|Commander / EDH||Legal|
Printings View all
|Eternal Masters (EMA)||Uncommon|
|Masters Edition IV (ME4)||Rare|
|Classic Sixth Edition (6ED)||Uncommon|
|Fifth Edition (5ED)||Uncommon|
Combos Browse all
- Ashnod's Altar + Breya, Etherium Shaper + Eldrazi Displacer
- Ashnod's Altar + Sword of the Meek + Thopter Foundry
- Ashnod's Altar + Nim Deathmantle
- Can I boost Murderous Redcap's Power before its triggered ability resolves?
- If I have both Sharuum the Hegemon and Sculpting Steel on the battlefield, can I infinitely sac one of them to Ashnod's Altar?
- Am I missing something?...
- Can you sac Tetravus with undying at the beginning of upkeep to create infinite tokens?
- please explain to me further regarding the rule"You cannot sacrifice a creature that is already on its way to the graveyard"
Sacrifice a creature: Add to your mana pool.
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Ashnod's Altar Discussion
21 hours ago
As far a vela combos go, Deadeye Navigator + Peregrine Drake will be one of your easiest combos to assemble since it then gives you the mana to cast vela. If you want to stick to artifact themed though, I would look at cards like Nim Deathmantle and Ashnod's Altar as includes with cards like Myr Battlesphere.
Just a heads up on the pili-pala combo, you can't play all the pieces in one turn - Pili-Pala's untap ability is also affected by summoning sickness. So you either need to cheat it into play at EoT or give it haste or play it earlier.
2 days ago
I played my first two games of commander in over a year tonight, and by first, I mean with physical cards.
Game 1 vs Atraxa Superfriends:
Game 2 vs Atraxa Superfriends and Breya Artifacts:
This game was awesome. There was a lot of back and forth interactions throughout the game. Atraxa was able to ultimate a Jace, Unraveler of Secrets and Tezzeret, Artifice Master, and we were also under an Ensnaring Bridge.
I'm sitting at 14, Breya at 34, and Atraxa at 35. Atraxa has a Karn Liberated, Teferi, Temporal Archmage, and Atraxa out, along with a couple thopters. My turn, I cast Kokusho, the Evening Star to bait out the emblem counter. I then cast Living Death and bring back Duplicant, Vulturous Aven, Ravenous Chupacabra, Sidisi, Undead Vizier, Rune-Scarred Demon, Kokusho, the Evening Star, Sheoldred, Whispering One, and Gray Merchant of Asphodel. I drain each for 16 (I also have a Necropotence out), putting them at 18 and 19 and gain 32 to go to 46. I exploit Gary from Aven, draw 2 and lose 2 down to 44, and then exploit Kokusho from Sidisi, bringing them down to 13 and 14 and me up to 54. I use my two tutors to go grab Ashnod's Altar and Lifeline (the two creature removal effects didn't matter). I then dump 10 life into Necro, sculpt my hand to contain Ancient Tomb, Cabal Coffers, Lifeline, Ashnod's Altar, Go for the Throat, Animate Dead, and Reanimate, and pass.
It's Breya's turn, and he casts Merciless Eviction naming Planeswalkers, and states he's more nervous about them than my creatures, and he didn't want to lose what creatures he had.
Atraxa goes, can't do much, and EOT brings out Teferi, Hero of Dominaria.
On my turn, Sheoldred triggers, and I bring back Gary for the win.
Had Breya chose to exile creatures, my line of play would have been GftT to bait out the emblem counter, made enormous mana with Coffers, then drop Lifeline, Ashnod's Altar, and Meteor Golem, followed by Animate Dead and Reanimate on Kokusho and Gary, and then loop with Lifeline/Altar to close out the game.
I definitely had a blast tonight. I played against two people I never met, made some good friendships, and I'm looking forward to playing more. I'm really glad the second game went the way it did. It played out beautifully.
3 days ago
Ramp and card draw isn't treated as a theme, its just parts of a deck you need, no matter what build you go. A theme is tokens, blink, tap/untap, counters, planewalkers, voltron, control, etc...
Cut down to 30ish creatures and then you can get idea how much ramp you need depending on the mana curve. Cut these these non-creatures for start:
Everflowing Chalice i've tried it and never liked it
Helm of Possession its better in a aristocrat deck, blue offers much better take control cards
Ashnod's Altar not a deck for this card
Oracle's Vault doesnt seem good, you dont have ways to manipulate top of library
Skullclamp not a deck for this card
Cloud Cover could be good with your meta but seems very limited on when it happens
Growing Rites of Itlimoc Flip tried it and its better when you swarm the board, depends on how quick you can flood the board
Presence of Gond and Squirrel Nest really depends on what creatures you keep. You said you like these to chump block your opponents but in the end of the day, chumping and chumping doesnt really progress the board for you. Much better (and imo more fun) to steal their fatties and kill them with em. That or you you can do some strong plays with the 1/1 token generators.
4 days ago
Saw your comment on my deck, so I'll give you a very quick look to see which cards I'd cut:
1: Insidious Dreams
The most debatable on this list, you can discard a creature to tutor for a reanimate spell, which is really good. The big drawback is that it puts the cards on TOP of your library, not in your hand. Which I feel is just too weak for a 4 mana tutor.
2: Nim Deathmantle
3: Phyrexian Devourer
4 & 5: Sanguine Bond & Exquisite Blood
They don't really have any real synergy with your deck, only with each other, and going for a 2 card combo that has zero synergy with the rest of the deck seems really bad when you have so many other combos. If you have a tutor, what will you tutor for? Half of your enchantment combo, or Triskelion for an instant win?
Too situational, often you won't be playing against white or green and then it will be completely useless.
4 days ago
Full of fun effects and flavor, but you don't call things to my attention for flavor shenanigans. You call things to my attention for cold, ruthless efficiency.
First of all, you have cards that pull you in directions that the deck...just isn't going. Malfegor wants you to discard your hand, but you like having a full hand of tricks. Ashnod's Altar wants you to sacrifice creatures, but most of your creatures aren't expendable. God-Pharaoh's Gift wants you to reanimate things smaller than 4/4s, but most of the things you'd want to reanimate are bigger. Not sure you have enough cards (dragons and instants/sorceries) for Bladewing the Risen or Augur of Bolas. Fraying Omnipotence hurts you just as much or more as it does the other players, and Apex of Power is neat in theory, but with the number of big, expensive things you're running, you'll usually be casting only one card off of it. Gate to the Afterlife wants you to have things dying, but your things are too expensive to kill so haphazardly.
Then there's a few things that just suffer from the scale of EDH. Tormenting Voice can do work in mono-red, but you have blue. Play blue card draw. It's just...better. Even the cheap stuff. Hell, Chart a Course is a bad option and it's almost strictly better. Eternal of Harsh Truths doesn't do all that much here, just drawing you a few cards...whopee. It's EDH. Nobody cares. Likewise, Undermine has pretty much no upside over Cancel, and if you can, I'd try to find a better counterspell. For Elder Mastery, I'd be hesitant including it, because it bares your throat to removal or tempo plays for not...too much gain, because if you can leverage it to advantage, you're probably already winning. Sadly, except in niche cases, Wit's End isn't super effective in EDH because it won't hit for more than a few cards in almost all cases.
And never forget in EDH, your general matters. When you flip Bolas, you get a super powerful 'walker and an endless stream of cards. To fully take advantage of this, play removal, a few cheap counterspells, and most importantly, MORE RAMP. You are a very top-heavy deck. You gotta double down on that ramp; you'll always have something to do with your mana, especially with Bolas in the helm.
I have more optimizing comments, but those are the big glaring problems I see. Others are suboptimal things that you might want to keep for fun and trolling (I know how you play).
For card suggestions, peruse Lord Bolas. It is a rather expensive list, at times, but it can give you an idea of how to work with the Ravager as a commander.
5 days ago
I'd suggest running Ashnod's Altar as a sacrifice engine. When you kill a player who controls Xantcha, she reverts to your control. To avoid others killing you with your own commander, it's a good idea to have some ways to return her to the command zone.
5 days ago
I agree about running Ashnod's Altar. Its just a good card all-around, and the number of sac outlets you have is concerning, at least to me. You mentioned earlier that you have "too many sac outlets," but that really isn't the case; you have four: Jarad, Golgari Lich Lord, Viscera Seer, and the Nantuko Husk and Phyrexian Ghoul that you added. The rest of the cards you list in your "Sacrifice" list aren't sac outlets, per se; they are cards that offer edict effects, which are good, but aren't sac outlets in and of themselves. There is a difference. That doesn't mean they aren't good, useful cards, because they are. But they aren't a sac outlet.
They say the best things in life are free, and free sac outlets are the best kind. The altars, Ashnod's Altar and Phyrexian Altar are the best, hands down, for Meren. They provide early ramp, allowing you to get Meren out ahead of time, and once she hits the board, its easy to stack up two or three counters per turn with them. That is, if you have enough early drop creatures to sac to them. Free-sac-on-a-stick is the next best thing, cards like the Ghoul and Husk that you added, and cards like Carrion Feeder, Phyrexian Plaguelord (which doubles as removal), and Yahenni, Undying Partisan offer great options as well. You could even consider running Altar of Dementia as another option, which you can use to mill yourself or your opponents, which is probably better than Deadbridge Chant, but running both would be ok. Jarad is a nice sac outlet, too, but he's better in the mid to late game, as he isn't a free sac outlet. Having a good package of sac outlets allows you to make sure you have consistency in the early game.
In my Meren deck, I run 15 one-drops, 12 two-drops, and 16 three-drops, and mainly finishes through combo. That mana curve allows the deck to take off fast, and stay consistent. I'm sure I've got some changes I need to make to it, but by and large, the deck runs well, and is easily my best, most consistent deck, because of the low mana curve. Early on, I think a lot of people played Commander thinking the mana curve didn't really matter. As time has gone on, that has proven to not be the case.
At any rate, I don't want it to sound like I'm just trying to cut down your deck; I'm not. I like Meren builds, and there are always fun and different ways of doing things. You just want to be sure that if you take you deck out into the wild, it will hold its own in an environment you've never played in before.
6 days ago
I have yet another completely different way to build this deck. This is my sixth time typing this comment, because my damn internet keeps cutting out. I'm starting to get very irritated. That being said, I'm gonna try and be brief about this.
It's gravestorm. Get as many deathtriggers as you can in one turn.
You could also run a few infinite combos if you want:
There's a deck that does exactly what I'm talking about, and it does it very well. It's cEDH, and you're probably not looking for that, but it is a good way to see what I mean if you don't already. Garna The Broflame
I hope I've adequately served my Queen!