Beast Within

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planechase Anthology (PCA) None
Commander 2016 (C16) Uncommon
Conspiracy: Take the Crown (CN2) Uncommon
Duel Decks: Heroes vs. Monsters (DDL) Uncommon
Planechase 2012 Edition (PC2) Uncommon
New Phyrexia (NPH) Uncommon

Combos Browse all

Tokens

Beast Within

Instant

Destroy target permanent. Its controller puts a 3/3 green Beast creature token onto the battlefield.

Price & Acquistion Set Price Alerts

PCA

C16

CN2

Ebay

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Beast Within Discussion

Moonbar on RG Ponza, Prep for RPTQ

8 hours ago

GeminiSpartanX,

I don't really like DJ West's list at all. It seemed severely subpar for a Ponza list and felt kind of clunky. I'm certainly on board with cutting Bonfire of the Damned, and, in fact, I cut it a few weeks ago in favor of two more Trinisphere in the main deck. I have to say, Trinisphere in the main has been incredible. Sure, it's a dead card after #1, but the same can be said for Blood Moon, and Trinisphere can create just as hard of a lock. Like Blood Moon, it limits unprepared opponents to 1 spell a turn (or 2 late in the game), but unlike Blood Moon, people can't really play around 3-Ball. It has the chance of just hard locking opponents out, and is able to slow them significantly enough to close out the game with one or two fatties. I also believe that it makes late-game Stone Rains better, because it can hard-cut an opponent from 2 to 1 spells a turn, or 1 to 0.

Beast Within is a hard card to cut. I ended up doing so because I felt that I could deal with 'walkers well enough without them, and it hits all of the other issues without a problem and blocks big dumb creatures incredibly well. Its interaction with Kessig Wolf Run is also kind of sweet in that it can deal all but 1 of the damage straight to the opponent's face. I've not yet tested out P&K, but having played the card in Kiki-Chord, I can vouch for its efficacy. Right now, I've been playing more of a planeswalker heavy build that has been performing great. Garruk Wildspeaker is a card that I would highly recommend, since it allows for some insanely busted turn two and three plays, while also just allowing a win by -1ing three times.

Sorry about the ramble, just some of my thoughts on the deck recently.

ScrOuch on Wrath of Nature - Infinite Combo Edition

13 hours ago

hoardofnotions, this is great feedback! Thanks a lot. You gave me some great ideas here.

I hesitate with cutting World Breaker somehow since I can use it multiple times and not only once. Also it's effect is uncounterable and the boots are simple but good protection.

But as I take a more precise look at Nim Deathmantle, maybe I have a great idea, too: What do you think about cutting Swiftfoot Boots for Nim Deathmantle since it's also kinda able to protect Omnath ('cause I don't really have a mana problem in this deck). That again opens the doors for using Eternal Witness (which I would swap with Nissa, Vital Force) more than once (either with the deathmantle or Cloudstone Curio + elemental tokens) which also allows to use cards like Beast Within multiple times. This would make World Breaker unnecessary and I could swap it with Beast Within or Reclamation Sage (since the sage is tutorable). Good idea or rather too complicated?

Hanweir Battlements' haste effect doesn't sound bad, I will think about it! I will also add Valakut, the Molten Pinnacle and Stomping Ground as soon as I acquire them. Same goes for Life from the Loam.

I'm still not sure about Sylvan Scrying though. It's a choice between this and more utility which could make the game slower or Rampant Growth which speeds up the game a bit. And up til now I'm more on the faster side for this one

Last but not least, I'm not a huge fan of the cycle lands. I tried Sheltered Thicket for some time but it just didn't convince me.

clayperce on RG Ponza, Prep for RPTQ

13 hours ago

GeminiSpartanX,
First, thanks tons for asking for my thoughts! I feel like with you earning a PPTQ victory and me earning a PPTQ thrashing it should be the other way around! :-D Nevertheless, here's my $0.02:

  • I've tested with both Ryan Shaner's R/G Monster Ponza and with DJ West's list, and while I really like the concept of trading meh spells for value Creatures, I've not been that impressed with the results. I'm certain part of that it the meta (mine is extremely wide, and their decks are tailored for a much more competitive meta), and part of it is my unfamiliarity with the deck (especially when it comes to mulligans). But I've seen a huge drop (10-15%) in overall win percentage when I play Monster Ponza.
  • I know realBorborygmos would say something like, "YOU DON'T NEED ANSWERS IF YOUR OPPONENT'S DEAD, HAR HAR!", but I personally can't stand not having Beast Within in the deck, especially as an answer for Lili and Gideons. I'm currently on 2x in the main and 1x in the side, and that's been pretty much perfect for my meta.
  • I see Bonfire of the Damned as kind of a necessary evil, and VERY meta-dependent. I'm currently on 2x in the main and 0 in the side. But I've run anywhere from 0-4x in the 75, as my meta has shifted around. 1x Chandra, Flamecaller in the main and 0-2x Anger of the Gods in the 75 help fill that role for me too.
  • I personally love Courser of Kruphix lately, really like Big Chandra (tip o' the hat to Moonbar for that), like Ma and Pa Nalaar (especially against Affinity), and pretty much hate Wurmcoil Engine (because it's even weaker than titan to Path).
  • To make room for 2-3x Courser, I've been pulling out 2-3x Stone Rain. The idea is Stone Rain is great early, but meh late, wile Courser is good anytime. It's been working well so far, but I'm still deep in testing, so I'm not sure yet ...

Obviously, your mileage may vary. But thanks again for asking! :-)

GeminiSpartanX on RG Ponza, Prep for RPTQ

22 hours ago

Moonbar, clayperce, Bovine073- I'm changing up my list based off of the Ponza list that top-8'd last weekend and would like to know what you think. I've never liked Beast Within, so I'm glad that finally left the deck. Bonfire is another issue though. It helped against some tough matchups like affinity and merfolk, but not as much if it was stuck in your opening hand. I'm hoping the ability to shock things with Pia and Kiran along with big Chandra's sweeper will be enough to keep the agro decks down. Wurmcoil should also theoretically help keep me ahead if I can swing/block with it, although it will be the first card I cut if I end up being too flooded on 6 drops. Is five 6-drops too many if I've also added more 4cmc threats?

drakereid on DinaSAWERS

1 day ago

Looks good. Here are some suggestions;

Ramp: These cards will help you get your dinosaurs out faster. Urza's Incubator, Explosive Vegetation, , FarseekTutor: These will help you get the cards you want out when you need them. Worldly Tutor, Green Sun's Zenith, Enlightened Tutor

Removal: These are going to help with the shenanigans that your opponents are pulling. Swords to Plowshares, Path to Exile, Boros Charm, Beast Within, Krosan Grip, Decimate

Dinosaurs: You know you need dinosaurs and you've got lots. I would suggest you try and get some of the others from this set that would be helpful, such as regisaur alpha and Wakening Sun's Avatar.

Gods: The various gods in your colours could be extremely useful to you granting your dinosaurs additional abilities. Plus with your creatures, they are likely to be additional indestructable attackers and blockers you can use. Nylea, God of the Hunt, Heliod, God of the Sun, Xenagos, God of Revels and Iroas, God of Victory could be game winners for your board.

Those are some suggestions as to what to add. As for what to cut, I would make the following suggestions;

  • Equipment: You've got really strong creatures that have high power and toughness. You really don't need the equipment

  • Dinosaurs: You've got lots of dinosaurs, but some probably aren't that useful to your overall strategy (i.e. Ravenous Daggertooth)

hoardofnotions on Wrath of Nature - Infinite Combo Edition

1 day ago

Hey! I saw your update and thought I could add my two cents in. I really like the changes except for taking out your removal! I think Beast Within is better than World Breaker 'cause it's cheaper and instant speed.I'm not sure Swiftfoot Boots is nessary either, maybe cut that for Decimate?

You could add Flamekin Village and Hanweir Battlements for haste

Maybe adding Sylvan Scrying could be good?

Adding Stomping Ground, Forgotten Cave, Sheltered Thicket, Tranquil Thicket, Valakut, the Molten Pinnacle could add more utility. The cycling lands help enable titania and if you add life from the loam it's basically card draw that can help set up Splendid Reclamation as well.

I like adding Eternal Witness and Life from the Loam from your maybe board as well.

Is amulet of vigor good outside your combo with perilous forays? I kinda like adding Nim Deathmantle to go infinte with ashnod's/phyrexian altar and avenger/titania.

Icbrgr on Selesnya Knights (green splash)

2 days ago

idk whats not to like here... looks pretty solid to me... my only suggestion is to maybe drop 1 Bow of Nylea in favor of an additional Path to Exile or an Oblivion Ring/Beast Within... or maybe a just for fun additional creature like Fiendslayer Paladin or White Knight....Wheel of Sun and Moon can be great SB tech... +1 this deck looks like it smashes!

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