Whenever Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to it's mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
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And yes completely ditch Essence Backlash . In modern you won't be facing huge power creatures as often as standard. You will see things like Delver of Secrets Flip and Snapcaster Mage which will do nothing to them. Trust me, it is too bulky and not nearly as effective as some of the other spells we have been mentioning. Maybe in the sideboard if you play against tron or ramp decks.
The deck that uses Reset as mana abuser rather than Candelabra and Time spiral is actually called Solidarity. It is the original High Tide storm deck, I believe High Tide originated after it. Playing on instant speed and aiming to win in your opponent's is much more difficult than playing time spiral.
I have to say, time spiral + quicken is a very nice idea, but list seems very inconsitant. As much as I like the Solidarity lists, they are just inherently less consistent than its High Tide cousin. Having access to Ponder and Preordain is much needed for the deck setup the optimal turn four kill. PLus, some version do not play candelabras (for obvious reasons), but choose to play the greatness that is Snapcaster Mage , Snap and Cloud of Faeries .
Anyways, the deck as is functions at the speed of molasses. Things to consider:
replace evacuation with Polymorphist's Jest
replace a quicken with 1 more turnabout
replace 2 intuition with two more opt to low the cost. What are the three cards you are searching for with intuition?
is three quciken + TS better than 3 snapcaster and a snap? If it is, replace your quicken in the SB with one more snap.
Also I did test out Cast Through Time but it typically wasn't as effective, plus it made extra turns very oppressive. So it will not be included into the deck.
You have no form of card advantage. Take a look at my Ting's Modern Mono-Black Devotion Control deck.
You need some form of card draw. Phyrexian Arena is probably the #2 slot for modern black decks. I would suggest Bob(Dark Confidant ) but because of how much high CMC stuff you have, the arena is a way better choice.
What you need is some form of solid removal instead of just HD and Dismem. You may not get that turn 3 for HD, and you may not have the 4life for Dismember early game. Something to think about for that is Gatekeeper of Malakir . Basically same cmc as HD, but can block. Another two to think about is Victim of Night and Go for the Throat . Two very powerful removals as they hit 90% of the creatures in the meta for modern. If you choose to go very instant based removal, Toshiro Umezawa is something to think about. Basically gives all of your removal a Snapcaster Mage type effect.
Also, not enough hand disruption. Having hand disruption that doesnt hurt you is key. Inquisition of Kozilek , Raven's Crime , and Wrench Mind are three very powerful cheaper alternatives to Thoughtseize that do roughly the same thing.
As for your extra turn. I know of no deck that isn't willing to pay half of the life if they know they have you next turn. That 4 B mana could have been used on an Obliterator.
You need some form of ramp. Because you are mono black devotion, why not run Nykthos, Shrine to Nyx ? even as a 2 of, thats alot of ramp that you can hit. On the note of ramp, you also have no thinners for the deck, ie: Fetches. Being able to thin out your deck, and draw less lands means you are drawing more threats.
Corrupt... just no. its a 6cmc that is essentially a Gary (Gray Merchant of Asphodel), but is no where as good.
Having disruption for other effects is good as well. Fulminator Mage decimates most of the meta, since a good 85% of it runs non basics. Also having some form of graveyard hate is great against things like Tarmogoyf . Consider a Withered Wretch who just destroys graveyards w/o a care in the world. As for your PW hate with HD, try Vampire Hexmage . She does the same thing, and sometimes the literal same thing. She can kill/decimate someone's Arcbound Ravager forcing them to trigger it onto something at low counters, or you save her for when they do transfer all the counters then just destroy it.
So thats my reasoning on why the deck wouldnt work. Twin can/will out combo you, Tron will just drop Wurmcoil Engine and that'll be game. Affinity will just infect you out, Jund will control your devotion, Delver will out aggro you, Jeskai control will keep your spells from ever hitting the board... see my point? You have a good concept. Now it needs tinkering. Figure out your local meta. How many control decks are there, how many combo, and how many aggro. Then think of what you need to beat them. Against control, get rid of the hand. against aggro, keep their creatures in check. Against combo, a little bit of both.
Just food for thought. Hope you can get your concept working. Also dont be afraid to give a reason on why you have something in your deck. People hate on me because I run Korlash, Heir to Blackblade in my mono black control... but I enjoy having a 7/7+ beating on my opponent and discarding extras to ramp.
How about a Snapcaster Mage to flashback your troll spells?
My bad thought it was instant speed. That makes it a lot worse then. Control doesn't want creatures in play very often. They are more focused on resolving their board wipe so they can start controlling every spell there after. If they have to play a low cost creature before they board wipe then they are losing their own creature that's why they like Elspeth, Sun's Champion and AEtherling so much because they are great late game finishers that don't die easily to board wipes and removal. Scavenging Ooze isn't in the same league as Outlast because; one Instant speed, having the ability to pump your ooze as an Instant turns off almost all Burn cards. Two Lifegain, gaining life back for pumping your Ooze is a great advantage especially when your opponent wastes their removal all your other creatures and you can gain a free 3-4 life late game while making a 6/6 Ooze. Three and last Graveyard hate, not allowing your opponent to use the graveyard the way they want to is very important and is critical to many game plans and even more so with older formats where they want to reanimate or flashback with Snapcaster Mage . In standard Scooze doesn't see much play because there is no deck for it to specifically hate on. It could go after R/W Burn and hate out Chandra's Phoenix but that is it. For this reason it doesn't see as much play as it would if Reanimator made a comeback. I know for a fact outlast will not see major play because there isn't a need for it right now. There may be a need for it a few months from now but with all of Theros and the power cards we're getting from Khans like Rakshasa Deathdealer , Savage Knuckleblade , and Mantis Rider there is less of a need for slow abilities like Outlast.
|Power / Toughness||2/1|
|Avg. draft pick||2.06|
|Avg. cube pick||3.55|
|Commander / EDH||Legal|