Darksteel Ingot

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Uncommon
Commander Anthology (CMT) Uncommon
Commander 2016 (C16) Uncommon
Commander 2015 (C15) Uncommon
Commander 2013 (C13) Uncommon
Magic 2014 (M14) Uncommon
MTG: Commander (CMD) Common
Darksteel (DST) Common
Promo Set (000) Rare

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Darksteel Ingot

Artifact

Indestructible (Effects that say "destroy" don't destroy this artifact.)

: Add one mana of any color to your mana pool.

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C17

CMT

C16

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Darksteel Ingot Discussion

BabyK on Narset (growing in competitiveness)

2 days ago

The first thing that I would suggest is cutting out the bounce lands. Not only do they put you a land behind, but they also put you a turn behind. That's something narset can't afford. It would be better to replace those lands with basics until you can grab the shocks.

Next, I would take out all equips and replace them with buffing enchantments like Indestructibility and Tricks of the Trade. Steel of the Godhead is also a wonderful include along with Volcanic Strength.

Replace manalith with Darksteel Ingot. Ideally, you don't want 3drop mana rocks, but darksteel is better than manalith until you can grab moxes.

I would replace the creatures with either stax pieces or spells that make tokens, just so you don't fizzle on a narset attack. Rhystic Study, Mystic Remora, Ghostly Prison, Smoke, Raise the Alarm, Talrand's Invocation. The last two aren't great, but they all provide a small amount of protection against attackers. Replace Minds Aglow with Mind Spring for a better effect.

Most of these suggestions are budget friendly, mildly competitive and will get you set in the right direction for less than $100 (with shocks added to the price)

RedPlaneswalker on List of Bugs and Feature ...

1 week ago

http://tappedout.net/mtg-decks/kaervek-iv/

Fetchlands like Arid Mesa effecting Mana Pie Chart even if they don't produce mana. If anything, they shouldn't consider colors outside of the Commander's. Same with multi-color producers like Cavern of Souls and Command Tower. That and artifacts like Darksteel Ingot and Chromatic Lantern.

It makes it awkward to see how much more of a certain color I need to add/remove when referencing the Mana Pie Chart.

TotalSundae on A Brooding Strategy

1 week ago

First, the cuts

-

I don't feel like Kessig Wolf Run and Vault of the Archangel fit into a four color manabase.

Darksteel Ingot could be a card that gets you more lands.

A lot of the stuff you have in here assumes you already have a lot of tokens created, and are thus win-more cards. Stuff I might cut just for more ramp and consistency: Cryptolith Rite, Goblin Bombardment, Attrition, Whispersilk Cloak, Wayward Swordtooth, and Dragonmaster Outcast

Some Possible Additions:

-

Overrun or Craterhoof Behemoth or Titanic Ultimatum, Harrow, Enlightened Tutor, Mirari's Wake, True Conviction, Akroma's Memorial

Cultivate, Farseek, Kodama's Reach, Sylvan Library, --->Ground Seal<---

I kinda think this deck is less about looking for cards to win you the game, and more about relying on your commander to get there and trying to get ahead fast. It's not a black deck for these very reasons. Trust in the fact that an abscene amount of lands and your commander will win you the game in more curcumstances, then work out the best alternate outs like Goblin Bombardment. Hope that helps.

TotalSundae on A Brooding Strategy

1 week ago

First, the cuts

-

I don't feel like Kessig Wolf Run and Vault of the Archangel fit into a four color manabase.

Darksteel Ingot could be a card that gets you more lands.

A lot of the stuff you have in here assumes you already have a lot of tokens created, and are thus win-more cards. Stuff I might cut just for more ramp and consistency: Cryptolith Rite, Goblin Bombardment, Attrition, Whispersilk Cloak, Wayward Swordtooth, and Dragonmaster Outcast

Some Possible Additions:

-

Overrun or Craterhoof Behemoth or Titanic Ultimatum, Harrow, Enlightened Tutor, Mirari's Wake, True Conviction, Akroma's Memorial

Cultivate, Farseek, Kodama's Reach, Sylvan Library, --->Ground Seal<---

I kinda think this deck is less about looking for cards to win you the game, and more about relying on your commander to get there and trying to get ahead fast. It's not a black deck for these very reasons. Trust in the fact that an abscene amount of lands and your commander will win you the game in more curcumstances, then work out the best alternate outs like Goblin Bombardment. Hope that helps.

NoSoyYucateco on Novijen, Cytoplast Laboratory

1 week ago

Some of these nonbasic lands are slowing you down quite a bit. In two colors, you really don't need this much fixing--especially if one of those colors is green. I would replace Simic Guildgate, Holdout Settlement, Shimmering Grotto, Vivid Creek, and Vivid Grove with forests.

After that, I'd take out some of your weaker cards and replace them with ramp spells, because you don't have enough--especially with an average CMC over 3.

These ramp pieces will also help you ensure you hit your colors: Rampant Growth, Sakura-Tribe Elder, Search for Tomorrow, Farseek, Cultivate, and Kodama's Reach.

As for what to take out, I'd pick Simic Basilisk, Nimbus Swimmer, Aquastrand Spider, Simic Cluestone, Darksteel Ingot, and Forced Adaptation. These cards don't do enough for the mana you're spending on them, or they aren't as good as other cards you have.

The mana rocks in particular really don't need to be in here if you can get extra lands out. Lands won't get wiped out by a Cyclonic Rift, Planar Cleansing or Vandalblast the way these artifacts can.

If you add these ramp spells, you can also shave a couple of lands off to add some more draw, which you are also lacking. Arcanis the Omnipotent is a good choice if you want to play with Experiment Kraj's activated ability text. Aside from that, even the budget blue sorceries like Concentrate and Tidings do their job just fine.

All that said, I like the deck a lot! I played with Ezuri, Claw of Progress for a while. Simic counters is a powerful archetype.

justinspruiell on Budget Equipment Sram EDH

1 week ago

I am personally less than impressed with Kor Duelist I feel like this creature won't push you to the major damage needed for a voltron deck. You could possibly add some more ramp in its place Darksteel Ingot is indestructible. White has a few protection spells which even if they are single target would be great to protect against removal or boardwipes.The voltron decks that have been successful against me really went heavy into the equipment and ramp.

Keel11 on Athreos, Life Gain

1 week ago

Great deck. Seems like a lot of fun to play. A few thoughts:

Unmake could be changed to Swords to Plowshares.

Aetherflux Resovoir could be a good addition.

I only see one board wipe in the deck. A few more with some versatility may be helpful. Merciless Eviction, Austere Command, or Day of Judgment.

A good amount of removal spells. You could add to your versatility by switching Hero's Downfall for Utter End. Also Vindicate for Anguished Unmaking.

Chromatic Lantern is amazing, but not necessarily needed in 2 colors. To protect your mana rock, you could switch it to Darksteel Ingot.

38 lands seems like a lot for your CMC. You could cut two lands in favor of ramp spells to help you get there faster. Orzhov Signet and a Commander's Sphere make a lot of sense, especially because Commander's Sphere will turn into a free card if you ever are mana flooded.

Draw more cards with Erebos, God of the Dead, Phyrexian Arena, and Necropotence. You should have the life to spare anyway.

ticked-off-squirrel on Daretti's Dragons

1 week ago

ah. an artifact land destruction goblin deck. interesting. and with early game relying on discarding to get ahead. here are a few cards from another goblin artifact player.

Rummaging Goblin a good early card for draw and discarding.

Tamiyo's Journal doubles as both an artifact generator, a card ramper, and a tutor.

Goblin Kaboomist an artifact ramper which can also hinder ground attackers. just make sure to give him a shield or buff him so he don't blow himself to hell.

Krark-Clan Stoker an easy way to get more mana by sacking artifacts or artifact tokens.

Survey the Wreckage a land destruction with a free goblin token.

Seer's Lantern another mana rock with scrying. to get what you want easier.

Elaborate Firecannon a shooting artifact that encourages discarding.

Darksteel Ingot can't have an artifact deck without one of these.

Trading Post a multipurpose artifact with many uses.

Junk Diver kill/sack it to bring back an important artifact.

Ornithopter/Memnite cheap discard/sack fodder.

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