|Commander / EDH||Legal|
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|Modern Masters 2017 Edition (MM3)||Mythic Rare|
|Promo Set (000)||Mythic Rare|
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Creature — Human Wizard
Whenever Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
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Snapcaster Mage Discussion
6 hours ago
Evacuation to pop off at instant speed right before your creatures come out of suspension might be loony.
Sneak Attack would be good if you do intend to steer away from Eldrazi.
I think more counterspells to assure your threats don't get interrupted is a must especially since this deck requires so much set up to get going. On that note, I'd then bring in Snapcaster Mage and possibly even Torrential Gearhulk since your sorceries have such high value. You might also consider Archaeomancer depending on how highly you value your instants/sorceries.
Chancellor of the Spires is a fun blue fatty, so is Diluvian Primordial, Sphinx Ambassador and as vanilla as Inkwell Leviathan might look, it is super hard to deal with. You could also consider the new card Arcane Artisan to cheat out fatties if Jhoira is uncastable. Also, Timebender could be nice here too.
In summary, I think the deck is very strong but could use some more support in the counterspell department, with a little spell recursion (Snapcaster, Torrential, etc). I would also consider throwing in a bit more mana rock ramp to assure you have enough mana if Jhoira is uncastable. Consider Mind Stone, Thought Vessel andCoalition Relic as the three more important ones, and possibly even Hedron Archive or Commander's Sphere.
I would also say think hard on Obliterate, Jokulhaups, and Decree of Annihilation. I personally think they are great win conditions, but can lead to a lot of the same lines of play which can make games repetitive. I definitely wouldn't say cut them all together because they're a valid strategy to pretty much every Jhoira deck, but play around with the numbers, maybe try out 2 or maybe just one so you're not relying too heavily on them. Just find what feels right.
2 days ago
Lots of great suggestions and I'll try to address each one.
Bojuka Bog perhaps gives me the most anxiety when piloting this deck, so granting myself hexproof would be incredibly useful. I really like Witchbane Orb for that reason too, but I feel like it's too costly to get out in terms of mana because I'd have to spend one of my earliest turns getting it out on the field for it to be worth anything which distracts a bit from the gameplan and it may not even stay on the field which makes it quite an investment into resources just to prevent a Bojuka Bog threat. Thing is, I can normally recover from Bojuka Bog rather effectively, because I usually just start putting specific combo pieces in the graveyard at a time, and if someone exiles those pieces from my graveyard, I move onto the next combo and try to assemble it. By the time I find a way to dump my whole library into the graveyard, I'm already going to combo off and Bojuka Bog won't be able to interrupt the combo on my turn unless they can Scapeshift with a Leyline of Anticipation out on the battlefield but that would be some roundabout tech. I'll still try to find a slot for Witchbane Orb for testing, thank you for the suggestion.
Lightning Greaves and Swiftfoot Boots are cards that I specifically left out of the build because I didn't want to use equipment anywhere in this deck. Instead I have a solid graveyard package for Lazav and Ooze to hit for protection. Specifically fulfilling the same role as the equipment mentioned, I have Invisible Stalker and Cephalid Inkshrouder who protect Lazav from being targeted.
Lastly, I will start off by saying right away that Intuition is definitely going to be worked into the build. I forgot it was even a card and it just seems like the perfect tutor for this deck. Now I have considered Yawgmoth's Will before, but I opted against it since I would be risking exiling my creature(s) that I reanimate with it, and if they are important combo pieces but I don't end up comboing off then that's bad news for me. Snapcaster Mage is great, and I had him in mind for the original draft of this deck, but I haven't quite decided if or how I will fit him into the build. Mystical Teachings seems a little mana intensive for what it is and for that reason I don't think I would need it.
2 days ago
3 days ago
Total - 265.26
2 x Walking Ballista
Obviously, we'd need to patch the other 10, but does this seem like a good deal?
Email me at [email protected] to continue discussion.
4 days ago
25 lands are too much, you need to be very fast or your opponent will kill you first!
Consuming Aberration is too slow and too easy to destroy in my opinion.
Do you want to spend some money on your deck? Add some Snapcaster Mage
In my opinion Startled Awake Flip is too slow and Talent of the Telepath isn't a good card you want to draw if your opponent plays only creatures, I'd add more mill cards, such as Thought Scour or Mesmeric Orb
A good sideboard can help you, so I'd add Leyline of the Void or Relic of Progenitus, Pithing Needle or Sorcerous Spyglass, Set Adrift or anything that could remove Leyline of Sanctity from the battlefield. Other suggestions are Damnation, Hurkyl's Recall (against affinity) and Murderous Cut
4 days ago
Hey, the four cuts to consider: Obsessive Search, Boomerang, Opt and Everflowing Chalice.
Cards to consider as upgrades of current cards:
Cards to consider to cut for these:
- Twin Cast
- Deadeye Navigator
- Reality Spasm
- Reality Shift
- Whir of Invention
- Mind Stone
4 days ago
Madcookie is mostly correct, but you don't have to return the physical card to your hand in order to get another storm trigger. You simply have to cast the spell again. Giving it flashback with Snapcaster Mage or something that exiles it and then allows you to cast copies like Eye of the Storm will trigger storm. The important part is that it uses the specific word "cast" in the rules.
5 days ago
Legendary_penguin_of_death: Thanks! You're right, Mission Briefing is actually insane- probably the closest thing we'll get to Snapcaster Mage in standard. I'm not sure if you meant 3 more Teferi's or 3 total, but I think a 3-2 split of Teferi to Ral is pretty good, as they're pretty similar and man I don't really want to drop another 50 bones on a fourth T-dog haha :)