|Commander / EDH||Legal|
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|Modern Masters 2017 Edition (MM3)||Mythic Rare|
|Promo Set (000)||Mythic Rare|
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Creature — Human Wizard
Whenever Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
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Snapcaster Mage Discussion
29 minutes ago
Zurgo, Breaker of Bones
Vigilance, menace, haste
When Zurgo, Breaker of Bones enters the battlefield search you library for an equipment an exile it with a Horde counter on it.
Whenever Zurgo, Breaker of Bones attacks, you may pay , if you do, cast a card with a Horde counter on it and attach it to Zurgo.
Zurgo, Breaker of Bones gets +1/+1 for each equipment attached to him.
"I will grind your bones to dust, and use the powder to sow the seeds of my glorious victory." Zurgo, Breaker of Bones
90% of the cards created here are broken beyond all play-ability, yall need to calm down, to do so, recreate the cycle of 2 mana creatures with upside. For those that don't know this cycle includes, Tarmogoyf Dark Confidant Stoneforge Mystic Snapcaster Mage. I don't know whether Young Pyromancer or Harsh Mentor is the red choice. Make the card playable, but not busted.
3 hours ago
I think you'll have to build for aggression. Pyromancer is only good when you play a lot of spells. Snapcaster Mage is necessary in this deck (and goes well with TITI anyway), and a bunch of cheap spells.
1 day ago
Well hungry000 believe it or not I had my first ever 4-0 night with this deck. The first round was against B/U/W control and I just took his Jace, the Mindsculptor and his Snapcaster Mage then I just took a quarter of life away at a time with my demon. The second round was against storm wich that match was way in my favor. So I just Lost Legacy away his grape shot. The round lasted 10min. Round three was against w/b Phyrexian Unlife? It was a weird deck that used Phyrexian Unlife and cards that prevent counters to Unlife. I lost one game to that and the one twice in a row. Lastly was the big rematch against counters company (which if you haven’t got the gist) I just ripped away the Devoted Druid. All in all an amazing deck and I thank all you for getting me my first ever FNM win.
2 days ago
I love red control lists like this in modern, I have felt like they were playing whack-a-mole in Magic: The Gathering, like against burn:
I'd really recommend the 4th Celestial Colonnade, they close games out like no Secure the Wastes! Also a second Supreme Verdict over Settle the Wreckage would by my choice, but you are the builder, I'd love to hear your opinion!
2 days ago
I mean this in the nicest posible way; this deck is going to be unplayable in the Modern format.
Let me give you some card examples that are staples of Modern; Path to Exile
Notice anything? Low mana costs but still powerful spells. Modern is often referred to as a "Turn 4 Format", in that a lot of games are decided (or even finished] by the 4th turn of the game.
Top aggro decks at the moment like the red-black featuring Hollow One and Gurmag Angler can have multiple 4/4 and bigger creatures out as early as Turn 2. RW burn can often easily have your life on less than 10 by Turn 3. If you're wondering how, that's the proof that you need to do research, as half of Modern is knowing the opposing deck strategy and how to deal with it.
Control decks like UW and Jeskai have one-mana removal and board-wipes that make trying to play 6+ mana creatures nigh-on impossible outside of severe ramp-enabled decks tuned to do so.
Combo decks like Tron can play a Karn Liberated or Wurmcoil Engine as early as Turn 3, Ugin, the Spirit Dragon Turn 4. Artifact-based Lantern Control can basically stop you playing Magic by constantly manipulating the top card of your library and milling you out of cards.
Modern is a highly powerful and diverse format, with at least 10-12 decks that are competitive and range in budget from $100 to well over $1000. It's really not something you can just dip into using jank rares from Standard.
Do you have experienced players at your LGS who can take you through Modern in a more detailled way?
3 days ago
Nah, Heartless summonings may kill Snapcaster Mage, but it's ETB still triggers, so it is all good there. Doomwake Giant is a 5 mana Languish best case scenario, if anyone cares, they will just remove him with a Nature's Claim or Swords to Plowshares.
3 days ago
seeing your video I have some comments or ideas...but you would need to change the deck name
Cards I do not like here are Oath of Lieges (too symetrical for my taste). Also Timetwister and Time Spiral are normally control nightmares. After you have depleted your opponents resources you give them back the goods...Also maybe you would want to exchange Animate Dead for some other reanimation effect, maybe Unburial Rites?
4 days ago
Heartless Summoning seems a little bad here with Chromium. If you ever pitch a card to give it Hexproof and Chromium isn't suited up, it just dies to Heartless Summoning. It also kills your Snapcaster Mage when it enters.
As Foretold also seems like a decent enchantment. Along with Ghostly Prison and Propaganda since you are not running any board wipes, you need some sort of protection. A board wipe that you can use that doesn't affect your board is Settle the Wreckage or AEtherspouts.