Ashnod's Altar

Ashnod's Altar

Artifact

Sacrifice a creature: Add to your mana pool.

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Trade

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Printings View all

Set Rarity
Mystery Booster (MYS1) Uncommon
Eternal Masters (EMA) Uncommon
Masters Edition IV (ME4) Rare
Classic Sixth Edition (6ED) Uncommon
Fifth Edition (5ED) Uncommon
Chronicles (CHR) Common
Antiquities (ATQ) Uncommon

Combos Browse all

Legality

Format Legality
Leviathan Legal
Unformat Legal
Limited Legal
2019-10-04 Legal
Commander / EDH Legal
Duel Commander Legal
1v1 Commander Legal
Pauper EDH Legal
Oathbreaker Legal
Casual Legal
Vintage Legal
Highlander Legal
Tiny Leaders Legal
Oldschool 93/94 Legal
Canadian Highlander Legal
Pauper Legal
Legacy Legal

Latest Decks as Commander

Ashnod's Altar Discussion

griffstick on Deathkeeper, shaman spellcaster- looking for …

18 hours ago

Another combo I came up with that uses Mortuary is Deathrender + something that draws cards from a creature dying. Like Harvester of Souls a sac outlet of your choice like Ashnod's Altar + Mortuary. Making an infinite loop where you draw the creature you sacrificed and putting it back into play with Deathrender. You can kill the table with some really good enters the battlefield effects like Gray Merchant of Asphodel.

Pikobyte on Kinder Surprise

1 day ago

You could add 4 different infinite combos here that win you the game on the spot by abusing atlas ability. All you need is either Purphoros, God of the Forge or Burning Sun's Avatar in the deck, an eldrazi Titan to reshuffle your grave and these combos.

  • Thornbite Staff + Ashnod's Altar lets you produce infinite eggs and put all your creatures on the table. Cycling an eldrazi titan over and over kills with purphoros triggers.

  • Runed Stalactite + Ashnod's Altar lets you cycle through your deck until you find the desired creature or killed everyone with purphoros triggers.

  • Runed Stalactite + Mirror Entity also kills the table with purphoros triggers when you activate entity for 0 just often enough by holding priority.

  • Mirror Entity + Ashnod's Altar lets you cycle again through your deck similar to stalactite and altar combo while also producing infinite colorless mana that can be used to make all your creatures huge with entity.

DeinoStinkus on Lurrus copy

1 week ago

Walking Ballista+Ashnod's Altar+Vizier of Remedies+Cauldron Haze/any Persist creature = infinite damage

NivStormfront on Phylath, Master Gardener

1 week ago

Hey! Do you know about the combo's Phylath can work with? They involve Ashnod's Altar and Nim Deathmantle. If you want a full description, you can check out my deck:


Prairie Fire|Phylath Aristocrats

Commander / EDH* NivStormfront

SCORE: 5 | 0 VIEWS | IN 1 FOLDER


The combo is in the description. Hope you enjoy!

IrateWarrior on Spread my Seed

2 weeks ago

I opted for Ashnod's Altar over Spawning Pit

Massacar on Spread my Seed

2 weeks ago

I feel like Blowfly Infestation could have a subtle but powerful impact in this deck. Maybe some more direct sac outlets like, Ashnod's Altar, Spawning Pit, or Carrion Feeder.

gerheart on X/X Artifact Creatures

2 weeks ago

99% of the expensive cards in this deck I pulled from packs or already had, so Ashnod's Altar, while pretty useful, is too expensive for me to justify spending the money. I do get really good mana as it is, and Powerstone Shard has been good to me for a while, but it's definitely time to swap it out for something else. I want to keep the deck as close to 60 cards as possible and I'm not a fan of having less than 40 spells, so I'm not quite sure how to work in the doubles of the urza lands, but right now I do know I'll be swapping the 2x Powerstone Shard for Expedition Map.

Apollo_Paladin on X/X Artifact Creatures

2 weeks ago

Yeah, I'd go with a couple Maps and probably 2x Ashnod's Altar as well, just because that will not only help activate Myr Retriever if needed, but then you can burn up things like your Artificer's Assistants for extra mana too to really speed out some big creatures.

Ditching the Powerstone Shards is a good call too, they're too high mana initially to be useful, and by the time you can either force or luck-play multiples out, it's likely you could have just as easily dropped out a big creature for offense instead.

High Tide is another decent casual-legal option for helping speed mana along for Blue. It's not really useful until a few turns in, but it can certainly help.

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