Darksteel Ingot

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Uncommon
Commander Anthology (CMT) Uncommon
Commander 2016 (C16) Uncommon
Commander 2015 (C15) Uncommon
Commander 2013 (C13) Uncommon
Magic 2014 (M14) Uncommon
MTG: Commander (CMD) Common
Darksteel (DST) Common
Promo Set (000) Rare

Combos Browse all

Darksteel Ingot

Artifact

Indestructible (Effects that say "destroy" don't destroy this artifact.)

: Add one mana of any color to your mana pool.

Price & Acquistion Set Price Alerts

C17

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C16

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Darksteel Ingot Discussion

Argy on Unfinished Kaalia needs HELP

12 hours ago

You can check out the version I built after getting lots of tips from this site.

It has worked well in lots of games I have played.

1x Akoum Refuge
1x Badlands
1x Blood Crypt
1x Bloodfell Caves
1x Bojuka Bog
1x Boros Garrison
1x Command Tower
1x Evolving Wilds
1x Godless Shrine
1x Molten Slagheap
3x Mountain
1x Nomad Outpost
1x Orzhov Basilica
2x Plains
1x Plateau
1x Rakdos Carnarium
1x Rogue's Passage
1x Rupture Spire
1x Sacred Foundry
1x Scoured Barrens
1x Scrubland
3x Swamp
1x Temple of Malice
1x Temple of Triumph
1x Vivid Crag
1x Vivid Marsh
1x Vivid Meadow
1x Volrath's Stronghold
1x Wind-Scarred Crag
1x Lavaclaw Reaches
1x Needle Spires
1x Shambling Vent
1x Temple of Silence

1x Akroma's Vengeance
1x Diabolic Tutor
1x Dreadbore
1x Earthquake
1x Evincar's Justice
1x Mob Rule
1x Syphon Flesh
1x Syphon Mind

1x Boros Signet
1x Darksteel Ingot
1x Lightning Greaves
1x Loreseeker's Stone
1x Mardu Banner
1x Orzhov Signet
1x Rakdos Signet
1x Sol Ring

1x Akroma, Angel of Fury
1x Angel of Despair
1x Angelic Arbiter
1x Archfiend of Depravity
1x Aurelia, the Warleader
1x Avacyn, Angel of Hope
1x Baneslayer Angel
1x Basandra, Battle Seraph
1x Bladewing the Risen
1x Bloodgift Demon
1x Boros Guildmage
1x Dragonlord Kolaghan
1x Duergar Hedge-Mage
1x Fallen Angel
1x Flamerush Rider
1x Gisela, Blade of Goldnight
1x Iona, Shield of Emeria
1x Lightning Mauler
1x Mana-Charged Dragon
1x Master of Cruelties
1x Mother of Runes
1x Oros, the Avenger
1x Razorjaw Oni
1x Resolute Archangel
1x Rune-Scarred Demon
1x Shattered Angel
1x Tariel, Reckoner of Souls

1x Anguished Unmaking
1x Bathe in Light
1x Congregate
1x Crackling Doom
1x Master Warcraft
1x Orim's Thunder
1x Path to Exile
1x Return to Dust
1x Sulfurous Blast
1x Swords to Plowshares
1x Wrecking Ball

1x Necropotence
1x Palace Siege
1x Righteous Cause
1x Stranglehold
1x Vow of Duty
1x Vow of Lightning
1x Vow of Malice

The Vows could be removed for:

Demonic Tutor
Diabolic Tutor
Grim Tutor

JuanDiego_Montoya on Friendly Fire Builder

1 day ago

First of all, you should delete Highland Weald and Gruul Guildgate. They aren't fixing your mana enough (especially in a 2 color deck) to warrant being as slow as they are. Secondly, you should take a look at how much mana ramp you have vs. the # of lands vs. your average CMC. You need to include more lands and ramp (like Rampant Growth, Cultivate, and/or Explosive Vegetation) to get your biggies out sooner. Additionally, you'll want mana rocks like Darksteel Ingot, Sol Ring, and Gruul Signet to serve as quick mana too. You can swap out some lands/rocks/ramp for mana creatures, but be very careful when doing so, as a mana creature is never worth as much (in terms of reliable mana sources) as a land or rock due to three things: their mana cost, summoning sickness, and potential to be removed.

If you haven't tried it yet, go to edhrec.com and search your commander to find good cards that are commonly included in decks with your commander.

Tetravirulence on Ur-Dragon

1 day ago

It'd be interesting to run an enchantress package with the number of enchantments you have. Cut some fat dragons/bad enchantments and artifacts for:

Otherwise I'd run the most color-useful signets for fixing and Fellwar Stone. Amulet of Vigor if you really want to keep running taplands. Commander's Sphere and Darksteel Ingot are pretty mediocre. Don't know about Herald’s Horn.

Cut the tri-lands for checklands like Dragonskull Summit? Or maybe a heftier reanimator (ie: Reanimate) package to cheat dragons in.

Cheater effects:

Dorks to consider:

Topdeck Ramp:

On theme and maybe useful:

Big beater:

Anti-Artifacts:

Tryhard:

$$$

DragonFaceEater on Prowess is cool I guess...

2 days ago

For a deck based around noncreature spells, this sure has a lot of creatures in it. Now, I haven't played a prowess deck before, but I feel like you don't need to run every single prowess creature in here, especially cards like Bloodfire Expert, Dragon Bell Monk, Ingenious Skaab, Jeskai Sage, Jeskai Student, Mage-Ring Bully, Sanguinary Mage, Spellweaver Eternal, Umara Entangler, none of which have any significant abilities. To replace these, I'd run some mana ramp, which you have a criminally low amount of (one, in Chandra, Torch of Defiance). You could run Sol Ring, an EDH staple that every deck needs, also Azorius Signet, Izzet Signet, and Boros Signet, and if you want to get rid of your ramp later in the game, Mind Stone, Commander's Sphere, Hedron Archive, and Dreamstone Hedron will suit your needs. Some other ramp cards that can work really well in your deck are Chromatic Lantern, Coalition Relic, Coldsteel Heart, Corrupted Grafstone, Darksteel Ingot, Dowsing Dagger  Flip, Fellwar Stone, Gilded Lotus, Khalni Gem, Primal Amulet  Flip, and Pyromancer's Goggles. Obviously, you souldn't run all of these, but you should definitely consider them. The average commander deck should have around 10 ramp cards, though yours may want a few less, considering it's an aggro-ish deck. Also, Ponder's really good.

Bezter on Kaalia's Kitchen Table

3 days ago

Looking nice so far!! Here are some suggestions from my experience, fellow Kaalia player :)

As far as creatures go, pretty much just play the ones you like!

Some less-budget suggestions: Master of Cruelties, pretty much instant kill if they have no blockers. Rune-Scarred Demon, Gisela, Blade of Goldnight, Aurelia, the Warleader, Lord of the Void, Akroma, Angel of Wrath, Gisela, the Broken Blade. Those are some of my favorites. A little heavier on the budget but super fun!

Mid-budget options: Ob Nixilis, Unshackled, Platinum Angel, Anya, Merciless Angel, Mana-Charged Dragon, Rakdos, Lord of Riots, Angel of Despair, Mother of Runes, Deathless Angel, Hellkite Tyrant, Tariel, Reckoner of Souls, Blinding Angel, Overseer of the Damned, Akroma, Angel of Fury.

More budget-friendly options: Angel of Serenity, Angelic Arbiter, Indulgent Tormentor, Reya Dawnbringer, Harvester of Souls, Bloodgift Demon, Exquisite Archangel, Herald of the Host (For multiplayer), Angelic Skirmisher, Bruna, the Fading Light (to pair with Gisela), Seraph of the Sword, Guardian of the Gateless.

There are obviously numerous options as far as creatures go. Those are a couple of mine. But don't go off just what other people say- if you don't like the feel of killing someone outright with Master of Cruelties, don't get him! If you want to play a little more defensive you can run Seraph of the Sword and Guardian of the Gateless or something! Just play what you want to! :)

You may want to stay away from enchantment Auras, as they can get 2-for-1ed pretty easily. Gift of Immortality is great though, as it can come back to the field. Maybe opt for equipments instead, such as Fireshrieker in place of Battle Mastery and Prowler's Helm (which I see you have) or Whispersilk Cloak, which has the added benefit of shroud. Spectra Ward is a pretty good Aura, as it gives protection from all colors, making whichever creature (supposedly Kaalia) free to attack and block, without taking any damage. But again if someone plays Day of Judgment, it'll get 2-for-1ed.

Not really sure about the curses. I personally probably wouldn't run them, but they seem fun!

Dragon Tempest is a good include. Give all your fliers haste!

That being said you might want to not have too many at all. Mainly equipment to protect Kaalia, like Lightning Greaves, Swiftfoot Boots, and Mask of Avacyn or equipment of the like.

You definitely want ramp, and I see you have some. The appropriate signets, Commander's Sphere, Darksteel Ingot, probably the cluestones (They can draw you cards, which is usually more useful than getting a small creature until end of turn, as with the keyrunes).

You have quite a bit of removal which can be good! Sometimes you can have too much though, and that is occasionally my problem. You have some good target removal and a couple good board wipes. I have Earthquake in my deck, although I haven't found it super useful yet. Merciless Eviction, Hallowed Burial, Planar Cleansing, akroma's wrath, Fumigate, and maybe even Torment of Hailfire are good. But as with creatures, there are tons of options for board wipes.
Land bases can be pretty rough to figure out, not to mention expensive. Going super budget, obviously the guildgates, lifegain lands (Scoured Barrens, etc.), bounce lands (Boros Garrison, etc.), other dual lands (Forsaken Sanctuary, etc.). All the basics. Other useful, cheap lands include Exotic Orchard, Rupture Spire, and the pain lands like Caves of Koilos and Battlefield Forge.

If you're going to spend a little more, the check lands like Clifftop Retreat and Dragonskull Summit are great. Scry lands such as Temple of Malice and be very useful. Obviously fetchlands and shocklands are good, but not friendly to the budget at all. I don't think they're worth it sometimes. But everything is up to you! :)

Hopefully these suggestions help! I've said it a lot, but play whatever you think will be the most fun for you! Good luck in the building process- I'll be following along to see how it goes! :)

terranies_despoiler on Sliver EDH

4 days ago

you should try Herald’s Horn to replace Darksteel Ingot the creature cost reduce is very useful plus the scry is very good for a quick draw advantage in tribal.

DRACULA150704 on *HELP* Vampires first EDH deck tribal

5 days ago

I would recomend taking your Talisman of Indulgence & Rakdos Keyrune out for better ramp artifacts like Darksteel Ingot & Commander's Sphere. Also take out a Salt Flats for a Cavern of Souls and if you can't afford a cave it would be better to put in an Orzhov Guildgate as the whole point of a pain land is that you pay some life when you use it but it comes in untapped, if a painland comes in tapped- just use a tapland.

GoldenDiggle on i have no clue what im doing dragons

1 week ago

Hey mollycat, it mus be really fun to play Karrthus with all these Ur-Dragon decks going around!

I would slip in around 3-6 more lands, concentrating on , but otherwise your manabase looks pretty good.

As the others have said, it is probably not worth keeping the token generation in, as the cards that interact with it are few, however, if you tutor them they can be worthwhile.

Mana ramp is really important in a high cost deck like yours, you have 6 cards that get you mana, but adding a few more is important. Cheap (but effective) cards are Darksteel Ingot, Gruul Signet, Rakdos Signet, Golgari Signet, Rampant Growth, Cultivate, and Myriad Landscape. I recommend putting in at least 3 or 4 cards like this to speed up your early game.

Fires of Yavimaya doesn't do much for you, since your Commander already gives your Dragons haste. I would swap it out for Dragon Tempest if you still need haste that deals bonus damage. Scourge of Valkas also deals a lot of damage based on dragons you control.

Death by Dragons and Descent of the Dragons could be really fun to play before casting your commander, then you would get all the dragons.

Other good dragons that may help are Dragon Mage, Kolaghan, the Storm's Fury, Silumgar, the Drifting Death, Dragonlord Silumgar, and Thunderbreak Regent.

Good luck!!

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