Avatar of Woe


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Amonkhet Invocations (AKHMPS) None
Conspiracy: Take the Crown (CN2) Mythic Rare
Premium Deck Series: Graveborn (GRV) Rare
MTG: Commander (CMD) Rare
Archenemy (ARC) Rare
Time Spiral "Timeshifted" (TSB) Rare
Prophecy (PCY) Rare
Promo Set (000) Rare

Combos Browse all

Avatar of Woe

Creature — Avatar

If there are ten or more creature cards total in all graveyards, Avatar of Woe costs 6 less to cast.

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

: Destroy target creature. It can't be regenerated.

Price & Acquistion Set Price Alerts





Avatar of Woe Discussion

Ghoulraiser on Black Death

2 weeks ago

I would take out Reiver Demon for Deathbringer Regent it hits more creatures and leaves you with a dragon.

add Bojuka Bog and Cabal Coffers and Urborg, Tomb of Yawgmoth

i would take out Quicksilver Amulet and [virtue's ruin] because you have the mana to hard cast things and ruin only hits 1/5 the creatures all your other removal does. replace them with Leyline of the Void & Helm of Obedience which is an infinite mill a player combo.

take out [heartless summoning, again, because you have so much ramp anyways. i think Isochron Scepter would be a good add because it you have instant kill spells like Go for the Throat also Victim of Night hits alot of creatures for a 2 mana instant, another good option for scepter could be Darkness.

i think you should take out Languish and add Toxic Deluge because it gets around indestructible creatures

replace Visara the Dreadful with Avatar of Woe you can get it out easier and it does the same thing.

Gravepurge can clutter your top deck if you have more than 1 targets and you have to wait to draw it. i think Animate Dead would be a better choice

take out Rag Dealer since he can die so easily and you will put in leyline anyway so you get your value. add in Exsanguinate it can get you your life back and it most cases due to your mana be able to kill your opponents.

Price of Knowledge can be kind of clunky, instead, i think Mindslicer would be better beacause it puts everyone in a top deck situation especially after youve been killing all their resources on field

other neat synergies you could try to find room for is Contamination with either [reassembling skeleton] or Bitterblossom to lock out the filthy nonblack players

another triskellion kill is Necrotic Ooze and Phyrexian Devourer. if devourer and skellion is in the gy ooze can use the devourer affect to be huge af, then use triskelions effect to remove its counters to kill someone while the devourer ability is on the stack. its kind of a last ditch sort of thing but it works

Magus of the Coffers works with your Umbral Mantle for infinite mana. also if magus and pila-pala are in the graveyard then [necrotic ooze] becomes infinite mana by itself so you can you that Exsanguinate mentioned earlier to kill your opposition

DerpDeer on Orzhov Sangromancy

2 weeks ago

Another good combo I also found that I think would work in your deck is In Garruk's Wake+Grave Betrayal+Archfiend of Depravity. When you cast any of those, if you cast something like Army of the Damned you would also almost definitely win the game. Another great card I saw is Avatar of Woe. It would also work very well with Grave Betrayal. Also, one last thing, Sanguine Bond works on multiplayer games also, as the target can change each time the effect is triggered. But now that I look at it, I don't think you need it as you do have, as you said, 4 Vizkopa Guildmage.

MoGoose831 on Marisil's Grande Collection

3 weeks ago

Good looking/fun deck!

With Avatar of Woe should consider including Thornbite Staff which is an auto board wipe for all your opponents and on Mairsil could be amazing to allow even more shenannigans with it allowing her to untap.

Rhystic Study or Magus of the Bazaar would also be a good add for more card draw.

Magus of the Unseen for artifact theft/control.

Hope these help!

sonnet666 on [List - Multiplayer] EDH Generals by Tier

1 month ago

Jamminmagician, Commanders should be rated based off of their overall contribution to the archetype they support so long as they aren't the only viable commander for that archetype.

So far Jeleva was our only pure placeholder commander, so if Kess takes her place, which I think is likely, she will drop down to T3. (Arguments could be made for T2 or T2.5, but it would be based on the merits of Jeleva, not of Grixis Storm.)

merrowMania, I'm not really seeing other Taigam being higher than T3. Having played a lot of self mill decks, 2 cards every upkeep for 5 mana is pretty shit compared to all the stuff you can include in the maindeck to get cards into the graveyard. If you want a self-mill Nooze commander, Phenax is already way better.

As for Mairsil, I was thinking putting big creatures on him (her?) that have easy to activate effects (Kozilek, the Great Distortion, Razaketh, the Foulblooded, Arcanis the Omnipotent, Shauku, Endbringer, Avatar of Woe, Empress Galina, Geth, Lord of the Vault). There's also interesting talk of using AEtherling, Morphling, and Torchling with him for protection, untaps, and more caged cards. (You get one activation per ability per turn, so multiple abilities of the same creature can be activated.) Mirror Mad would be the win-con, with Dread Return, LabMan, and Deep Analysis.

Ephemeron is also pretty cute here, and you can get a Mindslaver lock on somebody just by replaying your commander.

delusiions on Rise Eternal

1 month ago

Hello! From first glance i see some cards that can be replaced with better versions. These include Cancel -> Counterspell, Unsummon -> Vapor Snag, and replacing one of your other counters to Rewind.

Some strong artifact ramp you should consider is Thran Dynamo, Doubling Cube, Gilded Lotus and maybe Basalt Monolith.

Lands you should consider: Urborg, Tomb of Yawgmoth, Underground River, and maybe Vesuva.

And lastly some solid black zombie creatures that also fit ur pick from their grave theme :Sepulchral Primordial, Sheoldred, Whispering One, Sower of Temptation, Geth, Lord of the Vault, and maybe Avatar of Woe or Royal Assassin or Glen Elendra Liege

Also think about adding in Reanimate and Animate Dead and Bribery

Kitnz on

1 month ago

Oops I forgot about Scarab God itself when looking at the cards for synergy! Training Grounds makes sense now! Since you're looking at winning in more conventional ways, you should consider including Nighthowler, Geralf's Mindcrusher, and possibly Undead Alchemist (since all tokens from Scarab God are zombies, this may be a really cool addition). Maybe Avatar of Woe? To free up the space, I would take out Memory Erosion since it is slower than you'd think (I run a Phenax-led mill deck).

Overall, I think you could benefit from a few less Instants to allow for a few more creatures. While Scarab God can sort of create your army from nothing, small number of CMC 3-or-less creatures could hurt you early on. To fix that particular issue, maybe Jace's Phantasm and possibly Manic Scribe? That's more dependent on your group's meta though, like if there are folks running aggro decks or not.

Also, you've got Talisman of Dominance in there twice by accident.

Lord_Khaine on Pact of Razaketh

1 month ago

Exquisite Blood + Sanguine Bond: you gain 1 point of life, or someone bleeds even a drop of blood, you win the game by the two enchantments triggering each other until there's no one to drain any more life from.

Smokestack + Sundial of the Infinite: put a soot counter on smokestack, and use Sundial of the Infinite to end your turn so you avoid having to sacrifice anything. Eventually, your opponents are waiting to draw themselves out with no permanents on the field. Not truly an infinite combo, but an endless nuisance.

Magus of the Coffers + Umbral Mantle +6 or more swamps: infinite mana, and an infinitely powerful Magus.

Avatar of Woe + Thornbite Staff: selective Damnation, sniping all the creatures you want.

Ashnod's Altar + Nim Deathmantle + any creature that brings in 2 or more tokens when it enters the battlefield: infinite tokens and mana. Also infinite sacrifices to Razaketh.

Bloodchief Ascension + Mindcrank: famous infinite damage/mill combo.

Hell's Caretaker + Thornbite Staff: infinite sacrifice/reanimation triggers on your upkeep.

I know more, but I can't remember them off the top of my head. Mikaeus, the Unhallowed is above $10, but can perform infinite combos with so many other cards that he might be worth it.

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