Snapcaster Mage

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Mythic Rare
Innistrad (ISD) Rare
Promo Set (000) Mythic Rare

Combos Browse all

Snapcaster Mage

Creature — Human Wizard

Flash

Whenever Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Price & Acquistion Set Price Alerts

MM3

ISD

000

Ebay

Recent Decks

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Snapcaster Mage Discussion

Jelly-On-Toast on Domestic Abuse

53 minutes ago

Just gonna make some suggestions. I'd Play Baral's over stormchaser, becuase i makes your spells cheaper and when you counter something you get to loot. Maybe fit in 2 Spell Pierce over Counterflux. Remove a Pillar of Flame and both Disperse to fit in 3 Ceremonious Rejection. If you're going to make upgrades later, replace all three planeswalkers with Chandra, Torch of Defiance and remove 3 Bloodwater Entity for 3 Snapcaster Mage. That's all, Folks!

rockleemyhero on LF: underground sea, volcanic island

1 day ago

Looking to trade for a PL/HP/MP conditioned revised Underground Sea or Volcanic Island .

I have specific, unlisted value cards outside of my binder specifically for ABUR duals:

Force of Will

Grim Monolith

Wheel of Fortune

Snapcaster Mage

Crucible of Worlds

Aluren

Captain Sisay

Sylvan Tutor

Cabal Coffers

Mystic Gate

Dark Depths

and several shocks and fetches. Of course anything in here as well. All of the $50+ cards and fetches are specifically reserved for these duals so please don't offer me other cards for them (unless it's a Timetwister or something...)

Xica on Strongest HUB

2 days ago

icehit6
Where did i say that Deathgorge Scavenger is a better card than Scavenging Ooze?

They are good for completely different things.
Hence one is not strictly better than the other, as they don't do the same thing.
(Similarly to how Spellstutter Sprite and Snapcaster Mage don't do the same thing - one is more of a niche card, but it doesn't make it a worse version of the other card)

P.s.:I see the "modern is X turn format therefore ... card is unplayable" arguments as completely invalid.
There are decks that can goldfish t3 wins somewhat reliably, be it via pumping Hollow One, firing of Goblin Charbelcher, or just playing a lot of 0 mana artifacts creatures with Goblin Bushwhackers.
And in the same format there are viable grindy draw-go control, and prison decks - that play stuff like White Sun's Zenith X > 5 as their win condition.

Xica on [Community Discussion]: Modern Chat

3 days ago

I would not go so far as to say that either one of them is better.
They are very different.
Scavenging Ooze demands more, but its better as a "pseudo control" card, that can battle Snapcaster Mage - and if your deck falls to the more control-ish side of the midrange spectrum, with many instant speed stuff its better.
Deathgorge Scavenger is a better play in terms of tempo. And this card provides value without additional mana investment - thus in lists that run many colors, and draw a lot of cards (that would do more when played, than rotting in hand), it seems to be the superior choice.

Xica on Blood Angel's Pact

3 days ago

Pieces of the Puzzle > Uncovered Clues, since it digs 1 deeper, its a bonus that it fills the grave for Logic Knot & Snapcaster Mage - and in my humble opinion revealing the cards that are put in the grave doesn't give any additional information, even if done before they enter the graveyard.

Anyway, thanks for the effort!

Xica on Abzan Death's Shadow

4 days ago

Burn.

You must have something against it.
Death's Shadow decks became really good after the printing of Stubborn Denial (+ Tasigur, the Golden Fang & Snapcaster Mage) which allows them to stay alive and beat face for a few turns even at extremely low life totals.

You need some main board answers to burn spells, not the deck but to stuff like Lightning Bolt, as bolt-snap-bolt, or just a lucky draw of two bolts, can loose the game, for a deck that actively tries to loose its own life total.
One of the best is Collective Brutality - as against aggressive decks its an extremely good play, to climb back into the tempo game.For 2 mana, you can play 3 spells that are good:
-kill creature
-take best instant/sorcery
-leech 2

rothgar13 on Delver and Enigma Drake Help

6 days ago

You need ways to generate card advantage (like Chart A Course) - the deck as currently presented is lunchmeat for any grindy strategy. I'd also advise adding a few more threats, even if it's just Snapcaster Mage - Modern has a lot of removal flying around.

Mandalorian on Grixis Control Take 1

1 week ago

Looks pretty sweet! Here are some other cards to consider if you havnt already!

Thought Scour can help fill the graveyard to fuel delve for cards like Tasigur, Gurmag Angler, and Murderous Cut

Desolate Lighthouse>Drownyard since it helps fix your draws instead of simply milling

Your deck has a pretty high curve, Cruel Ultimatum Control is a pretty sweet deck if you wanted to make it like that with big top end.

Anger of the Gods>Pyroclasm. Sometimes the extra damage and exile clause is very relevant.

non budget upgrades

Snapcaster Mage

Creeping Tar Pit

Kolaghan's Command

Cryptic Command

Damnation

Ancestral Vision

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