Vigor

Creature — Elemental Incarnation

Trample

If damage would be dealt to a creature you control other than Vigor, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.

When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.

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Vigor Discussion

NV_1980 on Atraxa, Hater's Voice

14 hours ago

Considering your description, I assume this is meant as a pillowfort deck. In case this is the case (lol), here are my recommendations:

Whatever you decide to use, I sincerely hope you'll get of Entomb, Buried Alive and Jarad's Orders. First off, these cards are nice, but are better suited in a deck that's heavy on recursion. I'd replace them wih Diabolic Tutor, Beseech the Queen or if you have the money, Demonic Tutor and/or Vampiric Tutor. Second, you're using Ground Seal; this seems very counter-productive.

pigimus on Large Double Double

2 days ago

Has anyone suggested Vigor? And I like the idea, +1!

Catpocolypse on Ever Growing

3 days ago

Hardened Scales is a great way to circulate counters. Nissa, Voice of Zendikar will help distribute counters as well. Fungal Behemoth will be Absolutely MASSIVE late game, as in 12/12. Suspend will also help with distributing counters as well. Vigor is larger than i think you would like but basically make your creatures unkillable. Death's Presence will also help you save counters from dying creatrues.

I am a little concerned about a board wipe seeing as you have no protection from spells whatsoever. Heroic Intervention or Asceticism is again a little pricing but hardcore protection.

Some common pump or fight spells might be worth looking into also. Prey Upon is a great fight spell cause of its mana cost. There is also Giant Growth and Might of Oaks to boost creatures momentarily.

Rifthunter on Hydras

3 days ago

you could definitely use Doubling Season , Hardened Scales is alright too, Vigor Solidarity of Heroes some good ones suggested to me for my deck. Ajani, Mentor of Heroes and Ajani Steadfast are both great as well

PickleNutz on +1/+1 counters

1 week ago

Hey, just looking to offer some help here. Have you perhaps thought about limiting the deck design to a two color deck? You have some solid ideas, but relying on 4 mana colors in modern with lands that enter tapped and no search lands spells almost certain doom. If you did a Green/ White counters deck there is an absurd amount of great +1/+1 counter combos. Especially if you do humans tribal and ramp for cards like Vigor.

PickleNutz on +1/+1 counters

1 week ago

Hey, just looking to offer some help here. Have you perhaps thought about limiting the deck design to a two color deck? You have some solid ideas, but relying on 4 mana colors in modern with lands that enter tapped and no search lands spells almost certain doom. If you did a Green/ White counters deck there is an absurd amount of great +1/+1 counter combos. Especially if you do humans tribal and ramp for cards like Vigor.

djewell on F*ck You.

2 weeks ago

The reason i say that it's not good as a Voltron commander is because of the text on the card, as well as the rule of how one loses to commander damage. from the MTG comprehensive rules:

    903.14a A player that's been dealt 21 or more **combat damage** by the same commander over the course of the game loses the game. (This is a state-based action. See rule 704.)

"Combat Damage" is the key word.

From the MTG rulings on Saskia found on gatherer:

    11/8/2016 The damage that Saskias ability causes a creature to deal isnt combat damage.

So therein lies the problem, Saskia is no better than the average commander for killing via commander damage. Sorry to rain on that parade :(

I would say, though, that she still puts out a TON of damage and therefore you might be likely to win by just straight damage through her alone. The buffing artifacts are your saving grace there.

HOWEVER, This is still a good deck and can put out a ton of damage! We just need to up the damage output a bit with some more cards.

Dictate of the Twin Gods, Gratuitous Violence and Inquisitor's Flail will capitalize on that damage output as well. Strionic Resonator will do the same OR ALLOW YOU TO CHEAT SASKIA'S EXTRA DAMAGE ABILITY TO SOMEONE ELSE!... or copy the triggered ability on say ... Hydra Omnivore

speaking of fun stuff, Blade of Selves would be great for your Malignus or Hydra Omnivore. Not so much on Saskia unless you fancy killing off your commander due to the legendary rule.

You could also use some more trample in case your hard hitters get blocked. the damage that rolls over more than likely will still do a hefty amount. Archetype of Aggression is always my go-to.

I think you need more target changers in this deck. You have one which blinks Saskia, but otherwise you need to kill her with one of your removals if you want to change target player any time soon. Legion's Initiative might be good for ya. Emancipation Angel or Kor Skyfisher aren't as good.. but at least doesn't send your commander to the command zone like removal would.

now for what you don't need...

Mina and Denn, Wildborn is much better for landfall triggers. If Land Tax is the only reason you have it in there, i think the slot could be filled in better ways. at least you can get out Burgeoning and Exploration when you have 1 mana, actually ramping you to Saskia. I feel like especially since your only card draw is either Land Tax or Phyrexian Arena that you won't see her ability very frequently. Granted you do have card tutors, its probably not a card you are going to want to tutor for anyways.

You mentioned in your omissions tab that you don't want Leonin Abunas in your deck because you would much rather move forward with your deck than worry about lost artifacts. I would counter this by pointing out that you are running more slots with graveyard recovery than you would with that one card. Sun Titan can only return one per turn and only in the late game. Glissa, the Traitor is not terrible.. but taking up a slot. and relies on other creatures entering graveyard. a lot of your removal is exile, so you can't control that trigger very well. also Eternal Witness is good utility, don't take it out but it shows the slots you are using for artifact recovery. slots that could be used to press the attack forward.

Sakura-Tribe Elder is not terrible.. but if you are looking for recurring mana, i'd just as easily put in a Birds of Paradise or Sylvan Caryatid

Silverblade Paladin does indeed give double strike, but is limited to one creature and assumes that it will not be destroyed, i think you can do better than that. the moment you put it out, it's a target. One substitute that comes to mind is Duelist's Heritage which will work not only on Saskia, but also on any of your other hard hitters like Malignus (one hit kill someone) or Hydra Omnivore, striking everyone for massive damage. Not to mention that it's the same mana cost with 1 less white mana symbol and won't be destroyed by your creature board wipe.

Vigor is a very fun card.. and yet.. I imagine never works the way you want it to, but acts more as a deterrent. They probably just won't block. The only real utility I can see in it for you in an actual game is that you can block with Saskia due to her vigilance. Maybe that's reason enough? I dunno, i've not played against or with a vigor yet, so you'd know better there.. just pointing out how I imagine it going down. Pathbreaker Ibex might be a better option for you! that with Malignus is just disgusting.

You have enough card tutor that it might be worth getting rid of Akroma's Memorial and put in Eldrazi Conscription (less chance for repetition of double strike and more chance of damage.. and the annihilator 2 is nice. Not to mention trample so your damage gets through.

I feel that Basilisk Collar is a bit of a dead card in your deck.

AND THAT'S IT! whew. That was a lot! Do me a favor and give me some things to think about! check out my decks, Nana Tana's Getrekt Stew and Stop Hitting Yourself!! Thanks!

Dankey on [[Primer v3.0]] - OM_RATH!!! (BIG Update!!!)

2 weeks ago

Have you tried Vigor? Seems absolutely game breaking.

If you wanted to be fancy you could arguably sac a token and bolt your commander to add counters at instant speed for Commander damage.

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