Sulfurous Springs

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tenth Edition (10E) Rare
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Deckmasters: Garfield vs. Finkel (DKM) Rare
Seventh Edition (7ED) Rare
Classic Sixth Edition (6ED) Rare
Fifth Edition (5ED) Rare
Ice Age (ICE) Rare

Combos Browse all

Sulfurous Springs

Land

: Add to your mana pool.

: Add or to your mana pool. Sulfurous Springs deals 1 damage to you.

Sulfurous Springs Discussion

clayperce on He protec. He attac. But mostly ...

5 hours ago

Imnottyler17,
The manabase challenge is that the deck really wants B or R on Turn 1, BB by Turn 3, and W by Turn 3 (postboard). Based on Frank Karsten's classic article on manabases, this means we need should be running 19x B sources, 14x R sources, and 12x W sources. The current 18-Land configuration is actually a little shy ... it only gives us 18x B sources, 14x R sources, and 11x W sources.

Good places to save some money are with ...

Adding Basics will make the early turns much more inconsistent (or cause additional mulligans), and adding checklands (e.g., Dragonskull Summit )/reveal lands (e.g., Foreboding Ruins ) will slow the deck down on early turns (or cause additional mulligans). I'm not honestly sure how bad the effect is going to be, especially once the London Mulligan kicks in ...

Good luck ... budget brewing is REALLY tough, and I wish I could help more!

//

UnderworldFiend,
Having Creature-based Enchantment/Artifact removal is better in this deck than Instant-based because we can sac' the Creature for value with the Evoke trigger on the stack, it counts towards Vengevine 's triggered ability, it gets around Chalice of the Void on 1 (if we were on Nature's Claim ) or 2 (if we were on Assassin's Trophy ), and it provides a 1/3 beater with evasion. The only exception I can think of is vs. Karn, the Great Creator + Mycosynth Lattice , where we sometimes wish we could float mana and kill the Lattice at Instant-speed.

Of note, this plan also gives us "extra" sideboard slots, because we can use Flamekin Harbinger as Wispmare numbers 4-5. Flamekin is especially amazing in the Mirror, since it can grab a Mare if they have Leyline of the Void in their opener and Vengevine if they don't,

Is Wispmare necessary? No. Is it better than Assassin's Trophy ? IMO, yes.

Thanks!

multimedia on Vampire Aristocrats

1 day ago

Hey, nice midrange version, but consider some more one/two drop Vamps who can fit in with a midrange strategy? Two of them are in the maybeboard.

Cards to consider cutting for these:

  • Voldaren Pariah
  • Deathbringer Liege
  • Drana, Kalastria Bloodchief
  • Kalitas, Bloodchief of Ghet
  • Tithe Drinker

Midrange benefits from a good three drop consider more three drops? Drana, Liberator of Malakir is a good three drop Vamp, flying and pumps your attacking team of Vamps. Forerunner of the Legion is a three drop Vamp tutor and it's other ability is also good with eminence. Shared Animosity has a powerful repeatable effect for attacking Vamps. Painful Truths is a draw spell upgrade. Read the Bones is another draw spell upgrade.

Cards to consider cutting for these:

  • Damnable Pact
  • Ambition's Cost
  • Teysa Karlov
  • Elenda, the Dusk Rose
  • Requiem Angel

Swords to Plowshares is handy efficient exile creature removal, a staple card of Commander. Boros Charm can at instant speed save your Vamp army from most board wipes and it's other modes are also relevant. The Talismans: Talisman of Conviction , Talisman of Hierarchy and Talisman of Indulgence are upgrades for the Signets because Talismans can be used the turn you play them to make mana (colorless or colored) without needing another mana source.

Cards to consider cutting for these:

  • Sangromancer
  • Kheru Bloodsucker
  • Rakdos Signet
  • Boros Signet
  • Orzhov Signet

Lands to consider adding:

Lands to cut for these:

  • Stone Quarry
  • Evolving Wilds
  • Terramorphic Expanse
  • 3x Plains
  • 1x Mountain

clayperce on He protec. He attac. But mostly ...

4 days ago

Marcus_Licinius_Crassus,
Great comments; thanks so much! Some thoughts ...

  • On Necrotic Wound : I found I brought it in often enough, but that it was just too inconsistent for my tastes. E.g., I had one in hand vs. Humans, but they had a RIP on board ... ugh! I've swapped it with Lightning Axe , for now.
  • Flamekin Harbinger is MVP in the Mirror. Finds Wispmare when they have a Leyline start, and can grab a Vengevine when they don't.
  • I've also been amazed how strong the deck is vs. Surgical Extraction ... I started out totally convinced the deck needed 3-4x Silent Gravestone and now I'm almost positive it doesn't need any :-)
  • Neo-Grisel is definitely faster, but it seems MUCH easier to hate out (not necessarily with this deck, but by other decks) so I don't think it's going to be anything but a super-fringe.
  • Yeah, Burn is scary. Especially since I will almost certainly have to start with Sulfurous Springs in paper ...

Thanks again, and I'll give your deck a hard look shortly!

//

Enral,
All hail, indeed!

OblivionTy7 on Rhinestone Eyes

1 month ago

Tapped land bois are bad (as is not playing Sol Ring lol)

IMO:

Beseech the Queen > Increasing Ambition if you're dipping into bad Tutors. There's also Final Parting , it will at least Tutor something + freely Entomb Skelly/Squee.

multimedia on The Family of Blood

1 month ago

Hey, nice upgrade of the precon, but you need more Vamps, less of all the other stuff :) Good job cutting Powerstone for Lantern, that was the right choice since your deck is three colors.

Edgar's eminence is a major reason to play him as a Commander and to take more advantage of eminence consider more low CMC Vamps? One drops, two drops and a couple of three drops? The idea is to have more opportunities to play Vamps in the early game which then in return gives you more Vamps on the battlefield because each Vamp you cast gives you a 1/1 Vamp token.

Budget Vamps ($5 or less each) consider adding:

You already have your high CMC Vamp to play, six drop Edgar from the Command Zone therefore you don't need a lot of other high CMC creatures. Instead cut back on the high CMC Vamps five CMC or higher for lower CMC Vamps make it easier to have more Vamps on the battlefield which in return makes Edgar's ability better, to have more Vamps to add counters too. If you like some of these suggestions I offer help to make cuts.

Shared Animosity and Bloodline Keeper  Flip are two expensive price, but powerful cards with Vamps and Edgar.


Some budget lands ($5 or less each) to consider adding:

These can replace lands here that ETB (enter the battlefield) tapped such as Orzhov Guildgate, Boros Guildgate, Akoum Refuge, etc.

Good luck with your deck.


multimedia on Vaaaaamps

2 months ago

Hey, nice deck, tons of great cards here :)

There's a lot of one drops here which is good, but it's deceiving because there's only five one drop Vamps. Two drops are the same, there's only six two drop Vamps. A total of 11 one and two drop Vamps is not enough for aggro. Consider more early game Vamps?

In multiplayer Commander aggro is difficult to play because you don't have to just kill one opponent you have to kill three with 40 life each. Because of this playing more cards that can damage all opponents at once gives you more reach. Cards like Impact Tremors , Throne of the God-Pharaoh , Zulaport Cutthroat and Price of Progress are low CMC cards that can add a lot of reach. Cutthroat is not a Vamp, but he punishes each opponent when a board wipe or removal happens. Mass Hysteria with haste and Blind Obedience making opponents creatures ETB tapped are low CMC cards that can increase your aggression. Obedience's extort is also reach.

For the manabase Pain lands and Rainbow lands are better than Filter lands and Scry lands because of one drops. Command Tower , Mana Confluence , Caves of Koilos , Battlefield Forge , Sulfurous Springs are helpful with one drops. The Scry lands ETB tapped which is not what you want with aggro. There's not enough basic lands to support Smoldering Marsh; it's consistently going to ETB tapped. It looks like you can afford just about any land so no reason to play any lands that ETB tapped.

There's only 34 black cards here compared to 65 nonblack cards this makes Vampire Nocturnus unreliable and your four drop needs to do a lot and be reliable. Top and Rack do help with Nocturnus, but this is too slow especially when you already have Bloodline Keeper who you don't have to jump through hoops to use. Exquisite Blood , Merciless Eviction and Kindred Dominance are good cards, but not with aggro. Mavren Fein, Dusk Apostle , Heirloom Blade and Mortify are also good cards, but lackluster here compared to the all the other cards.

I have more advice, but I'll stop now. Good luck with your deck.


multimedia on Told you I had A.D.D.

2 months ago

Hey, saw your forum topic asking for help.

Cards to consider cutting to make 100:

  • Conspiracy
  • Impact Tremors
  • Angelic Guardian
  • Restoration Angel

These cards are all good, but they are low impact in this deck.


Consider some manabase improvements?

Budget options:

Semi-Budget options:

Most of these ETB untapped which is important when you want to get Kaalia onto the battlefield as quick as possible; don't want to be delayed because of your lands.

Lands to consider cutting:

  • Boros Garrison
  • Evolving Wilds
  • Orzhov Basilica
  • Piranha Marsh
  • Rakdos Carnarium
  • Terramorphic Expanse

I presume since you aren't playing Demonic Tutor that this card is out of your budget range? If not then it's the first and most important card to add. Other cards to consider adding:

  • Gamble : tutor for any card.
  • Open the Armory : tutor for one of Greaves, Boots, Tempest, Animate, Dance, or Helm if you have Aurelia. Can get you possible haste, protection, reanimation or a win condition combo piece.
  • Faithless Looting : draw and if Kaalia is stopped it's a way to get a big creature into your graveyard from your hand to then reanimate.
  • Buried Alive : backup plan along with reanimation if Kaalia is stopped.
  • Mother of Runes : protect Kaalia or the Demon/Angel/Dragon you cheat into play.
  • Talisman of Indulgence : two drop mana rock.
  • Fellwar Stone : two drop mana rock.
  • Mind Stone : two drop mana rock.
  • Master of Cruelties : win condition creature to cheat into play with Kaalia. If you cheat him his attack alone clause doesn't matter. He comes into play tapped and attacking; you already passed the declare attackers combat step and that's where the attack alone clause matters. Kaalia and him attacking together has the potential to kill an opponent from out of nowhere.
  • Steel Hellkite : can completely wreck your opponents one at a time.

Consider cutting the higher mana cost mana rocks for two or less CMC options? Kaalia is a four drop which makes her a prime creature for early game ramp. Being able to play her turn two or three is good. It's great to have an opening hand of Sol Ring and a two drop mana rock, adding more of them gives you more chances.

Cards to consider cutting:

  • Darksteel Ingot
  • Commander's Sphere
  • Silence
  • Make a Stand
  • Glorious End
  • Goblin Bombardment
  • Disrupt Decorum
  • Kiki-Jiki, Mirror Breaker
  • Malfegor
  • Thunderbreak Regent

Kiki isn't worth the combo potential because there's too many legendary creatures here. Bombardent and Tremors are too low impact cards, only good with Kiki is not worth playing.

Good luck with your deck.


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Sulfurous Springs occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Rakdos: 0.61%

UBR (Grixis): 0.59%

RBW (Mardu): 0.6%