|Commander / EDH||Legal|
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|Modern Masters 2017 Edition (MM3)||Uncommon|
|Commander 2016 (C16)||Common|
|MTG: Commander (CMD)||Common|
Combos Browse all
, : Add to your mana pool.
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Gruul Signet Discussion
2 weeks ago
i would take out Fertilid and put in Skyshroud Claim its a bit faster & less mana intensive, imo locus of rage should be rushed so you get more creatures from the land drops, might i also suggest dropping Gruul Signet & get Green Sun's Zenith replace a land with Dryad Arbor so early game its a 1 drop, mid-late game can use the zenith to grab something a bit bigger or perhaps mina & denn or azusa, at the very least if you do this you can still get a 5/5 for a single green
3 weeks ago
Might include more rocks for ramp.
For card advantage and cheating big creatures into play, maybe also an Elemental Bond, a Genesis Wave, a Defense of the Heart, a Doubling Season, a Sunbird's Invocation, a Rashmi, Eternities Crafter, and a Progenitor Mimic? If you tighten up the creature list to be mostly one type or another, a Steely Resolve makes for a cheaper alternative to Asceticism.
1 month ago
Hey! I saw your list on the FB group. Here is some feedback...
Since you a running green, you do not need mana rocks, rather, you need just get out your lands faster. Rocks can be destroyed, lands usually arent. As such, I suggest you remove the following...
Fork in the Road - There is much better ramp
Ground Assault - Much better removal
Slagstorm - See above
Sylvan Scrying - Gets you any land card, but since you don't run specialty lands like Cradle or Eye of Ugin, its best to replace this with better ramp
Blanchwood Armor - better in a mono green deck, also auras have the 2-1 issue (try to place aura on creature, they doomblade in response).
Vessel of Nascency - Weak card
Vessel of Volatility - Weak, nonrepeatable ramp
Pit Fight - Better versions of this card exist
Cards to put in Show
Cultivate - better ramp
Decimate - really good removal
Hull Breach - see above
Explosive Vegetation - better ramp
Kodama's Reach - see above
Nissa's Pilgrimage - see above
Rishkar's Expertise - Card draw and free stuff is cool
Skyshroud Claim - better ramp
Traverse the Outlands - Have a 6/6, Xenagos makes it 12/12, cast this, get 12 lands. Seems good.
Beast Within - PERMANENT REMOVAL IN GREEN!!!
Song of the Dryads - see above! (extra points if used on their commander)
Garruk, Primal Hunter - His -3 is like a Soul's majesty (similar to Rishkars expertise)
Greater Good - Card draw is always great
Malignus - Used to one shot an opponent with your commander
Tyrant's Familiar - speaks for itself
Thunderfoot Baloth - Trample is key!
I can give you more suggestions if you like. I see your deck is budget so feel free to ignore the more costly cards and put them in an acquireboard for trades/purchase later on.
1 month ago
Looking for other decklists to compare to my own Gishath list, and stumbled across yours. I think it's really cool that you're following the Professor's advice on land ratios, but keep in mind those are averages. Your commander is a whopping eight mana; you need to be able to hit amount quickly. I'd spike to about 10-15 accelerators actually. I recommend any combination of Atzocan Seer, Wayward Swordtooth, Drover of the Mighty, Knight of the Stampede, Cultivate, Kodama's Reach, Explosive Vegetation, Farseek, Gruul Signet, Selesnya Signet, Boros Signet, Pillar of Origins, Mirari's Wake, and/or Zendikar Resurgent.
1 month ago
Good deck. How has it been playing?
1 month ago
What ramp is best, what to cut?
1 month ago
OK first I want to point out the exclusions, cards I don't think fit
Borborygmos Enraged, he isn't a very good card unless you build around him. If you build around him a lil bit you will need cards like Snake Umbra, Keen Sense, and cards to combo with that like Skyship Weatherlight or Abundance to combo off so you draw lands over and over again. Otherwise he is over costed and not very good.
Majestic Myriarch is not a very strong card because of its huge downside. The card needs a team of creatures with him or her to be good. If your gonna keep this card you'll need to build a bit of a token deck to make it worth keeping. With cards like. Dragonlair Spider, Wolfcaller's Howl, Wolfbriar Elemental, Verdant Force, Tempt with Vengeance, Symbiotic Wurm, Sylvan Offering, Hornet Queen, Feed the Pack, Dragon Broodmother, Artifact Mutation, Arachnogenesis, and Ant Queen. These are also all good card suggestions.
Gruul Signet, Gruul Keyrune, and Darksteel Ingot I'd take out for land ramp. The kinds that add them to your hand and or play. Cards like Kodama's Reach (you have in the deck all ready). Seek the Horizon, Journey of Discovery you also might like Harvest Season, Evolution Charm is great too.
2 months ago
On the topic of lands to ramp, a general rule of thumb is to have around 50 mana sources in the deck including lands and ramp. In this deck in particular I would suggest closer to 53 or 54.
To make room for more ramp, I would cut Megantic Sliver, Battle Sliver, Dictate of Kruphix, Spellbook, Transguild Promenade, and Courser of Kruphix. Cards I would add are Birds of Paradise, Simic Signet, Golgari Signet, Manaweft Sliver, and Gruul Signet.
I would also add a little more card draw/selection. Some of the best of these are Dig Through Time and Treasure Cruise. Delve in general is a very powerful mechanic. I would cut Comeuppance and Thorncaster Sliver for both.