Snapcaster Mage


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ultimate Masters Promo (UMAP) Mythic Rare
Ultimate Masters (UMA) Mythic Rare
Modern Masters 2017 Edition (MM3) Mythic Rare
Innistrad (ISD) Rare
Promo Set (000) Mythic Rare

Combos Browse all

Snapcaster Mage

Creature — Human Wizard


When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Snapcaster Mage Discussion

ToolmasterOfBrainerd on The Night Calls You

1 day ago

EE is versatile but really slow. I played it for a long time when I was newer because I wanted to answer any situation. I've long since accepted that losing to Bogles is okay. It got the job somewhat done but it was mana-intensive to do so. For example, EE on 2 is great vs Humans, but if I'm going to spend 4 mana to blow stuff up I'd rather play Settle the Wreckage or Supreme Verdict and blow them out of the water. EE on 2 still loses to Mantis Rider , especially if it has an exalted trigger from Noble Hierarch and a +1/+1 counter leftover from Thalia's Lieutenant .

Detention Sphere and Engineered Explosives also fail to flip Delver.

I feel like the deck needs more than just a catch-all to beat UW and BG. Grixis has the Kolaghan's Command + Snapcaster Mage value engine which is amazing against those styles of decks. I'm missing a good means of generating card advantage. I don't think raw advantage like Esper Charm is the way to go. It's not good tempo. Vendilion Clique could be pretty good (holding up Clique and Queller at the same time seems powerful) but I don't really want to get one.

Chasmolinker on The Night Calls You

5 days ago

A good catch all would be Detention Sphere or Celestial Purge . Lingering Souls is good against discard and would also be good in the spirits/humans matchups as well. Not sure what you cut for souls though. The 2 Snapcaster Mage SB is where I would start.

ToolmasterOfBrainerd on The Night Calls You

5 days ago

Thanks! I pretty much own all of it, too, which makes it tempting to build. I'm missing 4 Spell Queller , 2 Settle the Wreckage , Esper Charm , Seachrome Coast . It feels way better than Grixis these days.

The 2 Creeping Tar Pit are bad enough for tapped mana. And I never want 6 lands in play for Colonnade. And fast lands are nice to save some life vs the aggressive meta.

Since you play BGx, do you have any ideas for approaching the grindy decks? This morning I remembered that I'm in the colors for Lingering Souls , which could be decent sideboard tech vs UW and BGx. The grixis Snapcaster Mage / Kolaghan's Command engine was so good in those matchups, but without it I think I'm unfavored.

FlintSR on In the Zoo the animals want to burn things...

1 week ago

You have Snapcaster Mage in this list? Wasn't expecting. Is the payoff of only being able to play Tribal Flames worth it in game 1?

hellhole3927 on Church of The Operating Room

1 week ago

I would recommend a playset of Leyline of the Void on the sideboard. If not a playset definitely 2 for the Grafdigger's Cage .


1) it makes Snapcaster Mage a pretty dead card

2) it turns off the Delve mechanic

3) it turns off Tarmogoyf

4) it turns off the Mindslaver Academy Ruins lock in Mono-Blue Tron

5) enchantments are much harder to get rid of than artifacts

6) it turns off the UR Gifts Ungiven Storm deck (quite good)

7) it turns off Bridge from Below

8) etc, etc, etc

TypicalTimmy on Modern Horizon

1 week ago

According to Rudy on Alpha Investments, Modern Horizons is looking to sell packs between $6 - $10 and booster boxes for around $250. If this is true, I would expect to see some premium valued cards in the set as reprints.

I know we just got Tarmogoyf , Liliana of the Veil , Jace, the Mind Sculptor , and Karn Liberated relatively recently, as well as Snapcaster Mage and a few other staples... So this makes me wonder, are we going to see a second wave of reprints to drive prices down even more, perhaps with new artwork?

I mean, at $6 - $10 a pack, there has to be some driving force behind it. I wonder if this set will be a full 36 packs or 24 like the Masters sets?

DuTogira on Modern Horizon

1 week ago

lukas96 not exactly. If Counterspell is powerful enough, some decks may drop a tertiary color in order to pick it up, because no other color has a card which competes with Counterspell . Not saying this will happen, but what if abzan midrange became sultai midrange because Snapcaster Mage + Counterspell was just better than Path to Exile + Lingering Souls in that deck?
Decks that want good removal don't HAVE to play red, but decks that want good counter magic HAVE to play blue (as it has always been). If Counterspell is so good that a large number of decks finally decide that counter magic is worth playing, they have no choice but to play blue. Or as a more applicable example: what if grixis phoenix decks die out because Counterspell is just too good in the deck and they can't afford to carry the black splash while trying to hit the double blue pip, so now instead of having grixis and izzet phoenix decks we just have izzet?

Edit: to me that would be a bad change because it stifles diversity both on a macro level (more decks shift to blue) and a micro level (there's less room for build-to-build diversity among decks that play blue). Bolt on the other hand only stifles diversity on a micro level, as every deck that runs red wants to play bolt, but not every deck that wants removal has to play red for bolt.

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Snapcaster Mage occurrence in decks from the last year


All decks: 0.6%


All decks: 0.92%

Commander / EDH:

All decks: 0.05%

Blue: 0.32%