Creature — Human Wizard
When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
|Have (2)||, rockleemyhero|
|Want (6)||deman464 , BluLink , skeletonkey8 , Miehen , chexmixtoon , Ender666666|
Printings View all
|Ultimate Masters Promo (UMAP)||Mythic Rare|
|Ultimate Masters (UMA)||Mythic Rare|
|Modern Masters 2017 Edition (MM3)||Mythic Rare|
|Promo Set (000)||Mythic Rare|
Combos Browse all
- Lightning Bolt + Snapcaster Mage
- Lightning Bolt + Lightning Bolt + Snapcaster Mage
- Eternal Witness + Nature's Spiral + Snapcaster Mage
- Glimpse the Unthinkable + Snapcaster Mage
- Not Forgotten + Snapcaster Mage
- Mana Drain + Snapcaster Mage
- Cryptic Command + Snapcaster Mage
- Kolaghan's Command + Snapcaster Mage
- Deadeye Navigator + Snapcaster Mage
- Snapcaster Mage + Vapor Snag
|Commander / EDH||Legal|
Snapcaster Mage occurrence in decks from the last year
All decks: 0.6%
All decks: 0.92%
Commander / EDH:
All decks: 0.05%
Snapcaster Mage Discussion
11 hours ago
Intended for Modern/Casual FNM (not too competitive playgroup)
With Modern Horizons Legalizing Fact or Fiction I have been trying to build around it and Im having trouble.
Can anyone give me a decklist/shell and or other ideas for using FoF without Snapcaster Mage... I seem to be stuck.
2 days ago
Creature - Elemental Hound
When Spark Hound dies, return target instant, sorcery, or artifact card with converted mana cost 3 or less from your graveyard to your hand.
Again, feels too good (better than Snapcaster Mage?)
Make a multicolored fairy.
6 days ago
Like how is Mr. Otters worse than Snapcaster Mage? For one extra mana you copy the spell on the stack instead of returning it to your hand.
Again, big whoop.
1 week ago
I just came up with a pretty janky Tooth and Nail combo that works with Arixmethes, Slumbering Isle untapped, 6 other lands - or even fewer if you have mana doublers, and one additional mana (so 9 altogether). However, it requires at least 3 blue mana sources in your lands (including arixmethes) and at least 3 green ones (also including him). So no additional mana but T&N's casting cost is required (in contrast to the Palinchron/Eternal Witness combo).
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Step 5b: Instead of searching Craterhoof Behemoth with the Finale, just get yourself a Selvala, Heart of the Wilds onto the battlefield, saying the x from the finale is 100. Selvala gains haste and can tap for 100 mana of any color immediately. From this point on, mana doesn't matter.
Step 6 Show
Altogether, you will need to "build around" this combo a bit, but I'll try it myself when I switch from Vorel of the Hull Clade to Arixmethes.
2 weeks ago
2 weeks ago
Oh! Also Roaring Primadox in addition to bouncing E-Witness, can bounce Snapcaster Mage because it doesn’t specify a creature color. Bouncing Snappy isn’t infinite but it still lets you double cast all of your Time Walk effects.
2 weeks ago
So I have a few suggestions. Feel free to ignore any/all of them.
I notice Mindlock Orb is in your MB. I think this effect can be powerful in the right meta, but if you do want to run it I think you should run Ashiok, Dream Render first. Being 3 mana rather than 4 is a big deal.
I like that you're running Ponder -- consider running Preordain, too. I realize it's harder to stack your deck for Yuriko triggers with Preordain, but thinking of it as just a 1 mana cantrip should show how good it is. After all, there's a reason it's super-duper banned in modern. Additionally, you can make your Brainstorm a lot better by adding some cheap shuffle effects; currently, if you don't have Yuriko triggers happening, you're likely to get Brainstorm-locked (stuck with two blanks on top of your deck). Traditionally these shuffle effects come from fetchlands like Polluted Delta or Verdant Catacombs, but since these lands are expensive AF, it's worth noting there're other lands that do similar things. Bad River, Flood Plain and Rocky Tar Pit ("Slow Fetches") are good for budget builds, as is Terramorphic Expanse.
If you want to speed up your deck, running as few ETB-tapped lands as possible is pretty much essential. I would cut Submerged Boneyard and Dimir Guildgate for Watery Grave, Drowned Catacomb, Sunken Ruins, Underground River, or even just basics.
Yuriko presents an interesting dilemma as a general: you want your average CMC very high, in order to keep his triggers powerful, but you also want to be able to cast your spells. In general, people use alternate-casting-cost spells to deal with this. Consider running things like Treasure Cruise, Dig Through Time, Temporal Trespass (which makes me giggle when I see it played), The Magic Mirror, Commandeer, etc.
There're other creatures you should consider running, especially if you consider them as recastable after being ninjutsu-ed back to your hand: Baleful Strix, Thalakos Seer, Snapcaster Mage (if you're rich), Cavern Harpy (a personal favorite), Murderous Rider (which strictly better than Murder), Man-o'-War, Rishadan Cutpurse, Spellseeker... Burglar Rat might be funny, though probably not too powerful.
There're some ways to stack your deck not included in your deck. Mystical Tutor and Vampiric Tutor (though vampiric is expensive now) are really, really good. Also note that Counterbalance is another way to exploit topdeck manipulation, especially if you have your Sensei's Divining Top out. Don't forget Mystic Sanctuary.
Finally, don't forget about artifact ramp. Sol Ring is obviously the all-star here, but I think you should be running 2-mana rocks rather than 3-mana rocks. Consider running Arcane Signet, Talisman of Dominance, Fellwar Stone, Mind Stone, Prismatic Lens, Sky Diamond, Charcoal Diamond or Coldsteel Heart instead of Commander's Sphere, Worn Powerstone and Seer's Lantern.
Right. That's all I got. Good luck!