Hall of Gemstone

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Mirage (MIR) Rare

Combos Browse all

Hall of Gemstone

World Enchantment

At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color.

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Hall of Gemstone Discussion

MagicalHacker on Old, Hidden Gems in EDH

3 weeks ago

In my decks, the cards that haven't been printed since the modern frame that I had never seen played before I found them to put them in my deck are Caverns of Despair, Grip of Chaos, Hall of Gemstone, Holistic Wisdom, Primal Order, Titania's Song, Hunting Grounds, Ritual of the Machine, Steal Enchantment, Aura Thief, and Thalakos Deceiver.

dana.roach on Yeva, Nature's Herald

1 month ago

For starters you're too deep on dudes unless you're running some kind of Primal Surge deck, which this isn't. You're asking to overextend into a board wipe with too many creatures that don't do a lot alone.

More ramp. You've got some mana dorks, but they die the first second someone drops an Elesh Norn, Grand Cenobite or Night of Souls' Betrayal or just casts a wipe. Cultivate and Kodama's Reach are a good start. I'd find a slot for Rampant Growth, Nature's Lore and Skyshroud Claim, plus probably Emerald Medallion.

You need more draw. Harmonize is a good start. Rishkar's Expertise is busted AF. Get one. Selvala's Stampede can do really good work, and Genesis Wave is never bad. Collective Unconscious and Shamanic Revelation are possibly usable here too, and if they are so is Garruk, Primal Hunter who should almost always draw you 4-5 for five mana.

Scavenger Grounds will save your life some game, and it won't hurt you given your lack of colorless lands. Same for Strip Mine when someone starts tapping Cabal Coffers for 14. Plus with those new crazy flip lands from Ixalan everyone gets a Gaea's Cradle and you'll wanna kill that thing ASAP.

There's also Hall of Gemstone but that feels like cheating.

RamaLama on It's Not Easy Being Green

1 month ago

Alright guys, and especially LordNazahn, sorry for being so late responding, but here goes...

LordNazahn, I'm not a big fan of the two fetches you mentioned, the cost is just too high, having to pay either two or three extra mana plus sacrifice the fetch for lands that come into play tapped. Just too slow and costly.

When you say Garruk Wildspeaker is better than Garruk, Primal Hunter, I'm a bit confused because they'd be in the deck for completely different reasons. Garruk, Primal Hunter is here to use as a sorcery. It's to be played and sent to the graveyard immediately in order to draw a bunch of cards off of Omnath's power. Garruk Wildspeaker doesn't do that, although I like the suggestion and have ordered one that should be here tomorrow as I type this, so thanks for that.

studajew, you're right about Triumph of the Hordes being a good win-con, but it's not a very "feel-good" way to win. Infect isn't a very popular mechanic, and it's not very popular in my playgroup. I guess it all depends on your meta though.

Hall of Gemstone is one of my favorite cards, Wasteyourtime, and I had it in the deck, but the first game I played with it in my group, it hit the table early and nobody had an answer. The game wasn't very much fun from then on, so I went home and took it out. I found out that if I have a card in the deck that I want people to have an answer for when I play it, why put it in?

demonicgrizzly, I'm not sure Shaper's Sanctuary is worth a card slot. Sure it's cheap card draw, but it doesn't do anything on its on, and it has to trigger twice to even replace itself. I think I may skip that one.

Illusificate, I have a lot of evasion cards in the deck. I lean toward reusable evasion like, Nylea, God of the Hunt, Pathbreaker Ibex, Rhonas the Indomitable, Akroma's Memorial or Rancor, although I have a couple of one-offs like, Overwhelming Stampede, which is a much better card than Larger Than Life although granted, it does cost a lot more, and Berserk because of the versatility of being able to play it on your opponents cards as well as your own. Play it on someone's attacking creature who isn't even attacking you for some instant fun/hate. There are a few more evasion cards that I didn't list above, so I think I'm pretty good on evasion for now.

PartyJ on Life Flows

1 month ago

Hall of Gemstone is also pretty mean when your meta has many multicolored decks ;-)

Wasteyourtime on It's Not Easy Being Green

1 month ago

Hall of Gemstone is evil in mono green decks.

abby315 on I Didn't Wanna Do It...

1 month ago

For any Ezuri deck I'd recommend putting in Umbral Mantle to give you infinite mana with any mana dork that taps for 4+ (also gives the dork infinite power). You can then win on the spot with Ezuri pumps. You should also have Natural Order to get Craterhoof Behemoth out early. Replace draw spells like Harmonize and Collective Unconscious with creatures, esp. Regal Force, or else a powerful spell like Glimpse of Nature. I do like Shamanic Revelation though.

You should put in a Karametra's Acolyte if you put in the Mantle.

Otherwise I'm not super familiar with 1v1 metas, but the above changes make the deck win faster and in more diverse ways, including through disruption. Hall of Gemstone is probably a good include to fuck with the 4c decks. Some other aggressive elves to consider: Skyshroud Elite, Wren's Run Vanquisher, Sylvan Advocate.

Can't remember if it's banned, but Sylvan Library. Also more creature tutors to be able to find your Reclamation Sage or Priest of Titania will probably help, so Eldritch Evolution, Chord of Calling or Worldly Tutor are good options.

I like haste enablers like Concordant Crossroads (also randomly useful because it's an Enchant World) and Thousand-Year Elixir.

GL! Here's my multiplayer competitive list (a little outdated, but for ideas): How Aluring~~ (Competitive Aggro/Combo Elves)

Epochalyptik on Hall of Gemstone interaction with ...

1 month ago

Hall of Gemstone's oracle text now reads:

At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color.

The effect overwrites any and all colored mana production (from tapping lands) until the end of turn. It doesn't change activation costs, so you would still need to tap a creature to use Holdout Settlement's second ability, but it would only produce the color specified by Hall of Gemstone's ability. Because colorless is not a color, abilities that produce colorless mana still produce colorless mana.

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