|Commander / EDH||Legal|
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|Modern Masters 2017 Edition (MM3)||Mythic Rare|
|Promo Set (000)||Mythic Rare|
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Creature — Human Wizard
Whenever Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
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Snapcaster Mage Discussion
53 minutes ago
Just gonna make some suggestions. I'd Play Baral's over stormchaser, becuase i makes your spells cheaper and when you counter something you get to loot. Maybe fit in 2 Spell Pierce over Counterflux. Remove a Pillar of Flame and both Disperse to fit in 3 Ceremonious Rejection. If you're going to make upgrades later, replace all three planeswalkers with Chandra, Torch of Defiance and remove 3 Bloodwater Entity for 3 Snapcaster Mage. That's all, Folks!
1 day ago
I have specific, unlisted value cards outside of my binder specifically for ABUR duals:
and several shocks and fetches. Of course anything in here as well. All of the $50+ cards and fetches are specifically reserved for these duals so please don't offer me other cards for them (unless it's a Timetwister or something...)
2 days ago
Where did i say that Deathgorge Scavenger is a better card than Scavenging Ooze?
They are good for completely different things.
Hence one is not strictly better than the other, as they don't do the same thing.
(Similarly to how Spellstutter Sprite and Snapcaster Mage don't do the same thing - one is more of a niche card, but it doesn't make it a worse version of the other card)
P.s.:I see the "modern is X turn format therefore ... card is unplayable" arguments as completely invalid.
There are decks that can goldfish t3 wins somewhat reliably, be it via pumping Hollow One, firing of Goblin Charbelcher, or just playing a lot of 0 mana artifacts creatures with Goblin Bushwhackers.
And in the same format there are viable grindy draw-go control, and prison decks - that play stuff like White Sun's Zenith X > 5 as their win condition.
3 days ago
I would not go so far as to say that either one of them is better.
They are very different.
Scavenging Ooze demands more, but its better as a "pseudo control" card, that can battle Snapcaster Mage - and if your deck falls to the more control-ish side of the midrange spectrum, with many instant speed stuff its better.
Deathgorge Scavenger is a better play in terms of tempo. And this card provides value without additional mana investment - thus in lists that run many colors, and draw a lot of cards (that would do more when played, than rotting in hand), it seems to be the superior choice.
3 days ago
Pieces of the Puzzle > Uncovered Clues, since it digs 1 deeper, its a bonus that it fills the grave for Logic Knot & Snapcaster Mage - and in my humble opinion revealing the cards that are put in the grave doesn't give any additional information, even if done before they enter the graveyard.
Anyway, thanks for the effort!
4 days ago
You must have something against it.
Death's Shadow decks became really good after the printing of Stubborn Denial (+ Tasigur, the Golden Fang & Snapcaster Mage) which allows them to stay alive and beat face for a few turns even at extremely low life totals.
You need some main board answers to burn spells, not the deck but to stuff like Lightning Bolt, as bolt-snap-bolt, or just a lucky draw of two bolts, can loose the game, for a deck that actively tries to loose its own life total.
One of the best is Collective Brutality - as against aggressive decks its an extremely good play, to climb back into the tempo game.For 2 mana, you can play 3 spells that are good:
-take best instant/sorcery
6 days ago
You need ways to generate card advantage (like Chart A Course) - the deck as currently presented is lunchmeat for any grindy strategy. I'd also advise adding a few more threats, even if it's just Snapcaster Mage - Modern has a lot of removal flying around.
1 week ago
Looks pretty sweet! Here are some other cards to consider if you havnt already!
Desolate Lighthouse>Drownyard since it helps fix your draws instead of simply milling
Your deck has a pretty high curve, Cruel Ultimatum Control is a pretty sweet deck if you wanted to make it like that with big top end.
Anger of the Gods>Pyroclasm. Sometimes the extra damage and exile clause is very relevant.
non budget upgrades