Avatar of Woe

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Avatar of Woe

Creature — Avatar

If there are ten or more creature cards total in all graveyards, this spell costs less to cast.

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

: Destroy target creature. It can't be regenerated.

griffstick on Indulgent Tormentor or Visara the …

2 weeks ago

Ok, I've used all of those cards befor and the problem with them is

  • Indulgent Tormentor, it's just a bad card, if it was 4 mana to cast I'd say yea it's just another version of Loyal Subordinate and you can run it. With giving your opponents 3 options it's bad.

  • Visara the Dreadful, the cost to cast this at 6 mana is really one of the biggest problems with this card. Secondly, because it doesn't have haste, you'll have to wait a turn to use it. It's tap ability to destroy is really what's the best part of the card but because it's a tap ability you can't attack with the flying 5/5. That also applies to Avatar of Woe. Although Dread doesn't do anything that you can see (like Ghostly Prison). It seems like it's a bad card. But it's not. It hits for 6 with fear. And protection from the crack back.

In my honest opinion, you'd be better off running Royal Assassin in place of Visara the Dreadful or WOE. And running Ophiomancer in place of Dread.

seshiro_of_the_orochi on Indulgent Tormentor or Visara the …

2 weeks ago

I'd like to enter Avatar of Woe into the topic.

RockIV on (HELP) monoblack removal casual need …

1 year ago

New Version of the Deck Rocks Monoblack creature removal

Changed the Deck. tried to get it cheaper and more optimal. Some cards end up in the sideboard/maybeboard: For example the Dark Ritual end didnt make the final version. I actually dont like the desicion but it might be the best. Their mission was to help me to cast the Black Sun's Zenith ( i only put two of them, maybe its just very little, maybe there have to be 4 o 3 at least) and the Phyrexian Obliterator.i knew that i was going to add more lands to the deck ( i have 22 now, maybe 1 more?), also i add the Phyrexian Arena, and in addition to the Skeletal Scrying there are 5 cards that help me to draw, so i thought that will make the Rituals not that usefull. i may be wrong. I also add some cheap creatues like the Nantuko Shade, i perefer them instead of the Vampire Nighthawk and the Geralf's Messenger. Maybe the nantuko arent the best option, but they are cheaper and they can pump up. I still need to think about that. i added the Avatar of Woe because i always like it. But i have only one, it may never appear. Maybe another land or another Nantuko Shade would be better. i added Lashwrithe because of the number of swamps i was going to have. I love Unmake but i didnt put it, because i wanted to leave the deck as cheap as possible. added Tendrils of Corruption. so i have : 22 Lands, 5 cards that help me to Draw, 4 Discard, 18 removal, 14 creatures ( 3 of them are equipments too).

So whats the opinion now about the deck? any improvement?

Thx to everyon that read this :D

RockIV on

1 year ago

Changed the Deck. tied to get if cheap and more optimal. Some card end up in the sideboard/maybeboard: For example the Dark Ritual end didnt make the final version. I actually dont like the desicion but it might be best. Their mission was to help me to cast the Black Sun's Zenith ( i only put two of them, maybe its just very little, maybe there have to be 4 o 3 at least) and the Phyrexian Obliterator.i knew that i was going to add more lands to the deck ( i have 22 now, maybe 1 more?), also i add the Phyrexian Arena, and in addition to the Skeletal Scrying there are 5 cards that help me to draw, so i thought that will make the Rituals not that usefull. i may be wrong. I also add some cheap creatues like the Nantuko Shade, i perefer them instead of the Vampire Nighthawk and the Geralf's Messenger. Maybe the nantuko arent the best option, but they are cheaper and they can pump up. I still need to think about that. i added the Avatar of Woe because i always like it. But i have only one, it may never appear. Maybe another land or another Nantuko Shade would be better. i added Lashwrithe because of the number of swamps i was going to have. I love Unmake but i didnt put it, because i wanted to leave the deck as cheap as possible. added Tendrils of Corruption. so i have : 22 Lands, 5 cards that help me to Draw, 4 Discard, 18 removal, 14 creatures ( 3 of them are equipments too).

So whats the opinion now about the deck? any improvement?

Thx to everyon that read this :D

amarthaler on EDH Rakdos Group Slug

1 year ago

Update!

Out: Avatar of Woe and Sulfuric Vortex

In: Kaervek the Merciless and Battle Strain

As much as I love the art by rk post on Avatar of Woe, it was a dead card in my hand far too often. We'll pull Kaervek back off the bench and give him another go. Sulfuric Vortex has turned off my own life gain just as much as my opponents, maybe more, haha. My buddy found Battle Strain in his bulk cards and suggested I try it out.

LeonSpires on How to Lose Friends and Alienate People

1 year ago

The best way to make cuts is to look over the deck list and consider what serves a purpose (ramp / card draw / interaction) and what works with the theme of the deck and what doesn't. Create a list of cards that don't server a purpose or fit the theme of the deck and figure out what to cut / add.

If more cuts are needed look through the list starting at the highest converted mana cost and working towards the lowest. For each card ask yourself “does this card make a big enough impact for the amount of mana spent to cast it.”

Play the deck for awhile and periodically reevaluate what cards work in the deck and what cards don't.

Personally I would suggest cutting Avatar of Woe, Oona, Queen of the Fae, Extract from Darkness, Illicit Shipment, Notion Thief, Jaxis, the Troublemaker, Jace, Wielder of Mysteries, Whispersilk Cloak, Maestros Ascendancy, and Spark Harvest.

Having taken a closer look at your deck I would suggest adding Terramorphic Expanse and Evolving Wilds for color fixing and extra triggers on Hedron Crab and Ruin Crab. Also Infernal Grasp, Profane Tutor, and Scheming Symmetry (mill what the opponent tutors).

Mill enables graveyard based decks. Having a few answers like Ashiok, Dream Render and Bojuka Bog is useful.

Unha110w3d on the gift that keeps on gifting

1 year ago

Dazard Excellent questions. In an ideal situation i can set myself nicely to have heavy beaters such as Blightsteel Colossus early into the game and infect people to death, otherwise i can try and set it up where i gift Leveler to people in response to them drawing cards (in commander everyone uses card draw spells) and then use one of my removals or hopefully if i set up correctly Avatar of Woe to keep destroying leveler so it goes to my yard instead of exile at the end step and keep using leveler. The deck needs careful piloting i think, so you know what to give to who like giving someone Hellcarver Demon to destroy their shit. I don't have infinite combos yet in the deck, not sure if i need them, other than that i believe you win by setting yourself up nicely and fast, let your opponents kill each other and whoever remains beat him down with infect. I will be updating this deck as i keep playing it and i will get more info on the best way to win with it. Good luck on your deck build can't wait to see it.

bushido_man96 on

2 years ago

I think I'd cut Captive Audience, Avatar of Woe, Explosive Singularity, Pyrokinesis, and Rise of the Dark Realms, at the least. Some of the damage multipliers you've got could speed up your game clock, so some of those could probably stay, but some playtesting can help you decide further.

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