|Commander / EDH||Legal|
Printings View all
|From the Vault: Angels (V15)||Mythic Rare|
|Modern Masters 2015 Edition (MM2)||Mythic Rare|
|Zendikar (ZEN)||Mythic Rare|
Combos Browse all
Iona, Shield of Emeria
Legendary Creature — Angel
As Iona, Shield of Emeria enters the battlefield, choose a color.
Your opponents can't cast spells of the chosen color.
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Iona, Shield of Emeria Discussion
1 week ago
what about Iona, Shield of Emeria? I mean, if you're gonna go in and pour on the hate, she's your girl
1 week ago
1 week ago
I love this deck but i don't get the utility of some cards, like Skullcrack, Searing Blood and Goblinslide. Your only way to win is Emrakul right? so why play Skullcrack? i would play Flame Slash instead, then Searing Blood is a cool card but maybe is a little too limited, Crack the Earth is perfect with all the small goblins in the battlefield (not speacking about Goblin Grenade that is marvelous). Lastly I would replace Goblinslide (that slows a lot your play) with Hordeling Outburst. 3 mana for 3 goblins. yay! Other cards that can feet nicely in this decks are:
1 week ago
Your practice hands showed the fundamental weakness of running a high concentration of high CMC bombs. Control generally offsets this by running many bounce spells, counterspells, and other tricks. Rather than fighting for board control, you simply deny the opponent of threats until the late game. I'd consider adding more cards in the vein of Mana Leak, Vapor Snag, and Remand. If you really want it to be more creature focused, GW midrange humans/angels is a possible archetype to look into. Otherwise, you'll have to rely on other means like the walls and taxes you already have. It might be helpful to find cheaper alternatives so that you can start controlling the game earlier than turn 3. For taxes, there's Mausoleum Wanderer, Judge's Familiar, and Thalia, Guardian of Thraben. For defense, there's Fog Bank, Order of the Stars, and Wall of Omens. Some angels that fit a control angle are Archangel of Tithes, Chancellor of the Annex, and Angelic Arbiter. To close out the game, Avacyn, Angel of Hope, Iona, Shield of Emeria, and the Bruna/Gisela meld are common picks. Finally, having some way to restock on life and cards can be very useful and Sphinx's Revelation fills this role nicely.
1 week ago
@meowndabout Nice questions! Glad to help with this. I changed the write up slightly, to include a sample blue print for playing the deck. That answers some of your questions, other ones are below.
Fauna Shaman - usually you discard extra mana elves (which aren't that great in the mid-game) to get actual stax pieces or utility creatures. But, also, you can just discard anything. It turns each creature into a Worldly Tutor + free card draw.
Loyal Retainers - this is actually best with Iona, Shield of Emeria, which is decent to run if your meta has some mono-colored decks. However, it's worth leaving in the deck even without Iona, just to get back anything that happens to get killed. It's pretty good reanimation, just by itself.
The Tabernacle at Pendrell Vale - Actually, Magus of the Tabernacle is a pretty good replacement. Tabernacle is here mostly to combat other decks that rely on creatures and mana elves (like us), but have a harder time tutoring for Gaea's Cradle. To perform this function, another answer is Defense of the Heart. Magus might be better since it's a creature and slides under your Thorn of Amethyst effects.
Nullstone Gargoyle - this is a new card I'm testing. It's easily hard-castable with Gaea's Cradle and Nykthos, Shrine to Nyx. And it's a pretty strong lock with Eidolon of Rhetoric. Yes, if I could get this lock together, I'd just cast creature after that.
Recruiter of the Guard - you just get whatever you need for the situation you're in. Get whatever stops your opponents the hardest. You have to know how your opponent's strategies work.
Sanctum Prelate - pretty much always names 2 or 3. These stop boardwipes that sneak under Gaddock Teeg; on three you stop: Toxic Deluge and Fire Covenant; on two you stop Cyclonic Rift and Pyroclasm. I usually pick either 2 or 3 based on which board wipe I'm more afraid of at the moment; but in either case you end up shutting off large parts of your opponents' decks.
Yisan, the Wanderer Bard - this is becoming less important in this list; however I think it's still probably good enough to run. Yeah, you just get whatever is most helpful. You can either get Quirion Ranger on 1 to activate Yisan or Sisay twice per turn, or you get Sylvan Safekeeper to guard Sisay against spot removal. After that, you know, get whatever you need.
Crop Rotation - there's a lot of strong lands in the list. Strip Mine and Horizon Canopy are very good with Ramunap Excavator. You can also get Tabernacle. You can get one of the ramp-lands like Gaea's Cradle, nykthos, or Ancient Tomb. If possible, you should always sacrifice a Flagstones of Trokair.
Creature tutors - You get whatever you really need top stop what your opponents are doing. These tutors let you get non-legendary creatures tho, so sometimes you can get Sanctum Prelate or Eidolon of Rhetoric or Spirit of the Labyrinth if one of those seems really appropriate, or you're in a winning position already, you can go for the kill with Shaman of the Forgotten Way or a lock with Nullstone Gargoyle.
Enlightened Tutor - yes, frequently the most powerful thing to get with this is Living Plane, although there's a lot of great artifact/enchantment stax pieces you may want, particularly Rest in Peace, Null Rod or Sphere of Resistance. It can get ramp in Mana Crypt or Carpet of Flowers. It can also get Lightning Greaves which can be great for Sisay. This card is awesome in this list.
Gemstone Caverns, Chrome Mox - these are ramp, which is totally critical. You just exile whatever you don't need. Try to prioritize playing a turn 1 or 2 stax piece with these ramp cards. Also think about when you will play Sisay. If you have these ramp cards, try to set up a sequence where you play a stax card turn 1, a mana creature turn 2, and SIsay turn 3.
Null Rod, Stony Silence - these only shut off our artifact ramp, not our creature ramp. Only play them if they're going to hurt your opponents more than they hurt you. But the deck is pretty much designed so that it's usually pretty asymmetric, although certain hands and board states can make it more nuanced.
You can totally run snow lands if you want to.
Solemnity - this doesn't do anything...
Ashes of the Abhorrent - This can work if your meta has a lot of reanimation or storm...
1 month ago
I'm working on a similar list over at Snow-Covered Kaalia. Please check it out in case any of the cards there are also helpful here.
I play a more creature-heavy list and use snow-covered lands and Rimescale Dragon to help tap down blockers. My plan is to be able to cast my big creatures (or have a Sneak Attack in play) once Kaalia is too expensive to play. Something like an Avacyn, Angel of Hope or Iona, Shield of Emeria coupled with Razaketh, the Foulblooded and an Utvara Hellkite makes the long game sustainable when Kaalia isn't.
1 month ago
1 month ago
Already done, although I would like to point out that I have a hidden counter to Blood Moon in Riftstone Portal as well as some creatures that can produce coloured mana. Its true my only real spot removal is Mangara of Corondor, but I wouldn't use him until a dire situation like the use of one of those two cards. I can see how Platinum Angel may be more problematic, not many things circumnavigate "I don't lose" but by the time they get that out I can also easily have protections from losing of my own such as Iona, Shield of Emeria resulting essentially in a draw. I can live with that. I could throw in a Naturalize or Krosan Grip but chances are if they have a card like that they also have ways to protect it.
Thanks for the comments.