Beast Within


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planechase Anthology (PCA) None
Commander 2016 (C16) Uncommon
Conspiracy: Take the Crown (CN2) Uncommon
Duel Decks: Heroes vs. Monsters (DDL) Uncommon
Planechase 2012 Edition (PC2) Uncommon
New Phyrexia (NPH) Uncommon

Combos Browse all


Beast Within


Destroy target permanent. Its controller puts a 3/3 green Beast creature token onto the battlefield.

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Recent Decks

Beast Within Discussion

multimedia on Doomier Slivers 2.0

7 hours ago

Hey, I suggest cutting a few Slivers, 46 is a lot, for some staple Commander removal and creature tutors that help you to find the important Slivers: Gemhide, Heart, Crystalline and Hivelord before you get Overlord into play.

You could cut 12 or more of the less good Slivers and be fine since Overlord is a Silver tutor then you don't have to focus as much having a huge number of Silvers you can instead play the best Slivers because you can tutor for them.

Consider adding these cards:

33 total lands is on the low side for a budget five color manabase. This amount of land would be fine with the Fetch land/Shock land interaction because this gives you plenty of mana fixing, but you're not playing these lands. I suggest 38 total lands, few more Basic lands and replacing the Vivid lands with Tri lands. Tri lands also ETB tapped, but once they untap they can be used for the rest of the game to make one color of three colors to choose from. Vivid lands only give you two turns of any color.

Consider adding:

Less good Slivers to consider cutting:

  • Belligerent Sliver
  • Cautery Sliver
  • Constricting Sliver
  • Darkheart Sliver
  • Hunter Sliver
  • Psionic Sliver
  • Quilled Sliver
  • Sidewinder Sliver
  • Spined Sliver
  • Opaline Sliver
  • Magma Sliver
  • Talon Sliver

A couple of Slivers that have good abilities who I don't see here:

Patriarch's Bidding although not low budget is great to get back all Slivers from the graveyard reanimating them, putting them directly into play. Aphetto Dredging is another option to get back multiple Slivers from the graveyard and put them into your hand. Living Death is another strong card to reanimate Silvers.

Good luck with your deck.

PookandPie on Marath, Will of the Counters

2 days ago

Purphoros, God of the Forge is 2 mana less than Warstorm Surge and deals more damage if the creatures you're putting on field are 1/1s.

Why Nissa's Pilgrimage over Cultivate? Pilgrimage can't even color fix if you're missing red or white because it forces you to get basic Forests.

Beast Within seems much, much better than Artisan's Sorrow. Beast Within hits anything- including opposing Gaea's Cradles and combo pieces.

Eldrazi Monument and Heroic Intervention seem very, very good here. I actually think Monument would be way better than Assemble the Legion, since it would protect all your creatures, gives a buff and evasion, and all you have to do is sac a 1/1 elemental on upkeep to retain it.

Kalkin on Green Ramp Guide & Deck (303+ Mana on Turn 3)

2 days ago

In green I would go for Beast Within or Dismember in the sideboard.

babushkasara on Dakmor Salvage Fanclub - A Gitrog Monster Deck

3 days ago


I made some updates to the deck that had been waiting, about 5 cards in and out, if you want to check the updated list.

  • Azusa! I got one! But I have no idea what to replace for her. Do you have any advice? I realize she's similar to Oracle of Mul Daya, but they do achieve slightly different purposes.
  • Chain of Acid - I added Beast Within instead since I had one. Cheaper (in mana terms), faster, and any permanent. Plus Chains seems like it gets out of control really fast
  • Pioneer - I like this card but I feel like it's too dependent on basic lands. Which I obviously have a lot of but still. And it's only one time.
  • Key - I'm just not a fan. I see its use but meh
  • Rampant Growth - see above. I've never liked this one for some reason
  • Land Grant - Nature's Lore is better in nearly every instance because I will rarely if ever not have lands in hand
  • Lay and Attune - again, putting basics in my hand only goes so far

I like where you're going with your suggestions. In your own deck, you might want to consider Nature's Lore or Beast Within as alternatives to what you recommended.

DartanianBloodbath2 on In Leyman’s Terms

3 days ago

But also Greater Auramancy to keep those Beast Withins away

DrkNinja on Cats, Cats Everywhere

5 days ago

Man, this deck would be stifled way too easily with you having no removal of any kind, no ramp, and lands are taking up WAY too many card slots your average CMC is 3.58, 37 lands is more than enough.

A card that is a must in this deck, Aura Shards. Another couple of good aggro cards Cathars' Crusade, and Akroma's Memorial. Beast Within would help with spot removal of anything. Path to Exile, Land Tax, Wrath of God, Teferi's Protection, and Phyrexian Arena are all good staples that belong in this deck.

E.Brown22 on Tribe of Tishana

6 days ago

I know this comment does not relate to this deck, but rather a deck you want to build soon: Nylea, God of the Hunt.

Some cards I would buy for it:

Eternal WitnessWood ElvesCourser of KruphixReclamation SageWoodland BellowerAvenger of ZendikarHeroic InterventionBeast WithinTerastodonGenesis WaveGarruk, Primal Hunter

Hope that helps.

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