Darksteel Ingot

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Uncommon
Commander 2017 (C17) Uncommon
Commander Anthology (CM1) Uncommon
Commander 2016 (C16) Uncommon
Commander 2015 (C15) Uncommon
Commander 2013 (C13) Uncommon
Magic 2014 (M14) Uncommon
MTG: Commander (CMD) Common
Darksteel (DST) Common
Promo Set (000) Rare

Combos Browse all

Darksteel Ingot

Artifact

Indestructible (Effects that say "destroy" don't destroy this artifact.)

: Gain one mana of any colour.

Price & Acquistion Set Price Alerts

CM2

C17

CM1

Ebay

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Darksteel Ingot Discussion

Snap157 on Some Derevi Bois

5 days ago

Stick to this template when building edh:

~38 lands- use any dual lands, filter lands, pain lands, fetches, and shocks in your colors, using basics to fill in the rest. Tolarian academy on youtube has a great video on building edh mana bases

5 boardwipes- these should all be below 5 cmc (with a few exceptions like Cyclonic Rift, Decree of Pain and Merciless Eviction. DON'T skimp on these unless you're entire deck is built around creatures (Examples being Edric, Spymaster of Trest, or Seton, Krosan Protector)

~5 unconditional targeted kill spells. They should all be able to hit creatures, but you get bonus points if they can hit other permanents too or if they exile instead of destroy

at least 10 reliable and repeatable draw spells- These are the Rhystic Studys, Mystic Remoras and Phyrexian Arenas of your deck. these are not to be confused with unrepeatable cantrips such as Sign in Blood or Brainstorm. Cantrips should be included if you're looking for consistency, but should count as half of a card in your 10

At least 10 ramp spells- since you're in green, take advantage of Kodama's Reach, Cultivate, Explosive Vegetation, Rampant Growth, Farseek, etc. If you aren't in green, use artifacts like Thran Dynamo, Gilded Lotus, Signets, Sol Ring, talismans and Darksteel Ingot. Just like with draw, you want permanent ramp and not things like Seething Song or Dark Ritual. The cheaper and more abundant your mana rocks in your color, the more competitive your deck will be. Most cEDH decks will run 12-15 mana rocks, using expensive cards like Mana Vault and Mana Crypt. In your case, you're using moxen

The rest of the deck should all work toward a common goal. Find out what your win cons are and the build your deck around them. Derevi is good with blink and combo, so find a strategy and be ruthless with your cuts. I would recommend making infinite mana and taking advantage of that, maybe with Helix Pinnacle, milling people out with Stroke of Genius, Whetwheel or Blue Sun's Zenith.

Hope this helps!

CaptainBanana42 on Niv-Mizzet, Parun

6 days ago

Hi, I would recommend you to get rid of the lands which enter the battlefield tapped like Swiftwater Cliffs. They are not necessary in a two colored deck and slow you down. Basics are probably better if you want to stay in a budget.

I noticed you have only two mana rocks in the deck which produce colored mana. Some more would be helpful to cast your commander as fast as possible and be able to protect it at the same time. Here are some: Darksteel Ingot, Coldsteel Heart, Fellwar Stone.

Optimator on krenko gobbos

1 week ago

I would highly recommend a bit more card-draw and a few untappers. Krenko does amazing with a few untappers.

Magewright's Stone is good. Thousand-Year Elixir is great too. Umbral Mantle is decent. Puppet Strings is good on a budget. Illusionist's Bracers are a good choice too. You don't need to go nuts but having three or so untappers in the 99 will serve you well. If you can tutor up Skirk Prospector, Krenko can go infinite with Thornbite Staff, though it just recently spiked in price.

Good red card draw is rare but every EDH deck needs a little. Reforge the Soul, Faithless Looting, Cathartic Reunion, Outpost Siege, Mind's Eye, Skullclamp, and Wild Guess are good. Staff of Nin is good on a budget too.

You have almost no ramp at all. Goblins are pretty low to the ground but every deck needs a little ramp. Krenko usually has a bulls-eye on his back so you'll want to be able to recast him. Sol Ring, Worn Powerstone, Fire Diamond, Mind Stone, Darksteel Ingot, Coldsteel Heart, Hedron Archive, Ur-Golem's Eye, and Gilded Lotus might be good places to start.

I would highly recommend dropping all the combat tricks. In a multiplayer setting with increased life totals they just don't have the "oomf" that they do in regular 60-card formats.

I would also drop Hedron Blade, Stormrider Rig, Claws of Valakut, Goblin War Paint, and Messenger's Speed. No good in EDH. War Horn is decent for Krenko but there are better cards out there so if things get tight you can drop it easily enough.

xaarvaxus on Rakdos, Lord of Riots Prototype Deck

1 week ago

Defeat isn't going to hit much in a game of commander, I'd run Terminate and/or Dreadbore instead.

I don't know that Mind Rot will do much for this deck. If there is incidental discard tied to an effect that deals damage, then go for it, or in the case of Syphon Mind, has card draw attached.

I would second the 'not enough land' comment from Hades above. I don't think you want to go as high as 40-42 lands but 37-38 is closer to what you'll want/need for a mana curve with a higher end. More mana rocks as well; Coldsteel Heart, Sol Ring, etc. Opaline Unicorn should probably be Darksteel Ingot or Commander's Sphere.

Sibsig Muckdraggers should be cut. If you need to get creatures back from the graveyard, I'd use Phyrexian Reclamation. I wouldn't worry about forcing in zombies for Shepherd of Rot, you just need it to ding opponents for 1 to cast your commander.

All Is Dust could work for you with the emphasis on Devoid creatures.

Njirk on Dragonlord Silumgar

1 week ago

Hi there, I'm from the advertise your commander thread.

I used to have a Nin, the Pain Artist deck based on stealing and copying your opponents stuff. I always liked to win using your opponents cards, so its nice to see a deck with a similar theme.

I think your current build has a lot of room for optimization as there are many cards that have strictly or subjectively better counterparts. These are some suggestions for cards I would replace and what with:

I would probably drop the flicker subtheme you currently have because you dont run a lot of creatures and go down a few lands (37 should be fine) in favor of more draw (Rhystic Study & Mystic Remora are nice). Also, one of the good things about black is the access to tutors. By adding tutors you increase the consistency of your deck, as they effectively serve as an extra copy of all the other cards in your deck. Lim-Dul's Vault, Beseech the Queen and Dark Petition are some good relatively cheap ones. (If you want to invest a bit of money in it, Demonic Tutor and Vampiric Tutor are great.)

I hope this helps and good luck with deckbuilding!

PS. Dont forget to comment on the previously posted deck in the 'advertise your commander deck' thread. ;)

xaarvaxus on

2 weeks ago

If your strategy is mostly based on getting your commander out, I think you need more artifact ramp that produces colored mana such as Coldsteel Heart, Coalition Relic, Commander's Sphere, and Darksteel Ingot. On the land side Command Tower and Temple of Epiphany are cheap enough includes and Sulfur Falls and Spirebluff Canal if you're willing to spend more to shore up the manabase as isn't going to be easy to hit quickly.

Jaypay1994 on Purphoros Tokens

2 weeks ago

Also, after looking at the decklist, while your curve is extremely low (which is great), i noticed a severe lack of ramp card in the deck, and an abundance of lands. I would think about cutting down to 34-36 lands, and replacing those cut lands with ramp spells. I personally recommend:


I would also like to recommend a few cards that would be a great fit here for your strategy:

Overall, cool deck idea. I hope these suggestions help!

SpecimeN87 on Alesha, to Death's Chagrin

3 weeks ago

@multimedia

That's exactly some of what I was looking for, I just can't decide if I want to cut a chunk of the artifacts (such as Blinkmoth Urn, Planar Bridge, Boros Locket ,and Darksteel Ingot. I have been looking around for some red and/or white instant for Sunforger. And I'm need to swap or scrap some of the creatures. (I blanked and forgot about momma Sheoldred, Viscera Seer, and Blood Artist.) And the mana base.

 THANK YOU
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