|Commander / EDH||Legal|
Printings View all
|Planechase Anthology (PCA)||None|
|Commander 2016 (C16)||Uncommon|
|Conspiracy: Take the Crown (CN2)||Uncommon|
|Duel Decks: Heroes vs. Monsters (DDL)||Uncommon|
|Planechase 2012 Edition (PC2)||Uncommon|
|New Phyrexia (NPH)||Uncommon|
Combos Browse all
Destroy target permanent. Its controller puts a 3/3 green Beast creature token onto the battlefield.
Price & Acquistion Set Price Alerts
|Have (38)||acbooster , TheRealPeaches , orzhov_is_relatively_okay819 , rikertchu , warcry02 , tragic_slip , ZombieFood , Roadhog , switchkill65 , CAPT.Shock , hippienproud , prass1 , mentor6 , MrCrazzyc , Famicomania , frederiklw , TheDuggernaught , Venser_the_Sojoner , philktoken8998 , Vergil_Redgrail , jaustinhowald , CAPTAINxCOOKIES , thekingpinBR , ibraJG84 , FoamEagle , HydraOoze , the.beanpole , CastleSiege , Axtel , bakunet , Clawsun73 , Justinaut , Gabeph , Zhorus_The_Bauqret , TheGrayMerchant , MoJoMiXuP , Spinalripper , tlhunter07|
|Want (9)||sonnet666 , Portwood , Falte , TheDuggernaught , Atavistic , Gabeph , gamerhat , rockleemyhero , Mj3913|
Beast Within Discussion
10 hours ago
3 days ago
Hey there! This looks like a pretty sweet Ezuri build! While I can't be certain, I would guess that you generally find yourself with just a few cards in hand, and that you usually play all of your creatures and then have a hard time recovering from a board wipe, right?
While that guess could be way off, it looks like a lot of your deck is very strong when you're ahead, but rather weak when you're behind. First of all, you appear to be a little low on ways to interact with your opponents. With Ezuri, you want a lot of creature-based interaction. Reclamation Sage, Acidic Slime, and the like can be very strong. AEther Adept, Mist Raven, Man-o'-War, Venser, Shaper Savant, and Voidmage Husher are all options to deal with your opponents' creatures, albeit temporarily.
However, not everything can be creature-based. I see that you already run Krosan Grip, which is absolutely a strong card, but I would also add in some of my favorite removal spells: Nature's Claim, Natural State, Pongify, and Reality Shift are all great ways to deal with annoying things on the cheap. Beast Within is also great.
You also want some number of board wipes. With Ezuri, bounce-based board wipes are great, as they allow you to re-trigger Ezuri's ability. Evacuation, Devastation Tide, and Curse of the Swine are all great for this.
In addition, you have ways to draw cards, but they either draw you a ton of cards (such as Fathom Mage), or don't draw you any cards. I would recommend adding in a couple of cards that just draw you cards, no matter what else you have on you board. Fact or Fiction is a great card for this, as is Opportunity.
Now, Ezuri presents a little bit of a problem with this, because Ezuri specifically cares about creatures, and your deck doesn't have a lot of ways to function if you can't play a lot of creatures. I would recommend staying away from cutting creatures as much as possible (other than the duplicate Bane of Progress), and instead start by cutting cards like Simic Charm, Journey of Discovery, Verdant Confluence, probably a land or two (I find 37 is a comfortable number for a Blue/Green deck), etc.
Finally, some general suggestions. Some of these are already on your maybeboard, but these are ones that I would highly recommend adding:
- Sakura-Tribe Elder is an amazing ramp card that also triggers Ezuri
- Coiling Oracle replaces itself or ramps you, and likewise triggers Ezuri
- Same with Solemn Simulacrum
- Mulldrifter is just amazing
- Hornet Queen triggers Ezuri five times, and also makes you annoying to attack
- Master Biomancer gives counters to everybody
- I don't think I need to explain Hardened Scales
- Finally, Sage of Hours gets you infinite turns with Ezuri out (and five experience counters), so if you want a combo finish, it doesn't get any easier than this.
In any case, I really hope this helps. If you want my help again in the future (or have any questions about what I said above), feel free to leave another comment on my profile. Enjoy!
3 days ago
I have a few suggestions for this deck.
Sticking with mono-green, Dungrove Elder and Primeval Titan synergize immensely. You can play Dungrove as early as turn 2 with 2 Forests and a mana dork and it just gets stronger and stronger as you play. Find a way to get Prime Time out quick, going over that in a bit, and you instantly power up Dungrove with 2 forests hitting the field when Prime Time is played.
Sticking with Prime Time, his ability also works with Nykthos since it the ability states that any land card can be searched for and placed on the battlefield tapped. Mana ramping lets you get the Prime Time out faster i.e. Search for Tomorrow, Explosive Vegetation, Skyshroud Claim and Nature's Lore if you are sticking with Casual format.
I love Mwonvuli Beast Tracker for the card search ability. I stick stick with 4 of those and 1 or 2 of the bombs that you want to draw out like Rhonas or Gearhulk. In fact, make sure the only creatures you run have the searchable abilities like hexproof, reach, deathtouch and trample sans multiple Beast Trackers and mana dorks.
I like some of the creatures you have listed like the Hornet Queen because you utilize the tokens it makes AND the 3 devotion you get towards using Nykthos. A REALLY good devotion card like Khalni Hydra is a good game ender because unless it gets removed, you can literally summon anything in your deck at that point plus with running mono-green creatures, its super easy to summon with just your forests.
The only instants you should keep at this point are Giant Growth if you really want to make stuff bigger but I think a better sweeper would be Nylea, God of the Hunt. You could run 2-3 of these because it you can use it as a enchantment to give everything on your side of the field trample plus if you have the devotion (and it counts itself too) you have low costing 6/6 Indestructible which can only be removed with exile.
The true instants that every green deck will need is Beast Within for literally the best green spot removal in the game or to troll your opponent, Snakeform. Other instants are to protect your your field and your face. Heroic Intervention, Blossoming Defense, Ranger's Guile all protect your creatures from either a boardwipe or targeting with exile spells. Tower Defense is for protecting YOU from taking damage from flyers because that is one of the biggest weaknesses of mono-green. Clip Wings is good to take out big bad flyers like dragons and angels.
Rancor is ok if you aren't going to run other trample creatures or Nylea but unless its 4 of, I think its not all that great tbh.
Not sure if you want Planeswalkers but if you do, Garruk Wildspeaker is great for ramping and Garruk, Primal Hunter is good for getting card draw/creatures played and both have a win-con with their ulti. Similar win-cons are Overwhelming Stampede or Overrun.
Hopes this helps! +1
4 days ago
So, my friend is looking to get into MtG, and she asked me to help her build a deck. Problem being, I don't know how to deck build. Nonetheless, I accepted, and she gave me these requirements/guidelines:
-Wants to play Garruk, Primal Hunter
-Modern-legal, but geared towards casual play
-Wants to stay Mono-Green
So, with this in mind, I drafted up this list you see before you. It is far from optimal, though, namely because there's a lot of ramp and not a lot o payoff, and some cards seem not to serve a lot of purpose (i.e. Lotus Cobra or Avenger of Zendikar). So, this is where I ask you, the fine folks at TappedOut, for help. Any and all suggestions are appreciated!
4 days ago
Marvell - Great idea! Knight of the Reliquary makes running them even more appealing. Will do a pass with both Strip Mine and Homeward Path at some point and see if I can still effectively have all the colors I need with that many colorless lands.
I recently took out Benefactor's Draught and replaced it with Beast Within. Draught was fun, but hard to get full value out of - it "worked" maybe 25% of the time I drew it, but otherwise was a glorified cycling card.
5 days ago
Budget green staple Commander cards to consider:
As far as finishers it's pretty hard for your opponents to beat a fast Jin-Gitaxias, Core Augur.
5 days ago
@Austin_Smith_of_Cards - Thanks for the suggestions. I'll let you know why or why not I play certain cards. I'll start with the ones that I am not going to add in.
Storm Cauldron - One of my friends plays this card, and it is absolutely miserable to play against. One of my least favourite things to do in commander is attack someone's lands, so this card is a card that I choose not to play based solely on that. I understand it's power in the deck, but it's not a card for me.
Omnath, Locus of Mana - I understand that this card is a secondary win-con, and maybe someday it will find it's way in to the deck, but for now I want a hard focus on my commander, which informed a lot of decisions around it.
Cards that I'm considering:
Seek the Horizon - Currently this isn't in my deck because I have a multitude of wheel effects to fill a similar role, but which can also draw me into spells. I do like your point about it helping to cast my commander though, and might play with it and see if I can fit it in.
Illusionist's Bracers - Again I understand the power level of this card, and honestly I'm not quite sure why I cut it given my goals with building the deck. It falls into the same camp as Gratuitous Violence, and has just fallen out of the list. Likely I will find room for both those cards though.
Cards I want to add:
Harmonize - Because I love drawing cards. I have more powerful effects for similar mana costs, but redundancy never hurts.
Oracle of Mul Daya - I don't have this card on the list solely because of the cost and the fact that I don't own one. I will probably acquire one and slot it in though.
Thanks again for the suggestions, I appreciate the upvote too :)
1 week ago
the premise behind the deck is flawed. it is entirely dependent on drawing Liquimetal Coating and keeping it in play, which is made a lot harder by the fact that everyone already sideboards artifact removal against affinity anyway. instead of trying to turn an opponents permanents into artifacts and THEN blow them up, you could just be using cards that destroy the permanents the opponent is already using. Beast Within is a great option for that, that is already within this decks colors. it hits literally any permanent already. including planeswalkers and lands. if you go outside red and green, theres Disenchant, Anguished Unmaking, and Abrupt Decay as other examples. essentially, there is no valid reason to try to use Liquimetal Coating as a means to destroy your opponents permanents by using artifact removal. thats not what its meant for. its meant for use in your own artifact-based strategy. not a roundabout clunky way of interacting with your opponents permanents.