Sulfurous Springs

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Tenth Edition Rare
Ninth Edition Rare
Deckmasters: Garfield vs. Finkel Rare
Seventh Edition Rare
Classic Sixth Edition Rare
Fifth Edition Rare
Ice Age Rare

Combos Browse all

Sulfurous Springs

Land

: Add to your mana pool.

: Add or to your mana pool. Sulfurous Springs deals 1 damage to you.

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Sulfurous Springs Discussion

Sargeras on The Eldritch Truth (Revised Edition)

5 days ago

Interesting deck, so +1, I have a few suggestions,

  1. Make sure that the hubs for this deck state both casual and gimmick, that way you don't have to say that you are playing casual, the hubs say it for you! (Just a little thing though)

  2. I get that this deck is RB which means it wants to be aggressive, but you have some shifting themes here, on one hand, you have aggressive beaters that can swing for a ton of damage, and then there Ulamog and Bane of Bala Ged which you will likely never cast in a single game (Good luck casting 7 & 10 drops with 22 lands) My first suggestion would be to cut Ulamog and Bane (I know they are fun but you likely won't cast them) and replace them with 2 more Dust Stalker and 1 more Endless One.

  3. Replace Processor Assault with Flame Slash, slash came from rise of the Eldrazi and does basically the same thing with way less cost.

  4. Behind the Scenes: Skulk would allow creatures like Sludge Crawler to get in for damage and allow you to Ingest cards without having to worry about blockers (they slither around). This would probably come in over Forerunner of Slaughter since the card just doesn't do too much imo.

  5. I'm not a particular fan of tap-lands, Sulfurous Springs would be ideal since you can play cards and effects for both anyway.

Cheers!

Wizno on Tribal Vamps

6 days ago

First off, welcome to the world of EDH! I think you'll find it's definitely one of the most fun formats you'll experience. As someone who has played tribal vampires before, I think I can offer you some suggestions based on my experience. Now I'm not sure what you're budget is for cards so feel free to ignore any suggestions that are out of your budget range.

Vampires are tricky because they don't have as much tribal support as say Goblins, Elves, or even Zombies so you really want the best they have to offer. I think that 44 creatures is a bit too high, even for a tribal deck, so I would cut and refine some of your weaker vampires.

Kalitas, Bloodchief of Ghet
Drana, Kalastria Bloodchief
Vampire Nocturnus
Necropolis Regent
Anowon, the Ruin Sage
Rakish Heir
Pawn of Ulamog
Markov Blademaster
Mirri the Cursed
Malakir Bloodwitch

These are a few ideas of some very powerful vampires that could easily be swapped in for some of the less optimal brood.

As with any EDH deck, your mana base is going to always be tweaked and upgraded to make your plays faster and more reliable. Now this is something you can do over time and as budget allows but some major lands to consider are:

Blood Crypt
Graven Cairns
Shadowblood Ridge
Rakdos Carnarium
Temple of Malice
Sulfurous Springs
Tainted Peak
Dragonskull Summit
Urborg, Tomb of Yawgmoth
Cabal Coffers
Nykthos, Shrine to Nyx

Now the latter 3 lands are included for explosive ramping and because I've found most tribal vampire decks are more black than red. Another thing to keep in mind is that generally, you don't want less than 36 lands in your deck unless you have a lot of mana rocks to support less. Olivia is a very mana hungry commander so I would suggest about 38 lands.

Along similar lines, I would include the following mana rocks to further ramp/filter your mana:

Rakdos Signet
Sol Ring
Talisman of Indulgence
Darksteel Ingot/Commander's Sphere

While not traditional "ramp", Urza's Incubator can be very helpful in this deck since vampires tend to be a bit higher mana costed.

You'll want to include a few cards to help you draw more cards just to get more power from the deck. There's a lot of options out there but one card I strongly suggest is Phyrexian Arena.

The same goes for your removal. A little spot removal and a few board wipes should have you covered.

Two pieces of equipment I feel no Olivia deck should be without are Basilisk Collar and Blade of the Bloodchief.

If you want another powerful combo for the deck besides the two blood enchantments, you could look at Bloodchief Ascension+Mindcrank.

I hope these ideas help! Best of luck to you with your deck!

JerichoDarkstar on The dragons will burn you down

2 weeks ago

That's the horrible part for running a 5C Commander... there really is no cheap option for the mana base. In order for the deck to function on just a basic level, you need so many things.

So, first things first, you're probably gonna want to run each of the signets:

Azorius Signet

Boros Signet

Dimir Signet

Golgari Signet

Gruul Signet

Izzet Signet

Orzhov Signet

Rakdos Signet

Selesnya Signet

Simic Signet

This allows you to filter any color of mana into two others. Honestly, this is the cheapest your gonna do for mana fixing.

Another artifact you may want to consider is Mycosynth Lattice. Not only does it make all your cards castable for just their CMC, it also has great synergy with Hellkite Tyrant for a complete win against every player at the table.


You could go with the Pain Lands. While they are cost efficient, they are definitely on a lower tier than other lands:

Adarkar Wastes

Battlefield Forge

Brushland

Caves of Koilos

Karplusan Forest

Llanowar Wastes

Shivan Reef

Sulfurous Springs

Underground River

Yavimaya Coast

You can tell they vary considerably with the cheapest being under $1 and the most expensive being upwards of $20. The big problem here is obviously that these guys hurt you to get that color of mana you need.

The other lands I would suggest would be Mana Confluence and Spire of Industry. With all the artifacts you'll be running Spire will almost always be tapping for any color. Confluence is self explanatory.


There are a ton of other suggestions I could give, but those are the ones that just pertain to the mana base. As a side note, you could also run the Shock Lands like Blood Crypt, but they tend to be more expensive. They are probably better than the Pain Lands in that they don't have to hurt you to produce mana.

Hope that helps!

Rusty_Shackleford on Kaalia the slayer

3 weeks ago

Obviously there are a bunch of ways to skin the Kaalia cat. The only things I'd say generally are that your removal suite seems awfully thin with only 4 spot-removal and 1 mass-removal spell (potential adds: Swords to Plowshares, Hero's Downfall, Oblivion Ring, Go for the Throat), that your mana could be slightly better (City of Brass, Mana Confluence, Sulfurous Springs, Caves of Koilos, Battlefield Forge, etc. + Bojuka Bog + Strip Mine and/or Wasteland to pair with your Crucible and your Wayfarer for additional utility), that you could potentially use a couple more rocks Coldsteel Heart, Chromatic Lantern, etc.), and that you could trim a few more of your creatures such as Angelic Field Marshal, Angelic Skirmisher, Emeria Shepherd, that aren't particularly powerful--you only need so many creatures.

Concrete examples of what I'm talking about here and here.

Firebones675 on Lyzolda, the Blood Witch

1 month ago

Ok for 2 platers you can afford to get a bit more aggressive. This may sound obvious but you are going to want to unload the 20 damage you need to win as quickly as possible. To that end there are 2 things to keep in mind:

1) keep cmc low: cards like Grave Betrayal are nice but at 7 mana your opponents life total should be relatively low and you would rather have direct damage or more creatures to finish them off. Cards like Vile Requiem that arent useful into late game are also iffy

2) your life total is irrelavent. The longer the game goes on the less likely aggressive decks will win. As such don't fell bad about paying some life.

On that note you will want cards like Bitterblossom to provide a stream of creatures to beat down with and cards like Phyrexian Arena can keep your hand full.

here are cheap creatures to beat face with: Carnophage, Diregraf Ghoul, Firedrinker Satyr, Goblin Guide, Jackal Pup, Vampire Lacerator, Rakdos Cackler, Ash Zealot, Bloodghast, Blood Scrivener, Crimson Muckwader, Dark Confidant, Dauthi Slayer, Hellspark Elemental, Keldon Marauders, Rakdos Shred-Freak,Spike Jester, Young Pyromancer, Shambling Remains, Hell's Thunder, Anathemancer. I'm not saying you need to include all those cards but cards like that are nice. I's worth noting that they are efficient for their mana cost which is where aggressive decks want to be. The game plan can be attacking with cheap creatures and finishing them off with burn.

This means you want your lands to be able to come in untapped. assuming you don't want to buy a Badlands, there are still other lands that can tap for both colors and come in utapped like Blood Crypt, Dragonskull Summit, Blackcleave Cliffs, Sulfurous Springs. If you have in your deck the fetchlands (Bloodstained Mire/Polluted Delta/Wooded Foothills/Verdant Catacombs/Marsh Flats/Arid Mesa/Scalding Tarn) you can always fetch for your one-of blood crypt.

You can throw in hand disruption like Duress, Inquisition of Kozilek, Thoughtseize, Hymn to Tourach, Blightning but i'd keep the amount relatively low.

Sign in Blood/Night's Whisper can also refill your hand

Price of Progress/Smash to Smithereens are also ways of dealing damage

Burst Lightning is a strictly better shock.

Sorry if this was long but I hope this helped. I think your deck is a good start but just needs to be a bit faster.

foxboy93 on death and taxes make me smile

1 month ago

Hello!

As per your mentioning on a fellow post, you were having mana issues? To address this first problem, the quality of land you are looking at is minimal. That might sound rude when I say that, but by it, I mean you are running cards like Tainted Field and Tainted Peak. If it is a budget issue, I'd get the pain lands. Sulfurous Springs, Caves of Koilos and Battlefield Forge should be top includes. Other lands I'd consider changing out are:

Slayers' Stronghold - Decent, but vigilance isn't a big thing. And spending two mana to give haste? Why not run Swiftfoot Boots or Lightning Greaves (Greaves clearly being the better option, but of course, budget may be a thing for you)

Mistveil Plains - With a deck like this, Alesha shouldn't really care what is going to the grave if she can bring it back. If you are worried about a card like an artifact or enchantment dying, why not look at Restoration Specialist? Otherwise, Alesha can pretty much recur most creatures.

Blighted Fen - You aren't really abusing the ability to make people sac a creature, so this should also be swapped out.

Oh course, 'optimal' builds would have fetches and shocks, but even running Rakdos Guildgate, Boros Guildgate and Orzhov Guildgate will give you more mana fixing. You could also run the less expensive fast lands from Kaladesh for mana fixing. Consider cards like Mana Confluence and City of Brass for mana fixing too. Anything that gives you the three colors you need. The fact that Chromatic Lantern isn't in the deck is a heart breaker as well. Chromatic lantern not only RAMPS you, but your lands are now Birds of Paradise.

Besides that, only thing I'd say are stuff like Rakdos Signet, Boros Signet and Orzhov Signet. Fellwar Stone is also decent mana fixing, as well as Wayfarer's Bauble and Expedition Map to go and get lands you need. If you want to be cute, you can play Herald of Leshrac to start stealing peoples lands

Cards I'd consider cutting to make room or consider upgrading later:

Angel of Invention - Personally havent played with it, but seems like its sort of meh. Other than making smaller creatures or a bigger flyer, there's not alot going on here. If she is in there for the anthem, look at Ravos, Soultender

Blinding Angel - If you are abusing ETB effects, Stonehorn Dignitary is better in every way. One mana cheaper, ETB effect abuser and a good card all around.

Feldon of the Third Path - Unless you can't reanimate with Alesha, this is a pretty dead card. I mean sure, you make a copy, go to combat, reanimate and get another 1-2 triggers, but there not a hell of a lot you really want, and you are paying 5 mana and tapping down two creatures for two more effects

Grenzo, Havoc Raiser - Unless you are SURE to deal damage or have a mass of tokens for example, I feel mana is better spent on other effects

Faith's Reward - Unless you are sacing your board and bringing it back, I feel this too is a dead card. If it is an anti-boardwipe, consider Eerie Interlude to protect your creatures.

Dictate of Erebos - Again, you aren't really abusing the sac outlets, so this doesn't seem like it warrants an area.

Sunforger - I feel like this card is a trap. Sure, you just instant speed tutored for removal you might not otherwise have, but you also just spend 4 mana to cast a Swords to Plowshares. That right there screams card disadvantage. Not only that, you have now removed it from a potential blocker and have to spend mana to re-equip.

Spirits on I Protect My Kaalia

2 months ago

Hey nice build. +1. Fellow Kaalia of the Vast player Kaalia, the Purifier

Flameblast Dragon won't trigger off Kaalia of the Vast he would have to attack on his own.

Bubble Matrix may cause more problems than it's worth if an opponent pops out Spirit tokens or something that can block.

Rakdos Signet < Talisman of Indulgence

Lightning Greaves is the best and easist way to Protect your Kaalia of the Vast! To a lesser degree Swiftfoot Boots

I agree with GildarLordOfTheUndead Rune-Scarred Demon or Balefire Dragon or Hellkite Tyrant maybe should get in there. I see you've added quite a few of his recommendations.

No Sol Ring is this Duel Commander?

Demonic Tutor is great.

Lands should get an upgrade when you can, I know they can be RIDICULOUSLY expensive, but are very practical in a Mardu (3-color) build to get that consistency you'll want to see. Command Tower, Isolated Chapel, Clifftop Retreat, Battlefield Forge, Sulfurous Springs all pretty affordable. Sacred Foundry, Blood Crypt and Godless Shrine will give you some good interaction with those when you can get them.

Nice build, hope you enjoy Kaalia of the Vast as much as I do.

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