|Commander / EDH||Legal|
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|Tenth Edition (10E)||Rare|
|Ninth Edition (9ED)||Rare|
|Deckmasters: Garfield vs. Finkel (DKM)||Rare|
|Seventh Edition (7ED)||Rare|
|Classic Sixth Edition (6ED)||Rare|
|Fifth Edition (5ED)||Rare|
|Ice Age (ICE)||Rare|
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: Add to your mana pool.
: Add or to your mana pool. Sulfurous Springs deals 1 damage to you.
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Sulfurous Springs Discussion
1 week ago
Have you ever tested withEldrazi Displacer + Sun Titan + a few more colorless-producing lands like Battlefield Forge, Sulfurous Springs, Fetid Heath, Rugged Prairie, and a few Wastes? That might be fun.
Or you could evoke Reveillark and blink it with its LTB trigger on the stack to keep it and blink it again and again with Displacer.
Have fun brewing!
1 week ago
My experience so far with any four color deck is that, more then most, you need to invest in a decent mana base. I would add a set of at least check lands in (ex.Dragonskull Summit), and seriously consider both filter (ex.Graven Cairns) and pain lands (ex.Sulfurous Springs), maybe shocks (ex.Blood Crypt) of you can afford them. You also need some more ramp, which can help with mana fixing, signets most likely would work well (ex.Rakdos Signet). I can see almost/no card draw in the deck, add in at least 3-4 pieces (ex.Painful Truths, Harmonize, Read the Bones, Sign in Blood). Try finding enchantment replacements for some of the sorcery speed pump spells, especially things with totem armor (ex.Bear Umbra, Hyena Umbra). This way they last more then one turn, and can help you dodge kill spells/board wipes. I'd also replace mogis with skitharyx. Hope this helps
1 week ago
Glad you like it! I can confirm you that the deck is indeed very fun and easy to play.
Playing with three colours can be a big deal in terms of budget, since you have to start investing some money in the manabase. Luckily, there are a few budget solutions in the form of painlands (Battlefield Forge, Caves of Koilos and Sulfurous Springs) and fastlands (Clifftop Retreat, Isolated Chapel and Dragonskull Summit, which are all relatively cheap. Exotic Orchard is one of my favourite budget lands, since in multiplayer it is basically a second copy of Command Tower. You can consider it a cheap alternative to the more expensive Reflecting Pool and Mana Confluence. As for shocklands and fetchlands, you can definitely start playing without them and get them over time. I wouldn't recommend, however, including too many lands that come into play tapped (like guildgates) because we can't afford to lose tempo with this kind of deck. Until you get the more expensive dual lands, basic lands are the way to go. Throw all the signets in, as well as a Chromatic Lantern (this one here is truly mandatory in three, four and five-colour decks), and your manabase should be fine. The rest of the deck is moderately cheap. While some cards like Bloodline Keeper Flip and Anointed Procession are must-haves, you can find budget alternatives to a lot of the other cards (just to give you an example, Boros Charm or Rootborn Defenses do a decent impression of the more expensive Teferi's Protection).
Good luck building your deck and thanks again for the feedback!
3 weeks ago
Kelpie can be a source of draw. With Kelpie every time a dude comes back from the graveyard you draw a card, this counts for all players. If an opponent reanimates something then you draw if one of them flashback a spell you draw, if they return a land from the graveyard you draw, etc. The draw also counts for Kelpie itself and it has persist which is great with dethrone. When it dies it comes back and you draw a card. Attack with Kelpie when it has a -1/-1 counter on it and remove this counter thanks to dethrone. Unspeakable Symbol does the same thing.
Sage is good with Marchesa, play it before you play her and get some great value. You're not playing a lot of Wizards, some, not a lot, but Sage is worth it just to play it along with Marchesa you really don't need any other Wizards.
The Talismans: Talisman of Indulgence and Talisman of Dominance are nice cards to play with Marchesa because they can help you to control your life total while also being ramp. Likewise the Pain lands: Shivan Reef, Underground River and Sulfurous Springs can also be used to control your life total while being lands that always ETB untapped.
If using a sac engine which is a good plan with Marchesa then Skullclamp is very powerful. Put it on the creature for one mana before you sac it and draw two cards. Even without a sac engine putting Clamp on a creature with a +1/+1 counter is good value when it dies draw two cards and then that creature comes back.
Good luck with your deck.
3 weeks ago
you need Ice age Sulfurous Springs. The code is (ICE). I nut every time.
3 weeks ago
Hey, my suggestions are to improve the manabase.
Consider adding these budget Rakdos lands:
- Dragonskull Summit
- Sulfurous Springs
- Smoldering Marsh
- Graven Cairns
- Tainted Peak
- Foreboding Ruins
- Shadowblood Ridge
- Talisman of Indulgence
Good luck with your deck.
4 weeks ago
4 weeks ago
I have an Inalla deck myself that exploits creatures that tap for effects. A very different build than yours, but strong and fun nonetheless. Take a look if you'd like an unconventional take on this commander.
With that said, I see a couple of issues with how your deck is built and what your overall gameplan is. I do not know your budget so some suggestions may not be things you'd buy, but they would certainly greatly improve the deck's functionality, and, I promise to keep these to a minimum as well as avoid any Black Lotus kind of stupidity.
First and foremost, although your land count is perfect your mana base is slow. And I mean SUPER slow! Almost 40% of your lands enter the battlefield tapped and this is the last thing a control deck wants. You aim to be reactive and keeping as many resources up at all times is very important. Try to replace most of those taplands with others that enter untapped. A relatively budget-friendly option is the pain lands (i.e. Underground River, Sulfurous Springs, and Shivan Reef). Add more basics to enable more of your check-lands to come untapped. Choked Estuary and Foreboding Ruins both are good, relatively cheap alternatives, so are Tainted Isle, Tainted Peak, Smoldering Marsh, and Sunken Hollow. Unclaimed Territory and Ancient Ziggurat are good considerations, while Riptide Laboratory can give a lot of extra utility. Focus on lands that produce blue mana, as that is the central color of your deck.
After lands, comes ramping into more resources. Again focusing on Blue the most can be important. You have some decent pieces here but I would consider a few more. Thaumatic Compass Flip and Journeyer's Kite are underplayed cards that can streamline a deck's mana by allowing consistent land drops. If you can, investing in a Chromatic Lantern will solve a lot of problems a lot of the time.
What a control deck wants to be is reactive. As such these suggestions are very strong for this kind of decks and if you can I would invest in getting them first: Vedalken Orrery and Leyline of Anticipation are some of the strongest cards in M:TG. These suggestions will help streamline the deck.
The last thing I've noticed is that your deck lacks focus and a clear path to victory. Look for more cheap wizards that have disruptive etb abilities like AEther Adept and Sedraxis Alchemist, or, card filtering ones like Omenspeaker and Augur of Bolas. Pit Keeper is another nice addition to any wizard deck.
As for cuts, I would go for Control Magic, Clone Legion, Magus of the Abyss, Vela the Night-Clad, and Yahenni, Undying Partisan as they don't particullarly advance the decks goal in any significant manner.
I hope you find this (incredibly long post) useful.