Whenever Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to it's mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
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Snapcaster Mage Discussion
3 hours ago
Foils were a good pickup at $8, although I suppose $25 is okay too considering the future price of these. I'm not buying any more, but I am trading for them and plan to hold for a year at least to see what happens. Any time a card is a 4-of in more than one modern and/or legacy deck you should be aware they will become more expensive. Players who have them will hold onto them for their flexibility which reduces the pool of available product. When Snapcaster Mage was standard people were unloading them for $10-12. Same thing for Abrupt Decay at $8-10. You should be thinking along those lines when asking about CoCo.
9 hours ago
Hey guys, I have the one aim to assemble a 3headed grixis monster: Assemble the cards to build Bloody Singleminded (Competitive), then conventional Grixis Delver and last but not least Patrick Chapins Grixis Control List from Grand Prix Charlotte 2015.
The Main Concern are the mainboards right now, so here is what I need:
2x Sulfur Falls
Here is the Idea:
For every 10$ card value, I give you 50 cards, Including rares, uncommons and commons in a fair ratio, and these cards will be far above value all in all. From my binder you can pick cards you'd like to be in your 50 per, and I'll include them if possible.
The aim is to get ridd of all my cards and assemble all the grixis staples.
Anybody interrested/do you think its a good idea in general?
14 hours ago
Okay, we need to talk. I see that you are trying to actually build this deck now that the list is perfected and the reality of budget is settling in. I've been there many times in the last 8 months, and I am very familiar with your deck list and the budget alternatives, so I feel I can help you out.
So I looked through your trade binder to find your missing pieces and, as you've said yourself, the main things you need are 1 Liliana of the Veil and 3 Snapcaster Mage. I'm going to ignore the Chapin control cards for the purposes of this deck. For awhile now you have been pondering over pulling Lili and if the deck will run smoothly without her. I have played many a game without her and I have found it just fine. Trade the one you have for Snapcaster Mage because playing without him is not fine. I am running Vampire Nighthawk as a budget alternative, but I'd actually consider Nighthawk over Delver in this list, but more on that later. Liliana is a fantastic card and the deck is a masterpiece with her, but my god is she expensive and by no means essential, and here's why:
In the budget version that I run, I have no Lilis so I don't have as good of a topdeck as this version because of Liliana of the Veil, Snapcaster Mage, and (previously) Sword of Light and Shadow. But that's fine because of our good friend Faithless Looting. My topdeck plan is to get land drops, removal spells, and Kolaghan's Command to win in midrange, and it works well. It's not as powerful as this deck's topdeck, but I maximize the potential of Faithless Looting much more, which I think is significant because it means that you can too. Liliana allows you to hate on some decks that I can't and makes your deck much stronger in midrange, but if we can already beat Abzan and Jund no problem and we never had a chance against Tron without Blood Moon anyway, what are you gaining from Lili? You can definitely get by without and there are much better ways to spend your money, such as Snapcaster Mage. So I believe you can drop the Lilis and call it a day. You've been doubting them for weeks, and that's not healthy, so stop and just pull them. I've learned in the past 8 months to trust my gut and when a card doesn't feel quite right, it's time for it to go.
Snapcaster Mage, on the other hand, is NOT an okay drop. He is mandatory. Period. I am struggling to play without him because he is just so good. He brings so much value to the table, that on turn 8 or so if you Snapcaster Mage for a Kolaghan's Command, you just did a 3-for-1. It is crazy how powerful he can be and how well this deck can abuse him. He becomes Terminate numbers 5-8 and that's just the start. He can bolt for the win, trade with rhinos if you flashback a bolt, and can find you whatever toolbox card from your graveyard you need. Now, I'm sure you already know all of this, but I wanted to re-iterate it. If you can only get one of your expensive cards, this is the card to get because he is so powerful. And I know he is by no means inexpensive, but trust me when I say it is worth it if you want to play competitively. If you pull the Lilis, then you have a very strong piece of trade fodder for 1 or even 2 Snappies if you can supplement the Lili, and I say go for it, but your trades are your business. I'm only concerned with your decklist and the total price tag at the end of the day, and although Snapcaster Mage may be expensive, he deserves at least 3 spots among these 75.
The remaining really expensive cards are Damnation and Blood Moon. I didn't see either in your wants on your trade binder, but that might be because you are smart and want Blood Moon to drop after the buyouts before you pick them up. If you already have them, good on ya because they are important. Damnation is very important and doesn't change price ever unless it gets reprinted, so until MM2017 it will not change in price. It is pretty important for the deck, but I think you can wait until you have the Snapcaster Mages to pick it up. After all, it's a sideboard card. I wouldn't cut it from the list though, at least not yet. Collect the rest of the deck and then see if you still have any card value left to get it and then make the decision. At least, that's what I would do. Your life, your choices, all I can do is advise.
Ok, with that out of the way comes deck refining without Lili. The first thing I would add is 1 more Kolaghan's Command. That is almost mandatory. KC gives you mainboarded artifact hate and a great midrange weapon that can help replace the spot of Lili. It is stupidly broken with Snapcaster Mage and is honestly fantastic on its own without Snappy. I would not go to 4 mainboard though, because I've tried that and it didn't work. KC needs some diversity to be good.
So that brings us to 1 last card, and here we need to look at your whole 75, not your main 60. This is getting away from finance and more into general meta tuning, but that's still important. At this point I think you can safely pull Sword of Light and Shadow from your sideboard. You can beat BGx without it consistently and all it brings to the table is overkill when there are MUCH more relevant matchups you need to worry about, namely Burn and the new swarmy strategies. Burn is super weak to hand disruption (which you have), counters (which you lack), and removal (which could be improved). As we've previously discussed, you need Dispel somewhere in the 75, and I think 3 is a good number with Snapcaster Mage and other goodies. If you can find room for 3 within the 75, you'll be set. But then there are other broken decks you need to look out for. The ones I worry about are the swarmy strategies, mainly elves, merfolk, affinity, and company. Damnation is a good start to those matchups, but not enough. They are my worst matchups right now and actually borderline unwinnable without Damnation. I'm tempted to play Crux of Fate or splash white :(. Anyway, having some more sweepers would definitely help. I like Pyroclasm because it has an easy casting cost and pairs nicely with Damnation for a healthy balance of power and efficiency. Pyroclasm is also helpful against every creature-based aggro, including, but not limited to, burn, affinity, infect, elves, podless pod, delver, and many more. It is well worth it. Your Bloodghast can also revive after casting it and your other creatures are a small price to pay for a high-impact card. So if you add 3 Dispel and 3 Pyroclasm, then you are 3 cards over, assuming you cut the 3 sword. From here the sky's the limit and I'll leave it to you to decide how to adjust, as I have gone far enough on a tangent. My point is that without Lili you have options to choose from but decisions to make to tune your deck to the current meta.
My final topic I'm going to discuss is Vampire Nighthawk: how it plays for me and why you should consider and acknowledge, but probably not run it. I think it is the perfect card to run alongside Bloodghast because when Bloodghast can't block, Nighhawk excels. He has flying, so they can't get around him without pure unblockability. He has lifelink so he is difficult to attack into and gain from. He has deathtouch so he can block Tarmogoyf or whatever beater you fear and not care because he drags them down with him. Yes, he dies to bolt, but what doesn't? 60% of decks don't have any bolts for you to worry about. But he is not limited to being a blocker, which is his real advantage. 2/3 may not hit as hard as 3/2, but he's a 4 point life swing every attack. 2 is also good power when paired alongside Bloodghast and Tasigur. His only disadvantage is that he is 3 mana which is irrelevant in midrange, but not in the first few turns. Your deck is much more tempo-oriented than my deck and Nighthawk is awful as a tempo play. That said, if you want to be a midrange deck, then by god be a midrange deck. Drop Remand and Delver of Secrets Flip and make room for those Dispel and some NightHawk. It makes you stronger against aggro decks, gives you a great Kolaghan's Command target, and improves your Abzan and Jund matchups. The only real loss is Twin, which holds the highest metagame share according to mtgtop8 at the time of writing. Twin will be difficult without the high amount of tempo you previously had, but your hand removal and strong creatures should make that matchup pretty good anyway. It is your best matchup alongside Jund, so I think you can sacrifice a little. So I guess the choice is yours. Do you want to play true die-hard midrange? Or do you prefer to play a delver tempo deck that's more midrange oriented than most. I think both are very good and competitive and the deciding factors are personal preference and your meta. I prefer the die-hard midrane, but without Snapcaster Mage I have to play a mix of the two.
Well, I knew it would be a long comment when I sat down, but this got ridiculous! Sorry if I missed some typos; it is late and I'm too tired to both type correctly and spell correctly. My grammar is going out the window as well. Anyway, I hope this helps you figure things out. I love this deck and I wish you the best of luck playing it. I am 2 Bloodghast away from having a playable version of my deck and I'll be sure to report on my tournament showings because I think I am a little closer to finishing my deck than you are. Best of luck!
17 hours ago
Tata: I had Thran Dynamo, but took it out as I am in need of colored mana for spells.
Proteus Staff is on the fence for me, but it's a free creature getting rid of derevi and just placing him in the command zone instead. Thing is I don't need this effect, so probably would put another finisher instead soon.
Primordial Sage is needed for this deck as it helps the draw engine continue, and since it gets to the point where I'm casting creatures on everyone else's turns, it helps the engine continue, hence why there are 42 creatures in the deck.
I'm also not a big fan of creatures that have a tap ability because that means it needs to last a full turn around the board. Which is why I avoid those.
I had bident of thasa in as well, might put it back in soon because it is a good free draw ability.
There is no need for Snapcaster Mage as there aren't enough spells to support it, I might as well use that slot for something else. Yes it's a blue thing, but you always need to consider what you are playing, and this is a creature heavy deck. It will most likely just sit in hand the whole game.
Azami, Lady of Scrolls is a win con piece, it draws me 2 or 3 cards which just helps me win faster. The amount of mages is irrelevant.
I think you underestimate the power of Sphinx's Revelation. I've had tables just scoop when I play it, especially with Prophet of Kruphix out. Also not a big fan of targeted spells, I'd rather have counter spells instead. If you think about it, cards like Path to Exile etc is a card trade with 1 player with a table of 4 people in it. That's one card loss for me and that player and puts the other 2 players ahead 1 card. I'm not saying it's a bad card, I'm sure modern loves those cards, but for a multiplayer format, I'd rather have effects that effect everyone.
17 hours ago
Gilded Lotus is a little slow for ramp. x3 of a colour really isn't all that great, either. Thran Dynamo makes the same amount for 1 less - definitely faster, since you get it online a turn earlier and can use it in conjunction with the rest of your lands the next turn faster. Give it a shot.
I dislike Proteus Staff now that we have no-tucking rules. Used solely as a value engine, I think it's unreliable and generally really slow and bad.
Soul of the Harvest is good because it triggers off of blinking a creature, but Primordial Sage requires you to cast a creature, making it worse. I'd cut it for something better. Maybe Genesis? Great pod target.
Ephara, God of the Polis is a little weak as a draw/value engine. It's expensive and conditional and only leads to 1 card per turn. I'd replace it with a card that's abusable with your general and other untap strategies. Like other posters have suggested, Stasis is has a brutal supersynergy with your general, but there's also things like Oblivion Stone, Bloom Tender, Captain Sissay, etc, that are absolutely bonkers.
Bident of Thassa is really strong with a creature-swarm Derevi strategy.
I think you should play a few more spells like Swords to Plowshares and Path to Exile and maybe even Bant Charm. I think Sphinx's Revelation is too slow in EDH. Counterspell is really good, too. Swan Song is a personal favorite.
18 hours ago
I am running a similar list, modern green stomp-stomp
Dryad Militant is a very solid turn 1 play that I like over Young Wolf as the wolf is small and never really gets any bigger. Militant on the other hand, will start hurting opponents that run Tarmogoyf or Snapcaster Mage immediately as they lose out on potential spells.
I'm not sure about 4 Scavenging Ooze as it requires resources to make it into anything really threatening.
I have found hexproof creatures like Dungrove Elder and Thrun, the Last Troll to be MVPs along with Vines of Vastwood as it really hinders control when they just waste spells instead of dealing with your threats.
1 day ago
i am tampering with the total exclusion of Liliana of the Veil, one reason is budget. With her, I can get closer to my playset of Snapcaster Mage. And she is neither played in common grixis delver/control builds. Do you think it will be a huge loss?
1 day ago
Also don't forget about Tome Scour its a great one drop and with Snapcaster Mage you can make it a Glimpse the Unthinkable without having to draw it. Also Twincast will make it a glimpse. I also notice you have no Surgical Extractions. This card you need to beat out combo decks as well as the eldrazi that reshuffle the opponents graveyard into library if it hits the graveyard from anywhere.
|Power / Toughness||2/1|
|Avg. draft pick||1.14|
|Avg. cube pick||3.36|
|Commander / EDH||Legal|
Printings View all
- Deadeye Navigator + Snapcaster Mage
- Kolaghan's Command + Snapcaster Mage
- Increasing Vengeance + Snapcaster Mage
- Devastating Summons + Increasing Vengeance + Snapcaster Mage
- Postmortem Lunge + Snapcaster Mage
- Snapcaster Mage + Lightning Bolt
- Riptide Laboratory + Snapcaster Mage
- Snap + Snapcaster Mage
- Snapcaster Mage + Visions of Beyond
- Restoration Angel + Snapcaster Mage
- Lightning Helix + Snapcaster Mage
- Glimpse the Unthinkable + Snapcaster Mage
- Snapcaster Mage + Burning Inquiry + Liliana's Caress
- Snapcaster Mage + Soul Manipulation
- Ojutai's Command + Snapcaster Mage
- Lightning Bolt + Snapcaster Mage
- Kiki-Jiki, Mirror Breaker + Snapcaster Mage
- Call to Heel + Snapcaster Mage
- AEther Vial + Collected Company + Snapcaster Mage
- Scouting Trek + Snapcaster Mage
- Snapcaster Mage + Time Warp
- Increasing Vengeance + Lightning Bolt + Snapcaster Mage