty Rainforest , x Arid Mesa

1 each of Grixis shocklands, but potentially you could go up to five total.

Creeping Tar Pit and Lavaclaw Reaches should be a combined 5-6 of.

Basic lands, River of Tears , filter lands like Sunken Ruins and Cascade Bluffs to help cast Cryptic Command and Anger of the Gods , assuming they're in your deck. Urborg, Tomb of Yawgmoth is always a good crutch one-of to have.

When it comes to spells, here are my thoughts:

4 Snapcaster Mage is a given. Vendilion Clique and Olivia Voldaren are interesting cards that may be one-ofs.

4 Lightning Bolt and 3-4 Electrolyze are a must. Terminate is a good removal spell, and so is Dismember .

Counterspells are also important. Mana Leak and Remand are probably the best cheap ones, and Inquisition of Kozilek or Thoughtseize work well as pseudo-counterspells to take cards that you don't have answers to. Cryptic Command later on is obvious and you should have at least three copies.

A Wrath effect or two (basically you have access to Anger of the Gods and Damnation are good to have against hyper aggro decks. Cruel Ultimatum should be another finisher that also helps stabilize the board.

Megalomania on I Oona Play Too!

1 day ago

Funny how you, comicteapot and me ended up making practically the same deck. Lol.

This looks solid. I prefer Liliana's Caress and Megrim over Waste Not because they can win games. It's still a good choice though.

Maybe an Archaeomancer instead of Call to Mind and a Riptide Laboratory so you can use it and Snapcaster Mage repeatedly?

I'd take out cards like Duress and Inquisition of Kozilek in favor of some mana rocks or an Expedition Map . Tolaria West might also be useful if you like having the coffers + urborg combo a lot or just transmute for Pact of Negation .

I'm not a fan of taking extra turns but that's just a matter of personal taste.

Awesome deck! +1 for you buddy.