|Commander / EDH||Legal|
Printings View all
|Commander Anthology Vol. II (CM2)||Rare|
|Masterpiece Series: Amonkhet Invocations (AKHMPS)||None|
|Conspiracy: Take the Crown (CN2)||Mythic Rare|
|Premium Deck Series: Graveborn (GRV)||Rare|
|MTG: Commander (CMD)||Rare|
|Time Spiral "Timeshifted" (TSB)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
Avatar of Woe
Creature — Avatar
If there are ten or more creature cards total in all graveyards, Avatar of Woe costs less to cast.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
: Destroy target creature. It can't be regenerated.
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Avatar of Woe Discussion
1 day ago
1 week ago
My broad reccomendations for the direction are to go with more of an artifact based playstyle incorperating ways to trigger Macar as many times per turn as you can while clearing the field. then use all your mana for a in shot kill on everyone. a few card reccomendations are as follows but its just what caught my eye Royal Assassin Skirsdag High Priest Scrap Trawler Avatar of Woe Sheoldred, Whispering One Karn, Silver Golem Tragic Slip Tendrils of Corruption In Garruk's Wake Jandor's Saddlebags Strionic Resonator Voltaic Key Icy Manipulator Glaring Spotlight Arcane Lighthouse Illusionist's Bracers Koskun Falls No Mercy Holdout Settlement Hero's Downfall Beacon of Unrest Night's Whisper Unwinding Clock Blinkmoth Urn Scythe of the Wretched Puppet Strings Paradise Mantle
4 weeks ago
DangoDaikazoku You're probably right about Szadek being bad, but I still want another 2 card kill that doesn't involve Necrotic Ooze, since it's a common target for removal. I'll try using Necropolis Regent, since they are generally more cost effective, but I'll probably cut it later.
I notice you run a lot of tutor effects already, but some them are a hard to buy and non-repeatable, so might I suggest Heirloom Blade? If you have a sacrifice outlet you can, for example, use Avatar of Woe to fetch Phage the Untouchable. As a bonus, the blade works around effects that prevent or punish searching libraries, with the downside that your opponents see part of your deck. Disciple of Deceit also seems pretty good, since it's effect is cheap and repeatable, but is another card that requires a certain amount of build-around.
1 month ago
I don't normally comment but I see someone else also loves the idea of edh mill :)
IMO in commander spells that are targeted like Fraying Sanity or Curse of the Bloody Tome are worse than global effects like Memory Erosion. It doesn't matter if it's 1v1 commander, but anything in a group setting makes them worse. Stuff like Hedron Crab and Curse of the Bloody Tome can too slow for 100 card decks. You're not guaranteed to play them early and by the time you mill 10 or 20 cards they'll have their commander and some other nonsense to just end the game. Some people play Kozilek, Butcher of Truth so milling them out is impossible without Leyline of the Void
Some cards which might help are Ashen Powder Whispering Madness Soul Manipulation Dissipation Field Quest for Ancient Secrets Avatar of Woe Body Double Consuming Aberration Guiltfeeder Nighthowler Sepulchral Primordial Wrexial, the Risen Deep Entreat the Dead Wight of Precinct Six
1 month ago
This looks like fun! We have some suggestions on how to improve this deck, but we're not entirely sure what your budget is, so we'll keep ourselves to some low-budget suggestions for now (let us know if you'd like us to elaborate on more expensive stuff too):
- Gonti, Lord of Luxury seems like a really nice card considering your overall strategy; especially if you can find ways to reuse his ETB trigger.
- Harvester of Souls is an exceptionally strong draw engine in a deck like yours.
- Royal Assassin is an exceptional engine of death; makes everyone think twice about tapping their creatures.
- Avatar of Woe/Visara the Dreadful are both very strong, assassin-like creatures, that would do well in your deck, though they are expensive to cast (in some cases).
We were a bit surprised to see you're playing a mono-black kill/sac deck, but without any of the incredible instant-kill power on offer for such a deck. Some examples we would definitely add would be:
And as a side note, we would also recommend Dark Ritual, because it's just awesome ramp.
- Mutilate and Black Sun's Zenith are absolutely awesome kill spells. Now imagine you cast these while you have Grave Betrayal on the field; everything you kill instantly becomes yours :)
- Buried Alive is by far the best tutor you could wish for in this deck; especially with Sheoldred on the field.
- Victimize is wonderful, considering whatever you sacrificed can be retrieved with Sheoldred.
- Rise from the Grave is awesome considering your overall strategy.
- Animate Dead/Dance of the Dead are great cards, cheap to cast, and can target whatever graveyard you wish to get some creatures from.
- Black Market makes a lot of sense in a deck that focuses on killing the way this deck does.
- Underworld Connections is a card we always recommend when it comes to mono-black, because draw is important.
Well that's it for now. We hope these suggestions are of use to you. Please let us know if they're not. Good luck with the deck.
With kind regards,
Mrs. and Mr. NV_1980
2 months ago
Bloodrage Brawler is a trap!
It dies to most 1 mana removal in the format, leavibg you 1 mana and 1 card short compared to the opposing player. Its a disaster waiting to happen.
Being mono red or budget is no reason to include the worst (eh... second worst, afetr Avatar of Woe) option in the deck. You have acess to cards like Grim Lavamancer for 5$ - its the second best thing after the all around banned and restricted Deathrite Shaman. Red has plenty of great cards, but that minotaur at best should be nothing more than a passing sideboard idea for racing in non-interactive matchups.
If you want to use you rituals to cast early Demigod of Revenge i would advocate replacing 4x Simian Spirit Guide & 4x Desperate Ritual with 4x Vessel of Volatility as its mora consistent and will provide you with 4 cards to do something more useful.
3 months ago
Muldrotha is such an awesome Commander. I put together my own list and have been playing it a while now. I'm going to give some suggestions based on my experience with our supreme Commander.
For ramp, you seem to be relying on traditional signets. Muldrotha makes some cards that usually aren't good, very good. Here's a few ramp cards that Muldrotha empowers: Sakura-Tribe Elder 1G to ramp early and infinite 1G ramp once Muldrotha is in play. Silverglade Pathfinder 1G Tap, move a card from your hand to your graveyard: repeatable ramp. Wayfarer's Bauble and Font of Fertility function basically the same as Sakura-Tribe Elder. There's also Blighted Woodland and Myriad Landscape. Between the 4 you have an artifact, an enchantment, a land, and a creature that you can use to ramp from the early game then continue to use repeatedly when your commander is out.
Muldrotha really loves things that sacrifice themselves to make an effect happen. You can use them to your benefit in the early game, then get repeated value after your commander comes out. In addition to the 3 ramp cards I already mentioned that sacrifice, here's a few more things that get value from sacrificing themselves: Spore Frog is probably the absolute best example. Just one green mana to fog every single turn. Siren Stormtamer is also rather amazing. As long as this bad boy is on the field, you can keep your commander or any other important creature safe from removal.
Merciless Executioner+Fleshbag Marauder are excellent pieces of removal. Sacrifice themselves and you can use it every single turn. Speaking of removal, Executioner's Capsule is a solid piece of removal tied to an artifact that you can play once a turn as well. In addition to these three wonderful pieces of removal, I'd consider running these three cards: Grave Pact, Dictate of Erebos, and Butcher of Malakir. With all the repeatable sacrificing we're doing, may as well take advantage of it to keep our opponents board states nice and clean. With three copies of this effect, we can pretty reliably draw into it most games. Avatar of Woe is a surprisingly strong card in here as well. You'll trigger his mana reduction nearly every game and his ability is priceless. Pernicious Deed is a repeatable board wipe that can scale to what suits your needs. The last piece of removal I'd suggest is an EDH staple, Attrition. It enables you to trigger sacrifice affects at will and gives you repeatable targeted removal. Plus, you can just play whatever you sacrifice from your graveyard again. Value!
Mystic Remora and Elephant Grass let you use their abilities for 1 mana each turn, rather than paying the scaling cumulative upkeep. This makes them extremely powerful cards, as their effects are strong and very under costed.
There's one final piece that ties this sacrifice value engine into place. That piece is Mazirek, Kraul Death Priest. This guy turns your army of value 1/1 creatures into an actual army to evoke fear in your enemies. Note that his ability says "permanents" and not just creatures. His ability triggers when we sacrifice creatures, artifacts, lands, enchantments, or really anything.
Meren of Clan Nel Toth and Ezuri, Claw of Progress have a lot of synergy both with each-other and with Muldrotha. They can use the experience counters that the other creates, so when both are played in the same game that is a lot of value in and of itself. Ezuri works extremely well with our value x/1 creatures and can turn our small value army into an offensive threat. Meren gains experience when one of our creatures die, which we will be making happen a lot. He really shines once you've got a few experience counters in play, as he's almost like a graveyard focused Omniscience. Very strong.
In any deck where you find yourself running a lot of value 1/1 creatures, Skullclamp provides infinite value. In a deck that rewards you for sacrificing your creatures, it provides even more value. This card is very strong. Speaking of artifact staples, you're missing Sol Ring. Secrets of the Dead is almost mandatory in this deck, as it just gets incredible value.
Self-mill is something that Muldrotha gets a lot of value from. Here's some of my favorite self-mill cards: Splinterfright can be a big green trampler for only 3 mana, but he also essentially lets us draw two cards into our graveyard every turn. Nyx Weaver has the same utility without being attached to such a potentially big body. Also lets you return a needed card from your graveyard to hand when your commander isn't in play. Mesmeric Orb is surprisingly strong at filling your graveyard and can screw your opponents out of some good draws. Altar of Dementia is one of the greatest, as it's a sacrifice engine and self mill. Taigam, Sidisi's Hand provides self mill and removal and card filtering. To tie these effects together, we've got Sidisi, Brood Tyrant. In addition to being pseudo draw, all your self-milling will passively create an army of zombies!
Anyways, sorry for the wall of text. Hopefully some of this is helpful!
4 months ago
oh I forgot I also run a Avatar of Woe for after the apostles commit suduku plus they are good removal