|Commander / EDH||Legal|
Printings View all
|Masterpiece Series: Amonkhet Invocations||None|
|Conspiracy: Take the Crown||Mythic Rare|
|Premium Deck Series: Graveborn||Rare|
|Time Spiral "Timeshifted"||Rare|
Combos Browse all
Avatar of Woe
Creature — Avatar
If there are ten or more creature cards total in all graveyards, Avatar of Woe costs 6 less to cast.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
: Destroy target creature. It can't be regenerated.
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Avatar of Woe Discussion
2 days ago
I don't have a list of it up here, and have little to no time to actually play commander, but a deck i've built and that i really like that fits many of your points is Toshiro Umezawa. I play him with basically all the removal i can get, some strong equipments and some fatties that either kill things or want well filled graveyards, for example Avatar of Woe or Nighthowler. That is rounded out by card draw and around 40 swamps. I can't really tell you a price, but i'm pretty sure the deck is far under 50 bucks.
Because your deck is full of removal and powerful creatures and equipment, you don't totally need toshi on the field, but sure he helps chaining all these removals. Toshi uses the grave and said removal spells as his engine and can basically be played with basic lands only as the deck is mono B. You will propably have problems against creature-light decks, but then again, toshi is a pretty nice voltron as well.
1 week ago
I like Avatar of Woe instead of the ushal Ghoultree. What i can suggest you is: Satyr Wayfinder instead of Mulch because of the similar effect on a creature body; Splinterfright as an evasive creature that help you putting creatures in graveyard; Grisly Salvage is always worth considering; Vessel of Nascency is weaker per se, but it's an enchantment, which can help enabling delirium.
1 week ago
have you though of trying out Avatar of Woe
2 weeks ago
I would suggest more ramp. Ideally ramp on creatures that sacrifice themselves, yeah? Diligent Farmhand, Dawntreader Elk. Or some fatties who can help ramp/fix early like Krosan Tusker, Shefet Monitor which can cycle to draw you a card, plus either get a land to hand or to the battlefield, all while giving you a bigger body in the grave ready for Meren to use the effect again from hand or straight to the battlefield. Nothing can compare to Sakura Tribe-Elder and Wood Elves, but these guys help you stay creature heavy, feed into synergies, and helps you get to your ~49 mana/ramp sources. I would say you could cut 1-2 basics if you add in diligent and dawntreader at least. I have you at 49.
I don't know how much you like Primal Growth. It's pretty efficient if you are sacrificing a creature a lot of the time and that's feeding into your synergy, and there's even a card like Viridian Emissary who needs to be sacrificed to be useful, but I personally don't run either of those cards just because I'm in Karador (and tutor up Meren) with only 6 basic lands total. Instead I run more self-mill and include the new Ramunap Excavator, with cards like Splendid Reclamation, and Far Wanderings which is always 3 mana for 3 basics. Sure there is more risk in self-mill (make your opponents graveyard hate better) but I find that's less common than not having a sac outlet (Viridian Emissary) and/or needing my only blocker to avoid being beat up on early (Primal Growth). That being said, I think those two can definitely work better for you than me, but I would really like to say how well Splendid Reclamation has done for me, often netting 5+ lands even if cast early (turn 4-6). I feed that engine by using more cards like Ash Barrens, Myriad Landscape, the fetchlands (proxies lel- I hate expensive lands), and unfortunately some G/W lands that you can't run, but also stuff like Gather the Pack, Commune with the Gods, Crop Sigil (This can net you back a land on it's own), Drown in Filth which is removal as well.
These effects can also be found on creatures Mindwrack Demon is a beater and delirium is easy to achieve. Splinterfright, Sewer Nemesis are big X/X beaters who enable themselves to get bigger, Grim Flayer filters your draws and stocks your yard. Of course the dredge spells, four of which I find good enough to run Golgari Grave-Troll, Golgari Thug, Stinkweed Imp, and Life from the Loam. For a bonus when you run this much grave interaction you can use this nifty old creature Keeper of the Dead, oh you'll also want ways to get cards back from your graveyard besides Eternal Witness (my main target often being Splendid Reclamation) I would recommend adding Den Protector, Hag Hedge-Mage, and Greenwarden of Murasa. I find these to be generally better than Magus of the Will unless you've already got 10+ mana.
From your Maybelist I would definitely recommend Fleshbag and Merciless Executioner. Maybe Ashnod's Altar although I find Altar of Dementia to be even better without any infinite mana combos. Grave Pact is of course a house.
Some other random cards I think are include worthy, mostly cards that remove opponents stuff: Caustic Caterpillar, Avatar of Woe, Deathrite Shaman, Reclamation Sage (how could you cut this? lol), Shadowborn Demon. Possibly Oversold Cemetery, Undertaker for more recursion. Hell's Caretaker, Doomed Necromancer, Sheoldred, Whispering One, Animate Dead, Necromancy, Phyrexian Delver for recursion to the battlefield. Fauna Shaman, Traverse the Ulvenwald, Rune-Scarred Demon, Evolutionary Leap, Survival of the Fittest, Jarad's Orders for tutors.
2 weeks ago
Then maybe Avatar of Woe, Xathrid Gorgon and Visara the Dreadful? You lack big time in creature removal. Also, in terms of creature removal Phyrexian Plaguelord has some major chops while being ran in my BG deck, especially when ran with Dictate of Erebos
Also Shadowborn Demon works great too if you don't mind sacrificing creatures.
2 weeks ago
Hi, At first i think you don't need that many lands, about 35-38 should be enough. Also the strategy (Discard right?) isn't well constructed. I would recommend also discarding cards from your Hand and creating some Synergies with your graveyard (Reanimator stuff etc...). Here are some Cards which are relativ cheap, but could work quite well.
Other good Stuff:Yawgmoth's Bargain, Mutilate, Languish, Bloodgift Demon, Profane Command, Swiftfoot Boots, Skullclamp, Avatar of Woe, Desecration Demon, Harvester of Souls, Phyrexian Reclamation, Nekrataal, Shriekmaw, Polluted Mire
I think that most of the cards are affordable and could improve this deck a lot. Adding more removal is also important. There are plenty of more cards, but this list should be enough for some new toughts :)
3 weeks ago
1 month ago
I love the borders. They look amazing irl.
The WRITING is another matter. So difficult to read the heading.
The art for Avatar of Woe looks rubbish.