|Commander / EDH||Legal|
Printings View all
|Planechase Anthology (PCA)||Uncommon|
|Commander 2016 (C16)||Uncommon|
|Conspiracy: Take the Crown (CN2)||Uncommon|
|Duel Decks: Heroes vs. Monsters (DDL)||Uncommon|
|Planechase 2012 Edition (PC2)||Uncommon|
|New Phyrexia (NPH)||Uncommon|
Combos Browse all
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
|Have (5)||orzhov_is_relatively_okay819 , , PTsmitty , Blue_Flame , shinbatsu|
|Want (19)||jbbvader , rodgersm , nClark45 , Carn13 , nan0man , Lunchmonkey , Coconut42 , uvritrog , paragon22 , Jearbear3211 , manber101 , Joshuken , dragon9hide , BeefSupreem12 , philktoken8998 , Almughtil , dRight , NiceKrispyTreat , Tugboat|
Beast Within Discussion
2 hours ago
Hey, good budget Windgrace deck, nice Dark Depths :)
Cards within this deck's budget to consider adding:
- Mina and Denn, Wildborn : additional land per turn, landfall/trample enabler.
- Nissa, Vital Force : make a land into a 5/5 creature, or return a permanent to your hand, or fast emblem her ultimate is busted with land strategies.
- Deathrite Shaman : exile yours or your opponents land in graveyards for ramp, repeatable graveyard hate.
- Budoka Gardener : put a land from your hand onto the battlefield, late game repeatable source of big creatures.
- Beast Within : instant speed permanent removal, staple budget green card in Commander.
- Pernicious Deed : nonland permanent board wipe that you can control how powerful it is.
- Animate Dead : staple black card in Commander, can reanimate any one creature from a graveyard including your opponents.
Gardener is included in the Nature's Vengeance precon.
Cards to consider cutting:
- Zendikar Incarnate
- Loyal Guardian
- Baloth Woodcrasher
- Charnelhoard Wurm
- Savage Twister
- Rampant Growth
Budget land upgrades to consider:
- Thespian's Stage > Grim Backwoods
- Llanowar Wastes > Golgari Rot Farm
- Graven Cairns > Rakdos Carnarium
- Sheltered Thicket > Gruul Turf
- Exotic Orchard > Temple of the False God
Use Stage to copy Dark Depths , this makes you put original Depths into your graveyard. The copy of Depths which is Stage doesn't ETB so it doesn't get ice counters thus can sac it right away and get Marit Lage which puts Stage into your graveyard. Both Depths and Stage will end up in your graveyard to be conveniently reanimated with Windgrace's -3. Good luck with your deck.
13 hours ago
tsujimon: Assassin's Trophy is a good card, no question about that, however, what we are trying to do here is combo out as fast as possible. The downside of not hitting lands and providing an opponent with a land is a real cost when games end on turn 3 (as you're essentially giving them 25% more mana in some cases). I think Abrupt Decay hits basically all of the relevant things and has a very important 'can't be countered' clause. But more importantly, in my opinion, is that interaction is not a winning line unless its anti-counter spell tech which may prevent us from combo-ing. Most of our interaction is anti-blue spells. The ONLY other interaction we run is Abrupt Decay , Nature's Claim , Fire Covenant , and Toxic Deluge . We talked about abrupt decay above, nature's claim is too efficient to not run, fire covenant is an instant speed, one-sided board wipe in most instances, which leaves toxic deluge. I've cut deluge before but it's currently back in. It remains the worst piece of interaction by far, but I still think it's better than Trophy as it is better in the niche indestructible scenarios and is helpful when we're behind. Now if I was running Beast Within I would consider running Trophy instead but I cut beast within a long time ago.
As for updates with Modern Horizons likely no meaningful changes. I'm excited to get full art snow lands but that's pretty much it. I will probably test out Nurturing Peatland instead of a basic OR Prismatic Vista , but I don't think I play enough basics for Vista to be worth it and I can't do both. Peatland seems reasonably Ok though even if it hurts us each time. The only other card that potentially interested me was Force of Vigor instead of Nature's Claim , although going down a card in a deck without blue seems dicey plus it hurts more with Ad Nauseam . I will give it a try though.
15 hours ago
This is the first Wurm deck i've ever encountered...and I must say...interesting. One pet peeve of mine however are deck pages with little to no deck description. How do you expect me to understand what you are going for here without having to study and guess at every card interaction in your deck? Ya killin' me here. Besides, you'll get a more positive reception for your deck if you add a nice detailed description. Here are some links to resources that can help you get started:
Both articles are by Epochalyptik - they gave me my start when it came to writing my own primers. BUT, moving on to the reason why i'm here...
"Open to all suggestions & questions. Will not change the tribal. its around 60% atm." - Whitehamma
Alright, i'm just going to come out and say my main suggestion - I think you should consider switching to a commander that gives you access to . Why? Because gives you access to powerful removal options - something that is a big weakness for your deck. By the way, why aren't you running Beast Within ? I digress - you have little direct removal options. Some commanders you could consider are Trostani, Selesnya's Voice or Selvala, Explorer Returned . Trostani is kind of self explanatory but Selvala can give you gross amounts of ramp earlier in the game than what your deck currently has available. Additionally there are that are worth consideration, such as Novablast Wurm or Enlisted Wurm . To summarize - mono-green wurms are severely limiting your versatility on the battlefield.
But if you intend on sticking with monogreen, here are some options that I think would be worthwhile for you to consider:
- The previously mentioned Beast Within
- Worldly Tutor
- The popular mono-green card draw engine of Sylvan Library + Abundance (I don't see much in the way of card draw, and I think you really need these)
Oh, and +1 for your deck. Wurms are cool man. Chitinous approval ensues
5 days ago
If you find yourself lacking in ways to actually interact with your opponents, which it seems like you will. I would suggest any number of, Beast Within , Generous Gift , Path to Exile , Swords to Plowshares , Krosan Grip , and/or Return to Dust .
5 days ago
thanks a lot
1 week ago
Do I really need to have four storage lands in this deck? Mage-Ring Network is a great card, but, given that this is a four-colored deck, it may not be as useful as the other storage lands, and I really would like to put Gavony Township back in this deck.
Also, I am considering replacing Recoil with Generous Gift , since recoil is useful only if the owner of the permanent that it targets has no cards in their hand (because they could simply discard another card and re-summon that permanent), but white is already overwhelmingly the most prominent color in this deck, and I wish to have greater balance among the colors, and I do not wish to use Beast Within , because it is a blatant violation of the color pie. Does anyone have any feedback to offer regarding that issue?
1 week ago
exec-MTG, yes that card is nice, as is Beast Within , but I am not certain what card I would remove to make room for it; perhaps I could remove Recoil , since that card is only truly useful if the opponent has no cards in their hand.
1 week ago
In a pod of 6 players with ezuri, your best bet is to start the game by ramping up your resources (spells like Mystic Remora or Carpet of Flowers ), hanging back while everyone uses up their answers to deal with other player's threats and help with that end (spells like Counterspell or Out of Bounds , Pongify or Beast Within ) and then when you find an opening combo off with a Flash hulk infinite turn combo with ezuri.
So honestly the best thing to do is play a lot more games of commander and learn how the people you play with play habits.
Beast Within occurrence in decks from the last year
All decks: 0.05%
Commander / EDH:
All decks: 0.2%
GU (Simic): 1.69%
GW (Selesnya): 1.56%
RG (Gruul): 1.8%
RUG (Temur): 2.19%
BRG (Jund): 1.4%
RGW (Naya): 2.08%
GWU (Bant): 0.87%
BUG (Sultai): 0.91%