Darksteel Ingot


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 Uncommon
Commander 2016 Uncommon
Commander 2015 Uncommon
Commander 2013 Uncommon
Magic 2014 Uncommon
MTG: Commander Common
Darksteel Common
Promo Set Rare

Combos Browse all

Darksteel Ingot


Indestructible (Effects that say "destroy" don't destroy this artifact.)

: Add one mana of any color to your mana pool.

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Darksteel Ingot Discussion

drohack on Kaalia call of Brisela

9 minutes ago

Here is my attempt to figure out my "7 by 9" classification of my deck (Referenced article about "7 by 9"). It appears I've slightly reversed it and have a "9 by 7" ratio. Some cards also overlap, but I put them in their main use case category.

After looking at the list though I only have 7 categories of cards which means I could look to add a new category by removing some of the weaker cards in each of the existing categories.

Target Protection (10)

Removal (8)

Tutor (9)

Draw (10)

Revive (8)

Utility (9)

Meld (6)

Mana (5 + 35 - 1)

Qolorful on how to cheat, steal and lie: the musical

23 hours ago

Also you need Celestial Dawn and or Mycosynth Lattice to make use of den triplets ability against a deck with red or green, because with commander rules cards like Darksteel Ingot will only produce the colors of your commander

radekofcyrodil on Brago, The King

1 day ago

I'm not usually one to comment but I saw your post on r/edh and am also building Brago in paper. Looking at your list the following stood out:

-It's weird you don't have Lightning Greaves or Whispersilk Cloak. The shroud from either means your counterspells can be used for other things besides protecting Brago. The added benefits of haste or unblockable also play well with the blinking Brago is built for. Swiftfoot Boots may be a more budget option for granting haste but you should definitely grab a cloak since it's also searchable with Trophy Mage.

-On the topic of being searchable, I noticed you only have two targets for Trinket Mage so I would suggest swapping out 1 Island for Seat of the Synod and 1 Plains for Ancient Den since they are lands with CMC 0 making them searchable.

-I'd also recommend some graveyard hate. Relic of Progenitus is great as it's searchable by Trinket Mage and draws a card. Angel of Finality may be worth adding as blinking it repeatedly can suppress graveyard shenanigans. Stonecloaker may be another good inclusion for more instant speed protection for your creatures and getting more ETB triggers by recasting the bounced creature.

-Some alternatives you might want to try would be using Prophetic Prism in place of Tsabo's Web. I'm not sure how relevant the web is for you in locking down your opponents' lands but the mana fixing of the Prism may be preferrable. Also, I'm unsure if the indestructible on the Darksteel Ingot is that useful and if you'd get more mileage out of using Commander's Sphere in the case where you need an extra draw when mana flooded.

That's all I have for now and the above recommendations should be fairly budget. The most important piece of advice I would give would be to understand the way your deck works and what rules interactions you may encounter and/or exploit. For instance, know that you can blink an Angel of Serenity with Cloudshift with the ETB trigger on the stack to permanently remove 3 threats. (This ruling is on the Gatherer page for Angel of Serenity) Another weird rules exploit you may encounter is using Sun Titan to get back Reality Acid an attaching it to a permanent with shroud or hexproof because ruling 303.4f doesn't use the word 'target'. Other than that, have fun with the deck and don't Peregrine Drake loop your opponents too many times.

MrSilk on The Ultimate Lich God (Budget Voltron+Infect)

2 days ago

Scion_of_Darkness I actually have a Darksteel Ingot coming to me in the mail for this deck to test. In the past I had major issues getting the mana for my wincon going.. Especially because worldslayer is such a high cost (5 to play, 5 to equip). I also found my Vampire Nighthawk to be extremely powerful as an alternate wincon, especially with poison. I removed all mass removal and just decided to go with unblockable 10/10 poison strike.

Scion_of_Darkness on The Ultimate Lich God (Budget Voltron+Infect)

3 days ago

My take on playing the Lich is to clear the board with Life's Finale and World Slayer instead of the route you've chosen of evasion. I play Darksteel Citadel and Darksteel Ingot both to put the Liches counter on and to have some mana after Worldslayer hits. My build also rocks Ensoul Artifact and Tezzeret's Touch. I'd link you the deck if I knew how. I guess click on my user name, right?

Epochalyptik on First budget manabase upgrades to ...

5 days ago

The quality of your improvements will depend greatly on your budget.

At the very least, I recommend dropping the vivid lands and half of the trilands. Add the battle lands (Canopy Vista and friends from BFZ). Also add Murmuring Bosk. This will give you fetchable options with Nature's Lore, Skyshroud Claim, Hunting Wilds, Ranger's Path , Farseek, and Spoils of Victory , and Shard Convergence (the latter two not being stellar, but being at least manageable on a budget).

Add cards like Darksteel Ingot, Cascading Cataracts , and Exotic Orchard.

You should also consider the check lands (e.g., Sunpetal Grove).

Dread1187 on Becoming Fully Compleat

6 days ago

Some mana fixers include, Coalition Relic, Rupture Spire, Darksteel Ingot, Chromatic Lantern, Gilded Lotus, Caged Sun, and Solemn Simulacrum

But being that this is green, we should be using things such as, Explosive Vegetation, Kodama's Reach, Cultivate, Rampant Growth, Farseek (this one pulls dual lands, or non forest basic lands), Primal Growth, and Cryptolith Rite.

Could also use enchantments like Exploration to help you get more land out.

Gidgetimer on need esper mana ramp (commander)

6 days ago

He wants 4 mana available on turn 3, this means he needs rocks that cost 1 or 2 mana. The rocks you mention are fine. I have been known to run Commander's Sphere and Darksteel Ingot. Those rocks do not allow for 4 mana to be available on turn 3.

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