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Whenever Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to it's mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
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All I can say is if you are to creature up instead of Snapcaster Mage personally I would think about Elite Arcanist instead. Why just use Glimpse the Unthinkable once when you can do it EVERY single turn? Yes its a 4 drop but I personally feel thats the best way.
@Orbrunner: I don't like Tainted Pact . I don't want to exile cards without knowing whether I'll hit what I want. If I find a combo piece I don't need at the time, I'll have to exile it or take it without needing it. I'd rather run a better tutor.
Hinder is my Spell Crumple . I don't like that Spell Crumple shuffles itself back into my deck because that means it probably won't be available again. Because Hinder goes to my graveyard, I can recur it with Eternal Witness or Snapcaster Mage .
It's definitely an option to consider for the sideboard, even as just a 1 of in place of a Stony Silence or something.
Sorry about the delay, things have been hectic for me lately. I was thinking the Eternal Bargain EDH (60.00) the 2x Squadron Hawk (5.00) 3x Japanese Counterspell (24.00) 1x Counterspell (7.00) and the Ancestral Vision (7.00) (totaling 103.00) for my 4x Snapcaster Mage (75.92) 1x Griselbrand (17.91) and a Godless Shrine (9.63) (totaling 103.46). What do you think?
Well I was thinking Vampire's Bite in addition to Funeral Charm not as a replacement. Yea you'll never play the kicker, but who cares it's the best pump spell mono black has. That or Demonic Appetite but you're deck isn't really set up for that.
Life loss in mono black means nothing. Often times I'll be below 10 life before my deck finally stabilizes. The advantage it give is beyond worth it. 2 life for a Thoughtseize is worth the price for stopping a T3 Karn Liberated .
Truthfully Vendetta is a lot like Bob. More often then not you'll nail a Pestermite or Snapcaster Mage for an epic loss of 1 life. It works so much better than it reads. I mean you can take out their Young Pyromancer and Inquisition of Kozilek a Lightning Bolt from their hand T2. Where as with Doom Blade you could deal with Young Pyromancer but still get struck with the Lightning Bolt So the 1 damage you lost from Vendetta is in the long run less than the potential 3 damage you would take thru using Doom Blade
Also since you're using Raven's Crime why not use 2x Dakmor Salvage I know it comes into play tapped but hopefully you don't get one till late game. If Raven's Crime is in your graveyard then discard Dakmor Salvage and dredge it back. Rinse and repeat as often as needed.
I agree Mikaeus, the Unhallowed is a waste of space. ...but having played with Geralf's Messenger quite a bit (and I play tested this deck 5-6 times yesterday with him in it) I can definitely say how effective he is matters on the build. In this deck he does a lot more than a reoccurring 2/2. There already is 4x Rakdos Cackler .
The best 1 drop for Mono B and most of modern is Deathrite Shaman but understand for him to properly be effective in mono black you need to invest in fetches. This will literally fuel your entire deck.
In addition to mana ramp, DRS survives -1/-1 board wipes such as Golgari Charm Can deal 2 unblockable damage each round (same potential as Bloodghast ) while eating away annoying flashback cards like Lingering Souls and can even nullify Snapcaster Mage completely.
Given that u give the logical splash he can also gain life in a pinch or eat away creatures like Bloodghast .
So here is the most common example of DRS that shows his value.
T1: Verdant Catacombs > Swamp > Deathrite Shaman T2: Swamp > Exile Verdant Catacombs from the graveyard with Deathrite Shaman then cast Liliana of the Veil + activate one of her abilities. (you could also use this same tactic to put a Phyrexian Arena into place)
Now back to explaining the logical green splash. Since you are forced to run fetches to make DRS optimal, you might as well throw in a few Overgrown Tomb s. You can grab 1 with any of the 3 main fetches you could be running. Verdant Catacombs Marsh Flats Misty Rainforest and it will allow you to activate his G ability. However this also gives access to proper removal Abrupt Decay and Maelstrom Pulse (Hero's Downfall = uhhh what?? a bad joke maybe). You may be saying wait, Black already has access to all the removal in the world. ..but it doesn't it can't answer things like Oblivion Ring or Isochron Scepter on it's own. Abrupt Decay and Maelstrom Pulse do answer these things.
I also think 4x Thoughtseize should be auto include.
They do different things.
Soldier of the Pantheon is, given the current meta, more relevant and powerful. Dryad Militant is most useful in counteracting graveyard-based spell recursion (such as that of Snapcaster Mage 's ability), but Standard has little of that now. Soldier of the Pantheon evades many relevant spells and creatures, and it also gives you a little bit of sustainability (check my article on that subject; you can find it on my profile page). The tradeoff is that Soldier of the Pantheon doesn't have a hybrid cost, so you need to have both green and white to cast Soldier of the Pantheon and Experiment One .
Myr Battlesphere should be included.
You may also recall me making the case for Consuming Aberration for the regular staples list, and I agree that it has no place there, but at less than $2, it should appear here too. Mill is a very common budget strategy, and becomes a large beater quickly.
Corpsejack Menace is good, great in b/u/g or jund.
Worldspine Wurm can be a great target for cards that can get it out without hard-casting. Even then It's still very good if cast and resolved. Might be bait for counters though, so I can see you leaving it out. Still, a good target for Tooth and Nail if you ask me.
Tablet of the Guilds becomes much, much better in budget games, especially with 2-color decks. I run it in a grimgrin zombie tribal. oh and Grimgrin, Corpse-Born is one of the most common budget commanders i see, because he's easy to play with.
Armed / Dangerous can be great for "Voltron" commanders.
Feel free to refute any of my suggestions by the way, because they are just that; suggestions.
|Power / Toughness||2/1|
|Avg. draft pick||2.06|
|Avg. cube pick||3.55|
|Commander / EDH||Legal|