Sulfurous Springs

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tenth Edition (10E) Rare
Ninth Edition (9ED) Rare
Deckmasters: Garfield vs. Finkel (DKM) Rare
Seventh Edition (7ED) Rare
Classic Sixth Edition (6ED) Rare
Fifth Edition (5ED) Rare
Ice Age (ICE) Rare

Combos Browse all

Sulfurous Springs

Land

: Add to your mana pool.

: Add or to your mana pool. Sulfurous Springs deals 1 damage to you.

Price & Acquistion Set Price Alerts

10E

9ED

7ED

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Recent Decks

MDN 22 / 33
EDH 0 / 1
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Sulfurous Springs Discussion

robynxyamada on Rakdos Aggro Madness

3 days ago

Managem

The main thing is that its more consistent now. I dont have Bloodstained Mire, Sulfurous Springs or Lavaclaw Reaches atm. If I get those I will make changes to the deck.
There is still more testing I need to do to see if its more resilient but its definitely more consistent

Managem on Rakdos Aggro Madness

4 days ago

Cool updates, is it more resilient?

You may want to consider Bloodstained Mire Sulfurous Springs or Lavaclaw Reaches fetchlands to help thin out the deck, Sulfurous is more pain land, but it comes into play untapped. Lavaclaw Reaches maybe for the occasion of needing/wanting a makeshift creature? If anything I'd recommend full playset of Bloodstained Mire over Blackcleave Cliffs maybe x2 Lavaclaw Reaches

Leonantti on Combo Edgar: Ruthless Bloodsuckers

1 week ago

Thanks for the warning, I confess I did not remember that part when building the deck. Luckily it's just inconvinience that I can work around.

Here is some cards I think you could remove: Braid of Fire, Ghostly Prison, Rakdos's Return, Fire Covenant, Debt to the Deathless, sanctum seeker, Drana, Liberator of Malakir, Falkenrath Gorger and Bloodlord of Vaasgoth.

I tried to keep in mind what you are trying to do do but maybe it's too much? To my eye your deck is Vampire tribal with comboes with a lot of removal, return from the grave thingies and pillowfort.

For the lands, that's for you to decide and test out what works but I would suggest at least to add the mardu colored pain lands: Caves of Koilos, Sulfurous Springs and Battlefield Forge. If you make a lot of tokens Westvale Abbey  Flip would work, also I would use Temple of the False God.

Hiotoko on mogis, god of punishment

3 weeks ago

As jacobmcguffin said, your cmc curve is to high. There some card you should cut (high cost in most cases, effects doesnt worth its cost): Guiltfeeder, Flameblade Angel, Din of the Fireherd, Witch Hunt.

Also, you need more card draw: Tormenting Voice Cathartic Reunion Night's Whisper are efficent (and low money cost) card draws.

Is this a 1v1 list? if not, where is Sol Ring?

Now, depending on your budget, improve your landbase: Pain Sulfurous Springs, Shock Blood Crypt, and Checkland Dragonskull Summit are under $10.

Psychokazz on Kaalia of the Vast

3 weeks ago

Some inexpensive creature cards that work wonders in Kaalia decks:

  1. Bloodgift Demon - Big demon/card draw for days
  2. Steel Hellkite - Powerful ability
  3. Rune-Scarred Demon - Big Demon/Tutor
  4. Harvester of Souls - costs like 50 cents or something, can be great card draw depending on your meta
  5. Razaketh, the Foulblooded - Kaalia decks are vulnerable to board wipes, so if it happens, sac all your stuff and get replacements!
  6. Hellkite Tyrant - just a fun card. put in Revel in Riches and no-ones going to want to board wipe, which works perfectly for you

More card draw:

  1. Phyrexian Arena - Card draw for days
  2. Necropotence - Dayyyyyyys I tell you

Lands:

Some budget duals you can pick up:

  1. Shambling Vent/Needle Spires/Lavaclaw Reaches - Man lands
  2. Caves of Koilos/Sulfurous Springs/Battlefield Forge - Pain lands

And finally, True Conviction can be a lot of fun.

Xica on Eldrazi Skred

1 month ago

Play 4x Sulfurous Springs as it creates all 3 colors you need

Ditch some expedition maps or lands - you play 30 mana sourcey, which leads to very poor top decking, even more so in decks that lack card filtering like Faithless Looting or Serum Visions

P.s.: chandra is a lot stronger than koth

OperaGhost on Nekusar, The Helpless

1 month ago

try replacing some rakdos lands with Dimir ones. I suggest taking out Sulfurous Springs and Dragonskull Summit in favor of Creeping Tar Pit and Fetid Pools

FrigidOfficial on Inalla's Tap Studio (EDH Adaptive Combo)

2 months ago

Hey Pygmyrhino990! Glad you like the deck. I can go over each of the cards that are over $5 and explain why I think they're replaceable or not.

  • Chromatic Lantern is one of the best mana rocks in the game. The ability to get all of our colors online whenever we want is really great, especially since some of our strongest cards like Arcanis the Omnipotent, Dualcaster Mage, and Necropotence are all color intensive. I would likely just replace this with another mana rock if it were to be taken out.

  • Cyclonic Rift is an incredible one-sided board wipe. I would say that this card is a blue staple and that nothing can compare to it; if you want to run something like Devastation Tide, it could work, but it would be far less effective for a number of reasons.

  • Drowned Catacomb is just a pretty good land. You can replace this with a basic or enters-tapped dimir dual (such as Jwar Isle Refuge) depending on how fast your version of the deck is if you build it.

  • Gamble is a decent tutor that can pick up anything. For a much slower but more reliable tutor, there's always Diabolic Tutor.

  • Kess, Dissident Mage is a powerhouse. She can recur our cantrips and, on our turn, protect us if we're trying to combo and have a counterspell in the yard. If you don't own her, there really isn't a great replacement that does the same thing. Izzet Chronarch isn't too bad if you want more recursion, but Kess is just too good to give up in my opinion.

  • Kindred Discovery is a decent draw engine that can really help us get online if we make a lot of copies. A replacement for this could come in the form of a straight up draw spell such as Opportunity or a political enchantment such as Curse of Verbosity. The slot is really up to you though, as the card isn't necessary for the deck to be good an can likely be swapped out for whatever you would like.

  • Mystical Tutor is another blue staple that I don't think has any great replacements. Just a solid card overall.

  • Necropotence is the single best draw engine in the game. I almost always find a win very soon after it resolves. The best replacement for this is probably Phyrexian Arena; it's slow but consistent draw.

  • Nykthos, Shrine to Nyx is a decent land that can probably be replaced with another land of your choice.

  • Paradox Engine is one of the main cards in this deck and one of the main ways we can accidentally or intentionally land a win. I can't think of anything that would replace this.

  • Patron Wizard is a really annoying card that does a LOT of work. It's incredibly expensive, though. There isn't really another card that has a similar effect, but you could try to run another counterspell or maybe play around with Ixalan's new Siren Stormtamer.

  • Reliquary Tower is another EDH staple that is probably fine to replace with any land of your choice.

  • Rhystic Study is a solid tax effect / draw engine that will be very annoying for your opponents. It's one of the better consistent draws in blue. This can be replaced with an upkeep extra draw effect such as Monastery Siege or another straight up draw spell if that's more up your alley. Merchant of Secrets is slow but not atrocious.

  • Sensei's Divining Top is just great fixing. I would try to pick one up when you can, as it has done wonders in most of my decks. If you don't want to spend the money, Sage of Epityr might be worth checking out as a one-time Top that filters garbage if we have some of our scry effects up.

  • Sigil Tracer is recurrable copy effect that can also hit our opponents' spells. It is a bit mana intensive, though. I don't love this card and you could play something like Wild Ricochet or Reverberate instead if you like the copy effect. If not, you can replace this with pretty much anything.

  • Sulfurous Springs is another good dual land that can be replaced with another land.

  • Thran Dynamo is just a big mana rock that can be replaced with another artifact that taps for multiple mana, such as Worn Powerstone.

  • Toxic Deluge is a solid board wipe that is cheap and gets around indestructible. You could try playing Languish or a destroy wipe such as Necromantic Selection or Kindred Dominance instead.

  • Wanderwine Prophets is an insanely annoying one card infinite turn combo if you can land it. It isn't integral to winning the game, however, and if you want another way to get infinite turns you could always replace it with Final Fortune (imprint Final Fortune on Isochron Scepter, at the end of the next turn use Sundial of the Infinite to avoid the lose the game trigger, repeat). If not, it can just be replaced with another high value wizard such as Havengul Lich or Vindictive Lich.

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