Avatar of Woe

Avatar of Woe

Creature — Avatar

If there are ten or more creature cards total in all graveyards, Avatar of Woe costs less to cast.

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

: Destroy target creature. It can't be regenerated.

Browse Alters View at Gatherer

Trade

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Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Rare
Masterpiece Series: Amonkhet Invocations (AKHMPS) None
Conspiracy: Take the Crown (CN2) Mythic Rare
Premium Deck Series: Graveborn (GRV) Rare
MTG: Commander (CMD) Rare
Archenemy (ARC) Rare
Time Spiral "Timeshifted" (TSB) Rare
Prophecy (PCY) Rare
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Duel Commander Legal
Oathbreaker Legal
Modern Legal
Custom Legal
Legacy Legal
Casual Legal
Commander / EDH Legal
Unformat Legal
Canadian Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Vintage Legal
Limited Legal
Highlander Legal
Leviathan Legal
1v1 Commander Legal
Tiny Leaders Legal

Latest Decks as Commander

Avatar of Woe Discussion

dingusdingo on Budget Reanimation Targets

6 days ago

Sire Of Insanity is insanely good, and turns being ahead on the board into wins. Also quite inexpensive to purchase. Does great work when your deck plays from the graveyard

Terastodon is a 9/9 beater that solves 3 problems immediately. Also rather inexpensive to acquire. You can even nuke 3 of your own lands to get three 3/3's and one 9/9 for 18 swinging power on the field.

Protean Hulk isn't too expensive and is a fantastic choice if you have a creature based combo already in the deck.

Sheoldred, Whispering One is expensive to buy, but an absolute powerhouse in reanimator strategies. Sticking this on turn 3 can put you super far ahead.

Avatar of Woe can be great board control when reanimated early.

Massacre Wurm is about $2 after all the reprints, and while it isn't the best reanimation target, it can certainly bring the hurt for opponents.

Ancient Stone Idol is a 12/12 Trampler, no crazy effects but a massive beater that has a die trigger.

Most demons are decent choices. I'm a big fan of how Kuro, Pitlord can instantly clear a board, but his upkeep cost is kind of gross.

Most Titans are good choices too, Inferno Titan and Grave Titan for Korvold (no Prime Time in EDH)

As far as budget reanimation cards, I'm a huge fan of Apprentice Necromancer for reanimation targets with ETB triggers. It works extremely well with Sun Titan, which is out of Korvold colors but a gross combo to be aware of nonetheless (Sun Tit ETB returns the Necro, the attack trigger returns something else too). I also like Life / Death which has lots of potential in Korvold (make lands into creatures, then sac creatures to draw tons of cards) outside of just reanimation. Animate Dead and Dance of the Dead are both inexpensive at around $5 and $10 respectively last I checked and are worth getting, they will be staples even in 100% optimized reanimator. Whisper, Blood Liturgist has nice use when you get Korvold sac triggers, but needs cheap token or reusable bodies to use consistently and is expensive to cast at 4 CMC. Victimize is a great card, but once again requires bodies on the field. Exhume is fast to cast but you usually want to pair it with graveyard removal or time it well. Dread Return is a useful card that does well with lots of bodies and can be used twice. Doomed Necromancer is great Korvold tech but slow at 3 CMC + summoning sick, usually activating on turn 4 or later.

Buried Alive is a phenomenal card that can enable reanimator strategies, a definite must-include.

Cheap discard outlets also help move fatties from your hand to the graveyard. I can recommend Putrid Imp as the GOAT, but also Tortured Existence, Wild Mongrel, Faithless Looting, Noose Constrictor and Fauna Shaman. You can also look to some one-time spells to help you discard, I recommend Collective Brutality and Smallpox especially. Bog Witch can work wonders in slower metas, but will be a cut when your deck gets more optimized.

niloc50 on Dimir Mill

1 month ago

Thank you too for your suggestions! You´re absolutely right. A mill deck should hit as hard as possible every single turn. I really love the synergy of Scheming Symmetry in a mill deck in general. It´s a great way to gain advantage over your opponent. The combo with Archive Trap pretty cool too.

I´ll probably keep the Fraying Sanity. Indeed it´s a turn without a lot of milling. But most of the time it´s absolute worth it, because you´re milling twice as much during your next turn and also the opponent will most likely mill himself too. If you need graveyard hate you can easily replace it with Leyline of the Void whilst sideboarding.

This List is also a reminder for myself of which cards belong physically to the deck. So I´ll need to have a look if I can offer a playset of different fetchlands or 2 to 3 Ensnaring Bridge. :D

Avatar of Woe, Consuming Aberration and Overwhelmed Apprentice are the first cards I´ll replace with some of your suggestions. Undead Alchemist and Memory Sluice are cards which I´ll replace too, but I would really recommend to try the combo of 1 or 2 Memory Sluice + Undead Alchemist it makes a lot of fun to get all the tokens if you´re playing against a creature based deck! :D

dbpunk on Why Are Empress Galina and …

3 months ago

Tbh theres also better, cheaper alternatives to both.

For Tsabo you have Isochron Scepter and any 2 or 1 mana instant kill spell at 2, you can use Magus of the Abyss, etc. Hell for the same effect nearly exactly, you have Avatar of Woe, which is usually a two drop when you cast it.

For Gallina, literally anything that lets you take control of a creature will do it. Theres plenty of spells that let you steal a creature without paying , and for her mana cost exactly and 1 less power you can use Beguiler of Wills.

KIRK77 on Another Phenax Mill Deck

4 months ago

It's pretty good for a first attempt, and I do agree that you need more creatures. The nice part about your commander is that he's probably going to be one the battlefield the whole game and you can rely on having that effect. I think you'd be happier with Teferi, Temporal Archmage instead of jace. I think Tree of Perdition, Wight of Precinct Six, Avatar of Woe, The Haunt of Hightower are spicy includes for creatures.

SilentPlague on Black & Red Aggro

4 months ago

I see the control, but don't see much of the aggro. I don't necessarily see this being a win by turns 6-8. That is generally where I draw the line for aggro, but don't mistake me as the authority on that. Your deck average CMC is good for this, 3 or under in my opinion. Dreadhorde Butcher is a great early game play. I'd have 4 in this deck. Sprite Dragon is a good card, but not for this deck. You have at best, 6 chances for an island, given you are not short another color and that makes Sprite Dragon difficult to play early like you would want. Having either Nicol Bolas, the Arisen or Nicol Bolas, the Ravager  Flip for the late game is doable, but if you take out those 2 and the 2 faerie dragons, I think you can find better fits. For my agro decks, I assume if I can't win early, I likely will not win at all. So I have no back up. This lets me focus on putting in more aggressive creatures for the early game. You have only one other demon.

Also note that Avatar of Woe and Bone Dragon really work against each other. Maybe focus on one of them. For instance, you have cards for exiling creatures (not good for the avatar). So maybe Bone Dragon is the choice here. You would likely want to not have cards that pull spells from your graveyard as well. Such as Unbreakable Bond if you want to keep getting the dragon back out. Also note that Rakdos, the Showstopper could really hurt you in this scenario even more than your opponent. Not sure that card fits here.

I would suggest looking into cards with menace. They are usually cheap and are very aggressive, given they are hard to block. Stormfist Crusader is a good one that can work with control as well. To keep the control aspect, put in cards such as Heartless Act and Terminate. This keep the opponent creature count low and the game in your hands. Act of Treason is a good one to keep in for control.

Sorry if I went too deep here. You can ignore me and it won't hurt my feelings. I'm just snooping around getting ideas of my own as well and waiting for criticism to come back to me from time to time.

RNR_Gaming on Monster Hunter

5 months ago

Bounty Hunter fits into this deck perfectly. Avatar of Woe can also do some serious work and come down fairly cheap. Viridian Longbow is the perfect weapon for your commander. Anyways, you're off to a great start +1.

enpc on Forgotten Gem

5 months ago

Tsabo is cute, but 7 mana is a lot for a card that is really only a commander killer. Especially since Avatar of Woe is just outright better on its ability.

Generally at this kind of mana, you want cards that are going to have a big impact on the game and Tsabo just doesn't do that.

As is said, it's cute, but I don't think I would call it a forgotten gem. It's just not played because it's not that good.

Daedalus19876 on Drawharmonicon | Yarok & Keruga

5 months ago

Yarok: You can't use Kinnan as the commander with Keruga as the companion. The commander counts as part of the deck, and Kinnan doesn't have CMC 3 or greater.

Enral: This seems like a hard deck to analyze -- I'd have to see it function to really understand how well it works with no low-CMC spells. I might look into Coalition Relic as a form of ramp, perhaps? But I very much like the thought put into ways to ameliorate the restriction, with free spells, split spells, et cetera. Are there any good spells with cost reductions that could work? Such as Avatar of Growth, Avatar of Woe, Curtains' Call, Mystical Dispute, or Price of Fame.

Trinisphere also seems like a MUST here. It doesn't affect you very much, while crippling your opponents.

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