Sulfurous Springs

Sulfurous Springs


: Add to your mana pool.

: Add or to your mana pool. Sulfurous Springs deals 1 damage to you.

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Printings View all

Set Rarity
Tenth Edition (10E) Rare
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Deckmasters: Garfield vs. Finkel (DKM) Rare
Seventh Edition (7ED) Rare
Classic Sixth Edition (6ED) Rare
Fifth Edition (5ED) Rare
Ice Age (ICE) Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Sulfurous Springs occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Rakdos: 0.61%

UBR (Grixis): 0.59%

RBW (Mardu): 0.6%

Sulfurous Springs Discussion

jakaeser on Mardu EDH Test (Cheap)

1 month ago

Here's a some more staple cards you should consider:


  • Vandalblast is arguably the best artifact board wipe in the game.
  • Blasphemous Act is a must-run in any red deck. It's red's best board wipe, hands down.
  • Bedevil has a very specific casting cost, but the payoff is its flexibility.
  • Rakdos Charm – never leave home without it. Modal graveyard hate, the ability to really mess up a token swarm deck, and at worst targeted artifact removal is too good not to run.
  • Darksteel Mutation to make their commander a bug.




  • Goblin Bombardment is one of my favoritest free sacrifice outlets. Sac outlets are way more flexible than you'd think – someone going to blow up your board? Make them eat however much damage. They want to steal a creature? How about no. Someone plays something like Imprisoned in the Moon on Alesha? Sac her first before she's a land forever more.
  • You could also consider blink effects like Ephemerate and Eerie Interlude as multi-function board protection and ETB abuse.

I'm sure I'll be back with more recommendations later ;)

CryingTomahawk on Kess Consultation Core

1 month ago

PorterRobinson There's really no such thing as replacements for those cards, unfortunately. Day's Undoing is the closest thing effect and cmc wise to Timetwister, but ending your turn immediately is a significant downside.

Land wise, you could look at Blood Crypt/Luxury Suite/Sulfurous Springs for Badlands, as well as Shivan Reef for Volcanic Island. The BFZ lands or the Shadow lands could be used in a pinch as well I suppose, since they are fetchable but come with conditions to enter untapped (and don't come in U/R combinations).

As for replacing Imperial Seal, you could look at Cruel Tutor or Wishclaw Talisman.

Massacar on Pardon, Do You Have A Second To Talk About Demons?

1 month ago

So I'm just looking at your manabase.

If I may suggest, you need either more lands (at least 34-35), or to go for a more expensive manabase. For example, Blood Crypt and Sulfurous Springs would be nice additions. Maybe even a Foreboding Ruins since you have a decent number of swamps and mountains. Personally I'm not a big fan of tappedlands, so I would try to replace as many of those as possible (but that's just me).

Depending on how hard into the flavor is important, you could also maybe drop one of the Cluestone/Keyrune/Locket for Rakdos Signet and/or maybe Talisman of Indulgence. Arcane Signet never goes amiss either.

xaarvaxus on Merciless rage needs upgrading

1 month ago

Getting some better lands like Dragonskull Summit and Sulfurous Springs to replace Cinder Barrens and the like is a good place to start.

A couple better mana rocks such as Talisman of Indulgence and Worn Powerstone would also be good additions.

I like the addition of Glint-Horn Buccaneer from you maybeboard as it acts as a discard outlet as well as giving added value to your madness and other discards.

Any flashback Increasing Ambition, retrace Throes of Chaos or dredge cards Shenanigans all work well with the host of discard outlets in the deck. Madness obviously works best but those others are good as well.

multimedia on Greven beatstick

1 month ago

Hey, Treasonous Ogre is a source of life lose that's also ramp. Necropotence, pay any amount of life and put that many cards into your hand. Heartless Hidetsugu, each player loses half of their life for a huge Greven attack that will most likely kill an opponent. Phyrexian Reclamation pay life to recur creatures. Arguel's Blood Fast  Flip, pay life to draw cards and Temple of Aclazotz is Diamond Valley.

Manabarbs players lose life when they tap lands. Phyrexian Purge, pay life to target and destroy potential blockers. Bolas's Citadel, lose life to cast cards. Dreadhorde Invasion, lose life for token that can grow in power to sac to Greven. Sign in Blood, Night's Whisper and Read the Bones, lose life to draw cards.

Castle Locthwain, draw a card and lose life. Hall of the Bandit Lord, pay life and give Greven haste. Sulfurous Springs, Rakdos Pain land. Ramunap Ruins and Ifnir Deadlands, pay life to make mana.

Shadowspear, trample and lifelink combination is good with Greven. Arcane Signet and Talisman of Indulgence are two other Rakdos two drop mana rocks. Dark Ritual is good ramp in black.

Good luck with your deck.

DemonTeddy on POST OPAL BAN - Lantern Control 5-0 list!!

1 month ago

I tested the list a bit, and I am not the most experienced lantern control player nor am I an amazing brewer. I used to play a lot with the variation with Karn and Whir, and I was rather intrigued because giving up Whir is tough.

I absolutely agree on the Goblin Engineer, majority of times I had him in hand I could not cast him, and with so little lands I found myself bottoming him during mulligans. Simians feel hit or miss, which is definitely going to be an issue without Opal, and I probably will cut them eventually for testing. After a few losses with the manabase, I cut the Sulfurous Springs for another Spire of Industry, cutting the Llanowar Wastes all together for three Blooming Marsh, which were left sitting around from my old decklist. I am unsure if that is a correct call, but I had a few games in a row where the painlands and Spire was just wracking up too much for me, with the lightness of land I rarely went over three lands, which in that scenario the fastlands just felt right. I think I am going to add one more Spire at the cost of an Engineer and go up to 17 lands for a bit more consistency. Without Opal, the problem is consistency, which SSG provides powerful speed but I worry about the consistency when I run poorly.

As for replacing the gap of two from Goblin Engineer, I am unsure what I will do there. I might steer back into BUG since without Engineer there is little reason for R. Some of the options in U still seem incredible for Lantern Control, so I might play around in there.

As for sideboard, I remember running Leyline of Sanctity quite a lot, I am still getting more caught up with the meta again after a long break, but if cards like Walking Ballista is still as popular as ever, I would probably feel much more comfortable with them in there. Free wins sometimes against Burn decks, and sometimes shutting off 2-3 discard spells in the case of Jund (is that still a deck?) or similar decks feel rather important. Is Leyline no longer really needed in the SB anymore? How is the meta looking if so?

I didn't do incredibly intensive testing, so let me know especially on the SB and meta side of things since I have been a little out of touch for a while. Either way, it was fun playing the deck and I would love to see Lantern Control survive this ban in stride.

junkyxicht on Edgar Markov Aggro Tribal

2 months ago

OUT: Blind Obedience - Return to Dust - Terminate - Worn Powerstone and two lands

IN: Purphoros, God of the Forge - Diabolic Intent - Enlightened Tutor - Exquisite Blood - Arcane Signet - Sulfurous Springs

Blind Obedience was nice, especially against artifact decks, but does not synergize well with anything. Arcane Signet is a better Worn Powerstone i think and Return to Dust is just to costly as a instant and when played in my turn its ok at best.

Massacar on We're All Mad Here (budget cEDH)

4 months ago

Boomcat12B I totally agree on the front of tapped lands (though certain taplands have a purpose, such as Mortuary Mire for recursion). The issue at hand is that I want to keep this deck as budget as possible to make it accessible, and for me that means keeping it under $300. Sadly good lands are stupidly expensive, so I purposefully excluded most of them. Also, I already did run Blood Crypt and Graven Cairns . But I do think I may swap out City of Brass for Sulfurous Springs as it brings the price down by about $2.

I will definitely look to include the Sunscorched Desert , ping damage adds up and can be underappreciated.

The Dualcaster Mage + Heat Shimmer combo is actually one that I initially considered and dismissed for this deck, so for now I will continue to forego it for now.

TetrAggressive I agree that the crawler is powerful if it hits the field with Anje, but I don't currently have any creature's I would want to cut for the include. For instance, Archfiend of Ifnir is the same CMC, but it plays off the discard, as opposed to the draw.

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