Snapcaster Mage

Snapcaster Mage

Creature

Flash

Whenever Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to it's mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

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Snapcaster Mage Discussion

Inherentlyconfused on Delvin' & Cruisin'

4 hours ago

This is rather similar to my U/R Delver list except I don't have fetches :(. Anyway, it looks like a pretty tight list but there are a few things I would change slightly. For one, 4x Remand s, I feel, is a must in any tempo deck, which is exactly what Delver is. I like the inclusion of Treasure Cruise and would like to hear how it did at your GPT. Also, an alternative to Sword of Fire and Ice , Sword of Light and Shadow can help recur your Snapcaster Mage s, but this is of course a meta call. I just like the idea of the Snap that keeps coming back. Anyway, looks pretty tight and would love to hear a tournament report once you play your GPT. Good luck and +1!

tchau204 on Temur Tempo

2 days ago

Thanks for your comment 323Dimitri. Here are my thoughts on the impact that the few delve cards have on the deck:

  • Tarmogoyf is affected by all graveyards, and as such, in most matchups (save for say, GW Hatebears), your opponent grows Tarmogoyf for you
  • Both Hooting Mandrills and Dig Through Time is meant to be played later in the game so by then, you'll have a better selection on what you can remove for them, and less pressure to remove all of it
  • I do see a major issue with Snapcaster Mage , but so far, I've been able to keep 1-2 good spells in the graveyard in reserve for when I need to cast him
  • Lastly, I do realize that overall, delve cards can be a nonbo with the deck's prime components, but restricting their numbers to a few, the pros far outweigh the cons

GlistenerAgent on Could Somebody Give Me a ...

2 days ago

An example of this is Modern Jund, which plays around 13 creatures (4 Tarmogoyf , 4 Dark Confidant , 3 Scavenging Ooze , 2 Courser of Kruphix usually). This is a midrange deck through and through. It wants to stick a threat and try to ride it to victory earilier on in the game. On the other hand, Modern UWR Control only plays 4-5 creatures (4 Snapcaster Mage always, and sometimes a Vendilion Clique ). The control deck wouldn't play creatures at all if it could, but Snapcaster is basically another removal spell/counterspell anyway.

Tayfed37 on Myr Cruelty (TURN 2 WIN NOW)

3 days ago

I have a deck idea similar to this. It runs Heartless Summoning Myr Retriever and Bitter Ordeal as the wincon. The main difference is that the only other creature is Snapcaster Mage and the main digs are Thought Scour Dig Through Time Serum Visions and there's no Altar. I've yet to playtest it with real cards but the deck can dig through itself in 5-6 turns. It can win as quickly as turn 3 and average turns 4-5. Maybe you can find a few cards that'll help your build out? Either way I like what you're doing with the deck =) keep up the good work!

Epochalyptik on Can a creature tap still, ...

3 days ago

Summoning sickness affects creatures that have not been under your continuous control since your most recent turn, not since your last turn. If you flash Snapcaster Mage in at the end of your opponent's turn and then begin your turn, your current turn is your most recent one, and you will have controlled Snapcaster Mage since the beginning of that turn.

nickiru on Can a creature tap still, ...

3 days ago

Ok. That makes a pile of sense lol xD thanks.

But I have another question:

the rule says that a creature will have summoning sickness if it wasn't under ''its controllers control continuously since his or her most recent turn began.'' So wouldn't that mean that when someone Snapcaster Mage 's or casts Advent of the Wurm at the end of their opponants turn, that hey cannot strike when it is their turn? The creature has only been under control since the end of their opponents turn, not your last turn...?

GlistenerAgent on 2014-09-28 update of Mount Vesuvius

3 days ago

Guttural Response is a little niche. Dispel is strictly better, and I like Swan Song over both because I don't care about giving them a 2/2 most of the time and the wider range is very relevant. The deck plays 11 counterspells postboard, which seems like enough that any more would be overkill.

As for the set of Cryptic Command : The card is ridiculous. I have never been unhappy to draw Cryptic Command given that I can cast it. That said, sometimes you get flooded on 4 mana counterspells and another Snapcaster Mage might be useful.

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