Beast Within


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 Uncommon
Conspiracy: Take the Crown Uncommon
Duel Decks: Heroes vs. Monsters Uncommon
Planechase 2012 Edition Uncommon
New Phyrexia Uncommon

Combos Browse all


Beast Within


Destroy target permanent. Its controller puts a 3/3 green Beast creature token onto the battlefield.

Price & Acquistion Set Price Alerts





Beast Within Discussion

Karzalar on Until the Lambs Have Become Lions: Meren

2 days ago

As you kindly asked!

Since you abuse ETB effects, Panharmonicon could be an all-star in there.

Nykthos, Shrine to Nyx is a very good land to consider.

Maybe some kind of all-around removal like Beast Within could help, too.

As a finisher, Craterhoof Behemoth goes well with Avenger of Zendikar.

Maybe some filtering and draw? Abundance, Mirri's Guile, Sylvan Library, Read the Bones, Night's Whisper, Ambition's Cost, Ancient Craving.

(Note : Abundance and Sylvan Library combo with each other into drawing 3 cards for 0 additionnal life as a replacement effect.)

Otherwise, this seems a real solid Meren deck. Even if i find it light in removal (enchantment/artifact/planeswalker removal, i mean).

Also note, maybe some of those options aren't quite budget. Sorry!

ComradeJim270 on Get on Top!

3 days ago

Thanks for finally helping me get rid of Rashmi's evil twin!

In cEDH even three mana is too much to hold up for a counterspell, so Plasm Capture is right out.

The win condition here is not immediately obvious. There's two of them: Stroke of Genius and Reality Shift. Once I've drawn my deck and produced infinite mana I can use Stroke of Genius to kill opponents. Seasons Past gets me back Stroke and a cantrip so I can draw it again. Repeat as needed. If Stroke is exiled I loop Reality Shift to make my opponents manifest their whole deck so they'll lose on their draw step. They need to have a creature first but Beast Within can give them one. Since I can get back both of those cards off one Seasons Past I could also exile my opponents' boards. No library, no permanents... GG.

Matrixxx999 on Arcades Games *$50 Budget Enchantress*

3 days ago

I would suggest these:

MegaMatt13 on Arahbo Jinx

5 days ago

Nice Deck :)

Ramp suggestions: Nature's Lore, Farseek, and Skyshroud Claim can all fetch your Canopy Vista, Temple Garden, and Scattered Grove

Mirror Entity will count as a cat and is a great finisher.

I would swap out some of the weaker instant removal spells that come in the precon and replace them with Swords to Plowshares, Beast Within, Song of the Dryads and Path to Exile

Shamanic Revelation is a good draw spell. As a bonus you're sure to get the Ferocious trigger since Arahbo will be pumping a cat +3/+3

Mandalorian on Mayael EDH Deck

5 days ago

Deck looks good! My only advice would be to incorperate a little bit of removal so you can interact with the other players. It can be cheap efficient creature removal like Swords to Plowshares and Path to Exile or catch alls like Beast Within.

Here's some other Mayael stuff, not necessarily better than what you have already, just more options.

Purphoros, God of the Forge

Spearbreaker Behemoth

Greenwarden of Murasa "big Eternal Witness"

Elesh Norn, Grand Cenobite

Stonehoof Chieftain

Gisela, Blade of Goldnight

Aurelia, the Warleader

Vagrant Plowbeasts

Mycoid Shepherd

Aura Shards

Sigarda, Host of Herons

Where Ancients Tread

Stuff that synergizes well with Mayael:

Seedborn Muse for Mayael ability on each opponent end step

Illusionist's Bracers

Rings of Brighthearth

Thousand-Year Elixir

Karzalar on Super Friends Commander/EDH

6 days ago

Hmm. Seems like a good base for an Atraxa Superfriends.

But you'd need more removal (not only creature), ramp and draw.

Removal : Beast Within, Anguished Unmaking, Utter End, Cyclonic Rift, Scour from Existence.

Ramp : Astral Cornucopia and Everflowing Chalice are all-stars in ramp (as said before), since they go up as the game goes on with Atraxa. Cultivate and Kodama's Reach helps out with color-fixing, but since you're not running basics... Farseek, Sylvan Scrying and Nature's Lore are better.

Also, Exploration and Burgeoning are excellent early game ramp cards.

Planeswalkers : Nissa, Vastwood Seer  Flip, Sorin, Grim Nemesis, Gideon of the Trials.

Draw : Mind Unbound, Fathom Mage. Put a counter, draw. Simple yet efficient.

Protection : Ghostly Prison, Privileged Position, Sphere of Safety, War Tax.

If you're not on a budget, Doubling Season.

Now, if you want advice on what to remove for those cards.

Enchantments : 7 cards.

1x Citadel Siege1x Dictate of Karametra1x Oath of Ajani1x Oath of Gideon1x Oath of Liliana1x Sandwurm Convergence1x Spreading Plague

Sorceries : 4 cards. (Trying to accelerate the deck by removing some 7+ CMC cards)

1x Deploy the Gatewatch1x Hallowed Burial1x Praetor's Counsel1x Primal Surge

Planeswalkers : 1 card.

1x Kiora, Master of the Depths (too creature-centric)

Creatures : 1 card.

1x Isperia, Supreme Judge (comes too late in the game)

You can switch as you like. Hope this advice can help!

dbpunk on Adamantium Armor

1 week ago

Removal across the board is always good. Try Beast Within or Bane of Progress. But removal (creature based) is also just good to have regardless for dealing with commanders. Also stuff like Dromoka's Command could even be worth it.

Forkbeard on Red Green Dragon Commander

1 week ago

Looks like a fun tribal deck to throw down as is! I'll make a couple of budget suggestions that won't break the bank if you decide to tweak the deck a little:

  • Ramp - Kodama's Reach and Skyshroud Claim. If you're wondering what you'd remove to make room, I'd argue both of these are better than Beneath the Sands & Ranger's Path.
  • Removal - Overall the removal package in here looks a little light. A few options to consider: Beast Within, Chaos Warp (definite downside, but it's still decent removal for any immediate threat), Krosan Grip, Decimate & Hull Breach

  • As for the dragons, the choices are entirely subjective. I picked a selection that I deemed powerful & fun for my deck & it looks like you've done the same. Best of luck with your first foray into Commander, have an upvote!

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