|Commander / EDH||Legal|
Printings View all
|Masters Edition IV||Rare|
|Classic Sixth Edition||Uncommon|
Combos Browse all
- Ashnod's Altar + Breya, Etherium Shaper + Eldrazi Displacer
- Ashnod's Altar + Sword of the Meek + Thopter Foundry
- Ashnod's Altar + Nim Deathmantle
- Can I boost Murderous Redcap's Power before its triggered ability resolves?
- If I have both Sharuum the Hegemon and Sculpting Steel on the battlefield, can I infinitely sac one of them to Ashnod's Altar?
- Am I missing something?...
- Can you sac Tetravus with undying at the beginning of upkeep to create infinite tokens?
- please explain to me further regarding the rule"You cannot sacrifice a creature that is already on its way to the graveyard"
Sacrifice a creature: Add to your mana pool.
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Ashnod's Altar Discussion
2 hours ago
Maybe Impact Tremors as second Purphoros?
4 hours ago
14 hours ago
One of my favorite play's with my own Mikaeus deck is to get infinite mana by using either my Phyrexian Altar, Ashnod's Altar, Crystalline Crawler or Workhorse and then play out Carnage Altar or Viscera Seer or a different tutor to go find the Carnage Altar. Then you play out the
18 hours ago
It is weird to hear someone say "To much card Draw", but I think you have a point.. lol. I honestly think Rhystic Study provides the best draw in my deck. Maybe it is just my playgroup, but I will draw at least 2-4 extra cards a rotation off this. Also, Skullclamp is good, but all the Zombie Lords make me not want to sac as much, thus the Clamp is not as good. I am making the following changes:
what are your thoughts on these changes??? I could really use the feedback haha
18 hours ago
Shad0wRaz0r: You make a very good point about the sac-outlets... I run Altar of Dementia mainly for the mill, but I think Ashnod's Altar will get cut. Training Grounds was once in my first list... but got cut due to lack of space... I will add it to my 'Maybe' list. I plan on making a ton of changes once I actually get to playtest it! (All the cards I could not find locally are currently in the mail).
Thank you for the pointers! I really need to make cuts so I can add some of the other goodies available to me. Also, if you liked the list, could you leave a +1? Thank you!!!
18 hours ago
The reason for Nim Deathmantle is that it goes infinite with Breya and Ashnod's Altar/Krark-Clan Ironworks. You sac Breya and one thopter to generate 4 mana and let Breya go to the graveyard, then you use the 4 mana to pay for the deathmantle trigger and bring back Breya, which nets 1 thopter. You can then generate a ton of thopters and use her first ability to burn out the entire table. Eldrazi Displacer does basically the same thing, except you sac both thopters to blink Breya and net 1 mana.
Grave Titan also goes infinite with Altar and Deathmantle/Displacer, but I don't think it's worth running for that in Breya when your commander already does it all.
If you end up adding any of those, Bonehoard might be a good cut.
18 hours ago
Thank you for the mention. I would recommend Training Grounds, to reduce the cost of The Scarab God 's activated ability. Also, I believe that to really maximize the potential of The Scarab God , you should base your zombie army on lots of tokens, which I see you doing a good job of. However, I would slacken a bit on the sac outlets, as you need to amass a large amount of zombies in order to drain life and gain card advantage with your commander; sac outlets that make more tokens like Ghoulcaller Gisa are fine, but I don't know if you really need cards like Altar of Dementia or Ashnod's Altar to fuel your deck, as there can potentially be other, non-sacrificial options. With the The Scarab God deck that I created, I learned that if you have a lot of zombies on the battlefield at once, you can end the game really quickly. For example, with only 10 zombie tokens, you drain a quarter of EACH of your opponents' life total every turn, for free.
1 day ago
Ashnod's Altar + Skullclamp + your commander allows you to draw your whole deck, and generate a ton of mana on top of that. For that reason I suggest including Beacon of Tomorrows as a way to take all the turns for the rest of the game. (Lab Maniac works too, though)