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Whenever Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to it's mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
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You need 5 things to be successful in commander (in most decks):
Your colors are not particularly suited to ramping, so like many commander decks you'll need to depend on some artifacts to help you ramp up. Sol Ring , Gilded Lotus , Worn Powerstone , Chromatic Lantern , and Thran Dynamo should get you started. Since it is a 40 life format, usually with a lot of players, the game is won in the mid to late game 90% of the time. Mana ramp helps you accelerate to this stage of the game sooner. Also you can play Weathered Wayfarer to help you search up utility lands and Land Tax to help you hit land drops.
You'll need something to do with all of this mana you'll be making, so card draw engines are really important. Recurring Insight , Fact or Fiction , Blue Sun's Zenith , Sphinx's Revelation , Jin-Gitaxias, Core Augur , Bident of Thassa (if you're running a creature heavy build), and Consecrated Sphinx should get you started.
In a deck with 99 cards, you really need some consistency to help you get what you need when you need it. Enlightened Tutor , Mystical Tutor , Academy Rector , Steelshaper's Gift , Stoneforge Mystic , Merchant Scroll , Fabricate , and Tezzeret the Seeker are some ideas in your colors.
Sometimes in Commander, you're just not winning. In these situations, it's best to have a way of wiping the board so that you don't die. Wrath of God , Austere Command , Cyclonic Rift , Planar Cleansing , Blasphemous Act , Hallowed Burial , and Terminus are some staples in your colors.
You want to be able to play out of your graveyard, because it lets you play with your best cards for longer. I have topdecked a Treasured Find and won the game on the spot at times. Some good ones for you would be Mimic Vat , Sun Titan , Reveillark (which is deceptively good if you run things like Stoneforge Mystic and Trinket Mage ), Archaeomancer , Snapcaster Mage , and Reya Dawnbringer are all in your colors.
Also, just some general advice based on your general, since he is dependent on attacking, equipments that give him haste and evasion will be really useful. Almost all of the 'sword of yadayadayadas' would be good, Whispersilk Cloak , Lightning Greaves , Swiftfoot Boots , Skyblinder Staff and friends would be cool.
Good luck with your deck man! Check out my budget Damia deck, EDH on a BUG...et =)
I was saying that Abundant Growth slows things down because it costs 1 mana, which could be spent casting something more useful. You generate a ton of mana, but if nythos isn't on the field it still sets you back.
I thought Eidolon of Blossoms was bad because CMC 4, as well as dying to 9/10ths of the removal in modern (Lightning Bolt , Path to Exile , Doom Blade , Pyroclasm , Anger of the Gods , Terminate to list a few). Sure "dies to removal" isn't a good argument to not include it in a deck, but why rely on such a fragile combo engine? It just seems like a lot of work. Hell even an attacking Snapcaster Mage trades with it.
I think Wistful Selkie is more efficient because of 1 extra devotion, 1 less mana to cast. Also viable was your previous inclusion of Carven Caryatid . The 2/5 stats are super relevant in the meta. The defensive value gives you more time to ramp.
Card/Area Being Discussed
splash blue for Snapcaster Mage
If we need to cast a Scapeshift or Faith's Reward and don't have one in the hand but in the graveyard, Snapcaster Mage seems pretty good. It would be easy to get the blue off of fetches, duals, and Lotus Cobra .
Centerpiece for next set/ Idea for what type of deck to build with that centerpieces
I say that we should build around u/r god.
I guess so. The deck that i just mentioned i pilot at the edh league and get first place pretty consistently, or my Vendilion Clique
edh deck. Finally, mono blue offers so many great creatures!
Teferi, Mage of Zhalfir
Jin-Gitaxias, Core Augur
@ Tata If you look closely you'll notice I am running Clique in the sideboard. I may swap in one more Creeping Tar Pit though. Batterskull doesn't appeal to me since I can't flash it in. On that note, Gifts Ungiven is counter intuitive to this deck. I want to pick and choose what goes where, and I cannot afford to let something like Snapcaster Mage end up in the graveyard. Hence, Mystical Teachings . I will consider running Grave Titan along side Wurmcoil Engine but what would you take out? I can't bog down the deck down too much.
So a friend of mine had a Snapcaster Mage for the longest of time and I have been trying to get a hold of it. He trades it away... for this:
Other guys receives: Snapcaster Mage , and other cards so it is close to value.
I get mad at friend. He got standard cards for a Snapcaster Mage . I was like "WTF!!!"
We are good friends so nothing personal. Anyway, here's my question: Who was this a good trade for? Not my friend right?
|Power / Toughness||2/1|
|Avg. draft pick||2.06|
|Avg. cube pick||3.55|
|Commander / EDH||Legal|