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Creature — Elemental Incarnation
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
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1 week ago
Anyway regardless of where Vigor is in the order (because damage is assigned simultaneously), each non-Vigor creature that blocked would still have their toughness worth of damage prevented and that amount of +1/+1 counters placed on them?
Not necessarily. They will have however much damage is assigned to them prevented and +1/+1 counters received.
You always have the option of assigning more than lethal damage.
1 week ago
There's a problem in your example: When multiple creatures are assigned to block a single attacker, the attacking player decides the damage assignment order, not the defending player.
Regardless of that, putting Vigor in the front of the damage assignment order won't interfere with its damage-prevention ability due to the fact that the damage is all dealt simultaneously after being assigned (as cdkime mentioned).
The key thing to know is that for the purposes of assigning combat damage, "lethal damage" only considers the creature's current toughness, any damage already marked on it, and whether or not the source of the damage has deathtouch. It doesn't take into account any other effect that would increase, reduce, or otherwise change the amount of damage that would actually be dealt after it's assigned.
1 week ago
The two key rules here are that combat damage is dealt simultaneously (rule 510.2) and that the attacking player gets to choose how attacking creatures assign combat damage (rule 510.1) (caveat: Banding changes how Rule 510.1 works, but, unless you are interested in that disfavoured keyword, I'll refrain from nerding out over Banding).
Was each blocking creature supposed to take the full 33?
When assigning combat damage, you assign the total points of power for that creature (rule 510.1a)--so, the Taunting Elf will assign a total of 33 damage between blocking creatures.
How does trample effect this overall equation compared to if there was no trample?
Trample only applies if the Taunting Elf is able to deal the equivalent of lethal damage to each creature blocking it.
Here, let's say there is only 10/10, as well as Vigor (a 6/6) on the field. Though 10 damage will not kill the 10/10 due to Vigor 's prevention of damage effect, the Taunting Elf would still be allowed to assign 10 damage to the 10/10, 6 to the 6/6, and 17 to the defending player, as all blocking creatures received what would normally be damage.
Interesting related note, Deathtouch makes 1 single point of damage count for trample purposes. If the Taunting Elf had trample and deathtouch, it could assign 1 point to the 10/10, 1 point to the 6/6, and 31 points to defending player.
Can any creatures take no damage because the amount of toughness before them more than covered the damage?
Yes. Your opponent will get to decide which creatures take damage. If we have Vigor (6/6), then a 10/10, an 11/11, and a 12/12, they can divide the damage however they choose.
Generally, they should assign 6 damage to Vigor , killing it--the more "damage" they would assign to the other creatures, the more counters those other creatures would receive.
Would each blocking creature still deal full damage to Taunting Elf?
Yes. Blocking creatures deal damage simultaneously with attacking creatures.
all creatures that took damage got a number of +1/+1 counters equal to their toughness.
Not quite true. Vigor prevents other creatures from taking damage. In your hypothetical, the only creature that takes damage is Vigor itself, and Vigor 's ability does not allow it to get the counters.
1 week ago
Last night my friend playing Elves in EDH buffed his Taunting Elf up to a 33/34 with trample and swung at a player who had a handful of creatures out, one of them being Vigor . According to Taunting Elf, all creatures able to block taunting elf must do so. How exactly is damage distributed here?
What we did: Defending player ordered his blockers with Vigor going last. Had damage distributed among each defender in order equal to their toughness before spilling over to the next blocker and so on and so forth. All damage was taken before getting to Vigor. Vigor lived after taking no damage, all creatures that took damage got a number of +1/+1 counters equal to their toughness.
My concern: Was each blocking creature supposed to take the full 33? How does trample effect this overall equation compared to if there was no trample? Can any creatures take no damage because the amount of toughness before them more than covered the damage? Would each blocking creature still deal full damage to Taunting Elf?
1 week ago
Some other ideas: Kazuul, Tyrant of the Cliffs , No Mercy , Marchesa's Decree , Dread , Vigor , Grenzo, Havoc Raiser , Royal Assassin , Pir, Imaginative Rascal , Awakening Zone , From Beyond , Dictate of Erebos , Dolmen Gate , AEther Membrane , Tree of Perdition , Whip of Erebos
Seem So-so: koskun falls - depends on number of players but not a lot of tax otherwise. Meren - doesn't work with tokens and not as a commander might not be worth it. Mogis - not much token syn. Dual nature - doesn't work with tokens. Greater good - the deck doesn't have a ton of big creatures to sac. Primal vigor - great syn but can be very dangerous. Yawgmoth's vile offering - not bad, but not a ton of legendary creatures in the deck.
1 week ago
I've always liked Vigor when it comes to Timmy decks like this. Also, Bellowing Tanglewurm and Lead the Stampede (if you're playgroup is okay with infect) can win games alone. Emerald Medallion is yet another mana reducing effect that not only benefits your whole deck but also gets your commander out a turn earlier. For ramping a bunch in monogreen, Karametra's Acolyte can pull a lot of weight. Well, Nykthos, Shrine to Nyx does the same thing, too. Whisperer of the Wilds is also a good mana rock.
1 week ago
Kamerot what do you think would be the better chose adding Selvala, Heart of the Wilds or Doubling Season I feel it would have a very good synergy with my deck with cards like Avenger of Zendikar , Bane of Progress , Managorger Hydra , Myojin of Life's Web , Nacatl War-Pride , Rampaging Baloths , Scavenging Ooze , Vigor , Beacon of Creation , Garruk Wildspeaker and Vivien Reid . tell me if doubling season would work in all of those cases
2 weeks ago
I LOVE the enrage mechanic and I have been idly sitting on a goldmine of cards that abuse it.
Also props to the original Enrager Vigor and he should be in your deck :)
Pyrohemia is a token killer, life eater, enrage enabler all in one glorious package. Sure a board wipe will make you lose it but in the meantime you can keep weenie x/1 and x/2 tokens at bay as most of your creatures have 3+ toughness,
AEther Flash is a pet card of mine and acts like a second Pyrohemia. The only problem with it is it doesn't work well with Polyraptor as it creates an infinite non-optional loop that if you or another player are unable to stop leads to a draw according to MTG rule 421.4. Thankfully Gishath doesn't force you to put all Dinos revealed into play so only a Lurking Predators like effect would cause something like this.
Lightmine Field is another enchantment that works like pillowfort card preventing players from swinging out with creatures and is yet another enrage triggering ability.Iroas, God of Victory combos quite well with this making your creatures immune the damage as well as granting menace.