|Commander / EDH||Legal|
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|Tenth Edition (10E)||Rare|
|Ninth Edition (9ED)||Rare|
|Ninth Edition Foreign Black Border (9EDFBB)||Rare|
|Deckmasters: Garfield vs. Finkel (DKM)||Rare|
|Seventh Edition (7ED)||Rare|
|Classic Sixth Edition (6ED)||Rare|
|Fifth Edition (5ED)||Rare|
|Ice Age (ICE)||Rare|
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: Add to your mana pool.
: Add or to your mana pool. Sulfurous Springs deals 1 damage to you.
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Sulfurous Springs Discussion
1 month ago
Hey man, cool build!!! I love the theme. Basically the plan is stay alive until you can get enough mana to cast them. Without changing up your creatures at all, and keeping Dragon Fodder and Crux of Fate in the mix, we have 16 cards to flex. I would remove all of the other 16 and instead run the following modern staples.
23 lands should look more like this if you want to get serious
1 month ago
Roally, don't you think that City of Brass would be the best cut if looking to swap a pain land for Luxury Suite? City of Brass will ping you for 1 damage even if tapping it as a swamp with Urborg, Tomb of Yawgmoth in play. Sulfurous Springs and Mana Confluence won't have that problem.
1 month ago
Hey, awesome deck! I love Licia to no end, I've been looking into her for a while now. I have some suggestions to make your deck stronger
Like Tavern Swindler and Gonti's Machinations. These are great early drops, and concerning licia, they ramp you very fast for no mana required! Instead of Temur Battle Rage and Brute Strength, consider Abzan Falconer and Duelist's Heritage and Rune-Tail, Kitsune Ascendant. Heritage can be used politically, as you inch players not to attack you by promising double strike, and Falconer is amazing, nuf said. I also wanted to mention Illusionist's Bracers, Key to the City, and Ashling's Prerogative, if any of those strike your fancy. Lastly, for the late game, I'd recommend Treasury Thrull, Crypt Ghast, Chandra's Ignition, and Necrologia instead of your Syphon Mind.
The deck looks fine as it is, so it's hard to find cuts. Without testing your deck, the weaker cards seem to be Haunted Cloak, Baneslayer Angel, Josu Vess, Lich Knight, Drana's Emissary, Felidar Sovereign (you've a lot of wincons anyway), and Blood Tribute. Some of the stronger cards I see are Twilight Prophet, Sword of War and Peace, Hide (which I'm adding to my deck as we speak), and Crested Sunmare.
Hope this helps!
1 month ago
I am trying to finalize my list for my Mardu Pyromancer deck. I am currently have two dilemmas.
The first is that I am trying to figure out a budget substitute for Blackcleave Cliffs. I have seen recommendations for Dragonskull Summit, Smoldering Marsh, and Sulfurous Springs. I am currently thinking of running Summits since they do not have as strict of a clause as Marsh and will not hurt me like Springs. Of course, Marches are fetchable in a pinch, and my current build is running more basics since I am more budget oriented. Do you all think there is a benefit from running one of the other lands over the Summits? Should I stick to just 2 copies to prevent from being stuck with more than one in an opening hand? Should I also look into adding a 3rd Blood Crypt since I do not have the Cliffs?
The second one I have is a replacement for a 2nd Liliana of the Veil. I know that a second copy really helps make the deck run smoother, but I only have the one copy. I have seen one Lilly builds run 1x Manamorphose, but I feel like that card could be very ineffective at times. I am thinking about run x1 Lightning Helix instead. Would this be a good change? Should I run a second Dreadbore or Terminate instead?
This will be the first time I played the deck so I want to make sure I make the mana as efficient as possible without breaking my budget and that I have a good card distribution/setup. Any input on this situation would be much appreciated. Thanks
2 months ago
Something you will definitely want to change about your deck is the land count. You’ve only got 22 right now and most EDH decks run anywhere from 34-39, depending on the deck. Some go even higher (or lower) than that, but 22 just isn’t enough lands for a 100 card deck. I just noticed that you don’t actually have any basic lands so you may have just forgotten, but I would put in some basics and a few others, maybe Nomad Outpost and Luxury Suite for example.
Also in general (and this is at least partly personal preference) the Vivid lands aren’t very good and it would be better to have duals of some other type. The scary lands (Temple of Malice, Temple of Silence, and Temple of Triumph) are pretty good (and relatively cheap) options, as are pain lands (Sulfurous Springs, Caves of Koilos, and Battlefield Forge) among others. I have a Mardu Vampire deck that has a pretty good land base which you can check out if you want, maybe get some ideas for this one (deck is here: Edgar Markov tokens).
Another thing that you may not know (or it may not apply in your meta) is that planeswalkers generally aren’t that great in EDH. People tend to gang up on them and kill them off before they do much. Of the ones you have Ugin, the Spirit Dragon is definitely an exception, he’s amazing, but aside from him and maybe Sarkhan most of them don’t seem like they’d work very well in here (especially Tibalt, the Fiend-Blooded, he’s just terrible in general).
Something I try to think about when thinking about adding planeswalkers is will their non-ultimate abilities be useful to me. You will almost never get to a planeswalker’s ultimate so the other abilities have to be worth the cost of casting the walker and the cost of running it in the deck over something potentially better. For example, Ugin. His plus defends himself fairly well and can zap players if you need it to, and his minus ability (his best ability) is an absolutely amazing boardwipe. His ult is fantastic, but it’s not enough to run him since he probably won’t get there. Tibalt is an example of the exact opposite. His ult is great, yeah, but both his other abilities are horrible. The random discard from his plus hurts a lot, and the minus is costed much too highly to be worth using ever (seriously why is it -4 that’s ridiculous), and you have to uptick him twice to even use it once, three times if you want him to survive it.
Aside from that the deck looks pretty cool. Dragons are lots of fun, I play against several dragon decks fairly regularly and they’re always pretty awesome. Scourge of the Throne is another pretty good dragon I can think of off the top of my head, you may be interested in adding him. Good luck!
3 months ago
I think playing Blood Moon would be very helpful. Getting rid of the mountains for some swamps and duels of some kind (Sulfurous Springswould work fine and is cheap). Having so many colorless sources is bad with Smallpox. Adding the Painlands would help but even still i think Smallpox is just not at home in this deck. Maybe some Thoughtseize and the Blightning seem like great additions to keep the Opp off cards. And playing some Dreadbore/Terminate would be good to keep the cardadvantage up (Jace, the Mind Sculptor, Tireless Tracker etc. would beat this deck hard in card advantage) Not sure why you are playing the Signets i think having a threat in addition to the Mogis would be better instead. Overall i love the idea of this deck though! Seems much more fun than Ponza!
3 months ago
Luxury Suite is off-colors for Kaalia of the Vast. An average deck is 45% , 38% , 16%. That being said, I have the "Luxury" of some expensive lands and fetches, so I don't even have Sulfurous Springs in there at the moment. It is a reasonable land though, and if you play Multi-Player, it will work great! Not for me, but I can see it in the 99.
Archfiend of Despair looks pretty good. In my specific build, he could potentially replace Lord of the Void, Rakdos the Defiler, Thundermaw Hellkite (and Reveillark combo). I would include him in the 99, doubles the damage and prevents life gain. He doesn't take over the board, but he's a good tutorable solution.
4 months ago
Very cool deck! Since your goal is to keep it casual I'll suggest cards that are upgrades to stuff you already have, that way you can do what you've been doing just a bit faster/more consistently.
Mana Ramp:At the moment I see 7 sources of artifact ramp in your deck. I'd highly recommend increasing that to the 10-12 range, it will drastically speed up your deck.
Card Draw:The 6 card draw spells you have here are fine but I'd recommend adding at least 5 more, specifically card spells that help you discard into your graveyard or fill up your hand on the cheap.
Land:If you up your mana rock count to the 10-12 range, you can drop your land count down to 32-34 and have no issues.
The best way to go about improving your landbase is focusing on adding lands that enter untapped and can give you multiple colors.
Are just a few examples of lands you should consider adding in place of slower, enter tapped lands.
That's just the basic rundown of how to improve the core of your deck and make it a bit more consistent. Hopefully those ideas help!