Gruul Signet

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Uncommon
Commander 2016 (C16) Common
MTG: Commander (CMD) Common
Archenemy (ARC) Common
Guildpact (GPT) Common

Combos Browse all

Gruul Signet

Artifact

, : Add to your mana pool.

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MM3

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Gruul Signet Discussion

ebaums24 on Xenagos EDH

2 weeks ago

Honestly for what your deck is looking to do you are severely lacking in ramp. Farseek Explosive Vegetation Sakura-Tribe Elder Wood Elves Hour of Promise Gruul Signet Commander's Sphere Search for Tomorrow

ThallionDarkshine on Tana and Akiri's Artifact Funhouse

3 weeks ago

Definitely looking a lot better! I really like the artifact recursion engines you added, and the power-based effects like Rishkar's Expertise and Traverse the Outlands.

Just a quick note on some stuff that either feels a bit weird in the deck. Bringer of the White Dawn and Academy Ruins can't be played because of the mana symbols in their card text. I also think you might've gone a little too heavy on tutors (I count 9).

And some stuff that I didn't think of earlier that I believe totally could find a place in the deck. Sunforger is a great value generator that can be easily tutored in your list. In addition, I think this list could benefit from a faster mana rock package, since you have very few cards that cost over 5. Maybe Boros Signet, Selesnya Signet, and Gruul Signet could be good replacements for Hedron Archive and Worn Powerstone. Also, just mentioning this again, but some land destruction might be a good idea as an answer to Maze of Ith effects, with Ghost Quarter or Field of Ruin being easy answers that you could fit into your land base.

JuanDiego_Montoya on Friendly Fire Builder

1 month ago

First of all, you should delete Highland Weald and Gruul Guildgate. They aren't fixing your mana enough (especially in a 2 color deck) to warrant being as slow as they are. Secondly, you should take a look at how much mana ramp you have vs. the # of lands vs. your average CMC. You need to include more lands and ramp (like Rampant Growth, Cultivate, and/or Explosive Vegetation) to get your biggies out sooner. Additionally, you'll want mana rocks like Darksteel Ingot, Sol Ring, and Gruul Signet to serve as quick mana too. You can swap out some lands/rocks/ramp for mana creatures, but be very careful when doing so, as a mana creature is never worth as much (in terms of reliable mana sources) as a land or rock due to three things: their mana cost, summoning sickness, and potential to be removed.

If you haven't tried it yet, go to edhrec.com and search your commander to find good cards that are commonly included in decks with your commander.

SlashDK on the mortal's rise to the heavens

1 month ago

Du har to Gruul Signet med er det meningen??

hecklefeckle on Prossh's Workshop

1 month ago

Talisman of Impulse and Talisman of Indulgence over Gruul Signet and Rakdos Signet? I've found them more useful.

GoldenDiggle on i have no clue what im doing dragons

1 month ago

Hey mollycat, it mus be really fun to play Karrthus with all these Ur-Dragon decks going around!

I would slip in around 3-6 more lands, concentrating on , but otherwise your manabase looks pretty good.

As the others have said, it is probably not worth keeping the token generation in, as the cards that interact with it are few, however, if you tutor them they can be worthwhile.

Mana ramp is really important in a high cost deck like yours, you have 6 cards that get you mana, but adding a few more is important. Cheap (but effective) cards are Darksteel Ingot, Gruul Signet, Rakdos Signet, Golgari Signet, Rampant Growth, Cultivate, and Myriad Landscape. I recommend putting in at least 3 or 4 cards like this to speed up your early game.

Fires of Yavimaya doesn't do much for you, since your Commander already gives your Dragons haste. I would swap it out for Dragon Tempest if you still need haste that deals bonus damage. Scourge of Valkas also deals a lot of damage based on dragons you control.

Death by Dragons and Descent of the Dragons could be really fun to play before casting your commander, then you would get all the dragons.

Other good dragons that may help are Dragon Mage, Kolaghan, the Storm's Fury, Silumgar, the Drifting Death, Dragonlord Silumgar, and Thunderbreak Regent.

Good luck!!

Kosharku on i have no clue what im doing dragons

1 month ago

Oh jeez, no wonder early game has been a nightmare for you! You need more lands, along with some artifacts that generate mana.

I would immediately add ~5 lands along with a few staple artifact ramp cards like Commander's Sphere, Gruul Signet, Golgari Signet, Rakdos Signet, and Chromatic Lantern.

To make room for these additions, you're looking at a few cuts as well - I would start with:

Sudden Demise - As a 3 color deck, you will often be calling your own colors.

Cryptolith Rite - You don't really want to be tapping your dragons for mana.

Argentum Armor - This feels like overkill to me, though this is more personal preference.

The sub-theme you have with token generation is also kind of weird, what is your goal with the additional token generation cards?

Hopefully your future early game endeavors will go smoother - best of luck with the deck!

shaistyone on Omnath land recycle

1 month ago

In terms of the extra ramp:
Rampant Growth
Gruul Signet
Burgeoning
Yavimaya Elder
Magus of the Library
Budoka Gardener
Sakura-Tribe Scout
Frontier Guide

Other cards:
Boundless Realms - so gross w/landfall
Zendikar Resurgent - both sides great
Lifecrafter's Bestiary - ditto
Greater Good - definitely want a sac outlet w/ Omnath
Abundance - already a busted effect, super silly with you're thinking about landfallHeroic Intervention - keep your stuff if need to

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