Hall of Gemstone

Hall of Gemstone

World Enchantment

At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color.

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Set Rarity
Mirage (MIR) Rare

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Hall of Gemstone occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Green: 0.16%

Hall of Gemstone Discussion

TheMr42 on Hail Hydra!!

1 week ago

Hi! I'm also refining my own Hydra Deck:


Selvala, Heart of the Hydra

Commander / EDH TheMr42

SCORE: 3 | 2 COMMENTS | 342 VIEWS


and I would love your input on what you would swap in or out from your list and I had a few suggestions for yours if you'll have them!

Umbral Mantle - A quintessential piece of Selvala equipment. If you really want to abuse her powers. Coupled with Animist's Awakening in the opening hand you can pull every land out of your deck on turn 3 since she goes infinite by herself.

Walking Ballista - An honorary member of the Hydra family in my book, it's just too good at ending games and removing problems to pass up I think.

Doubling Season - Hydras, counters, Planeswalker ult's immediately. Hydra Broodmaster gets stooooopid fast.

Akroma's Memorial - Concordant Crossroads on steroids. The mana cost isn't an issue in our decks and it just. Ends. Games.

Side-Note: I'm not sure Unbound Flourishing qualifies as a win con, just because I generally think of Win Cons as Cards that, directly, end the game whereas Flourishing is super useful but not in that category.

Personally, I'd also be hesitant with cards like Concordant Crossroads , City of Solitude and Hall of Gemstone as they potentially shut us down too (using up mana at the ends of the turn before us to pump creatures like Feral, Heroes' Bane etc). (Gem hall less than the others but still.)

At any rate, +1 from me and any suggestions you have would be very much appreciated.

king-saproling on Omnath, who Mana Breaks for us all.

1 week ago

Hey Kain. There's a lot to unpack here haha.

  • Hall of Gemstone is strong not only because it allows you to generate green mana with colorless lands, but also because it disrupts multicolored opponents (each turn, they choose one color and will pretty much only be able to use spells and abilities of that color).

  • Questing Beast just seems like a french vanilla beater to me. He's alright in a planeswalker-filled meta I suppose. But even there I think you could just beat your way into planeswalkers' faces with Omnath and the gang.

  • Angel's Trumpet is just an odd effect for mono green so I thought you might like it. In conjunction with Silent Arbiter , it does heavy damage each turn to any opponent with a lot of creatures, while also tapping down their potential blockers. Angel's trumpet also gives all your dudes vigilance. So even without the arbiter, since your green creatures will usually be bigger than opponents' dudes, you likely won't mind swinging with your team every turn while your opponents will be at risk putting their tiny dorks into combat.

  • Uba Mask essentially reads "when anyone draws a card, they must play it the turn they drew it or it is lost forever". Since you produce a ton of mana, you will always be able to play the cards you draw. Opponents will struggle with this though, making sub-optimal plays so that they don't lose the card they drew. Uba Mask is brutal with Teferi's Puzzle Box or Hall of Gemstone , or against opponents who draw a lot of cards or play a lot of counterspells. Even without support the mask is a highly disruptive card.

  • Abundance is decent for several reasons. It replaces draws, which means you would be unaffected by Uba Mask and would not lose if your library is empty. It also allows you to always draw gas if you're top-decking, or get land if you need it to cast a big spell.

  • It That Betrays only triggers from sacrifice. Killing something with deathtouch damage will not trigger It That Betrays. He's alright on his own since he has annihilator, but he's also easy to remove. I think better things can be done with 12 mana. Same with the other eldrazi. Sure they're strong, but they aren't that interesting imo (except for Emrakul, the Promised End . that card is super interesting).

  • Lignify can only target creatures while Song of the Dryads can target any permanent. Also, you can get rid of creatures by applying combat pressure (forcing blocks), so lignify is only marginally useful.

  • Unless you have an immediate draw effect, Reclaim and Noxious Revival won't return your card until next turn. They also telegraph your plans to your opponents, so if you put something strong on top with Reclaim, your opponents might band together to eliminate you before you draw it. Regrowth would be better imo.

  • Green is generally weak to board wipes. It would be especially bad if your stored a ton of mana with Omnath and somebody wiped the board, causing you to lose all that mana. Colfenor's Urn and Cauldron of Souls protect your creatures from board wipes.

  • Mimic Vat is a way for green to steal creatures. Or, you can use it to reuse sweet ETB creatures like Eternal Witness , God-Eternal Rhonas , Meteor Golem , Ulvenwald Hydra , etc. It can also deter board wipes, since opps might not want to destroy creatures if it means you get to imprint the best one.

  • Not of This World = free protection for Omnath. When you are storing a lot of mana via Omnath, it is all lost if he gets removed, so this helps to prevent that. It can also be used in a pinch to protect vital artifacts/enchantments like The Great Henge or Mana Reflection which wear huge bullseyes.

  • Sensei's Divining Top is never a bad card, but in most decks it is just filler. Since you're in green you could use this card slot to just draw a lot of cards instead with something like Hunter's Prowess .

  • Gilded Goose seems outclassed by Llanowar Elves in most cases. I could see niche uses for the goose, but most decks benefit more from a regular mana dork.

  • Vorinclex, Voice of Hunger (and stax effects in general) is just unfun to play against. Just my personal opinion. I wouldn't feel accomplished if I won a game simply because I dropped a Vorinclex.

  • Bow of Nylea isn't bad, but there are plenty more impactful cards out there.

Anyway these are just my opinions. EDH is all about playing however you like, so don't feel like you have to make adds or cuts just because they were recommended. Play that Kitten-Hydra if you love the card!

Yes Gingerbread Cabin is lackluster. Inventors' Fair could be a good replacement. Nissa, Worldwaker looks very good here! Extra 4 mana each turn? Sign me up. Prototype Portal + Ugin's Nexus is cool but very situational (you would need both cards in hand, plus a way to sacrifice artifacts). But infinite turns in mono green is extremely rare, which fits your deck's theme of "green doing non-green things", so if you want to reach for that dream go for it! Trading Post might be a good sacrifice outlet for said combo. Sword of the Animist is a common ramp piece for non-green decks. Since you have green, there are better ramp options. Umbral Mantle is very good with Karametra's Acolyte or Selvala, Heart of the Wilds , so yeah I could see it warranting a spot. Worst case it can be used to give Omnath pseudo-vigilance. I agree with your assessment of the Nyleas, there are better cards to sink mana into.

BMHKain on Omnath, who Mana Breaks for us all.

1 week ago

(CAUTION: TL;DR Crap AHEAD; Reason: This is a set of opinions of cards of note for this deck.)

@king-saproling: After all this, I'd like a possible Review on this deck, as well as this:


Take all Text for Yourself w/o needing to Steal!

Commander / EDH* BMHKain

30 VIEWS | IN 1 FOLDER


This is a 1 Damage KO Deck. Utilizing Card Advantage, a Myriad of threats to slow those down, Heck, I actually put the High CMC stuff in as Atemsis Bantha Fodder. just to win a game; so they're not useless at all as this is how Atemsis, All-Seeing Works as a CMDR; high amounnts of unique CMC Costs for use.

But what about these?

1: Hall of Gemstone : (I guess Omnath Reserve works here?) 2: Frontier Siege (Ramp or Kill... I'd rather ramp; not enough powerful creatures to be a "Dragon"...) 3: Silent Arbiter (Is this why you said "No." to a Teferi Killer? ) 4: Angel's Trumpet (But why use this, W/O Hydra-Kitten-chan? 5: Uba Mask (I, uh,,, How good is this? I never understood how these effects are "Good".) 6: Abundance (It's a Random Pick, but at least you get to choose which pick needed. II keep.)
7: Teferi's Puzzle Box ( Mindmoil ? IN MY ?! Permanent Keep.) 8: Meteor Golem If only what this guy can do IRL is safe; as it's not. Awesome effect; almost like a Bramblecrush on legs; Artifice also. Keep.). 9. Cauldron of Souls (This looks good for my Cromat "No Counters Allowed" Deck. But why the recommendation?
10: Colfenor's Urn (Uh... I'd have an opinion as long as I know Exile Stoarge Plus'.) 11: Lifeline (I'd like to make a list of stuff hates, & recursion is one. Since we're in theme, this Pases.) 12: Mimic Vat (This is secret tech for Superfriends; but what to use w/ here) 13: Mirrorworks 14: Not of This World (This wasn't chopped. This was Planet-Cleaved. How many creatures here have 7 Power?) 15: Pariah's Shield (I guess it's for Omnath? I'd like to change this up after this as well as work on my Atemsis Deck for this.)

As well as the Losers of this deck...

1: Wolfhunter's Quiver (There is a combo involving this, Thornbite Staff , something w/ Deathtouch, & It That Betrays to wipe a whole field clean while going to Value Town. Why the cut?) 2: Akroma's Memorial (I re-entered this in as it's Mana-Pricey, but we've Omnath Anyway; so putting this online is proof of Omnath #1 's HUGE Ramp.) 3: Destructor Dragon (I guess we've already enough flying stuff; & this was just a clunker.) 4: Lignify (Why cut this, & not Song of the Dryads also? Is this for turning a creature into a mere blocker?) 5: Eldrazi Conscription (Is this Aura really that bad? Alright, Tuvasa the Sunlit has it now.) 6/7: Noxious Revival / Reclaim (Reclaim is at least, affordable (Quasi-Recursion via Topdecking; Noxious Revival is basically the same, but on Gitaxian Probe level power. Why does everyone think Phyrexian Mana Cards are so good? I'll never know...) 8: Scour from Existence (Do I Other Ways of Destruction? I guess I'll allow the cut.) 9: Ulamog, the Infinite Gyre (Are Eldrazi that Bad here? It's either This, or Kozilek, & It that Betrays. Should I trust my gut on this?) 10: Chrome Mox : Replaced by Nyx Lotus indefinitely unless it gets banned. 11: Key to the City : (I guess The Quasi-Rummage requiring more mana for one to have a creature unblackable, then untap to Draw. I didn't think I'd be better off w/o Discarding...) 12: Ratchet Bomb (Blowing up Mana Rocks; someone said (Kinda...), But you were right about this as a cut; I thought it as sketchy.) 13: Sensei's Divining Top ((?_?) I mean, even Noxious Revival is understandable, but saying Chopp'd to a Big Staple of all Commander/EDH? I'm at a loss...) 14: Harmonize (Should I put Rishkar's Expertise back in?) 15: Gilded Goose ((Looks at Card.) Why say no? It makes food, & ramps. Just imagine the (Weiß)Versatility this can do. 16: It That Betrays (Why say no to this? is it that average? Remember that Value Town Combo...). 17: Kozilek, Butcher of Truth (Does this attract that much hate? Is that why the Eldrazi are veto'd here? 18: Wall of Tanglecord (Actually, good piont; would rather bust defenses, not use them.) 19: Questing Beast (Are you confident to suggest cutting Kitten Hydra-chan? It's one of the best cards in this case, sadly...)
20: Vorinclex, Voice of Hunger (Doubling Land Mana; & more so, while Halfing everyone else? Is the problem w/ big fatties I didn't know of even?) 21: Bow of Nylea (+1/+1 Counter on a Creature? 2 Damage to a flyer? 3 Life? & Retrieve 4 Cards from the Yard to the Bottom of your library in any order? Attackers have Deathtouch? Damn; I'd actually put this in now if I've a way to Untap Freely for this...)

& the underdogs?

1: Gingerbread Cabin (Is this worth keeping? Seems lackluster...) 2: Nissa, Worldwaker (Searching for all Forests? Why not Landfall like mad? Opinions?) 3: Prototype Portal + Ugin's Nexus Extra Turns w/o Seedtime . Good, or not?)
4: Sword of the Animist Is this good for ramp? I'm wondering...) 5: Umbral Mantle (Yeah, this could've been good, if the Shaman Staff 1 Damage Deathtouch Steal via IT THAT BETRAYS is far better even w/o the last piece!) 6: Yeva, Nature's Herald : (Is another Restricted to just Creatures worth it?) 7: Nylea, God of the Hunt : Already got a way to Trample like MAD, & I've other ways to increase both Power & toughness for my creatures anyway. Nylea, Keen-Eyed ? Worse here, but better in Animar, Soul of Elements all-creature builds. Oh, & the latter demands Topdecking, otherwise, you might just wasted a good card.

Sorry for the immense sized comments; I just want to point out my opinions; & I'm sorry if So, that said, I'll revise my Atemsis, All-Seeing Deck later; It's night where I'm at...

Later! :)

Inkmoth on Nylea, Shoot for the Stars

2 weeks ago

GrizzlyAtom: Just wanted to say that I absolutely loved the list! Safe to say you hit the nail on the head on almost all of your choices. However, I do highly recommend you make a couple of changes for the general consistency of the deck.

These won't be direct swaps to the cuts and more of a series of cards that you should highly consider as I don't want to cramp your style.

I hope this helps, I love the deck, will be keeping up with it. Final recommendation would be to use a similar categorization that I used in Yeva for your list as it helps you visualize your deck based off function and see where it is lacking.

Psicraft on Freyelise, Elfball

1 month ago

Hello xFatalxKombat, I really like the deck and I'm sure it will be a lot of fun to play. Nevertheless, I have some comments. You have 2x Elvish Archdruid in the deck, as a replacement I would like to suggest you:

Asceticism , Heroic Intervention to protect the board

Finale of Devastation , Joraga Warcaller as a finisher

Joraga Treespeaker , Leyline of Abundance to ramp more

Guardian Project , Shamanic Revelation , Vanquisher's Banner to massive carddraw

Worldly Tutor , Hall of Gemstone or Elvish Reclaimer as toolboxing

If you like, you can take a look at my eflen deck, it follows a very similar game plan. Marwyn, Queen of Elves (EDH)

LordVonChimp on Just An Irresponsible Number of Hydras

4 months ago

I've got a similar deck, and Hall of Gemstone is great fun! Sometimes can be many, many turns before someone gets an answer for it, then on that note, Hall of Heliod's Generosity to bring it right back, is even funnier!

McToters on Who Needs Craterhoof?

4 months ago

Dude this is sickkkk. I like this brew a lot! Only a few suggestions and they may not even belong here but I’m suggesting them cause it’s another angle that could potentially be helpful. I’m thinking stuff like Hall of Gemstone , Primal Order , Root Maze or Ritual of Subdual if and only if you like the idea of adding some sweet green control in. While you have the abilities to tap/untap your opponents will struggle even more with those enchantments out. Like I said, maybe not at all what you're looking for, but they crossed my mind when looking over your list.

Good luck! +1

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