Beast Within

Instant

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

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Beast Within Discussion

franknot.19 on Omnath, Locus of Rage

2 hours ago

voici quelques suggestions de cartes:

Dryad Arbor tu peux le fetcher avec Green Sun's Zenith tu pourrais enlever une Forest

Wayward Swordtooth un autre Azusa, Lost but Seeking tu pourrais enlever Vedalken Orrery étant donner que tu ne peux pas jouer tes lands en instant.

Splendid Reclamation ca peut-être un solide finisher avec Hammer of Purphoros en jeu

ou

[Boundless Realms]même motif que Splendid Reclamation tu pourrais enlever Animist's Awakening

Chaos Warp et Beast Within pour t'aider a gérer des planewalker ou des créature que tu ne peux pas gérer autrement. tu pourrais enlever Life from the Loam ou un autre de tes nombreux sorcery vert qui fetch des lands ou une Forest et joué à 39 lands

PookandPie on Rhys the Redeemed Commander

13 hours ago

I think you could remove Mitotic Slime for Eldrazi Monument- Mitotic Slime is really only good with either sac outlets or as a "At least I still have something" in the event of someone casting a sweeper spell. Eldrazi Monument basically will serve that purpose, but better, since you'll just keep all of your stuff in the face of destruction spells.

I'm not huge on Tarmogoyf. Goyf is a house in Modern because efficient 4/5 beaters for 1G are incredible in a 20 life format. In a 40 life format with multiple opponents (upwards of 120+ life to chew through), Tarmogoyf is especially less valuable compared to things like Illusionist's Bracers, which helps your main game plan substantially, or even Serra Ascendant who is a 6/6 flying lifelink for W in Commander (I'd pick Illusionist's Bracers, but I mentioned Serra Ascendant to highlight the differences between Modern and Commander). So Goyf -> Bracers seems fair to me.

To fit in Teeg, I would drop one of your higher cost noncreature spells since those lack synergy with him while he's out protecting your from Wraths. Mwonvuli Acid Moss may need to become the more flexible (but non-ramping) Beast Within, as you can still remove things while that's out.

Cathars' Crusade could go in over Vorinclex or Thragtusk. Tusk is great outside of Commander or in Blink decks (like Roon of the Hidden Realm or something running Deadeye Navigator), but he only makes one 3/3 token here, which isn't really a big deal until Rhys multiplies it, so he takes a long time to get going in comparison to something like Imperious Perfect or any of your Planeswalkers.

Those're just my suggestions for cuts though. If you like some of those cards too much to cut them I could probably suggest others. Maybe. lol.

One additional suggestion: Maybe swap in Slate of Ancestry or Mentor of the Meek over Mind's Eye. Slate can draw you more cards than Mind's Eye if you control as few as 4 creatures, but the real power is in drawing 8-10+ and keeping the beatdown going. It's one of my more favored cards in token decks. Alternatively, Mentor of the Meek is a solid option since, if you're making babies, you have a higher ceiling of being able to abuse the card rather than waiting for your opponents to do something (and with only 6 instants in the deck, many of your Mind's Eye draws won't be reactive, while Mentor could let you draw your protection spells on your own turn, etc.).

SynergyBuild on Marwyn Elfball

16 hours ago

Consider Wirewood Lodge? Song of the Dryads also feels like a second Beast Within that hits commanders at sorcery speed.

SaberTech on Ancestral Animar

2 days ago

I think that once you get into the upper tier casual tables - the sorts of places you might be likely to see a Mana Crypt outside of cEDH - you are more likely to see more wrath effects like Wrath of God, Damnation, and Toxic Deluge than you typically do in cEDH. Removal cards like Beast Within too.

I think that in that sort of environment you might want to run the Crypt because Animar is likely to die a lot more often and the Crypt would help pay the commander tax to get Animar back. There's an argument there for just running Sol Ring instead though, especially if budget is a consideration. When the board is getting blown up more often, the colorless mana has more opportunities to be useful then it normally would.

That's just my experiences though. Every shop meta tends to be different.

joecool1299 on Arcades Needs Your Help

3 days ago

You may be an aggro wall deck (That's a sentence I never thought I'd say) but sometimes you have to get rid of the Peacekeeper or Hushwing Gryff. Path to Exile, Swords to Plowshares and Beast Within are all generic good cards.

You could also afford to draw more cards. Your commander does draw you some and you have some cards to assist that but you wanna play your two and three drop walls before that. Abzan Beastmaster is wonderfully in flavor and a personal howling mine. Sultai Flayer is an option but IDK if it's worth it. But also just generic good card draw like Soul of the Harvest, Mind's Eye, (If you have one), Shamanic Revelation, even stuff like Concentrate and Harmonize. Your deck may be running on a funky axis but that doesn't mean you should forget the essentials. In fact, they can help tie your gameplay together.

Angelic Chorus Lol. Don't know if it's good but come on. Verdant Sun's Avatar, Proper Burial too. They probably aren't worth it but it sounds funny. Dragon Throne of Tarkir is also pretty funny and works well with Arcades. Marble Titan is a meekstone with legs. Tetsuko Umezawa, Fugitive makes your team unblockable. And Heroic Intervention is pretty good.

You could probably cut some of the less impressive walls like Order of the Stars or Thraben Gargoyle  Flip.

kamarupa on Bant Wall Beat Down

3 days ago

Time of Need will help you get your Arcades in your hand. I'm thinking I'll probably run 2x of each because I don't want dead Legendaries. I think because of the Legendary thing and because of his CMC, I'm going to run 4x Assault Formation in addition to 2xArcades. I think, with my experience playing my G/B Defenders deck Toughness Roughness, I'll want at least 6x wincons. Not getting an Assault Formation is really bad! You might consider Muddle the Mixture over Remand. I'm really psyched to play Drift of Phantasms as well - a 0/5 Flyer with a tutor option sound just fantastic in a deck such as this. I'd drop Fog Bank because it effectively can't swing. You could replace it with Guard Gomazoa if you like, though I think the 3CMC slot is better filled with Drift. I like Axebane Guardian quite a bit, though it is a bit of a target for removal. It will help with your mana fixing to get Aracades down. I really enjoy running a Beast Within in my Defender builds because almost all my Defenders are usually at least 0/4, which greatly negates any potential threat giving an opponent a 3/3 might normally create. (funny stuff, IMHO). It's broad spectrum applications are super useful. I'm also going to try out Sylvan Caryatid to help manafix. Since it isn't a big defender, I'm guessing I won't mind too much that Shroud will prevent me from being able to swing with it with the Formation. I'm also going to run a full set of Overgrown Battlement, but more for ramping up to a potential Colossus of Akros than anything. I may end up deciding I'd rather fill that slot with something else. I'd suggest dropping Jaddi Offshoot in favor of a full set of Perimeter Captain.

SirKnightDude on Grothama, All-Devouring, All-Drawing, All-Cheating

4 days ago

Remove anything that doesn't say, "you may draw a card when a creature enters" or you might just deck yourself with your all-cheating. Momentous Fall, Soul's Majesty, or Life's Legacy could probably draw much better than Elemental Bond. With all the card draw this deck does, some redundancy with maximum hand size helps a lot. Spellbook, Library of Leng, Thought Vessel

I'm thinking a Brass Squire would be a nice inclusion, especially with some of my suggestions, or just because you move a lot of equipment around. Helm of the Host, can let you copy Grothama and have it fight itself for 20 cards drawn.

There are two big glaring weaknesses of this deck: Flyers, and removal. For removal best to worst: Beast Within, Song of the Dryads, Karn Liberated, Argentum Armor, Steel Hellkite, Spine of Ish Sah remove anything. Reclamation Sage, Acidic Slime, Bramblecrush, Woodfall Primus can slow down your opponents while building your board.

Never go without graveyard interaction, Tormod's Crypt, Scavenging Ooze, or Relic of Progenitus will put an end to the Spore Frog + Meren of Clan Nel Toth combo, Archaeomancer + Time Warp, and other shenanigans

Multani, Yavimaya's Avatar and Ulvenwald Hydra are both giant reach creatures that hang back on D. They can fight Grothama and live too, just be sure to Fog so they don't go attacking with 10 damage marked on them. Tornado Elemental, Whirlwind, or Hurricane can deal with your archetypal Angel, Demon, or Dragon, tribal decks. Alternatively, Deadly Recluse or Hornet Queen will make no one want to attack you

MegaMatt13 on 1st EDH Deck, Makeshift Merfolk

4 days ago

welcome to the format :)

as you're just getting started, I would suggest picking up some staples that could be put into later decks. They would all be great here:

Lightning Greaves Swiftfoot Boots Sakura-Tribe Elder Cultivate Kodama's Reach Beast Within Overrun Counterspell Tishana, Voice of Thunder Simic Signet Urban Evolution Shamanic Revelation AEtherize Evacuation

Hope these help! Also, you have multiple copies of some nonbasic lands. Only basic lands can have more than one copy :)

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