Gruul Signet

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Uncommon
Commander 2016 (C16) Common
MTG: Commander (CMD) Common
Archenemy (ARC) Common
Guildpact (GPT) Common

Combos Browse all

Gruul Signet

Artifact

, : Add to your mana pool.

Price & Acquistion Set Price Alerts

MM3

C16

CMD

Ebay

Recent Decks

Gruul Signet Discussion

Rith12 on Oops, Mostly Lands

2 weeks ago

i would take out Fertilid and put in Skyshroud Claim its a bit faster & less mana intensive, imo locus of rage should be rushed so you get more creatures from the land drops, might i also suggest dropping Gruul Signet & get Green Sun's Zenith replace a land with Dryad Arbor so early game its a 1 drop, mid-late game can use the zenith to grab something a bit bigger or perhaps mina & denn or azusa, at the very least if you do this you can still get a 5/5 for a single green

chadsansing on Eldrazi Stomp Party

3 weeks ago

Might include more rocks for ramp.

For card advantage and cheating big creatures into play, maybe also an Elemental Bond, a Genesis Wave, a Defense of the Heart, a Doubling Season, a Sunbird's Invocation, a Rashmi, Eternities Crafter, and a Progenitor Mimic? If you tighten up the creature list to be mostly one type or another, a Steely Resolve makes for a cheaper alternative to Asceticism.

Happy brewing!

Profet93 on Xenagos EDH

1 month ago

Hey! I saw your list on the FB group. Here is some feedback...

Since you a running green, you do not need mana rocks, rather, you need just get out your lands faster. Rocks can be destroyed, lands usually arent. As such, I suggest you remove the following...

Artifact Ramp to Remove Show

Fork in the Road - There is much better ramp

Ground Assault - Much better removal

Slagstorm - See above

Sylvan Scrying - Gets you any land card, but since you don't run specialty lands like Cradle or Eye of Ugin, its best to replace this with better ramp

Blanchwood Armor - better in a mono green deck, also auras have the 2-1 issue (try to place aura on creature, they doomblade in response).

Vessel of Nascency - Weak card

Vessel of Volatility - Weak, nonrepeatable ramp

Pit Fight - Better versions of this card exist

Cards to put in Show

I can give you more suggestions if you like. I see your deck is budget so feel free to ignore the more costly cards and put them in an acquireboard for trades/purchase later on.

Austin_Smith_of_Cards on Ixalan Park (#1 Gishath Commander) V2.0

1 month ago

Looking for other decklists to compare to my own Gishath list, and stumbled across yours. I think it's really cool that you're following the Professor's advice on land ratios, but keep in mind those are averages. Your commander is a whopping eight mana; you need to be able to hit amount quickly. I'd spike to about 10-15 accelerators actually. I recommend any combination of Atzocan Seer, Wayward Swordtooth, Drover of the Mighty, Knight of the Stampede, Cultivate, Kodama's Reach, Explosive Vegetation, Farseek, Gruul Signet, Selesnya Signet, Boros Signet, Pillar of Origins, Mirari's Wake, and/or Zendikar Resurgent.

justinspruiell on Ulrich EDH

1 month ago

Good deck. How has it been playing?

Only suggestions I have would be Sylvan Library for card draw. Rolling Thunder and/or Nevinyrral's Disk for boardwipes. And Manalith or Gruul Signet for ramp.

griffstick on Stompy Stompy

1 month ago

OK first I want to point out the exclusions, cards I don't think fit

Borborygmos Enraged, he isn't a very good card unless you build around him. If you build around him a lil bit you will need cards like Snake Umbra, Keen Sense, and cards to combo with that like Skyship Weatherlight or Abundance to combo off so you draw lands over and over again. Otherwise he is over costed and not very good.

Majestic Myriarch is not a very strong card because of its huge downside. The card needs a team of creatures with him or her to be good. If your gonna keep this card you'll need to build a bit of a token deck to make it worth keeping. With cards like. Dragonlair Spider, Wolfcaller's Howl, Wolfbriar Elemental, Verdant Force, Tempt with Vengeance, Symbiotic Wurm, Sylvan Offering, Hornet Queen, Feed the Pack, Dragon Broodmother, Artifact Mutation, Arachnogenesis, and Ant Queen. These are also all good card suggestions.

Apocalypse Hydra is not a very good card. Gruul Ragebeast is a better spell. Or maybe Savage Ventmaw

Zendikar Incarnate is okay but Wilderness Elemental is faster off the ground making it slightly better. Everyone plays non basic lands first.

Undergrowth Champion is only good in the early game. Maybe Selvala, Heart of the Wilds to speed you up to the late game.

Ulvenwald Hydra, this card is great if your getting a really good land card from it like. Gaea's Cradle or Nykthos, Shrine to Nyx or whatever else seems good.

I'd drop both retreats exspecialy Retreat to Valakut these cards are not that strong. I'd put Lotus Cobra in its place

Gruul Signet, Gruul Keyrune, and Darksteel Ingot I'd take out for land ramp. The kinds that add them to your hand and or play. Cards like Kodama's Reach (you have in the deck all ready). Seek the Horizon, Journey of Discovery you also might like Harvest Season, Evolution Charm is great too.

legosare on 5 Color Slivers

2 months ago

On the topic of lands to ramp, a general rule of thumb is to have around 50 mana sources in the deck including lands and ramp. In this deck in particular I would suggest closer to 53 or 54.

To make room for more ramp, I would cut Megantic Sliver, Battle Sliver, Dictate of Kruphix, Spellbook, Transguild Promenade, and Courser of Kruphix. Cards I would add are Birds of Paradise, Simic Signet, Golgari Signet, Manaweft Sliver, and Gruul Signet.

I would also add a little more card draw/selection. Some of the best of these are Dig Through Time and Treasure Cruise. Delve in general is a very powerful mechanic. I would cut Comeuppance and Thorncaster Sliver for both.

One last thing. I noticed that you have Island, Frontier Bivouac, and City of Brass listed twice. Just FYI.

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