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Hall of Gemstone
At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color.
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Hall of Gemstone Discussion
6 days ago
Trying to determine my final deck as my meta seems to have disbanded. Problem is I have several projects going that aren't finished which will end up being melted for this last one. Trying to do something different from my other decks for a little variety but if they rely on the same strategy then that's okay. Budget should be kept around $15 per card max since this is my last hooray so to speak. However, I do own most of the staples so any suggestion will be considered. Here are the decks I currently run:
Decks I Currently Run
Purphoros, God of the Forge: my main man. Token spam and by far my favorite deck.
Karametra, God of Harvests: big stompies and land ramp.
Rafiq of the Many: enchantress voltron. Though even an enchantress can be suited up and work just as well should Rafiq keep eating removal.
Karlov of the Ghost Council: extort/lifegain with a touch of voltron and combo.
Breya, Etherium Shaper: my most competitive (aside from Gitrog and Purph) combo artifact deck
Edric, Spymaster of Trest: 1 drop evasive goodness
Brago, King Eternal: I've ran him very hardcore stax. While effective no one wanted to play against him so I've since lessened the stax effects.
Decks I'm Considering/Have Partly Built
Doran, the Siege Tower: big butts matter. Lots of Meekstone effects or power based wraths. What I have built seems inconsistent probably in part to vanilla critters with high toughness. That's great if Doran is out but otherwise not so great. I Don't want to go voltron bc I have Rafiq and Karlov nor do I want a good stuff build as that gets rather pricey.
Seton, Krosan Protector: ramp with big stomp finishers. What I have built seems consistent but you may have to dig to find a win con. Stax effects through Hall of Gemstone/Ritual of Subdual. Only concern is it is similar to Karametra aside from using creature ramp as opposed to land ramp. However, the synergy is pretty impressive and can lead to explosive plays.
Talrand, Sky Summoner: lots of bounce but entirely commander dependent. Could go Polymorph tucking a drake with use of Proteus Staff to whip out bombs. No real fast win con though. I've built this before and it was hilarious but it ended up getting pieced apart for other decks.
Or any other ideas anyone else has. The above 3 decks are mostly built already just needs finishing.
2 weeks ago
Righteous Aura - Hoses Voltron decks, even Hexproof and Shroud ones, as it doesn't target at all.
Hall of Gemstone - If you're playing enough mana rocks/dorks you can get all other multicolored players to cringe hard.
Tortured Existence - Insane card if you have reanimation schemes. Plus it allows you to cheat on commander tax if you allow the commander to go to the graveyard and have something to discard for it. Huge threat in my Alesha, Who Smiles at Death deck.
2 weeks ago
Some of the precon generals offer rather unique abilities and might not see reprints until later on. They will likely gain value over time although not considerably.
Similarly, there are lots of good hate cards that aren't modern legal that bring lots to EDH but aren't noteworthy elsewhere. Think Cursed Totem type cards. As time passes, those types of cards will naturally gain value as their effects are hard to replicate and it's difficult to find spots to reprint non-modern relevant hosers. You can even extend that to non-hate cards. As long as they offer a unique ability that isn't noteworthy, they'll climb. A good example would be something like Hall of Gemstone or Eladamri's Vineyard.
2 weeks ago
What're your thoughts on cards like Killer Bees and Unyaro Bees as a late game mana sink (especially if you can achieve infinite mana)? Nothing seems more hilarious than killing someone with those. I'm just trying to think of win cons that don't involve Craterhoof Behemoth.
Also Squall Line and Hurricane seem to have some potential or at least make everyone more "manageable." Throne of the God-Pharaoh can nuke down your opponents too and can be more brutal with a soft mana lock with Ritual of Subdual/Winter Orb/Hall of Gemstone/Storage Matrix.
Vanquisher's Banner seems like it would be good here for draw and pump. Only downside is it costs 5 CMC but that is pretty easy to pull off with Seton. Quest for Renewal is Seedborn Muse's lil cousin and undoubtedly would be activated the turn it drops but might only be worth it for the Helix Pinnacle win.
Just trying to get the creative juices flowing here lol.
1 month ago
Hall of Gemstone is certainly interesting... I may give that a try. I need to playtest this more before tinkering with it further.
1 month ago
Hall of Gemstone seems crucial to mono green control.
Bind no one see's it coming.