Snapcaster Mage

Snapcaster Mage



Whenever Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to it's mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

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Price & Acquistion Set Price Alerts Price Cardhoarder (MTGO) Price
Low Avg High Foil Normal Foil
$53.0 $66.53 $94.99 $190.0 20.42 TIX 18.87 TIX

Snapcaster Mage Discussion

The-Xellos on Thinking about quitting Magic

4 hours ago

I have a question, how can you by a playset of Snapcaster Mage and still need a playset? Just switch them between decks or proxy the other 4 and tell people that you do own the 4.

As for selling your cards or not even if you are not playing. Let me tell you what I did quitting for the first time. I started in the middle of 3rd edition and got tons of cards and stopped playing towards the end of 4th edition. I had a ton of duals (about $15 each), a time walk (at the time about $100), and a ton of cards that just rot in a binder. I could have sold all my cards and call it a night and get little money for it (magic wasn't as big then as it is now, well at least there are more places to play now). The reason why I didn't sell was if I ever wanted to get back into it then I wouldn't have to buy all the cards again or if I didn't I would have cards that I could use to play with future kids. Well I did end up by getting back into Magic and focused more on Modern and a little on Commander. Well 95% of my cards I could not use in Modern so I didn't save any money there, but about 80% of my cards I could use in Commander and this is were I save a ton of money. Just the buying back the playsets of unlimited edition Underground Sea, Volcanic Island, damaged Time Walk, and about 5 other 3rd edition dual lands would have put me well over what I could have sold my collection back then.

I would say unless you need the money I would keep the cards. They could be worth more later or could be worth nothing. If you get back into it then the cost might not be as high to start playing again. Like I said earlier, worst case you can play with future kids or friends.

Putrefy on PSA: Jace, Vryn's Prodigy is ...

12 hours ago

You don't run him instead of Snapcaster Mage but alongside Snappy. Maybe I was a bit exaggerating suggesting he was 'insane'. But at least he is more powerful than you guys give him credit for.

JexInfinite on PSA: Jace, Vryn's Prodigy is ...

13 hours ago

I don't believe I would want to play Jace in tier modern deck, not when I could just play 4 Snapcaster Mages.

ME4Twaffle on And They Were Never Heard from Again...

18 hours ago

trixster87, I kind of changed directions with this deck. Artifact milling sounds super fun, but it wasn't very efficient. My new setup seems much snappier. Thank you for the suggestion, though. :)

simoHayha, thank you. I went ahead and slapped 4x Snapcaster Mage in there.

EDIT: Wow! Snapcaster Mage is expensive! This deck just sailed over $500.

electromancer on PSA: Jace, Vryn's Prodigy is ...

20 hours ago

I always manage to cast and flip Snapcaster Mage at instant speed. His fog ability also kills creatures with 2 or less toughness. ;)

Fizzery on Modern GOBLINS

20 hours ago

Piledriver is a slow card. Always targeted by removal and is only good if you have a chieftain out for haste. That makes it situational and takes away from its potential power. Not saying not include it but I don't think its 4x worthy.

Mogg Fanatic is great in that it allows you to get rid of Birds of Paradise, Elvish Mystic, Snapcaster Mage, Delver of Secrets  Flip Noble Hierarch etc.

simoHayha on And They Were Never Heard from Again...

1 day ago

lol, love these kinda builds. Keep updated on how you do! Hope to see something like this as a t1 build. Thoughts on adding Snapcaster Mage? You definitely have enough instants.

57equals3 on Mono-green Stompy

1 day ago

RandyRanderson,ockhamsrazor: Snapcaster Mage is the third most played card in modern. Tarmogoyf is the third most played creature. Dryad Militant shuts both of them down. Yes, its small and vulnerable. But I am perfectly content trading a bolt for a militant. Young Wolf is worse than Dryad Militant, because, in an aggressive deck, a 1/1 is worse than a 2/1. A smart opponent won't block Young Wolf - the one damage is minimal. But Dryad Militant at least represents some sort of clock. Scavenging Ooze is wonderful graveyard hate, but is quite bad in multiples. Dryad Militant may only be a Savannah Lions, but it has a very relevant ability tacked on. Grafdigger's Cage and Tormod's Crypt are both fantastic graveyard hate, and certainly do deserve sideboard slots. The sideboard itself is currently under construction.

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