Avatar of Woe

Avatar of Woe

Creature — Avatar

If there are ten or more creature cards total in all graveyards, Avatar of Woe costs less to cast.

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

: Destroy target creature. It can't be regenerated.

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Trade

Have (1) Mortiferus_Rosa
Want (2) EmanRuoy88 , zktwo1001

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Rare
Masterpiece Series: Amonkhet Invocations (AKHMPS) None
Conspiracy: Take the Crown (CN2) Mythic Rare
Premium Deck Series: Graveborn (GRV) Rare
MTG: Commander (CMD) Rare
Archenemy (ARC) Rare
Time Spiral "Timeshifted" (TSB) Rare
Prophecy (PCY) Rare
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Avatar of Woe occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Black: 0.19%

Avatar of Woe Discussion

BuraddoRun on Tsabo's League of Assassins

4 days ago

@RyProv, Thanks for the suggestions! I think I might go with Thornbite Staff and especially Avatar of Woe. Kaervek the Merciless is mean, no doubt, but I'll probably leave him and Revel in Riches out for now, because they don't really fit the theme as much. But if mana ramp seems to be an issue, I might reconsider Revel. And yes, deck finessing definitely is a slippery slope!

RyProv on Tsabo's League of Assassins

5 days ago

Tsabo Tavoc was my first commander too! So many good memories with her. To help with the high mana cost Revel in Riches could be fun and also offer an alternate win con. In addition Thornbite Staff wrecks with assassins. Avatar of Woe is a beast of an assassin too.

Another creature that makes everyone hate you more (also isn't a bad commander) is Kaervek the Merciless.

But alas, commander deck finessing is a slippery slope that never ends.

Gidgetimer on EDH vs cEDH

2 weeks ago

You see, that is the response I always get. I try to have a discussion and figure out what people mean by "interaction" if not removal (interaction with the board) and counter magic (interaction with the stack) as I understand it to be. They then provide no insight as to what they mean, and try to condescend to me hoping that by acting superior people will assume that the other person is in the right. Well I'll be your Huckleberry in the condescension department.

If you had the reading comprehension of a 13 year old (the card packs to do say 13+ after all) you would see that I said nothing of "competitive" interaction spells. Avatar of Woe and Counterlash exist after all and are interaction and you would be hard pressed to find anyone who thinks either card is competitive.

I simply observed that I didn't understand what people meant by interaction if not what I call interaction. When you decided to simply say "they exist" instead of taking a rather obvious hint I simplified it to two words and a question mark so that it was unmistakable what my intent with the post was. You still prove unable or unwilling to provide me with a single example of what is interaction if not counters and removal. Let's add discard, mill, and opponent deck manipulation to the list that I understand to be interaction as well. They are more niche and not really viable outside of dedicated decks, so they don't enter the discussion as much.

You also make the mistake of assuming that I play primarily "competitively". I am actually one of the die hard "EDH is, in fact, a casual format" players. (I know the arguments that people try to make to the contrary. I just think they are flawed as is the common thinking that "casual=low power and competitive=high power". It is another discussion that I am willing to get into if someone wants to actually discuss and not talk at/condescend to me.)

As I said in my very early post in this thread, the state of discourse surrounding EDH, and in fact all of MTG, is poor. People will not discuss or consensus build, they just want to parrot things they have heard and agree with hoping that this makes them seem intelligent. True intelligence comes not from being always right, but from learning from when you are wrong. And that is what I am trying to do here. Learn what others consider to be interaction.

So to not only Gleeock, but anyone who cares to stay civil and explain what they mean outside of the things I have listed above:

Besides removal and counters, what do you consider to be interaction?

Since I have now ranted for a good deal instead of just complaining about the state of discourse as I did in my first response, I should probably speak to the original post.

I put no faith in power level, no faith in "75% decks", and no faith in go/nogo checks of if X card is in the deck. As many people have said before in this thread; a turn 0 discussion is the best way to coordinate all players' expectations. The things I like to discuss include but are not limited to: basic archetype (combo, aggro, control etc.); median goldfish win turn; best goldfish win turn; consistency; level of interaction; and resilience. If you haven't played the deck enough to know all of these things, best guesses are absolutely acceptable. If you are unwilling to give this information it is probably best if we not play together.

Valius on Drawing Dead

1 month ago

I love Avatar of Woe . But I also recommend reanimation effects in any mill deck, especially one that hits itself with stuff like Mesmeric Orb . This is also why I still recommend Oona, Queen of the Fae , although I still like Geth, Lord of the Vault more, but you should absolutely be running Necrotic Ooze is you have killer active abilities like these.

I also tore apart my Phenax deck because I pulled a The Scarab God and now I have a mill/self-mill/zombie token deck that I just absolutely love.

Hour of the Scarab God

Rasaru on Drawing Dead

1 month ago

alechodgin23 I think I agree with your comment about Oona, Queen of the Fae and I didn't catch that on the Endbringer . However, I wanted to push back on Avatar of Woe . With what my deck should be able to do, I should be able to play it 99% of the time for only . So, it may be worth the shot. (maybe?) I like the idea of adding more removal. I think I need to look into that some more.. No comments on the The Haunt of Hightower or Knacksaw Clique ? :)

alechodgin23 on Drawing Dead

1 month ago

I personally don't like Avatar of Woe , Endbringer , or Oona, Queen of the Fae . Their Mana costs are way too high and so easy to remove. I personally don't they'll do you much good. The main reason why is because I like to keep my average comvererted Mana cost pretty low. If any of these, I'd run Endbringer but he specifically cost a diamond Mana. That's not just any Mana. That will be hard to cast a lot of the time unless you have a solid ring out which is definitely not every game.

I'd never run Avatar of Woe simply because there's so many cheap or 0 cost targeted removal spells. Time after Time, you'll cast her and she'll be removed. That's a turn wasted. I'd rather run more efficient forms of removal: Snuff Out , Sickening Shoal , Vendetta , Reality Shift , and Rapid Hybridization .

Rasaru on Drawing Dead

1 month ago

Valius & alechodgin23 - How about a The Haunt of Hightower or Knacksaw Clique to replace Sire of Stagnation ? I had also considered Avatar of Woe , Oona, Queen of the Fae and Endbringer , but feel like those first two would synergize a bit better with the rest of the deck.

*I just ordered a few replacements and will update my list once I receive them! You're suggestions are appreciated! Please don't forget to upvote my deck!

Kazierts on Abzan Eldrazi Emerge

1 month ago

I think if you want to focus on the Emerge plan, you should maybe forget a bit about the token plan since tokens are kinda of a nombo with emerge as they can help you cast the big Eldrazi.

One thing I remember that people used to do in pauper, if I'm not mistaken, was to play Spire Golem cheaper thanks to its affinity to Islands and emerge Wretched Gryff for almost free. Of course, those decks were monoblue but there's a cycle of these cards, each with an affinity for each basic land type. Don't know it taking this route would interest you.

Another route that came to my mind was to fill your graveyard with cards like Sakura-Tribe Elder that can sac itself to help you or cycling creature cards to cheapen the cost of cards like Avatar of Woe , Nemesis of Mortals , Ghoultree and Molderhulk . The only problem is that most Emerge cards aren't that strong and these ones that I have mentioned are a bit better. Maybe with something like Emrakul's Influence you would have a better payoff for playing them.

Hope anything I said helps. I'm always happy to see people trying unusual conecpts for decks.

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