|Commander / EDH||Legal|
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Hall of Gemstone
At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color.
Hall of Gemstone Discussion
1 week ago
denis1198 I have tried Instill Energy , Woodland Bellower and all the aforementioned cards, aside from Rhonas the Indomitable . Fierce Empath is a dead draw in many games and is not efficient enough to net wins: a three mana tutor is not something we need, particularly when it only fetches Great Oak Guardian (within my list). Hall of Gemstone is a strictly defensive option for a different deck. Though it's ability is nice, many players will be operating with a series of rocks to net the mana sufficient to play counter magic. Also, it's a World Enchantment; part of our win condition is using Concordant Crossroads to finish our opponents off on Turn 3. HoG will immediately be replaced. Fauna Shaman is a lesser Survival of the Fittest , which we operate with. While Shaman can be tutored for, you can see how it's counter-productive to simply obtaining the card we actually need with all of our Creature Tutors. Primal Command in many cases is an overly-expensive Tutor. The loop with it & Eternal Witness is just as unnecessary to our success as the Beast Within loop I explained here. It's what you would consider a "Win More," while we're only really looking to "Win." Priest of Titania is insurance for Selvala and strictly Plan B. She's extraneous in our deck list. Our game should be centered around using Selvala for victory. While her potential to ramp (in some deck versions) is decent, it is no substitute for Selvala. Between all of our current options for ramp, sticking with Plan A - casting & using Selvala - is always the priority and easily achievable. Dosan the Falling Leaf would be a much better consideration to fit into the deck, or Prowling Serpopard , as either of these (particularly Dosan) will help us Combo out on our turn and do so unaffected by our foes. However, even these are wanting in the list currently... I've tried about everything. Rhonas is fine, but would only act as a substitute for Wayward Swordtooth who is superior. The Swordtooth's ability to play an additional land can help us achieve the mana we need in a given turn to go off, via utilities such as Quirion Ranger & Scryb Ranger . Bouncing the Forest and being able to play them again is a larger benefit than paying three mana to net +2/+0 from Rhonas. Those synergies are more valuable to consider. Thanks for the comments/considerations!
1 week ago
Desti702 Glad the reddit post is sending folks here, I love Wirewood Symbiote , I run it in Legacy, it is a worthy add, I'll play around with it! Your deck is dope too! I just picked up a Mirri's Guile , I think it will up my potential in this deck... also thinking about Hall of Gemstone
1 month ago
Seton's template deck, before this hodgepodge of a list happened was submitted by LabMan Cobblepott and was either Tier 2 or 2.5 if I remember correctly:
Commander / EDH
SCORE: 23 | 9 COMMENTS | 9312 VIEWS | IN 19 FOLDERS
I think - especially looking between the two lists, you may take some helpful notes. I'd probably agree with Cobble's list regarding the land count; 35 seems pretty high when you can generate absurd mana regardless and that opens up a few slots.
I've never liked Aluren outside of Legacy. And I find it relatively "weak" in EDH. The card itself isn't weak and I can absolutely understand why people choose to run it, but EDH is a very creature dominant format when you're looking at things that cost under 3. Aluren sounds like it's in your favour, and I'm sure in that matchup it may be. But its a card that benefits an opponent, and guessing that it won't benefit them seems like a risk not worth taking.
Things like Ring of Three Wishes or Akroma's Memorial and Coat of Arms - while fine cards in their own right, they're just not competitively viable enough to warrant an inclusion - outside of anecdotal instances where a card could perform admirably, are there cards that could be more powerful to you, harmful to others?
I loved my Seton deck back when I had it.
1 month ago
Seeing as the plan of the deck seems to be: Play commander; win, I would suggest preventing opponent interaction. City of Solitude stops all interaction on your turn and can be easily chained into your commander or cast on the same turn. Hall of Gemstone has a similar effect but requires you to have a mana dork or rock that can produce ideally.
Yisan, the Wanderer Bard plays a very similar game with the some of the same cards. Look at some of the competitive Yisan decks for inclusions in his chains to go infinite and win. You already have some similar cards like Scrib Ranger and Quirion Ranger so including the few others like Wirewood Symbiote and Temur Sabertooth wouldn't hurt the deck all that much and still synergize. Also a favourite for both of those decks is Instill Energy for 1 mana haste and a free untap each turn.
If you want this deck to be more competitive I suggest adding ways to accumulate mana faster starting turn 1-2: Carpet of Flowers, Burgeoning, Exploration, Priest of Titania, and Gaea's Touch all satisfy that.
You also have no plan B. If your opponent casts Nevermore, Pithing Needle, Torpor Orb, Phyrexian Revoker on Primespeaker and you don't have an answer you're a sitting duck. Birthing Pod should be included for consistency as well as some ways of tutoring out answers: Worldly Tutor, Mystical Tutor, Spellseeker, Chord of Calling, etc.
1 month ago
Ok, I finally had some time to take a look. I like a lot of choices you made compared to my version. Since you mentioned that your playgroup us more controllish, I have a few suggestions.
- Hall of Gemstone - completely screws the mana base for 3+ colored decks and locks all non green decks out of your turn.
- Defense Grid - makes it that much harder for people to counter your spells which could give you the advantage you need.
- Dosan the Falling Leaf - shuts down instant speed spells, no counters, no cyclonic rift. Let's you eat face unopposed.
And lastly, a question: why Timber Protector?
Great job though. It should do fairly well for you.
2 months ago
Hall of Gemstone can really wreck multicolour decks. Path of Discovery can really snowball your commander's elemental production in conjunction with cards that allow you to put down multiple lands a turn.
2 months ago
What are your thoughts on Choke? Obviously it is a meta call, because it only affects islands and you might not play against enough blue to make it work, but what I am really asking is would it hurt you to much to run it in this decks current form? Also, thoughts on Hall of Gemstone. Does this shut you down too much?
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