Whenever Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to it's mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
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TelleoStar, I think that the limit should be decided by each person proxying cards. For example, I don't proxy JTMS in my control deck because it's unfair to proxy. I put a limit to the ABUR duals and any nonland that costs more than 25. Because of that, goodstuff strategies don't appeal to me, so I wouldn't build a 1500 dollar deck to play with cards that have mediocre synergy with each other. I'd love to be able to even include Snapcaster Mage in my control deck, but I have my rules and I will abide by them.
What I honestly wish I could find is a playgroup that plays primarily proxied cards. That way, money isn't a factor in deck building, and each card choice is about our mental decision of whether it would help the deck or not. (I play commander primarily so each card slot would be hand picked off all the possibilities.) These decks would be more along the lines of the vision for its builder and would be more fun honestly.
If you know someone who does a lot of proxying of extremely expensive cards, there are two ways to deal with that person: proxy expensive cards as well to possibly show him what he is doing wrong or to even the playing field, or let him verbally know that the expensive cards he has proxied are unfair to the rest of the group. If he is not a douche, he will respond in a way that makes the metagame more fun for everyone.
Epochalyptik, Is listening to a song that was pirated "not really listening to that song"? I see proxying and pirating both as non official forms of entertainment, so in the same way a player wouldn't play in a profession video game tournament with a pirated version of the game, proxied shouldn't be allowed professionally, but when it comes to a social gathering of players, I have never met a group of nice people ever say that they don't allow proxies in their games. Honestly, if I ever met a group who outright said no proxied during casual games, I would gladly not be a part of their social group because saying that you must own or soon own the cards to play with them is actually saying "we only play with people rich enough to play with the cards they want to play with". In fact, I would recommend other players to play with proxies because I don't want other people to be limited by what cards they have or don't have.
@Forkbeard: Most blink effects specify that they must target a creature you control, but all of them return the creature to play under it's owner's control. So Gilded Drake can't be targetted by many of them, but those that can will return it to your side and let you do it again. Three such effects are Roon of the Hidden Realm , Parallax Wave , and Mistmeadow Witch .
Snapcaster Mage is an excellent card, and it's viability is dependent on the rest of the deck. I ran it for a while but eventually cut it because it functioned as an expensive counterspell, and have it re-enter the battlefield wasn't useful. This is because most of the flicker effects I run don't allow me to have the creature re-enter the battlefield immediately, which prevents Snapcaster Mage from re-casting counterspells after his first use. Also, I often re-use counterspells by returning them to my hand with Eternal Witness or Archaeomancer . I've cast a single counterspell as much as four or five times in a single game, and having it exiled can actually be bothersome.
Too many creatures. 4x Stoneforge Mystic , 1-4x True-Name Nemesis , 1-3x Vendilion Clique and maybe Snapcaster Mage is really all you need. The Judge's Familiar just doesn't belong. It's a sword carrier sure, but you'd be better off with an extra 2 Jace, the Mind Sculptor or even Ponder . Mother of Runes doesn't really fit. It's a great 1 drop, but you have counterspells to keep your creatures alive and you could run even more of them without Mother of Runes . Kira, Great Glass-Spinner is in the same boat. Fine card, doesn't really fit the theme.
You'll want some yard hate on the side. Tormod's Crypt , Relic of Progenitus , and Rest in Peace all work. Another not bad sideboard piece is Leyline of Sanctity if your annoyed friends decide to come at you with hand disruption or burn! And when they get really mad and try Affinity, don't forget Kataki, War's Wage ! Finally, a spare Elixir of Immortality or two might not be amiss.
This last suggestion is a total spitball, but I'll post it anyway. After a big Sphinx's Revelation , Venser's Journal will let you keep your whole hand! I know there probably ain't room for it, but hey. Flavor at least. :)
Other annoying cards to make opponents frown because they can't do anything:
Cool build dude! +1 here, and sorry in advance for the overzealous comment. :D
I'll check it out and let you know which cards I may have for trade. I'm looking for a few things: Extraplanar Lens , Toxic Deluge , Urborg, Tomb of Yawgmoth , Ob Nixilis, Unshackled , Snapcaster Mage , Venser, Shaper Savant , Treachery , Gisela, Blade of Goldnight , Idyllic Tutor , Avacyn, Angel of Hope .
Thoughtseize , Abrupt Decay , Maelstrom Pulse , Snapcaster Mage , Remand ,Electrolyze , Lightning Bolt , Lightning Helix , Path to Exile . Omfg that'd hard lock lol.. Maybe just Celestial Colonnade and Creeping Tar Pit for the beats.
Rattleclaw Mystic might be misleading. he's basically a signet that you HAVE to morph to filter temur colors, netting one mana either way. try running Sylvan Caryatid , which is only vulnerable to wraths. Niv-Mizzet, the Firemind ? why not run Arcanis the Omnipotent or something like that. also might be a good idea to run Snapcaster Mage , Charmbreaker Devils or Tamiyo, the Moon Sage so you can get more out of your counterspells.
|9.59 TIX||14.4 TIX|
|Power / Toughness||2/1|
|Avg. draft pick||1.12|
|Avg. cube pick||3.01|
|Commander / EDH||Legal|