Ashnod's Altar


Sacrifice a creature: Add to your mana pool.

Ashnod's Altar Discussion

jaymc1130 on I'm Not Even Sure What's Going On

20 hours ago

There are a couple of combos you could probably pretty easily fit in to have some really potent win conditions. I don't know what your budget is, what the power level you are looking for might be, or what types of things your playgroup does and doesn't allow, but some options do come to mind.

Skullclamp + Ashnod's Altar combos with The Locust God as a nice and fairly compact "win condition". Equip to kill a token, draw 2 cards, make 2 tokens. Sac a token to the Altar to make 2 mana, use one of that mana to equip the other token, draw 2 cards, make 2 tokens. Use the other mana to equip another token, draw 2 cards, make 2 tokens. Now there are 3 tokens out and you've got a bunch of new cards. It's an engine and could power your win condition of choice or be made to create an infinite army of tokens provided you have some means of looping the deck. Sticking with the discard theme, perhaps Zombie Infestation and Elixir of Immortality : discard all the newly acquired cards, make a bunch of new zombie tokens to use as equip and sac bait so you can keep the hasty locust tokens to swing and use the Elixir to keep having a deck full of cards to use in the process. Nothing overly degenerate here, but the play group might not like it after seeing it in action once.

Tezzeret the Seeker , The Chain Veil and Nicol Bolas, Dragon-God can combo up with a handful of mana rocks to go infinite on planeswalker activations and is a slightly more powerful and compact combo win condition you could also give a try. Use the untap effects to generate extra mana and untaps of the chain veil, get to "infinite mana", then use just Tezzeret to untap the Veil and have Bolas start exiling everything in sight before ulting. Might want to add in a couple more mana rocks to make it go.

multimedia on Muldrotha the Gravetide

21 hours ago

Hey, looks good, nice start, but consider expanding on the main strategy?

Cards within the deck's budget to consider adding:

Overall excellent cards with Muldrotha:

Remora is one of the best sources of no mana cost repeatable draw in multiplayer Commander and it's great with Muldrotha's ability to play an enchantment from your graveyard. Don't pay Remora's upkeep cost, it's destroyed and can then be played from the graveyard to give you potential draw during your opponents turns. Risen and Coiling are excellent value especially Risen since Muldrotha, Yarok, Mulldrifter and Shriekmaw are Elementals. Stormtamer and Archmage can protect Muldrotha from removal by sacing them; then able play one of them from your graveyard.

Sakura can sac itself to ramp; it's a staple green creature in Commander especially with Meren. Wonder can give Muldrotha flying making her an attacking threat to do Commander damage. Buried Alive , Fauna Shaman , etc. are good here to tutor for and get Wonder into your graveyard. Reborn has lots of utility especially when you can repeatedly play it because after the third chapter it's destroyed. The third chapter can reanimate a creature or Planeswalker from any graveyard.

Sac outlets/payoffs:

Land upgrades:

Cards to consider cutting:

  • Woodland Stream
  • Foul Orchard
  • Submerged Boneyard
  • Field of Ruin
  • Grave Betrayal
  • Font of Fertility
  • Pattern of Rebirth
  • Sylvan Caryatid
  • Manalith
  • Havengul Lich
  • Karametra's Acolyte
  • Kira, Great Glass-Spinner
  • Platinum Emperion
  • Savra, Queen of the Golgari
  • Torment of Hailfire
  • Overwhelming Forces
  • Dreamscape Artist

BMHKain on Some ideas for Cuts & ...

2 days ago

Uh... Bump? Apparently Bold does nothing; & the same with Italics...

I'm asking again as nobody seems to understand; & the few that do mock it.:

  1. Do you think Pierakor az Vinrenn D'rav deserves a spot on the 99/98? We already have a cEDH Commander Deck based on her, & she's Tier 3; which is where I'm starting; very young. If so, what would you suggest for better variants of the Instants/Sorceries I have now? If not, remember that Sunforger is also trash here. Same for how broken Panoptic Mirror is, & unbanning that would lead to infinite destruction (As long as it doesn't have & is Upkeep Friendly...); just remember we still have Dramatic Reversal + Isochron Scepter

  2. Is Eldrazi Displacer worth keeping here? What about Legion's Initiative ? Just found out about a card in Boros' colors than cleanses you of Poison Counters. How about Leeches ?

  3. UPDATE: Grindstone & Painter's Servant = awesome. This is resolved; now I am thinking of making Dream Combos for Boros; There was one out there for Doomsday , but I wonder about the others...

  4. How does one make a Community Deck? I plan to make one for the few cEDH Boros Users in the subformat.

  5. For Kiki-Jiki, Mirror Breaker & Village Bell-Ringer , how good is Generator Servant , or Catalyst Elemental good, or should I stay with the usual Phyrexian Altar & Ashnod's Altar ?

I'd really like your opinion on this; is any of this worth it?

Mathmagician on Slime World

6 days ago

So I did some brewing and testing and a card I found to be awesome was Springbloom Druid . I also tested Ior Ruin Expedition but with all the filtering and getting the lands out of your deck, it's probably not worth the slot since it can be too slow. As a sideboard I found Rootborn Defenses very nice and cut down on Deliverance when sideboarding as well as Sundering Growth for decks that rely on artifacts and enchantments. For example, Ashnod's Altar is a card that I see a lot after the unification of pauper and against these combo decks we want something to stabilize.

These are the things I found out thus far :)

griffstick on Morophon, the Boundless Humans

1 week ago

Enduring Renewal + Morophon, the Boundless + Saffi Eriksdotter + Blasting Station = infinite damage + storm count for Bitter Ordeal

Enduring Renewal + Morophon, the Boundless + Saffi Eriksdotter + Ashnod's Altar = infinite mana colorless mana + storm count for Bitter Ordeal

Enduring Renewal + Morophon, the Boundless + Saffi Eriksdotter + Cabal Paladin = infinite damage + storm count

Enduring Renewal + Morophon, the Boundless + Ashnod's Altar + any other mana reduction + Zealous Conscripts = gain control of everything + storm count

These combos and or these cards

More combos.

Presence of Gond + Midnight Guard = infinite 1/1 tokens

Village Bell-Ringer + Presence of Gond + infinite 1/1 tokens

Splinter Twin + Midnight Guard = infinite 1/1 tokens

Splinter Twin + Village Bell-Ringer = infinite 1/1 tokens

Splinter Twin or Presence of Gond + Village Bell-Ringer + Captain Sisay = infinite 1/1 tokens + legendary tutors

Splinter Twin or Presence of Gond + Village Bell-Ringer + Citanul Hierophants = infinite 1/1 tokens + infinite green mana

Splinter Twin + Village Bell-Ringer or Midnight Guard + Teysa, Orzhov Scion infinite 1/1 tokens + infinite exile

More combos

Marchesa, the Black Rose + Cathars' Crusade + a sac outlet = combo potential with many cards such as

RingoDingo92 on Omnath, Landdawn

1 week ago

Interesting to see how different our strategies are! I'd suggest more land dump cards like Boundless Realms , Traverse the Outlands and Scapeshift . Playing any one of these with Omnath floods the board quickly.

Honestly, I typically win by using one of the above cards and then killing my Elemental token army I just built (you already have some idea of what I mean since you have Perilous Forays in here). Considering that, I'd also suggest some passive sacrifice outlets like Ashnod's Altar and Goblin Bombardment . The latter may be the sneakiest win condition in my deck. The former can be really great paired with something like Genesis Wave (and then hopefully you run into a haste card like Fires of Yavimaya or Hammer of Purphoros if you don't have one out already). Stalking Vengeance is an underrated card to milk more damage out of killing your own dudes. In the same vein, a couple more board wipes like Blasphemous Act and Chain Reaction can't hurt, and cost less than Obliterate .

Anyway, just a look into how I built my deck's strategy. Putting out an Elemental army is great - if you get a turn to attack with them, that is. Otherwise, I've found the most effective way to abuse Omnath's second ability, and kill my opponents in the swiftest way possible, is to kill my own army.

Zrobass on Yawgmoth EDH

1 week ago

Osbert on Eldritch Invention

1 week ago

Rings of Brighthearth can double up Saheeli's planeswalker abilities or just double up any good activated ability you want for an easy 2 mana.

Personally I would go down more of a token route with cards like Efficient Construction , Sharding Sphinx , and Saheeli, Sublime Artificer to flood the board with artifacts. A card like The Antiquities War could also be included as a draw engine that turns all those tokens into 5/5s for a finisher as well. You can also convert artifact tokens into mass amounts of mana via Krark-Clan Ironworks , Ashnod's Altar , or Grand Architect (only usable for artifacts, but that's still a LOT of mana) and funnel it into some big finisher spell like Comet Storm .

Because you seem to be into the tappy-untappy artifact shenanigans why not include some of the more powerful mana rocks that can't untap themselves like Grim Monolith , Mana Vault , and Basalt Monolith ?

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Ashnod's Altar occurrence in decks from the last year

Commander / EDH:

All decks: 0.17%

Black: 0.65%

Red: 0.37%

White: 0.26%

Golgari: 0.6%

Rakdos: 0.4%

WB (Orzhov): 1.18%

BGW (Abzan, Junk): 2.7%

UBR (Grixis): 0.49%