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Whenever Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to it's mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
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@sylvannos Congratulations on the good performance. How many people played?
The full 12 of the Bolt-Helix-Path combo seems bad to me. I would never play four Path to Exile in a control/midrange deck, and certainly never four Lightning Helix . I think 4-2-3 or something like that is the correct split, as Helix is the worst of them and Path is bad if you play four.
I like adding another wrath effect. I also really like Ajani Vengeant in such a controlling build, but that's optional. What isn't optional is four Snapcaster Mage s. You're playing pure control, and need all four.
Two more Celestial Colonnade and perhaps a couple of M13/Innistrad duals should round out your manabase, and I might even cut some fetchlands to reduce the amount of pain you take.
To the sideboard: Storm isn't really a deck, so I would take out the Mindbreak Trap . Wear / Tear does double duty against Twin and Affinity. You definitely want some number of Spellskite , since it is extremely versatile and has value almost everywhere.
Thus, I am willing to accept heavily played copies, as long as they are easily recognizable. Obviously, I will be undervaluing their listed TCG price, probably significantly. But, I may be the only person who will accept them... so there's that. I do have a binder, and I also do card alters. Hit me up!
Okay, here's a few more things now that I've been testing and thinking hard about it all!
First, I think you DEFINITELY want the 2x Vengeful Pharaoh -- as removal you can use from the graveyard is PERFECT for this deck. If you have a Phantasmagorian in the yard, you can even discard him as a surprise ambush!
As you mentioned on the manaless list's page -- Leyline of the Void does have a strange synergy with Bridge... as well as absolutely hosing several Modern strategies.
That said, I think it MAY still be better as a sideboard card... just because it's hard to work 4 of them in the main, and it's almost worthless unless it's a 4-of.
Similarly, Leyline of Sanctity is AWESOME, but would be a better sideboard card -- against burn and control decks.
Have you considered Chancellor of the Forge ? Some of the other Chancellors may have potential as well, if only in the sideboard.
Even with just the few lands you're running, Jarad, Golgari Lich Lord may be plausible, also. Just something to consider.
And, I think this is the last thing for now, haha... But, Dryad Arbor may also be good -- being both a land AND a creature. If you were running fetches, you could get her that way... and you can Loam her back if need be. Unfortunately I don't think she counts as "casting a spell" though, haha.
That's all for now!!
@Slycne: Thank you for that. I may cut a Tectonic Edge for a basic Plains or Sacred Foundry , drop 1~2 Electrolyze for Spell Snare and Spell Pierce , swap 1 Leyline of Sanctity for a Batterskull , and cut Rest in Peace for Relic of Progenitus . Although, I was just planning on siding out Snapcaster Mage for Rest in Peace in the relevant matches. Most of the Zoo players in my area are relying on Tarmogoyf and Knight of the Reliquary , while control players are playing Kiki Control (playing four Snapcaster Mage to flashback draw spells) or B/G/x with Scavenging Ooze .
4x Tectonic Edge is really ambitious. A lot of the spells are mana intensive, and often you want to cast more than 1 a turn. Drawing more than 1 in the first few turns is just a recipe to loose games.
4x Electrolyze this might be a hedge against the local meta, but this is usually 1-2 more than I think you typically want. When Electrolyze is good it's amazing, but the rest of the time it's pretty clunky and could just be another useful card.
Leyline of Sanctity even if burn is heavy in your meta, I don't think this is the right way to go against them. If they are on the creature draw you might still just loose, and if they have answers they have all day to fine them against you. Instead something like Batterskull or Wurmcoil Engine demands a answer or the game basically ends when they connect.
Rest in Peace It's alright to hedge against the unexpected, but if you're local meta is not heavy graveyard, I don't see why you would throw 3 slots at this. Relic of Progenitus can also play better with your Snapcaster Mage s.
I like the variation here. I am working out this deck as well.
I love the Fulminator Mage inclusion and had not thought to use that yet. Chump block + land destruction is nice but the curve is a bit steep here (1BB essentially). Can you post play test results? Curious.
Mainboard Supreme Verdict in exchange for Sword of Light and Shadow . The swords are often too clunky when the focus is on a different strategy. Plus, you want to see your creatures leaving play so you can reanimate with Sun Titan , not sticking around. A board clear is very useful in this deck.
On that note, I would throw in a way to get Sun Titan back. The deck might not be so reliable if the only safety plan is swinging with a creature + Sword of Light and Shadow . Have you considered Unburial Rites ? Even if you lose it to discard you're still safe and have a nice insurance policy.
Necrotic Sliver is a great idea but I have been play testing it and find it to be too slow. It also shuts down too may lands each turn, leaving you fewer resources open for counterspells. I would consider -4 Necrotic Sliver and +4 Mana Leak . Mana Leak has been absolutely critical in protecting the engine once it gets going.
Lastly, if you can find the beans to throw down I would put Snapcaster Mage in. It is powerful in this deck as it allows recurring access to counterspells and board clears.
I have been working on the reanimation route for this deck. You could consider (Unburial Rites , Forbidden Alchemy and Zombie Infestation to get a quicker Sun Titan online. That approach often sees Sun Titan online by turn 4, a handful of 2/2 zombie tokens, a few spirit tokens due to flashing back a discarded Lingering Souls , and the reanimation of any of your creatures which you discarded to Zombie Infestation .
Keep us posted!
That card is evil Onoku. But I don't really think that many tier 1 decks use it :D But cards like Emrakul, the Aeons Torn , Raven's Crime , Snapcaster Mage , Lingering Souls , Tarmogoyf and even Grim Lavamancer is really awesome when there is a lot of cards in the GY.... So I need some GY removal.... :D
I was thinking of splashing black. I have 3 Thoughtseize that I want to use :D. Would that be a good idea? What to remove for it? :D
|Power / Toughness||2/1|
|Avg. draft pick||2.06|
|Avg. cube pick||3.55|
|Commander / EDH||Legal|