Whenever Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to it's mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
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|Cardhoarder (MTGO) Price||Normal||Foil|
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Snapcaster Mage Discussion
19 hours ago
Spellheart Chimera is pretty bad in modern. It dies to literally every piece of creature removal in the format and it doesnt affect the board the turn it comes down.
Also twin is more of a tempo/burn deck with an oops i win clause. It also plays countermagic like Remand and Dispel to protect their Deceiver Exarchs the turn they try to go off. They have enough cantrips, Snapcaster Mages, Lightning Bolts, and (now that Treasure Cruise is out) Grim Lavamancers to finish the game if the twin exarch plan fails. You can also play 16 combo pieces if you go to an american variant with Pestermite, Deceiver Exarch Restoration Angel Kiki-Jiki, Mirror Breaker and Splinter Twin to prevent a surgical extraction or extirpate loss.
19 hours ago
90% of your cards are Standard, make this a Standard deck. If you want to play Modern there are much better options like Geist of Saint Traft, Snapcaster Mage, Lightning Helix, Path to Exile, Mana Leak, etc.
19 hours ago
Also, more in my binder. Looking for 2-4.
21 hours ago
You should leave Spreading Seas in the sideboard for when versing 3 color decks or decks that require heavy color commitment. It's not super effective against a lot of decks. Blood Moon should be 3-4x of however, as that is your primary way of shutting down your opponent.
Your creature choices are a bit interesting. 4x Snapcaster Mage, 2-3x Vendilion Clique and 1-2x Grim Lavamancer is really all the creature presence you need to win. The rest should be control. More aggressive versions run 4x Delver of Secrets Flip. Vedalken Shackles is also extremely solid in Blue Moon. Snapcaster Mage + Lightning Bolt is one of the main reasons that this deck is competitive, so make sure you try to get ahold a play set of Snapcasters.
Modern Blue Moon is the Blue Moon deck that I run. You're welcome to check it out if you like.
1 day ago
Sweet one! I really like the Order of Succession. I'm sure there's a reason for not to include Snapcaster Mage, mind sharing it though? :) Playing without life gain (besides Nature's Claim) seems a bit odd...
1 day ago
Thanks for all the input. Truthfully, Archive Trap is a huge part of the backbone of this deck, because milling for 13 hurts my opponents. Many people are using fetchlands,and I have been incredibly lucky to draw in 4 Archive Traps and then my opponent cracks a fetch land on their first turn and I follow up with 4 Archive Traps, milling them for 52 for the win. Additionally, if they aren't using fetchlands, I can use Ghost Quarter to force them into the Archive Trap as well. The Trapmaker's Snare is there just to help me find an Archive Trap if I don't have one handy, although i can take or leave it I suppose.
Visions of Beyond is an amazing card, although I really like cantrip cards, so 3 is the limit, because I want to ensure I get the cantrip aspect more often than not.
As for Mesmeric Orb, it is one of those political cards, when it is out on the board, everyone needs to think twice about each play, making every mistake hurt twice as much. Seeing as how my opponents can't win just by laying lands like I can, while the card can hurt me, I think it is worth having in here just to make things harder for my opponent.
I would normally agree with your assessment of 4 Snapcaster Mages, however since Modern has become widely known as the "Turn 4 Format", I think if I am that late in the game that I have had to cast 8 Glimpse the Unthinkables, realistically I have probably gotten very lucky or I have already lost by then.
True, Darkness would be a card I would pull out against a Burn style deck. That's when I'd go to that fancy sideboard.
Fog Bank is a very cool card, and I enjoyed using the hell out of it when it was in Standard, however in Modern, with all of the 1 drop removal spells, a 2 mana creature like Fog Bank just isn't worth it. I mean, even creature heavy aggro decks use things like Artful Dodge, creatures with Unblockable, or swarm the board with lots of creatures. I'd love to see a more functional modern printing of Fog Bank though.
For my graveyard hate cards, I have in the mainboard Surgical Extraction, which deals with Eldrazi. It hits their graveyard, they put the ability on the stack to recycle their graveyard and I put Surgical Extraction on the stack. My spells resolves, I remove their Eldrazi from their library, hand, graveyard and ultimately the game, QQing from my opponent. The plus side to Surgical Extraction is that since you can pay two life to cast it, you can splash it in any deck, no matter what colors you are playing. My sideboard choices were Leyline of the Void and Relic of Progenitus which are both very functional in the ways I need them to be.
I hope my explanations helps clarify my choices. Well thanks again for the suggestions, and thanks for the +1.
1 day ago
You might want to side Archive Trap or keep 1 or 2 and and side the others. This will depend on your playing circle. The group that I play with no one searches there library, this just draw from the top. Same with Trapmaker's Snare.
I would add another Visions of Beyond. This is such a great card.
Probably drop Mesmeric Orb, it is a good card, but it will be grinding you as well. It would suck to mill your mill cards or mana if you need it. I think that this would be a playing circle card.
I love Darkness, I would drop to 2 and side 2, or even side all 4 to see what you are going against (Darkness is not good against a burn deck). I would also put some sort of blockers in your deck. I like Fog Bank 2 mana for a flying blocker (can save your butt). Someone in my play group also suggested Bitterblossom for my discard deck, it does damage to you but you get a another flyer every turn. Nothing is more fun then blocking a 15/15 creature with a 1/1. Plus in 20 turns you should win anyways.
Sideboard 1 or 2 Grafdigger's Cage.
Also might want to side a couple Leyline of the Void. This will help against cards reshuffling the graveyard like Emrakul, the Aeons Torn. I played against a person and he was ticked that I was playing a discard deck and was about to quit until I discarded his Emrakul, the Aeons Torn. He laughed and took his sweet time killing me that game. I didn't even play the second game due to not having anything to deal with it.
1 day ago
SERIOUSLY, CALM THAT NAME DOWN.
It is way too obnoxious.
He_Who_Seizes_Thoughtseize, Why no Snapcaster Mage? Also, Cyclonic Rift is a possibility. You are running part aggro, part control. Therefore your deck may get grindy over time so Cyclonic Rift is a DEFINITE possibility to overload.
|Power / Toughness||2/1|
|Avg. draft pick||1.12|
|Avg. cube pick||3.01|
|Commander / EDH||Legal|
Printings View all
- Restoration Angel + Snapcaster Mage
- Snapcaster Mage + Traumatize
- Increasing Vengeance + Snapcaster Mage
- Devastating Summons + Increasing Vengeance + Snapcaster Mage
- Increasing Vengeance + Lightning Bolt + Snapcaster Mage
- Postmortem Lunge + Snapcaster Mage
- Cruel Ultimatum + Snapcaster Mage
- Snap + Snapcaster Mage
- Lightning Bolt + Snapcaster Mage
- Deadeye Navigator + Snapcaster Mage
- Snapcaster Mage + Splinter Twin
- Hidden Strings + Snapcaster Mage
- Snapcaster Mage + Tribal Flames
- Chain of Vapor + Snapcaster Mage
- Vendilion Clique + Snapcaster Mage
- Snapcaster Mage + Burning Inquiry + Liliana's Caress
- Riptide Laboratory + Snapcaster Mage
- Silence + Snapcaster Mage
- Quickling + Young Pyromancer + Snapcaster Mage
- Battlefield Thaumaturge + Goblin Electromancer + Snapcaster Mage
- Battlefield Thaumaturge + Snapcaster Mage
- Capsize + Snapcaster Mage
- Fog + Snapcaster Mage
- Snapcaster Mage + Visions of Beyond
- Reveillark + Snapcaster Mage
- Counterflux + Snapcaster Mage
- Lightning Bolt + Lightning Bolt + Snapcaster Mage
- Familiar's Ruse + Snapcaster Mage
- Cryptic Command + Snapcaster Mage