: Add to your mana pool.
: Add or to your mana pool. Sulfurous Springs deals 1 damage to you.
|Want (4)||theoriginalbugg , coruscanda_est , MitReklaw , pusilanime|
Printings View all
|Tenth Edition (10E)||Rare|
|Ninth Edition (9ED)||Rare|
|Ninth Edition Foreign Black Border (9EDFBB)||Rare|
|Deckmasters: Garfield vs. Finkel (DKM)||Rare|
|Seventh Edition (7ED)||Rare|
|Classic Sixth Edition (6ED)||Rare|
|Fifth Edition (5ED)||Rare|
|Ice Age (ICE)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Sulfurous Springs occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%
UBR (Grixis): 0.59%
RBW (Mardu): 0.6%
Sulfurous Springs Discussion
1 month ago
Here's a some more staple cards you should consider:
- Vandalblast is arguably the best artifact board wipe in the game.
- Blasphemous Act is a must-run in any red deck. It's red's best board wipe, hands down.
- Bedevil has a very specific casting cost, but the payoff is its flexibility.
- Rakdos Charm – never leave home without it. Modal graveyard hate, the ability to really mess up a token swarm deck, and at worst targeted artifact removal is too good not to run.
- Darksteel Mutation to make their commander a bug.
- Smoldering Marsh
- Graven Cairns,Rugged Prairie, and Fetid Heath
- Shadowblood Ridge
- Battlefield Forge, Sulfurous Springs, and Caves of Koilos – the 1 life won't matter much, and you have plenty of access to incidental life gain in your colors.
- Tainted Field and Tainted Peak if you run end up being Swamp heavy.
- Arcane Signet
- Rakdos Signet, Boros Signet, and Orzhov Signet
- Talisman of Conviction, Talisman of Indulgence, and Talisman of Hierarchy
- If you can swing it, Smothering Tithe is one of the best white cards printed for commander in a loooooong time. I'd run it in any white deck.
- Goblin Bombardment is one of my favoritest free sacrifice outlets. Sac outlets are way more flexible than you'd think – someone going to blow up your board? Make them eat however much damage. They want to steal a creature? How about no. Someone plays something like Imprisoned in the Moon on Alesha? Sac her first before she's a land forever more.
- You could also consider blink effects like Ephemerate and Eerie Interlude as multi-function board protection and ETB abuse.
I'm sure I'll be back with more recommendations later ;)
1 month ago
PorterRobinson There's really no such thing as replacements for those cards, unfortunately. Day's Undoing is the closest thing effect and cmc wise to Timetwister, but ending your turn immediately is a significant downside.
Land wise, you could look at Blood Crypt/Luxury Suite/Sulfurous Springs for Badlands, as well as Shivan Reef for Volcanic Island. The BFZ lands or the Shadow lands could be used in a pinch as well I suppose, since they are fetchable but come with conditions to enter untapped (and don't come in U/R combinations).
1 month ago
So I'm just looking at your manabase.
If I may suggest, you need either more lands (at least 34-35), or to go for a more expensive manabase. For example, Blood Crypt and Sulfurous Springs would be nice additions. Maybe even a Foreboding Ruins since you have a decent number of swamps and mountains. Personally I'm not a big fan of tappedlands, so I would try to replace as many of those as possible (but that's just me).
Depending on how hard into the flavor is important, you could also maybe drop one of the Cluestone/Keyrune/Locket for Rakdos Signet and/or maybe Talisman of Indulgence. Arcane Signet never goes amiss either.
1 month ago
I like the addition of Glint-Horn Buccaneer from you maybeboard as it acts as a discard outlet as well as giving added value to your madness and other discards.
Any flashback Increasing Ambition, retrace Throes of Chaos or dredge cards Shenanigans all work well with the host of discard outlets in the deck. Madness obviously works best but those others are good as well.
1 month ago
Hey, Treasonous Ogre is a source of life lose that's also ramp. Necropotence, pay any amount of life and put that many cards into your hand. Heartless Hidetsugu, each player loses half of their life for a huge Greven attack that will most likely kill an opponent. Phyrexian Reclamation pay life to recur creatures. Arguel's Blood Fast Flip, pay life to draw cards and Temple of Aclazotz is Diamond Valley.
Manabarbs players lose life when they tap lands. Phyrexian Purge, pay life to target and destroy potential blockers. Bolas's Citadel, lose life to cast cards. Dreadhorde Invasion, lose life for token that can grow in power to sac to Greven. Sign in Blood, Night's Whisper and Read the Bones, lose life to draw cards.
Good luck with your deck.
1 month ago
I tested the list a bit, and I am not the most experienced lantern control player nor am I an amazing brewer. I used to play a lot with the variation with Karn and Whir, and I was rather intrigued because giving up Whir is tough.
I absolutely agree on the Goblin Engineer, majority of times I had him in hand I could not cast him, and with so little lands I found myself bottoming him during mulligans. Simians feel hit or miss, which is definitely going to be an issue without Opal, and I probably will cut them eventually for testing. After a few losses with the manabase, I cut the Sulfurous Springs for another Spire of Industry, cutting the Llanowar Wastes all together for three Blooming Marsh, which were left sitting around from my old decklist. I am unsure if that is a correct call, but I had a few games in a row where the painlands and Spire was just wracking up too much for me, with the lightness of land I rarely went over three lands, which in that scenario the fastlands just felt right. I think I am going to add one more Spire at the cost of an Engineer and go up to 17 lands for a bit more consistency. Without Opal, the problem is consistency, which SSG provides powerful speed but I worry about the consistency when I run poorly.
As for replacing the gap of two from Goblin Engineer, I am unsure what I will do there. I might steer back into BUG since without Engineer there is little reason for R. Some of the options in U still seem incredible for Lantern Control, so I might play around in there.
As for sideboard, I remember running Leyline of Sanctity quite a lot, I am still getting more caught up with the meta again after a long break, but if cards like Walking Ballista is still as popular as ever, I would probably feel much more comfortable with them in there. Free wins sometimes against Burn decks, and sometimes shutting off 2-3 discard spells in the case of Jund (is that still a deck?) or similar decks feel rather important. Is Leyline no longer really needed in the SB anymore? How is the meta looking if so?
I didn't do incredibly intensive testing, so let me know especially on the SB and meta side of things since I have been a little out of touch for a while. Either way, it was fun playing the deck and I would love to see Lantern Control survive this ban in stride.
2 months ago
Blind Obedience was nice, especially against artifact decks, but does not synergize well with anything. Arcane Signet is a better Worn Powerstone i think and Return to Dust is just to costly as a instant and when played in my turn its ok at best.
4 months ago
Boomcat12B I totally agree on the front of tapped lands (though certain taplands have a purpose, such as Mortuary Mire for recursion). The issue at hand is that I want to keep this deck as budget as possible to make it accessible, and for me that means keeping it under $300. Sadly good lands are stupidly expensive, so I purposefully excluded most of them. Also, I already did run Blood Crypt and Graven Cairns . But I do think I may swap out City of Brass for Sulfurous Springs as it brings the price down by about $2.
I will definitely look to include the Sunscorched Desert , ping damage adds up and can be underappreciated.
TetrAggressive I agree that the crawler is powerful if it hits the field with Anje, but I don't currently have any creature's I would want to cut for the include. For instance, Archfiend of Ifnir is the same CMC, but it plays off the discard, as opposed to the draw.