Beast Within

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2019 (C19) Uncommon
Battlebond (BBD) Uncommon
Planechase Anthology (PCA) Uncommon
Commander 2016 (C16) Uncommon
Conspiracy: Take the Crown (CN2) Uncommon
Duel Decks: Heroes vs. Monsters (DDL) Uncommon
Planechase 2012 Edition (PC2) Uncommon
New Phyrexia (NPH) Uncommon

Combos Browse all

Tokens

Beast Within

Instant

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Browse Alters

Beast Within Discussion

antacidbrn on Going all in with kiora ...

5 days ago

First of all, I want to say I love the on point theme! The best magic decks for me are the one'e that tell a story, and not just a pile of good cards.

My fear is that this deck has a lot of moving parts to resolve Kiora. I wish she was a 3 mana planeswalker like Oko, because then I know for sure it can be done. Two cards that have not been suggested but are Modern speed and may help with removal are:

  1. Echoing Truth , which bounces any Permanent back to hand for a tempo win and also has added bonus of sweeping tokens when you face Goblins, Lingering Souls and/or Young Pyromancers.

  2. Rapid Hybridization , a great removal spell which, even though they get a 3/3, will be swept away in the Whelming Wave or just eaten by your bigger sea monster token. Similar to Beast Within .

Hope these suggestions help amd keep the dream alive.

Osbert on Yarok Control

1 week ago

DarthDC the different ping equipment serve different purposes so it's really want you want out of it.

Viridian Longbow has the lowest casting but a higher equip cost. It only allows for a single ping as well however when combines with Thornbite staff you get unlimited deathtouch pings and your opponents wont be able to keep a non hexproof/shroud creature on the table.

Thornbite Staff has the highest costs but represents a reusable "Pay 2: Kill a creature, gain a life" so if mana isn't a concern it is the way to go.

Heartpiercer Bow has the lowest costs but has more hoops to jump through and can only be used once. If you are super tight on mana then this is the optimal card.

If money is of no concern I suggest including Thornbite staff and Viridian Longbow for the above interactions described.

As far as your 5 drops are concerned, Cavalier of Thorns is a really weak option. In general you don't need to have powerful 5 drops because at 5 mana you want to play your commander. Muldrifter is a 3 drop most of the time and then you abuse the body via Mimic Vat , bounce, or other recursion methods so only in the instance where you have spare mana or you need a flying body would you pay 5 for it.

For a way to remove the anti-ETB pieces I wouldn't suggest something as slow as Nev's disk because you can't garuntee you will be able to untap it. It is PARAMOUNT that you can stop these cards so versatile removal like Abrupt Decay or Beast Within that can remove creatures or artifacts is highly recommended.

bushido_man96 on Love Thy Plainswalker

1 week ago

Nice tech using Honor-Worn Shaku . I don't know if you picked up any of the Brawl precons, but if you did, this deck would like Arcane Signet , for sure.

I like cards like Swords to Plowshares and Path to Exile , especially for their mana cost, but I've found cards like Generous Gift and Beast Within to be tons more flexible. I'd also second Evolution Sage , and probably Karn's Bastion .

Your land count looks really low, too, especially without running any of the zero-drop mana artifacts to make up for it. If it were me, I'd probably run no less than 37 lands, especially in a 4 color deck, but that's just me.

Osbert on Yarok Control

1 week ago

You need more reliable ways to deal with Torpor Orb , Hushwing Gryff , and Hushbringer because if they land they will make your deck quite useless. That Reclamation Sage in your hand would love to blow up Torpor Orb... too bad it doesn't work anymore. Good spot removal like Abrupt Decay , Beast Within , Return to Nature , Assassin's Trophy , etc. These are ESSENTIAL for a Yarok deck because the above cards really do wreck you.

Yarok has deathtouch so abuse it. Viridian Longbow , Thornbite Staff , and Heart-Piercer Bow let Yarok take out creatures on board easily.

You might want to invest in some lower cost mana ramp options like 1 CmC mana dorks and some more of the 2 CmC draw creatures. This ism aninly to lower your mana curve and let you go off a bit faster.

Osbert on Yarok and Ya-roll

1 week ago

SideBae unfortunately "as it enters" is not an ETB trigger. ETB triggers have the distinct text starting the sentence with "When", "Whenever", and "If."

Your deck seems solid but I would suggest adding in some more draw power. There are easy to mention (but expensive) cards like Rhystic Study and Sylvan Library but Yarok can enhance effects like Guardian Project and Soul of the Harvest to become very potent. There are plenty of 2-3 CmC creatures that have a draw ETBs that are worth considering as well.

Creature tutors can be even more valuable than generic tutors. I suggest including Eldritch Evolution , Neoform , Prime Speaker Vannifar , and Birthing Pod to turn your used ETB bodies into fodder to find even more creatures with ETBs.

Some of Yarok's most hidden gems are cards that simply let you do more of what you are already doing. Phantasmal Image , Temur Sabertooth , Bramble Sovereign , Progenitor Mimic , Ghostly Flicker , Repudiate / Replicate , Rite of Replication , Mimic Vat , and Crystal Shard are great examples that allow you do copy or reuse ETB effects.

Make sure you include Instant and sorceries for removal because nothing suck more than getting stuck by a Torpor Orb when all of your removal is ETB based. Krosan Grip , Force of Vigor , Return to Nature , Nature's Claim , Beast Within , etc.

Tata on Yarok Control

1 week ago

Some cards you can consider: Farhaven Elf , Spellseeker , Prime Speaker Zegana , Terastodon , Scholar of the Ages , Tribute Mage , Palinchron

I think Villainous Wealth could be replaced by a number of much stronger cards. Tooth and Nail or Green Sun's Zenith both would be better, in my opinion, since your deck is almost entirely composed of creatures.

Painful Quandary seems like a very odd choice. It doesn't synergize with Yarok at all.

To be more consistent, I would play another ramp spell like Into the North , Cultivate , Kodama's Reach , or Skyshroud Claim . I'd also consider playing a piece of catch-all interaction like Assassin's Trophy or Beast Within .

Collective Restraint is a good card, but I don't think you need to worry about being overrun. I'd replace it with something that protects you from something you actually are vulnerable to - boardclears. Something like Heroic Intervention or Asceticism would fit the bill.

isaelis on Halfies

1 week ago

Gaze of Granite could be a solid board wipe.

Toxic Deluge and Damnation are some non-budget boardwipes.

Succumb to Temptation can be replaced by Sign in Blood .

Putrefy can be replaced by Beast Within

Dauthi Embrace seems fun!

multimedia on Big Bogle || WARNING: ABSOLUTELY MASSIVE ||

1 week ago

Hey, saw you're forum topic asking for help.

You have 21 deck spots left which should all go toward lands. You have $50 left in your budget which is plenty to finish a playable manabase with some left over. I see Farseek , but there's currently not a dual land that it can search for. You could add Temple Garden , Stomping Ground and Sacred Foundry , Farseek can search for one of these Shocks lands. Another direction that's less expensive is Canopy Vista , Cinder Glade and Sacred Foundry . The Battle lands like the Shock lands can be searched for with Farseek. Of course the better option would be to include all these lands.

Here's a land package to consider for $40:

Round out the rest of the manabase with basic lands.


As far as optimizing on a budget then Argothian Enchantress and Path to Exile combine for $20 which I think I can be better used because there's plenty of less expensive alternatives especially Enchantresses. Sterling Grove for example gives you something that's better than Argothian, an enchantment tutor that also protects from target removal for all your other enchantments. Sterling is an enchantment, it has other interactions in your deck which is really good for a tutor. Path is fine, but is less needed when you have Swords to Plowshares . Sigarda's Aid gives you something that your deck doesn't have, flash for auras.

Other cards to consider adding:

Cards to consider cutting:

  • Argothian Enchantress
  • Path to Exile
  • Kodama's Reach
  • Rampant Growth
  • Cultivate
  • Faith Unbroken
  • Vow of Wildness
  • Scourge of the Nobilis
  • Boros Signet
  • Gruul Signet
  • Selesnya Signet

Because of the Enchantresses I think land auras are better here than Signets and many land ramp spells that can only get basic lands. Good luck with your deck.

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Beast Within occurrence in decks from the last year

Modern:

All decks: 0.05%

Commander / EDH:

All decks: 0.2%

Green: 1.23%

GU (Simic): 1.69%

Golgari: 0.72%

GW (Selesnya): 1.56%

RG (Gruul): 1.8%

RUG (Temur): 2.19%

BRG (Jund): 1.4%

RGW (Naya): 2.08%

GWU (Bant): 0.87%

BUG (Sultai): 0.91%