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Hall of Gemstone
At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color.
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Hall of Gemstone Discussion
1 week ago
1 month ago
Selvala is hands down my favorite EDH Commander.
So much so that I built a deck around both of them. I have been playing both of them since they came out!
Hall of Gemstone can really help you out against multicolored decks.
Another sink for infinite Mana is Staff of Domination not only will allow you to get infinite Mana. Also it will allow you to get infinite life and draw out your deck.
Adding Walking Ballista to your deck list will make this a win condition just keep drawing cards till you hit Walking Ballista then cast it for a stupid amount of Mana then remove the counters to damage your opponents.
1 month ago
Tried Winter Orb in the very first edition of this build, but it just didn't work out. Hall of Gemstone may be better than City of Solitude which I am occasionally playtesting right now. Will put it in the maybe pile for now. Thanks!
2 months ago
Hall of Gemstone can really help out shutting down multi-colored decks at the table.
specially heading up against other competitive decks Zur kess prossh and tazorac( pretty sure I spelled this guy's name wrong) and if you're playing competitive sooner or later they're going to make a showing.
Winter Orb is just as well and it cost 1 less Mana but it can hurt you as well.
I played both mono green( in the process of foiling) & selesnya selvala( a mill deck that I'm very proud of) and both works well to shut down the game long enough to combo off.
2 months ago
Just something good to put in a Mana deck to shut down multi-colored decks at the table
3 months ago
@deakmana, Thanks for the comments!
Its cool to get some comments from an actual competitive perspective.
Re: Crop Rotation : The card disadvantage is real; and it might not be obvious from just reading this list, but it doesn't really need Gaea's Cradle, it's just sort of nice to have. Most of the time you want a Blood Moon effect anyway, so the Cradle gets turned off (and Scavenger Grounds, and Spinerock Knoll). Although Boseiju, Who Shelters All is an interesting suggestion.
Spinerock Knoll has been good so far. It's a nice way to get more gas at a pretty minimal cost; in many cases it doesn't even cost a card.
I'm never sad to see a one-sided wipe. Literally every competitive deck except maybe Jeleva and Teferi have creatures in play. I'm not sure if you've played any competitive EDH in the last 18 months, but there's these two commanders called Thrasios and Tymna... And those decks tend to be loaded with creatures. It's sort of a bummer that most decks actually do have a few creatures in play, frequently with stats like 1/3 or 2/2, which makes it hard to get clean attacks with the hatebears. Ezuri's Predation is just about as easy to cast as Mizzium Mortars, and is vastly superior. Not only is it disruption and mana destruction, it's nearly a game-ending threat!
re: Gamble. I tried this and cut it quickly. If you want to use it to get something you're not going to discard, then you have to do it off your opening 7. That means you're spending turn 1 playing gamble instead of a mana elf, which is just terrible. Or your spending turn 2 playing gable instead of a stax piece, which is also terrible. Then if you want to play it turn 3, you've got 3 cards left in hand. One of the benefits of this deck is that it doesn't use the graveyard... so if the tutor target gets discarded it's gone for good. In a lot of decks Gamble is good because it's a second copy of Entomb. As you can see, the opposite is true here.
Incidentally, Chrome Mox has a similar problem: basically its likely that you don't have enough spare cards to come back from the card disadvantage. The general doesn't provide card advantage, so we're not reliably ramping into something that refills the hand.
I've tried Orcish Lumberjack. It's really bad to play a turn 1 dork that might not actually make mana, which happens, if you don't have a forest. It can be strong tho. Perhaps its worth using. Have you tested it in this list?
I've also tried and cut Skullclamp. It's just slow and not good. I don't have a reliable 1-toughness token producer (like in a Tana, the Bloodsower deck), and basically token-making isn't a great route to victory. It doesn't draw off commanders and the only thing that leaves is using it to draw off mana elves after the mid-game when you don't need the mana anymore. That's just not a winning plan, anyway.
5 months ago
I don't see anywhere in your description that says this is budget or you're staying away from combo.
So just list them off in categories.
budget Hall of Gemstone to shutdown other decks.
Cream of the Crop some nice top deck manipulation
Prowling Serpopard protect you from losing your creatures to counterspells.
Lupine Prototype cheap Mana bump.
Unyaro Bees don't underestimate a flyer that you can dump all your extra Mana into.
Omnath, Locus of Mana he'll let you store Mana for more explosive turns.
Akroma's Memorial just good also used in combos.
Nykthos, Shrine to NyxMore Mana land.
Greater GoodAllows you to dig through your deck for pieces you need.
Using any of these with your commander and a creature with high Power to create infinite Mana.
Hopefully these help in some way.