|Commander / EDH||Legal|
Printings View all
|Commander Anthology 2018 (CM2)||Rare|
|Masterpiece Series: Amonkhet Invocations (AKHMPS)||None|
|Conspiracy: Take the Crown (CN2)||Mythic Rare|
|Premium Deck Series: Graveborn (GRV)||Rare|
|MTG: Commander (CMD)||Rare|
|Time Spiral "Timeshifted" (TSB)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
Avatar of Woe
Creature — Avatar
If there are ten or more creature cards total in all graveyards, Avatar of Woe costs less to cast.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
: Destroy target creature. It can't be regenerated.
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Avatar of Woe Discussion
6 days ago
Vampiric Tutor is the #1 card you could put in to improve the deck. Diabolic Vision is an excellent cantrip. Temporal Trespass is the best extra turn spell you could ask for, since the CMC is an upside. Same goes for Curtains' Call and Avatar of Woe . Insidious Dreams and Ancestral Knowledge are extra Doomsdays. Unnatural Selection is an extra creature-type changer. Emrakul, the Promised End is a good eldrazi of choice, since you'll actually be able to cast it if you tutor it to the top of your library. Trench Gorger is a good late game card, since it does triple duty acting as a huge beater, high-CMC target, and deck-thinner. For little guys, Tormented Soul , Triton Shorestalker , Faerie Impostor , Prickly Boggart , Vampire Cutthroat , Looter il-Kor , Nether Traitor , Flitterstep Eidolon , Thalakos Seer , Baleful Strix , Augury Owl , Spire Owl , and Sage Owl are better than some of your choices,
1 week ago
First game I played with this deck in about a year, played a dickhead running a deck designed to steal the game from everyone else. Stole the other person's commander, prevented me from bouncing it back to the other guy to make him play fair, and proceeded to steal cards from my deck while I waited patiently for him to kill us. There was nothing we could do.
Game two, I had a perfect stall card for his aggro combo deck he played next. I could easily have attacked him and the other player, but I decided to just kill his creatures gradually and make his game miserable.
It wasn't a fun game, except that he was miserable, because he made me miserable the last game.
Avatar of Woe shreds aggro creature dependent decks. Sucked to be mean to me first game. Oh well. Such is life. Bullies make your life miserable, you punch bullies in the nose so that they remember you, maybe next time bullies decide to play fair.
2 weeks ago
Not sure what you consider budget, but a few things that came to mind:
2 weeks ago
I used to run Savra way back. Mine wasn't nearly as tuned so I think your deck is pretty cool. Anyhow Pharika, God of Affliction, didn't exist yet but I think it would've been really good at hating other people's graveyards without diluting the power of the deck too much. Also check out Avatar of Woe if you're not having trouble filling the graveyard or keeping card advantage. It was one of my favorite, but a little hit or miss since I usually didn't want to find it while empty handed or at the start of the game.
3 weeks ago
Flying-Turtle The first card I would suggest would be Waste Not it only 2 CMC and if you move Jace's Archivist into the main deck along with some other wheel effects like Dark Deal, Windfall, Whispering Madness, and other cards of the sort it can really add tremendous amounts of value to what you already want to be doing in the deck. And once again I would move both Keening Stone and Traumatize into the main list because they work together as 1 turn mill combo on a single person (if you have the mana). As for some other low cost cards I am surprised you don't have Animate Dead anywhere on the list because it can steal a creature from any graveyard. I would even count Avatar of Woe because the discount is easy to get and removal is always nice to have.
1 month ago
So with the theme of being aggro/removal, and keeping the deck at a budget I'll try and list some budget alternatives that can be upgrades, off the cards I can think of off the top of my head. I'm also noticing a trend with +1/+1 counters so I'll consider those as well
Arbor Colossus: He's basically an 11 cost 9/9 that removes one single flying creature
Druid of the Cowl: Two drop mana dork that can be replaced by Llanowar Elves or Elvish Mystic. Though Druid of the Cowl has more toughness, playing one of the others turn 1 helps accelerate you better.
Experiment One: Cool one drop that gives himself counters and can regenerate, but the downside is that your deck does run a lot of creatures with similar low power/toughness creatures making this hard to get passed more than 3 counters without the aid of using resources on him.
Kabira Vindicator: Level up is a cool mechanic, but having to spend 4 mana to cast him and then another 6 mana to give your creatures +1/+1 is pretty bad. Glorious Anthem would already give them +1/+1 OR you can always get Gideon, Ally of Zendikar use his -4 ability immediately and have the emblem to have an almost permanent buff to your creatures.
Knight of Cliffhaven: Same reason as Kabira, 5 mana to have a flying 2/3 is pretty meh. and 14 mana total to have a flying, vigilant 4/4 is the worst.
Sunscorch Regent may not have vigilance, but he does have flying, and gets stronger the more spells that cast as well as gaining you life.
Netcaster Spider: Would just replace this with
Longshot Squad, would synergize more with the deck and grants your other creatures +1/+1
Salt Road Patrol: For aggro, this card is too slow and only boost itself.
Sporemound: You don't have any mana accelerators or extra land drop enablers
Oath of Ajani: Would replace with Abzan Ascendancy, one extra mana for the same first ability, but the second ability will have more usage since you don't run any planeswalkers in the deck which makes the oath just a dead card on the field.
Consume the Meek: This kills your commander and most of your creatures
Cards I would consider adding:
Cathars' Crusade: Considered a staple in most creature decks that use +1/+1 counter things
Forgotten Ancient: Allows itself to gain more counters on it while the game continues and can move them to other creatures
Retribution of the Ancients: Great kill enchantment that revolves around +1/+1 counters
Oran-Rief, the Vastwood: Just an all around decent land that gives counters to all your creatures that entered on the same turn.
1 month ago
1 month ago
You're off to a good start.
Here are some budget friendly staple removal spells you should consider running (you don't need to run them all of course):
- Swords to Plowshares
- Doom Blade
- Go for the Throat
- Beast Within
- Abzan Charm
- Return to Dust
- Utter End
- Ravenous Chupacabra
- Acidic Slime
- Nature's Claim
Here are some budget friendly cards that can help you feed your graveyard:
Here are some budget friendly big bomb creatures you can use as win conditions and/or reanimate:
- Butcher of Malakir
- Ashen Rider
- Angel of Despair
- Reya Dawnbringer
- Angelic Arbiter
- Avatar of Woe
- Gaea's Revenge
- Giant Adephage
- Hornet Queen
- Moldgraf Monstrosity
- Pelakka Wurm
- Teysa, Envoy of Ghosts
If you want to go the reanimator angle here are some budget friendly reanimator spells: