Snapcaster Mage

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Innistrad Rare
Promo Set Mythic Rare

Combos Browse all

Snapcaster Mage

Creature — Human Wizard

Flash

Whenever Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to it's mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

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Snapcaster Mage Discussion

railwaystation on Modern Esper Midrange

5 hours ago

It looks to me you're trying to run a midrange deck, you've got a lot of threats and it seems like you're trying to play the on curve. If you want control, you don't need many sources of damage. Manlands such as Celestial Colonnade and Creeping Tar Pit come to mind, as they won't take up a slot you'll need for spells. Some mix of Snapcaster Mage, Restoration Angel, and/or Geist of Saint Traft will definitely be enough to win the game.

Esper Charm is a great card, also don't underestimate Think Twice, I actually prefer it over serum visions in control lists. If you run more creatures and need to play on curve however serum visions is way better, but that's more midrange/aggro. You already know a great deal of cards that could work in your list so just play around with them see what you like.

So some suggestions,

  1. Definitely up your landcount to 25-27, you want to be playing a land every turn.
  2. Reduce the amount of damage dealers and have more reactive cards, such as counter spells, bounce cards, and hard removal.
  3. The best creatures you can have for damage are snapcaster mage and restoration angel, as they have excellent utility as well. Bombs (like Avacyn, Angel of Hope or something huge) are tempting but are completely unnecessary to win.
  4. Generally, playing control you don't do much on your turn and draw/counter/bounce/kill things on your opponent's turn. You'll have to be willing to take damage to the face on almost all occasions.

theSturg on Esper Control

6 hours ago

You definitely need Snapcaster Mage and maybe play 2x Logic Knot instead of Vapor Snag

Apakakuta on Flayer BUG

10 hours ago

cplvela0811It's a hedge for the things Fatal Push can not hit.

In my years on BUG I've found that when you lose it is due to manlands you can't kill, or a big creature decay cannot deal with a large number of games. Any creature from tron,Stormbreath Dragon, Primeval Titan, Gurmag Angler, Tasigur, the Golden Fang, Reality Smasher, Drowner of Hope and some others.

Used to be things Abrupt Decay didn't hit that usually did me in. Since Fatal Push helps that it's really nice but still doesn't hit everything.

Delver decks are coming out more now too thanks to Fatal Push, and I like more than just 1 Maelstrom Pulse to kill big things.

It would have been another Murderous Cut but I don't want to overtax my grave since I also have Snapcaster Mage Tasigur, the Golden Fang and need to keep delirium for Grim Flayer. And the next best things are Victim of Night or Go for the Throat. Since I sometimes want to kill Gurmag Angler's or say Kalitas, Traitor of Ghet on occasion while keeping mana easier I went for GftT.

Hopefully that clears it up.

Ps. Check the tapped out inbox bud you have a message waiting in there.

Tlipoch on Esper Mill

14 hours ago

MMH, cheap suggestions XD

I'm sincerly interested to Snapcaster Mage because can flash-block and flashback PtE, surgical, trapmaker and Visions of Beyond...or the decisive milling spell.

instead

I don't see the point of spend 35 for Jace, Vryn's Prodigy  Flip and sincerly I hate that card: is too slow and fraile and we can use its effect only from next turn, once flipped all the loyality skills are at Sorcery-speed (so, all is telephoned) with only the -9 that can mill the opponent, and I can bet that I'll never have the chance to use the ulti.

...but I'll try to prox it anyway, I could be wrong :/

Hjaltrohir on Prepping for a 1.5K

15 hours ago

Go down to 20 lands. Delver needs to draw gas all the time, so too many lands is a no-no. take out 2x Creeping Tar Pit, 1 Island, 1 Mountain, 1 Swamp for 1 Steam Vents, 1 Watery Grave and 2 Spirebluff Canal/Darkslick Shores.

Drop the Izzet Charm, Faithless Looting and Slaughter Pact for 1 Lightning Bolt, 2 Thought Scour, 1 Tasigur, the Golden Fang and 1 Snapcaster Mage.

The sideboard is more up in the air, depending on meta, but Blood Moon isn't great, and Anger of the Gods is a bit bad if you have delvers/snapcasters on the field.

Anyway, just some suggestions, here is my delver list for reference:


Grixis Delver

Modern Hjaltrohir

SCORE: 2 | 8 COMMENTS | 246 VIEWS | IN 3 FOLDERS


ToolmasterOfBrainerd on Prepping for a 1.5K

1 day ago

Also, you should have some combination of Terminate, Murderous Cut, and Dreadbore to deal with Tasigur and friends. Especially with Snapcaster Mage to help cast them multiple times. (haven't looked at your list yet; don't know if you have them or not)

ArmyJM07 on Robust Harvest

1 day ago

Engineered Explosives <-- over Anger of the Gods easier to cast in a three color deck, you're not committed to on turn 3.Ratchet Bomb <--Same as above Dreadbore <-- for Planeswalkers in the Side.Ancestral Vision <-- Do not underestimate drawing cards, controls wetdream <-- synergy with Yahenni's Expertisemore Tasigur, the Golden Fang maybe x3drop Young Pyromancer he's better in a dedicated strategy and worse without Gitaxian Probedrop Faithless Looting better if you were running cards with Madnessconsider Spell Snare, Spell Pierce, Familiar's Ruse <-- +1 for synergy with Snapcaster Mage.More artifact hate and explore other options for Graveyard hate.Up the count on Thought Scour to fuel Delve.Tip, prioritize creature's for discard spells, and you can focus more counterspells on noncreatures. Drop Remand

ArmyJM07 on Prepping for a 1.5K

1 day ago

MindAblaze more likely Kolaghan's Command I have yet to see a Blightning in modern play, at least outside of testing. There are just better things to be doing for 3 mana, one of those being Kolaghan's Command, getting back a Snapcaster Mage after flashing in for a block and having them discard a card. Or against Affinity, deal 2 damage to a Vault Skirge and blow up a Cranial Plating.

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