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Hall of Gemstone
At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color.
Hall of Gemstone Discussion
1 week ago
You can always run disruption to slow your opponents down so your deck has more time to set up a win condition. Hall of Gemstone and Contamination mess with multicoloured decks and with a good set of mana dorks you won't be nearly as affected. Both of these enchantments also prevent interaction from your opponent on your turn disabling counter spells and other instant speed removal.
If aggro is more prevalent in your meta run some more fogs other than the fog-frog. Spike Weaver and Arachnogenesis are some serious powerhouses that can prevent combat and give you a board to work with.
The biggest leg up most decks have over Meren is the constant use of artifacts, so disrupt them. Bane of Progress is the quick and easy hail Mary for this problem but often can be stopped by Torpor orb so I would suggest including some of the following: Caustic Caterpillar , Thrashing Brontodon , Abrupt Decay , Collector Ouphe (I really like this one), Manglehorn , Return to Nature , Root Maze , Viridian Corrupter .
Meren is my GF's favourite deck so I see the damn thing ALL THE TIME. The deck's biggest weakness is the fact that most of the deck is at sorcery speed so there are some cards to include to make it a whole lot faster. Vivien, Champion of the Wilds , Vedalken Orrery , and Yeva, Nature's Herald make most of your deck instant speed which is HUGE, essentially granting psuedo haste and protection from sorcery speed board wipes. Speaking of which...
Where are your board wipes? I know Damnation and Toxic Deluge are expensive but there are some fantastic creatures that acts as wipes as well. Demon of Dark Schemes , Massacre Wurm , and Night Incarnate are small board wipes on bodies that you can abuse.
1 month ago
oh also Hall of Gemstone i find is great
If you have an elf or two (or just Selvala) out it does not harm you, as you pick white for your lands.
It hoses down multi colour decks.
Also acts as a partial City of Solitude as its harder for people to cast spells not in there turn (not impossible though) and for the same reason it makes your spells uncountable ish as your opponants land will not make blue in there turn (white counterspells and mana rocks do get round this).
1 month ago
I like about Careful Consideration that it can target myself. I run some cards, that are not very good in particular matchups. For example Damnation ist not good versus control. I like to have ways to get rid of those cards. Being instant is another huge plus for the Careful Consideration over many other similar cards. That said, Wheel and Deal is a cool idea, i try to find room for the card :)
@ God-Eternal Kefnet : I totally agree, but atm i do not run both 6/6 demons and in my opinion being 6/6 is better then being 4/5. Its for me similar to running Gurmag Angler over Tasigur, the Golden Fang . The added bonus is nice to have, but often not relevant.
Golgari Charm is a great out versus many problematic cards. -1/-1 gets rid of an opposing True-Name Nemesis , Sai, Master Thopterist token, Loyal Apprentice and its token, many other red aggro cards, Bitterblossom tokens (or Bitterblossom itself), buying a turn versus Yuriko, the Tiger's Shadow , killing a lot of cats in Arahbo, Roar of the World , killing mana dorks, etc...
There are also a lot of enchantments that are very problematic for this deck. For Example: Blood Moon , Hall of Gemstone , Song of the Dryads , Opposition , Treachery , Stasis , Search for Azcanta Flip (getting out of the lock), Parallax Wave , etc...
I think i have never used the third mode :)
Nissa, Vital Force is a good answer to a planeswalker, blocks like a champ, closes games and is incredible fast on her ultimate. The -3 is sometimes also nice, but not as relevant as the other two modes.
1 month ago
Nice build! Hall of Gemstone to put a little control on your opponents? I run it in my druid deck helmed by Seton.
2 months ago
Hellooooooo! I play Seton as a commander too! I like your deck list.
I’ll see if I can help you out. Feel free to give me feedback on mine as well (I feel like it still needs to be refined a bit). My version.
As far as boardwipes go I’m running All Is Dust , Setessan Tactics by itself or with Natural Affinity to destroy some lands as you aspire to do. Green Kamahl or Jolrael, Empress of Beasts help in this regard as well—and I see you are already running Kamahl. There’s also Oblivion Stone or a really janky option with Boompile . I’m also running Cyclone since mana is usually not a problem and this deals damage to each player as well which I like. And then there’s Back to Nature , Bane of Progress , Seeds of Innocence and Rampage of the Clans for artifact and enchantment wipes.
I just put a Paradox Engine in and I cant wait to see how it works.
Obviously no need to accept all of my suggestions but definitely stuff for you to think about. I personally need a Gilt-Leaf Archdruid for my deck still.
3 months ago
Hey there!!! Fellow Kamahl player here, you have a great start so far. I have some suggestions that can help beef up the deck.
- Nacatl War-Pride - This creature pairs really well with kamahl, especially if you have Nykthos, Shrine to Nyx or a transformed Growing Rites of Itlimoc Flip out.
- Regal Force - big draw engine and another body for kamahl to beef up.
- Selvala, Heart of the Wilds - if you can afford her, pick one up. She generates so much mana it isn't funny.
- Selvala's Stampede - This card if you predominantly play group games, as you get a free creature from your library or free permanent for each player, no matter how they vote.
- Rishkar's Expertise - a big draw engine that lets you cast a free card.
- Lurking Predators - This card is amazing, especially in big group games.
- Garruk, Primal Hunter - Great token generator and draw engine.
- Hall of Gemstone - shuts down multi colored decks, and locks nongreen decks out of your turn so you can overrun without worry.
Those are just a few suggestions for you, here's a link to my kamahl deck for more ideas if you need them - Om nom Trample.
Enjoy and good luck!!
3 months ago
Hall of Gemstone works really well in mono green.
3 months ago
Good build. Lifecrafter's Bestiary helps with avoiding dead draws and if you have extra mana it nets you a draw when you cast a creature. Hall of Gemstone is brilliant in mono green. It slows down multi-colored decks since they'll be locked into on color for the turn. Heroic Intervention can save your board in a pinch but Praetor's Counsel give a real way to recover plus max hand size so what's not to love. Feel free to compare notes with my Goreclaw deck. https://tappedout.net/mtg-decks/the-legendary-yaoi-guai/
Hall of Gemstone occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%