|Commander / EDH||Legal|
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|Commander 2017 (C17)||Uncommon|
|Commander Anthology (CMT)||Uncommon|
|Commander 2016 (C16)||Uncommon|
|Commander 2015 (C15)||Uncommon|
|Commander 2013 (C13)||Uncommon|
|Magic 2014 (M14)||Uncommon|
|MTG: Commander (CMD)||Common|
|Promo Set (000)||Rare|
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Indestructible (Effects that say "destroy" don't destroy this artifact.)
: Add one mana of any color to your mana pool.
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Darksteel Ingot Discussion
1 day ago
I love dragon decks.
I think you can drop the curses here. Early turns are best spent ramping or playing set-up cards for your dragons. Maybe add a Thran Dynamo, Mana Vault, and, say, a Rattleclaw Mystic or other dork instead. Chromatic Lantern should also be in this deck one day. Maybe a Thought Vessel and a Darksteel Ingot if Dynamo and Vault are hard to find.
You also need to fix your mana. If you look at the wheel at the top right of this page, you'll see that your costs and available sources are out of balance. You want the inner pie to match the outer border so that your are more likely to draw the mana you need to cast the spells you are also most likely to draw (by color). If you can drop 3-4 W sources and add 4 R sources (by my estimate), you'll be in better shape. Don't be afraid to run basics.
Here are some of my favorite cards to play in dragon decks that aren't yet in this list (including everything from budget to pricey):
- Kindred Summons (much stronger here than Kindred Discovery)
- Temur Ascendancy (nice complement to elemental bond)
- Steely Resolve (faster than Asceticism)
- Genesis Wave (stupid good here)
- Sarkhan Unbroken (value)
- Descendants' Path
- Pattern of Rebirth
- Defense of the Heart
- Wild Pair
- Survival of the Fittest
- Sunbird's Invocation
- As Foretold
- Tooth and Nail
- Xenagos, God of Revels
- Chaos Warp
- Cyclonic Rift
- Sarkhan's Triumph
- Vanquisher's Banner
- Zirilan of the Claw
- Rimescale Dragon + snow-covered basics
- Dragonmaster Outcast
- Scourge of the Throne
- Dragon Mage
- Balefire Dragon
The big idea is to tune everything so you have, say, 4-6 broad answers like Chaos Warp, Comeuppance, Cyclonic Rift, and Vandalblast, a decent number of high-impact dragons (say, 20 or so), some support creatures, and then a bunch of enchantments and other spells that support cheating as many dragons into play as possible with cost reduction, free casts, and put-permanents-into-play effects. The dragons will win you the game. Play into them.
All that being said, you have a strong commander, good synergies, and lots of dragons. I've lost to this deck plenty of times. If you want to stay closer to your list, you will do fine, and I would recommend spending the most time on tightening your mana base.
Here is my Temur list in case it's of any help.
2 days ago
This isn't a bad start. I would begin with adding Purphoros, God of the Forge He can combo really well with Krenko, Mob Boss and with enough goblins on the field could be a one turn win. I would also suggest a lot more artifacts/lands to ramp for a short list: Sol Ring, Worn Powerstone, Fire Diamond, Everflowing Chalice, Darksteel Ingot, and maybe a Temple of the False God. As for some other potential spells, you cant go wrong with Goblin Grenade and Goblin War Strike might be useful too. Perhaps a Brightstone Ritual as well. You could also possibly run a Fervor or Browbeat for some utility. These are just some suggestions. Don't feel the need to run them all if you don't like them. Hope this helps! also a +1 for ya!
1 week ago
Basically never run anything over 3 CMC. Gilded Lotus and Thran Dynamo are single handedly the most overrated EDH ramp spells.
Here's what you should run:
- Coldsteel Heart
- Fellwar Stone
- Star Compass
- Sky Diamond
- Darksteel Ingot
- Voltaic Key (awesome to make your colored stuff great and goes nuts with Mana Vault and Basalt Monolith.
And if you have money:
2 weeks ago
2 weeks ago
First thing I would say is you need significantly more land, mana sources, and ramp. I would look at Cultivate, Kodama's Reach, Explosive Vegetation, and consider Sakura-Tribe Elder and Yavimaya Elder. Probably Simic Signet, Simic Cluestone, and Commander's Sphere or Darksteel Ingot. And get your land count between 36-38.
2 weeks ago
2 weeks ago
Rhystic Study may not be strong enough for you play group, but Mystic Remora will always draw you cards unless you are facing down a bunch of Ruric Thar or Mayael style decks. I am also a big fan of Greed or Erebos, God of the Dead as card draw options when running black.
Chasm Skulker and Goblin Dark-Dwellers might be good additions to the deck. You could probably replace Serra Ascendant with one of those. The Ascendant is one of those cards that sounds great on paper, but rarely works out in EDH unless you are playing a dedicated life gain deck.
Fellwar Stone might be a better option than Darksteel Ingot. Yeah the Ingot is indestructable but the difference between 2 and 3 cmc for a mana rock is huge. I only run mana rocks with 3cmc or greater if they help cover an area of weakness in my deck (i.e. Commander's Sphere-card draw or Unstable Obelisk-non-creature removal).
2 weeks ago
Hi Sgtpopnfreash thanks for commenting. I stoped running this list a while ago and I'm thinking about bring it again for my playgroup to hate (lol). Back then I ran the Darksteel Ingot because people tend to destroy the mana rocks so the deck can't set up a solid board.But now that you mentioned I could easily replace it by Chrome Mox. I will test it.Would you change any other card?