|Commander / EDH||Legal|
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|Deckmasters: Garfield vs. Finkel||Rare|
|Classic Sixth Edition||Rare|
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: Add to your mana pool.
: Add or to your mana pool. Sulfurous Springs deals 1 damage to you.
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Sulfurous Springs Discussion
2 weeks ago
As per your mentioning on a fellow post, you were having mana issues? To address this first problem, the quality of land you are looking at is minimal. That might sound rude when I say that, but by it, I mean you are running cards like Tainted Field and Tainted Peak. If it is a budget issue, I'd get the pain lands. Sulfurous Springs, Caves of Koilos and Battlefield Forge should be top includes. Other lands I'd consider changing out are:
Slayers' Stronghold - Decent, but vigilance isn't a big thing. And spending two mana to give haste? Why not run Swiftfoot Boots or Lightning Greaves (Greaves clearly being the better option, but of course, budget may be a thing for you)
Mistveil Plains - With a deck like this, Alesha shouldn't really care what is going to the grave if she can bring it back. If you are worried about a card like an artifact or enchantment dying, why not look at Restoration Specialist? Otherwise, Alesha can pretty much recur most creatures.
Blighted Fen - You aren't really abusing the ability to make people sac a creature, so this should also be swapped out.
Oh course, 'optimal' builds would have fetches and shocks, but even running Rakdos Guildgate, Boros Guildgate and Orzhov Guildgate will give you more mana fixing. You could also run the less expensive fast lands from Kaladesh for mana fixing. Consider cards like Mana Confluence and City of Brass for mana fixing too. Anything that gives you the three colors you need. The fact that Chromatic Lantern isn't in the deck is a heart breaker as well. Chromatic lantern not only RAMPS you, but your lands are now Birds of Paradise.
Besides that, only thing I'd say are stuff like Rakdos Signet, Boros Signet and Orzhov Signet. Fellwar Stone is also decent mana fixing, as well as Wayfarer's Bauble and Expedition Map to go and get lands you need. If you want to be cute, you can play Herald of Leshrac to start stealing peoples lands
Cards I'd consider cutting to make room or consider upgrading later:
Angel of Invention - Personally havent played with it, but seems like its sort of meh. Other than making smaller creatures or a bigger flyer, there's not alot going on here. If she is in there for the anthem, look at Ravos, Soultender
Feldon of the Third Path - Unless you can't reanimate with Alesha, this is a pretty dead card. I mean sure, you make a copy, go to combat, reanimate and get another 1-2 triggers, but there not a hell of a lot you really want, and you are paying 5 mana and tapping down two creatures for two more effects
Grenzo, Havoc Raiser - Unless you are SURE to deal damage or have a mass of tokens for example, I feel mana is better spent on other effects
Dictate of Erebos - Again, you aren't really abusing the sac outlets, so this doesn't seem like it warrants an area.
Sunforger - I feel like this card is a trap. Sure, you just instant speed tutored for removal you might not otherwise have, but you also just spend 4 mana to cast a Swords to Plowshares. That right there screams card disadvantage. Not only that, you have now removed it from a potential blocker and have to spend mana to re-equip.
3 weeks ago
Bubble Matrix may cause more problems than it's worth if an opponent pops out Spirit tokens or something that can block.
Demonic Tutor is great.
Lands should get an upgrade when you can, I know they can be RIDICULOUSLY expensive, but are very practical in a Mardu (3-color) build to get that consistency you'll want to see. Command Tower, Isolated Chapel, Clifftop Retreat, Battlefield Forge, Sulfurous Springs all pretty affordable. Sacred Foundry, Blood Crypt and Godless Shrine will give you some good interaction with those when you can get them.
Nice build, hope you enjoy Kaalia of the Vast as much as I do.
1 month ago
1 month ago
Add: Reflecting Pool, Strip Mine, Cabal Coffers, Drowned Catacomb, Sulfur Falls, Dragonskull Summit, Sulfurous Springs, Shivan Reef, Underground River a few more basic lands, Chrome Mox, Mana Crypt, Mystical Tutor, Vampiric Tutor, Yawgmoth's Will, Gamble, Magus of the Will, Dack Fayden, Lightning Greaves, Sensei's Divining Top, Incendiary Command, Time Spiral
Cut: Blackcleave Cliffs, Grixis Panorama, Rupture Spire, Temple of Deceit, Temple of Epiphany, Temple of Malice, Terramorphic Expanse, Transguild Promenade, Vivid Marsh, Jace, Architect of Thought, Jace Beleren, Ob Nixilis Reignited, Tamiyo, the Moon Sage, Commander's Sphere, Venser's Journal, Duskmantle Seer, Master of Cruelties, Master of the Feast, Gratuitous Violence
If you want to know why I'd cut or add something, LMK
1 month ago
Hey MegaMatt13! I'm glad you caught that key phrasing on Ophiomancer because it really does make it a solid card for pillow fort strategies and it performs quite well in my deck. As mentor6 mentioned, it's also good fuel for cards like Contamination or Smokestack. Those cards certainly make your deck cutthroat but also will shift your focus to more of a Pillowfort-Stax hybrid which is how I play my version of the deck. It's a solid strategy but it doesn't make friends. If you went that route (or even if you didn't) another card worth considering (budget pending) is Bitterblossom. Since you're running Bloodchief Ascension, you could toss in Mindcrank to combo off.
Since you're running cards to dissuade your opponents from attacking you, Darien, King of Kjeldor could be quite good in your deck. I would also recommend a Deflecting Palm as a saving grace from one huge source of damage.
Another powerful card to consider (again budget pending) is Toxic Deluge. Great way to get around indestructible things.
Kambal, Consul of Allocation is quite good too since he'll net you a lot of life if left unchecked for too long. Definitely a solid card for the Queen.
To fine tune your mana fixing a bit, I would consider the following:
Caves of Koilos
Urborg, Tomb of Yawgmoth
Darksteel Ingot (I like this mana rock better simply for the indestructible)
1 month ago
Hi comfortingpain, saw your deck on the commander thread so here are some quick suggestions! hopefully they are budget-friendly. surely you won't want all of them but hopefully a few will be appealing.
Lands: cheap ETB untapped dual lands will make your deck more competitive:
pain lands: Caves of Koilos, Battlefield Forge, Sulfurous Springs.
check lands to consider: Isolated Chapel, Dragonskull Summit, Clifftop Retreat.
ramp: Worn Powerstone, any of the three signets like Orzhov Signet
card draw engines: Phyrexian Arena, Outpost Siege, Greed, Promise of Power, Skeletal Scrying, Decree of Pain, Tormenting Voice, Skullclamp, Indulgent Tormentor.
board-wipe style efficient removal: Crux of Fate, Fumigate, Rout, Fell the Mighty, Nevinyrral's Disk, Akroma's Vengeance.
reanimation: Phyrexian Reclamation, Animate Dead, Whip of Erebos, Rise from the Grave, Dread Return, Exhume.
haste enablers: Fervor, Hammer of Purphoros, Hanweir Battlements, Flamekin Village.
tricks: Silence, Boros Charm.
flavor: Oros, the Avenger.
1 month ago
I would first improve your land base with cards like Bloodstained Mire, Blood Crypt, Dragonskull Summit, Sulfurous Springs and Eldrazi Temple. I would replace some of your instants and sorceries with cards like Lightning Bolt, Terminate, and Dreadbore. As far as creatures go, I would recommend Thought-Knot Seer, Matter Reshaper, Reality Smasher and possibly Vile Aggregate.
As far as what I would replace, I would take out Reality Hemorrhage, Oblivion Strike, Touch of the Void, Ghostfire, and Dust Stalker because they all don't really do enough to justify their cost. I also see what you are doing with Molten Nursery, but I feel like it is also a little too slow.
Hope this helps!
1 month ago
First of all interesting deck! I hope it gets more attention around the site, as most people see mardu as just mardu nahiri decks and don't look at other ways of building the deck. I have some suggestions that are both very budget friendly and would improve a lot of your matchups against decks currently in the modern meta.
Cut a Night's Whisper and a Gurmag Angler and mainboard 2x Anger of the Gods the reason for this is because dredge and infect are very weak to this card, and is extremely good against the current modern meta that is centered towards aggro decks.
Cut the swiftspears and Soulfire Grand Master in favor of either more tokens like Timely Reinforcements and Mardu Charm and some planeswalkers. Such planeswalkers can inlclude Sorin, Solemn Visitor, Chandra, Pyromaster, Sorin, Lord of Innistrad The reason I say this is because the tokens allow you to play around the most popular decks in the format that can get around cards like Butcher or kill it (ex. Jund/Junk). Hero of Bladehold is another possibility for this.
I can tell that your mana base is budget, but I think you need to make some considerations here, Clifftop Retreat, Foreboding Ruins, and Dragonskull Summit are all great cards, but require you to be playing a mana base of shocks to support them, since you need the quality of the basic lands, which you only play 3 of. I'd cut these for either more fastlands or painlands like Sulfurous Springs.
In the sideboard I'd consider playing Slaughter Games over maybe anger and maybe a sin protector or something, as it lets you take out combo deck pieces without worry.
I'd cut gurmag angler for planeswalkers/ more tokens as you need to wait a while to cast it since you don't have a lot of graveyard filling.